3/5/2022 9:12:07 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/5/2022 9:12:07 AM SINGLEP Boot up FleetOS (0.1990s) 3/5/2022 9:12:08 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/5/2022 9:12:08 AM 4.000 SINGLEP Game Version: 4.000 3/5/2022 9:12:08 AM 4.000 SINGLEP Check System Logs For Rogue Intelligence (1.3830s) 3/5/2022 9:12:09 AM 4.000 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/5/2022 9:12:09 AM 4.000 SINGLEP Inspect Aft Hatches (0.2211s) 3/5/2022 9:12:09 AM 4.000 SINGLEP Found 483 xml files in 134 folders in 42ms 3/5/2022 9:12:10 AM 4.000 SINGLEP Check For Extra Modules (1.8790s) 3/5/2022 9:12:10 AM 4.000 SINGLEP 483 Xml Files Parsed in 1,830ms 3/5/2022 9:12:10 AM 4.000 SINGLEP Gather Ancient Lifeforms (0.0040s) 3/5/2022 9:12:10 AM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/5/2022 9:12:10 AM 4.000 SINGLEP Bring Cloaking Systems Online (0.0260s) 3/5/2022 9:12:10 AM 4.000 SINGLEP Update mod and expansion statuses! 3/5/2022 9:12:10 AM 4.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/5/2022 9:12:10 AM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/5/2022 9:12:10 AM 4.000 SINGLEP Check Nearby Stellar Masses (0.0510s) 3/5/2022 9:12:10 AM 4.000 SINGLEP 483 Xml Files Checked For Exp/Mod Status in 7ms 3/5/2022 9:12:11 AM 4.000 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/5/2022 9:12:11 AM 4.000 SINGLEP No resolution change was required. 3/5/2022 9:12:11 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2022 9:12:11 AM 4.000 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/5/2022 9:12:11 AM 4.000 SINGLEP Remembering Alamo (0.1718s) 3/5/2022 9:12:11 AM 4.000 SINGLEP Calculate Odds Of Success (0.1280s) 3/5/2022 9:12:11 AM 4.000 SINGLEP Briefly Panic (0.1530s) 3/5/2022 9:12:11 AM 4.000 SINGLEP Install Confidence Routines (0.3120s) 3/5/2022 9:12:11 AM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/5/2022 9:12:12 AM 4.000 SINGLEP Late Axionic Computations (0.2563s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Acquiring Towel (0.0180s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Inhibiting Visual Scans (0.0160s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Ejecting Tactical Core (0.0530s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Grouping Flow Fields (0.0340s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Fearing Starfields (0.1120s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Fondly Remembering Distant Planets (0.1420s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Calculating Firing Cones (0.0130s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Wearing Ship Parts On Head (0.3850s) 3/5/2022 9:12:12 AM 4.000 SINGLEP Re-Aligning Objectives (0.1018s) 3/5/2022 9:12:14 AM 4.000 SINGLEP Investigating Parabolic Thrust (1.6014s) 3/5/2022 9:12:14 AM 4.000 SINGLEP Post-Proton Surge (0.0170s) 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED1 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED2 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED3 TID16 Could not find a faction with name that is eligible to be random for Chaotician 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED4 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED5 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED6 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED7 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:12:14 AM 4.000 SINGLEP DELAYED8 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:12:14 AM 4.000 SINGLEP Background Radiation Taste Test (0.2290s) 3/5/2022 9:12:14 AM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/5/2022 9:12:15 AM 4.000 SINGLEP Windshield Wiping (0.3030s) 3/5/2022 9:12:15 AM 4.000 SINGLEP Last Organizational Modeling (0.3830s) 3/5/2022 9:12:15 AM 4.000 SINGLEP Stimulate Modulation (0.2840s) 3/5/2022 9:12:15 AM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/5/2022 9:12:15 AM 4.000 SINGLEP Order Cores By Seniority (0.0100s) 3/5/2022 9:12:15 AM 4.000 SINGLEP DELAYED9 TID9 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/5/2022 9:12:16 AM 4.000 SINGLEP We got 0 campaign's data when deserializing 3/5/2022 9:12:16 AM 4.000 SINGLEP Final Checks (0.3150s) 3/5/2022 9:12:16 AM 4.000 SINGLEP Load Historical Documents (0.0040s) 3/5/2022 9:12:16 AM 4.000 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (1.4s) Check For Extra Modules (1.9s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Wearing Ship Parts On Head (0.4s) Investigating Parabolic Thrust (1.6s) Windshield Wiping (0.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/5/2022 9:12:16 AM 4.000 SINGLEP Hello Steam user 'Paradox Song' 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement CRUISE_CONTROL 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement NOT_STEALING 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement PHASERS_TO_STUN 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement HAVE_TO_BE_SNAKE 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement PHASED_CONFUSED 3/5/2022 9:12:22 AM 4.000 SINGLEP Re-logged Achievement DONT_APPEAR_FR 3/5/2022 9:12:23 AM 4.000 SINGLEP Re-logged Achievement CANT_TOUCH 3/5/2022 9:12:23 AM 4.000 SINGLEP Re-logged Achievement DEEP_END 3/5/2022 9:16:02 AM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 9:16:02 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:16:02 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:16:02 AM 4.000 SINGLEP System.Exception: Could not read string 'ExpansionInUse', but did get this partial one: ')+ '. Was for field with name: 'ExpansionInUse' Exception: System.Exception: Tried to read condensed string format index 124 which is >= the length of 109 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (Arcen.Universal.SerMetaData MetaData, System.String FieldNameForErrors) [0x00120] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (Arcen.Universal.SerMetaData MetaData, System.String FieldNameForErrors) [0x002af] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029f] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00485] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <70cf71df584341b8b9021d9abe612eed>:0 3/5/2022 9:16:02 AM 4.000 SINGLEP Did not load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 3/5/2022 9:16:02 AM 4.000 SINGLEP Failed to load save in 92ms 3/5/2022 9:16:02 AM 4.000 SINGLEP DELAYED10 TID17 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/5/2022 9:16:02 AM 4.000 SINGLEP DELAYED11 TID17 Map structure generated in 146ms. 3/5/2022 9:16:02 AM 4.000 SINGLEP DELAYED12 TID17 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 9:16:02 AM 4.000 SINGLEP DELAYED13 TID5 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/5/2022 9:16:03 AM 4.000 SINGLEP DELAYED14 TID5 Map structure generated in 137ms. 3/5/2022 9:16:03 AM 4.000 SINGLEP DELAYED15 TID5 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 9:16:03 AM 4.000 SINGLEP DELAYED16 TID5 Generate Partial Map Complete 152ms Seed: 262400971 3/5/2022 9:20:57 AM 4.000 SINGLEP DELAYED17 TID7 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:20:57 AM 4.000 SINGLEP DELAYED18 TID7 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:20:57 AM 4.000 SINGLEP DELAYED19 TID7 Generate Partial Map Complete 22ms Seed: 262400971 3/5/2022 9:24:53 AM 4.000 SINGLEP DELAYED20 TID7 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:24:53 AM 4.000 SINGLEP DELAYED21 TID7 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:24:53 AM 4.000 SINGLEP DELAYED22 TID7 Generate Partial Map Complete 14ms Seed: 262400971 3/5/2022 9:25:59 AM 4.000 SINGLEP DELAYED23 TID21 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:25:59 AM 4.000 SINGLEP DELAYED24 TID21 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:25:59 AM 4.000 SINGLEP DELAYED25 TID21 Generate Partial Map Complete 11ms Seed: 262400971 3/5/2022 9:26:28 AM 4.000 SINGLEP DELAYED26 TID9 Start Generate Partial Map with Realistic and seed 262400971 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:26:28 AM 4.000 SINGLEP DELAYED27 TID9 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:26:28 AM 4.000 SINGLEP DELAYED28 TID9 Generate Partial Map Complete 10ms Seed: 262400971 3/5/2022 9:28:01 AM 4.000 SINGLEP DELAYED29 TID18 Start Generate Partial Map with Realistic and seed 262400971 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:28:02 AM 4.000 SINGLEP DELAYED30 TID18 Map structure generated in 171ms. 3/5/2022 9:28:02 AM 4.000 SINGLEP DELAYED31 TID18 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:28:02 AM 4.000 SINGLEP DELAYED32 TID18 Generate Partial Map Complete 181ms Seed: 262400971 3/5/2022 9:30:09 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:35:38 AM 4.000 SINGLEP DELAYED33 TID5 Update mod and expansion statuses! 3/5/2022 9:35:38 AM 4.000 SINGLEP DELAYED34 TID5 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/5/2022 9:35:38 AM 4.000 SINGLEP DELAYED35 TID5 Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Enabled!) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/5/2022 9:35:38 AM 4.000 SINGLEP Reload All Tables That Allow For That 3/5/2022 9:35:38 AM 4.000 SINGLEP DELAYED36 TID16 Reset All Pools From Xml Reload 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED37 TID16 Reuse And Ready (2.5826s) 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED38 TID16 Found 481 xml files in 132 folders in 39ms 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED39 TID16 Clear And Reload Xml (0.5567s) 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED40 TID16 481 Xml Files Parsed in 516ms 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED41 TID16 Gather Ancient Lifeforms (0.0030s) 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED42 TID16 481 Xml Files Checked For Exp/Mod Status in 3ms 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED43 TID16 Pruning Excess Brain Cells (0.0000s) 3/5/2022 9:35:41 AM 4.000 SINGLEP DELAYED44 TID16 Prep Tables (0.0135s) 3/5/2022 9:35:41 AM 4.000 SINGLEP Tables Are Prepped (0.0080s) 3/5/2022 9:35:41 AM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/5/2022 9:35:42 AM 4.000 SINGLEP Initialize Tables (0.3700s) 3/5/2022 9:35:42 AM 4.000 SINGLEP Do Table Post-Init (0.0130s) 3/5/2022 9:35:42 AM 4.000 SINGLEP Remembering Singularity (0.5289s) 3/5/2022 9:35:42 AM 4.000 SINGLEP Post-Proton Surge (0.0140s) 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED45 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED46 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED47 TID28 Could not find a faction with name that is eligible to be random for Chaotician 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED48 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED49 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED50 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED51 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:35:42 AM 4.000 SINGLEP DELAYED52 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 9:35:42 AM 4.000 SINGLEP Background Radiation Taste Test (0.0320s) 3/5/2022 9:35:42 AM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 3/5/2022 9:35:42 AM 4.000 SINGLEP Windshield Wiping (0.0380s) 3/5/2022 9:35:43 AM 4.000 SINGLEP Last Organizational Modeling (0.1390s) 3/5/2022 9:35:43 AM 4.000 SINGLEP Stimulate Modulation (0.1020s) 3/5/2022 9:35:43 AM 4.000 SINGLEP DELAYED53 TID18 Info: will dump 1539 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/5/2022 9:35:43 AM 4.000 SINGLEP Order Cores By Seniority (0.0070s) 3/5/2022 9:35:43 AM 4.000 SINGLEP No resolution change was required. 3/5/2022 9:35:43 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2022 9:35:43 AM 4.000 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/5/2022 9:36:07 AM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 9:36:07 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:36:07 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:36:07 AM 4.000 SINGLEP No more 0 names; we have 0 3/5/2022 9:36:07 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:36:07 AM 4.000 SINGLEP loading as template 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/5/2022 9:36:07 AM 4.000 SINGLEP Finish load save in 131ms 3/5/2022 9:36:07 AM 4.000 SINGLEP DELAYED54 TID15 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/5/2022 9:36:08 AM 4.000 SINGLEP DELAYED55 TID15 Map structure generated in 184ms. 3/5/2022 9:36:08 AM 4.000 SINGLEP DELAYED56 TID15 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 9:36:08 AM 4.000 SINGLEP DELAYED57 TID15 Generate Partial Map Complete 195ms Seed: 833957713 3/5/2022 9:36:16 AM 4.000 SINGLEP DELAYED58 TID9 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:36:16 AM 4.000 SINGLEP DELAYED59 TID9 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:36:16 AM 4.000 SINGLEP DELAYED60 TID9 Generate Partial Map Complete 10ms Seed: 833957713 3/5/2022 9:36:31 AM 4.000 SINGLEP DELAYED61 TID25 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:36:31 AM 4.000 SINGLEP DELAYED62 TID25 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:36:31 AM 4.000 SINGLEP DELAYED63 TID25 Generate Partial Map Complete 11ms Seed: 833957713 3/5/2022 9:41:13 AM 4.000 SINGLEP DELAYED64 TID8 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:41:13 AM 4.000 SINGLEP DELAYED65 TID8 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:41:13 AM 4.000 SINGLEP DELAYED66 TID8 Generate Partial Map Complete 14ms Seed: 833957713 3/5/2022 9:41:16 AM 4.000 SINGLEP DELAYED67 TID24 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:41:16 AM 4.000 SINGLEP DELAYED68 TID24 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:41:16 AM 4.000 SINGLEP DELAYED69 TID24 Generate Partial Map Complete 11ms Seed: 833957713 3/5/2022 9:41:30 AM 4.000 SINGLEP DELAYED70 TID15 Start Generate Partial Map with Realistic and seed 833957713 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:41:30 AM 4.000 SINGLEP DELAYED71 TID15 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:41:30 AM 4.000 SINGLEP DELAYED72 TID15 Generate Partial Map Complete 11ms Seed: 833957713 3/5/2022 9:48:34 AM 4.000 SINGLEP DELAYED73 TID24 Start Generate FULL Map with Realistic and seed 833957713 and planet count 85 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/5/2022 9:48:35 AM 4.000 SINGLEP DELAYED74 TID24 Generate FULL Map Complete 541ms Seed: 833957713 3/5/2022 9:55:19 AM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 9:55:19 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:55:21 AM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 9:55:21 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:55:21 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:55:21 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 9:55:21 AM 4.000 SINGLEP loading as template 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/5/2022 9:55:21 AM 4.000 SINGLEP Finish load save in 122ms 3/5/2022 9:55:21 AM 4.000 SINGLEP DELAYED75 TID7 Start Generate Partial Map with Realistic and seed 834930361 and planet count 85 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/5/2022 9:55:21 AM 4.000 SINGLEP DELAYED76 TID7 Map structure generated in 199ms. 3/5/2022 9:55:21 AM 4.000 SINGLEP DELAYED77 TID7 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 9:55:21 AM 4.000 SINGLEP DELAYED78 TID7 Generate Partial Map Complete 209ms Seed: 834930361 3/5/2022 9:55:36 AM 4.000 SINGLEP DELAYED79 TID13 Start Generate Partial Map with Chaotic and seed 834930361 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:55:36 AM 4.000 SINGLEP DELAYED80 TID13 Map structure generated in 21ms. 3/5/2022 9:55:36 AM 4.000 SINGLEP DELAYED81 TID13 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:55:36 AM 4.000 SINGLEP DELAYED82 TID13 Generate Partial Map Complete 33ms Seed: 834930361 3/5/2022 9:55:53 AM 4.000 SINGLEP DELAYED83 TID17 Start Generate Partial Map with Classic and seed 834930361 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:55:53 AM 4.000 SINGLEP DELAYED84 TID17 Map structure generated in 157ms. 3/5/2022 9:55:53 AM 4.000 SINGLEP DELAYED85 TID17 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:55:53 AM 4.000 SINGLEP DELAYED86 TID17 Generate Partial Map Complete 169ms Seed: 834930361 3/5/2022 9:56:03 AM 4.000 SINGLEP DELAYED87 TID19 Start Generate Partial Map with D18Swirl and seed 834930361 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:56:03 AM 4.000 SINGLEP DELAYED88 TID19 Map structure generated in 22ms. 3/5/2022 9:56:03 AM 4.000 SINGLEP DELAYED89 TID19 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:56:03 AM 4.000 SINGLEP DELAYED90 TID19 Generate Partial Map Complete 41ms Seed: 834930361 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED91 TID21 Start Generate Partial Map with Octopus and seed 834930361 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED92 TID21 total central planets: 24 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED93 TID21 created central planets: 24 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED94 TID21 Map structure generated in 7ms. 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED95 TID21 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:56:06 AM 4.000 SINGLEP DELAYED96 TID21 Generate Partial Map Complete 18ms Seed: 834930361 3/5/2022 9:56:13 AM 4.000 SINGLEP DELAYED97 TID28 Start Generate Partial Map with Clusters and seed 834930361 and planet count 85 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:56:13 AM 4.000 SINGLEP DELAYED98 TID28 Map structure generated in 7ms. 3/5/2022 9:56:13 AM 4.000 SINGLEP DELAYED99 TID28 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:56:13 AM 4.000 SINGLEP DELAYED100 TID28 Generate Partial Map Complete 18ms Seed: 834930361 3/5/2022 9:56:16 AM 4.000 SINGLEP DELAYED101 TID27 Start Generate Partial Map with Clusters and seed 834930361 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:56:16 AM 4.000 SINGLEP DELAYED102 TID27 Map structure generated in 3ms. 3/5/2022 9:56:16 AM 4.000 SINGLEP DELAYED103 TID27 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:56:16 AM 4.000 SINGLEP DELAYED104 TID27 Generate Partial Map Complete 15ms Seed: 834930361 3/5/2022 9:56:23 AM 4.000 SINGLEP DELAYED105 TID28 Start Generate Partial Map with Clusters and seed 833957713 and planet count 90 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 9:56:23 AM 4.000 SINGLEP DELAYED106 TID28 Map structure generated in 7ms. 3/5/2022 9:56:23 AM 4.000 SINGLEP DELAYED107 TID28 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 9:56:23 AM 4.000 SINGLEP DELAYED108 TID28 Generate Partial Map Complete 19ms Seed: 833957713 3/5/2022 9:57:20 AM 4.000 SINGLEP DELAYED109 TID26 Start Generate FULL Map with Clusters and seed 833957713 and planet count 90 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/5/2022 9:57:20 AM 4.000 SINGLEP DELAYED110 TID26 Fix Missing Faction: Added the faction DarkSpire because the other faction SplinteringSpire is present. 3/5/2022 9:57:20 AM 4.000 SINGLEP DELAYED111 TID26 Generate FULL Map Complete 215ms Seed: 833957713 3/5/2022 11:25:39 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:25:50 AM 4.000 SINGLEP DELAYED113 TID17 Update mod and expansion statuses! 3/5/2022 11:25:50 AM 4.000 SINGLEP DELAYED114 TID17 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/5/2022 11:25:50 AM 4.000 SINGLEP DELAYED115 TID17 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Enabled!) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/5/2022 11:25:50 AM 4.000 SINGLEP Reload All Tables That Allow For That 3/5/2022 11:25:50 AM 4.000 SINGLEP DELAYED116 TID28 Final Checks (6607.1144s) 3/5/2022 11:25:50 AM 4.000 SINGLEP DELAYED117 TID28 Reset All Pools From Xml Reload 3/5/2022 11:25:52 AM 4.000 SINGLEP DELAYED118 TID28 Reuse And Ready (2.6925s) 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED119 TID28 Found 481 xml files in 132 folders in 43ms 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED120 TID28 Clear And Reload Xml (0.5599s) 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED121 TID28 481 Xml Files Parsed in 516ms 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED122 TID28 Gather Ancient Lifeforms (0.0030s) 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED123 TID28 481 Xml Files Checked For Exp/Mod Status in 3ms 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED124 TID28 Pruning Excess Brain Cells (0.0000s) 3/5/2022 11:25:53 AM 4.000 SINGLEP DELAYED125 TID28 Prep Tables (0.0020s) 3/5/2022 11:25:53 AM 4.000 SINGLEP Tables Are Prepped (0.0100s) 3/5/2022 11:25:53 AM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/5/2022 11:25:53 AM 4.000 SINGLEP Initialize Tables (0.3700s) 3/5/2022 11:25:53 AM 4.000 SINGLEP Do Table Post-Init (0.0130s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Compensate for Neutrino Variance (0.5302s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Post-Proton Surge (0.0130s) 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED126 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED127 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED128 TID24 Could not find a faction with name that is eligible to be random for Chaotician 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED129 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED130 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED131 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED132 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED133 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/5/2022 11:25:54 AM 4.000 SINGLEP Background Radiation Taste Test (0.0320s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Windshield Wiping (0.0270s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Last Organizational Modeling (0.1230s) 3/5/2022 11:25:54 AM 4.000 SINGLEP Stimulate Modulation (0.1560s) 3/5/2022 11:25:54 AM 4.000 SINGLEP DELAYED134 TID16 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/5/2022 11:25:54 AM 4.000 SINGLEP Order Cores By Seniority (0.0090s) 3/5/2022 11:25:54 AM 4.000 SINGLEP No resolution change was required. 3/5/2022 11:25:54 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2022 11:25:54 AM 4.000 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/5/2022 11:26:11 AM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi First Time\beforeAMU.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 11:26:11 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:26:11 AM 4.000 SINGLEP Finish load save in 254ms 3/5/2022 11:27:16 AM 4.000 SINGLEP No resolution change was required. 3/5/2022 11:27:16 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2022 11:27:16 AM 4.000 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/5/2022 11:40:56 AM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 11:40:57 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:40:59 AM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 11:40:59 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:40:59 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:40:59 AM 4.000 SINGLEP No more 0 names; we have 0 3/5/2022 11:40:59 AM 4.000 SINGLEP Clearing player accounts. 3/5/2022 11:40:59 AM 4.000 SINGLEP loading as template 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/5/2022 11:40:59 AM 4.000 SINGLEP Finish load save in 129ms 3/5/2022 11:40:59 AM 4.000 SINGLEP DELAYED135 TID10 Start Generate Partial Map with Clusters and seed 595630192 and planet count 90 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/5/2022 11:40:59 AM 4.000 SINGLEP DELAYED136 TID10 Map structure generated in 11ms. 3/5/2022 11:40:59 AM 4.000 SINGLEP DELAYED137 TID10 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 11:40:59 AM 4.000 SINGLEP DELAYED138 TID10 Generate Partial Map Complete 24ms Seed: 595630192 3/5/2022 11:41:02 AM 4.000 SINGLEP DELAYED139 TID15 Start Generate Partial Map with Clusters and seed 833957713 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 11:41:02 AM 4.000 SINGLEP DELAYED140 TID15 Map structure generated in 7ms. 3/5/2022 11:41:02 AM 4.000 SINGLEP DELAYED141 TID15 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 11:41:02 AM 4.000 SINGLEP DELAYED142 TID15 Generate Partial Map Complete 20ms Seed: 833957713 3/5/2022 11:42:16 AM 4.000 SINGLEP DELAYED143 TID32 Start Generate Partial Map with Clusters and seed 833957713 and planet count 90 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 11:42:16 AM 4.000 SINGLEP DELAYED144 TID32 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 11:42:16 AM 4.000 SINGLEP DELAYED145 TID32 Generate Partial Map Complete 13ms Seed: 833957713 3/5/2022 11:43:02 AM 4.000 SINGLEP DELAYED146 TID25 Start Generate Partial Map with Clusters and seed 833957713 and planet count 90 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 11:43:02 AM 4.000 SINGLEP DELAYED147 TID25 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 11:43:02 AM 4.000 SINGLEP DELAYED148 TID25 Generate Partial Map Complete 13ms Seed: 833957713 3/5/2022 11:51:54 AM 4.000 SINGLEP DELAYED149 TID24 Start Generate FULL Map with Clusters and seed 833957713 and planet count 90 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/5/2022 11:51:55 AM 4.000 SINGLEP DELAYED150 TID24 Generate FULL Map Complete 227ms Seed: 833957713 3/5/2022 12:00:25 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 12:00:25 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:00:28 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi Attempt 2/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 12:00:28 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:00:28 PM 4.000 SINGLEP Finish load save in 218ms 3/5/2022 12:01:00 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 12:01:00 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:14 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi Attempt 2\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 12:01:14 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:14 PM 4.000 SINGLEP Finish load save in 209ms 3/5/2022 12:01:32 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 12:01:32 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:36 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi Attempt 2\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 12:01:36 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:36 PM 4.000 SINGLEP Finish load save in 223ms 3/5/2022 12:01:43 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 12:01:43 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:45 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 12:01:45 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:45 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:45 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:01:45 PM 4.000 SINGLEP loading as template 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/5/2022 12:01:45 PM 4.000 SINGLEP Finish load save in 125ms 3/5/2022 12:01:45 PM 4.000 SINGLEP DELAYED151 TID21 Start Generate Partial Map with Clusters and seed 142334175 and planet count 90 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/5/2022 12:01:45 PM 4.000 SINGLEP DELAYED152 TID21 Map structure generated in 8ms. 3/5/2022 12:01:45 PM 4.000 SINGLEP DELAYED153 TID21 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 12:01:45 PM 4.000 SINGLEP DELAYED154 TID21 Generate Partial Map Complete 19ms Seed: 142334175 3/5/2022 12:01:48 PM 4.000 SINGLEP DELAYED155 TID10 Start Generate Partial Map with Clusters and seed 833957713 and planet count 90 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/5/2022 12:01:48 PM 4.000 SINGLEP DELAYED156 TID10 Map structure generated in 7ms. 3/5/2022 12:01:48 PM 4.000 SINGLEP DELAYED157 TID10 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/5/2022 12:01:48 PM 4.000 SINGLEP DELAYED158 TID10 Generate Partial Map Complete 20ms Seed: 833957713 3/5/2022 12:01:57 PM 4.000 SINGLEP DELAYED159 TID11 Start Generate FULL Map with Clusters and seed 833957713 and planet count 90 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/5/2022 12:01:57 PM 4.000 SINGLEP DELAYED160 TID11 Generate FULL Map Complete 297ms Seed: 833957713 3/5/2022 12:17:34 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:36 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/5/2022 12:17:36 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:36 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:36 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:36 PM 4.000 SINGLEP loading as template 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/5/2022 12:17:36 PM 4.000 SINGLEP Finish load save in 125ms 3/5/2022 12:17:36 PM 4.000 SINGLEP DELAYED162 TID26 Start Generate Partial Map with Clusters and seed 106409003 and planet count 90 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/5/2022 12:17:36 PM 4.000 SINGLEP DELAYED163 TID26 Map structure generated in 12ms. 3/5/2022 12:17:36 PM 4.000 SINGLEP DELAYED164 TID26 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/5/2022 12:17:36 PM 4.000 SINGLEP DELAYED165 TID26 Generate Partial Map Complete 22ms Seed: 106409003 3/5/2022 12:17:51 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:52 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi Attempt 3/Autosave at 20m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 12:17:52 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:17:52 PM 4.000 SINGLEP Finish load save in 226ms 3/5/2022 12:45:45 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/5/2022 12:45:45 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:45:46 PM 4.000 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Logi Attempt 3/Autosave at 1h 10m 13s.save Source1: AnythingElse Source3: LoadingSaveGame 3/5/2022 12:45:46 PM 4.000 SINGLEP Clearing player accounts. 3/5/2022 12:45:47 PM 4.000 SINGLEP Finish load save in 253ms 3/5/2022 12:56:12 PM 4.000 SINGLEP No resolution change was required. 3/5/2022 12:56:12 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2022 12:56:12 PM 4.000 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/5/2022 1:05:35 PM 4.000 SINGLEP DELAYED166 TID11 Military Command Station is not fleet leader of of fleet Spur Cmd, but instead another ship Logistical Command Station #84543 Paradox Song on Spur is. Deleting self to fix. 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED167 TID7 107900 Tried to create an entity that was already in the central registry! CivAssaultFrigate. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Assault Frigate at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED168 TID7 112839 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED169 TID7 107917 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED170 TID7 108694 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED171 TID7 117439 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED172 TID7 144786 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED173 TID7 113608 Tried to create an entity that was already in the central registry! CivInhibitingTeslaCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Inhibiting Tesla Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED174 TID7 113197 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED175 TID7 134003 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED176 TID7 112123 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED177 TID7 112031 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED178 TID7 93188 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED179 TID7 134181 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED180 TID7 161428 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED181 TID7 148432 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED182 TID7 111737 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED183 TID7 111708 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED184 TID7 112089 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED185 TID7 111847 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED186 TID7 128319 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED187 TID7 134542 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED188 TID7 111349 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED189 TID7 111664 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED190 TID7 156311 Tried to create an entity that was already in the central registry! CivSniper. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Sniper at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED191 TID7 113043 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED192 TID7 126022 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED193 TID7 112380 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED194 TID7 127627 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED195 TID7 113585 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED196 TID7 127082 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED197 TID7 112574 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED198 TID7 126374 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED199 TID7 121135 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED200 TID7 120545 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED201 TID7 125523 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED202 TID7 125863 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED203 TID7 142963 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED204 TID7 143149 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED205 TID7 144002 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED206 TID7 144116 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED207 TID7 144322 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED208 TID7 144527 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED209 TID7 144714 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED210 TID7 144854 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED211 TID7 148433 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED212 TID7 127775 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED213 TID7 120227 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED214 TID7 143845 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED215 TID7 156312 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED216 TID7 160722 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED217 TID7 158706 Tried to create an entity that was already in the central registry! CivVWing. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian V-Wing at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:04:27 PM 4.000 SINGLEP DELAYED218 TID7 115862 Tried to create an entity that was already in the central registry! CivSpider. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Spider at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:32:23 PM 4.000 SINGLEP DELAYED219 TID24 170847 Tried to create an entity that was already in the central registry! CivConcussionCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Concussion Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:32:23 PM 4.000 SINGLEP DELAYED220 TID24 170954 Tried to create an entity that was already in the central registry! CivConcussionCorvette. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Civilian Concussion Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership mem) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in :0 at SKCivilianIndustry.GameCommands.SetMilitiaAtEase.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in <437dd1641611499fb4021bbf1441ebbb>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/5/2022 2:32:40 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/9/2022 2:55:27 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/9/2022 2:55:27 PM SINGLEP Boot up FleetOS (0.3870s) 3/9/2022 2:55:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2022 2:55:29 PM 4.002 SINGLEP Game Version: 4.002 3/9/2022 2:55:29 PM 4.002 SINGLEP Check System Logs For Rogue Intelligence (1.3550s) 3/9/2022 2:55:29 PM 4.002 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2022 2:55:29 PM 4.002 SINGLEP Inspect Aft Hatches (0.3970s) 3/9/2022 2:55:29 PM 4.002 SINGLEP Found 493 xml files in 134 folders in 51ms 3/9/2022 2:55:33 PM 4.002 SINGLEP Check For Extra Modules (4.4730s) 3/9/2022 2:55:33 PM 4.002 SINGLEP 493 Xml Files Parsed in 4,415ms 3/9/2022 2:55:33 PM 4.002 SINGLEP Gather Ancient Lifeforms (0.0050s) 3/9/2022 2:55:33 PM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/9/2022 2:55:33 PM 4.002 SINGLEP Bring Cloaking Systems Online (0.0560s) 3/9/2022 2:55:33 PM 4.002 SINGLEP Update mod and expansion statuses! 3/9/2022 2:55:33 PM 4.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/9/2022 2:55:33 PM 4.002 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/9/2022 2:55:33 PM 4.002 SINGLEP Check Nearby Stellar Masses (0.0470s) 3/9/2022 2:55:33 PM 4.002 SINGLEP 493 Xml Files Checked For Exp/Mod Status in 8ms 3/9/2022 2:55:34 PM 4.002 SINGLEP Pruning Excess Brain Cells (0.0850s) 3/9/2022 2:55:34 PM 4.002 SINGLEP No resolution change was required. 3/9/2022 2:55:34 PM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2022 2:55:34 PM 4.002 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/9/2022 2:55:34 PM 4.002 SINGLEP Remembering Alamo (0.6010s) 3/9/2022 2:55:37 PM 4.002 SINGLEP Calculate Odds Of Success (2.6210s) 3/9/2022 2:55:38 PM 4.002 SINGLEP Briefly Panic (1.5310s) 3/9/2022 2:55:39 PM 4.002 SINGLEP Install Confidence Routines (0.4410s) 3/9/2022 2:55:39 PM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/9/2022 2:55:43 PM 4.002 SINGLEP Late Axionic Computations (4.0750s) 3/9/2022 2:55:43 PM 4.002 SINGLEP Acquiring Towel (0.0180s) 3/9/2022 2:55:43 PM 4.002 SINGLEP Inhibiting Visual Scans (0.0430s) 3/9/2022 2:55:44 PM 4.002 SINGLEP Ejecting Tactical Core (0.9720s) 3/9/2022 2:55:44 PM 4.002 SINGLEP Grouping Flow Fields (0.0610s) 3/9/2022 2:55:47 PM 4.002 SINGLEP Sucking In Starfields (2.5800s) 3/9/2022 2:55:49 PM 4.002 SINGLEP Digitising Distant Planets (2.0330s) 3/9/2022 2:55:49 PM 4.002 SINGLEP Calculating Firing Cones (0.0130s) 3/9/2022 2:55:49 PM 4.002 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.4060s) 3/9/2022 2:55:49 PM 4.002 SINGLEP Re-Aligning Objectives (0.1200s) 3/9/2022 2:56:21 PM 4.002 SINGLEP Eject And Reinsert Warp Cores (31.9682s) 3/9/2022 2:56:21 PM 4.002 SINGLEP Post-Proton Surge (0.0220s) 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:56:21 PM 4.002 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 2:56:21 PM 4.002 SINGLEP Background Radiation Taste Test (0.0950s) 3/9/2022 2:56:21 PM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/9/2022 2:56:21 PM 4.002 SINGLEP Windshield Wiping (0.2080s) 3/9/2022 2:56:22 PM 4.002 SINGLEP Last Organizational Modeling (0.4300s) 3/9/2022 2:56:22 PM 4.002 SINGLEP Stimulate Modulation (0.2320s) 3/9/2022 2:56:22 PM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/9/2022 2:56:22 PM 4.002 SINGLEP Order Cores By Seniority (0.0110s) 3/9/2022 2:56:22 PM 4.002 SINGLEP DELAYED9 TID6 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/9/2022 2:56:23 PM 4.002 SINGLEP We got 0 campaign's data when deserializing 3/9/2022 2:56:23 PM 4.002 SINGLEP Final Checks (0.5976s) 3/9/2022 2:56:23 PM 4.002 SINGLEP Load Historical Documents (0.0070s) 3/9/2022 2:56:23 PM 4.002 SINGLEP 55.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.4s) Inspect Aft Hatches (0.4s) Check For Extra Modules (4.5s) Remembering Alamo (0.6s) Calculate Odds Of Success (2.6s) Briefly Panic (1.5s) Install Confidence Routines (0.4s) Late Axionic Computations (4.1s) Ejecting Tactical Core (1.0s) Sucking In Starfields (2.6s) Digitising Distant Planets (2.0s) Kicking Ship Parts Down Elevator Shaft (0.4s) Eject And Reinsert Warp Cores (32.0s) Last Organizational Modeling (0.4s) Final Checks (0.6s) 3/9/2022 2:56:23 PM 4.002 SINGLEP Hello Steam user 'Paradox Song' 3/9/2022 2:56:59 PM 4.002 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/9/2022 2:56:59 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:57:00 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:57:00 PM 4.002 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/9/2022 2:57:00 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 2:57:00 PM 4.002 SINGLEP loading as template 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/9/2022 2:57:00 PM 4.002 SINGLEP Finish load save in 326ms 3/9/2022 2:57:00 PM 4.002 SINGLEP DELAYED10 TID10 Start Generate Partial Map with Clusters and seed 837451701 and planet count 90 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/9/2022 2:57:00 PM 4.002 SINGLEP DELAYED11 TID10 Map structure generated in 25ms. 3/9/2022 2:57:00 PM 4.002 SINGLEP DELAYED12 TID10 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/9/2022 2:57:00 PM 4.002 SINGLEP DELAYED13 TID10 Generate Partial Map Complete 185ms Seed: 837451701 3/9/2022 3:03:04 PM 4.002 SINGLEP DELAYED14 TID33 Start Generate Partial Map with Clusters and seed 837451701 and planet count 90 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/9/2022 3:03:04 PM 4.002 SINGLEP DELAYED15 TID33 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/9/2022 3:03:04 PM 4.002 SINGLEP DELAYED16 TID33 Generate Partial Map Complete 20ms Seed: 837451701 3/9/2022 3:29:26 PM 4.002 SINGLEP Clearing player accounts. 3/22/2022 11:17:14 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/22/2022 11:17:14 AM SINGLEP Boot up FleetOS (0.3360s) 3/22/2022 11:17:16 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: Microsoft Basic Render Driver graphicsDeviceID: 140 graphicsDeviceVendor: Microsoft graphicsDeviceVendorID: 5140 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 16339 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 11:17:16 AM 4.006 SINGLEP Game Version: 4.006 3/22/2022 11:17:16 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (1.4503s) 3/22/2022 11:17:16 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/22/2022 11:17:16 AM 4.006 SINGLEP Inspect Aft Hatches (0.2980s) 3/22/2022 11:17:16 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 80ms 3/22/2022 11:17:20 AM 4.006 SINGLEP Check For Extra Modules (3.6541s) 3/22/2022 11:17:20 AM 4.006 SINGLEP 504 Xml Files Parsed in 3,561ms 3/22/2022 11:17:20 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0040s) 3/22/2022 11:17:20 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0100s) 3/22/2022 11:17:20 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.3660s) 3/22/2022 11:17:20 AM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 11:17:20 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 11:17:20 AM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 11:17:20 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0770s) 3/22/2022 11:17:20 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 14ms 3/22/2022 11:17:21 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.4400s) 3/22/2022 11:17:22 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:17:22 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:17:22 AM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/22/2022 11:17:22 AM 4.006 SINGLEP Remembering Alamo (1.0350s) 3/22/2022 11:17:24 AM 4.006 SINGLEP Calculate Odds Of Success (2.3400s) 3/22/2022 11:17:26 AM 4.006 SINGLEP Briefly Panic (1.5350s) 3/22/2022 11:17:26 AM 4.006 SINGLEP Install Confidence Routines (0.4710s) 3/22/2022 11:17:27 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 11:17:30 AM 4.006 SINGLEP Late Axionic Computations (3.7310s) 3/22/2022 11:17:30 AM 4.006 SINGLEP Acquiring Towel (0.0300s) 3/22/2022 11:17:30 AM 4.006 SINGLEP Inhibiting Visual Scans (0.2430s) 3/22/2022 11:17:31 AM 4.006 SINGLEP Ejecting Tactical Core (1.0850s) 3/22/2022 11:17:31 AM 4.006 SINGLEP Grouping Flow Fields (0.0800s) 3/22/2022 11:17:34 AM 4.006 SINGLEP Stabbing Starfields (2.6780s) 3/22/2022 11:17:36 AM 4.006 SINGLEP Verifying Distant Planets (2.2300s) 3/22/2022 11:17:36 AM 4.006 SINGLEP Calculating Firing Cones (0.0320s) 3/22/2022 11:17:37 AM 4.006 SINGLEP Discontinue Your Favorite Ship Parts (0.6010s) 3/22/2022 11:17:37 AM 4.006 SINGLEP Re-Aligning Objectives (0.1520s) 3/22/2022 11:18:14 AM 4.006 SINGLEP Isolating Thorium (37.2000s) 3/22/2022 11:18:15 AM 4.006 SINGLEP Post-Proton Surge (0.3940s) 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:18:15 AM 4.006 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:18:15 AM 4.006 SINGLEP Background Radiation Taste Test (0.4670s) 3/22/2022 11:18:15 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.3200s) 3/22/2022 11:18:17 AM 4.006 SINGLEP Windshield Wiping (1.3860s) 3/22/2022 11:18:17 AM 4.006 SINGLEP Last Organizational Modeling (0.5070s) 3/22/2022 11:18:18 AM 4.006 SINGLEP Stimulate Modulation (0.3720s) 3/22/2022 11:18:18 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 11:18:18 AM 4.006 SINGLEP Order Cores By Seniority (0.0170s) 3/22/2022 11:18:17 AM 4.006 SINGLEP DELAYED9 TID20 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 11:18:19 AM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/22/2022 11:18:19 AM 4.006 SINGLEP Final Checks (1.4390s) 3/22/2022 11:18:19 AM 4.006 SINGLEP Load Historical Documents (0.0090s) 3/22/2022 11:18:19 AM 4.006 SINGLEP 65.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (3.7s) Bring Cloaking Systems Online (0.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (1.0s) Calculate Odds Of Success (2.3s) Briefly Panic (1.5s) Install Confidence Routines (0.5s) Late Axionic Computations (3.7s) Ejecting Tactical Core (1.1s) Stabbing Starfields (2.7s) Verifying Distant Planets (2.2s) Discontinue Your Favorite Ship Parts (0.6s) Isolating Thorium (37.2s) Post-Proton Surge (0.4s) Background Radiation Taste Test (0.5s) Shuffling Chairs On Command Deck (0.3s) Windshield Wiping (1.4s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (1.4s) 3/22/2022 11:18:20 AM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/22/2022 11:49:54 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/22/2022 11:49:55 AM SINGLEP Boot up FleetOS (0.3265s) 3/22/2022 11:49:56 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 11:49:56 AM 4.006 SINGLEP Game Version: 4.006 3/22/2022 11:49:56 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (1.4267s) 3/22/2022 11:49:57 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/22/2022 11:49:57 AM 4.006 SINGLEP Inspect Aft Hatches (1.4730s) 3/22/2022 11:49:58 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 837ms 3/22/2022 11:50:04 AM 4.006 SINGLEP Check For Extra Modules (6.3950s) 3/22/2022 11:50:04 AM 4.006 SINGLEP 504 Xml Files Parsed in 5,550ms 3/22/2022 11:50:04 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0040s) 3/22/2022 11:50:04 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/22/2022 11:50:04 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0680s) 3/22/2022 11:50:04 AM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 11:50:04 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 11:50:04 AM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 11:50:04 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0510s) 3/22/2022 11:50:04 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/22/2022 11:50:04 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.4790s) 3/22/2022 11:50:06 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:50:06 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:50:06 AM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/22/2022 11:50:06 AM 4.006 SINGLEP Remembering Alamo (1.3160s) 3/22/2022 11:50:08 AM 4.006 SINGLEP Calculate Odds Of Success (2.5983s) 3/22/2022 11:50:10 AM 4.006 SINGLEP Briefly Panic (1.6080s) 3/22/2022 11:50:10 AM 4.006 SINGLEP Install Confidence Routines (0.3160s) 3/22/2022 11:50:11 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 11:50:14 AM 4.006 SINGLEP Late Axionic Computations (3.8897s) 3/22/2022 11:50:14 AM 4.006 SINGLEP Acquiring Towel (0.0620s) 3/22/2022 11:50:15 AM 4.006 SINGLEP Inhibiting Visual Scans (0.2820s) 3/22/2022 11:50:15 AM 4.006 SINGLEP Ejecting Tactical Core (0.8382s) 3/22/2022 11:50:15 AM 4.006 SINGLEP Grouping Flow Fields (0.0320s) 3/22/2022 11:50:18 AM 4.006 SINGLEP Weepinig Over Starfields (2.6344s) 3/22/2022 11:50:20 AM 4.006 SINGLEP Screening Distant Planets (2.3667s) 3/22/2022 11:50:20 AM 4.006 SINGLEP Calculating Firing Cones (0.0140s) 3/22/2022 11:50:21 AM 4.006 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.3680s) 3/22/2022 11:50:21 AM 4.006 SINGLEP Re-Aligning Objectives (0.1170s) 3/22/2022 11:50:49 AM 4.006 SINGLEP Ejecting Data Cores (27.8537s) 3/22/2022 11:50:49 AM 4.006 SINGLEP Post-Proton Surge (0.0215s) 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED1 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED2 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED3 TID30 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED4 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED5 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED6 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED7 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:50:49 AM 4.006 SINGLEP DELAYED8 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:50:49 AM 4.006 SINGLEP Background Radiation Taste Test (0.0710s) 3/22/2022 11:50:49 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/22/2022 11:50:50 AM 4.006 SINGLEP Windshield Wiping (1.1770s) 3/22/2022 11:50:50 AM 4.006 SINGLEP Last Organizational Modeling (0.3770s) 3/22/2022 11:50:51 AM 4.006 SINGLEP Stimulate Modulation (0.2210s) 3/22/2022 11:50:51 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 11:50:51 AM 4.006 SINGLEP Order Cores By Seniority (0.0100s) 3/22/2022 11:50:50 AM 4.006 SINGLEP DELAYED9 TID12 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 11:50:51 AM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/22/2022 11:50:51 AM 4.006 SINGLEP Final Checks (0.5204s) 3/22/2022 11:50:51 AM 4.006 SINGLEP Load Historical Documents (0.0060s) 3/22/2022 11:50:51 AM 4.006 SINGLEP 57.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.4s) Inspect Aft Hatches (1.5s) Check For Extra Modules (6.4s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (1.3s) Calculate Odds Of Success (2.6s) Briefly Panic (1.6s) Install Confidence Routines (0.3s) Late Axionic Computations (3.9s) Inhibiting Visual Scans (0.3s) Ejecting Tactical Core (0.8s) Weepinig Over Starfields (2.6s) Screening Distant Planets (2.4s) Kicking Ship Parts Down Elevator Shaft (0.4s) Ejecting Data Cores (27.9s) Windshield Wiping (1.2s) Last Organizational Modeling (0.4s) Final Checks (0.5s) 3/22/2022 11:50:52 AM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/22/2022 12:08:56 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/22/2022 12:08:56 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 12:08:56 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 12:08:56 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 12:08:56 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 12:08:56 PM 4.006 SINGLEP loading as template 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 12:08:56 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 12:08:57 PM 4.006 SINGLEP Finish load save in 308ms 3/22/2022 12:08:57 PM 4.006 SINGLEP DELAYED10 TID42 Start Generate Partial Map with Clusters and seed 520993315 and planet count 90 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/22/2022 12:08:57 PM 4.006 SINGLEP DELAYED11 TID42 Map structure generated in 25ms. 3/22/2022 12:08:57 PM 4.006 SINGLEP DELAYED12 TID42 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/22/2022 12:08:57 PM 4.006 SINGLEP DELAYED13 TID42 Generate Partial Map Complete 184ms Seed: 520993315 3/22/2022 8:14:25 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/22/2022 8:14:25 PM SINGLEP Boot up FleetOS (0.1550s) 3/22/2022 8:14:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 8:14:25 PM 4.006 SINGLEP Game Version: 4.006 3/22/2022 8:14:25 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2815s) 3/22/2022 8:14:25 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/22/2022 8:14:25 PM 4.006 SINGLEP Inspect Aft Hatches (0.0320s) 3/22/2022 8:14:25 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 51ms 3/22/2022 8:14:26 PM 4.006 SINGLEP Check For Extra Modules (0.5620s) 3/22/2022 8:14:26 PM 4.006 SINGLEP 504 Xml Files Parsed in 505ms 3/22/2022 8:14:26 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0050s) 3/22/2022 8:14:26 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/22/2022 8:14:26 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0270s) 3/22/2022 8:14:26 PM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 8:14:26 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 8:14:26 PM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 8:14:26 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0280s) 3/22/2022 8:14:26 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/22/2022 8:14:26 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0679s) 3/22/2022 8:14:26 PM 4.006 SINGLEP No resolution change was required. 3/22/2022 8:14:26 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 8:14:26 PM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/22/2022 8:14:26 PM 4.006 SINGLEP Remembering Alamo (0.0990s) 3/22/2022 8:14:26 PM 4.006 SINGLEP Calculate Odds Of Success (0.1120s) 3/22/2022 8:14:26 PM 4.006 SINGLEP Briefly Panic (0.1500s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Install Confidence Routines (0.3680s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 8:14:27 PM 4.006 SINGLEP Late Axionic Computations (0.2340s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Acquiring Towel (0.0190s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0190s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Ejecting Tactical Core (0.0560s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Grouping Flow Fields (0.0340s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Fearing Starfields (0.0690s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Cleaning Distant Planets (0.0780s) 3/22/2022 8:14:27 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/22/2022 8:14:28 PM 4.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.4273s) 3/22/2022 8:14:28 PM 4.006 SINGLEP Re-Aligning Objectives (0.1220s) 3/22/2022 8:14:29 PM 4.006 SINGLEP Printing Paper Copies Of All Data Banks (1.5019s) 3/22/2022 8:14:29 PM 4.006 SINGLEP Post-Proton Surge (0.0210s) 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 8:14:29 PM 4.006 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 8:14:29 PM 4.006 SINGLEP Background Radiation Taste Test (0.0500s) 3/22/2022 8:14:29 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/22/2022 8:14:30 PM 4.006 SINGLEP Windshield Wiping (0.1320s) 3/22/2022 8:14:30 PM 4.006 SINGLEP Last Organizational Modeling (0.3910s) 3/22/2022 8:14:30 PM 4.006 SINGLEP Stimulate Modulation (0.2360s) 3/22/2022 8:14:30 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 8:14:30 PM 4.006 SINGLEP Order Cores By Seniority (0.0110s) 3/22/2022 8:14:30 PM 4.006 SINGLEP DELAYED9 TID20 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 8:14:30 PM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/22/2022 8:14:30 PM 4.006 SINGLEP Final Checks (0.2887s) 3/22/2022 8:14:30 PM 4.006 SINGLEP Load Historical Documents (0.0070s) 3/22/2022 8:14:30 PM 4.006 SINGLEP 5.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (0.4s) Printing Paper Copies Of All Data Banks (1.5s) Last Organizational Modeling (0.4s) Final Checks (0.3s) 3/22/2022 8:14:31 PM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/22/2022 8:16:27 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/22/2022 8:16:27 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 8:16:27 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 8:16:27 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 8:16:27 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 8:16:27 PM 4.006 SINGLEP loading as template 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 8:16:27 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 8:16:28 PM 4.006 SINGLEP Finish load save in 214ms 3/22/2022 8:16:28 PM 4.006 SINGLEP DELAYED10 TID13 Start Generate Partial Map with Clusters and seed 356831973 and planet count 90 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/22/2022 8:16:28 PM 4.006 SINGLEP DELAYED11 TID13 Map structure generated in 30ms. 3/22/2022 8:16:28 PM 4.006 SINGLEP DELAYED12 TID13 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 3/22/2022 8:16:28 PM 4.006 SINGLEP DELAYED13 TID13 Generate Partial Map Complete 87ms Seed: 356831973 3/22/2022 8:18:04 PM 4.006 SINGLEP DELAYED14 TID10 Start Generate Partial Map with Clusters and seed 356831973 and planet count 90 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 8:18:04 PM 4.006 SINGLEP DELAYED15 TID10 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/22/2022 8:18:04 PM 4.006 SINGLEP DELAYED16 TID10 Generate Partial Map Complete 17ms Seed: 356831973 3/22/2022 8:22:42 PM 4.006 SINGLEP DELAYED17 TID19 Start Generate Partial Map with Clusters and seed 356831973 and planet count 90 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 8:22:42 PM 4.006 SINGLEP DELAYED18 TID19 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/22/2022 8:22:42 PM 4.006 SINGLEP DELAYED19 TID19 Generate Partial Map Complete 13ms Seed: 356831973 3/22/2022 8:22:59 PM 4.006 SINGLEP DELAYED20 TID21 Start Generate Partial Map with Clusters and seed 356831973 and planet count 90 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 8:22:59 PM 4.006 SINGLEP DELAYED21 TID21 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/22/2022 8:22:59 PM 4.006 SINGLEP DELAYED22 TID21 Generate Partial Map Complete 13ms Seed: 356831973 3/22/2022 8:23:50 PM 4.006 SINGLEP DELAYED23 TID16 Start Generate Partial Map with Clusters and seed 356831973 and planet count 90 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 8:23:50 PM 4.006 SINGLEP DELAYED24 TID16 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 3/22/2022 8:23:50 PM 4.006 SINGLEP DELAYED25 TID16 Generate Partial Map Complete 14ms Seed: 356831973 3/22/2022 8:25:31 PM 4.006 SINGLEP DELAYED26 TID7 Start Generate FULL Map with Clusters and seed 356831973 and planet count 90 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/22/2022 8:25:31 PM 4.006 SINGLEP DELAYED27 TID7 Generate FULL Map Complete 425ms Seed: 356831973 3/22/2022 8:35:14 PM 4.006 SINGLEP No resolution change was required. 3/22/2022 8:35:14 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 8:35:14 PM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/22/2022 9:30:29 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/22/2022 9:30:29 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 9:30:45 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy\Autosave at 30m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 3/22/2022 9:30:45 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 9:30:46 PM 4.006 SINGLEP Finish load save in 255ms 3/22/2022 9:51:44 PM 4.006 SINGLEP DELAYED28 TID15 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/22/2022 9:57:58 PM 4.006 SINGLEP DELAYED29 TID23 Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/22/2022 9:57:58 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 3:18:03 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/23/2022 3:18:03 PM SINGLEP Boot up FleetOS (0.1500s) 3/23/2022 3:18:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/23/2022 3:18:03 PM 4.006 SINGLEP Game Version: 4.006 3/23/2022 3:18:03 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2432s) 3/23/2022 3:18:03 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/23/2022 3:18:03 PM 4.006 SINGLEP Inspect Aft Hatches (0.0320s) 3/23/2022 3:18:03 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 51ms 3/23/2022 3:18:04 PM 4.006 SINGLEP Check For Extra Modules (0.4940s) 3/23/2022 3:18:04 PM 4.006 SINGLEP 504 Xml Files Parsed in 437ms 3/23/2022 3:18:04 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0050s) 3/23/2022 3:18:04 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/23/2022 3:18:04 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0240s) 3/23/2022 3:18:04 PM 4.006 SINGLEP Update mod and expansion statuses! 3/23/2022 3:18:04 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/23/2022 3:18:04 PM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/23/2022 3:18:04 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0370s) 3/23/2022 3:18:04 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 13ms 3/23/2022 3:18:04 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0730s) 3/23/2022 3:18:04 PM 4.006 SINGLEP No resolution change was required. 3/23/2022 3:18:04 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/23/2022 3:18:04 PM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/23/2022 3:18:04 PM 4.006 SINGLEP Remembering Alamo (0.0900s) 3/23/2022 3:18:04 PM 4.006 SINGLEP Calculate Odds Of Success (0.1050s) 3/23/2022 3:18:04 PM 4.006 SINGLEP Briefly Panic (0.1460s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Install Confidence Routines (0.3180s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/23/2022 3:18:05 PM 4.006 SINGLEP Late Axionic Computations (0.2250s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Acquiring Towel (0.0179s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Ejecting Tactical Core (0.0540s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Grouping Flow Fields (0.0340s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Viewing Starfields (0.0621s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Scouring Distant Planets (0.0760s) 3/23/2022 3:18:05 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/23/2022 3:18:06 PM 4.006 SINGLEP Ejecting Ship Parts Into Space (0.4004s) 3/23/2022 3:18:06 PM 4.006 SINGLEP Re-Aligning Objectives (0.1100s) 3/23/2022 3:18:07 PM 4.006 SINGLEP Collecting Solar Wind (1.5885s) 3/23/2022 3:18:07 PM 4.006 SINGLEP Post-Proton Surge (0.0210s) 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:18:07 PM 4.006 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:18:07 PM 4.006 SINGLEP Background Radiation Taste Test (0.0510s) 3/23/2022 3:18:07 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/23/2022 3:18:07 PM 4.006 SINGLEP Windshield Wiping (0.1290s) 3/23/2022 3:18:08 PM 4.006 SINGLEP Last Organizational Modeling (0.3930s) 3/23/2022 3:18:08 PM 4.006 SINGLEP Stimulate Modulation (0.2350s) 3/23/2022 3:18:08 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/23/2022 3:18:08 PM 4.006 SINGLEP Order Cores By Seniority (0.0110s) 3/23/2022 3:18:08 PM 4.006 SINGLEP DELAYED9 TID22 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/23/2022 3:18:08 PM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/23/2022 3:18:08 PM 4.006 SINGLEP Final Checks (0.2865s) 3/23/2022 3:18:08 PM 4.006 SINGLEP Load Historical Documents (0.0060s) 3/23/2022 3:18:08 PM 4.006 SINGLEP 5.5 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.3s) Ejecting Ship Parts Into Space (0.4s) Collecting Solar Wind (1.6s) Last Organizational Modeling (0.4s) Final Checks (0.3s) 3/23/2022 3:18:09 PM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/23/2022 3:26:20 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy/Autosave at 1h 10m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 3:26:20 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 3:26:20 PM 4.006 SINGLEP Finish load save in 750ms 3/23/2022 3:29:47 PM 4.006 SINGLEP DELAYED10 TID6 Raid Engine #2212 AI Sentinels on Kyoko is sending a wave against Spire Sphere 3/23/2022 3:33:16 PM 4.006 SINGLEP DELAYED11 TID11 Raid Engine #2212 AI Sentinels on Kyoko is sending a wave against Spire Sphere 3/23/2022 3:36:40 PM 4.006 SINGLEP DELAYED12 TID31 Raid Engine #2212 AI Sentinels on Kyoko is sending a wave against Marauders 3/23/2022 3:39:38 PM 4.006 SINGLEP DELAYED13 TID7 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/23/2022 3:43:33 PM 4.006 SINGLEP DELAYED14 TID8 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/23/2022 3:44:58 PM 4.006 SINGLEP DELAYED15 TID19 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/23/2022 3:46:42 PM 4.006 SINGLEP DELAYED16 TID28 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/23/2022 3:48:13 PM 4.006 SINGLEP No resolution change was required. 3/23/2022 3:48:13 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/23/2022 3:48:13 PM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/23/2022 4:03:44 PM 4.006 SINGLEP DELAYED17 TID15 spawnOutguardGroup at 7312: Requesting group Spymaster on planet Yuma at 400000,400000 at time 7311 3/23/2022 4:08:39 PM 4.006 SINGLEP DELAYED18 TID21 Spawning 58105 strength for CPA Bunker #25151 3/23/2022 4:08:39 PM 4.006 SINGLEP DELAYED19 TID21 Spawning 58105 strength for CPA Bunker #179746 3/23/2022 4:08:39 PM 4.006 SINGLEP DELAYED20 TID21 Spawning 58105 strength for CPA Bunker #110632 3/23/2022 4:11:13 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:41:47 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/23/2022 9:41:47 PM SINGLEP Boot up FleetOS (0.1610s) 3/23/2022 9:41:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/23/2022 9:41:47 PM 4.006 SINGLEP Game Version: 4.006 3/23/2022 9:41:47 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2448s) 3/23/2022 9:41:47 PM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/23/2022 9:41:47 PM 4.006 SINGLEP Inspect Aft Hatches (0.0310s) 3/23/2022 9:41:47 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 49ms 3/23/2022 9:41:48 PM 4.006 SINGLEP Check For Extra Modules (0.5640s) 3/23/2022 9:41:48 PM 4.006 SINGLEP 504 Xml Files Parsed in 509ms 3/23/2022 9:41:48 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0050s) 3/23/2022 9:41:48 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/23/2022 9:41:48 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0260s) 3/23/2022 9:41:48 PM 4.006 SINGLEP Update mod and expansion statuses! 3/23/2022 9:41:48 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/23/2022 9:41:48 PM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/23/2022 9:41:48 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/23/2022 9:41:48 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 10ms 3/23/2022 9:41:48 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0700s) 3/23/2022 9:41:48 PM 4.006 SINGLEP No resolution change was required. 3/23/2022 9:41:48 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/23/2022 9:41:48 PM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/23/2022 9:41:48 PM 4.006 SINGLEP Remembering Alamo (0.0935s) 3/23/2022 9:41:48 PM 4.006 SINGLEP Calculate Odds Of Success (0.1120s) 3/23/2022 9:41:48 PM 4.006 SINGLEP Briefly Panic (0.1490s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Install Confidence Routines (0.3270s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/23/2022 9:41:49 PM 4.006 SINGLEP Late Axionic Computations (0.2290s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Acquiring Towel (0.0190s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Ejecting Tactical Core (0.0530s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Grouping Flow Fields (0.0320s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Cooking Starfields (0.0660s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Digitising Distant Planets (0.0790s) 3/23/2022 9:41:49 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/23/2022 9:41:50 PM 4.006 SINGLEP Jailbreaking Favorite Ship Parts (0.4120s) 3/23/2022 9:41:50 PM 4.006 SINGLEP Re-Aligning Objectives (0.1170s) 3/23/2022 9:41:51 PM 4.006 SINGLEP Rewire Lower Decks (1.4370s) 3/23/2022 9:41:51 PM 4.006 SINGLEP Post-Proton Surge (0.0210s) 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED1 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED2 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED3 TID16 Could not find a faction with name that is eligible to be random for Chaotician 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED4 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED5 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED6 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED7 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 9:41:51 PM 4.006 SINGLEP DELAYED8 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 9:41:51 PM 4.006 SINGLEP Background Radiation Taste Test (0.0540s) 3/23/2022 9:41:51 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/23/2022 9:41:51 PM 4.006 SINGLEP Windshield Wiping (0.1360s) 3/23/2022 9:41:52 PM 4.006 SINGLEP Last Organizational Modeling (0.3892s) 3/23/2022 9:41:52 PM 4.006 SINGLEP Stimulate Modulation (0.2299s) 3/23/2022 9:41:52 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/23/2022 9:41:52 PM 4.006 SINGLEP Order Cores By Seniority (0.0100s) 3/23/2022 9:41:52 PM 4.006 SINGLEP DELAYED9 TID31 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/23/2022 9:41:52 PM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/23/2022 9:41:52 PM 4.006 SINGLEP Final Checks (0.2745s) 3/23/2022 9:41:52 PM 4.006 SINGLEP Load Historical Documents (0.0060s) 3/23/2022 9:41:52 PM 4.006 SINGLEP 5.4 seconds total load time. Check For Extra Modules (0.6s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (0.4s) Rewire Lower Decks (1.4s) Last Organizational Modeling (0.4s) Final Checks (0.3s) 3/23/2022 9:41:53 PM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/23/2022 9:43:18 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy/Autosave at 2h 10m 8s.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 9:43:18 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:43:19 PM 4.006 SINGLEP OnLoad: Detected 8 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 8 shipsNotFixedByType: OutguardSpy x8 3/23/2022 9:43:20 PM 4.006 SINGLEP Finish load save in 1,127ms 3/23/2022 9:56:27 PM 4.006 SINGLEP Error! Called GetExternalBaseInfoAs() when BaseInfo was actually a different type, Arcen.AIW2.External.AstroTrainsPerTrainBaseInfo on AstroTrainCarrierStyle at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.GetExternalBaseInfoAs[T] () [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.InstigatorNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in :0 at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/23/2022 9:56:59 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/23/2022 9:56:59 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:57:01 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy/Autosave at 2h 20m 8s.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 9:57:01 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:57:01 PM 4.006 SINGLEP OnLoad: Detected 8 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 8 shipsNotFixedByType: OutguardSpy x8 3/23/2022 9:57:01 PM 4.006 SINGLEP Finish load save in 342ms 3/23/2022 9:57:29 PM 4.006 SINGLEP DELAYED10 TID40 spawnOutguardGroup at 8409: Requesting group Spymaster on planet Invincible at 400000,400000 at time 8409 3/23/2022 9:57:39 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/23/2022 9:57:39 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:57:42 PM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy\Autosave at 2h 10m 8s.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 9:57:42 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 9:57:43 PM 4.006 SINGLEP OnLoad: Detected 8 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 8 shipsNotFixedByType: OutguardSpy x8 3/23/2022 9:57:43 PM 4.006 SINGLEP Finish load save in 335ms 3/23/2022 9:59:41 PM 4.006 SINGLEP DELAYED11 TID6 spawnOutguardGroup at 8161: Requesting group Spymaster on planet Toda at 400000,400000 at time 8161 3/23/2022 10:00:04 PM 4.006 SINGLEP DELAYED12 TID20 Raid Engine #2237 AI Sentinels on Toda is sending a wave against Paradox Song 3/23/2022 10:16:39 PM 4.006 SINGLEP DELAYED13 TID40 Reconquest Seeding for Yuba: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/23/2022 10:25:30 PM 4.006 SINGLEP DELAYED14 TID30 Reconquest Seeding for Sten: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/23/2022 10:32:44 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 9:39:58 AM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/24/2022 9:39:58 AM SINGLEP Boot up FleetOS (0.1540s) 3/24/2022 9:39:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2022 9:39:59 AM 4.006 SINGLEP Game Version: 4.006 3/24/2022 9:39:59 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2774s) 3/24/2022 9:39:59 AM 4.006 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/24/2022 9:39:59 AM 4.006 SINGLEP Inspect Aft Hatches (0.0310s) 3/24/2022 9:39:59 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 53ms 3/24/2022 9:39:59 AM 4.006 SINGLEP Check For Extra Modules (0.5873s) 3/24/2022 9:39:59 AM 4.006 SINGLEP 504 Xml Files Parsed in 522ms 3/24/2022 9:39:59 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0050s) 3/24/2022 9:39:59 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/24/2022 9:39:59 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0260s) 3/24/2022 9:39:59 AM 4.006 SINGLEP Update mod and expansion statuses! 3/24/2022 9:39:59 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/24/2022 9:39:59 AM 4.006 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/24/2022 9:39:59 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0365s) 3/24/2022 9:39:59 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 13ms 3/24/2022 9:40:00 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0770s) 3/24/2022 9:40:00 AM 4.006 SINGLEP No resolution change was required. 3/24/2022 9:40:00 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 9:40:00 AM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/24/2022 9:40:00 AM 4.006 SINGLEP Remembering Alamo (0.1070s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Calculate Odds Of Success (0.1090s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Briefly Panic (0.1590s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Install Confidence Routines (0.3185s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/24/2022 9:40:00 AM 4.006 SINGLEP Late Axionic Computations (0.2365s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Acquiring Towel (0.0200s) 3/24/2022 9:40:00 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0180s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Ejecting Tactical Core (0.0560s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Grouping Flow Fields (0.0370s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Miming Starfields (0.1200s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Browsing Distant Planets (0.0790s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Disassembling And Reassembling Ship Parts (0.4210s) 3/24/2022 9:40:01 AM 4.006 SINGLEP Re-Aligning Objectives (0.1130s) 3/24/2022 9:40:03 AM 4.006 SINGLEP Irradiating Low-Ranking Crew (1.9536s) 3/24/2022 9:40:03 AM 4.006 SINGLEP Post-Proton Surge (0.0220s) 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 9:40:03 AM 4.006 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 9:40:03 AM 4.006 SINGLEP Background Radiation Taste Test (0.0470s) 3/24/2022 9:40:03 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/24/2022 9:40:03 AM 4.006 SINGLEP Windshield Wiping (0.1330s) 3/24/2022 9:40:04 AM 4.006 SINGLEP Last Organizational Modeling (0.3880s) 3/24/2022 9:40:04 AM 4.006 SINGLEP Stimulate Modulation (0.2300s) 3/24/2022 9:40:04 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/24/2022 9:40:04 AM 4.006 SINGLEP Order Cores By Seniority (0.0110s) 3/24/2022 9:40:04 AM 4.006 SINGLEP DELAYED9 TID20 Info: will dump 1556 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/24/2022 9:40:04 AM 4.006 SINGLEP We got 0 campaign's data when deserializing 3/24/2022 9:40:04 AM 4.006 SINGLEP Final Checks (0.2743s) 3/24/2022 9:40:04 AM 4.006 SINGLEP Load Historical Documents (0.0060s) 3/24/2022 9:40:04 AM 4.006 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (0.4s) Irradiating Low-Ranking Crew (2.0s) Last Organizational Modeling (0.4s) Final Checks (0.3s) 3/24/2022 9:40:05 AM 4.006 SINGLEP Hello Steam user 'Paradox Song' 3/24/2022 9:43:34 AM 4.006 SINGLEP Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/oh boy/Get Tazdena.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 9:43:34 AM 4.006 SINGLEP Clearing player accounts. 3/24/2022 9:43:35 AM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: OutguardSpy x10 3/24/2022 9:43:35 AM 4.006 SINGLEP Finish load save in 1,177ms 3/24/2022 9:44:08 AM 4.006 SINGLEP DELAYED10 TID24 spawnOutguardGroup at 11022: Requesting group Sabre Company on planet Kisho at 400000,400000 at time 11021 3/24/2022 9:44:28 AM 4.006 SINGLEP DELAYED11 TID29 spawnOutguardGroup at 11091: Requesting group Spymaster on planet Waltz at 400000,400000 at time 11090 3/24/2022 9:44:34 AM 4.006 SINGLEP DELAYED12 TID5 Reconquest Seeding for Sakura: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/24/2022 9:45:38 AM 4.006 SINGLEP DELAYED13 TID26 Spawning 57105 strength for CPA Bunker #2300 3/24/2022 9:45:38 AM 4.006 SINGLEP DELAYED14 TID26 Spawning 57105 strength for CPA Bunker #179747 3/24/2022 9:45:38 AM 4.006 SINGLEP DELAYED15 TID26 Spawning 57105 strength for CPA Bunker #110633 3/24/2022 9:45:38 AM 4.006 SINGLEP DELAYED16 TID26 Spawning 57105 strength for CPA Bunker #376966 3/24/2022 9:45:38 AM 4.006 SINGLEP DELAYED17 TID26 Spawning 57105 strength for CPA Bunker #288495 3/24/2022 9:47:49 AM 4.006 SINGLEP No resolution change was required. 3/24/2022 9:47:49 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 9:47:49 AM 4.006 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 3/24/2022 9:48:44 AM 4.006 SINGLEP DELAYED18 TID41 spawnOutguardGroup at 11729: Requesting group Sabre Company on planet Invincible at 400000,400000 at time 11729 3/24/2022 9:48:44 AM 4.006 SINGLEP DELAYED19 TID39 spawnOutguardGroup at 11729: Requesting group Spymaster on planet Invincible at 400000,400000 at time 11729 3/24/2022 9:50:58 AM 4.006 SINGLEP DELAYED20 TID19 Reconquest Seeding for Mule: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/24/2022 9:56:50 AM 4.006 SINGLEP DELAYED21 TID11 Reconquest Seeding for Sten: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/24/2022 10:01:30 AM 4.006 SINGLEP DELAYED22 TID22 spawnOutguardGroup at 13157: Requesting group Spymaster on planet Parnas at 400000,400000 at time 13157 3/24/2022 10:01:31 AM 4.006 SINGLEP DELAYED23 TID7 spawnOutguardGroup at 13157: Requesting group Sabre Company on planet Parnas at 400000,400000 at time 13157 3/24/2022 10:23:13 AM 4.006 SINGLEP DELAYED24 TID33 Reconquest Seeding for Ory: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/24/2022 10:26:39 AM 4.006 SINGLEP DELAYED25 TID26 spawnOutguardGroup at 13494: Requesting group Sabre Company on planet Parnas at 400000,400000 at time 13493 3/24/2022 10:30:39 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/9/2022 7:32:08 PM SINGLEP Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 4/9/2022 7:32:09 PM SINGLEP Boot up FleetOS (0.7029s) 4/9/2022 7:32:10 PM SINGLEP graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.14831 Core Profile Forward-Compatible/Debug Context 21.5.2 27.20.20903.8001 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.14831 Core Profile Forward-Compatible/Debug Context 21.5.2 27.20.20903.8001 graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 5800X 8-Core Processor processorCount: 16 processorFrequency: 3800 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 4/9/2022 7:32:10 PM 4.015 SINGLEP Game Version: 4.015 4/9/2022 7:32:10 PM 4.015 SINGLEP Check System Logs For Rogue Intelligence (1.3956s) 4/9/2022 7:32:11 PM 4.015 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/9/2022 7:32:11 PM 4.015 SINGLEP Inspect Aft Hatches (0.5510s) 4/9/2022 7:32:11 PM 4.015 SINGLEP Found 519 xml files in 136 folders in 53ms 4/9/2022 7:32:17 PM 4.015 SINGLEP Check For Extra Modules (5.5189s) 4/9/2022 7:32:17 PM 4.015 SINGLEP 519 Xml Files Parsed in 5,460ms 4/9/2022 7:32:17 PM 4.015 SINGLEP Gather Ancient Lifeforms (0.0050s) 4/9/2022 7:32:17 PM 4.015 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/9/2022 7:32:17 PM 4.015 SINGLEP Bring Cloaking Systems Online (0.0911s) 4/9/2022 7:32:17 PM 4.015 SINGLEP Update mod and expansion statuses! 4/9/2022 7:32:17 PM 4.015 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/9/2022 7:32:17 PM 4.015 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Enabled!) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/9/2022 7:32:17 PM 4.015 SINGLEP Check Nearby Stellar Masses (0.0580s) 4/9/2022 7:32:17 PM 4.015 SINGLEP 519 Xml Files Checked For Exp/Mod Status in 8ms 4/9/2022 7:32:17 PM 4.015 SINGLEP Pruning Excess Brain Cells (0.0780s) 4/9/2022 7:32:18 PM 4.015 SINGLEP No resolution change was required. 4/9/2022 7:32:18 PM 4.015 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2022 7:32:18 PM 4.015 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 4/9/2022 7:32:18 PM 4.015 SINGLEP Remembering Alamo (0.9300s) 4/9/2022 7:32:18 PM 4.015 SINGLEP Calculate Odds Of Success (0.5230s) 4/9/2022 7:32:19 PM 4.015 SINGLEP Briefly Panic (0.4160s) 4/9/2022 7:32:19 PM 4.015 SINGLEP Install Confidence Routines (0.5990s) 4/9/2022 7:32:20 PM 4.015 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/9/2022 7:32:22 PM 4.015 SINGLEP Late Axionic Computations (2.6390s) 4/9/2022 7:32:22 PM 4.015 SINGLEP Acquiring Towel (0.0210s) 4/9/2022 7:32:22 PM 4.015 SINGLEP Inhibiting Visual Scans (0.0170s) 4/9/2022 7:32:23 PM 4.015 SINGLEP Ejecting Tactical Core (0.8660s) 4/9/2022 7:32:23 PM 4.015 SINGLEP Grouping Flow Fields (0.0350s) 4/9/2022 7:32:26 PM 4.015 SINGLEP Hoping Starfields Are Nice (3.1052s) 4/9/2022 7:32:28 PM 4.015 SINGLEP Scanning Distant Planets (2.4733s) 4/9/2022 7:32:28 PM 4.015 SINGLEP Calculating Firing Cones (0.0250s) 4/9/2022 7:32:29 PM 4.015 SINGLEP Collapsing Pile Of Ship Parts (0.4250s) 4/9/2022 7:32:29 PM 4.015 SINGLEP Re-Aligning Objectives (0.1140s) 4/9/2022 7:32:44 PM 4.015 SINGLEP Facility Burst Components (14.6930s) 4/9/2022 7:32:44 PM 4.015 SINGLEP Post-Proton Surge (0.0220s) 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED1 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED2 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED3 TID27 Could not find a faction with name that is eligible to be random for Chaotician 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED4 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED5 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED6 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED7 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:32:44 PM 4.015 SINGLEP DELAYED8 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:32:44 PM 4.015 SINGLEP Background Radiation Taste Test (0.0610s) 4/9/2022 7:32:44 PM 4.015 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 4/9/2022 7:32:45 PM 4.015 SINGLEP Windshield Wiping (0.8110s) 4/9/2022 7:32:45 PM 4.015 SINGLEP Last Organizational Modeling (0.4280s) 4/9/2022 7:32:45 PM 4.015 SINGLEP Stimulate Modulation (0.2360s) 4/9/2022 7:32:45 PM 4.015 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/9/2022 7:32:45 PM 4.015 SINGLEP Order Cores By Seniority (0.0120s) 4/9/2022 7:32:45 PM 4.015 SINGLEP DELAYED9 TID56 Info: will dump 1561 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/9/2022 7:32:46 PM 4.015 SINGLEP We got 0 campaign's data when deserializing 4/9/2022 7:32:46 PM 4.015 SINGLEP Final Checks (0.6298s) 4/9/2022 7:32:46 PM 4.015 SINGLEP Load Historical Documents (0.0080s) 4/9/2022 7:32:46 PM 4.015 SINGLEP 37.5 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (1.4s) Inspect Aft Hatches (0.6s) Check For Extra Modules (5.5s) Remembering Alamo (0.9s) Calculate Odds Of Success (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (2.6s) Ejecting Tactical Core (0.9s) Hoping Starfields Are Nice (3.1s) Scanning Distant Planets (2.5s) Collapsing Pile Of Ship Parts (0.4s) Facility Burst Components (14.7s) Windshield Wiping (0.8s) Last Organizational Modeling (0.4s) Final Checks (0.6s) 4/9/2022 7:32:46 PM 4.015 SINGLEP Hello Steam user 'Paradox Song' 4/9/2022 7:33:43 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:33:43 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:33:43 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/9/2022 7:33:43 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/9/2022 7:33:43 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/9/2022 7:33:43 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/9/2022 7:33:43 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/9/2022 7:33:43 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:33:43 PM 4.015 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 4/9/2022 7:33:43 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:33:43 PM 4.015 HOST loading as template 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:33:43 PM 4.015 HOST Finish load save in 336ms 4/9/2022 7:33:43 PM 4.015 HOST DELAYED10 TID21 Start Generate Partial Map with Clusters and seed 1009785523 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:33:43 PM 4.015 HOST DELAYED11 TID21 Map structure generated in 27ms. 4/9/2022 7:33:43 PM 4.015 HOST DELAYED12 TID21 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:33:43 PM 4.015 HOST DELAYED13 TID21 Generate Partial Map Complete 186ms Seed: 1009785523 4/9/2022 7:33:56 PM 4.015 HOST DELAYED14 TID61 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED15 TID61 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED16 TID61 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED17 TID61 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED18 TID61 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED19 TID12 STEAM RELAY SOCKET NETWORK: Main Socket connection started from TheSwarmLord connected. 4/9/2022 7:33:56 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from TheSwarmLord. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED20 TID7 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from TheSwarmLord. 4/9/2022 7:33:56 PM 4.015 HOST DELAYED21 TID30 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from TheSwarmLord. 4/9/2022 7:33:57 PM 4.015 HOST DELAYED22 TID32 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from TheSwarmLord. 4/9/2022 7:33:57 PM 4.015 HOST DELAYED23 TID32 STEAM RELAY SOCKET NETWORK: All socket connections from TheSwarmLord complete, so responding. 4/9/2022 7:33:57 PM 4.015 HOST DELAYED24 TID5 Client requested to join with the name 'TheSwarmLord' 4/9/2022 7:33:57 PM 4.015 HOST DELAYED25 TID5 Client 'TheSwarmLord' rejected because: Client missing these mods that the host is running: Lost Humans, More System Defenders Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 4/9/2022 7:33:57 PM 4.015 HOST DELAYED26 TID10 Client TheSwarmLord (connection 1) has closed their connection. 4/9/2022 7:33:57 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:33:57 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:33:57 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:33:57 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:33:57 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:34:01 PM 4.015 SINGLEP Clearing player accounts. 4/9/2022 7:37:31 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:37:31 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:31 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/9/2022 7:37:31 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/9/2022 7:37:31 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/9/2022 7:37:31 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/9/2022 7:37:31 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/9/2022 7:37:31 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:31 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:31 PM 4.015 HOST loading as template 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:37:31 PM 4.015 HOST Finish load save in 149ms 4/9/2022 7:37:31 PM 4.015 HOST DELAYED27 TID59 Start Generate Partial Map with Clusters and seed 246973086 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:37:31 PM 4.015 HOST DELAYED28 TID59 Map structure generated in 4ms. 4/9/2022 7:37:31 PM 4.015 HOST DELAYED29 TID59 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:37:31 PM 4.015 HOST DELAYED30 TID59 Generate Partial Map Complete 16ms Seed: 246973086 4/9/2022 7:37:33 PM 4.015 HOST DELAYED31 TID14 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED32 TID14 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED33 TID14 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED34 TID14 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED35 TID14 STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED36 TID10 STEAM RELAY SOCKET NETWORK: Main Socket connection started from TheSwarmLord connected. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED37 TID9 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from TheSwarmLord. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED38 TID29 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from TheSwarmLord. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED39 TID31 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from TheSwarmLord. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED40 TID50 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from TheSwarmLord. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED41 TID50 STEAM RELAY SOCKET NETWORK: All socket connections from TheSwarmLord complete, so responding. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED42 TID22 Client requested to join with the name 'TheSwarmLord' 4/9/2022 7:37:33 PM 4.015 HOST DELAYED43 TID22 Client 'TheSwarmLord' rejected because: Client missing these mods that the host is running: Lost Humans, More System Defenders, Civilian Industry Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 4/9/2022 7:37:33 PM 4.015 HOST DELAYED44 TID61 Client TheSwarmLord (connection 1) has closed their connection. 4/9/2022 7:37:33 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:37:34 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:37:34 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:37:34 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:37:34 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord disconnected. 4/9/2022 7:37:38 PM 4.015 SINGLEP Clearing player accounts. 4/9/2022 7:37:48 PM 4.015 SINGLEP DELAYED45 TID25 Update mod and expansion statuses! 4/9/2022 7:37:48 PM 4.015 SINGLEP DELAYED46 TID25 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/9/2022 7:37:48 PM 4.015 SINGLEP DELAYED47 TID25 Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExpertMinusScaling (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PaladinTransports (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/9/2022 7:37:48 PM 4.015 SINGLEP Reload All Tables That Allow For That 4/9/2022 7:37:48 PM 4.015 SINGLEP DELAYED48 TID48 Reset All Pools From Xml Reload 4/9/2022 7:37:51 PM 4.015 SINGLEP DELAYED49 TID48 Reuse And Ready (2.9115s) 4/9/2022 7:37:51 PM 4.015 SINGLEP DELAYED50 TID48 Found 517 xml files in 134 folders in 46ms 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED51 TID48 Clear And Reload Xml (0.5858s) 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED52 TID48 517 Xml Files Parsed in 537ms 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED53 TID48 Gather Ancient Lifeforms (0.0030s) 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED54 TID48 517 Xml Files Checked For Exp/Mod Status in 3ms 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED55 TID48 Pruning Excess Brain Cells (0.0000s) 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED56 TID48 Prep Tables (0.0140s) 4/9/2022 7:37:52 PM 4.015 SINGLEP Tables Are Prepped (0.0150s) 4/9/2022 7:37:52 PM 4.015 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/9/2022 7:37:52 PM 4.015 SINGLEP Initialize Tables (0.3730s) 4/9/2022 7:37:52 PM 4.015 SINGLEP Do Table Post-Init (0.0140s) 4/9/2022 7:37:52 PM 4.015 SINGLEP Investigating Proton Farm (0.5024s) 4/9/2022 7:37:52 PM 4.015 SINGLEP Post-Proton Surge (0.0145s) 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED57 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED58 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED59 TID7 Could not find a faction with name that is eligible to be random for Chaotician 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED60 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED61 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED62 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED63 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:37:52 PM 4.015 SINGLEP DELAYED64 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/9/2022 7:37:52 PM 4.015 SINGLEP Background Radiation Taste Test (0.0320s) 4/9/2022 7:37:53 PM 4.015 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 4/9/2022 7:37:53 PM 4.015 SINGLEP Windshield Wiping (0.0240s) 4/9/2022 7:37:53 PM 4.015 SINGLEP Last Organizational Modeling (0.1780s) 4/9/2022 7:37:53 PM 4.015 SINGLEP Stimulate Modulation (0.0860s) 4/9/2022 7:37:53 PM 4.015 SINGLEP DELAYED65 TID46 Info: will dump 1465 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/9/2022 7:37:53 PM 4.015 SINGLEP Order Cores By Seniority (0.0070s) 4/9/2022 7:37:53 PM 4.015 SINGLEP No resolution change was required. 4/9/2022 7:37:53 PM 4.015 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2022 7:37:53 PM 4.015 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 4/9/2022 7:37:55 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:37:55 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:55 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/9/2022 7:37:55 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/9/2022 7:37:55 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/9/2022 7:37:55 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/9/2022 7:37:55 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/9/2022 7:37:55 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:55 PM 4.015 HOST Warning: Could not find AIWar2GalaxySetting 'LostHumansScourgeLab', so its data was discarded. 4/9/2022 7:37:55 PM 4.015 HOST Warning: Could not find AIWar2GalaxySetting 'LostHumansRoguesEnabled', so its data was discarded. 4/9/2022 7:37:55 PM 4.015 HOST Warning: Could not find AIWar2GalaxySetting 'LostHumansConstructionConvoyEnabled', so its data was discarded. 4/9/2022 7:37:55 PM 4.015 HOST Warning: Could not find AIWar2GalaxySetting 'PatrolPostsOnAdjacentPlanets', so its data was discarded. 4/9/2022 7:37:55 PM 4.015 HOST No more 0 names; we have 0 4/9/2022 7:37:55 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:37:55 PM 4.015 HOST loading as template 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:37:55 PM 4.015 HOST Finish load save in 130ms 4/9/2022 7:37:55 PM 4.015 HOST DELAYED66 TID9 Start Generate Partial Map with Clusters and seed 720562770 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:37:55 PM 4.015 HOST DELAYED67 TID9 Map structure generated in 6ms. 4/9/2022 7:37:55 PM 4.015 HOST DELAYED68 TID9 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:37:55 PM 4.015 HOST DELAYED69 TID9 Generate Partial Map Complete 20ms Seed: 720562770 4/9/2022 7:38:03 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:38:03 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:38:03 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:38:03 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:38:03 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Connection from TheSwarmLord to be accepted. 4/9/2022 7:38:03 PM 4.015 HOST DELAYED70 TID22 STEAM RELAY SOCKET NETWORK: Main Socket connection started from TheSwarmLord connected. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED71 TID43 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from TheSwarmLord. 4/9/2022 7:38:04 PM 4.015 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from TheSwarmLord. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED72 TID7 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from TheSwarmLord. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED73 TID17 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from TheSwarmLord. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED74 TID17 STEAM RELAY SOCKET NETWORK: All socket connections from TheSwarmLord complete, so responding. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED75 TID48 Client requested to join with the name 'TheSwarmLord' 4/9/2022 7:38:04 PM 4.015 HOST DELAYED76 TID48 Tell client 'TheSwarmLord' that they are accepted, player account #1. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED77 TID48 Regenerate the world to include the new player. All clients will get the new world data after that. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED78 TID48 Start Generate Partial Map with Clusters and seed 720562770 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:38:04 PM 4.015 HOST DELAYED79 TID48 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED80 TID48 PlayerAccount TheSwarmLord is controlling faction 12 - Human Empire already. 4/9/2022 7:38:04 PM 4.015 HOST DELAYED81 TID48 Generate Partial Map Complete 15ms Seed: 720562770 4/9/2022 7:38:04 PM 4.015 HOST DELAYED82 TID48 Send all clients the world data that has just been regenerated. 4/9/2022 7:38:09 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:38:44 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:38:44 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:38:44 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:38:44 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:38:44 PM 4.015 HOST loading as template 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:38:44 PM 4.015 HOST Finish load save in 198ms 4/9/2022 7:38:44 PM 4.015 HOST DELAYED88 TID8 Start Generate Partial Map with Clusters and seed 158379486 and planet count 90 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:38:44 PM 4.015 HOST DELAYED89 TID8 Map structure generated in 4ms. 4/9/2022 7:38:44 PM 4.015 HOST DELAYED90 TID8 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:38:44 PM 4.015 HOST DELAYED91 TID8 Generate Partial Map Complete 14ms Seed: 158379486 4/9/2022 7:39:20 PM 4.015 SINGLEP Clearing player accounts. 4/9/2022 7:39:37 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:39:37 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:39:37 PM 4.015 HOST STEAM DIRECT SOCKET NETWORK: Opening host channel: Main. 4/9/2022 7:39:37 PM 4.015 HOST STEAM DIRECT SOCKET NETWORK: Opening host channel: Frequent. 4/9/2022 7:39:37 PM 4.015 HOST STEAM DIRECT SOCKET NETWORK: Opening host channel: Bulky1. 4/9/2022 7:39:37 PM 4.015 HOST STEAM DIRECT SOCKET NETWORK: Opening host channel: Bulky2. 4/9/2022 7:39:37 PM 4.015 HOST STEAM DIRECT SOCKET NETWORK: Opening host channel: Bulky3. 4/9/2022 7:39:37 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:39:37 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:39:37 PM 4.015 HOST loading as template 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:39:37 PM 4.015 HOST Finish load save in 122ms 4/9/2022 7:39:37 PM 4.015 HOST DELAYED92 TID49 Start Generate Partial Map with Clusters and seed 280576554 and planet count 90 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:39:37 PM 4.015 HOST DELAYED93 TID49 Map structure generated in 5ms. 4/9/2022 7:39:37 PM 4.015 HOST DELAYED94 TID49 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:39:37 PM 4.015 HOST DELAYED95 TID49 Generate Partial Map Complete 16ms Seed: 280576554 4/9/2022 7:40:00 PM 4.015 SINGLEP Clearing player accounts. 4/9/2022 7:43:00 PM 4.015 SINGLEP No resolution change was required. 4/9/2022 7:43:00 PM 4.015 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2022 7:43:00 PM 4.015 SINGLEP Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 4/9/2022 7:43:04 PM 4.015 HOST Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/9/2022 7:43:04 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:43:04 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:43:04 PM 4.015 HOST Clearing player accounts. 4/9/2022 7:43:04 PM 4.015 HOST loading as template 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/9/2022 7:43:04 PM 4.015 HOST Finish load save in 103ms 4/9/2022 7:43:04 PM 4.015 HOST DELAYED96 TID5 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:43:04 PM 4.015 HOST DELAYED97 TID5 Map structure generated in 3ms. 4/9/2022 7:43:04 PM 4.015 HOST DELAYED98 TID5 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:43:04 PM 4.015 HOST DELAYED99 TID5 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:44:43 PM 4.015 HOST DELAYED100 TID58 LITENET NETWORKING: Connection incoming from: 73.145.54.119:59563 4/9/2022 7:44:43 PM 4.015 HOST DELAYED101 TID14 Client requested to join with the name 'TheSwarmLord' 4/9/2022 7:44:43 PM 4.015 HOST DELAYED102 TID14 Tell client 'TheSwarmLord' that they are accepted, player account #1. 4/9/2022 7:44:43 PM 4.015 HOST DELAYED103 TID14 Regenerate the world to include the new player. All clients will get the new world data after that. 4/9/2022 7:44:43 PM 4.015 HOST DELAYED104 TID31 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/9/2022 7:44:43 PM 4.015 HOST DELAYED105 TID31 PlayerAccount Paradox Song has now been put in control of faction 1 - Human Empire. 4/9/2022 7:44:43 PM 4.015 HOST DELAYED106 TID31 PlayerAccount TheSwarmLord has now been put in control of faction 12 - Human Empire. 4/9/2022 7:44:43 PM 4.015 HOST DELAYED107 TID31 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:44:43 PM 4.015 HOST DELAYED108 TID31 Send all clients the world data that has just been regenerated. 4/9/2022 7:51:06 PM 4.015 HOST DELAYED109 TID60 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:06 PM 4.015 HOST DELAYED110 TID60 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:06 PM 4.015 HOST DELAYED111 TID60 PlayerAccount TheSwarmLord is controlling faction 12 - Spire-Infused Empire already. 4/9/2022 7:51:06 PM 4.015 HOST DELAYED112 TID60 Generate Partial Map Complete 15ms Seed: 965332334 4/9/2022 7:51:08 PM 4.015 HOST DELAYED113 TID11 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:08 PM 4.015 HOST DELAYED114 TID11 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:08 PM 4.015 HOST DELAYED115 TID11 PlayerAccount TheSwarmLord is controlling faction 12 - Human Ark Empire already. 4/9/2022 7:51:08 PM 4.015 HOST DELAYED116 TID11 Generate Partial Map Complete 15ms Seed: 965332334 4/9/2022 7:51:22 PM 4.015 HOST DELAYED117 TID58 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:22 PM 4.015 HOST DELAYED118 TID58 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:22 PM 4.015 HOST DELAYED119 TID58 PlayerAccount TheSwarmLord is controlling faction 12 - Human Empire already. 4/9/2022 7:51:22 PM 4.015 HOST DELAYED120 TID58 Generate Partial Map Complete 15ms Seed: 965332334 4/9/2022 7:51:25 PM 4.015 HOST DELAYED121 TID46 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:25 PM 4.015 HOST DELAYED122 TID46 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:25 PM 4.015 HOST DELAYED123 TID46 PlayerAccount TheSwarmLord is controlling faction 12 - Spire-Infused Empire already. 4/9/2022 7:51:25 PM 4.015 HOST DELAYED124 TID46 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:51:27 PM 4.015 HOST DELAYED125 TID40 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:27 PM 4.015 HOST DELAYED126 TID40 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:27 PM 4.015 HOST DELAYED127 TID40 PlayerAccount TheSwarmLord is controlling faction 12 - Human Ark Empire already. 4/9/2022 7:51:27 PM 4.015 HOST DELAYED128 TID40 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:51:28 PM 4.015 HOST DELAYED129 TID6 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:28 PM 4.015 HOST DELAYED130 TID6 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:28 PM 4.015 HOST DELAYED131 TID6 PlayerAccount TheSwarmLord is controlling faction 12 - Spire-Infused Empire already. 4/9/2022 7:51:28 PM 4.015 HOST DELAYED132 TID6 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:51:36 PM 4.015 HOST DELAYED133 TID58 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:36 PM 4.015 HOST DELAYED134 TID58 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:36 PM 4.015 HOST DELAYED135 TID58 PlayerAccount TheSwarmLord is controlling faction 12 - Human Empire already. 4/9/2022 7:51:36 PM 4.015 HOST DELAYED136 TID58 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:51:43 PM 4.015 HOST DELAYED137 TID43 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:43 PM 4.015 HOST DELAYED138 TID43 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:43 PM 4.015 HOST DELAYED139 TID43 PlayerAccount TheSwarmLord is controlling faction 12 - Spire-Infused Empire already. 4/9/2022 7:51:43 PM 4.015 HOST DELAYED140 TID43 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 7:51:46 PM 4.015 HOST DELAYED141 TID69 [NM] DataReceived: bad! 4/9/2022 7:51:48 PM 4.015 HOST DELAYED142 TID25 Start Generate Partial Map with Clusters and seed 965332334 and planet count 90 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/9/2022 7:51:48 PM 4.015 HOST DELAYED143 TID25 PlayerAccount Paradox Song is controlling faction 1 - Human Empire already. 4/9/2022 7:51:48 PM 4.015 HOST DELAYED144 TID25 PlayerAccount TheSwarmLord is controlling faction 12 - Human Ark Empire already. 4/9/2022 7:51:48 PM 4.015 HOST DELAYED145 TID25 Generate Partial Map Complete 14ms Seed: 965332334 4/9/2022 8:01:53 PM 4.015 HOST DELAYED146 TID69 [NM] DataReceived: bad! 4/9/2022 8:02:17 PM 4.015 HOST DELAYED147 TID40 Start Generate FULL Map with Clusters and seed 965332334 and planet count 90 and 36 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/9/2022 8:02:18 PM 4.015 HOST DELAYED148 TID40 Harmless warning: Mapgen_SeedSpecialEntities called with tag 'NonArkOfficerFleet' and SpecialEntityType 'None' but none of those exist. This may be entirely be design, based on mods or expansions. 4/9/2022 8:02:18 PM 4.015 HOST DELAYED149 TID40 Generate FULL Map Complete 444ms Seed: 965332334 4/9/2022 8:04:36 PM 4.015 HOST Memory Profile Debug Data On Game Exit: Game Version: 4015_ThriftyArchitrave Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: S-Tier: Direct IP: LiteNetLib Received Overall: 86,700 Received Overall: 998.0 KB Sent Overall: 79,230 Sent Overall: 2.3 MB Network Active For: 0 hours, 19 minutes, 52 seconds. 78,271 Sent Main | 2.3 MB Sent Main 807 Sent Frequent | 5.4 KB Sent Frequent 1 Sent Bulky-1 | 2.3 KB Sent Bulky-1 5 Sent Bulky-2 | 360 Bytes Sent Bulky-2 147 Sent Bulky-3 | 12.2 KB Sent Bulky-3 TheSwarmLord - 90.0ms Ping 0 frames Behind 0 Sync Cycles FactionBasics Sync Stage (5) 6 Waiting For Sync Acks 0 Sync Acks Skipped 20 Waiting For Ship Acks 0 Ship Acks Skipped 18 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 147 Sh Syncs f/Mismatch 18 Sh Syncs Voluntary 147 Ship Syncs Sent 0 Ship Syncs Forced 147 Sh Sy Chk 2.3 KB Of Ship Sync Checks 147 Div Sh 12.2 KB Of Divergent Ship Fixes 0 Divergent Sh Deletions 30 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 21 Ultra Freq Syncs 1.4 KB Of Ultra Freq Syncs 3 Fast Blasts 36.4 KB Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 5 Faction Syncs 360 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 510 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 4/9/2022 8:04:36 PM 4.015 HOST Clearing player accounts.