5/18/2021 4:24:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 4:24:33 PM SINGLEP Boot up FleetOS (0.1430s) 5/18/2021 4:24:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 4:24:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.4740s) 5/18/2021 4:24:34 PM SINGLEP Inspect Aft Hatches (0.1270s) 5/18/2021 4:24:34 PM SINGLEP Found 316 xml files in 94 folders in 28ms 5/18/2021 4:24:35 PM SINGLEP Check For Extra Modules (0.8760s) 5/18/2021 4:24:35 PM SINGLEP 316 Xml Files Parsed in 850ms 5/18/2021 4:24:35 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 4:24:35 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0080s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0090s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Generating Framerates (0.0040s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/18/2021 4:24:35 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 4:24:35 PM 3.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 4:24:35 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 4:24:35 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0180s) 5/18/2021 4:24:35 PM 3.000 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 7ms 5/18/2021 4:24:35 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.1810s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Remembering Alamo (0.0190s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Boot Audio Comms (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Establish Individual Audio Links (0.0220s) 5/18/2021 4:24:35 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:24:35 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:24:35 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:24:35 PM 3.000 SINGLEP Refresh Optical Lensing (0.0110s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0190s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Calculate Odds Of Success (0.0300s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Briefly Panic (0.2130s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Install Confidence Routines (0.2970s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Bring Commander Interface Online (0.0590s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Motivate All Crews (0.0350s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Locating Available Networks (0.0590s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Externalizing Patterns (0.0170s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Hooking Externals (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Disengaging Constants (0.0250s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Late Axionic Computations (0.1250s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Searching For Particle Forms (0.0900s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Weighing Options (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Poking At Status Indicators (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Reading Alien Diaries (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0370s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Synthesizing Vocals (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Ventilating Scenarios (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Discharging Colored Ions (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Replicating Ion Colors (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Faction Diagnostics (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Buffering Hackers (0.0200s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Inverting Death (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Linear Field Variance (0.0123s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Charging Marks (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Differentiating Marks (0.1221s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Range Manifolds (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Manipulating Speeds (0.0180s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Detecting Projectiles (0.0080s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Grouping Flow Fields (0.0030s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Designing Fleets (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Thinking Of Technologies (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Injecting Galactic Variables (0.0100s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Hugging Starfields (0.0110s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Pinpointing Distant Planets (0.0170s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Categorizing All Planets (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Organizing Commands (0.0170s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Calculating Firing Cones (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Violating Ship Part Bylaws (0.1450s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Re-Aligning Objectives (0.0158s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Infusing (0.0110s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Load Surrogates (0.0350s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Locate Dictionaries (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Set Stage (0.0110s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Harvesting Magnetic Monopoles (1.2932s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Post-Proton Surge (0.0130s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Background Radiation Taste Test (0.0150s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Windshield Wiping (0.0050s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Last Organizational Modeling (0.0572s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 4:24:38 PM 3.000 SINGLEP Stimulate Modulation (0.0210s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Tip Servos (0.0050s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Design New Fleet Logo (0.0090s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Inspect Fleet Logo (0.0070s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Order Cores By Seniority (0.0070s) 5/18/2021 4:24:38 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1013 5/18/2021 4:24:38 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0071s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Final Checks (0.2982s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Load Historical Documents (0.0039s) 5/18/2021 4:24:39 PM 3.000 SINGLEP 5.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Harvesting Magnetic Monopoles (1.3s) Final Checks (0.3s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Hello Steam user 'Dismiss' 5/18/2021 4:25:50 PM 3.000 SINGLEP Base Color: c36454F Trim Color: cF0FFFF 5/18/2021 4:25:56 PM 3.000 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 5/18/2021 4:26:26 PM 3.000 SINGLEP Resolution changed to fullscreen 1440x2560 5/18/2021 4:26:26 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:26:26 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:27:14 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:27:14 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:27:14 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:27:32 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:27:33 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:27:33 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:27:33 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 5/18/2021 4:27:33 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:30:40 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:30:40 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:30:40 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:30:50 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:30:50 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:30:50 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:31:03 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 144 created, 0 removed, 144 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 12 created, 0 removed, 12 active. GameCommands: 27 created, 0 removed, 27 active. GE_Others: 4 created, 0 removed, 4 active. GE_Shots: 3 created, 0 removed, 3 active. GE_Squads: 176 created, 0 removed, 176 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 27 created, 0 removed, 27 active. Planets: 3 created, 0 removed, 3 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:31:04 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:31:05 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:31:05 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:31:05 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:31:05 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:35:03 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 13 created, 0 removed, 13 active. GameCommands: 5 created, 0 removed, 5 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 187 created, 0 removed, 187 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 27 created, 12 removed, 14 active. ========================================== 5/18/2021 4:35:07 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:35:07 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:35:07 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:35:07 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:35:07 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:49:48 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 505 created, 8 removed, 497 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:49:53 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:49:53 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:49:53 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:49:53 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:49:53 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:24:07 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 316 created, 0 removed, 316 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 31 created, 0 removed, 31 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 27 created, 0 removed, 27 active. GE_Squads: 415 created, 1 removed, 414 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/18/2021 5:24:10 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 5:24:10 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 5:24:10 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 5:24:10 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:35:09 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 31 created, 0 removed, 31 active. GameCommands: 5 created, 0 removed, 5 active. GE_Others: 30 created, 0 removed, 30 active. GE_Shots: 110 created, 0 removed, 110 active. GE_Squads: 724 created, 246 removed, 478 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 153 created, 0 removed, 153 active. Planets: 17 created, 0 removed, 17 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:35:15 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 5:35:15 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 5:35:15 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 5:35:15 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:36:09 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 17 created, 0 removed, 17 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 311 created, 0 removed, 310 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:36:23 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:36:36 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 5:38:54 PM 3.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Rogue Badger.save Source1: AnythingElse Source3: LoadingQuickStart 5/18/2021 5:38:54 PM 3.000 SINGLEP Warning: Could not find AIWar2GalaxySetting 'AILayout', so its data was discarded. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 5:38:54 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:38:54 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 11 Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged 5/18/2021 5:38:54 PM 3.000 SINGLEP loading as template 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIReserves. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction CPALogic. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction Mercenary. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/18/2021 5:38:54 PM 3.000 SINGLEP Finish load save in 223.4ms 5/18/2021 5:38:54 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 602847434 and planet count 80 and 28 factions (AnythingElse LoadingQuickStart) 5/18/2021 5:38:55 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 5:38:55 PM 3.000 SINGLEP Generate Partial Map Complete 250ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Start Generate FULL Map with Realistic and seed 602847434 and planet count 80 and 28 factions (AnythingElse LoadingQuickStart) 5/18/2021 5:38:55 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Generate FULL Map Complete 379ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 100, now 50 Nucleophilic Turret from Turret Schematic Server 5/18/2021 5:59:02 PM 3.000 SINGLEP Logged Achievement To Steam Give a Man a Fish... 5/18/2021 6:01:07 PM 3.000 SINGLEP Logged Achievement To Steam Lots Of Energy 5/18/2021 6:10:43 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 6:10:43 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 6:10:43 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 7:10:30 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 100, now 50 Spider Turret from Turret Schematic Server 5/18/2021 7:47:17 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,802 created, 0 removed, 14,802 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 258 created, 161 removed, 97 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 121 created, 0 removed, 121 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,613 created, 0 removed, 1,613 active. GE_Squads: 11,863 created, 5,743 removed, 6,120 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 19 created, 18 removed, 1 active. ========================================== 5/18/2021 8:00:59 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:02:22 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/21/2021 6:25:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 6:25:50 PM SINGLEP Boot up FleetOS (0.1480s) 5/21/2021 6:25:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 6:25:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.5520s) 5/21/2021 6:25:51 PM SINGLEP Inspect Aft Hatches (0.1390s) 5/21/2021 6:25:51 PM SINGLEP Found 316 xml files in 94 folders in 23ms 5/21/2021 6:25:52 PM SINGLEP Check For Extra Modules (0.8890s) 5/21/2021 6:25:52 PM SINGLEP 316 Xml Files Parsed in 865ms 5/21/2021 6:25:52 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 6:25:52 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0100s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Generating Framerates (0.0030s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 6:25:52 PM 3.001 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 6:25:52 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 6:25:52 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0270s) 5/21/2021 6:25:52 PM 3.001 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms 5/21/2021 6:25:52 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.1900s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Remembering Alamo (0.0190s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Boot Audio Comms (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Establish Individual Audio Links (0.0250s) 5/21/2021 6:25:52 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 6:25:52 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 6:25:52 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 6:25:52 PM 3.001 SINGLEP Refresh Optical Lensing (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Calculate Odds Of Success (0.0370s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Briefly Panic (0.4950s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Install Confidence Routines (0.2820s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Bring Commander Interface Online (0.0580s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Motivate All Crews (0.0330s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Locating Available Networks (0.0610s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Externalizing Patterns (0.0220s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Hooking Externals (0.0080s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Handlizing Hooks (0.0212s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Disengaging Constants (0.0294s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Late Axionic Computations (0.1870s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Searching For Particle Forms (0.2723s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Weighing Options (0.0050s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0073s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Connecting to Fleet Command (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Advice (0.0071s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Degaussing Advice (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Reading Alien Diaries (0.0077s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Naming All Known Planets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Remembering Speeds (0.0061s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Objectives (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0367s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Synthesizing Vocals (0.0050s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Investigating Map Signatures (0.0110s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Ventilating Scenarios (0.0030s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Ejecting Tactical Core (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Discharging Colored Ions (0.0100s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Replicating Ion Colors (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Faction Diagnostics (0.0114s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Buffering Hackers (0.0211s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Inverting Death (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Linear Field Variance (0.0130s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Charging Marks (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Differentiating Marks (0.1230s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Range Manifolds (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Purging ROFs (0.0065s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Manipulating Speeds (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Grouping Flow Fields (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Designing Fleets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Technologies (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Gesticulating Starfields (0.0155s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Pinpointing Distant Planets (0.0190s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Categorizing All Planets (0.0030s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Organizing Commands (0.0170s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Holding Ship Parts For Comfort (0.1635s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Re-Aligning Objectives (0.0110s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0040s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Augmenting Infusers (0.0110s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Infusing (0.0100s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Load Surrogates (0.0310s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Locate Dictionaries (0.0040s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Set Stage (0.0110s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Reversing Particle Flux (4.1426s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Background Radiation Taste Test (0.0230s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Windshield Wiping (0.0040s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Last Organizational Modeling (0.0580s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 6:25:59 PM 3.001 SINGLEP Stimulate Modulation (0.0210s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Tip Servos (0.0040s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Design New Fleet Logo (0.0091s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Ogle Enemy Logo (0.0050s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 6:25:59 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1013 5/21/2021 6:25:59 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Final Checks (0.3560s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Load Historical Documents (0.0020s) 5/21/2021 6:25:59 PM 3.001 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Reversing Particle Flux (4.1s) Final Checks (0.4s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 6:27:34 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 6:27:34 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 14802487 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 6:27:35 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 6:27:35 PM 3.001 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/21/2021 6:27:35 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:39 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:39 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:39 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:39 PM 3.001 SINGLEP Generate Partial Map Complete 228ms 5/21/2021 6:27:42 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.15 seconds ago. 5/21/2021 6:27:48 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:48 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:27:48 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:48 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:48 PM 3.001 SINGLEP Generate Partial Map Complete 36ms 5/21/2021 6:27:51 PM 3.001 SINGLEP Start Generate Partial Map with Clusters and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:51 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 13 planets 5/21/2021 6:27:51 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/21/2021 6:27:52 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:52 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:52 PM 3.001 SINGLEP Generate Partial Map Complete 350ms 5/21/2021 6:27:55 PM 3.001 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:55 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:55 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:55 PM 3.001 SINGLEP Generate Partial Map Complete 38ms 5/21/2021 6:27:58 PM 3.001 SINGLEP Start Generate Partial Map with Concentric and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:58 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:58 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:58 PM 3.001 SINGLEP Generate Partial Map Complete 16ms 5/21/2021 6:28:01 PM 3.001 SINGLEP Start Generate Partial Map with Encapsulated and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:01 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:01 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:01 PM 3.001 SINGLEP Generate Partial Map Complete 21ms 5/21/2021 6:28:04 PM 3.001 SINGLEP Start Generate Partial Map with D18Bubbles and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:04 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:04 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:04 PM 3.001 SINGLEP Generate Partial Map Complete 28ms 5/21/2021 6:28:11 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:11 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:28:11 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:11 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:11 PM 3.001 SINGLEP Generate Partial Map Complete 36ms 5/21/2021 6:28:13 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.79 seconds ago. 5/21/2021 6:28:16 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:16 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:16 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:16 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:19 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 272669524 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:19 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:19 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:19 PM 3.001 SINGLEP Generate Partial Map Complete 49ms 5/21/2021 6:28:20 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 45672816 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:20 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:20 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:20 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:22 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.38 seconds ago. 5/21/2021 6:28:24 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 163397509 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:24 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:24 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:24 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:25 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 848727389 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:25 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:25 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:25 PM 3.001 SINGLEP Generate Partial Map Complete 25ms 5/21/2021 6:28:29 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.44 seconds ago. 5/21/2021 6:28:31 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 693867851 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:31 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:28:31 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:31 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:31 PM 3.001 SINGLEP Generate Partial Map Complete 54ms 5/21/2021 6:28:34 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 693867851 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:34 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:34 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:34 PM 3.001 SINGLEP Generate Partial Map Complete 129ms 5/21/2021 6:28:36 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 85994480 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:36 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:36 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:36 PM 3.001 SINGLEP Generate Partial Map Complete 120ms 5/21/2021 6:28:39 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.39 seconds ago. 5/21/2021 6:28:41 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 947705322 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:41 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:41 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:41 PM 3.001 SINGLEP Generate Partial Map Complete 84ms 5/21/2021 6:28:42 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 679401358 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:43 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:43 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:43 PM 3.001 SINGLEP Generate Partial Map Complete 158ms 5/21/2021 6:28:46 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 485882300 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:46 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:46 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:46 PM 3.001 SINGLEP Generate Partial Map Complete 85ms 5/21/2021 6:28:54 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 319312399 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:54 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:54 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:54 PM 3.001 SINGLEP Generate Partial Map Complete 84ms 5/21/2021 6:29:01 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 319312399 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:01 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:01 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:01 PM 3.001 SINGLEP Generate Partial Map Complete 63ms 5/21/2021 6:29:04 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.47 seconds ago. 5/21/2021 6:29:06 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:06 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:06 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:06 PM 3.001 SINGLEP Generate Partial Map Complete 90ms 5/21/2021 6:29:22 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:22 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:22 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:22 PM 3.001 SINGLEP Generate Partial Map Complete 86ms 5/21/2021 6:29:27 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:27 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:27 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:27 PM 3.001 SINGLEP Generate Partial Map Complete 81ms 5/21/2021 6:29:30 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.28 seconds ago. 5/21/2021 6:29:33 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 201461685 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:33 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:33 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:33 PM 3.001 SINGLEP Generate Partial Map Complete 210ms 5/21/2021 6:29:54 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 201461685 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:54 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:54 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:54 PM 3.001 SINGLEP Generate Partial Map Complete 290ms 5/21/2021 6:30:45 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 21 created, 0 removed, 21 active. Fleets: 101 created, 0 removed, 101 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/21/2021 6:30:54 PM 3.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/RogueBadger1\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 6:30:54 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 6:30:54 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 6:30:54 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/21/2021 6:30:54 PM 3.001 SINGLEP Finish load save in 384.6ms 5/21/2021 7:07:37 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 23,076 created, 0 removed, 23,076 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 74 created, 21 removed, 53 active. Fleets: 163 created, 1 removed, 162 active. GameCommands: 176 created, 2 removed, 174 active. GE_Others: 250 created, 0 removed, 250 active. GE_Shots: 604 created, 0 removed, 604 active. GE_Squads: 8,385 created, 2,025 removed, 6,360 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 15 created, 14 removed, 1 active. ========================================== 5/21/2021 9:51:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 9:51:35 PM SINGLEP Boot up FleetOS (0.1440s) 5/21/2021 9:51:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 9:51:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.4560s) 5/21/2021 9:51:36 PM SINGLEP Inspect Aft Hatches (0.0360s) 5/21/2021 9:51:36 PM SINGLEP Found 316 xml files in 94 folders in 27ms 5/21/2021 9:51:36 PM SINGLEP Check For Extra Modules (0.3100s) 5/21/2021 9:51:36 PM SINGLEP 316 Xml Files Parsed in 283ms 5/21/2021 9:51:36 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Game Version: 3.002 5/21/2021 9:51:36 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0070s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Generating Framerates (0.0030s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Update mod and expansion statuses! 5/21/2021 9:51:36 PM 3.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 9:51:36 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 9:51:36 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/21/2021 9:51:36 PM 3.002 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 8ms 5/21/2021 9:51:36 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.1960s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Remembering Alamo (0.0130s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Boot Audio Comms (0.0050s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Establish Individual Audio Links (0.0204s) 5/21/2021 9:51:37 PM 3.002 SINGLEP No resolution change was required. 5/21/2021 9:51:37 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 9:51:37 PM 3.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 9:51:37 PM 3.002 SINGLEP Refresh Optical Lensing (0.0070s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0200s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Calculate Odds Of Success (0.0170s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Briefly Panic (0.2270s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/21/2021 9:51:37 PM 3.002 SINGLEP Install Confidence Routines (0.3130s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Bring Commander Interface Online (0.0660s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Motivate All Crews (0.0350s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Locating Available Networks (0.0630s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Externalizing Patterns (0.0180s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Hooking Externals (0.0050s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Handlizing Hooks (0.0080s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Disengaging Constants (0.0260s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Late Axionic Computations (0.1712s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Searching For Particle Forms (0.2393s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Weighing Options (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Poking At Status Indicators (0.0200s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Discovering States Of Matter (0.0230s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Searching For A Leader (0.0240s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0230s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0240s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Connecting to Fleet Command (0.0220s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Advice (0.0180s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Degaussing Advice (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Reading Alien Diaries (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Naming All Known Planets (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Remembering Speeds (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0370s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Synthesizing Vocals (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Investigating Map Signatures (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Ventilating Scenarios (0.0030s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0100s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Discharging Colored Ions (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Faction Diagnostics (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Buffering Hackers (0.0190s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Inverting Death (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Linear Field Variance (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Charging Marks (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Differentiating Marks (0.1160s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Range Manifolds (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Purging ROFs (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Manipulating Speeds (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Designing Fleets (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Technologies (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Injecting Galactic Variables (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Wiping Down Starfields (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Browsing Distant Planets (0.0150s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Categorizing All Planets (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Organizing Commands (0.0170s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Disassembling And Reassembling Ship Parts (0.1540s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Re-Aligning Objectives (0.0090s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0050s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Issuing Orders (0.0060s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Infusing (0.0130s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Load Surrogates (0.0320s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Locate Dictionaries (0.0040s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Set Stage (0.0110s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Download Memories To Dark Obelisk (3.0779s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Post-Proton Surge (0.0153s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Background Radiation Taste Test (0.0210s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Windshield Wiping (0.0050s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Last Organizational Modeling (0.0610s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 9:51:42 PM 3.002 SINGLEP Stimulate Modulation (0.0250s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Tip Servos (0.0040s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Design New Fleet Logo (0.0080s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Ogle Enemy Logo (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1014 5/21/2021 9:51:42 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Final Checks (0.3261s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Load Historical Documents (0.0030s) 5/21/2021 9:51:42 PM 3.002 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Download Memories To Dark Obelisk (3.1s) Final Checks (0.3s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 9:52:03 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2021 9:52:18 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 9:52:18 PM SINGLEP Boot up FleetOS (0.1224s) 5/21/2021 9:52:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 9:52:18 PM SINGLEP Check System Logs For Rogue Intelligence (0.2120s) 5/21/2021 9:52:19 PM SINGLEP Inspect Aft Hatches (0.0240s) 5/21/2021 9:52:19 PM SINGLEP Found 316 xml files in 94 folders in 24ms 5/21/2021 9:52:19 PM SINGLEP Check For Extra Modules (0.2620s) 5/21/2021 9:52:19 PM SINGLEP 316 Xml Files Parsed in 236ms 5/21/2021 9:52:19 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Game Version: 3.002 5/21/2021 9:52:19 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0090s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0080s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Generating Framerates (0.0030s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Update mod and expansion statuses! 5/21/2021 9:52:19 PM 3.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 9:52:19 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 9:52:19 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0299s) 5/21/2021 9:52:19 PM 3.002 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms 5/21/2021 9:52:19 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.0190s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Remembering Alamo (0.0110s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Boot Audio Comms (0.0050s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Establish Individual Audio Links (0.0150s) 5/21/2021 9:52:19 PM 3.002 SINGLEP No resolution change was required. 5/21/2021 9:52:19 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 9:52:19 PM 3.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 9:52:19 PM 3.002 SINGLEP Refresh Optical Lensing (0.0070s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0150s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Calculate Odds Of Success (0.0160s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Briefly Panic (0.2160s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/21/2021 9:52:19 PM 3.002 SINGLEP Install Confidence Routines (0.3100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Bring Commander Interface Online (0.0630s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Motivate All Crews (0.0350s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Locating Available Networks (0.0150s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Externalizing Patterns (0.0250s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Hooking Externals (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Handlizing Hooks (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Disengaging Constants (0.0200s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Late Axionic Computations (0.0340s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Searching For Particle Forms (0.0850s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Weighing Options (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Poking At Status Indicators (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Searching For A Leader (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Connecting to Fleet Command (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Advice (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Degaussing Advice (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Reading Alien Diaries (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Naming All Known Planets (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Remembering Speeds (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Synthesizing Vocals (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Investigating Map Signatures (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Ventilating Scenarios (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0090s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Discharging Colored Ions (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Faction Diagnostics (0.0110s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Buffering Hackers (0.0190s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Inverting Death (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Linear Field Variance (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Charging Marks (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Differentiating Marks (0.1160s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Range Manifolds (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Purging ROFs (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Manipulating Speeds (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Detecting Projectiles (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Designing Fleets (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Technologies (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Cleansing Starfields (0.0090s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Mopping Up Distant Planets (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Categorizing All Planets (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Organizing Commands (0.0150s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Jailbreaking Favorite Ship Parts (0.1380s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Re-Aligning Objectives (0.0120s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Issuing Orders (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Infusing (0.0130s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Load Surrogates (0.0310s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Locate Dictionaries (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Set Stage (0.0110s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Investigating Meaning Of Life (1.3379s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Post-Proton Surge (0.0140s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Background Radiation Taste Test (0.0210s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Windshield Wiping (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Last Organizational Modeling (0.0502s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 9:52:22 PM 3.002 SINGLEP Stimulate Modulation (0.0210s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Tip Servos (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0050s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Design New Fleet Logo (0.0090s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Ogle Enemy Logo (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 9:52:22 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1014 5/21/2021 9:52:22 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Final Checks (0.2940s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Load Historical Documents (0.0040s) 5/21/2021 9:52:22 PM 3.002 SINGLEP 4.1 seconds total load time. Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Investigating Meaning Of Life (1.3s) Final Checks (0.3s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 9:52:44 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 9:52:51 PM 3.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/RogueBadger1\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 9:52:52 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 9:52:52 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 9:52:52 PM 3.002 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/21/2021 9:52:52 PM 3.002 SINGLEP Finish load save in 458.4ms 5/21/2021 10:38:59 PM 3.002 SINGLEP Logged Achievement To Steam Off to the Dire Graveyard 5/21/2021 11:03:34 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,097 created, 0 removed, 18,097 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 254 created, 28 removed, 226 active. Fleets: 163 created, 1 removed, 162 active. GameCommands: 263 created, 12 removed, 251 active. GE_Others: 250 created, 0 removed, 250 active. GE_Shots: 1,010 created, 0 removed, 1,010 active. GE_Squads: 17,374 created, 9,617 removed, 7,757 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 170 created, 170 removed, 0 active. ========================================== 7/31/2021 3:29:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/31/2021 3:29:46 PM SINGLEP Boot up FleetOS (0.1760s) 7/31/2021 3:29:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2021 3:29:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.3500s) 7/31/2021 3:29:47 PM SINGLEP Inspect Aft Hatches (0.2530s) 7/31/2021 3:29:47 PM SINGLEP Found 339 xml files in 98 folders in 22ms 7/31/2021 3:29:48 PM SINGLEP Check For Extra Modules (0.8080s) 7/31/2021 3:29:48 PM SINGLEP 339 Xml Files Parsed in 786ms 7/31/2021 3:29:48 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Game Version: 3.309 7/31/2021 3:29:48 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Update mod and expansion statuses! 7/31/2021 3:29:48 PM 3.309 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/31/2021 3:29:48 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/31/2021 3:29:48 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 7/31/2021 3:29:48 PM 3.309 SINGLEP 339 Xml Files Checked For Exp/Mod Status in 7ms 7/31/2021 3:29:48 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2040s) 7/31/2021 3:29:48 PM 3.309 SINGLEP No resolution change was required. 7/31/2021 3:29:48 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2021 3:29:48 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/31/2021 3:29:48 PM 3.309 SINGLEP Remembering Alamo (0.0420s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Calculate Odds Of Success (0.0430s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Briefly Panic (0.6381s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Install Confidence Routines (0.4773s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Late Axionic Computations (0.3330s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0520s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Ejecting Tactical Core (0.0720s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Grouping Flow Fields (0.1303s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Listening To Starfields (0.0137s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Detecting Distant Planets (0.0310s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.0990s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Re-Aligning Objectives (0.0440s) 7/31/2021 3:29:52 PM 3.309 SINGLEP Designing Antimatter Grid (2.6181s) 7/31/2021 3:29:52 PM 3.309 SINGLEP Post-Proton Surge (0.0252s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Last Organizational Modeling (0.0700s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Stimulate Modulation (0.0279s) 7/31/2021 3:29:53 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1034 7/31/2021 3:29:53 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 7/31/2021 3:29:53 PM 3.309 SINGLEP DELAYED1: Info: will dump 791 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/31/2021 3:29:53 PM 3.309 SINGLEP Final Checks (0.3091s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/31/2021 3:29:53 PM 3.309 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Inspect Aft Hatches (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Designing Antimatter Grid (2.6s) Final Checks (0.3s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Hello Steam user 'Dismiss' 7/31/2021 3:31:47 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\A Tale Of Two Stars.save Source1: AnythingElse Source3: LoadingQuickStart 7/31/2021 3:31:47 PM 3.309 SINGLEP PlayerAccount Dismiss has now been put in control of faction 7. 7/31/2021 3:31:47 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 11 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/31/2021 3:31:47 PM 3.309 SINGLEP loading as template 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AIReserves. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiAIZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction CPALogic. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction Mercenary. 7/31/2021 3:31:47 PM 3.309 SINGLEP Finish load save in 252.5ms 7/31/2021 3:31:47 PM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 564924637 and planet count 50 and 22 factions (AnythingElse LoadingQuickStart) 7/31/2021 3:31:47 PM 3.309 SINGLEP Fixed 1034 missing planet factions. 7/31/2021 3:31:47 PM 3.309 SINGLEP Generate Partial Map Complete 62ms 7/31/2021 3:31:47 PM 3.309 SINGLEP Start Generate FULL Map with Honeycomb and seed 564924637 and planet count 50 and 22 factions (AnythingElse LoadingQuickStart) 7/31/2021 3:31:47 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/31/2021 3:31:48 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 7/31/2021 3:31:48 PM 3.309 SINGLEP Generate FULL Map Complete 206ms 7/31/2021 3:31:48 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 7/31/2021 5:07:06 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/31/2021 5:07:06 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 3/6/2022 4:33:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 4:33:42 PM SINGLEP Boot up FleetOS (0.1630s) 3/6/2022 4:33:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 4:33:43 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 4:33:43 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.4310s) 3/6/2022 4:33:43 PM 4.000 SINGLEP Inspect Aft Hatches (0.1950s) 3/6/2022 4:33:43 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 33ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Check For Extra Modules (0.8900s) 3/6/2022 4:33:44 PM 4.000 SINGLEP 351 Xml Files Parsed in 850ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0410s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 4:33:44 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 4:33:44 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 4:33:44 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/6/2022 4:33:44 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.2990s) 3/6/2022 4:33:45 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 4:33:45 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 4:33:45 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 4:33:45 PM 4.000 SINGLEP Remembering Alamo (0.3830s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Calculate Odds Of Success (0.1750s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Briefly Panic (0.1770s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Install Confidence Routines (0.4110s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 4:33:46 PM 4.000 SINGLEP Late Axionic Computations (0.3030s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Acquiring Towel (0.0190s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0652s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Ejecting Tactical Core (0.0910s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Grouping Flow Fields (0.0410s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Wiping Down Starfields (0.1090s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Reconstituting Distant Planets (0.1180s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Calculating Firing Cones (0.0140s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Disassembling And Reassembling Ship Parts (0.2360s) 3/6/2022 4:33:47 PM 4.000 SINGLEP Re-Aligning Objectives (0.0700s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Recording Result: 42 (1.0000s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Post-Proton Surge (0.0158s) 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED9 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED10 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED11 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED12 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED13 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED14 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED15 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED16 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED17 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED18 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED19 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED20 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED21 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED22 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED23 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED24 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED25 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED26 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP Background Radiation Taste Test (0.0430s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Windshield Wiping (0.1770s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Last Organizational Modeling (0.2170s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Stimulate Modulation (0.1730s) 3/6/2022 4:33:48 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 4:33:48 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED27 TID41 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 4:33:48 PM 4.000 SINGLEP We got 0 campaign's data when deserializing 3/6/2022 4:33:48 PM 4.000 SINGLEP Final Checks (0.3047s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Load Historical Documents (0.0030s) 3/6/2022 4:33:49 PM 4.000 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Recording Result: 42 (1.0s) Final Checks (0.3s) 3/6/2022 4:33:49 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 9:08:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 9:08:49 PM SINGLEP Boot up FleetOS (0.1620s) 3/6/2022 9:08:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 9:08:49 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 9:08:49 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.3070s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Inspect Aft Hatches (0.0310s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 35ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Check For Extra Modules (0.4080s) 3/6/2022 9:08:49 PM 4.000 SINGLEP 351 Xml Files Parsed in 366ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 9:08:49 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 9:08:49 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 9:08:49 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/6/2022 9:08:49 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/6/2022 9:08:50 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 9:08:50 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 9:08:50 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 9:08:50 PM 4.000 SINGLEP Remembering Alamo (0.0940s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Calculate Odds Of Success (0.1510s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Briefly Panic (0.1740s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Install Confidence Routines (0.4080s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 9:08:50 PM 4.000 SINGLEP Late Axionic Computations (0.1910s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Acquiring Towel (0.0150s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0150s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Ejecting Tactical Core (0.0600s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Grouping Flow Fields (0.0320s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Weepinig Over Starfields (0.0960s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Cleaning Distant Planets (0.1120s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Calculating Firing Cones (0.0110s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Demoting Insubordinate Ship Parts (0.2690s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Re-Aligning Objectives (0.0650s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Printing Paper Copies Of All Data Banks (1.0537s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Post-Proton Surge (0.0136s) 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED1 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED2 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED3 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED4 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED5 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED6 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED7 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED8 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED9 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED10 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED11 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED12 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED13 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED14 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED15 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED16 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED17 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED18 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED19 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED20 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED21 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED22 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED23 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED24 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED25 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED26 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP Background Radiation Taste Test (0.0430s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Windshield Wiping (0.1300s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Last Organizational Modeling (0.2022s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Stimulate Modulation (0.1190s) 3/6/2022 9:08:53 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 9:08:53 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 9:08:53 PM 4.000 SINGLEP DELAYED27 TID32 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 9:08:53 PM 4.000 SINGLEP We got 19 campaign's data when deserializing 3/6/2022 9:08:53 PM 4.000 SINGLEP Final Checks (0.3280s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Load Historical Documents (0.0040s) 3/6/2022 9:08:53 PM 4.000 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Demoting Insubordinate Ship Parts (0.3s) Printing Paper Copies Of All Data Banks (1.1s) Final Checks (0.3s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 9:09:24 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP loading as template 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/6/2022 9:09:25 PM 4.000 SINGLEP Finish load save in 267ms 3/6/2022 9:09:25 PM 4.000 SINGLEP DELAYED28 TID8 Start Generate FULL Map with Realistic and seed 1972844317 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 3/6/2022 9:09:25 PM 4.000 SINGLEP DELAYED29 TID8 Map structure generated in 260ms. 3/6/2022 9:39:59 PM 4.000 SINGLEP DELAYED30 TID39 Logged Achievement To Steam Research Grant 3/6/2022 10:14:48 PM 4.000 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ModalOKTallBase.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00051] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00033] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in <70cf71df584341b8b9021d9abe612eed>:0 3/6/2022 10:15:57 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:15:57 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:16:09 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1\basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:16:09 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:16:09 PM 4.000 SINGLEP Finish load save in 166ms 3/6/2022 10:19:16 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:19:16 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED31 TID24 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED32 TID24 Map structure generated in 0ms. 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED33 TID24 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/6/2022 10:20:34 PM 4.000 SINGLEP Exception in planet tooltip text generation at stage 41:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x0040f] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/6/2022 10:21:21 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:21:21 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:22:32 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1\basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:22:32 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:22:32 PM 4.000 SINGLEP Finish load save in 141ms 3/6/2022 10:39:36 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:39:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 10:39:50 PM SINGLEP Boot up FleetOS (0.1620s) 3/6/2022 10:39:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 10:39:51 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 10:39:51 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.2645s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Inspect Aft Hatches (0.0260s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 30ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Check For Extra Modules (0.4010s) 3/6/2022 10:39:51 PM 4.000 SINGLEP 351 Xml Files Parsed in 364ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 10:39:51 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 10:39:51 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 10:39:51 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/6/2022 10:39:51 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/6/2022 10:39:51 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 10:39:51 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 10:39:51 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 10:39:51 PM 4.000 SINGLEP Remembering Alamo (0.0940s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Calculate Odds Of Success (0.1680s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Briefly Panic (0.1740s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Install Confidence Routines (0.3860s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 10:39:52 PM 4.000 SINGLEP Late Axionic Computations (0.2000s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Acquiring Towel (0.0180s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0180s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Ejecting Tactical Core (0.0680s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Grouping Flow Fields (0.0340s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Propping Up Starfields (0.0980s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Screening Distant Planets (0.1080s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Calculating Firing Cones (0.0120s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Disassembling And Reassembling Ship Parts (0.2340s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Re-Aligning Objectives (0.0700s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Uncoupling Aft Ports (1.0475s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Post-Proton Surge (0.0150s) 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED9 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED10 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED11 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED12 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED13 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED14 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED15 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED16 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED17 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED18 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED19 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED20 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED21 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED22 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED23 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED24 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED25 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED26 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP Background Radiation Taste Test (0.0370s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Windshield Wiping (0.1343s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Last Organizational Modeling (0.2011s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Stimulate Modulation (0.1980s) 3/6/2022 10:39:54 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 10:39:54 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED27 TID13 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 10:39:55 PM 4.000 SINGLEP We got 21 campaign's data when deserializing 3/6/2022 10:39:55 PM 4.000 SINGLEP Final Checks (0.3124s) 3/6/2022 10:39:55 PM 4.000 SINGLEP Load Historical Documents (0.0030s) 3/6/2022 10:39:55 PM 4.000 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Uncoupling Aft Ports (1.0s) Final Checks (0.3s) 3/6/2022 10:39:55 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 10:39:59 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:39:59 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:40:00 PM 4.000 SINGLEP Finish load save in 491ms 3/6/2022 10:45:50 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:45:50 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:46:52 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:46:52 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:46:52 PM 4.000 SINGLEP Finish load save in 138ms 3/6/2022 11:00:01 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/7/2022 11:33:36 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2022 11:33:36 AM SINGLEP Boot up FleetOS (0.1560s) 3/7/2022 11:33:36 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2022 11:33:36 AM 4.000 SINGLEP Game Version: 4.000 3/7/2022 11:33:36 AM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.3979s) 3/7/2022 11:33:36 AM 4.000 SINGLEP Inspect Aft Hatches (0.1800s) 3/7/2022 11:33:36 AM 4.000 SINGLEP Found 351 xml files in 125 folders in 37ms 3/7/2022 11:33:37 AM 4.000 SINGLEP Check For Extra Modules (1.0190s) 3/7/2022 11:33:37 AM 4.000 SINGLEP 351 Xml Files Parsed in 977ms 3/7/2022 11:33:37 AM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/7/2022 11:33:37 AM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0080s) 3/7/2022 11:33:38 AM 4.000 SINGLEP Bring Cloaking Systems Online (0.0320s) 3/7/2022 11:33:38 AM 4.000 SINGLEP Update mod and expansion statuses! 3/7/2022 11:33:38 AM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/7/2022 11:33:38 AM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/7/2022 11:33:38 AM 4.000 SINGLEP Check Nearby Stellar Masses (0.0380s) 3/7/2022 11:33:38 AM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 8ms 3/7/2022 11:33:38 AM 4.000 SINGLEP Pruning Excess Brain Cells (0.3060s) 3/7/2022 11:33:38 AM 4.000 SINGLEP No resolution change was required. 3/7/2022 11:33:38 AM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2022 11:33:38 AM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2022 11:33:38 AM 4.000 SINGLEP Remembering Alamo (0.3980s) 3/7/2022 11:33:38 AM 4.000 SINGLEP Calculate Odds Of Success (0.1550s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Briefly Panic (0.1820s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Install Confidence Routines (0.4130s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/7/2022 11:33:39 AM 4.000 SINGLEP Late Axionic Computations (0.3340s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Acquiring Towel (0.0160s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Inhibiting Visual Scans (0.0471s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Ejecting Tactical Core (0.0581s) 3/7/2022 11:33:39 AM 4.000 SINGLEP Grouping Flow Fields (0.0320s) 3/7/2022 11:33:40 AM 4.000 SINGLEP Ignoring Starfields (0.1080s) 3/7/2022 11:33:40 AM 4.000 SINGLEP Mapping Distant Planets (0.1180s) 3/7/2022 11:33:40 AM 4.000 SINGLEP Calculating Firing Cones (0.0110s) 3/7/2022 11:33:40 AM 4.000 SINGLEP Divulge Ship Part Schematics To Enemy (0.2870s) 3/7/2022 11:33:40 AM 4.000 SINGLEP Re-Aligning Objectives (0.0620s) 3/7/2022 11:33:41 AM 4.000 SINGLEP Check for Magnetic Feedback (1.0268s) 3/7/2022 11:33:41 AM 4.000 SINGLEP Post-Proton Surge (0.0122s) 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED9 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED10 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED11 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED12 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED13 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED14 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED15 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED16 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED17 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED18 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED19 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED20 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED21 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED22 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED23 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED24 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED25 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/7/2022 11:33:41 AM 4.000 SINGLEP DELAYED26 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/7/2022 11:33:41 AM 4.000 SINGLEP Background Radiation Taste Test (0.0420s) 3/7/2022 11:33:41 AM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/7/2022 11:33:41 AM 4.000 SINGLEP Windshield Wiping (0.1680s) 3/7/2022 11:33:42 AM 4.000 SINGLEP Last Organizational Modeling (0.1980s) 3/7/2022 11:33:42 AM 4.000 SINGLEP Stimulate Modulation (0.1210s) 3/7/2022 11:33:42 AM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/7/2022 11:33:42 AM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/7/2022 11:33:42 AM 4.000 SINGLEP DELAYED27 TID15 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/7/2022 11:33:42 AM 4.000 SINGLEP We got 21 campaign's data when deserializing 3/7/2022 11:33:42 AM 4.000 SINGLEP Final Checks (0.3077s) 3/7/2022 11:33:42 AM 4.000 SINGLEP Load Historical Documents (0.0050s) 3/7/2022 11:33:42 AM 4.000 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Divulge Ship Part Schematics To Enemy (0.3s) Check for Magnetic Feedback (1.0s) Final Checks (0.3s) 3/7/2022 11:33:42 AM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/7/2022 11:33:47 AM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/7/2022 11:33:47 AM 4.000 SINGLEP Clearing player accounts. 3/7/2022 11:33:47 AM 4.000 SINGLEP Finish load save in 479ms 3/7/2022 12:21:17 PM 4.000 SINGLEP DELAYED28 TID14 Logged Achievement To Steam The Way Home 3/7/2022 12:56:13 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/8/2022 5:49:13 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/8/2022 5:49:13 PM SINGLEP Boot up FleetOS (0.1562s) 3/8/2022 5:49:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2022 5:49:13 PM 4.001 SINGLEP Game Version: 4.001 3/8/2022 5:49:13 PM 4.001 SINGLEP Check System Logs For Rogue Intelligence (0.4400s) 3/8/2022 5:49:14 PM 4.001 SINGLEP Inspect Aft Hatches (0.1810s) 3/8/2022 5:49:14 PM 4.001 SINGLEP Found 359 xml files in 125 folders in 32ms 3/8/2022 5:49:15 PM 4.001 SINGLEP Check For Extra Modules (0.9052s) 3/8/2022 5:49:15 PM 4.001 SINGLEP 359 Xml Files Parsed in 868ms 3/8/2022 5:49:15 PM 4.001 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/8/2022 5:49:15 PM 4.001 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/8/2022 5:49:15 PM 4.001 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/8/2022 5:49:15 PM 4.001 SINGLEP Update mod and expansion statuses! 3/8/2022 5:49:15 PM 4.001 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/8/2022 5:49:15 PM 4.001 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/8/2022 5:49:15 PM 4.001 SINGLEP Check Nearby Stellar Masses (0.0410s) 3/8/2022 5:49:15 PM 4.001 SINGLEP 359 Xml Files Checked For Exp/Mod Status in 7ms 3/8/2022 5:49:15 PM 4.001 SINGLEP Pruning Excess Brain Cells (0.3040s) 3/8/2022 5:49:15 PM 4.001 SINGLEP No resolution change was required. 3/8/2022 5:49:15 PM 4.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2022 5:49:15 PM 4.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2022 5:49:15 PM 4.001 SINGLEP Remembering Alamo (0.3920s) 3/8/2022 5:49:15 PM 4.001 SINGLEP Calculate Odds Of Success (0.1531s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Briefly Panic (0.1790s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Install Confidence Routines (0.3790s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/8/2022 5:49:16 PM 4.001 SINGLEP Late Axionic Computations (0.3120s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Acquiring Towel (0.0200s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Inhibiting Visual Scans (0.0643s) 3/8/2022 5:49:16 PM 4.001 SINGLEP Ejecting Tactical Core (0.0886s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Grouping Flow Fields (0.0360s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Taunting Starfields (0.1120s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Digitising Distant Planets (0.1180s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Calculating Firing Cones (0.0130s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Scrapping Extra Ship Parts (0.2330s) 3/8/2022 5:49:17 PM 4.001 SINGLEP Re-Aligning Objectives (0.0660s) 3/8/2022 5:49:18 PM 4.001 SINGLEP Run Ground Wires To All Spacecraft (1.0126s) 3/8/2022 5:49:18 PM 4.001 SINGLEP Post-Proton Surge (0.0140s) 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED9 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED10 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED11 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED12 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED13 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED14 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED15 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED16 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED17 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED18 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED19 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED20 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED21 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED22 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED23 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED24 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED25 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/8/2022 5:49:18 PM 4.001 SINGLEP DELAYED26 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/8/2022 5:49:18 PM 4.001 SINGLEP Background Radiation Taste Test (0.0430s) 3/8/2022 5:49:18 PM 4.001 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/8/2022 5:49:18 PM 4.001 SINGLEP Windshield Wiping (0.1670s) 3/8/2022 5:49:19 PM 4.001 SINGLEP Last Organizational Modeling (0.2000s) 3/8/2022 5:49:19 PM 4.001 SINGLEP Stimulate Modulation (0.1970s) 3/8/2022 5:49:19 PM 4.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/8/2022 5:49:19 PM 4.001 SINGLEP Order Cores By Seniority (0.0050s) 3/8/2022 5:49:19 PM 4.001 SINGLEP DELAYED27 TID5 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/8/2022 5:49:19 PM 4.001 SINGLEP We got 21 campaign's data when deserializing 3/8/2022 5:49:19 PM 4.001 SINGLEP Final Checks (0.2867s) 3/8/2022 5:49:19 PM 4.001 SINGLEP Load Historical Documents (0.0040s) 3/8/2022 5:49:19 PM 4.001 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Run Ground Wires To All Spacecraft (1.0s) Final Checks (0.3s) 3/8/2022 5:49:19 PM 4.001 SINGLEP Hello Steam user 'Dismiss' 3/8/2022 5:49:25 PM 4.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/8/2022 5:49:25 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 5:49:25 PM 4.001 SINGLEP Finish load save in 516ms 3/8/2022 5:52:06 PM 4.001 SINGLEP No resolution change was required. 3/8/2022 5:52:06 PM 4.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2022 5:52:06 PM 4.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2022 6:55:30 PM 4.001 SINGLEP DELAYED28 TID12 Logged Achievement To Steam Miffed 3/8/2022 6:56:40 PM 4.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4001_FirstFixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/8/2022 6:56:40 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:57:45 PM 4.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/8/2022 6:57:45 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:57:45 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:57:45 PM 4.001 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/8/2022 6:57:45 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:57:45 PM 4.001 SINGLEP loading as template 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/8/2022 6:57:45 PM 4.001 SINGLEP Finish load save in 82ms 3/8/2022 6:57:45 PM 4.001 SINGLEP DELAYED29 TID12 Start Generate Partial Map with Realistic and seed 226214002 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/8/2022 6:57:45 PM 4.001 SINGLEP DELAYED30 TID12 Map structure generated in 239ms. 3/8/2022 6:57:45 PM 4.001 SINGLEP DELAYED31 TID12 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/8/2022 6:57:45 PM 4.001 SINGLEP DELAYED32 TID12 Generate Partial Map Complete 288ms Seed: 226214002 3/8/2022 6:57:51 PM 4.001 SINGLEP DELAYED33 TID9 Start Generate Partial Map with Concentric and seed 226214002 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/8/2022 6:57:51 PM 4.001 SINGLEP DELAYED34 TID9 Map structure generated in 4ms. 3/8/2022 6:57:51 PM 4.001 SINGLEP DELAYED35 TID9 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/8/2022 6:57:51 PM 4.001 SINGLEP DELAYED36 TID9 Generate Partial Map Complete 15ms Seed: 226214002 3/8/2022 6:57:55 PM 4.001 SINGLEP DELAYED37 TID19 Start Generate Partial Map with D18Rings and seed 226214002 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/8/2022 6:57:55 PM 4.001 SINGLEP DELAYED38 TID19 Map structure generated in 13ms. 3/8/2022 6:57:55 PM 4.001 SINGLEP DELAYED39 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/8/2022 6:57:55 PM 4.001 SINGLEP DELAYED40 TID19 Generate Partial Map Complete 25ms Seed: 226214002 3/8/2022 6:58:00 PM 4.001 SINGLEP DELAYED41 TID23 Start Generate Partial Map with D18Swirl and seed 226214002 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/8/2022 6:58:00 PM 4.001 SINGLEP DELAYED42 TID23 Map structure generated in 19ms. 3/8/2022 6:58:00 PM 4.001 SINGLEP DELAYED43 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/8/2022 6:58:00 PM 4.001 SINGLEP DELAYED44 TID23 Generate Partial Map Complete 35ms Seed: 226214002 3/8/2022 6:58:11 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:58:14 PM 4.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/8/2022 6:58:14 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:58:14 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:58:14 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 6:58:14 PM 4.001 SINGLEP loading as template 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/8/2022 6:58:14 PM 4.001 SINGLEP Finish load save in 57ms 3/8/2022 6:58:14 PM 4.001 SINGLEP DELAYED45 TID31 Start Generate Partial Map with Realistic and seed 511416260 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/8/2022 6:58:14 PM 4.001 SINGLEP DELAYED46 TID31 Map structure generated in 198ms. 3/8/2022 6:58:14 PM 4.001 SINGLEP DELAYED47 TID31 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/8/2022 6:58:14 PM 4.001 SINGLEP DELAYED48 TID31 Generate Partial Map Complete 211ms Seed: 511416260 3/8/2022 7:17:19 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 7:17:23 PM 4.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/8/2022 7:17:23 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 7:17:23 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 7:17:23 PM 4.001 SINGLEP Clearing player accounts. 3/8/2022 7:17:23 PM 4.001 SINGLEP loading as template 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/8/2022 7:17:23 PM 4.001 SINGLEP Finish load save in 59ms 3/8/2022 7:17:23 PM 4.001 SINGLEP DELAYED49 TID16 Start Generate Partial Map with Realistic and seed 1068129236 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/8/2022 7:17:23 PM 4.001 SINGLEP DELAYED50 TID16 Map structure generated in 306ms. 3/8/2022 7:17:23 PM 4.001 SINGLEP DELAYED51 TID16 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/8/2022 7:17:23 PM 4.001 SINGLEP DELAYED52 TID16 Generate Partial Map Complete 318ms Seed: 1068129236 3/8/2022 7:17:24 PM 4.001 SINGLEP DELAYED53 TID31 Start Generate Partial Map with Realistic and seed 1058545220 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED54 TID31 Map structure generated in 244ms. 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED55 TID31 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED56 TID31 Generate Partial Map Complete 265ms Seed: 1058545220 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED57 TID27 Start Generate Partial Map with Realistic and seed 1058545220 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED58 TID27 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/8/2022 7:17:25 PM 4.001 SINGLEP DELAYED59 TID27 Generate Partial Map Complete 30ms Seed: 1058545220 3/8/2022 7:17:25 PM 4.001 SINGLEP Clearing player accounts. 3/9/2022 10:29:16 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/9/2022 10:29:16 AM SINGLEP Boot up FleetOS (0.1711s) 3/9/2022 10:29:16 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2022 10:29:16 AM 4.002 SINGLEP Game Version: 4.002 3/9/2022 10:29:16 AM 4.002 SINGLEP Check System Logs For Rogue Intelligence (0.4270s) 3/9/2022 10:29:17 AM 4.002 SINGLEP Inspect Aft Hatches (0.1990s) 3/9/2022 10:29:17 AM 4.002 SINGLEP Found 360 xml files in 125 folders in 36ms 3/9/2022 10:29:18 AM 4.002 SINGLEP Check For Extra Modules (0.9660s) 3/9/2022 10:29:18 AM 4.002 SINGLEP 360 Xml Files Parsed in 924ms 3/9/2022 10:29:18 AM 4.002 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/9/2022 10:29:18 AM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/9/2022 10:29:18 AM 4.002 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/9/2022 10:29:18 AM 4.002 SINGLEP Update mod and expansion statuses! 3/9/2022 10:29:18 AM 4.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/9/2022 10:29:18 AM 4.002 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/9/2022 10:29:18 AM 4.002 SINGLEP Check Nearby Stellar Masses (0.0370s) 3/9/2022 10:29:18 AM 4.002 SINGLEP 360 Xml Files Checked For Exp/Mod Status in 6ms 3/9/2022 10:29:18 AM 4.002 SINGLEP Pruning Excess Brain Cells (0.3180s) 3/9/2022 10:29:18 AM 4.002 SINGLEP No resolution change was required. 3/9/2022 10:29:18 AM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2022 10:29:18 AM 4.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/9/2022 10:29:18 AM 4.002 SINGLEP Remembering Alamo (0.4021s) 3/9/2022 10:29:19 AM 4.002 SINGLEP Calculate Odds Of Success (0.1570s) 3/9/2022 10:29:19 AM 4.002 SINGLEP Briefly Panic (0.1990s) 3/9/2022 10:29:19 AM 4.002 SINGLEP Install Confidence Routines (0.3860s) 3/9/2022 10:29:19 AM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/9/2022 10:29:19 AM 4.002 SINGLEP Late Axionic Computations (0.3240s) 3/9/2022 10:29:19 AM 4.002 SINGLEP Acquiring Towel (0.0190s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Inhibiting Visual Scans (0.0440s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Ejecting Tactical Core (0.0740s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Grouping Flow Fields (0.0370s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Sucking In Starfields (0.1020s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Pinpointing Distant Planets (0.1150s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Calculating Firing Cones (0.0130s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Declaring Ship Part Sovereignty (0.2590s) 3/9/2022 10:29:20 AM 4.002 SINGLEP Re-Aligning Objectives (0.0670s) 3/9/2022 10:29:21 AM 4.002 SINGLEP Weaponizing Cryonics (1.0631s) 3/9/2022 10:29:21 AM 4.002 SINGLEP Post-Proton Surge (0.0150s) 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED9 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED10 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED11 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED12 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED13 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED14 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED15 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED16 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED17 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED18 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED19 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED20 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED21 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED22 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED23 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED24 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED25 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/9/2022 10:29:21 AM 4.002 SINGLEP DELAYED26 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/9/2022 10:29:21 AM 4.002 SINGLEP Background Radiation Taste Test (0.0450s) 3/9/2022 10:29:21 AM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/9/2022 10:29:21 AM 4.002 SINGLEP Windshield Wiping (0.1830s) 3/9/2022 10:29:22 AM 4.002 SINGLEP Last Organizational Modeling (0.2120s) 3/9/2022 10:29:22 AM 4.002 SINGLEP Stimulate Modulation (0.2030s) 3/9/2022 10:29:22 AM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/9/2022 10:29:22 AM 4.002 SINGLEP Order Cores By Seniority (0.0050s) 3/9/2022 10:29:22 AM 4.002 SINGLEP DELAYED27 TID5 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/9/2022 10:29:22 AM 4.002 SINGLEP We got 21 campaign's data when deserializing 3/9/2022 10:29:22 AM 4.002 SINGLEP Final Checks (0.3039s) 3/9/2022 10:29:22 AM 4.002 SINGLEP Load Historical Documents (0.0040s) 3/9/2022 10:29:22 AM 4.002 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.0s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Declaring Ship Part Sovereignty (0.3s) Weaponizing Cryonics (1.1s) Final Checks (0.3s) 3/9/2022 10:29:22 AM 4.002 SINGLEP Hello Steam user 'Dismiss' 3/9/2022 10:29:55 AM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 3/9/2022 10:29:55 AM 4.002 SINGLEP Clearing player accounts. 3/9/2022 10:29:55 AM 4.002 SINGLEP Clearing player accounts. 3/9/2022 10:29:55 AM 4.002 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/9/2022 10:29:55 AM 4.002 SINGLEP Clearing player accounts. 3/9/2022 10:29:55 AM 4.002 SINGLEP loading as template 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/9/2022 10:29:55 AM 4.002 SINGLEP Finish load save in 262ms 3/9/2022 10:29:55 AM 4.002 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00023] in <75d536c604b04641852191e40f05f82b>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <72c5c87e2a7e4f629085b0e967b53d8a>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/9/2022 10:29:55 AM 4.002 SINGLEP DELAYED28 TID14 Start Generate FULL Map with Realistic and seed 1862799370 and planet count 80 and 12 factions (AnythingElse LoadingQuickStart) Logging OFF 3/9/2022 10:29:55 AM 4.002 SINGLEP DELAYED29 TID14 Setting quickstart campaign type to: HumanityAscendant 3/9/2022 10:29:56 AM 4.002 SINGLEP DELAYED30 TID14 Map structure generated in 289ms. 3/9/2022 10:29:56 AM 4.002 SINGLEP DELAYED31 TID20 Fixed incorrect count of ships to be granted. Was 6, now 10 Paralysis Minefield from Other Defensive Schematic Server 3/9/2022 10:50:56 AM 4.002 SINGLEP DELAYED32 TID17 Fixed incorrect count of ships to be granted. Was 2, now 10 Grenade Launcher Turret from Turret Schematic Server 3/9/2022 1:17:45 PM 4.002 SINGLEP DELAYED33 TID25 Logged Achievement To Steam Lots Of Metal 3/9/2022 1:19:34 PM 4.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4002_MacrophageLive Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/9/2022 1:19:34 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 1:34:22 PM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 3/9/2022 1:34:22 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 1:34:22 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 1:34:22 PM 4.002 SINGLEP Clearing player accounts. 3/9/2022 1:34:22 PM 4.002 SINGLEP loading as template 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/9/2022 1:34:22 PM 4.002 SINGLEP Finish load save in 81ms 3/9/2022 1:34:22 PM 4.002 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00023] in <75d536c604b04641852191e40f05f82b>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <840a78b1269f4ce59e1c34693ecb56d9>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <72c5c87e2a7e4f629085b0e967b53d8a>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED34 TID27 Start Generate FULL Map with Realistic and seed 1146883448 and planet count 80 and 12 factions (AnythingElse LoadingQuickStart) Logging OFF 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED35 TID27 Setting quickstart campaign type to: HumanityAscendant 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED36 TID27 Map structure generated in 220ms. 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED37 TID6 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED38 TID6 Fixed incorrect count of ships to be granted. Was 2, now 10 Spider Turret from Turret Schematic Server 3/9/2022 1:34:22 PM 4.002 SINGLEP DELAYED39 TID6 Fixed incorrect count of ships to be granted. Was 2, now 10 Fusion Turret from Turret Schematic Server 3/9/2022 2:06:57 PM 4.002 SINGLEP DELAYED40 TID7 Memory not cleaned up properly at RapidAntiLeakPoolable 'Hacking_SelfUnitWithSubSelection_Base-GetMinAndMaxCostToHackForSidebar-eligibleTargets' of type Arcen.Universal.List`1[Arcen.AIW2.Core.SafeSquadWrapper] 3/9/2022 2:32:07 PM 4.002 SINGLEP Clearing player accounts. 3/10/2022 10:49:23 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/10/2022 10:49:23 AM SINGLEP Boot up FleetOS (0.1690s) 3/10/2022 10:49:23 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/10/2022 10:49:23 AM 4.002 SINGLEP Game Version: 4.002 3/10/2022 10:49:23 AM 4.002 SINGLEP Check System Logs For Rogue Intelligence (0.2870s) 3/10/2022 10:49:23 AM 4.002 SINGLEP Inspect Aft Hatches (0.0300s) 3/10/2022 10:49:23 AM 4.002 SINGLEP Found 360 xml files in 125 folders in 40ms 3/10/2022 10:49:24 AM 4.002 SINGLEP Check For Extra Modules (0.4340s) 3/10/2022 10:49:24 AM 4.002 SINGLEP 360 Xml Files Parsed in 376ms 3/10/2022 10:49:24 AM 4.002 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/10/2022 10:49:24 AM 4.002 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/10/2022 10:49:24 AM 4.002 SINGLEP Bring Cloaking Systems Online (0.0310s) 3/10/2022 10:49:24 AM 4.002 SINGLEP Update mod and expansion statuses! 3/10/2022 10:49:24 AM 4.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/10/2022 10:49:24 AM 4.002 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/10/2022 10:49:24 AM 4.002 SINGLEP Check Nearby Stellar Masses (0.0320s) 3/10/2022 10:49:24 AM 4.002 SINGLEP 360 Xml Files Checked For Exp/Mod Status in 4ms 3/10/2022 10:49:24 AM 4.002 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/10/2022 10:49:24 AM 4.002 SINGLEP No resolution change was required. 3/10/2022 10:49:24 AM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2022 10:49:24 AM 4.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/10/2022 10:49:24 AM 4.002 SINGLEP Remembering Alamo (0.0980s) 3/10/2022 10:49:24 AM 4.002 SINGLEP Calculate Odds Of Success (0.1570s) 3/10/2022 10:49:24 AM 4.002 SINGLEP Briefly Panic (0.2050s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Install Confidence Routines (0.4190s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/10/2022 10:49:25 AM 4.002 SINGLEP Late Axionic Computations (0.2131s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Acquiring Towel (0.0210s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Inhibiting Visual Scans (0.0200s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Ejecting Tactical Core (0.0750s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Grouping Flow Fields (0.0420s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Berating Starfields (0.1170s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Breaking Distant Planets (0.1310s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Calculating Firing Cones (0.0140s) 3/10/2022 10:49:25 AM 4.002 SINGLEP Holding Ship Parts For Comfort (0.2470s) 3/10/2022 10:49:26 AM 4.002 SINGLEP Re-Aligning Objectives (0.0640s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Polarize Deflectors (1.0910s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Post-Proton Surge (0.0140s) 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED9 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED10 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED11 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED12 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED13 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED14 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED15 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED16 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED17 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED18 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED19 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED20 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED21 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED22 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED23 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED24 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED25 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED26 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 10:49:27 AM 4.002 SINGLEP Background Radiation Taste Test (0.0420s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Windshield Wiping (0.1270s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Last Organizational Modeling (0.2020s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Stimulate Modulation (0.1920s) 3/10/2022 10:49:27 AM 4.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/10/2022 10:49:27 AM 4.002 SINGLEP Order Cores By Seniority (0.0050s) 3/10/2022 10:49:27 AM 4.002 SINGLEP DELAYED27 TID20 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/10/2022 10:49:27 AM 4.002 SINGLEP We got 21 campaign's data when deserializing 3/10/2022 10:49:27 AM 4.002 SINGLEP Final Checks (0.2905s) 3/10/2022 10:49:27 AM 4.002 SINGLEP Load Historical Documents (0.0030s) 3/10/2022 10:49:27 AM 4.002 SINGLEP 4.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Polarize Deflectors (1.1s) Final Checks (0.3s) 3/10/2022 10:49:28 AM 4.002 SINGLEP Hello Steam user 'Dismiss' 3/10/2022 10:49:37 AM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 10:49:37 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 10:49:38 AM 4.002 SINGLEP Finish load save in 543ms 3/10/2022 11:46:51 AM 4.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4002_MacrophageLive Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/10/2022 11:46:51 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:47:20 AM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 11:47:20 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:47:20 AM 4.002 SINGLEP Finish load save in 205ms 3/10/2022 11:47:31 AM 4.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4002_MacrophageLive Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/10/2022 11:47:31 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:47:36 AM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 11:47:36 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:47:37 AM 4.002 SINGLEP Finish load save in 159ms 3/10/2022 11:47:50 AM 4.002 SINGLEP DELAYED28 TID27 spawnOutguardGroup at 2403: Requesting group Spire Archivist on planet Lumina at 400000,400000 at time 2403 3/10/2022 11:47:53 AM 4.002 SINGLEP DELAYED29 TID8 spawnOutguardGroup at 2403: Requesting group Spire Archivist on planet Drakon at 400000,400000 at time 2403 3/10/2022 11:48:16 AM 4.002 SINGLEP DELAYED30 TID27 spawnOutguardGroup at 2409: Requesting group Spire Archivist on planet Drakon at 400000,400000 at time 2409 3/10/2022 11:48:36 AM 4.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4002_MacrophageLive Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/10/2022 11:48:36 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:48:40 AM 4.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 11:48:40 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:48:41 AM 4.002 SINGLEP Finish load save in 156ms 3/10/2022 11:48:52 AM 4.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4002_MacrophageLive Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/10/2022 11:48:52 AM 4.002 SINGLEP Clearing player accounts. 3/10/2022 11:52:41 AM 4.002 SINGLEP No resolution change was required. 3/10/2022 11:52:41 AM 4.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2022 11:52:41 AM 4.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/10/2022 1:57:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/10/2022 1:57:45 PM SINGLEP Boot up FleetOS (0.1591s) 3/10/2022 1:57:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/10/2022 1:57:46 PM 4.003 SINGLEP Game Version: 4.003 3/10/2022 1:57:46 PM 4.003 SINGLEP Check System Logs For Rogue Intelligence (0.3882s) 3/10/2022 1:57:46 PM 4.003 SINGLEP Inspect Aft Hatches (0.1753s) 3/10/2022 1:57:46 PM 4.003 SINGLEP Found 361 xml files in 126 folders in 30ms 3/10/2022 1:57:47 PM 4.003 SINGLEP Check For Extra Modules (1.0761s) 3/10/2022 1:57:47 PM 4.003 SINGLEP 361 Xml Files Parsed in 1,040ms 3/10/2022 1:57:47 PM 4.003 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/10/2022 1:57:47 PM 4.003 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/10/2022 1:57:47 PM 4.003 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/10/2022 1:57:47 PM 4.003 SINGLEP Update mod and expansion statuses! 3/10/2022 1:57:47 PM 4.003 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/10/2022 1:57:47 PM 4.003 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/10/2022 1:57:47 PM 4.003 SINGLEP Check Nearby Stellar Masses (0.0360s) 3/10/2022 1:57:47 PM 4.003 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 7ms 3/10/2022 1:57:48 PM 4.003 SINGLEP Pruning Excess Brain Cells (0.3150s) 3/10/2022 1:57:48 PM 4.003 SINGLEP No resolution change was required. 3/10/2022 1:57:48 PM 4.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2022 1:57:48 PM 4.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/10/2022 1:57:48 PM 4.003 SINGLEP Remembering Alamo (0.3921s) 3/10/2022 1:57:48 PM 4.003 SINGLEP Calculate Odds Of Success (0.1560s) 3/10/2022 1:57:48 PM 4.003 SINGLEP Briefly Panic (0.1870s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Install Confidence Routines (0.4070s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/10/2022 1:57:49 PM 4.003 SINGLEP Late Axionic Computations (0.3290s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Acquiring Towel (0.0170s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Inhibiting Visual Scans (0.0350s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Ejecting Tactical Core (0.0650s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Grouping Flow Fields (0.0340s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Taunting Starfields (0.1010s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Detecting Distant Planets (0.1210s) 3/10/2022 1:57:49 PM 4.003 SINGLEP Calculating Firing Cones (0.0110s) 3/10/2022 1:57:50 PM 4.003 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2670s) 3/10/2022 1:57:50 PM 4.003 SINGLEP Re-Aligning Objectives (0.0660s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Breaking Nuclear Bonds (1.0496s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Post-Proton Surge (0.0150s) 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED1 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED2 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED3 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED4 TID30 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED5 TID30 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED6 TID30 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED7 TID30 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED8 TID30 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED9 TID30 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED10 TID30 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED11 TID30 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED12 TID30 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED13 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED14 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED15 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED16 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED17 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED18 TID30 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED19 TID30 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED20 TID30 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED21 TID30 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED22 TID30 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED23 TID30 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED24 TID30 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED25 TID30 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED26 TID30 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 1:57:51 PM 4.003 SINGLEP Background Radiation Taste Test (0.0440s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Windshield Wiping (0.1740s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Last Organizational Modeling (0.2080s) 3/10/2022 1:57:51 PM 4.003 SINGLEP Stimulate Modulation (0.1200s) 3/10/2022 1:57:51 PM 4.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/10/2022 1:57:51 PM 4.003 SINGLEP Order Cores By Seniority (0.0050s) 3/10/2022 1:57:51 PM 4.003 SINGLEP DELAYED27 TID20 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/10/2022 1:57:52 PM 4.003 SINGLEP We got 21 campaign's data when deserializing 3/10/2022 1:57:52 PM 4.003 SINGLEP Final Checks (0.3350s) 3/10/2022 1:57:52 PM 4.003 SINGLEP Load Historical Documents (0.0050s) 3/10/2022 1:57:52 PM 4.003 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Kicking Ship Parts Down Elevator Shaft (0.3s) Breaking Nuclear Bonds (1.0s) Final Checks (0.3s) 3/10/2022 1:57:52 PM 4.003 SINGLEP Hello Steam user 'Dismiss' 3/10/2022 1:57:59 PM 4.003 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2/basic2v2.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 1:57:59 PM 4.003 SINGLEP Clearing player accounts. 3/10/2022 1:58:00 PM 4.003 SINGLEP Finish load save in 602ms 3/10/2022 2:05:06 PM 4.003 SINGLEP DELAYED28 TID32 spawnOutguardGroup at 1871: Requesting group Spire Archivist on planet Ersh at 400000,400000 at time 1871 3/10/2022 2:05:15 PM 4.003 SINGLEP DELAYED29 TID5 spawnOutguardGroup at 1871: Requesting group Spire Archivist on planet Arrarat at 400000,400000 at time 1871 3/10/2022 2:41:20 PM 4.003 SINGLEP DELAYED30 TID30 spawnOutguardGroup at 2679: Requesting group Spire Archivist on planet Lumina at 400000,400000 at time 2679 3/10/2022 3:04:57 PM 4.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4003_Corrosion Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/10/2022 3:13:36 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/10/2022 3:13:36 PM SINGLEP Boot up FleetOS (0.1650s) 3/10/2022 3:13:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/10/2022 3:13:37 PM 4.003 SINGLEP Game Version: 4.003 3/10/2022 3:13:37 PM 4.003 SINGLEP Check System Logs For Rogue Intelligence (0.3010s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Inspect Aft Hatches (0.0310s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Found 361 xml files in 126 folders in 32ms 3/10/2022 3:13:37 PM 4.003 SINGLEP Check For Extra Modules (0.4070s) 3/10/2022 3:13:37 PM 4.003 SINGLEP 361 Xml Files Parsed in 369ms 3/10/2022 3:13:37 PM 4.003 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Update mod and expansion statuses! 3/10/2022 3:13:37 PM 4.003 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/10/2022 3:13:37 PM 4.003 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/10/2022 3:13:37 PM 4.003 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/10/2022 3:13:37 PM 4.003 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 4ms 3/10/2022 3:13:37 PM 4.003 SINGLEP Pruning Excess Brain Cells (0.0520s) 3/10/2022 3:13:37 PM 4.003 SINGLEP No resolution change was required. 3/10/2022 3:13:37 PM 4.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2022 3:13:37 PM 4.003 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/10/2022 3:13:37 PM 4.003 SINGLEP Remembering Alamo (0.0860s) 3/10/2022 3:13:37 PM 4.003 SINGLEP Calculate Odds Of Success (0.1510s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Briefly Panic (0.1850s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Install Confidence Routines (0.4220s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/10/2022 3:13:38 PM 4.003 SINGLEP Late Axionic Computations (0.1970s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Acquiring Towel (0.0160s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Inhibiting Visual Scans (0.0150s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Ejecting Tactical Core (0.0640s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Grouping Flow Fields (0.0310s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Hoping Starfields Are Nice (0.1030s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Blowing Up Distant Planets (0.1130s) 3/10/2022 3:13:38 PM 4.003 SINGLEP Calculating Firing Cones (0.0110s) 3/10/2022 3:13:39 PM 4.003 SINGLEP Offending Sentient Ship Parts (0.2340s) 3/10/2022 3:13:39 PM 4.003 SINGLEP Re-Aligning Objectives (0.0680s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Toy With Natives On Nearby Planet (1.0208s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Post-Proton Surge (0.0130s) 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED9 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED10 TID7 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED11 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED12 TID7 Could not find a faction with name that is eligible to be random for MapAlterer 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED13 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED14 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED15 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED16 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED17 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED18 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED19 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED20 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED21 TID7 Could not find a faction with name that is eligible to be random for SpireRelated 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED22 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED23 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED24 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED25 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED26 TID7 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/10/2022 3:13:40 PM 4.003 SINGLEP Background Radiation Taste Test (0.0410s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Windshield Wiping (0.1270s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Last Organizational Modeling (0.2460s) 3/10/2022 3:13:40 PM 4.003 SINGLEP Stimulate Modulation (0.1330s) 3/10/2022 3:13:40 PM 4.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/10/2022 3:13:40 PM 4.003 SINGLEP Order Cores By Seniority (0.0040s) 3/10/2022 3:13:40 PM 4.003 SINGLEP DELAYED27 TID23 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/10/2022 3:13:41 PM 4.003 SINGLEP We got 21 campaign's data when deserializing 3/10/2022 3:13:41 PM 4.003 SINGLEP Final Checks (0.3201s) 3/10/2022 3:13:41 PM 4.003 SINGLEP Load Historical Documents (0.0030s) 3/10/2022 3:13:41 PM 4.003 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Toy With Natives On Nearby Planet (1.0s) Final Checks (0.3s) 3/10/2022 3:13:41 PM 4.003 SINGLEP Hello Steam user 'Dismiss' 3/10/2022 3:13:44 PM 4.003 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2/basic2v2.save Source1: AnythingElse Source3: LoadingSaveGame 3/10/2022 3:13:44 PM 4.003 SINGLEP Clearing player accounts. 3/10/2022 3:13:44 PM 4.003 SINGLEP Finish load save in 597ms 3/10/2022 7:25:08 PM 4.003 SINGLEP DELAYED28 TID17 spawnOutguardGroup at 3714: Requesting group Spire Archivist on planet Asteroid at 400000,400000 at time 3714 3/10/2022 8:17:09 PM 4.003 SINGLEP DELAYED29 TID7 Economic Command Station is not fleet leader of of fleet Asteroid Cmd, but instead another ship Military Command Station #35181 Dismiss on Asteroid is. Deleting self to fix. 3/10/2022 8:26:31 PM 4.003 SINGLEP DELAYED30 TID13 Reconquest Seeding for DeMarco: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/10/2022 9:09:29 PM 4.003 SINGLEP Clearing player accounts. 3/11/2022 10:47:18 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/11/2022 10:47:18 AM SINGLEP Boot up FleetOS (0.1750s) 3/11/2022 10:47:19 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/11/2022 10:47:19 AM 4.004 SINGLEP Game Version: 4.004 3/11/2022 10:47:19 AM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.2810s) 3/11/2022 10:47:19 AM 4.004 SINGLEP Inspect Aft Hatches (0.0340s) 3/11/2022 10:47:19 AM 4.004 SINGLEP Found 361 xml files in 126 folders in 31ms 3/11/2022 10:47:19 AM 4.004 SINGLEP Check For Extra Modules (0.4510s) 3/11/2022 10:47:19 AM 4.004 SINGLEP 361 Xml Files Parsed in 413ms 3/11/2022 10:47:19 AM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/11/2022 10:47:19 AM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/11/2022 10:47:19 AM 4.004 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/11/2022 10:47:19 AM 4.004 SINGLEP Update mod and expansion statuses! 3/11/2022 10:47:19 AM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/11/2022 10:47:19 AM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/11/2022 10:47:19 AM 4.004 SINGLEP Check Nearby Stellar Masses (0.0350s) 3/11/2022 10:47:19 AM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 8ms 3/11/2022 10:47:20 AM 4.004 SINGLEP Pruning Excess Brain Cells (0.3320s) 3/11/2022 10:47:20 AM 4.004 SINGLEP No resolution change was required. 3/11/2022 10:47:20 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/11/2022 10:47:20 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/11/2022 10:47:20 AM 4.004 SINGLEP Remembering Alamo (0.3920s) 3/11/2022 10:47:20 AM 4.004 SINGLEP Calculate Odds Of Success (0.1470s) 3/11/2022 10:47:20 AM 4.004 SINGLEP Briefly Panic (0.1860s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Install Confidence Routines (0.4090s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/11/2022 10:47:21 AM 4.004 SINGLEP Late Axionic Computations (0.3120s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Acquiring Towel (0.0160s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Inhibiting Visual Scans (0.0340s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Ejecting Tactical Core (0.0560s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Grouping Flow Fields (0.0360s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Weepinig Over Starfields (0.0900s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Milking Distant Planets (0.1130s) 3/11/2022 10:47:21 AM 4.004 SINGLEP Calculating Firing Cones (0.0090s) 3/11/2022 10:47:22 AM 4.004 SINGLEP Violating Ship Part Bylaws (0.2720s) 3/11/2022 10:47:22 AM 4.004 SINGLEP Re-Aligning Objectives (0.0670s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Obfuscating Hulls (1.0375s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Post-Proton Surge (0.0135s) 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED9 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED10 TID13 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED11 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED12 TID13 Could not find a faction with name that is eligible to be random for MapAlterer 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED13 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED14 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED15 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED16 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED17 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED18 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED19 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED20 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED21 TID13 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED22 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED23 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED24 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED25 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED26 TID13 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 10:47:23 AM 4.004 SINGLEP Background Radiation Taste Test (0.0420s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Windshield Wiping (0.1910s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Last Organizational Modeling (0.2070s) 3/11/2022 10:47:23 AM 4.004 SINGLEP Stimulate Modulation (0.1200s) 3/11/2022 10:47:23 AM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/11/2022 10:47:23 AM 4.004 SINGLEP Order Cores By Seniority (0.0050s) 3/11/2022 10:47:23 AM 4.004 SINGLEP DELAYED27 TID20 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/11/2022 10:47:24 AM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/11/2022 10:47:24 AM 4.004 SINGLEP Final Checks (0.3280s) 3/11/2022 10:47:24 AM 4.004 SINGLEP Load Historical Documents (0.0040s) 3/11/2022 10:47:24 AM 4.004 SINGLEP 5.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Violating Ship Part Bylaws (0.3s) Obfuscating Hulls (1.0s) Final Checks (0.3s) 3/11/2022 10:47:24 AM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/11/2022 10:47:28 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic2v2/basic2v2.save Source1: AnythingElse Source3: LoadingSaveGame 3/11/2022 10:47:28 AM 4.004 SINGLEP Clearing player accounts. 3/11/2022 10:47:29 AM 4.004 SINGLEP Finish load save in 588ms 3/11/2022 11:25:44 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/11/2022 11:25:44 AM 4.004 SINGLEP Clearing player accounts. 3/11/2022 11:27:48 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 3/11/2022 11:27:48 AM 4.004 SINGLEP Clearing player accounts. 3/11/2022 11:27:48 AM 4.004 SINGLEP Clearing player accounts. 3/11/2022 11:27:48 AM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/11/2022 11:27:48 AM 4.004 SINGLEP Clearing player accounts. 3/11/2022 11:27:48 AM 4.004 SINGLEP loading as template 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/11/2022 11:27:48 AM 4.004 SINGLEP Finish load save in 90ms 3/11/2022 11:27:48 AM 4.004 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/11/2022 11:27:48 AM 4.004 SINGLEP DELAYED28 TID25 Start Generate FULL Map with Realistic and seed 1960460593 and planet count 80 and 12 factions (AnythingElse LoadingQuickStart) Logging OFF 3/11/2022 11:27:48 AM 4.004 SINGLEP DELAYED29 TID25 Setting quickstart campaign type to: HumanityAscendant 3/11/2022 11:27:48 AM 4.004 SINGLEP DELAYED30 TID25 Map structure generated in 207ms. 3/11/2022 11:27:48 AM 4.004 SINGLEP DELAYED31 TID29 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 3/11/2022 11:27:48 AM 4.004 SINGLEP DELAYED32 TID29 Fixed incorrect count of ships to be granted. Was 2, now 10 Nucleophilic Turret from Turret Schematic Server 3/11/2022 1:26:20 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/11/2022 1:26:20 PM 4.004 SINGLEP Clearing player accounts. 3/11/2022 3:46:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/11/2022 3:46:52 PM SINGLEP Boot up FleetOS (0.1790s) 3/11/2022 3:46:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/11/2022 3:46:52 PM 4.004 SINGLEP Game Version: 4.004 3/11/2022 3:46:52 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.4350s) 3/11/2022 3:46:52 PM 4.004 SINGLEP Inspect Aft Hatches (0.1820s) 3/11/2022 3:46:52 PM 4.004 SINGLEP Found 361 xml files in 126 folders in 45ms 3/11/2022 3:46:53 PM 4.004 SINGLEP Check For Extra Modules (0.9382s) 3/11/2022 3:46:53 PM 4.004 SINGLEP 361 Xml Files Parsed in 887ms 3/11/2022 3:46:53 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/11/2022 3:46:53 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/11/2022 3:46:53 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0242s) 3/11/2022 3:46:53 PM 4.004 SINGLEP Update mod and expansion statuses! 3/11/2022 3:46:53 PM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/11/2022 3:46:53 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/11/2022 3:46:53 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/11/2022 3:46:53 PM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 6ms 3/11/2022 3:46:54 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.3032s) 3/11/2022 3:46:54 PM 4.004 SINGLEP No resolution change was required. 3/11/2022 3:46:54 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/11/2022 3:46:54 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/11/2022 3:46:54 PM 4.004 SINGLEP Remembering Alamo (0.4490s) 3/11/2022 3:46:55 PM 4.004 SINGLEP Calculate Odds Of Success (0.4181s) 3/11/2022 3:46:55 PM 4.004 SINGLEP Briefly Panic (0.3130s) 3/11/2022 3:46:55 PM 4.004 SINGLEP Install Confidence Routines (0.4410s) 3/11/2022 3:46:56 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/11/2022 3:46:56 PM 4.004 SINGLEP Late Axionic Computations (0.5500s) 3/11/2022 3:46:56 PM 4.004 SINGLEP Acquiring Towel (0.0210s) 3/11/2022 3:46:56 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0330s) 3/11/2022 3:46:56 PM 4.004 SINGLEP Ejecting Tactical Core (0.1098s) 3/11/2022 3:46:56 PM 4.004 SINGLEP Grouping Flow Fields (0.0310s) 3/11/2022 3:46:57 PM 4.004 SINGLEP Eating Starfields (0.6498s) 3/11/2022 3:46:57 PM 4.004 SINGLEP Ejecting Distant Planets (0.4883s) 3/11/2022 3:46:57 PM 4.004 SINGLEP Calculating Firing Cones (0.0120s) 3/11/2022 3:46:57 PM 4.004 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2790s) 3/11/2022 3:46:58 PM 4.004 SINGLEP Re-Aligning Objectives (0.0720s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Uncoupling Aft Ports (3.1996s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Post-Proton Surge (0.0140s) 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED9 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED10 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED11 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED12 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED13 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED14 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED15 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED16 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED17 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED18 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED19 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED20 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED21 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED22 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED23 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED24 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED25 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED26 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/11/2022 3:47:01 PM 4.004 SINGLEP Background Radiation Taste Test (0.0380s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Windshield Wiping (0.1550s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Last Organizational Modeling (0.2050s) 3/11/2022 3:47:01 PM 4.004 SINGLEP Stimulate Modulation (0.1190s) 3/11/2022 3:47:01 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/11/2022 3:47:01 PM 4.004 SINGLEP Order Cores By Seniority (0.0060s) 3/11/2022 3:47:01 PM 4.004 SINGLEP DELAYED27 TID41 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/11/2022 3:47:02 PM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/11/2022 3:47:02 PM 4.004 SINGLEP Final Checks (0.3540s) 3/11/2022 3:47:02 PM 4.004 SINGLEP Load Historical Documents (0.0050s) 3/11/2022 3:47:02 PM 4.004 SINGLEP 10.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Eating Starfields (0.6s) Ejecting Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.3s) Uncoupling Aft Ports (3.2s) Final Checks (0.4s) 3/11/2022 3:47:02 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/11/2022 3:47:36 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic3/basic3.save Source1: AnythingElse Source3: LoadingSaveGame 3/11/2022 3:47:36 PM 4.004 SINGLEP Clearing player accounts. 3/11/2022 3:47:36 PM 4.004 SINGLEP Finish load save in 438ms 3/11/2022 9:22:10 PM 4.004 SINGLEP DELAYED28 TID8 Reconquest Seeding for Rabin: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/11/2022 10:06:02 PM 4.004 SINGLEP DELAYED29 TID28 40920 Tried to create an entity that was already in the central registry! Harasser. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Harasser Corvette at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass450_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromAsync (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_2.b__16 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__15 (Arcen.AIW2.Core.Planet planet) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__7 () [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/11/2022 10:17:39 PM 4.004 SINGLEP DELAYED30 TID56 Reconquest Seeding for Finin: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/11/2022 10:22:28 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/11/2022 10:22:28 PM 4.004 SINGLEP Clearing player accounts. 3/11/2022 10:22:30 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic3/basic32.save Source1: AnythingElse Source3: LoadingSaveGame 3/11/2022 10:22:30 PM 4.004 SINGLEP Clearing player accounts. 3/11/2022 10:22:30 PM 4.004 SINGLEP Finish load save in 248ms 3/11/2022 10:23:05 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/11/2022 10:23:05 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:12:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/12/2022 3:12:43 PM SINGLEP Boot up FleetOS (0.1680s) 3/12/2022 3:12:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/12/2022 3:12:43 PM 4.004 SINGLEP Game Version: 4.004 3/12/2022 3:12:43 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.3600s) 3/12/2022 3:12:43 PM 4.004 SINGLEP Inspect Aft Hatches (0.1880s) 3/12/2022 3:12:43 PM 4.004 SINGLEP Found 361 xml files in 126 folders in 30ms 3/12/2022 3:12:44 PM 4.004 SINGLEP Check For Extra Modules (0.9420s) 3/12/2022 3:12:44 PM 4.004 SINGLEP 361 Xml Files Parsed in 907ms 3/12/2022 3:12:44 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/12/2022 3:12:44 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/12/2022 3:12:44 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0410s) 3/12/2022 3:12:44 PM 4.004 SINGLEP Update mod and expansion statuses! 3/12/2022 3:12:44 PM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/12/2022 3:12:44 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/12/2022 3:12:44 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0290s) 3/12/2022 3:12:44 PM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 5ms 3/12/2022 3:12:44 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.3330s) 3/12/2022 3:12:45 PM 4.004 SINGLEP No resolution change was required. 3/12/2022 3:12:45 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/12/2022 3:12:45 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/12/2022 3:12:45 PM 4.004 SINGLEP Remembering Alamo (0.4210s) 3/12/2022 3:12:45 PM 4.004 SINGLEP Calculate Odds Of Success (0.1510s) 3/12/2022 3:12:45 PM 4.004 SINGLEP Briefly Panic (0.1720s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Install Confidence Routines (0.3630s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/12/2022 3:12:46 PM 4.004 SINGLEP Late Axionic Computations (0.3310s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Acquiring Towel (0.0170s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0430s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Ejecting Tactical Core (0.0670s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Grouping Flow Fields (0.0340s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Viewing Starfields (0.0910s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Digitising Distant Planets (0.1060s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Calculating Firing Cones (0.0130s) 3/12/2022 3:12:46 PM 4.004 SINGLEP Wearing Ship Parts On Head (0.2510s) 3/12/2022 3:12:47 PM 4.004 SINGLEP Re-Aligning Objectives (0.0660s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Breaking Nuclear Bonds (1.0490s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Post-Proton Surge (0.0150s) 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED9 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED10 TID15 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED11 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED12 TID15 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED13 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED14 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED15 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED16 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED17 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED18 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED19 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED20 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED21 TID15 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED22 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED23 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED24 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED25 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED26 TID15 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:12:48 PM 4.004 SINGLEP Background Radiation Taste Test (0.0370s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Windshield Wiping (0.1710s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Last Organizational Modeling (0.2180s) 3/12/2022 3:12:48 PM 4.004 SINGLEP Stimulate Modulation (0.1730s) 3/12/2022 3:12:48 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/12/2022 3:12:48 PM 4.004 SINGLEP Order Cores By Seniority (0.0050s) 3/12/2022 3:12:48 PM 4.004 SINGLEP DELAYED27 TID9 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/12/2022 3:12:49 PM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/12/2022 3:12:49 PM 4.004 SINGLEP Final Checks (0.3008s) 3/12/2022 3:12:49 PM 4.004 SINGLEP Load Historical Documents (0.0030s) 3/12/2022 3:12:49 PM 4.004 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Wearing Ship Parts On Head (0.3s) Breaking Nuclear Bonds (1.0s) Final Checks (0.3s) 3/12/2022 3:12:49 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/12/2022 3:13:29 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/12/2022 3:13:29 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:13:30 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:13:30 PM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/12/2022 3:13:30 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:13:30 PM 4.004 SINGLEP loading as template 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:13:30 PM 4.004 SINGLEP Finish load save in 162ms 3/12/2022 3:13:30 PM 4.004 SINGLEP DELAYED28 TID29 Start Generate Partial Map with Realistic and seed 738840766 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/12/2022 3:13:30 PM 4.004 SINGLEP DELAYED29 TID29 Setting quickstart campaign type to: HumanityAscendant 3/12/2022 3:13:30 PM 4.004 SINGLEP DELAYED30 TID29 Map structure generated in 249ms. 3/12/2022 3:13:30 PM 4.004 SINGLEP DELAYED31 TID29 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/12/2022 3:13:30 PM 4.004 SINGLEP DELAYED32 TID29 Generate Partial Map Complete 327ms Seed: 738840766 3/12/2022 3:13:32 PM 4.004 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/12/2022 3:13:32 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:50 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/12/2022 3:14:50 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:50 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:50 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:50 PM 4.004 SINGLEP loading as template 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:14:50 PM 4.004 SINGLEP Finish load save in 59ms 3/12/2022 3:14:50 PM 4.004 SINGLEP DELAYED33 TID5 Start Generate Partial Map with Realistic and seed 1945750414 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/12/2022 3:14:50 PM 4.004 SINGLEP DELAYED34 TID5 Setting quickstart campaign type to: HumanityAscendant 3/12/2022 3:14:50 PM 4.004 SINGLEP DELAYED35 TID5 Map structure generated in 222ms. 3/12/2022 3:14:50 PM 4.004 SINGLEP DELAYED36 TID5 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/12/2022 3:14:50 PM 4.004 SINGLEP DELAYED37 TID5 Generate Partial Map Complete 232ms Seed: 1945750414 3/12/2022 3:14:53 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:59 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/12/2022 3:14:59 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:59 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:59 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:14:59 PM 4.004 SINGLEP loading as template 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:14:59 PM 4.004 SINGLEP Finish load save in 55ms 3/12/2022 3:14:59 PM 4.004 SINGLEP DELAYED38 TID27 Start Generate Partial Map with Realistic and seed 655813239 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/12/2022 3:14:59 PM 4.004 SINGLEP DELAYED39 TID27 Map structure generated in 230ms. 3/12/2022 3:14:59 PM 4.004 SINGLEP DELAYED40 TID27 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/12/2022 3:14:59 PM 4.004 SINGLEP DELAYED41 TID27 Generate Partial Map Complete 240ms Seed: 655813239 3/12/2022 3:14:59 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:15:06 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/12/2022 3:15:06 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:15:06 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:15:06 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:15:06 PM 4.004 SINGLEP loading as template 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:15:06 PM 4.004 SINGLEP Finish load save in 60ms 3/12/2022 3:15:06 PM 4.004 SINGLEP DELAYED42 TID14 Start Generate Partial Map with Realistic and seed 1414765262 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/12/2022 3:15:06 PM 4.004 SINGLEP DELAYED43 TID14 Setting quickstart campaign type to: HumanityAscendant 3/12/2022 3:15:06 PM 4.004 SINGLEP DELAYED44 TID14 Map structure generated in 322ms. 3/12/2022 3:15:06 PM 4.004 SINGLEP DELAYED45 TID14 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/12/2022 3:15:06 PM 4.004 SINGLEP DELAYED46 TID14 Generate Partial Map Complete 336ms Seed: 1414765262 3/12/2022 3:15:08 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/12/2022 3:18:02 PM SINGLEP Boot up FleetOS (0.1700s) 3/12/2022 3:18:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/12/2022 3:18:03 PM 4.004 SINGLEP Game Version: 4.004 3/12/2022 3:18:03 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.2924s) 3/12/2022 3:18:03 PM 4.004 SINGLEP Inspect Aft Hatches (0.0310s) 3/12/2022 3:18:03 PM 4.004 SINGLEP Found 361 xml files in 126 folders in 38ms 3/12/2022 3:18:03 PM 4.004 SINGLEP Check For Extra Modules (0.4230s) 3/12/2022 3:18:03 PM 4.004 SINGLEP 361 Xml Files Parsed in 379ms 3/12/2022 3:18:03 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/12/2022 3:18:03 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/12/2022 3:18:03 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/12/2022 3:18:03 PM 4.004 SINGLEP Update mod and expansion statuses! 3/12/2022 3:18:03 PM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/12/2022 3:18:03 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/12/2022 3:18:03 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0200s) 3/12/2022 3:18:03 PM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 5ms 3/12/2022 3:18:03 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.0660s) 3/12/2022 3:18:03 PM 4.004 SINGLEP No resolution change was required. 3/12/2022 3:18:03 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/12/2022 3:18:03 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/12/2022 3:18:03 PM 4.004 SINGLEP Remembering Alamo (0.1030s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Calculate Odds Of Success (0.1430s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Briefly Panic (0.1640s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Install Confidence Routines (0.3830s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/12/2022 3:18:04 PM 4.004 SINGLEP Late Axionic Computations (0.1830s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Acquiring Towel (0.0210s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0210s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Ejecting Tactical Core (0.0750s) 3/12/2022 3:18:04 PM 4.004 SINGLEP Grouping Flow Fields (0.0420s) 3/12/2022 3:18:05 PM 4.004 SINGLEP Eating Starfields (0.0910s) 3/12/2022 3:18:05 PM 4.004 SINGLEP Reconstituting Distant Planets (0.1130s) 3/12/2022 3:18:05 PM 4.004 SINGLEP Calculating Firing Cones (0.0130s) 3/12/2022 3:18:05 PM 4.004 SINGLEP Breaking In New Ship Parts (0.2410s) 3/12/2022 3:18:05 PM 4.004 SINGLEP Re-Aligning Objectives (0.0630s) 3/12/2022 3:18:06 PM 4.004 SINGLEP Uncoupling Aft Ports (0.9965s) 3/12/2022 3:18:06 PM 4.004 SINGLEP Post-Proton Surge (0.0151s) 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED9 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED10 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED11 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED12 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED13 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED14 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED15 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED16 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED17 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED18 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED19 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED20 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED21 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED22 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED23 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED24 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED25 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED26 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 3:18:06 PM 4.004 SINGLEP Background Radiation Taste Test (0.0350s) 3/12/2022 3:18:06 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/12/2022 3:18:06 PM 4.004 SINGLEP Windshield Wiping (0.1290s) 3/12/2022 3:18:06 PM 4.004 SINGLEP Last Organizational Modeling (0.2050s) 3/12/2022 3:18:07 PM 4.004 SINGLEP Stimulate Modulation (0.1820s) 3/12/2022 3:18:07 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/12/2022 3:18:07 PM 4.004 SINGLEP Order Cores By Seniority (0.0040s) 3/12/2022 3:18:06 PM 4.004 SINGLEP DELAYED27 TID10 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/12/2022 3:18:07 PM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/12/2022 3:18:07 PM 4.004 SINGLEP Final Checks (0.3050s) 3/12/2022 3:18:07 PM 4.004 SINGLEP Load Historical Documents (0.0030s) 3/12/2022 3:18:07 PM 4.004 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Uncoupling Aft Ports (1.0s) Final Checks (0.3s) 3/12/2022 3:18:07 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/12/2022 3:18:15 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/12/2022 3:18:15 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:15 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:15 PM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/12/2022 3:18:15 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:15 PM 4.004 SINGLEP loading as template 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:18:15 PM 4.004 SINGLEP Finish load save in 145ms 3/12/2022 3:18:15 PM 4.004 SINGLEP DELAYED28 TID11 Start Generate Partial Map with Realistic and seed 2122670221 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/12/2022 3:18:15 PM 4.004 SINGLEP DELAYED29 TID11 Setting quickstart campaign type to: HumanityAscendant 3/12/2022 3:18:16 PM 4.004 SINGLEP DELAYED30 TID11 Map structure generated in 245ms. 3/12/2022 3:18:16 PM 4.004 SINGLEP DELAYED31 TID11 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/12/2022 3:18:16 PM 4.004 SINGLEP DELAYED32 TID11 Generate Partial Map Complete 303ms Seed: 2122670221 3/12/2022 3:18:20 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:47 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 3/12/2022 3:18:47 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:47 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:47 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 3:18:47 PM 4.004 SINGLEP loading as template 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/12/2022 3:18:47 PM 4.004 SINGLEP Finish load save in 63ms 3/12/2022 3:18:47 PM 4.004 SINGLEP DELAYED33 TID11 Start Generate FULL Map with Realistic and seed 1943407835 and planet count 80 and 12 factions (AnythingElse LoadingQuickStart) Logging OFF 3/12/2022 3:18:47 PM 4.004 SINGLEP DELAYED34 TID11 Setting quickstart campaign type to: HumanityAscendant 3/12/2022 3:18:48 PM 4.004 SINGLEP DELAYED35 TID11 Map structure generated in 217ms. 3/12/2022 3:18:48 PM 4.004 SINGLEP DELAYED36 TID13 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 3/12/2022 3:42:50 PM 4.004 SINGLEP DELAYED37 TID8 Logged Achievement To Steam Abandon All Cookies Ye Who Enter Here 3/12/2022 4:45:27 PM 4.004 SINGLEP ResetMainCameraOrientation: 3/12/2022 5:04:11 PM 4.004 SINGLEP DELAYED38 TID23 Raid Engine #2114 AI Sentinels on Boole is sending a wave against Dismiss 3/12/2022 5:49:10 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 8:10:19 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/12/2022 8:10:19 PM SINGLEP Boot up FleetOS (0.1800s) 3/12/2022 8:10:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/12/2022 8:10:19 PM 4.004 SINGLEP Game Version: 4.004 3/12/2022 8:10:19 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.2790s) 3/12/2022 8:10:19 PM 4.004 SINGLEP Inspect Aft Hatches (0.0350s) 3/12/2022 8:10:19 PM 4.004 SINGLEP Found 361 xml files in 126 folders in 38ms 3/12/2022 8:10:20 PM 4.004 SINGLEP Check For Extra Modules (0.4410s) 3/12/2022 8:10:20 PM 4.004 SINGLEP 361 Xml Files Parsed in 397ms 3/12/2022 8:10:20 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/12/2022 8:10:20 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/12/2022 8:10:20 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0250s) 3/12/2022 8:10:20 PM 4.004 SINGLEP Update mod and expansion statuses! 3/12/2022 8:10:20 PM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/12/2022 8:10:20 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/12/2022 8:10:20 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/12/2022 8:10:20 PM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 9ms 3/12/2022 8:10:20 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/12/2022 8:10:20 PM 4.004 SINGLEP No resolution change was required. 3/12/2022 8:10:20 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/12/2022 8:10:20 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/12/2022 8:10:20 PM 4.004 SINGLEP Remembering Alamo (0.0950s) 3/12/2022 8:10:20 PM 4.004 SINGLEP Calculate Odds Of Success (0.1380s) 3/12/2022 8:10:20 PM 4.004 SINGLEP Briefly Panic (0.2050s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Install Confidence Routines (0.4500s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/12/2022 8:10:21 PM 4.004 SINGLEP Late Axionic Computations (0.2360s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Acquiring Towel (0.0190s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0180s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Ejecting Tactical Core (0.0620s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Grouping Flow Fields (0.0400s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Scattering Starfields (0.1180s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Destroying Distant Planets (0.1210s) 3/12/2022 8:10:21 PM 4.004 SINGLEP Calculating Firing Cones (0.0120s) 3/12/2022 8:10:22 PM 4.004 SINGLEP Holding Ship Parts For Comfort (0.3190s) 3/12/2022 8:10:22 PM 4.004 SINGLEP Re-Aligning Objectives (0.0690s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Reformatting Navigation (1.0103s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Post-Proton Surge (0.0120s) 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED9 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED10 TID20 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED11 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED12 TID20 Could not find a faction with name that is eligible to be random for MapAlterer 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED13 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED14 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED15 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED16 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED17 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED18 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED19 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED20 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED21 TID20 Could not find a faction with name that is eligible to be random for SpireRelated 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED22 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED23 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED24 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED25 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED26 TID20 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/12/2022 8:10:23 PM 4.004 SINGLEP Background Radiation Taste Test (0.0394s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Windshield Wiping (0.1480s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Last Organizational Modeling (0.2211s) 3/12/2022 8:10:23 PM 4.004 SINGLEP Stimulate Modulation (0.1249s) 3/12/2022 8:10:23 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/12/2022 8:10:23 PM 4.004 SINGLEP Order Cores By Seniority (0.0060s) 3/12/2022 8:10:23 PM 4.004 SINGLEP DELAYED27 TID16 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/12/2022 8:10:24 PM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/12/2022 8:10:24 PM 4.004 SINGLEP Final Checks (0.3458s) 3/12/2022 8:10:24 PM 4.004 SINGLEP Load Historical Documents (0.0060s) 3/12/2022 8:10:24 PM 4.004 SINGLEP 4.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Holding Ship Parts For Comfort (0.3s) Reformatting Navigation (1.0s) Final Checks (0.3s) 3/12/2022 8:10:24 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/12/2022 8:10:53 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic3/basic31.save Source1: AnythingElse Source3: LoadingSaveGame 3/12/2022 8:10:53 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 8:10:53 PM 4.004 SINGLEP Finish load save in 489ms 3/12/2022 9:47:27 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/12/2022 9:47:27 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 9:49:46 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic3\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/12/2022 9:49:46 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 9:49:46 PM 4.004 SINGLEP Finish load save in 154ms 3/12/2022 9:55:37 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/12/2022 9:55:37 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 9:55:42 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic3\basic3x2.save Source1: AnythingElse Source3: LoadingSaveGame 3/12/2022 9:55:42 PM 4.004 SINGLEP Clearing player accounts. 3/12/2022 9:55:42 PM 4.004 SINGLEP Finish load save in 175ms 3/12/2022 11:09:32 PM 4.004 SINGLEP DELAYED28 TID16 Logged Achievement To Steam Take A Look At My Friends 3/12/2022 11:09:32 PM 4.004 SINGLEP DELAYED29 TID16 Logged Achievement To Steam Win On 80 Planet Map 3/12/2022 11:09:32 PM 4.004 SINGLEP win text 3/12/2022 11:13:22 PM 4.004 SINGLEP Error in clicking OK button: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ModalOK+bClose.HandleClick_Subclass (MouseHandlingInput input) [0x00027] in <5ed3582f790041ad9d21755f22bd3039>:0 3/12/2022 11:13:38 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/13/2022 12:06:26 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/13/2022 12:06:26 PM SINGLEP Boot up FleetOS (0.1670s) 3/13/2022 12:06:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/13/2022 12:06:26 PM 4.004 SINGLEP Game Version: 4.004 3/13/2022 12:06:26 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.3140s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Inspect Aft Hatches (0.0290s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Found 361 xml files in 126 folders in 43ms 3/13/2022 12:06:27 PM 4.004 SINGLEP Check For Extra Modules (0.3930s) 3/13/2022 12:06:27 PM 4.004 SINGLEP 361 Xml Files Parsed in 343ms 3/13/2022 12:06:27 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0250s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Update mod and expansion statuses! 3/13/2022 12:06:27 PM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/13/2022 12:06:27 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/13/2022 12:06:27 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0320s) 3/13/2022 12:06:27 PM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 9ms 3/13/2022 12:06:27 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.0700s) 3/13/2022 12:06:27 PM 4.004 SINGLEP No resolution change was required. 3/13/2022 12:06:27 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/13/2022 12:06:27 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/13/2022 12:06:27 PM 4.004 SINGLEP Remembering Alamo (0.0940s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Calculate Odds Of Success (0.1390s) 3/13/2022 12:06:27 PM 4.004 SINGLEP Briefly Panic (0.1820s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Install Confidence Routines (0.4290s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/13/2022 12:06:28 PM 4.004 SINGLEP Late Axionic Computations (0.1910s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Acquiring Towel (0.0150s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0170s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Ejecting Tactical Core (0.0611s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Grouping Flow Fields (0.0299s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Fearing Starfields (0.0930s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Combing Distant Planets (0.1110s) 3/13/2022 12:06:28 PM 4.004 SINGLEP Calculating Firing Cones (0.0120s) 3/13/2022 12:06:29 PM 4.004 SINGLEP Declaring Ship Parts At Customs (0.2780s) 3/13/2022 12:06:29 PM 4.004 SINGLEP Re-Aligning Objectives (0.0700s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Eject And Reinsert Warp Cores (1.0033s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Post-Proton Surge (0.0140s) 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED9 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED10 TID8 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED11 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED12 TID8 Could not find a faction with name that is eligible to be random for MapAlterer 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED13 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED14 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED15 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED16 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED17 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED18 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED19 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED20 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED21 TID8 Could not find a faction with name that is eligible to be random for SpireRelated 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED22 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED23 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED24 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED25 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED26 TID8 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/13/2022 12:06:30 PM 4.004 SINGLEP Background Radiation Taste Test (0.0400s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Windshield Wiping (0.1411s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Last Organizational Modeling (0.2020s) 3/13/2022 12:06:30 PM 4.004 SINGLEP Stimulate Modulation (0.1179s) 3/13/2022 12:06:30 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/13/2022 12:06:30 PM 4.004 SINGLEP Order Cores By Seniority (0.0070s) 3/13/2022 12:06:30 PM 4.004 SINGLEP DELAYED27 TID21 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/13/2022 12:06:31 PM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/13/2022 12:06:31 PM 4.004 SINGLEP Final Checks (0.3183s) 3/13/2022 12:06:31 PM 4.004 SINGLEP Load Historical Documents (0.0059s) 3/13/2022 12:06:31 PM 4.004 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Declaring Ship Parts At Customs (0.3s) Eject And Reinsert Warp Cores (1.0s) Final Checks (0.3s) 3/13/2022 12:06:31 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/13/2022 12:07:24 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: AnythingElse Source3: LoadingQuickStart 3/13/2022 12:07:24 PM 4.004 SINGLEP Clearing player accounts. 3/13/2022 12:07:24 PM 4.004 SINGLEP Clearing player accounts. 3/13/2022 12:07:24 PM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/13/2022 12:07:24 PM 4.004 SINGLEP Clearing player accounts. 3/13/2022 12:07:24 PM 4.004 SINGLEP loading as template 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/13/2022 12:07:24 PM 4.004 SINGLEP Finish load save in 157ms 3/13/2022 12:07:24 PM 4.004 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/13/2022 12:07:24 PM 4.004 SINGLEP DELAYED28 TID13 Start Generate FULL Map with Realistic and seed 1078224883 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 3/13/2022 12:07:24 PM 4.004 SINGLEP DELAYED29 TID13 Setting quickstart campaign type to: HumanityAscendant 3/13/2022 12:07:24 PM 4.004 SINGLEP DELAYED30 TID13 Map structure generated in 234ms. 3/13/2022 12:07:25 PM 4.004 SINGLEP DELAYED31 TID8 Fixed incorrect count of ships to be granted. Was 20, now 10 Grenade Launcher Turret from Turret Schematic Server 3/13/2022 1:13:51 PM 4.004 SINGLEP DELAYED32 TID27 Logged Achievement To Steam Library of Alexandria 3/13/2022 3:12:20 PM 4.004 SINGLEP DELAYED33 TID25 Reconquest Seeding for Vita: guard post placer: AIHome_TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/13/2022 4:43:28 PM 4.004 SINGLEP DELAYED34 TID16 Reconquest Seeding for Drakon: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/13/2022 4:59:13 PM 4.004 SINGLEP DELAYED35 TID25 Reconquest Seeding for Sassenrath: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/13/2022 5:07:48 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/13/2022 5:07:48 PM 4.004 SINGLEP Clearing player accounts. 3/13/2022 5:07:49 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4/basic4x2.save Source1: AnythingElse Source3: LoadingSaveGame 3/13/2022 5:07:49 PM 4.004 SINGLEP Clearing player accounts. 3/13/2022 5:07:49 PM 4.004 SINGLEP Finish load save in 267ms 3/13/2022 5:08:26 PM 4.004 SINGLEP DELAYED36 TID15 Reconquest Seeding for Dam: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/13/2022 5:10:25 PM 4.004 SINGLEP DELAYED37 TID11 Reconquest Seeding for Kuan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/13/2022 5:24:16 PM 4.004 SINGLEP DELAYED38 TID28 Reconquest Seeding for Eva: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/13/2022 5:25:38 PM 4.004 SINGLEP DELAYED39 TID26 Reconquest Seeding for Hoplon: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/13/2022 5:30:20 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/13/2022 5:30:20 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 10:14:21 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/14/2022 10:14:22 AM SINGLEP Boot up FleetOS (0.1550s) 3/14/2022 10:14:22 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/14/2022 10:14:22 AM 4.004 SINGLEP Game Version: 4.004 3/14/2022 10:14:22 AM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.3321s) 3/14/2022 10:14:22 AM 4.004 SINGLEP Inspect Aft Hatches (0.1860s) 3/14/2022 10:14:22 AM 4.004 SINGLEP Found 361 xml files in 126 folders in 30ms 3/14/2022 10:14:23 AM 4.004 SINGLEP Check For Extra Modules (0.9430s) 3/14/2022 10:14:23 AM 4.004 SINGLEP 361 Xml Files Parsed in 908ms 3/14/2022 10:14:23 AM 4.004 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/14/2022 10:14:23 AM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0070s) 3/14/2022 10:14:23 AM 4.004 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/14/2022 10:14:23 AM 4.004 SINGLEP Update mod and expansion statuses! 3/14/2022 10:14:23 AM 4.004 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/14/2022 10:14:23 AM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/14/2022 10:14:23 AM 4.004 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/14/2022 10:14:23 AM 4.004 SINGLEP 361 Xml Files Checked For Exp/Mod Status in 9ms 3/14/2022 10:14:23 AM 4.004 SINGLEP Pruning Excess Brain Cells (0.2980s) 3/14/2022 10:14:24 AM 4.004 SINGLEP No resolution change was required. 3/14/2022 10:14:24 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/14/2022 10:14:24 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/14/2022 10:14:24 AM 4.004 SINGLEP Remembering Alamo (0.3800s) 3/14/2022 10:14:24 AM 4.004 SINGLEP Calculate Odds Of Success (0.1560s) 3/14/2022 10:14:24 AM 4.004 SINGLEP Briefly Panic (0.1800s) 3/14/2022 10:14:24 AM 4.004 SINGLEP Install Confidence Routines (0.3890s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/14/2022 10:14:25 AM 4.004 SINGLEP Late Axionic Computations (0.3090s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Acquiring Towel (0.0270s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Inhibiting Visual Scans (0.0596s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Ejecting Tactical Core (0.0898s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Grouping Flow Fields (0.0375s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Ignoring Starfields (0.1008s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Discovering Distant Planets (0.1251s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Calculating Firing Cones (0.0150s) 3/14/2022 10:14:25 AM 4.004 SINGLEP Ruining Perfectly Good Ship Parts (0.2540s) 3/14/2022 10:14:26 AM 4.004 SINGLEP Re-Aligning Objectives (0.0730s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Reboot Warp Drives (1.0621s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Post-Proton Surge (0.0170s) 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED1 TID64 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED2 TID64 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED3 TID64 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED4 TID64 Could not find a faction with name that is eligible to be random for Chaotician 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED5 TID64 Could not find a faction with name that is eligible to be random for Chaotician 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED6 TID64 Could not find a faction with name that is eligible to be random for Chaotician 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED7 TID64 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED8 TID64 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED9 TID64 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED10 TID64 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED11 TID64 Could not find a faction with name that is eligible to be random for MapAlterer 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED12 TID64 Could not find a faction with name that is eligible to be random for MapAlterer 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED13 TID64 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED14 TID64 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED15 TID64 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED16 TID64 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED17 TID64 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED18 TID64 Could not find a faction with name that is eligible to be random for SpireRelated 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED19 TID64 Could not find a faction with name that is eligible to be random for SpireRelated 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED20 TID64 Could not find a faction with name that is eligible to be random for SpireRelated 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED21 TID64 Could not find a faction with name that is eligible to be random for SpireRelated 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED22 TID64 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED23 TID64 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED24 TID64 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED25 TID64 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED26 TID64 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/14/2022 10:14:27 AM 4.004 SINGLEP Background Radiation Taste Test (0.0420s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Windshield Wiping (0.1680s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Last Organizational Modeling (0.2190s) 3/14/2022 10:14:27 AM 4.004 SINGLEP Stimulate Modulation (0.1610s) 3/14/2022 10:14:27 AM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/14/2022 10:14:27 AM 4.004 SINGLEP Order Cores By Seniority (0.0050s) 3/14/2022 10:14:27 AM 4.004 SINGLEP DELAYED27 TID35 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/14/2022 10:14:28 AM 4.004 SINGLEP We got 21 campaign's data when deserializing 3/14/2022 10:14:28 AM 4.004 SINGLEP Final Checks (0.3080s) 3/14/2022 10:14:28 AM 4.004 SINGLEP Load Historical Documents (0.0040s) 3/14/2022 10:14:28 AM 4.004 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Ruining Perfectly Good Ship Parts (0.3s) Reboot Warp Drives (1.1s) Final Checks (0.3s) 3/14/2022 10:14:28 AM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/14/2022 10:31:29 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/14/2022 10:31:29 AM SINGLEP Boot up FleetOS (0.2110s) 3/14/2022 10:31:29 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/14/2022 10:31:29 AM 4.004 SINGLEP Game Version: 4.004 3/14/2022 10:31:29 AM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.2751s) 3/14/2022 10:31:29 AM 4.004 SINGLEP Inspect Aft Hatches (0.0310s) 3/14/2022 10:31:29 AM 4.004 SINGLEP Found 496 xml files in 135 folders in 41ms 3/14/2022 10:31:30 AM 4.004 SINGLEP Check For Extra Modules (0.7150s) 3/14/2022 10:31:30 AM 4.004 SINGLEP 496 Xml Files Parsed in 668ms 3/14/2022 10:31:30 AM 4.004 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/14/2022 10:31:30 AM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/14/2022 10:31:30 AM 4.004 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/14/2022 10:31:30 AM 4.004 SINGLEP Update mod and expansion statuses! 3/14/2022 10:31:30 AM 4.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/14/2022 10:31:30 AM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/14/2022 10:31:30 AM 4.004 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/14/2022 10:31:30 AM 4.004 SINGLEP 496 Xml Files Checked For Exp/Mod Status in 6ms 3/14/2022 10:31:30 AM 4.004 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/14/2022 10:31:30 AM 4.004 SINGLEP No resolution change was required. 3/14/2022 10:31:30 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/14/2022 10:31:30 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/14/2022 10:31:30 AM 4.004 SINGLEP Remembering Alamo (0.0890s) 3/14/2022 10:31:30 AM 4.004 SINGLEP Calculate Odds Of Success (0.1385s) 3/14/2022 10:31:30 AM 4.004 SINGLEP Briefly Panic (0.1830s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Install Confidence Routines (0.4400s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/14/2022 10:31:31 AM 4.004 SINGLEP Late Axionic Computations (0.3080s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Acquiring Towel (0.0160s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Inhibiting Visual Scans (0.0170s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Ejecting Tactical Core (0.0610s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Grouping Flow Fields (0.0340s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Cleansing Starfields (0.0930s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Digitising Distant Planets (0.1010s) 3/14/2022 10:31:31 AM 4.004 SINGLEP Calculating Firing Cones (0.0110s) 3/14/2022 10:31:32 AM 4.004 SINGLEP Fumbling With Ship Parts (0.4590s) 3/14/2022 10:31:32 AM 4.004 SINGLEP Re-Aligning Objectives (0.1000s) 3/14/2022 10:31:34 AM 4.004 SINGLEP Re-inverting All Vacuum Chambers (1.6380s) 3/14/2022 10:31:34 AM 4.004 SINGLEP Post-Proton Surge (0.0120s) 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/14/2022 10:31:34 AM 4.004 SINGLEP Background Radiation Taste Test (0.0300s) 3/14/2022 10:31:34 AM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/14/2022 10:31:34 AM 4.004 SINGLEP Windshield Wiping (0.1510s) 3/14/2022 10:31:34 AM 4.004 SINGLEP Last Organizational Modeling (0.4050s) 3/14/2022 10:31:35 AM 4.004 SINGLEP Stimulate Modulation (0.4120s) 3/14/2022 10:31:35 AM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/14/2022 10:31:35 AM 4.004 SINGLEP Order Cores By Seniority (0.0060s) 3/14/2022 10:31:34 AM 4.004 SINGLEP DELAYED9 TID14 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/14/2022 10:31:35 AM 4.004 SINGLEP We got 29 campaign's data when deserializing 3/14/2022 10:31:35 AM 4.004 SINGLEP Final Checks (0.2850s) 3/14/2022 10:31:35 AM 4.004 SINGLEP Load Historical Documents (0.0030s) 3/14/2022 10:31:35 AM 4.004 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.7s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Fumbling With Ship Parts (0.5s) Re-inverting All Vacuum Chambers (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/14/2022 10:31:35 AM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/14/2022 10:33:25 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 4 - Classic Fleet - Difficulty 6 - Double AIs - Human Resistance Fighters - Marauders.save Source1: AnythingElse Source3: LoadingQuickStart 3/14/2022 10:33:25 AM 4.004 SINGLEP Clearing player accounts. 3/14/2022 10:33:25 AM 4.004 SINGLEP Clearing player accounts. 3/14/2022 10:33:25 AM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/14/2022 10:33:25 AM 4.004 SINGLEP Clearing player accounts. 3/14/2022 10:33:25 AM 4.004 SINGLEP loading as template 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/14/2022 10:33:25 AM 4.004 SINGLEP Finish load save in 245ms 3/14/2022 10:33:25 AM 4.004 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/14/2022 10:33:25 AM 4.004 SINGLEP DELAYED10 TID46 Start Generate FULL Map with Realistic and seed 1982641920 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 3/14/2022 10:33:25 AM 4.004 SINGLEP DELAYED11 TID46 Setting quickstart campaign type to: HumanityAscendant 3/14/2022 10:33:26 AM 4.004 SINGLEP DELAYED12 TID46 Map structure generated in 315ms. 3/14/2022 11:05:21 AM 4.004 SINGLEP DELAYED13 TID20 spawnOutguardGroup at 715: Requesting group DemetersCornucopia on planet Backus at 400000,400000 at time 715 3/14/2022 11:36:13 AM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/14/2022 11:36:13 AM 4.004 SINGLEP Clearing player accounts. 3/14/2022 11:36:15 AM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2/basic 4 run 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/14/2022 11:36:15 AM 4.004 SINGLEP Clearing player accounts. 3/14/2022 11:36:15 AM 4.004 SINGLEP Finish load save in 271ms 3/14/2022 11:42:13 AM 4.004 SINGLEP No resolution change was required. 3/14/2022 11:42:13 AM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/14/2022 11:42:13 AM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/14/2022 12:36:46 PM 4.004 SINGLEP DELAYED14 TID59 spawnOutguardGroup at 2364: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2364 3/14/2022 12:36:50 PM 4.004 SINGLEP DELAYED15 TID35 spawnOutguardGroup at 2366: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2366 3/14/2022 12:36:50 PM 4.004 SINGLEP DELAYED16 TID35 spawnOutguardGroup at 2366: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2366 3/14/2022 12:36:50 PM 4.004 SINGLEP DELAYED17 TID64 spawnOutguardGroup at 2366: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2366 3/14/2022 12:36:51 PM 4.004 SINGLEP DELAYED18 TID46 spawnOutguardGroup at 2366: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2366 3/14/2022 12:36:51 PM 4.004 SINGLEP DELAYED19 TID60 spawnOutguardGroup at 2366: Requesting group DemetersCornucopia on planet Fasmi at 400000,400000 at time 2366 3/14/2022 5:33:48 PM 4.004 SINGLEP DELAYED20 TID11 Raid Engine #2182 AI Sentinels on Gaes is sending a wave against Dismiss 3/14/2022 5:35:34 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/14/2022 5:35:34 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 5:35:46 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4\Autosave at 2h 10m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 3/14/2022 5:35:46 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 5:35:46 PM 4.004 SINGLEP Finish load save in 294ms 3/14/2022 5:35:54 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/14/2022 5:35:54 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 5:36:02 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2\bak.save Source1: AnythingElse Source3: LoadingSaveGame 3/14/2022 5:36:02 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 5:36:02 PM 4.004 SINGLEP Finish load save in 276ms 3/14/2022 7:01:28 PM 4.004 SINGLEP DELAYED21 TID50 Raid Engine #2182 AI Sentinels on Gaes is sending a wave against Dismiss 3/14/2022 7:19:27 PM 4.004 SINGLEP DELAYED22 TID62 Logged Achievement To Steam Cruise Control 3/14/2022 8:05:18 PM 4.004 SINGLEP DELAYED23 TID16 Logged Achievement To Steam Teach a Man to Fish... 3/14/2022 8:07:56 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/14/2022 8:07:56 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:08:04 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2\Autosave at 1h 30m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 3/14/2022 8:08:04 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:08:05 PM 4.004 SINGLEP Finish load save in 287ms 3/14/2022 8:23:53 PM 4.004 SINGLEP DELAYED24 TID28 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:23:59 PM 4.004 SINGLEP DELAYED25 TID56 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:24:00 PM 4.004 SINGLEP DELAYED26 TID32 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:24:01 PM 4.004 SINGLEP DELAYED27 TID30 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:24:02 PM 4.004 SINGLEP DELAYED28 TID60 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:24:06 PM 4.004 SINGLEP DELAYED29 TID29 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:24:08 PM 4.004 SINGLEP DELAYED30 TID10 Dismiss used command on planet Hoshi with result: Voice Lady: Playing a random voice sound. 3/14/2022 8:29:52 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/14/2022 8:29:52 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:37:57 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Subversion.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/14/2022 8:37:57 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:37:57 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:37:57 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:37:57 PM 4.004 SINGLEP loading as template 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/14/2022 8:37:57 PM 4.004 SINGLEP Finish load save in 137ms 3/14/2022 8:37:57 PM 4.004 SINGLEP DELAYED31 TID31 Start Generate Partial Map with ClustersMicrocosm and seed 1940760067 and planet count 100 and 14 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/14/2022 8:37:57 PM 4.004 SINGLEP DELAYED32 TID31 Setting quickstart campaign type to: HumanityAscendant 3/14/2022 8:37:57 PM 4.004 SINGLEP DELAYED33 TID31 Map structure generated in 31ms. 3/14/2022 8:37:57 PM 4.004 SINGLEP DELAYED34 TID31 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/14/2022 8:37:57 PM 4.004 SINGLEP DELAYED35 TID31 Generate Partial Map Complete 55ms Seed: 1940760067 3/14/2022 8:41:39 PM 4.004 SINGLEP DELAYED36 TID46 Start Generate Partial Map with Realistic and seed 272574069 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED37 TID46 Map structure generated in 244ms. 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED38 TID46 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED39 TID46 Generate Partial Map Complete 269ms Seed: 272574069 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED40 TID26 Start Generate Partial Map with Realistic and seed 272574069 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED41 TID26 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/14/2022 8:41:40 PM 4.004 SINGLEP DELAYED42 TID26 Generate Partial Map Complete 34ms Seed: 272574069 3/14/2022 8:41:41 PM 4.004 SINGLEP DELAYED43 TID30 Start Generate Partial Map with Realistic and seed 657917219 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED44 TID30 Map structure generated in 301ms. 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED45 TID30 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED46 TID30 Generate Partial Map Complete 313ms Seed: 657917219 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED47 TID32 Start Generate Partial Map with Realistic and seed 657917219 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED48 TID32 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/14/2022 8:41:42 PM 4.004 SINGLEP DELAYED49 TID32 Generate Partial Map Complete 13ms Seed: 657917219 3/14/2022 8:45:36 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:45:47 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/14/2022 8:45:47 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:45:47 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:45:47 PM 4.004 SINGLEP Clearing player accounts. 3/14/2022 8:45:47 PM 4.004 SINGLEP loading as template 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/14/2022 8:45:47 PM 4.004 SINGLEP Finish load save in 128ms 3/14/2022 8:45:47 PM 4.004 SINGLEP DELAYED50 TID31 Start Generate Partial Map with Realistic and seed 754211261 and planet count 80 and 10 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/14/2022 8:45:47 PM 4.004 SINGLEP DELAYED51 TID31 Map structure generated in 164ms. 3/14/2022 8:45:47 PM 4.004 SINGLEP DELAYED52 TID31 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/14/2022 8:45:47 PM 4.004 SINGLEP DELAYED53 TID31 Generate Partial Map Complete 177ms Seed: 754211261 3/14/2022 8:48:58 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 3:08:22 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/15/2022 3:08:22 PM SINGLEP Boot up FleetOS (0.1620s) 3/15/2022 3:08:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/15/2022 3:08:22 PM 4.004 SINGLEP Game Version: 4.004 3/15/2022 3:08:22 PM 4.004 SINGLEP Check System Logs For Rogue Intelligence (0.3803s) 3/15/2022 3:08:22 PM 4.004 SINGLEP Inspect Aft Hatches (0.0330s) 3/15/2022 3:08:22 PM 4.004 SINGLEP Found 496 xml files in 135 folders in 49ms 3/15/2022 3:08:23 PM 4.004 SINGLEP Check For Extra Modules (0.5470s) 3/15/2022 3:08:23 PM 4.004 SINGLEP 496 Xml Files Parsed in 492ms 3/15/2022 3:08:23 PM 4.004 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/15/2022 3:08:23 PM 4.004 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/15/2022 3:08:23 PM 4.004 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/15/2022 3:08:23 PM 4.004 SINGLEP Update mod and expansion statuses! 3/15/2022 3:08:23 PM 4.004 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/15/2022 3:08:23 PM 4.004 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/15/2022 3:08:23 PM 4.004 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/15/2022 3:08:23 PM 4.004 SINGLEP 496 Xml Files Checked For Exp/Mod Status in 8ms 3/15/2022 3:08:23 PM 4.004 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/15/2022 3:08:23 PM 4.004 SINGLEP No resolution change was required. 3/15/2022 3:08:23 PM 4.004 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2022 3:08:23 PM 4.004 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2022 3:08:23 PM 4.004 SINGLEP Remembering Alamo (0.0910s) 3/15/2022 3:08:23 PM 4.004 SINGLEP Calculate Odds Of Success (0.1360s) 3/15/2022 3:08:23 PM 4.004 SINGLEP Briefly Panic (0.1870s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Install Confidence Routines (0.4080s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/15/2022 3:08:24 PM 4.004 SINGLEP Late Axionic Computations (0.2820s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Acquiring Towel (0.0170s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Inhibiting Visual Scans (0.0160s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Ejecting Tactical Core (0.0670s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Grouping Flow Fields (0.0350s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Cooking Starfields (0.1140s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Cleaning Distant Planets (0.1181s) 3/15/2022 3:08:24 PM 4.004 SINGLEP Calculating Firing Cones (0.0110s) 3/15/2022 3:08:25 PM 4.004 SINGLEP Finding Old Ship Parts (0.4640s) 3/15/2022 3:08:25 PM 4.004 SINGLEP Re-Aligning Objectives (0.1050s) 3/15/2022 3:08:27 PM 4.004 SINGLEP Restrain Self From Stating The Odds (1.6338s) 3/15/2022 3:08:27 PM 4.004 SINGLEP Post-Proton Surge (0.0120s) 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/15/2022 3:08:27 PM 4.004 SINGLEP Background Radiation Taste Test (0.0360s) 3/15/2022 3:08:27 PM 4.004 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/15/2022 3:08:27 PM 4.004 SINGLEP Windshield Wiping (0.1720s) 3/15/2022 3:08:27 PM 4.004 SINGLEP Last Organizational Modeling (0.4230s) 3/15/2022 3:08:28 PM 4.004 SINGLEP Stimulate Modulation (0.3820s) 3/15/2022 3:08:28 PM 4.004 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/15/2022 3:08:28 PM 4.004 SINGLEP Order Cores By Seniority (0.0070s) 3/15/2022 3:08:27 PM 4.004 SINGLEP DELAYED9 TID19 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/15/2022 3:08:28 PM 4.004 SINGLEP We got 62 campaign's data when deserializing 3/15/2022 3:08:28 PM 4.004 SINGLEP Final Checks (0.3048s) 3/15/2022 3:08:28 PM 4.004 SINGLEP Load Historical Documents (0.0040s) 3/15/2022 3:08:28 PM 4.004 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Finding Old Ship Parts (0.5s) Restrain Self From Stating The Odds (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/15/2022 3:08:28 PM 4.004 SINGLEP Hello Steam user 'Dismiss' 3/15/2022 3:09:06 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2\basic 4 run 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/15/2022 3:09:06 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 3:09:07 PM 4.004 SINGLEP Finish load save in 733ms 3/15/2022 3:23:29 PM 4.004 SINGLEP DELAYED10 TID35 Reconquest Seeding for Hirai: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/15/2022 3:36:21 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/15/2022 3:36:21 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 3:36:27 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2\Autosave at 1h 40m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 3/15/2022 3:36:27 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 3:36:28 PM 4.004 SINGLEP Finish load save in 325ms 3/15/2022 5:12:55 PM 4.004 SINGLEP DELAYED11 TID17 Reconquest Seeding for Damogran: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2022 6:05:29 PM 4.004 SINGLEP DELAYED12 TID30 Reconquest Seeding for Winter: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/15/2022 6:40:54 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 6:48:21 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/15/2022 6:48:21 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 6:48:21 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 6:48:21 PM 4.004 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/15/2022 6:48:21 PM 4.004 SINGLEP Clearing player accounts. 3/15/2022 6:48:21 PM 4.004 SINGLEP loading as template 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/15/2022 6:48:21 PM 4.004 SINGLEP Finish load save in 163ms 3/15/2022 6:48:21 PM 4.004 SINGLEP DELAYED14 TID34 Start Generate Partial Map with Realistic and seed 830367099 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/15/2022 6:48:22 PM 4.004 SINGLEP DELAYED15 TID34 Map structure generated in 303ms. 3/15/2022 6:48:22 PM 4.004 SINGLEP DELAYED16 TID34 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/15/2022 6:48:22 PM 4.004 SINGLEP DELAYED17 TID34 Generate Partial Map Complete 360ms Seed: 830367099 3/16/2022 2:02:24 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:02:31 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic4 run2\basic 4 run 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/16/2022 2:02:31 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:02:31 PM 4.004 SINGLEP Finish load save in 329ms 3/16/2022 2:13:21 PM 4.004 SINGLEP DELAYED18 TID37 Reconquest Seeding for Pallas: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/16/2022 2:36:22 PM 4.004 SINGLEP DELAYED19 TID5 Reconquest Seeding for Sendai: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/16/2022 2:42:53 PM 4.004 SINGLEP DELAYED20 TID38 create a wormhole projector 3/16/2022 2:50:47 PM 4.004 SINGLEP win text 3/16/2022 2:51:10 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/16/2022 2:51:10 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:51:59 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\1 Basic—Zenith Friends.save Source1: AnythingElse Source3: LoadingQuickStart 3/16/2022 2:51:59 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:51:59 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:51:59 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 2:51:59 PM 4.004 SINGLEP loading as template 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/16/2022 2:51:59 PM 4.004 SINGLEP Finish load save in 135ms 3/16/2022 2:51:59 PM 4.004 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 2:51:59 PM 4.004 SINGLEP DELAYED21 TID26 Start Generate FULL Map with Compass and seed 1283797810 and planet count 80 and 14 factions (AnythingElse LoadingQuickStart) Logging OFF 3/16/2022 2:51:59 PM 4.004 SINGLEP DELAYED22 TID26 Setting quickstart campaign type to: HumanityAscendant 3/16/2022 2:51:59 PM 4.004 SINGLEP DELAYED23 TID26 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/16/2022 2:51:59 PM 4.004 SINGLEP DELAYED24 TID26 Map structure generated in 15ms. 3/16/2022 2:51:59 PM 4.004 SINGLEP DELAYED25 TID18 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 3/16/2022 4:44:12 PM 4.004 SINGLEP DELAYED26 TID37 spawnOutguardGroup at 2103: Requesting group HephaestusRecyclingIndustries on planet Nomad 3 at 400000,400000 at time 2103 3/16/2022 4:57:10 PM 4.004 SINGLEP DELAYED27 TID24 spawnOutguardGroup at 2736: Requesting group HephaestusRecyclingIndustries on planet Natus at 400000,400000 at time 2736 3/16/2022 5:11:16 PM 4.004 SINGLEP DELAYED28 TID10 We now have Nomad Planet Control Nexus #21659 on Nomad 3 3/16/2022 5:12:23 PM 4.004 SINGLEP DELAYED29 TID30 Moving a crashing planet; there are 24 hops left and we are moving 95 3/16/2022 5:49:32 PM 4.004 SINGLEP Exception in PrivateNomadPlanetNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000ae] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 5:49:34 PM 4.004 SINGLEP Exception in PrivateNomadPlanetNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000ae] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 5:49:36 PM 4.004 SINGLEP Exception in PrivateNomadPlanetNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000ae] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 5:51:44 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/16/2022 5:51:44 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 5:51:57 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO_1\Autosave at 50m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 3/16/2022 5:51:57 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 5:51:57 PM 4.004 SINGLEP Finish load save in 287ms 3/16/2022 5:51:57 PM 4.004 SINGLEP Exception in PrivateNomadPlanetNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000ae] in <5ed3582f790041ad9d21755f22bd3039>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.PublicCrashingNomadPlanetNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 6:27:17 PM 4.004 SINGLEP DELAYED30 TID40 We now have Nomad Planet Control Nexus #32550 on Nomad 2 3/16/2022 6:27:51 PM 4.004 SINGLEP DELAYED31 TID8 Moving a crashing planet; there are 24 hops left and we are moving 72 3/16/2022 6:29:20 PM 4.004 SINGLEP DELAYED32 TID39 Moving a crashing planet; there are 23 hops left and we are moving 72 3/16/2022 6:29:54 PM 4.004 SINGLEP DELAYED33 TID40 Moving a crashing planet; there are 22 hops left and we are moving 72 3/16/2022 6:30:14 PM 4.004 SINGLEP DELAYED34 TID31 Moving a crashing planet; there are 21 hops left and we are moving 72 3/16/2022 6:31:29 PM 4.004 SINGLEP DELAYED35 TID20 Moving a crashing planet; there are 20 hops left and we are moving 72 3/16/2022 6:32:27 PM 4.004 SINGLEP DELAYED36 TID34 Moving a crashing planet; there are 19 hops left and we are moving 72 3/16/2022 6:33:37 PM 4.004 SINGLEP DELAYED37 TID14 Moving a crashing planet; there are 18 hops left and we are moving 72 3/16/2022 6:34:20 PM 4.004 SINGLEP DELAYED38 TID16 Moving a crashing planet; there are 17 hops left and we are moving 72 3/16/2022 6:37:49 PM 4.004 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4004_TemplarFinale Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/16/2022 6:37:49 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 8:07:10 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: AnythingElse Source3: LoadingQuickStart 3/16/2022 8:07:10 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 8:07:10 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 8:07:10 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 8:07:10 PM 4.004 SINGLEP loading as template 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/16/2022 8:07:10 PM 4.004 SINGLEP Finish load save in 139ms 3/16/2022 8:07:10 PM 4.004 SINGLEP Window_LoadQuickStartMenu: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x0002c] in <5ed3582f790041ad9d21755f22bd3039>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <0c437b7175b3425aa970e5c43100b9a7>:0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/16/2022 8:07:10 PM 4.004 SINGLEP DELAYED39 TID6 Start Generate FULL Map with FatSnake and seed 761450122 and planet count 70 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 3/16/2022 8:07:10 PM 4.004 SINGLEP DELAYED40 TID6 Setting quickstart campaign type to: HumanityAscendant 3/16/2022 8:07:10 PM 4.004 SINGLEP DELAYED41 TID6 got thickness 1 and increase it by 2 3/16/2022 8:07:10 PM 4.004 SINGLEP DELAYED42 TID6 Map structure generated in 41ms. 3/16/2022 8:39:51 PM 4.004 SINGLEP DELAYED43 TID21 spawnOutguardGroup at 863: Requesting group Hydral Hobbyist on planet Dayan at 400000,400000 at time 863 3/16/2022 9:12:46 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 9:12:53 PM 4.004 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/16/2022 9:12:53 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 9:12:53 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 9:12:53 PM 4.004 SINGLEP Clearing player accounts. 3/16/2022 9:12:53 PM 4.004 SINGLEP loading as template 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/16/2022 9:12:53 PM 4.004 SINGLEP Finish load save in 143ms 3/16/2022 9:12:53 PM 4.004 SINGLEP DELAYED45 TID24 Start Generate Partial Map with FatSnake and seed 1005870383 and planet count 70 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/16/2022 9:12:53 PM 4.004 SINGLEP DELAYED46 TID24 got thickness 1 and increase it by 2 3/16/2022 9:12:54 PM 4.004 SINGLEP DELAYED47 TID24 Map structure generated in 132ms. 3/16/2022 9:12:54 PM 4.004 SINGLEP DELAYED48 TID24 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/16/2022 9:12:54 PM 4.004 SINGLEP DELAYED49 TID24 Generate Partial Map Complete 143ms Seed: 1005870383 3/16/2022 9:13:12 PM 4.004 SINGLEP Clearing player accounts. 3/17/2022 11:19:27 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2022 11:19:27 AM SINGLEP Boot up FleetOS (0.1665s) 3/17/2022 11:19:27 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2022 11:19:27 AM 4.006 SINGLEP Game Version: 4.006 3/17/2022 11:19:27 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3680s) 3/17/2022 11:19:27 AM 4.006 SINGLEP Inspect Aft Hatches (0.1570s) 3/17/2022 11:19:27 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 44ms 3/17/2022 11:19:28 AM 4.006 SINGLEP Check For Extra Modules (1.0605s) 3/17/2022 11:19:28 AM 4.006 SINGLEP 504 Xml Files Parsed in 1,011ms 3/17/2022 11:19:28 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/17/2022 11:19:28 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/17/2022 11:19:28 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/17/2022 11:19:28 AM 4.006 SINGLEP Update mod and expansion statuses! 3/17/2022 11:19:28 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/17/2022 11:19:28 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/17/2022 11:19:28 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0340s) 3/17/2022 11:19:28 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 3/17/2022 11:19:29 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.2940s) 3/17/2022 11:19:29 AM 4.006 SINGLEP No resolution change was required. 3/17/2022 11:19:29 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2022 11:19:29 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2022 11:19:29 AM 4.006 SINGLEP Remembering Alamo (0.3592s) 3/17/2022 11:19:29 AM 4.006 SINGLEP Calculate Odds Of Success (0.1400s) 3/17/2022 11:19:29 AM 4.006 SINGLEP Briefly Panic (0.1880s) 3/17/2022 11:19:30 AM 4.006 SINGLEP Install Confidence Routines (0.4240s) 3/17/2022 11:19:30 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/17/2022 11:19:30 AM 4.006 SINGLEP Late Axionic Computations (0.4100s) 3/17/2022 11:19:30 AM 4.006 SINGLEP Acquiring Towel (0.0150s) 3/17/2022 11:19:30 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0730s) 3/17/2022 11:19:30 AM 4.006 SINGLEP Ejecting Tactical Core (0.0910s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Grouping Flow Fields (0.0330s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Investigating Starfields (0.0900s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Browsing Distant Planets (0.0980s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Declaring Ship Part Sovereignty (0.4580s) 3/17/2022 11:19:31 AM 4.006 SINGLEP Re-Aligning Objectives (0.1010s) 3/17/2022 11:19:33 AM 4.006 SINGLEP Investigate Temporal Vortex (1.6226s) 3/17/2022 11:19:33 AM 4.006 SINGLEP Post-Proton Surge (0.0135s) 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED1 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED2 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED3 TID19 Could not find a faction with name that is eligible to be random for Chaotician 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED4 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED5 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED6 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED7 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 11:19:33 AM 4.006 SINGLEP DELAYED8 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 11:19:33 AM 4.006 SINGLEP Background Radiation Taste Test (0.0430s) 3/17/2022 11:19:33 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/17/2022 11:19:33 AM 4.006 SINGLEP Windshield Wiping (0.2020s) 3/17/2022 11:19:34 AM 4.006 SINGLEP Last Organizational Modeling (0.4140s) 3/17/2022 11:19:34 AM 4.006 SINGLEP Stimulate Modulation (0.4050s) 3/17/2022 11:19:34 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/17/2022 11:19:34 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/17/2022 11:19:34 AM 4.006 SINGLEP DELAYED9 TID9 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/17/2022 11:19:34 AM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/17/2022 11:19:34 AM 4.006 SINGLEP Final Checks (0.2940s) 3/17/2022 11:19:34 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/17/2022 11:19:34 AM 4.006 SINGLEP 7.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Declaring Ship Part Sovereignty (0.5s) Investigate Temporal Vortex (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/17/2022 11:19:35 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/17/2022 11:19:43 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO_2\zo basic 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/17/2022 11:19:43 AM 4.006 SINGLEP Clearing player accounts. 3/17/2022 11:19:44 AM 4.006 SINGLEP Finish load save in 633ms 3/17/2022 11:38:06 AM 4.006 SINGLEP DELAYED10 TID26 spawnOutguardGroup at 2825: Requesting group Sabre Company on planet Sten at 400000,400000 at time 2825 3/17/2022 12:27:38 PM 4.006 SINGLEP DELAYED11 TID8 spawnOutguardGroup at 5199: Requesting group Hydral Hobbyist on planet Agave at 400000,400000 at time 5199 3/17/2022 12:27:39 PM 4.006 SINGLEP DELAYED12 TID13 spawnOutguardGroup at 5199: Requesting group Sabre Company on planet Agave at 400000,400000 at time 5199 3/17/2022 1:18:39 PM 4.006 SINGLEP DELAYED13 TID15 spawnOutguardGroup at 7442: Requesting group Sabre Company on planet Sten at 400000,400000 at time 7442 3/17/2022 1:18:40 PM 4.006 SINGLEP DELAYED14 TID23 spawnOutguardGroup at 7442: Requesting group Hydral Hobbyist on planet Sten at 400000,400000 at time 7442 3/17/2022 1:28:31 PM 4.006 SINGLEP DELAYED15 TID23 Hit exception during Outguard LRP debugCode 260 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.OutguardFactionDeepInfo+<>c__DisplayClass12_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00072] in <512c9eaa88ea433da29135df4e54e26c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.OutguardFactionDeepInfo.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0003a] in <512c9eaa88ea433da29135df4e54e26c>:0 3/17/2022 1:28:35 PM 4.006 SINGLEP DELAYED16 TID12 Raid Engine #1902 AI Sentinels on Suzunari is sending a wave against Dark Zenith Svikari 3/17/2022 1:31:39 PM 4.006 SINGLEP DELAYED17 TID34 Raid Engine #1902 AI Sentinels on Suzunari is sending a wave against Dark Zenith Svikari 3/17/2022 1:40:45 PM 4.006 SINGLEP DELAYED18 TID28 create a wormhole projector 3/17/2022 1:45:08 PM 4.006 SINGLEP DELAYED19 TID27 Hit exception in GameCommand UnlinkPlanets. debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_UnlinkPlanets.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x0008c] in <512c9eaa88ea433da29135df4e54e26c>:0 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED20 TID14 Deploying 3 dragons 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED21 TID14 null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED22 TID14 spawning 2 defensive structures near structures 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED23 TID14 DZ base invasion strength per planet: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED24 TID14 DZ invasion strength after factoring in overall power level: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED25 TID14 DZ invasion strength after factoring current player strength (174): 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED26 TID14 DZ invasion strength after factoring in ai difficulty: 12100 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED27 TID14 Spawning 12,100 strength, 10 units against overall power level 0.898 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED28 TID14 null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED29 TID14 spawning 2 defensive structures near structures 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED30 TID14 DZ base invasion strength per planet: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED31 TID14 DZ invasion strength after factoring in overall power level: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED32 TID14 DZ invasion strength after factoring current player strength (174): 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED33 TID14 DZ invasion strength after factoring in ai difficulty: 12100 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED34 TID14 Spawning 12,100 strength, 9 units against overall power level 0.898 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED35 TID14 null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED36 TID14 spawning 2 defensive structures near structures 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED37 TID14 DZ base invasion strength per planet: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED38 TID14 DZ invasion strength after factoring in overall power level: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED39 TID14 DZ invasion strength after factoring current player strength (174): 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED40 TID14 DZ invasion strength after factoring in ai difficulty: 12100 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED41 TID14 Spawning 12,100 strength, 8 units against overall power level 0.898 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED42 TID14 null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED43 TID14 spawning 2 defensive structures near structures 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED44 TID14 DZ base invasion strength per planet: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED45 TID14 DZ invasion strength after factoring in overall power level: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED46 TID14 DZ invasion strength after factoring current player strength (174): 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED47 TID14 DZ invasion strength after factoring in ai difficulty: 12100 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED48 TID14 Spawning 12,100 strength, 8 units against overall power level 0.898 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED49 TID14 null possible names for planet Type: Normal so we go into Malkovich mode. 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED50 TID14 spawning 2 defensive structures near structures 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED51 TID14 DZ base invasion strength per planet: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED52 TID14 DZ invasion strength after factoring in overall power level: 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED53 TID14 DZ invasion strength after factoring current player strength (174): 11000 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED54 TID14 DZ invasion strength after factoring in ai difficulty: 12100 3/17/2022 1:54:54 PM 4.006 SINGLEP DELAYED55 TID14 Spawning 12,100 strength, 10 units against overall power level 0.898 3/17/2022 2:07:01 PM 4.006 SINGLEP DELAYED56 TID25 We have 71 orig planets and 5 new planets 3/17/2022 2:22:42 PM 4.006 SINGLEP Clearing player accounts. 3/17/2022 3:53:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2022 3:53:28 PM SINGLEP Boot up FleetOS (0.1800s) 3/17/2022 3:53:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2022 3:53:28 PM 4.006 SINGLEP Game Version: 4.006 3/17/2022 3:53:28 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2881s) 3/17/2022 3:53:28 PM 4.006 SINGLEP Inspect Aft Hatches (0.0340s) 3/17/2022 3:53:29 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 55ms 3/17/2022 3:53:29 PM 4.006 SINGLEP Check For Extra Modules (0.5930s) 3/17/2022 3:53:29 PM 4.006 SINGLEP 504 Xml Files Parsed in 530ms 3/17/2022 3:53:29 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/17/2022 3:53:29 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/17/2022 3:53:29 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0340s) 3/17/2022 3:53:29 PM 4.006 SINGLEP Update mod and expansion statuses! 3/17/2022 3:53:29 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/17/2022 3:53:29 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/17/2022 3:53:29 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0340s) 3/17/2022 3:53:29 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/17/2022 3:53:29 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0660s) 3/17/2022 3:53:29 PM 4.006 SINGLEP No resolution change was required. 3/17/2022 3:53:29 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2022 3:53:29 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2022 3:53:29 PM 4.006 SINGLEP Remembering Alamo (0.0960s) 3/17/2022 3:53:29 PM 4.006 SINGLEP Calculate Odds Of Success (0.1370s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Briefly Panic (0.1820s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Install Confidence Routines (0.4390s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/17/2022 3:53:30 PM 4.006 SINGLEP Late Axionic Computations (0.2940s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Acquiring Towel (0.0190s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0280s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Ejecting Tactical Core (0.0620s) 3/17/2022 3:53:30 PM 4.006 SINGLEP Grouping Flow Fields (0.0350s) 3/17/2022 3:53:31 PM 4.006 SINGLEP Challenging Starfields (0.1131s) 3/17/2022 3:53:31 PM 4.006 SINGLEP Scouring Distant Planets (0.1260s) 3/17/2022 3:53:31 PM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/17/2022 3:53:31 PM 4.006 SINGLEP Developing New Ship Parts (0.4800s) 3/17/2022 3:53:31 PM 4.006 SINGLEP Re-Aligning Objectives (0.1120s) 3/17/2022 3:53:33 PM 4.006 SINGLEP Fiddle With Inertial Dampers (1.7229s) 3/17/2022 3:53:33 PM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 3:53:33 PM 4.006 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 3:53:33 PM 4.006 SINGLEP Background Radiation Taste Test (0.0350s) 3/17/2022 3:53:33 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0136s) 3/17/2022 3:53:33 PM 4.006 SINGLEP Windshield Wiping (0.1600s) 3/17/2022 3:53:34 PM 4.006 SINGLEP Last Organizational Modeling (0.4110s) 3/17/2022 3:53:34 PM 4.006 SINGLEP Stimulate Modulation (0.3950s) 3/17/2022 3:53:34 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/17/2022 3:53:34 PM 4.006 SINGLEP Order Cores By Seniority (0.0060s) 3/17/2022 3:53:34 PM 4.006 SINGLEP DELAYED9 TID23 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/17/2022 3:53:34 PM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/17/2022 3:53:34 PM 4.006 SINGLEP Final Checks (0.3000s) 3/17/2022 3:53:34 PM 4.006 SINGLEP Load Historical Documents (0.0050s) 3/17/2022 3:53:34 PM 4.006 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.5s) Fiddle With Inertial Dampers (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/17/2022 3:53:35 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/17/2022 3:53:54 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO_2\zo basic 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/17/2022 3:53:54 PM 4.006 SINGLEP Clearing player accounts. 3/17/2022 3:53:55 PM 4.006 SINGLEP Finish load save in 717ms 3/17/2022 4:30:03 PM 4.006 SINGLEP DELAYED10 TID10 Reconquest Seeding for Candlin: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/17/2022 4:32:29 PM 4.006 SINGLEP DELAYED11 TID45 Raid Engine #1910 AI Sentinels on Dorigo is sending a wave against Dark Zenith 3/17/2022 4:35:18 PM 4.006 SINGLEP DELAYED12 TID25 Logged Achievement To Steam It's Borrowing, Not Stealing 3/17/2022 4:42:37 PM 4.006 SINGLEP DELAYED13 TID37 Reconquest Seeding for Candlin: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/17/2022 4:57:39 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/17/2022 8:28:10 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2022 8:28:11 PM SINGLEP Boot up FleetOS (0.1791s) 3/17/2022 8:28:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2022 8:28:11 PM 4.006 SINGLEP Game Version: 4.006 3/17/2022 8:28:11 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2960s) 3/17/2022 8:28:11 PM 4.006 SINGLEP Inspect Aft Hatches (0.0370s) 3/17/2022 8:28:11 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 46ms 3/17/2022 8:28:12 PM 4.006 SINGLEP Check For Extra Modules (0.5949s) 3/17/2022 8:28:12 PM 4.006 SINGLEP 504 Xml Files Parsed in 539ms 3/17/2022 8:28:12 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/17/2022 8:28:12 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/17/2022 8:28:12 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/17/2022 8:28:12 PM 4.006 SINGLEP Update mod and expansion statuses! 3/17/2022 8:28:12 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/17/2022 8:28:12 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/17/2022 8:28:12 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/17/2022 8:28:12 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/17/2022 8:28:12 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0521s) 3/17/2022 8:28:12 PM 4.006 SINGLEP No resolution change was required. 3/17/2022 8:28:12 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2022 8:28:12 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2022 8:28:12 PM 4.006 SINGLEP Remembering Alamo (0.0960s) 3/17/2022 8:28:12 PM 4.006 SINGLEP Calculate Odds Of Success (0.1651s) 3/17/2022 8:28:12 PM 4.006 SINGLEP Briefly Panic (0.2003s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Install Confidence Routines (0.4210s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/17/2022 8:28:13 PM 4.006 SINGLEP Late Axionic Computations (0.2860s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Acquiring Towel (0.0230s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Ejecting Tactical Core (0.0680s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Grouping Flow Fields (0.0330s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Surrounding Starfields (0.0911s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Cleaning Distant Planets (0.1100s) 3/17/2022 8:28:13 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/17/2022 8:28:14 PM 4.006 SINGLEP Demoting Insubordinate Ship Parts (0.4980s) 3/17/2022 8:28:14 PM 4.006 SINGLEP Re-Aligning Objectives (0.1130s) 3/17/2022 8:28:15 PM 4.006 SINGLEP Feeding Random Generator Monkeys (1.6358s) 3/17/2022 8:28:15 PM 4.006 SINGLEP Post-Proton Surge (0.0110s) 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 8:28:15 PM 4.006 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/17/2022 8:28:15 PM 4.006 SINGLEP Background Radiation Taste Test (0.0330s) 3/17/2022 8:28:15 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/17/2022 8:28:16 PM 4.006 SINGLEP Windshield Wiping (0.1600s) 3/17/2022 8:28:16 PM 4.006 SINGLEP Last Organizational Modeling (0.4130s) 3/17/2022 8:28:16 PM 4.006 SINGLEP Stimulate Modulation (0.4130s) 3/17/2022 8:28:16 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/17/2022 8:28:16 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/17/2022 8:28:16 PM 4.006 SINGLEP DELAYED9 TID31 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/17/2022 8:28:17 PM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/17/2022 8:28:17 PM 4.006 SINGLEP Final Checks (0.3016s) 3/17/2022 8:28:17 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/17/2022 8:28:17 PM 4.006 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Demoting Insubordinate Ship Parts (0.5s) Feeding Random Generator Monkeys (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/17/2022 8:28:17 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/17/2022 8:28:19 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO_2/zo basic 2.save Source1: AnythingElse Source3: LoadingSaveGame 3/17/2022 8:28:19 PM 4.006 SINGLEP Clearing player accounts. 3/17/2022 8:28:20 PM 4.006 SINGLEP Finish load save in 765ms 3/17/2022 8:31:20 PM 4.006 SINGLEP DELAYED10 TID37 Reconquest Seeding for Dorigo: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/17/2022 8:40:35 PM 4.006 SINGLEP DELAYED11 TID24 Reconquest Seeding for Mirat: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/17/2022 8:48:06 PM 4.006 SINGLEP DELAYED12 TID39 create a wormhole projector 3/17/2022 8:51:37 PM 4.006 SINGLEP DELAYED13 TID39 Reconquest Seeding for Mesa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/17/2022 9:07:07 PM 4.006 SINGLEP DELAYED14 TID19 spawnOutguardGroup at 15595: Requesting group Hydral Hobbyist on planet Dalarna at 400000,400000 at time 15595 3/17/2022 9:07:08 PM 4.006 SINGLEP DELAYED15 TID38 spawnOutguardGroup at 15595: Requesting group Sabre Company on planet Dalarna at 400000,400000 at time 15595 3/17/2022 9:13:44 PM 4.006 SINGLEP DELAYED16 TID5 Reconquest Seeding for Mesa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/17/2022 9:22:42 PM 4.006 SINGLEP DELAYED17 TID35 Logged Achievement To Steam Chicken Little 3/17/2022 9:22:42 PM 4.006 SINGLEP DELAYED18 TID35 Logged Achievement To Steam Apocalypse Never 3/17/2022 9:22:42 PM 4.006 SINGLEP win text 3/17/2022 9:24:17 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/17/2022 9:24:17 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 1:33:56 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/18/2022 1:33:56 PM SINGLEP Boot up FleetOS (0.1890s) 3/18/2022 1:33:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 1:33:57 PM 4.006 SINGLEP Game Version: 4.006 3/18/2022 1:33:57 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3075s) 3/18/2022 1:33:57 PM 4.006 SINGLEP Inspect Aft Hatches (0.0360s) 3/18/2022 1:33:57 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 60ms 3/18/2022 1:33:57 PM 4.006 SINGLEP Check For Extra Modules (0.5929s) 3/18/2022 1:33:57 PM 4.006 SINGLEP 504 Xml Files Parsed in 527ms 3/18/2022 1:33:57 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/18/2022 1:33:57 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/18/2022 1:33:57 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/18/2022 1:33:57 PM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 1:33:57 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 1:33:57 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 1:33:57 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/18/2022 1:33:57 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/18/2022 1:33:58 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.0540s) 3/18/2022 1:33:58 PM 4.006 SINGLEP No resolution change was required. 3/18/2022 1:33:58 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 1:33:58 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/18/2022 1:33:58 PM 4.006 SINGLEP Remembering Alamo (0.0940s) 3/18/2022 1:33:58 PM 4.006 SINGLEP Calculate Odds Of Success (0.1520s) 3/18/2022 1:33:58 PM 4.006 SINGLEP Briefly Panic (0.1900s) 3/18/2022 1:33:58 PM 4.006 SINGLEP Install Confidence Routines (0.3960s) 3/18/2022 1:33:58 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 1:33:59 PM 4.006 SINGLEP Late Axionic Computations (0.2726s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Acquiring Towel (0.0180s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Ejecting Tactical Core (0.0540s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Grouping Flow Fields (0.0350s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Dropping Starfields (0.0880s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Screening Distant Planets (0.1080s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/18/2022 1:33:59 PM 4.006 SINGLEP Holding Ship Parts For Comfort (0.4541s) 3/18/2022 1:34:00 PM 4.006 SINGLEP Re-Aligning Objectives (0.1050s) 3/18/2022 1:34:01 PM 4.006 SINGLEP Reformatting Navigation (1.6301s) 3/18/2022 1:34:01 PM 4.006 SINGLEP Post-Proton Surge (0.0110s) 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 1:34:01 PM 4.006 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 1:34:01 PM 4.006 SINGLEP Background Radiation Taste Test (0.0340s) 3/18/2022 1:34:01 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/18/2022 1:34:01 PM 4.006 SINGLEP Windshield Wiping (0.1630s) 3/18/2022 1:34:02 PM 4.006 SINGLEP Last Organizational Modeling (0.4170s) 3/18/2022 1:34:02 PM 4.006 SINGLEP Stimulate Modulation (0.4080s) 3/18/2022 1:34:02 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 1:34:02 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/18/2022 1:34:02 PM 4.006 SINGLEP DELAYED9 TID18 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 1:34:02 PM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/18/2022 1:34:02 PM 4.006 SINGLEP Final Checks (0.2956s) 3/18/2022 1:34:03 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/18/2022 1:34:03 PM 4.006 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Holding Ship Parts For Comfort (0.5s) Reformatting Navigation (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/18/2022 1:34:03 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/18/2022 1:35:03 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: AnythingElse Source3: LoadingQuickStart 3/18/2022 1:35:03 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 1:35:03 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 1:35:03 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/18/2022 1:35:03 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 1:35:03 PM 4.006 SINGLEP loading as template 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/18/2022 1:35:03 PM 4.006 SINGLEP Finish load save in 244ms 3/18/2022 1:35:03 PM 4.006 SINGLEP DELAYED10 TID6 Start Generate FULL Map with Realistic and seed 927966122 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 3/18/2022 1:35:03 PM 4.006 SINGLEP DELAYED11 TID6 Setting quickstart campaign type to: HumanityAscendant 3/18/2022 1:35:03 PM 4.006 SINGLEP DELAYED12 TID6 Map structure generated in 305ms. 3/18/2022 2:20:19 PM 4.006 SINGLEP DELAYED13 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/18/2022 3:16:31 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/18/2022 7:40:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/18/2022 7:40:20 PM SINGLEP Boot up FleetOS (0.1730s) 3/18/2022 7:40:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2022 7:40:21 PM 4.006 SINGLEP Game Version: 4.006 3/18/2022 7:40:21 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3690s) 3/18/2022 7:40:21 PM 4.006 SINGLEP Inspect Aft Hatches (0.1780s) 3/18/2022 7:40:21 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 48ms 3/18/2022 7:40:22 PM 4.006 SINGLEP Check For Extra Modules (1.1870s) 3/18/2022 7:40:22 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,123ms 3/18/2022 7:40:22 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/18/2022 7:40:22 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/18/2022 7:40:22 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/18/2022 7:40:22 PM 4.006 SINGLEP Update mod and expansion statuses! 3/18/2022 7:40:22 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/18/2022 7:40:22 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/18/2022 7:40:22 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0320s) 3/18/2022 7:40:22 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/18/2022 7:40:22 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.2980s) 3/18/2022 7:40:23 PM 4.006 SINGLEP No resolution change was required. 3/18/2022 7:40:23 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2022 7:40:23 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/18/2022 7:40:23 PM 4.006 SINGLEP Remembering Alamo (0.3800s) 3/18/2022 7:40:23 PM 4.006 SINGLEP Calculate Odds Of Success (0.1629s) 3/18/2022 7:40:23 PM 4.006 SINGLEP Briefly Panic (0.1830s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Install Confidence Routines (0.4380s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/18/2022 7:40:24 PM 4.006 SINGLEP Late Axionic Computations (0.3890s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Acquiring Towel (0.0160s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0401s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Ejecting Tactical Core (0.0610s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Grouping Flow Fields (0.0290s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Stabbing Starfields (0.1360s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Breaking Distant Planets (0.1087s) 3/18/2022 7:40:24 PM 4.006 SINGLEP Calculating Firing Cones (0.0140s) 3/18/2022 7:40:25 PM 4.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.4195s) 3/18/2022 7:40:25 PM 4.006 SINGLEP Re-Aligning Objectives (0.1090s) 3/18/2022 7:40:27 PM 4.006 SINGLEP Routing Emergency Power (1.6879s) 3/18/2022 7:40:27 PM 4.006 SINGLEP Post-Proton Surge (0.0210s) 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED1 TID35 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED2 TID35 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED3 TID35 Could not find a faction with name that is eligible to be random for Chaotician 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED4 TID35 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED5 TID35 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED6 TID35 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED7 TID35 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED8 TID35 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/18/2022 7:40:27 PM 4.006 SINGLEP Background Radiation Taste Test (0.0385s) 3/18/2022 7:40:27 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/18/2022 7:40:27 PM 4.006 SINGLEP Windshield Wiping (0.2080s) 3/18/2022 7:40:27 PM 4.006 SINGLEP Last Organizational Modeling (0.4130s) 3/18/2022 7:40:28 PM 4.006 SINGLEP Stimulate Modulation (0.2860s) 3/18/2022 7:40:28 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/18/2022 7:40:28 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/18/2022 7:40:27 PM 4.006 SINGLEP DELAYED9 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/18/2022 7:40:28 PM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/18/2022 7:40:28 PM 4.006 SINGLEP Final Checks (0.2990s) 3/18/2022 7:40:28 PM 4.006 SINGLEP Load Historical Documents (0.0030s) 3/18/2022 7:40:28 PM 4.006 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Divulge Ship Part Schematics To Enemy (0.4s) Routing Emergency Power (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/18/2022 7:40:28 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/18/2022 7:40:34 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise/asdf.save Source1: AnythingElse Source3: LoadingSaveGame 3/18/2022 7:40:34 PM 4.006 SINGLEP Clearing player accounts. 3/18/2022 7:40:35 PM 4.006 SINGLEP Finish load save in 708ms 3/18/2022 8:40:07 PM 4.006 SINGLEP DELAYED10 TID29 Raid Engine #2263 AI Sentinels on Morimura is sending a wave against Dismiss 3/18/2022 8:48:40 PM 4.006 SINGLEP DELAYED11 TID32 Reconquest Seeding for Jacobson: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/18/2022 9:05:32 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 9:30:04 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/19/2022 9:30:04 AM SINGLEP Boot up FleetOS (0.1780s) 3/19/2022 9:30:04 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/19/2022 9:30:04 AM 4.006 SINGLEP Game Version: 4.006 3/19/2022 9:30:04 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2470s) 3/19/2022 9:30:04 AM 4.006 SINGLEP Inspect Aft Hatches (0.0300s) 3/19/2022 9:30:04 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 41ms 3/19/2022 9:30:05 AM 4.006 SINGLEP Check For Extra Modules (0.5660s) 3/19/2022 9:30:05 AM 4.006 SINGLEP 504 Xml Files Parsed in 519ms 3/19/2022 9:30:05 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0030s) 3/19/2022 9:30:05 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/19/2022 9:30:05 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/19/2022 9:30:05 AM 4.006 SINGLEP Update mod and expansion statuses! 3/19/2022 9:30:05 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/19/2022 9:30:05 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/19/2022 9:30:05 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/19/2022 9:30:05 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/19/2022 9:30:05 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/19/2022 9:30:05 AM 4.006 SINGLEP No resolution change was required. 3/19/2022 9:30:05 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/19/2022 9:30:05 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/19/2022 9:30:05 AM 4.006 SINGLEP Remembering Alamo (0.0910s) 3/19/2022 9:30:05 AM 4.006 SINGLEP Calculate Odds Of Success (0.1360s) 3/19/2022 9:30:05 AM 4.006 SINGLEP Briefly Panic (0.1820s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Install Confidence Routines (0.4070s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/19/2022 9:30:06 AM 4.006 SINGLEP Late Axionic Computations (0.2820s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Acquiring Towel (0.0170s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Ejecting Tactical Core (0.0600s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Grouping Flow Fields (0.0360s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Initiating Starfields (0.0900s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Digitising Distant Planets (0.1130s) 3/19/2022 9:30:06 AM 4.006 SINGLEP Calculating Firing Cones (0.0100s) 3/19/2022 9:30:07 AM 4.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.4800s) 3/19/2022 9:30:07 AM 4.006 SINGLEP Re-Aligning Objectives (0.1050s) 3/19/2022 9:30:09 AM 4.006 SINGLEP Inhibiting Isotope Emitters (1.6205s) 3/19/2022 9:30:09 AM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for Chaotician 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/19/2022 9:30:09 AM 4.006 SINGLEP Background Radiation Taste Test (0.0340s) 3/19/2022 9:30:09 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0175s) 3/19/2022 9:30:09 AM 4.006 SINGLEP Windshield Wiping (0.1700s) 3/19/2022 9:30:09 AM 4.006 SINGLEP Last Organizational Modeling (0.4380s) 3/19/2022 9:30:10 AM 4.006 SINGLEP Stimulate Modulation (0.3980s) 3/19/2022 9:30:10 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/19/2022 9:30:10 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/19/2022 9:30:09 AM 4.006 SINGLEP DELAYED9 TID14 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/19/2022 9:30:10 AM 4.006 SINGLEP We got 69 campaign's data when deserializing 3/19/2022 9:30:10 AM 4.006 SINGLEP Final Checks (0.2930s) 3/19/2022 9:30:10 AM 4.006 SINGLEP Load Historical Documents (0.0030s) 3/19/2022 9:30:10 AM 4.006 SINGLEP 6.2 seconds total load time. Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Divulge Ship Part Schematics To Enemy (0.5s) Inhibiting Isotope Emitters (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/19/2022 9:30:10 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/19/2022 9:30:51 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: AnythingElse Source3: LoadingQuickStart 3/19/2022 9:30:51 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:30:51 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:30:51 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/19/2022 9:30:51 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:30:51 AM 4.006 SINGLEP loading as template 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/19/2022 9:30:51 AM 4.006 SINGLEP Finish load save in 236ms 3/19/2022 9:30:51 AM 4.006 SINGLEP DELAYED10 TID23 Start Generate FULL Map with FatSnake and seed 1700304557 and planet count 70 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 3/19/2022 9:30:51 AM 4.006 SINGLEP DELAYED11 TID23 Setting quickstart campaign type to: HumanityAscendant 3/19/2022 9:30:52 AM 4.006 SINGLEP DELAYED12 TID23 got thickness 1 and increase it by 2 3/19/2022 9:30:52 AM 4.006 SINGLEP DELAYED13 TID23 Map structure generated in 185ms. 3/19/2022 9:31:12 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 9:31:12 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:31:59 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: AnythingElse Source3: LoadingQuickStart 3/19/2022 9:31:59 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:31:59 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:31:59 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 9:31:59 AM 4.006 SINGLEP loading as template 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/19/2022 9:31:59 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/19/2022 9:32:00 AM 4.006 SINGLEP Finish load save in 138ms 3/19/2022 9:32:00 AM 4.006 SINGLEP DELAYED14 TID19 Start Generate FULL Map with Realistic and seed 2005740271 and planet count 80 and 13 factions (AnythingElse LoadingQuickStart) Logging OFF 3/19/2022 9:32:00 AM 4.006 SINGLEP DELAYED15 TID19 Setting quickstart campaign type to: HumanityAscendant 3/19/2022 9:32:00 AM 4.006 SINGLEP DELAYED16 TID19 Map structure generated in 223ms. 3/19/2022 9:32:00 AM 4.006 SINGLEP DELAYED17 TID17 Fixed incorrect count of ships to be granted. Was 4, now 3 V-Wing Drone Hangar from Other Defensive Schematic Server 3/19/2022 11:34:52 AM 4.006 SINGLEP DELAYED18 TID16 Logged Achievement To Steam FOR SCIENCE! 3/19/2022 11:36:18 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 11:36:18 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 11:36:29 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/19/2022 11:36:29 AM 4.006 SINGLEP Clearing player accounts. 3/19/2022 11:36:29 AM 4.006 SINGLEP Finish load save in 347ms 3/19/2022 12:46:51 PM 4.006 SINGLEP DELAYED19 TID10 Reconquest Seeding for Minsky: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/19/2022 1:10:12 PM 4.006 SINGLEP DELAYED20 TID30 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/19/2022 1:43:22 PM 4.006 SINGLEP DELAYED21 TID22 init 3/19/2022 1:49:26 PM 4.006 SINGLEP DELAYED22 TID11 spawnOutguardGroup at 7196: Requesting group TrojanHorse on planet Hansha at 400000,400000 at time 7196 3/19/2022 1:49:51 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 1:49:52 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 1:49:59 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise 2\Autosave at 2h 0m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 3/19/2022 1:49:59 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 1:49:59 PM 4.006 SINGLEP OnLoad: Detected 9 player ship(s) that are in the loose fleet (bad). Was able to correct 9 of those. 3/19/2022 1:49:59 PM 4.006 SINGLEP Finish load save in 405ms 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED23 TID17 Ship Trojan Horse - 9822 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED24 TID17 (After report) NSTUID Match: Trojan Horse - 9822 pkid 68474 vs 68474 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED25 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED26 TID17 Ship Cargo Container - 9823 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED27 TID17 (After report) NSTUID Match: Cargo Container - 9823 pkid 68475 vs 68475 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED28 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED29 TID17 Ship Cargo Container - 9824 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED30 TID17 (After report) NSTUID Match: Cargo Container - 9824 pkid 68476 vs 68476 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED31 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED32 TID17 Ship Cargo Container - 9825 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED33 TID17 (After report) NSTUID Match: Cargo Container - 9825 pkid 68477 vs 68477 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED34 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED35 TID17 Ship Cargo Container - 9826 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED36 TID17 (After report) NSTUID Match: Cargo Container - 9826 pkid 68478 vs 68478 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED37 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED38 TID17 Ship Cargo Container - 9827 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED39 TID17 (After report) NSTUID Match: Cargo Container - 9827 pkid 68479 vs 68479 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED40 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED41 TID17 Ship Cargo Container - 9828 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED42 TID17 (After report) NSTUID Match: Cargo Container - 9828 pkid 68480 vs 68480 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED43 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED44 TID17 Ship Cargo Container - 9829 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED45 TID17 (After report) NSTUID Match: Cargo Container - 9829 pkid 68481 vs 68481 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED46 TID17 (After report) that's all the matches we found 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED47 TID17 Ship Cargo Container - 9830 was part of fleet Dismiss of faction Dismiss but has now somehow jumped to Hansha Cmd of faction Dismiss. Yikes! Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Squad Planet ReasonCode: Squad Fleet Squad Fleet ReasonCode List: Squad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED48 TID17 (After report) NSTUID Match: Cargo Container - 9830 pkid 68482 vs 68482 faction Dismiss vs Dismiss fleet {Hansha Cmd 86 PlayerPlanetaryCommand Human} vs {Hansha Cmd 86 PlayerPlanetaryCommand Human} planet Hansha vs Hansha. OtherSquad Faction ReasonCode: OtherSquad Planet ReasonCode: OtherSquad Fleet ReasonCode List: OtherSquad Pool status history: 3/19/2022 1:49:59 PM 4.006 SINGLEP DELAYED49 TID17 (After report) that's all the matches we found 3/19/2022 1:50:06 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 1:50:06 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 1:50:10 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/19/2022 1:50:10 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 1:50:11 PM 4.006 SINGLEP Finish load save in 363ms 3/19/2022 1:50:54 PM 4.006 SINGLEP DELAYED50 TID26 spawnOutguardGroup at 7088: Requesting group TrojanHorse on planet Kodera at 400000,400000 at time 7088 3/19/2022 2:47:13 PM 4.006 SINGLEP DELAYED51 TID14 Raid Engine #2177 AI Sentinels on Lix is sending a wave against Dismiss 3/19/2022 2:50:23 PM 4.006 SINGLEP DELAYED52 TID15 Logged Achievement To Steam MUAHUAHUAHUAHUA 3/19/2022 3:21:55 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 3:21:55 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:22:20 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise 2\Autosave at 2h 30m 7s.save Source1: AnythingElse Source3: LoadingSaveGame 3/19/2022 3:22:20 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:22:20 PM 4.006 SINGLEP Finish load save in 394ms 3/19/2022 3:31:17 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/19/2022 3:31:17 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:52:31 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/19/2022 3:52:31 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:52:31 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:52:31 PM 4.006 SINGLEP Clearing player accounts. 3/19/2022 3:52:31 PM 4.006 SINGLEP loading as template 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/19/2022 3:52:31 PM 4.006 SINGLEP Finish load save in 163ms 3/19/2022 3:52:31 PM 4.006 SINGLEP DELAYED53 TID23 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/19/2022 3:52:31 PM 4.006 SINGLEP DELAYED54 TID23 Setting quickstart campaign type to: HumanityAscendant 3/19/2022 3:52:31 PM 4.006 SINGLEP DELAYED55 TID23 Map structure generated in 251ms. 3/19/2022 3:52:31 PM 4.006 SINGLEP DELAYED56 TID23 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/19/2022 3:52:31 PM 4.006 SINGLEP DELAYED57 TID23 Generate Partial Map Complete 270ms Seed: 354988099 3/19/2022 3:52:43 PM 4.006 SINGLEP DELAYED58 TID23 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:43 PM 4.006 SINGLEP DELAYED59 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:43 PM 4.006 SINGLEP DELAYED60 TID23 Generate Partial Map Complete 17ms Seed: 354988099 3/19/2022 3:52:44 PM 4.006 SINGLEP DELAYED61 TID19 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:44 PM 4.006 SINGLEP DELAYED62 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:44 PM 4.006 SINGLEP DELAYED63 TID19 Generate Partial Map Complete 16ms Seed: 354988099 3/19/2022 3:52:45 PM 4.006 SINGLEP DELAYED64 TID6 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:45 PM 4.006 SINGLEP DELAYED65 TID6 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:45 PM 4.006 SINGLEP DELAYED66 TID6 Generate Partial Map Complete 15ms Seed: 354988099 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED67 TID22 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED68 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED69 TID22 Generate Partial Map Complete 15ms Seed: 354988099 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED70 TID25 Start Generate Partial Map with Realistic and seed 354988099 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED71 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:46 PM 4.006 SINGLEP DELAYED72 TID25 Generate Partial Map Complete 15ms Seed: 354988099 3/19/2022 3:52:49 PM 4.006 SINGLEP DELAYED73 TID29 Start Generate Partial Map with Realistic and seed 482599524 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:49 PM 4.006 SINGLEP DELAYED74 TID29 Map structure generated in 312ms. 3/19/2022 3:52:49 PM 4.006 SINGLEP DELAYED75 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:49 PM 4.006 SINGLEP DELAYED76 TID29 Generate Partial Map Complete 329ms Seed: 482599524 3/19/2022 3:52:57 PM 4.006 SINGLEP DELAYED77 TID24 Start Generate Partial Map with Realistic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:52:57 PM 4.006 SINGLEP DELAYED78 TID24 Map structure generated in 267ms. 3/19/2022 3:52:57 PM 4.006 SINGLEP DELAYED79 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:52:57 PM 4.006 SINGLEP DELAYED80 TID24 Generate Partial Map Complete 282ms Seed: 55341640 3/19/2022 3:53:13 PM 4.006 SINGLEP DELAYED81 TID15 Start Generate Partial Map with Realistic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:53:13 PM 4.006 SINGLEP DELAYED82 TID15 Map structure generated in 304ms. 3/19/2022 3:53:13 PM 4.006 SINGLEP DELAYED83 TID15 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:53:13 PM 4.006 SINGLEP DELAYED84 TID15 Generate Partial Map Complete 321ms Seed: 55341640 3/19/2022 3:53:21 PM 4.006 SINGLEP DELAYED85 TID5 Start Generate Partial Map with Realistic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:53:22 PM 4.006 SINGLEP DELAYED86 TID5 Map structure generated in 268ms. 3/19/2022 3:53:22 PM 4.006 SINGLEP DELAYED87 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:53:22 PM 4.006 SINGLEP DELAYED88 TID5 Generate Partial Map Complete 283ms Seed: 55341640 3/19/2022 3:53:27 PM 4.006 SINGLEP DELAYED89 TID30 Start Generate Partial Map with Realistic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:53:27 PM 4.006 SINGLEP DELAYED90 TID30 Map structure generated in 134ms. 3/19/2022 3:53:27 PM 4.006 SINGLEP DELAYED91 TID30 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:53:27 PM 4.006 SINGLEP DELAYED92 TID30 Generate Partial Map Complete 150ms Seed: 55341640 3/19/2022 3:53:33 PM 4.006 SINGLEP DELAYED93 TID28 Start Generate Partial Map with Realistic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:53:33 PM 4.006 SINGLEP DELAYED94 TID28 Map structure generated in 157ms. 3/19/2022 3:53:33 PM 4.006 SINGLEP DELAYED95 TID28 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:53:33 PM 4.006 SINGLEP DELAYED96 TID28 Generate Partial Map Complete 173ms Seed: 55341640 3/19/2022 3:53:42 PM 4.006 SINGLEP DELAYED97 TID24 Start Generate Partial Map with Classic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:53:43 PM 4.006 SINGLEP DELAYED98 TID24 Map structure generated in 278ms. 3/19/2022 3:53:43 PM 4.006 SINGLEP DELAYED99 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:53:43 PM 4.006 SINGLEP DELAYED100 TID24 Generate Partial Map Complete 294ms Seed: 55341640 3/19/2022 3:54:00 PM 4.006 SINGLEP DELAYED101 TID30 Start Generate Partial Map with Classic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:00 PM 4.006 SINGLEP DELAYED102 TID30 Map structure generated in 12ms. 3/19/2022 3:54:00 PM 4.006 SINGLEP DELAYED103 TID30 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:00 PM 4.006 SINGLEP DELAYED104 TID30 Generate Partial Map Complete 29ms Seed: 55341640 3/19/2022 3:54:04 PM 4.006 SINGLEP DELAYED105 TID17 Start Generate Partial Map with Classic and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:04 PM 4.006 SINGLEP DELAYED106 TID17 Map structure generated in 17ms. 3/19/2022 3:54:04 PM 4.006 SINGLEP DELAYED107 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:04 PM 4.006 SINGLEP DELAYED108 TID17 Generate Partial Map Complete 32ms Seed: 55341640 3/19/2022 3:54:10 PM 4.006 SINGLEP DELAYED109 TID16 Start Generate Partial Map with D18Bubbles and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:10 PM 4.006 SINGLEP DELAYED110 TID16 Map structure generated in 6ms. 3/19/2022 3:54:10 PM 4.006 SINGLEP DELAYED111 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:10 PM 4.006 SINGLEP DELAYED112 TID16 Generate Partial Map Complete 20ms Seed: 55341640 3/19/2022 3:54:19 PM 4.006 SINGLEP DELAYED113 TID26 Start Generate Partial Map with D18Bubbles and seed 55341640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:19 PM 4.006 SINGLEP DELAYED114 TID26 Map structure generated in 1ms. 3/19/2022 3:54:19 PM 4.006 SINGLEP DELAYED115 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:19 PM 4.006 SINGLEP DELAYED116 TID26 Generate Partial Map Complete 18ms Seed: 55341640 3/19/2022 3:54:26 PM 4.006 SINGLEP DELAYED117 TID21 Start Generate Partial Map with D18Bubbles and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:26 PM 4.006 SINGLEP DELAYED118 TID21 Map structure generated in 1ms. 3/19/2022 3:54:26 PM 4.006 SINGLEP DELAYED119 TID21 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:26 PM 4.006 SINGLEP DELAYED120 TID21 Generate Partial Map Complete 16ms Seed: 223295043 3/19/2022 3:54:33 PM 4.006 SINGLEP DELAYED121 TID20 Start Generate Partial Map with ClustersMicrocosm and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:33 PM 4.006 SINGLEP DELAYED122 TID20 Map structure generated in 12ms. 3/19/2022 3:54:33 PM 4.006 SINGLEP DELAYED123 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:33 PM 4.006 SINGLEP DELAYED124 TID20 Generate Partial Map Complete 30ms Seed: 223295043 3/19/2022 3:54:39 PM 4.006 SINGLEP DELAYED125 TID8 Start Generate Partial Map with ClustersMicrocosm and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:39 PM 4.006 SINGLEP DELAYED126 TID8 Map structure generated in 4ms. 3/19/2022 3:54:39 PM 4.006 SINGLEP DELAYED127 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:39 PM 4.006 SINGLEP DELAYED128 TID8 Generate Partial Map Complete 22ms Seed: 223295043 3/19/2022 3:54:44 PM 4.006 SINGLEP DELAYED129 TID22 Start Generate Partial Map with Compass and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:44 PM 4.006 SINGLEP DELAYED130 TID22 Compass. centerSizeParm 2 (18) numRings 2 connections 2 3/19/2022 3:54:44 PM 4.006 SINGLEP DELAYED131 TID22 Map structure generated in 15ms. 3/19/2022 3:54:44 PM 4.006 SINGLEP DELAYED132 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:44 PM 4.006 SINGLEP DELAYED133 TID22 Generate Partial Map Complete 29ms Seed: 223295043 3/19/2022 3:54:51 PM 4.006 SINGLEP DELAYED134 TID11 Start Generate Partial Map with Encapsulated and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:54:51 PM 4.006 SINGLEP DELAYED135 TID11 Map structure generated in 6ms. 3/19/2022 3:54:51 PM 4.006 SINGLEP DELAYED136 TID11 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:54:51 PM 4.006 SINGLEP DELAYED137 TID11 Generate Partial Map Complete 21ms Seed: 223295043 3/19/2022 3:55:01 PM 4.006 SINGLEP DELAYED138 TID8 Start Generate Partial Map with Honeycomb and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:01 PM 4.006 SINGLEP DELAYED139 TID8 Map structure generated in 3ms. 3/19/2022 3:55:01 PM 4.006 SINGLEP DELAYED140 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:01 PM 4.006 SINGLEP DELAYED141 TID8 Generate Partial Map Complete 20ms Seed: 223295043 3/19/2022 3:55:04 PM 4.006 SINGLEP DELAYED142 TID14 Start Generate Partial Map with D18Rings and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:04 PM 4.006 SINGLEP DELAYED143 TID14 Map structure generated in 13ms. 3/19/2022 3:55:04 PM 4.006 SINGLEP DELAYED144 TID14 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:04 PM 4.006 SINGLEP DELAYED145 TID14 Generate Partial Map Complete 29ms Seed: 223295043 3/19/2022 3:55:08 PM 4.006 SINGLEP DELAYED146 TID15 Start Generate Partial Map with Maze and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:08 PM 4.006 SINGLEP DELAYED147 TID15 Map structure generated in 3ms. 3/19/2022 3:55:08 PM 4.006 SINGLEP DELAYED148 TID15 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:08 PM 4.006 SINGLEP DELAYED149 TID15 Generate Partial Map Complete 17ms Seed: 223295043 3/19/2022 3:55:16 PM 4.006 SINGLEP DELAYED150 TID20 Start Generate Partial Map with Maze and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:16 PM 4.006 SINGLEP DELAYED151 TID20 Map structure generated in 0ms. 3/19/2022 3:55:16 PM 4.006 SINGLEP DELAYED152 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:16 PM 4.006 SINGLEP DELAYED153 TID20 Generate Partial Map Complete 15ms Seed: 223295043 3/19/2022 3:55:21 PM 4.006 SINGLEP DELAYED154 TID21 Start Generate Partial Map with Maze and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:21 PM 4.006 SINGLEP DELAYED155 TID21 Map structure generated in 0ms. 3/19/2022 3:55:21 PM 4.006 SINGLEP DELAYED156 TID21 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:21 PM 4.006 SINGLEP DELAYED157 TID21 Generate Partial Map Complete 14ms Seed: 223295043 3/19/2022 3:55:49 PM 4.006 SINGLEP DELAYED158 TID18 Start Generate Partial Map with Maze and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:49 PM 4.006 SINGLEP DELAYED159 TID18 Map structure generated in 0ms. 3/19/2022 3:55:49 PM 4.006 SINGLEP DELAYED160 TID18 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:49 PM 4.006 SINGLEP DELAYED161 TID18 Generate Partial Map Complete 32ms Seed: 223295043 3/19/2022 3:55:55 PM 4.006 SINGLEP DELAYED162 TID16 Start Generate Partial Map with X and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:55:55 PM 4.006 SINGLEP DELAYED163 TID16 Map structure generated in 2ms. 3/19/2022 3:55:55 PM 4.006 SINGLEP DELAYED164 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:55:55 PM 4.006 SINGLEP DELAYED165 TID16 Generate Partial Map Complete 16ms Seed: 223295043 3/19/2022 3:56:04 PM 4.006 SINGLEP DELAYED166 TID19 Start Generate Partial Map with X and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:04 PM 4.006 SINGLEP DELAYED167 TID19 Map structure generated in 1ms. 3/19/2022 3:56:04 PM 4.006 SINGLEP DELAYED168 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:04 PM 4.006 SINGLEP DELAYED169 TID19 Generate Partial Map Complete 15ms Seed: 223295043 3/19/2022 3:56:09 PM 4.006 SINGLEP DELAYED170 TID25 Start Generate Partial Map with X and seed 223295043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:09 PM 4.006 SINGLEP DELAYED171 TID25 Map structure generated in 1ms. 3/19/2022 3:56:09 PM 4.006 SINGLEP DELAYED172 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:09 PM 4.006 SINGLEP DELAYED173 TID25 Generate Partial Map Complete 16ms Seed: 223295043 3/19/2022 3:56:22 PM 4.006 SINGLEP DELAYED174 TID26 Start Generate Partial Map with X and seed 223295043 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:22 PM 4.006 SINGLEP DELAYED175 TID26 Map structure generated in 1ms. 3/19/2022 3:56:22 PM 4.006 SINGLEP DELAYED176 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:22 PM 4.006 SINGLEP DELAYED177 TID26 Generate Partial Map Complete 13ms Seed: 223295043 3/19/2022 3:56:26 PM 4.006 SINGLEP DELAYED178 TID16 Start Generate Partial Map with X and seed 504757909 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:26 PM 4.006 SINGLEP DELAYED179 TID16 Map structure generated in 1ms. 3/19/2022 3:56:26 PM 4.006 SINGLEP DELAYED180 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:26 PM 4.006 SINGLEP DELAYED181 TID16 Generate Partial Map Complete 12ms Seed: 504757909 3/19/2022 3:56:27 PM 4.006 SINGLEP DELAYED182 TID14 Start Generate Partial Map with X and seed 277734368 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:27 PM 4.006 SINGLEP DELAYED183 TID14 Map structure generated in 1ms. 3/19/2022 3:56:27 PM 4.006 SINGLEP DELAYED184 TID14 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:27 PM 4.006 SINGLEP DELAYED185 TID14 Generate Partial Map Complete 12ms Seed: 277734368 3/19/2022 3:56:28 PM 4.006 SINGLEP DELAYED186 TID24 Start Generate Partial Map with X and seed 537789495 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:28 PM 4.006 SINGLEP DELAYED187 TID24 Map structure generated in 1ms. 3/19/2022 3:56:28 PM 4.006 SINGLEP DELAYED188 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:28 PM 4.006 SINGLEP DELAYED189 TID24 Generate Partial Map Complete 12ms Seed: 537789495 3/19/2022 3:56:29 PM 4.006 SINGLEP DELAYED190 TID5 Start Generate Partial Map with X and seed 481524914 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:29 PM 4.006 SINGLEP DELAYED191 TID5 Map structure generated in 0ms. 3/19/2022 3:56:29 PM 4.006 SINGLEP DELAYED192 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:29 PM 4.006 SINGLEP DELAYED193 TID5 Generate Partial Map Complete 12ms Seed: 481524914 3/19/2022 3:56:31 PM 4.006 SINGLEP DELAYED194 TID29 Start Generate Partial Map with X and seed 804781260 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:31 PM 4.006 SINGLEP DELAYED195 TID29 Map structure generated in 1ms. 3/19/2022 3:56:31 PM 4.006 SINGLEP DELAYED196 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:31 PM 4.006 SINGLEP DELAYED197 TID29 Generate Partial Map Complete 12ms Seed: 804781260 3/19/2022 3:56:41 PM 4.006 SINGLEP DELAYED198 TID8 Start Generate Partial Map with X and seed 804781260 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:41 PM 4.006 SINGLEP DELAYED199 TID8 Map structure generated in 2ms. 3/19/2022 3:56:41 PM 4.006 SINGLEP DELAYED200 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:41 PM 4.006 SINGLEP DELAYED201 TID8 Generate Partial Map Complete 14ms Seed: 804781260 3/19/2022 3:56:47 PM 4.006 SINGLEP DELAYED202 TID5 Start Generate Partial Map with X and seed 804781260 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:47 PM 4.006 SINGLEP DELAYED203 TID5 Map structure generated in 2ms. 3/19/2022 3:56:47 PM 4.006 SINGLEP DELAYED204 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:47 PM 4.006 SINGLEP DELAYED205 TID5 Generate Partial Map Complete 14ms Seed: 804781260 3/19/2022 3:56:57 PM 4.006 SINGLEP DELAYED206 TID27 Start Generate Partial Map with X and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:56:57 PM 4.006 SINGLEP DELAYED207 TID27 Map structure generated in 12ms. 3/19/2022 3:56:57 PM 4.006 SINGLEP DELAYED208 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:56:57 PM 4.006 SINGLEP DELAYED209 TID27 Generate Partial Map Complete 40ms Seed: 804781260 3/19/2022 3:57:05 PM 4.006 SINGLEP DELAYED210 TID5 Start Generate Partial Map with D18Swirl and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:05 PM 4.006 SINGLEP DELAYED211 TID5 Map structure generated in 15ms. 3/19/2022 3:57:05 PM 4.006 SINGLEP DELAYED212 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:05 PM 4.006 SINGLEP DELAYED213 TID5 Generate Partial Map Complete 29ms Seed: 804781260 3/19/2022 3:57:13 PM 4.006 SINGLEP DELAYED214 TID11 Start Generate Partial Map with Clusters and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:13 PM 4.006 SINGLEP DELAYED215 TID11 Map structure generated in 5ms. 3/19/2022 3:57:13 PM 4.006 SINGLEP DELAYED216 TID11 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:13 PM 4.006 SINGLEP DELAYED217 TID11 Generate Partial Map Complete 16ms Seed: 804781260 3/19/2022 3:57:20 PM 4.006 SINGLEP DELAYED218 TID12 Start Generate Partial Map with Clusters and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:20 PM 4.006 SINGLEP DELAYED219 TID12 Map structure generated in 2ms. 3/19/2022 3:57:20 PM 4.006 SINGLEP DELAYED220 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:20 PM 4.006 SINGLEP DELAYED221 TID12 Generate Partial Map Complete 13ms Seed: 804781260 3/19/2022 3:57:25 PM 4.006 SINGLEP DELAYED222 TID26 Start Generate Partial Map with Clusters and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:25 PM 4.006 SINGLEP DELAYED223 TID26 Map structure generated in 2ms. 3/19/2022 3:57:25 PM 4.006 SINGLEP DELAYED224 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:25 PM 4.006 SINGLEP DELAYED225 TID26 Generate Partial Map Complete 12ms Seed: 804781260 3/19/2022 3:57:32 PM 4.006 SINGLEP DELAYED226 TID24 Start Generate Partial Map with Clusters and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:32 PM 4.006 SINGLEP DELAYED227 TID24 Map structure generated in 2ms. 3/19/2022 3:57:32 PM 4.006 SINGLEP DELAYED228 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:32 PM 4.006 SINGLEP DELAYED229 TID24 Generate Partial Map Complete 12ms Seed: 804781260 3/19/2022 3:57:36 PM 4.006 SINGLEP DELAYED230 TID16 Start Generate Partial Map with ClustersMicrocosm and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:36 PM 4.006 SINGLEP DELAYED231 TID16 Map structure generated in 2ms. 3/19/2022 3:57:36 PM 4.006 SINGLEP DELAYED232 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:36 PM 4.006 SINGLEP DELAYED233 TID16 Generate Partial Map Complete 12ms Seed: 804781260 3/19/2022 3:57:44 PM 4.006 SINGLEP DELAYED234 TID33 Start Generate Partial Map with ClustersMicrocosm and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:45 PM 4.006 SINGLEP DELAYED235 TID33 Map structure generated in 4ms. 3/19/2022 3:57:45 PM 4.006 SINGLEP DELAYED236 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:45 PM 4.006 SINGLEP DELAYED237 TID33 Generate Partial Map Complete 15ms Seed: 804781260 3/19/2022 3:57:49 PM 4.006 SINGLEP DELAYED238 TID10 Start Generate Partial Map with ClustersMicrocosm and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:49 PM 4.006 SINGLEP DELAYED239 TID10 Map structure generated in 3ms. 3/19/2022 3:57:49 PM 4.006 SINGLEP DELAYED240 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:49 PM 4.006 SINGLEP DELAYED241 TID10 Generate Partial Map Complete 14ms Seed: 804781260 3/19/2022 3:57:56 PM 4.006 SINGLEP DELAYED242 TID23 Start Generate Partial Map with ClustersMicrocosm and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:57:56 PM 4.006 SINGLEP DELAYED243 TID23 Map structure generated in 3ms. 3/19/2022 3:57:56 PM 4.006 SINGLEP DELAYED244 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:57:56 PM 4.006 SINGLEP DELAYED245 TID23 Generate Partial Map Complete 13ms Seed: 804781260 3/19/2022 3:58:00 PM 4.006 SINGLEP DELAYED246 TID22 Start Generate Partial Map with Classic and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:00 PM 4.006 SINGLEP DELAYED247 TID22 Map structure generated in 94ms. 3/19/2022 3:58:00 PM 4.006 SINGLEP DELAYED248 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:00 PM 4.006 SINGLEP DELAYED249 TID22 Generate Partial Map Complete 107ms Seed: 804781260 3/19/2022 3:58:11 PM 4.006 SINGLEP DELAYED250 TID17 Start Generate Partial Map with Classic and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:11 PM 4.006 SINGLEP DELAYED251 TID17 Map structure generated in 3ms. 3/19/2022 3:58:11 PM 4.006 SINGLEP DELAYED252 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:11 PM 4.006 SINGLEP DELAYED253 TID17 Generate Partial Map Complete 13ms Seed: 804781260 3/19/2022 3:58:15 PM 4.006 SINGLEP DELAYED254 TID26 Start Generate Partial Map with Classic and seed 804781260 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:15 PM 4.006 SINGLEP DELAYED255 TID26 Map structure generated in 5ms. 3/19/2022 3:58:15 PM 4.006 SINGLEP DELAYED256 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:15 PM 4.006 SINGLEP DELAYED257 TID26 Generate Partial Map Complete 15ms Seed: 804781260 3/19/2022 3:58:19 PM 4.006 SINGLEP DELAYED258 TID27 Start Generate Partial Map with Classic and seed 804781260 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:19 PM 4.006 SINGLEP DELAYED259 TID27 Map structure generated in 8ms. 3/19/2022 3:58:19 PM 4.006 SINGLEP DELAYED260 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:19 PM 4.006 SINGLEP DELAYED261 TID27 Generate Partial Map Complete 19ms Seed: 804781260 3/19/2022 3:58:22 PM 4.006 SINGLEP DELAYED262 TID29 Start Generate Partial Map with Classic and seed 116720566 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:22 PM 4.006 SINGLEP DELAYED263 TID29 Map structure generated in 6ms. 3/19/2022 3:58:22 PM 4.006 SINGLEP DELAYED264 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:22 PM 4.006 SINGLEP DELAYED265 TID29 Generate Partial Map Complete 17ms Seed: 116720566 3/19/2022 3:58:24 PM 4.006 SINGLEP DELAYED266 TID8 Start Generate Partial Map with Classic and seed 394686907 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:24 PM 4.006 SINGLEP DELAYED267 TID8 Map structure generated in 9ms. 3/19/2022 3:58:24 PM 4.006 SINGLEP DELAYED268 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:24 PM 4.006 SINGLEP DELAYED269 TID8 Generate Partial Map Complete 20ms Seed: 394686907 3/19/2022 3:58:31 PM 4.006 SINGLEP DELAYED270 TID25 Start Generate Partial Map with Classic and seed 394686907 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:58:31 PM 4.006 SINGLEP DELAYED271 TID25 Map structure generated in 6ms. 3/19/2022 3:58:31 PM 4.006 SINGLEP DELAYED272 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:58:31 PM 4.006 SINGLEP DELAYED273 TID25 Generate Partial Map Complete 18ms Seed: 394686907 3/19/2022 3:59:08 PM 4.006 SINGLEP DELAYED274 TID25 Start Generate Partial Map with Classic and seed 394686907 and planet count 60 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:59:08 PM 4.006 SINGLEP DELAYED275 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:59:08 PM 4.006 SINGLEP DELAYED276 TID25 Generate Partial Map Complete 13ms Seed: 394686907 3/19/2022 3:59:24 PM 4.006 SINGLEP DELAYED277 TID33 Start Generate Partial Map with Classic and seed 394686907 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/19/2022 3:59:24 PM 4.006 SINGLEP DELAYED278 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/19/2022 3:59:24 PM 4.006 SINGLEP DELAYED279 TID33 Generate Partial Map Complete 13ms Seed: 394686907 3/19/2022 3:59:45 PM 4.006 SINGLEP DELAYED280 TID5 Start Generate FULL Map with Classic and seed 394686907 and planet count 60 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/19/2022 3:59:46 PM 4.006 SINGLEP DELAYED281 TID5 Generate FULL Map Complete 258ms Seed: 394686907 3/19/2022 4:25:30 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/20/2022 9:08:32 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2022 9:08:32 AM SINGLEP Boot up FleetOS (0.1785s) 3/20/2022 9:08:33 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2022 9:08:33 AM 4.006 SINGLEP Game Version: 4.006 3/20/2022 9:08:33 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3790s) 3/20/2022 9:08:33 AM 4.006 SINGLEP Inspect Aft Hatches (0.1620s) 3/20/2022 9:08:33 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 45ms 3/20/2022 9:08:34 AM 4.006 SINGLEP Check For Extra Modules (1.1541s) 3/20/2022 9:08:34 AM 4.006 SINGLEP 504 Xml Files Parsed in 1,104ms 3/20/2022 9:08:34 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/20/2022 9:08:34 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/20/2022 9:08:34 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/20/2022 9:08:34 AM 4.006 SINGLEP Update mod and expansion statuses! 3/20/2022 9:08:34 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/20/2022 9:08:34 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/20/2022 9:08:34 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0290s) 3/20/2022 9:08:34 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/20/2022 9:08:34 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.3140s) 3/20/2022 9:08:35 AM 4.006 SINGLEP No resolution change was required. 3/20/2022 9:08:35 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2022 9:08:35 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2022 9:08:35 AM 4.006 SINGLEP Remembering Alamo (0.4030s) 3/20/2022 9:08:35 AM 4.006 SINGLEP Calculate Odds Of Success (0.1520s) 3/20/2022 9:08:35 AM 4.006 SINGLEP Briefly Panic (0.1820s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Install Confidence Routines (0.4490s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/20/2022 9:08:36 AM 4.006 SINGLEP Late Axionic Computations (0.4120s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Acquiring Towel (0.0250s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0600s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Ejecting Tactical Core (0.0820s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Grouping Flow Fields (0.0360s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Challenging Starfields (0.1030s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Milking Distant Planets (0.1040s) 3/20/2022 9:08:36 AM 4.006 SINGLEP Calculating Firing Cones (0.0100s) 3/20/2022 9:08:37 AM 4.006 SINGLEP Declaring Ship Part Sovereignty (0.4530s) 3/20/2022 9:08:37 AM 4.006 SINGLEP Re-Aligning Objectives (0.1300s) 3/20/2022 9:08:39 AM 4.006 SINGLEP Restrain Self From Stating The Odds (1.6676s) 3/20/2022 9:08:39 AM 4.006 SINGLEP Post-Proton Surge (0.0100s) 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 9:08:39 AM 4.006 SINGLEP Background Radiation Taste Test (0.0310s) 3/20/2022 9:08:39 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/20/2022 9:08:39 AM 4.006 SINGLEP Windshield Wiping (0.1980s) 3/20/2022 9:08:39 AM 4.006 SINGLEP Last Organizational Modeling (0.4120s) 3/20/2022 9:08:40 AM 4.006 SINGLEP Stimulate Modulation (0.2840s) 3/20/2022 9:08:40 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/20/2022 9:08:40 AM 4.006 SINGLEP Order Cores By Seniority (0.0040s) 3/20/2022 9:08:39 AM 4.006 SINGLEP DELAYED9 TID17 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/20/2022 9:08:40 AM 4.006 SINGLEP We got 103 campaign's data when deserializing 3/20/2022 9:08:40 AM 4.006 SINGLEP Final Checks (0.3130s) 3/20/2022 9:08:40 AM 4.006 SINGLEP Load Historical Documents (0.0050s) 3/20/2022 9:08:40 AM 4.006 SINGLEP 7.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Declaring Ship Part Sovereignty (0.5s) Restrain Self From Stating The Odds (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/20/2022 9:08:40 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/20/2022 9:08:50 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen friends arise 3\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/20/2022 9:08:50 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 9:08:51 AM 4.006 SINGLEP Finish load save in 549ms 3/20/2022 9:36:39 AM 4.006 SINGLEP DELAYED10 TID31 spawnOutguardGroup at 2543: Requesting group Lobar the Wolf on planet Reish Alef at 400000,400000 at time 2543 3/20/2022 10:03:58 AM 4.006 SINGLEP DELAYED11 TID26 spawnOutguardGroup at 3684: Requesting group Lobar the Wolf on planet Cromal at 400000,400000 at time 3684 3/20/2022 10:49:19 AM 4.006 SINGLEP DELAYED12 TID13 Raid Engine #46213 AI Sentinels on AU Natural Grill is sending a wave against Dismiss 3/20/2022 10:51:34 AM 4.006 SINGLEP DELAYED13 TID9 Reconquest Seeding for Sensation: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/20/2022 10:54:53 AM 4.006 SINGLEP DELAYED14 TID24 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/20/2022 11:07:59 AM 4.006 SINGLEP DELAYED15 TID33 Reconquest Seeding for Sarion: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/20/2022 11:09:08 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/20/2022 11:09:08 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:12:24 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/20/2022 11:12:24 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:12:24 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:12:24 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/20/2022 11:12:24 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:12:24 AM 4.006 SINGLEP loading as template 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/20/2022 11:12:24 AM 4.006 SINGLEP Finish load save in 143ms 3/20/2022 11:12:24 AM 4.006 SINGLEP DELAYED16 TID13 Start Generate Partial Map with Realistic and seed 382333097 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/20/2022 11:12:24 AM 4.006 SINGLEP DELAYED17 TID13 Setting quickstart campaign type to: HumanityAscendant 3/20/2022 11:12:24 AM 4.006 SINGLEP DELAYED18 TID13 Map structure generated in 367ms. 3/20/2022 11:12:24 AM 4.006 SINGLEP DELAYED19 TID13 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/20/2022 11:12:24 AM 4.006 SINGLEP DELAYED20 TID13 Generate Partial Map Complete 417ms Seed: 382333097 3/20/2022 11:12:29 AM 4.006 SINGLEP DELAYED21 TID7 Start Generate Partial Map with Realistic and seed 384675568 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:29 AM 4.006 SINGLEP DELAYED22 TID7 Map structure generated in 229ms. 3/20/2022 11:12:29 AM 4.006 SINGLEP DELAYED23 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:29 AM 4.006 SINGLEP DELAYED24 TID7 Generate Partial Map Complete 244ms Seed: 384675568 3/20/2022 11:12:30 AM 4.006 SINGLEP DELAYED25 TID19 Start Generate Partial Map with Realistic and seed 384675568 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:30 AM 4.006 SINGLEP DELAYED26 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:30 AM 4.006 SINGLEP DELAYED27 TID19 Generate Partial Map Complete 15ms Seed: 384675568 3/20/2022 11:12:32 AM 4.006 SINGLEP DELAYED28 TID27 Start Generate Partial Map with Realistic and seed 384675568 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:32 AM 4.006 SINGLEP DELAYED29 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:32 AM 4.006 SINGLEP DELAYED30 TID27 Generate Partial Map Complete 15ms Seed: 384675568 3/20/2022 11:12:35 AM 4.006 SINGLEP DELAYED31 TID7 Start Generate Partial Map with Realistic and seed 464881688 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:35 AM 4.006 SINGLEP DELAYED32 TID7 Map structure generated in 191ms. 3/20/2022 11:12:35 AM 4.006 SINGLEP DELAYED33 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:35 AM 4.006 SINGLEP DELAYED34 TID7 Generate Partial Map Complete 211ms Seed: 464881688 3/20/2022 11:12:37 AM 4.006 SINGLEP DELAYED35 TID13 Start Generate Partial Map with Realistic and seed 533099067 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:37 AM 4.006 SINGLEP DELAYED36 TID13 Map structure generated in 159ms. 3/20/2022 11:12:37 AM 4.006 SINGLEP DELAYED37 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:37 AM 4.006 SINGLEP DELAYED38 TID13 Generate Partial Map Complete 175ms Seed: 533099067 3/20/2022 11:12:39 AM 4.006 SINGLEP DELAYED39 TID23 Start Generate Partial Map with Realistic and seed 860817822 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:39 AM 4.006 SINGLEP DELAYED40 TID23 Map structure generated in 348ms. 3/20/2022 11:12:39 AM 4.006 SINGLEP DELAYED41 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:39 AM 4.006 SINGLEP DELAYED42 TID23 Generate Partial Map Complete 371ms Seed: 860817822 3/20/2022 11:12:48 AM 4.006 SINGLEP DELAYED43 TID17 Start Generate Partial Map with Classic and seed 860817822 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:48 AM 4.006 SINGLEP DELAYED44 TID17 Map structure generated in 223ms. 3/20/2022 11:12:48 AM 4.006 SINGLEP DELAYED45 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:48 AM 4.006 SINGLEP DELAYED46 TID17 Generate Partial Map Complete 238ms Seed: 860817822 3/20/2022 11:12:52 AM 4.006 SINGLEP DELAYED47 TID29 Start Generate Partial Map with Classic and seed 547498205 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:52 AM 4.006 SINGLEP DELAYED48 TID29 Map structure generated in 228ms. 3/20/2022 11:12:52 AM 4.006 SINGLEP DELAYED49 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:52 AM 4.006 SINGLEP DELAYED50 TID29 Generate Partial Map Complete 245ms Seed: 547498205 3/20/2022 11:12:53 AM 4.006 SINGLEP DELAYED51 TID23 Start Generate Partial Map with Classic and seed 28023043 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:53 AM 4.006 SINGLEP DELAYED52 TID23 Map structure generated in 249ms. 3/20/2022 11:12:53 AM 4.006 SINGLEP DELAYED53 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:53 AM 4.006 SINGLEP DELAYED54 TID23 Generate Partial Map Complete 264ms Seed: 28023043 3/20/2022 11:12:55 AM 4.006 SINGLEP DELAYED55 TID16 Start Generate Partial Map with Classic and seed 723573156 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:56 AM 4.006 SINGLEP DELAYED56 TID16 Map structure generated in 212ms. 3/20/2022 11:12:56 AM 4.006 SINGLEP DELAYED57 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:56 AM 4.006 SINGLEP DELAYED58 TID16 Generate Partial Map Complete 227ms Seed: 723573156 3/20/2022 11:12:57 AM 4.006 SINGLEP DELAYED59 TID5 Start Generate Partial Map with Classic and seed 422325586 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:12:58 AM 4.006 SINGLEP DELAYED60 TID5 Map structure generated in 239ms. 3/20/2022 11:12:58 AM 4.006 SINGLEP DELAYED61 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:12:58 AM 4.006 SINGLEP DELAYED62 TID5 Generate Partial Map Complete 253ms Seed: 422325586 3/20/2022 11:13:03 AM 4.006 SINGLEP DELAYED63 TID18 Start Generate Partial Map with Classic and seed 850090519 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:13:03 AM 4.006 SINGLEP DELAYED64 TID18 Map structure generated in 232ms. 3/20/2022 11:13:03 AM 4.006 SINGLEP DELAYED65 TID18 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:13:03 AM 4.006 SINGLEP DELAYED66 TID18 Generate Partial Map Complete 248ms Seed: 850090519 3/20/2022 11:45:37 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:46:31 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/20/2022 11:46:31 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:46:31 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:46:31 AM 4.006 SINGLEP Clearing player accounts. 3/20/2022 11:46:31 AM 4.006 SINGLEP loading as template 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/20/2022 11:46:31 AM 4.006 SINGLEP Finish load save in 119ms 3/20/2022 11:46:31 AM 4.006 SINGLEP DELAYED67 TID15 Start Generate Partial Map with Realistic and seed 1485553748 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/20/2022 11:46:31 AM 4.006 SINGLEP DELAYED68 TID15 Setting quickstart campaign type to: HumanityAscendant 3/20/2022 11:46:31 AM 4.006 SINGLEP DELAYED69 TID15 Map structure generated in 260ms. 3/20/2022 11:46:32 AM 4.006 SINGLEP DELAYED70 TID15 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/20/2022 11:46:32 AM 4.006 SINGLEP DELAYED71 TID15 Generate Partial Map Complete 273ms Seed: 1485553748 3/20/2022 11:46:37 AM 4.006 SINGLEP DELAYED72 TID26 Start Generate Partial Map with Classic and seed 1485553748 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:37 AM 4.006 SINGLEP DELAYED73 TID26 Map structure generated in 240ms. 3/20/2022 11:46:37 AM 4.006 SINGLEP DELAYED74 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:37 AM 4.006 SINGLEP DELAYED75 TID26 Generate Partial Map Complete 258ms Seed: 1485553748 3/20/2022 11:46:44 AM 4.006 SINGLEP DELAYED76 TID14 Start Generate Partial Map with Classic and seed 316237827 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:44 AM 4.006 SINGLEP DELAYED77 TID14 Map structure generated in 264ms. 3/20/2022 11:46:44 AM 4.006 SINGLEP DELAYED78 TID14 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:44 AM 4.006 SINGLEP DELAYED79 TID14 Generate Partial Map Complete 280ms Seed: 316237827 3/20/2022 11:46:46 AM 4.006 SINGLEP DELAYED80 TID23 Start Generate Partial Map with Classic and seed 381587044 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:46 AM 4.006 SINGLEP DELAYED81 TID23 Map structure generated in 173ms. 3/20/2022 11:46:46 AM 4.006 SINGLEP DELAYED82 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:46 AM 4.006 SINGLEP DELAYED83 TID23 Generate Partial Map Complete 189ms Seed: 381587044 3/20/2022 11:46:48 AM 4.006 SINGLEP DELAYED84 TID14 Start Generate Partial Map with Classic and seed 266634343 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:48 AM 4.006 SINGLEP DELAYED85 TID14 Map structure generated in 158ms. 3/20/2022 11:46:48 AM 4.006 SINGLEP DELAYED86 TID14 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:48 AM 4.006 SINGLEP DELAYED87 TID14 Generate Partial Map Complete 173ms Seed: 266634343 3/20/2022 11:46:49 AM 4.006 SINGLEP DELAYED88 TID33 Start Generate Partial Map with Classic and seed 145770218 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:49 AM 4.006 SINGLEP DELAYED89 TID33 Map structure generated in 197ms. 3/20/2022 11:46:50 AM 4.006 SINGLEP DELAYED90 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:50 AM 4.006 SINGLEP DELAYED91 TID33 Generate Partial Map Complete 219ms Seed: 145770218 3/20/2022 11:46:50 AM 4.006 SINGLEP DELAYED92 TID10 Start Generate Partial Map with Classic and seed 881532787 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:51 AM 4.006 SINGLEP DELAYED93 TID10 Map structure generated in 213ms. 3/20/2022 11:46:51 AM 4.006 SINGLEP DELAYED94 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:51 AM 4.006 SINGLEP DELAYED95 TID10 Generate Partial Map Complete 272ms Seed: 881532787 3/20/2022 11:46:52 AM 4.006 SINGLEP DELAYED96 TID20 Start Generate Partial Map with Classic and seed 228979344 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:52 AM 4.006 SINGLEP DELAYED97 TID20 Map structure generated in 212ms. 3/20/2022 11:46:52 AM 4.006 SINGLEP DELAYED98 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:52 AM 4.006 SINGLEP DELAYED99 TID20 Generate Partial Map Complete 272ms Seed: 228979344 3/20/2022 11:46:53 AM 4.006 SINGLEP DELAYED100 TID29 Start Generate Partial Map with Classic and seed 188831318 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:53 AM 4.006 SINGLEP DELAYED101 TID29 Map structure generated in 161ms. 3/20/2022 11:46:53 AM 4.006 SINGLEP DELAYED102 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:53 AM 4.006 SINGLEP DELAYED103 TID29 Generate Partial Map Complete 177ms Seed: 188831318 3/20/2022 11:46:54 AM 4.006 SINGLEP DELAYED104 TID12 Start Generate Partial Map with Classic and seed 67769321 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:46:54 AM 4.006 SINGLEP DELAYED105 TID12 Map structure generated in 157ms. 3/20/2022 11:46:54 AM 4.006 SINGLEP DELAYED106 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:46:54 AM 4.006 SINGLEP DELAYED107 TID12 Generate Partial Map Complete 170ms Seed: 67769321 3/20/2022 11:47:00 AM 4.006 SINGLEP DELAYED108 TID9 Start Generate Partial Map with Classic and seed 228093297 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:00 AM 4.006 SINGLEP DELAYED109 TID9 Map structure generated in 242ms. 3/20/2022 11:47:00 AM 4.006 SINGLEP DELAYED110 TID9 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:00 AM 4.006 SINGLEP DELAYED111 TID9 Generate Partial Map Complete 257ms Seed: 228093297 3/20/2022 11:47:16 AM 4.006 SINGLEP DELAYED112 TID25 Start Generate Partial Map with Classic and seed 228093297 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:16 AM 4.006 SINGLEP DELAYED113 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:16 AM 4.006 SINGLEP DELAYED114 TID25 Generate Partial Map Complete 25ms Seed: 228093297 3/20/2022 11:47:23 AM 4.006 SINGLEP DELAYED115 TID19 Start Generate Partial Map with Classic and seed 69264737 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:24 AM 4.006 SINGLEP DELAYED116 TID19 Map structure generated in 244ms. 3/20/2022 11:47:24 AM 4.006 SINGLEP DELAYED117 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:24 AM 4.006 SINGLEP DELAYED118 TID19 Generate Partial Map Complete 260ms Seed: 69264737 3/20/2022 11:47:26 AM 4.006 SINGLEP DELAYED119 TID26 Start Generate Partial Map with Classic and seed 927183400 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:26 AM 4.006 SINGLEP DELAYED120 TID26 Map structure generated in 165ms. 3/20/2022 11:47:26 AM 4.006 SINGLEP DELAYED121 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:26 AM 4.006 SINGLEP DELAYED122 TID26 Generate Partial Map Complete 180ms Seed: 927183400 3/20/2022 11:47:27 AM 4.006 SINGLEP DELAYED123 TID20 Start Generate Partial Map with Classic and seed 572871216 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:27 AM 4.006 SINGLEP DELAYED124 TID20 Map structure generated in 251ms. 3/20/2022 11:47:27 AM 4.006 SINGLEP DELAYED125 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:27 AM 4.006 SINGLEP DELAYED126 TID20 Generate Partial Map Complete 277ms Seed: 572871216 3/20/2022 11:47:28 AM 4.006 SINGLEP DELAYED127 TID5 Start Generate Partial Map with Classic and seed 684869919 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:28 AM 4.006 SINGLEP DELAYED128 TID5 Map structure generated in 246ms. 3/20/2022 11:47:28 AM 4.006 SINGLEP DELAYED129 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:28 AM 4.006 SINGLEP DELAYED130 TID5 Generate Partial Map Complete 261ms Seed: 684869919 3/20/2022 11:47:30 AM 4.006 SINGLEP DELAYED131 TID18 Start Generate Partial Map with Classic and seed 432725754 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:30 AM 4.006 SINGLEP DELAYED132 TID18 Map structure generated in 235ms. 3/20/2022 11:47:30 AM 4.006 SINGLEP DELAYED133 TID18 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:30 AM 4.006 SINGLEP DELAYED134 TID18 Generate Partial Map Complete 251ms Seed: 432725754 3/20/2022 11:47:32 AM 4.006 SINGLEP DELAYED135 TID8 Start Generate Partial Map with Classic and seed 32342942 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:32 AM 4.006 SINGLEP DELAYED136 TID8 Map structure generated in 231ms. 3/20/2022 11:47:32 AM 4.006 SINGLEP DELAYED137 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:32 AM 4.006 SINGLEP DELAYED138 TID8 Generate Partial Map Complete 251ms Seed: 32342942 3/20/2022 11:47:35 AM 4.006 SINGLEP DELAYED139 TID34 Start Generate Partial Map with Classic and seed 527784075 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:35 AM 4.006 SINGLEP DELAYED140 TID34 Map structure generated in 199ms. 3/20/2022 11:47:35 AM 4.006 SINGLEP DELAYED141 TID34 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:35 AM 4.006 SINGLEP DELAYED142 TID34 Generate Partial Map Complete 220ms Seed: 527784075 3/20/2022 11:47:38 AM 4.006 SINGLEP DELAYED143 TID26 Start Generate Partial Map with Classic and seed 753624561 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:38 AM 4.006 SINGLEP DELAYED144 TID26 Map structure generated in 239ms. 3/20/2022 11:47:38 AM 4.006 SINGLEP DELAYED145 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:38 AM 4.006 SINGLEP DELAYED146 TID26 Generate Partial Map Complete 255ms Seed: 753624561 3/20/2022 11:47:43 AM 4.006 SINGLEP DELAYED147 TID26 Start Generate Partial Map with Classic and seed 753624561 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:43 AM 4.006 SINGLEP DELAYED148 TID26 Map structure generated in 11ms. 3/20/2022 11:47:43 AM 4.006 SINGLEP DELAYED149 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:43 AM 4.006 SINGLEP DELAYED150 TID26 Generate Partial Map Complete 27ms Seed: 753624561 3/20/2022 11:47:49 AM 4.006 SINGLEP DELAYED151 TID13 Start Generate Partial Map with Classic and seed 753624561 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:47:49 AM 4.006 SINGLEP DELAYED152 TID13 Map structure generated in 16ms. 3/20/2022 11:47:49 AM 4.006 SINGLEP DELAYED153 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:47:49 AM 4.006 SINGLEP DELAYED154 TID13 Generate Partial Map Complete 30ms Seed: 753624561 3/20/2022 11:48:00 AM 4.006 SINGLEP DELAYED155 TID28 Start Generate Partial Map with Classic and seed 753624561 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/20/2022 11:48:00 AM 4.006 SINGLEP DELAYED156 TID28 Map structure generated in 233ms. 3/20/2022 11:48:00 AM 4.006 SINGLEP DELAYED157 TID28 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/20/2022 11:48:00 AM 4.006 SINGLEP DELAYED158 TID28 Generate Partial Map Complete 249ms Seed: 753624561 3/20/2022 11:49:09 AM 4.006 SINGLEP DELAYED159 TID16 Start Generate FULL Map with Classic and seed 753624561 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/20/2022 11:49:10 AM 4.006 SINGLEP DELAYED160 TID16 Generate FULL Map Complete 419ms Seed: 753624561 3/20/2022 11:49:22 AM 4.006 SINGLEP ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/20/2022 11:49:22 AM 4.006 SINGLEP ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/20/2022 12:24:09 PM 4.006 SINGLEP DELAYED161 TID34 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/20/2022 1:50:24 PM 4.006 SINGLEP DELAYED162 TID23 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 3/20/2022 1:58:49 PM 4.006 SINGLEP DELAYED163 TID30 Raid Engine #2415 AI Sentinels on The Usual is sending a wave against Dismiss 3/20/2022 2:34:46 PM 4.006 SINGLEP Clearing player accounts. 3/20/2022 6:06:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2022 6:06:42 PM SINGLEP Boot up FleetOS (0.1590s) 3/20/2022 6:06:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2022 6:06:43 PM 4.006 SINGLEP Game Version: 4.006 3/20/2022 6:06:43 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.4008s) 3/20/2022 6:06:43 PM 4.006 SINGLEP Inspect Aft Hatches (0.1850s) 3/20/2022 6:06:43 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 51ms 3/20/2022 6:06:44 PM 4.006 SINGLEP Check For Extra Modules (1.2060s) 3/20/2022 6:06:44 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,150ms 3/20/2022 6:06:44 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/20/2022 6:06:44 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/20/2022 6:06:44 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/20/2022 6:06:44 PM 4.006 SINGLEP Update mod and expansion statuses! 3/20/2022 6:06:44 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/20/2022 6:06:44 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/20/2022 6:06:44 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/20/2022 6:06:44 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 10ms 3/20/2022 6:06:45 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.2870s) 3/20/2022 6:06:45 PM 4.006 SINGLEP No resolution change was required. 3/20/2022 6:06:45 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2022 6:06:45 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2022 6:06:45 PM 4.006 SINGLEP Remembering Alamo (0.3530s) 3/20/2022 6:06:45 PM 4.006 SINGLEP Calculate Odds Of Success (0.1500s) 3/20/2022 6:06:45 PM 4.006 SINGLEP Briefly Panic (0.1780s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Install Confidence Routines (0.4190s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/20/2022 6:06:46 PM 4.006 SINGLEP Late Axionic Computations (0.3970s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Acquiring Towel (0.0150s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0410s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Ejecting Tactical Core (0.0610s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Grouping Flow Fields (0.0290s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Brandishing Starfields (0.1361s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Browsing Distant Planets (0.1130s) 3/20/2022 6:06:46 PM 4.006 SINGLEP Calculating Firing Cones (0.0130s) 3/20/2022 6:06:47 PM 4.006 SINGLEP Wearing Ship Parts On Head (0.4610s) 3/20/2022 6:06:47 PM 4.006 SINGLEP Re-Aligning Objectives (0.1095s) 3/20/2022 6:06:49 PM 4.006 SINGLEP Engaging Dorsal Circuits (1.5855s) 3/20/2022 6:06:49 PM 4.006 SINGLEP Post-Proton Surge (0.0130s) 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/20/2022 6:06:49 PM 4.006 SINGLEP Background Radiation Taste Test (0.0310s) 3/20/2022 6:06:49 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/20/2022 6:06:49 PM 4.006 SINGLEP Windshield Wiping (0.1940s) 3/20/2022 6:06:49 PM 4.006 SINGLEP Last Organizational Modeling (0.4120s) 3/20/2022 6:06:50 PM 4.006 SINGLEP Stimulate Modulation (0.4060s) 3/20/2022 6:06:50 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/20/2022 6:06:50 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/20/2022 6:06:49 PM 4.006 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/20/2022 6:06:50 PM 4.006 SINGLEP We got 103 campaign's data when deserializing 3/20/2022 6:06:50 PM 4.006 SINGLEP Final Checks (0.2830s) 3/20/2022 6:06:50 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/20/2022 6:06:50 PM 4.006 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Wearing Ship Parts On Head (0.5s) Engaging Dorsal Circuits (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/20/2022 6:06:50 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/20/2022 6:07:01 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ff arise 4\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/20/2022 6:07:01 PM 4.006 SINGLEP Clearing player accounts. 3/20/2022 6:07:01 PM 4.006 SINGLEP Finish load save in 716ms 3/20/2022 6:08:59 PM 4.006 SINGLEP DELAYED10 TID39 Raid Engine #2395 AI Sentinels on Determined is sending a wave against Dismiss 3/20/2022 6:11:29 PM 4.006 SINGLEP DELAYED11 TID16 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 3/20/2022 6:14:05 PM 4.006 SINGLEP DELAYED12 TID51 20800 Tried to create an entity that was already in the central registry! CombatEngineer. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the central registry, even for transformation of units, leads to sim confusion. Either fix it to be resurrection-ready, or fix the calling code to not reuse the ID. Original squad type is: Combat Engineer at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.GameEntity_Squad+<>c__DisplayClass450_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromAsync (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_2.b__16 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__15 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__7 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/20/2022 7:00:18 PM 4.006 SINGLEP DELAYED13 TID73 DoEntitySecondLogic for Drone Raider debug code 10 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromAsync (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00394] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/20/2022 7:07:19 PM 4.006 SINGLEP DELAYED14 TID69 Reconquest Seeding for The Usual: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/20/2022 7:09:01 PM 4.006 SINGLEP DELAYED15 TID9 init 3/20/2022 7:28:19 PM 4.006 SINGLEP DELAYED16 TID48 spawnOutguardGroup at 7987: Requesting group Kosciuszko Fortifications Inc on planet Sober Counsel at 400000,400000 at time 7987 3/20/2022 7:33:31 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/20/2022 7:33:31 PM 4.006 SINGLEP Clearing player accounts. 3/20/2022 7:36:54 PM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ModalOKTallBase.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00051] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00033] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/21/2022 9:50:48 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/21/2022 9:50:48 AM 4.006 SINGLEP Clearing player accounts. 3/21/2022 9:50:48 AM 4.006 SINGLEP Clearing player accounts. 3/21/2022 9:50:48 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/21/2022 9:50:48 AM 4.006 SINGLEP Clearing player accounts. 3/21/2022 9:50:48 AM 4.006 SINGLEP loading as template 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 9:50:48 AM 4.006 SINGLEP Finish load save in 155ms 3/21/2022 9:50:48 AM 4.006 SINGLEP DELAYED17 TID48 Start Generate Partial Map with Realistic and seed 1111185761 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/21/2022 9:50:48 AM 4.006 SINGLEP DELAYED18 TID48 Setting quickstart campaign type to: HumanityAscendant 3/21/2022 9:50:48 AM 4.006 SINGLEP DELAYED19 TID48 Map structure generated in 250ms. 3/21/2022 9:50:48 AM 4.006 SINGLEP DELAYED20 TID48 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 9:50:48 AM 4.006 SINGLEP DELAYED21 TID48 Generate Partial Map Complete 322ms Seed: 1111185761 3/21/2022 9:50:55 AM 4.006 SINGLEP DELAYED22 TID79 Start Generate Partial Map with Realistic and seed 153532774 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:50:56 AM 4.006 SINGLEP DELAYED23 TID79 Map structure generated in 232ms. 3/21/2022 9:50:56 AM 4.006 SINGLEP DELAYED24 TID79 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:50:56 AM 4.006 SINGLEP DELAYED25 TID79 Generate Partial Map Complete 249ms Seed: 153532774 3/21/2022 9:50:59 AM 4.006 SINGLEP DELAYED26 TID5 Start Generate Partial Map with Realistic and seed 784450013 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:50:59 AM 4.006 SINGLEP DELAYED27 TID5 Map structure generated in 258ms. 3/21/2022 9:50:59 AM 4.006 SINGLEP DELAYED28 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:50:59 AM 4.006 SINGLEP DELAYED29 TID5 Generate Partial Map Complete 274ms Seed: 784450013 3/21/2022 9:51:00 AM 4.006 SINGLEP DELAYED30 TID53 Start Generate Partial Map with Realistic and seed 185556719 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:51:01 AM 4.006 SINGLEP DELAYED31 TID53 Map structure generated in 292ms. 3/21/2022 9:51:01 AM 4.006 SINGLEP DELAYED32 TID53 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:51:01 AM 4.006 SINGLEP DELAYED33 TID53 Generate Partial Map Complete 308ms Seed: 185556719 3/21/2022 9:51:02 AM 4.006 SINGLEP DELAYED34 TID72 Start Generate Partial Map with Realistic and seed 93080067 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:51:02 AM 4.006 SINGLEP DELAYED35 TID72 Map structure generated in 221ms. 3/21/2022 9:51:02 AM 4.006 SINGLEP DELAYED36 TID72 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:51:02 AM 4.006 SINGLEP DELAYED37 TID72 Generate Partial Map Complete 236ms Seed: 93080067 3/21/2022 9:52:34 AM 4.006 SINGLEP DELAYED38 TID17 Start Generate Partial Map with Realistic and seed 93080067 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:52:34 AM 4.006 SINGLEP DELAYED39 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:52:34 AM 4.006 SINGLEP DELAYED40 TID17 Generate Partial Map Complete 16ms Seed: 93080067 3/21/2022 9:52:52 AM 4.006 SINGLEP DELAYED41 TID12 Start Generate Partial Map with Realistic and seed 93080067 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/21/2022 9:52:52 AM 4.006 SINGLEP DELAYED42 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/21/2022 9:52:52 AM 4.006 SINGLEP DELAYED43 TID12 Generate Partial Map Complete 18ms Seed: 93080067 3/21/2022 9:53:32 AM 4.006 SINGLEP DELAYED44 TID51 Start Generate FULL Map with Realistic and seed 93080067 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/21/2022 9:53:32 AM 4.006 SINGLEP DELAYED45 TID51 Generate FULL Map Complete 415ms Seed: 93080067 3/21/2022 9:53:33 AM 4.006 SINGLEP DELAYED46 TID57 Fixed incorrect count of ships to be granted. Was 5, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 3/21/2022 10:27:57 AM 4.006 SINGLEP DELAYED47 TID57 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/21/2022 11:05:55 AM 4.006 SINGLEP Hit exception in ActualObjective::DifficultyEstimate displayname debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ActualObjective.get_DifficultyEstimate () [0x00042] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 3/21/2022 11:32:23 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 11:32:23 AM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:39:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/21/2022 12:39:35 PM SINGLEP Boot up FleetOS (0.1660s) 3/21/2022 12:39:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/21/2022 12:39:36 PM 4.006 SINGLEP Game Version: 4.006 3/21/2022 12:39:36 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3670s) 3/21/2022 12:39:36 PM 4.006 SINGLEP Inspect Aft Hatches (0.1720s) 3/21/2022 12:39:36 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 54ms 3/21/2022 12:39:37 PM 4.006 SINGLEP Check For Extra Modules (1.1502s) 3/21/2022 12:39:37 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,090ms 3/21/2022 12:39:37 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/21/2022 12:39:37 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/21/2022 12:39:37 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/21/2022 12:39:37 PM 4.006 SINGLEP Update mod and expansion statuses! 3/21/2022 12:39:37 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/21/2022 12:39:37 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/21/2022 12:39:37 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/21/2022 12:39:37 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/21/2022 12:39:37 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.2840s) 3/21/2022 12:39:38 PM 4.006 SINGLEP No resolution change was required. 3/21/2022 12:39:38 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/21/2022 12:39:38 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/21/2022 12:39:38 PM 4.006 SINGLEP Remembering Alamo (0.3710s) 3/21/2022 12:39:38 PM 4.006 SINGLEP Calculate Odds Of Success (0.1500s) 3/21/2022 12:39:38 PM 4.006 SINGLEP Briefly Panic (0.1720s) 3/21/2022 12:39:38 PM 4.006 SINGLEP Install Confidence Routines (0.4220s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/21/2022 12:39:39 PM 4.006 SINGLEP Late Axionic Computations (0.3830s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Acquiring Towel (0.0230s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0562s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Ejecting Tactical Core (0.0817s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Grouping Flow Fields (0.0340s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Underestimating Starfields (0.1050s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Blowing Up Distant Planets (0.1071s) 3/21/2022 12:39:39 PM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/21/2022 12:39:40 PM 4.006 SINGLEP Finding Old Ship Parts (0.4370s) 3/21/2022 12:39:40 PM 4.006 SINGLEP Re-Aligning Objectives (0.1270s) 3/21/2022 12:39:41 PM 4.006 SINGLEP Polarize Deflectors (1.6084s) 3/21/2022 12:39:41 PM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for Chaotician 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 12:39:41 PM 4.006 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 12:39:42 PM 4.006 SINGLEP Background Radiation Taste Test (0.0300s) 3/21/2022 12:39:42 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/21/2022 12:39:42 PM 4.006 SINGLEP Windshield Wiping (0.1960s) 3/21/2022 12:39:42 PM 4.006 SINGLEP Last Organizational Modeling (0.4060s) 3/21/2022 12:39:42 PM 4.006 SINGLEP Stimulate Modulation (0.2850s) 3/21/2022 12:39:42 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/21/2022 12:39:42 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/21/2022 12:39:42 PM 4.006 SINGLEP DELAYED9 TID22 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/21/2022 12:39:43 PM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/21/2022 12:39:43 PM 4.006 SINGLEP Final Checks (0.3026s) 3/21/2022 12:39:43 PM 4.006 SINGLEP Load Historical Documents (0.0050s) 3/21/2022 12:39:43 PM 4.006 SINGLEP 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Finding Old Ship Parts (0.4s) Polarize Deflectors (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/21/2022 12:39:43 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/21/2022 12:40:19 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ff arise 5\Autosave at 40m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 3/21/2022 12:40:19 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:19 PM 4.006 SINGLEP Finish load save in 605ms 3/21/2022 12:40:32 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 12:40:32 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:39 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/21/2022 12:40:39 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:39 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:39 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/21/2022 12:40:39 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:40 PM 4.006 SINGLEP loading as template 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:40:40 PM 4.006 SINGLEP Finish load save in 144ms 3/21/2022 12:40:40 PM 4.006 SINGLEP DELAYED10 TID8 Start Generate Partial Map with Realistic and seed 833197699 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/21/2022 12:40:40 PM 4.006 SINGLEP DELAYED11 TID8 Map structure generated in 233ms. 3/21/2022 12:40:40 PM 4.006 SINGLEP DELAYED12 TID8 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 12:40:40 PM 4.006 SINGLEP DELAYED13 TID8 Generate Partial Map Complete 267ms Seed: 833197699 3/21/2022 12:40:40 PM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in :0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in :0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/21/2022 12:40:40 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:46 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/21/2022 12:40:46 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:46 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:46 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:46 PM 4.006 SINGLEP loading as template 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:40:46 PM 4.006 SINGLEP Finish load save in 125ms 3/21/2022 12:40:46 PM 4.006 SINGLEP DELAYED14 TID12 Start Generate Partial Map with Realistic and seed 6699043 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/21/2022 12:40:47 PM 4.006 SINGLEP DELAYED15 TID12 Map structure generated in 285ms. 3/21/2022 12:40:47 PM 4.006 SINGLEP DELAYED16 TID12 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 12:40:47 PM 4.006 SINGLEP DELAYED17 TID12 Generate Partial Map Complete 297ms Seed: 6699043 3/21/2022 12:40:48 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:53 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/21/2022 12:40:53 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:53 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:53 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:53 PM 4.006 SINGLEP loading as template 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:40:53 PM 4.006 SINGLEP Finish load save in 143ms 3/21/2022 12:40:53 PM 4.006 SINGLEP DELAYED18 TID11 Start Generate Partial Map with Realistic and seed 257259505 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/21/2022 12:40:53 PM 4.006 SINGLEP DELAYED19 TID11 Map structure generated in 352ms. 3/21/2022 12:40:53 PM 4.006 SINGLEP DELAYED20 TID11 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 12:40:53 PM 4.006 SINGLEP DELAYED21 TID11 Generate Partial Map Complete 364ms Seed: 257259505 3/21/2022 12:40:54 PM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in :0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in :0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/21/2022 12:40:54 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:58 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/21/2022 12:40:58 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:58 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:58 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:40:58 PM 4.006 SINGLEP loading as template 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:40:58 PM 4.006 SINGLEP Finish load save in 120ms 3/21/2022 12:40:58 PM 4.006 SINGLEP DELAYED22 TID21 Start Generate Partial Map with Realistic and seed 66498027 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/21/2022 12:40:58 PM 4.006 SINGLEP DELAYED23 TID21 Map structure generated in 223ms. 3/21/2022 12:40:58 PM 4.006 SINGLEP DELAYED24 TID21 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 12:40:58 PM 4.006 SINGLEP DELAYED25 TID21 Generate Partial Map Complete 236ms Seed: 66498027 3/21/2022 12:40:59 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:41:02 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/21/2022 12:41:02 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:41:02 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:41:02 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:41:02 PM 4.006 SINGLEP loading as template 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:41:02 PM 4.006 SINGLEP Finish load save in 124ms 3/21/2022 12:41:02 PM 4.006 SINGLEP DELAYED26 TID9 Start Generate Partial Map with Realistic and seed 935236876 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/21/2022 12:41:02 PM 4.006 SINGLEP DELAYED27 TID9 Map structure generated in 206ms. 3/21/2022 12:41:02 PM 4.006 SINGLEP DELAYED28 TID9 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/21/2022 12:41:02 PM 4.006 SINGLEP DELAYED29 TID9 Generate Partial Map Complete 218ms Seed: 935236876 3/21/2022 12:41:03 PM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in :0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in :0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/21/2022 12:41:03 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:45:00 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/21/2022 12:45:00 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:45:00 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:45:00 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:45:00 PM 4.006 SINGLEP loading as template 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:45:00 PM 4.006 SINGLEP Finish load save in 130ms 3/21/2022 12:45:00 PM 4.006 SINGLEP DELAYED30 TID5 Start Generate Partial Map with Classic and seed 708224467 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/21/2022 12:45:00 PM 4.006 SINGLEP DELAYED31 TID5 Setting quickstart campaign type to: HumanityAscendant 3/21/2022 12:45:00 PM 4.006 SINGLEP DELAYED32 TID5 Map structure generated in 223ms. 3/21/2022 12:45:00 PM 4.006 SINGLEP DELAYED33 TID5 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/21/2022 12:45:00 PM 4.006 SINGLEP DELAYED34 TID5 Generate Partial Map Complete 239ms Seed: 708224467 3/21/2022 12:45:07 PM 4.006 SINGLEP Error! Called TypeData 19, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at PresentationLayer_AIW2.ReactToOrderJustIssued (Arcen.AIW2.Core.GameCommand Command) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.QueueGameCommand (Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.GameCommand Command, System.Boolean ShouldAllowLocalAudioOrVisualReactionToThis) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x00000] in :0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 3/21/2022 12:45:07 PM 4.006 SINGLEP DELAYED35 TID10 Start Generate Partial Map with Realistic and seed 361225323 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED36 TID10 Map structure generated in 197ms. 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED37 TID10 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED38 TID10 Generate Partial Map Complete 209ms Seed: 361225323 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED39 TID20 Start Generate Partial Map with Realistic and seed 361225323 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED40 TID20 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:08 PM 4.006 SINGLEP DELAYED41 TID20 Generate Partial Map Complete 14ms Seed: 361225323 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED42 TID17 Start Generate Partial Map with Realistic and seed 876537767 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED43 TID17 Map structure generated in 340ms. 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED44 TID17 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED45 TID17 Generate Partial Map Complete 364ms Seed: 876537767 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED46 TID8 Start Generate Partial Map with Realistic and seed 876537767 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED47 TID8 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:27 PM 4.006 SINGLEP DELAYED48 TID8 Generate Partial Map Complete 12ms Seed: 876537767 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED49 TID17 Start Generate Partial Map with Realistic and seed 831139281 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED50 TID17 Map structure generated in 224ms. 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED51 TID17 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED52 TID17 Generate Partial Map Complete 251ms Seed: 831139281 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED53 TID7 Start Generate Partial Map with Realistic and seed 831139281 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED54 TID7 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/21/2022 12:45:38 PM 4.006 SINGLEP DELAYED55 TID7 Generate Partial Map Complete 13ms Seed: 831139281 3/21/2022 12:45:45 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:46:07 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart 3/21/2022 12:46:07 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:46:07 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:46:07 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 12:46:08 PM 4.006 SINGLEP loading as template 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/21/2022 12:46:08 PM 4.006 SINGLEP Finish load save in 132ms 3/21/2022 12:46:08 PM 4.006 SINGLEP DELAYED56 TID13 Start Generate FULL Map with Classic and seed 11042073 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 3/21/2022 12:46:08 PM 4.006 SINGLEP DELAYED57 TID13 Setting quickstart campaign type to: HumanityAscendant 3/21/2022 12:46:08 PM 4.006 SINGLEP DELAYED58 TID13 Map structure generated in 228ms. 3/21/2022 1:24:53 PM 4.006 SINGLEP DELAYED59 TID28 spawnOutguardGroup at 1562: Requesting group War Harvesters on planet Anacreon at 400000,400000 at time 1562 3/21/2022 1:47:03 PM 4.006 SINGLEP DELAYED60 TID27 Logged Achievement To Steam A Terminal Problem (Bronze) 3/21/2022 3:00:18 PM 4.006 SINGLEP DELAYED61 TID14 spawnOutguardGroup at 4498: Requesting group War Harvesters on planet Greibach at 400000,400000 at time 4498 3/21/2022 3:29:37 PM 4.006 SINGLEP DELAYED62 TID29 spawnOutguardGroup at 5357: Requesting group War Harvesters on planet Jurafsky at 400000,400000 at time 5357 3/21/2022 4:29:12 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 7:05:17 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/21/2022 7:05:17 PM SINGLEP Boot up FleetOS (0.1711s) 3/21/2022 7:05:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/21/2022 7:05:17 PM 4.006 SINGLEP Game Version: 4.006 3/21/2022 7:05:17 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3450s) 3/21/2022 7:05:17 PM 4.006 SINGLEP Inspect Aft Hatches (0.1680s) 3/21/2022 7:05:18 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 48ms 3/21/2022 7:05:19 PM 4.006 SINGLEP Check For Extra Modules (1.1301s) 3/21/2022 7:05:19 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,075ms 3/21/2022 7:05:19 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/21/2022 7:05:19 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/21/2022 7:05:19 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0240s) 3/21/2022 7:05:19 PM 4.006 SINGLEP Update mod and expansion statuses! 3/21/2022 7:05:19 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/21/2022 7:05:19 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/21/2022 7:05:19 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0290s) 3/21/2022 7:05:19 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/21/2022 7:05:19 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.2870s) 3/21/2022 7:05:19 PM 4.006 SINGLEP No resolution change was required. 3/21/2022 7:05:19 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/21/2022 7:05:19 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/21/2022 7:05:19 PM 4.006 SINGLEP Remembering Alamo (0.3590s) 3/21/2022 7:05:19 PM 4.006 SINGLEP Calculate Odds Of Success (0.1450s) 3/21/2022 7:05:20 PM 4.006 SINGLEP Briefly Panic (0.1800s) 3/21/2022 7:05:20 PM 4.006 SINGLEP Install Confidence Routines (0.4250s) 3/21/2022 7:05:20 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/21/2022 7:05:20 PM 4.006 SINGLEP Late Axionic Computations (0.4140s) 3/21/2022 7:05:20 PM 4.006 SINGLEP Acquiring Towel (0.0170s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0690s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Ejecting Tactical Core (0.0780s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Grouping Flow Fields (0.0350s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Stabbing Starfields (0.1020s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Digitising Distant Planets (0.1130s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Discontinue Your Favorite Ship Parts (0.4690s) 3/21/2022 7:05:21 PM 4.006 SINGLEP Re-Aligning Objectives (0.1040s) 3/21/2022 7:05:23 PM 4.006 SINGLEP Irradiating Low-Ranking Crew (1.6307s) 3/21/2022 7:05:23 PM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for Chaotician 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 7:05:23 PM 4.006 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/21/2022 7:05:23 PM 4.006 SINGLEP Background Radiation Taste Test (0.0270s) 3/21/2022 7:05:23 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/21/2022 7:05:23 PM 4.006 SINGLEP Windshield Wiping (0.1980s) 3/21/2022 7:05:24 PM 4.006 SINGLEP Last Organizational Modeling (0.4080s) 3/21/2022 7:05:24 PM 4.006 SINGLEP Stimulate Modulation (0.3790s) 3/21/2022 7:05:24 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/21/2022 7:05:24 PM 4.006 SINGLEP Order Cores By Seniority (0.0060s) 3/21/2022 7:05:24 PM 4.006 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/21/2022 7:05:24 PM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/21/2022 7:05:24 PM 4.006 SINGLEP Final Checks (0.3370s) 3/21/2022 7:05:24 PM 4.006 SINGLEP Load Historical Documents (0.0030s) 3/21/2022 7:05:24 PM 4.006 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Discontinue Your Favorite Ship Parts (0.5s) Irradiating Low-Ranking Crew (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/21/2022 7:05:25 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/21/2022 7:05:37 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/a twisted enemy 1/5.save Source1: AnythingElse Source3: LoadingSaveGame 3/21/2022 7:05:37 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 7:05:38 PM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarHarvester x10 3/21/2022 7:05:38 PM 4.006 SINGLEP Finish load save in 679ms 3/21/2022 7:13:56 PM 4.006 SINGLEP DELAYED10 TID8 spawnOutguardGroup at 6762: Requesting group War Harvesters on planet Bader at 400000,400000 at time 6762 3/21/2022 7:28:24 PM 4.006 SINGLEP DELAYED11 TID14 spawnOutguardGroup at 6966: Requesting group Hyperion on planet Veloso at 400000,400000 at time 6966 3/21/2022 7:50:33 PM 4.006 SINGLEP DELAYED12 TID31 spawnOutguardGroup at 7495: Requesting group War Harvesters on planet Luks at 400000,400000 at time 7495 3/21/2022 8:10:12 PM 4.006 SINGLEP DELAYED13 TID33 spawnOutguardGroup at 8135: Requesting group War Harvesters on planet Leonis at 400000,400000 at time 8135 3/21/2022 8:40:27 PM 4.006 SINGLEP DELAYED14 TID8 spawnOutguardGroup at 9200: Requesting group Hyperion on planet Cerf at 400000,400000 at time 9200 3/21/2022 8:43:13 PM 4.006 SINGLEP DELAYED15 TID30 spawnOutguardGroup at 9304: Requesting group Hyperion on planet Greibach at 400000,400000 at time 9304 3/21/2022 8:47:09 PM 4.006 SINGLEP DELAYED16 TID30 BUG: AI_FLEE_THRT Trying to send AI ships from planet Dijkstra when ship was on 3/21/2022 8:55:17 PM 4.006 SINGLEP DELAYED17 TID32 spawnOutguardGroup at 10010: Requesting group War Harvesters on planet Froria at 400000,400000 at time 10009 3/21/2022 8:55:52 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 8:55:52 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 8:56:01 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/a twisted enemy 1\Autosave at 2h 40m 9s.save Source1: AnythingElse Source3: LoadingSaveGame 3/21/2022 8:56:01 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 8:56:02 PM 4.006 SINGLEP Finish load save in 384ms 3/21/2022 8:56:12 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 8:56:12 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 8:57:50 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/a twisted enemy 1/Autosave at 2h 40m 9s.save Source1: AnythingElse Source3: LoadingSaveGame 3/21/2022 8:57:50 PM 4.006 SINGLEP Clearing player accounts. 3/21/2022 8:57:50 PM 4.006 SINGLEP Finish load save in 353ms 3/21/2022 8:58:10 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/21/2022 8:58:10 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:02:31 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2022 11:02:32 AM SINGLEP Boot up FleetOS (0.1630s) 3/22/2022 11:02:32 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 11:02:32 AM 4.006 SINGLEP Game Version: 4.006 3/22/2022 11:02:32 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3195s) 3/22/2022 11:02:32 AM 4.006 SINGLEP Inspect Aft Hatches (0.0340s) 3/22/2022 11:02:32 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 51ms 3/22/2022 11:02:32 AM 4.006 SINGLEP Check For Extra Modules (0.5480s) 3/22/2022 11:02:32 AM 4.006 SINGLEP 504 Xml Files Parsed in 491ms 3/22/2022 11:02:32 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/22/2022 11:02:32 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/22/2022 11:02:32 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0180s) 3/22/2022 11:02:32 AM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 11:02:32 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 11:02:32 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 11:02:32 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/22/2022 11:02:32 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/22/2022 11:02:33 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/22/2022 11:02:33 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:02:33 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:02:33 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2022 11:02:33 AM 4.006 SINGLEP Remembering Alamo (0.1030s) 3/22/2022 11:02:33 AM 4.006 SINGLEP Calculate Odds Of Success (0.1661s) 3/22/2022 11:02:33 AM 4.006 SINGLEP Briefly Panic (0.2510s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Install Confidence Routines (0.4760s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 11:02:34 AM 4.006 SINGLEP Late Axionic Computations (0.2970s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Acquiring Towel (0.0150s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0150s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Ejecting Tactical Core (0.0630s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Grouping Flow Fields (0.0320s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Hoping Starfields Are Nice (0.1080s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Resizing Distant Planets (0.1130s) 3/22/2022 11:02:34 AM 4.006 SINGLEP Calculating Firing Cones (0.0100s) 3/22/2022 11:02:35 AM 4.006 SINGLEP Declaring Ship Parts At Customs (0.4836s) 3/22/2022 11:02:35 AM 4.006 SINGLEP Re-Aligning Objectives (0.1032s) 3/22/2022 11:02:36 AM 4.006 SINGLEP Harvesting Magnetic Monopoles (1.6724s) 3/22/2022 11:02:36 AM 4.006 SINGLEP Post-Proton Surge (0.0110s) 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED1 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED2 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED3 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED4 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED5 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED6 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED7 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:02:36 AM 4.006 SINGLEP DELAYED8 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:02:36 AM 4.006 SINGLEP Background Radiation Taste Test (0.0300s) 3/22/2022 11:02:36 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/22/2022 11:02:37 AM 4.006 SINGLEP Windshield Wiping (0.1650s) 3/22/2022 11:02:37 AM 4.006 SINGLEP Last Organizational Modeling (0.4010s) 3/22/2022 11:02:37 AM 4.006 SINGLEP Stimulate Modulation (0.4020s) 3/22/2022 11:02:37 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 11:02:37 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/22/2022 11:02:37 AM 4.006 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 11:02:38 AM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/22/2022 11:02:38 AM 4.006 SINGLEP Final Checks (0.2980s) 3/22/2022 11:02:38 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/22/2022 11:02:38 AM 4.006 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Declaring Ship Parts At Customs (0.5s) Harvesting Magnetic Monopoles (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/22/2022 11:02:38 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/22/2022 11:03:07 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:03:07 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:03:07 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:03:08 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 11:03:08 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:03:08 AM 4.006 SINGLEP loading as template 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:03:08 AM 4.006 SINGLEP Finish load save in 320ms 3/22/2022 11:03:08 AM 4.006 SINGLEP DELAYED10 TID19 Start Generate Partial Map with Classic and seed 892299406 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:03:08 AM 4.006 SINGLEP DELAYED11 TID19 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:03:08 AM 4.006 SINGLEP DELAYED12 TID19 Map structure generated in 279ms. 3/22/2022 11:03:08 AM 4.006 SINGLEP DELAYED13 TID19 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:03:08 AM 4.006 SINGLEP DELAYED14 TID19 Generate Partial Map Complete 346ms Seed: 892299406 3/22/2022 11:03:15 AM 4.006 SINGLEP DELAYED15 TID18 Start Generate Partial Map with Honeycomb and seed 892299406 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:03:15 AM 4.006 SINGLEP DELAYED16 TID18 Map structure generated in 5ms. 3/22/2022 11:03:15 AM 4.006 SINGLEP DELAYED17 TID18 PlayerAccount Dismiss is controlling faction 2 - Human Empire already. 3/22/2022 11:03:15 AM 4.006 SINGLEP DELAYED18 TID18 Generate Partial Map Complete 20ms Seed: 892299406 3/22/2022 11:03:17 AM 4.006 SINGLEP DELAYED19 TID16 Start Generate Partial Map with Realistic and seed 32356865 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED20 TID16 Map structure generated in 218ms. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED21 TID16 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED22 TID16 Generate Partial Map Complete 227ms Seed: 32356865 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED23 TID14 Start Generate Partial Map with Realistic and seed 32356865 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED24 TID14 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED25 TID14 Generate Partial Map Complete 11ms Seed: 32356865 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED26 TID18 Start Generate Partial Map with Realistic and seed 396832535 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED27 TID18 Map structure generated in 190ms. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED28 TID18 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED29 TID18 Generate Partial Map Complete 201ms Seed: 396832535 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED30 TID12 Start Generate Partial Map with Realistic and seed 396832535 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED31 TID12 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:03:18 AM 4.006 SINGLEP DELAYED32 TID12 Generate Partial Map Complete 12ms Seed: 396832535 3/22/2022 11:03:20 AM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in :0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in :0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/22/2022 11:03:20 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:29 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:05:29 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:29 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:29 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:29 AM 4.006 SINGLEP loading as template 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:05:29 AM 4.006 SINGLEP Finish load save in 135ms 3/22/2022 11:05:29 AM 4.006 SINGLEP DELAYED33 TID10 Start Generate Partial Map with Classic and seed 1275768246 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:05:29 AM 4.006 SINGLEP DELAYED34 TID10 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:05:29 AM 4.006 SINGLEP DELAYED35 TID10 Map structure generated in 235ms. 3/22/2022 11:05:29 AM 4.006 SINGLEP DELAYED36 TID10 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:05:29 AM 4.006 SINGLEP DELAYED37 TID10 Generate Partial Map Complete 245ms Seed: 1275768246 3/22/2022 11:05:34 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:55 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:05:55 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:55 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:55 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:05:56 AM 4.006 SINGLEP loading as template 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:05:56 AM 4.006 SINGLEP Finish load save in 125ms 3/22/2022 11:05:56 AM 4.006 SINGLEP DELAYED38 TID5 Start Generate Partial Map with Classic and seed 1547121698 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:05:56 AM 4.006 SINGLEP DELAYED39 TID5 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:05:56 AM 4.006 SINGLEP DELAYED40 TID5 Map structure generated in 310ms. 3/22/2022 11:05:56 AM 4.006 SINGLEP DELAYED41 TID5 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:05:56 AM 4.006 SINGLEP DELAYED42 TID5 Generate Partial Map Complete 321ms Seed: 1547121698 3/22/2022 11:06:02 AM 4.006 SINGLEP DELAYED43 TID20 Start Generate Partial Map with Realistic and seed 891471122 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED44 TID20 Map structure generated in 264ms. 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED45 TID20 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED46 TID20 Generate Partial Map Complete 275ms Seed: 891471122 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED47 TID9 Start Generate Partial Map with Realistic and seed 891471122 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED48 TID9 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:06:03 AM 4.006 SINGLEP DELAYED49 TID9 Generate Partial Map Complete 23ms Seed: 891471122 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED50 TID6 Start Generate Partial Map with Realistic and seed 748988862 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED51 TID6 Map structure generated in 235ms. 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED52 TID6 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED53 TID6 Generate Partial Map Complete 246ms Seed: 748988862 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED54 TID18 Start Generate Partial Map with Realistic and seed 748988862 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED55 TID18 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:06:04 AM 4.006 SINGLEP DELAYED56 TID18 Generate Partial Map Complete 12ms Seed: 748988862 3/22/2022 11:06:10 AM 4.006 SINGLEP DELAYED57 TID7 Start Generate Partial Map with Realistic and seed 529361550 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:06:10 AM 4.006 SINGLEP DELAYED58 TID7 Map structure generated in 235ms. 3/22/2022 11:06:10 AM 4.006 SINGLEP DELAYED59 TID7 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/22/2022 11:06:10 AM 4.006 SINGLEP DELAYED60 TID7 Generate Partial Map Complete 247ms Seed: 529361550 3/22/2022 11:06:11 AM 4.006 SINGLEP DELAYED61 TID8 Start Generate Partial Map with Realistic and seed 748988862 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:06:11 AM 4.006 SINGLEP DELAYED62 TID8 Map structure generated in 249ms. 3/22/2022 11:06:11 AM 4.006 SINGLEP DELAYED63 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/22/2022 11:06:11 AM 4.006 SINGLEP DELAYED64 TID8 Generate Partial Map Complete 272ms Seed: 748988862 3/22/2022 11:06:12 AM 4.006 SINGLEP DELAYED65 TID23 Start Generate Partial Map with Realistic and seed 529361550 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:06:12 AM 4.006 SINGLEP DELAYED66 TID23 Map structure generated in 235ms. 3/22/2022 11:06:12 AM 4.006 SINGLEP DELAYED67 TID23 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/22/2022 11:06:12 AM 4.006 SINGLEP DELAYED68 TID23 Generate Partial Map Complete 247ms Seed: 529361550 3/22/2022 11:06:13 AM 4.006 SINGLEP DELAYED69 TID14 Start Generate Partial Map with Realistic and seed 748988862 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:06:14 AM 4.006 SINGLEP DELAYED70 TID14 Map structure generated in 254ms. 3/22/2022 11:06:14 AM 4.006 SINGLEP DELAYED71 TID14 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/22/2022 11:06:14 AM 4.006 SINGLEP DELAYED72 TID14 Generate Partial Map Complete 267ms Seed: 748988862 3/22/2022 11:07:25 AM 4.006 SINGLEP DELAYED73 TID8 Start Generate Partial Map with Realistic and seed 748988862 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:07:25 AM 4.006 SINGLEP DELAYED74 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/22/2022 11:07:25 AM 4.006 SINGLEP DELAYED75 TID8 Generate Partial Map Complete 12ms Seed: 748988862 3/22/2022 11:08:05 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:08:14 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:08:14 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:08:14 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:08:14 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:08:15 AM 4.006 SINGLEP loading as template 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:08:15 AM 4.006 SINGLEP Finish load save in 193ms 3/22/2022 11:08:15 AM 4.006 SINGLEP DELAYED76 TID7 Start Generate Partial Map with D18Swirl and seed 1026735809 and planet count 100 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:08:15 AM 4.006 SINGLEP DELAYED77 TID7 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:08:15 AM 4.006 SINGLEP DELAYED78 TID7 Map structure generated in 40ms. 3/22/2022 11:08:15 AM 4.006 SINGLEP DELAYED79 TID7 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 11:08:15 AM 4.006 SINGLEP DELAYED80 TID7 Generate Partial Map Complete 77ms Seed: 1026735809 3/22/2022 11:09:12 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:20 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:10:20 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:20 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:20 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:20 AM 4.006 SINGLEP loading as template 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:10:20 AM 4.006 SINGLEP Finish load save in 121ms 3/22/2022 11:10:20 AM 4.006 SINGLEP DELAYED81 TID9 Start Generate Partial Map with Classic and seed 1423968897 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:10:20 AM 4.006 SINGLEP DELAYED82 TID9 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:10:20 AM 4.006 SINGLEP DELAYED83 TID9 Map structure generated in 218ms. 3/22/2022 11:10:20 AM 4.006 SINGLEP DELAYED84 TID9 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:10:20 AM 4.006 SINGLEP DELAYED85 TID9 Generate Partial Map Complete 230ms Seed: 1423968897 3/22/2022 11:10:28 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:33 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:10:33 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:33 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:33 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:34 AM 4.006 SINGLEP loading as template 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:10:34 AM 4.006 SINGLEP Finish load save in 126ms 3/22/2022 11:10:34 AM 4.006 SINGLEP DELAYED86 TID7 Start Generate Partial Map with Realistic and seed 1095448861 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:10:34 AM 4.006 SINGLEP DELAYED87 TID7 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:10:34 AM 4.006 SINGLEP DELAYED88 TID7 Map structure generated in 215ms. 3/22/2022 11:10:34 AM 4.006 SINGLEP DELAYED89 TID7 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 11:10:34 AM 4.006 SINGLEP DELAYED90 TID7 Generate Partial Map Complete 229ms Seed: 1095448861 3/22/2022 11:10:36 AM 4.006 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in :0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in :0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in :0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in :0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in :0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in :0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in :0 3/22/2022 11:10:36 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:44 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:10:44 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:44 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:44 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:44 AM 4.006 SINGLEP loading as template 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:10:44 AM 4.006 SINGLEP Finish load save in 121ms 3/22/2022 11:10:44 AM 4.006 SINGLEP DELAYED91 TID12 Start Generate Partial Map with Classic and seed 599017175 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:10:44 AM 4.006 SINGLEP DELAYED92 TID12 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:10:44 AM 4.006 SINGLEP DELAYED93 TID12 Map structure generated in 222ms. 3/22/2022 11:10:44 AM 4.006 SINGLEP DELAYED94 TID12 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:10:44 AM 4.006 SINGLEP DELAYED95 TID12 Generate Partial Map Complete 233ms Seed: 599017175 3/22/2022 11:10:47 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:10:55 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2022 11:10:55 AM SINGLEP Boot up FleetOS (0.1690s) 3/22/2022 11:10:55 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 11:10:55 AM 4.006 SINGLEP Game Version: 4.006 3/22/2022 11:10:55 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2705s) 3/22/2022 11:10:55 AM 4.006 SINGLEP Inspect Aft Hatches (0.0320s) 3/22/2022 11:10:56 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 48ms 3/22/2022 11:10:56 AM 4.006 SINGLEP Check For Extra Modules (0.5480s) 3/22/2022 11:10:56 AM 4.006 SINGLEP 504 Xml Files Parsed in 493ms 3/22/2022 11:10:56 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/22/2022 11:10:56 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/22/2022 11:10:56 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0240s) 3/22/2022 11:10:56 AM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 11:10:56 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 11:10:56 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 11:10:56 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/22/2022 11:10:56 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 3/22/2022 11:10:56 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0510s) 3/22/2022 11:10:56 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:10:56 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:10:56 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2022 11:10:56 AM 4.006 SINGLEP Remembering Alamo (0.0940s) 3/22/2022 11:10:56 AM 4.006 SINGLEP Calculate Odds Of Success (0.1490s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Briefly Panic (0.1940s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Install Confidence Routines (0.4150s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 11:10:57 AM 4.006 SINGLEP Late Axionic Computations (0.2811s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Acquiring Towel (0.0160s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0162s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Ejecting Tactical Core (0.0640s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Grouping Flow Fields (0.0330s) 3/22/2022 11:10:57 AM 4.006 SINGLEP Cleansing Starfields (0.0910s) 3/22/2022 11:10:58 AM 4.006 SINGLEP Crawling Distant Planets (0.1090s) 3/22/2022 11:10:58 AM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/22/2022 11:10:58 AM 4.006 SINGLEP Declaring Ship Parts At Customs (0.4740s) 3/22/2022 11:10:58 AM 4.006 SINGLEP Re-Aligning Objectives (0.1030s) 3/22/2022 11:11:00 AM 4.006 SINGLEP Accounting For Decay (1.6534s) 3/22/2022 11:11:00 AM 4.006 SINGLEP Post-Proton Surge (0.0110s) 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED1 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED2 TID25 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED3 TID25 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED4 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED5 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED6 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED7 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:11:00 AM 4.006 SINGLEP DELAYED8 TID25 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:11:00 AM 4.006 SINGLEP Background Radiation Taste Test (0.0300s) 3/22/2022 11:11:00 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/22/2022 11:11:00 AM 4.006 SINGLEP Windshield Wiping (0.1580s) 3/22/2022 11:11:00 AM 4.006 SINGLEP Last Organizational Modeling (0.4020s) 3/22/2022 11:11:01 AM 4.006 SINGLEP Stimulate Modulation (0.3970s) 3/22/2022 11:11:01 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 11:11:01 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/22/2022 11:11:01 AM 4.006 SINGLEP DELAYED9 TID16 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 11:11:01 AM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/22/2022 11:11:01 AM 4.006 SINGLEP Final Checks (0.2980s) 3/22/2022 11:11:01 AM 4.006 SINGLEP Load Historical Documents (0.0030s) 3/22/2022 11:11:01 AM 4.006 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Declaring Ship Parts At Customs (0.5s) Accounting For Decay (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/22/2022 11:11:01 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/22/2022 11:11:09 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:11:09 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:11:09 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:11:09 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 11:11:09 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:11:09 AM 4.006 SINGLEP loading as template 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:11:09 AM 4.006 SINGLEP Finish load save in 206ms 3/22/2022 11:11:09 AM 4.006 SINGLEP DELAYED10 TID9 Start Generate Partial Map with Classic and seed 490493924 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:11:09 AM 4.006 SINGLEP DELAYED11 TID9 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:11:09 AM 4.006 SINGLEP DELAYED12 TID9 Map structure generated in 257ms. 3/22/2022 11:11:09 AM 4.006 SINGLEP DELAYED13 TID9 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:11:09 AM 4.006 SINGLEP DELAYED14 TID9 Generate Partial Map Complete 312ms Seed: 490493924 3/22/2022 11:11:17 AM 4.006 SINGLEP Error! Called TypeData 4, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at PresentationLayer_AIW2.ReactToOrderJustIssued (Arcen.AIW2.Core.GameCommand Command) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.QueueGameCommand (Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.GameCommand Command, System.Boolean ShouldAllowLocalAudioOrVisualReactionToThis) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x00000] in :0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED15 TID24 Start Generate Partial Map with Realistic and seed 537928694 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED16 TID24 Map structure generated in 224ms. 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED17 TID24 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED18 TID24 Generate Partial Map Complete 234ms Seed: 537928694 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED19 TID23 Start Generate Partial Map with Realistic and seed 537928694 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED20 TID23 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:11:17 AM 4.006 SINGLEP DELAYED21 TID23 Generate Partial Map Complete 14ms Seed: 537928694 3/22/2022 11:11:24 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:12:19 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2022 11:12:19 AM SINGLEP Boot up FleetOS (0.1530s) 3/22/2022 11:12:19 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 11:12:19 AM 4.006 SINGLEP Game Version: 4.006 3/22/2022 11:12:19 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2267s) 3/22/2022 11:12:19 AM 4.006 SINGLEP Inspect Aft Hatches (0.0290s) 3/22/2022 11:12:19 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 54ms 3/22/2022 11:12:20 AM 4.006 SINGLEP Check For Extra Modules (0.5490s) 3/22/2022 11:12:20 AM 4.006 SINGLEP 504 Xml Files Parsed in 489ms 3/22/2022 11:12:20 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/22/2022 11:12:20 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/22/2022 11:12:20 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/22/2022 11:12:20 AM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 11:12:20 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 11:12:20 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 11:12:20 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0230s) 3/22/2022 11:12:20 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/22/2022 11:12:20 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0550s) 3/22/2022 11:12:20 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:12:20 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:12:20 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2022 11:12:20 AM 4.006 SINGLEP Remembering Alamo (0.0950s) 3/22/2022 11:12:20 AM 4.006 SINGLEP Calculate Odds Of Success (0.1500s) 3/22/2022 11:12:20 AM 4.006 SINGLEP Briefly Panic (0.2120s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Install Confidence Routines (0.4240s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 11:12:21 AM 4.006 SINGLEP Late Axionic Computations (0.2885s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Acquiring Towel (0.0160s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0210s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Ejecting Tactical Core (0.0666s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Grouping Flow Fields (0.0380s) 3/22/2022 11:12:21 AM 4.006 SINGLEP Dropping Starfields (0.0885s) 3/22/2022 11:12:22 AM 4.006 SINGLEP Resizing Distant Planets (0.1160s) 3/22/2022 11:12:22 AM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/22/2022 11:12:22 AM 4.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.4560s) 3/22/2022 11:12:22 AM 4.006 SINGLEP Re-Aligning Objectives (0.1050s) 3/22/2022 11:12:24 AM 4.006 SINGLEP Investigate Tachyons (1.6255s) 3/22/2022 11:12:24 AM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 11:12:24 AM 4.006 SINGLEP Background Radiation Taste Test (0.0310s) 3/22/2022 11:12:24 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/22/2022 11:12:24 AM 4.006 SINGLEP Windshield Wiping (0.1660s) 3/22/2022 11:12:24 AM 4.006 SINGLEP Last Organizational Modeling (0.4300s) 3/22/2022 11:12:25 AM 4.006 SINGLEP Stimulate Modulation (0.4000s) 3/22/2022 11:12:25 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 11:12:25 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/22/2022 11:12:24 AM 4.006 SINGLEP DELAYED9 TID36 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 11:12:25 AM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/22/2022 11:12:25 AM 4.006 SINGLEP Final Checks (0.2910s) 3/22/2022 11:12:25 AM 4.006 SINGLEP Load Historical Documents (0.0030s) 3/22/2022 11:12:25 AM 4.006 SINGLEP 6.1 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Divulge Ship Part Schematics To Enemy (0.5s) Investigate Tachyons (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/22/2022 11:12:25 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/22/2022 11:13:34 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:13:34 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:34 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:35 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 11:13:35 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:35 AM 4.006 SINGLEP loading as template 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:13:35 AM 4.006 SINGLEP Finish load save in 199ms 3/22/2022 11:13:35 AM 4.006 SINGLEP DELAYED10 TID22 Start Generate Partial Map with Classic and seed 40019328 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:13:35 AM 4.006 SINGLEP DELAYED11 TID22 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:13:35 AM 4.006 SINGLEP DELAYED12 TID22 Map structure generated in 312ms. 3/22/2022 11:13:35 AM 4.006 SINGLEP DELAYED13 TID22 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:13:35 AM 4.006 SINGLEP DELAYED14 TID22 Generate Partial Map Complete 364ms Seed: 40019328 3/22/2022 11:13:39 AM 4.006 SINGLEP Error! Called TypeData 4, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at PresentationLayer_AIW2.ReactToOrderJustIssued (Arcen.AIW2.Core.GameCommand Command) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.QueueGameCommand (Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.GameCommand Command, System.Boolean ShouldAllowLocalAudioOrVisualReactionToThis) [0x00000] in <6d8e39d74ff24478bdb5c1a529f1cb19>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x00000] in :0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED15 TID18 Start Generate Partial Map with Realistic and seed 507531198 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED16 TID18 Map structure generated in 220ms. 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED17 TID18 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED18 TID18 Generate Partial Map Complete 230ms Seed: 507531198 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED19 TID43 Start Generate Partial Map with Realistic and seed 507531198 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED20 TID43 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/22/2022 11:13:39 AM 4.006 SINGLEP DELAYED21 TID43 Generate Partial Map Complete 13ms Seed: 507531198 3/22/2022 11:13:45 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:51 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:13:51 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:51 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:51 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:13:52 AM 4.006 SINGLEP loading as template 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:13:52 AM 4.006 SINGLEP Finish load save in 121ms 3/22/2022 11:13:52 AM 4.006 SINGLEP DELAYED22 TID8 Start Generate Partial Map with Classic and seed 1389817691 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:13:52 AM 4.006 SINGLEP DELAYED23 TID8 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:13:52 AM 4.006 SINGLEP DELAYED24 TID8 Map structure generated in 178ms. 3/22/2022 11:13:52 AM 4.006 SINGLEP DELAYED25 TID8 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 3/22/2022 11:13:52 AM 4.006 SINGLEP DELAYED26 TID8 Generate Partial Map Complete 203ms Seed: 1389817691 3/22/2022 11:15:30 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:15:42 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/1-Basic\Helping Hands 2.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 11:15:42 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:15:42 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:15:42 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:15:42 AM 4.006 SINGLEP loading as template 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:15:42 AM 4.006 SINGLEP Finish load save in 128ms 3/22/2022 11:15:42 AM 4.006 SINGLEP DELAYED27 TID38 Start Generate Partial Map with Realistic and seed 986520937 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 11:15:42 AM 4.006 SINGLEP DELAYED28 TID38 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 11:15:42 AM 4.006 SINGLEP DELAYED29 TID38 Map structure generated in 272ms. 3/22/2022 11:15:42 AM 4.006 SINGLEP DELAYED30 TID38 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 11:15:42 AM 4.006 SINGLEP DELAYED31 TID38 Generate Partial Map Complete 285ms Seed: 986520937 3/22/2022 11:16:19 AM 4.006 SINGLEP DELAYED32 TID40 Start Generate Partial Map with Realistic and seed 986520937 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/22/2022 11:16:19 AM 4.006 SINGLEP DELAYED33 TID40 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/22/2022 11:16:19 AM 4.006 SINGLEP DELAYED34 TID40 Generate Partial Map Complete 13ms Seed: 986520937 3/22/2022 11:16:39 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:16:41 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/22/2022 11:16:41 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:16:41 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:16:41 AM 4.006 SINGLEP Clearing player accounts. 3/22/2022 11:16:41 AM 4.006 SINGLEP loading as template 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 11:16:41 AM 4.006 SINGLEP Finish load save in 132ms 3/22/2022 11:16:41 AM 4.006 SINGLEP DELAYED35 TID28 Start Generate Partial Map with Realistic and seed 182776062 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/22/2022 11:16:41 AM 4.006 SINGLEP DELAYED36 TID28 Map structure generated in 228ms. 3/22/2022 11:16:41 AM 4.006 SINGLEP DELAYED37 TID28 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 11:16:41 AM 4.006 SINGLEP DELAYED38 TID28 Generate Partial Map Complete 238ms Seed: 182776062 3/22/2022 11:18:11 AM 4.006 SINGLEP DELAYED39 TID11 Start Generate FULL Map with Realistic and seed 182776062 and planet count 80 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/22/2022 11:18:12 AM 4.006 SINGLEP DELAYED40 TID11 Generate FULL Map Complete 500ms Seed: 182776062 3/22/2022 11:18:12 AM 4.006 SINGLEP DELAYED41 TID40 Fixed incorrect count of ships to be granted. Was 2, now 10 Interceptor Turret from Turret Schematic Server 3/22/2022 11:24:22 AM 4.006 SINGLEP No resolution change was required. 3/22/2022 11:24:22 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 11:24:22 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2022 12:08:00 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/22/2022 12:08:00 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 12:08:23 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/helping hands 1\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/22/2022 12:08:23 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 12:08:24 PM 4.006 SINGLEP Finish load save in 262ms 3/22/2022 12:11:27 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:07:07 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2022 4:07:07 PM SINGLEP Boot up FleetOS (0.1770s) 3/22/2022 4:07:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2022 4:07:08 PM 4.006 SINGLEP Game Version: 4.006 3/22/2022 4:07:08 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3770s) 3/22/2022 4:07:08 PM 4.006 SINGLEP Inspect Aft Hatches (0.1640s) 3/22/2022 4:07:08 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 52ms 3/22/2022 4:07:09 PM 4.006 SINGLEP Check For Extra Modules (1.1430s) 3/22/2022 4:07:09 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,086ms 3/22/2022 4:07:09 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/22/2022 4:07:09 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/22/2022 4:07:09 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/22/2022 4:07:09 PM 4.006 SINGLEP Update mod and expansion statuses! 3/22/2022 4:07:09 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/22/2022 4:07:09 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/22/2022 4:07:09 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/22/2022 4:07:09 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 3/22/2022 4:07:09 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.3010s) 3/22/2022 4:07:10 PM 4.006 SINGLEP No resolution change was required. 3/22/2022 4:07:10 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2022 4:07:10 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2022 4:07:10 PM 4.006 SINGLEP Remembering Alamo (0.3770s) 3/22/2022 4:07:10 PM 4.006 SINGLEP Calculate Odds Of Success (0.1520s) 3/22/2022 4:07:10 PM 4.006 SINGLEP Briefly Panic (0.1910s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Install Confidence Routines (0.4503s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/22/2022 4:07:11 PM 4.006 SINGLEP Late Axionic Computations (0.3881s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Acquiring Towel (0.0150s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0641s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Ejecting Tactical Core (0.0827s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Grouping Flow Fields (0.0346s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Underestimating Starfields (0.1117s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Ejecting Distant Planets (0.1130s) 3/22/2022 4:07:11 PM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/22/2022 4:07:12 PM 4.006 SINGLEP Declaring Ship Parts At Customs (0.4669s) 3/22/2022 4:07:12 PM 4.006 SINGLEP Re-Aligning Objectives (0.1060s) 3/22/2022 4:07:14 PM 4.006 SINGLEP Break Target Into Component Compounds (1.6465s) 3/22/2022 4:07:14 PM 4.006 SINGLEP Post-Proton Surge (0.0100s) 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/22/2022 4:07:14 PM 4.006 SINGLEP Background Radiation Taste Test (0.0310s) 3/22/2022 4:07:14 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/22/2022 4:07:14 PM 4.006 SINGLEP Windshield Wiping (0.2000s) 3/22/2022 4:07:14 PM 4.006 SINGLEP Last Organizational Modeling (0.4100s) 3/22/2022 4:07:15 PM 4.006 SINGLEP Stimulate Modulation (0.3940s) 3/22/2022 4:07:15 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/22/2022 4:07:15 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/22/2022 4:07:14 PM 4.006 SINGLEP DELAYED9 TID18 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/22/2022 4:07:15 PM 4.006 SINGLEP We got 117 campaign's data when deserializing 3/22/2022 4:07:15 PM 4.006 SINGLEP Final Checks (0.3022s) 3/22/2022 4:07:15 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/22/2022 4:07:15 PM 4.006 SINGLEP 7.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (0.5s) Break Target Into Component Compounds (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/22/2022 4:07:15 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/22/2022 4:09:20 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/22/2022 4:09:20 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:09:20 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:09:20 PM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/22/2022 4:09:20 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:09:20 PM 4.006 SINGLEP loading as template 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 4:09:20 PM 4.006 SINGLEP Finish load save in 219ms 3/22/2022 4:09:21 PM 4.006 SINGLEP DELAYED10 TID16 Start Generate Partial Map with Realistic and seed 156065051 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/22/2022 4:09:21 PM 4.006 SINGLEP DELAYED11 TID16 Map structure generated in 262ms. 3/22/2022 4:09:21 PM 4.006 SINGLEP DELAYED12 TID16 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 4:09:21 PM 4.006 SINGLEP DELAYED13 TID16 Generate Partial Map Complete 340ms Seed: 156065051 3/22/2022 4:09:24 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:10:46 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\All My Friends.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/22/2022 4:10:46 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:10:46 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:10:46 PM 4.006 SINGLEP Clearing player accounts. 3/22/2022 4:10:46 PM 4.006 SINGLEP loading as template 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/22/2022 4:10:46 PM 4.006 SINGLEP Finish load save in 129ms 3/22/2022 4:10:46 PM 4.006 SINGLEP DELAYED14 TID13 Start Generate Partial Map with Grid and seed 764029698 and planet count 81 and 16 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/22/2022 4:10:46 PM 4.006 SINGLEP DELAYED15 TID13 Setting quickstart campaign type to: HumanityAscendant 3/22/2022 4:10:46 PM 4.006 SINGLEP DELAYED16 TID13 Map structure generated in 2ms. 3/22/2022 4:10:46 PM 4.006 SINGLEP DELAYED17 TID13 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/22/2022 4:10:46 PM 4.006 SINGLEP DELAYED18 TID13 Generate Partial Map Complete 21ms Seed: 764029698 3/22/2022 4:11:05 PM 4.006 SINGLEP DELAYED19 TID11 Start Generate FULL Map with Grid and seed 764029698 and planet count 81 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/22/2022 4:11:06 PM 4.006 SINGLEP DELAYED20 TID11 Generate FULL Map Complete 558ms Seed: 764029698 3/22/2022 4:11:06 PM 4.006 SINGLEP DELAYED21 TID5 Fixed incorrect count of ships to be granted. Was 4, now 10 Minefield from Other Defensive Schematic Server 3/22/2022 4:27:14 PM 4.006 SINGLEP DELAYED22 TID33 Raid Engine #2290 AI Sentinels on Simur is sending a wave against Dismiss 3/22/2022 4:49:29 PM 4.006 SINGLEP DELAYED23 TID19 spawnOutguardGroup at 670: Requesting group DemetersCornucopia on planet Cathay at 400000,400000 at time 670 3/22/2022 5:34:37 PM 4.006 SINGLEP DELAYED24 TID16 spawnOutguardGroup at 1514: Requesting group DemetersCornucopia on planet Cathay at 400000,400000 at time 1514 3/22/2022 5:46:02 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/22/2022 5:46:02 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 11:48:23 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/helping hands 1\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 11:48:23 AM 4.006 SINGLEP Clearing player accounts. 3/23/2022 11:48:24 AM 4.006 SINGLEP Finish load save in 305ms 3/23/2022 11:48:49 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/23/2022 11:48:49 AM 4.006 SINGLEP Clearing player accounts. 3/23/2022 11:49:01 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/all my friends 1\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 11:49:01 AM 4.006 SINGLEP Clearing player accounts. 3/23/2022 11:49:01 AM 4.006 SINGLEP Finish load save in 279ms 3/23/2022 12:20:57 PM 4.006 SINGLEP DELAYED25 TID10 spawnOutguardGroup at 2592: Requesting group DemetersCornucopia on planet Cathay at 400000,400000 at time 2592 3/23/2022 1:42:25 PM 4.006 SINGLEP DELAYED26 TID41 Raid Engine #2295 AI Sentinels on Backus is sending a wave against Dismiss 3/23/2022 1:52:43 PM 4.006 SINGLEP DELAYED27 TID26 Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/23/2022 1:52:43 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 3:02:10 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/23/2022 3:02:10 PM SINGLEP Boot up FleetOS (0.1840s) 3/23/2022 3:02:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/23/2022 3:02:10 PM 4.006 SINGLEP Game Version: 4.006 3/23/2022 3:02:10 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3892s) 3/23/2022 3:02:11 PM 4.006 SINGLEP Inspect Aft Hatches (0.1720s) 3/23/2022 3:02:11 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 53ms 3/23/2022 3:02:12 PM 4.006 SINGLEP Check For Extra Modules (1.1520s) 3/23/2022 3:02:12 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,093ms 3/23/2022 3:02:12 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/23/2022 3:02:12 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/23/2022 3:02:12 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/23/2022 3:02:12 PM 4.006 SINGLEP Update mod and expansion statuses! 3/23/2022 3:02:12 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/23/2022 3:02:12 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/23/2022 3:02:12 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/23/2022 3:02:12 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/23/2022 3:02:12 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.3050s) 3/23/2022 3:02:13 PM 4.006 SINGLEP No resolution change was required. 3/23/2022 3:02:13 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/23/2022 3:02:13 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/23/2022 3:02:13 PM 4.006 SINGLEP Remembering Alamo (0.4120s) 3/23/2022 3:02:13 PM 4.006 SINGLEP Calculate Odds Of Success (0.1437s) 3/23/2022 3:02:13 PM 4.006 SINGLEP Briefly Panic (0.1900s) 3/23/2022 3:02:13 PM 4.006 SINGLEP Install Confidence Routines (0.4770s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/23/2022 3:02:14 PM 4.006 SINGLEP Late Axionic Computations (0.4390s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Acquiring Towel (0.0190s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0420s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Ejecting Tactical Core (0.0620s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Grouping Flow Fields (0.0350s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Hugging Starfields (0.1130s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Mapping Distant Planets (0.1168s) 3/23/2022 3:02:14 PM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/23/2022 3:02:15 PM 4.006 SINGLEP Ruining Perfectly Good Ship Parts (0.4775s) 3/23/2022 3:02:15 PM 4.006 SINGLEP Re-Aligning Objectives (0.1080s) 3/23/2022 3:02:16 PM 4.006 SINGLEP Draw Power From Black Holes (1.6666s) 3/23/2022 3:02:17 PM 4.006 SINGLEP Post-Proton Surge (0.0120s) 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/23/2022 3:02:17 PM 4.006 SINGLEP Background Radiation Taste Test (0.0340s) 3/23/2022 3:02:17 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/23/2022 3:02:17 PM 4.006 SINGLEP Windshield Wiping (0.2040s) 3/23/2022 3:02:17 PM 4.006 SINGLEP Last Organizational Modeling (0.4150s) 3/23/2022 3:02:18 PM 4.006 SINGLEP Stimulate Modulation (0.4170s) 3/23/2022 3:02:18 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/23/2022 3:02:18 PM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/23/2022 3:02:17 PM 4.006 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/23/2022 3:02:18 PM 4.006 SINGLEP We got 166 campaign's data when deserializing 3/23/2022 3:02:18 PM 4.006 SINGLEP Final Checks (0.3022s) 3/23/2022 3:02:18 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/23/2022 3:02:18 PM 4.006 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Ruining Perfectly Good Ship Parts (0.5s) Draw Power From Black Holes (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/23/2022 3:02:18 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/23/2022 3:02:23 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/all my friends 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 3/23/2022 3:02:23 PM 4.006 SINGLEP Clearing player accounts. 3/23/2022 3:02:24 PM 4.006 SINGLEP Finish load save in 781ms 3/23/2022 3:19:47 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/23/2022 3:19:47 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 10:03:34 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/24/2022 10:03:35 AM SINGLEP Boot up FleetOS (0.1830s) 3/24/2022 10:03:35 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2022 10:03:35 AM 4.006 SINGLEP Game Version: 4.006 3/24/2022 10:03:35 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2720s) 3/24/2022 10:03:35 AM 4.006 SINGLEP Inspect Aft Hatches (0.0320s) 3/24/2022 10:03:35 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 45ms 3/24/2022 10:03:36 AM 4.006 SINGLEP Check For Extra Modules (0.5850s) 3/24/2022 10:03:36 AM 4.006 SINGLEP 504 Xml Files Parsed in 534ms 3/24/2022 10:03:36 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/24/2022 10:03:36 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/24/2022 10:03:36 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/24/2022 10:03:36 AM 4.006 SINGLEP Update mod and expansion statuses! 3/24/2022 10:03:36 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/24/2022 10:03:36 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/24/2022 10:03:36 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/24/2022 10:03:36 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/24/2022 10:03:36 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0760s) 3/24/2022 10:03:36 AM 4.006 SINGLEP No resolution change was required. 3/24/2022 10:03:36 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 10:03:36 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2022 10:03:36 AM 4.006 SINGLEP Remembering Alamo (0.1020s) 3/24/2022 10:03:36 AM 4.006 SINGLEP Calculate Odds Of Success (0.1650s) 3/24/2022 10:03:36 AM 4.006 SINGLEP Briefly Panic (0.2110s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Install Confidence Routines (0.4670s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/24/2022 10:03:37 AM 4.006 SINGLEP Late Axionic Computations (0.3040s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Acquiring Towel (0.0180s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0170s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Ejecting Tactical Core (0.0620s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Grouping Flow Fields (0.0355s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Initiating Starfields (0.1160s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Mapping Distant Planets (0.1260s) 3/24/2022 10:03:37 AM 4.006 SINGLEP Calculating Firing Cones (0.0120s) 3/24/2022 10:03:38 AM 4.006 SINGLEP Remembering Lost Ship Parts (0.5240s) 3/24/2022 10:03:38 AM 4.006 SINGLEP Re-Aligning Objectives (0.1120s) 3/24/2022 10:03:40 AM 4.006 SINGLEP Reversing Particle Flux (2.2119s) 3/24/2022 10:03:40 AM 4.006 SINGLEP Post-Proton Surge (0.0110s) 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED1 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED2 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED3 TID19 Could not find a faction with name that is eligible to be random for Chaotician 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED4 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED5 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED6 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED7 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 10:03:40 AM 4.006 SINGLEP DELAYED8 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 10:03:40 AM 4.006 SINGLEP Background Radiation Taste Test (0.0300s) 3/24/2022 10:03:40 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/24/2022 10:03:40 AM 4.006 SINGLEP Windshield Wiping (0.1630s) 3/24/2022 10:03:41 AM 4.006 SINGLEP Last Organizational Modeling (0.4220s) 3/24/2022 10:03:41 AM 4.006 SINGLEP Stimulate Modulation (0.3770s) 3/24/2022 10:03:41 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/24/2022 10:03:41 AM 4.006 SINGLEP Order Cores By Seniority (0.0060s) 3/24/2022 10:03:41 AM 4.006 SINGLEP DELAYED9 TID14 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/24/2022 10:03:41 AM 4.006 SINGLEP We got 166 campaign's data when deserializing 3/24/2022 10:03:41 AM 4.006 SINGLEP Final Checks (0.3070s) 3/24/2022 10:03:41 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/24/2022 10:03:41 AM 4.006 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.5s) Reversing Particle Flux (2.2s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/24/2022 10:03:42 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/24/2022 10:04:24 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/24/2022 10:04:24 AM 4.006 SINGLEP Clearing player accounts. 3/24/2022 10:04:24 AM 4.006 SINGLEP Clearing player accounts. 3/24/2022 10:04:24 AM 4.006 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/24/2022 10:04:24 AM 4.006 SINGLEP Clearing player accounts. 3/24/2022 10:04:24 AM 4.006 SINGLEP loading as template 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/24/2022 10:04:24 AM 4.006 SINGLEP Finish load save in 230ms 3/24/2022 10:04:24 AM 4.006 SINGLEP DELAYED10 TID8 Start Generate Partial Map with Compass and seed 917149076 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/24/2022 10:04:24 AM 4.006 SINGLEP DELAYED11 TID8 Setting quickstart campaign type to: HumanityAscendant 3/24/2022 10:04:25 AM 4.006 SINGLEP DELAYED12 TID8 Compass. centerSizeParm 2 (20) numRings 4 connections 4 3/24/2022 10:04:25 AM 4.006 SINGLEP DELAYED13 TID8 Map structure generated in 26ms. 3/24/2022 10:04:25 AM 4.006 SINGLEP DELAYED14 TID8 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/24/2022 10:04:25 AM 4.006 SINGLEP DELAYED15 TID8 Generate Partial Map Complete 126ms Seed: 917149076 3/24/2022 10:07:19 AM 4.006 SINGLEP DELAYED16 TID6 Start Generate Partial Map with Compass and seed 872271193 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:19 AM 4.006 SINGLEP DELAYED17 TID6 Compass. centerSizeParm 2 (20) numRings 4 connections 4 3/24/2022 10:07:19 AM 4.006 SINGLEP DELAYED18 TID6 Map structure generated in 4ms. 3/24/2022 10:07:19 AM 4.006 SINGLEP DELAYED19 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:19 AM 4.006 SINGLEP DELAYED20 TID6 Generate Partial Map Complete 21ms Seed: 872271193 3/24/2022 10:07:21 AM 4.006 SINGLEP DELAYED21 TID5 Start Generate Partial Map with Compass and seed 169307103 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:21 AM 4.006 SINGLEP DELAYED22 TID5 Compass. centerSizeParm 2 (16) numRings 4 connections 4 3/24/2022 10:07:21 AM 4.006 SINGLEP DELAYED23 TID5 Map structure generated in 4ms. 3/24/2022 10:07:21 AM 4.006 SINGLEP DELAYED24 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:21 AM 4.006 SINGLEP DELAYED25 TID5 Generate Partial Map Complete 18ms Seed: 169307103 3/24/2022 10:07:25 AM 4.006 SINGLEP DELAYED26 TID25 Start Generate Partial Map with Compass and seed 282859096 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:25 AM 4.006 SINGLEP DELAYED27 TID25 Compass. centerSizeParm 2 (14) numRings 4 connections 4 3/24/2022 10:07:25 AM 4.006 SINGLEP DELAYED28 TID25 Map structure generated in 4ms. 3/24/2022 10:07:25 AM 4.006 SINGLEP DELAYED29 TID25 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:25 AM 4.006 SINGLEP DELAYED30 TID25 Generate Partial Map Complete 17ms Seed: 282859096 3/24/2022 10:07:27 AM 4.006 SINGLEP DELAYED31 TID6 Start Generate Partial Map with Compass and seed 713304445 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:27 AM 4.006 SINGLEP DELAYED32 TID6 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/24/2022 10:07:27 AM 4.006 SINGLEP DELAYED33 TID6 Map structure generated in 5ms. 3/24/2022 10:07:27 AM 4.006 SINGLEP DELAYED34 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:27 AM 4.006 SINGLEP DELAYED35 TID6 Generate Partial Map Complete 18ms Seed: 713304445 3/24/2022 10:07:28 AM 4.006 SINGLEP DELAYED36 TID17 Start Generate Partial Map with Compass and seed 906739188 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:28 AM 4.006 SINGLEP DELAYED37 TID17 Compass. centerSizeParm 2 (20) numRings 4 connections 4 3/24/2022 10:07:28 AM 4.006 SINGLEP DELAYED38 TID17 Map structure generated in 3ms. 3/24/2022 10:07:28 AM 4.006 SINGLEP DELAYED39 TID17 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:28 AM 4.006 SINGLEP DELAYED40 TID17 Generate Partial Map Complete 17ms Seed: 906739188 3/24/2022 10:07:36 AM 4.006 SINGLEP DELAYED41 TID6 Start Generate Partial Map with Compass and seed 906739188 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:36 AM 4.006 SINGLEP DELAYED42 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:36 AM 4.006 SINGLEP DELAYED43 TID6 Generate Partial Map Complete 23ms Seed: 906739188 3/24/2022 10:07:39 AM 4.006 SINGLEP DELAYED44 TID8 Start Generate Partial Map with Compass and seed 42971832 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:39 AM 4.006 SINGLEP DELAYED45 TID8 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/24/2022 10:07:39 AM 4.006 SINGLEP DELAYED46 TID8 Map structure generated in 4ms. 3/24/2022 10:07:39 AM 4.006 SINGLEP DELAYED47 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:39 AM 4.006 SINGLEP DELAYED48 TID8 Generate Partial Map Complete 18ms Seed: 42971832 3/24/2022 10:07:41 AM 4.006 SINGLEP DELAYED49 TID20 Start Generate Partial Map with Compass and seed 462491347 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:41 AM 4.006 SINGLEP DELAYED50 TID20 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/24/2022 10:07:41 AM 4.006 SINGLEP DELAYED51 TID20 Map structure generated in 4ms. 3/24/2022 10:07:41 AM 4.006 SINGLEP DELAYED52 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:41 AM 4.006 SINGLEP DELAYED53 TID20 Generate Partial Map Complete 18ms Seed: 462491347 3/24/2022 10:07:42 AM 4.006 SINGLEP DELAYED54 TID12 Start Generate Partial Map with Compass and seed 222708125 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:42 AM 4.006 SINGLEP DELAYED55 TID12 Compass. centerSizeParm 2 (14) numRings 4 connections 4 3/24/2022 10:07:42 AM 4.006 SINGLEP DELAYED56 TID12 Map structure generated in 4ms. 3/24/2022 10:07:43 AM 4.006 SINGLEP DELAYED57 TID12 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:43 AM 4.006 SINGLEP DELAYED58 TID12 Generate Partial Map Complete 17ms Seed: 222708125 3/24/2022 10:07:44 AM 4.006 SINGLEP DELAYED59 TID8 Start Generate Partial Map with Compass and seed 198074355 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:44 AM 4.006 SINGLEP DELAYED60 TID8 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/24/2022 10:07:44 AM 4.006 SINGLEP DELAYED61 TID8 Map structure generated in 4ms. 3/24/2022 10:07:44 AM 4.006 SINGLEP DELAYED62 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:44 AM 4.006 SINGLEP DELAYED63 TID8 Generate Partial Map Complete 15ms Seed: 198074355 3/24/2022 10:07:45 AM 4.006 SINGLEP DELAYED64 TID25 Start Generate Partial Map with Compass and seed 85882054 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:45 AM 4.006 SINGLEP DELAYED65 TID25 Compass. centerSizeParm 2 (14) numRings 4 connections 4 3/24/2022 10:07:45 AM 4.006 SINGLEP DELAYED66 TID25 Map structure generated in 5ms. 3/24/2022 10:07:45 AM 4.006 SINGLEP DELAYED67 TID25 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:45 AM 4.006 SINGLEP DELAYED68 TID25 Generate Partial Map Complete 17ms Seed: 85882054 3/24/2022 10:07:49 AM 4.006 SINGLEP DELAYED69 TID18 Start Generate Partial Map with Compass and seed 860896286 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:49 AM 4.006 SINGLEP DELAYED70 TID18 Compass. centerSizeParm 2 (18) numRings 4 connections 4 3/24/2022 10:07:49 AM 4.006 SINGLEP DELAYED71 TID18 Map structure generated in 4ms. 3/24/2022 10:07:49 AM 4.006 SINGLEP DELAYED72 TID18 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:49 AM 4.006 SINGLEP DELAYED73 TID18 Generate Partial Map Complete 15ms Seed: 860896286 3/24/2022 10:07:56 AM 4.006 SINGLEP DELAYED74 TID10 Start Generate Partial Map with Compass and seed 860896286 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:07:56 AM 4.006 SINGLEP DELAYED75 TID10 Compass. centerSizeParm 2 (18) numRings 3 connections 4 3/24/2022 10:07:56 AM 4.006 SINGLEP DELAYED76 TID10 Map structure generated in 6ms. 3/24/2022 10:07:56 AM 4.006 SINGLEP DELAYED77 TID10 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:07:56 AM 4.006 SINGLEP DELAYED78 TID10 Generate Partial Map Complete 37ms Seed: 860896286 3/24/2022 10:08:05 AM 4.006 SINGLEP DELAYED79 TID11 Start Generate Partial Map with Compass and seed 860896286 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:05 AM 4.006 SINGLEP DELAYED80 TID11 Compass. centerSizeParm 2 (18) numRings 3 connections 4 3/24/2022 10:08:05 AM 4.006 SINGLEP DELAYED81 TID11 Map structure generated in 5ms. 3/24/2022 10:08:05 AM 4.006 SINGLEP DELAYED82 TID11 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:05 AM 4.006 SINGLEP DELAYED83 TID11 Generate Partial Map Complete 18ms Seed: 860896286 3/24/2022 10:08:08 AM 4.006 SINGLEP DELAYED84 TID9 Start Generate Partial Map with Compass and seed 97869582 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:08 AM 4.006 SINGLEP DELAYED85 TID9 Compass. centerSizeParm 2 (14) numRings 3 connections 4 3/24/2022 10:08:08 AM 4.006 SINGLEP DELAYED86 TID9 Map structure generated in 5ms. 3/24/2022 10:08:08 AM 4.006 SINGLEP DELAYED87 TID9 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:08 AM 4.006 SINGLEP DELAYED88 TID9 Generate Partial Map Complete 17ms Seed: 97869582 3/24/2022 10:08:19 AM 4.006 SINGLEP DELAYED89 TID11 Start Generate Partial Map with Compass and seed 97869582 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:19 AM 4.006 SINGLEP DELAYED90 TID11 Compass. centerSizeParm 2 (14) numRings 3 connections 2 3/24/2022 10:08:19 AM 4.006 SINGLEP DELAYED91 TID11 Map structure generated in 4ms. 3/24/2022 10:08:19 AM 4.006 SINGLEP DELAYED92 TID11 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:19 AM 4.006 SINGLEP DELAYED93 TID11 Generate Partial Map Complete 16ms Seed: 97869582 3/24/2022 10:08:26 AM 4.006 SINGLEP DELAYED94 TID20 Start Generate Partial Map with Compass and seed 462978453 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:26 AM 4.006 SINGLEP DELAYED95 TID20 Compass. centerSizeParm 2 (16) numRings 3 connections 2 3/24/2022 10:08:26 AM 4.006 SINGLEP DELAYED96 TID20 Map structure generated in 5ms. 3/24/2022 10:08:26 AM 4.006 SINGLEP DELAYED97 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:26 AM 4.006 SINGLEP DELAYED98 TID20 Generate Partial Map Complete 18ms Seed: 462978453 3/24/2022 10:08:27 AM 4.006 SINGLEP DELAYED99 TID25 Start Generate Partial Map with Compass and seed 836485024 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:27 AM 4.006 SINGLEP DELAYED100 TID25 Compass. centerSizeParm 2 (18) numRings 3 connections 2 3/24/2022 10:08:27 AM 4.006 SINGLEP DELAYED101 TID25 Map structure generated in 5ms. 3/24/2022 10:08:27 AM 4.006 SINGLEP DELAYED102 TID25 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:27 AM 4.006 SINGLEP DELAYED103 TID25 Generate Partial Map Complete 17ms Seed: 836485024 3/24/2022 10:08:59 AM 4.006 SINGLEP DELAYED104 TID21 Start Generate Partial Map with Compass and seed 836485024 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:08:59 AM 4.006 SINGLEP DELAYED105 TID21 Compass. centerSizeParm 2 (18) numRings 2 connections 2 3/24/2022 10:08:59 AM 4.006 SINGLEP DELAYED106 TID21 Map structure generated in 6ms. 3/24/2022 10:08:59 AM 4.006 SINGLEP DELAYED107 TID21 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:08:59 AM 4.006 SINGLEP DELAYED108 TID21 Generate Partial Map Complete 19ms Seed: 836485024 3/24/2022 10:09:04 AM 4.006 SINGLEP DELAYED109 TID5 Start Generate Partial Map with Compass and seed 836485024 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:09:04 AM 4.006 SINGLEP DELAYED110 TID5 Compass. centerSizeParm 1 (12) numRings 2 connections 2 3/24/2022 10:09:04 AM 4.006 SINGLEP DELAYED111 TID5 Map structure generated in 7ms. 3/24/2022 10:09:04 AM 4.006 SINGLEP DELAYED112 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:09:04 AM 4.006 SINGLEP DELAYED113 TID5 Generate Partial Map Complete 19ms Seed: 836485024 3/24/2022 10:10:12 AM 4.006 SINGLEP DELAYED114 TID16 Start Generate Partial Map with Compass and seed 219161627 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:12 AM 4.006 SINGLEP DELAYED115 TID16 Compass. centerSizeParm 1 (13) numRings 2 connections 2 3/24/2022 10:10:12 AM 4.006 SINGLEP DELAYED116 TID16 Map structure generated in 8ms. 3/24/2022 10:10:12 AM 4.006 SINGLEP DELAYED117 TID16 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:12 AM 4.006 SINGLEP DELAYED118 TID16 Generate Partial Map Complete 20ms Seed: 219161627 3/24/2022 10:10:15 AM 4.006 SINGLEP DELAYED119 TID9 Start Generate Partial Map with Compass and seed 148122028 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:15 AM 4.006 SINGLEP DELAYED120 TID9 Compass. centerSizeParm 1 (11) numRings 2 connections 2 3/24/2022 10:10:15 AM 4.006 SINGLEP DELAYED121 TID9 Map structure generated in 7ms. 3/24/2022 10:10:15 AM 4.006 SINGLEP DELAYED122 TID9 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:15 AM 4.006 SINGLEP DELAYED123 TID9 Generate Partial Map Complete 18ms Seed: 148122028 3/24/2022 10:10:16 AM 4.006 SINGLEP DELAYED124 TID20 Start Generate Partial Map with Compass and seed 886443969 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:16 AM 4.006 SINGLEP DELAYED125 TID20 Compass. centerSizeParm 1 (13) numRings 2 connections 2 3/24/2022 10:10:16 AM 4.006 SINGLEP DELAYED126 TID20 Map structure generated in 7ms. 3/24/2022 10:10:16 AM 4.006 SINGLEP DELAYED127 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:16 AM 4.006 SINGLEP DELAYED128 TID20 Generate Partial Map Complete 20ms Seed: 886443969 3/24/2022 10:10:20 AM 4.006 SINGLEP DELAYED129 TID10 Start Generate Partial Map with Compass and seed 148122028 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:20 AM 4.006 SINGLEP DELAYED130 TID10 Compass. centerSizeParm 1 (11) numRings 2 connections 2 3/24/2022 10:10:20 AM 4.006 SINGLEP DELAYED131 TID10 Map structure generated in 7ms. 3/24/2022 10:10:20 AM 4.006 SINGLEP DELAYED132 TID10 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:20 AM 4.006 SINGLEP DELAYED133 TID10 Generate Partial Map Complete 20ms Seed: 148122028 3/24/2022 10:10:21 AM 4.006 SINGLEP DELAYED134 TID22 Start Generate Partial Map with Compass and seed 886443969 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:21 AM 4.006 SINGLEP DELAYED135 TID22 Compass. centerSizeParm 1 (13) numRings 2 connections 2 3/24/2022 10:10:21 AM 4.006 SINGLEP DELAYED136 TID22 Map structure generated in 7ms. 3/24/2022 10:10:21 AM 4.006 SINGLEP DELAYED137 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:21 AM 4.006 SINGLEP DELAYED138 TID22 Generate Partial Map Complete 20ms Seed: 886443969 3/24/2022 10:10:22 AM 4.006 SINGLEP DELAYED139 TID24 Start Generate Partial Map with Compass and seed 148122028 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:22 AM 4.006 SINGLEP DELAYED140 TID24 Compass. centerSizeParm 1 (11) numRings 2 connections 2 3/24/2022 10:10:22 AM 4.006 SINGLEP DELAYED141 TID24 Map structure generated in 8ms. 3/24/2022 10:10:22 AM 4.006 SINGLEP DELAYED142 TID24 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:22 AM 4.006 SINGLEP DELAYED143 TID24 Generate Partial Map Complete 22ms Seed: 148122028 3/24/2022 10:10:23 AM 4.006 SINGLEP DELAYED144 TID21 Start Generate Partial Map with Compass and seed 886443969 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/24/2022 10:10:23 AM 4.006 SINGLEP DELAYED145 TID21 Compass. centerSizeParm 1 (13) numRings 2 connections 2 3/24/2022 10:10:23 AM 4.006 SINGLEP DELAYED146 TID21 Map structure generated in 7ms. 3/24/2022 10:10:23 AM 4.006 SINGLEP DELAYED147 TID21 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/24/2022 10:10:23 AM 4.006 SINGLEP DELAYED148 TID21 Generate Partial Map Complete 20ms Seed: 886443969 3/24/2022 10:10:45 AM 4.006 SINGLEP DELAYED149 TID19 Start Generate FULL Map with Compass and seed 886443969 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/24/2022 10:10:46 AM 4.006 SINGLEP DELAYED150 TID19 Generate FULL Map Complete 486ms Seed: 886443969 3/24/2022 11:20:47 AM 4.006 SINGLEP DELAYED151 TID23 spawnOutguardGroup at 901: Requesting group War Siegers on planet Zoologist at 400000,400000 at time 901 3/24/2022 1:17:05 PM 4.006 SINGLEP DELAYED152 TID10 spawnOutguardGroup at 1831: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 1831 3/24/2022 2:53:23 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/24/2022 4:49:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/24/2022 4:49:29 PM SINGLEP Boot up FleetOS (0.1720s) 3/24/2022 4:49:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/24/2022 4:49:30 PM 4.006 SINGLEP Game Version: 4.006 3/24/2022 4:49:30 PM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.3961s) 3/24/2022 4:49:30 PM 4.006 SINGLEP Inspect Aft Hatches (0.1900s) 3/24/2022 4:49:30 PM 4.006 SINGLEP Found 504 xml files in 136 folders in 41ms 3/24/2022 4:49:31 PM 4.006 SINGLEP Check For Extra Modules (1.2160s) 3/24/2022 4:49:31 PM 4.006 SINGLEP 504 Xml Files Parsed in 1,165ms 3/24/2022 4:49:31 PM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/24/2022 4:49:31 PM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0200s) 3/24/2022 4:49:31 PM 4.006 SINGLEP Bring Cloaking Systems Online (0.0190s) 3/24/2022 4:49:31 PM 4.006 SINGLEP Update mod and expansion statuses! 3/24/2022 4:49:31 PM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/24/2022 4:49:31 PM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/24/2022 4:49:31 PM 4.006 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/24/2022 4:49:31 PM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/24/2022 4:49:32 PM 4.006 SINGLEP Pruning Excess Brain Cells (0.3320s) 3/24/2022 4:49:32 PM 4.006 SINGLEP No resolution change was required. 3/24/2022 4:49:32 PM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/24/2022 4:49:32 PM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/24/2022 4:49:32 PM 4.006 SINGLEP Remembering Alamo (0.4081s) 3/24/2022 4:49:32 PM 4.006 SINGLEP Calculate Odds Of Success (0.1520s) 3/24/2022 4:49:32 PM 4.006 SINGLEP Briefly Panic (0.1910s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Install Confidence Routines (0.4500s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/24/2022 4:49:33 PM 4.006 SINGLEP Late Axionic Computations (0.4280s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Acquiring Towel (0.0160s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Inhibiting Visual Scans (0.0360s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Ejecting Tactical Core (0.0680s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Grouping Flow Fields (0.0350s) 3/24/2022 4:49:33 PM 4.006 SINGLEP Grappling Starfields (0.1160s) 3/24/2022 4:49:34 PM 4.006 SINGLEP Detecting Distant Planets (0.1330s) 3/24/2022 4:49:34 PM 4.006 SINGLEP Calculating Firing Cones (0.0110s) 3/24/2022 4:49:34 PM 4.006 SINGLEP Developing New Ship Parts (0.4670s) 3/24/2022 4:49:34 PM 4.006 SINGLEP Re-Aligning Objectives (0.1060s) 3/24/2022 4:49:36 PM 4.006 SINGLEP Designing Antimatter Grid (1.7115s) 3/24/2022 4:49:36 PM 4.006 SINGLEP Post-Proton Surge (0.0150s) 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 4:49:36 PM 4.006 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/24/2022 4:49:36 PM 4.006 SINGLEP Background Radiation Taste Test (0.0315s) 3/24/2022 4:49:36 PM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/24/2022 4:49:36 PM 4.006 SINGLEP Windshield Wiping (0.2000s) 3/24/2022 4:49:37 PM 4.006 SINGLEP Last Organizational Modeling (0.4200s) 3/24/2022 4:49:37 PM 4.006 SINGLEP Stimulate Modulation (0.3860s) 3/24/2022 4:49:37 PM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/24/2022 4:49:37 PM 4.006 SINGLEP Order Cores By Seniority (0.0060s) 3/24/2022 4:49:37 PM 4.006 SINGLEP DELAYED9 TID38 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/24/2022 4:49:37 PM 4.006 SINGLEP We got 166 campaign's data when deserializing 3/24/2022 4:49:37 PM 4.006 SINGLEP Final Checks (0.3182s) 3/24/2022 4:49:37 PM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/24/2022 4:49:37 PM 4.006 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Developing New Ship Parts (0.5s) Designing Antimatter Grid (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/24/2022 4:49:38 PM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/24/2022 4:50:25 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\2.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 4:50:25 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 4:50:25 PM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarSieger x10 3/24/2022 4:50:25 PM 4.006 SINGLEP Finish load save in 730ms 3/24/2022 5:27:20 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/24/2022 5:27:20 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 5:27:25 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 5:27:25 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 5:27:26 PM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarSieger x10 3/24/2022 5:27:26 PM 4.006 SINGLEP Finish load save in 293ms 3/24/2022 6:28:39 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/24/2022 6:28:39 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 6:28:43 PM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\5.save Source1: AnythingElse Source3: LoadingSaveGame 3/24/2022 6:28:43 PM 4.006 SINGLEP Clearing player accounts. 3/24/2022 6:28:43 PM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarSieger x10 3/24/2022 6:28:43 PM 4.006 SINGLEP Finish load save in 284ms 3/24/2022 6:54:25 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/24/2022 6:54:25 PM 4.006 SINGLEP Clearing player accounts. 3/25/2022 9:45:01 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2022 9:45:01 AM SINGLEP Boot up FleetOS (0.1745s) 3/25/2022 9:45:01 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 9:45:02 AM 4.006 SINGLEP Game Version: 4.006 3/25/2022 9:45:02 AM 4.006 SINGLEP Check System Logs For Rogue Intelligence (0.2910s) 3/25/2022 9:45:02 AM 4.006 SINGLEP Inspect Aft Hatches (0.0350s) 3/25/2022 9:45:02 AM 4.006 SINGLEP Found 504 xml files in 136 folders in 61ms 3/25/2022 9:45:02 AM 4.006 SINGLEP Check For Extra Modules (0.5859s) 3/25/2022 9:45:02 AM 4.006 SINGLEP 504 Xml Files Parsed in 520ms 3/25/2022 9:45:02 AM 4.006 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 9:45:02 AM 4.006 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/25/2022 9:45:02 AM 4.006 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/25/2022 9:45:02 AM 4.006 SINGLEP Update mod and expansion statuses! 3/25/2022 9:45:02 AM 4.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 9:45:02 AM 4.006 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 9:45:02 AM 4.006 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/25/2022 9:45:02 AM 4.006 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/25/2022 9:45:02 AM 4.006 SINGLEP Pruning Excess Brain Cells (0.0640s) 3/25/2022 9:45:02 AM 4.006 SINGLEP No resolution change was required. 3/25/2022 9:45:02 AM 4.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 9:45:02 AM 4.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2022 9:45:02 AM 4.006 SINGLEP Remembering Alamo (0.0910s) 3/25/2022 9:45:03 AM 4.006 SINGLEP Calculate Odds Of Success (0.1470s) 3/25/2022 9:45:03 AM 4.006 SINGLEP Briefly Panic (0.2081s) 3/25/2022 9:45:03 AM 4.006 SINGLEP Install Confidence Routines (0.4620s) 3/25/2022 9:45:03 AM 4.006 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 9:45:04 AM 4.006 SINGLEP Late Axionic Computations (0.3068s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Acquiring Towel (0.0170s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Inhibiting Visual Scans (0.0160s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Ejecting Tactical Core (0.0660s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Grouping Flow Fields (0.0490s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Sucking In Starfields (0.1141s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Pinpointing Distant Planets (0.1207s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Calculating Firing Cones (0.0262s) 3/25/2022 9:45:04 AM 4.006 SINGLEP Finding Old Ship Parts (0.4900s) 3/25/2022 9:45:05 AM 4.006 SINGLEP Re-Aligning Objectives (0.1090s) 3/25/2022 9:45:06 AM 4.006 SINGLEP Obfuscating Hulls (1.9702s) 3/25/2022 9:45:07 AM 4.006 SINGLEP Post-Proton Surge (0.0380s) 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED1 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED2 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED3 TID27 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED4 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED5 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED6 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED7 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED8 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 9:45:07 AM 4.006 SINGLEP Background Radiation Taste Test (0.0370s) 3/25/2022 9:45:07 AM 4.006 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/25/2022 9:45:07 AM 4.006 SINGLEP Windshield Wiping (0.1660s) 3/25/2022 9:45:07 AM 4.006 SINGLEP Last Organizational Modeling (0.4650s) 3/25/2022 9:45:08 AM 4.006 SINGLEP Stimulate Modulation (0.3930s) 3/25/2022 9:45:08 AM 4.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 9:45:08 AM 4.006 SINGLEP Order Cores By Seniority (0.0050s) 3/25/2022 9:45:07 AM 4.006 SINGLEP DELAYED9 TID53 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 9:45:08 AM 4.006 SINGLEP We got 166 campaign's data when deserializing 3/25/2022 9:45:08 AM 4.006 SINGLEP Final Checks (0.3406s) 3/25/2022 9:45:08 AM 4.006 SINGLEP Load Historical Documents (0.0040s) 3/25/2022 9:45:08 AM 4.006 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Finding Old Ship Parts (0.5s) Obfuscating Hulls (2.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/25/2022 9:45:08 AM 4.006 SINGLEP Hello Steam user 'Dismiss' 3/25/2022 9:45:14 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\7.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 9:45:14 AM 4.006 SINGLEP Clearing player accounts. 3/25/2022 9:45:15 AM 4.006 SINGLEP OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarSieger x10 3/25/2022 9:45:15 AM 4.006 SINGLEP Finish load save in 768ms 3/25/2022 9:50:14 AM 4.006 SINGLEP DELAYED10 TID5 spawnOutguardGroup at 5580: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 5580 3/25/2022 10:14:12 AM 4.006 SINGLEP DELAYED11 TID11 spawnOutguardGroup at 6546: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 6546 3/25/2022 10:44:44 AM 4.006 SINGLEP DELAYED12 TID19 spawnOutguardGroup at 7423: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 7423 3/25/2022 10:56:25 AM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/25/2022 10:56:25 AM 4.006 SINGLEP Clearing player accounts. 3/25/2022 10:56:28 AM 4.006 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\9.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 10:56:28 AM 4.006 SINGLEP Clearing player accounts. 3/25/2022 10:56:29 AM 4.006 SINGLEP OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarSieger x20 3/25/2022 10:56:29 AM 4.006 SINGLEP Finish load save in 311ms 3/25/2022 11:40:22 AM 4.006 SINGLEP DELAYED13 TID6 spawnOutguardGroup at 7997: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 7997 3/25/2022 12:15:26 PM 4.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4006_DeadlockRemoval Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/25/2022 3:39:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2022 3:39:47 PM SINGLEP Boot up FleetOS (0.1760s) 3/25/2022 3:39:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2022 3:39:47 PM 4.007 SINGLEP Game Version: 4.007 3/25/2022 3:39:47 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.3750s) 3/25/2022 3:39:48 PM 4.007 SINGLEP Inspect Aft Hatches (0.1620s) 3/25/2022 3:39:48 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 39ms 3/25/2022 3:39:49 PM 4.007 SINGLEP Check For Extra Modules (1.1592s) 3/25/2022 3:39:49 PM 4.007 SINGLEP 504 Xml Files Parsed in 1,115ms 3/25/2022 3:39:49 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/25/2022 3:39:49 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/25/2022 3:39:49 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0240s) 3/25/2022 3:39:49 PM 4.007 SINGLEP Update mod and expansion statuses! 3/25/2022 3:39:49 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/25/2022 3:39:49 PM 4.007 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/25/2022 3:39:49 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/25/2022 3:39:49 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/25/2022 3:39:49 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.3170s) 3/25/2022 3:39:49 PM 4.007 SINGLEP No resolution change was required. 3/25/2022 3:39:49 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2022 3:39:49 PM 4.007 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2022 3:39:49 PM 4.007 SINGLEP Remembering Alamo (0.3730s) 3/25/2022 3:39:50 PM 4.007 SINGLEP Calculate Odds Of Success (0.1520s) 3/25/2022 3:39:50 PM 4.007 SINGLEP Briefly Panic (0.1890s) 3/25/2022 3:39:50 PM 4.007 SINGLEP Install Confidence Routines (0.4370s) 3/25/2022 3:39:50 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/25/2022 3:39:51 PM 4.007 SINGLEP Late Axionic Computations (0.4200s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Acquiring Towel (0.0150s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0438s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Ejecting Tactical Core (0.0669s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Grouping Flow Fields (0.0320s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Dropping Starfields (0.0974s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Scanning Distant Planets (0.1100s) 3/25/2022 3:39:51 PM 4.007 SINGLEP Calculating Firing Cones (0.0120s) 3/25/2022 3:39:52 PM 4.007 SINGLEP Jailbreaking Favorite Ship Parts (0.4945s) 3/25/2022 3:39:52 PM 4.007 SINGLEP Re-Aligning Objectives (0.1100s) 3/25/2022 3:39:54 PM 4.007 SINGLEP Integrate Leading Edges (1.9677s) 3/25/2022 3:39:54 PM 4.007 SINGLEP Post-Proton Surge (0.0120s) 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED1 TID34 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED2 TID34 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED3 TID34 Could not find a faction with name that is eligible to be random for Chaotician 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED4 TID34 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED5 TID34 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED6 TID34 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED7 TID34 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED8 TID34 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/25/2022 3:39:54 PM 4.007 SINGLEP Background Radiation Taste Test (0.0300s) 3/25/2022 3:39:54 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 3/25/2022 3:39:54 PM 4.007 SINGLEP Windshield Wiping (0.2010s) 3/25/2022 3:39:54 PM 4.007 SINGLEP Last Organizational Modeling (0.4200s) 3/25/2022 3:39:55 PM 4.007 SINGLEP Stimulate Modulation (0.2860s) 3/25/2022 3:39:55 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/25/2022 3:39:55 PM 4.007 SINGLEP Order Cores By Seniority (0.0060s) 3/25/2022 3:39:54 PM 4.007 SINGLEP DELAYED9 TID18 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/25/2022 3:39:55 PM 4.007 SINGLEP We got 166 campaign's data when deserializing 3/25/2022 3:39:55 PM 4.007 SINGLEP Final Checks (0.3450s) 3/25/2022 3:39:55 PM 4.007 SINGLEP Load Historical Documents (0.0040s) 3/25/2022 3:39:55 PM 4.007 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Jailbreaking Favorite Ship Parts (0.5s) Integrate Leading Edges (2.0s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/25/2022 3:39:55 PM 4.007 SINGLEP Hello Steam user 'Dismiss' 3/25/2022 3:40:35 PM 4.007 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith/12.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 3:40:35 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 3:40:36 PM 4.007 SINGLEP OnLoad: Detected 22 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 22 shipsNotFixedByType: WarSieger x22 3/25/2022 3:40:36 PM 4.007 SINGLEP Finish load save in 808ms 3/25/2022 3:41:34 PM 4.007 SINGLEP DELAYED10 TID69 spawnOutguardGroup at 9200: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 9200 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED11 TID7 Deploying 4 dragons 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED12 TID13 null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED13 TID13 spawning 2 defensive structures near structures 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED14 TID13 DZ base invasion strength per planet: 12000 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED15 TID13 DZ invasion strength after factoring in overall power level: 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED16 TID13 DZ invasion strength after factoring current player strength (173): 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED17 TID13 DZ invasion strength after factoring in ai difficulty: 50544 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED18 TID13 Spawning 50,544 strength, 44 units against overall power level 1.95 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED19 TID13 null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED20 TID13 spawning 2 defensive structures near structures 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED21 TID13 DZ base invasion strength per planet: 12000 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED22 TID13 DZ invasion strength after factoring in overall power level: 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED23 TID13 DZ invasion strength after factoring current player strength (173): 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED24 TID13 DZ invasion strength after factoring in ai difficulty: 50544 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED25 TID13 Spawning 50,544 strength, 5 units against overall power level 1.95 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED26 TID13 null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED27 TID13 spawning 2 defensive structures near structures 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED28 TID13 DZ base invasion strength per planet: 12000 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED29 TID13 DZ invasion strength after factoring in overall power level: 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED30 TID13 DZ invasion strength after factoring current player strength (173): 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED31 TID13 DZ invasion strength after factoring in ai difficulty: 50544 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED32 TID13 Spawning 50,544 strength, 45 units against overall power level 1.95 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED33 TID13 null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED34 TID13 spawning 2 defensive structures near structures 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED35 TID13 DZ base invasion strength per planet: 12000 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED36 TID13 DZ invasion strength after factoring in overall power level: 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED37 TID13 DZ invasion strength after factoring current player strength (173): 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED38 TID13 DZ invasion strength after factoring in ai difficulty: 50544 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED39 TID13 Spawning 50,544 strength, 45 units against overall power level 1.95 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED40 TID13 null possible names for planet Type: Normal so we go into Malkovich mode. 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED41 TID13 spawning 2 defensive structures near structures 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED42 TID13 DZ base invasion strength per planet: 12000 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED43 TID13 DZ invasion strength after factoring in overall power level: 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED44 TID13 DZ invasion strength after factoring current player strength (173): 42120 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED45 TID13 DZ invasion strength after factoring in ai difficulty: 50544 3/25/2022 4:17:28 PM 4.007 SINGLEP DELAYED46 TID13 Spawning 50,544 strength, 44 units against overall power level 1.95 3/25/2022 4:27:36 PM 4.007 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4007_BalanceAndTuning Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/25/2022 4:27:36 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 4:27:41 PM 4.007 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\12.save Source1: AnythingElse Source3: LoadingSaveGame 3/25/2022 4:27:41 PM 4.007 SINGLEP Clearing player accounts. 3/25/2022 4:27:41 PM 4.007 SINGLEP OnLoad: Detected 27 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 27 shipsNotFixedByType: WarSieger x27 3/25/2022 4:27:41 PM 4.007 SINGLEP Finish load save in 301ms 3/25/2022 4:34:06 PM 4.007 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4007_BalanceAndTuning Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 11:11:49 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2022 11:11:50 AM SINGLEP Boot up FleetOS (0.1701s) 3/26/2022 11:11:50 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2022 11:11:50 AM 4.008 SINGLEP Game Version: 4.008 3/26/2022 11:11:50 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3928s) 3/26/2022 11:11:50 AM 4.008 SINGLEP Inspect Aft Hatches (0.1790s) 3/26/2022 11:11:50 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 42ms 3/26/2022 11:11:51 AM 4.008 SINGLEP Check For Extra Modules (1.2530s) 3/26/2022 11:11:51 AM 4.008 SINGLEP 504 Xml Files Parsed in 1,205ms 3/26/2022 11:11:51 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/26/2022 11:11:51 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/26/2022 11:11:51 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0550s) 3/26/2022 11:11:51 AM 4.008 SINGLEP Update mod and expansion statuses! 3/26/2022 11:11:51 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 11:11:51 AM 4.008 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 11:11:51 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/26/2022 11:11:51 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/26/2022 11:11:52 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.3180s) 3/26/2022 11:11:52 AM 4.008 SINGLEP No resolution change was required. 3/26/2022 11:11:52 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 11:11:52 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 11:11:52 AM 4.008 SINGLEP Remembering Alamo (0.3860s) 3/26/2022 11:11:52 AM 4.008 SINGLEP Calculate Odds Of Success (0.1530s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Briefly Panic (0.1830s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Install Confidence Routines (0.4060s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 11:11:53 AM 4.008 SINGLEP Late Axionic Computations (0.4190s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Acquiring Towel (0.0210s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0390s) 3/26/2022 11:11:53 AM 4.008 SINGLEP Ejecting Tactical Core (0.0530s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Grouping Flow Fields (0.0310s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Wishing On Starfields (0.0960s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Scouring Distant Planets (0.1060s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Calculating Firing Cones (0.0120s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Offending Sentient Ship Parts (0.4670s) 3/26/2022 11:11:54 AM 4.008 SINGLEP Re-Aligning Objectives (0.1330s) 3/26/2022 11:11:56 AM 4.008 SINGLEP Replicating Terminal (1.6686s) 3/26/2022 11:11:56 AM 4.008 SINGLEP Post-Proton Surge (0.0100s) 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED1 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED2 TID7 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED3 TID7 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED4 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED5 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED6 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED7 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:11:56 AM 4.008 SINGLEP DELAYED8 TID7 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:11:56 AM 4.008 SINGLEP Background Radiation Taste Test (0.0300s) 3/26/2022 11:11:56 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/26/2022 11:11:56 AM 4.008 SINGLEP Windshield Wiping (0.2145s) 3/26/2022 11:11:57 AM 4.008 SINGLEP Last Organizational Modeling (0.4191s) 3/26/2022 11:11:57 AM 4.008 SINGLEP Stimulate Modulation (0.2660s) 3/26/2022 11:11:57 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/26/2022 11:11:57 AM 4.008 SINGLEP Order Cores By Seniority (0.0050s) 3/26/2022 11:11:57 AM 4.008 SINGLEP DELAYED9 TID8 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 11:11:57 AM 4.008 SINGLEP We got 166 campaign's data when deserializing 3/26/2022 11:11:57 AM 4.008 SINGLEP Final Checks (0.3271s) 3/26/2022 11:11:57 AM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/26/2022 11:11:57 AM 4.008 SINGLEP 7.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Offending Sentient Ship Parts (0.5s) Replicating Terminal (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/26/2022 11:11:58 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/26/2022 11:12:49 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 11:12:49 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:12:49 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:12:50 AM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/26/2022 11:12:50 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:12:50 AM 4.008 SINGLEP loading as template 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:12:50 AM 4.008 SINGLEP Finish load save in 216ms 3/26/2022 11:12:50 AM 4.008 SINGLEP DELAYED10 TID9 Start Generate Partial Map with Compass and seed 776831574 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 11:12:50 AM 4.008 SINGLEP DELAYED11 TID9 Compass. centerSizeParm 1 (11) numRings 2 connections 2 3/26/2022 11:12:50 AM 4.008 SINGLEP DELAYED12 TID9 Map structure generated in 20ms. 3/26/2022 11:12:50 AM 4.008 SINGLEP DELAYED13 TID9 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/26/2022 11:12:50 AM 4.008 SINGLEP DELAYED14 TID9 Generate Partial Map Complete 77ms Seed: 776831574 3/26/2022 11:12:57 AM 4.008 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in <16b64163e0654b91aaa9a5e637546c85>:0 3/26/2022 11:12:57 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:17:54 AM 4.008 SINGLEP DELAYED15 TID21 Update mod and expansion statuses! 3/26/2022 11:17:54 AM 4.008 SINGLEP DELAYED16 TID21 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 11:17:54 AM 4.008 SINGLEP DELAYED17 TID21 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 11:17:54 AM 4.008 SINGLEP Reload All Tables That Allow For That 3/26/2022 11:17:54 AM 4.008 SINGLEP DELAYED18 TID20 Reset All Pools From Xml Reload 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED19 TID20 Reuse And Ready (4.4288s) 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED20 TID20 Found 502 xml files in 134 folders in 39ms 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED21 TID20 Clear And Reload Xml (0.4899s) 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED22 TID20 502 Xml Files Parsed in 449ms 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED23 TID20 Gather Ancient Lifeforms (0.0040s) 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED24 TID20 502 Xml Files Checked For Exp/Mod Status in 3ms 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED25 TID20 Pruning Excess Brain Cells (0.0000s) 3/26/2022 11:17:58 AM 4.008 SINGLEP DELAYED26 TID20 Prep Tables (0.0145s) 3/26/2022 11:17:58 AM 4.008 SINGLEP Tables Are Prepped (0.0010s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 11:17:59 AM 4.008 SINGLEP Initialize Tables (0.5290s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Do Table Post-Init (0.0120s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Ensure Ordnance Functional (0.2776s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED27 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED28 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED29 TID30 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED30 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED31 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED32 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED33 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:17:59 AM 4.008 SINGLEP DELAYED34 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 11:17:59 AM 4.008 SINGLEP Background Radiation Taste Test (0.0140s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 3/26/2022 11:17:59 AM 4.008 SINGLEP Windshield Wiping (0.1330s) 3/26/2022 11:18:00 AM 4.008 SINGLEP Last Organizational Modeling (0.1910s) 3/26/2022 11:18:00 AM 4.008 SINGLEP Stimulate Modulation (0.1460s) 3/26/2022 11:18:00 AM 4.008 SINGLEP DELAYED35 TID15 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 11:18:00 AM 4.008 SINGLEP Order Cores By Seniority (0.0110s) 3/26/2022 11:18:00 AM 4.008 SINGLEP No resolution change was required. 3/26/2022 11:18:00 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 11:18:00 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 11:18:38 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Full Badger.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/26/2022 11:18:38 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:18:38 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:18:38 AM 4.008 SINGLEP No more 0 names; we have 0 3/26/2022 11:18:38 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:18:38 AM 4.008 SINGLEP loading as template 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:18:38 AM 4.008 SINGLEP Finish load save in 142ms 3/26/2022 11:18:38 AM 4.008 SINGLEP DELAYED36 TID10 Start Generate Partial Map with Clusters and seed 263364171 and planet count 90 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/26/2022 11:18:38 AM 4.008 SINGLEP DELAYED37 TID10 Setting quickstart campaign type to: HumanityAscendant 3/26/2022 11:18:38 AM 4.008 SINGLEP DELAYED38 TID10 Map structure generated in 10ms. 3/26/2022 11:18:38 AM 4.008 SINGLEP DELAYED39 TID10 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/26/2022 11:18:38 AM 4.008 SINGLEP DELAYED40 TID10 Generate Partial Map Complete 59ms Seed: 263364171 3/26/2022 11:18:52 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:19:56 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: AnythingElse Source3: LoadingQuickStart 3/26/2022 11:19:56 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:19:56 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:19:56 AM 4.008 SINGLEP Clearing player accounts. 3/26/2022 11:19:56 AM 4.008 SINGLEP loading as template 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 11:19:56 AM 4.008 SINGLEP Finish load save in 217ms 3/26/2022 11:19:56 AM 4.008 SINGLEP DELAYED41 TID14 Start Generate FULL Map with Octopus and seed 802275442 and planet count 120 and 16 factions (AnythingElse LoadingQuickStart) Logging OFF 3/26/2022 11:19:56 AM 4.008 SINGLEP DELAYED42 TID14 Setting quickstart campaign type to: HumanityAscendant 3/26/2022 11:19:57 AM 4.008 SINGLEP DELAYED43 TID14 total central planets: 29 3/26/2022 11:19:57 AM 4.008 SINGLEP DELAYED44 TID14 created central planets: 29 3/26/2022 11:19:57 AM 4.008 SINGLEP DELAYED45 TID14 Map structure generated in 15ms. 3/26/2022 12:24:51 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 2:41:01 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2022 2:41:01 PM SINGLEP Boot up FleetOS (0.1710s) 3/26/2022 2:41:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2022 2:41:01 PM 4.008 SINGLEP Game Version: 4.008 3/26/2022 2:41:01 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2990s) 3/26/2022 2:41:01 PM 4.008 SINGLEP Inspect Aft Hatches (0.0320s) 3/26/2022 2:41:01 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 45ms 3/26/2022 2:41:02 PM 4.008 SINGLEP Check For Extra Modules (0.5930s) 3/26/2022 2:41:02 PM 4.008 SINGLEP 504 Xml Files Parsed in 542ms 3/26/2022 2:41:02 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/26/2022 2:41:02 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/26/2022 2:41:02 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/26/2022 2:41:02 PM 4.008 SINGLEP Update mod and expansion statuses! 3/26/2022 2:41:02 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 2:41:02 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 2:41:02 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/26/2022 2:41:02 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/26/2022 2:41:02 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0610s) 3/26/2022 2:41:02 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 2:41:02 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 2:41:02 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 2:41:02 PM 4.008 SINGLEP Remembering Alamo (0.1290s) 3/26/2022 2:41:02 PM 4.008 SINGLEP Calculate Odds Of Success (0.2100s) 3/26/2022 2:41:02 PM 4.008 SINGLEP Briefly Panic (0.2910s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Install Confidence Routines (0.4630s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 2:41:03 PM 4.008 SINGLEP Late Axionic Computations (0.3280s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Acquiring Towel (0.0160s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Ejecting Tactical Core (0.0610s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Grouping Flow Fields (0.0490s) 3/26/2022 2:41:03 PM 4.008 SINGLEP Medicating Starfields (0.1010s) 3/26/2022 2:41:04 PM 4.008 SINGLEP Reconstituting Distant Planets (0.1330s) 3/26/2022 2:41:04 PM 4.008 SINGLEP Calculating Firing Cones (0.0200s) 3/26/2022 2:41:04 PM 4.008 SINGLEP Wearing Ship Parts On Head (0.5320s) 3/26/2022 2:41:04 PM 4.008 SINGLEP Re-Aligning Objectives (0.1200s) 3/26/2022 2:41:06 PM 4.008 SINGLEP Restrain Self From Stating The Odds (1.7820s) 3/26/2022 2:41:06 PM 4.008 SINGLEP Post-Proton Surge (0.0160s) 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED1 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED2 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED3 TID16 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED4 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED5 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED6 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED7 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 2:41:06 PM 4.008 SINGLEP DELAYED8 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 2:41:06 PM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/26/2022 2:41:06 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/26/2022 2:41:06 PM 4.008 SINGLEP Windshield Wiping (0.1700s) 3/26/2022 2:41:07 PM 4.008 SINGLEP Last Organizational Modeling (0.4720s) 3/26/2022 2:41:07 PM 4.008 SINGLEP Stimulate Modulation (0.3180s) 3/26/2022 2:41:07 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/26/2022 2:41:07 PM 4.008 SINGLEP Order Cores By Seniority (0.0060s) 3/26/2022 2:41:07 PM 4.008 SINGLEP DELAYED9 TID6 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 2:41:07 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/26/2022 2:41:07 PM 4.008 SINGLEP Final Checks (0.3651s) 3/26/2022 2:41:07 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/26/2022 2:41:07 PM 4.008 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Wearing Ship Parts On Head (0.5s) Restrain Self From Stating The Odds (1.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/26/2022 2:41:08 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/26/2022 2:42:21 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 2:42:21 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 2:42:21 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 2:43:35 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1/1.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 2:43:35 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 2:43:36 PM 4.008 SINGLEP Finish load save in 814ms 3/26/2022 2:58:33 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 2:58:33 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 3:00:34 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2022 3:00:34 PM SINGLEP Boot up FleetOS (0.1610s) 3/26/2022 3:00:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2022 3:00:34 PM 4.007 SINGLEP Game Version: 4.007 3/26/2022 3:00:34 PM 4.007 SINGLEP Check System Logs For Rogue Intelligence (0.2919s) 3/26/2022 3:00:34 PM 4.007 SINGLEP Inspect Aft Hatches (0.0300s) 3/26/2022 3:00:34 PM 4.007 SINGLEP Found 504 xml files in 136 folders in 41ms 3/26/2022 3:00:35 PM 4.007 SINGLEP Check For Extra Modules (0.5410s) 3/26/2022 3:00:35 PM 4.007 SINGLEP 504 Xml Files Parsed in 495ms 3/26/2022 3:00:35 PM 4.007 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/26/2022 3:00:35 PM 4.007 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/26/2022 3:00:35 PM 4.007 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/26/2022 3:00:35 PM 4.007 SINGLEP Update mod and expansion statuses! 3/26/2022 3:00:35 PM 4.007 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 3:00:35 PM 4.007 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 3:00:35 PM 4.007 SINGLEP Check Nearby Stellar Masses (0.0230s) 3/26/2022 3:00:35 PM 4.007 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/26/2022 3:00:35 PM 4.007 SINGLEP Pruning Excess Brain Cells (0.3210s) 3/26/2022 3:00:35 PM 4.007 SINGLEP No resolution change was required. 3/26/2022 3:00:35 PM 4.007 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 3:00:35 PM 4.007 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 3:00:35 PM 4.007 SINGLEP Remembering Alamo (0.3950s) 3/26/2022 3:00:36 PM 4.007 SINGLEP Calculate Odds Of Success (0.1410s) 3/26/2022 3:00:36 PM 4.007 SINGLEP Briefly Panic (0.1810s) 3/26/2022 3:00:36 PM 4.007 SINGLEP Install Confidence Routines (0.4526s) 3/26/2022 3:00:36 PM 4.007 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 3:00:37 PM 4.007 SINGLEP Late Axionic Computations (0.4065s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Acquiring Towel (0.0230s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Inhibiting Visual Scans (0.0360s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Ejecting Tactical Core (0.0640s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Grouping Flow Fields (0.0330s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Digging Up Starfields (0.0970s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Breaking Distant Planets (0.1220s) 3/26/2022 3:00:37 PM 4.007 SINGLEP Calculating Firing Cones (0.0110s) 3/26/2022 3:00:38 PM 4.007 SINGLEP Wearing Ship Parts On Head (0.5120s) 3/26/2022 3:00:38 PM 4.007 SINGLEP Re-Aligning Objectives (0.1350s) 3/26/2022 3:00:39 PM 4.007 SINGLEP Realigning Flow (1.6555s) 3/26/2022 3:00:39 PM 4.007 SINGLEP Post-Proton Surge (0.0150s) 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED1 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED2 TID28 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED3 TID28 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED4 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED5 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED6 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED7 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 3:00:39 PM 4.007 SINGLEP DELAYED8 TID28 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 3:00:39 PM 4.007 SINGLEP Background Radiation Taste Test (0.0310s) 3/26/2022 3:00:39 PM 4.007 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/26/2022 3:00:40 PM 4.007 SINGLEP Windshield Wiping (0.2170s) 3/26/2022 3:00:40 PM 4.007 SINGLEP Last Organizational Modeling (0.4530s) 3/26/2022 3:00:40 PM 4.007 SINGLEP Stimulate Modulation (0.2960s) 3/26/2022 3:00:40 PM 4.007 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/26/2022 3:00:40 PM 4.007 SINGLEP Order Cores By Seniority (0.0060s) 3/26/2022 3:00:40 PM 4.007 SINGLEP DELAYED9 TID23 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 3:00:41 PM 4.007 SINGLEP We got 184 campaign's data when deserializing 3/26/2022 3:00:41 PM 4.007 SINGLEP Final Checks (0.3150s) 3/26/2022 3:00:41 PM 4.007 SINGLEP Load Historical Documents (0.0030s) 3/26/2022 3:00:41 PM 4.007 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Wearing Ship Parts On Head (0.5s) Realigning Flow (1.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/26/2022 3:00:41 PM 4.007 SINGLEP Hello Steam user 'Dismiss' 3/26/2022 3:00:58 PM 4.007 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1/Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 3:00:58 PM 4.007 SINGLEP Clearing player accounts. 3/26/2022 3:00:58 PM 4.007 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '4008_ExogalacticWayfinding'), but you're at version 4.007. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2, System.Boolean IgnoreAnyMissingExpansionsOrMods) [0x00000] in <72de9acad00d4fa29bc98e7c2e116a08>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <9eef703999e643009cb442d63ad580ce>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <9eef703999e643009cb442d63ad580ce>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 3/26/2022 3:00:58 PM 4.007 SINGLEP Could not load this savegame, as the world data that came out of it was null. 3/26/2022 3:00:58 PM 4.007 SINGLEP Location 1: Go back to main menu since save load failed. 3/26/2022 3:00:58 PM 4.007 SINGLEP Clearing player accounts. 3/26/2022 3:00:58 PM 4.007 SINGLEP Failed to load save in 38ms 3/26/2022 3:01:06 PM 4.007 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 3:01:06 PM 4.007 SINGLEP Clearing player accounts. 3/26/2022 3:01:06 PM 4.007 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '4008_ExogalacticWayfinding'), but you're at version 4.007. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2, System.Boolean IgnoreAnyMissingExpansionsOrMods) [0x00000] in <72de9acad00d4fa29bc98e7c2e116a08>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <9eef703999e643009cb442d63ad580ce>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <9eef703999e643009cb442d63ad580ce>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <3944a499c51d49f0b88c49d4e1fb4bc8>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 3/26/2022 3:01:06 PM 4.007 SINGLEP Could not load this savegame, as the world data that came out of it was null. 3/26/2022 3:01:06 PM 4.007 SINGLEP Location 1: Go back to main menu since save load failed. 3/26/2022 3:01:06 PM 4.007 SINGLEP Clearing player accounts. 3/26/2022 3:01:06 PM 4.007 SINGLEP Failed to load save in 10ms 3/26/2022 3:01:11 PM 4.007 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\13.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 3:01:11 PM 4.007 SINGLEP Clearing player accounts. 3/26/2022 3:01:12 PM 4.007 SINGLEP OnLoad: Detected 27 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 27 shipsNotFixedByType: WarSieger x27 3/26/2022 3:01:12 PM 4.007 SINGLEP Finish load save in 748ms 3/26/2022 3:04:30 PM 4.007 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4007_BalanceAndTuning Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 4:22:43 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2022 4:22:43 PM SINGLEP Boot up FleetOS (0.1635s) 3/26/2022 4:22:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2022 4:22:43 PM 4.008 SINGLEP Game Version: 4.008 3/26/2022 4:22:43 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2700s) 3/26/2022 4:22:43 PM 4.008 SINGLEP Inspect Aft Hatches (0.0300s) 3/26/2022 4:22:43 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 50ms 3/26/2022 4:22:44 PM 4.008 SINGLEP Check For Extra Modules (0.5920s) 3/26/2022 4:22:44 PM 4.008 SINGLEP 504 Xml Files Parsed in 536ms 3/26/2022 4:22:44 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/26/2022 4:22:44 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/26/2022 4:22:44 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/26/2022 4:22:44 PM 4.008 SINGLEP Update mod and expansion statuses! 3/26/2022 4:22:44 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 4:22:44 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 4:22:44 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0210s) 3/26/2022 4:22:44 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/26/2022 4:22:44 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3110s) 3/26/2022 4:22:44 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 4:22:44 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 4:22:44 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 4:22:44 PM 4.008 SINGLEP Remembering Alamo (0.3960s) 3/26/2022 4:22:44 PM 4.008 SINGLEP Calculate Odds Of Success (0.1550s) 3/26/2022 4:22:45 PM 4.008 SINGLEP Briefly Panic (0.1980s) 3/26/2022 4:22:45 PM 4.008 SINGLEP Install Confidence Routines (0.4540s) 3/26/2022 4:22:45 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 4:22:46 PM 4.008 SINGLEP Late Axionic Computations (0.3980s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Acquiring Towel (0.0240s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0336s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Ejecting Tactical Core (0.0677s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Grouping Flow Fields (0.0360s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Berating Starfields (0.0970s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Scouring Distant Planets (0.1165s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/26/2022 4:22:46 PM 4.008 SINGLEP Declaring Ship Parts At Customs (0.5020s) 3/26/2022 4:22:47 PM 4.008 SINGLEP Re-Aligning Objectives (0.1350s) 3/26/2022 4:22:48 PM 4.008 SINGLEP Eject And Reinsert Warp Cores (1.6548s) 3/26/2022 4:22:48 PM 4.008 SINGLEP Post-Proton Surge (0.0136s) 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED1 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED2 TID19 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED3 TID19 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED4 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED5 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED6 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED7 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:22:48 PM 4.008 SINGLEP DELAYED8 TID19 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:22:48 PM 4.008 SINGLEP Background Radiation Taste Test (0.0317s) 3/26/2022 4:22:48 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/26/2022 4:22:48 PM 4.008 SINGLEP Windshield Wiping (0.2110s) 3/26/2022 4:22:49 PM 4.008 SINGLEP Last Organizational Modeling (0.4520s) 3/26/2022 4:22:49 PM 4.008 SINGLEP Stimulate Modulation (0.3040s) 3/26/2022 4:22:49 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/26/2022 4:22:49 PM 4.008 SINGLEP Order Cores By Seniority (0.0060s) 3/26/2022 4:22:49 PM 4.008 SINGLEP DELAYED9 TID18 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 4:22:50 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/26/2022 4:22:50 PM 4.008 SINGLEP Final Checks (0.3323s) 3/26/2022 4:22:50 PM 4.008 SINGLEP Load Historical Documents (0.0040s) 3/26/2022 4:22:50 PM 4.008 SINGLEP 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (0.5s) Eject And Reinsert Warp Cores (1.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/26/2022 4:22:50 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/26/2022 4:24:53 PM 4.008 SINGLEP DELAYED10 TID9 Update mod and expansion statuses! 3/26/2022 4:24:53 PM 4.008 SINGLEP DELAYED11 TID9 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 4:24:53 PM 4.008 SINGLEP DELAYED12 TID9 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Enabled!) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 4:24:53 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/26/2022 4:24:53 PM 4.008 SINGLEP DELAYED13 TID16 Reset All Pools From Xml Reload 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED14 TID16 Reuse And Ready (4.6800s) 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED15 TID16 Found 502 xml files in 134 folders in 39ms 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED16 TID16 Clear And Reload Xml (0.4496s) 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED17 TID16 502 Xml Files Parsed in 409ms 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED18 TID16 Gather Ancient Lifeforms (0.0040s) 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED19 TID16 502 Xml Files Checked For Exp/Mod Status in 3ms 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED20 TID16 Pruning Excess Brain Cells (0.0000s) 3/26/2022 4:24:58 PM 4.008 SINGLEP DELAYED21 TID16 Prep Tables (0.0110s) 3/26/2022 4:24:58 PM 4.008 SINGLEP Tables Are Prepped (0.0040s) 3/26/2022 4:24:58 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 4:24:59 PM 4.008 SINGLEP Initialize Tables (0.5176s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Do Table Post-Init (0.0030s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Computing Last Digit of PI (0.2738s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED22 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED23 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED24 TID27 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED25 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED26 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED27 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED28 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED29 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 4:24:59 PM 4.008 SINGLEP Background Radiation Taste Test (0.0130s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Windshield Wiping (0.0670s) 3/26/2022 4:24:59 PM 4.008 SINGLEP Last Organizational Modeling (0.1850s) 3/26/2022 4:25:00 PM 4.008 SINGLEP Stimulate Modulation (0.2220s) 3/26/2022 4:24:59 PM 4.008 SINGLEP DELAYED30 TID11 Info: will dump 1504 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 4:25:00 PM 4.008 SINGLEP Order Cores By Seniority (0.0110s) 3/26/2022 4:25:00 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 4:25:00 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 4:25:00 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 4:25:04 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/26/2022 4:25:04 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:25:04 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:25:04 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/26/2022 4:25:04 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:25:04 PM 4.008 SINGLEP loading as template 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 4:25:04 PM 4.008 SINGLEP Finish load save in 221ms 3/26/2022 4:25:04 PM 4.008 SINGLEP DELAYED31 TID28 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/26/2022 4:25:04 PM 4.008 SINGLEP DELAYED32 TID28 Compass. centerSizeParm 1 (10) numRings 2 connections 2 3/26/2022 4:25:04 PM 4.008 SINGLEP DELAYED33 TID28 Map structure generated in 23ms. 3/26/2022 4:25:04 PM 4.008 SINGLEP DELAYED34 TID28 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/26/2022 4:25:04 PM 4.008 SINGLEP DELAYED35 TID28 Generate Partial Map Complete 81ms Seed: 286830601 3/26/2022 4:25:13 PM 4.008 SINGLEP DELAYED36 TID5 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:13 PM 4.008 SINGLEP DELAYED37 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:13 PM 4.008 SINGLEP DELAYED38 TID5 Generate Partial Map Complete 16ms Seed: 286830601 3/26/2022 4:25:14 PM 4.008 SINGLEP DELAYED39 TID20 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:14 PM 4.008 SINGLEP DELAYED40 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:14 PM 4.008 SINGLEP DELAYED41 TID20 Generate Partial Map Complete 12ms Seed: 286830601 3/26/2022 4:25:17 PM 4.008 SINGLEP DELAYED42 TID32 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:17 PM 4.008 SINGLEP DELAYED43 TID32 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:17 PM 4.008 SINGLEP DELAYED44 TID32 Generate Partial Map Complete 12ms Seed: 286830601 3/26/2022 4:25:19 PM 4.008 SINGLEP DELAYED45 TID12 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:19 PM 4.008 SINGLEP DELAYED46 TID12 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:19 PM 4.008 SINGLEP DELAYED47 TID12 Generate Partial Map Complete 13ms Seed: 286830601 3/26/2022 4:25:20 PM 4.008 SINGLEP DELAYED48 TID9 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:20 PM 4.008 SINGLEP DELAYED49 TID9 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:20 PM 4.008 SINGLEP DELAYED50 TID9 Generate Partial Map Complete 13ms Seed: 286830601 3/26/2022 4:25:22 PM 4.008 SINGLEP DELAYED51 TID10 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:22 PM 4.008 SINGLEP DELAYED52 TID10 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:22 PM 4.008 SINGLEP DELAYED53 TID10 Generate Partial Map Complete 11ms Seed: 286830601 3/26/2022 4:25:23 PM 4.008 SINGLEP DELAYED54 TID7 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:23 PM 4.008 SINGLEP DELAYED55 TID7 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:23 PM 4.008 SINGLEP DELAYED56 TID7 Generate Partial Map Complete 11ms Seed: 286830601 3/26/2022 4:25:26 PM 4.008 SINGLEP DELAYED57 TID6 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:25:26 PM 4.008 SINGLEP DELAYED58 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:25:26 PM 4.008 SINGLEP DELAYED59 TID6 Generate Partial Map Complete 12ms Seed: 286830601 3/26/2022 4:27:13 PM 4.008 SINGLEP DELAYED60 TID22 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:27:13 PM 4.008 SINGLEP DELAYED61 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:27:13 PM 4.008 SINGLEP DELAYED62 TID22 Generate Partial Map Complete 12ms Seed: 286830601 3/26/2022 4:27:23 PM 4.008 SINGLEP DELAYED63 TID10 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:27:23 PM 4.008 SINGLEP DELAYED64 TID10 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:27:23 PM 4.008 SINGLEP DELAYED65 TID10 Generate Partial Map Complete 11ms Seed: 286830601 3/26/2022 4:27:27 PM 4.008 SINGLEP DELAYED66 TID18 Start Generate Partial Map with Compass and seed 286830601 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:27:27 PM 4.008 SINGLEP DELAYED67 TID18 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 3/26/2022 4:27:27 PM 4.008 SINGLEP DELAYED68 TID18 Generate Partial Map Complete 12ms Seed: 286830601 3/26/2022 4:27:30 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:27:44 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/26/2022 4:27:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:27:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:27:44 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 4:27:44 PM 4.008 SINGLEP loading as template 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 4:27:44 PM 4.008 SINGLEP Finish load save in 131ms 3/26/2022 4:27:44 PM 4.008 SINGLEP DELAYED69 TID18 Start Generate Partial Map with Realistic and seed 1947368168 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/26/2022 4:27:44 PM 4.008 SINGLEP DELAYED70 TID18 Setting quickstart campaign type to: HumanityAscendant 3/26/2022 4:27:44 PM 4.008 SINGLEP DELAYED71 TID18 Map structure generated in 244ms. 3/26/2022 4:27:44 PM 4.008 SINGLEP DELAYED72 TID18 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/26/2022 4:27:44 PM 4.008 SINGLEP DELAYED73 TID18 Generate Partial Map Complete 259ms Seed: 1947368168 3/26/2022 4:27:54 PM 4.008 SINGLEP DELAYED74 TID8 Start Generate Partial Map with Realistic and seed 1947368168 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 4:27:54 PM 4.008 SINGLEP DELAYED75 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 4:27:54 PM 4.008 SINGLEP DELAYED76 TID8 Generate Partial Map Complete 14ms Seed: 1947368168 3/26/2022 4:32:07 PM 4.008 SINGLEP DELAYED77 TID19 Start Generate FULL Map with Realistic and seed 1947368168 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 4:32:08 PM 4.008 SINGLEP DELAYED78 TID19 Generate FULL Map Complete 448ms Seed: 1947368168 3/26/2022 4:32:08 PM 4.008 SINGLEP DELAYED79 TID24 Fixed incorrect count of ships to be granted. Was 10, now 2 Crusher Turret from Turret Schematic Server 3/26/2022 5:20:45 PM 4.008 SINGLEP DELAYED80 TID26 Memory not cleaned up properly at RapidAntiLeakPoolable 'GenericObjectVisualizer-UpdateMeshes-displayNameBuffer' of type Arcen.Universal.ArcenCharacterBuffer 3/26/2022 5:34:30 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 5:34:30 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 5:34:35 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 5:34:35 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 5:34:35 PM 4.008 SINGLEP Location 1: Go back to main menu since save load failed. 3/26/2022 5:34:35 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 5:34:35 PM 4.008 SINGLEP Failed to load save in 21ms 3/26/2022 5:34:52 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/custom 1/Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/26/2022 5:34:52 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 5:34:52 PM 4.008 SINGLEP Finish load save in 288ms 3/26/2022 6:52:20 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 6:52:20 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:00:00 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/26/2022 7:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:00:00 PM 4.008 SINGLEP loading as template 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 7:00:00 PM 4.008 SINGLEP Finish load save in 145ms 3/26/2022 7:00:00 PM 4.008 SINGLEP DELAYED81 TID28 Start Generate Partial Map with Realistic and seed 1483218942 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/26/2022 7:00:00 PM 4.008 SINGLEP DELAYED82 TID28 Setting quickstart campaign type to: HumanityAscendant 3/26/2022 7:00:01 PM 4.008 SINGLEP DELAYED83 TID28 Map structure generated in 266ms. 3/26/2022 7:00:01 PM 4.008 SINGLEP DELAYED84 TID28 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/26/2022 7:00:01 PM 4.008 SINGLEP DELAYED85 TID28 Generate Partial Map Complete 280ms Seed: 1483218942 3/26/2022 7:00:20 PM 4.008 SINGLEP DELAYED86 TID19 Start Generate Partial Map with Realistic and seed 1483218942 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:00:20 PM 4.008 SINGLEP DELAYED87 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:00:20 PM 4.008 SINGLEP DELAYED88 TID19 Generate Partial Map Complete 15ms Seed: 1483218942 3/26/2022 7:01:04 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:01:19 PM 4.008 SINGLEP DELAYED89 TID38 Update mod and expansion statuses! 3/26/2022 7:01:19 PM 4.008 SINGLEP DELAYED90 TID38 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/26/2022 7:01:19 PM 4.008 SINGLEP DELAYED91 TID38 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Enabled!) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/26/2022 7:01:19 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/26/2022 7:01:19 PM 4.008 SINGLEP DELAYED92 TID36 Final Checks (9379.5229s) 3/26/2022 7:01:19 PM 4.008 SINGLEP DELAYED93 TID36 Reset All Pools From Xml Reload 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED94 TID36 Reuse And Ready (4.5279s) 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED95 TID36 Found 502 xml files in 134 folders in 44ms 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED96 TID36 Clear And Reload Xml (0.4509s) 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED97 TID36 502 Xml Files Parsed in 407ms 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED98 TID36 Gather Ancient Lifeforms (0.0040s) 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED99 TID36 502 Xml Files Checked For Exp/Mod Status in 3ms 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED100 TID36 Pruning Excess Brain Cells (0.0000s) 3/26/2022 7:01:24 PM 4.008 SINGLEP DELAYED101 TID36 Prep Tables (0.0010s) 3/26/2022 7:01:24 PM 4.008 SINGLEP Tables Are Prepped (0.0055s) 3/26/2022 7:01:24 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/26/2022 7:01:24 PM 4.008 SINGLEP Initialize Tables (0.4490s) 3/26/2022 7:01:24 PM 4.008 SINGLEP Do Table Post-Init (0.0050s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Obfuscating Hulls (0.3061s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Post-Proton Surge (0.0066s) 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED102 TID41 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED103 TID41 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED104 TID41 Could not find a faction with name that is eligible to be random for Chaotician 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED105 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED106 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED107 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED108 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED109 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/26/2022 7:01:25 PM 4.008 SINGLEP Background Radiation Taste Test (0.0129s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Windshield Wiping (0.0690s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Last Organizational Modeling (0.1470s) 3/26/2022 7:01:25 PM 4.008 SINGLEP Stimulate Modulation (0.1200s) 3/26/2022 7:01:25 PM 4.008 SINGLEP DELAYED110 TID53 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/26/2022 7:01:25 PM 4.008 SINGLEP Order Cores By Seniority (0.0040s) 3/26/2022 7:01:25 PM 4.008 SINGLEP No resolution change was required. 3/26/2022 7:01:25 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2022 7:01:25 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2022 7:01:45 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/26/2022 7:01:45 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:01:45 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:01:45 PM 4.008 SINGLEP No more 0 names; we have 0 3/26/2022 7:01:45 PM 4.008 SINGLEP Clearing player accounts. 3/26/2022 7:01:45 PM 4.008 SINGLEP loading as template 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/26/2022 7:01:45 PM 4.008 SINGLEP Finish load save in 143ms 3/26/2022 7:01:45 PM 4.008 SINGLEP DELAYED111 TID18 Start Generate Partial Map with Realistic and seed 602454698 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/26/2022 7:01:45 PM 4.008 SINGLEP DELAYED112 TID18 Setting quickstart campaign type to: HumanityAscendant 3/26/2022 7:01:45 PM 4.008 SINGLEP DELAYED113 TID18 Map structure generated in 318ms. 3/26/2022 7:01:45 PM 4.008 SINGLEP DELAYED114 TID18 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/26/2022 7:01:45 PM 4.008 SINGLEP DELAYED115 TID18 Generate Partial Map Complete 334ms Seed: 602454698 3/26/2022 7:02:05 PM 4.008 SINGLEP DELAYED116 TID52 Start Generate Partial Map with Realistic and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:02:05 PM 4.008 SINGLEP DELAYED117 TID52 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:02:05 PM 4.008 SINGLEP DELAYED118 TID52 Generate Partial Map Complete 17ms Seed: 602454698 3/26/2022 7:02:25 PM 4.008 SINGLEP DELAYED119 TID29 Start Generate Partial Map with Realistic and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:02:25 PM 4.008 SINGLEP DELAYED120 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:02:25 PM 4.008 SINGLEP DELAYED121 TID29 Generate Partial Map Complete 16ms Seed: 602454698 3/26/2022 7:02:50 PM 4.008 SINGLEP DELAYED122 TID7 Start Generate Partial Map with D18Swirl and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:02:50 PM 4.008 SINGLEP DELAYED123 TID7 Map structure generated in 25ms. 3/26/2022 7:02:50 PM 4.008 SINGLEP DELAYED124 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:02:50 PM 4.008 SINGLEP DELAYED125 TID7 Generate Partial Map Complete 45ms Seed: 602454698 3/26/2022 7:02:59 PM 4.008 SINGLEP DELAYED126 TID21 Start Generate Partial Map with Classic and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:02:59 PM 4.008 SINGLEP DELAYED127 TID21 Map structure generated in 281ms. 3/26/2022 7:02:59 PM 4.008 SINGLEP DELAYED128 TID21 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:02:59 PM 4.008 SINGLEP DELAYED129 TID21 Generate Partial Map Complete 296ms Seed: 602454698 3/26/2022 7:03:04 PM 4.008 SINGLEP DELAYED130 TID11 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:04 PM 4.008 SINGLEP DELAYED131 TID11 Map structure generated in 37ms. 3/26/2022 7:03:04 PM 4.008 SINGLEP DELAYED132 TID11 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:04 PM 4.008 SINGLEP DELAYED133 TID11 Generate Partial Map Complete 53ms Seed: 602454698 3/26/2022 7:03:10 PM 4.008 SINGLEP DELAYED134 TID51 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:10 PM 4.008 SINGLEP DELAYED135 TID51 Map structure generated in 61ms. 3/26/2022 7:03:10 PM 4.008 SINGLEP DELAYED136 TID51 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:10 PM 4.008 SINGLEP DELAYED137 TID51 Generate Partial Map Complete 78ms Seed: 602454698 3/26/2022 7:03:15 PM 4.008 SINGLEP DELAYED138 TID49 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:15 PM 4.008 SINGLEP DELAYED139 TID49 Map structure generated in 35ms. 3/26/2022 7:03:15 PM 4.008 SINGLEP DELAYED140 TID49 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:15 PM 4.008 SINGLEP DELAYED141 TID49 Generate Partial Map Complete 53ms Seed: 602454698 3/26/2022 7:03:18 PM 4.008 SINGLEP DELAYED142 TID35 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:18 PM 4.008 SINGLEP DELAYED143 TID35 Map structure generated in 38ms. 3/26/2022 7:03:18 PM 4.008 SINGLEP DELAYED144 TID35 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:18 PM 4.008 SINGLEP DELAYED145 TID35 Generate Partial Map Complete 59ms Seed: 602454698 3/26/2022 7:03:24 PM 4.008 SINGLEP DELAYED146 TID31 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:24 PM 4.008 SINGLEP DELAYED147 TID31 Map structure generated in 60ms. 3/26/2022 7:03:24 PM 4.008 SINGLEP DELAYED148 TID31 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:24 PM 4.008 SINGLEP DELAYED149 TID31 Generate Partial Map Complete 77ms Seed: 602454698 3/26/2022 7:03:29 PM 4.008 SINGLEP DELAYED150 TID31 Start Generate Partial Map with Grid and seed 602454698 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/26/2022 7:03:29 PM 4.008 SINGLEP DELAYED151 TID31 Map structure generated in 57ms. 3/26/2022 7:03:29 PM 4.008 SINGLEP DELAYED152 TID31 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/26/2022 7:03:29 PM 4.008 SINGLEP DELAYED153 TID31 Generate Partial Map Complete 75ms Seed: 602454698 3/26/2022 7:04:21 PM 4.008 SINGLEP DELAYED154 TID45 Start Generate FULL Map with Grid and seed 602454698 and planet count 80 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/26/2022 7:04:22 PM 4.008 SINGLEP DELAYED155 TID45 Map structure generated in 158ms. 3/26/2022 7:04:22 PM 4.008 SINGLEP DELAYED156 TID45 Generate FULL Map Complete 452ms Seed: 602454698 3/26/2022 7:08:17 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/26/2022 7:08:17 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:24:05 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2022 8:24:05 AM SINGLEP Boot up FleetOS (0.1750s) 3/27/2022 8:24:05 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 8:24:06 AM 4.008 SINGLEP Game Version: 4.008 3/27/2022 8:24:06 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.5428s) 3/27/2022 8:24:06 AM 4.008 SINGLEP Inspect Aft Hatches (0.1780s) 3/27/2022 8:24:06 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 44ms 3/27/2022 8:24:07 AM 4.008 SINGLEP Check For Extra Modules (1.2110s) 3/27/2022 8:24:07 AM 4.008 SINGLEP 504 Xml Files Parsed in 1,161ms 3/27/2022 8:24:07 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/27/2022 8:24:07 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/27/2022 8:24:07 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0243s) 3/27/2022 8:24:07 AM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 8:24:07 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 8:24:07 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Enabled!) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 8:24:07 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0280s) 3/27/2022 8:24:07 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/27/2022 8:24:07 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.3160s) 3/27/2022 8:24:08 AM 4.008 SINGLEP No resolution change was required. 3/27/2022 8:24:08 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 8:24:08 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2022 8:24:08 AM 4.008 SINGLEP Remembering Alamo (0.3940s) 3/27/2022 8:24:08 AM 4.008 SINGLEP Calculate Odds Of Success (0.1520s) 3/27/2022 8:24:08 AM 4.008 SINGLEP Briefly Panic (0.1910s) 3/27/2022 8:24:08 AM 4.008 SINGLEP Install Confidence Routines (0.4352s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 8:24:09 AM 4.008 SINGLEP Late Axionic Computations (0.4390s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Acquiring Towel (0.0170s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0380s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Ejecting Tactical Core (0.0651s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Grouping Flow Fields (0.0360s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Gazing Into Starfields (0.1040s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Scouring Distant Planets (0.1640s) 3/27/2022 8:24:09 AM 4.008 SINGLEP Calculating Firing Cones (0.0150s) 3/27/2022 8:24:10 AM 4.008 SINGLEP Fumbling With Ship Parts (0.5330s) 3/27/2022 8:24:10 AM 4.008 SINGLEP Re-Aligning Objectives (0.1180s) 3/27/2022 8:24:12 AM 4.008 SINGLEP Reticulate Splines (1.7554s) 3/27/2022 8:24:12 AM 4.008 SINGLEP Post-Proton Surge (0.0121s) 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 8:24:12 AM 4.008 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 8:24:12 AM 4.008 SINGLEP Background Radiation Taste Test (0.0320s) 3/27/2022 8:24:12 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/27/2022 8:24:12 AM 4.008 SINGLEP Windshield Wiping (0.2810s) 3/27/2022 8:24:13 AM 4.008 SINGLEP Last Organizational Modeling (0.4800s) 3/27/2022 8:24:13 AM 4.008 SINGLEP Stimulate Modulation (0.3200s) 3/27/2022 8:24:13 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 8:24:13 AM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/27/2022 8:24:13 AM 4.008 SINGLEP DELAYED9 TID28 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 8:24:13 AM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/27/2022 8:24:13 AM 4.008 SINGLEP Final Checks (0.4020s) 3/27/2022 8:24:13 AM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/27/2022 8:24:13 AM 4.008 SINGLEP 8.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Fumbling With Ship Parts (0.5s) Reticulate Splines (1.8s) Windshield Wiping (0.3s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/27/2022 8:24:14 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/27/2022 8:24:51 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/1.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 8:24:51 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:24:52 AM 4.008 SINGLEP Finish load save in 560ms 3/27/2022 8:25:01 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:25:39 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/27/2022 8:25:39 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:25:39 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:25:39 AM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/27/2022 8:25:39 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 8:25:39 AM 4.008 SINGLEP loading as template 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 8:25:39 AM 4.008 SINGLEP Finish load save in 161ms 3/27/2022 8:25:40 AM 4.008 SINGLEP DELAYED10 TID24 Start Generate Partial Map with Realistic and seed 373304819 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/27/2022 8:25:40 AM 4.008 SINGLEP DELAYED11 TID24 Setting quickstart campaign type to: HumanityAscendant 3/27/2022 8:25:40 AM 4.008 SINGLEP DELAYED12 TID24 Map structure generated in 247ms. 3/27/2022 8:25:40 AM 4.008 SINGLEP DELAYED13 TID24 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/27/2022 8:25:40 AM 4.008 SINGLEP DELAYED14 TID24 Generate Partial Map Complete 305ms Seed: 373304819 3/27/2022 8:25:45 AM 4.008 SINGLEP DELAYED15 TID13 Start Generate Partial Map with Compass and seed 373304819 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:25:45 AM 4.008 SINGLEP DELAYED16 TID13 Compass. centerSizeParm 2 (18) numRings 2 connections 2 3/27/2022 8:25:45 AM 4.008 SINGLEP DELAYED17 TID13 Map structure generated in 16ms. 3/27/2022 8:25:45 AM 4.008 SINGLEP DELAYED18 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:25:45 AM 4.008 SINGLEP DELAYED19 TID13 Generate Partial Map Complete 28ms Seed: 373304819 3/27/2022 8:25:51 AM 4.008 SINGLEP DELAYED20 TID25 Start Generate Partial Map with Concentric and seed 373304819 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:25:51 AM 4.008 SINGLEP DELAYED21 TID25 Map structure generated in 4ms. 3/27/2022 8:25:51 AM 4.008 SINGLEP DELAYED22 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:25:51 AM 4.008 SINGLEP DELAYED23 TID25 Generate Partial Map Complete 18ms Seed: 373304819 3/27/2022 8:25:57 AM 4.008 SINGLEP DELAYED24 TID28 Start Generate Partial Map with Honeycomb and seed 373304819 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:25:57 AM 4.008 SINGLEP DELAYED25 TID28 Map structure generated in 4ms. 3/27/2022 8:25:57 AM 4.008 SINGLEP DELAYED26 TID28 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:25:57 AM 4.008 SINGLEP DELAYED27 TID28 Generate Partial Map Complete 18ms Seed: 373304819 3/27/2022 8:26:03 AM 4.008 SINGLEP DELAYED28 TID7 Start Generate Partial Map with Honeycomb and seed 373304819 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:03 AM 4.008 SINGLEP DELAYED29 TID7 Map structure generated in 0ms. 3/27/2022 8:26:03 AM 4.008 SINGLEP DELAYED30 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:03 AM 4.008 SINGLEP DELAYED31 TID7 Generate Partial Map Complete 11ms Seed: 373304819 3/27/2022 8:26:11 AM 4.008 SINGLEP DELAYED32 TID7 Start Generate Partial Map with Honeycomb and seed 373304819 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:11 AM 4.008 SINGLEP DELAYED33 TID7 Map structure generated in 0ms. 3/27/2022 8:26:11 AM 4.008 SINGLEP DELAYED34 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:11 AM 4.008 SINGLEP DELAYED35 TID7 Generate Partial Map Complete 8ms Seed: 373304819 3/27/2022 8:26:27 AM 4.008 SINGLEP DELAYED36 TID28 Start Generate Partial Map with Honeycomb and seed 68652482 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:27 AM 4.008 SINGLEP DELAYED37 TID28 Map structure generated in 0ms. 3/27/2022 8:26:27 AM 4.008 SINGLEP DELAYED38 TID28 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:27 AM 4.008 SINGLEP DELAYED39 TID28 Generate Partial Map Complete 8ms Seed: 68652482 3/27/2022 8:26:28 AM 4.008 SINGLEP DELAYED40 TID20 Start Generate Partial Map with Honeycomb and seed 860104882 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:28 AM 4.008 SINGLEP DELAYED41 TID20 Map structure generated in 0ms. 3/27/2022 8:26:28 AM 4.008 SINGLEP DELAYED42 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:28 AM 4.008 SINGLEP DELAYED43 TID20 Generate Partial Map Complete 9ms Seed: 860104882 3/27/2022 8:26:29 AM 4.008 SINGLEP DELAYED44 TID27 Start Generate Partial Map with Honeycomb and seed 135652487 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:29 AM 4.008 SINGLEP DELAYED45 TID27 Map structure generated in 0ms. 3/27/2022 8:26:29 AM 4.008 SINGLEP DELAYED46 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:29 AM 4.008 SINGLEP DELAYED47 TID27 Generate Partial Map Complete 8ms Seed: 135652487 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED48 TID25 Start Generate Partial Map with Honeycomb and seed 225837716 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED49 TID25 Map structure generated in 0ms. 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED50 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED51 TID25 Generate Partial Map Complete 8ms Seed: 225837716 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED52 TID20 Start Generate Partial Map with Honeycomb and seed 392266473 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED53 TID20 Map structure generated in 0ms. 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED54 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:30 AM 4.008 SINGLEP DELAYED55 TID20 Generate Partial Map Complete 8ms Seed: 392266473 3/27/2022 8:26:35 AM 4.008 SINGLEP DELAYED56 TID5 Start Generate Partial Map with Honeycomb and seed 392266473 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:35 AM 4.008 SINGLEP DELAYED57 TID5 Map structure generated in 0ms. 3/27/2022 8:26:35 AM 4.008 SINGLEP DELAYED58 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:35 AM 4.008 SINGLEP DELAYED59 TID5 Generate Partial Map Complete 12ms Seed: 392266473 3/27/2022 8:26:43 AM 4.008 SINGLEP DELAYED60 TID17 Start Generate Partial Map with Honeycomb and seed 577708022 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:43 AM 4.008 SINGLEP DELAYED61 TID17 Map structure generated in 0ms. 3/27/2022 8:26:43 AM 4.008 SINGLEP DELAYED62 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:43 AM 4.008 SINGLEP DELAYED63 TID17 Generate Partial Map Complete 14ms Seed: 577708022 3/27/2022 8:26:45 AM 4.008 SINGLEP DELAYED64 TID23 Start Generate Partial Map with Honeycomb and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:45 AM 4.008 SINGLEP DELAYED65 TID23 Map structure generated in 1ms. 3/27/2022 8:26:45 AM 4.008 SINGLEP DELAYED66 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:45 AM 4.008 SINGLEP DELAYED67 TID23 Generate Partial Map Complete 17ms Seed: 340123453 3/27/2022 8:26:47 AM 4.008 SINGLEP DELAYED68 TID6 Start Generate Partial Map with Honeycomb and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:47 AM 4.008 SINGLEP DELAYED69 TID6 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:47 AM 4.008 SINGLEP DELAYED70 TID6 Generate Partial Map Complete 16ms Seed: 340123453 3/27/2022 8:26:51 AM 4.008 SINGLEP DELAYED71 TID31 Start Generate Partial Map with Honeycomb and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:51 AM 4.008 SINGLEP DELAYED72 TID31 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:51 AM 4.008 SINGLEP DELAYED73 TID31 Generate Partial Map Complete 23ms Seed: 340123453 3/27/2022 8:26:58 AM 4.008 SINGLEP DELAYED74 TID16 Start Generate Partial Map with Encapsulated and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:26:58 AM 4.008 SINGLEP DELAYED75 TID16 Map structure generated in 13ms. 3/27/2022 8:26:58 AM 4.008 SINGLEP DELAYED76 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:26:58 AM 4.008 SINGLEP DELAYED77 TID16 Generate Partial Map Complete 26ms Seed: 340123453 3/27/2022 8:27:08 AM 4.008 SINGLEP DELAYED78 TID22 Start Generate Partial Map with Maze and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:27:08 AM 4.008 SINGLEP DELAYED79 TID22 Map structure generated in 3ms. 3/27/2022 8:27:08 AM 4.008 SINGLEP DELAYED80 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:27:08 AM 4.008 SINGLEP DELAYED81 TID22 Generate Partial Map Complete 15ms Seed: 340123453 3/27/2022 8:27:18 AM 4.008 SINGLEP DELAYED82 TID6 Start Generate Partial Map with Maze and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:27:18 AM 4.008 SINGLEP DELAYED83 TID6 Map structure generated in 0ms. 3/27/2022 8:27:18 AM 4.008 SINGLEP DELAYED84 TID6 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:27:18 AM 4.008 SINGLEP DELAYED85 TID6 Generate Partial Map Complete 12ms Seed: 340123453 3/27/2022 8:27:31 AM 4.008 SINGLEP DELAYED86 TID13 Start Generate Partial Map with Maze and seed 340123453 and planet count 80 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:27:31 AM 4.008 SINGLEP DELAYED87 TID13 Map structure generated in 0ms. 3/27/2022 8:27:31 AM 4.008 SINGLEP DELAYED88 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:27:31 AM 4.008 SINGLEP DELAYED89 TID13 Generate Partial Map Complete 13ms Seed: 340123453 3/27/2022 8:27:47 AM 4.008 SINGLEP DELAYED90 TID32 Start Generate Partial Map with Maze and seed 340123453 and planet count 60 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:27:47 AM 4.008 SINGLEP DELAYED91 TID32 Map structure generated in 0ms. 3/27/2022 8:27:47 AM 4.008 SINGLEP DELAYED92 TID32 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:27:47 AM 4.008 SINGLEP DELAYED93 TID32 Generate Partial Map Complete 9ms Seed: 340123453 3/27/2022 8:27:56 AM 4.008 SINGLEP DELAYED94 TID30 Start Generate Partial Map with Maze and seed 340123453 and planet count 70 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:27:56 AM 4.008 SINGLEP DELAYED95 TID30 Map structure generated in 0ms. 3/27/2022 8:27:56 AM 4.008 SINGLEP DELAYED96 TID30 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:27:56 AM 4.008 SINGLEP DELAYED97 TID30 Generate Partial Map Complete 12ms Seed: 340123453 3/27/2022 8:28:13 AM 4.008 SINGLEP DELAYED98 TID18 Start Generate Partial Map with Maze and seed 340123453 and planet count 70 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 8:28:13 AM 4.008 SINGLEP DELAYED99 TID18 Map structure generated in 0ms. 3/27/2022 8:28:13 AM 4.008 SINGLEP DELAYED100 TID18 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 8:28:13 AM 4.008 SINGLEP DELAYED101 TID18 Generate Partial Map Complete 16ms Seed: 340123453 3/27/2022 8:33:44 AM 4.008 SINGLEP DELAYED102 TID10 Start Generate FULL Map with Maze and seed 340123453 and planet count 70 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/27/2022 8:33:44 AM 4.008 SINGLEP DELAYED103 TID10 Map structure generated in 1ms. 3/27/2022 8:33:44 AM 4.008 SINGLEP DELAYED104 TID10 Generate FULL Map Complete 376ms Seed: 340123453 3/27/2022 9:32:09 AM 4.008 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ModalOKTallBase.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00051] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00033] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in <16b64163e0654b91aaa9a5e637546c85>:0 3/27/2022 9:41:16 AM 4.008 SINGLEP DELAYED105 TID10 Fixed incorrect count of ships to be granted. Was 1, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 3/27/2022 10:19:47 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 11:14:22 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2022 11:14:23 AM SINGLEP Boot up FleetOS (0.1702s) 3/27/2022 11:14:23 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 11:14:23 AM 4.008 SINGLEP Game Version: 4.008 3/27/2022 11:14:23 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4051s) 3/27/2022 11:14:23 AM 4.008 SINGLEP Inspect Aft Hatches (0.1710s) 3/27/2022 11:14:23 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 48ms 3/27/2022 11:14:24 AM 4.008 SINGLEP Check For Extra Modules (1.1860s) 3/27/2022 11:14:24 AM 4.008 SINGLEP 504 Xml Files Parsed in 1,133ms 3/27/2022 11:14:24 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/27/2022 11:14:24 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/27/2022 11:14:24 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0260s) 3/27/2022 11:14:24 AM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 11:14:24 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 11:14:24 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Enabled!) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 11:14:24 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/27/2022 11:14:24 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/27/2022 11:14:25 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.3100s) 3/27/2022 11:14:25 AM 4.008 SINGLEP No resolution change was required. 3/27/2022 11:14:25 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 11:14:25 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2022 11:14:25 AM 4.008 SINGLEP Remembering Alamo (0.3819s) 3/27/2022 11:14:25 AM 4.008 SINGLEP Calculate Odds Of Success (0.1580s) 3/27/2022 11:14:25 AM 4.008 SINGLEP Briefly Panic (0.1760s) 3/27/2022 11:14:26 AM 4.008 SINGLEP Install Confidence Routines (0.4020s) 3/27/2022 11:14:26 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 11:14:26 AM 4.008 SINGLEP Late Axionic Computations (0.4270s) 3/27/2022 11:14:26 AM 4.008 SINGLEP Acquiring Towel (0.0210s) 3/27/2022 11:14:26 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0664s) 3/27/2022 11:14:26 AM 4.008 SINGLEP Ejecting Tactical Core (0.0860s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Grouping Flow Fields (0.0436s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Cleansing Starfields (0.0940s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Milking Distant Planets (0.1620s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Calculating Firing Cones (0.0140s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Remembering Lost Ship Parts (0.4790s) 3/27/2022 11:14:27 AM 4.008 SINGLEP Re-Aligning Objectives (0.1070s) 3/27/2022 11:14:29 AM 4.008 SINGLEP Investigate Tachyons (1.6728s) 3/27/2022 11:14:29 AM 4.008 SINGLEP Post-Proton Surge (0.0140s) 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 11:14:29 AM 4.008 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 11:14:29 AM 4.008 SINGLEP Background Radiation Taste Test (0.0300s) 3/27/2022 11:14:29 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/27/2022 11:14:29 AM 4.008 SINGLEP Windshield Wiping (0.2460s) 3/27/2022 11:14:30 AM 4.008 SINGLEP Last Organizational Modeling (0.4250s) 3/27/2022 11:14:30 AM 4.008 SINGLEP Stimulate Modulation (0.4750s) 3/27/2022 11:14:30 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 11:14:30 AM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/27/2022 11:14:30 AM 4.008 SINGLEP DELAYED9 TID5 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 11:14:31 AM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/27/2022 11:14:31 AM 4.008 SINGLEP Final Checks (0.2990s) 3/27/2022 11:14:31 AM 4.008 SINGLEP Load Historical Documents (0.0040s) 3/27/2022 11:14:31 AM 4.008 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Remembering Lost Ship Parts (0.5s) Investigate Tachyons (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.5s) Final Checks (0.3s) 3/27/2022 11:14:31 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/27/2022 11:14:36 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/maze 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 11:14:36 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 11:14:36 AM 4.008 SINGLEP Finish load save in 607ms 3/27/2022 11:16:10 AM 4.008 SINGLEP No resolution change was required. 3/27/2022 11:16:10 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 11:16:10 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2022 11:17:14 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 11:17:14 AM 4.008 SINGLEP Clearing player accounts. 3/27/2022 4:39:51 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2022 4:39:51 PM SINGLEP Boot up FleetOS (0.1711s) 3/27/2022 4:39:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2022 4:39:51 PM 4.008 SINGLEP Game Version: 4.008 3/27/2022 4:39:51 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2920s) 3/27/2022 4:39:51 PM 4.008 SINGLEP Inspect Aft Hatches (0.0370s) 3/27/2022 4:39:51 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 45ms 3/27/2022 4:39:52 PM 4.008 SINGLEP Check For Extra Modules (0.5540s) 3/27/2022 4:39:52 PM 4.008 SINGLEP 504 Xml Files Parsed in 505ms 3/27/2022 4:39:52 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/27/2022 4:39:52 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/27/2022 4:39:52 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0185s) 3/27/2022 4:39:52 PM 4.008 SINGLEP Update mod and expansion statuses! 3/27/2022 4:39:52 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 4:39:52 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Enabled!) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 4:39:52 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0300s) 3/27/2022 4:39:52 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/27/2022 4:39:52 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0606s) 3/27/2022 4:39:52 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 4:39:52 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 4:39:52 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2022 4:39:52 PM 4.008 SINGLEP Remembering Alamo (0.0970s) 3/27/2022 4:39:52 PM 4.008 SINGLEP Calculate Odds Of Success (0.1550s) 3/27/2022 4:39:53 PM 4.008 SINGLEP Briefly Panic (0.2058s) 3/27/2022 4:39:53 PM 4.008 SINGLEP Install Confidence Routines (0.5547s) 3/27/2022 4:39:53 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 4:39:53 PM 4.008 SINGLEP Late Axionic Computations (0.3330s) 3/27/2022 4:39:53 PM 4.008 SINGLEP Acquiring Towel (0.0190s) 3/27/2022 4:39:53 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Ejecting Tactical Core (0.0660s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Grouping Flow Fields (0.0380s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Dropping Starfields (0.1000s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Scanning Distant Planets (0.1200s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Calculating Firing Cones (0.0120s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Fumbling With Ship Parts (0.4990s) 3/27/2022 4:39:54 PM 4.008 SINGLEP Re-Aligning Objectives (0.1170s) 3/27/2022 4:39:56 PM 4.008 SINGLEP Deploying Portable Singularity (1.7538s) 3/27/2022 4:39:56 PM 4.008 SINGLEP Post-Proton Surge (0.0140s) 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 4:39:56 PM 4.008 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 4:39:56 PM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/27/2022 4:39:56 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 3/27/2022 4:39:56 PM 4.008 SINGLEP Windshield Wiping (0.1810s) 3/27/2022 4:39:57 PM 4.008 SINGLEP Last Organizational Modeling (0.4610s) 3/27/2022 4:39:57 PM 4.008 SINGLEP Stimulate Modulation (0.3090s) 3/27/2022 4:39:57 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/27/2022 4:39:57 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/27/2022 4:39:57 PM 4.008 SINGLEP DELAYED9 TID16 Info: will dump 1555 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 4:39:58 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/27/2022 4:39:58 PM 4.008 SINGLEP Final Checks (0.3794s) 3/27/2022 4:39:58 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/27/2022 4:39:58 PM 4.008 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Fumbling With Ship Parts (0.5s) Deploying Portable Singularity (1.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/27/2022 4:39:58 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/27/2022 4:41:41 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/maze 1\2.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 4:41:41 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 4:41:41 PM 4.008 SINGLEP Finish load save in 634ms 3/27/2022 5:55:39 PM 4.008 SINGLEP DELAYED10 TID23 Raid Engine #1985 AI Sentinels on Instruction Chip is sending a wave against Dismiss 3/27/2022 6:23:43 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 6:23:43 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:23:50 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/maze 1\Autosave at 2h 20m 7s.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 6:23:50 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:23:50 PM 4.008 SINGLEP Finish load save in 270ms 3/27/2022 6:39:33 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 6:39:33 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:39:47 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/27/2022 6:39:47 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:39:47 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:39:47 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/27/2022 6:39:47 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:39:47 PM 4.008 SINGLEP loading as template 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 6:39:47 PM 4.008 SINGLEP Finish load save in 165ms 3/27/2022 6:39:47 PM 4.008 SINGLEP DELAYED11 TID26 Start Generate Partial Map with Realistic and seed 1076977424 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/27/2022 6:39:47 PM 4.008 SINGLEP DELAYED12 TID26 Setting quickstart campaign type to: HumanityAscendant 3/27/2022 6:39:48 PM 4.008 SINGLEP DELAYED13 TID26 Map structure generated in 387ms. 3/27/2022 6:39:48 PM 4.008 SINGLEP DELAYED14 TID26 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/27/2022 6:39:48 PM 4.008 SINGLEP DELAYED15 TID26 Generate Partial Map Complete 444ms Seed: 1076977424 3/27/2022 6:39:51 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:41:54 PM 4.008 SINGLEP DELAYED16 TID6 Update mod and expansion statuses! 3/27/2022 6:41:54 PM 4.008 SINGLEP DELAYED17 TID6 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/27/2022 6:41:54 PM 4.008 SINGLEP DELAYED18 TID6 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/27/2022 6:41:54 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/27/2022 6:41:54 PM 4.008 SINGLEP DELAYED19 TID19 Reset All Pools From Xml Reload 3/27/2022 6:41:59 PM 4.008 SINGLEP DELAYED20 TID19 Reuse And Ready (4.6642s) 3/27/2022 6:41:59 PM 4.008 SINGLEP DELAYED21 TID19 Found 502 xml files in 134 folders in 39ms 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED22 TID19 Clear And Reload Xml (0.5033s) 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED23 TID19 502 Xml Files Parsed in 462ms 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED24 TID19 Gather Ancient Lifeforms (0.0030s) 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED25 TID19 502 Xml Files Checked For Exp/Mod Status in 3ms 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED26 TID19 Pruning Excess Brain Cells (0.0010s) 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED27 TID19 Prep Tables (0.0135s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Tables Are Prepped (0.0050s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/27/2022 6:42:00 PM 4.008 SINGLEP Initialize Tables (0.4367s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Do Table Post-Init (0.0030s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Toy With Natives On Nearby Planet (0.2732s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Post-Proton Surge (0.0082s) 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED28 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED29 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED30 TID5 Could not find a faction with name that is eligible to be random for Chaotician 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED31 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED32 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED33 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED34 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 6:42:00 PM 4.008 SINGLEP DELAYED35 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/27/2022 6:42:00 PM 4.008 SINGLEP Background Radiation Taste Test (0.0127s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/27/2022 6:42:00 PM 4.008 SINGLEP Windshield Wiping (0.0640s) 3/27/2022 6:42:01 PM 4.008 SINGLEP Last Organizational Modeling (0.1450s) 3/27/2022 6:42:01 PM 4.008 SINGLEP Stimulate Modulation (0.1640s) 3/27/2022 6:42:01 PM 4.008 SINGLEP DELAYED36 TID29 Info: will dump 1511 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/27/2022 6:42:01 PM 4.008 SINGLEP Order Cores By Seniority (0.0120s) 3/27/2022 6:42:01 PM 4.008 SINGLEP No resolution change was required. 3/27/2022 6:42:01 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2022 6:42:01 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2022 6:42:07 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 3/27/2022 6:42:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:42:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:42:07 PM 4.008 SINGLEP No more 0 names; we have 0 3/27/2022 6:42:07 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 6:42:07 PM 4.008 SINGLEP loading as template 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/27/2022 6:42:07 PM 4.008 SINGLEP Finish load save in 141ms 3/27/2022 6:42:07 PM 4.008 SINGLEP DELAYED37 TID8 Start Generate Partial Map with Realistic and seed 887047557 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 3/27/2022 6:42:07 PM 4.008 SINGLEP DELAYED38 TID8 Setting quickstart campaign type to: HumanityAscendant 3/27/2022 6:42:08 PM 4.008 SINGLEP DELAYED39 TID8 Map structure generated in 450ms. 3/27/2022 6:42:08 PM 4.008 SINGLEP DELAYED40 TID8 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/27/2022 6:42:08 PM 4.008 SINGLEP DELAYED41 TID8 Generate Partial Map Complete 481ms Seed: 887047557 3/27/2022 6:45:01 PM 4.008 SINGLEP DELAYED42 TID17 Start Generate Partial Map with Realistic and seed 887047557 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 6:45:01 PM 4.008 SINGLEP DELAYED43 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/27/2022 6:45:01 PM 4.008 SINGLEP DELAYED44 TID17 Generate Partial Map Complete 18ms Seed: 887047557 3/27/2022 6:45:41 PM 4.008 SINGLEP DELAYED45 TID12 Start Generate Partial Map with Realistic and seed 887047557 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/27/2022 6:45:41 PM 4.008 SINGLEP DELAYED46 TID12 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/27/2022 6:45:41 PM 4.008 SINGLEP DELAYED47 TID12 Generate Partial Map Complete 16ms Seed: 887047557 3/27/2022 6:47:40 PM 4.008 SINGLEP DELAYED48 TID22 Start Generate FULL Map with Realistic and seed 887047557 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/27/2022 6:47:41 PM 4.008 SINGLEP DELAYED49 TID22 Generate FULL Map Complete 483ms Seed: 887047557 3/27/2022 6:47:41 PM 4.008 SINGLEP DELAYED50 TID17 Fixed incorrect count of ships to be granted. Was 3, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 3/27/2022 6:47:42 PM 4.008 SINGLEP DELAYED51 TID6 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 3/27/2022 7:30:13 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/27/2022 7:30:13 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 7:30:20 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/27/2022 7:30:20 PM 4.008 SINGLEP Clearing player accounts. 3/27/2022 7:30:20 PM 4.008 SINGLEP Finish load save in 285ms 3/27/2022 7:35:21 PM 4.008 SINGLEP DELAYED52 TID26 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 3/27/2022 7:47:04 PM 4.008 SINGLEP DELAYED53 TID33 built a city 3/27/2022 7:48:14 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 9:23:02 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/28/2022 9:23:02 AM SINGLEP Boot up FleetOS (0.1690s) 3/28/2022 9:23:02 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2022 9:23:02 AM 4.008 SINGLEP Game Version: 4.008 3/28/2022 9:23:02 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2740s) 3/28/2022 9:23:02 AM 4.008 SINGLEP Inspect Aft Hatches (0.0300s) 3/28/2022 9:23:02 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 44ms 3/28/2022 9:23:03 AM 4.008 SINGLEP Check For Extra Modules (0.5430s) 3/28/2022 9:23:03 AM 4.008 SINGLEP 504 Xml Files Parsed in 494ms 3/28/2022 9:23:03 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/28/2022 9:23:03 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/28/2022 9:23:03 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/28/2022 9:23:03 AM 4.008 SINGLEP Update mod and expansion statuses! 3/28/2022 9:23:03 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/28/2022 9:23:03 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/28/2022 9:23:03 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/28/2022 9:23:03 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/28/2022 9:23:03 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.0580s) 3/28/2022 9:23:03 AM 4.008 SINGLEP No resolution change was required. 3/28/2022 9:23:03 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2022 9:23:03 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/28/2022 9:23:03 AM 4.008 SINGLEP Remembering Alamo (0.1000s) 3/28/2022 9:23:03 AM 4.008 SINGLEP Calculate Odds Of Success (0.1430s) 3/28/2022 9:23:03 AM 4.008 SINGLEP Briefly Panic (0.1860s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Install Confidence Routines (0.4640s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/28/2022 9:23:04 AM 4.008 SINGLEP Late Axionic Computations (0.2950s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Acquiring Towel (0.0190s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0170s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Ejecting Tactical Core (0.0660s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Grouping Flow Fields (0.0430s) 3/28/2022 9:23:04 AM 4.008 SINGLEP Brandishing Starfields (0.1050s) 3/28/2022 9:23:05 AM 4.008 SINGLEP Pinpointing Distant Planets (0.1140s) 3/28/2022 9:23:05 AM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/28/2022 9:23:05 AM 4.008 SINGLEP Ruining Perfectly Good Ship Parts (0.4900s) 3/28/2022 9:23:05 AM 4.008 SINGLEP Re-Aligning Objectives (0.1220s) 3/28/2022 9:23:07 AM 4.008 SINGLEP Resynchronize Auxiliary Primaries (1.8933s) 3/28/2022 9:23:07 AM 4.008 SINGLEP Post-Proton Surge (0.0151s) 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED1 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED2 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED3 TID22 Could not find a faction with name that is eligible to be random for Chaotician 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED4 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED5 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED6 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED7 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:23:07 AM 4.008 SINGLEP DELAYED8 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 9:23:07 AM 4.008 SINGLEP Background Radiation Taste Test (0.0305s) 3/28/2022 9:23:07 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/28/2022 9:23:07 AM 4.008 SINGLEP Windshield Wiping (0.1750s) 3/28/2022 9:23:08 AM 4.008 SINGLEP Last Organizational Modeling (0.4390s) 3/28/2022 9:23:08 AM 4.008 SINGLEP Stimulate Modulation (0.3060s) 3/28/2022 9:23:08 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/28/2022 9:23:08 AM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/28/2022 9:23:08 AM 4.008 SINGLEP DELAYED9 TID13 Info: will dump 1511 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/28/2022 9:23:08 AM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/28/2022 9:23:08 AM 4.008 SINGLEP Final Checks (0.3606s) 3/28/2022 9:23:08 AM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/28/2022 9:23:08 AM 4.008 SINGLEP 6.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ruining Perfectly Good Ship Parts (0.5s) Resynchronize Auxiliary Primaries (1.9s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/28/2022 9:23:09 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/28/2022 9:23:14 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7\2.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 9:23:15 AM 4.008 SINGLEP Clearing player accounts. 3/28/2022 9:23:15 AM 4.008 SINGLEP Finish load save in 743ms 3/28/2022 9:36:59 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 12:45:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/28/2022 12:45:55 PM SINGLEP Boot up FleetOS (0.1640s) 3/28/2022 12:45:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2022 12:45:56 PM 4.008 SINGLEP Game Version: 4.008 3/28/2022 12:45:56 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3926s) 3/28/2022 12:45:56 PM 4.008 SINGLEP Inspect Aft Hatches (0.1526s) 3/28/2022 12:45:56 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 42ms 3/28/2022 12:45:57 PM 4.008 SINGLEP Check For Extra Modules (1.1766s) 3/28/2022 12:45:57 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,129ms 3/28/2022 12:45:57 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/28/2022 12:45:57 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/28/2022 12:45:57 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0300s) 3/28/2022 12:45:57 PM 4.008 SINGLEP Update mod and expansion statuses! 3/28/2022 12:45:57 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/28/2022 12:45:57 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/28/2022 12:45:57 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0320s) 3/28/2022 12:45:57 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 10ms 3/28/2022 12:45:58 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3070s) 3/28/2022 12:45:58 PM 4.008 SINGLEP No resolution change was required. 3/28/2022 12:45:58 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2022 12:45:58 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/28/2022 12:45:58 PM 4.008 SINGLEP Remembering Alamo (0.3830s) 3/28/2022 12:45:58 PM 4.008 SINGLEP Calculate Odds Of Success (0.1534s) 3/28/2022 12:45:58 PM 4.008 SINGLEP Briefly Panic (0.2030s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Install Confidence Routines (0.4360s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/28/2022 12:45:59 PM 4.008 SINGLEP Late Axionic Computations (0.4290s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Acquiring Towel (0.0150s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0434s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Ejecting Tactical Core (0.0654s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Grouping Flow Fields (0.0330s) 3/28/2022 12:45:59 PM 4.008 SINGLEP Taunting Starfields (0.1160s) 3/28/2022 12:46:00 PM 4.008 SINGLEP Ejecting Distant Planets (0.1700s) 3/28/2022 12:46:00 PM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/28/2022 12:46:00 PM 4.008 SINGLEP Declaring Ship Parts At Customs (0.4840s) 3/28/2022 12:46:00 PM 4.008 SINGLEP Re-Aligning Objectives (0.1090s) 3/28/2022 12:46:02 PM 4.008 SINGLEP Turn Systems On And Off Again (1.6853s) 3/28/2022 12:46:02 PM 4.008 SINGLEP Post-Proton Surge (0.0166s) 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED1 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED2 TID8 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED3 TID8 Could not find a faction with name that is eligible to be random for Chaotician 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED4 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED5 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED6 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED7 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 12:46:02 PM 4.008 SINGLEP DELAYED8 TID8 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 12:46:02 PM 4.008 SINGLEP Background Radiation Taste Test (0.0300s) 3/28/2022 12:46:02 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/28/2022 12:46:02 PM 4.008 SINGLEP Windshield Wiping (0.2540s) 3/28/2022 12:46:03 PM 4.008 SINGLEP Last Organizational Modeling (0.4370s) 3/28/2022 12:46:03 PM 4.008 SINGLEP Stimulate Modulation (0.3070s) 3/28/2022 12:46:03 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/28/2022 12:46:03 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/28/2022 12:46:03 PM 4.008 SINGLEP DELAYED9 TID17 Info: will dump 1511 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/28/2022 12:46:03 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/28/2022 12:46:03 PM 4.008 SINGLEP Final Checks (0.3540s) 3/28/2022 12:46:03 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/28/2022 12:46:03 PM 4.008 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (0.5s) Turn Systems On And Off Again (1.7s) Windshield Wiping (0.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/28/2022 12:46:04 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/28/2022 12:46:08 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7/Autosave at 1h 10m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 12:46:08 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 12:46:09 PM 4.008 SINGLEP Finish load save in 780ms 3/28/2022 12:47:19 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 12:47:19 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 12:47:33 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7\2.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 12:47:33 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 12:47:33 PM 4.008 SINGLEP Finish load save in 288ms 3/28/2022 1:01:10 PM 4.008 SINGLEP DELAYED10 TID11 built a city 3/28/2022 1:22:28 PM 4.008 SINGLEP DELAYED11 TID11 Reconquest Seeding for Aer: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 3/28/2022 2:19:25 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 4:45:36 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/28/2022 4:45:36 PM SINGLEP Boot up FleetOS (0.1700s) 3/28/2022 4:45:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2022 4:45:37 PM 4.008 SINGLEP Game Version: 4.008 3/28/2022 4:45:37 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2976s) 3/28/2022 4:45:37 PM 4.008 SINGLEP Inspect Aft Hatches (0.0331s) 3/28/2022 4:45:37 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 46ms 3/28/2022 4:45:37 PM 4.008 SINGLEP Check For Extra Modules (0.5930s) 3/28/2022 4:45:37 PM 4.008 SINGLEP 504 Xml Files Parsed in 540ms 3/28/2022 4:45:37 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/28/2022 4:45:37 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/28/2022 4:45:37 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/28/2022 4:45:37 PM 4.008 SINGLEP Update mod and expansion statuses! 3/28/2022 4:45:37 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/28/2022 4:45:37 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/28/2022 4:45:37 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0310s) 3/28/2022 4:45:37 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 7ms 3/28/2022 4:45:37 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0860s) 3/28/2022 4:45:37 PM 4.008 SINGLEP No resolution change was required. 3/28/2022 4:45:37 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2022 4:45:37 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/28/2022 4:45:37 PM 4.008 SINGLEP Remembering Alamo (0.1270s) 3/28/2022 4:45:38 PM 4.008 SINGLEP Calculate Odds Of Success (0.2300s) 3/28/2022 4:45:38 PM 4.008 SINGLEP Briefly Panic (0.2490s) 3/28/2022 4:45:38 PM 4.008 SINGLEP Install Confidence Routines (0.4480s) 3/28/2022 4:45:38 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/28/2022 4:45:39 PM 4.008 SINGLEP Late Axionic Computations (0.3050s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Acquiring Towel (0.0190s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0180s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Ejecting Tactical Core (0.0680s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Grouping Flow Fields (0.0380s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Sucking In Starfields (0.0940s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Breaking Distant Planets (0.1180s) 3/28/2022 4:45:39 PM 4.008 SINGLEP Calculating Firing Cones (0.0120s) 3/28/2022 4:45:40 PM 4.008 SINGLEP Maliciously Weakening Ship Parts (0.4998s) 3/28/2022 4:45:40 PM 4.008 SINGLEP Re-Aligning Objectives (0.1121s) 3/28/2022 4:45:42 PM 4.008 SINGLEP Ensure Ordnance Functional (2.1176s) 3/28/2022 4:45:42 PM 4.008 SINGLEP Post-Proton Surge (0.0150s) 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED1 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED2 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED3 TID15 Could not find a faction with name that is eligible to be random for Chaotician 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED4 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED5 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED6 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED7 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 4:45:42 PM 4.008 SINGLEP DELAYED8 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/28/2022 4:45:42 PM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/28/2022 4:45:42 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/28/2022 4:45:42 PM 4.008 SINGLEP Windshield Wiping (0.1720s) 3/28/2022 4:45:42 PM 4.008 SINGLEP Last Organizational Modeling (0.4390s) 3/28/2022 4:45:43 PM 4.008 SINGLEP Stimulate Modulation (0.2960s) 3/28/2022 4:45:43 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/28/2022 4:45:43 PM 4.008 SINGLEP Order Cores By Seniority (0.0081s) 3/28/2022 4:45:43 PM 4.008 SINGLEP DELAYED9 TID13 Info: will dump 1511 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/28/2022 4:45:43 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/28/2022 4:45:43 PM 4.008 SINGLEP Final Checks (0.3544s) 3/28/2022 4:45:43 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/28/2022 4:45:43 PM 4.008 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Maliciously Weakening Ship Parts (0.5s) Ensure Ordnance Functional (2.1s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/28/2022 4:45:43 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/28/2022 4:45:46 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7/8.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 4:45:46 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 4:45:47 PM 4.008 SINGLEP Finish load save in 657ms 3/28/2022 4:53:04 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 4:53:04 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 4:53:08 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x diff 7\9.save Source1: AnythingElse Source3: LoadingSaveGame 3/28/2022 4:53:08 PM 4.008 SINGLEP Clearing player accounts. 3/28/2022 4:53:09 PM 4.008 SINGLEP Finish load save in 295ms 3/28/2022 4:55:46 PM 4.008 SINGLEP DELAYED10 TID23 spawnOutguardGroup at 8172: Requesting group Spymaster on planet Opal at 400000,400000 at time 8172 3/28/2022 5:01:12 PM 4.008 SINGLEP DELAYED11 TID36 built a city 3/28/2022 5:37:27 PM 4.008 SINGLEP DELAYED12 TID42 Raid Engine #2293 AI Sentinels on Kila is sending a wave against Dismiss 3/28/2022 5:38:12 PM 4.008 SINGLEP DELAYED13 TID56 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 3/28/2022 7:41:56 PM 4.008 SINGLEP DELAYED14 TID14 built a city 3/28/2022 7:58:41 PM 4.008 SINGLEP DELAYED15 TID39 Reconquest Seeding for Skichi: guard post placer: AIHome_TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/28/2022 7:59:06 PM 4.008 SINGLEP DELAYED16 TID23 Raid Engine #2320 AI Sentinels on Traal is sending a wave against AI Warden Fleet 3/28/2022 8:11:41 PM 4.008 SINGLEP DELAYED17 TID22 Reconquest Seeding for Ether: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/28/2022 8:19:34 PM 4.008 SINGLEP DELAYED18 TID21 Logged Achievement To Steam Fully Arrayed 3/28/2022 8:19:34 PM 4.008 SINGLEP DELAYED19 TID21 Logged Achievement To Steam Yet Divided 3/28/2022 8:19:34 PM 4.008 SINGLEP win text 3/28/2022 8:20:48 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/28/2022 8:20:48 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:11:51 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/29/2022 9:11:51 AM SINGLEP Boot up FleetOS (0.1568s) 3/29/2022 9:11:51 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2022 9:11:51 AM 4.008 SINGLEP Game Version: 4.008 3/29/2022 9:11:51 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2789s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Inspect Aft Hatches (0.0320s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 48ms 3/29/2022 9:11:52 AM 4.008 SINGLEP Check For Extra Modules (0.5320s) 3/29/2022 9:11:52 AM 4.008 SINGLEP 504 Xml Files Parsed in 477ms 3/29/2022 9:11:52 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Update mod and expansion statuses! 3/29/2022 9:11:52 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 9:11:52 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 9:11:52 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/29/2022 9:11:52 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/29/2022 9:11:52 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.0630s) 3/29/2022 9:11:52 AM 4.008 SINGLEP No resolution change was required. 3/29/2022 9:11:52 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 9:11:52 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 9:11:52 AM 4.008 SINGLEP Remembering Alamo (0.0910s) 3/29/2022 9:11:52 AM 4.008 SINGLEP Calculate Odds Of Success (0.1440s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Briefly Panic (0.1990s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Install Confidence Routines (0.4300s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 9:11:53 AM 4.008 SINGLEP Late Axionic Computations (0.2920s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Acquiring Towel (0.0150s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0201s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Ejecting Tactical Core (0.0655s) 3/29/2022 9:11:53 AM 4.008 SINGLEP Grouping Flow Fields (0.0351s) 3/29/2022 9:11:54 AM 4.008 SINGLEP Weepinig Over Starfields (0.0930s) 3/29/2022 9:11:54 AM 4.008 SINGLEP Reconstituting Distant Planets (0.1170s) 3/29/2022 9:11:54 AM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/29/2022 9:11:54 AM 4.008 SINGLEP Wearing Ship Parts On Head (0.4690s) 3/29/2022 9:11:54 AM 4.008 SINGLEP Re-Aligning Objectives (0.1080s) 3/29/2022 9:11:56 AM 4.008 SINGLEP Planetary Collision Avoidance (1.6055s) 3/29/2022 9:11:56 AM 4.008 SINGLEP Post-Proton Surge (0.0170s) 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED1 TID32 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED2 TID32 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED3 TID32 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED4 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED5 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED6 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED7 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:11:56 AM 4.008 SINGLEP DELAYED8 TID32 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:11:56 AM 4.008 SINGLEP Background Radiation Taste Test (0.0304s) 3/29/2022 9:11:56 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/29/2022 9:11:56 AM 4.008 SINGLEP Windshield Wiping (0.1710s) 3/29/2022 9:11:57 AM 4.008 SINGLEP Last Organizational Modeling (0.4326s) 3/29/2022 9:11:57 AM 4.008 SINGLEP Stimulate Modulation (0.2910s) 3/29/2022 9:11:57 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/29/2022 9:11:57 AM 4.008 SINGLEP Order Cores By Seniority (0.0060s) 3/29/2022 9:11:57 AM 4.008 SINGLEP DELAYED9 TID11 Info: will dump 1511 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 9:11:57 AM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/29/2022 9:11:57 AM 4.008 SINGLEP Final Checks (0.3416s) 3/29/2022 9:11:57 AM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/29/2022 9:11:57 AM 4.008 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Wearing Ship Parts On Head (0.5s) Planetary Collision Avoidance (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/29/2022 9:11:57 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/29/2022 9:12:09 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 9:12:09 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:12:09 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:12:09 AM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/29/2022 9:12:09 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:12:10 AM 4.008 SINGLEP loading as template 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 9:12:10 AM 4.008 SINGLEP Finish load save in 214ms 3/29/2022 9:12:10 AM 4.008 SINGLEP DELAYED10 TID29 Start Generate Partial Map with Realistic and seed 309368949 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 9:12:10 AM 4.008 SINGLEP DELAYED11 TID29 Map structure generated in 246ms. 3/29/2022 9:12:10 AM 4.008 SINGLEP DELAYED12 TID29 PlayerAccount Dismiss has now been put in control of faction 3 - Spire-Infused Empire. 3/29/2022 9:12:10 AM 4.008 SINGLEP DELAYED13 TID29 Generate Partial Map Complete 318ms Seed: 309368949 3/29/2022 9:13:11 AM 4.008 SINGLEP DELAYED14 TID13 Start Generate Partial Map with Realistic and seed 309368949 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:13:11 AM 4.008 SINGLEP DELAYED15 TID13 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:13:11 AM 4.008 SINGLEP DELAYED16 TID13 Generate Partial Map Complete 21ms Seed: 309368949 3/29/2022 9:15:06 AM 4.008 SINGLEP DELAYED17 TID27 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:06 AM 4.008 SINGLEP DELAYED18 TID27 Map structure generated in 8ms. 3/29/2022 9:15:06 AM 4.008 SINGLEP DELAYED19 TID27 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:06 AM 4.008 SINGLEP DELAYED20 TID27 Generate Partial Map Complete 22ms Seed: 309368949 3/29/2022 9:15:09 AM 4.008 SINGLEP DELAYED21 TID8 Start Generate Partial Map with Realistic and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:10 AM 4.008 SINGLEP DELAYED22 TID8 Map structure generated in 206ms. 3/29/2022 9:15:10 AM 4.008 SINGLEP DELAYED23 TID8 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:10 AM 4.008 SINGLEP DELAYED24 TID8 Generate Partial Map Complete 220ms Seed: 309368949 3/29/2022 9:15:12 AM 4.008 SINGLEP DELAYED25 TID44 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:12 AM 4.008 SINGLEP DELAYED26 TID44 Map structure generated in 8ms. 3/29/2022 9:15:12 AM 4.008 SINGLEP DELAYED27 TID44 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:12 AM 4.008 SINGLEP DELAYED28 TID44 Generate Partial Map Complete 23ms Seed: 309368949 3/29/2022 9:15:24 AM 4.008 SINGLEP DELAYED29 TID49 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:25 AM 4.008 SINGLEP DELAYED30 TID49 Map structure generated in 10ms. 3/29/2022 9:15:25 AM 4.008 SINGLEP DELAYED31 TID49 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:25 AM 4.008 SINGLEP DELAYED32 TID49 Generate Partial Map Complete 24ms Seed: 309368949 3/29/2022 9:15:30 AM 4.008 SINGLEP DELAYED33 TID44 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:30 AM 4.008 SINGLEP DELAYED34 TID44 Map structure generated in 21ms. 3/29/2022 9:15:30 AM 4.008 SINGLEP DELAYED35 TID44 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:30 AM 4.008 SINGLEP DELAYED36 TID44 Generate Partial Map Complete 34ms Seed: 309368949 3/29/2022 9:15:36 AM 4.008 SINGLEP DELAYED37 TID37 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:36 AM 4.008 SINGLEP DELAYED38 TID37 Map structure generated in 8ms. 3/29/2022 9:15:36 AM 4.008 SINGLEP DELAYED39 TID37 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:36 AM 4.008 SINGLEP DELAYED40 TID37 Generate Partial Map Complete 21ms Seed: 309368949 3/29/2022 9:15:41 AM 4.008 SINGLEP DELAYED41 TID7 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:41 AM 4.008 SINGLEP DELAYED42 TID7 Map structure generated in 13ms. 3/29/2022 9:15:41 AM 4.008 SINGLEP DELAYED43 TID7 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:41 AM 4.008 SINGLEP DELAYED44 TID7 Generate Partial Map Complete 27ms Seed: 309368949 3/29/2022 9:15:46 AM 4.008 SINGLEP DELAYED45 TID24 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:46 AM 4.008 SINGLEP DELAYED46 TID24 Map structure generated in 7ms. 3/29/2022 9:15:46 AM 4.008 SINGLEP DELAYED47 TID24 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:46 AM 4.008 SINGLEP DELAYED48 TID24 Generate Partial Map Complete 21ms Seed: 309368949 3/29/2022 9:15:53 AM 4.008 SINGLEP DELAYED49 TID49 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:53 AM 4.008 SINGLEP DELAYED50 TID49 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:53 AM 4.008 SINGLEP DELAYED51 TID49 Generate Partial Map Complete 23ms Seed: 309368949 3/29/2022 9:15:59 AM 4.008 SINGLEP DELAYED52 TID30 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:15:59 AM 4.008 SINGLEP DELAYED53 TID30 Map structure generated in 12ms. 3/29/2022 9:15:59 AM 4.008 SINGLEP DELAYED54 TID30 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:15:59 AM 4.008 SINGLEP DELAYED55 TID30 Generate Partial Map Complete 26ms Seed: 309368949 3/29/2022 9:16:03 AM 4.008 SINGLEP DELAYED56 TID35 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:03 AM 4.008 SINGLEP DELAYED57 TID35 Map structure generated in 7ms. 3/29/2022 9:16:03 AM 4.008 SINGLEP DELAYED58 TID35 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:03 AM 4.008 SINGLEP DELAYED59 TID35 Generate Partial Map Complete 21ms Seed: 309368949 3/29/2022 9:16:09 AM 4.008 SINGLEP DELAYED60 TID53 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:09 AM 4.008 SINGLEP DELAYED61 TID53 Map structure generated in 11ms. 3/29/2022 9:16:09 AM 4.008 SINGLEP DELAYED62 TID53 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:09 AM 4.008 SINGLEP DELAYED63 TID53 Generate Partial Map Complete 25ms Seed: 309368949 3/29/2022 9:16:15 AM 4.008 SINGLEP DELAYED64 TID12 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:15 AM 4.008 SINGLEP DELAYED65 TID12 Map structure generated in 7ms. 3/29/2022 9:16:15 AM 4.008 SINGLEP DELAYED66 TID12 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:15 AM 4.008 SINGLEP DELAYED67 TID12 Generate Partial Map Complete 21ms Seed: 309368949 3/29/2022 9:16:24 AM 4.008 SINGLEP DELAYED68 TID19 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:24 AM 4.008 SINGLEP DELAYED69 TID19 Map structure generated in 12ms. 3/29/2022 9:16:24 AM 4.008 SINGLEP DELAYED70 TID19 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:24 AM 4.008 SINGLEP DELAYED71 TID19 Generate Partial Map Complete 26ms Seed: 309368949 3/29/2022 9:16:27 AM 4.008 SINGLEP DELAYED72 TID47 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:27 AM 4.008 SINGLEP DELAYED73 TID47 Map structure generated in 16ms. 3/29/2022 9:16:27 AM 4.008 SINGLEP DELAYED74 TID47 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:27 AM 4.008 SINGLEP DELAYED75 TID47 Generate Partial Map Complete 29ms Seed: 309368949 3/29/2022 9:16:30 AM 4.008 SINGLEP DELAYED76 TID42 Start Generate Partial Map with Simple and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:30 AM 4.008 SINGLEP DELAYED77 TID42 Map structure generated in 11ms. 3/29/2022 9:16:30 AM 4.008 SINGLEP DELAYED78 TID42 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:30 AM 4.008 SINGLEP DELAYED79 TID42 Generate Partial Map Complete 25ms Seed: 309368949 3/29/2022 9:16:37 AM 4.008 SINGLEP DELAYED80 TID31 Start Generate Partial Map with Realistic and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:37 AM 4.008 SINGLEP DELAYED81 TID31 Map structure generated in 215ms. 3/29/2022 9:16:37 AM 4.008 SINGLEP DELAYED82 TID31 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:37 AM 4.008 SINGLEP DELAYED83 TID31 Generate Partial Map Complete 239ms Seed: 309368949 3/29/2022 9:16:45 AM 4.008 SINGLEP DELAYED84 TID8 Start Generate Partial Map with Classic and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:45 AM 4.008 SINGLEP DELAYED85 TID8 Map structure generated in 232ms. 3/29/2022 9:16:45 AM 4.008 SINGLEP DELAYED86 TID8 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:45 AM 4.008 SINGLEP DELAYED87 TID8 Generate Partial Map Complete 246ms Seed: 309368949 3/29/2022 9:16:58 AM 4.008 SINGLEP DELAYED88 TID52 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:16:58 AM 4.008 SINGLEP DELAYED89 TID52 got thickness 0 and increase it by 2 3/29/2022 9:16:58 AM 4.008 SINGLEP DELAYED90 TID52 Map structure generated in 2ms. 3/29/2022 9:16:58 AM 4.008 SINGLEP DELAYED91 TID52 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:16:58 AM 4.008 SINGLEP DELAYED92 TID52 Generate Partial Map Complete 16ms Seed: 309368949 3/29/2022 9:17:19 AM 4.008 SINGLEP DELAYED93 TID21 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:19 AM 4.008 SINGLEP DELAYED94 TID21 got thickness 1 and increase it by 2 3/29/2022 9:17:19 AM 4.008 SINGLEP DELAYED95 TID21 Map structure generated in 0ms. 3/29/2022 9:17:19 AM 4.008 SINGLEP DELAYED96 TID21 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:19 AM 4.008 SINGLEP DELAYED97 TID21 Generate Partial Map Complete 15ms Seed: 309368949 3/29/2022 9:17:23 AM 4.008 SINGLEP DELAYED98 TID7 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:23 AM 4.008 SINGLEP DELAYED99 TID7 got thickness 0 and increase it by 2 3/29/2022 9:17:23 AM 4.008 SINGLEP DELAYED100 TID7 Map structure generated in 0ms. 3/29/2022 9:17:23 AM 4.008 SINGLEP DELAYED101 TID7 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:23 AM 4.008 SINGLEP DELAYED102 TID7 Generate Partial Map Complete 15ms Seed: 309368949 3/29/2022 9:17:26 AM 4.008 SINGLEP DELAYED103 TID26 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:26 AM 4.008 SINGLEP DELAYED104 TID26 got thickness 0 and increase it by 2 3/29/2022 9:17:26 AM 4.008 SINGLEP DELAYED105 TID26 Map structure generated in 0ms. 3/29/2022 9:17:26 AM 4.008 SINGLEP DELAYED106 TID26 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:26 AM 4.008 SINGLEP DELAYED107 TID26 Generate Partial Map Complete 13ms Seed: 309368949 3/29/2022 9:17:30 AM 4.008 SINGLEP DELAYED108 TID13 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:30 AM 4.008 SINGLEP DELAYED109 TID13 got thickness 0 and increase it by 2 3/29/2022 9:17:30 AM 4.008 SINGLEP DELAYED110 TID13 Map structure generated in 0ms. 3/29/2022 9:17:30 AM 4.008 SINGLEP DELAYED111 TID13 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:30 AM 4.008 SINGLEP DELAYED112 TID13 Generate Partial Map Complete 13ms Seed: 309368949 3/29/2022 9:17:32 AM 4.008 SINGLEP DELAYED113 TID43 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:32 AM 4.008 SINGLEP DELAYED114 TID43 got thickness 0 and increase it by 2 3/29/2022 9:17:32 AM 4.008 SINGLEP DELAYED115 TID43 Map structure generated in 0ms. 3/29/2022 9:17:32 AM 4.008 SINGLEP DELAYED116 TID43 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:32 AM 4.008 SINGLEP DELAYED117 TID43 Generate Partial Map Complete 14ms Seed: 309368949 3/29/2022 9:17:40 AM 4.008 SINGLEP DELAYED118 TID10 Start Generate Partial Map with FatSnake and seed 309368949 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:40 AM 4.008 SINGLEP DELAYED119 TID10 got thickness 0 and increase it by 2 3/29/2022 9:17:40 AM 4.008 SINGLEP DELAYED120 TID10 Map structure generated in 0ms. 3/29/2022 9:17:40 AM 4.008 SINGLEP DELAYED121 TID10 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:40 AM 4.008 SINGLEP DELAYED122 TID10 Generate Partial Map Complete 14ms Seed: 309368949 3/29/2022 9:17:55 AM 4.008 SINGLEP DELAYED123 TID32 Start Generate Partial Map with FatSnake and seed 434162849 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:55 AM 4.008 SINGLEP DELAYED124 TID32 got thickness 0 and increase it by 2 3/29/2022 9:17:55 AM 4.008 SINGLEP DELAYED125 TID32 Map structure generated in 0ms. 3/29/2022 9:17:55 AM 4.008 SINGLEP DELAYED126 TID32 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:55 AM 4.008 SINGLEP DELAYED127 TID32 Generate Partial Map Complete 13ms Seed: 434162849 3/29/2022 9:17:56 AM 4.008 SINGLEP DELAYED128 TID17 Start Generate Partial Map with FatSnake and seed 373031690 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:17:56 AM 4.008 SINGLEP DELAYED129 TID17 got thickness 0 and increase it by 2 3/29/2022 9:17:56 AM 4.008 SINGLEP DELAYED130 TID17 Map structure generated in 0ms. 3/29/2022 9:17:56 AM 4.008 SINGLEP DELAYED131 TID17 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:17:56 AM 4.008 SINGLEP DELAYED132 TID17 Generate Partial Map Complete 14ms Seed: 373031690 3/29/2022 9:18:00 AM 4.008 SINGLEP DELAYED133 TID35 Start Generate Partial Map with FatSnake and seed 893229780 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:18:00 AM 4.008 SINGLEP DELAYED134 TID35 got thickness 0 and increase it by 2 3/29/2022 9:18:00 AM 4.008 SINGLEP DELAYED135 TID35 Map structure generated in 0ms. 3/29/2022 9:18:00 AM 4.008 SINGLEP DELAYED136 TID35 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:18:00 AM 4.008 SINGLEP DELAYED137 TID35 Generate Partial Map Complete 13ms Seed: 893229780 3/29/2022 9:18:01 AM 4.008 SINGLEP DELAYED138 TID50 Start Generate Partial Map with FatSnake and seed 655870311 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:18:01 AM 4.008 SINGLEP DELAYED139 TID50 got thickness 0 and increase it by 2 3/29/2022 9:18:01 AM 4.008 SINGLEP DELAYED140 TID50 Map structure generated in 0ms. 3/29/2022 9:18:01 AM 4.008 SINGLEP DELAYED141 TID50 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:18:01 AM 4.008 SINGLEP DELAYED142 TID50 Generate Partial Map Complete 24ms Seed: 655870311 3/29/2022 9:18:02 AM 4.008 SINGLEP DELAYED143 TID7 Start Generate Partial Map with FatSnake and seed 320024546 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:18:03 AM 4.008 SINGLEP DELAYED144 TID7 got thickness 0 and increase it by 2 3/29/2022 9:18:03 AM 4.008 SINGLEP DELAYED145 TID7 Map structure generated in 0ms. 3/29/2022 9:18:03 AM 4.008 SINGLEP DELAYED146 TID7 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:18:03 AM 4.008 SINGLEP DELAYED147 TID7 Generate Partial Map Complete 15ms Seed: 320024546 3/29/2022 9:18:04 AM 4.008 SINGLEP DELAYED148 TID10 Start Generate Partial Map with FatSnake and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:18:04 AM 4.008 SINGLEP DELAYED149 TID10 got thickness 0 and increase it by 2 3/29/2022 9:18:04 AM 4.008 SINGLEP DELAYED150 TID10 Map structure generated in 0ms. 3/29/2022 9:18:04 AM 4.008 SINGLEP DELAYED151 TID10 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:18:04 AM 4.008 SINGLEP DELAYED152 TID10 Generate Partial Map Complete 14ms Seed: 910893989 3/29/2022 9:23:30 AM 4.008 SINGLEP DELAYED153 TID29 Start Generate Partial Map with Octopus and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:23:30 AM 4.008 SINGLEP DELAYED154 TID29 Map structure generated in 12ms. 3/29/2022 9:23:30 AM 4.008 SINGLEP DELAYED155 TID29 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:23:30 AM 4.008 SINGLEP DELAYED156 TID29 Generate Partial Map Complete 29ms Seed: 910893989 3/29/2022 9:23:41 AM 4.008 SINGLEP DELAYED157 TID45 Start Generate Partial Map with Octopus and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:23:41 AM 4.008 SINGLEP DELAYED158 TID45 Map structure generated in 5ms. 3/29/2022 9:23:41 AM 4.008 SINGLEP DELAYED159 TID45 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:23:41 AM 4.008 SINGLEP DELAYED160 TID45 Generate Partial Map Complete 17ms Seed: 910893989 3/29/2022 9:23:49 AM 4.008 SINGLEP DELAYED161 TID48 Start Generate Partial Map with Wheel and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:23:49 AM 4.008 SINGLEP DELAYED162 TID48 Map structure generated in 2ms. 3/29/2022 9:23:49 AM 4.008 SINGLEP DELAYED163 TID48 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:23:49 AM 4.008 SINGLEP DELAYED164 TID48 Generate Partial Map Complete 18ms Seed: 910893989 3/29/2022 9:23:54 AM 4.008 SINGLEP DELAYED165 TID53 Start Generate Partial Map with X and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:23:54 AM 4.008 SINGLEP DELAYED166 TID53 Map structure generated in 3ms. 3/29/2022 9:23:54 AM 4.008 SINGLEP DELAYED167 TID53 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:23:54 AM 4.008 SINGLEP DELAYED168 TID53 Generate Partial Map Complete 15ms Seed: 910893989 3/29/2022 9:24:01 AM 4.008 SINGLEP DELAYED169 TID51 Start Generate Partial Map with X and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:01 AM 4.008 SINGLEP DELAYED170 TID51 Map structure generated in 1ms. 3/29/2022 9:24:01 AM 4.008 SINGLEP DELAYED171 TID51 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:01 AM 4.008 SINGLEP DELAYED172 TID51 Generate Partial Map Complete 14ms Seed: 910893989 3/29/2022 9:24:08 AM 4.008 SINGLEP DELAYED173 TID34 Start Generate Partial Map with X and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:08 AM 4.008 SINGLEP DELAYED174 TID34 Map structure generated in 2ms. 3/29/2022 9:24:08 AM 4.008 SINGLEP DELAYED175 TID34 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:08 AM 4.008 SINGLEP DELAYED176 TID34 Generate Partial Map Complete 15ms Seed: 910893989 3/29/2022 9:24:12 AM 4.008 SINGLEP DELAYED177 TID11 Start Generate Partial Map with X and seed 910893989 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:12 AM 4.008 SINGLEP DELAYED178 TID11 Map structure generated in 4ms. 3/29/2022 9:24:12 AM 4.008 SINGLEP DELAYED179 TID11 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:12 AM 4.008 SINGLEP DELAYED180 TID11 Generate Partial Map Complete 16ms Seed: 910893989 3/29/2022 9:24:14 AM 4.008 SINGLEP DELAYED181 TID20 Start Generate Partial Map with X and seed 705701295 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:14 AM 4.008 SINGLEP DELAYED182 TID20 Map structure generated in 3ms. 3/29/2022 9:24:14 AM 4.008 SINGLEP DELAYED183 TID20 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:14 AM 4.008 SINGLEP DELAYED184 TID20 Generate Partial Map Complete 16ms Seed: 705701295 3/29/2022 9:24:22 AM 4.008 SINGLEP DELAYED185 TID34 Start Generate Partial Map with X and seed 705701295 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:22 AM 4.008 SINGLEP DELAYED186 TID34 Map structure generated in 3ms. 3/29/2022 9:24:22 AM 4.008 SINGLEP DELAYED187 TID34 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:22 AM 4.008 SINGLEP DELAYED188 TID34 Generate Partial Map Complete 17ms Seed: 705701295 3/29/2022 9:24:24 AM 4.008 SINGLEP DELAYED189 TID50 Start Generate Partial Map with X and seed 705701295 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:24 AM 4.008 SINGLEP DELAYED190 TID50 Map structure generated in 3ms. 3/29/2022 9:24:24 AM 4.008 SINGLEP DELAYED191 TID50 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:24 AM 4.008 SINGLEP DELAYED192 TID50 Generate Partial Map Complete 16ms Seed: 705701295 3/29/2022 9:24:25 AM 4.008 SINGLEP DELAYED193 TID13 Start Generate Partial Map with X and seed 705701295 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:25 AM 4.008 SINGLEP DELAYED194 TID13 Map structure generated in 3ms. 3/29/2022 9:24:25 AM 4.008 SINGLEP DELAYED195 TID13 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:25 AM 4.008 SINGLEP DELAYED196 TID13 Generate Partial Map Complete 16ms Seed: 705701295 3/29/2022 9:24:26 AM 4.008 SINGLEP DELAYED197 TID50 Start Generate Partial Map with X and seed 510046617 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:26 AM 4.008 SINGLEP DELAYED198 TID50 Map structure generated in 3ms. 3/29/2022 9:24:26 AM 4.008 SINGLEP DELAYED199 TID50 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:26 AM 4.008 SINGLEP DELAYED200 TID50 Generate Partial Map Complete 15ms Seed: 510046617 3/29/2022 9:24:30 AM 4.008 SINGLEP DELAYED201 TID13 Start Generate Partial Map with X and seed 357491731 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:30 AM 4.008 SINGLEP DELAYED202 TID13 Map structure generated in 3ms. 3/29/2022 9:24:30 AM 4.008 SINGLEP DELAYED203 TID13 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:30 AM 4.008 SINGLEP DELAYED204 TID13 Generate Partial Map Complete 16ms Seed: 357491731 3/29/2022 9:24:33 AM 4.008 SINGLEP DELAYED205 TID12 Start Generate Partial Map with X and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:33 AM 4.008 SINGLEP DELAYED206 TID12 Map structure generated in 3ms. 3/29/2022 9:24:33 AM 4.008 SINGLEP DELAYED207 TID12 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:33 AM 4.008 SINGLEP DELAYED208 TID12 Generate Partial Map Complete 15ms Seed: 654046420 3/29/2022 9:24:42 AM 4.008 SINGLEP DELAYED209 TID50 Start Generate Partial Map with Chaotic and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:42 AM 4.008 SINGLEP DELAYED210 TID50 Map structure generated in 19ms. 3/29/2022 9:24:42 AM 4.008 SINGLEP DELAYED211 TID50 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:42 AM 4.008 SINGLEP DELAYED212 TID50 Generate Partial Map Complete 33ms Seed: 654046420 3/29/2022 9:24:47 AM 4.008 SINGLEP DELAYED213 TID22 Start Generate Partial Map with Realistic and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:47 AM 4.008 SINGLEP DELAYED214 TID22 Map structure generated in 205ms. 3/29/2022 9:24:47 AM 4.008 SINGLEP DELAYED215 TID22 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:47 AM 4.008 SINGLEP DELAYED216 TID22 Generate Partial Map Complete 220ms Seed: 654046420 3/29/2022 9:24:54 AM 4.008 SINGLEP DELAYED217 TID33 Start Generate Partial Map with Realistic and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:54 AM 4.008 SINGLEP DELAYED218 TID33 Map structure generated in 439ms. 3/29/2022 9:24:54 AM 4.008 SINGLEP DELAYED219 TID33 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:54 AM 4.008 SINGLEP DELAYED220 TID33 Generate Partial Map Complete 453ms Seed: 654046420 3/29/2022 9:24:57 AM 4.008 SINGLEP DELAYED221 TID49 Start Generate Partial Map with Realistic and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:24:57 AM 4.008 SINGLEP DELAYED222 TID49 Map structure generated in 217ms. 3/29/2022 9:24:57 AM 4.008 SINGLEP DELAYED223 TID49 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:24:57 AM 4.008 SINGLEP DELAYED224 TID49 Generate Partial Map Complete 230ms Seed: 654046420 3/29/2022 9:25:01 AM 4.008 SINGLEP DELAYED225 TID27 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:01 AM 4.008 SINGLEP DELAYED226 TID27 Map structure generated in 9ms. 3/29/2022 9:25:01 AM 4.008 SINGLEP DELAYED227 TID27 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:01 AM 4.008 SINGLEP DELAYED228 TID27 Generate Partial Map Complete 23ms Seed: 654046420 3/29/2022 9:25:07 AM 4.008 SINGLEP DELAYED229 TID38 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:07 AM 4.008 SINGLEP DELAYED230 TID38 Map structure generated in 12ms. 3/29/2022 9:25:07 AM 4.008 SINGLEP DELAYED231 TID38 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:07 AM 4.008 SINGLEP DELAYED232 TID38 Generate Partial Map Complete 26ms Seed: 654046420 3/29/2022 9:25:13 AM 4.008 SINGLEP DELAYED233 TID14 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:13 AM 4.008 SINGLEP DELAYED234 TID14 Map structure generated in 9ms. 3/29/2022 9:25:13 AM 4.008 SINGLEP DELAYED235 TID14 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:13 AM 4.008 SINGLEP DELAYED236 TID14 Generate Partial Map Complete 25ms Seed: 654046420 3/29/2022 9:25:16 AM 4.008 SINGLEP DELAYED237 TID27 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:16 AM 4.008 SINGLEP DELAYED238 TID27 Map structure generated in 11ms. 3/29/2022 9:25:16 AM 4.008 SINGLEP DELAYED239 TID27 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:16 AM 4.008 SINGLEP DELAYED240 TID27 Generate Partial Map Complete 25ms Seed: 654046420 3/29/2022 9:25:23 AM 4.008 SINGLEP DELAYED241 TID16 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:23 AM 4.008 SINGLEP DELAYED242 TID16 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:23 AM 4.008 SINGLEP DELAYED243 TID16 Generate Partial Map Complete 14ms Seed: 654046420 3/29/2022 9:25:24 AM 4.008 SINGLEP DELAYED244 TID38 Start Generate Partial Map with Simple and seed 654046420 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:24 AM 4.008 SINGLEP DELAYED245 TID38 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:24 AM 4.008 SINGLEP DELAYED246 TID38 Generate Partial Map Complete 14ms Seed: 654046420 3/29/2022 9:25:27 AM 4.008 SINGLEP DELAYED247 TID31 Start Generate Partial Map with Simple and seed 381578030 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:25:27 AM 4.008 SINGLEP DELAYED248 TID31 Map structure generated in 11ms. 3/29/2022 9:25:27 AM 4.008 SINGLEP DELAYED249 TID31 PlayerAccount Dismiss is controlling faction 3 - Spire-Infused Empire already. 3/29/2022 9:25:27 AM 4.008 SINGLEP DELAYED250 TID31 Generate Partial Map Complete 25ms Seed: 381578030 3/29/2022 9:28:54 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:29:47 AM 4.008 SINGLEP DELAYED251 TID23 Update mod and expansion statuses! 3/29/2022 9:29:47 AM 4.008 SINGLEP DELAYED252 TID23 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 9:29:47 AM 4.008 SINGLEP DELAYED253 TID23 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 9:29:47 AM 4.008 SINGLEP Reload All Tables That Allow For That 3/29/2022 9:29:47 AM 4.008 SINGLEP DELAYED254 TID26 Reset All Pools From Xml Reload 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED255 TID26 Reuse And Ready (4.4722s) 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED256 TID26 Found 502 xml files in 134 folders in 44ms 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED257 TID26 Clear And Reload Xml (0.4849s) 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED258 TID26 502 Xml Files Parsed in 439ms 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED259 TID26 Gather Ancient Lifeforms (0.0030s) 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED260 TID26 502 Xml Files Checked For Exp/Mod Status in 3ms 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED261 TID26 Pruning Excess Brain Cells (0.0000s) 3/29/2022 9:29:52 AM 4.008 SINGLEP DELAYED262 TID26 Prep Tables (0.0130s) 3/29/2022 9:29:52 AM 4.008 SINGLEP Tables Are Prepped (0.0000s) 3/29/2022 9:29:52 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 9:29:53 AM 4.008 SINGLEP Initialize Tables (0.5098s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Do Table Post-Init (0.0110s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Re-Scan For Hostile Intelligences (0.2995s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED263 TID44 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED264 TID44 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED265 TID44 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED266 TID44 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED267 TID44 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED268 TID44 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED269 TID44 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED270 TID44 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 9:29:53 AM 4.008 SINGLEP Background Radiation Taste Test (0.0130s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Windshield Wiping (0.0640s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Last Organizational Modeling (0.1740s) 3/29/2022 9:29:53 AM 4.008 SINGLEP Stimulate Modulation (0.1430s) 3/29/2022 9:29:53 AM 4.008 SINGLEP DELAYED271 TID43 Info: will dump 1625 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 9:29:53 AM 4.008 SINGLEP Order Cores By Seniority (0.0030s) 3/29/2022 9:29:53 AM 4.008 SINGLEP No resolution change was required. 3/29/2022 9:29:53 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 9:29:53 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 9:29:58 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 9:29:58 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:29:58 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:29:58 AM 4.008 SINGLEP No more 0 names; we have 0 3/29/2022 9:29:58 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 9:29:58 AM 4.008 SINGLEP loading as template 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 9:29:58 AM 4.008 SINGLEP Finish load save in 143ms 3/29/2022 9:29:58 AM 4.008 SINGLEP DELAYED272 TID6 Start Generate Partial Map with Simple and seed 78513851 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 9:29:58 AM 4.008 SINGLEP DELAYED273 TID6 Map structure generated in 11ms. 3/29/2022 9:29:58 AM 4.008 SINGLEP DELAYED274 TID6 PlayerAccount Dismiss has now been put in control of faction 3 - Spire-Infused Empire. 3/29/2022 9:29:58 AM 4.008 SINGLEP DELAYED275 TID6 Generate Partial Map Complete 25ms Seed: 78513851 3/29/2022 9:30:08 AM 4.008 SINGLEP DELAYED276 TID48 Start Generate Partial Map with Simple and seed 78513851 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 9:30:08 AM 4.008 SINGLEP DELAYED277 TID48 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 9:30:08 AM 4.008 SINGLEP DELAYED278 TID48 Generate Partial Map Complete 15ms Seed: 78513851 3/29/2022 9:32:59 AM 4.008 SINGLEP DELAYED279 TID49 Start Generate FULL Map with Simple and seed 78513851 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 9:33:00 AM 4.008 SINGLEP DELAYED280 TID49 Generate FULL Map Complete 471ms Seed: 78513851 3/29/2022 10:03:00 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 10:03:00 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:03:03 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 10:03:03 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:03:03 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:03:03 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:03:03 AM 4.008 SINGLEP loading as template 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 10:03:03 AM 4.008 SINGLEP Finish load save in 148ms 3/29/2022 10:03:03 AM 4.008 SINGLEP DELAYED281 TID13 Start Generate Partial Map with Simple and seed 324358092 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 10:03:03 AM 4.008 SINGLEP DELAYED282 TID13 Map structure generated in 11ms. 3/29/2022 10:03:03 AM 4.008 SINGLEP DELAYED283 TID13 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 10:03:03 AM 4.008 SINGLEP DELAYED284 TID13 Generate Partial Map Complete 25ms Seed: 324358092 3/29/2022 10:03:09 AM 4.008 SINGLEP DELAYED285 TID34 Start Generate Partial Map with Simple and seed 629130222 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:03:09 AM 4.008 SINGLEP DELAYED286 TID34 Map structure generated in 11ms. 3/29/2022 10:03:09 AM 4.008 SINGLEP DELAYED287 TID34 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:03:09 AM 4.008 SINGLEP DELAYED288 TID34 Generate Partial Map Complete 27ms Seed: 629130222 3/29/2022 10:07:32 AM 4.008 SINGLEP DELAYED289 TID8 Start Generate Partial Map with Simple and seed 629130222 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:07:32 AM 4.008 SINGLEP DELAYED290 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:07:32 AM 4.008 SINGLEP DELAYED291 TID8 Generate Partial Map Complete 18ms Seed: 629130222 3/29/2022 10:09:46 AM 4.008 SINGLEP DELAYED292 TID46 Start Generate FULL Map with Simple and seed 629130222 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 10:09:47 AM 4.008 SINGLEP DELAYED293 TID46 Generate FULL Map Complete 300ms Seed: 629130222 3/29/2022 10:14:12 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 10:14:12 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:14:17 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 10:14:17 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:14:17 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:14:17 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:14:18 AM 4.008 SINGLEP loading as template 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 10:14:18 AM 4.008 SINGLEP Finish load save in 154ms 3/29/2022 10:14:18 AM 4.008 SINGLEP DELAYED294 TID40 Start Generate Partial Map with Simple and seed 50050669 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 10:14:18 AM 4.008 SINGLEP DELAYED295 TID40 Map structure generated in 10ms. 3/29/2022 10:14:18 AM 4.008 SINGLEP DELAYED296 TID40 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 10:14:18 AM 4.008 SINGLEP DELAYED297 TID40 Generate Partial Map Complete 25ms Seed: 50050669 3/29/2022 10:14:24 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:16:16 AM 4.008 SINGLEP DELAYED298 TID20 Update mod and expansion statuses! 3/29/2022 10:16:16 AM 4.008 SINGLEP DELAYED299 TID20 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 10:16:16 AM 4.008 SINGLEP DELAYED300 TID20 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 10:16:16 AM 4.008 SINGLEP Reload All Tables That Allow For That 3/29/2022 10:16:16 AM 4.008 SINGLEP DELAYED301 TID30 Final Checks (2782.3199s) 3/29/2022 10:16:16 AM 4.008 SINGLEP DELAYED302 TID30 Reset All Pools From Xml Reload 3/29/2022 10:16:21 AM 4.008 SINGLEP DELAYED303 TID30 Reuse And Ready (4.8757s) 3/29/2022 10:16:21 AM 4.008 SINGLEP DELAYED304 TID30 Found 502 xml files in 134 folders in 45ms 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED305 TID30 Clear And Reload Xml (1.2151s) 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED306 TID30 502 Xml Files Parsed in 1,169ms 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED307 TID30 Gather Ancient Lifeforms (0.0040s) 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED308 TID30 502 Xml Files Checked For Exp/Mod Status in 4ms 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED309 TID30 Pruning Excess Brain Cells (0.0000s) 3/29/2022 10:16:22 AM 4.008 SINGLEP DELAYED310 TID30 Prep Tables (0.0010s) 3/29/2022 10:16:22 AM 4.008 SINGLEP Tables Are Prepped (0.0060s) 3/29/2022 10:16:22 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 10:16:22 AM 4.008 SINGLEP Initialize Tables (0.4720s) 3/29/2022 10:16:22 AM 4.008 SINGLEP Do Table Post-Init (0.0040s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Re-Route Anti-Matter (0.2788s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Post-Proton Surge (0.0067s) 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED311 TID46 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED312 TID46 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED313 TID46 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED314 TID46 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED315 TID46 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED316 TID46 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED317 TID46 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED318 TID46 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 10:16:23 AM 4.008 SINGLEP Background Radiation Taste Test (0.0130s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Windshield Wiping (0.1541s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Last Organizational Modeling (0.2300s) 3/29/2022 10:16:23 AM 4.008 SINGLEP Stimulate Modulation (0.1940s) 3/29/2022 10:16:23 AM 4.008 SINGLEP DELAYED319 TID21 Info: will dump 1525 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 10:16:23 AM 4.008 SINGLEP Order Cores By Seniority (0.0040s) 3/29/2022 10:16:23 AM 4.008 SINGLEP No resolution change was required. 3/29/2022 10:16:23 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 10:16:23 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 10:16:29 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 10:16:29 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:16:29 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:16:29 AM 4.008 SINGLEP No more 0 names; we have 0 3/29/2022 10:16:29 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:16:29 AM 4.008 SINGLEP loading as template 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 10:16:29 AM 4.008 SINGLEP Finish load save in 142ms 3/29/2022 10:16:29 AM 4.008 SINGLEP DELAYED320 TID36 Start Generate Partial Map with Simple and seed 1008136996 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 10:16:29 AM 4.008 SINGLEP DELAYED321 TID36 Map structure generated in 11ms. 3/29/2022 10:16:29 AM 4.008 SINGLEP DELAYED322 TID36 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 10:16:29 AM 4.008 SINGLEP DELAYED323 TID36 Generate Partial Map Complete 33ms Seed: 1008136996 3/29/2022 10:16:37 AM 4.008 SINGLEP DELAYED324 TID50 Start Generate Partial Map with Simple and seed 927497349 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:16:37 AM 4.008 SINGLEP DELAYED325 TID50 Map structure generated in 11ms. 3/29/2022 10:16:37 AM 4.008 SINGLEP DELAYED326 TID50 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:16:37 AM 4.008 SINGLEP DELAYED327 TID50 Generate Partial Map Complete 28ms Seed: 927497349 3/29/2022 10:22:42 AM 4.008 SINGLEP DELAYED328 TID50 Start Generate FULL Map with Simple and seed 927497349 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 10:22:42 AM 4.008 SINGLEP DELAYED329 TID50 Generate FULL Map Complete 379ms Seed: 927497349 3/29/2022 10:22:42 AM 4.008 SINGLEP DELAYED330 TID21 Fixed incorrect count of ships to be granted. Was 10, now 1 Drone Reclamator from Other Defensive Schematic Server 3/29/2022 10:28:22 AM 4.008 SINGLEP DELAYED331 TID40 Error! Called GetExternalBaseInfoAs() when BaseInfo was actually a different type, SK.LostHumans.LostHumansPerUnitBaseInfo on CargoShip at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetExternalBaseInfoAs[T] () [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.ChangeCargoShipStatus (Arcen.AIW2.Core.GameEntity_Squad cargoShip, SKCivilianIndustry.CargoShipStatus CargoShipStatus) [0x00000] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.DoShipSpawns (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.Stage3Performance (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__5 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorld_PerStep_TimeKeeping (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/29/2022 10:28:22 AM 4.008 SINGLEP DELAYED332 TID40 Exception in DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly for faction Civilian Industry(Index 6), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.ChangeCargoShipStatus (Arcen.AIW2.Core.GameEntity_Squad cargoShip, SKCivilianIndustry.CargoShipStatus CargoShipStatus) [0x00007] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.DoShipSpawns (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x000e5] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.Stage3Performance (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00057] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionDeepInfo.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x0000d] in :0 at Arcen.AIW2.Core.Faction.Safe_DeepInfo_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim_HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x0007e] in <3bc68911c82746c1abea6c292dacb293>:0 3/29/2022 10:28:23 AM 4.008 SINGLEP DELAYED333 TID29 Warning A! Called CreateExternalBaseInfo() when BaseInfo was actually a different type, SK.LostHumans.LostHumansPerUnitBaseInfo on Cargo Ship #3166 Civilian Industry on Ravished. It has existed for 1 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateExternalBaseInfo[T] (System.String BaseInfoSourceName) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.b__42_0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.Stage2 (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_BaseInfo_DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorld_PerStep_TimeKeeping (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/29/2022 10:28:23 AM 4.008 SINGLEP DELAYED334 TID29 Error B! Called CreateExternalBaseInfo() when BaseInfo was actually a different type, SK.LostHumans.LostHumansPerUnitBaseInfo on CargoShip at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateExternalBaseInfo[T] (System.String BaseInfoSourceName) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.b__42_0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.Stage2 (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_BaseInfo_DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo+<>c__DisplayClass110_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorld_PerStep_TimeKeeping (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoWorldStepLogic_ClientOrHost_FromSimBGThread (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <5b73b996993140af92461924aa79cd9e>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 3/29/2022 10:28:23 AM 4.008 SINGLEP DELAYED335 TID29 Exception in DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost for faction Civilian Industry(Index 6), so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.b__42_0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0009b] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0004d] in <3bc68911c82746c1abea6c292dacb293>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <3bc68911c82746c1abea6c292dacb293>:0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.Stage2 (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00074] in :0 at SKCivilianIndustry.SKCivilianIndustryFactionBaseInfo.DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00022] in :0 at Arcen.AIW2.Core.Faction.Safe_BaseInfo_DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim_ClientAndHost (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x0009b] in <3bc68911c82746c1abea6c292dacb293>:0 3/29/2022 10:36:14 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 10:36:14 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:36:28 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2x ai 7 and macro/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 10:36:28 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:36:28 AM 4.008 SINGLEP Location 1: Go back to main menu since save load failed. 3/29/2022 10:36:28 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:36:28 AM 4.008 SINGLEP Failed to load save in 30ms 3/29/2022 10:38:01 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 10:38:01 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:38:01 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:38:01 AM 4.008 SINGLEP Clearing player accounts. 3/29/2022 10:38:02 AM 4.008 SINGLEP loading as template 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 10:38:02 AM 4.008 SINGLEP Finish load save in 152ms 3/29/2022 10:38:02 AM 4.008 SINGLEP DELAYED336 TID12 Start Generate Partial Map with Simple and seed 739954960 and planet count 80 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 10:38:02 AM 4.008 SINGLEP DELAYED337 TID12 Map structure generated in 9ms. 3/29/2022 10:38:02 AM 4.008 SINGLEP DELAYED338 TID12 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 10:38:02 AM 4.008 SINGLEP DELAYED339 TID12 Generate Partial Map Complete 27ms Seed: 739954960 3/29/2022 10:38:08 AM 4.008 SINGLEP DELAYED340 TID21 Start Generate Partial Map with Simple and seed 739954960 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:08 AM 4.008 SINGLEP DELAYED341 TID21 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:08 AM 4.008 SINGLEP DELAYED342 TID21 Generate Partial Map Complete 15ms Seed: 739954960 3/29/2022 10:38:18 AM 4.008 SINGLEP DELAYED343 TID9 Start Generate Partial Map with Simple and seed 882833163 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:18 AM 4.008 SINGLEP DELAYED344 TID9 Map structure generated in 11ms. 3/29/2022 10:38:18 AM 4.008 SINGLEP DELAYED345 TID9 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:18 AM 4.008 SINGLEP DELAYED346 TID9 Generate Partial Map Complete 27ms Seed: 882833163 3/29/2022 10:38:20 AM 4.008 SINGLEP DELAYED347 TID40 Start Generate Partial Map with Simple and seed 224839401 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:20 AM 4.008 SINGLEP DELAYED348 TID40 Map structure generated in 12ms. 3/29/2022 10:38:20 AM 4.008 SINGLEP DELAYED349 TID40 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:20 AM 4.008 SINGLEP DELAYED350 TID40 Generate Partial Map Complete 28ms Seed: 224839401 3/29/2022 10:38:21 AM 4.008 SINGLEP DELAYED351 TID22 Start Generate Partial Map with Simple and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:21 AM 4.008 SINGLEP DELAYED352 TID22 Map structure generated in 14ms. 3/29/2022 10:38:21 AM 4.008 SINGLEP DELAYED353 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:21 AM 4.008 SINGLEP DELAYED354 TID22 Generate Partial Map Complete 52ms Seed: 746849002 3/29/2022 10:38:32 AM 4.008 SINGLEP DELAYED355 TID15 Start Generate Partial Map with D18Bubbles and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:32 AM 4.008 SINGLEP DELAYED356 TID15 Map structure generated in 6ms. 3/29/2022 10:38:32 AM 4.008 SINGLEP DELAYED357 TID15 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:32 AM 4.008 SINGLEP DELAYED358 TID15 Generate Partial Map Complete 21ms Seed: 746849002 3/29/2022 10:38:35 AM 4.008 SINGLEP DELAYED359 TID6 Start Generate Partial Map with D18Bubbles and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:35 AM 4.008 SINGLEP DELAYED360 TID6 Map structure generated in 1ms. 3/29/2022 10:38:35 AM 4.008 SINGLEP DELAYED361 TID6 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:35 AM 4.008 SINGLEP DELAYED362 TID6 Generate Partial Map Complete 16ms Seed: 746849002 3/29/2022 10:38:42 AM 4.008 SINGLEP DELAYED363 TID40 Start Generate Partial Map with D18Bubbles and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:42 AM 4.008 SINGLEP DELAYED364 TID40 Map structure generated in 4ms. 3/29/2022 10:38:42 AM 4.008 SINGLEP DELAYED365 TID40 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:42 AM 4.008 SINGLEP DELAYED366 TID40 Generate Partial Map Complete 21ms Seed: 746849002 3/29/2022 10:38:52 AM 4.008 SINGLEP DELAYED367 TID38 Start Generate Partial Map with D18Rings and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:38:52 AM 4.008 SINGLEP DELAYED368 TID38 Map structure generated in 14ms. 3/29/2022 10:38:52 AM 4.008 SINGLEP DELAYED369 TID38 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:38:52 AM 4.008 SINGLEP DELAYED370 TID38 Generate Partial Map Complete 31ms Seed: 746849002 3/29/2022 10:39:02 AM 4.008 SINGLEP DELAYED371 TID7 Start Generate Partial Map with Wheel and seed 746849002 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:02 AM 4.008 SINGLEP DELAYED372 TID7 Map structure generated in 0ms. 3/29/2022 10:39:02 AM 4.008 SINGLEP DELAYED373 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:02 AM 4.008 SINGLEP DELAYED374 TID7 Generate Partial Map Complete 19ms Seed: 746849002 3/29/2022 10:39:08 AM 4.008 SINGLEP DELAYED375 TID5 Start Generate Partial Map with Wheel and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:08 AM 4.008 SINGLEP DELAYED376 TID5 Map structure generated in 0ms. 3/29/2022 10:39:08 AM 4.008 SINGLEP DELAYED377 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:08 AM 4.008 SINGLEP DELAYED378 TID5 Generate Partial Map Complete 11ms Seed: 746849002 3/29/2022 10:39:16 AM 4.008 SINGLEP DELAYED379 TID25 Start Generate Partial Map with Concentric and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:16 AM 4.008 SINGLEP DELAYED380 TID25 Map structure generated in 1ms. 3/29/2022 10:39:16 AM 4.008 SINGLEP DELAYED381 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:16 AM 4.008 SINGLEP DELAYED382 TID25 Generate Partial Map Complete 10ms Seed: 746849002 3/29/2022 10:39:27 AM 4.008 SINGLEP DELAYED383 TID52 Start Generate Partial Map with Concentric and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:27 AM 4.008 SINGLEP DELAYED384 TID52 Map structure generated in 0ms. 3/29/2022 10:39:27 AM 4.008 SINGLEP DELAYED385 TID52 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:27 AM 4.008 SINGLEP DELAYED386 TID52 Generate Partial Map Complete 10ms Seed: 746849002 3/29/2022 10:39:31 AM 4.008 SINGLEP DELAYED387 TID12 Start Generate Partial Map with Concentric and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:31 AM 4.008 SINGLEP DELAYED388 TID12 Map structure generated in 0ms. 3/29/2022 10:39:31 AM 4.008 SINGLEP DELAYED389 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:31 AM 4.008 SINGLEP DELAYED390 TID12 Generate Partial Map Complete 9ms Seed: 746849002 3/29/2022 10:39:35 AM 4.008 SINGLEP DELAYED391 TID8 Start Generate Partial Map with Concentric and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:35 AM 4.008 SINGLEP DELAYED392 TID8 Map structure generated in 0ms. 3/29/2022 10:39:35 AM 4.008 SINGLEP DELAYED393 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:35 AM 4.008 SINGLEP DELAYED394 TID8 Generate Partial Map Complete 9ms Seed: 746849002 3/29/2022 10:39:47 AM 4.008 SINGLEP DELAYED395 TID20 Start Generate Partial Map with Concentric and seed 746849002 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:47 AM 4.008 SINGLEP DELAYED396 TID20 Map structure generated in 1ms. 3/29/2022 10:39:47 AM 4.008 SINGLEP DELAYED397 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:47 AM 4.008 SINGLEP DELAYED398 TID20 Generate Partial Map Complete 11ms Seed: 746849002 3/29/2022 10:39:57 AM 4.008 SINGLEP DELAYED399 TID35 Start Generate Partial Map with Concentric and seed 93521625 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:39:57 AM 4.008 SINGLEP DELAYED400 TID35 Map structure generated in 1ms. 3/29/2022 10:39:57 AM 4.008 SINGLEP DELAYED401 TID35 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:39:57 AM 4.008 SINGLEP DELAYED402 TID35 Generate Partial Map Complete 12ms Seed: 93521625 3/29/2022 10:40:00 AM 4.008 SINGLEP DELAYED403 TID30 Start Generate Partial Map with Concentric and seed 145155321 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:40:00 AM 4.008 SINGLEP DELAYED404 TID30 Map structure generated in 1ms. 3/29/2022 10:40:00 AM 4.008 SINGLEP DELAYED405 TID30 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:40:00 AM 4.008 SINGLEP DELAYED406 TID30 Generate Partial Map Complete 11ms Seed: 145155321 3/29/2022 10:40:10 AM 4.008 SINGLEP DELAYED407 TID49 Start Generate Partial Map with Concentric and seed 145155321 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:40:10 AM 4.008 SINGLEP DELAYED408 TID49 Map structure generated in 1ms. 3/29/2022 10:40:10 AM 4.008 SINGLEP DELAYED409 TID49 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:40:10 AM 4.008 SINGLEP DELAYED410 TID49 Generate Partial Map Complete 13ms Seed: 145155321 3/29/2022 10:41:08 AM 4.008 SINGLEP DELAYED411 TID27 Start Generate Partial Map with Concentric and seed 145155321 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:41:08 AM 4.008 SINGLEP DELAYED412 TID27 Map structure generated in 1ms. 3/29/2022 10:41:08 AM 4.008 SINGLEP DELAYED413 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:41:08 AM 4.008 SINGLEP DELAYED414 TID27 Generate Partial Map Complete 12ms Seed: 145155321 3/29/2022 10:41:19 AM 4.008 SINGLEP DELAYED415 TID26 Start Generate Partial Map with Concentric and seed 145155321 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:41:19 AM 4.008 SINGLEP DELAYED416 TID26 Map structure generated in 1ms. 3/29/2022 10:41:19 AM 4.008 SINGLEP DELAYED417 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:41:19 AM 4.008 SINGLEP DELAYED418 TID26 Generate Partial Map Complete 11ms Seed: 145155321 3/29/2022 10:41:24 AM 4.008 SINGLEP DELAYED419 TID7 Start Generate Partial Map with Concentric and seed 145155321 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:41:24 AM 4.008 SINGLEP DELAYED420 TID7 Map structure generated in 2ms. 3/29/2022 10:41:24 AM 4.008 SINGLEP DELAYED421 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:41:24 AM 4.008 SINGLEP DELAYED422 TID7 Generate Partial Map Complete 13ms Seed: 145155321 3/29/2022 10:41:35 AM 4.008 SINGLEP DELAYED423 TID14 Start Generate Partial Map with Concentric and seed 563551920 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:41:35 AM 4.008 SINGLEP DELAYED424 TID14 Map structure generated in 2ms. 3/29/2022 10:41:35 AM 4.008 SINGLEP DELAYED425 TID14 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:41:35 AM 4.008 SINGLEP DELAYED426 TID14 Generate Partial Map Complete 13ms Seed: 563551920 3/29/2022 10:41:37 AM 4.008 SINGLEP DELAYED427 TID29 Start Generate Partial Map with Concentric and seed 980633421 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 10:41:37 AM 4.008 SINGLEP DELAYED428 TID29 Map structure generated in 2ms. 3/29/2022 10:41:37 AM 4.008 SINGLEP DELAYED429 TID29 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 10:41:37 AM 4.008 SINGLEP DELAYED430 TID29 Generate Partial Map Complete 12ms Seed: 980633421 3/29/2022 10:44:01 AM 4.008 SINGLEP DELAYED431 TID35 Start Generate FULL Map with Concentric and seed 980633421 and planet count 44 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 10:44:01 AM 4.008 SINGLEP DELAYED432 TID35 Map structure generated in 1ms. 3/29/2022 10:44:01 AM 4.008 SINGLEP DELAYED433 TID35 Generate FULL Map Complete 263ms Seed: 980633421 3/29/2022 11:03:33 AM 4.008 SINGLEP ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/29/2022 11:03:33 AM 4.008 SINGLEP ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/29/2022 11:23:09 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 12:25:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/29/2022 12:25:29 PM SINGLEP Boot up FleetOS (0.1690s) 3/29/2022 12:25:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2022 12:25:29 PM 4.008 SINGLEP Game Version: 4.008 3/29/2022 12:25:29 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3644s) 3/29/2022 12:25:29 PM 4.008 SINGLEP Inspect Aft Hatches (0.1580s) 3/29/2022 12:25:29 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 42ms 3/29/2022 12:25:30 PM 4.008 SINGLEP Check For Extra Modules (0.5570s) 3/29/2022 12:25:30 PM 4.008 SINGLEP 504 Xml Files Parsed in 510ms 3/29/2022 12:25:30 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/29/2022 12:25:30 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0020s) 3/29/2022 12:25:30 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/29/2022 12:25:30 PM 4.008 SINGLEP Update mod and expansion statuses! 3/29/2022 12:25:30 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 12:25:30 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 12:25:30 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0270s) 3/29/2022 12:25:30 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/29/2022 12:25:30 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3280s) 3/29/2022 12:25:31 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 12:25:31 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 12:25:31 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 12:25:31 PM 4.008 SINGLEP Remembering Alamo (0.4070s) 3/29/2022 12:25:31 PM 4.008 SINGLEP Calculate Odds Of Success (0.1510s) 3/29/2022 12:25:31 PM 4.008 SINGLEP Briefly Panic (0.2070s) 3/29/2022 12:25:31 PM 4.008 SINGLEP Install Confidence Routines (0.4360s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 12:25:32 PM 4.008 SINGLEP Late Axionic Computations (0.4559s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Acquiring Towel (0.0200s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0440s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Ejecting Tactical Core (0.0580s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Grouping Flow Fields (0.0340s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Viewing Starfields (0.1050s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Browsing Distant Planets (0.1591s) 3/29/2022 12:25:32 PM 4.008 SINGLEP Calculating Firing Cones (0.0120s) 3/29/2022 12:25:33 PM 4.008 SINGLEP Finding Old Ship Parts (0.5000s) 3/29/2022 12:25:33 PM 4.008 SINGLEP Re-Aligning Objectives (0.1180s) 3/29/2022 12:25:35 PM 4.008 SINGLEP Reformatting Navigation (1.7332s) 3/29/2022 12:25:35 PM 4.008 SINGLEP Post-Proton Surge (0.0140s) 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED1 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED2 TID5 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED3 TID5 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED4 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED5 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED6 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED7 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 12:25:35 PM 4.008 SINGLEP DELAYED8 TID5 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 12:25:35 PM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/29/2022 12:25:35 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/29/2022 12:25:35 PM 4.008 SINGLEP Windshield Wiping (0.2800s) 3/29/2022 12:25:35 PM 4.008 SINGLEP Last Organizational Modeling (0.4480s) 3/29/2022 12:25:36 PM 4.008 SINGLEP Stimulate Modulation (0.2980s) 3/29/2022 12:25:36 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/29/2022 12:25:36 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/29/2022 12:25:36 PM 4.008 SINGLEP DELAYED9 TID17 Info: will dump 1525 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 12:25:36 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/29/2022 12:25:36 PM 4.008 SINGLEP Final Checks (0.3700s) 3/29/2022 12:25:36 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/29/2022 12:25:36 PM 4.008 SINGLEP 7.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Finding Old Ship Parts (0.5s) Reformatting Navigation (1.7s) Windshield Wiping (0.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/29/2022 12:25:36 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/29/2022 12:25:45 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 1/1.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 12:25:45 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 12:25:45 PM 4.008 SINGLEP Finish load save in 591ms 3/29/2022 12:37:59 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 12:37:59 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 12:38:05 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 1\Autosave at 30m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 12:38:05 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 12:38:05 PM 4.008 SINGLEP Finish load save in 259ms 3/29/2022 12:38:19 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 12:38:19 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 12:38:23 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 1\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 12:38:23 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 12:38:23 PM 4.008 SINGLEP Finish load save in 249ms 3/29/2022 1:31:24 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 1:31:24 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:31:29 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 1:31:29 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:31:29 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:31:29 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/29/2022 1:31:29 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:31:29 PM 4.008 SINGLEP loading as template 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 1:31:29 PM 4.008 SINGLEP Finish load save in 164ms 3/29/2022 1:31:29 PM 4.008 SINGLEP DELAYED10 TID27 Start Generate Partial Map with Concentric and seed 534483829 and planet count 44 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 1:31:29 PM 4.008 SINGLEP DELAYED11 TID27 Map structure generated in 6ms. 3/29/2022 1:31:29 PM 4.008 SINGLEP DELAYED12 TID27 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 1:31:29 PM 4.008 SINGLEP DELAYED13 TID27 Generate Partial Map Complete 32ms Seed: 534483829 3/29/2022 1:32:07 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:35:44 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 1:35:44 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:35:44 PM 4.008 SINGLEP Location 1: Go back to main menu since save load failed. 3/29/2022 1:35:44 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:35:44 PM 4.008 SINGLEP Failed to load save in 319ms 3/29/2022 1:35:47 PM 4.008 SINGLEP DELAYED14 TID10 Update mod and expansion statuses! 3/29/2022 1:35:47 PM 4.008 SINGLEP DELAYED15 TID10 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 1:35:47 PM 4.008 SINGLEP DELAYED16 TID10 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 1:35:47 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/29/2022 1:35:47 PM 4.008 SINGLEP DELAYED17 TID9 Reset All Pools From Xml Reload 3/29/2022 1:35:52 PM 4.008 SINGLEP DELAYED18 TID9 Reuse And Ready (4.5893s) 3/29/2022 1:35:52 PM 4.008 SINGLEP DELAYED19 TID9 Found 502 xml files in 134 folders in 40ms 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED20 TID9 Clear And Reload Xml (0.8221s) 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED21 TID9 502 Xml Files Parsed in 779ms 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED22 TID9 Gather Ancient Lifeforms (0.0040s) 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED23 TID9 502 Xml Files Checked For Exp/Mod Status in 3ms 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED24 TID9 Pruning Excess Brain Cells (0.0000s) 3/29/2022 1:35:53 PM 4.008 SINGLEP DELAYED25 TID9 Prep Tables (0.0140s) 3/29/2022 1:35:53 PM 4.008 SINGLEP Tables Are Prepped (0.0031s) 3/29/2022 1:35:53 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 1:35:53 PM 4.008 SINGLEP Initialize Tables (0.4570s) 3/29/2022 1:35:53 PM 4.008 SINGLEP Do Table Post-Init (0.0050s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Collecting Solar Wind (0.2863s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Post-Proton Surge (0.0060s) 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED26 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED27 TID27 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED28 TID27 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED29 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED30 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED31 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED32 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED33 TID27 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 1:35:54 PM 4.008 SINGLEP Background Radiation Taste Test (0.0140s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Windshield Wiping (0.0700s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Last Organizational Modeling (0.1570s) 3/29/2022 1:35:54 PM 4.008 SINGLEP Stimulate Modulation (0.1280s) 3/29/2022 1:35:54 PM 4.008 SINGLEP DELAYED34 TID11 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 1:35:54 PM 4.008 SINGLEP Order Cores By Seniority (0.0050s) 3/29/2022 1:35:54 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 1:35:54 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 1:35:54 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 1:35:59 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 1:35:59 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 1:35:59 PM 4.008 SINGLEP Finish load save in 537ms 3/29/2022 1:39:11 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 1:39:11 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:41:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/29/2022 3:41:20 PM SINGLEP Boot up FleetOS (0.1620s) 3/29/2022 3:41:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2022 3:41:20 PM 4.008 SINGLEP Game Version: 4.008 3/29/2022 3:41:20 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2920s) 3/29/2022 3:41:20 PM 4.008 SINGLEP Inspect Aft Hatches (0.0360s) 3/29/2022 3:41:21 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 44ms 3/29/2022 3:41:21 PM 4.008 SINGLEP Check For Extra Modules (0.5540s) 3/29/2022 3:41:21 PM 4.008 SINGLEP 504 Xml Files Parsed in 505ms 3/29/2022 3:41:21 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/29/2022 3:41:21 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/29/2022 3:41:21 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/29/2022 3:41:21 PM 4.008 SINGLEP Update mod and expansion statuses! 3/29/2022 3:41:21 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 3:41:21 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 3:41:21 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0280s) 3/29/2022 3:41:21 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/29/2022 3:41:21 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0650s) 3/29/2022 3:41:21 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 3:41:21 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 3:41:21 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 3:41:21 PM 4.008 SINGLEP Remembering Alamo (0.0970s) 3/29/2022 3:41:21 PM 4.008 SINGLEP Calculate Odds Of Success (0.1470s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Briefly Panic (0.1960s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Install Confidence Routines (0.4170s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 3:41:22 PM 4.008 SINGLEP Late Axionic Computations (0.2820s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Acquiring Towel (0.0210s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Ejecting Tactical Core (0.0620s) 3/29/2022 3:41:22 PM 4.008 SINGLEP Grouping Flow Fields (0.0420s) 3/29/2022 3:41:23 PM 4.008 SINGLEP Taunting Starfields (0.1090s) 3/29/2022 3:41:23 PM 4.008 SINGLEP Scouring Distant Planets (0.1180s) 3/29/2022 3:41:23 PM 4.008 SINGLEP Calculating Firing Cones (0.0120s) 3/29/2022 3:41:23 PM 4.008 SINGLEP Developing New Ship Parts (0.5560s) 3/29/2022 3:41:23 PM 4.008 SINGLEP Re-Aligning Objectives (0.1200s) 3/29/2022 3:41:25 PM 4.008 SINGLEP Obfuscating Hulls (1.8435s) 3/29/2022 3:41:25 PM 4.008 SINGLEP Post-Proton Surge (0.0130s) 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED1 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED2 TID24 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED3 TID24 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED4 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED5 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED6 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED7 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 3:41:25 PM 4.008 SINGLEP DELAYED8 TID24 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 3:41:25 PM 4.008 SINGLEP Background Radiation Taste Test (0.0300s) 3/29/2022 3:41:25 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 3/29/2022 3:41:25 PM 4.008 SINGLEP Windshield Wiping (0.1775s) 3/29/2022 3:41:26 PM 4.008 SINGLEP Last Organizational Modeling (0.4890s) 3/29/2022 3:41:26 PM 4.008 SINGLEP Stimulate Modulation (0.4000s) 3/29/2022 3:41:26 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/29/2022 3:41:26 PM 4.008 SINGLEP Order Cores By Seniority (0.0110s) 3/29/2022 3:41:26 PM 4.008 SINGLEP DELAYED9 TID28 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 3:41:27 PM 4.008 SINGLEP We got 184 campaign's data when deserializing 3/29/2022 3:41:27 PM 4.008 SINGLEP Final Checks (0.4140s) 3/29/2022 3:41:27 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/29/2022 3:41:27 PM 4.008 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.6s) Obfuscating Hulls (1.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.4s) 3/29/2022 3:41:27 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/29/2022 3:49:45 PM 4.008 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 3:49:46 PM 4.008 HOST Clearing player accounts. 3/29/2022 3:49:46 PM 4.008 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 3/29/2022 3:49:46 PM 4.008 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 3/29/2022 3:49:46 PM 4.008 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 3/29/2022 3:49:46 PM 4.008 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 3/29/2022 3:49:46 PM 4.008 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 3/29/2022 3:49:46 PM 4.008 HOST Clearing player accounts. 3/29/2022 3:49:46 PM 4.008 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 3/29/2022 3:49:46 PM 4.008 HOST Clearing player accounts. 3/29/2022 3:49:46 PM 4.008 HOST loading as template 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 3:49:46 PM 4.008 HOST Finish load save in 247ms 3/29/2022 3:49:46 PM 4.008 HOST DELAYED10 TID26 Start Generate Partial Map with Octopus and seed 351012727 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 3:49:46 PM 4.008 HOST DELAYED11 TID26 total central planets: 27 3/29/2022 3:49:46 PM 4.008 HOST DELAYED12 TID26 created central planets: 27 3/29/2022 3:49:46 PM 4.008 HOST DELAYED13 TID26 Map structure generated in 26ms. 3/29/2022 3:49:46 PM 4.008 HOST DELAYED14 TID26 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 3:49:46 PM 4.008 HOST DELAYED15 TID26 Generate Partial Map Complete 126ms Seed: 351012727 3/29/2022 3:49:56 PM 4.008 HOST DELAYED16 TID13 Start Generate Partial Map with Octopus and seed 351012727 and planet count 120 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 3:49:56 PM 4.008 HOST DELAYED17 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 3:49:56 PM 4.008 HOST DELAYED18 TID13 Generate Partial Map Complete 32ms Seed: 351012727 3/29/2022 3:49:57 PM 4.008 HOST DELAYED19 TID27 Start Generate Partial Map with Octopus and seed 351012727 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 3:49:57 PM 4.008 HOST DELAYED20 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 3:49:57 PM 4.008 HOST DELAYED21 TID27 Generate Partial Map Complete 27ms Seed: 351012727 3/29/2022 3:50:06 PM 4.008 HOST DELAYED22 TID20 Start Generate Partial Map with Octopus and seed 351012727 and planet count 120 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 3:50:06 PM 4.008 HOST DELAYED23 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 3:50:06 PM 4.008 HOST DELAYED24 TID20 Generate Partial Map Complete 26ms Seed: 351012727 3/29/2022 3:51:34 PM 4.008 HOST DELAYED25 TID55 Start Generate Partial Map with Octopus and seed 351012727 and planet count 120 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 3:51:34 PM 4.008 HOST DELAYED26 TID55 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 3:51:34 PM 4.008 HOST DELAYED27 TID55 Generate Partial Map Complete 29ms Seed: 351012727 3/29/2022 3:53:25 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:53:43 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 3:53:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:53:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:53:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:53:43 PM 4.008 SINGLEP loading as template 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 3:53:43 PM 4.008 SINGLEP Finish load save in 150ms 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED28 TID52 Start Generate Partial Map with Octopus and seed 457190725 and planet count 120 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED29 TID52 total central planets: 27 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED30 TID52 created central planets: 27 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED31 TID52 Map structure generated in 3ms. 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED32 TID52 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 3:53:43 PM 4.008 SINGLEP DELAYED33 TID52 Generate Partial Map Complete 23ms Seed: 457190725 3/29/2022 3:53:53 PM 4.008 SINGLEP DELAYED34 TID50 Start Generate FULL Map with Octopus and seed 457190725 and planet count 120 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 3:53:54 PM 4.008 SINGLEP DELAYED35 TID50 Generate FULL Map Complete 629ms Seed: 457190725 3/29/2022 3:53:54 PM 4.008 SINGLEP DELAYED36 TID53 Fixed incorrect count of ships to be granted. Was 10, now 2 Plasma Turret from Turret Schematic Server 3/29/2022 3:54:02 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 3:54:02 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:59:54 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 1\Autosave at 1h 0m 2s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 3:59:54 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 3:59:55 PM 4.008 SINGLEP Finish load save in 474ms 3/29/2022 3:59:58 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 3:59:58 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:00:00 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 4:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:00:00 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:00:00 PM 4.008 SINGLEP loading as template 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 4:00:00 PM 4.008 SINGLEP Finish load save in 147ms 3/29/2022 4:00:00 PM 4.008 SINGLEP DELAYED37 TID60 Start Generate Partial Map with Concentric and seed 601729001 and planet count 44 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 4:00:00 PM 4.008 SINGLEP DELAYED38 TID60 Map structure generated in 4ms. 3/29/2022 4:00:00 PM 4.008 SINGLEP DELAYED39 TID60 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 4:00:00 PM 4.008 SINGLEP DELAYED40 TID60 Generate Partial Map Complete 14ms Seed: 601729001 3/29/2022 4:00:58 PM 4.008 SINGLEP DELAYED41 TID12 Start Generate FULL Map with Concentric and seed 601729001 and planet count 44 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 4:00:58 PM 4.008 SINGLEP DELAYED42 TID12 Map structure generated in 2ms. 3/29/2022 4:00:58 PM 4.008 SINGLEP DELAYED43 TID12 Generate FULL Map Complete 273ms Seed: 601729001 3/29/2022 4:00:58 PM 4.008 SINGLEP DELAYED44 TID9 Fixed incorrect count of ships to be granted. Was 2, now 10 Fusion Turret from Turret Schematic Server 3/29/2022 4:00:58 PM 4.008 SINGLEP DELAYED45 TID9 Fixed incorrect count of ships to be granted. Was 10, now 2 Gemini Turret from Turret Schematic Server 3/29/2022 4:22:18 PM 4.008 SINGLEP DELAYED46 TID38 Fixed incorrect count of ships to be granted. Was 2, now 10 Interceptor Turret from Turret Schematic Server 3/29/2022 4:23:22 PM 4.008 SINGLEP DELAYED47 TID20 Fixed incorrect count of ships to be granted. Was 10, now 20 Ambush Turret from Turret Schematic Server 3/29/2022 4:26:52 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 4:26:52 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:27:02 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 4:27:02 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:27:02 PM 4.008 SINGLEP Finish load save in 315ms 3/29/2022 4:28:54 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 4:28:54 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:28:59 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 4:28:59 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:28:59 PM 4.008 SINGLEP Finish load save in 261ms 3/29/2022 4:32:03 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 4:32:03 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:32:10 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/galaxy rises 1\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 4:32:10 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:32:10 PM 4.008 SINGLEP Finish load save in 315ms 3/29/2022 4:52:40 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 4:52:40 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:52:44 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 4:52:44 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 4:52:44 PM 4.008 SINGLEP Finish load save in 272ms 3/29/2022 5:01:59 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 5:01:59 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 5:02:03 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 5:02:03 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 5:02:03 PM 4.008 SINGLEP Finish load save in 266ms 3/29/2022 5:07:46 PM 4.008 SINGLEP DELAYED48 TID11 Raid Engine #1441 AI Sentinels on Death and Gravity is sending a wave against Dismiss 3/29/2022 5:11:13 PM 4.008 SINGLEP DELAYED49 TID67 Raid Engine #1429 AI Sentinels on Arrested Development is sending a wave against Dismiss 3/29/2022 5:12:42 PM 4.008 SINGLEP DELAYED50 TID51 Raid Engine #1429 AI Sentinels on Arrested Development is sending a wave against Dismiss 3/29/2022 5:13:53 PM 4.008 SINGLEP DELAYED51 TID58 Raid Engine #1429 AI Sentinels on Arrested Development is sending a wave against Dismiss 3/29/2022 5:44:30 PM 4.008 SINGLEP DELAYED52 TID31 Exception in DoPerSecondLogic_OnMainThreadAndPartOfSim_ClientAndHost for world-attached LostHumansDeepInfo, so will not run any more of those until a reload of the save. System.NullReferenceException: Object reference not set to an instance of an object at SK.LostHumans.Modules.ScourgeLabs.ScourgeLabSpawningLogic (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00190] in :0 at SK.LostHumans.Modules.ScourgeLabs.PerSecondLogicWhenEnabled (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x0001a] in :0 at SK.LostHumans.LostHumansDeepInfo+<>c__DisplayClass12_0.b__1 (SK.LostHumans.Modules.BaseModule module) [0x00008] in :0 at Arcen.Universal.List`1[T].ForEach (System.Action`1[T] action) [0x0002f] in <16b64163e0654b91aaa9a5e637546c85>:0 at SK.LostHumans.LostHumansDeepInfo.DoPerSecondLogic_OnMainThread_NonSim__HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00060] in :0 at Arcen.AIW2.Core.ExternalWorldDeepInfo.Safe_DoPerSecondLogic_OnMainThread_NonSim__HostOnly (Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00019] in <3bc68911c82746c1abea6c292dacb293>:0 3/29/2022 5:51:36 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 5:51:36 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:12:57 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 1h 30m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 7:12:57 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:12:58 PM 4.008 SINGLEP Finish load save in 263ms 3/29/2022 7:30:49 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 7:30:49 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:30:56 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 1h 50m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 7:30:56 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:30:57 PM 4.008 SINGLEP Finish load save in 298ms 3/29/2022 7:31:01 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 7:31:01 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:31:04 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 1h 40m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 7:31:04 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:31:04 PM 4.008 SINGLEP Finish load save in 285ms 3/29/2022 7:40:15 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 7:40:16 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:40:19 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 7:40:19 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:40:19 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:40:19 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:40:19 PM 4.008 SINGLEP loading as template 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 7:40:19 PM 4.008 SINGLEP Finish load save in 148ms 3/29/2022 7:40:19 PM 4.008 SINGLEP DELAYED53 TID11 Start Generate Partial Map with Concentric and seed 471951003 and planet count 44 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 7:40:19 PM 4.008 SINGLEP DELAYED54 TID11 Map structure generated in 1ms. 3/29/2022 7:40:19 PM 4.008 SINGLEP DELAYED55 TID11 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 7:40:19 PM 4.008 SINGLEP DELAYED56 TID11 Generate Partial Map Complete 10ms Seed: 471951003 3/29/2022 7:41:06 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:41:32 PM 4.008 SINGLEP DELAYED57 TID8 Update mod and expansion statuses! 3/29/2022 7:41:32 PM 4.008 SINGLEP DELAYED58 TID8 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/29/2022 7:41:32 PM 4.008 SINGLEP DELAYED59 TID8 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/29/2022 7:41:32 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/29/2022 7:41:32 PM 4.008 SINGLEP DELAYED60 TID47 Reset All Pools From Xml Reload 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED61 TID47 Reuse And Ready (4.7613s) 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED62 TID47 Found 502 xml files in 134 folders in 41ms 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED63 TID47 Clear And Reload Xml (0.4380s) 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED64 TID47 502 Xml Files Parsed in 396ms 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED65 TID47 Gather Ancient Lifeforms (0.0040s) 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED66 TID47 502 Xml Files Checked For Exp/Mod Status in 4ms 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED67 TID47 Pruning Excess Brain Cells (0.0000s) 3/29/2022 7:41:37 PM 4.008 SINGLEP DELAYED68 TID47 Prep Tables (0.0140s) 3/29/2022 7:41:37 PM 4.008 SINGLEP Tables Are Prepped (0.0070s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 7:41:38 PM 4.008 SINGLEP Initialize Tables (0.4655s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Do Table Post-Init (0.0220s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Eject And Reinsert Warp Cores (0.2683s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED69 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED70 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED71 TID17 Could not find a faction with name that is eligible to be random for Chaotician 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED72 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED73 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED74 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED75 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 7:41:38 PM 4.008 SINGLEP DELAYED76 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/29/2022 7:41:38 PM 4.008 SINGLEP Background Radiation Taste Test (0.0150s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Windshield Wiping (0.0660s) 3/29/2022 7:41:38 PM 4.008 SINGLEP Last Organizational Modeling (0.2010s) 3/29/2022 7:41:39 PM 4.008 SINGLEP Stimulate Modulation (0.1290s) 3/29/2022 7:41:39 PM 4.008 SINGLEP DELAYED77 TID10 Info: will dump 1504 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/29/2022 7:41:39 PM 4.008 SINGLEP Order Cores By Seniority (0.0040s) 3/29/2022 7:41:39 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 7:41:39 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 7:41:39 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 7:41:43 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/29/2022 7:41:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:41:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'PatrolPostsOnAdjacentPlanets', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansScourgeLab', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansRoguesEnabled', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansConstructionConvoyEnabled', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansTravelers', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansColonies', so its data was discarded. 3/29/2022 7:41:43 PM 4.008 SINGLEP No more 0 names; we have 0 3/29/2022 7:41:43 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:41:43 PM 4.008 SINGLEP loading as template 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/29/2022 7:41:43 PM 4.008 SINGLEP Finish load save in 151ms 3/29/2022 7:41:43 PM 4.008 SINGLEP DELAYED78 TID12 Start Generate Partial Map with Concentric and seed 712163269 and planet count 44 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/29/2022 7:41:43 PM 4.008 SINGLEP DELAYED79 TID12 Map structure generated in 2ms. 3/29/2022 7:41:43 PM 4.008 SINGLEP DELAYED80 TID12 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/29/2022 7:41:43 PM 4.008 SINGLEP DELAYED81 TID12 Generate Partial Map Complete 12ms Seed: 712163269 3/29/2022 7:43:01 PM 4.008 SINGLEP DELAYED82 TID10 Start Generate Partial Map with Concentric and seed 897625958 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/29/2022 7:43:01 PM 4.008 SINGLEP DELAYED83 TID10 Map structure generated in 1ms. 3/29/2022 7:43:01 PM 4.008 SINGLEP DELAYED84 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/29/2022 7:43:01 PM 4.008 SINGLEP DELAYED85 TID10 Generate Partial Map Complete 13ms Seed: 897625958 3/29/2022 7:43:50 PM 4.008 SINGLEP DELAYED86 TID51 Start Generate FULL Map with Concentric and seed 897625958 and planet count 44 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/29/2022 7:43:50 PM 4.008 SINGLEP DELAYED87 TID51 Map structure generated in 2ms. 3/29/2022 7:43:51 PM 4.008 SINGLEP DELAYED88 TID51 Generate FULL Map Complete 244ms Seed: 897625958 3/29/2022 7:51:40 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 7:51:40 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:51:46 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 1h 50m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 7:51:46 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:51:46 PM 4.008 SINGLEP Location 1: Go back to main menu since save load failed. 3/29/2022 7:51:46 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:51:46 PM 4.008 SINGLEP Failed to load save in 31ms 3/29/2022 7:51:47 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/29/2022 7:51:52 PM 4.008 SINGLEP Tables Are Prepped (0.0040s) 3/29/2022 7:51:52 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/29/2022 7:51:53 PM 4.008 SINGLEP Initialize Tables (0.5580s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Do Table Post-Init (0.0090s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Realigning Flow (0.3382s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Background Radiation Taste Test (0.0090s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Windshield Wiping (0.0620s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Last Organizational Modeling (0.1440s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Stimulate Modulation (0.1210s) 3/29/2022 7:51:53 PM 4.008 SINGLEP Order Cores By Seniority (0.0050s) 3/29/2022 7:51:53 PM 4.008 SINGLEP No resolution change was required. 3/29/2022 7:51:53 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2022 7:51:53 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2022 7:51:56 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 2\Autosave at 1h 50m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 3/29/2022 7:51:56 PM 4.008 SINGLEP Clearing player accounts. 3/29/2022 7:51:56 PM 4.008 SINGLEP Finish load save in 274ms 3/29/2022 7:53:14 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/29/2022 7:53:14 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 8:37:13 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2022 8:37:13 AM SINGLEP Boot up FleetOS (0.1720s) 3/30/2022 8:37:13 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 8:37:13 AM 4.008 SINGLEP Game Version: 4.008 3/30/2022 8:37:13 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3290s) 3/30/2022 8:37:13 AM 4.008 SINGLEP Inspect Aft Hatches (0.0320s) 3/30/2022 8:37:13 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 54ms 3/30/2022 8:37:14 AM 4.008 SINGLEP Check For Extra Modules (0.5990s) 3/30/2022 8:37:14 AM 4.008 SINGLEP 504 Xml Files Parsed in 540ms 3/30/2022 8:37:14 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0020s) 3/30/2022 8:37:14 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0050s) 3/30/2022 8:37:14 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0230s) 3/30/2022 8:37:14 AM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 8:37:14 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 8:37:14 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 8:37:14 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/30/2022 8:37:14 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/30/2022 8:37:14 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.0550s) 3/30/2022 8:37:14 AM 4.008 SINGLEP No resolution change was required. 3/30/2022 8:37:14 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 8:37:14 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 8:37:14 AM 4.008 SINGLEP Remembering Alamo (0.1230s) 3/30/2022 8:37:14 AM 4.008 SINGLEP Calculate Odds Of Success (0.1550s) 3/30/2022 8:37:14 AM 4.008 SINGLEP Briefly Panic (0.2210s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Install Confidence Routines (0.4203s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 8:37:15 AM 4.008 SINGLEP Late Axionic Computations (0.2960s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Acquiring Towel (0.0310s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Ejecting Tactical Core (0.0650s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Grouping Flow Fields (0.0350s) 3/30/2022 8:37:15 AM 4.008 SINGLEP Pining For Starfields (0.1120s) 3/30/2022 8:37:16 AM 4.008 SINGLEP Browsing Distant Planets (0.1240s) 3/30/2022 8:37:16 AM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/30/2022 8:37:16 AM 4.008 SINGLEP Ejecting Ship Parts Into Space (0.5179s) 3/30/2022 8:37:16 AM 4.008 SINGLEP Re-Aligning Objectives (0.1250s) 3/30/2022 8:37:18 AM 4.008 SINGLEP Reformatting Navigation (1.7591s) 3/30/2022 8:37:18 AM 4.008 SINGLEP Post-Proton Surge (0.0157s) 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 8:37:18 AM 4.008 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 8:37:18 AM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/30/2022 8:37:18 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/30/2022 8:37:18 AM 4.008 SINGLEP Windshield Wiping (0.1900s) 3/30/2022 8:37:19 AM 4.008 SINGLEP Last Organizational Modeling (0.4750s) 3/30/2022 8:37:19 AM 4.008 SINGLEP Stimulate Modulation (0.3260s) 3/30/2022 8:37:19 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 8:37:19 AM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/30/2022 8:37:19 AM 4.008 SINGLEP DELAYED9 TID9 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 8:37:19 AM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/30/2022 8:37:19 AM 4.008 SINGLEP Final Checks (0.3647s) 3/30/2022 8:37:19 AM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/30/2022 8:37:19 AM 4.008 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Ejecting Ship Parts Into Space (0.5s) Reformatting Navigation (1.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/30/2022 8:37:20 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/30/2022 8:37:32 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 8:37:32 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 8:37:32 AM 4.008 SINGLEP Finish load save in 551ms 3/30/2022 9:24:33 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 9:24:33 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 9:24:36 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3\3.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 9:24:36 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 9:24:36 AM 4.008 SINGLEP Finish load save in 254ms 3/30/2022 9:48:23 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 9:48:23 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 9:48:25 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3/5.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 9:48:25 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 9:48:25 AM 4.008 SINGLEP Finish load save in 252ms 3/30/2022 10:01:54 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 10:01:54 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:01:57 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3\5.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 10:01:57 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:01:57 AM 4.008 SINGLEP Finish load save in 250ms 3/30/2022 10:21:33 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 10:21:33 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:21:37 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3\6.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 10:21:37 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:21:38 AM 4.008 SINGLEP Finish load save in 265ms 3/30/2022 10:24:06 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 10:24:06 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:24:07 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3/6.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 10:24:07 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:24:08 AM 4.008 SINGLEP Finish load save in 266ms 3/30/2022 10:54:08 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 10:54:08 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:54:11 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3\7.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 10:54:11 AM 4.008 SINGLEP Clearing player accounts. 3/30/2022 10:54:11 AM 4.008 SINGLEP Finish load save in 267ms 3/30/2022 11:00:01 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 12:09:49 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2022 12:09:50 PM SINGLEP Boot up FleetOS (0.1700s) 3/30/2022 12:09:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 12:09:50 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 12:09:50 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.4000s) 3/30/2022 12:09:50 PM 4.008 SINGLEP Inspect Aft Hatches (0.1790s) 3/30/2022 12:09:50 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 46ms 3/30/2022 12:09:51 PM 4.008 SINGLEP Check For Extra Modules (1.1788s) 3/30/2022 12:09:51 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,126ms 3/30/2022 12:09:51 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/30/2022 12:09:51 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0070s) 3/30/2022 12:09:51 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0209s) 3/30/2022 12:09:51 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 12:09:51 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 12:09:51 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 12:09:51 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/30/2022 12:09:51 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/30/2022 12:09:52 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3104s) 3/30/2022 12:09:52 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 12:09:52 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 12:09:52 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 12:09:52 PM 4.008 SINGLEP Remembering Alamo (0.3809s) 3/30/2022 12:09:52 PM 4.008 SINGLEP Calculate Odds Of Success (0.1518s) 3/30/2022 12:09:52 PM 4.008 SINGLEP Briefly Panic (0.1840s) 3/30/2022 12:09:53 PM 4.008 SINGLEP Install Confidence Routines (0.4360s) 3/30/2022 12:09:53 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 12:09:53 PM 4.008 SINGLEP Late Axionic Computations (0.4200s) 3/30/2022 12:09:53 PM 4.008 SINGLEP Acquiring Towel (0.0180s) 3/30/2022 12:09:53 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0689s) 3/30/2022 12:09:53 PM 4.008 SINGLEP Ejecting Tactical Core (0.0815s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Grouping Flow Fields (0.0329s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Digging Up Starfields (0.0992s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Fondly Remembering Distant Planets (0.1510s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Breaking In New Ship Parts (0.5050s) 3/30/2022 12:09:54 PM 4.008 SINGLEP Re-Aligning Objectives (0.1210s) 3/30/2022 12:09:56 PM 4.008 SINGLEP Gathering Nuclear Power (1.6721s) 3/30/2022 12:09:56 PM 4.008 SINGLEP Post-Proton Surge (0.0155s) 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED1 TID37 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED2 TID37 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED3 TID37 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED4 TID37 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED5 TID37 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED6 TID37 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED7 TID37 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 12:09:56 PM 4.008 SINGLEP DELAYED8 TID37 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 12:09:56 PM 4.008 SINGLEP Background Radiation Taste Test (0.0361s) 3/30/2022 12:09:56 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/30/2022 12:09:56 PM 4.008 SINGLEP Windshield Wiping (0.3330s) 3/30/2022 12:09:57 PM 4.008 SINGLEP Last Organizational Modeling (0.4733s) 3/30/2022 12:09:57 PM 4.008 SINGLEP Stimulate Modulation (0.3220s) 3/30/2022 12:09:57 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 12:09:57 PM 4.008 SINGLEP Order Cores By Seniority (0.0090s) 3/30/2022 12:09:57 PM 4.008 SINGLEP DELAYED9 TID46 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 12:09:58 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/30/2022 12:09:58 PM 4.008 SINGLEP Final Checks (0.3488s) 3/30/2022 12:09:58 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/30/2022 12:09:58 PM 4.008 SINGLEP 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Breaking In New Ship Parts (0.5s) Gathering Nuclear Power (1.7s) Windshield Wiping (0.3s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/30/2022 12:09:58 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/30/2022 12:10:02 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3/7.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 12:10:02 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 12:10:03 PM 4.008 SINGLEP Finish load save in 687ms 3/30/2022 12:17:24 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 12:17:24 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 12:17:26 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/concentric 3/Autosave at 1h 50m 7s.save Source1: AnythingElse Source3: LoadingSaveGame 3/30/2022 12:17:26 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 12:17:27 PM 4.008 SINGLEP Finish load save in 266ms 3/30/2022 12:36:09 PM 4.008 SINGLEP DELAYED10 TID16 spawnOutguardGroup at 7811: Requesting group DemetersCornucopia on planet Gravitas Shortfall at 400000,400000 at time 7811 3/30/2022 12:45:39 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 12:45:39 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 2:58:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2022 2:58:29 PM SINGLEP Boot up FleetOS (0.1589s) 3/30/2022 2:58:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 2:58:29 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 2:58:29 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3060s) 3/30/2022 2:58:29 PM 4.008 SINGLEP Inspect Aft Hatches (0.0300s) 3/30/2022 2:58:29 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 41ms 3/30/2022 2:58:29 PM 4.008 SINGLEP Check For Extra Modules (0.5839s) 3/30/2022 2:58:29 PM 4.008 SINGLEP 504 Xml Files Parsed in 536ms 3/30/2022 2:58:29 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0000s) 3/30/2022 2:58:29 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/30/2022 2:58:29 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/30/2022 2:58:30 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 2:58:30 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 2:58:30 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 2:58:30 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0200s) 3/30/2022 2:58:30 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/30/2022 2:58:30 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0560s) 3/30/2022 2:58:30 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 2:58:30 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 2:58:30 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 2:58:30 PM 4.008 SINGLEP Remembering Alamo (0.0971s) 3/30/2022 2:58:30 PM 4.008 SINGLEP Calculate Odds Of Success (0.1410s) 3/30/2022 2:58:30 PM 4.008 SINGLEP Briefly Panic (0.1850s) 3/30/2022 2:58:30 PM 4.008 SINGLEP Install Confidence Routines (0.4646s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 2:58:31 PM 4.008 SINGLEP Late Axionic Computations (0.2789s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Acquiring Towel (0.0160s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0180s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Ejecting Tactical Core (0.0620s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Grouping Flow Fields (0.0370s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Weepinig Over Starfields (0.0890s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Ejecting Distant Planets (0.1270s) 3/30/2022 2:58:31 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/30/2022 2:58:32 PM 4.008 SINGLEP Developing New Ship Parts (0.4660s) 3/30/2022 2:58:32 PM 4.008 SINGLEP Re-Aligning Objectives (0.1130s) 3/30/2022 2:58:34 PM 4.008 SINGLEP Polarize Deflectors (1.9330s) 3/30/2022 2:58:34 PM 4.008 SINGLEP Post-Proton Surge (0.0170s) 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED1 TID41 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED2 TID41 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED3 TID41 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED4 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED5 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED6 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED7 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED8 TID41 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 2:58:34 PM 4.008 SINGLEP Background Radiation Taste Test (0.0460s) 3/30/2022 2:58:34 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 3/30/2022 2:58:34 PM 4.008 SINGLEP Windshield Wiping (0.1930s) 3/30/2022 2:58:34 PM 4.008 SINGLEP Last Organizational Modeling (0.4790s) 3/30/2022 2:58:35 PM 4.008 SINGLEP Stimulate Modulation (0.3170s) 3/30/2022 2:58:35 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 2:58:35 PM 4.008 SINGLEP Order Cores By Seniority (0.0060s) 3/30/2022 2:58:34 PM 4.008 SINGLEP DELAYED9 TID34 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 2:58:35 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/30/2022 2:58:35 PM 4.008 SINGLEP Final Checks (0.3230s) 3/30/2022 2:58:35 PM 4.008 SINGLEP Load Historical Documents (0.0040s) 3/30/2022 2:58:35 PM 4.008 SINGLEP 6.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.5s) Polarize Deflectors (1.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/30/2022 2:58:35 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/30/2022 2:58:54 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/30/2022 2:58:54 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 2:58:54 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 2:58:54 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/30/2022 2:58:54 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 2:58:54 PM 4.008 SINGLEP loading as template 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/30/2022 2:58:54 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/30/2022 2:58:55 PM 4.008 SINGLEP Finish load save in 304ms 3/30/2022 2:58:55 PM 4.008 SINGLEP DELAYED10 TID15 Start Generate Partial Map with Concentric and seed 844807968 and planet count 44 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/30/2022 2:58:55 PM 4.008 SINGLEP DELAYED11 TID15 Map structure generated in 10ms. 3/30/2022 2:58:55 PM 4.008 SINGLEP DELAYED12 TID15 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/30/2022 2:58:55 PM 4.008 SINGLEP DELAYED13 TID15 Generate Partial Map Complete 66ms Seed: 844807968 3/30/2022 3:00:32 PM 4.008 SINGLEP DELAYED14 TID22 Start Generate Partial Map with Concentric and seed 844807968 and planet count 44 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 3:00:32 PM 4.008 SINGLEP DELAYED15 TID22 Map structure generated in 1ms. 3/30/2022 3:00:32 PM 4.008 SINGLEP DELAYED16 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 3:00:32 PM 4.008 SINGLEP DELAYED17 TID22 Generate Partial Map Complete 12ms Seed: 844807968 3/30/2022 3:00:40 PM 4.008 SINGLEP DELAYED18 TID35 Start Generate Partial Map with Concentric and seed 844807968 and planet count 44 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 3:00:40 PM 4.008 SINGLEP DELAYED19 TID35 Map structure generated in 1ms. 3/30/2022 3:00:40 PM 4.008 SINGLEP DELAYED20 TID35 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 3:00:40 PM 4.008 SINGLEP DELAYED21 TID35 Generate Partial Map Complete 8ms Seed: 844807968 3/30/2022 3:06:56 PM 4.008 SINGLEP DELAYED22 TID45 Start Generate FULL Map with Concentric and seed 844807968 and planet count 44 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/30/2022 3:06:57 PM 4.008 SINGLEP DELAYED23 TID45 Map structure generated in 2ms. 3/30/2022 3:06:57 PM 4.008 SINGLEP DELAYED24 TID45 Generate FULL Map Complete 546ms Seed: 844807968 3/30/2022 3:06:57 PM 4.008 SINGLEP DELAYED25 TID23 Fixed incorrect count of ships to be granted. Was 20, now 10 Interceptor Turret from Turret Schematic Server 3/30/2022 4:20:43 PM 4.008 SINGLEP ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/30/2022 4:20:43 PM 4.008 SINGLEP ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at :0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at :0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at :0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at :0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <6c742b63882e4028831fefcd3ee9f3da>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <16b64163e0654b91aaa9a5e637546c85>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception ex, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in <95e2c8387e1543fbb10bd96fd577e611>:0 3/30/2022 4:59:19 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/30/2022 4:59:19 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:04:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2022 5:04:02 PM SINGLEP Boot up FleetOS (0.1670s) 3/30/2022 5:04:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 5:04:03 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 5:04:03 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2760s) 3/30/2022 5:04:03 PM 4.008 SINGLEP Inspect Aft Hatches (0.0300s) 3/30/2022 5:04:03 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 45ms 3/30/2022 5:04:03 PM 4.008 SINGLEP Check For Extra Modules (0.5360s) 3/30/2022 5:04:03 PM 4.008 SINGLEP 504 Xml Files Parsed in 485ms 3/30/2022 5:04:03 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/30/2022 5:04:03 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/30/2022 5:04:03 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0180s) 3/30/2022 5:04:03 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 5:04:03 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 5:04:03 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Enabled!) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Enabled!) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 5:04:03 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/30/2022 5:04:03 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/30/2022 5:04:03 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0675s) 3/30/2022 5:04:03 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 5:04:03 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 5:04:03 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 5:04:03 PM 4.008 SINGLEP Remembering Alamo (0.0930s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Calculate Odds Of Success (0.1432s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Briefly Panic (0.1850s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Install Confidence Routines (0.4440s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 5:04:04 PM 4.008 SINGLEP Late Axionic Computations (0.2930s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Acquiring Towel (0.0170s) 3/30/2022 5:04:04 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Ejecting Tactical Core (0.0680s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Grouping Flow Fields (0.0323s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Weepinig Over Starfields (0.0970s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Gazing At Distant Planets (0.1220s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Declaring Ship Parts At Customs (0.5260s) 3/30/2022 5:04:05 PM 4.008 SINGLEP Re-Aligning Objectives (0.1230s) 3/30/2022 5:04:07 PM 4.008 SINGLEP Wake Crew From Cryosleep (1.7292s) 3/30/2022 5:04:07 PM 4.008 SINGLEP Post-Proton Surge (0.0145s) 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:04:07 PM 4.008 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:04:07 PM 4.008 SINGLEP Background Radiation Taste Test (0.0320s) 3/30/2022 5:04:07 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/30/2022 5:04:07 PM 4.008 SINGLEP Windshield Wiping (0.1860s) 3/30/2022 5:04:08 PM 4.008 SINGLEP Last Organizational Modeling (0.4730s) 3/30/2022 5:04:08 PM 4.008 SINGLEP Stimulate Modulation (0.3270s) 3/30/2022 5:04:08 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 5:04:08 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/30/2022 5:04:08 PM 4.008 SINGLEP DELAYED9 TID5 Info: will dump 1569 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 5:04:09 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/30/2022 5:04:09 PM 4.008 SINGLEP Final Checks (0.3467s) 3/30/2022 5:04:09 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/30/2022 5:04:09 PM 4.008 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Declaring Ship Parts At Customs (0.5s) Wake Crew From Cryosleep (1.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/30/2022 5:04:09 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/30/2022 5:10:05 PM 4.008 SINGLEP Reload All Tables That Allow For That 3/30/2022 5:10:05 PM 4.008 SINGLEP DELAYED10 TID32 Update mod and expansion statuses! 3/30/2022 5:10:05 PM 4.008 SINGLEP DELAYED11 TID32 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 5:10:05 PM 4.008 SINGLEP DELAYED12 TID32 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 5:10:05 PM 4.008 SINGLEP DELAYED13 TID38 Reset All Pools From Xml Reload 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED14 TID38 Reuse And Ready (4.6676s) 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED15 TID38 Found 502 xml files in 134 folders in 35ms 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED16 TID38 Clear And Reload Xml (0.4805s) 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED17 TID38 502 Xml Files Parsed in 444ms 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED18 TID38 Gather Ancient Lifeforms (0.0040s) 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED19 TID38 502 Xml Files Checked For Exp/Mod Status in 3ms 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED20 TID38 Pruning Excess Brain Cells (0.0000s) 3/30/2022 5:10:10 PM 4.008 SINGLEP DELAYED21 TID38 Prep Tables (0.0125s) 3/30/2022 5:10:10 PM 4.008 SINGLEP Tables Are Prepped (0.0020s) 3/30/2022 5:10:10 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 5:10:11 PM 4.008 SINGLEP Initialize Tables (0.5420s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Do Table Post-Init (0.0030s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Remote Probe Programmed To Replicate (0.2885s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Post-Proton Surge (0.0070s) 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED22 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED23 TID22 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED24 TID22 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED25 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED26 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED27 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED28 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED29 TID22 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:10:11 PM 4.008 SINGLEP Background Radiation Taste Test (0.0130s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Windshield Wiping (0.0880s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Last Organizational Modeling (0.1720s) 3/30/2022 5:10:11 PM 4.008 SINGLEP Stimulate Modulation (0.1240s) 3/30/2022 5:10:11 PM 4.008 SINGLEP DELAYED30 TID13 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 5:10:11 PM 4.008 SINGLEP Order Cores By Seniority (0.0030s) 3/30/2022 5:10:11 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 5:10:11 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 5:10:11 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 5:11:44 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/30/2022 5:11:44 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:11:44 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:11:44 PM 4.008 SINGLEP Warning: Could not find AIWar2GalaxySetting 'LostHumansScourgeLab', so its data was discarded. 3/30/2022 5:11:44 PM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/30/2022 5:11:44 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:11:45 PM 4.008 SINGLEP loading as template 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/30/2022 5:11:45 PM 4.008 SINGLEP Finish load save in 215ms 3/30/2022 5:11:45 PM 4.008 SINGLEP DELAYED31 TID26 Start Generate Partial Map with Concentric and seed 512076860 and planet count 44 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/30/2022 5:11:45 PM 4.008 SINGLEP DELAYED32 TID26 Map structure generated in 10ms. 3/30/2022 5:11:45 PM 4.008 SINGLEP DELAYED33 TID26 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/30/2022 5:11:45 PM 4.008 SINGLEP DELAYED34 TID26 Generate Partial Map Complete 63ms Seed: 512076860 3/30/2022 5:12:24 PM 4.008 SINGLEP DELAYED35 TID19 Start Generate Partial Map with Concentric and seed 512076860 and planet count 44 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 5:12:24 PM 4.008 SINGLEP DELAYED36 TID19 Map structure generated in 1ms. 3/30/2022 5:12:24 PM 4.008 SINGLEP DELAYED37 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 5:12:24 PM 4.008 SINGLEP DELAYED38 TID19 Generate Partial Map Complete 12ms Seed: 512076860 3/30/2022 5:26:46 PM 4.008 SINGLEP DELAYED39 TID33 Start Generate Partial Map with Concentric and seed 512076860 and planet count 44 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 5:26:46 PM 4.008 SINGLEP DELAYED40 TID33 Map structure generated in 1ms. 3/30/2022 5:26:46 PM 4.008 SINGLEP DELAYED41 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 5:26:46 PM 4.008 SINGLEP DELAYED42 TID33 Generate Partial Map Complete 10ms Seed: 512076860 3/30/2022 5:26:48 PM 4.008 SINGLEP DELAYED43 TID31 Start Generate Partial Map with Concentric and seed 512076860 and planet count 44 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 5:26:48 PM 4.008 SINGLEP DELAYED44 TID31 Map structure generated in 1ms. 3/30/2022 5:26:48 PM 4.008 SINGLEP DELAYED45 TID31 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 5:26:48 PM 4.008 SINGLEP DELAYED46 TID31 Generate Partial Map Complete 8ms Seed: 512076860 3/30/2022 5:27:27 PM 4.008 SINGLEP DELAYED47 TID17 Start Generate Partial Map with Concentric and seed 512076860 and planet count 44 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/30/2022 5:27:27 PM 4.008 SINGLEP DELAYED48 TID17 Map structure generated in 1ms. 3/30/2022 5:27:27 PM 4.008 SINGLEP DELAYED49 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/30/2022 5:27:27 PM 4.008 SINGLEP DELAYED50 TID17 Generate Partial Map Complete 8ms Seed: 512076860 3/30/2022 5:27:55 PM 4.008 SINGLEP Clearing player accounts. 3/30/2022 5:28:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2022 5:28:03 PM SINGLEP Boot up FleetOS (0.1600s) 3/30/2022 5:28:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2022 5:28:03 PM 4.008 SINGLEP Game Version: 4.008 3/30/2022 5:28:03 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3020s) 3/30/2022 5:28:03 PM 4.008 SINGLEP Inspect Aft Hatches (0.0310s) 3/30/2022 5:28:04 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 45ms 3/30/2022 5:28:04 PM 4.008 SINGLEP Check For Extra Modules (0.5590s) 3/30/2022 5:28:04 PM 4.008 SINGLEP 504 Xml Files Parsed in 508ms 3/30/2022 5:28:04 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/30/2022 5:28:04 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/30/2022 5:28:04 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0240s) 3/30/2022 5:28:04 PM 4.008 SINGLEP Update mod and expansion statuses! 3/30/2022 5:28:04 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/30/2022 5:28:04 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/30/2022 5:28:04 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0200s) 3/30/2022 5:28:04 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 3/30/2022 5:28:04 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/30/2022 5:28:04 PM 4.008 SINGLEP No resolution change was required. 3/30/2022 5:28:04 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2022 5:28:04 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2022 5:28:04 PM 4.008 SINGLEP Remembering Alamo (0.1000s) 3/30/2022 5:28:04 PM 4.008 SINGLEP Calculate Odds Of Success (0.1590s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Briefly Panic (0.1940s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Install Confidence Routines (0.4160s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/30/2022 5:28:05 PM 4.008 SINGLEP Late Axionic Computations (0.2860s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Acquiring Towel (0.0190s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0170s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Ejecting Tactical Core (0.0630s) 3/30/2022 5:28:05 PM 4.008 SINGLEP Grouping Flow Fields (0.0370s) 3/30/2022 5:28:06 PM 4.008 SINGLEP Ignoring Starfields (0.0940s) 3/30/2022 5:28:06 PM 4.008 SINGLEP Destroying Distant Planets (0.1140s) 3/30/2022 5:28:06 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/30/2022 5:28:06 PM 4.008 SINGLEP Disassembling And Reassembling Ship Parts (0.5000s) 3/30/2022 5:28:06 PM 4.008 SINGLEP Re-Aligning Objectives (0.1190s) 3/30/2022 5:28:08 PM 4.008 SINGLEP Re-inverting All Vacuum Chambers (1.6910s) 3/30/2022 5:28:08 PM 4.008 SINGLEP Post-Proton Surge (0.0144s) 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED1 TID45 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED2 TID45 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED3 TID45 Could not find a faction with name that is eligible to be random for Chaotician 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED4 TID45 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED5 TID45 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED6 TID45 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED7 TID45 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:28:08 PM 4.008 SINGLEP DELAYED8 TID45 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/30/2022 5:28:08 PM 4.008 SINGLEP Background Radiation Taste Test (0.0293s) 3/30/2022 5:28:08 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 3/30/2022 5:28:08 PM 4.008 SINGLEP Windshield Wiping (0.1690s) 3/30/2022 5:28:09 PM 4.008 SINGLEP Last Organizational Modeling (0.4400s) 3/30/2022 5:28:09 PM 4.008 SINGLEP Stimulate Modulation (0.3080s) 3/30/2022 5:28:09 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/30/2022 5:28:09 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/30/2022 5:28:09 PM 4.008 SINGLEP DELAYED9 TID52 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/30/2022 5:28:09 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/30/2022 5:28:09 PM 4.008 SINGLEP Final Checks (0.3420s) 3/30/2022 5:28:09 PM 4.008 SINGLEP Load Historical Documents (0.0060s) 3/30/2022 5:28:09 PM 4.008 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Disassembling And Reassembling Ship Parts (0.5s) Re-inverting All Vacuum Chambers (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 3/30/2022 5:28:09 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/31/2022 8:33:38 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2022 8:33:38 AM SINGLEP Boot up FleetOS (0.1715s) 3/31/2022 8:33:38 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2022 8:33:38 AM 4.008 SINGLEP Game Version: 4.008 3/31/2022 8:33:38 AM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2830s) 3/31/2022 8:33:38 AM 4.008 SINGLEP Inspect Aft Hatches (0.0310s) 3/31/2022 8:33:38 AM 4.008 SINGLEP Found 504 xml files in 136 folders in 44ms 3/31/2022 8:33:39 AM 4.008 SINGLEP Check For Extra Modules (0.6100s) 3/31/2022 8:33:39 AM 4.008 SINGLEP 504 Xml Files Parsed in 561ms 3/31/2022 8:33:39 AM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/31/2022 8:33:39 AM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/31/2022 8:33:39 AM 4.008 SINGLEP Bring Cloaking Systems Online (0.0290s) 3/31/2022 8:33:39 AM 4.008 SINGLEP Update mod and expansion statuses! 3/31/2022 8:33:39 AM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/31/2022 8:33:39 AM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/31/2022 8:33:39 AM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/31/2022 8:33:39 AM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/31/2022 8:33:39 AM 4.008 SINGLEP Pruning Excess Brain Cells (0.0600s) 3/31/2022 8:33:39 AM 4.008 SINGLEP No resolution change was required. 3/31/2022 8:33:39 AM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2022 8:33:39 AM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2022 8:33:39 AM 4.008 SINGLEP Remembering Alamo (0.0900s) 3/31/2022 8:33:39 AM 4.008 SINGLEP Calculate Odds Of Success (0.1540s) 3/31/2022 8:33:39 AM 4.008 SINGLEP Briefly Panic (0.1840s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Install Confidence Routines (0.4040s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/31/2022 8:33:40 AM 4.008 SINGLEP Late Axionic Computations (0.2860s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Acquiring Towel (0.0210s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Inhibiting Visual Scans (0.0200s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Ejecting Tactical Core (0.0750s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Grouping Flow Fields (0.0480s) 3/31/2022 8:33:40 AM 4.008 SINGLEP Fearing Starfields (0.0990s) 3/31/2022 8:33:41 AM 4.008 SINGLEP Destroying Distant Planets (0.1270s) 3/31/2022 8:33:41 AM 4.008 SINGLEP Calculating Firing Cones (0.0140s) 3/31/2022 8:33:41 AM 4.008 SINGLEP Scrapping Extra Ship Parts (0.4810s) 3/31/2022 8:33:41 AM 4.008 SINGLEP Re-Aligning Objectives (0.1210s) 3/31/2022 8:33:43 AM 4.008 SINGLEP Toy With Natives On Nearby Planet (1.7191s) 3/31/2022 8:33:43 AM 4.008 SINGLEP Post-Proton Surge (0.0170s) 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED1 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED2 TID16 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED3 TID16 Could not find a faction with name that is eligible to be random for Chaotician 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED4 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED5 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED6 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED7 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 8:33:43 AM 4.008 SINGLEP DELAYED8 TID16 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 8:33:43 AM 4.008 SINGLEP Background Radiation Taste Test (0.0310s) 3/31/2022 8:33:43 AM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/31/2022 8:33:43 AM 4.008 SINGLEP Windshield Wiping (0.1740s) 3/31/2022 8:33:44 AM 4.008 SINGLEP Last Organizational Modeling (0.4600s) 3/31/2022 8:33:44 AM 4.008 SINGLEP Stimulate Modulation (0.4387s) 3/31/2022 8:33:44 AM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/31/2022 8:33:44 AM 4.008 SINGLEP Order Cores By Seniority (0.0050s) 3/31/2022 8:33:44 AM 4.008 SINGLEP DELAYED9 TID30 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/31/2022 8:33:44 AM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/31/2022 8:33:44 AM 4.008 SINGLEP Final Checks (0.3200s) 3/31/2022 8:33:44 AM 4.008 SINGLEP Load Historical Documents (0.0040s) 3/31/2022 8:33:44 AM 4.008 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.5s) Toy With Natives On Nearby Planet (1.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.3s) 3/31/2022 8:33:45 AM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/31/2022 8:33:51 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/31/2022 8:33:51 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 8:33:51 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 8:33:51 AM 4.008 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/31/2022 8:33:51 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 8:33:51 AM 4.008 SINGLEP loading as template 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/31/2022 8:33:51 AM 4.008 SINGLEP Finish load save in 226ms 3/31/2022 8:33:51 AM 4.008 SINGLEP DELAYED10 TID31 Start Generate Partial Map with Concentric and seed 99507748 and planet count 44 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/31/2022 8:33:51 AM 4.008 SINGLEP DELAYED11 TID31 Map structure generated in 10ms. 3/31/2022 8:33:51 AM 4.008 SINGLEP DELAYED12 TID31 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/31/2022 8:33:51 AM 4.008 SINGLEP DELAYED13 TID31 Generate Partial Map Complete 62ms Seed: 99507748 3/31/2022 8:34:00 AM 4.008 SINGLEP DELAYED14 TID7 Start Generate Partial Map with Realistic and seed 99507748 and planet count 44 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 3/31/2022 8:34:00 AM 4.008 SINGLEP DELAYED15 TID7 Map structure generated in 57ms. 3/31/2022 8:34:00 AM 4.008 SINGLEP DELAYED16 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 3/31/2022 8:34:00 AM 4.008 SINGLEP DELAYED17 TID7 Generate Partial Map Complete 66ms Seed: 99507748 3/31/2022 8:36:17 AM 4.008 SINGLEP DELAYED18 TID35 Start Generate FULL Map with Realistic and seed 99507748 and planet count 44 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/31/2022 8:36:18 AM 4.008 SINGLEP DELAYED19 TID35 Generate FULL Map Complete 426ms Seed: 99507748 3/31/2022 9:03:15 AM 4.008 SINGLEP DELAYED20 TID18 spawnOutguardGroup at 1343: Requesting group ShadesofHades on planet Someone Else's Problem at 400000,400000 at time 1343 3/31/2022 10:42:39 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 10:42:39 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 10:42:44 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 3/31/2022 10:42:44 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 10:42:44 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 10:42:44 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 10:42:44 AM 4.008 SINGLEP loading as template 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/31/2022 10:42:44 AM 4.008 SINGLEP Finish load save in 144ms 3/31/2022 10:42:44 AM 4.008 SINGLEP DELAYED21 TID21 Start Generate Partial Map with Realistic and seed 614164896 and planet count 44 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 3/31/2022 10:42:44 AM 4.008 SINGLEP DELAYED22 TID21 Map structure generated in 28ms. 3/31/2022 10:42:44 AM 4.008 SINGLEP DELAYED23 TID21 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 3/31/2022 10:42:44 AM 4.008 SINGLEP DELAYED24 TID21 Generate Partial Map Complete 36ms Seed: 614164896 3/31/2022 10:46:16 AM 4.008 SINGLEP DELAYED25 TID35 Start Generate FULL Map with Realistic and seed 614164896 and planet count 44 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 3/31/2022 10:46:16 AM 4.008 SINGLEP DELAYED26 TID35 Generate FULL Map Complete 228ms Seed: 614164896 3/31/2022 10:46:16 AM 4.008 SINGLEP DELAYED27 TID5 Fixed incorrect count of ships to be granted. Was 10, now 5 Kinetic Buffer from Other Defensive Schematic Server 3/31/2022 11:01:10 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 11:01:10 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 11:01:15 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 11:01:15 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 11:01:15 AM 4.008 SINGLEP Finish load save in 221ms 3/31/2022 11:03:35 AM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 11:03:35 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 11:03:36 AM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2/1.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 11:03:36 AM 4.008 SINGLEP Clearing player accounts. 3/31/2022 11:03:36 AM 4.008 SINGLEP Finish load save in 192ms 3/31/2022 1:49:30 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 1:50:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2022 1:50:14 PM SINGLEP Boot up FleetOS (0.1740s) 3/31/2022 1:50:14 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2022 1:50:15 PM 4.008 SINGLEP Game Version: 4.008 3/31/2022 1:50:15 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.3929s) 3/31/2022 1:50:15 PM 4.008 SINGLEP Inspect Aft Hatches (0.2010s) 3/31/2022 1:50:15 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 47ms 3/31/2022 1:50:16 PM 4.008 SINGLEP Check For Extra Modules (1.1930s) 3/31/2022 1:50:16 PM 4.008 SINGLEP 504 Xml Files Parsed in 1,137ms 3/31/2022 1:50:16 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/31/2022 1:50:16 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0060s) 3/31/2022 1:50:16 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0220s) 3/31/2022 1:50:16 PM 4.008 SINGLEP Update mod and expansion statuses! 3/31/2022 1:50:16 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/31/2022 1:50:16 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/31/2022 1:50:16 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0240s) 3/31/2022 1:50:16 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 3/31/2022 1:50:16 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.3360s) 3/31/2022 1:50:17 PM 4.008 SINGLEP No resolution change was required. 3/31/2022 1:50:17 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2022 1:50:17 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2022 1:50:17 PM 4.008 SINGLEP Remembering Alamo (0.4360s) 3/31/2022 1:50:17 PM 4.008 SINGLEP Calculate Odds Of Success (0.4015s) 3/31/2022 1:50:18 PM 4.008 SINGLEP Briefly Panic (0.3711s) 3/31/2022 1:50:18 PM 4.008 SINGLEP Install Confidence Routines (0.4290s) 3/31/2022 1:50:18 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/31/2022 1:50:19 PM 4.008 SINGLEP Late Axionic Computations (0.8538s) 3/31/2022 1:50:19 PM 4.008 SINGLEP Acquiring Towel (0.0180s) 3/31/2022 1:50:19 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0650s) 3/31/2022 1:50:19 PM 4.008 SINGLEP Ejecting Tactical Core (0.1349s) 3/31/2022 1:50:19 PM 4.008 SINGLEP Grouping Flow Fields (0.0320s) 3/31/2022 1:50:20 PM 4.008 SINGLEP Wishing On Starfields (0.6733s) 3/31/2022 1:50:20 PM 4.008 SINGLEP Screening Distant Planets (0.5055s) 3/31/2022 1:50:20 PM 4.008 SINGLEP Calculating Firing Cones (0.0130s) 3/31/2022 1:50:21 PM 4.008 SINGLEP Ruining Perfectly Good Ship Parts (0.4875s) 3/31/2022 1:50:21 PM 4.008 SINGLEP Re-Aligning Objectives (0.1420s) 3/31/2022 1:50:27 PM 4.008 SINGLEP Collecting Solar Wind (6.0797s) 3/31/2022 1:50:27 PM 4.008 SINGLEP Post-Proton Surge (0.0142s) 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for Chaotician 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 1:50:27 PM 4.008 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 1:50:27 PM 4.008 SINGLEP Background Radiation Taste Test (0.0360s) 3/31/2022 1:50:27 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 3/31/2022 1:50:27 PM 4.008 SINGLEP Windshield Wiping (0.2340s) 3/31/2022 1:50:28 PM 4.008 SINGLEP Last Organizational Modeling (0.4320s) 3/31/2022 1:50:28 PM 4.008 SINGLEP Stimulate Modulation (0.3080s) 3/31/2022 1:50:28 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/31/2022 1:50:28 PM 4.008 SINGLEP Order Cores By Seniority (0.0080s) 3/31/2022 1:50:28 PM 4.008 SINGLEP DELAYED9 TID8 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/31/2022 1:50:28 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/31/2022 1:50:28 PM 4.008 SINGLEP Final Checks (0.3775s) 3/31/2022 1:50:28 PM 4.008 SINGLEP Load Historical Documents (0.0070s) 3/31/2022 1:50:28 PM 4.008 SINGLEP 14.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.9s) Wishing On Starfields (0.7s) Screening Distant Planets (0.5s) Ruining Perfectly Good Ship Parts (0.5s) Collecting Solar Wind (6.1s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/31/2022 1:50:29 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/31/2022 1:50:37 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2\1.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 1:50:37 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 1:50:37 PM 4.008 SINGLEP Finish load save in 457ms 3/31/2022 2:46:49 PM 4.008 SINGLEP DELAYED10 TID45 spawnOutguardGroup at 2185: Requesting group War Harvesters on planet Warm, Considering at 400000,400000 at time 2185 3/31/2022 2:57:09 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 2:57:09 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 2:57:12 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2\Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 2:57:12 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 2:57:12 PM 4.008 SINGLEP OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 3/31/2022 2:57:12 PM 4.008 SINGLEP Finish load save in 235ms 3/31/2022 5:47:03 PM 4.008 SINGLEP No resolution change was required. 3/31/2022 5:47:03 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2022 5:47:03 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2022 5:51:46 PM 4.008 SINGLEP DELAYED11 TID7 spawnOutguardGroup at 6261: Requesting group War Harvesters on planet Headcrash at 400000,400000 at time 6261 3/31/2022 6:02:38 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 6:29:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2022 6:29:48 PM SINGLEP Boot up FleetOS (0.1680s) 3/31/2022 6:29:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2022 6:29:49 PM 4.008 SINGLEP Game Version: 4.008 3/31/2022 6:29:49 PM 4.008 SINGLEP Check System Logs For Rogue Intelligence (0.2664s) 3/31/2022 6:29:49 PM 4.008 SINGLEP Inspect Aft Hatches (0.0320s) 3/31/2022 6:29:49 PM 4.008 SINGLEP Found 504 xml files in 136 folders in 51ms 3/31/2022 6:29:49 PM 4.008 SINGLEP Check For Extra Modules (0.5740s) 3/31/2022 6:29:49 PM 4.008 SINGLEP 504 Xml Files Parsed in 518ms 3/31/2022 6:29:49 PM 4.008 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/31/2022 6:29:49 PM 4.008 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/31/2022 6:29:49 PM 4.008 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/31/2022 6:29:49 PM 4.008 SINGLEP Update mod and expansion statuses! 3/31/2022 6:29:49 PM 4.008 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 3/31/2022 6:29:49 PM 4.008 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/31/2022 6:29:49 PM 4.008 SINGLEP Check Nearby Stellar Masses (0.0230s) 3/31/2022 6:29:49 PM 4.008 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 3/31/2022 6:29:49 PM 4.008 SINGLEP Pruning Excess Brain Cells (0.0690s) 3/31/2022 6:29:49 PM 4.008 SINGLEP No resolution change was required. 3/31/2022 6:29:49 PM 4.008 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2022 6:29:49 PM 4.008 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2022 6:29:49 PM 4.008 SINGLEP Remembering Alamo (0.1080s) 3/31/2022 6:29:50 PM 4.008 SINGLEP Calculate Odds Of Success (0.1500s) 3/31/2022 6:29:50 PM 4.008 SINGLEP Briefly Panic (0.2180s) 3/31/2022 6:29:50 PM 4.008 SINGLEP Install Confidence Routines (0.4520s) 3/31/2022 6:29:50 PM 4.008 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/31/2022 6:29:51 PM 4.008 SINGLEP Late Axionic Computations (0.3020s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Acquiring Towel (0.0170s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Inhibiting Visual Scans (0.0160s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Ejecting Tactical Core (0.0650s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Grouping Flow Fields (0.0330s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Eating Starfields (0.0980s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Scanning Distant Planets (0.1200s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Calculating Firing Cones (0.0110s) 3/31/2022 6:29:51 PM 4.008 SINGLEP Scrapping Extra Ship Parts (0.5080s) 3/31/2022 6:29:52 PM 4.008 SINGLEP Re-Aligning Objectives (0.1250s) 3/31/2022 6:29:53 PM 4.008 SINGLEP Feeding Random Generator Monkeys (1.7220s) 3/31/2022 6:29:53 PM 4.008 SINGLEP Post-Proton Surge (0.0170s) 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED1 TID50 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED2 TID50 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED3 TID50 Could not find a faction with name that is eligible to be random for Chaotician 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED4 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED5 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED6 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED7 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 6:29:53 PM 4.008 SINGLEP DELAYED8 TID50 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/31/2022 6:29:53 PM 4.008 SINGLEP Background Radiation Taste Test (0.0320s) 3/31/2022 6:29:53 PM 4.008 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 3/31/2022 6:29:53 PM 4.008 SINGLEP Windshield Wiping (0.1710s) 3/31/2022 6:29:54 PM 4.008 SINGLEP Last Organizational Modeling (0.4520s) 3/31/2022 6:29:54 PM 4.008 SINGLEP Stimulate Modulation (0.3030s) 3/31/2022 6:29:54 PM 4.008 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/31/2022 6:29:54 PM 4.008 SINGLEP Order Cores By Seniority (0.0070s) 3/31/2022 6:29:54 PM 4.008 SINGLEP DELAYED9 TID16 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/31/2022 6:29:55 PM 4.008 SINGLEP We got 189 campaign's data when deserializing 3/31/2022 6:29:55 PM 4.008 SINGLEP Final Checks (0.3599s) 3/31/2022 6:29:55 PM 4.008 SINGLEP Load Historical Documents (0.0050s) 3/31/2022 6:29:55 PM 4.008 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.5s) Feeding Random Generator Monkeys (1.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 3/31/2022 6:29:55 PM 4.008 SINGLEP Hello Steam user 'Dismiss' 3/31/2022 6:29:57 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2/6.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 6:29:57 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 6:29:58 PM 4.008 SINGLEP OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 3/31/2022 6:29:58 PM 4.008 SINGLEP Finish load save in 570ms 3/31/2022 6:45:26 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 6:45:26 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 6:45:31 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2\6.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 6:45:31 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 6:45:31 PM 4.008 SINGLEP OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 3/31/2022 6:45:31 PM 4.008 SINGLEP Finish load save in 258ms 3/31/2022 7:01:01 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/31/2022 7:01:01 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:01:07 PM 4.008 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/8ai 2\Autosave at 2h 10m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 3/31/2022 7:01:07 PM 4.008 SINGLEP Clearing player accounts. 3/31/2022 7:01:08 PM 4.008 SINGLEP OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 3/31/2022 7:01:08 PM 4.008 SINGLEP Finish load save in 250ms 3/31/2022 7:18:54 PM 4.008 SINGLEP DELAYED10 TID63 Raid Engine #1275 AI Sentinels on In The Neighbourhood is sending a wave against Dismiss 3/31/2022 7:38:10 PM 4.008 SINGLEP DELAYED11 TID11 spawnOutguardGroup at 9989: Requesting group War Harvesters on planet Lapse Of Sanity at 400000,400000 at time 9989 3/31/2022 7:40:02 PM 4.008 SINGLEP DELAYED12 TID69 Logged Achievement To Steam Derailment 3/31/2022 7:40:02 PM 4.008 SINGLEP win text 3/31/2022 8:03:10 PM 4.008 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4008_ExogalacticWayfinding Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 8:18:33 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 8:18:34 AM SINGLEP Boot up FleetOS (0.1920s) 4/1/2022 8:18:34 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 8:18:34 AM 4.009 SINGLEP Game Version: 4.009 4/1/2022 8:18:34 AM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.4830s) 4/1/2022 8:18:34 AM 4.009 SINGLEP Inspect Aft Hatches (0.1660s) 4/1/2022 8:18:34 AM 4.009 SINGLEP Found 504 xml files in 136 folders in 42ms 4/1/2022 8:18:35 AM 4.009 SINGLEP Check For Extra Modules (1.1680s) 4/1/2022 8:18:35 AM 4.009 SINGLEP 504 Xml Files Parsed in 1,120ms 4/1/2022 8:18:35 AM 4.009 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/1/2022 8:18:35 AM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/1/2022 8:18:35 AM 4.009 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/1/2022 8:18:35 AM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 8:18:35 AM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 8:18:35 AM 4.009 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 8:18:35 AM 4.009 SINGLEP Check Nearby Stellar Masses (0.0340s) 4/1/2022 8:18:35 AM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 4/1/2022 8:18:36 AM 4.009 SINGLEP Pruning Excess Brain Cells (0.3360s) 4/1/2022 8:18:36 AM 4.009 SINGLEP No resolution change was required. 4/1/2022 8:18:36 AM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 8:18:36 AM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 8:18:36 AM 4.009 SINGLEP Remembering Alamo (0.4700s) 4/1/2022 8:18:37 AM 4.009 SINGLEP Calculate Odds Of Success (0.3978s) 4/1/2022 8:18:37 AM 4.009 SINGLEP Briefly Panic (0.3348s) 4/1/2022 8:18:37 AM 4.009 SINGLEP Install Confidence Routines (0.4354s) 4/1/2022 8:18:38 AM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 8:18:38 AM 4.009 SINGLEP Late Axionic Computations (0.8479s) 4/1/2022 8:18:38 AM 4.009 SINGLEP Acquiring Towel (0.0170s) 4/1/2022 8:18:38 AM 4.009 SINGLEP Inhibiting Visual Scans (0.0684s) 4/1/2022 8:18:39 AM 4.009 SINGLEP Ejecting Tactical Core (0.1329s) 4/1/2022 8:18:39 AM 4.009 SINGLEP Grouping Flow Fields (0.0350s) 4/1/2022 8:18:39 AM 4.009 SINGLEP Listening To Starfields (0.6513s) 4/1/2022 8:18:40 AM 4.009 SINGLEP Digitising Distant Planets (0.5040s) 4/1/2022 8:18:40 AM 4.009 SINGLEP Calculating Firing Cones (0.0120s) 4/1/2022 8:18:40 AM 4.009 SINGLEP Developing New Ship Parts (0.4950s) 4/1/2022 8:18:40 AM 4.009 SINGLEP Re-Aligning Objectives (0.1410s) 4/1/2022 8:18:46 AM 4.009 SINGLEP Harvesting Magnetic Monopoles (6.1220s) 4/1/2022 8:18:46 AM 4.009 SINGLEP Post-Proton Surge (0.0148s) 4/1/2022 8:18:46 AM 4.009 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 8:18:46 AM 4.009 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 8:18:47 AM 4.009 SINGLEP Background Radiation Taste Test (0.0340s) 4/1/2022 8:18:47 AM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 4/1/2022 8:18:47 AM 4.009 SINGLEP Windshield Wiping (0.2410s) 4/1/2022 8:18:47 AM 4.009 SINGLEP Last Organizational Modeling (0.4350s) 4/1/2022 8:18:48 AM 4.009 SINGLEP Stimulate Modulation (0.3000s) 4/1/2022 8:18:48 AM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 8:18:48 AM 4.009 SINGLEP Order Cores By Seniority (0.0080s) 4/1/2022 8:18:47 AM 4.009 SINGLEP DELAYED9 TID19 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 8:18:48 AM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 8:18:48 AM 4.009 SINGLEP Final Checks (0.3920s) 4/1/2022 8:18:48 AM 4.009 SINGLEP Load Historical Documents (0.0060s) 4/1/2022 8:18:48 AM 4.009 SINGLEP 14.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Listening To Starfields (0.7s) Digitising Distant Planets (0.5s) Developing New Ship Parts (0.5s) Harvesting Magnetic Monopoles (6.1s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/1/2022 8:18:48 AM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 8:20:32 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\13.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 8:20:32 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:20:33 AM 4.009 SINGLEP OnLoad: Detected 27 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 27 shipsNotFixedByType: WarSieger x27 4/1/2022 8:20:33 AM 4.009 SINGLEP Finish load save in 789ms 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED10 TID16 Deploying 4 dragons 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED11 TID6 null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED12 TID6 spawning 2 defensive structures near structures 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED13 TID6 DZ base invasion strength per planet: 12000 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED14 TID6 DZ invasion strength after factoring in overall power level: 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED15 TID6 DZ invasion strength after factoring current player strength (173): 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED16 TID6 DZ invasion strength after factoring in ai difficulty: 50544 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED17 TID6 Spawning 50,544 strength, 5 units against overall power level 1.95 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED18 TID6 null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED19 TID6 spawning 2 defensive structures near structures 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED20 TID6 DZ base invasion strength per planet: 12000 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED21 TID6 DZ invasion strength after factoring in overall power level: 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED22 TID6 DZ invasion strength after factoring current player strength (173): 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED23 TID6 DZ invasion strength after factoring in ai difficulty: 50544 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED24 TID6 Spawning 50,544 strength, 6 units against overall power level 1.95 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED25 TID6 null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED26 TID6 spawning 2 defensive structures near structures 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED27 TID6 DZ base invasion strength per planet: 12000 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED28 TID6 DZ invasion strength after factoring in overall power level: 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED29 TID6 DZ invasion strength after factoring current player strength (173): 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED30 TID6 DZ invasion strength after factoring in ai difficulty: 50544 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED31 TID6 Spawning 50,544 strength, 43 units against overall power level 1.95 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED32 TID6 null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED33 TID6 spawning 2 defensive structures near structures 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED34 TID6 DZ base invasion strength per planet: 12000 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED35 TID6 DZ invasion strength after factoring in overall power level: 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED36 TID6 DZ invasion strength after factoring current player strength (173): 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED37 TID6 DZ invasion strength after factoring in ai difficulty: 50544 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED38 TID6 Spawning 50,544 strength, 46 units against overall power level 1.95 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED39 TID6 null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED40 TID6 spawning 2 defensive structures near structures 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED41 TID6 DZ base invasion strength per planet: 12000 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED42 TID6 DZ invasion strength after factoring in overall power level: 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED43 TID6 DZ invasion strength after factoring current player strength (173): 42120 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED44 TID6 DZ invasion strength after factoring in ai difficulty: 50544 4/1/2022 8:27:31 AM 4.009 SINGLEP DELAYED45 TID6 Spawning 50,544 strength, 44 units against overall power level 1.95 4/1/2022 8:32:49 AM 4.009 SINGLEP DELAYED46 TID27 There are 86 non-destroyed planets in this galaxy, and there are only 81 connected 4/1/2022 8:34:25 AM 4.009 SINGLEP DELAYED47 TID8 We have 81 orig planets and 5 new planets 4/1/2022 8:34:51 AM 4.009 SINGLEP DELAYED48 TID31 Raid Engine #2151 AI Sentinels on Sanctioned Parts List is sending a wave against Dark Zenith 4/1/2022 8:42:02 AM 4.009 SINGLEP DELAYED49 TID20 Logged Achievement To Steam Set Phasers To Stun 4/1/2022 8:47:58 AM 4.009 SINGLEP DELAYED50 TID23 Reconquest Seeding for Zoologist: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/1/2022 8:52:33 AM 4.009 SINGLEP DELAYED51 TID7 spawnOutguardGroup at 12277: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 12277 4/1/2022 8:55:06 AM 4.009 SINGLEP DELAYED52 TID20 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <44b919e0b9d2404fadfeab4a9194e91b>:0 4/1/2022 8:57:36 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 8:57:36 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:58:01 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/a twisted enemy 1\Autosave at 2h 40m 9s.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 8:58:01 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:58:01 AM 4.009 SINGLEP Finish load save in 438ms 4/1/2022 8:58:06 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 8:58:06 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:58:32 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\Autosave at 3h 30m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 8:58:32 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:58:32 AM 4.009 SINGLEP OnLoad: Detected 22 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 22 shipsNotFixedByType: WarSieger x22 4/1/2022 8:58:32 AM 4.009 SINGLEP Finish load save in 359ms 4/1/2022 8:58:35 AM 4.009 SINGLEP Exception in entity tooltip text generation at stage 5000:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.ZenithArchitraveDescriptionAppender.AddToDescriptionBuffer (Arcen.AIW2.Core.GameEntity_Squad RelatedEntityOrNull, Arcen.AIW2.Core.GameEntityTypeData RelatedEntityTypeData, Arcen.Universal.ArcenCharacterBufferBase Buffer) [0x00046] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x0e7d5] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, Arcen.AIW2.Core.Fleet FleetToUseOrNull, System.String AltTextColorIfUsed, System.String AltTextInPlaceOfFleetAndOwnerOrBlank, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenCharacterBufferBase buffer, Arcen.AIW2.Core.GameEntity_Squad relatedSquadOrNull, Arcen.AIW2.Core.FleetMembership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Byte OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailFlags DetailFlags, System.Single PositionScaleMultiplier, System.Boolean IsBeingDrawnInPopupWindowRatherThanTooltip) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 4/1/2022 8:59:00 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 8:59:00 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:59:07 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\14.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 8:59:07 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:59:07 AM 4.009 SINGLEP OnLoad: Detected 27 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 27 shipsNotFixedByType: WarSieger x27 4/1/2022 8:59:07 AM 4.009 SINGLEP Finish load save in 351ms 4/1/2022 8:59:15 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 8:59:15 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:59:20 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\Autosave at 3h 20m 5s.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 8:59:20 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:59:20 AM 4.009 SINGLEP OnLoad: Detected 16 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 16 shipsNotFixedByType: WarSieger x16 4/1/2022 8:59:20 AM 4.009 SINGLEP Finish load save in 342ms 4/1/2022 9:17:09 AM 4.009 SINGLEP DELAYED53 TID11 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <44b919e0b9d2404fadfeab4a9194e91b>:0 4/1/2022 9:18:01 AM 4.009 SINGLEP DELAYED54 TID9 Reconquest Seeding for Size Isn't Everything: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/1/2022 9:18:35 AM 4.009 SINGLEP DELAYED55 TID16 spawnOutguardGroup at 12826: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 12826 4/1/2022 9:41:08 AM 4.009 SINGLEP DELAYED56 TID22 spawnOutguardGroup at 14015: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 14015 4/1/2022 10:04:53 AM 4.009 SINGLEP DELAYED57 TID11 spawnOutguardGroup at 14962: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 14961 4/1/2022 10:08:09 AM 4.009 SINGLEP DELAYED58 TID36 Reconquest Seeding for Plenty: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/1/2022 10:09:42 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 10:09:42 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:09:47 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/dark zenith\15.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 10:09:47 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:09:48 AM 4.009 SINGLEP OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 29 shipsNotFixedByType: WarSieger x29 4/1/2022 10:09:48 AM 4.009 SINGLEP Finish load save in 407ms 4/1/2022 10:12:12 AM 4.009 SINGLEP DELAYED59 TID36 spawnOutguardGroup at 14934: Requesting group War Siegers on planet So Much For Subtlety at 400000,400000 at time 14934 4/1/2022 10:17:27 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 10:17:27 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:18:23 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\3 Harder—Zenith Onslaught.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 10:18:23 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:18:23 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:18:23 AM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 10:18:23 AM 4.009 SINGLEP Clearing player accounts. 4/1/2022 10:18:23 AM 4.009 SINGLEP loading as template 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 10:18:23 AM 4.009 SINGLEP Finish load save in 176ms 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED60 TID18 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED61 TID18 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED62 TID18 Compass. centerSizeParm 2 (20) numRings 4 connections 4 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED63 TID18 Map structure generated in 12ms. 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED64 TID18 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/1/2022 10:18:23 AM 4.009 SINGLEP DELAYED65 TID18 Generate Partial Map Complete 63ms Seed: 1013924389 4/1/2022 10:18:33 AM 4.009 SINGLEP DELAYED66 TID20 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:33 AM 4.009 SINGLEP DELAYED67 TID20 Compass. centerSizeParm 2 (20) numRings 4 connections 4 4/1/2022 10:18:33 AM 4.009 SINGLEP DELAYED68 TID20 Map structure generated in 3ms. 4/1/2022 10:18:33 AM 4.009 SINGLEP DELAYED69 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:33 AM 4.009 SINGLEP DELAYED70 TID20 Generate Partial Map Complete 19ms Seed: 1013924389 4/1/2022 10:18:40 AM 4.009 SINGLEP DELAYED71 TID9 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:40 AM 4.009 SINGLEP DELAYED72 TID9 Compass. centerSizeParm 1 (13) numRings 4 connections 4 4/1/2022 10:18:40 AM 4.009 SINGLEP DELAYED73 TID9 Map structure generated in 4ms. 4/1/2022 10:18:40 AM 4.009 SINGLEP DELAYED74 TID9 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:40 AM 4.009 SINGLEP DELAYED75 TID9 Generate Partial Map Complete 19ms Seed: 1013924389 4/1/2022 10:18:45 AM 4.009 SINGLEP DELAYED76 TID26 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:45 AM 4.009 SINGLEP DELAYED77 TID26 Compass. centerSizeParm 0 (6) numRings 4 connections 4 4/1/2022 10:18:45 AM 4.009 SINGLEP DELAYED78 TID26 Map structure generated in 4ms. 4/1/2022 10:18:45 AM 4.009 SINGLEP DELAYED79 TID26 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:45 AM 4.009 SINGLEP DELAYED80 TID26 Generate Partial Map Complete 19ms Seed: 1013924389 4/1/2022 10:18:51 AM 4.009 SINGLEP DELAYED81 TID20 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:51 AM 4.009 SINGLEP DELAYED82 TID20 Compass. centerSizeParm 0 (6) numRings 4 connections 4 4/1/2022 10:18:51 AM 4.009 SINGLEP DELAYED83 TID20 Map structure generated in 6ms. 4/1/2022 10:18:51 AM 4.009 SINGLEP DELAYED84 TID20 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:51 AM 4.009 SINGLEP DELAYED85 TID20 Generate Partial Map Complete 22ms Seed: 1013924389 4/1/2022 10:18:54 AM 4.009 SINGLEP DELAYED86 TID35 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:54 AM 4.009 SINGLEP DELAYED87 TID35 Compass. centerSizeParm 0 (6) numRings 4 connections 4 4/1/2022 10:18:54 AM 4.009 SINGLEP DELAYED88 TID35 Map structure generated in 4ms. 4/1/2022 10:18:54 AM 4.009 SINGLEP DELAYED89 TID35 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:54 AM 4.009 SINGLEP DELAYED90 TID35 Generate Partial Map Complete 19ms Seed: 1013924389 4/1/2022 10:18:58 AM 4.009 SINGLEP DELAYED91 TID29 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:18:58 AM 4.009 SINGLEP DELAYED92 TID29 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:18:58 AM 4.009 SINGLEP DELAYED93 TID29 Generate Partial Map Complete 27ms Seed: 1013924389 4/1/2022 10:19:05 AM 4.009 SINGLEP DELAYED94 TID36 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:19:05 AM 4.009 SINGLEP DELAYED95 TID36 Compass. centerSizeParm 1 (13) numRings 4 connections 4 4/1/2022 10:19:05 AM 4.009 SINGLEP DELAYED96 TID36 Map structure generated in 4ms. 4/1/2022 10:19:05 AM 4.009 SINGLEP DELAYED97 TID36 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:19:05 AM 4.009 SINGLEP DELAYED98 TID36 Generate Partial Map Complete 19ms Seed: 1013924389 4/1/2022 10:19:13 AM 4.009 SINGLEP DELAYED99 TID14 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:19:13 AM 4.009 SINGLEP DELAYED100 TID14 Compass. centerSizeParm 1 (13) numRings 3 connections 4 4/1/2022 10:19:13 AM 4.009 SINGLEP DELAYED101 TID14 Map structure generated in 4ms. 4/1/2022 10:19:13 AM 4.009 SINGLEP DELAYED102 TID14 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:19:13 AM 4.009 SINGLEP DELAYED103 TID14 Generate Partial Map Complete 20ms Seed: 1013924389 4/1/2022 10:19:30 AM 4.009 SINGLEP DELAYED104 TID13 Start Generate Partial Map with Compass and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 10:19:30 AM 4.009 SINGLEP DELAYED105 TID13 Compass. centerSizeParm 1 (13) numRings 3 connections 2 4/1/2022 10:19:30 AM 4.009 SINGLEP DELAYED106 TID13 Map structure generated in 5ms. 4/1/2022 10:19:30 AM 4.009 SINGLEP DELAYED107 TID13 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 10:19:30 AM 4.009 SINGLEP DELAYED108 TID13 Generate Partial Map Complete 22ms Seed: 1013924389 4/1/2022 11:39:01 AM 4.009 SINGLEP DELAYED109 TID35 Start Generate Partial Map with ClustersMicrocosm and seed 1013924389 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:01 AM 4.009 SINGLEP DELAYED110 TID35 Map structure generated in 25ms. 4/1/2022 11:39:01 AM 4.009 SINGLEP DELAYED111 TID35 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:01 AM 4.009 SINGLEP DELAYED112 TID35 Generate Partial Map Complete 42ms Seed: 1013924389 4/1/2022 11:39:08 AM 4.009 SINGLEP DELAYED113 TID7 Start Generate Partial Map with ClustersMicrocosm and seed 379249985 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:08 AM 4.009 SINGLEP DELAYED114 TID7 Map structure generated in 8ms. 4/1/2022 11:39:08 AM 4.009 SINGLEP DELAYED115 TID7 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:08 AM 4.009 SINGLEP DELAYED116 TID7 Generate Partial Map Complete 27ms Seed: 379249985 4/1/2022 11:39:10 AM 4.009 SINGLEP DELAYED117 TID5 Start Generate Partial Map with ClustersMicrocosm and seed 120382467 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:10 AM 4.009 SINGLEP DELAYED118 TID5 Map structure generated in 12ms. 4/1/2022 11:39:10 AM 4.009 SINGLEP DELAYED119 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:10 AM 4.009 SINGLEP DELAYED120 TID5 Generate Partial Map Complete 30ms Seed: 120382467 4/1/2022 11:39:11 AM 4.009 SINGLEP DELAYED121 TID5 Start Generate Partial Map with ClustersMicrocosm and seed 711397260 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:11 AM 4.009 SINGLEP DELAYED122 TID5 Map structure generated in 14ms. 4/1/2022 11:39:11 AM 4.009 SINGLEP DELAYED123 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:11 AM 4.009 SINGLEP DELAYED124 TID5 Generate Partial Map Complete 30ms Seed: 711397260 4/1/2022 11:39:12 AM 4.009 SINGLEP DELAYED125 TID6 Start Generate Partial Map with ClustersMicrocosm and seed 406672227 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:13 AM 4.009 SINGLEP DELAYED126 TID6 Map structure generated in 18ms. 4/1/2022 11:39:13 AM 4.009 SINGLEP DELAYED127 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:13 AM 4.009 SINGLEP DELAYED128 TID6 Generate Partial Map Complete 35ms Seed: 406672227 4/1/2022 11:39:14 AM 4.009 SINGLEP DELAYED129 TID19 Start Generate Partial Map with ClustersMicrocosm and seed 886970616 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:14 AM 4.009 SINGLEP DELAYED130 TID19 Map structure generated in 12ms. 4/1/2022 11:39:14 AM 4.009 SINGLEP DELAYED131 TID19 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:14 AM 4.009 SINGLEP DELAYED132 TID19 Generate Partial Map Complete 29ms Seed: 886970616 4/1/2022 11:39:15 AM 4.009 SINGLEP DELAYED133 TID5 Start Generate Partial Map with ClustersMicrocosm and seed 678987786 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:15 AM 4.009 SINGLEP DELAYED134 TID5 Map structure generated in 11ms. 4/1/2022 11:39:15 AM 4.009 SINGLEP DELAYED135 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:15 AM 4.009 SINGLEP DELAYED136 TID5 Generate Partial Map Complete 29ms Seed: 678987786 4/1/2022 11:39:17 AM 4.009 SINGLEP DELAYED137 TID25 Start Generate Partial Map with ClustersMicrocosm and seed 991074394 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:17 AM 4.009 SINGLEP DELAYED138 TID25 Map structure generated in 7ms. 4/1/2022 11:39:17 AM 4.009 SINGLEP DELAYED139 TID25 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:17 AM 4.009 SINGLEP DELAYED140 TID25 Generate Partial Map Complete 23ms Seed: 991074394 4/1/2022 11:39:18 AM 4.009 SINGLEP DELAYED141 TID22 Start Generate Partial Map with ClustersMicrocosm and seed 228661663 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:19 AM 4.009 SINGLEP DELAYED142 TID22 Map structure generated in 85ms. 4/1/2022 11:39:19 AM 4.009 SINGLEP DELAYED143 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:19 AM 4.009 SINGLEP DELAYED144 TID22 Generate Partial Map Complete 120ms Seed: 228661663 4/1/2022 11:39:24 AM 4.009 SINGLEP DELAYED145 TID13 Start Generate Partial Map with Realistic and seed 228661663 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:25 AM 4.009 SINGLEP DELAYED146 TID13 Map structure generated in 318ms. 4/1/2022 11:39:25 AM 4.009 SINGLEP DELAYED147 TID13 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:25 AM 4.009 SINGLEP DELAYED148 TID13 Generate Partial Map Complete 335ms Seed: 228661663 4/1/2022 11:39:26 AM 4.009 SINGLEP DELAYED149 TID31 Start Generate Partial Map with Realistic and seed 146464601 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:27 AM 4.009 SINGLEP DELAYED150 TID31 Map structure generated in 187ms. 4/1/2022 11:39:27 AM 4.009 SINGLEP DELAYED151 TID31 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:27 AM 4.009 SINGLEP DELAYED152 TID31 Generate Partial Map Complete 209ms Seed: 146464601 4/1/2022 11:39:29 AM 4.009 SINGLEP DELAYED153 TID24 Start Generate Partial Map with Realistic and seed 43614713 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:29 AM 4.009 SINGLEP DELAYED154 TID24 Map structure generated in 171ms. 4/1/2022 11:39:29 AM 4.009 SINGLEP DELAYED155 TID24 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:29 AM 4.009 SINGLEP DELAYED156 TID24 Generate Partial Map Complete 188ms Seed: 43614713 4/1/2022 11:39:30 AM 4.009 SINGLEP DELAYED157 TID26 Start Generate Partial Map with Realistic and seed 803933698 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:30 AM 4.009 SINGLEP DELAYED158 TID26 Map structure generated in 306ms. 4/1/2022 11:39:30 AM 4.009 SINGLEP DELAYED159 TID26 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:30 AM 4.009 SINGLEP DELAYED160 TID26 Generate Partial Map Complete 324ms Seed: 803933698 4/1/2022 11:39:31 AM 4.009 SINGLEP DELAYED161 TID26 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:39:31 AM 4.009 SINGLEP DELAYED162 TID26 Map structure generated in 289ms. 4/1/2022 11:39:31 AM 4.009 SINGLEP DELAYED163 TID26 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:39:31 AM 4.009 SINGLEP DELAYED164 TID26 Generate Partial Map Complete 305ms Seed: 524995858 4/1/2022 11:40:03 AM 4.009 SINGLEP DELAYED165 TID30 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:03 AM 4.009 SINGLEP DELAYED166 TID30 Map structure generated in 283ms. 4/1/2022 11:40:03 AM 4.009 SINGLEP DELAYED167 TID30 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:03 AM 4.009 SINGLEP DELAYED168 TID30 Generate Partial Map Complete 300ms Seed: 524995858 4/1/2022 11:40:07 AM 4.009 SINGLEP DELAYED169 TID16 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:07 AM 4.009 SINGLEP DELAYED170 TID16 Map structure generated in 315ms. 4/1/2022 11:40:07 AM 4.009 SINGLEP DELAYED171 TID16 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:07 AM 4.009 SINGLEP DELAYED172 TID16 Generate Partial Map Complete 332ms Seed: 524995858 4/1/2022 11:40:16 AM 4.009 SINGLEP DELAYED173 TID31 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:16 AM 4.009 SINGLEP DELAYED174 TID31 Map structure generated in 360ms. 4/1/2022 11:40:16 AM 4.009 SINGLEP DELAYED175 TID31 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:16 AM 4.009 SINGLEP DELAYED176 TID31 Generate Partial Map Complete 377ms Seed: 524995858 4/1/2022 11:40:20 AM 4.009 SINGLEP DELAYED177 TID22 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:20 AM 4.009 SINGLEP DELAYED178 TID22 Map structure generated in 284ms. 4/1/2022 11:40:20 AM 4.009 SINGLEP DELAYED179 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:20 AM 4.009 SINGLEP DELAYED180 TID22 Generate Partial Map Complete 300ms Seed: 524995858 4/1/2022 11:40:28 AM 4.009 SINGLEP DELAYED181 TID5 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:28 AM 4.009 SINGLEP DELAYED182 TID5 Map structure generated in 344ms. 4/1/2022 11:40:28 AM 4.009 SINGLEP DELAYED183 TID5 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:28 AM 4.009 SINGLEP DELAYED184 TID5 Generate Partial Map Complete 360ms Seed: 524995858 4/1/2022 11:40:39 AM 4.009 SINGLEP DELAYED185 TID9 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:39 AM 4.009 SINGLEP DELAYED186 TID9 Map structure generated in 368ms. 4/1/2022 11:40:39 AM 4.009 SINGLEP DELAYED187 TID9 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:39 AM 4.009 SINGLEP DELAYED188 TID9 Generate Partial Map Complete 403ms Seed: 524995858 4/1/2022 11:40:43 AM 4.009 SINGLEP DELAYED189 TID22 Start Generate Partial Map with Realistic and seed 524995858 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 11:40:43 AM 4.009 SINGLEP DELAYED190 TID22 Map structure generated in 143ms. 4/1/2022 11:40:43 AM 4.009 SINGLEP DELAYED191 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/1/2022 11:40:43 AM 4.009 SINGLEP DELAYED192 TID22 Generate Partial Map Complete 158ms Seed: 524995858 4/1/2022 11:42:13 AM 4.009 SINGLEP DELAYED193 TID34 Start Generate FULL Map with Realistic and seed 524995858 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 11:42:13 AM 4.009 SINGLEP DELAYED194 TID34 Generate FULL Map Complete 369ms Seed: 524995858 4/1/2022 11:42:13 AM 4.009 SINGLEP DELAYED195 TID18 Fixed incorrect count of ships to be granted. Was 2, now 10 Bulwark Turret from Turret Schematic Server 4/1/2022 11:49:29 AM 4.009 SINGLEP No resolution change was required. 4/1/2022 11:49:29 AM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 11:49:29 AM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 12:26:39 PM 4.009 SINGLEP DELAYED196 TID28 Fixed incorrect count of ships to be granted. Was 2, now 10 Translocator Turret from Turret Schematic Server 4/1/2022 12:34:42 PM 4.009 SINGLEP DELAYED197 TID28 spawnOutguardGroup at 3378: Requesting group Hyperion on planet Not Wanted On Voyage at 400000,400000 at time 3378 4/1/2022 12:38:55 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 12:38:55 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 12:43:34 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/zo 1/1.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 12:43:34 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 12:43:34 PM 4.009 SINGLEP Finish load save in 289ms 4/1/2022 1:02:13 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 1:31:51 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 1:31:51 PM SINGLEP Boot up FleetOS (0.2056s) 4/1/2022 1:31:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 1:31:51 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 1:31:51 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.4492s) 4/1/2022 1:31:51 PM 4.009 SINGLEP Inspect Aft Hatches (0.0500s) 4/1/2022 1:31:51 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 53ms 4/1/2022 1:31:52 PM 4.009 SINGLEP Check For Extra Modules (0.6070s) 4/1/2022 1:31:52 PM 4.009 SINGLEP 504 Xml Files Parsed in 549ms 4/1/2022 1:31:52 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/1/2022 1:31:52 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0020s) 4/1/2022 1:31:52 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0210s) 4/1/2022 1:31:52 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 1:31:52 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 1:31:52 PM 4.009 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Enabled!) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Enabled!) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Enabled!) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 1:31:52 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0210s) 4/1/2022 1:31:52 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 4/1/2022 1:31:52 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0741s) 4/1/2022 1:31:52 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 1:31:52 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 1:31:52 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 1:31:52 PM 4.009 SINGLEP Remembering Alamo (0.1480s) 4/1/2022 1:31:53 PM 4.009 SINGLEP Calculate Odds Of Success (0.4190s) 4/1/2022 1:31:53 PM 4.009 SINGLEP Briefly Panic (0.3990s) 4/1/2022 1:31:53 PM 4.009 SINGLEP Install Confidence Routines (0.4210s) 4/1/2022 1:31:54 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 1:31:54 PM 4.009 SINGLEP Late Axionic Computations (0.8521s) 4/1/2022 1:31:54 PM 4.009 SINGLEP Acquiring Towel (0.0190s) 4/1/2022 1:31:54 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0200s) 4/1/2022 1:31:55 PM 4.009 SINGLEP Ejecting Tactical Core (0.1262s) 4/1/2022 1:31:55 PM 4.009 SINGLEP Grouping Flow Fields (0.0390s) 4/1/2022 1:31:55 PM 4.009 SINGLEP Cleansing Starfields (0.7066s) 4/1/2022 1:31:56 PM 4.009 SINGLEP Digitising Distant Planets (0.5013s) 4/1/2022 1:31:56 PM 4.009 SINGLEP Calculating Firing Cones (0.0110s) 4/1/2022 1:31:56 PM 4.009 SINGLEP Collapsing Pile Of Ship Parts (0.5060s) 4/1/2022 1:31:56 PM 4.009 SINGLEP Re-Aligning Objectives (0.1150s) 4/1/2022 1:32:03 PM 4.009 SINGLEP Ensure Ordnance Functional (6.3216s) 4/1/2022 1:32:03 PM 4.009 SINGLEP Post-Proton Surge (0.0144s) 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 1:32:03 PM 4.009 SINGLEP Background Radiation Taste Test (0.0300s) 4/1/2022 1:32:03 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 4/1/2022 1:32:03 PM 4.009 SINGLEP Windshield Wiping (0.1690s) 4/1/2022 1:32:03 PM 4.009 SINGLEP Last Organizational Modeling (0.4190s) 4/1/2022 1:32:04 PM 4.009 SINGLEP Stimulate Modulation (0.2850s) 4/1/2022 1:32:04 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 1:32:04 PM 4.009 SINGLEP Order Cores By Seniority (0.0070s) 4/1/2022 1:32:03 PM 4.009 SINGLEP DELAYED9 TID11 Info: will dump 1522 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 1:32:04 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 1:32:04 PM 4.009 SINGLEP Final Checks (0.4091s) 4/1/2022 1:32:04 PM 4.009 SINGLEP Load Historical Documents (0.0060s) 4/1/2022 1:32:04 PM 4.009 SINGLEP 13.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.9s) Cleansing Starfields (0.7s) Digitising Distant Planets (0.5s) Collapsing Pile Of Ship Parts (0.5s) Ensure Ordnance Functional (6.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/1/2022 1:32:04 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 4:02:45 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/zo 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 4:02:45 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 4:02:46 PM 4.009 SINGLEP Finish load save in 617ms 4/1/2022 4:18:51 PM 4.009 SINGLEP DELAYED10 TID23 Logged Achievement To Steam Unmoored 4/1/2022 4:23:42 PM 4.009 SINGLEP DELAYED11 TID10 We now have Nomad Planet Control Nexus #39591 on Nomad 2 4/1/2022 4:24:43 PM 4.009 SINGLEP DELAYED12 TID9 Moving a crashing planet; there are 19 hops left and we are moving 32 4/1/2022 4:25:03 PM 4.009 SINGLEP DELAYED13 TID21 Moving a crashing planet; there are 18 hops left and we are moving 32 4/1/2022 4:25:48 PM 4.009 SINGLEP DELAYED14 TID10 Moving a crashing planet; there are 17 hops left and we are moving 32 4/1/2022 4:26:35 PM 4.009 SINGLEP DELAYED15 TID15 Moving a crashing planet; there are 16 hops left and we are moving 32 4/1/2022 4:26:55 PM 4.009 SINGLEP DELAYED16 TID10 Moving a crashing planet; there are 15 hops left and we are moving 33 4/1/2022 4:27:26 PM 4.009 SINGLEP DELAYED17 TID9 Moving a crashing planet; there are 14 hops left and we are moving 33 4/1/2022 4:27:48 PM 4.009 SINGLEP DELAYED18 TID15 Moving a crashing planet; there are 13 hops left and we are moving 33 4/1/2022 4:28:09 PM 4.009 SINGLEP DELAYED19 TID25 Moving a crashing planet; there are 12 hops left and we are moving 33 4/1/2022 4:28:29 PM 4.009 SINGLEP DELAYED20 TID14 Moving a crashing planet; there are 11 hops left and we are moving 33 4/1/2022 4:28:53 PM 4.009 SINGLEP DELAYED21 TID15 Moving a crashing planet; there are 10 hops left and we are moving 33 4/1/2022 4:33:17 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 4:33:17 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 4:33:17 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 4:43:51 PM 4.009 SINGLEP DELAYED22 TID22 Reconquest Seeding for Ends Of Invention: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/1/2022 4:51:29 PM 4.009 SINGLEP DELAYED23 TID26 spawnOutguardGroup at 7340: Requesting group Hyperion on planet Heavy Messing at 400000,400000 at time 7340 4/1/2022 5:04:38 PM 4.009 SINGLEP DELAYED24 TID26 Logged Achievement To Steam The Power Of The Sun In My Hand 4/1/2022 5:04:38 PM 4.009 SINGLEP DELAYED25 TID26 Logged Achievement To Steam Phased And Confused 4/1/2022 5:04:38 PM 4.009 SINGLEP DELAYED26 TID26 Logged Achievement To Steam Can't Touch This 4/1/2022 5:04:38 PM 4.009 SINGLEP DELAYED27 TID26 Logged Achievement To Steam Off The Deep End 4/1/2022 5:04:38 PM 4.009 SINGLEP win text 4/1/2022 5:07:35 PM 4.009 SINGLEP DELAYED28 TID6 Save Game does not appear to exist. Verify it exists, and try again. 4/1/2022 5:07:53 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 5:07:53 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:09:12 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Full Badger.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 5:09:12 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:09:12 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:09:12 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 5:09:12 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:09:12 PM 4.009 SINGLEP loading as template 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 5:09:12 PM 4.009 SINGLEP Finish load save in 147ms 4/1/2022 5:09:12 PM 4.009 SINGLEP DELAYED29 TID25 Start Generate Partial Map with Clusters and seed 1209753367 and planet count 90 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 5:09:12 PM 4.009 SINGLEP DELAYED30 TID25 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 5:09:12 PM 4.009 SINGLEP DELAYED31 TID25 Map structure generated in 19ms. 4/1/2022 5:09:12 PM 4.009 SINGLEP DELAYED32 TID25 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 5:09:12 PM 4.009 SINGLEP DELAYED33 TID25 Generate Partial Map Complete 64ms Seed: 1209753367 4/1/2022 5:11:12 PM 4.009 SINGLEP DELAYED34 TID26 Start Generate Partial Map with Clusters and seed 1209753367 and planet count 90 and 39 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:11:12 PM 4.009 SINGLEP DELAYED35 TID26 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:11:12 PM 4.009 SINGLEP DELAYED36 TID26 Generate Partial Map Complete 24ms Seed: 1209753367 4/1/2022 5:13:46 PM 4.009 SINGLEP DELAYED37 TID27 Start Generate FULL Map with Clusters and seed 1209753367 and planet count 90 and 39 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 5:13:46 PM 4.009 SINGLEP DELAYED38 TID27 Generate FULL Map Complete 369ms Seed: 1209753367 4/1/2022 5:13:47 PM 4.009 SINGLEP DELAYED39 TID18 Fixed incorrect count of ships to be granted. Was 10, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 4/1/2022 5:13:47 PM 4.009 SINGLEP DELAYED40 TID18 Fixed incorrect count of ships to be granted. Was 10, now 2 Beam Cannon from Turret Schematic Server 4/1/2022 5:18:11 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 5:18:11 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 5:18:11 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 5:18:25 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 5:18:25 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 5:18:25 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 5:19:49 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 5:19:49 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:22:51 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 5:22:51 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:22:51 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:22:51 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:22:51 PM 4.009 SINGLEP loading as template 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 5:22:51 PM 4.009 SINGLEP Finish load save in 132ms 4/1/2022 5:22:51 PM 4.009 SINGLEP DELAYED41 TID5 Start Generate Partial Map with Realistic and seed 1359027731 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 5:22:51 PM 4.009 SINGLEP DELAYED42 TID5 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 5:22:51 PM 4.009 SINGLEP DELAYED43 TID5 Map structure generated in 266ms. 4/1/2022 5:22:51 PM 4.009 SINGLEP DELAYED44 TID5 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 5:22:51 PM 4.009 SINGLEP DELAYED45 TID5 Generate Partial Map Complete 281ms Seed: 1359027731 4/1/2022 5:23:04 PM 4.009 SINGLEP DELAYED46 TID27 Start Generate Partial Map with Realistic and seed 1359027731 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:23:04 PM 4.009 SINGLEP DELAYED47 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:23:04 PM 4.009 SINGLEP DELAYED48 TID27 Generate Partial Map Complete 18ms Seed: 1359027731 4/1/2022 5:23:29 PM 4.009 SINGLEP DELAYED49 TID25 Start Generate Partial Map with Realistic and seed 1359027731 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:23:29 PM 4.009 SINGLEP DELAYED50 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:23:29 PM 4.009 SINGLEP DELAYED51 TID25 Generate Partial Map Complete 17ms Seed: 1359027731 4/1/2022 5:23:59 PM 4.009 SINGLEP DELAYED52 TID27 Start Generate Partial Map with Realistic and seed 1359027731 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:23:59 PM 4.009 SINGLEP DELAYED53 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:23:59 PM 4.009 SINGLEP DELAYED54 TID27 Generate Partial Map Complete 17ms Seed: 1359027731 4/1/2022 5:24:44 PM 4.009 SINGLEP DELAYED55 TID24 Start Generate FULL Map with Realistic and seed 1359027731 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 5:24:44 PM 4.009 SINGLEP DELAYED56 TID24 Generate FULL Map Complete 376ms Seed: 1359027731 4/1/2022 5:24:54 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 5:24:54 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:25:13 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/1/2022 5:25:13 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:25:14 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 5:25:14 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 5:25:14 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 5:25:14 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 5:25:14 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 5:25:14 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:25:14 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:25:14 PM 4.009 HOST loading as template 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 5:25:14 PM 4.009 HOST Finish load save in 138ms 4/1/2022 5:25:14 PM 4.009 HOST DELAYED57 TID26 Start Generate Partial Map with Realistic and seed 609346941 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/1/2022 5:25:14 PM 4.009 HOST DELAYED58 TID26 Map structure generated in 165ms. 4/1/2022 5:25:14 PM 4.009 HOST DELAYED59 TID26 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 5:25:14 PM 4.009 HOST DELAYED60 TID26 Generate Partial Map Complete 180ms Seed: 609346941 4/1/2022 5:25:19 PM 4.009 HOST DELAYED61 TID10 Start Generate FULL Map with Realistic and seed 609346941 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 5:25:20 PM 4.009 HOST DELAYED62 TID10 Generate FULL Map Complete 267ms Seed: 609346941 4/1/2022 5:25:20 PM 4.009 HOST DELAYED63 TID21 Fixed incorrect count of ships to be granted. Was 5, now 1 Drone Garrison from Other Defensive Schematic Server 4/1/2022 5:26:10 PM 4.009 HOST DELAYED64 TID23 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:26:10 PM 4.009 HOST DELAYED65 TID8 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:26:10 PM 4.009 HOST DELAYED66 TID8 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:26:10 PM 4.009 HOST DELAYED67 TID8 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:26:10 PM 4.009 HOST DELAYED68 TID8 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:26:11 PM 4.009 HOST DELAYED69 TID18 STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/1/2022 5:26:12 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/1/2022 5:26:12 PM 4.009 HOST DELAYED70 TID26 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 5:26:13 PM 4.009 HOST DELAYED71 TID10 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 5:26:13 PM 4.009 HOST DELAYED72 TID26 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 5:26:13 PM 4.009 HOST DELAYED73 TID26 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 5:26:13 PM 4.009 HOST DELAYED74 TID11 Client requested to join with the name 'lox' 4/1/2022 5:26:13 PM 4.009 HOST DELAYED75 TID11 Client 'lox' rejected because: Client missing these mods that the host is running: AI War 2 Modding Utilities, Exotic Ships, Hydral Federation, More Starting Fleets Host missing these expansions that the client is running: The Neinzul Abyss Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 4/1/2022 5:26:13 PM 4.009 HOST DELAYED76 TID6 Client lox (connection 1) has closed their connection. 4/1/2022 5:26:13 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:26:13 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:26:13 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:26:13 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:26:13 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:26:29 PM 4.009 HOST Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 2,096 Received Overall: 21.2 KB Sent Overall: 3 Sent Overall: 640 Bytes Network Active For: 0 hours, 0 minutes, 16 seconds. 2 Sent Main | 323 Bytes Sent Main 1 Sent Frequent | 317 Bytes Sent Frequent 0 Sync Cycles FactionBasics Sync Stage (-1) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 0 Omni Blasts 0 Bytes Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 0 P-Faction Syncs 0 Bytes Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 4/1/2022 5:26:29 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 5:27:06 PM 4.009 SINGLEP DELAYED77 TID23 Update mod and expansion statuses! 4/1/2022 5:27:06 PM 4.009 SINGLEP DELAYED78 TID23 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 5:27:06 PM 4.009 SINGLEP DELAYED79 TID23 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 5:27:06 PM 4.009 SINGLEP Reload All Tables That Allow For That 4/1/2022 5:27:06 PM 4.009 SINGLEP DELAYED80 TID13 Reset All Pools From Xml Reload 4/1/2022 5:27:11 PM 4.009 SINGLEP DELAYED81 TID13 Reuse And Ready (4.6172s) 4/1/2022 5:27:11 PM 4.009 SINGLEP DELAYED82 TID13 Found 502 xml files in 134 folders in 44ms 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED83 TID13 Clear And Reload Xml (0.4488s) 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED84 TID13 502 Xml Files Parsed in 403ms 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED85 TID13 Gather Ancient Lifeforms (0.0040s) 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED86 TID13 502 Xml Files Checked For Exp/Mod Status in 3ms 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED87 TID13 Pruning Excess Brain Cells (0.0000s) 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED88 TID13 Prep Tables (0.0140s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Tables Are Prepped (0.0040s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 5:27:12 PM 4.009 SINGLEP Initialize Tables (0.4040s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Do Table Post-Init (0.0120s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Bend Laws Of Gravity (0.2688s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Post-Proton Surge (0.0080s) 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED89 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED90 TID15 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED91 TID15 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED92 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED93 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED94 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED95 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 5:27:12 PM 4.009 SINGLEP DELAYED96 TID15 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 5:27:12 PM 4.009 SINGLEP Background Radiation Taste Test (0.0126s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 4/1/2022 5:27:12 PM 4.009 SINGLEP Windshield Wiping (0.0670s) 4/1/2022 5:27:13 PM 4.009 SINGLEP Last Organizational Modeling (0.1630s) 4/1/2022 5:27:13 PM 4.009 SINGLEP Stimulate Modulation (0.1180s) 4/1/2022 5:27:13 PM 4.009 SINGLEP DELAYED97 TID21 Info: will dump 1460 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 5:27:13 PM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/1/2022 5:27:13 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 5:27:13 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 5:27:13 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 5:27:24 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/1/2022 5:27:24 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:27:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 5:27:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 5:27:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 5:27:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 5:27:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 5:27:24 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:27:24 PM 4.009 HOST No more 0 names; we have 0 4/1/2022 5:27:24 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:27:24 PM 4.009 HOST loading as template 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 5:27:24 PM 4.009 HOST Finish load save in 129ms 4/1/2022 5:27:24 PM 4.009 HOST DELAYED98 TID8 Start Generate Partial Map with Realistic and seed 986527152 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/1/2022 5:27:24 PM 4.009 HOST DELAYED99 TID8 Map structure generated in 247ms. 4/1/2022 5:27:25 PM 4.009 HOST DELAYED100 TID8 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 5:27:25 PM 4.009 HOST DELAYED101 TID8 Generate Partial Map Complete 271ms Seed: 986527152 4/1/2022 5:27:29 PM 4.009 HOST DELAYED102 TID24 Start Generate Partial Map with Realistic and seed 370167090 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:30 PM 4.009 HOST DELAYED103 TID24 Map structure generated in 260ms. 4/1/2022 5:27:30 PM 4.009 HOST DELAYED104 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:30 PM 4.009 HOST DELAYED105 TID24 Generate Partial Map Complete 279ms Seed: 370167090 4/1/2022 5:27:30 PM 4.009 HOST DELAYED106 TID18 Start Generate Partial Map with Realistic and seed 276991050 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:31 PM 4.009 HOST DELAYED107 TID18 Map structure generated in 162ms. 4/1/2022 5:27:31 PM 4.009 HOST DELAYED108 TID18 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:31 PM 4.009 HOST DELAYED109 TID18 Generate Partial Map Complete 185ms Seed: 276991050 4/1/2022 5:27:32 PM 4.009 HOST DELAYED110 TID27 Start Generate Partial Map with Realistic and seed 721848102 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:32 PM 4.009 HOST DELAYED111 TID27 Map structure generated in 192ms. 4/1/2022 5:27:32 PM 4.009 HOST DELAYED112 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:32 PM 4.009 HOST DELAYED113 TID27 Generate Partial Map Complete 216ms Seed: 721848102 4/1/2022 5:27:33 PM 4.009 HOST DELAYED114 TID12 Start Generate Partial Map with Realistic and seed 967388248 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:33 PM 4.009 HOST DELAYED115 TID12 Map structure generated in 256ms. 4/1/2022 5:27:33 PM 4.009 HOST DELAYED116 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:33 PM 4.009 HOST DELAYED117 TID12 Generate Partial Map Complete 284ms Seed: 967388248 4/1/2022 5:27:35 PM 4.009 HOST DELAYED118 TID19 Start Generate Partial Map with Realistic and seed 146241775 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:35 PM 4.009 HOST DELAYED119 TID19 Map structure generated in 166ms. 4/1/2022 5:27:35 PM 4.009 HOST DELAYED120 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:35 PM 4.009 HOST DELAYED121 TID19 Generate Partial Map Complete 182ms Seed: 146241775 4/1/2022 5:27:38 PM 4.009 HOST DELAYED122 TID23 Start Generate Partial Map with Realistic and seed 262699953 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 5:27:38 PM 4.009 HOST DELAYED123 TID23 Map structure generated in 245ms. 4/1/2022 5:27:38 PM 4.009 HOST DELAYED124 TID23 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 5:27:38 PM 4.009 HOST DELAYED125 TID23 Generate Partial Map Complete 279ms Seed: 262699953 4/1/2022 5:27:41 PM 4.009 HOST DELAYED126 TID8 Start Generate FULL Map with Realistic and seed 262699953 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 5:27:41 PM 4.009 HOST DELAYED127 TID8 Generate FULL Map Complete 293ms Seed: 262699953 4/1/2022 5:27:42 PM 4.009 HOST DELAYED128 TID21 Fixed incorrect count of ships to be granted. Was 10, now 6 Tractor Array from Other Defensive Schematic Server 4/1/2022 5:27:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:27:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:27:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:27:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:27:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED129 TID21 STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from Cyborg connected. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED130 TID26 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED131 TID7 STEAM RELAY SOCKET NETWORK: Main Socket added to connection from Cyborg. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED132 TID7 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED133 TID9 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 5:27:45 PM 4.009 HOST DELAYED134 TID9 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 5:27:46 PM 4.009 HOST DELAYED135 TID23 Client requested to join with the name 'lox' 4/1/2022 5:27:46 PM 4.009 HOST DELAYED136 TID23 Client 'lox' rejected because: Client missing these mods that the host is running: AI War 2 Modding Utilities Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 4/1/2022 5:27:46 PM 4.009 HOST DELAYED137 TID12 Client lox (connection 1) has closed their connection. 4/1/2022 5:27:46 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:27:46 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:27:46 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:27:46 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:27:46 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 5:28:29 PM 4.009 HOST DELAYED138 TID10 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:28:29 PM 4.009 HOST DELAYED139 TID10 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:28:29 PM 4.009 HOST DELAYED140 TID10 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:28:29 PM 4.009 HOST DELAYED141 TID10 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:28:29 PM 4.009 HOST DELAYED142 TID10 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED143 TID25 STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED144 TID25 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED145 TID13 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED146 TID27 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED147 TID25 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED148 TID25 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED149 TID26 Client requested to join with the name 'lox' 4/1/2022 5:28:30 PM 4.009 HOST DELAYED150 TID26 Tell client 'lox' that they are accepted, player account #1. 4/1/2022 5:28:30 PM 4.009 HOST DELAYED151 TID26 Send client 'lox' the world data. 4/1/2022 5:43:57 PM 4.009 HOST DELAYED152 TID13 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 4/1/2022 5:52:35 PM 4.009 HOST Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 83,103 Received Overall: 12.4 MB Sent Overall: 115,850 Sent Overall: 35.9 MB Network Active For: 0 hours, 24 minutes, 30 seconds. 20,207 Sent Main | 9.8 MB Sent Main 15,154 Sent Frequent | 1.1 MB Sent Frequent 5,257 Sent Bulky-1 | 15.7 MB Sent Bulky-1 23,223 Sent Bulky-2 | 3.6 MB Sent Bulky-2 52,009 Sent Bulky-3 | 5.6 MB Sent Bulky-3 lox - 128.0ms Ping 1 frames Behind 45 Sync Cycles FactionExter Sync Stage (5) 0 Waiting For Sync Acks 1 Sync Acks Skipped 1 Waiting For Ship Acks 69 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 345 Ship Sync Cycles Complete 43,512 Sh Syncs f/Mismatch 3,662 Sh Syncs Voluntary 52,098 Ship Syncs Sent 4,929 Ship Syncs Forced 1,394,018 Sh Sy Chk 15.7 MB Of Ship Sync Checks 51,906 Div Sh 5.6 MB Of Divergent Ship Fixes 192 Divergent Sh Deletions 99 Duplicate Sh Syn Skips 4,929 Sh Syncs Skipped 1 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 14,195 Ultra Freq Syncs 1.0 MB Of Ultra Freq Syncs 5,993 Fast Blasts 3.5 MB Of Fast Blasts 14 Omni Blasts 954 Bytes Of Omni Blasts 1,288 Faction Syncs 83.6 KB Of Faction Syncs 1,265 Fac-Ex Syncs 81.3 KB Of Fac-Ex Syncs 13,380 Fleet Syncs 1.2 MB Of Fleet Syncs 3,600 Planet Syncs 628.7 KB Of Planet Syncs 1,845 P-Faction Syncs 1.5 MB Of P-Faction Syncs 45 World Basic Syncs 189.4 KB Of World Basic Syncs 45 World External Syncs 6.0 KB Of World External Syncs 8,017 Ships Blasted 84,813 Shots Blasted 0 Others Blasted 10 Fleets Blasted 8,306 Deaths Blasted 59 Speed Groups Created On Host========================================== 4/1/2022 5:52:35 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:52:45 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2p\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 5:52:45 PM 4.009 HOST Clearing player accounts. 4/1/2022 5:52:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 5:52:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 5:52:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 5:52:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 5:52:45 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 5:52:45 PM 4.009 HOST Finish load save in 243ms 4/1/2022 5:53:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:53:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:53:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:53:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:53:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED158 TID7 STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from Cyborg connected. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED159 TID24 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED160 TID12 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED161 TID13 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED162 TID5 STEAM RELAY SOCKET NETWORK: Main Socket added to connection from Cyborg. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED163 TID5 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED164 TID7 Client requested to join with the name 'lox' 4/1/2022 5:53:22 PM 4.009 HOST DELAYED165 TID7 Tell client 'lox' that they are accepted, player account #1. 4/1/2022 5:53:22 PM 4.009 HOST DELAYED166 TID7 Send client 'lox' the world data. 4/1/2022 6:04:55 PM 4.009 HOST Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 26,903 Received Overall: 8.7 MB Sent Overall: 55,408 Sent Overall: 11.5 MB Network Active For: 0 hours, 11 minutes, 26 seconds. 9,519 Sent Main | 7.0 MB Sent Main 7,257 Sent Frequent | 554.7 KB Sent Frequent 119 Sent Bulky-1 | 332.5 KB Sent Bulky-1 1,141 Sent Bulky-2 | 307.4 KB Sent Bulky-2 37,372 Sent Bulky-3 | 3.3 MB Sent Bulky-3 lox - 107.0ms Ping 1 frames Behind 0 Sync Cycles PlanetFacs Sync Stage (19) 9 Waiting For Sync Acks 37 Sync Acks Skipped 29 Waiting For Ship Acks 111 Ship Acks Skipped 2 Srv Ships Needing Sync Fix 7 Ship Sync Cycles Complete 3,481 Sh Syncs f/Mismatch 31,677 Sh Syncs Voluntary 37,393 Ship Syncs Sent 2,237 Ship Syncs Forced 28,322 Sh Sy Chk 332.5 KB Of Ship Sync Checks 37,361 Div Sh 3.3 MB Of Divergent Ship Fixes 32 Divergent Sh Deletions 1 Duplicate Sh Syn Skips 2,237 Sh Syncs Skipped 7 Tier 3 Plan Sync Cycle 51s Since Oldest Skip-Sync 6,801 Ultra Freq Syncs 515.0 KB Of Ultra Freq Syncs 2,696 Fast Blasts 2.4 MB Of Fast Blasts 33 Omni Blasts 2.1 KB Of Omni Blasts 23 Faction Syncs 1.3 KB Of Faction Syncs 28 Fac-Ex Syncs 2.2 KB Of Fac-Ex Syncs 990 Fleet Syncs 281.5 KB Of Fleet Syncs 80 Planet Syncs 13.9 KB Of Planet Syncs 1,855 P-Faction Syncs 1.5 MB Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 4,691 Ships Blasted 60,655 Shots Blasted 0 Others Blasted 0 Fleets Blasted 3,944 Deaths Blasted 65 Speed Groups Created On Host========================================== 4/1/2022 6:04:55 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:05:05 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2p\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 6:05:05 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:05:05 PM 4.009 SINGLEP Finish load save in 287ms 4/1/2022 6:05:15 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/1/2022 6:05:16 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:05:21 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2p\1.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 6:05:21 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:05:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 6:05:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 6:05:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 6:05:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 6:05:21 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 6:05:21 PM 4.009 HOST Finish load save in 243ms 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:23 PM 4.009 HOST DELAYED172 TID15 STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/1/2022 6:05:23 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/1/2022 6:05:24 PM 4.009 HOST DELAYED173 TID22 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 6:05:24 PM 4.009 HOST DELAYED174 TID10 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 6:05:24 PM 4.009 HOST DELAYED175 TID10 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 6:05:24 PM 4.009 HOST DELAYED176 TID14 Client requested to join with the name 'lox' 4/1/2022 6:05:24 PM 4.009 HOST DELAYED177 TID14 Client rejected because we already have someone connected with the name 'lox'. 4/1/2022 6:05:24 PM 4.009 HOST DELAYED178 TID6 Client lox (connection 1) has closed their connection. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:05:24 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:05:30 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:30 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:30 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:30 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:30 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:05:30 PM 4.009 HOST DELAYED179 TID5 STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/1/2022 6:05:30 PM 4.009 HOST DELAYED180 TID15 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED181 TID13 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED182 TID26 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED183 TID9 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED184 TID9 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED185 TID23 Client requested to join with the name 'lox' 4/1/2022 6:05:31 PM 4.009 HOST DELAYED186 TID23 Tell client 'lox' that they are accepted, player account #1. 4/1/2022 6:05:31 PM 4.009 HOST DELAYED187 TID23 Send client 'lox' the world data. 4/1/2022 6:35:11 PM 4.009 HOST DELAYED188 TID18 Client lox (connection 2) has closed their connection. 4/1/2022 6:35:11 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:35:11 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:35:11 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:35:11 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:35:11 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/1/2022 6:35:16 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/1/2022 6:35:16 PM 4.009 HOST DELAYED189 TID18 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/1/2022 6:35:16 PM 4.009 HOST DELAYED190 TID10 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/1/2022 6:35:17 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/1/2022 6:35:17 PM 4.009 HOST DELAYED191 TID10 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/1/2022 6:35:17 PM 4.009 HOST DELAYED192 TID10 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/1/2022 6:35:17 PM 4.009 HOST DELAYED193 TID23 Client requested to join with the name 'lox' 4/1/2022 6:35:17 PM 4.009 HOST DELAYED194 TID23 Tell client 'lox' that they are accepted, player account #1. 4/1/2022 6:35:17 PM 4.009 HOST DELAYED195 TID23 Send client 'lox' the world data. 4/1/2022 6:35:33 PM 4.009 HOST Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 73,023 Received Overall: 24.5 MB Sent Overall: 145,486 Sent Overall: 32.3 MB Network Active For: 0 hours, 31 minutes, 29 seconds. 28,501 Sent Main | 19.9 MB Sent Main 19,832 Sent Frequent | 1.6 MB Sent Frequent 331 Sent Bulky-1 | 1.4 MB Sent Bulky-1 2,777 Sent Bulky-2 | 892.4 KB Sent Bulky-2 94,045 Sent Bulky-3 | 8.5 MB Sent Bulky-3 lox - 115.0ms Ping 1 frames Behind 1 Sync Cycles Planets Sync Stage (19) 54 Waiting For Sync Acks 101 Sync Acks Skipped 40 Waiting For Ship Acks 305 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 25 Ship Sync Cycles Complete 14,596 Sh Syncs f/Mismatch 72,397 Sh Syncs Voluntary 94,196 Ship Syncs Sent 7,206 Ship Syncs Forced 121,233 Sh Sy Chk 1.4 MB Of Ship Sync Checks 93,991 Div Sh 8.5 MB Of Divergent Ship Fixes 204 Divergent Sh Deletions 1,205 Duplicate Sh Syn Skips 7,206 Sh Syncs Skipped 1 Tier 3 Plan Sync Cycle 6s Since Oldest Skip-Sync 18,646 Ultra Freq Syncs 1.5 MB Of Ultra Freq Syncs 9,827 Fast Blasts 6.9 MB Of Fast Blasts 53 Omni Blasts 3.3 KB Of Omni Blasts 37 Faction Syncs 2.7 KB Of Faction Syncs 56 Fac-Ex Syncs 4.5 KB Of Fac-Ex Syncs 2,502 Fleet Syncs 829.1 KB Of Fleet Syncs 100 Planet Syncs 17.6 KB Of Planet Syncs 1,896 P-Faction Syncs 1.5 MB Of P-Faction Syncs 1 World Basic Syncs 4.3 KB Of World Basic Syncs 1 World External Syncs 224 Bytes Of World External Syncs 12,449 Ships Blasted 170,729 Shots Blasted 0 Others Blasted 9 Fleets Blasted 16,312 Deaths Blasted 277 Speed Groups Created On Host========================================== 4/1/2022 6:35:33 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:37:31 PM 4.009 SINGLEP DELAYED201 TID26 Update mod and expansion statuses! 4/1/2022 6:37:31 PM 4.009 SINGLEP DELAYED202 TID26 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 6:37:31 PM 4.009 SINGLEP DELAYED203 TID26 Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 6:37:31 PM 4.009 SINGLEP Reload All Tables That Allow For That 4/1/2022 6:37:31 PM 4.009 SINGLEP DELAYED204 TID12 Final Checks (4217.9145s) 4/1/2022 6:37:31 PM 4.009 SINGLEP DELAYED205 TID12 Reset All Pools From Xml Reload 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED206 TID12 Reuse And Ready (4.1555s) 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED207 TID12 Found 502 xml files in 134 folders in 42ms 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED208 TID12 Clear And Reload Xml (0.6438s) 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED209 TID12 502 Xml Files Parsed in 601ms 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED210 TID12 Gather Ancient Lifeforms (0.0030s) 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED211 TID12 502 Xml Files Checked For Exp/Mod Status in 3ms 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED212 TID12 Pruning Excess Brain Cells (0.0000s) 4/1/2022 6:37:35 PM 4.009 SINGLEP DELAYED213 TID12 Prep Tables (0.0010s) 4/1/2022 6:37:35 PM 4.009 SINGLEP Tables Are Prepped (0.0040s) 4/1/2022 6:37:35 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 6:37:36 PM 4.009 SINGLEP Initialize Tables (0.3790s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Do Table Post-Init (0.0040s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Assimilate Technological Distinctiveness (0.2641s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Post-Proton Surge (0.0070s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 6:37:36 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 6:37:36 PM 4.009 SINGLEP Background Radiation Taste Test (0.0110s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Windshield Wiping (0.0630s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Last Organizational Modeling (0.1350s) 4/1/2022 6:37:36 PM 4.009 SINGLEP Stimulate Modulation (0.1000s) 4/1/2022 6:37:36 PM 4.009 SINGLEP DELAYED214 TID10 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 6:37:36 PM 4.009 SINGLEP Order Cores By Seniority (0.0040s) 4/1/2022 6:37:36 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 6:37:36 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 6:37:36 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 6:37:50 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/2p\3.save Source1: AnythingElse Source3: LoadingSaveGame 4/1/2022 6:37:50 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:37:50 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 6:37:50 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 6:37:50 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 6:37:50 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 6:37:50 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 6:37:50 PM 4.009 HOST Location 1: Go back to main menu since save load failed. 4/1/2022 6:37:51 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:37:51 PM 4.009 SINGLEP Failed to load save in 526ms 4/1/2022 6:38:00 PM 4.009 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/1/2022 6:38:00 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:38:00 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/1/2022 6:38:00 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/1/2022 6:38:00 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/1/2022 6:38:00 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/1/2022 6:38:00 PM 4.009 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/1/2022 6:38:00 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:38:00 PM 4.009 HOST No more 0 names; we have 0 4/1/2022 6:38:00 PM 4.009 HOST Clearing player accounts. 4/1/2022 6:38:00 PM 4.009 HOST loading as template 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 6:38:00 PM 4.009 HOST Finish load save in 124ms 4/1/2022 6:38:00 PM 4.009 HOST DELAYED215 TID12 Start Generate Partial Map with Realistic and seed 415660122 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/1/2022 6:38:00 PM 4.009 HOST DELAYED216 TID12 Map structure generated in 175ms. 4/1/2022 6:38:00 PM 4.009 HOST DELAYED217 TID12 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 6:38:00 PM 4.009 HOST DELAYED218 TID12 Generate Partial Map Complete 193ms Seed: 415660122 4/1/2022 6:38:08 PM 4.009 HOST DELAYED219 TID13 Start Generate FULL Map with Realistic and seed 415660122 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/1/2022 6:38:08 PM 4.009 HOST DELAYED220 TID13 Generate FULL Map Complete 273ms Seed: 415660122 4/1/2022 6:38:08 PM 4.009 HOST DELAYED221 TID13 Fixed incorrect count of ships to be granted. Was 10, now 5 Ambush Post from Other Defensive Schematic Server 4/1/2022 6:38:08 PM 4.009 HOST DELAYED222 TID13 Fixed incorrect count of ships to be granted. Was 2, now 10 Acid Turret from Turret Schematic Server 4/1/2022 6:47:33 PM 4.009 HOST Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 13,346 Received Overall: 130.0 KB Sent Overall: 0 Sent Overall: 0 Bytes Network Active For: 0 hours, 10 minutes, 32 seconds. 0 Sync Cycles FactionBasics Sync Stage (19) 0 Waiting For Sync Acks 0 Sync Acks Skipped 0 Waiting For Ship Acks 0 Ship Acks Skipped 0 Srv Ships Needing Sync Fix 0 Ship Sync Cycles Complete 0 Sh Syncs f/Mismatch 0 Sh Syncs Voluntary 0 Ship Syncs Sent 0 Ship Syncs Forced 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Div Sh 0 Bytes Of Divergent Ship Fixes 0 Divergent Sh Deletions 0 Duplicate Sh Syn Skips 0 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Fast Blasts 0 Bytes Of Fast Blasts 53 Omni Blasts 3.3 KB Of Omni Blasts 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 1,896 P-Faction Syncs 1.5 MB Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Speed Groups Created On Host========================================== 4/1/2022 6:47:33 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:50:27 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 6:50:27 PM 4.009 CLIENT DELAYED223 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:50:27 PM 4.009 CLIENT DELAYED224 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:50:27 PM 4.009 CLIENT DELAYED225 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:50:27 PM 4.009 CLIENT DELAYED226 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:50:27 PM 4.009 CLIENT DELAYED227 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED228 TID10 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED229 TID10 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED230 TID10 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED231 TID10 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED232 TID10 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED233 TID13 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED234 TID13 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED235 TID17 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED236 TID17 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED237 TID9 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED238 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED239 TID5 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 6:50:28 PM 4.009 CLIENT DELAYED240 TID5 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:50:29 PM 4.009 CLIENT DELAYED241 TID15 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 6:50:29 PM 4.009 CLIENT DELAYED242 TID15 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:50:29 PM 4.009 CLIENT DELAYED243 TID15 Asking to join hosted game with the name 'Dismiss' 4/1/2022 6:50:29 PM 4.009 CLIENT DELAYED244 TID23 Connection To Host Was Rejected! Client 'Dismiss' rejected because: Client missing these mods that the host is running: AI War 2 Modding Utilities Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.UniversalMessageHandler.FromServerToClient_RejectChallengeResponse (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.SteamMultiSockets_Base+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in :0 at Steamworks.ConnectionManager.ReceiveMessage (Steamworks.Data.NetMsg*& msg) [0x00000] in :0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize, System.Boolean receiveToEnd) [0x00000] in :0 at Arcen.AIW2.Core.SteamMultiSockets_Base.DoPerUpdateLogic () [0x00000] in :0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Engine_Universal+<>c.b__167_0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 6:50:29 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:50:29 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Establishing_Connection - 1.1s 4/1/2022 6:50:29 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.2s 4/1/2022 6:51:29 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 6:51:29 PM 4.009 CLIENT DELAYED246 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:51:29 PM 4.009 CLIENT DELAYED247 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:51:29 PM 4.009 CLIENT DELAYED248 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:51:29 PM 4.009 CLIENT DELAYED249 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:51:29 PM 4.009 CLIENT DELAYED250 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED251 TID20 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED252 TID20 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED253 TID20 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED254 TID20 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED255 TID20 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED256 TID5 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 6:51:37 PM 4.009 CLIENT DELAYED257 TID5 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED258 TID18 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED259 TID18 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED260 TID15 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED261 TID15 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED262 TID14 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED263 TID14 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED264 TID11 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED265 TID11 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:51:38 PM 4.009 CLIENT DELAYED266 TID11 Asking to join hosted game with the name 'Dismiss' 4/1/2022 6:51:39 PM 4.009 CLIENT DELAYED267 TID23 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:51:39 PM 4.009 CLIENT DELAYED268 TID23 Clearing player accounts. 4/1/2022 6:51:39 PM 4.009 CLIENT DELAYED269 TID23 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:51:39 PM 4.009 CLIENT DELAYED270 TID23 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:51:39 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 9.1s 4/1/2022 6:51:39 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.8s 4/1/2022 6:51:59 PM 4.009 CLIENT DELAYED271 TID21 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:51:59 PM 4.009 CLIENT DELAYED272 TID21 Clearing player accounts. 4/1/2022 6:51:59 PM 4.009 CLIENT DELAYED273 TID21 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:51:59 PM 4.009 CLIENT DELAYED274 TID21 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:52:22 PM 4.009 CLIENT DELAYED275 TID18 Server just informed us that it shut down. Exiting to main menu... 4/1/2022 6:52:22 PM 4.009 SINGLEP DELAYED276 TID18 Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Client ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 5,712 Received Overall: 939.6 KB Sent Overall: 915 Sent Overall: 10.9 KB Network Active For: 0 hours, 0 minutes, 49 seconds. 241 Sent Main | 1.7 KB Sent Main 36 Sent Frequent | 508 Bytes Sent Frequent 14 Sent Bulky-1 | 2.8 KB Sent Bulky-1 608 Sent Bulky-2 | 3.5 KB Sent Bulky-2 16 Sent Bulky-3 | 2.4 KB Sent Bulky-3 106.0ms Ping To Host 0 frames Authed 2,677 Div Ship Fixes 217.8 KB Of Diverg Ship Fixes 0 Div Ship Deletions 1,414 Ship Sync Mismatches 1,446 Div Ships Same Planet 0 Div Ships Wr Planet 0 Div Ships Catastrophic 1,231 Div Ships Missing 0 Cl Ships To Del 0 Ghost Time-Based Deleted 0 Cl Ships To Ask 0 Cl Ghosts Waiting 0 Ships Del From Wr Fleet 18,900 Sh Sy Chk 218.9 KB Of Ship Sync Checks 29 Sh Sy Skips 1,234 Extra Sh Sy Requests 238 Ultra Freq Syncs 17.5 KB Of Ultra Freq Syncs 43 Imm Fast Blasts 48.2 KB Of Fast Blasts 0 Delayed Fast Blasts 0 Delayed Omni Blasts 53 Imm Omni Blasts 3.2 KB Of Omni Blasts 0 Kill-All-FMems 1,231 Ghost Suspect Syncs 1,231 Ghost Sus From Mis Sync 0 Ghost Fix Success 0 Ghost Extras Deleted 36 Faction Syncs 1.9 KB Of Faction Syncs 26 Fac-Ex Syncs 741 Bytes Of Fac-Ex Syncs 256 Fleet Syncs 13.5 KB Of Fleet Syncs 80 Planet Syncs 13.2 KB Of Planet Syncs 80 P-Faction Syncs 31.3 KB Of P-Faction Syncs 1 World Basic Syncs 3.7 KB Of World Basic Syncs 1 World External Syncs 42 Bytes Of World External Syncs 700 Ships Blasted 0 Shots Blasted 0 Others Blasted 2 Fleets Blasted 0 Deaths Blasted 0 Divergent Ship Data Discarded From Tardiness========================================== 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:52:22 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:52:22 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:52:42 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 6:52:42 PM 4.009 CLIENT DELAYED277 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:52:42 PM 4.009 CLIENT DELAYED278 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:52:42 PM 4.009 CLIENT DELAYED279 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:52:42 PM 4.009 CLIENT DELAYED280 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:52:42 PM 4.009 CLIENT DELAYED281 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED282 TID12 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED283 TID12 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED284 TID12 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED285 TID12 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED286 TID12 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED287 TID27 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED288 TID27 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED289 TID11 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 6:52:43 PM 4.009 CLIENT DELAYED290 TID11 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED291 TID19 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED292 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED293 TID10 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED294 TID10 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED295 TID16 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED296 TID16 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 6:52:44 PM 4.009 CLIENT DELAYED297 TID16 Asking to join hosted game with the name 'Dismiss' 4/1/2022 6:52:45 PM 4.009 CLIENT DELAYED298 TID22 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:52:45 PM 4.009 CLIENT DELAYED299 TID22 Clearing player accounts. 4/1/2022 6:52:45 PM 4.009 CLIENT DELAYED300 TID22 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:52:45 PM 4.009 CLIENT DELAYED301 TID22 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:52:45 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 1.4s 4/1/2022 6:52:45 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.9s 4/1/2022 6:52:46 PM 4.009 CLIENT DELAYED302 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:52:46 PM 4.009 CLIENT DELAYED303 TID8 Clearing player accounts. 4/1/2022 6:52:46 PM 4.009 CLIENT DELAYED304 TID8 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:52:46 PM 4.009 CLIENT DELAYED305 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:52:53 PM 4.009 CLIENT PlanetNameType: Could not find PlanetNameTypeData with internal name 'StarWarsPlanetsAndMoons'! 4/1/2022 6:52:54 PM 4.009 CLIENT DELAYED306 TID16 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:52:54 PM 4.009 CLIENT DELAYED307 TID16 Clearing player accounts. 4/1/2022 6:52:54 PM 4.009 CLIENT DELAYED308 TID16 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:52:54 PM 4.009 CLIENT DELAYED309 TID16 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:04 PM 4.009 CLIENT DELAYED310 TID14 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:04 PM 4.009 CLIENT DELAYED311 TID14 Clearing player accounts. 4/1/2022 6:53:04 PM 4.009 CLIENT DELAYED312 TID14 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:04 PM 4.009 CLIENT DELAYED313 TID14 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:07 PM 4.009 CLIENT DELAYED314 TID23 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:07 PM 4.009 CLIENT DELAYED315 TID23 Clearing player accounts. 4/1/2022 6:53:07 PM 4.009 CLIENT DELAYED316 TID23 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:07 PM 4.009 CLIENT DELAYED317 TID23 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED318 TID6 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED319 TID6 Clearing player accounts. 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED320 TID6 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED321 TID6 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED322 TID11 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED323 TID11 Clearing player accounts. 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED324 TID11 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:08 PM 4.009 CLIENT DELAYED325 TID11 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:09 PM 4.009 CLIENT DELAYED326 TID13 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:09 PM 4.009 CLIENT DELAYED327 TID13 Clearing player accounts. 4/1/2022 6:53:09 PM 4.009 CLIENT DELAYED328 TID13 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:09 PM 4.009 CLIENT DELAYED329 TID13 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:11 PM 4.009 CLIENT DELAYED330 TID15 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:11 PM 4.009 CLIENT DELAYED331 TID15 Clearing player accounts. 4/1/2022 6:53:11 PM 4.009 CLIENT DELAYED332 TID15 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:11 PM 4.009 CLIENT DELAYED333 TID15 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:13 PM 4.009 CLIENT DELAYED334 TID6 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:13 PM 4.009 CLIENT DELAYED335 TID6 Clearing player accounts. 4/1/2022 6:53:13 PM 4.009 CLIENT DELAYED336 TID6 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:13 PM 4.009 CLIENT DELAYED337 TID6 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:16 PM 4.009 CLIENT DELAYED338 TID6 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:16 PM 4.009 CLIENT DELAYED339 TID6 Clearing player accounts. 4/1/2022 6:53:16 PM 4.009 CLIENT DELAYED340 TID6 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:16 PM 4.009 CLIENT DELAYED341 TID6 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:18 PM 4.009 CLIENT DELAYED342 TID15 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:18 PM 4.009 CLIENT DELAYED343 TID15 Clearing player accounts. 4/1/2022 6:53:18 PM 4.009 CLIENT DELAYED344 TID15 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:18 PM 4.009 CLIENT DELAYED345 TID15 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:20 PM 4.009 CLIENT DELAYED346 TID22 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:20 PM 4.009 CLIENT DELAYED347 TID22 Clearing player accounts. 4/1/2022 6:53:20 PM 4.009 CLIENT DELAYED348 TID22 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:20 PM 4.009 CLIENT DELAYED349 TID22 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:21 PM 4.009 CLIENT DELAYED350 TID9 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:21 PM 4.009 CLIENT DELAYED351 TID9 Clearing player accounts. 4/1/2022 6:53:21 PM 4.009 CLIENT DELAYED352 TID9 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:21 PM 4.009 CLIENT DELAYED353 TID9 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:23 PM 4.009 CLIENT DELAYED354 TID11 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:23 PM 4.009 CLIENT DELAYED355 TID11 Clearing player accounts. 4/1/2022 6:53:23 PM 4.009 CLIENT DELAYED356 TID11 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:23 PM 4.009 CLIENT DELAYED357 TID11 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:24 PM 4.009 CLIENT DELAYED358 TID22 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:24 PM 4.009 CLIENT DELAYED359 TID22 Clearing player accounts. 4/1/2022 6:53:24 PM 4.009 CLIENT DELAYED360 TID22 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:24 PM 4.009 CLIENT DELAYED361 TID22 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:26 PM 4.009 CLIENT DELAYED362 TID25 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:26 PM 4.009 CLIENT DELAYED363 TID25 Clearing player accounts. 4/1/2022 6:53:26 PM 4.009 CLIENT DELAYED364 TID25 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:26 PM 4.009 CLIENT DELAYED365 TID25 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:27 PM 4.009 CLIENT DELAYED366 TID25 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:27 PM 4.009 CLIENT DELAYED367 TID25 Clearing player accounts. 4/1/2022 6:53:27 PM 4.009 CLIENT DELAYED368 TID25 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:27 PM 4.009 CLIENT DELAYED369 TID25 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:28 PM 4.009 CLIENT DELAYED370 TID17 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:28 PM 4.009 CLIENT DELAYED371 TID17 Clearing player accounts. 4/1/2022 6:53:28 PM 4.009 CLIENT DELAYED372 TID17 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:28 PM 4.009 CLIENT DELAYED373 TID17 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:30 PM 4.009 CLIENT DELAYED374 TID21 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:30 PM 4.009 CLIENT DELAYED375 TID21 Clearing player accounts. 4/1/2022 6:53:30 PM 4.009 CLIENT DELAYED376 TID21 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:30 PM 4.009 CLIENT DELAYED377 TID21 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:32 PM 4.009 CLIENT DELAYED378 TID22 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:32 PM 4.009 CLIENT DELAYED379 TID22 Clearing player accounts. 4/1/2022 6:53:32 PM 4.009 CLIENT DELAYED380 TID22 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:32 PM 4.009 CLIENT DELAYED381 TID22 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:34 PM 4.009 CLIENT DELAYED382 TID18 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:34 PM 4.009 CLIENT DELAYED383 TID18 Clearing player accounts. 4/1/2022 6:53:34 PM 4.009 CLIENT DELAYED384 TID18 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:34 PM 4.009 CLIENT DELAYED385 TID18 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:35 PM 4.009 CLIENT DELAYED386 TID26 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:35 PM 4.009 CLIENT DELAYED387 TID26 Clearing player accounts. 4/1/2022 6:53:35 PM 4.009 CLIENT DELAYED388 TID26 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:35 PM 4.009 CLIENT DELAYED389 TID26 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:37 PM 4.009 CLIENT DELAYED390 TID11 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:37 PM 4.009 CLIENT DELAYED391 TID11 Clearing player accounts. 4/1/2022 6:53:37 PM 4.009 CLIENT DELAYED392 TID11 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:37 PM 4.009 CLIENT DELAYED393 TID11 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:38 PM 4.009 CLIENT DELAYED394 TID26 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:38 PM 4.009 CLIENT DELAYED395 TID26 Clearing player accounts. 4/1/2022 6:53:38 PM 4.009 CLIENT DELAYED396 TID26 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:38 PM 4.009 CLIENT DELAYED397 TID26 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:39 PM 4.009 CLIENT DELAYED398 TID14 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:39 PM 4.009 CLIENT DELAYED399 TID14 Clearing player accounts. 4/1/2022 6:53:39 PM 4.009 CLIENT DELAYED400 TID14 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:39 PM 4.009 CLIENT DELAYED401 TID14 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:40 PM 4.009 CLIENT DELAYED402 TID12 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:40 PM 4.009 CLIENT DELAYED403 TID12 Clearing player accounts. 4/1/2022 6:53:40 PM 4.009 CLIENT DELAYED404 TID12 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:40 PM 4.009 CLIENT DELAYED405 TID12 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:42 PM 4.009 CLIENT DELAYED406 TID9 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:42 PM 4.009 CLIENT DELAYED407 TID9 Clearing player accounts. 4/1/2022 6:53:42 PM 4.009 CLIENT DELAYED408 TID9 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:42 PM 4.009 CLIENT DELAYED409 TID9 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:44 PM 4.009 CLIENT DELAYED410 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:44 PM 4.009 CLIENT DELAYED411 TID8 Clearing player accounts. 4/1/2022 6:53:44 PM 4.009 CLIENT DELAYED412 TID8 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:44 PM 4.009 CLIENT DELAYED413 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:46 PM 4.009 CLIENT DELAYED414 TID5 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:46 PM 4.009 CLIENT DELAYED415 TID5 Clearing player accounts. 4/1/2022 6:53:46 PM 4.009 CLIENT DELAYED416 TID5 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:46 PM 4.009 CLIENT DELAYED417 TID5 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:53:56 PM 4.009 CLIENT DELAYED418 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 6:53:56 PM 4.009 CLIENT DELAYED419 TID8 Clearing player accounts. 4/1/2022 6:53:56 PM 4.009 CLIENT DELAYED420 TID8 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 6:53:56 PM 4.009 CLIENT DELAYED421 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 6:54:53 PM 4.009 SINGLEP DELAYED422 TID26 Server just informed us that it shut down. Exiting to main menu... 4/1/2022 6:54:53 PM 4.009 SINGLEP DELAYED423 TID26 Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Client ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 8,705 Received Overall: 2.9 MB Sent Overall: 202 Sent Overall: 1.9 KB Network Active For: 0 hours, 2 minutes, 24 seconds. 53 Sent Main | 341 Bytes Sent Main 91 Sent Frequent | 924 Bytes Sent Frequent 1 Sent Bulky-1 | 216 Bytes Sent Bulky-1 6 Sent Bulky-2 | 30 Bytes Sent Bulky-2 51 Sent Bulky-3 | 442 Bytes Sent Bulky-3 126.0ms Ping To Host 0 frames Authed 123 Div Ship Fixes 9.1 KB Of Diverg Ship Fixes 0 Div Ship Deletions 123 Ship Sync Mismatches 0 Div Ships Same Planet 0 Div Ships Wr Planet 0 Div Ships Catastrophic 123 Div Ships Missing 0 Cl Ships To Del 0 Ghost Time-Based Deleted 0 Cl Ships To Ask 0 Cl Ghosts Waiting 0 Ships Del From Wr Fleet 123 Sh Sy Chk 1.6 KB Of Ship Sync Checks 0 Sh Sy Skips 97 Extra Sh Sy Requests 21 Ultra Freq Syncs 1.5 KB Of Ultra Freq Syncs 2 Imm Fast Blasts 40.9 KB Of Fast Blasts 0 Delayed Fast Blasts 0 Delayed Omni Blasts 53 Imm Omni Blasts 3.2 KB Of Omni Blasts 0 Kill-All-FMems 0 Ghost Suspect Syncs 0 Ghost Sus From Mis Sync 0 Ghost Fix Success 0 Ghost Extras Deleted 5 Faction Syncs 255 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 80 P-Faction Syncs 31.3 KB Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 623 Ships Blasted 0 Shots Blasted 0 Others Blasted 4 Fleets Blasted 0 Deaths Blasted 0 Divergent Ship Data Discarded From Tardiness========================================== 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 6:54:53 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 6:54:53 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 6:59:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 6:59:55 PM SINGLEP Boot up FleetOS (0.1740s) 4/1/2022 6:59:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 6:59:55 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 6:59:55 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.3040s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Inspect Aft Hatches (0.0320s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 44ms 4/1/2022 6:59:56 PM 4.009 SINGLEP Check For Extra Modules (0.5630s) 4/1/2022 6:59:56 PM 4.009 SINGLEP 504 Xml Files Parsed in 514ms 4/1/2022 6:59:56 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0245s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 6:59:56 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 6:59:56 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 6:59:56 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0290s) 4/1/2022 6:59:56 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 11ms 4/1/2022 6:59:56 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0550s) 4/1/2022 6:59:56 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 6:59:56 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 6:59:56 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 6:59:56 PM 4.009 SINGLEP Remembering Alamo (0.0960s) 4/1/2022 6:59:56 PM 4.009 SINGLEP Calculate Odds Of Success (0.1500s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Briefly Panic (0.2180s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Install Confidence Routines (0.4375s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 6:59:57 PM 4.009 SINGLEP Late Axionic Computations (0.2930s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Acquiring Towel (0.0160s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0170s) 4/1/2022 6:59:57 PM 4.009 SINGLEP Ejecting Tactical Core (0.0640s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Grouping Flow Fields (0.0370s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Weepinig Over Starfields (0.1070s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Cleaning Distant Planets (0.1230s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Calculating Firing Cones (0.0100s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Scrapping Extra Ship Parts (0.5040s) 4/1/2022 6:59:58 PM 4.009 SINGLEP Re-Aligning Objectives (0.1050s) 4/1/2022 7:00:00 PM 4.009 SINGLEP Bend Laws Of Gravity (1.7085s) 4/1/2022 7:00:00 PM 4.009 SINGLEP Post-Proton Surge (0.0130s) 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED1 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED2 TID17 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED3 TID17 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED4 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED5 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED6 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED7 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:00:00 PM 4.009 SINGLEP DELAYED8 TID17 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:00:00 PM 4.009 SINGLEP Background Radiation Taste Test (0.0290s) 4/1/2022 7:00:00 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 4/1/2022 7:00:00 PM 4.009 SINGLEP Windshield Wiping (0.1670s) 4/1/2022 7:00:01 PM 4.009 SINGLEP Last Organizational Modeling (0.4280s) 4/1/2022 7:00:01 PM 4.009 SINGLEP Stimulate Modulation (0.2670s) 4/1/2022 7:00:01 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 7:00:01 PM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/1/2022 7:00:01 PM 4.009 SINGLEP DELAYED9 TID15 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 7:00:01 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 7:00:01 PM 4.009 SINGLEP Final Checks (0.3360s) 4/1/2022 7:00:01 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/1/2022 7:00:01 PM 4.009 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.5s) Bend Laws Of Gravity (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/1/2022 7:00:02 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 7:00:13 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 7:00:13 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:00:13 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:00:13 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 7:00:13 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:00:13 PM 4.009 SINGLEP loading as template 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 7:00:13 PM 4.009 SINGLEP Finish load save in 223ms 4/1/2022 7:00:13 PM 4.009 SINGLEP DELAYED10 TID8 Start Generate Partial Map with Realistic and seed 1794981189 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 7:00:13 PM 4.009 SINGLEP DELAYED11 TID8 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 7:00:14 PM 4.009 SINGLEP DELAYED12 TID8 Map structure generated in 287ms. 4/1/2022 7:00:14 PM 4.009 SINGLEP DELAYED13 TID8 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 7:00:14 PM 4.009 SINGLEP DELAYED14 TID8 Generate Partial Map Complete 342ms Seed: 1794981189 4/1/2022 7:01:18 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:01:26 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 7:01:26 PM SINGLEP Boot up FleetOS (0.1640s) 4/1/2022 7:01:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 7:01:27 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 7:01:27 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.2350s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Inspect Aft Hatches (0.0290s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 41ms 4/1/2022 7:01:27 PM 4.009 SINGLEP Check For Extra Modules (0.4700s) 4/1/2022 7:01:27 PM 4.009 SINGLEP 504 Xml Files Parsed in 424ms 4/1/2022 7:01:27 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0210s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 7:01:27 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 7:01:27 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 7:01:27 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0200s) 4/1/2022 7:01:27 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 4/1/2022 7:01:27 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0640s) 4/1/2022 7:01:27 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 7:01:27 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 7:01:27 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 7:01:27 PM 4.009 SINGLEP Remembering Alamo (0.0940s) 4/1/2022 7:01:27 PM 4.009 SINGLEP Calculate Odds Of Success (0.1420s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Briefly Panic (0.1860s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Install Confidence Routines (0.4370s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 7:01:28 PM 4.009 SINGLEP Late Axionic Computations (0.2990s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Acquiring Towel (0.0160s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0194s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Ejecting Tactical Core (0.0671s) 4/1/2022 7:01:28 PM 4.009 SINGLEP Grouping Flow Fields (0.0310s) 4/1/2022 7:01:29 PM 4.009 SINGLEP Listening To Starfields (0.1010s) 4/1/2022 7:01:29 PM 4.009 SINGLEP Scouring Distant Planets (0.1210s) 4/1/2022 7:01:29 PM 4.009 SINGLEP Calculating Firing Cones (0.0110s) 4/1/2022 7:01:29 PM 4.009 SINGLEP Collapsing Pile Of Ship Parts (0.4809s) 4/1/2022 7:01:29 PM 4.009 SINGLEP Re-Aligning Objectives (0.1040s) 4/1/2022 7:01:31 PM 4.009 SINGLEP Discharging Static (1.6673s) 4/1/2022 7:01:31 PM 4.009 SINGLEP Post-Proton Surge (0.0120s) 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:01:31 PM 4.009 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:01:31 PM 4.009 SINGLEP Background Radiation Taste Test (0.0289s) 4/1/2022 7:01:31 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 4/1/2022 7:01:31 PM 4.009 SINGLEP Windshield Wiping (0.1590s) 4/1/2022 7:01:32 PM 4.009 SINGLEP Last Organizational Modeling (0.4130s) 4/1/2022 7:01:32 PM 4.009 SINGLEP Stimulate Modulation (0.2651s) 4/1/2022 7:01:32 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 7:01:32 PM 4.009 SINGLEP Order Cores By Seniority (0.0060s) 4/1/2022 7:01:32 PM 4.009 SINGLEP DELAYED9 TID6 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 7:01:32 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 7:01:32 PM 4.009 SINGLEP Final Checks (0.3278s) 4/1/2022 7:01:32 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/1/2022 7:01:32 PM 4.009 SINGLEP 6.0 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Collapsing Pile Of Ship Parts (0.5s) Discharging Static (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/1/2022 7:01:32 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 7:01:39 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 7:01:39 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:01:39 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:01:39 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 7:01:39 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:01:39 PM 4.009 SINGLEP loading as template 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 7:01:39 PM 4.009 SINGLEP Finish load save in 225ms 4/1/2022 7:01:39 PM 4.009 SINGLEP DELAYED10 TID17 Start Generate Partial Map with Realistic and seed 1820073074 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 7:01:39 PM 4.009 SINGLEP DELAYED11 TID17 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 7:01:39 PM 4.009 SINGLEP DELAYED12 TID17 Map structure generated in 255ms. 4/1/2022 7:01:39 PM 4.009 SINGLEP DELAYED13 TID17 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 7:01:39 PM 4.009 SINGLEP DELAYED14 TID17 Generate Partial Map Complete 308ms Seed: 1820073074 4/1/2022 7:02:56 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:05:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 7:05:27 PM SINGLEP Boot up FleetOS (0.1590s) 4/1/2022 7:05:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 7:05:27 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 7:05:27 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.2800s) 4/1/2022 7:05:27 PM 4.009 SINGLEP Inspect Aft Hatches (0.0300s) 4/1/2022 7:05:27 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 39ms 4/1/2022 7:05:28 PM 4.009 SINGLEP Check For Extra Modules (0.5410s) 4/1/2022 7:05:28 PM 4.009 SINGLEP 504 Xml Files Parsed in 496ms 4/1/2022 7:05:28 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/1/2022 7:05:28 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/1/2022 7:05:28 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0220s) 4/1/2022 7:05:28 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 7:05:28 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 7:05:28 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 7:05:28 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0230s) 4/1/2022 7:05:28 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 8ms 4/1/2022 7:05:28 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0600s) 4/1/2022 7:05:28 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 7:05:28 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 7:05:28 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 7:05:28 PM 4.009 SINGLEP Remembering Alamo (0.0970s) 4/1/2022 7:05:28 PM 4.009 SINGLEP Calculate Odds Of Success (0.1450s) 4/1/2022 7:05:28 PM 4.009 SINGLEP Briefly Panic (0.2020s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Install Confidence Routines (0.4350s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 7:05:29 PM 4.009 SINGLEP Late Axionic Computations (0.2970s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Acquiring Towel (0.0180s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0150s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Ejecting Tactical Core (0.0630s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Grouping Flow Fields (0.0330s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Initiating Starfields (0.1090s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Pinpointing Distant Planets (0.1200s) 4/1/2022 7:05:29 PM 4.009 SINGLEP Calculating Firing Cones (0.0120s) 4/1/2022 7:05:30 PM 4.009 SINGLEP Maliciously Weakening Ship Parts (0.4601s) 4/1/2022 7:05:30 PM 4.009 SINGLEP Re-Aligning Objectives (0.1040s) 4/1/2022 7:05:32 PM 4.009 SINGLEP Flex All Capacitors (1.6743s) 4/1/2022 7:05:32 PM 4.009 SINGLEP Post-Proton Surge (0.0111s) 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:05:32 PM 4.009 SINGLEP Background Radiation Taste Test (0.0290s) 4/1/2022 7:05:32 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 4/1/2022 7:05:32 PM 4.009 SINGLEP Windshield Wiping (0.1620s) 4/1/2022 7:05:32 PM 4.009 SINGLEP Last Organizational Modeling (0.4100s) 4/1/2022 7:05:33 PM 4.009 SINGLEP Stimulate Modulation (0.2651s) 4/1/2022 7:05:33 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 7:05:33 PM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/1/2022 7:05:32 PM 4.009 SINGLEP DELAYED9 TID12 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 7:05:33 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 7:05:33 PM 4.009 SINGLEP Final Checks (0.3263s) 4/1/2022 7:05:33 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/1/2022 7:05:33 PM 4.009 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Maliciously Weakening Ship Parts (0.5s) Flex All Capacitors (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/1/2022 7:05:33 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 7:05:42 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/1/2022 7:05:42 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:05:42 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:05:42 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 7:05:42 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:05:42 PM 4.009 SINGLEP loading as template 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 7:05:42 PM 4.009 SINGLEP Finish load save in 221ms 4/1/2022 7:05:42 PM 4.009 SINGLEP DELAYED10 TID18 Start Generate Partial Map with Realistic and seed 829803725 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/1/2022 7:05:43 PM 4.009 SINGLEP DELAYED11 TID18 Map structure generated in 261ms. 4/1/2022 7:05:43 PM 4.009 SINGLEP DELAYED12 TID18 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 7:05:43 PM 4.009 SINGLEP DELAYED13 TID18 Generate Partial Map Complete 316ms Seed: 829803725 4/1/2022 7:06:18 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:06:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 7:06:41 PM SINGLEP Boot up FleetOS (0.1590s) 4/1/2022 7:06:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 7:06:41 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 7:06:41 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.2371s) 4/1/2022 7:06:41 PM 4.009 SINGLEP Inspect Aft Hatches (0.0310s) 4/1/2022 7:06:41 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 43ms 4/1/2022 7:06:42 PM 4.009 SINGLEP Check For Extra Modules (0.5520s) 4/1/2022 7:06:42 PM 4.009 SINGLEP 504 Xml Files Parsed in 503ms 4/1/2022 7:06:42 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/1/2022 7:06:42 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/1/2022 7:06:42 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0280s) 4/1/2022 7:06:42 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 7:06:42 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 7:06:42 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 7:06:42 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0200s) 4/1/2022 7:06:42 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 5ms 4/1/2022 7:06:42 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0660s) 4/1/2022 7:06:42 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 7:06:42 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 7:06:42 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 7:06:42 PM 4.009 SINGLEP Remembering Alamo (0.0940s) 4/1/2022 7:06:42 PM 4.009 SINGLEP Calculate Odds Of Success (0.1520s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Briefly Panic (0.1950s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Install Confidence Routines (0.4440s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 7:06:43 PM 4.009 SINGLEP Late Axionic Computations (0.3061s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Acquiring Towel (0.0160s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0210s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Ejecting Tactical Core (0.0692s) 4/1/2022 7:06:43 PM 4.009 SINGLEP Grouping Flow Fields (0.0320s) 4/1/2022 7:06:44 PM 4.009 SINGLEP Hugging Starfields (0.1050s) 4/1/2022 7:06:44 PM 4.009 SINGLEP Reconstituting Distant Planets (0.1120s) 4/1/2022 7:06:44 PM 4.009 SINGLEP Calculating Firing Cones (0.0110s) 4/1/2022 7:06:44 PM 4.009 SINGLEP Remembering Lost Ship Parts (0.4840s) 4/1/2022 7:06:44 PM 4.009 SINGLEP Re-Aligning Objectives (0.1120s) 4/1/2022 7:06:46 PM 4.009 SINGLEP Computing Last Digit of PI (1.6833s) 4/1/2022 7:06:46 PM 4.009 SINGLEP Post-Proton Surge (0.0110s) 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED1 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED2 TID13 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED3 TID13 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED4 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED5 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED6 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED7 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:06:46 PM 4.009 SINGLEP DELAYED8 TID13 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:06:46 PM 4.009 SINGLEP Background Radiation Taste Test (0.0300s) 4/1/2022 7:06:46 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 4/1/2022 7:06:46 PM 4.009 SINGLEP Windshield Wiping (0.1600s) 4/1/2022 7:06:47 PM 4.009 SINGLEP Last Organizational Modeling (0.4130s) 4/1/2022 7:06:47 PM 4.009 SINGLEP Stimulate Modulation (0.2622s) 4/1/2022 7:06:47 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 7:06:47 PM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/1/2022 7:06:47 PM 4.009 SINGLEP DELAYED9 TID15 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 7:06:47 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 7:06:47 PM 4.009 SINGLEP Final Checks (0.3286s) 4/1/2022 7:06:47 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/1/2022 7:06:47 PM 4.009 SINGLEP 6.2 seconds total load time. Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.5s) Computing Last Digit of PI (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/1/2022 7:06:47 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 7:07:04 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/1/2022 7:07:04 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:07:04 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:07:04 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 7:07:04 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:07:04 PM 4.009 SINGLEP loading as template 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 7:07:04 PM 4.009 SINGLEP Finish load save in 228ms 4/1/2022 7:07:04 PM 4.009 SINGLEP DELAYED10 TID28 Start Generate Partial Map with Realistic and seed 1482928967 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/1/2022 7:07:04 PM 4.009 SINGLEP DELAYED11 TID28 Setting quickstart campaign type to: HumanityAscendant 4/1/2022 7:07:05 PM 4.009 SINGLEP DELAYED12 TID28 Map structure generated in 277ms. 4/1/2022 7:07:05 PM 4.009 SINGLEP DELAYED13 TID28 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 7:07:05 PM 4.009 SINGLEP DELAYED14 TID28 Generate Partial Map Complete 333ms Seed: 1482928967 4/1/2022 7:07:12 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:10:11 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/1/2022 7:10:11 PM SINGLEP Boot up FleetOS (0.1600s) 4/1/2022 7:10:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/1/2022 7:10:11 PM 4.009 SINGLEP Game Version: 4.009 4/1/2022 7:10:11 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.2351s) 4/1/2022 7:10:11 PM 4.009 SINGLEP Inspect Aft Hatches (0.0330s) 4/1/2022 7:10:11 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 37ms 4/1/2022 7:10:12 PM 4.009 SINGLEP Check For Extra Modules (0.4510s) 4/1/2022 7:10:12 PM 4.009 SINGLEP 504 Xml Files Parsed in 407ms 4/1/2022 7:10:12 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/1/2022 7:10:12 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/1/2022 7:10:12 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0200s) 4/1/2022 7:10:12 PM 4.009 SINGLEP Update mod and expansion statuses! 4/1/2022 7:10:12 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/1/2022 7:10:12 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/1/2022 7:10:12 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0240s) 4/1/2022 7:10:12 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 4/1/2022 7:10:12 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.0700s) 4/1/2022 7:10:12 PM 4.009 SINGLEP No resolution change was required. 4/1/2022 7:10:12 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/1/2022 7:10:12 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/1/2022 7:10:12 PM 4.009 SINGLEP Remembering Alamo (0.0940s) 4/1/2022 7:10:12 PM 4.009 SINGLEP Calculate Odds Of Success (0.1570s) 4/1/2022 7:10:12 PM 4.009 SINGLEP Briefly Panic (0.1930s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Install Confidence Routines (0.4440s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/1/2022 7:10:13 PM 4.009 SINGLEP Late Axionic Computations (0.2930s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Acquiring Towel (0.0160s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0150s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Ejecting Tactical Core (0.0590s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Grouping Flow Fields (0.0300s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Surrounding Starfields (0.1001s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Dissolving Distant Planets (0.1190s) 4/1/2022 7:10:13 PM 4.009 SINGLEP Calculating Firing Cones (0.0100s) 4/1/2022 7:10:14 PM 4.009 SINGLEP Splitting Ship Parts Into Smaller Parts (0.4830s) 4/1/2022 7:10:14 PM 4.009 SINGLEP Re-Aligning Objectives (0.1030s) 4/1/2022 7:10:16 PM 4.009 SINGLEP Redefine Best Practices (1.7036s) 4/1/2022 7:10:16 PM 4.009 SINGLEP Post-Proton Surge (0.0110s) 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED1 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED2 TID11 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED3 TID11 Could not find a faction with name that is eligible to be random for Chaotician 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED4 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED5 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED6 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED7 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED8 TID11 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/1/2022 7:10:16 PM 4.009 SINGLEP Background Radiation Taste Test (0.0290s) 4/1/2022 7:10:16 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 4/1/2022 7:10:16 PM 4.009 SINGLEP Windshield Wiping (0.1600s) 4/1/2022 7:10:16 PM 4.009 SINGLEP Last Organizational Modeling (0.4120s) 4/1/2022 7:10:17 PM 4.009 SINGLEP Stimulate Modulation (0.2690s) 4/1/2022 7:10:17 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/1/2022 7:10:17 PM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/1/2022 7:10:16 PM 4.009 SINGLEP DELAYED9 TID5 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/1/2022 7:10:17 PM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/1/2022 7:10:17 PM 4.009 SINGLEP Final Checks (0.3382s) 4/1/2022 7:10:17 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/1/2022 7:10:17 PM 4.009 SINGLEP 6.1 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Splitting Ship Parts Into Smaller Parts (0.5s) Redefine Best Practices (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/1/2022 7:10:17 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/1/2022 7:10:22 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/1/2022 7:10:22 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:10:22 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:10:22 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/1/2022 7:10:22 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:10:22 PM 4.009 SINGLEP loading as template 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/1/2022 7:10:22 PM 4.009 SINGLEP Finish load save in 229ms 4/1/2022 7:10:22 PM 4.009 SINGLEP DELAYED10 TID20 Start Generate Partial Map with Realistic and seed 1050549161 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/1/2022 7:10:22 PM 4.009 SINGLEP DELAYED11 TID20 Map structure generated in 235ms. 4/1/2022 7:10:22 PM 4.009 SINGLEP DELAYED12 TID20 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/1/2022 7:10:22 PM 4.009 SINGLEP DELAYED13 TID20 Generate Partial Map Complete 286ms Seed: 1050549161 4/1/2022 7:10:31 PM 4.009 SINGLEP DELAYED14 TID7 Start Generate Partial Map with Realistic and seed 1050549161 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/1/2022 7:10:31 PM 4.009 SINGLEP DELAYED15 TID7 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/1/2022 7:10:31 PM 4.009 SINGLEP DELAYED16 TID7 Generate Partial Map Complete 18ms Seed: 1050549161 4/1/2022 7:10:36 PM 4.009 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x0001f] in :0 at Arcen.AIW2.External.Window_InGameEscapeMenu.HandleOpeningAMenuThatMightPause () [0x00054] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu.OnOpen () [0x00001] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.StackMenuWindowController.Open () [0x00019] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00250] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000b6] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in <4244e44542db4d00b54883bc00d7e323>:0 4/1/2022 7:10:36 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:11:08 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 7:11:08 PM 4.009 CLIENT DELAYED17 TID8 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:11:08 PM 4.009 CLIENT DELAYED18 TID8 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:11:08 PM 4.009 CLIENT DELAYED19 TID8 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:11:08 PM 4.009 CLIENT DELAYED20 TID8 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:11:08 PM 4.009 CLIENT DELAYED21 TID8 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED22 TID23 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED23 TID23 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED24 TID23 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED25 TID23 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED26 TID23 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED27 TID20 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED28 TID20 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED29 TID12 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED30 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:11:09 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 7:11:09 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED31 TID15 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED32 TID15 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED33 TID13 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 7:11:09 PM 4.009 CLIENT DELAYED34 TID13 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:11:10 PM 4.009 CLIENT DELAYED35 TID6 Asking to join hosted game with the name 'Dismiss' 4/1/2022 7:11:10 PM 4.009 CLIENT DELAYED36 TID15 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:11:10 PM 4.009 CLIENT DELAYED37 TID15 Clearing player accounts. 4/1/2022 7:11:10 PM 4.009 CLIENT DELAYED38 TID15 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 7:11:10 PM 4.009 CLIENT DELAYED39 TID15 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:11:10 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 1.4s 4/1/2022 7:11:10 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.9s 4/1/2022 7:11:14 PM 4.009 CLIENT DELAYED40 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:11:14 PM 4.009 CLIENT DELAYED41 TID8 Clearing player accounts. 4/1/2022 7:11:14 PM 4.009 CLIENT DELAYED42 TID8 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 7:11:14 PM 4.009 CLIENT DELAYED43 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:11:20 PM 4.009 CLIENT DELAYED44 TID5 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:11:20 PM 4.009 CLIENT DELAYED45 TID5 Clearing player accounts. 4/1/2022 7:11:20 PM 4.009 CLIENT DELAYED46 TID5 Accounts in this MP game: lox (Host - Faction #3, lox) Dismiss (You) 4/1/2022 7:11:20 PM 4.009 CLIENT DELAYED47 TID5 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:12:33 PM 4.009 CLIENT DELAYED48 TID13 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:12:33 PM 4.009 CLIENT DELAYED49 TID13 Clearing player accounts. 4/1/2022 7:12:33 PM 4.009 CLIENT DELAYED50 TID13 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:12:33 PM 4.009 CLIENT DELAYED51 TID13 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:12:48 PM 4.009 CLIENT DELAYED52 TID14 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:12:48 PM 4.009 CLIENT DELAYED53 TID14 Clearing player accounts. 4/1/2022 7:12:48 PM 4.009 CLIENT DELAYED54 TID14 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:12:48 PM 4.009 CLIENT DELAYED55 TID14 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:12:53 PM 4.009 CLIENT DELAYED56 TID21 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:12:53 PM 4.009 CLIENT DELAYED57 TID21 Clearing player accounts. 4/1/2022 7:12:53 PM 4.009 CLIENT DELAYED58 TID21 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:12:53 PM 4.009 CLIENT DELAYED59 TID21 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:13:16 PM 4.009 CLIENT DELAYED60 TID15 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:13:16 PM 4.009 CLIENT DELAYED61 TID15 Clearing player accounts. 4/1/2022 7:13:16 PM 4.009 CLIENT DELAYED62 TID15 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:13:16 PM 4.009 CLIENT DELAYED63 TID15 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:13:23 PM 4.009 CLIENT DELAYED64 TID9 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:13:23 PM 4.009 CLIENT DELAYED65 TID9 Clearing player accounts. 4/1/2022 7:13:23 PM 4.009 CLIENT DELAYED66 TID9 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:13:23 PM 4.009 CLIENT DELAYED67 TID9 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:13:35 PM 4.009 CLIENT DELAYED68 TID12 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:13:35 PM 4.009 CLIENT DELAYED69 TID12 Clearing player accounts. 4/1/2022 7:13:35 PM 4.009 CLIENT DELAYED70 TID12 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:13:35 PM 4.009 CLIENT DELAYED71 TID12 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:13:40 PM 4.009 CLIENT DELAYED72 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:13:40 PM 4.009 CLIENT DELAYED73 TID8 Clearing player accounts. 4/1/2022 7:13:40 PM 4.009 CLIENT DELAYED74 TID8 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:13:40 PM 4.009 CLIENT DELAYED75 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:13:57 PM 4.009 CLIENT DELAYED76 TID10 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:13:57 PM 4.009 CLIENT DELAYED77 TID10 Clearing player accounts. 4/1/2022 7:13:57 PM 4.009 CLIENT DELAYED78 TID10 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:13:57 PM 4.009 CLIENT DELAYED79 TID10 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:14:57 PM 4.009 CLIENT DELAYED80 TID8 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:14:57 PM 4.009 CLIENT DELAYED81 TID8 Clearing player accounts. 4/1/2022 7:14:57 PM 4.009 CLIENT DELAYED82 TID8 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:14:57 PM 4.009 CLIENT DELAYED83 TID8 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:31:22 PM 4.009 CLIENT DELAYED84 TID10 List Sort Error: System.ArgumentException: Bogus IComparer:Arcen.Universal.FunctorComparer`1[Arcen.AIW2.Core.GameEntity_Squad] at Arcen.Universal.Collections.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0001d] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00012] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x0003c] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.b__0 () [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:43:04 PM 4.009 CLIENT DELAYED85 TID8 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED86 TID12 Error! Called FromActualInputEventOfPlayerID on game command 129, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED87 TID12 Error! Called TypeData 129, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED88 TID12 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED89 TID12 Error! Called FromActualInputEventOfPlayerID on game command 167, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED90 TID12 Error! Called TypeData 167, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED91 TID12 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED92 TID12 Error! Called FromActualInputEventOfPlayerID on game command 122, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED93 TID12 Error! Called TypeData 122, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED94 TID12 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED95 TID12 Error! Called FromActualInputEventOfPlayerID on game command 116, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED96 TID12 Error! Called TypeData 116, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED97 TID12 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED98 TID12 Error! Called FromActualInputEventOfPlayerID on game command 179, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED99 TID12 Error! Called TypeData 179, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:44:58 PM 4.009 CLIENT DELAYED100 TID12 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED101 TID17 Error! Called FromActualInputEventOfPlayerID on game command 1, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED102 TID17 Error! Called TypeData 1, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED103 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED104 TID17 Error! Called FromActualInputEventOfPlayerID on game command 5, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED105 TID17 Error! Called TypeData 5, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED106 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED107 TID17 Error! Called FromActualInputEventOfPlayerID on game command 144, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED108 TID17 Error! Called TypeData 144, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED109 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED110 TID17 Error! Called FromActualInputEventOfPlayerID on game command 145, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED111 TID17 Error! Called TypeData 145, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:47:49 PM 4.009 CLIENT DELAYED112 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:48:56 PM 4.009 SINGLEP DELAYED113 TID20 Server just informed us that it shut down. Exiting to main menu... 4/1/2022 7:48:56 PM 4.009 SINGLEP DELAYED114 TID20 Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Client ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 330,670 Received Overall: 104.1 MB Sent Overall: 73,738 Sent Overall: 1.1 MB Network Active For: 0 hours, 37 minutes, 46 seconds. 20,341 Sent Main | 157.7 KB Sent Main 2,141 Sent Frequent | 151.3 KB Sent Frequent 5,021 Sent Bulky-1 | 395.4 KB Sent Bulky-1 43,694 Sent Bulky-2 | 329.4 KB Sent Bulky-2 2,541 Sent Bulky-3 | 62.0 KB Sent Bulky-3 134.0ms Ping To Host 0 frames Authed 200,897 Div Ship Fixes 21.3 MB Of Diverg Ship Fixes 1,792 Div Ship Deletions 154,090 Ship Sync Mismatches 170,666 Div Ships Same Planet 5,353 Div Ships Wr Planet 449 Div Ships Catastrophic 24,429 Div Ships Missing 431 Cl Ships To Del 0 Ghost Time-Based Deleted 0 Cl Ships To Ask 0 Cl Ghosts Waiting 0 Ships Del From Wr Fleet 3,266,522 Sh Sy Chk 37.2 MB Of Ship Sync Checks 29,258 Sh Sy Skips 20,013 Extra Sh Sy Requests 20,274 Ultra Freq Syncs 1.6 MB Of Ultra Freq Syncs 14,500 Imm Fast Blasts 15.8 MB Of Fast Blasts 0 Delayed Fast Blasts 0 Delayed Omni Blasts 28 Imm Omni Blasts 1.5 KB Of Omni Blasts 0 Kill-All-FMems 1,478 Ghost Suspect Syncs 1,478 Ghost Sus From Mis Sync 276 Ghost Fix Success 0 Ghost Extras Deleted 1,848 Faction Syncs 127.1 KB Of Faction Syncs 1,848 Fac-Ex Syncs 116.1 KB Of Fac-Ex Syncs 20,744 Fleet Syncs 2.0 MB Of Fleet Syncs 5,196 Planet Syncs 898.7 KB Of Planet Syncs 5,187 P-Faction Syncs 2.1 MB Of P-Faction Syncs 65 World Basic Syncs 292.5 KB Of World Basic Syncs 65 World External Syncs 11.6 KB Of World External Syncs 16,900 Ships Blasted 429,569 Shots Blasted 0 Others Blasted 15 Fleets Blasted 36,355 Deaths Blasted 0 Divergent Ship Data Discarded From Tardiness========================================== 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 7:48:56 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 7:48:56 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:49:13 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 7:49:13 PM 4.009 CLIENT DELAYED115 TID21 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:13 PM 4.009 CLIENT DELAYED116 TID21 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:13 PM 4.009 CLIENT DELAYED117 TID21 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:13 PM 4.009 CLIENT DELAYED118 TID21 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:13 PM 4.009 CLIENT DELAYED119 TID21 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:23 PM 4.009 SINGLEP DELAYED120 TID13 STEAM RELAY SOCKET NETWORK: Disconnected ProblemDetectedLocally 4/1/2022 7:49:23 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:49:23 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Establishing_Connection - 10.0s 4/1/2022 7:49:44 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 7:49:44 PM 4.009 CLIENT DELAYED121 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:44 PM 4.009 CLIENT DELAYED122 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:44 PM 4.009 CLIENT DELAYED123 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:44 PM 4.009 CLIENT DELAYED124 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:44 PM 4.009 CLIENT DELAYED125 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED126 TID11 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED127 TID11 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED128 TID11 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED129 TID11 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED130 TID11 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED131 TID17 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED132 TID17 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED133 TID6 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED134 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED135 TID24 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED136 TID24 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED137 TID13 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 7:49:45 PM 4.009 CLIENT DELAYED138 TID13 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:49:46 PM 4.009 CLIENT DELAYED139 TID18 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 7:49:46 PM 4.009 CLIENT DELAYED140 TID18 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:49:46 PM 4.009 CLIENT DELAYED141 TID13 Asking to join hosted game with the name 'Dismiss' 4/1/2022 7:49:50 PM 4.009 CLIENT DELAYED142 TID10 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:49:50 PM 4.009 CLIENT DELAYED143 TID10 Clearing player accounts. 4/1/2022 7:49:50 PM 4.009 CLIENT DELAYED144 TID10 Accounts in this MP game: lox (Host - Faction #6, lox) Dismiss (You) 4/1/2022 7:49:50 PM 4.009 CLIENT DELAYED145 TID10 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:49:50 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 1.5s 4/1/2022 7:49:50 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 4.8s 4/1/2022 7:51:49 PM 4.009 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: Client ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 81 Received Overall: 546.1 KB Sent Overall: 167 Sent Overall: 10.1 KB Network Active For: 0 hours, 2 minutes, 2 seconds. 3 Sent Main | 80 Bytes Sent Main 98 Sent Frequent | 9.6 KB Sent Frequent 66 Sent Bulky-3 | 520 Bytes Sent Bulky-3 106.0ms Ping To Host 0 frames Authed 0 Div Ship Fixes 0 Bytes Of Diverg Ship Fixes 0 Div Ship Deletions 0 Ship Sync Mismatches 0 Div Ships Same Planet 0 Div Ships Wr Planet 0 Div Ships Catastrophic 0 Div Ships Missing 0 Cl Ships To Del 0 Ghost Time-Based Deleted 0 Cl Ships To Ask 0 Cl Ghosts Waiting 0 Ships Del From Wr Fleet 0 Sh Sy Chk 0 Bytes Of Ship Sync Checks 0 Sh Sy Skips 66 Extra Sh Sy Requests 0 Ultra Freq Syncs 0 Bytes Of Ultra Freq Syncs 0 Imm Fast Blasts 0 Bytes Of Fast Blasts 0 Delayed Fast Blasts 0 Delayed Omni Blasts 28 Imm Omni Blasts 1.5 KB Of Omni Blasts 0 Kill-All-FMems 0 Ghost Suspect Syncs 0 Ghost Sus From Mis Sync 0 Ghost Fix Success 0 Ghost Extras Deleted 0 Faction Syncs 0 Bytes Of Faction Syncs 0 Fac-Ex Syncs 0 Bytes Of Fac-Ex Syncs 0 Fleet Syncs 0 Bytes Of Fleet Syncs 0 Planet Syncs 0 Bytes Of Planet Syncs 5,187 P-Faction Syncs 2.1 MB Of P-Faction Syncs 0 World Basic Syncs 0 Bytes Of World Basic Syncs 0 World External Syncs 0 Bytes Of World External Syncs 0 Ships Blasted 0 Shots Blasted 0 Others Blasted 0 Fleets Blasted 0 Deaths Blasted 0 Divergent Ship Data Discarded From Tardiness========================================== 4/1/2022 7:51:49 PM 4.009 CLIENT Clearing player accounts. 4/1/2022 7:51:49 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:52:04 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 7:52:04 PM 4.009 CLIENT DELAYED147 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:04 PM 4.009 CLIENT DELAYED148 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:04 PM 4.009 CLIENT DELAYED149 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:04 PM 4.009 CLIENT DELAYED150 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:04 PM 4.009 CLIENT DELAYED151 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED152 TID6 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED153 TID6 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED154 TID6 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED155 TID6 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED156 TID6 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED157 TID16 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED158 TID16 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED159 TID9 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED160 TID9 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED161 TID30 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED162 TID30 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED163 TID7 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED164 TID7 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED165 TID22 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED166 TID22 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED167 TID10 Asking to join hosted game with the name 'Dismiss' 4/1/2022 7:52:05 PM 4.009 CLIENT DELAYED168 TID28 Connection To Host Was Rejected! ServerAlreadyHasConnectedPlayerByThatName at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.UniversalMessageHandler.FromServerToClient_RejectChallengeResponse (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.SteamMultiSockets_Base+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in :0 at Steamworks.ConnectionManager.ReceiveMessage (Steamworks.Data.NetMsg*& msg) [0x00000] in :0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize, System.Boolean receiveToEnd) [0x00000] in :0 at Arcen.AIW2.Core.SteamMultiSockets_Base.DoPerUpdateLogic () [0x00000] in :0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.Engine_Universal+<>c.b__167_0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 7:52:06 PM 4.009 SINGLEP DELAYED169 TID24 STEAM RELAY SOCKET NETWORK: Disconnected ClosedByPeer 4/1/2022 7:52:06 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 7:52:06 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Establishing_Connection - 1.4s 4/1/2022 7:52:06 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.2s 4/1/2022 7:52:13 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 7:52:13 PM 4.009 CLIENT DELAYED170 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:13 PM 4.009 CLIENT DELAYED171 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:13 PM 4.009 CLIENT DELAYED172 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:13 PM 4.009 CLIENT DELAYED173 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:13 PM 4.009 CLIENT DELAYED174 TID19 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED175 TID26 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED176 TID16 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED177 TID16 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED178 TID16 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED179 TID16 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED180 TID18 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED181 TID18 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED182 TID11 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED183 TID11 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED184 TID24 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED185 TID24 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED186 TID22 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED187 TID22 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED188 TID22 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED189 TID22 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 7:52:14 PM 4.009 CLIENT DELAYED190 TID22 Asking to join hosted game with the name 'Dismiss' 4/1/2022 7:52:19 PM 4.009 CLIENT DELAYED191 TID26 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 7:52:19 PM 4.009 CLIENT DELAYED192 TID26 Clearing player accounts. 4/1/2022 7:52:19 PM 4.009 CLIENT DELAYED193 TID26 Accounts in this MP game: lox (Open - Faction #6, lox) Dismiss (You) 4/1/2022 7:52:19 PM 4.009 CLIENT DELAYED194 TID26 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 7:52:19 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 1.2s 4/1/2022 7:52:19 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 4.9s 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED195 TID7 Error! Called FromActualInputEventOfPlayerID on game command 948, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED196 TID7 Error! Called TypeData 948, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED197 TID7 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED198 TID7 Error! Called FromActualInputEventOfPlayerID on game command 949, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED199 TID7 Error! Called TypeData 949, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED200 TID7 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED201 TID7 Error! Called FromActualInputEventOfPlayerID on game command 950, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED202 TID7 Error! Called TypeData 950, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:05:21 PM 4.009 CLIENT DELAYED203 TID7 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED204 TID28 Error! Called FromActualInputEventOfPlayerID on game command 684, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED205 TID28 Error! Called TypeData 684, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED206 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED207 TID28 Error! Called FromActualInputEventOfPlayerID on game command 686, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED208 TID28 Error! Called TypeData 686, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED209 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED210 TID28 Error! Called FromActualInputEventOfPlayerID on game command 674, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED211 TID28 Error! Called TypeData 674, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED212 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED213 TID28 Error! Called FromActualInputEventOfPlayerID on game command 681, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED214 TID28 Error! Called TypeData 681, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED215 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED216 TID28 Error! Called FromActualInputEventOfPlayerID on game command 675, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED217 TID28 Error! Called TypeData 675, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED218 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED219 TID28 Error! Called FromActualInputEventOfPlayerID on game command 683, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED220 TID28 Error! Called TypeData 683, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED221 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED222 TID28 Error! Called FromActualInputEventOfPlayerID on game command 707, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED223 TID28 Error! Called TypeData 707, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:07:45 PM 4.009 CLIENT DELAYED224 TID28 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:18:39 PM 4.009 SINGLEP DELAYED225 TID8 STEAM RELAY SOCKET NETWORK: Disconnected ProblemDetectedLocally 4/1/2022 8:18:39 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:18:45 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 8:18:45 PM 4.009 CLIENT DELAYED226 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:18:45 PM 4.009 CLIENT DELAYED227 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:18:45 PM 4.009 CLIENT DELAYED228 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:18:45 PM 4.009 CLIENT DELAYED229 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:18:45 PM 4.009 CLIENT DELAYED230 TID12 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:18:55 PM 4.009 SINGLEP DELAYED231 TID22 STEAM RELAY SOCKET NETWORK: Disconnected ProblemDetectedLocally 4/1/2022 8:18:55 PM 4.009 SINGLEP Clearing player accounts. 4/1/2022 8:18:55 PM 4.009 SINGLEP Multiplayer Connection Time Taken: Establishing_Connection - 10.0s 4/1/2022 8:19:06 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED232 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED233 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED234 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED235 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED236 TID26 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED237 TID7 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED238 TID7 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED239 TID7 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED240 TID7 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 8:19:06 PM 4.009 CLIENT DELAYED241 TID7 STEAM RELAY SOCKET NETWORK: Connection changed FindingRoute 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED242 TID22 STEAM RELAY SOCKET NETWORK: Connection Frequent success to Cyborg 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED243 TID22 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED244 TID15 STEAM RELAY SOCKET NETWORK: Connection Main success to Cyborg 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED245 TID15 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED246 TID6 STEAM RELAY SOCKET NETWORK: Connection Bulky2 success to Cyborg 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED247 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED248 TID13 STEAM RELAY SOCKET NETWORK: Connection Bulky1 success to Cyborg 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED249 TID13 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED250 TID30 Asking to join hosted game with the name 'Dismiss' 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED251 TID7 STEAM RELAY SOCKET NETWORK: Connection Bulky3 success to Cyborg 4/1/2022 8:19:07 PM 4.009 CLIENT DELAYED252 TID7 STEAM RELAY SOCKET NETWORK: Connection changed Connected 4/1/2022 8:19:12 PM 4.009 CLIENT DELAYED253 TID10 Start loading the world (client PlayerAccount ID will be 1) 4/1/2022 8:19:12 PM 4.009 CLIENT DELAYED254 TID10 Clearing player accounts. 4/1/2022 8:19:13 PM 4.009 CLIENT DELAYED255 TID10 Accounts in this MP game: lox (Open - Faction #6, lox) Dismiss (You) 4/1/2022 8:19:13 PM 4.009 CLIENT DELAYED256 TID10 Loaded the world in charge of a faction. Letting the host know that worked. 4/1/2022 8:19:13 PM 4.009 CLIENT Multiplayer Connection Time Taken: Establishing_Connection - 1.5s 4/1/2022 8:19:13 PM 4.009 CLIENT Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 5.6s 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED257 TID17 Error! Called FromActualInputEventOfPlayerID on game command 214, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED258 TID17 Error! Called TypeData 214, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED259 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED260 TID17 Error! Called FromActualInputEventOfPlayerID on game command 225, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED261 TID17 Error! Called TypeData 225, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED262 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED263 TID17 Error! Called FromActualInputEventOfPlayerID on game command 226, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED264 TID17 Error! Called TypeData 226, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED265 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED266 TID17 Error! Called FromActualInputEventOfPlayerID on game command 228, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED267 TID17 Error! Called TypeData 228, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:23:54 PM 4.009 CLIENT DELAYED268 TID17 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED269 TID16 Error! Called FromActualInputEventOfPlayerID on game command 114, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED270 TID16 Error! Called TypeData 114, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED271 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED272 TID16 Error! Called FromActualInputEventOfPlayerID on game command 180, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED273 TID16 Error! Called TypeData 180, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED274 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED275 TID16 Error! Called FromActualInputEventOfPlayerID on game command 131, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED276 TID16 Error! Called TypeData 131, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED277 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED278 TID16 Error! Called FromActualInputEventOfPlayerID on game command 178, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED279 TID16 Error! Called TypeData 178, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED280 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED281 TID16 Error! Called FromActualInputEventOfPlayerID on game command 166, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED282 TID16 Error! Called TypeData 166, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:24:01 PM 4.009 CLIENT DELAYED283 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED284 TID18 Error! Called FromActualInputEventOfPlayerID on game command 116, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED285 TID18 Error! Called TypeData 116, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED286 TID18 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED287 TID18 Error! Called FromActualInputEventOfPlayerID on game command 123, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED288 TID18 Error! Called TypeData 123, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED289 TID18 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED290 TID18 Error! Called FromActualInputEventOfPlayerID on game command 179, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED291 TID18 Error! Called TypeData 179, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED292 TID18 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED293 TID18 Error! Called FromActualInputEventOfPlayerID on game command 126, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED294 TID18 Error! Called TypeData 126, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:25:04 PM 4.009 CLIENT DELAYED295 TID18 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:26:13 PM 4.009 CLIENT DELAYED296 TID16 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 8:26:45 PM 4.009 CLIENT DELAYED297 TID24 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 8:26:49 PM 4.009 CLIENT DELAYED298 TID6 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 8:26:50 PM 4.009 CLIENT DELAYED299 TID15 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 8:26:56 PM 4.009 CLIENT DELAYED300 TID7 TakeDamageDirectly error at debugStage 6520: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00234] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32 CompressedShots, System.Int32 ExtraStacksOfSource, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& ActualHitEvents, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x017e0] in :0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED301 TID10 Error! Called FromActualInputEventOfPlayerID on game command 164, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED302 TID10 Error! Called TypeData 164, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED303 TID10 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED304 TID10 Error! Called FromActualInputEventOfPlayerID on game command 156, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED305 TID10 Error! Called TypeData 156, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED306 TID10 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED307 TID10 Error! Called FromActualInputEventOfPlayerID on game command 171, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED308 TID10 Error! Called TypeData 171, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED309 TID10 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED310 TID10 Error! Called FromActualInputEventOfPlayerID on game command 157, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED311 TID10 Error! Called TypeData 157, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:12 PM 4.009 CLIENT DELAYED312 TID10 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED313 TID16 Error! Called FromActualInputEventOfPlayerID on game command 926, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED314 TID16 Error! Called TypeData 926, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED315 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED316 TID16 Error! Called FromActualInputEventOfPlayerID on game command 927, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED317 TID16 Error! Called TypeData 927, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED318 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED319 TID16 Error! Called FromActualInputEventOfPlayerID on game command 928, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED320 TID16 Error! Called TypeData 928, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED321 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED322 TID16 Error! Called FromActualInputEventOfPlayerID on game command 929, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED323 TID16 Error! Called TypeData 929, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED324 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED325 TID16 Error! Called FromActualInputEventOfPlayerID on game command 930, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED326 TID16 Error! Called TypeData 930, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:27:37 PM 4.009 CLIENT DELAYED327 TID16 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED328 TID20 Error! Called FromActualInputEventOfPlayerID on game command 252, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED329 TID20 Error! Called TypeData 252, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED330 TID20 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED331 TID20 Error! Called FromActualInputEventOfPlayerID on game command 237, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED332 TID20 Error! Called TypeData 237, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:28:44 PM 4.009 CLIENT DELAYED333 TID20 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED334 TID11 Error! Called FromActualInputEventOfPlayerID on game command 1014, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED335 TID11 Error! Called TypeData 1014, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED336 TID11 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED337 TID11 Error! Called FromActualInputEventOfPlayerID on game command 1015, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED338 TID11 Error! Called TypeData 1015, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:08 PM 4.009 CLIENT DELAYED339 TID11 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED340 TID13 Error! Called FromActualInputEventOfPlayerID on game command 493, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED341 TID13 Error! Called TypeData 493, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED342 TID13 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED343 TID13 Error! Called FromActualInputEventOfPlayerID on game command 469, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED344 TID13 Error! Called TypeData 469, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:27 PM 4.009 CLIENT DELAYED345 TID13 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED346 TID23 Error! Called FromActualInputEventOfPlayerID on game command 734, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED347 TID23 Error! Called TypeData 734, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED348 TID23 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED349 TID23 Error! Called FromActualInputEventOfPlayerID on game command 740, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED350 TID23 Error! Called TypeData 740, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:40 PM 4.009 CLIENT DELAYED351 TID23 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED352 TID9 Error! Called FromActualInputEventOfPlayerID on game command 841, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED353 TID9 Error! Called TypeData 841, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED354 TID9 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED355 TID9 Error! Called FromActualInputEventOfPlayerID on game command 842, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED356 TID9 Error! Called TypeData 842, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:30:52 PM 4.009 CLIENT DELAYED357 TID9 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED358 TID6 Error! Called FromActualInputEventOfPlayerID on game command 257, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED359 TID6 Error! Called TypeData 257, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED360 TID6 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED361 TID6 Error! Called FromActualInputEventOfPlayerID on game command 265, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED362 TID6 Error! Called TypeData 265, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED363 TID6 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED364 TID6 Error! Called FromActualInputEventOfPlayerID on game command 258, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED365 TID6 Error! Called TypeData 258, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED366 TID6 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED367 TID6 Error! Called FromActualInputEventOfPlayerID on game command 261, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED368 TID6 Error! Called TypeData 261, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED369 TID6 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED370 TID6 Error! Called FromActualInputEventOfPlayerID on game command 262, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED371 TID6 Error! Called TypeData 262, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:02 PM 4.009 CLIENT DELAYED372 TID6 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED373 TID19 Error! Called FromActualInputEventOfPlayerID on game command 908, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED374 TID19 Error! Called TypeData 908, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED375 TID19 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED376 TID19 Error! Called FromActualInputEventOfPlayerID on game command 909, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED377 TID19 Error! Called TypeData 909, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:31:48 PM 4.009 CLIENT DELAYED378 TID19 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED379 TID26 Error! Called FromActualInputEventOfPlayerID on game command 1004, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED380 TID26 Error! Called TypeData 1004, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED381 TID26 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED382 TID26 Error! Called FromActualInputEventOfPlayerID on game command 1005, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED383 TID26 Error! Called TypeData 1005, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED384 TID26 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED385 TID26 Error! Called FromActualInputEventOfPlayerID on game command 1009, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED386 TID26 Error! Called TypeData 1009, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED387 TID26 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED388 TID26 Error! Called FromActualInputEventOfPlayerID on game command 1006, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED389 TID26 Error! Called TypeData 1006, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:32:19 PM 4.009 CLIENT DELAYED390 TID26 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED391 TID15 Error! Called FromActualInputEventOfPlayerID on game command 409, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED392 TID15 Error! Called TypeData 409, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED393 TID15 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED394 TID15 Error! Called FromActualInputEventOfPlayerID on game command 411, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED395 TID15 Error! Called TypeData 411, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED396 TID15 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED397 TID15 Error! Called FromActualInputEventOfPlayerID on game command 392, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED398 TID15 Error! Called TypeData 392, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED399 TID15 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED400 TID15 Error! Called FromActualInputEventOfPlayerID on game command 403, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED401 TID15 Error! Called TypeData 403, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED402 TID15 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED403 TID15 Error! Called FromActualInputEventOfPlayerID on game command 401, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED404 TID15 Error! Called TypeData 401, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:33:51 PM 4.009 CLIENT DELAYED405 TID15 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED406 TID24 Error! Called FromActualInputEventOfPlayerID on game command 328, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED407 TID24 Error! Called TypeData 328, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED408 TID24 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED409 TID24 Error! Called FromActualInputEventOfPlayerID on game command 329, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_FromActualInputEventOfPlayerID () [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED410 TID24 Error! Called TypeData 329, which was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.get_TypeData () [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:34:37 PM 4.009 CLIENT DELAYED411 TID24 Null TypeData for GameCommand -- did you (developer/modder) create the proper xml entry in the GameData\Configuration\GameCommand folder? at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_ExecuteGameCommandsThatWereScheduled (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <44b919e0b9d2404fadfeab4a9194e91b>:0 at Arcen.AIW2.Core.Engine_AIW2.b__75_0 () [0x00000] in :0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass11_0.b__0 () [0x00000] in <4244e44542db4d00b54883bc00d7e323>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 4/1/2022 8:35:06 PM 4.009 CLIENT STEAM RELAY SOCKET NETWORK: Disconnected ClosedByPeer 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed ClosedByPeer 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected ClosedByPeer 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed ClosedByPeer 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Disconnected None 4/1/2022 8:35:07 PM 4.009 SINGLEP STEAM RELAY SOCKET NETWORK: Connection changed None 4/1/2022 8:35:07 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:02:09 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/2/2022 7:02:09 AM SINGLEP Boot up FleetOS (0.1831s) 4/2/2022 7:02:10 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/2/2022 7:02:10 AM 4.009 SINGLEP Game Version: 4.009 4/2/2022 7:02:10 AM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.3900s) 4/2/2022 7:02:10 AM 4.009 SINGLEP Inspect Aft Hatches (0.2120s) 4/2/2022 7:02:10 AM 4.009 SINGLEP Found 504 xml files in 136 folders in 48ms 4/2/2022 7:02:11 AM 4.009 SINGLEP Check For Extra Modules (1.4030s) 4/2/2022 7:02:11 AM 4.009 SINGLEP 504 Xml Files Parsed in 1,348ms 4/2/2022 7:02:11 AM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/2/2022 7:02:11 AM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/2/2022 7:02:11 AM 4.009 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/2/2022 7:02:11 AM 4.009 SINGLEP Update mod and expansion statuses! 4/2/2022 7:02:11 AM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/2/2022 7:02:11 AM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/2/2022 7:02:11 AM 4.009 SINGLEP Check Nearby Stellar Masses (0.0330s) 4/2/2022 7:02:11 AM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 9ms 4/2/2022 7:02:12 AM 4.009 SINGLEP Pruning Excess Brain Cells (0.3530s) 4/2/2022 7:02:12 AM 4.009 SINGLEP No resolution change was required. 4/2/2022 7:02:12 AM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2022 7:02:12 AM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2022 7:02:12 AM 4.009 SINGLEP Remembering Alamo (0.4470s) 4/2/2022 7:02:12 AM 4.009 SINGLEP Calculate Odds Of Success (0.1920s) 4/2/2022 7:02:13 AM 4.009 SINGLEP Briefly Panic (0.1930s) 4/2/2022 7:02:13 AM 4.009 SINGLEP Install Confidence Routines (0.4140s) 4/2/2022 7:02:13 AM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/2/2022 7:02:14 AM 4.009 SINGLEP Late Axionic Computations (0.4430s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Acquiring Towel (0.0180s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Inhibiting Visual Scans (0.0400s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Ejecting Tactical Core (0.0670s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Grouping Flow Fields (0.0320s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Viewing Starfields (0.1230s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Dissolving Distant Planets (0.1300s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Calculating Firing Cones (0.0110s) 4/2/2022 7:02:14 AM 4.009 SINGLEP Fumbling With Ship Parts (0.4880s) 4/2/2022 7:02:15 AM 4.009 SINGLEP Re-Aligning Objectives (0.1100s) 4/2/2022 7:02:16 AM 4.009 SINGLEP Investigate Tachyons (1.8074s) 4/2/2022 7:02:16 AM 4.009 SINGLEP Post-Proton Surge (0.0120s) 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED1 TID14 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED2 TID14 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED3 TID14 Could not find a faction with name that is eligible to be random for Chaotician 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED4 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED5 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED6 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED7 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 7:02:16 AM 4.009 SINGLEP DELAYED8 TID14 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 7:02:16 AM 4.009 SINGLEP Background Radiation Taste Test (0.0310s) 4/2/2022 7:02:16 AM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 4/2/2022 7:02:17 AM 4.009 SINGLEP Windshield Wiping (0.2190s) 4/2/2022 7:02:17 AM 4.009 SINGLEP Last Organizational Modeling (0.4470s) 4/2/2022 7:02:17 AM 4.009 SINGLEP Stimulate Modulation (0.2660s) 4/2/2022 7:02:17 AM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/2/2022 7:02:17 AM 4.009 SINGLEP Order Cores By Seniority (0.0050s) 4/2/2022 7:02:17 AM 4.009 SINGLEP DELAYED9 TID19 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/2/2022 7:02:18 AM 4.009 SINGLEP We got 189 campaign's data when deserializing 4/2/2022 7:02:18 AM 4.009 SINGLEP Final Checks (0.3620s) 4/2/2022 7:02:18 AM 4.009 SINGLEP Load Historical Documents (0.0060s) 4/2/2022 7:02:18 AM 4.009 SINGLEP 8.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.4s) Pruning Excess Brain Cells (0.4s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Fumbling With Ship Parts (0.5s) Investigate Tachyons (1.8s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/2/2022 7:02:18 AM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/2/2022 7:02:58 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/2/2022 7:02:58 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:02:58 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:02:58 AM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/2/2022 7:02:58 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:02:58 AM 4.009 SINGLEP loading as template 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/2/2022 7:02:58 AM 4.009 SINGLEP Finish load save in 229ms 4/2/2022 7:02:58 AM 4.009 SINGLEP DELAYED10 TID11 Start Generate Partial Map with Realistic and seed 1235455065 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/2/2022 7:02:58 AM 4.009 SINGLEP DELAYED11 TID11 Setting quickstart campaign type to: HumanityAscendant 4/2/2022 7:02:58 AM 4.009 SINGLEP DELAYED12 TID11 Map structure generated in 284ms. 4/2/2022 7:02:58 AM 4.009 SINGLEP DELAYED13 TID11 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/2/2022 7:02:58 AM 4.009 SINGLEP DELAYED14 TID11 Generate Partial Map Complete 365ms Seed: 1235455065 4/2/2022 7:03:13 AM 4.009 SINGLEP DELAYED15 TID12 Start Generate Partial Map with Realistic and seed 1235455065 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 7:03:13 AM 4.009 SINGLEP DELAYED16 TID12 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 7:03:13 AM 4.009 SINGLEP DELAYED17 TID12 Generate Partial Map Complete 17ms Seed: 1235455065 4/2/2022 7:03:14 AM 4.009 SINGLEP DELAYED18 TID15 Start Generate Partial Map with Realistic and seed 466153630 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 7:03:14 AM 4.009 SINGLEP DELAYED19 TID15 Map structure generated in 236ms. 4/2/2022 7:03:14 AM 4.009 SINGLEP DELAYED20 TID15 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 7:03:14 AM 4.009 SINGLEP DELAYED21 TID15 Generate Partial Map Complete 254ms Seed: 466153630 4/2/2022 7:03:36 AM 4.009 SINGLEP DELAYED22 TID11 Start Generate Partial Map with Realistic and seed 466153630 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 7:03:36 AM 4.009 SINGLEP DELAYED23 TID11 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 7:03:36 AM 4.009 SINGLEP DELAYED24 TID11 Generate Partial Map Complete 17ms Seed: 466153630 4/2/2022 7:05:39 AM 4.009 SINGLEP DELAYED25 TID15 Start Generate FULL Map with Realistic and seed 466153630 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/2/2022 7:05:40 AM 4.009 SINGLEP DELAYED26 TID15 Generate FULL Map Complete 508ms Seed: 466153630 4/2/2022 7:05:40 AM 4.009 SINGLEP DELAYED27 TID14 Fixed incorrect count of ships to be granted. Was 20, now 10 Makeshift Turret from Turret Schematic Server 4/2/2022 7:05:54 AM 4.009 SINGLEP No resolution change was required. 4/2/2022 7:05:54 AM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2022 7:05:54 AM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2022 7:38:25 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 7:38:25 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:38:32 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire new\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/2/2022 7:38:32 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 7:38:32 AM 4.009 SINGLEP Finish load save in 309ms 4/2/2022 7:43:03 AM 4.009 SINGLEP DELAYED28 TID7 Raid Engine #2265 AI Sentinels on Croft is sending a wave against Dismiss 4/2/2022 8:31:03 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 8:31:03 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 8:31:08 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire new\2.save Source1: AnythingElse Source3: LoadingSaveGame 4/2/2022 8:31:08 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 8:31:08 AM 4.009 SINGLEP Finish load save in 335ms 4/2/2022 8:32:02 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 8:32:02 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 8:32:05 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire new\2.save Source1: AnythingElse Source3: LoadingSaveGame 4/2/2022 8:32:05 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 8:32:05 AM 4.009 SINGLEP Finish load save in 326ms 4/2/2022 8:59:45 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 8:59:45 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:08:38 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Bar Brawl Bystanders.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/2/2022 9:08:38 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:08:38 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:08:38 AM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:08:38 AM 4.009 SINGLEP loading as template 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/2/2022 9:08:38 AM 4.009 SINGLEP Finish load save in 142ms 4/2/2022 9:08:38 AM 4.009 SINGLEP DELAYED29 TID6 Start Generate Partial Map with Wheel and seed 476195050 and planet count 70 and 12 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/2/2022 9:08:38 AM 4.009 SINGLEP DELAYED30 TID6 Setting quickstart campaign type to: HumanityAscendant 4/2/2022 9:08:38 AM 4.009 SINGLEP DELAYED31 TID6 Map structure generated in 3ms. 4/2/2022 9:08:38 AM 4.009 SINGLEP DELAYED32 TID6 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/2/2022 9:08:38 AM 4.009 SINGLEP DELAYED33 TID6 Generate Partial Map Complete 17ms Seed: 476195050 4/2/2022 9:10:28 AM 4.009 SINGLEP DELAYED34 TID9 Start Generate Partial Map with Wheel and seed 476195050 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:10:28 AM 4.009 SINGLEP DELAYED35 TID9 Map structure generated in 2ms. 4/2/2022 9:10:28 AM 4.009 SINGLEP DELAYED36 TID9 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:10:28 AM 4.009 SINGLEP DELAYED37 TID9 Generate Partial Map Complete 38ms Seed: 476195050 4/2/2022 9:10:51 AM 4.009 SINGLEP DELAYED38 TID37 Start Generate Partial Map with Wheel and seed 476195050 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:10:51 AM 4.009 SINGLEP DELAYED39 TID37 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:10:51 AM 4.009 SINGLEP DELAYED40 TID37 Generate Partial Map Complete 43ms Seed: 476195050 4/2/2022 9:10:58 AM 4.009 SINGLEP DELAYED41 TID35 Start Generate Partial Map with Octopus and seed 476195050 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:10:58 AM 4.009 SINGLEP DELAYED42 TID35 Map structure generated in 15ms. 4/2/2022 9:10:58 AM 4.009 SINGLEP DELAYED43 TID35 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:10:58 AM 4.009 SINGLEP DELAYED44 TID35 Generate Partial Map Complete 41ms Seed: 476195050 4/2/2022 9:11:04 AM 4.009 SINGLEP DELAYED45 TID11 Start Generate Partial Map with Classic and seed 476195050 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:11:04 AM 4.009 SINGLEP DELAYED46 TID11 Map structure generated in 866ms. 4/2/2022 9:11:04 AM 4.009 SINGLEP DELAYED47 TID11 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:11:04 AM 4.009 SINGLEP DELAYED48 TID11 Generate Partial Map Complete 895ms Seed: 476195050 4/2/2022 9:12:23 AM 4.009 SINGLEP DELAYED49 TID40 Start Generate Partial Map with Classic and seed 476195050 and planet count 120 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:12:23 AM 4.009 SINGLEP DELAYED50 TID40 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:12:23 AM 4.009 SINGLEP DELAYED51 TID40 Generate Partial Map Complete 34ms Seed: 476195050 4/2/2022 9:12:33 AM 4.009 SINGLEP DELAYED52 TID10 Start Generate Partial Map with Classic and seed 476195050 and planet count 120 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:12:33 AM 4.009 SINGLEP DELAYED53 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:12:33 AM 4.009 SINGLEP DELAYED54 TID10 Generate Partial Map Complete 34ms Seed: 476195050 4/2/2022 9:13:17 AM 4.009 SINGLEP DELAYED55 TID7 Start Generate FULL Map with Classic and seed 476195050 and planet count 120 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/2/2022 9:13:17 AM 4.009 SINGLEP DELAYED56 TID7 Generate FULL Map Complete 401ms Seed: 476195050 4/2/2022 9:13:17 AM 4.009 SINGLEP DELAYED57 TID41 Fixed incorrect count of ships to be granted. Was 2, now 10 Tritium Sniper Turret from Turret Schematic Server 4/2/2022 9:21:21 AM 4.009 SINGLEP DELAYED58 TID15 Fixed incorrect count of ships to be granted. Was 10, now 2 EMP Turret from Turret Schematic Server 4/2/2022 9:34:38 AM 4.009 SINGLEP DELAYED59 TID41 Raid Engine #3323 AI Sentinels on Malachor is sending a wave against AI Hunter Fleet 4/2/2022 10:02:01 AM 4.009 SINGLEP DELAYED60 TID18 Raid Engine #3282 AI Sentinels on Talcene is sending a wave against Border Aggression 4/2/2022 11:00:10 AM 4.009 SINGLEP DELAYED61 TID14 Reconquest Seeding for Devaron: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 11:00:28 AM 4.009 SINGLEP DELAYED62 TID34 Reconquest Seeding for Mustafar: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/2/2022 11:56:11 AM 4.009 SINGLEP DELAYED63 TID43 Reconquest Seeding for Rugosa: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/2/2022 2:09:39 PM 4.009 SINGLEP DELAYED64 TID39 Reconquest Seeding for Bracca: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/2/2022 2:10:04 PM 4.009 SINGLEP DELAYED65 TID30 Raid Engine #3327 AI Sentinels on Rodia is sending a wave against Border Aggression 4/2/2022 2:11:28 PM 4.009 SINGLEP DELAYED66 TID19 Raid Engine #3327 AI Sentinels on Rodia is sending a wave against Border Aggression 4/2/2022 2:14:32 PM 4.009 SINGLEP DELAYED67 TID44 Raid Engine #3327 AI Sentinels on Rodia is sending a wave against Border Aggression 4/2/2022 2:16:32 PM 4.009 SINGLEP DELAYED68 TID6 Raid Engine #3327 AI Sentinels on Rodia is sending a wave against Border Aggression 4/2/2022 2:21:04 PM 4.009 SINGLEP DELAYED69 TID22 Reconquest Seeding for Nevarro: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/2/2022 2:35:36 PM 4.009 SINGLEP DELAYED70 TID35 Reconquest Seeding for Chandrila: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 2:38:56 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 2:38:56 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 2:38:57 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/120 p civil war/5.save Source1: AnythingElse Source3: LoadingSaveGame 4/2/2022 2:38:57 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 2:38:57 PM 4.009 SINGLEP Finish load save in 531ms 4/2/2022 2:46:02 PM 4.009 SINGLEP DELAYED71 TID8 Reconquest Seeding for Geonosis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 2:53:25 PM 4.009 SINGLEP DELAYED72 TID25 Reconquest Seeding for Chandrila: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 3:03:47 PM 4.009 SINGLEP DELAYED73 TID23 Reconquest Seeding for Kuat: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/2/2022 3:06:20 PM 4.009 SINGLEP DELAYED74 TID33 create a wormhole projector 4/2/2022 4:28:00 PM 4.009 SINGLEP DELAYED75 TID5 Reconquest Seeding for Sullust: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 4:30:40 PM 4.009 SINGLEP DELAYED76 TID9 Raid Engine #3282 AI Sentinels on Talcene is sending a wave against Dismiss 4/2/2022 4:42:47 PM 4.009 SINGLEP DELAYED77 TID27 Reconquest Seeding for Jestefad: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 4:57:58 PM 4.009 SINGLEP DELAYED78 TID12 Reconquest Seeding for Er´kit: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 5:01:57 PM 4.009 SINGLEP DELAYED79 TID6 Reconquest Seeding for Ando: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/2/2022 5:08:31 PM 4.009 SINGLEP DELAYED80 TID42 Reconquest Seeding for Pasaana: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 5:22:04 PM 4.009 SINGLEP DELAYED81 TID17 Reconquest Seeding for Ahch-To: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 5:26:27 PM 4.009 SINGLEP DELAYED82 TID37 Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/2/2022 5:29:09 PM 4.009 SINGLEP DELAYED83 TID32 Reconquest Seeding for Vardos: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 4/2/2022 5:31:58 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 5:31:58 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:32:11 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/120 p civil war\Autosave at 5h 0m 8s.save Source1: AnythingElse Source3: LoadingSaveGame 4/2/2022 5:32:11 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:32:12 PM 4.009 SINGLEP Finish load save in 492ms 4/2/2022 5:35:12 PM 4.009 SINGLEP DELAYED84 TID26 Reconquest Seeding for Concord Dawn: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/2/2022 5:43:48 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/2/2022 5:43:48 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:44:06 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/2/2022 5:44:06 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:44:06 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:44:06 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 5:44:07 PM 4.009 SINGLEP loading as template 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/2/2022 5:44:07 PM 4.009 SINGLEP Finish load save in 145ms 4/2/2022 5:44:07 PM 4.009 SINGLEP DELAYED85 TID43 Start Generate Partial Map with Classic and seed 681512286 and planet count 120 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/2/2022 5:44:08 PM 4.009 SINGLEP DELAYED86 TID43 Map structure generated in 1,017ms. 4/2/2022 5:44:08 PM 4.009 SINGLEP DELAYED87 TID43 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/2/2022 5:44:08 PM 4.009 SINGLEP DELAYED88 TID43 Generate Partial Map Complete 1048ms Seed: 681512286 4/2/2022 9:10:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/2/2022 9:10:48 PM SINGLEP Boot up FleetOS (0.1860s) 4/2/2022 9:10:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/2/2022 9:10:48 PM 4.009 SINGLEP Game Version: 4.009 4/2/2022 9:10:48 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.4505s) 4/2/2022 9:10:48 PM 4.009 SINGLEP Inspect Aft Hatches (0.1830s) 4/2/2022 9:10:49 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 77ms 4/2/2022 9:10:50 PM 4.009 SINGLEP Check For Extra Modules (1.1751s) 4/2/2022 9:10:50 PM 4.009 SINGLEP 504 Xml Files Parsed in 1,092ms 4/2/2022 9:10:50 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/2/2022 9:10:50 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/2/2022 9:10:50 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/2/2022 9:10:50 PM 4.009 SINGLEP Update mod and expansion statuses! 4/2/2022 9:10:50 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/2/2022 9:10:50 PM 4.009 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/2/2022 9:10:50 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0320s) 4/2/2022 9:10:50 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 4/2/2022 9:10:50 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.3260s) 4/2/2022 9:10:50 PM 4.009 SINGLEP No resolution change was required. 4/2/2022 9:10:50 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2022 9:10:50 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2022 9:10:50 PM 4.009 SINGLEP Remembering Alamo (0.4426s) 4/2/2022 9:10:51 PM 4.009 SINGLEP Calculate Odds Of Success (0.3989s) 4/2/2022 9:10:51 PM 4.009 SINGLEP Briefly Panic (0.3525s) 4/2/2022 9:10:52 PM 4.009 SINGLEP Install Confidence Routines (0.4380s) 4/2/2022 9:10:52 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/2/2022 9:10:53 PM 4.009 SINGLEP Late Axionic Computations (0.8881s) 4/2/2022 9:10:53 PM 4.009 SINGLEP Acquiring Towel (0.0180s) 4/2/2022 9:10:53 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0350s) 4/2/2022 9:10:53 PM 4.009 SINGLEP Ejecting Tactical Core (0.1152s) 4/2/2022 9:10:53 PM 4.009 SINGLEP Grouping Flow Fields (0.0356s) 4/2/2022 9:10:53 PM 4.009 SINGLEP Challenging Starfields (0.6799s) 4/2/2022 9:10:54 PM 4.009 SINGLEP Reconstituting Distant Planets (0.4948s) 4/2/2022 9:10:54 PM 4.009 SINGLEP Calculating Firing Cones (0.0120s) 4/2/2022 9:10:54 PM 4.009 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.4820s) 4/2/2022 9:10:55 PM 4.009 SINGLEP Re-Aligning Objectives (0.1090s) 4/2/2022 9:11:01 PM 4.009 SINGLEP Fiddle With Inertial Dampers (5.9894s) 4/2/2022 9:11:01 PM 4.009 SINGLEP Post-Proton Surge (0.0130s) 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:11:01 PM 4.009 SINGLEP Background Radiation Taste Test (0.0310s) 4/2/2022 9:11:01 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 4/2/2022 9:11:01 PM 4.009 SINGLEP Windshield Wiping (0.2060s) 4/2/2022 9:11:01 PM 4.009 SINGLEP Last Organizational Modeling (0.4280s) 4/2/2022 9:11:02 PM 4.009 SINGLEP Stimulate Modulation (0.2822s) 4/2/2022 9:11:02 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/2/2022 9:11:02 PM 4.009 SINGLEP Order Cores By Seniority (0.0060s) 4/2/2022 9:11:01 PM 4.009 SINGLEP DELAYED9 TID18 Info: will dump 1444 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/2/2022 9:11:02 PM 4.009 SINGLEP We got 195 campaign's data when deserializing 4/2/2022 9:11:02 PM 4.009 SINGLEP Final Checks (0.3792s) 4/2/2022 9:11:02 PM 4.009 SINGLEP Load Historical Documents (0.0080s) 4/2/2022 9:11:02 PM 4.009 SINGLEP 14.2 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.9s) Challenging Starfields (0.7s) Reconstituting Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.5s) Fiddle With Inertial Dampers (6.0s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/2/2022 9:11:02 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/2/2022 9:11:15 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/2/2022 9:11:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:11:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:11:15 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/2/2022 9:11:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:11:16 PM 4.009 SINGLEP loading as template 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/2/2022 9:11:16 PM 4.009 SINGLEP Finish load save in 220ms 4/2/2022 9:11:16 PM 4.009 SINGLEP DELAYED10 TID28 Start Generate Partial Map with Classic and seed 425484513 and planet count 120 and 14 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/2/2022 9:11:16 PM 4.009 SINGLEP DELAYED11 TID28 Map structure generated in 799ms. 4/2/2022 9:11:17 PM 4.009 SINGLEP DELAYED12 TID28 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/2/2022 9:11:17 PM 4.009 SINGLEP DELAYED13 TID28 Generate Partial Map Complete 877ms Seed: 425484513 4/2/2022 9:12:11 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:14:44 PM 4.009 SINGLEP DELAYED14 TID19 Update mod and expansion statuses! 4/2/2022 9:14:44 PM 4.009 SINGLEP DELAYED15 TID19 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/2/2022 9:14:44 PM 4.009 SINGLEP DELAYED16 TID19 Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/2/2022 9:14:44 PM 4.009 SINGLEP Reload All Tables That Allow For That 4/2/2022 9:14:44 PM 4.009 SINGLEP DELAYED17 TID11 Reset All Pools From Xml Reload 4/2/2022 9:14:48 PM 4.009 SINGLEP DELAYED18 TID11 Reuse And Ready (4.2302s) 4/2/2022 9:14:48 PM 4.009 SINGLEP DELAYED19 TID11 Found 502 xml files in 134 folders in 32ms 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED20 TID11 Clear And Reload Xml (0.5920s) 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED21 TID11 502 Xml Files Parsed in 558ms 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED22 TID11 Gather Ancient Lifeforms (0.0046s) 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED23 TID11 502 Xml Files Checked For Exp/Mod Status in 3ms 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED24 TID11 Pruning Excess Brain Cells (0.0000s) 4/2/2022 9:14:49 PM 4.009 SINGLEP DELAYED25 TID11 Prep Tables (0.0120s) 4/2/2022 9:14:49 PM 4.009 SINGLEP Tables Are Prepped (0.0050s) 4/2/2022 9:14:49 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/2/2022 9:14:49 PM 4.009 SINGLEP Initialize Tables (0.4870s) 4/2/2022 9:14:49 PM 4.009 SINGLEP Do Table Post-Init (0.0020s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Designing Antimatter Grid (0.2863s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Post-Proton Surge (0.0077s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for AIEmpowerer 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for Chaotician 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:14:50 PM 4.009 SINGLEP Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/2/2022 9:14:50 PM 4.009 SINGLEP Background Radiation Taste Test (0.0110s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0120s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Windshield Wiping (0.0530s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Last Organizational Modeling (0.1640s) 4/2/2022 9:14:50 PM 4.009 SINGLEP Stimulate Modulation (0.1350s) 4/2/2022 9:14:50 PM 4.009 SINGLEP DELAYED26 TID11 Info: will dump 1574 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/2/2022 9:14:50 PM 4.009 SINGLEP Order Cores By Seniority (0.0030s) 4/2/2022 9:14:50 PM 4.009 SINGLEP No resolution change was required. 4/2/2022 9:14:50 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/2/2022 9:14:50 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/2/2022 9:15:15 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/2/2022 9:15:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:15:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:15:15 PM 4.009 SINGLEP No more 0 names; we have 0 4/2/2022 9:15:15 PM 4.009 SINGLEP Clearing player accounts. 4/2/2022 9:15:15 PM 4.009 SINGLEP loading as template 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/2/2022 9:15:15 PM 4.009 SINGLEP Finish load save in 132ms 4/2/2022 9:15:15 PM 4.009 SINGLEP DELAYED27 TID27 Start Generate Partial Map with Realistic and seed 995423670 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/2/2022 9:15:15 PM 4.009 SINGLEP DELAYED28 TID27 Setting quickstart campaign type to: HumanityAscendant 4/2/2022 9:15:16 PM 4.009 SINGLEP DELAYED29 TID27 Map structure generated in 330ms. 4/2/2022 9:15:16 PM 4.009 SINGLEP DELAYED30 TID27 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/2/2022 9:15:16 PM 4.009 SINGLEP DELAYED31 TID27 Generate Partial Map Complete 374ms Seed: 995423670 4/2/2022 9:15:20 PM 4.009 SINGLEP DELAYED32 TID25 Start Generate Partial Map with Realistic and seed 940249805 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/2/2022 9:15:20 PM 4.009 SINGLEP DELAYED33 TID25 Map structure generated in 302ms. 4/2/2022 9:15:20 PM 4.009 SINGLEP DELAYED34 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/2/2022 9:15:20 PM 4.009 SINGLEP DELAYED35 TID25 Generate Partial Map Complete 320ms Seed: 940249805 4/2/2022 9:17:49 PM 4.009 SINGLEP DELAYED36 TID17 Start Generate FULL Map with Realistic and seed 940249805 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/2/2022 9:17:50 PM 4.009 SINGLEP DELAYED37 TID17 Generate FULL Map Complete 569ms Seed: 940249805 4/2/2022 9:17:50 PM 4.009 SINGLEP DELAYED38 TID35 Fixed incorrect count of ships to be granted. Was 3, now 10 Area Minefield from Other Defensive Schematic Server 4/2/2022 10:19:18 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 6:32:18 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/3/2022 6:32:18 AM SINGLEP Boot up FleetOS (0.1770s) 4/3/2022 6:32:19 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/3/2022 6:32:19 AM 4.009 SINGLEP Game Version: 4.009 4/3/2022 6:32:19 AM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.3619s) 4/3/2022 6:32:19 AM 4.009 SINGLEP Inspect Aft Hatches (0.1620s) 4/3/2022 6:32:19 AM 4.009 SINGLEP Found 504 xml files in 136 folders in 43ms 4/3/2022 6:32:20 AM 4.009 SINGLEP Check For Extra Modules (1.0970s) 4/3/2022 6:32:20 AM 4.009 SINGLEP 504 Xml Files Parsed in 1,050ms 4/3/2022 6:32:20 AM 4.009 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/3/2022 6:32:20 AM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/3/2022 6:32:20 AM 4.009 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/3/2022 6:32:20 AM 4.009 SINGLEP Update mod and expansion statuses! 4/3/2022 6:32:20 AM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/3/2022 6:32:20 AM 4.009 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/3/2022 6:32:20 AM 4.009 SINGLEP Check Nearby Stellar Masses (0.0270s) 4/3/2022 6:32:20 AM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 4/3/2022 6:32:20 AM 4.009 SINGLEP Pruning Excess Brain Cells (0.2980s) 4/3/2022 6:32:21 AM 4.009 SINGLEP No resolution change was required. 4/3/2022 6:32:21 AM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2022 6:32:21 AM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/3/2022 6:32:21 AM 4.009 SINGLEP Remembering Alamo (0.3600s) 4/3/2022 6:32:21 AM 4.009 SINGLEP Calculate Odds Of Success (0.1530s) 4/3/2022 6:32:21 AM 4.009 SINGLEP Briefly Panic (0.1770s) 4/3/2022 6:32:21 AM 4.009 SINGLEP Install Confidence Routines (0.4050s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/3/2022 6:32:22 AM 4.009 SINGLEP Late Axionic Computations (0.3980s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Acquiring Towel (0.0140s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Inhibiting Visual Scans (0.0672s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Ejecting Tactical Core (0.0812s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Grouping Flow Fields (0.0330s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Grappling Starfields (0.0930s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Combing Distant Planets (0.1098s) 4/3/2022 6:32:22 AM 4.009 SINGLEP Calculating Firing Cones (0.0120s) 4/3/2022 6:32:23 AM 4.009 SINGLEP Wearing Ship Parts On Head (0.5340s) 4/3/2022 6:32:23 AM 4.009 SINGLEP Re-Aligning Objectives (0.1280s) 4/3/2022 6:32:24 AM 4.009 SINGLEP Collecting Solar Wind (1.6231s) 4/3/2022 6:32:24 AM 4.009 SINGLEP Post-Proton Surge (0.0160s) 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED1 TID31 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED2 TID31 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED3 TID31 Could not find a faction with name that is eligible to be random for Chaotician 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED4 TID31 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED5 TID31 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED6 TID31 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED7 TID31 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 6:32:24 AM 4.009 SINGLEP DELAYED8 TID31 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 6:32:25 AM 4.009 SINGLEP Background Radiation Taste Test (0.0290s) 4/3/2022 6:32:25 AM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 4/3/2022 6:32:25 AM 4.009 SINGLEP Windshield Wiping (0.1840s) 4/3/2022 6:32:25 AM 4.009 SINGLEP Last Organizational Modeling (0.4440s) 4/3/2022 6:32:25 AM 4.009 SINGLEP Stimulate Modulation (0.3200s) 4/3/2022 6:32:25 AM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/3/2022 6:32:25 AM 4.009 SINGLEP Order Cores By Seniority (0.0070s) 4/3/2022 6:32:25 AM 4.009 SINGLEP DELAYED9 TID15 Info: will dump 1574 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/3/2022 6:32:26 AM 4.009 SINGLEP We got 201 campaign's data when deserializing 4/3/2022 6:32:26 AM 4.009 SINGLEP Final Checks (0.3415s) 4/3/2022 6:32:26 AM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/3/2022 6:32:26 AM 4.009 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Wearing Ship Parts On Head (0.5s) Collecting Solar Wind (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/3/2022 6:32:26 AM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/3/2022 6:32:48 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/3/2022 6:32:48 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 6:32:48 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 6:32:48 AM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/3/2022 6:32:48 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 6:32:48 AM 4.009 SINGLEP loading as template 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/3/2022 6:32:48 AM 4.009 SINGLEP Finish load save in 208ms 4/3/2022 6:32:48 AM 4.009 SINGLEP DELAYED10 TID21 Start Generate Partial Map with Realistic and seed 588136944 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/3/2022 6:32:48 AM 4.009 SINGLEP DELAYED11 TID21 Map structure generated in 330ms. 4/3/2022 6:32:48 AM 4.009 SINGLEP DELAYED12 TID21 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/3/2022 6:32:48 AM 4.009 SINGLEP DELAYED13 TID21 Generate Partial Map Complete 410ms Seed: 588136944 4/3/2022 6:37:37 AM 4.009 SINGLEP DELAYED14 TID24 Start Generate Partial Map with Realistic and seed 287089228 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 6:37:37 AM 4.009 SINGLEP DELAYED15 TID24 Map structure generated in 267ms. 4/3/2022 6:37:37 AM 4.009 SINGLEP DELAYED16 TID24 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 6:37:37 AM 4.009 SINGLEP DELAYED17 TID24 Generate Partial Map Complete 300ms Seed: 287089228 4/3/2022 6:37:40 AM 4.009 SINGLEP DELAYED18 TID20 Start Generate Partial Map with Realistic and seed 287089228 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 6:37:40 AM 4.009 SINGLEP DELAYED19 TID20 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 6:37:40 AM 4.009 SINGLEP DELAYED20 TID20 Generate Partial Map Complete 17ms Seed: 287089228 4/3/2022 6:37:46 AM 4.009 SINGLEP DELAYED21 TID28 Start Generate Partial Map with Realistic and seed 287089228 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 6:37:46 AM 4.009 SINGLEP DELAYED22 TID28 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 6:37:46 AM 4.009 SINGLEP DELAYED23 TID28 Generate Partial Map Complete 15ms Seed: 287089228 4/3/2022 6:37:54 AM 4.009 SINGLEP DELAYED24 TID19 Start Generate Partial Map with Realistic and seed 95634335 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 6:37:54 AM 4.009 SINGLEP DELAYED25 TID19 Map structure generated in 283ms. 4/3/2022 6:37:54 AM 4.009 SINGLEP DELAYED26 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 6:37:54 AM 4.009 SINGLEP DELAYED27 TID19 Generate Partial Map Complete 312ms Seed: 95634335 4/3/2022 6:38:05 AM 4.009 SINGLEP DELAYED28 TID22 Start Generate FULL Map with Realistic and seed 95634335 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/3/2022 6:38:06 AM 4.009 SINGLEP DELAYED29 TID22 Generate FULL Map Complete 579ms Seed: 95634335 4/3/2022 10:03:22 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 10:03:22 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:03:28 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/realistic 8\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 10:03:28 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:03:29 AM 4.009 SINGLEP Finish load save in 330ms 4/3/2022 10:03:34 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 10:03:34 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:03:40 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal\Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 10:03:40 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:03:40 AM 4.009 SINGLEP Finish load save in 329ms 4/3/2022 10:16:06 AM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 10:16:06 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:16:10 AM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal\Autosave at 1h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 10:16:10 AM 4.009 SINGLEP Clearing player accounts. 4/3/2022 10:16:11 AM 4.009 SINGLEP Finish load save in 345ms 4/3/2022 1:35:41 PM 4.009 SINGLEP No resolution change was required. 4/3/2022 1:35:41 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2022 1:35:41 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/3/2022 2:02:59 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 2:02:59 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 2:03:00 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal/6.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 2:03:00 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 2:03:00 PM 4.009 SINGLEP Finish load save in 368ms 4/3/2022 2:21:33 PM 4.009 SINGLEP DELAYED30 TID20 Reconquest Seeding for Fomalhaut: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/3/2022 2:32:46 PM 4.009 SINGLEP DELAYED31 TID34 Reconquest Seeding for Aiko: guard post placer: GuardingWormholesHarshly scheduled: 8 actually seeded: 8 4/3/2022 2:40:47 PM 4.009 SINGLEP DELAYED32 TID43 Dismiss used cheat on planet Bracer with result: All enemy units of faction Dismiss killed on planet Bracer (there were 291). 408 units were skipped because they were of 'never target' status. 4/3/2022 2:41:32 PM 4.009 SINGLEP DELAYED33 TID41 Dismiss used cheat on planet Vita with result: All enemy units of faction Dismiss killed on planet Vita (there were 89). 135 units were skipped because they were of 'never target' status. 4/3/2022 3:03:03 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 3:03:03 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 3:03:31 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/3/2022 3:03:31 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 3:03:31 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 3:03:31 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 3:03:31 PM 4.009 SINGLEP loading as template 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/3/2022 3:03:31 PM 4.009 SINGLEP Finish load save in 133ms 4/3/2022 3:03:31 PM 4.009 SINGLEP DELAYED34 TID38 Start Generate Partial Map with Realistic and seed 156217831 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/3/2022 3:03:31 PM 4.009 SINGLEP DELAYED35 TID38 Map structure generated in 239ms. 4/3/2022 3:03:31 PM 4.009 SINGLEP DELAYED36 TID38 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/3/2022 3:03:31 PM 4.009 SINGLEP DELAYED37 TID38 Generate Partial Map Complete 255ms Seed: 156217831 4/3/2022 3:04:24 PM 4.009 SINGLEP DELAYED38 TID12 Start Generate FULL Map with Realistic and seed 156217831 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/3/2022 3:04:25 PM 4.009 SINGLEP DELAYED39 TID12 Generate FULL Map Complete 289ms Seed: 156217831 4/3/2022 3:23:34 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 4:16:29 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/3/2022 4:16:29 PM SINGLEP Boot up FleetOS (0.1620s) 4/3/2022 4:16:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/3/2022 4:16:30 PM 4.009 SINGLEP Game Version: 4.009 4/3/2022 4:16:30 PM 4.009 SINGLEP Check System Logs For Rogue Intelligence (0.4034s) 4/3/2022 4:16:30 PM 4.009 SINGLEP Inspect Aft Hatches (0.1860s) 4/3/2022 4:16:30 PM 4.009 SINGLEP Found 504 xml files in 136 folders in 58ms 4/3/2022 4:16:31 PM 4.009 SINGLEP Check For Extra Modules (1.1630s) 4/3/2022 4:16:31 PM 4.009 SINGLEP 504 Xml Files Parsed in 1,099ms 4/3/2022 4:16:31 PM 4.009 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/3/2022 4:16:31 PM 4.009 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/3/2022 4:16:31 PM 4.009 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/3/2022 4:16:31 PM 4.009 SINGLEP Update mod and expansion statuses! 4/3/2022 4:16:31 PM 4.009 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/3/2022 4:16:31 PM 4.009 SINGLEP Mods: AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/3/2022 4:16:31 PM 4.009 SINGLEP Check Nearby Stellar Masses (0.0310s) 4/3/2022 4:16:31 PM 4.009 SINGLEP 504 Xml Files Checked For Exp/Mod Status in 6ms 4/3/2022 4:16:31 PM 4.009 SINGLEP Pruning Excess Brain Cells (0.3200s) 4/3/2022 4:16:32 PM 4.009 SINGLEP No resolution change was required. 4/3/2022 4:16:32 PM 4.009 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2022 4:16:32 PM 4.009 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/3/2022 4:16:32 PM 4.009 SINGLEP Remembering Alamo (0.4320s) 4/3/2022 4:16:32 PM 4.009 SINGLEP Calculate Odds Of Success (0.3953s) 4/3/2022 4:16:33 PM 4.009 SINGLEP Briefly Panic (0.2943s) 4/3/2022 4:16:33 PM 4.009 SINGLEP Install Confidence Routines (0.3760s) 4/3/2022 4:16:33 PM 4.009 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/3/2022 4:16:34 PM 4.009 SINGLEP Late Axionic Computations (0.8566s) 4/3/2022 4:16:34 PM 4.009 SINGLEP Acquiring Towel (0.0190s) 4/3/2022 4:16:34 PM 4.009 SINGLEP Inhibiting Visual Scans (0.0626s) 4/3/2022 4:16:34 PM 4.009 SINGLEP Ejecting Tactical Core (0.1308s) 4/3/2022 4:16:34 PM 4.009 SINGLEP Grouping Flow Fields (0.0370s) 4/3/2022 4:16:35 PM 4.009 SINGLEP Brandishing Starfields (0.6413s) 4/3/2022 4:16:35 PM 4.009 SINGLEP Breaking Distant Planets (0.4838s) 4/3/2022 4:16:35 PM 4.009 SINGLEP Calculating Firing Cones (0.0130s) 4/3/2022 4:16:36 PM 4.009 SINGLEP Ruining Perfectly Good Ship Parts (0.5070s) 4/3/2022 4:16:36 PM 4.009 SINGLEP Re-Aligning Objectives (0.1173s) 4/3/2022 4:16:42 PM 4.009 SINGLEP Polarize Deflectors (5.8238s) 4/3/2022 4:16:42 PM 4.009 SINGLEP Post-Proton Surge (0.0160s) 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED1 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED2 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED3 TID30 Could not find a faction with name that is eligible to be random for Chaotician 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED4 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED5 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED6 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED7 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED8 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/3/2022 4:16:42 PM 4.009 SINGLEP Background Radiation Taste Test (0.0290s) 4/3/2022 4:16:42 PM 4.009 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 4/3/2022 4:16:42 PM 4.009 SINGLEP Windshield Wiping (0.1890s) 4/3/2022 4:16:42 PM 4.009 SINGLEP Last Organizational Modeling (0.4370s) 4/3/2022 4:16:43 PM 4.009 SINGLEP Stimulate Modulation (0.3150s) 4/3/2022 4:16:43 PM 4.009 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/3/2022 4:16:43 PM 4.009 SINGLEP Order Cores By Seniority (0.0070s) 4/3/2022 4:16:42 PM 4.009 SINGLEP DELAYED9 TID13 Info: will dump 1574 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/3/2022 4:16:43 PM 4.009 SINGLEP We got 201 campaign's data when deserializing 4/3/2022 4:16:43 PM 4.009 SINGLEP Final Checks (0.3629s) 4/3/2022 4:16:43 PM 4.009 SINGLEP Load Historical Documents (0.0050s) 4/3/2022 4:16:43 PM 4.009 SINGLEP 13.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.9s) Brandishing Starfields (0.6s) Breaking Distant Planets (0.5s) Ruining Perfectly Good Ship Parts (0.5s) Polarize Deflectors (5.8s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/3/2022 4:16:43 PM 4.009 SINGLEP Hello Steam user 'Dismiss' 4/3/2022 4:16:50 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/3/2022 4:16:50 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:16:50 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:16:50 PM 4.009 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/3/2022 4:16:50 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:16:50 PM 4.009 SINGLEP loading as template 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/3/2022 4:16:50 PM 4.009 SINGLEP Finish load save in 217ms 4/3/2022 4:16:50 PM 4.009 SINGLEP DELAYED10 TID25 Start Generate Partial Map with Realistic and seed 604312963 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/3/2022 4:16:51 PM 4.009 SINGLEP DELAYED11 TID25 Map structure generated in 378ms. 4/3/2022 4:16:51 PM 4.009 SINGLEP DELAYED12 TID25 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/3/2022 4:16:51 PM 4.009 SINGLEP DELAYED13 TID25 Generate Partial Map Complete 459ms Seed: 604312963 4/3/2022 4:19:50 PM 4.009 SINGLEP DELAYED14 TID13 Start Generate FULL Map with Realistic and seed 604312963 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/3/2022 4:19:51 PM 4.009 SINGLEP DELAYED15 TID13 Generate FULL Map Complete 601ms Seed: 604312963 4/3/2022 4:19:51 PM 4.009 SINGLEP DELAYED16 TID12 Fixed incorrect count of ships to be granted. Was 10, now 3 V-Wing Drone Hangar from Other Defensive Schematic Server 4/3/2022 4:37:12 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 4:37:12 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:37:17 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal 2\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 4:37:17 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:37:17 PM 4.009 SINGLEP Finish load save in 339ms 4/3/2022 4:47:42 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 4:47:42 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:47:45 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal 2\2.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 4:47:45 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:47:45 PM 4.009 SINGLEP Finish load save in 301ms 4/3/2022 4:57:44 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 4:57:44 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:58:03 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal 2\2.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 4:58:03 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 4:58:03 PM 4.009 SINGLEP Finish load save in 295ms 4/3/2022 5:02:14 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 5:02:14 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 5:02:22 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/3/2022 5:02:22 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 5:02:22 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 5:02:22 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 5:02:22 PM 4.009 SINGLEP loading as template 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/3/2022 5:02:22 PM 4.009 SINGLEP Finish load save in 130ms 4/3/2022 5:02:22 PM 4.009 SINGLEP DELAYED17 TID16 Start Generate Partial Map with Realistic and seed 938280550 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/3/2022 5:02:23 PM 4.009 SINGLEP DELAYED18 TID16 Map structure generated in 408ms. 4/3/2022 5:02:23 PM 4.009 SINGLEP DELAYED19 TID16 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/3/2022 5:02:23 PM 4.009 SINGLEP DELAYED20 TID16 Generate Partial Map Complete 423ms Seed: 938280550 4/3/2022 5:02:27 PM 4.009 SINGLEP DELAYED21 TID10 Start Generate Partial Map with Realistic and seed 105154891 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 5:02:28 PM 4.009 SINGLEP DELAYED22 TID10 Map structure generated in 362ms. 4/3/2022 5:02:28 PM 4.009 SINGLEP DELAYED23 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 5:02:28 PM 4.009 SINGLEP DELAYED24 TID10 Generate Partial Map Complete 378ms Seed: 105154891 4/3/2022 5:03:30 PM 4.009 SINGLEP DELAYED25 TID9 Start Generate Partial Map with Realistic and seed 144251686 and planet count 90 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/3/2022 5:03:30 PM 4.009 SINGLEP DELAYED26 TID9 Map structure generated in 364ms. 4/3/2022 5:03:30 PM 4.009 SINGLEP DELAYED27 TID9 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/3/2022 5:03:30 PM 4.009 SINGLEP DELAYED28 TID9 Generate Partial Map Complete 379ms Seed: 144251686 4/3/2022 5:04:09 PM 4.009 SINGLEP DELAYED29 TID5 Start Generate FULL Map with Realistic and seed 144251686 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/3/2022 5:04:10 PM 4.009 SINGLEP DELAYED30 TID5 Generate FULL Map Complete 319ms Seed: 144251686 4/3/2022 5:04:10 PM 4.009 SINGLEP DELAYED31 TID19 Fixed incorrect count of ships to be granted. Was 10, now 6 Tractor Array from Other Defensive Schematic Server 4/3/2022 7:23:41 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 7:23:41 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 7:23:42 PM 4.009 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/royal 3/5.save Source1: AnythingElse Source3: LoadingSaveGame 4/3/2022 7:23:42 PM 4.009 SINGLEP Clearing player accounts. 4/3/2022 7:23:43 PM 4.009 SINGLEP Finish load save in 356ms 4/3/2022 7:31:33 PM 4.009 SINGLEP DELAYED32 TID25 Reconquest Seeding for Moravec: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/3/2022 8:52:34 PM 4.009 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4009_ZACurbing Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/3/2022 8:52:34 PM 4.009 SINGLEP Clearing player accounts. 4/4/2022 8:20:04 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2022 8:20:04 AM SINGLEP Boot up FleetOS (0.1780s) 4/4/2022 8:20:04 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2022 8:20:05 AM 4.010 SINGLEP Game Version: 4.010 4/4/2022 8:20:05 AM 4.010 SINGLEP Check System Logs For Rogue Intelligence (0.2940s) 4/4/2022 8:20:05 AM 4.010 SINGLEP Inspect Aft Hatches (0.0410s) 4/4/2022 8:20:05 AM 4.010 SINGLEP Found 517 xml files in 136 folders in 40ms 4/4/2022 8:20:05 AM 4.010 SINGLEP Check For Extra Modules (0.5940s) 4/4/2022 8:20:05 AM 4.010 SINGLEP 517 Xml Files Parsed in 548ms 4/4/2022 8:20:05 AM 4.010 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/4/2022 8:20:05 AM 4.010 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/4/2022 8:20:05 AM 4.010 SINGLEP Bring Cloaking Systems Online (0.0220s) 4/4/2022 8:20:05 AM 4.010 SINGLEP Update mod and expansion statuses! 4/4/2022 8:20:05 AM 4.010 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/4/2022 8:20:05 AM 4.010 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/4/2022 8:20:05 AM 4.010 SINGLEP Check Nearby Stellar Masses (0.0250s) 4/4/2022 8:20:05 AM 4.010 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 6ms 4/4/2022 8:20:06 AM 4.010 SINGLEP Pruning Excess Brain Cells (0.2966s) 4/4/2022 8:20:06 AM 4.010 SINGLEP No resolution change was required. 4/4/2022 8:20:06 AM 4.010 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2022 8:20:06 AM 4.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2022 8:20:06 AM 4.010 SINGLEP Remembering Alamo (0.3540s) 4/4/2022 8:20:06 AM 4.010 SINGLEP Calculate Odds Of Success (0.3450s) 4/4/2022 8:20:06 AM 4.010 SINGLEP Briefly Panic (0.1760s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Install Confidence Routines (0.3890s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/4/2022 8:20:07 AM 4.010 SINGLEP Late Axionic Computations (0.3510s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Acquiring Towel (0.0160s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Inhibiting Visual Scans (0.0442s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Ejecting Tactical Core (0.0680s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Grouping Flow Fields (0.0360s) 4/4/2022 8:20:07 AM 4.010 SINGLEP Scattering Starfields (0.0900s) 4/4/2022 8:20:08 AM 4.010 SINGLEP Reconstituting Distant Planets (0.0970s) 4/4/2022 8:20:08 AM 4.010 SINGLEP Calculating Firing Cones (0.0110s) 4/4/2022 8:20:08 AM 4.010 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.5182s) 4/4/2022 8:20:08 AM 4.010 SINGLEP Re-Aligning Objectives (0.1050s) 4/4/2022 8:20:10 AM 4.010 SINGLEP Re-inverting All Vacuum Chambers (1.6219s) 4/4/2022 8:20:10 AM 4.010 SINGLEP Post-Proton Surge (0.0150s) 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED1 TID36 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED2 TID36 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED3 TID36 Could not find a faction with name that is eligible to be random for Chaotician 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED4 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED5 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED6 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED7 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED8 TID36 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/4/2022 8:20:10 AM 4.010 SINGLEP Background Radiation Taste Test (0.0300s) 4/4/2022 8:20:10 AM 4.010 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 4/4/2022 8:20:10 AM 4.010 SINGLEP Windshield Wiping (0.1790s) 4/4/2022 8:20:10 AM 4.010 SINGLEP Last Organizational Modeling (0.4290s) 4/4/2022 8:20:11 AM 4.010 SINGLEP Stimulate Modulation (0.3060s) 4/4/2022 8:20:11 AM 4.010 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/4/2022 8:20:11 AM 4.010 SINGLEP Order Cores By Seniority (0.0050s) 4/4/2022 8:20:10 AM 4.010 SINGLEP DELAYED9 TID15 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/4/2022 8:20:11 AM 4.010 SINGLEP We got 201 campaign's data when deserializing 4/4/2022 8:20:11 AM 4.010 SINGLEP Final Checks (0.3111s) 4/4/2022 8:20:11 AM 4.010 SINGLEP Load Historical Documents (0.0050s) 4/4/2022 8:20:11 AM 4.010 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Kicking Ship Parts Down Elevator Shaft (0.5s) Re-inverting All Vacuum Chambers (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/4/2022 8:20:11 AM 4.010 SINGLEP Hello Steam user 'Dismiss' 4/4/2022 8:22:48 AM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/4/2022 8:22:48 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:22:48 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:22:48 AM 4.010 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/4/2022 8:22:48 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:22:49 AM 4.010 SINGLEP loading as template 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/4/2022 8:22:49 AM 4.010 SINGLEP Finish load save in 237ms 4/4/2022 8:22:49 AM 4.010 SINGLEP DELAYED10 TID29 Start Generate Partial Map with Realistic and seed 259941345 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/4/2022 8:22:49 AM 4.010 SINGLEP DELAYED11 TID29 Setting quickstart campaign type to: HumanityAscendant 4/4/2022 8:22:49 AM 4.010 SINGLEP DELAYED12 TID29 Map structure generated in 388ms. 4/4/2022 8:22:49 AM 4.010 SINGLEP DELAYED13 TID29 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/4/2022 8:22:49 AM 4.010 SINGLEP DELAYED14 TID29 Generate Partial Map Complete 458ms Seed: 259941345 4/4/2022 8:23:18 AM 4.010 SINGLEP DELAYED15 TID42 Start Generate FULL Map with Realistic and seed 259941345 and planet count 90 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/4/2022 8:23:19 AM 4.010 SINGLEP DELAYED16 TID42 Generate FULL Map Complete 570ms Seed: 259941345 4/4/2022 10:15:10 AM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 10:15:10 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 10:15:17 AM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/swarmer 1\Autosave at 1h 50m 3s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 10:15:17 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 10:15:18 AM 4.010 SINGLEP Finish load save in 367ms 4/4/2022 11:07:54 AM 4.010 SINGLEP No resolution change was required. 4/4/2022 11:07:54 AM 4.010 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2022 11:07:54 AM 4.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2022 11:24:09 AM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 11:24:09 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 11:24:10 AM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/swarmer 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 11:24:10 AM 4.010 SINGLEP Clearing player accounts. 4/4/2022 11:24:11 AM 4.010 SINGLEP Finish load save in 381ms 4/4/2022 11:59:46 AM 4.010 SINGLEP DELAYED17 TID97 Raid Engine #2551 AI Sentinels on Lazowska is sending a wave against Dismiss 4/4/2022 12:10:31 PM 4.010 SINGLEP DELAYED18 TID43 BUG: AI_FLEE_THRT Trying to send AI ships from planet Thurstone when ship was on 4/4/2022 1:17:12 PM 4.010 SINGLEP DELAYED19 TID108 Raid Engine #2547 AI Sentinels on Palma is sending a wave against Marauders 4/4/2022 1:29:41 PM 4.010 SINGLEP DELAYED20 TID107 Reconquest Seeding for Rossak: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/4/2022 1:40:00 PM 4.010 SINGLEP DELAYED21 TID50 Raid Engine #2554 AI Sentinels on Golumb is sending a wave against Dismiss 4/4/2022 1:40:47 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 1:40:47 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 1:40:49 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/swarmer 1/6.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 1:40:49 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 1:40:50 PM 4.010 SINGLEP Finish load save in 485ms 4/4/2022 1:58:06 PM 4.010 SINGLEP BuildSidebar.OnUpdateDirectPlacement error at debugStage 2400: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x000c8] in :0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+customParent+<>c__DisplayClass8_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad builder) [0x0023c] in <2392f4941bed44399a3c249d4ed73ee4>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+customParent.OnUpdateDirectPlacement (System.Single& currentY) [0x000aa] in <2392f4941bed44399a3c249d4ed73ee4>:0 4/4/2022 1:58:06 PM 4.010 SINGLEP DELAYED22 TID111 Hit exception during HandleAutobuildForSpecificFaction debugCode 2600 on faction Dismiss System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x000c8] in :0 at Arcen.AIW2.External.PlayerAutobuilding+<>c__DisplayClass11_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad commandStation) [0x002ac] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00068] in :0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in :0 at Arcen.AIW2.External.PlayerAutobuilding.HandleAutobuild_ForSpecificFaction (Arcen.AIW2.Core.Faction aPlayerFaction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00256] in :0 4/4/2022 1:58:19 PM 4.010 SINGLEP DELAYED23 TID17 Reconquest Seeding for Kazus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/4/2022 2:08:50 PM 4.010 SINGLEP DELAYED24 TID54 Reconquest Seeding for Kane: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/4/2022 2:15:05 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 2:15:05 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 2:15:10 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/4/2022 2:15:10 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 2:15:10 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 2:15:10 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 2:15:10 PM 4.010 SINGLEP loading as template 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/4/2022 2:15:10 PM 4.010 SINGLEP Finish load save in 134ms 4/4/2022 2:15:10 PM 4.010 SINGLEP DELAYED25 TID122 Start Generate Partial Map with Realistic and seed 237518657 and planet count 90 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/4/2022 2:15:11 PM 4.010 SINGLEP DELAYED26 TID122 Map structure generated in 258ms. 4/4/2022 2:15:11 PM 4.010 SINGLEP DELAYED27 TID122 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/4/2022 2:15:11 PM 4.010 SINGLEP DELAYED28 TID122 Generate Partial Map Complete 275ms Seed: 237518657 4/4/2022 2:15:17 PM 4.010 SINGLEP DELAYED29 TID101 Start Generate Partial Map with Realistic and seed 237518657 and planet count 50 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/4/2022 2:15:17 PM 4.010 SINGLEP DELAYED30 TID101 Map structure generated in 45ms. 4/4/2022 2:15:17 PM 4.010 SINGLEP DELAYED31 TID101 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/4/2022 2:15:17 PM 4.010 SINGLEP DELAYED32 TID101 Generate Partial Map Complete 57ms Seed: 237518657 4/4/2022 2:15:55 PM 4.010 SINGLEP DELAYED33 TID100 Start Generate FULL Map with Realistic and seed 237518657 and planet count 50 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/4/2022 2:15:55 PM 4.010 SINGLEP DELAYED34 TID100 Generate FULL Map Complete 237ms Seed: 237518657 4/4/2022 2:15:55 PM 4.010 SINGLEP DELAYED35 TID63 Fixed incorrect count of ships to be granted. Was 10, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 4/4/2022 4:50:52 PM 4.010 SINGLEP ArcenUI_Window.OnUpdateWindow Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.DoForMemberGroupsSorted_NonSim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x000c8] in :0 at Arcen.AIW2.Core.Faction+<>c__DisplayClass204_1.b__0 (Arcen.AIW2.Core.Fleet fleet) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.Faction FactionFleetMustBelongTo, Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00090] in :0 at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost, System.Boolean ThisUnlockSpendsScienceOrOtherResource) [0x001b4] in :0 at Arcen.AIW2.Core.Faction.GetCanUnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, System.Int32& NextUnlockCost) [0x00001] in :0 at Arcen.AIW2.External.Window_InGameSidebarScience+customParent.OnUpdateScience (System.Single& currentY) [0x00078] in <2392f4941bed44399a3c249d4ed73ee4>:0 at Arcen.AIW2.External.Window_InGameSidebarScience+customParent.OnUpdate () [0x00136] in <2392f4941bed44399a3c249d4ed73ee4>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00073] in <3f8152cac22a4a3cb2a7e69665112db5>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <3f8152cac22a4a3cb2a7e69665112db5>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x001e3] in <3f8152cac22a4a3cb2a7e69665112db5>:0 4/4/2022 6:36:54 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 6:36:54 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:36:58 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 6:36:58 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:36:58 PM 4.010 SINGLEP Finish load save in 241ms 4/4/2022 6:37:09 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 6:37:09 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:37:14 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 6:37:14 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:37:14 PM 4.010 SINGLEP Finish load save in 234ms 4/4/2022 6:37:44 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 6:37:44 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:37:51 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 6:37:51 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:37:51 PM 4.010 SINGLEP Finish load save in 229ms 4/4/2022 6:48:38 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 6:48:38 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:48:47 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\1.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 6:48:47 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 6:48:47 PM 4.010 SINGLEP Finish load save in 242ms 4/4/2022 7:35:06 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 7:35:06 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 7:35:10 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\3.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 7:35:10 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 7:35:10 PM 4.010 SINGLEP Finish load save in 267ms 4/4/2022 7:36:05 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 7:36:05 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 7:36:09 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\3.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 7:36:09 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 7:36:09 PM 4.010 SINGLEP Finish load save in 262ms 4/4/2022 8:09:06 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 8:09:07 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:13 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\Autosave at 1h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 8:09:13 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:13 PM 4.010 SINGLEP Finish load save in 278ms 4/4/2022 8:09:18 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 8:09:18 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:23 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 8:09:23 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:23 PM 4.010 SINGLEP Finish load save in 286ms 4/4/2022 8:09:38 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/4/2022 8:09:38 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:42 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\Autosave at 1h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/4/2022 8:09:42 PM 4.010 SINGLEP Clearing player accounts. 4/4/2022 8:09:42 PM 4.010 SINGLEP Finish load save in 259ms 4/4/2022 8:30:17 PM 4.010 SINGLEP DELAYED36 TID97 spawnOutguardGroup at 5756: Requesting group RagnarsBreachers on planet Artur at 400000,400000 at time 5756 4/4/2022 8:30:18 PM 4.010 SINGLEP DELAYED37 TID69 spawnOutguardGroup at 5757: Requesting group Sabre Company on planet Artur at 400000,400000 at time 5756 4/4/2022 8:44:12 PM 4.010 SINGLEP DELAYED38 TID85 spawnOutguardGroup at 6448: Requesting group Sabre Company on planet Morris at 400000,400000 at time 6448 4/4/2022 9:16:17 PM 4.010 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4010_MaddenedEggs Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 6:31:57 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 6:31:57 AM SINGLEP Boot up FleetOS (0.1580s) 4/5/2022 6:31:57 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 6:31:57 AM 4.011 SINGLEP Game Version: 4.011 4/5/2022 6:31:57 AM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.3645s) 4/5/2022 6:31:57 AM 4.011 SINGLEP Inspect Aft Hatches (0.1770s) 4/5/2022 6:31:57 AM 4.011 SINGLEP Found 517 xml files in 136 folders in 48ms 4/5/2022 6:31:58 AM 4.011 SINGLEP Check For Extra Modules (1.1211s) 4/5/2022 6:31:58 AM 4.011 SINGLEP 517 Xml Files Parsed in 1,065ms 4/5/2022 6:31:58 AM 4.011 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/5/2022 6:31:58 AM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/5/2022 6:31:58 AM 4.011 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/5/2022 6:31:58 AM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 6:31:58 AM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 6:31:58 AM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 6:31:58 AM 4.011 SINGLEP Check Nearby Stellar Masses (0.0270s) 4/5/2022 6:31:58 AM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 7ms 4/5/2022 6:31:59 AM 4.011 SINGLEP Pruning Excess Brain Cells (0.2825s) 4/5/2022 6:31:59 AM 4.011 SINGLEP No resolution change was required. 4/5/2022 6:31:59 AM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 6:31:59 AM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 6:31:59 AM 4.011 SINGLEP Remembering Alamo (0.3730s) 4/5/2022 6:31:59 AM 4.011 SINGLEP Calculate Odds Of Success (0.3150s) 4/5/2022 6:32:00 AM 4.011 SINGLEP Briefly Panic (0.1880s) 4/5/2022 6:32:00 AM 4.011 SINGLEP Install Confidence Routines (0.4290s) 4/5/2022 6:32:00 AM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 6:32:00 AM 4.011 SINGLEP Late Axionic Computations (0.3700s) 4/5/2022 6:32:00 AM 4.011 SINGLEP Acquiring Towel (0.0190s) 4/5/2022 6:32:00 AM 4.011 SINGLEP Inhibiting Visual Scans (0.0742s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Ejecting Tactical Core (0.0807s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Grouping Flow Fields (0.0339s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Underestimating Starfields (0.1326s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Discovering Distant Planets (0.1167s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Calculating Firing Cones (0.0121s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Offending Sentient Ship Parts (0.4960s) 4/5/2022 6:32:01 AM 4.011 SINGLEP Re-Aligning Objectives (0.1140s) 4/5/2022 6:32:03 AM 4.011 SINGLEP Turn Systems On And Off Again (1.7416s) 4/5/2022 6:32:03 AM 4.011 SINGLEP Post-Proton Surge (0.0150s) 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED1 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED2 TID20 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED3 TID20 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED4 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED5 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED6 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED7 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 6:32:03 AM 4.011 SINGLEP DELAYED8 TID20 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 6:32:03 AM 4.011 SINGLEP Background Radiation Taste Test (0.0300s) 4/5/2022 6:32:03 AM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 4/5/2022 6:32:03 AM 4.011 SINGLEP Windshield Wiping (0.1860s) 4/5/2022 6:32:04 AM 4.011 SINGLEP Last Organizational Modeling (0.4310s) 4/5/2022 6:32:04 AM 4.011 SINGLEP Stimulate Modulation (0.3250s) 4/5/2022 6:32:04 AM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 6:32:04 AM 4.011 SINGLEP Order Cores By Seniority (0.0050s) 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED9 TID54 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED10 TID54 SpireShipyard: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED11 TID54 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED12 TID54 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED13 TID54 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED14 TID54 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED15 TID54 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED16 TID54 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED17 TID54 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED18 TID54 SpireButtress: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED19 TID54 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED20 TID54 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED21 TID54 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 6:32:04 AM 4.011 SINGLEP DELAYED22 TID54 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 6:32:05 AM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 6:32:05 AM 4.011 SINGLEP Final Checks (0.3057s) 4/5/2022 6:32:05 AM 4.011 SINGLEP Load Historical Documents (0.0030s) 4/5/2022 6:32:05 AM 4.011 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Offending Sentient Ship Parts (0.5s) Turn Systems On And Off Again (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/5/2022 6:32:05 AM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 6:32:12 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 6:32:12 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:32:13 AM 4.011 SINGLEP Finish load save in 731ms 4/5/2022 6:39:03 AM 4.011 SINGLEP DELAYED23 TID40 Reconquest Seeding for Vazirani: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/5/2022 7:00:56 AM 4.011 SINGLEP DELAYED24 TID38 Reconquest Seeding for Morris: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 4/5/2022 7:14:13 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 7:14:13 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:17:37 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Time Is Running Out.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/5/2022 7:17:37 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:17:37 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:17:37 AM 4.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/5/2022 7:17:37 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:17:37 AM 4.011 SINGLEP loading as template 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 7:17:37 AM 4.011 SINGLEP Finish load save in 151ms 4/5/2022 7:17:37 AM 4.011 SINGLEP DELAYED25 TID7 Start Generate Partial Map with Realistic and seed 1634868786 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/5/2022 7:17:37 AM 4.011 SINGLEP DELAYED26 TID7 Setting quickstart campaign type to: HumanityAscendant 4/5/2022 7:17:37 AM 4.011 SINGLEP DELAYED27 TID7 Map structure generated in 271ms. 4/5/2022 7:17:37 AM 4.011 SINGLEP DELAYED28 TID7 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 7:17:37 AM 4.011 SINGLEP DELAYED29 TID7 Generate Partial Map Complete 324ms Seed: 1634868786 4/5/2022 7:21:17 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:48:42 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 7:48:43 AM SINGLEP Boot up FleetOS (0.1690s) 4/5/2022 7:48:43 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 7:48:43 AM 4.011 SINGLEP Game Version: 4.011 4/5/2022 7:48:43 AM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.2620s) 4/5/2022 7:48:43 AM 4.011 SINGLEP Inspect Aft Hatches (0.0330s) 4/5/2022 7:48:43 AM 4.011 SINGLEP Found 517 xml files in 136 folders in 47ms 4/5/2022 7:48:43 AM 4.011 SINGLEP Check For Extra Modules (0.5550s) 4/5/2022 7:48:43 AM 4.011 SINGLEP 517 Xml Files Parsed in 504ms 4/5/2022 7:48:43 AM 4.011 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/5/2022 7:48:43 AM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0020s) 4/5/2022 7:48:43 AM 4.011 SINGLEP Bring Cloaking Systems Online (0.0250s) 4/5/2022 7:48:43 AM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 7:48:43 AM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 7:48:43 AM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 7:48:43 AM 4.011 SINGLEP Check Nearby Stellar Masses (0.0240s) 4/5/2022 7:48:43 AM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 7ms 4/5/2022 7:48:43 AM 4.011 SINGLEP Pruning Excess Brain Cells (0.0740s) 4/5/2022 7:48:44 AM 4.011 SINGLEP No resolution change was required. 4/5/2022 7:48:44 AM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 7:48:44 AM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 7:48:44 AM 4.011 SINGLEP Remembering Alamo (0.1180s) 4/5/2022 7:48:44 AM 4.011 SINGLEP Calculate Odds Of Success (0.3260s) 4/5/2022 7:48:44 AM 4.011 SINGLEP Briefly Panic (0.1970s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Install Confidence Routines (0.4150s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 7:48:45 AM 4.011 SINGLEP Late Axionic Computations (0.2500s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Acquiring Towel (0.0170s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Inhibiting Visual Scans (0.0200s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Ejecting Tactical Core (0.0760s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Grouping Flow Fields (0.0480s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Dropping Starfields (0.0990s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Blowing Up Distant Planets (0.1070s) 4/5/2022 7:48:45 AM 4.011 SINGLEP Calculating Firing Cones (0.0140s) 4/5/2022 7:48:46 AM 4.011 SINGLEP Breaking In New Ship Parts (0.4850s) 4/5/2022 7:48:46 AM 4.011 SINGLEP Re-Aligning Objectives (0.1070s) 4/5/2022 7:48:47 AM 4.011 SINGLEP Uncoupling Aft Ports (1.6442s) 4/5/2022 7:48:47 AM 4.011 SINGLEP Post-Proton Surge (0.0130s) 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED1 TID40 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED2 TID40 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED3 TID40 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED4 TID40 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED5 TID40 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED6 TID40 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED7 TID40 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 7:48:47 AM 4.011 SINGLEP DELAYED8 TID40 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 7:48:47 AM 4.011 SINGLEP Background Radiation Taste Test (0.0305s) 4/5/2022 7:48:47 AM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 4/5/2022 7:48:48 AM 4.011 SINGLEP Windshield Wiping (0.1530s) 4/5/2022 7:48:48 AM 4.011 SINGLEP Last Organizational Modeling (0.4430s) 4/5/2022 7:48:49 AM 4.011 SINGLEP Stimulate Modulation (0.4410s) 4/5/2022 7:48:49 AM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 7:48:49 AM 4.011 SINGLEP Order Cores By Seniority (0.0050s) 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED9 TID11 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED10 TID11 SpireShipyard: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED11 TID11 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED12 TID11 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED13 TID11 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED14 TID11 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED15 TID11 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED16 TID11 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED17 TID11 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED18 TID11 SpireButtress: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED19 TID11 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED20 TID11 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED21 TID11 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 7:48:48 AM 4.011 SINGLEP DELAYED22 TID11 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 7:48:49 AM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 7:48:49 AM 4.011 SINGLEP Final Checks (0.3010s) 4/5/2022 7:48:49 AM 4.011 SINGLEP Load Historical Documents (0.0030s) 4/5/2022 7:48:49 AM 4.011 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Breaking In New Ship Parts (0.5s) Uncoupling Aft Ports (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 4/5/2022 7:48:49 AM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 7:52:28 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 7:52:28 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:52:28 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:52:28 AM 4.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/5/2022 7:52:28 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:52:28 AM 4.011 SINGLEP loading as template 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 7:52:28 AM 4.011 SINGLEP Finish load save in 225ms 4/5/2022 7:52:28 AM 4.011 SINGLEP DELAYED23 TID20 Start Generate Partial Map with Realistic and seed 242594411 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 7:52:29 AM 4.011 SINGLEP DELAYED24 TID20 Map structure generated in 259ms. 4/5/2022 7:52:29 AM 4.011 SINGLEP DELAYED25 TID20 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 7:52:29 AM 4.011 SINGLEP DELAYED26 TID20 Generate Partial Map Complete 313ms Seed: 242594411 4/5/2022 7:56:21 AM 4.011 SINGLEP DELAYED27 TID33 Start Generate Partial Map with Realistic and seed 242594411 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 7:56:21 AM 4.011 SINGLEP DELAYED28 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 7:56:21 AM 4.011 SINGLEP DELAYED29 TID33 Generate Partial Map Complete 16ms Seed: 242594411 4/5/2022 7:56:33 AM 4.011 SINGLEP DELAYED30 TID25 Start Generate Partial Map with Realistic and seed 242594411 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 7:56:33 AM 4.011 SINGLEP DELAYED31 TID25 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 7:56:33 AM 4.011 SINGLEP DELAYED32 TID25 Generate Partial Map Complete 12ms Seed: 242594411 4/5/2022 7:56:44 AM 4.011 SINGLEP DELAYED33 TID13 Start Generate Partial Map with Realistic and seed 242594411 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 7:56:44 AM 4.011 SINGLEP DELAYED34 TID13 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 7:56:44 AM 4.011 SINGLEP DELAYED35 TID13 Generate Partial Map Complete 19ms Seed: 242594411 4/5/2022 7:56:49 AM 4.011 SINGLEP DELAYED36 TID17 Start Generate Partial Map with Realistic and seed 242594411 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 7:56:49 AM 4.011 SINGLEP DELAYED37 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 7:56:49 AM 4.011 SINGLEP DELAYED38 TID17 Generate Partial Map Complete 13ms Seed: 242594411 4/5/2022 7:56:59 AM 4.011 SINGLEP DELAYED39 TID10 Start Generate Partial Map with Realistic and seed 242594411 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 7:56:59 AM 4.011 SINGLEP DELAYED40 TID10 Map structure generated in 48ms. 4/5/2022 7:56:59 AM 4.011 SINGLEP DELAYED41 TID10 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 7:56:59 AM 4.011 SINGLEP DELAYED42 TID10 Generate Partial Map Complete 56ms Seed: 242594411 4/5/2022 7:57:11 AM 4.011 SINGLEP DELAYED43 TID22 Start Generate FULL Map with Realistic and seed 242594411 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 7:57:11 AM 4.011 SINGLEP DELAYED44 TID22 Generate FULL Map Complete 407ms Seed: 242594411 4/5/2022 7:57:11 AM 4.011 SINGLEP DELAYED45 TID38 Fixed incorrect count of ships to be granted. Was 6, now 4 Interplanetary Engineer from Other Defensive Schematic Server 4/5/2022 8:06:27 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 8:06:27 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:28 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast 1/6.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 8:06:28 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:29 AM 4.011 SINGLEP Finish load save in 379ms 4/5/2022 8:06:31 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:35 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 8:06:35 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:35 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:35 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:06:35 AM 4.011 SINGLEP loading as template 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 8:06:35 AM 4.011 SINGLEP Finish load save in 139ms 4/5/2022 8:06:35 AM 4.011 SINGLEP DELAYED46 TID57 Start Generate Partial Map with Realistic and seed 52950803 and planet count 50 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 8:06:35 AM 4.011 SINGLEP DELAYED47 TID57 Map structure generated in 42ms. 4/5/2022 8:06:35 AM 4.011 SINGLEP DELAYED48 TID57 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 8:06:35 AM 4.011 SINGLEP DELAYED49 TID57 Generate Partial Map Complete 50ms Seed: 52950803 4/5/2022 8:06:49 AM 4.011 SINGLEP DELAYED50 TID49 Start Generate Partial Map with Realistic and seed 52950803 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:06:49 AM 4.011 SINGLEP DELAYED51 TID49 Map structure generated in 23ms. 4/5/2022 8:06:49 AM 4.011 SINGLEP DELAYED52 TID49 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:06:49 AM 4.011 SINGLEP DELAYED53 TID49 Generate Partial Map Complete 30ms Seed: 52950803 4/5/2022 8:12:49 AM 4.011 SINGLEP DELAYED54 TID56 Start Generate Partial Map with Realistic and seed 52950803 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:12:49 AM 4.011 SINGLEP DELAYED55 TID56 Map structure generated in 46ms. 4/5/2022 8:12:49 AM 4.011 SINGLEP DELAYED56 TID56 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:12:49 AM 4.011 SINGLEP DELAYED57 TID56 Generate Partial Map Complete 69ms Seed: 52950803 4/5/2022 8:12:56 AM 4.011 SINGLEP DELAYED58 TID16 Start Generate Partial Map with Realistic and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:12:56 AM 4.011 SINGLEP DELAYED59 TID16 Map structure generated in 20ms. 4/5/2022 8:12:56 AM 4.011 SINGLEP DELAYED60 TID16 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:12:56 AM 4.011 SINGLEP DELAYED61 TID16 Generate Partial Map Complete 26ms Seed: 183122319 4/5/2022 8:13:10 AM 4.011 SINGLEP DELAYED62 TID22 Start Generate Partial Map with Classic and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:10 AM 4.011 SINGLEP DELAYED63 TID22 Map structure generated in 23ms. 4/5/2022 8:13:10 AM 4.011 SINGLEP DELAYED64 TID22 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:10 AM 4.011 SINGLEP DELAYED65 TID22 Generate Partial Map Complete 32ms Seed: 183122319 4/5/2022 8:13:15 AM 4.011 SINGLEP DELAYED66 TID5 Start Generate Partial Map with Realistic and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:15 AM 4.011 SINGLEP DELAYED67 TID5 Map structure generated in 22ms. 4/5/2022 8:13:15 AM 4.011 SINGLEP DELAYED68 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:15 AM 4.011 SINGLEP DELAYED69 TID5 Generate Partial Map Complete 29ms Seed: 183122319 4/5/2022 8:13:17 AM 4.011 SINGLEP DELAYED70 TID19 Start Generate Partial Map with Realistic and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:17 AM 4.011 SINGLEP DELAYED71 TID19 Map structure generated in 22ms. 4/5/2022 8:13:17 AM 4.011 SINGLEP DELAYED72 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:17 AM 4.011 SINGLEP DELAYED73 TID19 Generate Partial Map Complete 29ms Seed: 183122319 4/5/2022 8:13:24 AM 4.011 SINGLEP DELAYED74 TID30 Start Generate Partial Map with Realistic and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:24 AM 4.011 SINGLEP DELAYED75 TID30 Map structure generated in 22ms. 4/5/2022 8:13:24 AM 4.011 SINGLEP DELAYED76 TID30 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:24 AM 4.011 SINGLEP DELAYED77 TID30 Generate Partial Map Complete 29ms Seed: 183122319 4/5/2022 8:13:28 AM 4.011 SINGLEP DELAYED78 TID21 Start Generate Partial Map with FatSnake and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:28 AM 4.011 SINGLEP DELAYED79 TID21 got thickness 0 and increase it by 2 4/5/2022 8:13:28 AM 4.011 SINGLEP DELAYED80 TID21 Map structure generated in 2ms. 4/5/2022 8:13:28 AM 4.011 SINGLEP DELAYED81 TID21 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:28 AM 4.011 SINGLEP DELAYED82 TID21 Generate Partial Map Complete 10ms Seed: 183122319 4/5/2022 8:13:31 AM 4.011 SINGLEP DELAYED83 TID17 Start Generate Partial Map with Grid and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:31 AM 4.011 SINGLEP DELAYED84 TID17 Map structure generated in 8ms. 4/5/2022 8:13:31 AM 4.011 SINGLEP DELAYED85 TID17 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:31 AM 4.011 SINGLEP DELAYED86 TID17 Generate Partial Map Complete 18ms Seed: 183122319 4/5/2022 8:13:36 AM 4.011 SINGLEP DELAYED87 TID42 Start Generate Partial Map with Grid and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:36 AM 4.011 SINGLEP DELAYED88 TID42 Map structure generated in 8ms. 4/5/2022 8:13:36 AM 4.011 SINGLEP DELAYED89 TID42 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:36 AM 4.011 SINGLEP DELAYED90 TID42 Generate Partial Map Complete 18ms Seed: 183122319 4/5/2022 8:13:41 AM 4.011 SINGLEP DELAYED91 TID57 Start Generate Partial Map with Grid and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:41 AM 4.011 SINGLEP DELAYED92 TID57 Map structure generated in 12ms. 4/5/2022 8:13:41 AM 4.011 SINGLEP DELAYED93 TID57 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:41 AM 4.011 SINGLEP DELAYED94 TID57 Generate Partial Map Complete 20ms Seed: 183122319 4/5/2022 8:13:46 AM 4.011 SINGLEP DELAYED95 TID51 Start Generate Partial Map with Grid and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:46 AM 4.011 SINGLEP DELAYED96 TID51 Map structure generated in 5ms. 4/5/2022 8:13:46 AM 4.011 SINGLEP DELAYED97 TID51 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:46 AM 4.011 SINGLEP DELAYED98 TID51 Generate Partial Map Complete 13ms Seed: 183122319 4/5/2022 8:13:50 AM 4.011 SINGLEP DELAYED99 TID19 Start Generate Partial Map with Grid and seed 183122319 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 8:13:50 AM 4.011 SINGLEP DELAYED100 TID19 Map structure generated in 0ms. 4/5/2022 8:13:50 AM 4.011 SINGLEP DELAYED101 TID19 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 8:13:50 AM 4.011 SINGLEP DELAYED102 TID19 Generate Partial Map Complete 8ms Seed: 183122319 4/5/2022 8:15:12 AM 4.011 SINGLEP DELAYED103 TID53 Start Generate FULL Map with Grid and seed 183122319 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 8:15:12 AM 4.011 SINGLEP DELAYED104 TID53 Map structure generated in 0ms. 4/5/2022 8:15:12 AM 4.011 SINGLEP DELAYED105 TID53 Generate FULL Map Complete 218ms Seed: 183122319 4/5/2022 8:15:43 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 8:15:43 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:15:46 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 8:15:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:15:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:15:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:15:46 AM 4.011 SINGLEP loading as template 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 8:15:46 AM 4.011 SINGLEP Finish load save in 140ms 4/5/2022 8:15:46 AM 4.011 SINGLEP DELAYED106 TID53 Start Generate Partial Map with Grid and seed 883861616 and planet count 40 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 8:15:46 AM 4.011 SINGLEP DELAYED107 TID53 Map structure generated in 0ms. 4/5/2022 8:15:46 AM 4.011 SINGLEP DELAYED108 TID53 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 8:15:46 AM 4.011 SINGLEP DELAYED109 TID53 Generate Partial Map Complete 9ms Seed: 883861616 4/5/2022 8:15:51 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:16:05 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 8:16:05 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:16:05 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:16:05 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:16:05 AM 4.011 SINGLEP loading as template 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 8:16:05 AM 4.011 SINGLEP Finish load save in 143ms 4/5/2022 8:16:05 AM 4.011 SINGLEP DELAYED110 TID13 Start Generate Partial Map with Grid and seed 770188679 and planet count 40 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 8:16:05 AM 4.011 SINGLEP DELAYED111 TID13 Map structure generated in 0ms. 4/5/2022 8:16:05 AM 4.011 SINGLEP DELAYED112 TID13 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 8:16:05 AM 4.011 SINGLEP DELAYED113 TID13 Generate Partial Map Complete 8ms Seed: 770188679 4/5/2022 8:18:22 AM 4.011 SINGLEP DELAYED114 TID18 Start Generate FULL Map with Grid and seed 770188679 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 8:18:22 AM 4.011 SINGLEP DELAYED115 TID18 Map structure generated in 1ms. 4/5/2022 8:18:22 AM 4.011 SINGLEP DELAYED116 TID18 Generate FULL Map Complete 266ms Seed: 770188679 4/5/2022 8:20:18 AM 4.011 SINGLEP No resolution change was required. 4/5/2022 8:20:18 AM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 8:20:18 AM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 9:36:16 AM 4.011 SINGLEP DELAYED117 TID11 Fixed incorrect count of ships to be granted. Was 4, now 5 Ambush Post from Other Defensive Schematic Server 4/5/2022 9:57:36 AM 4.011 SINGLEP DELAYED118 TID15 Raid Engine #1586 AI Sentinels on Anabas is sending a wave against Dismiss 4/5/2022 10:01:16 AM 4.011 SINGLEP DELAYED119 TID37 Reconquest Seeding for Hoshi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/5/2022 10:36:38 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 10:36:38 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 10:36:43 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast_grid\Autosave at 1h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 10:36:43 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 10:36:44 AM 4.011 SINGLEP Finish load save in 275ms 4/5/2022 10:53:08 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 10:53:08 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 10:53:12 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast_grid\Autosave at 1h 50m 1s.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 10:53:12 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 10:53:12 AM 4.011 SINGLEP Finish load save in 257ms 4/5/2022 11:05:54 AM 4.011 SINGLEP DELAYED120 TID17 Reconquest Seeding for Nemet: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/5/2022 11:11:53 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 11:17:39 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 11:17:39 AM SINGLEP Boot up FleetOS (0.1670s) 4/5/2022 11:17:39 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 11:17:39 AM 4.011 SINGLEP Game Version: 4.011 4/5/2022 11:17:39 AM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.3970s) 4/5/2022 11:17:39 AM 4.011 SINGLEP Inspect Aft Hatches (0.1760s) 4/5/2022 11:17:39 AM 4.011 SINGLEP Found 517 xml files in 136 folders in 52ms 4/5/2022 11:17:40 AM 4.011 SINGLEP Check For Extra Modules (1.1541s) 4/5/2022 11:17:40 AM 4.011 SINGLEP 517 Xml Files Parsed in 1,096ms 4/5/2022 11:17:40 AM 4.011 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/5/2022 11:17:40 AM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0050s) 4/5/2022 11:17:41 AM 4.011 SINGLEP Bring Cloaking Systems Online (0.0240s) 4/5/2022 11:17:41 AM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 11:17:41 AM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 11:17:41 AM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 11:17:41 AM 4.011 SINGLEP Check Nearby Stellar Masses (0.0280s) 4/5/2022 11:17:41 AM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 6ms 4/5/2022 11:17:41 AM 4.011 SINGLEP Pruning Excess Brain Cells (0.3130s) 4/5/2022 11:17:41 AM 4.011 SINGLEP No resolution change was required. 4/5/2022 11:17:41 AM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 11:17:41 AM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 11:17:41 AM 4.011 SINGLEP Remembering Alamo (0.3940s) 4/5/2022 11:17:42 AM 4.011 SINGLEP Calculate Odds Of Success (0.3420s) 4/5/2022 11:17:42 AM 4.011 SINGLEP Briefly Panic (0.2080s) 4/5/2022 11:17:42 AM 4.011 SINGLEP Install Confidence Routines (0.4030s) 4/5/2022 11:17:42 AM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 11:17:43 AM 4.011 SINGLEP Late Axionic Computations (0.3630s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Acquiring Towel (0.0210s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Inhibiting Visual Scans (0.0644s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Ejecting Tactical Core (0.0883s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Grouping Flow Fields (0.0467s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Challenging Starfields (0.1026s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Scanning Distant Planets (0.1120s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Calculating Firing Cones (0.0140s) 4/5/2022 11:17:43 AM 4.011 SINGLEP Holding Ship Parts For Comfort (0.4730s) 4/5/2022 11:17:44 AM 4.011 SINGLEP Re-Aligning Objectives (0.1040s) 4/5/2022 11:17:45 AM 4.011 SINGLEP Draw Power From Black Holes (1.6266s) 4/5/2022 11:17:45 AM 4.011 SINGLEP Post-Proton Surge (0.0150s) 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED1 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED2 TID18 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED3 TID18 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED4 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED5 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED6 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED7 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 11:17:45 AM 4.011 SINGLEP DELAYED8 TID18 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 11:17:45 AM 4.011 SINGLEP Background Radiation Taste Test (0.0300s) 4/5/2022 11:17:45 AM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 4/5/2022 11:17:45 AM 4.011 SINGLEP Windshield Wiping (0.1940s) 4/5/2022 11:17:46 AM 4.011 SINGLEP Last Organizational Modeling (0.4410s) 4/5/2022 11:17:46 AM 4.011 SINGLEP Stimulate Modulation (0.4440s) 4/5/2022 11:17:46 AM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 11:17:46 AM 4.011 SINGLEP Order Cores By Seniority (0.0050s) 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED9 TID21 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED10 TID21 SpireShipyard: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED11 TID21 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED12 TID21 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED13 TID21 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED14 TID21 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED15 TID21 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED16 TID21 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED17 TID21 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED18 TID21 SpireButtress: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED19 TID21 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED20 TID21 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED21 TID21 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 11:17:46 AM 4.011 SINGLEP DELAYED22 TID21 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 11:17:47 AM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 11:17:47 AM 4.011 SINGLEP Final Checks (0.3010s) 4/5/2022 11:17:47 AM 4.011 SINGLEP Load Historical Documents (0.0030s) 4/5/2022 11:17:47 AM 4.011 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Holding Ship Parts For Comfort (0.5s) Draw Power From Black Holes (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.4s) Final Checks (0.3s) 4/5/2022 11:17:47 AM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 11:17:55 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/beast_grid/4.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 11:17:55 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 11:17:55 AM 4.011 SINGLEP Finish load save in 646ms 4/5/2022 11:21:42 AM 4.011 SINGLEP DELAYED23 TID40 Logged Achievement To Steam Allies After All 4/5/2022 11:21:42 AM 4.011 SINGLEP DELAYED24 TID40 Logged Achievement To Steam We Will Dissimilate You 4/5/2022 11:21:42 AM 4.011 SINGLEP DELAYED25 TID40 Logged Achievement To Steam Beauty Beats Brawn 4/5/2022 11:21:43 AM 4.011 SINGLEP win text 4/5/2022 11:22:37 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 11:22:37 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 11:23:46 AM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 11:23:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 11:23:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 11:23:46 AM 4.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/5/2022 11:23:46 AM 4.011 SINGLEP Clearing player accounts. 4/5/2022 11:23:46 AM 4.011 SINGLEP loading as template 4/5/2022 11:23:46 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 11:23:47 AM 4.011 SINGLEP Finish load save in 168ms 4/5/2022 11:23:47 AM 4.011 SINGLEP DELAYED26 TID5 Start Generate Partial Map with Grid and seed 427323465 and planet count 40 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 11:23:47 AM 4.011 SINGLEP DELAYED27 TID5 Map structure generated in 3ms. 4/5/2022 11:23:47 AM 4.011 SINGLEP DELAYED28 TID5 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 11:23:47 AM 4.011 SINGLEP DELAYED29 TID5 Generate Partial Map Complete 53ms Seed: 427323465 4/5/2022 11:24:13 AM 4.011 SINGLEP DELAYED30 TID33 Start Generate Partial Map with Grid and seed 427323465 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 11:24:13 AM 4.011 SINGLEP DELAYED31 TID33 Map structure generated in 0ms. 4/5/2022 11:24:13 AM 4.011 SINGLEP DELAYED32 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 11:24:13 AM 4.011 SINGLEP DELAYED33 TID33 Generate Partial Map Complete 9ms Seed: 427323465 4/5/2022 11:24:15 AM 4.011 SINGLEP DELAYED34 TID48 Start Generate FULL Map with Grid and seed 427323465 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 11:24:15 AM 4.011 SINGLEP DELAYED35 TID48 Map structure generated in 1ms. 4/5/2022 11:24:15 AM 4.011 SINGLEP DELAYED36 TID48 Generate FULL Map Complete 342ms Seed: 427323465 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED37 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED38 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED39 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED40 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED41 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED42 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED43 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED44 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED45 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED46 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED47 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED48 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:36:19 AM 4.011 SINGLEP DELAYED49 TID35 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED50 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED51 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED52 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED53 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED54 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED55 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED56 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED57 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED58 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED59 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED60 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:39:16 AM 4.011 SINGLEP DELAYED61 TID36 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 11:47:51 AM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 1:11:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 1:11:15 PM SINGLEP Boot up FleetOS (0.1780s) 4/5/2022 1:11:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 1:11:15 PM 4.011 SINGLEP Game Version: 4.011 4/5/2022 1:11:15 PM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.4230s) 4/5/2022 1:11:15 PM 4.011 SINGLEP Inspect Aft Hatches (0.1880s) 4/5/2022 1:11:15 PM 4.011 SINGLEP Found 517 xml files in 136 folders in 41ms 4/5/2022 1:11:16 PM 4.011 SINGLEP Check For Extra Modules (1.1551s) 4/5/2022 1:11:16 PM 4.011 SINGLEP 517 Xml Files Parsed in 1,108ms 4/5/2022 1:11:16 PM 4.011 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/5/2022 1:11:16 PM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/5/2022 1:11:16 PM 4.011 SINGLEP Bring Cloaking Systems Online (0.0433s) 4/5/2022 1:11:16 PM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 1:11:16 PM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 1:11:16 PM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 1:11:16 PM 4.011 SINGLEP Check Nearby Stellar Masses (0.0350s) 4/5/2022 1:11:16 PM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 10ms 4/5/2022 1:11:17 PM 4.011 SINGLEP Pruning Excess Brain Cells (0.3240s) 4/5/2022 1:11:17 PM 4.011 SINGLEP No resolution change was required. 4/5/2022 1:11:17 PM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 1:11:17 PM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 1:11:17 PM 4.011 SINGLEP Remembering Alamo (0.4271s) 4/5/2022 1:11:18 PM 4.011 SINGLEP Calculate Odds Of Success (0.7329s) 4/5/2022 1:11:18 PM 4.011 SINGLEP Briefly Panic (0.3220s) 4/5/2022 1:11:19 PM 4.011 SINGLEP Install Confidence Routines (0.4060s) 4/5/2022 1:11:19 PM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 1:11:19 PM 4.011 SINGLEP Late Axionic Computations (0.8345s) 4/5/2022 1:11:19 PM 4.011 SINGLEP Acquiring Towel (0.0160s) 4/5/2022 1:11:20 PM 4.011 SINGLEP Inhibiting Visual Scans (0.0627s) 4/5/2022 1:11:20 PM 4.011 SINGLEP Ejecting Tactical Core (0.1415s) 4/5/2022 1:11:20 PM 4.011 SINGLEP Grouping Flow Fields (0.0340s) 4/5/2022 1:11:20 PM 4.011 SINGLEP Hoping Starfields Are Nice (0.6684s) 4/5/2022 1:11:21 PM 4.011 SINGLEP Gazing At Distant Planets (0.4811s) 4/5/2022 1:11:21 PM 4.011 SINGLEP Calculating Firing Cones (0.0120s) 4/5/2022 1:11:21 PM 4.011 SINGLEP Declaring Ship Parts At Customs (0.5100s) 4/5/2022 1:11:22 PM 4.011 SINGLEP Re-Aligning Objectives (0.1110s) 4/5/2022 1:11:27 PM 4.011 SINGLEP EXTERMINATE! EXTERMINATE! (5.7766s) 4/5/2022 1:11:27 PM 4.011 SINGLEP Post-Proton Surge (0.0160s) 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED1 TID47 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED2 TID47 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED3 TID47 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED4 TID47 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED5 TID47 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED6 TID47 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED7 TID47 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 1:11:27 PM 4.011 SINGLEP DELAYED8 TID47 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 1:11:27 PM 4.011 SINGLEP Background Radiation Taste Test (0.0300s) 4/5/2022 1:11:27 PM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 4/5/2022 1:11:28 PM 4.011 SINGLEP Windshield Wiping (0.1890s) 4/5/2022 1:11:28 PM 4.011 SINGLEP Last Organizational Modeling (0.4220s) 4/5/2022 1:11:28 PM 4.011 SINGLEP Stimulate Modulation (0.3180s) 4/5/2022 1:11:28 PM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 1:11:28 PM 4.011 SINGLEP Order Cores By Seniority (0.0060s) 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED9 TID11 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED10 TID11 SpireShipyard: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED11 TID11 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED12 TID11 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED13 TID11 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED14 TID11 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED15 TID11 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED16 TID11 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED17 TID11 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED18 TID11 SpireButtress: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED19 TID11 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED20 TID11 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED21 TID11 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 1:11:28 PM 4.011 SINGLEP DELAYED22 TID11 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 1:11:29 PM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 1:11:29 PM 4.011 SINGLEP Final Checks (0.3664s) 4/5/2022 1:11:29 PM 4.011 SINGLEP Load Historical Documents (0.0050s) 4/5/2022 1:11:29 PM 4.011 SINGLEP 14.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.7s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Hoping Starfields Are Nice (0.7s) Gazing At Distant Planets (0.5s) Declaring Ship Parts At Customs (0.5s) EXTERMINATE! EXTERMINATE! (5.8s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/5/2022 1:11:29 PM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 1:12:44 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jabberwock_9\1.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 1:12:44 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 1:12:44 PM 4.011 SINGLEP Finish load save in 502ms 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED23 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED24 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED25 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED26 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED27 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED28 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED29 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED30 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED31 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED32 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED33 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:17:10 PM 4.011 SINGLEP DELAYED34 TID46 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED35 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED36 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED37 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED38 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED39 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED40 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED41 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED42 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED43 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:18:18 PM 4.011 SINGLEP DELAYED44 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:02 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 1:21:02 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 1:21:04 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/jabberwock_9/1.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 1:21:04 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 1:21:05 PM 4.011 SINGLEP Finish load save in 198ms 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED45 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED46 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED47 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED48 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED49 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED50 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED51 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED52 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED53 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED54 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED55 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:21:47 PM 4.011 SINGLEP DELAYED56 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED57 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED58 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED59 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED60 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED61 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED62 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:24:02 PM 4.011 SINGLEP DELAYED63 TID30 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED64 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED65 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED66 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED67 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED68 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED69 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED70 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED71 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED72 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED73 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED74 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:25:40 PM 4.011 SINGLEP DELAYED75 TID29 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED76 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED77 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED78 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED79 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED80 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED81 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED82 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED83 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED84 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED85 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED86 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:35:37 PM 4.011 SINGLEP DELAYED87 TID21 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED88 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED89 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED90 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED91 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED92 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED93 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED94 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED95 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED96 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED97 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED98 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED99 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED100 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED101 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED102 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED103 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:40:33 PM 4.011 SINGLEP DELAYED104 TID32 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED105 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED106 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED107 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED108 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED109 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED110 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED111 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED112 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED113 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED114 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED115 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 1:49:35 PM 4.011 SINGLEP DELAYED116 TID39 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED117 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED118 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED119 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED120 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED121 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED122 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED123 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED124 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED125 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED126 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED127 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED128 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:01:29 PM 4.011 SINGLEP DELAYED129 TID7 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED130 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED131 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED132 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED133 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED134 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED135 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED136 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED137 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED138 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED139 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:02:17 PM 4.011 SINGLEP DELAYED140 TID25 Hit exception in Getwavecomposition debugCode 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].GetIndexOfItem (T Item) [0x00012] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.Universal.ThrowawayDrawBagCanMemLeak`1[T].AddItem (T Item, System.Int32 Count) [0x0000e] in <79b435c3707e43b9ba192e8d0f387a32>:0 at Arcen.AIW2.External.WavesHelper.GetWaveComposition (Arcen.Universal.Dictionary`2[TKey,TValue] DictToFill, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, System.Int32 budget, System.Int32& budgetSpent, System.Int32 numDifferentShipsToSpawn, System.Int32 maxGuardianTypes, Arcen.AIW2.External.PlannedWaveOptions Options, Arcen.AIW2.Core.Planet planetToUseForSpawningTypes, System.Boolean tracing, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.Core.GameEntityTypeData mustIncludeOneOf) [0x0048d] in <37564571e06d44d291d0a1398fecb20c>:0 4/5/2022 2:05:08 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 2:05:08 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 2:05:09 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 2:05:09 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 2:05:09 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 2:05:09 PM 4.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/5/2022 2:05:09 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 2:05:09 PM 4.011 SINGLEP loading as template 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 2:05:09 PM 4.011 SINGLEP Finish load save in 154ms 4/5/2022 2:05:09 PM 4.011 SINGLEP DELAYED141 TID48 Start Generate Partial Map with Grid and seed 257054040 and planet count 40 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 2:05:09 PM 4.011 SINGLEP DELAYED142 TID48 Map structure generated in 4ms. 4/5/2022 2:05:09 PM 4.011 SINGLEP DELAYED143 TID48 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 2:05:09 PM 4.011 SINGLEP DELAYED144 TID48 Generate Partial Map Complete 51ms Seed: 257054040 4/5/2022 3:06:30 PM 4.011 SINGLEP DELAYED145 TID33 Start Generate Partial Map with Grid and seed 257054040 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 3:06:30 PM 4.011 SINGLEP DELAYED146 TID33 Map structure generated in 0ms. 4/5/2022 3:06:30 PM 4.011 SINGLEP DELAYED147 TID33 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 3:06:30 PM 4.011 SINGLEP DELAYED148 TID33 Generate Partial Map Complete 15ms Seed: 257054040 4/5/2022 3:08:47 PM 4.011 SINGLEP DELAYED149 TID47 Start Generate Partial Map with Grid and seed 257054040 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 3:08:47 PM 4.011 SINGLEP DELAYED150 TID47 Map structure generated in 0ms. 4/5/2022 3:08:47 PM 4.011 SINGLEP DELAYED151 TID47 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 3:08:47 PM 4.011 SINGLEP DELAYED152 TID47 Generate Partial Map Complete 14ms Seed: 257054040 4/5/2022 3:09:12 PM 4.011 SINGLEP DELAYED153 TID5 Start Generate Partial Map with Grid and seed 257054040 and planet count 40 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 3:09:12 PM 4.011 SINGLEP DELAYED154 TID5 Map structure generated in 0ms. 4/5/2022 3:09:12 PM 4.011 SINGLEP DELAYED155 TID5 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 3:09:12 PM 4.011 SINGLEP DELAYED156 TID5 Generate Partial Map Complete 11ms Seed: 257054040 4/5/2022 3:09:27 PM 4.011 SINGLEP DELAYED157 TID26 Start Generate FULL Map with Grid and seed 257054040 and planet count 40 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 3:09:27 PM 4.011 SINGLEP DELAYED158 TID26 Map structure generated in 1ms. 4/5/2022 3:09:27 PM 4.011 SINGLEP DELAYED159 TID26 Generate FULL Map Complete 399ms Seed: 257054040 4/5/2022 3:09:27 PM 4.011 SINGLEP DELAYED160 TID6 Fixed incorrect count of ships to be granted. Was 2, now 10 Translocator Turret from Turret Schematic Server 4/5/2022 3:11:09 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 3:11:09 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 3:11:12 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 3:11:12 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 3:11:12 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 3:11:12 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 3:11:12 PM 4.011 SINGLEP loading as template 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 3:11:12 PM 4.011 SINGLEP Finish load save in 131ms 4/5/2022 3:11:12 PM 4.011 SINGLEP DELAYED161 TID29 Start Generate Partial Map with Grid and seed 898293858 and planet count 40 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 3:11:12 PM 4.011 SINGLEP DELAYED162 TID29 Map structure generated in 0ms. 4/5/2022 3:11:12 PM 4.011 SINGLEP DELAYED163 TID29 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 3:11:12 PM 4.011 SINGLEP DELAYED164 TID29 Generate Partial Map Complete 10ms Seed: 898293858 4/5/2022 3:14:28 PM 4.011 SINGLEP DELAYED165 TID11 Start Generate FULL Map with Grid and seed 898293858 and planet count 40 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 3:14:28 PM 4.011 SINGLEP DELAYED166 TID11 Map structure generated in 3ms. 4/5/2022 3:14:29 PM 4.011 SINGLEP DELAYED167 TID11 Generate FULL Map Complete 545ms Seed: 898293858 4/5/2022 4:04:14 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 4:12:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 4:12:28 PM SINGLEP Boot up FleetOS (0.1794s) 4/5/2022 4:12:29 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 4:12:29 PM 4.011 SINGLEP Game Version: 4.011 4/5/2022 4:12:29 PM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.2821s) 4/5/2022 4:12:29 PM 4.011 SINGLEP Inspect Aft Hatches (0.0300s) 4/5/2022 4:12:29 PM 4.011 SINGLEP Found 517 xml files in 136 folders in 44ms 4/5/2022 4:12:29 PM 4.011 SINGLEP Check For Extra Modules (0.5929s) 4/5/2022 4:12:29 PM 4.011 SINGLEP 517 Xml Files Parsed in 543ms 4/5/2022 4:12:29 PM 4.011 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/5/2022 4:12:29 PM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0050s) 4/5/2022 4:12:29 PM 4.011 SINGLEP Bring Cloaking Systems Online (0.0212s) 4/5/2022 4:12:29 PM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 4:12:29 PM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 4:12:29 PM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 4:12:29 PM 4.011 SINGLEP Check Nearby Stellar Masses (0.0250s) 4/5/2022 4:12:29 PM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 5ms 4/5/2022 4:12:29 PM 4.011 SINGLEP Pruning Excess Brain Cells (0.0550s) 4/5/2022 4:12:30 PM 4.011 SINGLEP No resolution change was required. 4/5/2022 4:12:30 PM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 4:12:30 PM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 4:12:30 PM 4.011 SINGLEP Remembering Alamo (0.0971s) 4/5/2022 4:12:30 PM 4.011 SINGLEP Calculate Odds Of Success (0.3611s) 4/5/2022 4:12:30 PM 4.011 SINGLEP Briefly Panic (0.1940s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Install Confidence Routines (0.4051s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 4:12:31 PM 4.011 SINGLEP Late Axionic Computations (0.2685s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Acquiring Towel (0.0170s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Inhibiting Visual Scans (0.0190s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Ejecting Tactical Core (0.0710s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Grouping Flow Fields (0.0340s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Berating Starfields (0.0952s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Cleaning Distant Planets (0.1080s) 4/5/2022 4:12:31 PM 4.011 SINGLEP Calculating Firing Cones (0.0110s) 4/5/2022 4:12:32 PM 4.011 SINGLEP Disassembling And Reassembling Ship Parts (0.5300s) 4/5/2022 4:12:32 PM 4.011 SINGLEP Re-Aligning Objectives (0.1130s) 4/5/2022 4:12:33 PM 4.011 SINGLEP Re-Route Anti-Matter (1.6665s) 4/5/2022 4:12:33 PM 4.011 SINGLEP Post-Proton Surge (0.0133s) 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 4:12:33 PM 4.011 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 4:12:34 PM 4.011 SINGLEP Background Radiation Taste Test (0.0310s) 4/5/2022 4:12:34 PM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 4/5/2022 4:12:34 PM 4.011 SINGLEP Windshield Wiping (0.1660s) 4/5/2022 4:12:34 PM 4.011 SINGLEP Last Organizational Modeling (0.4440s) 4/5/2022 4:12:34 PM 4.011 SINGLEP Stimulate Modulation (0.3050s) 4/5/2022 4:12:34 PM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 4:12:34 PM 4.011 SINGLEP Order Cores By Seniority (0.0060s) 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED9 TID19 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED10 TID19 SpireShipyard: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED11 TID19 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED12 TID19 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED13 TID19 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED14 TID19 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED15 TID19 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED16 TID19 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED17 TID19 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED18 TID19 SpireButtress: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED19 TID19 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED20 TID19 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED21 TID19 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 4:12:34 PM 4.011 SINGLEP DELAYED22 TID19 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 4:12:35 PM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 4:12:35 PM 4.011 SINGLEP Final Checks (0.3510s) 4/5/2022 4:12:35 PM 4.011 SINGLEP Load Historical Documents (0.0079s) 4/5/2022 4:12:35 PM 4.011 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Disassembling And Reassembling Ship Parts (0.5s) Re-Route Anti-Matter (1.7s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/5/2022 4:12:35 PM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 4:12:37 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/splintering spire 1/1.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 4:12:38 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 4:12:38 PM 4.011 SINGLEP Finish load save in 790ms 4/5/2022 4:26:28 PM 4.011 SINGLEP DELAYED23 TID32 Reconquest Seeding for Zeclite: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/5/2022 6:32:15 PM 4.011 SINGLEP DELAYED24 TID16 Memory not cleaned up properly at RapidAntiLeakPoolable 'GenericObjectVisualizer-UpdateMeshes-displayNameBuffer' of type Arcen.Universal.ArcenCharacterBuffer 4/5/2022 6:37:42 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 6:37:42 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:37:49 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/5/2022 6:37:49 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:37:49 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:37:49 PM 4.011 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/5/2022 6:37:49 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:37:50 PM 4.011 SINGLEP loading as template 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 6:37:50 PM 4.011 SINGLEP Finish load save in 141ms 4/5/2022 6:37:50 PM 4.011 SINGLEP DELAYED25 TID33 Start Generate Partial Map with Grid and seed 184510705 and planet count 40 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/5/2022 6:37:50 PM 4.011 SINGLEP DELAYED26 TID33 Map structure generated in 3ms. 4/5/2022 6:37:50 PM 4.011 SINGLEP DELAYED27 TID33 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 6:37:50 PM 4.011 SINGLEP DELAYED28 TID33 Generate Partial Map Complete 34ms Seed: 184510705 4/5/2022 6:38:17 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:38:45 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/5/2022 6:38:45 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:38:45 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:38:45 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 6:38:45 PM 4.011 SINGLEP loading as template 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/5/2022 6:38:45 PM 4.011 SINGLEP Finish load save in 128ms 4/5/2022 6:38:45 PM 4.011 SINGLEP DELAYED29 TID16 Start Generate Partial Map with Realistic and seed 199252606 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/5/2022 6:38:45 PM 4.011 SINGLEP DELAYED30 TID16 Setting quickstart campaign type to: HumanityAscendant 4/5/2022 6:38:45 PM 4.011 SINGLEP DELAYED31 TID16 Map structure generated in 317ms. 4/5/2022 6:38:45 PM 4.011 SINGLEP DELAYED32 TID16 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/5/2022 6:38:45 PM 4.011 SINGLEP DELAYED33 TID16 Generate Partial Map Complete 333ms Seed: 199252606 4/5/2022 6:40:09 PM 4.011 SINGLEP DELAYED34 TID32 Start Generate Partial Map with Realistic and seed 199252606 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 6:40:09 PM 4.011 SINGLEP DELAYED35 TID32 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 6:40:09 PM 4.011 SINGLEP DELAYED36 TID32 Generate Partial Map Complete 23ms Seed: 199252606 4/5/2022 6:40:16 PM 4.011 SINGLEP DELAYED37 TID8 Start Generate Partial Map with Realistic and seed 266037095 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 6:40:17 PM 4.011 SINGLEP DELAYED38 TID8 Map structure generated in 188ms. 4/5/2022 6:40:17 PM 4.011 SINGLEP DELAYED39 TID8 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 6:40:17 PM 4.011 SINGLEP DELAYED40 TID8 Generate Partial Map Complete 210ms Seed: 266037095 4/5/2022 6:40:24 PM 4.011 SINGLEP DELAYED41 TID27 Start Generate Partial Map with Realistic and seed 227397820 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/5/2022 6:40:25 PM 4.011 SINGLEP DELAYED42 TID27 Map structure generated in 254ms. 4/5/2022 6:40:25 PM 4.011 SINGLEP DELAYED43 TID27 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/5/2022 6:40:25 PM 4.011 SINGLEP DELAYED44 TID27 Generate Partial Map Complete 268ms Seed: 227397820 4/5/2022 6:42:04 PM 4.011 SINGLEP DELAYED45 TID22 Start Generate FULL Map with Realistic and seed 227397820 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/5/2022 6:42:04 PM 4.011 SINGLEP DELAYED46 TID22 Generate FULL Map Complete 361ms Seed: 227397820 4/5/2022 6:42:05 PM 4.011 SINGLEP DELAYED47 TID11 Fixed incorrect count of ships to be granted. Was 10, now 1 Drone Reclamator from Other Defensive Schematic Server 4/5/2022 7:10:08 PM 4.011 SINGLEP DELAYED48 TID24 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 4/5/2022 7:15:21 PM 4.011 SINGLEP DELAYED49 TID6 Raid Engine #2189 AI Sentinels on Dathomir is sending a wave against Dismiss 4/5/2022 7:55:08 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 7:55:08 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:55:11 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire prac 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 7:55:11 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:55:11 PM 4.011 SINGLEP Finish load save in 250ms 4/5/2022 7:56:11 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 7:56:11 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:56:12 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire prac 1/2.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 7:56:12 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 7:56:12 PM 4.011 SINGLEP Finish load save in 249ms 4/5/2022 8:24:30 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/5/2022 8:51:54 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2022 8:51:54 PM SINGLEP Boot up FleetOS (0.1670s) 4/5/2022 8:51:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2022 8:51:55 PM 4.011 SINGLEP Game Version: 4.011 4/5/2022 8:51:55 PM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.3670s) 4/5/2022 8:51:55 PM 4.011 SINGLEP Inspect Aft Hatches (0.0350s) 4/5/2022 8:51:55 PM 4.011 SINGLEP Found 517 xml files in 136 folders in 43ms 4/5/2022 8:51:55 PM 4.011 SINGLEP Check For Extra Modules (0.5810s) 4/5/2022 8:51:55 PM 4.011 SINGLEP 517 Xml Files Parsed in 533ms 4/5/2022 8:51:55 PM 4.011 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/5/2022 8:51:55 PM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/5/2022 8:51:55 PM 4.011 SINGLEP Bring Cloaking Systems Online (0.0200s) 4/5/2022 8:51:55 PM 4.011 SINGLEP Update mod and expansion statuses! 4/5/2022 8:51:55 PM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/5/2022 8:51:55 PM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/5/2022 8:51:55 PM 4.011 SINGLEP Check Nearby Stellar Masses (0.0280s) 4/5/2022 8:51:55 PM 4.011 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 6ms 4/5/2022 8:51:55 PM 4.011 SINGLEP Pruning Excess Brain Cells (0.0590s) 4/5/2022 8:51:55 PM 4.011 SINGLEP No resolution change was required. 4/5/2022 8:51:55 PM 4.011 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2022 8:51:55 PM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2022 8:51:55 PM 4.011 SINGLEP Remembering Alamo (0.0900s) 4/5/2022 8:51:56 PM 4.011 SINGLEP Calculate Odds Of Success (0.3150s) 4/5/2022 8:51:56 PM 4.011 SINGLEP Briefly Panic (0.2180s) 4/5/2022 8:51:56 PM 4.011 SINGLEP Install Confidence Routines (0.4190s) 4/5/2022 8:51:56 PM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/5/2022 8:51:57 PM 4.011 SINGLEP Late Axionic Computations (0.2820s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Acquiring Towel (0.0160s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Inhibiting Visual Scans (0.0170s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Ejecting Tactical Core (0.0640s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Grouping Flow Fields (0.0340s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Stabbing Starfields (0.0910s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Mopping Up Distant Planets (0.1240s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Calculating Firing Cones (0.0110s) 4/5/2022 8:51:57 PM 4.011 SINGLEP Developing New Ship Parts (0.5300s) 4/5/2022 8:51:58 PM 4.011 SINGLEP Re-Aligning Objectives (0.1110s) 4/5/2022 8:51:59 PM 4.011 SINGLEP Printing Paper Copies Of All Data Banks (1.5095s) 4/5/2022 8:51:59 PM 4.011 SINGLEP Post-Proton Surge (0.0130s) 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for Chaotician 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 8:51:59 PM 4.011 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/5/2022 8:51:59 PM 4.011 SINGLEP Background Radiation Taste Test (0.0300s) 4/5/2022 8:51:59 PM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 4/5/2022 8:51:59 PM 4.011 SINGLEP Windshield Wiping (0.1500s) 4/5/2022 8:52:00 PM 4.011 SINGLEP Last Organizational Modeling (0.4500s) 4/5/2022 8:52:00 PM 4.011 SINGLEP Stimulate Modulation (0.2970s) 4/5/2022 8:52:00 PM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/5/2022 8:52:00 PM 4.011 SINGLEP Order Cores By Seniority (0.0050s) 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED9 TID21 SpireShardReactor: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED10 TID21 SpireShipyard: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED11 TID21 SpireEngineeringCenter: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED12 TID21 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED13 TID21 SpireLesserSpyCradle: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED14 TID21 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED15 TID21 SpirePlasmaDriver: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED16 TID21 LesserSpireFortress: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED17 TID21 GreaterSpireFortress: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED18 TID21 SpireButtress: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED19 TID21 SpireMiningFacility: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED20 TID21 SpireTransceiver: OriginalWithoutCapRise 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED21 TID21 SpireCityHub_SpireInfusedEmpire: Original 4/5/2022 8:52:00 PM 4.011 SINGLEP DELAYED22 TID21 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/5/2022 8:52:00 PM 4.011 SINGLEP We got 201 campaign's data when deserializing 4/5/2022 8:52:00 PM 4.011 SINGLEP Final Checks (0.3531s) 4/5/2022 8:52:00 PM 4.011 SINGLEP Load Historical Documents (0.0050s) 4/5/2022 8:52:00 PM 4.011 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.5s) Printing Paper Copies Of All Data Banks (1.5s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/5/2022 8:52:01 PM 4.011 SINGLEP Hello Steam user 'Dismiss' 4/5/2022 8:52:13 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire prac 1/3.save Source1: AnythingElse Source3: LoadingSaveGame 4/5/2022 8:52:13 PM 4.011 SINGLEP Clearing player accounts. 4/5/2022 8:52:13 PM 4.011 SINGLEP Finish load save in 616ms 4/5/2022 8:56:02 PM 4.011 SINGLEP DELAYED23 TID19 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 4/5/2022 9:24:08 PM 4.011 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4011_MultiplayerStability Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 5:07:43 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2022 5:07:43 AM SINGLEP Boot up FleetOS (0.1740s) 4/6/2022 5:07:43 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2022 5:07:43 AM 4.012 SINGLEP Game Version: 4.012 4/6/2022 5:07:43 AM 4.012 SINGLEP Check System Logs For Rogue Intelligence (0.2860s) 4/6/2022 5:07:43 AM 4.012 SINGLEP Inspect Aft Hatches (0.0330s) 4/6/2022 5:07:43 AM 4.012 SINGLEP Found 517 xml files in 136 folders in 41ms 4/6/2022 5:07:44 AM 4.012 SINGLEP Check For Extra Modules (0.5690s) 4/6/2022 5:07:44 AM 4.012 SINGLEP 517 Xml Files Parsed in 523ms 4/6/2022 5:07:44 AM 4.012 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/6/2022 5:07:44 AM 4.012 SINGLEP Eject Trash Into Hyperspace (0.0020s) 4/6/2022 5:07:44 AM 4.012 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/6/2022 5:07:44 AM 4.012 SINGLEP Update mod and expansion statuses! 4/6/2022 5:07:44 AM 4.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/6/2022 5:07:44 AM 4.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/6/2022 5:07:44 AM 4.012 SINGLEP Check Nearby Stellar Masses (0.0210s) 4/6/2022 5:07:44 AM 4.012 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 5ms 4/6/2022 5:07:44 AM 4.012 SINGLEP Pruning Excess Brain Cells (0.3200s) 4/6/2022 5:07:44 AM 4.012 SINGLEP No resolution change was required. 4/6/2022 5:07:44 AM 4.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2022 5:07:44 AM 4.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2022 5:07:44 AM 4.012 SINGLEP Remembering Alamo (0.3720s) 4/6/2022 5:07:45 AM 4.012 SINGLEP Calculate Odds Of Success (0.3460s) 4/6/2022 5:07:45 AM 4.012 SINGLEP Briefly Panic (0.1760s) 4/6/2022 5:07:45 AM 4.012 SINGLEP Install Confidence Routines (0.3730s) 4/6/2022 5:07:45 AM 4.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/6/2022 5:07:46 AM 4.012 SINGLEP Late Axionic Computations (0.3690s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Acquiring Towel (0.0170s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Inhibiting Visual Scans (0.0330s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Ejecting Tactical Core (0.0650s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Grouping Flow Fields (0.0330s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Pining For Starfields (0.0910s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Mopping Up Distant Planets (0.1020s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Calculating Firing Cones (0.0120s) 4/6/2022 5:07:46 AM 4.012 SINGLEP Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'. If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc. Please correct that, xml designer responsible for this row! 4/6/2022 5:07:46 AM 4.012 SINGLEP Declaring Ship Parts At Customs (0.5180s) 4/6/2022 5:07:47 AM 4.012 SINGLEP Re-Aligning Objectives (0.1080s) 4/6/2022 5:07:48 AM 4.012 SINGLEP Investigate Temporal Vortex (1.5960s) 4/6/2022 5:07:48 AM 4.012 SINGLEP Post-Proton Surge (0.0130s) 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED1 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED2 TID6 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED3 TID6 Could not find a faction with name that is eligible to be random for Chaotician 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED4 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED5 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED6 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED7 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:07:48 AM 4.012 SINGLEP DELAYED8 TID6 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:07:48 AM 4.012 SINGLEP Background Radiation Taste Test (0.0290s) 4/6/2022 5:07:48 AM 4.012 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 4/6/2022 5:07:48 AM 4.012 SINGLEP Windshield Wiping (0.1890s) 4/6/2022 5:07:49 AM 4.012 SINGLEP Last Organizational Modeling (0.4330s) 4/6/2022 5:07:49 AM 4.012 SINGLEP Stimulate Modulation (0.3029s) 4/6/2022 5:07:49 AM 4.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/6/2022 5:07:49 AM 4.012 SINGLEP Order Cores By Seniority (0.0050s) 4/6/2022 5:07:49 AM 4.012 SINGLEP We got 201 campaign's data when deserializing 4/6/2022 5:07:49 AM 4.012 SINGLEP Final Checks (0.3216s) 4/6/2022 5:07:49 AM 4.012 SINGLEP Load Historical Documents (0.0040s) 4/6/2022 5:07:50 AM 4.012 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (0.5s) Investigate Temporal Vortex (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/6/2022 5:07:50 AM 4.012 SINGLEP Hello Steam user 'Dismiss' 4/6/2022 5:09:01 AM 4.012 SINGLEP DELAYED9 TID18 Update mod and expansion statuses! 4/6/2022 5:09:01 AM 4.012 SINGLEP DELAYED10 TID18 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/6/2022 5:09:01 AM 4.012 SINGLEP DELAYED11 TID18 Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/6/2022 5:09:01 AM 4.012 SINGLEP Reload All Tables That Allow For That 4/6/2022 5:09:01 AM 4.012 SINGLEP DELAYED12 TID14 Reset All Pools From Xml Reload 4/6/2022 5:09:06 AM 4.012 SINGLEP DELAYED13 TID14 Reuse And Ready (4.6353s) 4/6/2022 5:09:06 AM 4.012 SINGLEP DELAYED14 TID14 Found 515 xml files in 134 folders in 33ms 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED15 TID14 Clear And Reload Xml (0.4868s) 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED16 TID14 515 Xml Files Parsed in 453ms 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED17 TID14 Gather Ancient Lifeforms (0.0050s) 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED18 TID14 515 Xml Files Checked For Exp/Mod Status in 4ms 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED19 TID14 Pruning Excess Brain Cells (0.0000s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Tables Are Prepped (0.0000s) 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED20 TID14 Prep Tables (0.0150s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/6/2022 5:09:07 AM 4.012 SINGLEP Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'. If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc. Please correct that, xml designer responsible for this row! 4/6/2022 5:09:07 AM 4.012 SINGLEP Initialize Tables (0.4753s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Do Table Post-Init (0.0050s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Detecting Microfractures (0.2947s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Post-Proton Surge (0.0071s) 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED21 TID26 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED22 TID26 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED23 TID26 Could not find a faction with name that is eligible to be random for Chaotician 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED24 TID26 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED25 TID26 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED26 TID26 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED27 TID26 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:09:07 AM 4.012 SINGLEP DELAYED28 TID26 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 5:09:07 AM 4.012 SINGLEP Background Radiation Taste Test (0.0130s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 4/6/2022 5:09:07 AM 4.012 SINGLEP Windshield Wiping (0.0572s) 4/6/2022 5:09:08 AM 4.012 SINGLEP Last Organizational Modeling (0.1313s) 4/6/2022 5:09:08 AM 4.012 SINGLEP Stimulate Modulation (0.1123s) 4/6/2022 5:09:08 AM 4.012 SINGLEP Order Cores By Seniority (0.0030s) 4/6/2022 5:09:08 AM 4.012 SINGLEP No resolution change was required. 4/6/2022 5:09:08 AM 4.012 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2022 5:09:08 AM 4.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2022 5:09:23 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/6/2022 5:09:23 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:09:23 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:09:23 AM 4.012 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/6/2022 5:09:23 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:09:23 AM 4.012 SINGLEP loading as template 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 5:09:23 AM 4.012 SINGLEP Finish load save in 218ms 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED29 TID37 Start Generate Partial Map with Realistic and seed 1050161538 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED30 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED31 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED32 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED33 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED34 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED35 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED36 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED37 TID37 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED38 TID37 Map structure generated in 264ms. 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED39 TID37 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/6/2022 5:09:23 AM 4.012 SINGLEP DELAYED40 TID37 Generate Partial Map Complete 322ms Seed: 1050161538 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED41 TID10 Start Generate FULL Map with Realistic and seed 1050161538 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED42 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED43 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED44 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED45 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED46 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED47 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED48 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED49 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED50 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED51 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED52 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED53 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED54 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED55 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED56 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED57 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED58 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED59 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED60 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED61 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED62 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED63 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED64 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED65 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED66 TID10 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:10:54 AM 4.012 SINGLEP DELAYED67 TID10 Generate FULL Map Complete 527ms Seed: 1050161538 4/6/2022 5:10:59 AM 4.012 SINGLEP DELAYED68 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:10:59 AM 4.012 SINGLEP DELAYED69 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 5:18:25 AM 4.012 SINGLEP DELAYED70 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:20:04 AM 4.012 SINGLEP DELAYED71 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 5:20:08 AM 4.012 SINGLEP DELAYED72 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:27:05 AM 4.012 SINGLEP DELAYED73 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:27:48 AM 4.012 SINGLEP DELAYED74 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:27:53 AM 4.012 SINGLEP DELAYED75 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:27:55 AM 4.012 SINGLEP DELAYED76 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:28:00 AM 4.012 SINGLEP DELAYED77 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:02 AM 4.012 SINGLEP DELAYED78 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:28:29 AM 4.012 SINGLEP DELAYED79 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:46 AM 4.012 SINGLEP DELAYED80 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:29:38 AM 4.012 SINGLEP DELAYED81 TID6 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 4/6/2022 5:31:31 AM 4.012 SINGLEP DELAYED82 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:32:02 AM 4.012 SINGLEP DELAYED83 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:32:04 AM 4.012 SINGLEP DELAYED84 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:33:10 AM 4.012 SINGLEP DELAYED85 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:33:47 AM 4.012 SINGLEP DELAYED86 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:34:41 AM 4.012 SINGLEP DELAYED87 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:34:45 AM 4.012 SINGLEP DELAYED88 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:34:47 AM 4.012 SINGLEP DELAYED89 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:34:51 AM 4.012 SINGLEP DELAYED90 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:34:53 AM 4.012 SINGLEP DELAYED91 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:34:58 AM 4.012 SINGLEP DELAYED92 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:35:00 AM 4.012 SINGLEP DELAYED93 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:35:04 AM 4.012 SINGLEP DELAYED94 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:35:08 AM 4.012 SINGLEP DELAYED95 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:35:12 AM 4.012 SINGLEP DELAYED96 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:35:14 AM 4.012 SINGLEP DELAYED97 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:35:56 AM 4.012 SINGLEP DELAYED98 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:35:59 AM 4.012 SINGLEP DELAYED99 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:36:00 AM 4.012 SINGLEP DELAYED100 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:36:03 AM 4.012 SINGLEP DELAYED101 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:36:04 AM 4.012 SINGLEP DELAYED102 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:36:06 AM 4.012 SINGLEP DELAYED103 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 5:36:10 AM 4.012 SINGLEP DELAYED104 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:36:12 AM 4.012 SINGLEP DELAYED105 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 5:36:16 AM 4.012 SINGLEP DELAYED106 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:36:43 AM 4.012 SINGLEP DELAYED107 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:36:47 AM 4.012 SINGLEP DELAYED108 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:05 AM 4.012 SINGLEP DELAYED109 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:38:09 AM 4.012 SINGLEP DELAYED110 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:38:12 AM 4.012 SINGLEP DELAYED111 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:16 AM 4.012 SINGLEP DELAYED112 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:38:18 AM 4.012 SINGLEP DELAYED113 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:38:22 AM 4.012 SINGLEP DELAYED114 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:24 AM 4.012 SINGLEP DELAYED115 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:38:28 AM 4.012 SINGLEP DELAYED116 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:30 AM 4.012 SINGLEP DELAYED117 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:38:34 AM 4.012 SINGLEP DELAYED118 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:36 AM 4.012 SINGLEP DELAYED119 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:38:40 AM 4.012 SINGLEP DELAYED120 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:38:42 AM 4.012 SINGLEP DELAYED121 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:40:01 AM 4.012 SINGLEP DELAYED122 TID31 Raid Engine #2407 AI Sentinels on Ando is sending a wave against Dismiss 4/6/2022 5:45:29 AM 4.012 SINGLEP DELAYED123 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:45:52 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 5:45:52 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:45:56 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/6/2022 5:45:56 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:45:56 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:45:56 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 5:45:57 AM 4.012 SINGLEP loading as template 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 5:45:57 AM 4.012 SINGLEP Finish load save in 131ms 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED124 TID61 Start Generate Partial Map with Realistic and seed 808175640 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED125 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED126 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED127 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED128 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED129 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED130 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED131 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED132 TID61 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED133 TID61 Map structure generated in 292ms. 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED134 TID61 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/6/2022 5:45:57 AM 4.012 SINGLEP DELAYED135 TID61 Generate Partial Map Complete 306ms Seed: 808175640 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED136 TID48 Start Generate Partial Map with Realistic and seed 808175640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED137 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED138 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED139 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED140 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED141 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED142 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED143 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED144 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED145 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED146 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED147 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED148 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED149 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED150 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED151 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED152 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED153 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED154 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED155 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED156 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED157 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED158 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED159 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED160 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED161 TID48 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED162 TID48 Map structure generated in 267ms. 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED163 TID48 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/6/2022 5:54:49 AM 4.012 SINGLEP DELAYED164 TID48 Generate Partial Map Complete 288ms Seed: 808175640 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED165 TID65 Start Generate Partial Map with Realistic and seed 808175640 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED166 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED167 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED168 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED169 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED170 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED171 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED172 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED173 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED174 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED175 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED176 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED177 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED178 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED179 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED180 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED181 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED182 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED183 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED184 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED185 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED186 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED187 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED188 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED189 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED190 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED191 TID65 Map structure generated in 219ms. 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED192 TID65 PlayerAccount Dismiss is controlling faction 3 - Human Empire already. 4/6/2022 5:54:57 AM 4.012 SINGLEP DELAYED193 TID65 Generate Partial Map Complete 240ms Seed: 808175640 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED194 TID65 Start Generate FULL Map with Realistic and seed 808175640 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED195 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED196 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED197 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED198 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED199 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED200 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED201 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED202 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED203 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED204 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED205 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED206 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED207 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED208 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED209 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED210 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED211 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED212 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED213 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED214 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED215 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED216 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED217 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED218 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED219 TID65 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 5:55:19 AM 4.012 SINGLEP DELAYED220 TID65 Generate FULL Map Complete 276ms Seed: 808175640 4/6/2022 5:55:56 AM 4.012 SINGLEP DELAYED221 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 5:55:56 AM 4.012 SINGLEP DELAYED222 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 6:00:04 AM 4.012 SINGLEP DELAYED223 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:06:06 AM 4.012 SINGLEP DELAYED224 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:08:04 AM 4.012 SINGLEP DELAYED225 TID12 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 4/6/2022 6:10:36 AM 4.012 SINGLEP DELAYED226 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:10:38 AM 4.012 SINGLEP DELAYED227 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 6:10:42 AM 4.012 SINGLEP DELAYED228 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:10:44 AM 4.012 SINGLEP DELAYED229 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:10:48 AM 4.012 SINGLEP DELAYED230 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 6:10:48 AM 4.012 SINGLEP DELAYED231 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:10:53 AM 4.012 SINGLEP DELAYED232 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:10:53 AM 4.012 SINGLEP DELAYED233 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:10:57 AM 4.012 SINGLEP DELAYED234 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:12:33 AM 4.012 SINGLEP DELAYED235 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:12:35 AM 4.012 SINGLEP DELAYED236 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:12:37 AM 4.012 SINGLEP DELAYED237 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:12:39 AM 4.012 SINGLEP DELAYED238 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:18:24 AM 4.012 SINGLEP DELAYED239 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 6:18:28 AM 4.012 SINGLEP DELAYED240 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:18:32 AM 4.012 SINGLEP DELAYED241 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:18:36 AM 4.012 SINGLEP DELAYED242 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:18:38 AM 4.012 SINGLEP DELAYED243 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:19:03 AM 4.012 SINGLEP DELAYED244 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:19:07 AM 4.012 SINGLEP DELAYED245 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:25:27 AM 4.012 SINGLEP DELAYED246 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:26:17 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 6:26:17 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 6:26:23 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\1.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 6:26:23 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Antagonized Dyson Sphere (AntagonizedDysonSphere) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Dismiss (Human) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 6:26:23 AM 4.012 SINGLEP Finish load save in 277ms 4/6/2022 6:30:55 AM 4.012 SINGLEP DELAYED247 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:30:57 AM 4.012 SINGLEP DELAYED248 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:31:03 AM 4.012 SINGLEP DELAYED249 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:31:07 AM 4.012 SINGLEP DELAYED250 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:31:09 AM 4.012 SINGLEP DELAYED251 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:31:14 AM 4.012 SINGLEP DELAYED252 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:31:16 AM 4.012 SINGLEP DELAYED253 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:31:18 AM 4.012 SINGLEP DELAYED254 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:32:42 AM 4.012 SINGLEP DELAYED255 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:36:40 AM 4.012 SINGLEP DELAYED256 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:36:48 AM 4.012 SINGLEP DELAYED257 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:36:55 AM 4.012 SINGLEP DELAYED258 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:36:59 AM 4.012 SINGLEP DELAYED259 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:37:26 AM 4.012 SINGLEP DELAYED260 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:39:16 AM 4.012 SINGLEP DELAYED261 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:39:18 AM 4.012 SINGLEP DELAYED262 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:39:22 AM 4.012 SINGLEP DELAYED263 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:39:24 AM 4.012 SINGLEP DELAYED264 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:39:28 AM 4.012 SINGLEP DELAYED265 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:39:30 AM 4.012 SINGLEP DELAYED266 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:39:34 AM 4.012 SINGLEP DELAYED267 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:40:38 AM 4.012 SINGLEP DELAYED268 TID41 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile 4/6/2022 6:41:54 AM 4.012 SINGLEP DELAYED269 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:41:58 AM 4.012 SINGLEP DELAYED270 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:42:00 AM 4.012 SINGLEP DELAYED271 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:42:05 AM 4.012 SINGLEP DELAYED272 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:44:30 AM 4.012 SINGLEP DELAYED273 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:44:32 AM 4.012 SINGLEP DELAYED274 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:44:35 AM 4.012 SINGLEP DELAYED275 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:44:38 AM 4.012 SINGLEP DELAYED276 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:44:40 AM 4.012 SINGLEP DELAYED277 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:44:45 AM 4.012 SINGLEP DELAYED278 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:46:12 AM 4.012 SINGLEP DELAYED279 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:46:27 AM 4.012 SINGLEP DELAYED280 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:48:47 AM 4.012 SINGLEP DELAYED281 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:48:51 AM 4.012 SINGLEP DELAYED282 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:49:18 AM 4.012 SINGLEP DELAYED283 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:08 AM 4.012 SINGLEP DELAYED284 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:50:12 AM 4.012 SINGLEP DELAYED285 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:35 AM 4.012 SINGLEP DELAYED286 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:50:35 AM 4.012 SINGLEP DELAYED287 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:50:39 AM 4.012 SINGLEP DELAYED288 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:50:39 AM 4.012 SINGLEP DELAYED289 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:50:43 AM 4.012 SINGLEP DELAYED290 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:50:45 AM 4.012 SINGLEP DELAYED291 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 6:50:47 AM 4.012 SINGLEP DELAYED292 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:50:47 AM 4.012 SINGLEP DELAYED293 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:50:49 AM 4.012 SINGLEP DELAYED294 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:51:50 AM 4.012 SINGLEP DELAYED295 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:51:54 AM 4.012 SINGLEP DELAYED296 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:51:58 AM 4.012 SINGLEP DELAYED297 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:52:04 AM 4.012 SINGLEP DELAYED298 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:52:05 AM 4.012 SINGLEP DELAYED299 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:52:15 AM 4.012 SINGLEP DELAYED300 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:52:19 AM 4.012 SINGLEP DELAYED301 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:52:21 AM 4.012 SINGLEP DELAYED302 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:57:08 AM 4.012 SINGLEP DELAYED303 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:57:42 AM 4.012 SINGLEP DELAYED304 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:59:06 AM 4.012 SINGLEP DELAYED305 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:00:25 AM 4.012 SINGLEP DELAYED306 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:00:27 AM 4.012 SINGLEP DELAYED307 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:00:56 AM 4.012 SINGLEP DELAYED308 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:00:58 AM 4.012 SINGLEP DELAYED309 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:01:00 AM 4.012 SINGLEP DELAYED310 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:01:02 AM 4.012 SINGLEP DELAYED311 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:01:02 AM 4.012 SINGLEP DELAYED312 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:01:04 AM 4.012 SINGLEP DELAYED313 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:06 AM 4.012 SINGLEP DELAYED314 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:01:08 AM 4.012 SINGLEP DELAYED315 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:01:08 AM 4.012 SINGLEP DELAYED316 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:10 AM 4.012 SINGLEP DELAYED317 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:12 AM 4.012 SINGLEP DELAYED318 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:01:14 AM 4.012 SINGLEP DELAYED319 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:01:14 AM 4.012 SINGLEP DELAYED320 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:17 AM 4.012 SINGLEP DELAYED321 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:01:19 AM 4.012 SINGLEP DELAYED322 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:01:21 AM 4.012 SINGLEP DELAYED323 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:01:21 AM 4.012 SINGLEP DELAYED324 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:01:25 AM 4.012 SINGLEP DELAYED325 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:01:29 AM 4.012 SINGLEP DELAYED326 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:01:37 AM 4.012 SINGLEP DELAYED327 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:38 AM 4.012 SINGLEP DELAYED328 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:01:42 AM 4.012 SINGLEP DELAYED329 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:01:42 AM 4.012 SINGLEP DELAYED330 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:01:44 AM 4.012 SINGLEP DELAYED331 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:01:44 AM 4.012 SINGLEP DELAYED332 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:07:05 AM 4.012 SINGLEP DELAYED333 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:07:17 AM 4.012 SINGLEP DELAYED334 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:07:21 AM 4.012 SINGLEP DELAYED335 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:07:25 AM 4.012 SINGLEP DELAYED336 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:07:31 AM 4.012 SINGLEP DELAYED337 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:07:35 AM 4.012 SINGLEP DELAYED338 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:10:45 AM 4.012 SINGLEP DELAYED339 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:14:28 AM 4.012 SINGLEP DELAYED340 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:14:30 AM 4.012 SINGLEP DELAYED341 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:14:37 AM 4.012 SINGLEP DELAYED342 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:14:39 AM 4.012 SINGLEP DELAYED343 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:14:43 AM 4.012 SINGLEP DELAYED344 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:15:26 AM 4.012 SINGLEP DELAYED345 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:15:39 AM 4.012 SINGLEP DELAYED346 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:15:41 AM 4.012 SINGLEP DELAYED347 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:15:48 AM 4.012 SINGLEP DELAYED348 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:15:52 AM 4.012 SINGLEP DELAYED349 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:16:19 AM 4.012 SINGLEP DELAYED350 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:16:24 AM 4.012 SINGLEP DELAYED351 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:19:11 AM 4.012 SINGLEP DELAYED352 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:19:11 AM 4.012 SINGLEP DELAYED353 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:19:15 AM 4.012 SINGLEP DELAYED354 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:19:15 AM 4.012 SINGLEP DELAYED355 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:19:17 AM 4.012 SINGLEP DELAYED356 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:19:21 AM 4.012 SINGLEP DELAYED357 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:19:23 AM 4.012 SINGLEP DELAYED358 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:19:27 AM 4.012 SINGLEP DELAYED359 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:19:50 AM 4.012 SINGLEP DELAYED360 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:19:54 AM 4.012 SINGLEP DELAYED361 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:19:56 AM 4.012 SINGLEP DELAYED362 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:20:04 AM 4.012 SINGLEP DELAYED363 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:20:12 AM 4.012 SINGLEP DELAYED364 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:20:16 AM 4.012 SINGLEP DELAYED365 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:20:18 AM 4.012 SINGLEP DELAYED366 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:23:46 AM 4.012 SINGLEP DELAYED367 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:23:46 AM 4.012 SINGLEP DELAYED368 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:23:48 AM 4.012 SINGLEP DELAYED369 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:23:50 AM 4.012 SINGLEP DELAYED370 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:23:50 AM 4.012 SINGLEP DELAYED371 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:23:52 AM 4.012 SINGLEP DELAYED372 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:23:52 AM 4.012 SINGLEP DELAYED373 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:23:54 AM 4.012 SINGLEP DELAYED374 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:23:54 AM 4.012 SINGLEP DELAYED375 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:23:56 AM 4.012 SINGLEP DELAYED376 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:23:58 AM 4.012 SINGLEP DELAYED377 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:23:59 AM 4.012 SINGLEP DELAYED378 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:24:00 AM 4.012 SINGLEP DELAYED379 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:24:01 AM 4.012 SINGLEP DELAYED380 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:24:03 AM 4.012 SINGLEP DELAYED381 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:24:05 AM 4.012 SINGLEP DELAYED382 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:24:07 AM 4.012 SINGLEP DELAYED383 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:24:07 AM 4.012 SINGLEP DELAYED384 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:24:28 AM 4.012 SINGLEP DELAYED385 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:26:23 AM 4.012 SINGLEP DELAYED386 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:26:33 AM 4.012 SINGLEP DELAYED387 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:26:35 AM 4.012 SINGLEP DELAYED388 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:26:39 AM 4.012 SINGLEP DELAYED389 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:26:43 AM 4.012 SINGLEP DELAYED390 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:26:45 AM 4.012 SINGLEP DELAYED391 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:26:49 AM 4.012 SINGLEP DELAYED392 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:26:51 AM 4.012 SINGLEP DELAYED393 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:26:56 AM 4.012 SINGLEP DELAYED394 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:28:35 AM 4.012 SINGLEP DELAYED395 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:28:39 AM 4.012 SINGLEP DELAYED396 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:29:58 AM 4.012 SINGLEP DELAYED397 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:30:42 AM 4.012 SINGLEP DELAYED398 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:34:37 AM 4.012 SINGLEP DELAYED399 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:34:41 AM 4.012 SINGLEP DELAYED400 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:34:43 AM 4.012 SINGLEP DELAYED401 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:34:47 AM 4.012 SINGLEP DELAYED402 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:34:50 AM 4.012 SINGLEP DELAYED403 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:01 AM 4.012 SINGLEP DELAYED404 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:35:01 AM 4.012 SINGLEP DELAYED405 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:35:04 AM 4.012 SINGLEP DELAYED406 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:06 AM 4.012 SINGLEP DELAYED407 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:13 AM 4.012 SINGLEP DELAYED408 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 7:35:13 AM 4.012 SINGLEP DELAYED409 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:35:20 AM 4.012 SINGLEP DELAYED410 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:20 AM 4.012 SINGLEP DELAYED411 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 7:35:22 AM 4.012 SINGLEP DELAYED412 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:35:22 AM 4.012 SINGLEP DELAYED413 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 7:35:26 AM 4.012 SINGLEP DELAYED414 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:26 AM 4.012 SINGLEP DELAYED415 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:35:30 AM 4.012 SINGLEP DELAYED416 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:32 AM 4.012 SINGLEP DELAYED417 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:32 AM 4.012 SINGLEP DELAYED418 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:35:39 AM 4.012 SINGLEP DELAYED419 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:41 AM 4.012 SINGLEP DELAYED420 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:43 AM 4.012 SINGLEP DELAYED421 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:45 AM 4.012 SINGLEP DELAYED422 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:45 AM 4.012 SINGLEP DELAYED423 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:35:47 AM 4.012 SINGLEP DELAYED424 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:35:49 AM 4.012 SINGLEP DELAYED425 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:35:51 AM 4.012 SINGLEP DELAYED426 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:35:51 AM 4.012 SINGLEP DELAYED427 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:35:54 AM 4.012 SINGLEP DELAYED428 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:37:03 AM 4.012 SINGLEP DELAYED429 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:37:35 AM 4.012 SINGLEP DELAYED430 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:37:35 AM 4.012 SINGLEP DELAYED431 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:37:41 AM 4.012 SINGLEP DELAYED432 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:37:45 AM 4.012 SINGLEP DELAYED433 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:37:49 AM 4.012 SINGLEP DELAYED434 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:37:53 AM 4.012 SINGLEP DELAYED435 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:38:40 AM 4.012 SINGLEP DELAYED436 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:38:42 AM 4.012 SINGLEP DELAYED437 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:38:46 AM 4.012 SINGLEP DELAYED438 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:38:50 AM 4.012 SINGLEP DELAYED439 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:38:52 AM 4.012 SINGLEP DELAYED440 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:38:56 AM 4.012 SINGLEP DELAYED441 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:39:01 AM 4.012 SINGLEP DELAYED442 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:39:03 AM 4.012 SINGLEP DELAYED443 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:39:07 AM 4.012 SINGLEP DELAYED444 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:39:34 AM 4.012 SINGLEP DELAYED445 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:39:45 AM 4.012 SINGLEP DELAYED446 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:39:49 AM 4.012 SINGLEP DELAYED447 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:39:51 AM 4.012 SINGLEP DELAYED448 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:39:51 AM 4.012 SINGLEP DELAYED449 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 7:39:53 AM 4.012 SINGLEP DELAYED450 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:39:55 AM 4.012 SINGLEP DELAYED451 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:40:52 AM 4.012 SINGLEP DELAYED452 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:41:11 AM 4.012 SINGLEP DELAYED453 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:41:15 AM 4.012 SINGLEP DELAYED454 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:43:01 AM 4.012 SINGLEP DELAYED455 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:43:05 AM 4.012 SINGLEP DELAYED456 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:43:42 AM 4.012 SINGLEP DELAYED457 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:43:46 AM 4.012 SINGLEP DELAYED458 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:43:48 AM 4.012 SINGLEP DELAYED459 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:43:52 AM 4.012 SINGLEP DELAYED460 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:43:54 AM 4.012 SINGLEP DELAYED461 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:43:59 AM 4.012 SINGLEP DELAYED462 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:44:01 AM 4.012 SINGLEP DELAYED463 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:45:31 AM 4.012 SINGLEP DELAYED464 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:48:23 AM 4.012 SINGLEP DELAYED465 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:54:54 AM 4.012 SINGLEP DELAYED466 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:54:54 AM 4.012 SINGLEP DELAYED467 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:54:58 AM 4.012 SINGLEP DELAYED468 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:54:58 AM 4.012 SINGLEP DELAYED469 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 7:55:00 AM 4.012 SINGLEP DELAYED470 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:07 AM 4.012 SINGLEP DELAYED471 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:07 AM 4.012 SINGLEP DELAYED472 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:09 AM 4.012 SINGLEP DELAYED473 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:55:11 AM 4.012 SINGLEP DELAYED474 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:11 AM 4.012 SINGLEP DELAYED475 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:20 AM 4.012 SINGLEP DELAYED476 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:55:20 AM 4.012 SINGLEP DELAYED477 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:22 AM 4.012 SINGLEP DELAYED478 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:24 AM 4.012 SINGLEP DELAYED479 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:26 AM 4.012 SINGLEP DELAYED480 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:55:26 AM 4.012 SINGLEP DELAYED481 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:30 AM 4.012 SINGLEP DELAYED482 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:32 AM 4.012 SINGLEP DELAYED483 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:32 AM 4.012 SINGLEP DELAYED484 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 7:55:34 AM 4.012 SINGLEP DELAYED485 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:36 AM 4.012 SINGLEP DELAYED486 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:55:36 AM 4.012 SINGLEP DELAYED487 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:38 AM 4.012 SINGLEP DELAYED488 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:40 AM 4.012 SINGLEP DELAYED489 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:41 AM 4.012 SINGLEP DELAYED490 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:45 AM 4.012 SINGLEP DELAYED491 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:55:47 AM 4.012 SINGLEP DELAYED492 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:49 AM 4.012 SINGLEP DELAYED493 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:51 AM 4.012 SINGLEP DELAYED494 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:55:53 AM 4.012 SINGLEP DELAYED495 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:55:55 AM 4.012 SINGLEP DELAYED496 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:55:57 AM 4.012 SINGLEP DELAYED497 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:55:59 AM 4.012 SINGLEP DELAYED498 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:56:01 AM 4.012 SINGLEP DELAYED499 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:56:02 AM 4.012 SINGLEP DELAYED500 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:56:06 AM 4.012 SINGLEP DELAYED501 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:56:06 AM 4.012 SINGLEP DELAYED502 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:56:08 AM 4.012 SINGLEP DELAYED503 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:56:08 AM 4.012 SINGLEP DELAYED504 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:56:12 AM 4.012 SINGLEP DELAYED505 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:57:37 AM 4.012 SINGLEP DELAYED506 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 7:59:59 AM 4.012 SINGLEP DELAYED507 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:00:03 AM 4.012 SINGLEP DELAYED508 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:00:18 AM 4.012 SINGLEP DELAYED509 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:03:03 AM 4.012 SINGLEP DELAYED510 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:05:27 AM 4.012 SINGLEP DELAYED511 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:05:29 AM 4.012 SINGLEP DELAYED512 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:05:52 AM 4.012 SINGLEP DELAYED513 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:05:56 AM 4.012 SINGLEP DELAYED514 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:05:58 AM 4.012 SINGLEP DELAYED515 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:06:00 AM 4.012 SINGLEP DELAYED516 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:06:02 AM 4.012 SINGLEP DELAYED517 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:06:04 AM 4.012 SINGLEP DELAYED518 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:06:08 AM 4.012 SINGLEP DELAYED519 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:06:10 AM 4.012 SINGLEP DELAYED520 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:07:41 AM 4.012 SINGLEP DELAYED521 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:08:59 AM 4.012 SINGLEP DELAYED522 TID20 Fixed incorrect count of ships to be granted. Was 4, now 10 Paralysis Minefield from Other Defensive Schematic Server 4/6/2022 8:15:00 AM 4.012 SINGLEP DELAYED523 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:15:02 AM 4.012 SINGLEP DELAYED524 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:08 AM 4.012 SINGLEP DELAYED525 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:15:10 AM 4.012 SINGLEP DELAYED526 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:12 AM 4.012 SINGLEP DELAYED527 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:15:12 AM 4.012 SINGLEP DELAYED528 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:15:14 AM 4.012 SINGLEP DELAYED529 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:15:16 AM 4.012 SINGLEP DELAYED530 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 8:15:16 AM 4.012 SINGLEP DELAYED531 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:18 AM 4.012 SINGLEP DELAYED532 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:15:18 AM 4.012 SINGLEP DELAYED533 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:15:21 AM 4.012 SINGLEP DELAYED534 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:15:24 AM 4.012 SINGLEP DELAYED535 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 8:15:24 AM 4.012 SINGLEP DELAYED536 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:26 AM 4.012 SINGLEP DELAYED537 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:15:26 AM 4.012 SINGLEP DELAYED538 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:15:28 AM 4.012 SINGLEP DELAYED539 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:15:30 AM 4.012 SINGLEP DELAYED540 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 8:15:31 AM 4.012 SINGLEP DELAYED541 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:34 AM 4.012 SINGLEP DELAYED542 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:15:34 AM 4.012 SINGLEP DELAYED543 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:15:42 AM 4.012 SINGLEP DELAYED544 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 8:15:43 AM 4.012 SINGLEP DELAYED545 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:15:45 AM 4.012 SINGLEP DELAYED546 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:15:47 AM 4.012 SINGLEP DELAYED547 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:15:47 AM 4.012 SINGLEP DELAYED548 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:15:49 AM 4.012 SINGLEP DELAYED549 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:15:51 AM 4.012 SINGLEP DELAYED550 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:15:51 AM 4.012 SINGLEP DELAYED551 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:15:53 AM 4.012 SINGLEP DELAYED552 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:15:53 AM 4.012 SINGLEP DELAYED553 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:00 AM 4.012 SINGLEP DELAYED554 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:16:02 AM 4.012 SINGLEP DELAYED555 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 8:16:02 AM 4.012 SINGLEP DELAYED556 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:04 AM 4.012 SINGLEP DELAYED557 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:16:15 AM 4.012 SINGLEP DELAYED558 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:16:15 AM 4.012 SINGLEP DELAYED559 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:16:17 AM 4.012 SINGLEP DELAYED560 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:19 AM 4.012 SINGLEP DELAYED561 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:16:19 AM 4.012 SINGLEP DELAYED562 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:16:21 AM 4.012 SINGLEP DELAYED563 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:23 AM 4.012 SINGLEP DELAYED564 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:16:25 AM 4.012 SINGLEP DELAYED565 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:28 AM 4.012 SINGLEP DELAYED566 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:16:35 AM 4.012 SINGLEP DELAYED567 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:16:35 AM 4.012 SINGLEP DELAYED568 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:16:37 AM 4.012 SINGLEP DELAYED569 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:16:39 AM 4.012 SINGLEP DELAYED570 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:16:41 AM 4.012 SINGLEP DELAYED571 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:16:49 AM 4.012 SINGLEP DELAYED572 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:16:53 AM 4.012 SINGLEP DELAYED573 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:16:55 AM 4.012 SINGLEP DELAYED574 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:16:59 AM 4.012 SINGLEP DELAYED575 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:17:05 AM 4.012 SINGLEP DELAYED576 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:17:30 AM 4.012 SINGLEP DELAYED577 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:17:34 AM 4.012 SINGLEP DELAYED578 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:18:01 AM 4.012 SINGLEP DELAYED579 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:18:10 AM 4.012 SINGLEP DELAYED580 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:18:12 AM 4.012 SINGLEP DELAYED581 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:18:17 AM 4.012 SINGLEP DELAYED582 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:18:19 AM 4.012 SINGLEP DELAYED583 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:18:33 AM 4.012 SINGLEP DELAYED584 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:18:37 AM 4.012 SINGLEP DELAYED585 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:18:39 AM 4.012 SINGLEP DELAYED586 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:18:49 AM 4.012 SINGLEP DELAYED587 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:18:51 AM 4.012 SINGLEP DELAYED588 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:19:12 AM 4.012 SINGLEP DELAYED589 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:38:04 AM 4.012 SINGLEP DELAYED590 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:38:05 AM 4.012 SINGLEP DELAYED591 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:38:24 AM 4.012 SINGLEP DELAYED592 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:38:30 AM 4.012 SINGLEP DELAYED593 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:38:30 AM 4.012 SINGLEP DELAYED594 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:38:32 AM 4.012 SINGLEP DELAYED595 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:38:32 AM 4.012 SINGLEP DELAYED596 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:38:34 AM 4.012 SINGLEP DELAYED597 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:38:36 AM 4.012 SINGLEP DELAYED598 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:38:36 AM 4.012 SINGLEP DELAYED599 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:38:41 AM 4.012 SINGLEP DELAYED600 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:38:43 AM 4.012 SINGLEP DELAYED601 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:08 AM 4.012 SINGLEP DELAYED602 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:39:11 AM 4.012 SINGLEP DELAYED603 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:39:11 AM 4.012 SINGLEP DELAYED604 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:15 AM 4.012 SINGLEP DELAYED605 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:18 AM 4.012 SINGLEP DELAYED606 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:23 AM 4.012 SINGLEP DELAYED607 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:23 AM 4.012 SINGLEP DELAYED608 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:25 AM 4.012 SINGLEP DELAYED609 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:39:27 AM 4.012 SINGLEP DELAYED610 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:29 AM 4.012 SINGLEP DELAYED611 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:29 AM 4.012 SINGLEP DELAYED612 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:31 AM 4.012 SINGLEP DELAYED613 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:39:38 AM 4.012 SINGLEP DELAYED614 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:39:38 AM 4.012 SINGLEP DELAYED615 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:42 AM 4.012 SINGLEP DELAYED616 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:46 AM 4.012 SINGLEP DELAYED617 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:46 AM 4.012 SINGLEP DELAYED618 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:48 AM 4.012 SINGLEP DELAYED619 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:50 AM 4.012 SINGLEP DELAYED620 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:39:52 AM 4.012 SINGLEP DELAYED621 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:52 AM 4.012 SINGLEP DELAYED622 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:54 AM 4.012 SINGLEP DELAYED623 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:39:56 AM 4.012 SINGLEP DELAYED624 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:39:58 AM 4.012 SINGLEP DELAYED625 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:39:59 AM 4.012 SINGLEP DELAYED626 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:01 AM 4.012 SINGLEP DELAYED627 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:03 AM 4.012 SINGLEP DELAYED628 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:40:05 AM 4.012 SINGLEP DELAYED629 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:05 AM 4.012 SINGLEP DELAYED630 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:07 AM 4.012 SINGLEP DELAYED631 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:09 AM 4.012 SINGLEP DELAYED632 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:40:11 AM 4.012 SINGLEP DELAYED633 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:11 AM 4.012 SINGLEP DELAYED634 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:13 AM 4.012 SINGLEP DELAYED635 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:15 AM 4.012 SINGLEP DELAYED636 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:40:17 AM 4.012 SINGLEP DELAYED637 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:17 AM 4.012 SINGLEP DELAYED638 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:20 AM 4.012 SINGLEP DELAYED639 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:46 AM 4.012 SINGLEP DELAYED640 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:40:46 AM 4.012 SINGLEP DELAYED641 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:40:48 AM 4.012 SINGLEP DELAYED642 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:40:50 AM 4.012 SINGLEP DELAYED643 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:51 AM 4.012 SINGLEP DELAYED644 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:40:52 AM 4.012 SINGLEP DELAYED645 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:53 AM 4.012 SINGLEP DELAYED646 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:40:55 AM 4.012 SINGLEP DELAYED647 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:40:57 AM 4.012 SINGLEP DELAYED648 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:40:59 AM 4.012 SINGLEP DELAYED649 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:01 AM 4.012 SINGLEP DELAYED650 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:03 AM 4.012 SINGLEP DELAYED651 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:05 AM 4.012 SINGLEP DELAYED652 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:41:09 AM 4.012 SINGLEP DELAYED653 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:41:13 AM 4.012 SINGLEP DELAYED654 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:14 AM 4.012 SINGLEP DELAYED655 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:15 AM 4.012 SINGLEP DELAYED656 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:16 AM 4.012 SINGLEP DELAYED657 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:41:18 AM 4.012 SINGLEP DELAYED658 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:20 AM 4.012 SINGLEP DELAYED659 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:20 AM 4.012 SINGLEP DELAYED660 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:41:22 AM 4.012 SINGLEP DELAYED661 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:22 AM 4.012 SINGLEP DELAYED662 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:24 AM 4.012 SINGLEP DELAYED663 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:41:34 AM 4.012 SINGLEP DELAYED664 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:36 AM 4.012 SINGLEP DELAYED665 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:36 AM 4.012 SINGLEP DELAYED666 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:40 AM 4.012 SINGLEP DELAYED667 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:40 AM 4.012 SINGLEP DELAYED668 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:41:42 AM 4.012 SINGLEP DELAYED669 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:44 AM 4.012 SINGLEP DELAYED670 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:41:44 AM 4.012 SINGLEP DELAYED671 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:47 AM 4.012 SINGLEP DELAYED672 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:48 AM 4.012 SINGLEP DELAYED673 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:41:50 AM 4.012 SINGLEP DELAYED674 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:41:51 AM 4.012 SINGLEP DELAYED675 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:52 AM 4.012 SINGLEP DELAYED676 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:41:55 AM 4.012 SINGLEP DELAYED677 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:41:57 AM 4.012 SINGLEP DELAYED678 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:42:55 AM 4.012 SINGLEP DELAYED679 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:43:00 AM 4.012 SINGLEP DELAYED680 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:43:33 AM 4.012 SINGLEP DELAYED681 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:43:37 AM 4.012 SINGLEP DELAYED682 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:43:39 AM 4.012 SINGLEP DELAYED683 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:43:54 AM 4.012 SINGLEP DELAYED684 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:43:58 AM 4.012 SINGLEP DELAYED685 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:44:00 AM 4.012 SINGLEP DELAYED686 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:44:08 AM 4.012 SINGLEP DELAYED687 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:44:15 AM 4.012 SINGLEP DELAYED688 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:44:50 AM 4.012 SINGLEP DELAYED689 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:44:55 AM 4.012 SINGLEP DELAYED690 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:44:57 AM 4.012 SINGLEP DELAYED691 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:44:59 AM 4.012 SINGLEP DELAYED692 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:45:01 AM 4.012 SINGLEP DELAYED693 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:45:05 AM 4.012 SINGLEP DELAYED694 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:45:07 AM 4.012 SINGLEP DELAYED695 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:45:11 AM 4.012 SINGLEP DELAYED696 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:45:13 AM 4.012 SINGLEP DELAYED697 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:46:02 AM 4.012 SINGLEP DELAYED698 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:46:02 AM 4.012 SINGLEP DELAYED699 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:46:04 AM 4.012 SINGLEP DELAYED700 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 8:46:06 AM 4.012 SINGLEP DELAYED701 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:46:16 AM 4.012 SINGLEP DELAYED702 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:18 AM 4.012 SINGLEP DELAYED703 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:46:18 AM 4.012 SINGLEP DELAYED704 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 8:46:21 AM 4.012 SINGLEP DELAYED705 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:46:22 AM 4.012 SINGLEP DELAYED706 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:23 AM 4.012 SINGLEP DELAYED707 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:46:24 AM 4.012 SINGLEP DELAYED708 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:46:25 AM 4.012 SINGLEP DELAYED709 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 8:46:28 AM 4.012 SINGLEP DELAYED710 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:46:29 AM 4.012 SINGLEP DELAYED711 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:46:32 AM 4.012 SINGLEP DELAYED712 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:46:33 AM 4.012 SINGLEP DELAYED713 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:36 AM 4.012 SINGLEP DELAYED714 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:37 AM 4.012 SINGLEP DELAYED715 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:46:38 AM 4.012 SINGLEP DELAYED716 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:46:39 AM 4.012 SINGLEP DELAYED717 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:43 AM 4.012 SINGLEP DELAYED718 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:46:45 AM 4.012 SINGLEP DELAYED719 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:46:49 AM 4.012 SINGLEP DELAYED720 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:48:37 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 8:48:37 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 8:48:39 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3/5.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 8:48:39 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Antagonized Dyson Sphere (AntagonizedDysonSphere) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Dismiss (Human) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 8:48:39 AM 4.012 SINGLEP Finish load save in 309ms 4/6/2022 8:49:40 AM 4.012 SINGLEP DELAYED721 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:49:42 AM 4.012 SINGLEP DELAYED722 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:49:46 AM 4.012 SINGLEP DELAYED723 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:49:48 AM 4.012 SINGLEP DELAYED724 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:49:50 AM 4.012 SINGLEP DELAYED725 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:49:52 AM 4.012 SINGLEP DELAYED726 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:49:54 AM 4.012 SINGLEP DELAYED727 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:49:58 AM 4.012 SINGLEP DELAYED728 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:50:00 AM 4.012 SINGLEP DELAYED729 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:50:04 AM 4.012 SINGLEP DELAYED730 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:50:06 AM 4.012 SINGLEP DELAYED731 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:50:10 AM 4.012 SINGLEP DELAYED732 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:50:12 AM 4.012 SINGLEP DELAYED733 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:50:17 AM 4.012 SINGLEP DELAYED734 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:52:18 AM 4.012 SINGLEP DELAYED735 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:52:22 AM 4.012 SINGLEP DELAYED736 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:52:24 AM 4.012 SINGLEP DELAYED737 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:52:25 AM 4.012 SINGLEP DELAYED738 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:52:27 AM 4.012 SINGLEP DELAYED739 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:52:28 AM 4.012 SINGLEP DELAYED740 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:52:29 AM 4.012 SINGLEP DELAYED741 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:52:31 AM 4.012 SINGLEP DELAYED742 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:52:32 AM 4.012 SINGLEP DELAYED743 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:52:34 AM 4.012 SINGLEP DELAYED744 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:52:35 AM 4.012 SINGLEP DELAYED745 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:52:39 AM 4.012 SINGLEP DELAYED746 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:52:39 AM 4.012 SINGLEP DELAYED747 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 8:52:41 AM 4.012 SINGLEP DELAYED748 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:52:41 AM 4.012 SINGLEP DELAYED749 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:52:43 AM 4.012 SINGLEP DELAYED750 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:52:43 AM 4.012 SINGLEP DELAYED751 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:52:45 AM 4.012 SINGLEP DELAYED752 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:52:46 AM 4.012 SINGLEP DELAYED753 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:52:47 AM 4.012 SINGLEP DELAYED754 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 8:52:48 AM 4.012 SINGLEP DELAYED755 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 8:52:52 AM 4.012 SINGLEP DELAYED756 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:52:54 AM 4.012 SINGLEP DELAYED757 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 8:52:56 AM 4.012 SINGLEP DELAYED758 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:52:56 AM 4.012 SINGLEP DELAYED759 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:52:58 AM 4.012 SINGLEP DELAYED760 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:52:58 AM 4.012 SINGLEP DELAYED761 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:00 AM 4.012 SINGLEP DELAYED762 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:00 AM 4.012 SINGLEP DELAYED763 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:53:02 AM 4.012 SINGLEP DELAYED764 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:02 AM 4.012 SINGLEP DELAYED765 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 8:53:04 AM 4.012 SINGLEP DELAYED766 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:06 AM 4.012 SINGLEP DELAYED767 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:06 AM 4.012 SINGLEP DELAYED768 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:09 AM 4.012 SINGLEP DELAYED769 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:09 AM 4.012 SINGLEP DELAYED770 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:53:11 AM 4.012 SINGLEP DELAYED771 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:11 AM 4.012 SINGLEP DELAYED772 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 8:53:13 AM 4.012 SINGLEP DELAYED773 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:13 AM 4.012 SINGLEP DELAYED774 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:53:15 AM 4.012 SINGLEP DELAYED775 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:15 AM 4.012 SINGLEP DELAYED776 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:17 AM 4.012 SINGLEP DELAYED777 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:17 AM 4.012 SINGLEP DELAYED778 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:53:19 AM 4.012 SINGLEP DELAYED779 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:19 AM 4.012 SINGLEP DELAYED780 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 8:53:21 AM 4.012 SINGLEP DELAYED781 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:21 AM 4.012 SINGLEP DELAYED782 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:23 AM 4.012 SINGLEP DELAYED783 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:53:25 AM 4.012 SINGLEP DELAYED784 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:53:27 AM 4.012 SINGLEP DELAYED785 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:27 AM 4.012 SINGLEP DELAYED786 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:29 AM 4.012 SINGLEP DELAYED787 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:30 AM 4.012 SINGLEP DELAYED788 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:32 AM 4.012 SINGLEP DELAYED789 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:53:34 AM 4.012 SINGLEP DELAYED790 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:34 AM 4.012 SINGLEP DELAYED791 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:36 AM 4.012 SINGLEP DELAYED792 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:36 AM 4.012 SINGLEP DELAYED793 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:38 AM 4.012 SINGLEP DELAYED794 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:40 AM 4.012 SINGLEP DELAYED795 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:42 AM 4.012 SINGLEP DELAYED796 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:42 AM 4.012 SINGLEP DELAYED797 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:44 AM 4.012 SINGLEP DELAYED798 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:46 AM 4.012 SINGLEP DELAYED799 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:48 AM 4.012 SINGLEP DELAYED800 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:48 AM 4.012 SINGLEP DELAYED801 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:53:50 AM 4.012 SINGLEP DELAYED802 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:52 AM 4.012 SINGLEP DELAYED803 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:53:54 AM 4.012 SINGLEP DELAYED804 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 8:53:56 AM 4.012 SINGLEP DELAYED805 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:53:59 AM 4.012 SINGLEP DELAYED806 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:54:03 AM 4.012 SINGLEP DELAYED807 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:54:03 AM 4.012 SINGLEP DELAYED808 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 8:54:07 AM 4.012 SINGLEP DELAYED809 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:54:23 AM 4.012 SINGLEP DELAYED810 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:54:27 AM 4.012 SINGLEP DELAYED811 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:54:34 AM 4.012 SINGLEP DELAYED812 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:55:09 AM 4.012 SINGLEP DELAYED813 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:55:13 AM 4.012 SINGLEP DELAYED814 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:55:29 AM 4.012 SINGLEP DELAYED815 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:55:29 AM 4.012 SINGLEP DELAYED816 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:55:31 AM 4.012 SINGLEP DELAYED817 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:55:33 AM 4.012 SINGLEP DELAYED818 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:55:42 AM 4.012 SINGLEP DELAYED819 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:56:02 AM 4.012 SINGLEP DELAYED820 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:56:11 AM 4.012 SINGLEP DELAYED821 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:56:11 AM 4.012 SINGLEP DELAYED822 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:56:13 AM 4.012 SINGLEP DELAYED823 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 8:56:15 AM 4.012 SINGLEP DELAYED824 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:56:17 AM 4.012 SINGLEP DELAYED825 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:56:19 AM 4.012 SINGLEP DELAYED826 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:56:25 AM 4.012 SINGLEP DELAYED827 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:56:46 AM 4.012 SINGLEP DELAYED828 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 8:56:50 AM 4.012 SINGLEP DELAYED829 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 8:56:58 AM 4.012 SINGLEP DELAYED830 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 8:57:06 AM 4.012 SINGLEP DELAYED831 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:02:43 AM 4.012 SINGLEP DELAYED832 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:02:54 AM 4.012 SINGLEP DELAYED833 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:02:58 AM 4.012 SINGLEP DELAYED834 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:03:02 AM 4.012 SINGLEP DELAYED835 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:03:02 AM 4.012 SINGLEP DELAYED836 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:03:06 AM 4.012 SINGLEP DELAYED837 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:03:06 AM 4.012 SINGLEP DELAYED838 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:03:08 AM 4.012 SINGLEP DELAYED839 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:03:08 AM 4.012 SINGLEP DELAYED840 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:03:13 AM 4.012 SINGLEP DELAYED841 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:03:13 AM 4.012 SINGLEP DELAYED842 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:03:14 AM 4.012 SINGLEP DELAYED843 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:03:15 AM 4.012 SINGLEP DELAYED844 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:03:19 AM 4.012 SINGLEP DELAYED845 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:05:47 AM 4.012 SINGLEP DELAYED846 TID27 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 4/6/2022 9:11:29 AM 4.012 SINGLEP DELAYED847 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:11:31 AM 4.012 SINGLEP DELAYED848 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:11:35 AM 4.012 SINGLEP DELAYED849 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:11:37 AM 4.012 SINGLEP DELAYED850 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:11:45 AM 4.012 SINGLEP DELAYED851 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:11:59 AM 4.012 SINGLEP DELAYED852 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:12:01 AM 4.012 SINGLEP DELAYED853 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:12:01 AM 4.012 SINGLEP DELAYED854 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:12:03 AM 4.012 SINGLEP DELAYED855 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:12:05 AM 4.012 SINGLEP DELAYED856 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:05 AM 4.012 SINGLEP DELAYED857 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:12:07 AM 4.012 SINGLEP DELAYED858 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:12:07 AM 4.012 SINGLEP DELAYED859 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:12:10 AM 4.012 SINGLEP DELAYED860 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:12:12 AM 4.012 SINGLEP DELAYED861 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:14 AM 4.012 SINGLEP DELAYED862 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:12:18 AM 4.012 SINGLEP DELAYED863 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:20 AM 4.012 SINGLEP DELAYED864 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:12:22 AM 4.012 SINGLEP DELAYED865 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:28 AM 4.012 SINGLEP DELAYED866 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:12:30 AM 4.012 SINGLEP DELAYED867 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:32 AM 4.012 SINGLEP DELAYED868 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:12:34 AM 4.012 SINGLEP DELAYED869 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:12:50 AM 4.012 SINGLEP DELAYED870 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:12:53 AM 4.012 SINGLEP DELAYED871 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:12:54 AM 4.012 SINGLEP DELAYED872 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:12:57 AM 4.012 SINGLEP DELAYED873 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:12:59 AM 4.012 SINGLEP DELAYED874 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:12:59 AM 4.012 SINGLEP DELAYED875 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:13:03 AM 4.012 SINGLEP DELAYED876 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:13:05 AM 4.012 SINGLEP DELAYED877 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:13:05 AM 4.012 SINGLEP DELAYED878 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:13:07 AM 4.012 SINGLEP DELAYED879 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:13:09 AM 4.012 SINGLEP DELAYED880 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:13:09 AM 4.012 SINGLEP DELAYED881 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:13:11 AM 4.012 SINGLEP DELAYED882 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:13:11 AM 4.012 SINGLEP DELAYED883 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:13:15 AM 4.012 SINGLEP DELAYED884 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:13:15 AM 4.012 SINGLEP DELAYED885 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:13:23 AM 4.012 SINGLEP DELAYED886 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:13:25 AM 4.012 SINGLEP DELAYED887 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:13:29 AM 4.012 SINGLEP DELAYED888 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:13:31 AM 4.012 SINGLEP DELAYED889 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:13:35 AM 4.012 SINGLEP DELAYED890 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:13:36 AM 4.012 SINGLEP DELAYED891 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:13:38 AM 4.012 SINGLEP DELAYED892 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:13:43 AM 4.012 SINGLEP DELAYED893 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:13:45 AM 4.012 SINGLEP DELAYED894 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:13:46 AM 4.012 SINGLEP DELAYED895 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:13:48 AM 4.012 SINGLEP DELAYED896 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:13:50 AM 4.012 SINGLEP DELAYED897 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:13:50 AM 4.012 SINGLEP DELAYED898 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 9:13:52 AM 4.012 SINGLEP DELAYED899 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:13:52 AM 4.012 SINGLEP DELAYED900 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:13:56 AM 4.012 SINGLEP DELAYED901 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:13:58 AM 4.012 SINGLEP DELAYED902 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:13:58 AM 4.012 SINGLEP DELAYED903 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:02 AM 4.012 SINGLEP DELAYED904 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:02 AM 4.012 SINGLEP DELAYED905 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:14:04 AM 4.012 SINGLEP DELAYED906 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:14:05 AM 4.012 SINGLEP DELAYED907 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:09 AM 4.012 SINGLEP DELAYED908 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:09 AM 4.012 SINGLEP DELAYED909 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:14:11 AM 4.012 SINGLEP DELAYED910 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:14:11 AM 4.012 SINGLEP DELAYED911 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:15 AM 4.012 SINGLEP DELAYED912 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:15 AM 4.012 SINGLEP DELAYED913 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:14:17 AM 4.012 SINGLEP DELAYED914 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:14:17 AM 4.012 SINGLEP DELAYED915 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:21 AM 4.012 SINGLEP DELAYED916 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:14:23 AM 4.012 SINGLEP DELAYED917 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:27 AM 4.012 SINGLEP DELAYED918 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:14:30 AM 4.012 SINGLEP DELAYED919 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:38 AM 4.012 SINGLEP DELAYED920 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:40 AM 4.012 SINGLEP DELAYED921 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:14:41 AM 4.012 SINGLEP DELAYED922 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:42 AM 4.012 SINGLEP DELAYED923 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:44 AM 4.012 SINGLEP DELAYED924 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:14:46 AM 4.012 SINGLEP DELAYED925 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:14:48 AM 4.012 SINGLEP DELAYED926 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:14:50 AM 4.012 SINGLEP DELAYED927 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:14:52 AM 4.012 SINGLEP DELAYED928 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:14:54 AM 4.012 SINGLEP DELAYED929 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:14:56 AM 4.012 SINGLEP DELAYED930 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:15:00 AM 4.012 SINGLEP DELAYED931 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:15:07 AM 4.012 SINGLEP DELAYED932 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:15:14 AM 4.012 SINGLEP DELAYED933 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:15:20 AM 4.012 SINGLEP DELAYED934 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:15:30 AM 4.012 SINGLEP DELAYED935 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:15:35 AM 4.012 SINGLEP DELAYED936 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:15:39 AM 4.012 SINGLEP DELAYED937 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:15:39 AM 4.012 SINGLEP DELAYED938 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:15:41 AM 4.012 SINGLEP DELAYED939 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:15:45 AM 4.012 SINGLEP DELAYED940 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:15:45 AM 4.012 SINGLEP DELAYED941 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:15:50 AM 4.012 SINGLEP DELAYED942 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:15:52 AM 4.012 SINGLEP DELAYED943 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:15:52 AM 4.012 SINGLEP DELAYED944 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:15:54 AM 4.012 SINGLEP DELAYED945 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:15:54 AM 4.012 SINGLEP DELAYED946 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:15:56 AM 4.012 SINGLEP DELAYED947 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:15:58 AM 4.012 SINGLEP DELAYED948 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:16:00 AM 4.012 SINGLEP DELAYED949 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:00 AM 4.012 SINGLEP DELAYED950 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:04 AM 4.012 SINGLEP DELAYED951 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:04 AM 4.012 SINGLEP DELAYED952 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:16:06 AM 4.012 SINGLEP DELAYED953 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:16:06 AM 4.012 SINGLEP DELAYED954 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:16:08 AM 4.012 SINGLEP DELAYED955 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:08 AM 4.012 SINGLEP DELAYED956 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:16:10 AM 4.012 SINGLEP DELAYED957 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:12 AM 4.012 SINGLEP DELAYED958 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:12 AM 4.012 SINGLEP DELAYED959 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:16:14 AM 4.012 SINGLEP DELAYED960 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:16:18 AM 4.012 SINGLEP DELAYED961 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:21 AM 4.012 SINGLEP DELAYED962 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:16:23 AM 4.012 SINGLEP DELAYED963 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:23 AM 4.012 SINGLEP DELAYED964 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:16:25 AM 4.012 SINGLEP DELAYED965 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:25 AM 4.012 SINGLEP DELAYED966 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:16:27 AM 4.012 SINGLEP DELAYED967 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:27 AM 4.012 SINGLEP DELAYED968 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:16:29 AM 4.012 SINGLEP DELAYED969 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:16:31 AM 4.012 SINGLEP DELAYED970 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:31 AM 4.012 SINGLEP DELAYED971 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:16:33 AM 4.012 SINGLEP DELAYED972 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:16:35 AM 4.012 SINGLEP DELAYED973 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:37 AM 4.012 SINGLEP DELAYED974 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:16:37 AM 4.012 SINGLEP DELAYED975 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:16:40 AM 4.012 SINGLEP DELAYED976 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:16:41 AM 4.012 SINGLEP DELAYED977 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:42 AM 4.012 SINGLEP DELAYED978 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:16:44 AM 4.012 SINGLEP DELAYED979 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:16:45 AM 4.012 SINGLEP DELAYED980 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:16:48 AM 4.012 SINGLEP DELAYED981 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:48 AM 4.012 SINGLEP DELAYED982 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:16:50 AM 4.012 SINGLEP DELAYED983 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:16:50 AM 4.012 SINGLEP DELAYED984 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:52 AM 4.012 SINGLEP DELAYED985 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:52 AM 4.012 SINGLEP DELAYED986 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:16:54 AM 4.012 SINGLEP DELAYED987 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:16:54 AM 4.012 SINGLEP DELAYED988 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:16:56 AM 4.012 SINGLEP DELAYED989 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:16:58 AM 4.012 SINGLEP DELAYED990 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:16:58 AM 4.012 SINGLEP DELAYED991 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:17:00 AM 4.012 SINGLEP DELAYED992 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:17:02 AM 4.012 SINGLEP DELAYED993 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:17:03 AM 4.012 SINGLEP DELAYED994 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:17:04 AM 4.012 SINGLEP DELAYED995 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:17:06 AM 4.012 SINGLEP DELAYED996 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:17:07 AM 4.012 SINGLEP DELAYED997 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:17:08 AM 4.012 SINGLEP DELAYED998 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:17:09 AM 4.012 SINGLEP DELAYED999 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:17:11 AM 4.012 SINGLEP DELAYED1000 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:17:13 AM 4.012 SINGLEP DELAYED1001 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:17:13 AM 4.012 SINGLEP DELAYED1002 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:17:15 AM 4.012 SINGLEP DELAYED1003 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:17:19 AM 4.012 SINGLEP DELAYED1004 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:17:21 AM 4.012 SINGLEP DELAYED1005 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:18:01 AM 4.012 SINGLEP DELAYED1006 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:18:44 AM 4.012 SINGLEP DELAYED1007 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:18:48 AM 4.012 SINGLEP DELAYED1008 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:18:50 AM 4.012 SINGLEP DELAYED1009 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:20:15 AM 4.012 SINGLEP DELAYED1010 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:20:19 AM 4.012 SINGLEP DELAYED1011 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:20:21 AM 4.012 SINGLEP DELAYED1012 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:20:25 AM 4.012 SINGLEP DELAYED1013 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:20:29 AM 4.012 SINGLEP DELAYED1014 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:20:33 AM 4.012 SINGLEP DELAYED1015 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:20:42 AM 4.012 SINGLEP DELAYED1016 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:20:44 AM 4.012 SINGLEP DELAYED1017 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:20:46 AM 4.012 SINGLEP DELAYED1018 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:20:48 AM 4.012 SINGLEP DELAYED1019 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:20:50 AM 4.012 SINGLEP DELAYED1020 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:20:56 AM 4.012 SINGLEP DELAYED1021 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:21:21 AM 4.012 SINGLEP DELAYED1022 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:21:27 AM 4.012 SINGLEP DELAYED1023 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:21:31 AM 4.012 SINGLEP DELAYED1024 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:22:04 AM 4.012 SINGLEP DELAYED1025 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:22:51 AM 4.012 SINGLEP DELAYED1026 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:22:51 AM 4.012 SINGLEP DELAYED1027 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:22:53 AM 4.012 SINGLEP DELAYED1028 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:22:55 AM 4.012 SINGLEP DELAYED1029 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:22:55 AM 4.012 SINGLEP DELAYED1030 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:22:57 AM 4.012 SINGLEP DELAYED1031 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:22:59 AM 4.012 SINGLEP DELAYED1032 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:23:03 AM 4.012 SINGLEP DELAYED1033 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:23:37 AM 4.012 SINGLEP DELAYED1034 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:23:41 AM 4.012 SINGLEP DELAYED1035 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:23:52 AM 4.012 SINGLEP DELAYED1036 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:23:52 AM 4.012 SINGLEP DELAYED1037 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:23:54 AM 4.012 SINGLEP DELAYED1038 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:23:56 AM 4.012 SINGLEP DELAYED1039 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:23:56 AM 4.012 SINGLEP DELAYED1040 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:23:58 AM 4.012 SINGLEP DELAYED1041 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:24:00 AM 4.012 SINGLEP DELAYED1042 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:20 AM 4.012 SINGLEP DELAYED1043 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:24:24 AM 4.012 SINGLEP DELAYED1044 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:31 AM 4.012 SINGLEP DELAYED1045 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:24:35 AM 4.012 SINGLEP DELAYED1046 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:37 AM 4.012 SINGLEP DELAYED1047 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:24:41 AM 4.012 SINGLEP DELAYED1048 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:43 AM 4.012 SINGLEP DELAYED1049 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:24:47 AM 4.012 SINGLEP DELAYED1050 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:50 AM 4.012 SINGLEP DELAYED1051 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:24:54 AM 4.012 SINGLEP DELAYED1052 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:24:56 AM 4.012 SINGLEP DELAYED1053 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:26:51 AM 4.012 SINGLEP DELAYED1054 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:26:51 AM 4.012 SINGLEP DELAYED1055 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:26:55 AM 4.012 SINGLEP DELAYED1056 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:26:56 AM 4.012 SINGLEP DELAYED1057 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:26:59 AM 4.012 SINGLEP DELAYED1058 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:27:04 AM 4.012 SINGLEP DELAYED1059 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:27:30 AM 4.012 SINGLEP DELAYED1060 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:27:32 AM 4.012 SINGLEP DELAYED1061 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:27:34 AM 4.012 SINGLEP DELAYED1062 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:27:36 AM 4.012 SINGLEP DELAYED1063 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:27:36 AM 4.012 SINGLEP DELAYED1064 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:27:40 AM 4.012 SINGLEP DELAYED1065 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:27:42 AM 4.012 SINGLEP DELAYED1066 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:27:42 AM 4.012 SINGLEP DELAYED1067 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:27:46 AM 4.012 SINGLEP DELAYED1068 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:27:47 AM 4.012 SINGLEP DELAYED1069 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:27:48 AM 4.012 SINGLEP DELAYED1070 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:27:49 AM 4.012 SINGLEP DELAYED1071 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:27:52 AM 4.012 SINGLEP DELAYED1072 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:27:54 AM 4.012 SINGLEP DELAYED1073 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:27:58 AM 4.012 SINGLEP DELAYED1074 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:28:01 AM 4.012 SINGLEP DELAYED1075 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:28:03 AM 4.012 SINGLEP DELAYED1076 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:28:10 AM 4.012 SINGLEP DELAYED1077 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:28:12 AM 4.012 SINGLEP DELAYED1078 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:28:20 AM 4.012 SINGLEP DELAYED1079 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:28:24 AM 4.012 SINGLEP DELAYED1080 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:28:26 AM 4.012 SINGLEP DELAYED1081 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:28:32 AM 4.012 SINGLEP DELAYED1082 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:28:32 AM 4.012 SINGLEP DELAYED1083 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:28:34 AM 4.012 SINGLEP DELAYED1084 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:28:36 AM 4.012 SINGLEP DELAYED1085 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:28:36 AM 4.012 SINGLEP DELAYED1086 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:28:38 AM 4.012 SINGLEP DELAYED1087 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:28:40 AM 4.012 SINGLEP DELAYED1088 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:28:42 AM 4.012 SINGLEP DELAYED1089 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:28:45 AM 4.012 SINGLEP DELAYED1090 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:28:47 AM 4.012 SINGLEP DELAYED1091 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:28:51 AM 4.012 SINGLEP DELAYED1092 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:28:53 AM 4.012 SINGLEP DELAYED1093 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:28:57 AM 4.012 SINGLEP DELAYED1094 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:28:59 AM 4.012 SINGLEP DELAYED1095 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:29:03 AM 4.012 SINGLEP DELAYED1096 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:29:05 AM 4.012 SINGLEP DELAYED1097 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:29:08 AM 4.012 SINGLEP DELAYED1098 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:29:10 AM 4.012 SINGLEP DELAYED1099 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:29:21 AM 4.012 SINGLEP DELAYED1100 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:29:29 AM 4.012 SINGLEP DELAYED1101 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:29:33 AM 4.012 SINGLEP DELAYED1102 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:29:34 AM 4.012 SINGLEP DELAYED1103 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:29:35 AM 4.012 SINGLEP DELAYED1104 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:29:37 AM 4.012 SINGLEP DELAYED1105 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:29:47 AM 4.012 SINGLEP DELAYED1106 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:29:50 AM 4.012 SINGLEP DELAYED1107 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:29:52 AM 4.012 SINGLEP DELAYED1108 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:29:55 AM 4.012 SINGLEP DELAYED1109 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:29:56 AM 4.012 SINGLEP DELAYED1110 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:29:59 AM 4.012 SINGLEP DELAYED1111 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:30:00 AM 4.012 SINGLEP DELAYED1112 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:30:01 AM 4.012 SINGLEP DELAYED1113 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:30:02 AM 4.012 SINGLEP DELAYED1114 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:30:03 AM 4.012 SINGLEP DELAYED1115 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:30:04 AM 4.012 SINGLEP DELAYED1116 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:05 AM 4.012 SINGLEP DELAYED1117 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:30:06 AM 4.012 SINGLEP DELAYED1118 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:30:07 AM 4.012 SINGLEP DELAYED1119 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:30:09 AM 4.012 SINGLEP DELAYED1120 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:30:11 AM 4.012 SINGLEP DELAYED1121 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:30:13 AM 4.012 SINGLEP DELAYED1122 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:14 AM 4.012 SINGLEP DELAYED1123 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:15 AM 4.012 SINGLEP DELAYED1124 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:18 AM 4.012 SINGLEP DELAYED1125 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:30:20 AM 4.012 SINGLEP DELAYED1126 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:22 AM 4.012 SINGLEP DELAYED1127 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:22 AM 4.012 SINGLEP DELAYED1128 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:32 AM 4.012 SINGLEP DELAYED1129 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:32 AM 4.012 SINGLEP DELAYED1130 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:30:34 AM 4.012 SINGLEP DELAYED1131 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:34 AM 4.012 SINGLEP DELAYED1132 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:36 AM 4.012 SINGLEP DELAYED1133 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:30:38 AM 4.012 SINGLEP DELAYED1134 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:38 AM 4.012 SINGLEP DELAYED1135 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:30:40 AM 4.012 SINGLEP DELAYED1136 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:40 AM 4.012 SINGLEP DELAYED1137 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:42 AM 4.012 SINGLEP DELAYED1138 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:42 AM 4.012 SINGLEP DELAYED1139 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:44 AM 4.012 SINGLEP DELAYED1140 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:46 AM 4.012 SINGLEP DELAYED1141 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:48 AM 4.012 SINGLEP DELAYED1142 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:53 AM 4.012 SINGLEP DELAYED1143 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:55 AM 4.012 SINGLEP DELAYED1144 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:30:59 AM 4.012 SINGLEP DELAYED1145 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:30:59 AM 4.012 SINGLEP DELAYED1146 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:01 AM 4.012 SINGLEP DELAYED1147 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:03 AM 4.012 SINGLEP DELAYED1148 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:31:05 AM 4.012 SINGLEP DELAYED1149 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:31:18 AM 4.012 SINGLEP DELAYED1150 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:22 AM 4.012 SINGLEP DELAYED1151 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:31:24 AM 4.012 SINGLEP DELAYED1152 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:28 AM 4.012 SINGLEP DELAYED1153 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:31:30 AM 4.012 SINGLEP DELAYED1154 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:34 AM 4.012 SINGLEP DELAYED1155 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:31:36 AM 4.012 SINGLEP DELAYED1156 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:40 AM 4.012 SINGLEP DELAYED1157 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:31:42 AM 4.012 SINGLEP DELAYED1158 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:51 AM 4.012 SINGLEP DELAYED1159 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:31:53 AM 4.012 SINGLEP DELAYED1160 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:31:57 AM 4.012 SINGLEP DELAYED1161 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:31:59 AM 4.012 SINGLEP DELAYED1162 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:01 AM 4.012 SINGLEP DELAYED1163 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:05 AM 4.012 SINGLEP DELAYED1164 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:09 AM 4.012 SINGLEP DELAYED1165 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:32:12 AM 4.012 SINGLEP DELAYED1166 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:16 AM 4.012 SINGLEP DELAYED1167 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:32:18 AM 4.012 SINGLEP DELAYED1168 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:19 AM 4.012 SINGLEP DELAYED1169 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:20 AM 4.012 SINGLEP DELAYED1170 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:22 AM 4.012 SINGLEP DELAYED1171 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:23 AM 4.012 SINGLEP DELAYED1172 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:24 AM 4.012 SINGLEP DELAYED1173 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:26 AM 4.012 SINGLEP DELAYED1174 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:28 AM 4.012 SINGLEP DELAYED1175 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:30 AM 4.012 SINGLEP DELAYED1176 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:32 AM 4.012 SINGLEP DELAYED1177 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:32 AM 4.012 SINGLEP DELAYED1178 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:34 AM 4.012 SINGLEP DELAYED1179 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:36 AM 4.012 SINGLEP DELAYED1180 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:36 AM 4.012 SINGLEP DELAYED1181 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:38 AM 4.012 SINGLEP DELAYED1182 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:42 AM 4.012 SINGLEP DELAYED1183 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:32:42 AM 4.012 SINGLEP DELAYED1184 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:32:44 AM 4.012 SINGLEP DELAYED1185 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:44 AM 4.012 SINGLEP DELAYED1186 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:32:51 AM 4.012 SINGLEP DELAYED1187 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:55 AM 4.012 SINGLEP DELAYED1188 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:32:59 AM 4.012 SINGLEP DELAYED1189 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:03 AM 4.012 SINGLEP DELAYED1190 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:07 AM 4.012 SINGLEP DELAYED1191 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:09 AM 4.012 SINGLEP DELAYED1192 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:33:14 AM 4.012 SINGLEP DELAYED1193 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:33:16 AM 4.012 SINGLEP DELAYED1194 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:18 AM 4.012 SINGLEP DELAYED1195 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:20 AM 4.012 SINGLEP DELAYED1196 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:22 AM 4.012 SINGLEP DELAYED1197 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:30 AM 4.012 SINGLEP DELAYED1198 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:48:53 AM 4.012 SINGLEP DELAYED1199 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:48:57 AM 4.012 SINGLEP DELAYED1200 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:48:59 AM 4.012 SINGLEP DELAYED1201 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:03 AM 4.012 SINGLEP DELAYED1202 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:49:05 AM 4.012 SINGLEP DELAYED1203 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:09 AM 4.012 SINGLEP DELAYED1204 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:10 AM 4.012 SINGLEP DELAYED1205 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:49:12 AM 4.012 SINGLEP DELAYED1206 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:14 AM 4.012 SINGLEP DELAYED1207 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:16 AM 4.012 SINGLEP DELAYED1208 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:49:18 AM 4.012 SINGLEP DELAYED1209 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:49:18 AM 4.012 SINGLEP DELAYED1210 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:20 AM 4.012 SINGLEP DELAYED1211 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:22 AM 4.012 SINGLEP DELAYED1212 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:49:22 AM 4.012 SINGLEP DELAYED1213 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:24 AM 4.012 SINGLEP DELAYED1214 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:49:24 AM 4.012 SINGLEP DELAYED1215 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:26 AM 4.012 SINGLEP DELAYED1216 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:49:28 AM 4.012 SINGLEP DELAYED1217 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:29 AM 4.012 SINGLEP DELAYED1218 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:49:41 AM 4.012 SINGLEP DELAYED1219 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:49:46 AM 4.012 SINGLEP DELAYED1220 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:49:46 AM 4.012 SINGLEP DELAYED1221 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:48 AM 4.012 SINGLEP DELAYED1222 TID61 Raid Engine #2372 AI Sentinels on Akiva is sending a wave against Dismiss 4/6/2022 9:49:48 AM 4.012 SINGLEP DELAYED1223 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:49:50 AM 4.012 SINGLEP DELAYED1224 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:49:51 AM 4.012 SINGLEP DELAYED1225 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:49:53 AM 4.012 SINGLEP DELAYED1226 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:55 AM 4.012 SINGLEP DELAYED1227 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:49:59 AM 4.012 SINGLEP DELAYED1228 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:50:00 AM 4.012 SINGLEP DELAYED1229 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:50:03 AM 4.012 SINGLEP DELAYED1230 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:50:04 AM 4.012 SINGLEP DELAYED1231 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:50:07 AM 4.012 SINGLEP DELAYED1232 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:50:08 AM 4.012 SINGLEP DELAYED1233 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:50:11 AM 4.012 SINGLEP DELAYED1234 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:50:12 AM 4.012 SINGLEP DELAYED1235 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:50:14 AM 4.012 SINGLEP DELAYED1236 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:50:18 AM 4.012 SINGLEP DELAYED1237 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:50:18 AM 4.012 SINGLEP DELAYED1238 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:50:20 AM 4.012 SINGLEP DELAYED1239 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:50:24 AM 4.012 SINGLEP DELAYED1240 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:50:26 AM 4.012 SINGLEP DELAYED1241 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:54:23 AM 4.012 SINGLEP DELAYED1242 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:54:23 AM 4.012 SINGLEP DELAYED1243 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:55:09 AM 4.012 SINGLEP DELAYED1244 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:55:11 AM 4.012 SINGLEP DELAYED1245 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:55:13 AM 4.012 SINGLEP DELAYED1246 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:14 AM 4.012 SINGLEP DELAYED1247 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:55:16 AM 4.012 SINGLEP DELAYED1248 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:17 AM 4.012 SINGLEP DELAYED1249 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:18 AM 4.012 SINGLEP DELAYED1250 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:55:21 AM 4.012 SINGLEP DELAYED1251 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:55:26 AM 4.012 SINGLEP DELAYED1252 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:55:28 AM 4.012 SINGLEP DELAYED1253 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:28 AM 4.012 SINGLEP DELAYED1254 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:55:33 AM 4.012 SINGLEP DELAYED1255 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:55:33 AM 4.012 SINGLEP DELAYED1256 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:55:36 AM 4.012 SINGLEP DELAYED1257 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:55:36 AM 4.012 SINGLEP DELAYED1258 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:37 AM 4.012 SINGLEP DELAYED1259 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:39 AM 4.012 SINGLEP DELAYED1260 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:55:39 AM 4.012 SINGLEP DELAYED1261 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:55:41 AM 4.012 SINGLEP DELAYED1262 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:42 AM 4.012 SINGLEP DELAYED1263 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:45 AM 4.012 SINGLEP DELAYED1264 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:55:45 AM 4.012 SINGLEP DELAYED1265 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:55:47 AM 4.012 SINGLEP DELAYED1266 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:47 AM 4.012 SINGLEP DELAYED1267 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:55:49 AM 4.012 SINGLEP DELAYED1268 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:52 AM 4.012 SINGLEP DELAYED1269 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 9:55:54 AM 4.012 SINGLEP DELAYED1270 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:54 AM 4.012 SINGLEP DELAYED1271 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:55:58 AM 4.012 SINGLEP DELAYED1272 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:55:58 AM 4.012 SINGLEP DELAYED1273 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:00 AM 4.012 SINGLEP DELAYED1274 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:02 AM 4.012 SINGLEP DELAYED1275 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:02 AM 4.012 SINGLEP DELAYED1276 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 9:56:04 AM 4.012 SINGLEP DELAYED1277 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:56:04 AM 4.012 SINGLEP DELAYED1278 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 9:56:10 AM 4.012 SINGLEP DELAYED1279 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:11 AM 4.012 SINGLEP DELAYED1280 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:56:13 AM 4.012 SINGLEP DELAYED1281 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:15 AM 4.012 SINGLEP DELAYED1282 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:56:16 AM 4.012 SINGLEP DELAYED1283 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:56:19 AM 4.012 SINGLEP DELAYED1284 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:20 AM 4.012 SINGLEP DELAYED1285 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:56:21 AM 4.012 SINGLEP DELAYED1286 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:56:22 AM 4.012 SINGLEP DELAYED1287 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:23 AM 4.012 SINGLEP DELAYED1288 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:26 AM 4.012 SINGLEP DELAYED1289 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:27 AM 4.012 SINGLEP DELAYED1290 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:56:28 AM 4.012 SINGLEP DELAYED1291 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:29 AM 4.012 SINGLEP DELAYED1292 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:56:32 AM 4.012 SINGLEP DELAYED1293 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:33 AM 4.012 SINGLEP DELAYED1294 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:56:35 AM 4.012 SINGLEP DELAYED1295 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:35 AM 4.012 SINGLEP DELAYED1296 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:39 AM 4.012 SINGLEP DELAYED1297 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:42 AM 4.012 SINGLEP DELAYED1298 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:43 AM 4.012 SINGLEP DELAYED1299 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:56:45 AM 4.012 SINGLEP DELAYED1300 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:56:47 AM 4.012 SINGLEP DELAYED1301 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:49 AM 4.012 SINGLEP DELAYED1302 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:56:51 AM 4.012 SINGLEP DELAYED1303 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:56:58 AM 4.012 SINGLEP DELAYED1304 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:02 AM 4.012 SINGLEP DELAYED1305 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:04 AM 4.012 SINGLEP DELAYED1306 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:07 AM 4.012 SINGLEP DELAYED1307 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:57:08 AM 4.012 SINGLEP DELAYED1308 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:09 AM 4.012 SINGLEP DELAYED1309 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:10 AM 4.012 SINGLEP DELAYED1310 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:13 AM 4.012 SINGLEP DELAYED1311 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:57:14 AM 4.012 SINGLEP DELAYED1312 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:23 AM 4.012 SINGLEP DELAYED1313 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:23 AM 4.012 SINGLEP DELAYED1314 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:27 AM 4.012 SINGLEP DELAYED1315 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:30 AM 4.012 SINGLEP DELAYED1316 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:33 AM 4.012 SINGLEP DELAYED1317 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:57:36 AM 4.012 SINGLEP DELAYED1318 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:57:38 AM 4.012 SINGLEP DELAYED1319 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:57:38 AM 4.012 SINGLEP DELAYED1320 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:40 AM 4.012 SINGLEP DELAYED1321 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:57:42 AM 4.012 SINGLEP DELAYED1322 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:57:42 AM 4.012 SINGLEP DELAYED1323 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:57:44 AM 4.012 SINGLEP DELAYED1324 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:57:48 AM 4.012 SINGLEP DELAYED1325 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:57:48 AM 4.012 SINGLEP DELAYED1326 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:57:50 AM 4.012 SINGLEP DELAYED1327 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:57:50 AM 4.012 SINGLEP DELAYED1328 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:57:52 AM 4.012 SINGLEP DELAYED1329 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:57:52 AM 4.012 SINGLEP DELAYED1330 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:58:07 AM 4.012 SINGLEP DELAYED1331 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:58:09 AM 4.012 SINGLEP DELAYED1332 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:58:13 AM 4.012 SINGLEP DELAYED1333 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:58:14 AM 4.012 SINGLEP DELAYED1334 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:58:18 AM 4.012 SINGLEP DELAYED1335 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:58:20 AM 4.012 SINGLEP DELAYED1336 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:58:24 AM 4.012 SINGLEP DELAYED1337 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:58:24 AM 4.012 SINGLEP DELAYED1338 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:58:26 AM 4.012 SINGLEP DELAYED1339 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:58:28 AM 4.012 SINGLEP DELAYED1340 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:59:24 AM 4.012 SINGLEP DELAYED1341 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:59:28 AM 4.012 SINGLEP DELAYED1342 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:59:30 AM 4.012 SINGLEP DELAYED1343 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:59:34 AM 4.012 SINGLEP DELAYED1344 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:59:38 AM 4.012 SINGLEP DELAYED1345 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 9:59:46 AM 4.012 SINGLEP DELAYED1346 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:59:48 AM 4.012 SINGLEP DELAYED1347 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 9:59:52 AM 4.012 SINGLEP DELAYED1348 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:00:09 AM 4.012 SINGLEP DELAYED1349 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:00:14 AM 4.012 SINGLEP DELAYED1350 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:00:23 AM 4.012 SINGLEP DELAYED1351 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:00:25 AM 4.012 SINGLEP DELAYED1352 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:00:27 AM 4.012 SINGLEP DELAYED1353 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:00:39 AM 4.012 SINGLEP DELAYED1354 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:00:42 AM 4.012 SINGLEP DELAYED1355 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:02:32 AM 4.012 SINGLEP DELAYED1356 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:02:36 AM 4.012 SINGLEP DELAYED1357 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:02:38 AM 4.012 SINGLEP DELAYED1358 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:03:29 AM 4.012 SINGLEP DELAYED1359 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:07:04 AM 4.012 SINGLEP DELAYED1360 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:07:08 AM 4.012 SINGLEP DELAYED1361 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:07:10 AM 4.012 SINGLEP DELAYED1362 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:07:14 AM 4.012 SINGLEP DELAYED1363 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:07:16 AM 4.012 SINGLEP DELAYED1364 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:07:18 AM 4.012 SINGLEP DELAYED1365 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:07:20 AM 4.012 SINGLEP DELAYED1366 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:07:20 AM 4.012 SINGLEP DELAYED1367 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:07:22 AM 4.012 SINGLEP DELAYED1368 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:07:22 AM 4.012 SINGLEP DELAYED1369 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:07:36 AM 4.012 SINGLEP DELAYED1370 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:07:39 AM 4.012 SINGLEP DELAYED1371 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:07:48 AM 4.012 SINGLEP DELAYED1372 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:07:51 AM 4.012 SINGLEP DELAYED1373 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:07:55 AM 4.012 SINGLEP DELAYED1374 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:07:57 AM 4.012 SINGLEP DELAYED1375 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:08:01 AM 4.012 SINGLEP DELAYED1376 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:08:03 AM 4.012 SINGLEP DELAYED1377 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:08:07 AM 4.012 SINGLEP DELAYED1378 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:08:09 AM 4.012 SINGLEP DELAYED1379 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:08:17 AM 4.012 SINGLEP DELAYED1380 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:08:22 AM 4.012 SINGLEP DELAYED1381 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:08:26 AM 4.012 SINGLEP DELAYED1382 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:08:28 AM 4.012 SINGLEP DELAYED1383 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:08:34 AM 4.012 SINGLEP DELAYED1384 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:08:36 AM 4.012 SINGLEP DELAYED1385 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:09:44 AM 4.012 SINGLEP DELAYED1386 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:09:52 AM 4.012 SINGLEP DELAYED1387 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:09:56 AM 4.012 SINGLEP DELAYED1388 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:11:57 AM 4.012 SINGLEP DELAYED1389 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:12:43 AM 4.012 SINGLEP DELAYED1390 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:12:48 AM 4.012 SINGLEP DELAYED1391 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:12:50 AM 4.012 SINGLEP DELAYED1392 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:12:50 AM 4.012 SINGLEP DELAYED1393 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:12:52 AM 4.012 SINGLEP DELAYED1394 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:12:52 AM 4.012 SINGLEP DELAYED1395 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:12:54 AM 4.012 SINGLEP DELAYED1396 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:12:54 AM 4.012 SINGLEP DELAYED1397 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:12:56 AM 4.012 SINGLEP DELAYED1398 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:12:56 AM 4.012 SINGLEP DELAYED1399 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:12:58 AM 4.012 SINGLEP DELAYED1400 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:12:58 AM 4.012 SINGLEP DELAYED1401 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:00 AM 4.012 SINGLEP DELAYED1402 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:02 AM 4.012 SINGLEP DELAYED1403 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:04 AM 4.012 SINGLEP DELAYED1404 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:06 AM 4.012 SINGLEP DELAYED1405 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:06 AM 4.012 SINGLEP DELAYED1406 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:14 AM 4.012 SINGLEP DELAYED1407 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:16 AM 4.012 SINGLEP DELAYED1408 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:16 AM 4.012 SINGLEP DELAYED1409 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:13:20 AM 4.012 SINGLEP DELAYED1410 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:20 AM 4.012 SINGLEP DELAYED1411 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:13:22 AM 4.012 SINGLEP DELAYED1412 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:22 AM 4.012 SINGLEP DELAYED1413 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:26 AM 4.012 SINGLEP DELAYED1414 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:26 AM 4.012 SINGLEP DELAYED1415 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:13:28 AM 4.012 SINGLEP DELAYED1416 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:28 AM 4.012 SINGLEP DELAYED1417 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:32 AM 4.012 SINGLEP DELAYED1418 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:32 AM 4.012 SINGLEP DELAYED1419 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:13:34 AM 4.012 SINGLEP DELAYED1420 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:34 AM 4.012 SINGLEP DELAYED1421 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:13:39 AM 4.012 SINGLEP DELAYED1422 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:13:41 AM 4.012 SINGLEP DELAYED1423 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:13:46 AM 4.012 SINGLEP DELAYED1424 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:13:57 AM 4.012 SINGLEP DELAYED1425 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:01 AM 4.012 SINGLEP DELAYED1426 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:14:03 AM 4.012 SINGLEP DELAYED1427 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:07 AM 4.012 SINGLEP DELAYED1428 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:14:11 AM 4.012 SINGLEP DELAYED1429 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:14:11 AM 4.012 SINGLEP DELAYED1430 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:15 AM 4.012 SINGLEP DELAYED1431 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:15 AM 4.012 SINGLEP DELAYED1432 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:14:17 AM 4.012 SINGLEP DELAYED1433 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:14:17 AM 4.012 SINGLEP DELAYED1434 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:19 AM 4.012 SINGLEP DELAYED1435 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:14:19 AM 4.012 SINGLEP DELAYED1436 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:21 AM 4.012 SINGLEP DELAYED1437 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:21 AM 4.012 SINGLEP DELAYED1438 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:14:23 AM 4.012 SINGLEP DELAYED1439 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:23 AM 4.012 SINGLEP DELAYED1440 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:14:25 AM 4.012 SINGLEP DELAYED1441 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:25 AM 4.012 SINGLEP DELAYED1442 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:29 AM 4.012 SINGLEP DELAYED1443 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:29 AM 4.012 SINGLEP DELAYED1444 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:33 AM 4.012 SINGLEP DELAYED1445 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:14:35 AM 4.012 SINGLEP DELAYED1446 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:37 AM 4.012 SINGLEP DELAYED1447 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:37 AM 4.012 SINGLEP DELAYED1448 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:14:39 AM 4.012 SINGLEP DELAYED1449 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:14:42 AM 4.012 SINGLEP DELAYED1450 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:43 AM 4.012 SINGLEP DELAYED1451 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:44 AM 4.012 SINGLEP DELAYED1452 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:14:45 AM 4.012 SINGLEP DELAYED1453 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:14:46 AM 4.012 SINGLEP DELAYED1454 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:14:48 AM 4.012 SINGLEP DELAYED1455 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:14:49 AM 4.012 SINGLEP DELAYED1456 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:14:52 AM 4.012 SINGLEP DELAYED1457 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:14:54 AM 4.012 SINGLEP DELAYED1458 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:14:56 AM 4.012 SINGLEP DELAYED1459 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:14:56 AM 4.012 SINGLEP DELAYED1460 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:14:58 AM 4.012 SINGLEP DELAYED1461 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:15:00 AM 4.012 SINGLEP DELAYED1462 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:00 AM 4.012 SINGLEP DELAYED1463 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:15:01 AM 4.012 SINGLEP DELAYED1464 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:02 AM 4.012 SINGLEP DELAYED1465 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:15:04 AM 4.012 SINGLEP DELAYED1466 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:15:06 AM 4.012 SINGLEP DELAYED1467 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:15:08 AM 4.012 SINGLEP DELAYED1468 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:31 AM 4.012 SINGLEP DELAYED1469 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:15:31 AM 4.012 SINGLEP DELAYED1470 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:33 AM 4.012 SINGLEP DELAYED1471 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:35 AM 4.012 SINGLEP DELAYED1472 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:15:36 AM 4.012 SINGLEP DELAYED1473 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:39 AM 4.012 SINGLEP DELAYED1474 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:40 AM 4.012 SINGLEP DELAYED1475 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:15:42 AM 4.012 SINGLEP DELAYED1476 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:46 AM 4.012 SINGLEP DELAYED1477 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:15:46 AM 4.012 SINGLEP DELAYED1478 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:48 AM 4.012 SINGLEP DELAYED1479 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:15:50 AM 4.012 SINGLEP DELAYED1480 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:15:50 AM 4.012 SINGLEP DELAYED1481 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:52 AM 4.012 SINGLEP DELAYED1482 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:52 AM 4.012 SINGLEP DELAYED1483 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:15:54 AM 4.012 SINGLEP DELAYED1484 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:15:56 AM 4.012 SINGLEP DELAYED1485 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:15:56 AM 4.012 SINGLEP DELAYED1486 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:15:58 AM 4.012 SINGLEP DELAYED1487 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:15:58 AM 4.012 SINGLEP DELAYED1488 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:16:01 AM 4.012 SINGLEP DELAYED1489 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:16:02 AM 4.012 SINGLEP DELAYED1490 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:16:04 AM 4.012 SINGLEP DELAYED1491 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:16:05 AM 4.012 SINGLEP DELAYED1492 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:16:09 AM 4.012 SINGLEP DELAYED1493 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:16:13 AM 4.012 SINGLEP DELAYED1494 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:16:17 AM 4.012 SINGLEP DELAYED1495 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:16:19 AM 4.012 SINGLEP DELAYED1496 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:16:19 AM 4.012 SINGLEP DELAYED1497 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:16:27 AM 4.012 SINGLEP DELAYED1498 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:16:31 AM 4.012 SINGLEP DELAYED1499 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:16:35 AM 4.012 SINGLEP DELAYED1500 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:16:57 AM 4.012 SINGLEP DELAYED1501 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:17:00 AM 4.012 SINGLEP DELAYED1502 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:17:01 AM 4.012 SINGLEP DELAYED1503 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:17:05 AM 4.012 SINGLEP DELAYED1504 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:17:07 AM 4.012 SINGLEP DELAYED1505 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:17:22 AM 4.012 SINGLEP DELAYED1506 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:17:30 AM 4.012 SINGLEP DELAYED1507 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:17:34 AM 4.012 SINGLEP DELAYED1508 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:17:36 AM 4.012 SINGLEP DELAYED1509 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:17:38 AM 4.012 SINGLEP DELAYED1510 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:17:48 AM 4.012 SINGLEP DELAYED1511 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:17:52 AM 4.012 SINGLEP DELAYED1512 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:17:54 AM 4.012 SINGLEP DELAYED1513 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:18:02 AM 4.012 SINGLEP DELAYED1514 TID37 Reconquest Seeding for Ajan Kloss: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/6/2022 10:18:23 AM 4.012 SINGLEP DELAYED1515 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:18:25 AM 4.012 SINGLEP DELAYED1516 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:18:29 AM 4.012 SINGLEP DELAYED1517 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:18:31 AM 4.012 SINGLEP DELAYED1518 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:18:41 AM 4.012 SINGLEP DELAYED1519 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:18:45 AM 4.012 SINGLEP DELAYED1520 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:18:47 AM 4.012 SINGLEP DELAYED1521 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:19:04 AM 4.012 SINGLEP DELAYED1522 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:19:08 AM 4.012 SINGLEP DELAYED1523 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:19:11 AM 4.012 SINGLEP DELAYED1524 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:19:15 AM 4.012 SINGLEP DELAYED1525 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:19:19 AM 4.012 SINGLEP DELAYED1526 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:19:21 AM 4.012 SINGLEP DELAYED1527 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:19:25 AM 4.012 SINGLEP DELAYED1528 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:19:29 AM 4.012 SINGLEP DELAYED1529 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:19:31 AM 4.012 SINGLEP DELAYED1530 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:19:35 AM 4.012 SINGLEP DELAYED1531 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:19:37 AM 4.012 SINGLEP DELAYED1532 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:19:39 AM 4.012 SINGLEP DELAYED1533 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:19:41 AM 4.012 SINGLEP DELAYED1534 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:20:06 AM 4.012 SINGLEP DELAYED1535 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:20:20 AM 4.012 SINGLEP DELAYED1536 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:20:32 AM 4.012 SINGLEP DELAYED1537 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:20:34 AM 4.012 SINGLEP DELAYED1538 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 10:20:36 AM 4.012 SINGLEP DELAYED1539 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:20:38 AM 4.012 SINGLEP DELAYED1540 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:20:38 AM 4.012 SINGLEP DELAYED1541 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:20:40 AM 4.012 SINGLEP DELAYED1542 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:20:40 AM 4.012 SINGLEP DELAYED1543 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:20:42 AM 4.012 SINGLEP DELAYED1544 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:20:42 AM 4.012 SINGLEP DELAYED1545 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:20:44 AM 4.012 SINGLEP DELAYED1546 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:20:44 AM 4.012 SINGLEP DELAYED1547 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:20:46 AM 4.012 SINGLEP DELAYED1548 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:20:48 AM 4.012 SINGLEP DELAYED1549 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:20:49 AM 4.012 SINGLEP DELAYED1550 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:20:50 AM 4.012 SINGLEP DELAYED1551 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:20:51 AM 4.012 SINGLEP DELAYED1552 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:20:54 AM 4.012 SINGLEP DELAYED1553 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:20:55 AM 4.012 SINGLEP DELAYED1554 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:20:57 AM 4.012 SINGLEP DELAYED1555 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:21:01 AM 4.012 SINGLEP DELAYED1556 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:21:03 AM 4.012 SINGLEP DELAYED1557 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:21:05 AM 4.012 SINGLEP DELAYED1558 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:21:07 AM 4.012 SINGLEP DELAYED1559 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:21:09 AM 4.012 SINGLEP DELAYED1560 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:21:37 AM 4.012 SINGLEP DELAYED1561 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:21:37 AM 4.012 SINGLEP DELAYED1562 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:21:41 AM 4.012 SINGLEP DELAYED1563 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:21:41 AM 4.012 SINGLEP DELAYED1564 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:21:52 AM 4.012 SINGLEP DELAYED1565 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:21:52 AM 4.012 SINGLEP DELAYED1566 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:21:54 AM 4.012 SINGLEP DELAYED1567 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:21:56 AM 4.012 SINGLEP DELAYED1568 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:21:56 AM 4.012 SINGLEP DELAYED1569 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:21:59 AM 4.012 SINGLEP DELAYED1570 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:01 AM 4.012 SINGLEP DELAYED1571 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:22:02 AM 4.012 SINGLEP DELAYED1572 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:22:03 AM 4.012 SINGLEP DELAYED1573 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:04 AM 4.012 SINGLEP DELAYED1574 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:22:05 AM 4.012 SINGLEP DELAYED1575 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:22:06 AM 4.012 SINGLEP DELAYED1576 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:07 AM 4.012 SINGLEP DELAYED1577 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:22:10 AM 4.012 SINGLEP DELAYED1578 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:22:11 AM 4.012 SINGLEP DELAYED1579 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:22:12 AM 4.012 SINGLEP DELAYED1580 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:13 AM 4.012 SINGLEP DELAYED1581 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:22:17 AM 4.012 SINGLEP DELAYED1582 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:22:31 AM 4.012 SINGLEP DELAYED1583 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:22:35 AM 4.012 SINGLEP DELAYED1584 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:22:37 AM 4.012 SINGLEP DELAYED1585 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:41 AM 4.012 SINGLEP DELAYED1586 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:22:43 AM 4.012 SINGLEP DELAYED1587 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:47 AM 4.012 SINGLEP DELAYED1588 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:22:49 AM 4.012 SINGLEP DELAYED1589 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:22:54 AM 4.012 SINGLEP DELAYED1590 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:23:10 AM 4.012 SINGLEP DELAYED1591 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:23:16 AM 4.012 SINGLEP DELAYED1592 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:23:18 AM 4.012 SINGLEP DELAYED1593 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:25:31 AM 4.012 SINGLEP DELAYED1594 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:25:35 AM 4.012 SINGLEP DELAYED1595 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:25:37 AM 4.012 SINGLEP DELAYED1596 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:25:39 AM 4.012 SINGLEP DELAYED1597 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:26:13 AM 4.012 SINGLEP DELAYED1598 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:26:13 AM 4.012 SINGLEP DELAYED1599 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:26:17 AM 4.012 SINGLEP DELAYED1600 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:26:19 AM 4.012 SINGLEP DELAYED1601 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:26:31 AM 4.012 SINGLEP DELAYED1602 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 10:26:32 AM 4.012 SINGLEP DELAYED1603 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:26:34 AM 4.012 SINGLEP DELAYED1604 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:26:36 AM 4.012 SINGLEP DELAYED1605 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:26:41 AM 4.012 SINGLEP DELAYED1606 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:26:43 AM 4.012 SINGLEP DELAYED1607 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:26:43 AM 4.012 SINGLEP DELAYED1608 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:26:45 AM 4.012 SINGLEP DELAYED1609 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:26:49 AM 4.012 SINGLEP DELAYED1610 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:26:51 AM 4.012 SINGLEP DELAYED1611 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:26:51 AM 4.012 SINGLEP DELAYED1612 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:26:55 AM 4.012 SINGLEP DELAYED1613 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:26:55 AM 4.012 SINGLEP DELAYED1614 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:26:57 AM 4.012 SINGLEP DELAYED1615 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:26:58 AM 4.012 SINGLEP DELAYED1616 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:27:01 AM 4.012 SINGLEP DELAYED1617 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:04 AM 4.012 SINGLEP DELAYED1618 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:04 AM 4.012 SINGLEP DELAYED1619 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:27:08 AM 4.012 SINGLEP DELAYED1620 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:08 AM 4.012 SINGLEP DELAYED1621 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:10 AM 4.012 SINGLEP DELAYED1622 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:27:12 AM 4.012 SINGLEP DELAYED1623 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:27:14 AM 4.012 SINGLEP DELAYED1624 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:18 AM 4.012 SINGLEP DELAYED1625 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:27:20 AM 4.012 SINGLEP DELAYED1626 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:22 AM 4.012 SINGLEP DELAYED1627 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:27:24 AM 4.012 SINGLEP DELAYED1628 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:24 AM 4.012 SINGLEP DELAYED1629 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:27:26 AM 4.012 SINGLEP DELAYED1630 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:29 AM 4.012 SINGLEP DELAYED1631 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:31 AM 4.012 SINGLEP DELAYED1632 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:32 AM 4.012 SINGLEP DELAYED1633 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:34 AM 4.012 SINGLEP DELAYED1634 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:35 AM 4.012 SINGLEP DELAYED1635 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:36 AM 4.012 SINGLEP DELAYED1636 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:37 AM 4.012 SINGLEP DELAYED1637 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:38 AM 4.012 SINGLEP DELAYED1638 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:41 AM 4.012 SINGLEP DELAYED1639 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:27:43 AM 4.012 SINGLEP DELAYED1640 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:43 AM 4.012 SINGLEP DELAYED1641 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:45 AM 4.012 SINGLEP DELAYED1642 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:47 AM 4.012 SINGLEP DELAYED1643 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:27:49 AM 4.012 SINGLEP DELAYED1644 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:49 AM 4.012 SINGLEP DELAYED1645 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:51 AM 4.012 SINGLEP DELAYED1646 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:27:53 AM 4.012 SINGLEP DELAYED1647 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:27:55 AM 4.012 SINGLEP DELAYED1648 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:27:55 AM 4.012 SINGLEP DELAYED1649 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:27:57 AM 4.012 SINGLEP DELAYED1650 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:28:17 AM 4.012 SINGLEP DELAYED1651 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:28:24 AM 4.012 SINGLEP DELAYED1652 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:28:24 AM 4.012 SINGLEP DELAYED1653 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:28:31 AM 4.012 SINGLEP DELAYED1654 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:28:33 AM 4.012 SINGLEP DELAYED1655 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:28:33 AM 4.012 SINGLEP DELAYED1656 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:28:35 AM 4.012 SINGLEP DELAYED1657 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:28:37 AM 4.012 SINGLEP DELAYED1658 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:28:39 AM 4.012 SINGLEP DELAYED1659 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:28:39 AM 4.012 SINGLEP DELAYED1660 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:28:41 AM 4.012 SINGLEP DELAYED1661 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:28:41 AM 4.012 SINGLEP DELAYED1662 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:28:43 AM 4.012 SINGLEP DELAYED1663 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:28:45 AM 4.012 SINGLEP DELAYED1664 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:28:47 AM 4.012 SINGLEP DELAYED1665 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:28:48 AM 4.012 SINGLEP DELAYED1666 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:28:50 AM 4.012 SINGLEP DELAYED1667 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:28:52 AM 4.012 SINGLEP DELAYED1668 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:28:54 AM 4.012 SINGLEP DELAYED1669 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:28:56 AM 4.012 SINGLEP DELAYED1670 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:28:58 AM 4.012 SINGLEP DELAYED1671 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:29:00 AM 4.012 SINGLEP DELAYED1672 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:29:02 AM 4.012 SINGLEP DELAYED1673 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:29:02 AM 4.012 SINGLEP DELAYED1674 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:29:04 AM 4.012 SINGLEP DELAYED1675 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:29:04 AM 4.012 SINGLEP DELAYED1676 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:29:06 AM 4.012 SINGLEP DELAYED1677 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:29:08 AM 4.012 SINGLEP DELAYED1678 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:29:08 AM 4.012 SINGLEP DELAYED1679 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:29:10 AM 4.012 SINGLEP DELAYED1680 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:29:12 AM 4.012 SINGLEP DELAYED1681 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:29:14 AM 4.012 SINGLEP DELAYED1682 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:29:16 AM 4.012 SINGLEP DELAYED1683 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:29:18 AM 4.012 SINGLEP DELAYED1684 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:29:18 AM 4.012 SINGLEP DELAYED1685 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:29:54 AM 4.012 SINGLEP DELAYED1686 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:29:58 AM 4.012 SINGLEP DELAYED1687 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:30:00 AM 4.012 SINGLEP DELAYED1688 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:30:04 AM 4.012 SINGLEP DELAYED1689 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:30:08 AM 4.012 SINGLEP DELAYED1690 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:30:10 AM 4.012 SINGLEP DELAYED1691 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:30:10 AM 4.012 SINGLEP DELAYED1692 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:30:12 AM 4.012 SINGLEP DELAYED1693 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:30:14 AM 4.012 SINGLEP DELAYED1694 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:30:14 AM 4.012 SINGLEP DELAYED1695 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:30:16 AM 4.012 SINGLEP DELAYED1696 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:30:18 AM 4.012 SINGLEP DELAYED1697 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:30:22 AM 4.012 SINGLEP DELAYED1698 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:30:37 AM 4.012 SINGLEP DELAYED1699 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:30:46 AM 4.012 SINGLEP DELAYED1700 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:30:52 AM 4.012 SINGLEP DELAYED1701 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:30:56 AM 4.012 SINGLEP DELAYED1702 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:30:58 AM 4.012 SINGLEP DELAYED1703 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:31:00 AM 4.012 SINGLEP DELAYED1704 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:31:04 AM 4.012 SINGLEP DELAYED1705 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:31:06 AM 4.012 SINGLEP DELAYED1706 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:31:08 AM 4.012 SINGLEP DELAYED1707 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:31:10 AM 4.012 SINGLEP DELAYED1708 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:31:11 AM 4.012 SINGLEP DELAYED1709 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:31:13 AM 4.012 SINGLEP DELAYED1710 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:31:15 AM 4.012 SINGLEP DELAYED1711 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:31:15 AM 4.012 SINGLEP DELAYED1712 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:31:17 AM 4.012 SINGLEP DELAYED1713 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:31:19 AM 4.012 SINGLEP DELAYED1714 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:31:21 AM 4.012 SINGLEP DELAYED1715 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:31:21 AM 4.012 SINGLEP DELAYED1716 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:31:23 AM 4.012 SINGLEP DELAYED1717 TID85 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:31:23 AM 4.012 SINGLEP DELAYED1718 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 10:31:25 AM 4.012 SINGLEP DELAYED1719 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:31:25 AM 4.012 SINGLEP DELAYED1720 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:31:33 AM 4.012 SINGLEP DELAYED1721 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:31:35 AM 4.012 SINGLEP DELAYED1722 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 10:31:38 AM 4.012 SINGLEP DELAYED1723 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:31:40 AM 4.012 SINGLEP DELAYED1724 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:31:40 AM 4.012 SINGLEP DELAYED1725 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:31:42 AM 4.012 SINGLEP DELAYED1726 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:32:12 AM 4.012 SINGLEP DELAYED1727 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:32:12 AM 4.012 SINGLEP DELAYED1728 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:32:14 AM 4.012 SINGLEP DELAYED1729 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:32:16 AM 4.012 SINGLEP DELAYED1730 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 10:32:18 AM 4.012 SINGLEP DELAYED1731 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:32:22 AM 4.012 SINGLEP DELAYED1732 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:32:24 AM 4.012 SINGLEP DELAYED1733 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:32:47 AM 4.012 SINGLEP DELAYED1734 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:32:49 AM 4.012 SINGLEP DELAYED1735 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:32:51 AM 4.012 SINGLEP DELAYED1736 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:32:53 AM 4.012 SINGLEP DELAYED1737 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:32:55 AM 4.012 SINGLEP DELAYED1738 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:32:57 AM 4.012 SINGLEP DELAYED1739 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:32:59 AM 4.012 SINGLEP DELAYED1740 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:33:03 AM 4.012 SINGLEP DELAYED1741 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:33:05 AM 4.012 SINGLEP DELAYED1742 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:33:10 AM 4.012 SINGLEP DELAYED1743 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:33:12 AM 4.012 SINGLEP DELAYED1744 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:33:12 AM 4.012 SINGLEP DELAYED1745 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 10:33:14 AM 4.012 SINGLEP DELAYED1746 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:33:16 AM 4.012 SINGLEP DELAYED1747 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:33:16 AM 4.012 SINGLEP DELAYED1748 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:33:18 AM 4.012 SINGLEP DELAYED1749 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:33:20 AM 4.012 SINGLEP DELAYED1750 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:33:22 AM 4.012 SINGLEP DELAYED1751 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:33:22 AM 4.012 SINGLEP DELAYED1752 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:33:24 AM 4.012 SINGLEP DELAYED1753 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:33:43 AM 4.012 SINGLEP DELAYED1754 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:33:43 AM 4.012 SINGLEP DELAYED1755 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:33:45 AM 4.012 SINGLEP DELAYED1756 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:33:47 AM 4.012 SINGLEP DELAYED1757 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:33:47 AM 4.012 SINGLEP DELAYED1758 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:33:51 AM 4.012 SINGLEP DELAYED1759 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:33:57 AM 4.012 SINGLEP DELAYED1760 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:34:01 AM 4.012 SINGLEP DELAYED1761 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:34:11 AM 4.012 SINGLEP DELAYED1762 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:34:13 AM 4.012 SINGLEP DELAYED1763 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:34:23 AM 4.012 SINGLEP DELAYED1764 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:34:25 AM 4.012 SINGLEP DELAYED1765 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:34:31 AM 4.012 SINGLEP DELAYED1766 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:34:33 AM 4.012 SINGLEP DELAYED1767 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:34:33 AM 4.012 SINGLEP DELAYED1768 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:34:36 AM 4.012 SINGLEP DELAYED1769 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:34:44 AM 4.012 SINGLEP DELAYED1770 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:34:47 AM 4.012 SINGLEP DELAYED1771 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:34:49 AM 4.012 SINGLEP DELAYED1772 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:34:51 AM 4.012 SINGLEP DELAYED1773 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:34:53 AM 4.012 SINGLEP DELAYED1774 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:34:55 AM 4.012 SINGLEP DELAYED1775 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:34:59 AM 4.012 SINGLEP DELAYED1776 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:35:01 AM 4.012 SINGLEP DELAYED1777 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:35:03 AM 4.012 SINGLEP DELAYED1778 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:05 AM 4.012 SINGLEP DELAYED1779 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:35:06 AM 4.012 SINGLEP DELAYED1780 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:35:07 AM 4.012 SINGLEP DELAYED1781 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:35:08 AM 4.012 SINGLEP DELAYED1782 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:35:09 AM 4.012 SINGLEP DELAYED1783 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:10 AM 4.012 SINGLEP DELAYED1784 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:35:12 AM 4.012 SINGLEP DELAYED1785 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:35:13 AM 4.012 SINGLEP DELAYED1786 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:35:16 AM 4.012 SINGLEP DELAYED1787 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:16 AM 4.012 SINGLEP DELAYED1788 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:35:18 AM 4.012 SINGLEP DELAYED1789 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:35:20 AM 4.012 SINGLEP DELAYED1790 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:35:20 AM 4.012 SINGLEP DELAYED1791 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:35:22 AM 4.012 SINGLEP DELAYED1792 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:26 AM 4.012 SINGLEP DELAYED1793 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:35:28 AM 4.012 SINGLEP DELAYED1794 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:35:30 AM 4.012 SINGLEP DELAYED1795 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:44 AM 4.012 SINGLEP DELAYED1796 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:35:48 AM 4.012 SINGLEP DELAYED1797 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:35:50 AM 4.012 SINGLEP DELAYED1798 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:36:14 AM 4.012 SINGLEP DELAYED1799 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:18 AM 4.012 SINGLEP DELAYED1800 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:36:20 AM 4.012 SINGLEP DELAYED1801 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:24 AM 4.012 SINGLEP DELAYED1802 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:36:29 AM 4.012 SINGLEP DELAYED1803 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:36:31 AM 4.012 SINGLEP DELAYED1804 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:33 AM 4.012 SINGLEP DELAYED1805 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:36:39 AM 4.012 SINGLEP DELAYED1806 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:36:39 AM 4.012 SINGLEP DELAYED1807 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:36:41 AM 4.012 SINGLEP DELAYED1808 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:36:41 AM 4.012 SINGLEP DELAYED1809 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:36:43 AM 4.012 SINGLEP DELAYED1810 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:36:43 AM 4.012 SINGLEP DELAYED1811 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:45 AM 4.012 SINGLEP DELAYED1812 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:45 AM 4.012 SINGLEP DELAYED1813 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:36:47 AM 4.012 SINGLEP DELAYED1814 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:36:47 AM 4.012 SINGLEP DELAYED1815 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 10:36:49 AM 4.012 SINGLEP DELAYED1816 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:36:53 AM 4.012 SINGLEP DELAYED1817 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:36:53 AM 4.012 SINGLEP DELAYED1818 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:36:55 AM 4.012 SINGLEP DELAYED1819 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:36:55 AM 4.012 SINGLEP DELAYED1820 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:36:57 AM 4.012 SINGLEP DELAYED1821 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:36:58 AM 4.012 SINGLEP DELAYED1822 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:36:59 AM 4.012 SINGLEP DELAYED1823 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:37:05 AM 4.012 SINGLEP DELAYED1824 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 10:37:05 AM 4.012 SINGLEP DELAYED1825 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:37:07 AM 4.012 SINGLEP DELAYED1826 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:37:07 AM 4.012 SINGLEP DELAYED1827 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:37:09 AM 4.012 SINGLEP DELAYED1828 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:37:09 AM 4.012 SINGLEP DELAYED1829 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:37:11 AM 4.012 SINGLEP DELAYED1830 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:37:11 AM 4.012 SINGLEP DELAYED1831 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:37:13 AM 4.012 SINGLEP DELAYED1832 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:37:15 AM 4.012 SINGLEP DELAYED1833 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:37:16 AM 4.012 SINGLEP DELAYED1834 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:37:18 AM 4.012 SINGLEP DELAYED1835 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:37:20 AM 4.012 SINGLEP DELAYED1836 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:37:20 AM 4.012 SINGLEP DELAYED1837 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:37:24 AM 4.012 SINGLEP DELAYED1838 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:37:26 AM 4.012 SINGLEP DELAYED1839 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:37:31 AM 4.012 SINGLEP DELAYED1840 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:37:41 AM 4.012 SINGLEP DELAYED1841 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:37:45 AM 4.012 SINGLEP DELAYED1842 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:37:50 AM 4.012 SINGLEP DELAYED1843 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:37:54 AM 4.012 SINGLEP DELAYED1844 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:37:56 AM 4.012 SINGLEP DELAYED1845 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:38:06 AM 4.012 SINGLEP DELAYED1846 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:38:10 AM 4.012 SINGLEP DELAYED1847 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:38:12 AM 4.012 SINGLEP DELAYED1848 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:38:16 AM 4.012 SINGLEP DELAYED1849 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:38:19 AM 4.012 SINGLEP DELAYED1850 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:38:21 AM 4.012 SINGLEP DELAYED1851 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:38:25 AM 4.012 SINGLEP DELAYED1852 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:38:27 AM 4.012 SINGLEP DELAYED1853 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 10:38:31 AM 4.012 SINGLEP DELAYED1854 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:38:33 AM 4.012 SINGLEP DELAYED1855 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:38:37 AM 4.012 SINGLEP DELAYED1856 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:38:39 AM 4.012 SINGLEP DELAYED1857 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:38:43 AM 4.012 SINGLEP DELAYED1858 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:38:45 AM 4.012 SINGLEP DELAYED1859 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:38:46 AM 4.012 SINGLEP DELAYED1860 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:38:48 AM 4.012 SINGLEP DELAYED1861 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:38:49 AM 4.012 SINGLEP DELAYED1862 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:38:51 AM 4.012 SINGLEP DELAYED1863 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:38:52 AM 4.012 SINGLEP DELAYED1864 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:38:53 AM 4.012 SINGLEP DELAYED1865 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:38:55 AM 4.012 SINGLEP DELAYED1866 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:38:56 AM 4.012 SINGLEP DELAYED1867 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:38:57 AM 4.012 SINGLEP DELAYED1868 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:39:06 AM 4.012 SINGLEP DELAYED1869 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:08 AM 4.012 SINGLEP DELAYED1870 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:08 AM 4.012 SINGLEP DELAYED1871 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:10 AM 4.012 SINGLEP DELAYED1872 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:39:12 AM 4.012 SINGLEP DELAYED1873 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:14 AM 4.012 SINGLEP DELAYED1874 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:14 AM 4.012 SINGLEP DELAYED1875 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:16 AM 4.012 SINGLEP DELAYED1876 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:18 AM 4.012 SINGLEP DELAYED1877 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:18 AM 4.012 SINGLEP DELAYED1878 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:20 AM 4.012 SINGLEP DELAYED1879 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:22 AM 4.012 SINGLEP DELAYED1880 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:24 AM 4.012 SINGLEP DELAYED1881 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:28 AM 4.012 SINGLEP DELAYED1882 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:28 AM 4.012 SINGLEP DELAYED1883 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:30 AM 4.012 SINGLEP DELAYED1884 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:32 AM 4.012 SINGLEP DELAYED1885 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:34 AM 4.012 SINGLEP DELAYED1886 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:36 AM 4.012 SINGLEP DELAYED1887 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:36 AM 4.012 SINGLEP DELAYED1888 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:38 AM 4.012 SINGLEP DELAYED1889 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:39:41 AM 4.012 SINGLEP DELAYED1890 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:43 AM 4.012 SINGLEP DELAYED1891 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:45 AM 4.012 SINGLEP DELAYED1892 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:39:47 AM 4.012 SINGLEP DELAYED1893 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:39:48 AM 4.012 SINGLEP DELAYED1894 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:49 AM 4.012 SINGLEP DELAYED1895 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:51 AM 4.012 SINGLEP DELAYED1896 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:39:53 AM 4.012 SINGLEP DELAYED1897 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:39:53 AM 4.012 SINGLEP DELAYED1898 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:39:55 AM 4.012 SINGLEP DELAYED1899 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:39:55 AM 4.012 SINGLEP DELAYED1900 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:39:57 AM 4.012 SINGLEP DELAYED1901 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:39:59 AM 4.012 SINGLEP DELAYED1902 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:39:59 AM 4.012 SINGLEP DELAYED1903 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:40:01 AM 4.012 SINGLEP DELAYED1904 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:40:01 AM 4.012 SINGLEP DELAYED1905 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:03 AM 4.012 SINGLEP DELAYED1906 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:03 AM 4.012 SINGLEP DELAYED1907 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:40:05 AM 4.012 SINGLEP DELAYED1908 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:40:05 AM 4.012 SINGLEP DELAYED1909 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:40:07 AM 4.012 SINGLEP DELAYED1910 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:09 AM 4.012 SINGLEP DELAYED1911 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:09 AM 4.012 SINGLEP DELAYED1912 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:40:11 AM 4.012 SINGLEP DELAYED1913 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:40:16 AM 4.012 SINGLEP DELAYED1914 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:16 AM 4.012 SINGLEP DELAYED1915 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:40:25 AM 4.012 SINGLEP DELAYED1916 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:40:25 AM 4.012 SINGLEP DELAYED1917 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:40:30 AM 4.012 SINGLEP DELAYED1918 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:40:32 AM 4.012 SINGLEP DELAYED1919 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:32 AM 4.012 SINGLEP DELAYED1920 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:40:34 AM 4.012 SINGLEP DELAYED1921 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:40:34 AM 4.012 SINGLEP DELAYED1922 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:40:42 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 10:40:42 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 10:40:43 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3/9.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 10:40:43 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Antagonized Dyson Sphere (AntagonizedDysonSphere) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Dismiss (Human) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:43 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 10:40:44 AM 4.012 SINGLEP Finish load save in 369ms 4/6/2022 10:40:59 AM 4.012 SINGLEP DELAYED1923 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:40:59 AM 4.012 SINGLEP DELAYED1924 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:41:01 AM 4.012 SINGLEP DELAYED1925 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:41:01 AM 4.012 SINGLEP DELAYED1926 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:41:03 AM 4.012 SINGLEP DELAYED1927 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:41:05 AM 4.012 SINGLEP DELAYED1928 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:09 AM 4.012 SINGLEP DELAYED1929 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:41:32 AM 4.012 SINGLEP DELAYED1930 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:41:32 AM 4.012 SINGLEP DELAYED1931 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:41:34 AM 4.012 SINGLEP DELAYED1932 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:36 AM 4.012 SINGLEP DELAYED1933 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:41:38 AM 4.012 SINGLEP DELAYED1934 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:41:38 AM 4.012 SINGLEP DELAYED1935 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:41:40 AM 4.012 SINGLEP DELAYED1936 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:42 AM 4.012 SINGLEP DELAYED1937 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:41:42 AM 4.012 SINGLEP DELAYED1938 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:41:44 AM 4.012 SINGLEP DELAYED1939 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:41:46 AM 4.012 SINGLEP DELAYED1940 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:41:48 AM 4.012 SINGLEP DELAYED1941 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:50 AM 4.012 SINGLEP DELAYED1942 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:41:50 AM 4.012 SINGLEP DELAYED1943 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:41:52 AM 4.012 SINGLEP DELAYED1944 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:41:54 AM 4.012 SINGLEP DELAYED1945 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:56 AM 4.012 SINGLEP DELAYED1946 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:41:56 AM 4.012 SINGLEP DELAYED1947 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:41:58 AM 4.012 SINGLEP DELAYED1948 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:41:58 AM 4.012 SINGLEP DELAYED1949 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:42:09 AM 4.012 SINGLEP DELAYED1950 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:13 AM 4.012 SINGLEP DELAYED1951 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:42:15 AM 4.012 SINGLEP DELAYED1952 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:19 AM 4.012 SINGLEP DELAYED1953 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:42:21 AM 4.012 SINGLEP DELAYED1954 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:26 AM 4.012 SINGLEP DELAYED1955 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:42:28 AM 4.012 SINGLEP DELAYED1956 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:32 AM 4.012 SINGLEP DELAYED1957 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:42:34 AM 4.012 SINGLEP DELAYED1958 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:36 AM 4.012 SINGLEP DELAYED1959 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:42:38 AM 4.012 SINGLEP DELAYED1960 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:42:40 AM 4.012 SINGLEP DELAYED1961 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:42:43 AM 4.012 SINGLEP DELAYED1962 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:42:57 AM 4.012 SINGLEP DELAYED1963 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:43:42 AM 4.012 SINGLEP DELAYED1964 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:43:48 AM 4.012 SINGLEP DELAYED1965 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:43:48 AM 4.012 SINGLEP DELAYED1966 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:43:52 AM 4.012 SINGLEP DELAYED1967 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:43:52 AM 4.012 SINGLEP DELAYED1968 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:43:54 AM 4.012 SINGLEP DELAYED1969 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:43:54 AM 4.012 SINGLEP DELAYED1970 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:43:58 AM 4.012 SINGLEP DELAYED1971 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:43:58 AM 4.012 SINGLEP DELAYED1972 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:44:00 AM 4.012 SINGLEP DELAYED1973 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:44:00 AM 4.012 SINGLEP DELAYED1974 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:44:02 AM 4.012 SINGLEP DELAYED1975 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:44:04 AM 4.012 SINGLEP DELAYED1976 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:44:04 AM 4.012 SINGLEP DELAYED1977 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:44:07 AM 4.012 SINGLEP DELAYED1978 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:44:07 AM 4.012 SINGLEP DELAYED1979 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:09 AM 4.012 SINGLEP DELAYED1980 TID85 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:11 AM 4.012 SINGLEP DELAYED1981 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:44:13 AM 4.012 SINGLEP DELAYED1982 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:44:13 AM 4.012 SINGLEP DELAYED1983 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:15 AM 4.012 SINGLEP DELAYED1984 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:17 AM 4.012 SINGLEP DELAYED1985 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:44:19 AM 4.012 SINGLEP DELAYED1986 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:44:19 AM 4.012 SINGLEP DELAYED1987 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:21 AM 4.012 SINGLEP DELAYED1988 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:44:23 AM 4.012 SINGLEP DELAYED1989 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:45:03 AM 4.012 SINGLEP DELAYED1990 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:45:05 AM 4.012 SINGLEP DELAYED1991 TID85 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:45:15 AM 4.012 SINGLEP DELAYED1992 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:45:17 AM 4.012 SINGLEP DELAYED1993 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:45:21 AM 4.012 SINGLEP DELAYED1994 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:45:23 AM 4.012 SINGLEP DELAYED1995 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:45:24 AM 4.012 SINGLEP DELAYED1996 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:45:25 AM 4.012 SINGLEP DELAYED1997 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:45:48 AM 4.012 SINGLEP DELAYED1998 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:45:50 AM 4.012 SINGLEP DELAYED1999 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:45:51 AM 4.012 SINGLEP DELAYED2000 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:45:53 AM 4.012 SINGLEP DELAYED2001 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:45:55 AM 4.012 SINGLEP DELAYED2002 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:46:00 AM 4.012 SINGLEP DELAYED2003 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:46:04 AM 4.012 SINGLEP DELAYED2004 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:46:16 AM 4.012 SINGLEP DELAYED2005 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:46:18 AM 4.012 SINGLEP DELAYED2006 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:46:28 AM 4.012 SINGLEP DELAYED2007 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:46:30 AM 4.012 SINGLEP DELAYED2008 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:46:32 AM 4.012 SINGLEP DELAYED2009 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:46:36 AM 4.012 SINGLEP DELAYED2010 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:46:38 AM 4.012 SINGLEP DELAYED2011 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:46:40 AM 4.012 SINGLEP DELAYED2012 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:46:42 AM 4.012 SINGLEP DELAYED2013 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:47:08 AM 4.012 SINGLEP DELAYED2014 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:47:31 AM 4.012 SINGLEP DELAYED2015 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:47:33 AM 4.012 SINGLEP DELAYED2016 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:47:46 AM 4.012 SINGLEP DELAYED2017 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:47:48 AM 4.012 SINGLEP DELAYED2018 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:47:56 AM 4.012 SINGLEP DELAYED2019 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:47:58 AM 4.012 SINGLEP DELAYED2020 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:48:15 AM 4.012 SINGLEP DELAYED2021 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:48:17 AM 4.012 SINGLEP DELAYED2022 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:48:21 AM 4.012 SINGLEP DELAYED2023 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:48:25 AM 4.012 SINGLEP DELAYED2024 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:48:29 AM 4.012 SINGLEP DELAYED2025 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:48:31 AM 4.012 SINGLEP DELAYED2026 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:48:33 AM 4.012 SINGLEP DELAYED2027 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:48:35 AM 4.012 SINGLEP DELAYED2028 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:48:39 AM 4.012 SINGLEP DELAYED2029 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:48:43 AM 4.012 SINGLEP DELAYED2030 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:48:50 AM 4.012 SINGLEP DELAYED2031 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:48:58 AM 4.012 SINGLEP DELAYED2032 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:50:46 AM 4.012 SINGLEP DELAYED2033 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:50:50 AM 4.012 SINGLEP DELAYED2034 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:50:57 AM 4.012 SINGLEP DELAYED2035 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:51:01 AM 4.012 SINGLEP DELAYED2036 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:51:03 AM 4.012 SINGLEP DELAYED2037 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:51:07 AM 4.012 SINGLEP DELAYED2038 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:51:09 AM 4.012 SINGLEP DELAYED2039 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:51:13 AM 4.012 SINGLEP DELAYED2040 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:51:35 AM 4.012 SINGLEP DELAYED2041 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:51:37 AM 4.012 SINGLEP DELAYED2042 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:51:47 AM 4.012 SINGLEP DELAYED2043 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:51:49 AM 4.012 SINGLEP DELAYED2044 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 10:51:53 AM 4.012 SINGLEP DELAYED2045 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:52:14 AM 4.012 SINGLEP DELAYED2046 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:52:20 AM 4.012 SINGLEP DELAYED2047 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:52:20 AM 4.012 SINGLEP DELAYED2048 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:52:22 AM 4.012 SINGLEP DELAYED2049 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:52:22 AM 4.012 SINGLEP DELAYED2050 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:52:24 AM 4.012 SINGLEP DELAYED2051 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:52:26 AM 4.012 SINGLEP DELAYED2052 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:52:26 AM 4.012 SINGLEP DELAYED2053 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:28 AM 4.012 SINGLEP DELAYED2054 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:52:28 AM 4.012 SINGLEP DELAYED2055 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:52:32 AM 4.012 SINGLEP DELAYED2056 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:34 AM 4.012 SINGLEP DELAYED2057 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:52:38 AM 4.012 SINGLEP DELAYED2058 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:40 AM 4.012 SINGLEP DELAYED2059 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:52:42 AM 4.012 SINGLEP DELAYED2060 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:52:44 AM 4.012 SINGLEP DELAYED2061 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:46 AM 4.012 SINGLEP DELAYED2062 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:48 AM 4.012 SINGLEP DELAYED2063 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:52:50 AM 4.012 SINGLEP DELAYED2064 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:52:55 AM 4.012 SINGLEP DELAYED2065 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:53:17 AM 4.012 SINGLEP DELAYED2066 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:53:21 AM 4.012 SINGLEP DELAYED2067 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:53:30 AM 4.012 SINGLEP DELAYED2068 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:53:36 AM 4.012 SINGLEP DELAYED2069 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:54:32 AM 4.012 SINGLEP DELAYED2070 TID82 Reconquest Seeding for Alderaan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/6/2022 10:54:42 AM 4.012 SINGLEP DELAYED2071 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:54:43 AM 4.012 SINGLEP DELAYED2072 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:54:44 AM 4.012 SINGLEP DELAYED2073 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:54:48 AM 4.012 SINGLEP DELAYED2074 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:54:48 AM 4.012 SINGLEP DELAYED2075 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:54:50 AM 4.012 SINGLEP DELAYED2076 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:54:50 AM 4.012 SINGLEP DELAYED2077 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:54:52 AM 4.012 SINGLEP DELAYED2078 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:54:54 AM 4.012 SINGLEP DELAYED2079 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:54:56 AM 4.012 SINGLEP DELAYED2080 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:54:58 AM 4.012 SINGLEP DELAYED2081 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:55:17 AM 4.012 SINGLEP DELAYED2082 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:55:17 AM 4.012 SINGLEP DELAYED2083 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:55:19 AM 4.012 SINGLEP DELAYED2084 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:55:21 AM 4.012 SINGLEP DELAYED2085 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:55:27 AM 4.012 SINGLEP DELAYED2086 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:55:30 AM 4.012 SINGLEP DELAYED2087 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:55:32 AM 4.012 SINGLEP DELAYED2088 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:55:34 AM 4.012 SINGLEP DELAYED2089 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 10:55:40 AM 4.012 SINGLEP DELAYED2090 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:55:40 AM 4.012 SINGLEP DELAYED2091 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:55:42 AM 4.012 SINGLEP DELAYED2092 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:55:44 AM 4.012 SINGLEP DELAYED2093 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 10:55:44 AM 4.012 SINGLEP DELAYED2094 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:55:48 AM 4.012 SINGLEP DELAYED2095 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:55:50 AM 4.012 SINGLEP DELAYED2096 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:55:50 AM 4.012 SINGLEP DELAYED2097 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:55:54 AM 4.012 SINGLEP DELAYED2098 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 10:55:56 AM 4.012 SINGLEP DELAYED2099 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:56:00 AM 4.012 SINGLEP DELAYED2100 TID79 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 10:56:02 AM 4.012 SINGLEP DELAYED2101 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 10:56:03 AM 4.012 SINGLEP DELAYED2102 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:57:05 AM 4.012 SINGLEP DELAYED2103 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:57:30 AM 4.012 SINGLEP DELAYED2104 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:57:34 AM 4.012 SINGLEP DELAYED2105 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:57:38 AM 4.012 SINGLEP DELAYED2106 TID86 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:57:46 AM 4.012 SINGLEP DELAYED2107 TID90 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 10:57:50 AM 4.012 SINGLEP DELAYED2108 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:57:54 AM 4.012 SINGLEP DELAYED2109 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:57:54 AM 4.012 SINGLEP DELAYED2110 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:57:58 AM 4.012 SINGLEP DELAYED2111 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 10:57:58 AM 4.012 SINGLEP DELAYED2112 TID103 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:00 AM 4.012 SINGLEP DELAYED2113 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:58:00 AM 4.012 SINGLEP DELAYED2114 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 10:58:02 AM 4.012 SINGLEP DELAYED2115 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 10:58:04 AM 4.012 SINGLEP DELAYED2116 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:58:06 AM 4.012 SINGLEP DELAYED2117 TID92 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:11 AM 4.012 SINGLEP DELAYED2118 TID88 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:58:13 AM 4.012 SINGLEP DELAYED2119 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:15 AM 4.012 SINGLEP DELAYED2120 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:58:17 AM 4.012 SINGLEP DELAYED2121 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:19 AM 4.012 SINGLEP DELAYED2122 TID85 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:58:23 AM 4.012 SINGLEP DELAYED2123 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:27 AM 4.012 SINGLEP DELAYED2124 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:58:29 AM 4.012 SINGLEP DELAYED2125 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:36 AM 4.012 SINGLEP DELAYED2126 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 10:58:38 AM 4.012 SINGLEP DELAYED2127 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:39 AM 4.012 SINGLEP DELAYED2128 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:58:40 AM 4.012 SINGLEP DELAYED2129 TID102 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:58:43 AM 4.012 SINGLEP DELAYED2130 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:58:44 AM 4.012 SINGLEP DELAYED2131 TID102 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 10:58:45 AM 4.012 SINGLEP DELAYED2132 TID92 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:58:46 AM 4.012 SINGLEP DELAYED2133 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 10:58:49 AM 4.012 SINGLEP DELAYED2134 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 10:58:52 AM 4.012 SINGLEP DELAYED2135 TID105 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 10:58:56 AM 4.012 SINGLEP DELAYED2136 TID111 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 10:59:23 AM 4.012 SINGLEP DELAYED2137 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 10:59:35 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 10:59:35 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:02:30 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Fun With Factions\A Scourge Upon All.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/6/2022 11:02:30 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:02:30 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:02:30 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:02:30 AM 4.012 SINGLEP loading as template 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 11:02:30 AM 4.012 SINGLEP Finish load save in 144ms 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2138 TID14 Start Generate Partial Map with Honeycomb and seed 1696791718 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2139 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2140 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2141 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2142 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2143 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2144 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2145 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2146 TID14 Faction.WipeForReuseAsNewObject error at debugStage 15100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.GetDisplayNameInternal (System.Boolean GetShortVersion, System.Boolean SkipPlayerNames) [0x00080] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.GetDisplayName () [0x00001] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.set_NumFireteams (System.Int32 value) [0x00105] in <4661cf55fcc94d6cb835f87ec15bd470>:0 at Arcen.AIW2.Core.Faction.WipeForReuseAsNewObject () [0x004d6] in <4661cf55fcc94d6cb835f87ec15bd470>:0 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2147 TID14 Setting quickstart campaign type to: HumanityAscendant 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2148 TID14 Map structure generated in 5ms. 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2149 TID14 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/6/2022 11:02:30 AM 4.012 SINGLEP DELAYED2150 TID14 Generate Partial Map Complete 46ms Seed: 1696791718 4/6/2022 11:11:56 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:12:20 AM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/splintering spire 1\3.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 11:12:20 AM 4.012 SINGLEP Clearing player accounts. 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Antagonized Dyson Sphere (AntagonizedDysonSphere) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Dismiss (Human) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Splintering Spire (SplinteringSpire) there are now -1 fireteams, new max -1 new min 2500 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now -1 fireteams, new max 4000 new min 2000 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Spire Sphere (SplinteringSpireSubfactionChromatic) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Updating fireteam size for Spire Sphere (SplinteringSpireSubfactionGrey) there are now -1 fireteams, new max -1 new min -1 4/6/2022 11:12:20 AM 4.012 SINGLEP Finish load save in 441ms 4/6/2022 11:12:48 AM 4.012 SINGLEP DELAYED2151 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:12:50 AM 4.012 SINGLEP DELAYED2152 TID101 Updating fireteam size for Marauders (HumanMarauders) there are now 6 fireteams, new max 4000 new min 2000 4/6/2022 11:12:50 AM 4.012 SINGLEP DELAYED2153 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:12:54 AM 4.012 SINGLEP DELAYED2154 TID85 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:12:58 AM 4.012 SINGLEP DELAYED2155 TID46 Updating fireteam size for Marauders (HumanMarauders) there are now 5 fireteams, new max 4000 new min 2000 4/6/2022 11:12:58 AM 4.012 SINGLEP DELAYED2156 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:13:02 AM 4.012 SINGLEP DELAYED2157 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:13:19 AM 4.012 SINGLEP DELAYED2158 TID108 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:13:23 AM 4.012 SINGLEP DELAYED2159 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:13:44 AM 4.012 SINGLEP DELAYED2160 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:13:53 AM 4.012 SINGLEP DELAYED2161 TID52 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:13:55 AM 4.012 SINGLEP DELAYED2162 TID47 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:13:59 AM 4.012 SINGLEP DELAYED2163 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:14:03 AM 4.012 SINGLEP DELAYED2164 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:14:07 AM 4.012 SINGLEP DELAYED2165 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:14:11 AM 4.012 SINGLEP DELAYED2166 TID80 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 11:14:16 AM 4.012 SINGLEP DELAYED2167 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:14:19 AM 4.012 SINGLEP DELAYED2168 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:14:34 AM 4.012 SINGLEP DELAYED2169 TID74 Updating fireteam size for Marauders (HumanMarauders) there are now 1 fireteams, new max 4000 new min 2000 4/6/2022 11:14:44 AM 4.012 SINGLEP DELAYED2170 TID110 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:14:50 AM 4.012 SINGLEP DELAYED2171 TID93 Updating fireteam size for Marauders (HumanMarauders) there are now 1 fireteams, new max 4000 new min 2000 4/6/2022 11:14:54 AM 4.012 SINGLEP DELAYED2172 TID14 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:14:56 AM 4.012 SINGLEP DELAYED2173 TID102 Updating fireteam size for Marauders (HumanMarauders) there are now 6 fireteams, new max 4000 new min 2000 4/6/2022 11:14:58 AM 4.012 SINGLEP DELAYED2174 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:15:09 AM 4.012 SINGLEP DELAYED2175 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:15:21 AM 4.012 SINGLEP DELAYED2176 TID54 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:15:48 AM 4.012 SINGLEP DELAYED2177 TID26 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:15:54 AM 4.012 SINGLEP DELAYED2178 TID28 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:17:06 AM 4.012 SINGLEP DELAYED2179 TID39 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:17:11 AM 4.012 SINGLEP DELAYED2180 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 11:17:15 AM 4.012 SINGLEP DELAYED2181 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:17:23 AM 4.012 SINGLEP DELAYED2182 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:17:27 AM 4.012 SINGLEP DELAYED2183 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:17:29 AM 4.012 SINGLEP DELAYED2184 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:17:31 AM 4.012 SINGLEP DELAYED2185 TID103 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:17:35 AM 4.012 SINGLEP DELAYED2186 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:17:39 AM 4.012 SINGLEP DELAYED2187 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 11:17:43 AM 4.012 SINGLEP DELAYED2188 TID88 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:17:56 AM 4.012 SINGLEP DELAYED2189 TID86 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:18:04 AM 4.012 SINGLEP DELAYED2190 TID43 Updating fireteam size for Marauders (HumanMarauders) there are now 1 fireteams, new max 4000 new min 2000 4/6/2022 11:18:59 AM 4.012 SINGLEP DELAYED2191 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:19:30 AM 4.012 SINGLEP DELAYED2192 TID16 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:19:34 AM 4.012 SINGLEP DELAYED2193 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 11:19:38 AM 4.012 SINGLEP DELAYED2194 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:19:40 AM 4.012 SINGLEP DELAYED2195 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:19:42 AM 4.012 SINGLEP DELAYED2196 TID109 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:19:51 AM 4.012 SINGLEP DELAYED2197 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 11:19:55 AM 4.012 SINGLEP DELAYED2198 TID109 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:19:57 AM 4.012 SINGLEP DELAYED2199 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 11:20:07 AM 4.012 SINGLEP DELAYED2200 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:20:09 AM 4.012 SINGLEP DELAYED2201 TID99 Updating fireteam size for Marauders (HumanMarauders) there are now 1 fireteams, new max 4000 new min 2000 4/6/2022 11:20:11 AM 4.012 SINGLEP DELAYED2202 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:20:13 AM 4.012 SINGLEP DELAYED2203 TID49 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:21:04 AM 4.012 SINGLEP DELAYED2204 TID59 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:21:46 AM 4.012 SINGLEP DELAYED2205 TID113 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:22:15 AM 4.012 SINGLEP DELAYED2206 TID52 Reconquest Seeding for Rheims: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 4/6/2022 11:22:15 AM 4.012 SINGLEP DELAYED2207 TID95 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 11:22:19 AM 4.012 SINGLEP DELAYED2208 TID92 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:22:21 AM 4.012 SINGLEP DELAYED2209 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 11:22:23 AM 4.012 SINGLEP DELAYED2210 TID84 Updating fireteam size for Marauders (HumanMarauders) there are now 0 fireteams, new max 4000 new min 2000 4/6/2022 11:22:25 AM 4.012 SINGLEP DELAYED2211 TID83 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:22:27 AM 4.012 SINGLEP DELAYED2212 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:22:34 AM 4.012 SINGLEP DELAYED2213 TID106 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:22:34 AM 4.012 SINGLEP DELAYED2214 TID108 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:22:36 AM 4.012 SINGLEP DELAYED2215 TID98 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:22:42 AM 4.012 SINGLEP DELAYED2216 TID102 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:22:44 AM 4.012 SINGLEP DELAYED2217 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:22:48 AM 4.012 SINGLEP DELAYED2218 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:22:50 AM 4.012 SINGLEP DELAYED2219 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:23:02 AM 4.012 SINGLEP DELAYED2220 TID15 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:23:08 AM 4.012 SINGLEP DELAYED2221 TID41 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:23:27 AM 4.012 SINGLEP DELAYED2222 TID13 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:23:31 AM 4.012 SINGLEP DELAYED2223 TID15 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:23:37 AM 4.012 SINGLEP DELAYED2224 TID43 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:24:31 AM 4.012 SINGLEP DELAYED2225 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 11:24:35 AM 4.012 SINGLEP DELAYED2226 TID109 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:24:37 AM 4.012 SINGLEP DELAYED2227 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:24:39 AM 4.012 SINGLEP DELAYED2228 TID76 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:24:42 AM 4.012 SINGLEP DELAYED2229 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:24:44 AM 4.012 SINGLEP DELAYED2230 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:24:48 AM 4.012 SINGLEP DELAYED2231 TID65 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:24:48 AM 4.012 SINGLEP DELAYED2232 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:24:48 AM 4.012 SINGLEP DELAYED2233 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:24:50 AM 4.012 SINGLEP DELAYED2234 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:24:50 AM 4.012 SINGLEP DELAYED2235 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:24:54 AM 4.012 SINGLEP DELAYED2236 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:24:54 AM 4.012 SINGLEP DELAYED2237 TID90 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:24:56 AM 4.012 SINGLEP DELAYED2238 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:24:58 AM 4.012 SINGLEP DELAYED2239 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:00 AM 4.012 SINGLEP DELAYED2240 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:00 AM 4.012 SINGLEP DELAYED2241 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:02 AM 4.012 SINGLEP DELAYED2242 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:25:04 AM 4.012 SINGLEP DELAYED2243 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:06 AM 4.012 SINGLEP DELAYED2244 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:06 AM 4.012 SINGLEP DELAYED2245 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:08 AM 4.012 SINGLEP DELAYED2246 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:25:11 AM 4.012 SINGLEP DELAYED2247 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:13 AM 4.012 SINGLEP DELAYED2248 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:15 AM 4.012 SINGLEP DELAYED2249 TID104 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:25:15 AM 4.012 SINGLEP DELAYED2250 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:17 AM 4.012 SINGLEP DELAYED2251 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:19 AM 4.012 SINGLEP DELAYED2252 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:25:21 AM 4.012 SINGLEP DELAYED2253 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:22 AM 4.012 SINGLEP DELAYED2254 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:24 AM 4.012 SINGLEP DELAYED2255 TID84 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:25 AM 4.012 SINGLEP DELAYED2256 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:25:27 AM 4.012 SINGLEP DELAYED2257 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:28 AM 4.012 SINGLEP DELAYED2258 TID82 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:30 AM 4.012 SINGLEP DELAYED2259 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:31 AM 4.012 SINGLEP DELAYED2260 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:25:33 AM 4.012 SINGLEP DELAYED2261 TID108 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:25:34 AM 4.012 SINGLEP DELAYED2262 TID95 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:36 AM 4.012 SINGLEP DELAYED2263 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:40 AM 4.012 SINGLEP DELAYED2264 TID90 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:41 AM 4.012 SINGLEP DELAYED2265 TID64 Reconquest Seeding for Koller: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/6/2022 11:25:42 AM 4.012 SINGLEP DELAYED2266 TID99 Reconquest Seeding for Eluth: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 4/6/2022 11:25:42 AM 4.012 SINGLEP DELAYED2267 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:46 AM 4.012 SINGLEP DELAYED2268 TID89 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:48 AM 4.012 SINGLEP DELAYED2269 TID105 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:52 AM 4.012 SINGLEP DELAYED2270 TID90 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 11:25:54 AM 4.012 SINGLEP DELAYED2271 TID81 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 11:25:56 AM 4.012 SINGLEP DELAYED2272 TID67 Updating fireteam size for Marauders (HumanMarauders) there are now 2 fireteams, new max 4000 new min 2000 4/6/2022 11:26:08 AM 4.012 SINGLEP DELAYED2273 TID15 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:26:18 AM 4.012 SINGLEP DELAYED2274 TID108 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:26:33 AM 4.012 SINGLEP DELAYED2275 TID96 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:26:37 AM 4.012 SINGLEP DELAYED2276 TID19 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:26:41 AM 4.012 SINGLEP DELAYED2277 TID39 Updating fireteam size for Marauders (HumanMarauders) there are now 6 fireteams, new max 4000 new min 2000 4/6/2022 11:26:55 AM 4.012 SINGLEP DELAYED2278 TID28 Updating fireteam size for Marauders (HumanMarauders) there are now 5 fireteams, new max 4000 new min 2000 4/6/2022 11:27:37 AM 4.012 SINGLEP DELAYED2279 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:27:50 AM 4.012 SINGLEP DELAYED2280 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 11:27:52 AM 4.012 SINGLEP DELAYED2281 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:27:54 AM 4.012 SINGLEP DELAYED2282 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:27:56 AM 4.012 SINGLEP DELAYED2283 TID100 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 11:27:58 AM 4.012 SINGLEP DELAYED2284 TID58 Updating fireteam size for Marauders (HumanMarauders) there are now 6 fireteams, new max 4000 new min 2000 4/6/2022 11:28:00 AM 4.012 SINGLEP DELAYED2285 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 11:28:02 AM 4.012 SINGLEP DELAYED2286 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 11:28:10 AM 4.012 SINGLEP DELAYED2287 TID12 Updating fireteam size for Marauders (HumanMarauders) there are now 5 fireteams, new max 4000 new min 2000 4/6/2022 11:28:21 AM 4.012 SINGLEP DELAYED2288 TID18 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:28:23 AM 4.012 SINGLEP DELAYED2289 TID94 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:28:25 AM 4.012 SINGLEP DELAYED2290 TID57 Updating fireteam size for Marauders (HumanMarauders) there are now 4 fireteams, new max 4000 new min 2000 4/6/2022 11:28:27 AM 4.012 SINGLEP DELAYED2291 TID60 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:28:33 AM 4.012 SINGLEP DELAYED2292 TID103 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 11:29:12 AM 4.012 SINGLEP DELAYED2293 TID108 Updating fireteam size for Marauders (HumanMarauders) there are now 1 fireteams, new max 4000 new min 2000 4/6/2022 11:29:16 AM 4.012 SINGLEP DELAYED2294 TID59 Updating fireteam size for Marauders (HumanMarauders) there are now 3 fireteams, new max 4000 new min 2000 4/6/2022 11:29:39 AM 4.012 SINGLEP DELAYED2295 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 11:34:02 AM 4.012 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4012_TheZeusathon Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 12:10:24 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2022 12:10:24 PM SINGLEP Boot up FleetOS (0.1750s) 4/6/2022 12:10:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2022 12:10:25 PM 4.013 SINGLEP Game Version: 4.013 4/6/2022 12:10:25 PM 4.013 SINGLEP Check System Logs For Rogue Intelligence (0.3500s) 4/6/2022 12:10:25 PM 4.013 SINGLEP Inspect Aft Hatches (0.1770s) 4/6/2022 12:10:25 PM 4.013 SINGLEP Found 517 xml files in 136 folders in 47ms 4/6/2022 12:10:26 PM 4.013 SINGLEP Check For Extra Modules (1.1261s) 4/6/2022 12:10:26 PM 4.013 SINGLEP 517 Xml Files Parsed in 1,074ms 4/6/2022 12:10:26 PM 4.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/6/2022 12:10:26 PM 4.013 SINGLEP Eject Trash Into Hyperspace (0.0040s) 4/6/2022 12:10:26 PM 4.013 SINGLEP Bring Cloaking Systems Online (0.0190s) 4/6/2022 12:10:26 PM 4.013 SINGLEP Update mod and expansion statuses! 4/6/2022 12:10:26 PM 4.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/6/2022 12:10:26 PM 4.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/6/2022 12:10:26 PM 4.013 SINGLEP Check Nearby Stellar Masses (0.0290s) 4/6/2022 12:10:26 PM 4.013 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 7ms 4/6/2022 12:10:27 PM 4.013 SINGLEP Pruning Excess Brain Cells (0.2990s) 4/6/2022 12:10:27 PM 4.013 SINGLEP No resolution change was required. 4/6/2022 12:10:27 PM 4.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2022 12:10:27 PM 4.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2022 12:10:27 PM 4.013 SINGLEP Remembering Alamo (0.4251s) 4/6/2022 12:10:28 PM 4.013 SINGLEP Calculate Odds Of Success (0.7041s) 4/6/2022 12:10:28 PM 4.013 SINGLEP Briefly Panic (0.3360s) 4/6/2022 12:10:28 PM 4.013 SINGLEP Install Confidence Routines (0.4490s) 4/6/2022 12:10:29 PM 4.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/6/2022 12:10:29 PM 4.013 SINGLEP Late Axionic Computations (0.8463s) 4/6/2022 12:10:29 PM 4.013 SINGLEP Acquiring Towel (0.0170s) 4/6/2022 12:10:29 PM 4.013 SINGLEP Inhibiting Visual Scans (0.0690s) 4/6/2022 12:10:29 PM 4.013 SINGLEP Ejecting Tactical Core (0.1290s) 4/6/2022 12:10:30 PM 4.013 SINGLEP Grouping Flow Fields (0.0350s) 4/6/2022 12:10:30 PM 4.013 SINGLEP Taunting Starfields (0.6406s) 4/6/2022 12:10:31 PM 4.013 SINGLEP Pinpointing Distant Planets (0.4705s) 4/6/2022 12:10:31 PM 4.013 SINGLEP Calculating Firing Cones (0.0120s) 4/6/2022 12:10:31 PM 4.013 SINGLEP Collapsing Pile Of Ship Parts (0.4690s) 4/6/2022 12:10:31 PM 4.013 SINGLEP Re-Aligning Objectives (0.1062s) 4/6/2022 12:10:38 PM 4.013 SINGLEP Restrain Self From Stating The Odds (6.4053s) 4/6/2022 12:10:38 PM 4.013 SINGLEP Post-Proton Surge (0.0160s) 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED3 TID9 Could not find a faction with name that is eligible to be random for Chaotician 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED4 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED5 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED6 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED7 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED8 TID9 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:10:38 PM 4.013 SINGLEP Background Radiation Taste Test (0.0350s) 4/6/2022 12:10:38 PM 4.013 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 4/6/2022 12:10:38 PM 4.013 SINGLEP Windshield Wiping (0.1940s) 4/6/2022 12:10:38 PM 4.013 SINGLEP Last Organizational Modeling (0.4280s) 4/6/2022 12:10:39 PM 4.013 SINGLEP Stimulate Modulation (0.3150s) 4/6/2022 12:10:39 PM 4.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/6/2022 12:10:39 PM 4.013 SINGLEP Order Cores By Seniority (0.0050s) 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED9 TID13 SpireShardReactor: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED10 TID13 SpireShipyard: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED11 TID13 SpireEngineeringCenter: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED12 TID13 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED13 TID13 SpireLesserSpyCradle: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED14 TID13 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED15 TID13 SpirePlasmaDriver: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED16 TID13 LesserSpireFortress: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED17 TID13 GreaterSpireFortress: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED18 TID13 SpireButtress: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED19 TID13 SpireMiningFacility: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED20 TID13 SpireTransceiver: OriginalWithoutCapRise 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED21 TID13 SpireCityHub_SpireInfusedEmpire: Original 4/6/2022 12:10:38 PM 4.013 SINGLEP DELAYED22 TID13 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/6/2022 12:10:39 PM 4.013 SINGLEP We got 201 campaign's data when deserializing 4/6/2022 12:10:39 PM 4.013 SINGLEP Final Checks (0.3351s) 4/6/2022 12:10:39 PM 4.013 SINGLEP Load Historical Documents (0.0040s) 4/6/2022 12:10:39 PM 4.013 SINGLEP 14.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.7s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Taunting Starfields (0.6s) Pinpointing Distant Planets (0.5s) Collapsing Pile Of Ship Parts (0.5s) Restrain Self From Stating The Odds (6.4s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/6/2022 12:10:39 PM 4.013 SINGLEP Hello Steam user 'Dismiss' 4/6/2022 12:10:53 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\6.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 12:10:53 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:10:53 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:10:53 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:10:54 PM 4.013 SINGLEP Finish load save in 764ms 4/6/2022 12:11:19 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 12:11:19 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 12:11:19 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 12:11:19 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:11:26 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\6.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 12:11:26 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:11:26 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:11:26 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:11:27 PM 4.013 SINGLEP Finish load save in 280ms 4/6/2022 12:12:55 PM 4.013 SINGLEP DELAYED23 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:12:59 PM 4.013 SINGLEP DELAYED24 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:13:01 PM 4.013 SINGLEP DELAYED25 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:13:08 PM 4.013 SINGLEP DELAYED26 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:13:10 PM 4.013 SINGLEP DELAYED27 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:13:14 PM 4.013 SINGLEP DELAYED28 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:13:16 PM 4.013 SINGLEP DELAYED29 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:13:18 PM 4.013 SINGLEP DELAYED30 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:13:22 PM 4.013 SINGLEP DELAYED31 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:13:24 PM 4.013 SINGLEP DELAYED32 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:13:28 PM 4.013 SINGLEP DELAYED33 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:13:32 PM 4.013 SINGLEP DELAYED34 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:13:33 PM 4.013 SINGLEP DELAYED35 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:13:37 PM 4.013 SINGLEP DELAYED36 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:13:37 PM 4.013 SINGLEP DELAYED37 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:13:40 PM 4.013 SINGLEP DELAYED38 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:13:42 PM 4.013 SINGLEP DELAYED39 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:13:46 PM 4.013 SINGLEP DELAYED40 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:13:50 PM 4.013 SINGLEP DELAYED41 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:13:52 PM 4.013 SINGLEP DELAYED42 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:14:04 PM 4.013 SINGLEP DELAYED43 TID15 Raid Engine #2372 AI Sentinels on Akiva is sending a wave against Dismiss 4/6/2022 12:14:07 PM 4.013 SINGLEP DELAYED44 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:14:09 PM 4.013 SINGLEP DELAYED45 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:14:09 PM 4.013 SINGLEP DELAYED46 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:14:13 PM 4.013 SINGLEP DELAYED47 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:14:13 PM 4.013 SINGLEP DELAYED48 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:14:15 PM 4.013 SINGLEP DELAYED49 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:14:17 PM 4.013 SINGLEP DELAYED50 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:14:21 PM 4.013 SINGLEP DELAYED51 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:17:20 PM 4.013 SINGLEP DELAYED52 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:18:17 PM 4.013 SINGLEP DELAYED53 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:18:21 PM 4.013 SINGLEP DELAYED54 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:18:22 PM 4.013 SINGLEP DELAYED55 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:18:26 PM 4.013 SINGLEP DELAYED56 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:18:30 PM 4.013 SINGLEP DELAYED57 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:18:32 PM 4.013 SINGLEP DELAYED58 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:19:34 PM 4.013 SINGLEP DELAYED59 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:21:56 PM 4.013 SINGLEP DELAYED60 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:21:56 PM 4.013 SINGLEP DELAYED61 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:22:11 PM 4.013 SINGLEP DELAYED62 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 12:22:18 PM 4.013 SINGLEP DELAYED63 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:22:20 PM 4.013 SINGLEP DELAYED64 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:22:24 PM 4.013 SINGLEP DELAYED65 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:22:26 PM 4.013 SINGLEP DELAYED66 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 12:22:28 PM 4.013 SINGLEP DELAYED67 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:22:30 PM 4.013 SINGLEP DELAYED68 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:22:32 PM 4.013 SINGLEP DELAYED69 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:22:34 PM 4.013 SINGLEP DELAYED70 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:22:35 PM 4.013 SINGLEP DELAYED71 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:22:37 PM 4.013 SINGLEP DELAYED72 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:22:41 PM 4.013 SINGLEP DELAYED73 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:22:45 PM 4.013 SINGLEP DELAYED74 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:22:47 PM 4.013 SINGLEP DELAYED75 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:22:51 PM 4.013 SINGLEP DELAYED76 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:22:53 PM 4.013 SINGLEP DELAYED77 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:23:00 PM 4.013 SINGLEP DELAYED78 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:23:02 PM 4.013 SINGLEP DELAYED79 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:23:04 PM 4.013 SINGLEP DELAYED80 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:23:08 PM 4.013 SINGLEP DELAYED81 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:23:19 PM 4.013 SINGLEP DELAYED82 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 12:23:21 PM 4.013 SINGLEP DELAYED83 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 12:23:23 PM 4.013 SINGLEP DELAYED84 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:23:25 PM 4.013 SINGLEP DELAYED85 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:23:27 PM 4.013 SINGLEP DELAYED86 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:23:31 PM 4.013 SINGLEP DELAYED87 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:23:33 PM 4.013 SINGLEP DELAYED88 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:02 PM 4.013 SINGLEP DELAYED89 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:24:06 PM 4.013 SINGLEP DELAYED90 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:08 PM 4.013 SINGLEP DELAYED91 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:24:12 PM 4.013 SINGLEP DELAYED92 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:14 PM 4.013 SINGLEP DELAYED93 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:24:14 PM 4.013 SINGLEP DELAYED94 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:24:18 PM 4.013 SINGLEP DELAYED95 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:22 PM 4.013 SINGLEP DELAYED96 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:24:26 PM 4.013 SINGLEP DELAYED97 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:24:29 PM 4.013 SINGLEP DELAYED98 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:24:32 PM 4.013 SINGLEP DELAYED99 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:24:33 PM 4.013 SINGLEP DELAYED100 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:24:35 PM 4.013 SINGLEP DELAYED101 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:37 PM 4.013 SINGLEP DELAYED102 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:24:39 PM 4.013 SINGLEP DELAYED103 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:24:39 PM 4.013 SINGLEP DELAYED104 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:25:04 PM 4.013 SINGLEP DELAYED105 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:25:04 PM 4.013 SINGLEP DELAYED106 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:25:08 PM 4.013 SINGLEP DELAYED107 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:25:09 PM 4.013 SINGLEP DELAYED108 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:25:10 PM 4.013 SINGLEP DELAYED109 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:25:13 PM 4.013 SINGLEP DELAYED110 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:25:17 PM 4.013 SINGLEP DELAYED111 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:25:36 PM 4.013 SINGLEP DELAYED112 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:25:38 PM 4.013 SINGLEP DELAYED113 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:25:42 PM 4.013 SINGLEP DELAYED114 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:25:43 PM 4.013 SINGLEP DELAYED115 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:25:44 PM 4.013 SINGLEP DELAYED116 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:26:01 PM 4.013 SINGLEP DELAYED117 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:26:07 PM 4.013 SINGLEP DELAYED118 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:26:11 PM 4.013 SINGLEP DELAYED119 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:26:34 PM 4.013 SINGLEP DELAYED120 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:26:54 PM 4.013 SINGLEP DELAYED121 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:26:54 PM 4.013 SINGLEP DELAYED122 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:26:56 PM 4.013 SINGLEP DELAYED123 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:26:58 PM 4.013 SINGLEP DELAYED124 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:26:58 PM 4.013 SINGLEP DELAYED125 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:27:00 PM 4.013 SINGLEP DELAYED126 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:27:00 PM 4.013 SINGLEP DELAYED127 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:27:02 PM 4.013 SINGLEP DELAYED128 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:27:02 PM 4.013 SINGLEP DELAYED129 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:27:04 PM 4.013 SINGLEP DELAYED130 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:27:06 PM 4.013 SINGLEP DELAYED131 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:27:31 PM 4.013 SINGLEP DELAYED132 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:27:33 PM 4.013 SINGLEP DELAYED133 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:27:37 PM 4.013 SINGLEP DELAYED134 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:27:39 PM 4.013 SINGLEP DELAYED135 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:27:39 PM 4.013 SINGLEP DELAYED136 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:27:41 PM 4.013 SINGLEP DELAYED137 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:27:41 PM 4.013 SINGLEP DELAYED138 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:27:45 PM 4.013 SINGLEP DELAYED139 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:27:47 PM 4.013 SINGLEP DELAYED140 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:27:48 PM 4.013 SINGLEP DELAYED141 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:27:49 PM 4.013 SINGLEP DELAYED142 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:27:55 PM 4.013 SINGLEP DELAYED143 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:28:01 PM 4.013 SINGLEP DELAYED144 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:28:05 PM 4.013 SINGLEP DELAYED145 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:28:22 PM 4.013 SINGLEP DELAYED146 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:28:26 PM 4.013 SINGLEP DELAYED147 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:28:30 PM 4.013 SINGLEP DELAYED148 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:28:35 PM 4.013 SINGLEP DELAYED149 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:28:41 PM 4.013 SINGLEP DELAYED150 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 12:28:45 PM 4.013 SINGLEP DELAYED151 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:28:47 PM 4.013 SINGLEP DELAYED152 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:28:49 PM 4.013 SINGLEP DELAYED153 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:28:51 PM 4.013 SINGLEP DELAYED154 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:28:53 PM 4.013 SINGLEP DELAYED155 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:28:57 PM 4.013 SINGLEP DELAYED156 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:28:57 PM 4.013 SINGLEP DELAYED157 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:28:59 PM 4.013 SINGLEP DELAYED158 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:01 PM 4.013 SINGLEP DELAYED159 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:03 PM 4.013 SINGLEP DELAYED160 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:29:03 PM 4.013 SINGLEP DELAYED161 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:05 PM 4.013 SINGLEP DELAYED162 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:07 PM 4.013 SINGLEP DELAYED163 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:08 PM 4.013 SINGLEP DELAYED164 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:10 PM 4.013 SINGLEP DELAYED165 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:10 PM 4.013 SINGLEP DELAYED166 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:12 PM 4.013 SINGLEP DELAYED167 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:29:14 PM 4.013 SINGLEP DELAYED168 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 12:29:14 PM 4.013 SINGLEP DELAYED169 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:18 PM 4.013 SINGLEP DELAYED170 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:19 PM 4.013 SINGLEP DELAYED171 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:20 PM 4.013 SINGLEP DELAYED172 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:23 PM 4.013 SINGLEP DELAYED173 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:29:23 PM 4.013 SINGLEP DELAYED174 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:25 PM 4.013 SINGLEP DELAYED175 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:25 PM 4.013 SINGLEP DELAYED176 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:27 PM 4.013 SINGLEP DELAYED177 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:29 PM 4.013 SINGLEP DELAYED178 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:29 PM 4.013 SINGLEP DELAYED179 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:31 PM 4.013 SINGLEP DELAYED180 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:31 PM 4.013 SINGLEP DELAYED181 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:33 PM 4.013 SINGLEP DELAYED182 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 12:29:35 PM 4.013 SINGLEP DELAYED183 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:35 PM 4.013 SINGLEP DELAYED184 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:37 PM 4.013 SINGLEP DELAYED185 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:39 PM 4.013 SINGLEP DELAYED186 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:41 PM 4.013 SINGLEP DELAYED187 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:41 PM 4.013 SINGLEP DELAYED188 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:29:43 PM 4.013 SINGLEP DELAYED189 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:29:43 PM 4.013 SINGLEP DELAYED190 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:29:47 PM 4.013 SINGLEP DELAYED191 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:29:47 PM 4.013 SINGLEP DELAYED192 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:29:49 PM 4.013 SINGLEP DELAYED193 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:29:52 PM 4.013 SINGLEP DELAYED194 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:29:56 PM 4.013 SINGLEP DELAYED195 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:29:58 PM 4.013 SINGLEP DELAYED196 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:02 PM 4.013 SINGLEP DELAYED197 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:30:02 PM 4.013 SINGLEP DELAYED198 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:30:04 PM 4.013 SINGLEP DELAYED199 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:30:06 PM 4.013 SINGLEP DELAYED200 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:06 PM 4.013 SINGLEP DELAYED201 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:08 PM 4.013 SINGLEP DELAYED202 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:30:08 PM 4.013 SINGLEP DELAYED203 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:30:16 PM 4.013 SINGLEP DELAYED204 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:20 PM 4.013 SINGLEP DELAYED205 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:30:22 PM 4.013 SINGLEP DELAYED206 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:30:27 PM 4.013 SINGLEP DELAYED207 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:31 PM 4.013 SINGLEP DELAYED208 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:30:35 PM 4.013 SINGLEP DELAYED209 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:37 PM 4.013 SINGLEP DELAYED210 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:30:39 PM 4.013 SINGLEP DELAYED211 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:30:43 PM 4.013 SINGLEP DELAYED212 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:30:45 PM 4.013 SINGLEP DELAYED213 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:30:47 PM 4.013 SINGLEP DELAYED214 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:30:51 PM 4.013 SINGLEP DELAYED215 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:30:53 PM 4.013 SINGLEP DELAYED216 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:30:54 PM 4.013 SINGLEP DELAYED217 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:30:55 PM 4.013 SINGLEP DELAYED218 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:30:58 PM 4.013 SINGLEP DELAYED219 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:30:58 PM 4.013 SINGLEP DELAYED220 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:02 PM 4.013 SINGLEP DELAYED221 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:31:04 PM 4.013 SINGLEP DELAYED222 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:31:06 PM 4.013 SINGLEP DELAYED223 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:10 PM 4.013 SINGLEP DELAYED224 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 12:31:10 PM 4.013 SINGLEP DELAYED225 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:31:12 PM 4.013 SINGLEP DELAYED226 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 12:31:12 PM 4.013 SINGLEP DELAYED227 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:14 PM 4.013 SINGLEP DELAYED228 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:14 PM 4.013 SINGLEP DELAYED229 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:31:16 PM 4.013 SINGLEP DELAYED230 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:31:16 PM 4.013 SINGLEP DELAYED231 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:31:18 PM 4.013 SINGLEP DELAYED232 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:31:18 PM 4.013 SINGLEP DELAYED233 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:31:20 PM 4.013 SINGLEP DELAYED234 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:31:20 PM 4.013 SINGLEP DELAYED235 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:31:22 PM 4.013 SINGLEP DELAYED236 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:31:24 PM 4.013 SINGLEP DELAYED237 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:31:25 PM 4.013 SINGLEP DELAYED238 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:31:27 PM 4.013 SINGLEP DELAYED239 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:31:51 PM 4.013 SINGLEP DELAYED240 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:31:53 PM 4.013 SINGLEP DELAYED241 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:31:53 PM 4.013 SINGLEP DELAYED242 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 12:31:55 PM 4.013 SINGLEP DELAYED243 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:57 PM 4.013 SINGLEP DELAYED244 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:31:59 PM 4.013 SINGLEP DELAYED245 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:32:03 PM 4.013 SINGLEP DELAYED246 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:05 PM 4.013 SINGLEP DELAYED247 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:06 PM 4.013 SINGLEP DELAYED248 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:32:10 PM 4.013 SINGLEP DELAYED249 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:10 PM 4.013 SINGLEP DELAYED250 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:32:12 PM 4.013 SINGLEP DELAYED251 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:16 PM 4.013 SINGLEP DELAYED252 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:18 PM 4.013 SINGLEP DELAYED253 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:32:22 PM 4.013 SINGLEP DELAYED254 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:24 PM 4.013 SINGLEP DELAYED255 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 12:32:28 PM 4.013 SINGLEP DELAYED256 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:35 PM 4.013 SINGLEP DELAYED257 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:32:37 PM 4.013 SINGLEP DELAYED258 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:39 PM 4.013 SINGLEP DELAYED259 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:43 PM 4.013 SINGLEP DELAYED260 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:45 PM 4.013 SINGLEP DELAYED261 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:50 PM 4.013 SINGLEP DELAYED262 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:52 PM 4.013 SINGLEP DELAYED263 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:32:54 PM 4.013 SINGLEP DELAYED264 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:32:56 PM 4.013 SINGLEP DELAYED265 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:58 PM 4.013 SINGLEP DELAYED266 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:32:58 PM 4.013 SINGLEP DELAYED267 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:00 PM 4.013 SINGLEP DELAYED268 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:02 PM 4.013 SINGLEP DELAYED269 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:02 PM 4.013 SINGLEP DELAYED270 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:33:04 PM 4.013 SINGLEP DELAYED271 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:33:04 PM 4.013 SINGLEP DELAYED272 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:06 PM 4.013 SINGLEP DELAYED273 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:08 PM 4.013 SINGLEP DELAYED274 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:33:10 PM 4.013 SINGLEP DELAYED275 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:10 PM 4.013 SINGLEP DELAYED276 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:13 PM 4.013 SINGLEP DELAYED277 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:15 PM 4.013 SINGLEP DELAYED278 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:17 PM 4.013 SINGLEP DELAYED279 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:21 PM 4.013 SINGLEP DELAYED280 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:33:41 PM 4.013 SINGLEP DELAYED281 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:44 PM 4.013 SINGLEP DELAYED282 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:33:45 PM 4.013 SINGLEP DELAYED283 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:33:48 PM 4.013 SINGLEP DELAYED284 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:34:04 PM 4.013 SINGLEP DELAYED285 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:34:08 PM 4.013 SINGLEP DELAYED286 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:34:35 PM 4.013 SINGLEP DELAYED287 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:34:39 PM 4.013 SINGLEP DELAYED288 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:34:41 PM 4.013 SINGLEP DELAYED289 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:35:12 PM 4.013 SINGLEP DELAYED290 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:35:22 PM 4.013 SINGLEP DELAYED291 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:35:26 PM 4.013 SINGLEP DELAYED292 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:35:37 PM 4.013 SINGLEP DELAYED293 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:35:41 PM 4.013 SINGLEP DELAYED294 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:35:57 PM 4.013 SINGLEP DELAYED295 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 12:36:01 PM 4.013 SINGLEP DELAYED296 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:36:53 PM 4.013 SINGLEP DELAYED297 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:36:55 PM 4.013 SINGLEP DELAYED298 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:36:57 PM 4.013 SINGLEP DELAYED299 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:36:59 PM 4.013 SINGLEP DELAYED300 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:38:02 PM 4.013 SINGLEP DELAYED301 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 12:47:51 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 12:47:51 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 12:47:51 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 12:47:51 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:47:56 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\test.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 12:47:56 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:47:56 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:47:56 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 12:47:56 PM 4.013 SINGLEP Finish load save in 316ms 4/6/2022 12:48:18 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 12:48:26 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2022 12:48:26 PM SINGLEP Boot up FleetOS (0.1650s) 4/6/2022 12:48:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2022 12:48:26 PM 4.013 SINGLEP Game Version: 4.013 4/6/2022 12:48:26 PM 4.013 SINGLEP Check System Logs For Rogue Intelligence (0.2791s) 4/6/2022 12:48:26 PM 4.013 SINGLEP Inspect Aft Hatches (0.0310s) 4/6/2022 12:48:26 PM 4.013 SINGLEP Found 517 xml files in 136 folders in 49ms 4/6/2022 12:48:27 PM 4.013 SINGLEP Check For Extra Modules (0.5770s) 4/6/2022 12:48:27 PM 4.013 SINGLEP 517 Xml Files Parsed in 522ms 4/6/2022 12:48:27 PM 4.013 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/6/2022 12:48:27 PM 4.013 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/6/2022 12:48:27 PM 4.013 SINGLEP Bring Cloaking Systems Online (0.0210s) 4/6/2022 12:48:27 PM 4.013 SINGLEP Update mod and expansion statuses! 4/6/2022 12:48:27 PM 4.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/6/2022 12:48:27 PM 4.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/6/2022 12:48:27 PM 4.013 SINGLEP Check Nearby Stellar Masses (0.0250s) 4/6/2022 12:48:27 PM 4.013 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 5ms 4/6/2022 12:48:27 PM 4.013 SINGLEP Pruning Excess Brain Cells (0.0620s) 4/6/2022 12:48:27 PM 4.013 SINGLEP No resolution change was required. 4/6/2022 12:48:27 PM 4.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2022 12:48:27 PM 4.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2022 12:48:27 PM 4.013 SINGLEP Remembering Alamo (0.0950s) 4/6/2022 12:48:27 PM 4.013 SINGLEP Calculate Odds Of Success (0.3291s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Briefly Panic (0.1930s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Install Confidence Routines (0.3924s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/6/2022 12:48:28 PM 4.013 SINGLEP Late Axionic Computations (0.2430s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Acquiring Towel (0.0170s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Inhibiting Visual Scans (0.0160s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Ejecting Tactical Core (0.0611s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Grouping Flow Fields (0.0340s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Grappling Starfields (0.0870s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Mapping Distant Planets (0.1010s) 4/6/2022 12:48:28 PM 4.013 SINGLEP Calculating Firing Cones (0.0120s) 4/6/2022 12:48:29 PM 4.013 SINGLEP Remembering Lost Ship Parts (0.5370s) 4/6/2022 12:48:29 PM 4.013 SINGLEP Re-Aligning Objectives (0.1100s) 4/6/2022 12:48:31 PM 4.013 SINGLEP Detecting Microfractures (1.6364s) 4/6/2022 12:48:31 PM 4.013 SINGLEP Post-Proton Surge (0.0141s) 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED1 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED2 TID10 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED3 TID10 Could not find a faction with name that is eligible to be random for Chaotician 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED4 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED5 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED6 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED7 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED8 TID10 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 12:48:31 PM 4.013 SINGLEP Background Radiation Taste Test (0.0300s) 4/6/2022 12:48:31 PM 4.013 SINGLEP Shuffling Chairs On Command Deck (0.0240s) 4/6/2022 12:48:31 PM 4.013 SINGLEP Windshield Wiping (0.1540s) 4/6/2022 12:48:31 PM 4.013 SINGLEP Last Organizational Modeling (0.4350s) 4/6/2022 12:48:32 PM 4.013 SINGLEP Stimulate Modulation (0.3120s) 4/6/2022 12:48:32 PM 4.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/6/2022 12:48:32 PM 4.013 SINGLEP Order Cores By Seniority (0.0050s) 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED9 TID21 SpireShardReactor: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED10 TID21 SpireShipyard: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED11 TID21 SpireEngineeringCenter: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED12 TID21 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED13 TID21 SpireLesserSpyCradle: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED14 TID21 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED15 TID21 SpirePlasmaDriver: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED16 TID21 LesserSpireFortress: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED17 TID21 GreaterSpireFortress: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED18 TID21 SpireButtress: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED19 TID21 SpireMiningFacility: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED20 TID21 SpireTransceiver: OriginalWithoutCapRise 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED21 TID21 SpireCityHub_SpireInfusedEmpire: Original 4/6/2022 12:48:31 PM 4.013 SINGLEP DELAYED22 TID21 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/6/2022 12:48:32 PM 4.013 SINGLEP We got 201 campaign's data when deserializing 4/6/2022 12:48:32 PM 4.013 SINGLEP Final Checks (0.3250s) 4/6/2022 12:48:32 PM 4.013 SINGLEP Load Historical Documents (0.0050s) 4/6/2022 12:48:32 PM 4.013 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Remembering Lost Ship Parts (0.5s) Detecting Microfractures (1.6s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/6/2022 12:48:32 PM 4.013 SINGLEP Hello Steam user 'Dismiss' 4/6/2022 12:48:35 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3/test.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 12:48:35 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 12:48:35 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:48:35 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 12:48:36 PM 4.013 SINGLEP Finish load save in 783ms 4/6/2022 12:55:54 PM 4.013 SINGLEP DELAYED23 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:55:58 PM 4.013 SINGLEP DELAYED24 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:56:06 PM 4.013 SINGLEP DELAYED25 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:56:31 PM 4.013 SINGLEP DELAYED26 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:56:35 PM 4.013 SINGLEP DELAYED27 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 12:56:37 PM 4.013 SINGLEP DELAYED28 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:56:43 PM 4.013 SINGLEP DELAYED29 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:56:45 PM 4.013 SINGLEP DELAYED30 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:56:48 PM 4.013 SINGLEP DELAYED31 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 12:56:50 PM 4.013 SINGLEP DELAYED32 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:57:01 PM 4.013 SINGLEP DELAYED33 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:05 PM 4.013 SINGLEP DELAYED34 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:57:07 PM 4.013 SINGLEP DELAYED35 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:14 PM 4.013 SINGLEP DELAYED36 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:57:16 PM 4.013 SINGLEP DELAYED37 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:18 PM 4.013 SINGLEP DELAYED38 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:57:20 PM 4.013 SINGLEP DELAYED39 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:24 PM 4.013 SINGLEP DELAYED40 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:57:26 PM 4.013 SINGLEP DELAYED41 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:30 PM 4.013 SINGLEP DELAYED42 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:57:32 PM 4.013 SINGLEP DELAYED43 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:57:36 PM 4.013 SINGLEP DELAYED44 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:59:34 PM 4.013 SINGLEP DELAYED45 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:59:40 PM 4.013 SINGLEP DELAYED46 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:59:42 PM 4.013 SINGLEP DELAYED47 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 12:59:45 PM 4.013 SINGLEP DELAYED48 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 12:59:46 PM 4.013 SINGLEP DELAYED49 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 12:59:47 PM 4.013 SINGLEP DELAYED50 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 12:59:48 PM 4.013 SINGLEP DELAYED51 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 12:59:51 PM 4.013 SINGLEP DELAYED52 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:00:24 PM 4.013 SINGLEP DELAYED53 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:00:26 PM 4.013 SINGLEP DELAYED54 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:00:34 PM 4.013 SINGLEP DELAYED55 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:00:36 PM 4.013 SINGLEP DELAYED56 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:00:40 PM 4.013 SINGLEP DELAYED57 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:00:43 PM 4.013 SINGLEP DELAYED58 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:03 PM 4.013 SINGLEP DELAYED59 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:09 PM 4.013 SINGLEP DELAYED60 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:14 PM 4.013 SINGLEP DELAYED61 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:18 PM 4.013 SINGLEP DELAYED62 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:01:19 PM 4.013 SINGLEP DELAYED63 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:20 PM 4.013 SINGLEP DELAYED64 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:21 PM 4.013 SINGLEP DELAYED65 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:23 PM 4.013 SINGLEP DELAYED66 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:25 PM 4.013 SINGLEP DELAYED67 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:26 PM 4.013 SINGLEP DELAYED68 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:28 PM 4.013 SINGLEP DELAYED69 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:01:30 PM 4.013 SINGLEP DELAYED70 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:01:32 PM 4.013 SINGLEP DELAYED71 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:01:36 PM 4.013 SINGLEP DELAYED72 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:01:38 PM 4.013 SINGLEP DELAYED73 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:03:04 PM 4.013 SINGLEP DELAYED74 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:03:15 PM 4.013 SINGLEP DELAYED75 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:03:19 PM 4.013 SINGLEP DELAYED76 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:03:21 PM 4.013 SINGLEP DELAYED77 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:03:25 PM 4.013 SINGLEP DELAYED78 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:03:27 PM 4.013 SINGLEP DELAYED79 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:03:32 PM 4.013 SINGLEP DELAYED80 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:03:34 PM 4.013 SINGLEP DELAYED81 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:03:36 PM 4.013 SINGLEP DELAYED82 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:03:36 PM 4.013 SINGLEP DELAYED83 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:03:38 PM 4.013 SINGLEP DELAYED84 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:03:40 PM 4.013 SINGLEP DELAYED85 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:03:46 PM 4.013 SINGLEP DELAYED86 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:03:46 PM 4.013 SINGLEP DELAYED87 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:03:48 PM 4.013 SINGLEP DELAYED88 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:03:52 PM 4.013 SINGLEP DELAYED89 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:03:54 PM 4.013 SINGLEP DELAYED90 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:03:56 PM 4.013 SINGLEP DELAYED91 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:03:57 PM 4.013 SINGLEP DELAYED92 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:03:58 PM 4.013 SINGLEP DELAYED93 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:04:01 PM 4.013 SINGLEP DELAYED94 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:04:03 PM 4.013 SINGLEP DELAYED95 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:04:03 PM 4.013 SINGLEP DELAYED96 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:04:05 PM 4.013 SINGLEP DELAYED97 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:04:07 PM 4.013 SINGLEP DELAYED98 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:04:09 PM 4.013 SINGLEP DELAYED99 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:04:09 PM 4.013 SINGLEP DELAYED100 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:04:13 PM 4.013 SINGLEP DELAYED101 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:04:15 PM 4.013 SINGLEP DELAYED102 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:04:17 PM 4.013 SINGLEP DELAYED103 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:04:19 PM 4.013 SINGLEP DELAYED104 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 1:04:21 PM 4.013 SINGLEP DELAYED105 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:04:25 PM 4.013 SINGLEP DELAYED106 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 1:04:28 PM 4.013 SINGLEP DELAYED107 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:04:32 PM 4.013 SINGLEP DELAYED108 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 1:04:40 PM 4.013 SINGLEP DELAYED109 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 21 fireteams, new max 8000 new min 2000 4/6/2022 1:04:44 PM 4.013 SINGLEP DELAYED110 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 1:04:48 PM 4.013 SINGLEP DELAYED111 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 21 fireteams, new max 8000 new min 2000 4/6/2022 1:05:00 PM 4.013 SINGLEP DELAYED112 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:05:05 PM 4.013 SINGLEP DELAYED113 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:05:07 PM 4.013 SINGLEP DELAYED114 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:05:09 PM 4.013 SINGLEP DELAYED115 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:05:09 PM 4.013 SINGLEP DELAYED116 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 1:05:11 PM 4.013 SINGLEP DELAYED117 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:05:11 PM 4.013 SINGLEP DELAYED118 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:05:13 PM 4.013 SINGLEP DELAYED119 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:05:15 PM 4.013 SINGLEP DELAYED120 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:05:15 PM 4.013 SINGLEP DELAYED121 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:05:17 PM 4.013 SINGLEP DELAYED122 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:05:17 PM 4.013 SINGLEP DELAYED123 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:05:19 PM 4.013 SINGLEP DELAYED124 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:05:21 PM 4.013 SINGLEP DELAYED125 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:05:21 PM 4.013 SINGLEP DELAYED126 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:05:23 PM 4.013 SINGLEP DELAYED127 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:05:25 PM 4.013 SINGLEP DELAYED128 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:05:27 PM 4.013 SINGLEP DELAYED129 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:05:27 PM 4.013 SINGLEP DELAYED130 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:05:29 PM 4.013 SINGLEP DELAYED131 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:05:31 PM 4.013 SINGLEP DELAYED132 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:05:31 PM 4.013 SINGLEP DELAYED133 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:05:33 PM 4.013 SINGLEP DELAYED134 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:05:34 PM 4.013 SINGLEP DELAYED135 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:05:36 PM 4.013 SINGLEP DELAYED136 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:05:36 PM 4.013 SINGLEP DELAYED137 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:05:38 PM 4.013 SINGLEP DELAYED138 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:05:38 PM 4.013 SINGLEP DELAYED139 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:05:40 PM 4.013 SINGLEP DELAYED140 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:05:42 PM 4.013 SINGLEP DELAYED141 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:05:42 PM 4.013 SINGLEP DELAYED142 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:05:44 PM 4.013 SINGLEP DELAYED143 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:05:44 PM 4.013 SINGLEP DELAYED144 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:05:58 PM 4.013 SINGLEP DELAYED145 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:06:01 PM 4.013 SINGLEP DELAYED146 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:01 PM 4.013 SINGLEP DELAYED147 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:06:03 PM 4.013 SINGLEP DELAYED148 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:06:03 PM 4.013 SINGLEP DELAYED149 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:06:05 PM 4.013 SINGLEP DELAYED150 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:07 PM 4.013 SINGLEP DELAYED151 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:07 PM 4.013 SINGLEP DELAYED152 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:09 PM 4.013 SINGLEP DELAYED153 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:06:11 PM 4.013 SINGLEP DELAYED154 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:11 PM 4.013 SINGLEP DELAYED155 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:06:13 PM 4.013 SINGLEP DELAYED156 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:13 PM 4.013 SINGLEP DELAYED157 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:06:15 PM 4.013 SINGLEP DELAYED158 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:06:17 PM 4.013 SINGLEP DELAYED159 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:17 PM 4.013 SINGLEP DELAYED160 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 1:06:19 PM 4.013 SINGLEP DELAYED161 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:19 PM 4.013 SINGLEP DELAYED162 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:06:21 PM 4.013 SINGLEP DELAYED163 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:06:24 PM 4.013 SINGLEP DELAYED164 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:06:25 PM 4.013 SINGLEP DELAYED165 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:26 PM 4.013 SINGLEP DELAYED166 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:06:28 PM 4.013 SINGLEP DELAYED167 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:06:30 PM 4.013 SINGLEP DELAYED168 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:06:32 PM 4.013 SINGLEP DELAYED169 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:32 PM 4.013 SINGLEP DELAYED170 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:34 PM 4.013 SINGLEP DELAYED171 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:36 PM 4.013 SINGLEP DELAYED172 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:06:38 PM 4.013 SINGLEP DELAYED173 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:06:38 PM 4.013 SINGLEP DELAYED174 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:06:40 PM 4.013 SINGLEP DELAYED175 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:40 PM 4.013 SINGLEP DELAYED176 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:06:42 PM 4.013 SINGLEP DELAYED177 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:42 PM 4.013 SINGLEP DELAYED178 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:44 PM 4.013 SINGLEP DELAYED179 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:06:46 PM 4.013 SINGLEP DELAYED180 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:46 PM 4.013 SINGLEP DELAYED181 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:48 PM 4.013 SINGLEP DELAYED182 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:48 PM 4.013 SINGLEP DELAYED183 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:06:50 PM 4.013 SINGLEP DELAYED184 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:52 PM 4.013 SINGLEP DELAYED185 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:06:54 PM 4.013 SINGLEP DELAYED186 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:06:55 PM 4.013 SINGLEP DELAYED187 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:06:57 PM 4.013 SINGLEP DELAYED188 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:06:58 PM 4.013 SINGLEP DELAYED189 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:07:01 PM 4.013 SINGLEP DELAYED190 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:07:01 PM 4.013 SINGLEP DELAYED191 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:07:03 PM 4.013 SINGLEP DELAYED192 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:07:05 PM 4.013 SINGLEP DELAYED193 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:07:07 PM 4.013 SINGLEP DELAYED194 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:07:07 PM 4.013 SINGLEP DELAYED195 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 1:07:09 PM 4.013 SINGLEP DELAYED196 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:07:09 PM 4.013 SINGLEP DELAYED197 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:07:11 PM 4.013 SINGLEP DELAYED198 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:07:13 PM 4.013 SINGLEP DELAYED199 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:07:13 PM 4.013 SINGLEP DELAYED200 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:07:15 PM 4.013 SINGLEP DELAYED201 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:07:15 PM 4.013 SINGLEP DELAYED202 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:07:17 PM 4.013 SINGLEP DELAYED203 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:07:17 PM 4.013 SINGLEP DELAYED204 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:07:19 PM 4.013 SINGLEP DELAYED205 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:07:21 PM 4.013 SINGLEP DELAYED206 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:07:21 PM 4.013 SINGLEP DELAYED207 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:07:25 PM 4.013 SINGLEP DELAYED208 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:07:27 PM 4.013 SINGLEP DELAYED209 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:07:29 PM 4.013 SINGLEP DELAYED210 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:07:31 PM 4.013 SINGLEP DELAYED211 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:07:34 PM 4.013 SINGLEP DELAYED212 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:07:50 PM 4.013 SINGLEP DELAYED213 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:07:52 PM 4.013 SINGLEP DELAYED214 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:07:56 PM 4.013 SINGLEP DELAYED215 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:08:24 PM 4.013 SINGLEP DELAYED216 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:11:37 PM 4.013 SINGLEP DELAYED217 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:11:58 PM 4.013 SINGLEP DELAYED218 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:11:58 PM 4.013 SINGLEP DELAYED219 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:12:02 PM 4.013 SINGLEP DELAYED220 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:02 PM 4.013 SINGLEP DELAYED221 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 1:12:04 PM 4.013 SINGLEP DELAYED222 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:04 PM 4.013 SINGLEP DELAYED223 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:12:06 PM 4.013 SINGLEP DELAYED224 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 1:12:08 PM 4.013 SINGLEP DELAYED225 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:08 PM 4.013 SINGLEP DELAYED226 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 1:12:10 PM 4.013 SINGLEP DELAYED227 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:10 PM 4.013 SINGLEP DELAYED228 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:12 PM 4.013 SINGLEP DELAYED229 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:12:12 PM 4.013 SINGLEP DELAYED230 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:12:14 PM 4.013 SINGLEP DELAYED231 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:14 PM 4.013 SINGLEP DELAYED232 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:18 PM 4.013 SINGLEP DELAYED233 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:18 PM 4.013 SINGLEP DELAYED234 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:12:20 PM 4.013 SINGLEP DELAYED235 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:12:23 PM 4.013 SINGLEP DELAYED236 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:25 PM 4.013 SINGLEP DELAYED237 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:27 PM 4.013 SINGLEP DELAYED238 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:27 PM 4.013 SINGLEP DELAYED239 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:12:29 PM 4.013 SINGLEP DELAYED240 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:29 PM 4.013 SINGLEP DELAYED241 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:12:31 PM 4.013 SINGLEP DELAYED242 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:31 PM 4.013 SINGLEP DELAYED243 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:12:33 PM 4.013 SINGLEP DELAYED244 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:33 PM 4.013 SINGLEP DELAYED245 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:35 PM 4.013 SINGLEP DELAYED246 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:12:37 PM 4.013 SINGLEP DELAYED247 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:12:37 PM 4.013 SINGLEP DELAYED248 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:39 PM 4.013 SINGLEP DELAYED249 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:39 PM 4.013 SINGLEP DELAYED250 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:12:41 PM 4.013 SINGLEP DELAYED251 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:43 PM 4.013 SINGLEP DELAYED252 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:45 PM 4.013 SINGLEP DELAYED253 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:47 PM 4.013 SINGLEP DELAYED254 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:47 PM 4.013 SINGLEP DELAYED255 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:12:49 PM 4.013 SINGLEP DELAYED256 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:12:50 PM 4.013 SINGLEP DELAYED257 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:12:50 PM 4.013 SINGLEP DELAYED258 TID32 Reconquest Seeding for Lira San: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 4/6/2022 1:12:51 PM 4.013 SINGLEP DELAYED259 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:51 PM 4.013 SINGLEP DELAYED260 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:12:54 PM 4.013 SINGLEP DELAYED261 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:12:55 PM 4.013 SINGLEP DELAYED262 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:12:56 PM 4.013 SINGLEP DELAYED263 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:12:58 PM 4.013 SINGLEP DELAYED264 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:13:00 PM 4.013 SINGLEP DELAYED265 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:13:00 PM 4.013 SINGLEP DELAYED266 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:02 PM 4.013 SINGLEP DELAYED267 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:02 PM 4.013 SINGLEP DELAYED268 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:04 PM 4.013 SINGLEP DELAYED269 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:06 PM 4.013 SINGLEP DELAYED270 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:08 PM 4.013 SINGLEP DELAYED271 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:12 PM 4.013 SINGLEP DELAYED272 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:12 PM 4.013 SINGLEP DELAYED273 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:13:14 PM 4.013 SINGLEP DELAYED274 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:16 PM 4.013 SINGLEP DELAYED275 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:13:18 PM 4.013 SINGLEP DELAYED276 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:18 PM 4.013 SINGLEP DELAYED277 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:13:20 PM 4.013 SINGLEP DELAYED278 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:20 PM 4.013 SINGLEP DELAYED279 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:13:24 PM 4.013 SINGLEP DELAYED280 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:26 PM 4.013 SINGLEP DELAYED281 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:31 PM 4.013 SINGLEP DELAYED282 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:13:33 PM 4.013 SINGLEP DELAYED283 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:13:35 PM 4.013 SINGLEP DELAYED284 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:13:37 PM 4.013 SINGLEP DELAYED285 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:14:44 PM 4.013 SINGLEP DELAYED286 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:14:53 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 1:14:54 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:14:54 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:14:54 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:14:58 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 1:14:58 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:14:58 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:14:58 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:14:58 PM 4.013 SINGLEP Finish load save in 299ms 4/6/2022 1:15:36 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 1:15:36 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:15:36 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:15:36 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:30:06 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 1:30:06 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:30:06 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:30:06 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:30:06 PM 4.013 SINGLEP Finish load save in 295ms 4/6/2022 1:31:45 PM 4.013 SINGLEP DELAYED287 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:32:18 PM 4.013 SINGLEP DELAYED288 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:32:20 PM 4.013 SINGLEP DELAYED289 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:32:24 PM 4.013 SINGLEP DELAYED290 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:32:26 PM 4.013 SINGLEP DELAYED291 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:32:30 PM 4.013 SINGLEP DELAYED292 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:32:33 PM 4.013 SINGLEP DELAYED293 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:36:04 PM 4.013 SINGLEP DELAYED294 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:39:06 PM 4.013 SINGLEP DELAYED295 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:39:10 PM 4.013 SINGLEP DELAYED296 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:39:35 PM 4.013 SINGLEP DELAYED297 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:39:43 PM 4.013 SINGLEP DELAYED298 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:39:46 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 1:39:46 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:39:46 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 1:39:46 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:39:51 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 1:39:51 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 1:39:51 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:39:51 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:39:52 PM 4.013 SINGLEP Finish load save in 283ms 4/6/2022 1:42:45 PM 4.013 SINGLEP DELAYED299 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:42:49 PM 4.013 SINGLEP DELAYED300 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:42:51 PM 4.013 SINGLEP DELAYED301 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:47:58 PM 4.013 SINGLEP DELAYED302 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:48:02 PM 4.013 SINGLEP DELAYED303 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:48:06 PM 4.013 SINGLEP DELAYED304 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:08 PM 4.013 SINGLEP DELAYED305 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:48:12 PM 4.013 SINGLEP DELAYED306 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:14 PM 4.013 SINGLEP DELAYED307 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:48:16 PM 4.013 SINGLEP DELAYED308 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:48:18 PM 4.013 SINGLEP DELAYED309 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:20 PM 4.013 SINGLEP DELAYED310 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:48:20 PM 4.013 SINGLEP DELAYED311 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:48:22 PM 4.013 SINGLEP DELAYED312 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:48:24 PM 4.013 SINGLEP DELAYED313 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:48:26 PM 4.013 SINGLEP DELAYED314 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:48:29 PM 4.013 SINGLEP DELAYED315 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:30 PM 4.013 SINGLEP DELAYED316 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:48:31 PM 4.013 SINGLEP DELAYED317 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:48:34 PM 4.013 SINGLEP DELAYED318 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:48:35 PM 4.013 SINGLEP DELAYED319 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:37 PM 4.013 SINGLEP DELAYED320 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:48:41 PM 4.013 SINGLEP DELAYED321 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 1:48:43 PM 4.013 SINGLEP DELAYED322 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:48:47 PM 4.013 SINGLEP DELAYED323 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:48:49 PM 4.013 SINGLEP DELAYED324 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:48:51 PM 4.013 SINGLEP DELAYED325 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:48:55 PM 4.013 SINGLEP DELAYED326 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:48:59 PM 4.013 SINGLEP DELAYED327 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:49:46 PM 4.013 SINGLEP DELAYED328 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:50:05 PM 4.013 SINGLEP DELAYED329 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:50:08 PM 4.013 SINGLEP DELAYED330 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:50:11 PM 4.013 SINGLEP DELAYED331 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 1:50:13 PM 4.013 SINGLEP DELAYED332 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:50:13 PM 4.013 SINGLEP DELAYED333 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:50:15 PM 4.013 SINGLEP DELAYED334 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:50:17 PM 4.013 SINGLEP DELAYED335 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 1:50:19 PM 4.013 SINGLEP DELAYED336 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:50:23 PM 4.013 SINGLEP DELAYED337 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:50:26 PM 4.013 SINGLEP DELAYED338 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:50:30 PM 4.013 SINGLEP DELAYED339 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:50:32 PM 4.013 SINGLEP DELAYED340 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:50:36 PM 4.013 SINGLEP DELAYED341 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 1:50:37 PM 4.013 SINGLEP DELAYED342 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:50:41 PM 4.013 SINGLEP DELAYED343 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:50:43 PM 4.013 SINGLEP DELAYED344 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:50:45 PM 4.013 SINGLEP DELAYED345 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 1:50:48 PM 4.013 SINGLEP DELAYED346 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:50:54 PM 4.013 SINGLEP DELAYED347 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 1:50:58 PM 4.013 SINGLEP DELAYED348 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:50:59 PM 4.013 SINGLEP DELAYED349 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:51:00 PM 4.013 SINGLEP DELAYED350 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:01 PM 4.013 SINGLEP DELAYED351 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 1:51:02 PM 4.013 SINGLEP DELAYED352 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:03 PM 4.013 SINGLEP DELAYED353 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 1:51:04 PM 4.013 SINGLEP DELAYED354 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:05 PM 4.013 SINGLEP DELAYED355 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:06 PM 4.013 SINGLEP DELAYED356 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:51:07 PM 4.013 SINGLEP DELAYED357 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:08 PM 4.013 SINGLEP DELAYED358 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:09 PM 4.013 SINGLEP DELAYED359 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:51:10 PM 4.013 SINGLEP DELAYED360 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:11 PM 4.013 SINGLEP DELAYED361 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:13 PM 4.013 SINGLEP DELAYED362 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:51:13 PM 4.013 SINGLEP DELAYED363 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:16 PM 4.013 SINGLEP DELAYED364 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:17 PM 4.013 SINGLEP DELAYED365 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:18 PM 4.013 SINGLEP DELAYED366 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:51:19 PM 4.013 SINGLEP DELAYED367 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:20 PM 4.013 SINGLEP DELAYED368 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:22 PM 4.013 SINGLEP DELAYED369 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:23 PM 4.013 SINGLEP DELAYED370 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:24 PM 4.013 SINGLEP DELAYED371 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:51:25 PM 4.013 SINGLEP DELAYED372 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:26 PM 4.013 SINGLEP DELAYED373 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:51:27 PM 4.013 SINGLEP DELAYED374 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:51:28 PM 4.013 SINGLEP DELAYED375 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 1:51:29 PM 4.013 SINGLEP DELAYED376 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:32 PM 4.013 SINGLEP DELAYED377 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:35 PM 4.013 SINGLEP DELAYED378 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 1:51:36 PM 4.013 SINGLEP DELAYED379 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:51:37 PM 4.013 SINGLEP DELAYED380 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:39 PM 4.013 SINGLEP DELAYED381 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:40 PM 4.013 SINGLEP DELAYED382 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 1:51:42 PM 4.013 SINGLEP DELAYED383 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:43 PM 4.013 SINGLEP DELAYED384 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 1:51:47 PM 4.013 SINGLEP DELAYED385 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 1:51:48 PM 4.013 SINGLEP DELAYED386 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 1:51:49 PM 4.013 SINGLEP DELAYED387 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:13:47 PM 4.013 SINGLEP DELAYED388 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:13:49 PM 4.013 SINGLEP DELAYED389 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:13:49 PM 4.013 SINGLEP DELAYED390 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:13:51 PM 4.013 SINGLEP DELAYED391 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:13:53 PM 4.013 SINGLEP DELAYED392 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:13:54 PM 4.013 SINGLEP DELAYED393 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:13:56 PM 4.013 SINGLEP DELAYED394 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:13:56 PM 4.013 SINGLEP DELAYED395 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:13:58 PM 4.013 SINGLEP DELAYED396 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:13:58 PM 4.013 SINGLEP DELAYED397 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:14:00 PM 4.013 SINGLEP DELAYED398 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:14:02 PM 4.013 SINGLEP DELAYED399 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:14:02 PM 4.013 SINGLEP DELAYED400 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:14:04 PM 4.013 SINGLEP DELAYED401 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:14:12 PM 4.013 SINGLEP DELAYED402 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:14:16 PM 4.013 SINGLEP DELAYED403 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:16:07 PM 4.013 SINGLEP DELAYED404 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:16:09 PM 4.013 SINGLEP DELAYED405 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:16:12 PM 4.013 SINGLEP DELAYED406 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:16:16 PM 4.013 SINGLEP DELAYED407 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:16:16 PM 4.013 SINGLEP DELAYED408 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:16:18 PM 4.013 SINGLEP DELAYED409 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:16:22 PM 4.013 SINGLEP DELAYED410 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:16:22 PM 4.013 SINGLEP DELAYED411 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:16:24 PM 4.013 SINGLEP DELAYED412 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:16:26 PM 4.013 SINGLEP DELAYED413 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:16:28 PM 4.013 SINGLEP DELAYED414 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:16:30 PM 4.013 SINGLEP DELAYED415 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:16:32 PM 4.013 SINGLEP DELAYED416 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:16:34 PM 4.013 SINGLEP DELAYED417 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:17:16 PM 4.013 SINGLEP DELAYED418 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:23:09 PM 4.013 SINGLEP DELAYED419 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:23:23 PM 4.013 SINGLEP DELAYED420 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:23:24 PM 4.013 SINGLEP DELAYED421 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:23:26 PM 4.013 SINGLEP DELAYED422 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:23:34 PM 4.013 SINGLEP DELAYED423 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:23:35 PM 4.013 SINGLEP DELAYED424 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:23:40 PM 4.013 SINGLEP DELAYED425 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:23:50 PM 4.013 SINGLEP DELAYED426 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 2:23:52 PM 4.013 SINGLEP DELAYED427 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:23:52 PM 4.013 SINGLEP DELAYED428 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:23:54 PM 4.013 SINGLEP DELAYED429 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:23:54 PM 4.013 SINGLEP DELAYED430 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:23:56 PM 4.013 SINGLEP DELAYED431 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:23:56 PM 4.013 SINGLEP DELAYED432 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:23:58 PM 4.013 SINGLEP DELAYED433 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:23:59 PM 4.013 SINGLEP DELAYED434 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 2:24:00 PM 4.013 SINGLEP DELAYED435 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:01 PM 4.013 SINGLEP DELAYED436 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:24:02 PM 4.013 SINGLEP DELAYED437 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:24:03 PM 4.013 SINGLEP DELAYED438 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:24:05 PM 4.013 SINGLEP DELAYED439 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:05 PM 4.013 SINGLEP DELAYED440 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 2:24:09 PM 4.013 SINGLEP DELAYED441 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:24:11 PM 4.013 SINGLEP DELAYED442 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 2:24:13 PM 4.013 SINGLEP DELAYED443 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:15 PM 4.013 SINGLEP DELAYED444 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:24:15 PM 4.013 SINGLEP DELAYED445 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 2:24:17 PM 4.013 SINGLEP DELAYED446 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:17 PM 4.013 SINGLEP DELAYED447 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 2:24:19 PM 4.013 SINGLEP DELAYED448 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:24:21 PM 4.013 SINGLEP DELAYED449 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:21 PM 4.013 SINGLEP DELAYED450 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 2:24:23 PM 4.013 SINGLEP DELAYED451 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:24:23 PM 4.013 SINGLEP DELAYED452 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 2:24:25 PM 4.013 SINGLEP DELAYED453 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:24:25 PM 4.013 SINGLEP DELAYED454 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 2:24:29 PM 4.013 SINGLEP DELAYED455 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 2:24:32 PM 4.013 SINGLEP DELAYED456 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 2:25:17 PM 4.013 SINGLEP DELAYED457 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:25:17 PM 4.013 SINGLEP DELAYED458 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:25:19 PM 4.013 SINGLEP DELAYED459 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:25:22 PM 4.013 SINGLEP DELAYED460 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:25:22 PM 4.013 SINGLEP DELAYED461 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:25:24 PM 4.013 SINGLEP DELAYED462 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:25:28 PM 4.013 SINGLEP DELAYED463 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:25:28 PM 4.013 SINGLEP DELAYED464 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:25:34 PM 4.013 SINGLEP DELAYED465 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:25:35 PM 4.013 SINGLEP DELAYED466 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:25:45 PM 4.013 SINGLEP DELAYED467 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:25:47 PM 4.013 SINGLEP DELAYED468 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:25:49 PM 4.013 SINGLEP DELAYED469 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:25:51 PM 4.013 SINGLEP DELAYED470 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:25:55 PM 4.013 SINGLEP DELAYED471 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:26:00 PM 4.013 SINGLEP DELAYED472 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:26:13 PM 4.013 SINGLEP DELAYED473 TID6 Added new fleet: countOfFleetsActuallyHere: 2 intendedNumberOfFleets: 3 PlayerCustomCityFedMobile 4/6/2022 2:26:15 PM 4.013 SINGLEP DELAYED474 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:26:17 PM 4.013 SINGLEP DELAYED475 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:26:19 PM 4.013 SINGLEP DELAYED476 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:26:22 PM 4.013 SINGLEP DELAYED477 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:26:24 PM 4.013 SINGLEP DELAYED478 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:26:26 PM 4.013 SINGLEP DELAYED479 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:26:28 PM 4.013 SINGLEP DELAYED480 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:26:32 PM 4.013 SINGLEP DELAYED481 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:26:34 PM 4.013 SINGLEP DELAYED482 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:26:38 PM 4.013 SINGLEP DELAYED483 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:27:21 PM 4.013 SINGLEP DELAYED484 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:27:25 PM 4.013 SINGLEP DELAYED485 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:27:27 PM 4.013 SINGLEP DELAYED486 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:27:31 PM 4.013 SINGLEP DELAYED487 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 2:27:35 PM 4.013 SINGLEP DELAYED488 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:27:38 PM 4.013 SINGLEP DELAYED489 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:27:38 PM 4.013 SINGLEP DELAYED490 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:27:40 PM 4.013 SINGLEP DELAYED491 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:27:42 PM 4.013 SINGLEP DELAYED492 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 2:27:44 PM 4.013 SINGLEP DELAYED493 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:27:45 PM 4.013 SINGLEP DELAYED494 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:27:47 PM 4.013 SINGLEP DELAYED495 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:27:49 PM 4.013 SINGLEP DELAYED496 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:27:49 PM 4.013 SINGLEP DELAYED497 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:27:51 PM 4.013 SINGLEP DELAYED498 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:27:51 PM 4.013 SINGLEP DELAYED499 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:27:53 PM 4.013 SINGLEP DELAYED500 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:27:53 PM 4.013 SINGLEP DELAYED501 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:27:55 PM 4.013 SINGLEP DELAYED502 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:27:55 PM 4.013 SINGLEP DELAYED503 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:27:57 PM 4.013 SINGLEP DELAYED504 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:27:59 PM 4.013 SINGLEP DELAYED505 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:27:59 PM 4.013 SINGLEP DELAYED506 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:01 PM 4.013 SINGLEP DELAYED507 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:28:01 PM 4.013 SINGLEP DELAYED508 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:28:03 PM 4.013 SINGLEP DELAYED509 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:28:03 PM 4.013 SINGLEP DELAYED510 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:05 PM 4.013 SINGLEP DELAYED511 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:05 PM 4.013 SINGLEP DELAYED512 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:07 PM 4.013 SINGLEP DELAYED513 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:28:07 PM 4.013 SINGLEP DELAYED514 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:28:09 PM 4.013 SINGLEP DELAYED515 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:28:10 PM 4.013 SINGLEP DELAYED516 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:12 PM 4.013 SINGLEP DELAYED517 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:12 PM 4.013 SINGLEP DELAYED518 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 2:28:14 PM 4.013 SINGLEP DELAYED519 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:16 PM 4.013 SINGLEP DELAYED520 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:18 PM 4.013 SINGLEP DELAYED521 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:18 PM 4.013 SINGLEP DELAYED522 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:20 PM 4.013 SINGLEP DELAYED523 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:20 PM 4.013 SINGLEP DELAYED524 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:28:22 PM 4.013 SINGLEP DELAYED525 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:28:24 PM 4.013 SINGLEP DELAYED526 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:24 PM 4.013 SINGLEP DELAYED527 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:26 PM 4.013 SINGLEP DELAYED528 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:26 PM 4.013 SINGLEP DELAYED529 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:28:30 PM 4.013 SINGLEP DELAYED530 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:28:30 PM 4.013 SINGLEP DELAYED531 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:34 PM 4.013 SINGLEP DELAYED532 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:34 PM 4.013 SINGLEP DELAYED533 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:36 PM 4.013 SINGLEP DELAYED534 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:36 PM 4.013 SINGLEP DELAYED535 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:40 PM 4.013 SINGLEP DELAYED536 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:42 PM 4.013 SINGLEP DELAYED537 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:46 PM 4.013 SINGLEP DELAYED538 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:47 PM 4.013 SINGLEP DELAYED539 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:48 PM 4.013 SINGLEP DELAYED540 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:49 PM 4.013 SINGLEP DELAYED541 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:50 PM 4.013 SINGLEP DELAYED542 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:28:53 PM 4.013 SINGLEP DELAYED543 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:28:55 PM 4.013 SINGLEP DELAYED544 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:28:57 PM 4.013 SINGLEP DELAYED545 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:01 PM 4.013 SINGLEP DELAYED546 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:29:05 PM 4.013 SINGLEP DELAYED547 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:07 PM 4.013 SINGLEP DELAYED548 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:29:23 PM 4.013 SINGLEP DELAYED549 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:29:27 PM 4.013 SINGLEP DELAYED550 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:29 PM 4.013 SINGLEP DELAYED551 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:29:31 PM 4.013 SINGLEP DELAYED552 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:29:31 PM 4.013 SINGLEP DELAYED553 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:29:35 PM 4.013 SINGLEP DELAYED554 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:36 PM 4.013 SINGLEP DELAYED555 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:29:38 PM 4.013 SINGLEP DELAYED556 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 2:29:38 PM 4.013 SINGLEP DELAYED557 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:29:42 PM 4.013 SINGLEP DELAYED558 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:42 PM 4.013 SINGLEP DELAYED559 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:29:44 PM 4.013 SINGLEP DELAYED560 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:29:44 PM 4.013 SINGLEP DELAYED561 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:29:48 PM 4.013 SINGLEP DELAYED562 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:29:48 PM 4.013 SINGLEP DELAYED563 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:29:50 PM 4.013 SINGLEP DELAYED564 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:29:50 PM 4.013 SINGLEP DELAYED565 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:29:54 PM 4.013 SINGLEP DELAYED566 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:29:54 PM 4.013 SINGLEP DELAYED567 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:29:56 PM 4.013 SINGLEP DELAYED568 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:29:56 PM 4.013 SINGLEP DELAYED569 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:30:07 PM 4.013 SINGLEP DELAYED570 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:30:13 PM 4.013 SINGLEP DELAYED571 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:30:13 PM 4.013 SINGLEP DELAYED572 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:30:15 PM 4.013 SINGLEP DELAYED573 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:30:17 PM 4.013 SINGLEP DELAYED574 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:30:19 PM 4.013 SINGLEP DELAYED575 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:30:19 PM 4.013 SINGLEP DELAYED576 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:30:23 PM 4.013 SINGLEP DELAYED577 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:30:40 PM 4.013 SINGLEP DELAYED578 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:30:52 PM 4.013 SINGLEP DELAYED579 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:30:56 PM 4.013 SINGLEP DELAYED580 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:30:58 PM 4.013 SINGLEP DELAYED581 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:31:19 PM 4.013 SINGLEP DELAYED582 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:32:49 PM 4.013 SINGLEP DELAYED583 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:32:49 PM 4.013 SINGLEP DELAYED584 TID31 Raid Engine #2372 AI Sentinels on Akiva is sending a wave against Dismiss 4/6/2022 2:34:30 PM 4.013 SINGLEP DELAYED585 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:34:35 PM 4.013 SINGLEP DELAYED586 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:34:39 PM 4.013 SINGLEP DELAYED587 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:34:41 PM 4.013 SINGLEP DELAYED588 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:34:46 PM 4.013 SINGLEP DELAYED589 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:34:48 PM 4.013 SINGLEP DELAYED590 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:34:52 PM 4.013 SINGLEP DELAYED591 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:34:55 PM 4.013 SINGLEP DELAYED592 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:35:07 PM 4.013 SINGLEP DELAYED593 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:11 PM 4.013 SINGLEP DELAYED594 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:17 PM 4.013 SINGLEP DELAYED595 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 2:35:17 PM 4.013 SINGLEP DELAYED596 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:35:21 PM 4.013 SINGLEP DELAYED597 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:35:21 PM 4.013 SINGLEP DELAYED598 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:23 PM 4.013 SINGLEP DELAYED599 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:35:24 PM 4.013 SINGLEP DELAYED600 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:35:27 PM 4.013 SINGLEP DELAYED601 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:35:28 PM 4.013 SINGLEP DELAYED602 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:30 PM 4.013 SINGLEP DELAYED603 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:35:34 PM 4.013 SINGLEP DELAYED604 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:44 PM 4.013 SINGLEP DELAYED605 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 2:35:44 PM 4.013 SINGLEP DELAYED606 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:35:46 PM 4.013 SINGLEP DELAYED607 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:35:48 PM 4.013 SINGLEP DELAYED608 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:49 PM 4.013 SINGLEP DELAYED609 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:35:50 PM 4.013 SINGLEP DELAYED610 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:35:53 PM 4.013 SINGLEP DELAYED611 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:35:55 PM 4.013 SINGLEP DELAYED612 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:35:55 PM 4.013 SINGLEP DELAYED613 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:35:57 PM 4.013 SINGLEP DELAYED614 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:35:57 PM 4.013 SINGLEP DELAYED615 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:35:59 PM 4.013 SINGLEP DELAYED616 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:36:01 PM 4.013 SINGLEP DELAYED617 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:36:03 PM 4.013 SINGLEP DELAYED618 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:36:03 PM 4.013 SINGLEP DELAYED619 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:36:05 PM 4.013 SINGLEP DELAYED620 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:36:07 PM 4.013 SINGLEP DELAYED621 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:36:09 PM 4.013 SINGLEP DELAYED622 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:36:09 PM 4.013 SINGLEP DELAYED623 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:36:11 PM 4.013 SINGLEP DELAYED624 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:37:15 PM 4.013 SINGLEP DELAYED625 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:37:15 PM 4.013 SINGLEP DELAYED626 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 2:37:19 PM 4.013 SINGLEP DELAYED627 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:37:19 PM 4.013 SINGLEP DELAYED628 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:37:21 PM 4.013 SINGLEP DELAYED629 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:37:21 PM 4.013 SINGLEP DELAYED630 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:37:25 PM 4.013 SINGLEP DELAYED631 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:37:25 PM 4.013 SINGLEP DELAYED632 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:37:27 PM 4.013 SINGLEP DELAYED633 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:37:27 PM 4.013 SINGLEP DELAYED634 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:37:31 PM 4.013 SINGLEP DELAYED635 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:37:36 PM 4.013 SINGLEP DELAYED636 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:37:38 PM 4.013 SINGLEP DELAYED637 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:37:40 PM 4.013 SINGLEP DELAYED638 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:37:42 PM 4.013 SINGLEP DELAYED639 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:37:44 PM 4.013 SINGLEP DELAYED640 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:37:46 PM 4.013 SINGLEP DELAYED641 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:37:46 PM 4.013 SINGLEP DELAYED642 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:37:48 PM 4.013 SINGLEP DELAYED643 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:37:52 PM 4.013 SINGLEP DELAYED644 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:38:12 PM 4.013 SINGLEP DELAYED645 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:38:12 PM 4.013 SINGLEP DELAYED646 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:38:16 PM 4.013 SINGLEP DELAYED647 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:38:18 PM 4.013 SINGLEP DELAYED648 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:38:22 PM 4.013 SINGLEP DELAYED649 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:38:24 PM 4.013 SINGLEP DELAYED650 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:38:26 PM 4.013 SINGLEP DELAYED651 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:38:28 PM 4.013 SINGLEP DELAYED652 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:38:30 PM 4.013 SINGLEP DELAYED653 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:38:33 PM 4.013 SINGLEP DELAYED654 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:38:48 PM 4.013 SINGLEP DELAYED655 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:38:52 PM 4.013 SINGLEP DELAYED656 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:38:54 PM 4.013 SINGLEP DELAYED657 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:57:59 PM 4.013 SINGLEP DELAYED658 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:01 PM 4.013 SINGLEP DELAYED659 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:58:03 PM 4.013 SINGLEP DELAYED660 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:58:05 PM 4.013 SINGLEP DELAYED661 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:05 PM 4.013 SINGLEP DELAYED662 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:09 PM 4.013 SINGLEP DELAYED663 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:58:19 PM 4.013 SINGLEP DELAYED664 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:20 PM 4.013 SINGLEP DELAYED665 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:58:22 PM 4.013 SINGLEP DELAYED666 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:58:24 PM 4.013 SINGLEP DELAYED667 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:58:24 PM 4.013 SINGLEP DELAYED668 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:58:26 PM 4.013 SINGLEP DELAYED669 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:26 PM 4.013 SINGLEP DELAYED670 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:58:28 PM 4.013 SINGLEP DELAYED671 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 2:58:30 PM 4.013 SINGLEP DELAYED672 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:58:30 PM 4.013 SINGLEP DELAYED673 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:58:32 PM 4.013 SINGLEP DELAYED674 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:32 PM 4.013 SINGLEP DELAYED675 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:34 PM 4.013 SINGLEP DELAYED676 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:58:36 PM 4.013 SINGLEP DELAYED677 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:58:38 PM 4.013 SINGLEP DELAYED678 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:40 PM 4.013 SINGLEP DELAYED679 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:58:40 PM 4.013 SINGLEP DELAYED680 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:58:42 PM 4.013 SINGLEP DELAYED681 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:45 PM 4.013 SINGLEP DELAYED682 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 2:58:45 PM 4.013 SINGLEP DELAYED683 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:47 PM 4.013 SINGLEP DELAYED684 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:58:47 PM 4.013 SINGLEP DELAYED685 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 2:58:51 PM 4.013 SINGLEP DELAYED686 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 2:58:59 PM 4.013 SINGLEP DELAYED687 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 2:59:01 PM 4.013 SINGLEP DELAYED688 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 2:59:03 PM 4.013 SINGLEP DELAYED689 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 2:59:05 PM 4.013 SINGLEP DELAYED690 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:01:33 PM 4.013 SINGLEP DELAYED691 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:02:24 PM 4.013 SINGLEP DELAYED692 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:27 PM 4.013 SINGLEP DELAYED693 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:02:28 PM 4.013 SINGLEP DELAYED694 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:02:30 PM 4.013 SINGLEP DELAYED695 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:31 PM 4.013 SINGLEP DELAYED696 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:02:34 PM 4.013 SINGLEP DELAYED697 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:02:36 PM 4.013 SINGLEP DELAYED698 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:02:38 PM 4.013 SINGLEP DELAYED699 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:38 PM 4.013 SINGLEP DELAYED700 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:40 PM 4.013 SINGLEP DELAYED701 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:02:42 PM 4.013 SINGLEP DELAYED702 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:02:44 PM 4.013 SINGLEP DELAYED703 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:44 PM 4.013 SINGLEP DELAYED704 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:02:46 PM 4.013 SINGLEP DELAYED705 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:02:48 PM 4.013 SINGLEP DELAYED706 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:02:48 PM 4.013 SINGLEP DELAYED707 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:02:50 PM 4.013 SINGLEP DELAYED708 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:02:55 PM 4.013 SINGLEP DELAYED709 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:02:59 PM 4.013 SINGLEP DELAYED710 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:03:01 PM 4.013 SINGLEP DELAYED711 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:03:13 PM 4.013 SINGLEP DELAYED712 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:03:15 PM 4.013 SINGLEP DELAYED713 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:03:19 PM 4.013 SINGLEP DELAYED714 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:03:21 PM 4.013 SINGLEP DELAYED715 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:03:44 PM 4.013 SINGLEP DELAYED716 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:03:46 PM 4.013 SINGLEP DELAYED717 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:03:46 PM 4.013 SINGLEP DELAYED718 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:03:50 PM 4.013 SINGLEP DELAYED719 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:04:17 PM 4.013 SINGLEP DELAYED720 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:04:19 PM 4.013 SINGLEP DELAYED721 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:04:24 PM 4.013 SINGLEP DELAYED722 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:04:54 PM 4.013 SINGLEP DELAYED723 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:04:58 PM 4.013 SINGLEP DELAYED724 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:05:57 PM 4.013 SINGLEP DELAYED725 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:06:18 PM 4.013 SINGLEP DELAYED726 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 3:06:20 PM 4.013 SINGLEP DELAYED727 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:06:22 PM 4.013 SINGLEP DELAYED728 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:06:32 PM 4.013 SINGLEP DELAYED729 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:06:36 PM 4.013 SINGLEP DELAYED730 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:07:13 PM 4.013 SINGLEP DELAYED731 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:07:17 PM 4.013 SINGLEP DELAYED732 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:07:19 PM 4.013 SINGLEP DELAYED733 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:07:19 PM 4.013 SINGLEP DELAYED734 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:07:25 PM 4.013 SINGLEP DELAYED735 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:07:32 PM 4.013 SINGLEP DELAYED736 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:07:34 PM 4.013 SINGLEP DELAYED737 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:07:38 PM 4.013 SINGLEP DELAYED738 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:07:42 PM 4.013 SINGLEP DELAYED739 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:07:44 PM 4.013 SINGLEP DELAYED740 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:07:44 PM 4.013 SINGLEP DELAYED741 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:07:48 PM 4.013 SINGLEP DELAYED742 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:07:50 PM 4.013 SINGLEP DELAYED743 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:07:51 PM 4.013 SINGLEP DELAYED744 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:07:55 PM 4.013 SINGLEP DELAYED745 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:07:55 PM 4.013 SINGLEP DELAYED746 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:07:59 PM 4.013 SINGLEP DELAYED747 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:08:05 PM 4.013 SINGLEP DELAYED748 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:08:08 PM 4.013 SINGLEP DELAYED749 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:08:12 PM 4.013 SINGLEP DELAYED750 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:08:12 PM 4.013 SINGLEP DELAYED751 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:15 PM 4.013 SINGLEP DELAYED752 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:08:17 PM 4.013 SINGLEP DELAYED753 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:19 PM 4.013 SINGLEP DELAYED754 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:08:19 PM 4.013 SINGLEP DELAYED755 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:21 PM 4.013 SINGLEP DELAYED756 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:23 PM 4.013 SINGLEP DELAYED757 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:23 PM 4.013 SINGLEP DELAYED758 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:25 PM 4.013 SINGLEP DELAYED759 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:27 PM 4.013 SINGLEP DELAYED760 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:29 PM 4.013 SINGLEP DELAYED761 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:31 PM 4.013 SINGLEP DELAYED762 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:31 PM 4.013 SINGLEP DELAYED763 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:33 PM 4.013 SINGLEP DELAYED764 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:35 PM 4.013 SINGLEP DELAYED765 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:37 PM 4.013 SINGLEP DELAYED766 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:37 PM 4.013 SINGLEP DELAYED767 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:39 PM 4.013 SINGLEP DELAYED768 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:42 PM 4.013 SINGLEP DELAYED769 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:43 PM 4.013 SINGLEP DELAYED770 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:44 PM 4.013 SINGLEP DELAYED771 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:45 PM 4.013 SINGLEP DELAYED772 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:48 PM 4.013 SINGLEP DELAYED773 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:50 PM 4.013 SINGLEP DELAYED774 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:50 PM 4.013 SINGLEP DELAYED775 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:52 PM 4.013 SINGLEP DELAYED776 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:54 PM 4.013 SINGLEP DELAYED777 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:56 PM 4.013 SINGLEP DELAYED778 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:08:56 PM 4.013 SINGLEP DELAYED779 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:08:58 PM 4.013 SINGLEP DELAYED780 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:09:00 PM 4.013 SINGLEP DELAYED781 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:09:02 PM 4.013 SINGLEP DELAYED782 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:09:02 PM 4.013 SINGLEP DELAYED783 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:09:04 PM 4.013 SINGLEP DELAYED784 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:09:06 PM 4.013 SINGLEP DELAYED785 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:09:08 PM 4.013 SINGLEP DELAYED786 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:09:12 PM 4.013 SINGLEP DELAYED787 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:09:31 PM 4.013 SINGLEP DELAYED788 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:09:44 PM 4.013 SINGLEP DELAYED789 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:09:46 PM 4.013 SINGLEP DELAYED790 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:10:15 PM 4.013 SINGLEP DELAYED791 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:10:43 PM 4.013 SINGLEP DELAYED792 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:10:47 PM 4.013 SINGLEP DELAYED793 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:10:47 PM 4.013 SINGLEP DELAYED794 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:10:51 PM 4.013 SINGLEP DELAYED795 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:10:51 PM 4.013 SINGLEP DELAYED796 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:10:53 PM 4.013 SINGLEP DELAYED797 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:10:54 PM 4.013 SINGLEP DELAYED798 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:10:57 PM 4.013 SINGLEP DELAYED799 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:10:58 PM 4.013 SINGLEP DELAYED800 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:05 PM 4.013 SINGLEP DELAYED801 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:05 PM 4.013 SINGLEP DELAYED802 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:09 PM 4.013 SINGLEP DELAYED803 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:09 PM 4.013 SINGLEP DELAYED804 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:11 PM 4.013 SINGLEP DELAYED805 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:11 PM 4.013 SINGLEP DELAYED806 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:13 PM 4.013 SINGLEP DELAYED807 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:15 PM 4.013 SINGLEP DELAYED808 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:15 PM 4.013 SINGLEP DELAYED809 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:17 PM 4.013 SINGLEP DELAYED810 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:18 PM 4.013 SINGLEP DELAYED811 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:20 PM 4.013 SINGLEP DELAYED812 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:21 PM 4.013 SINGLEP DELAYED813 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:36 PM 4.013 SINGLEP DELAYED814 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:42 PM 4.013 SINGLEP DELAYED815 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:44 PM 4.013 SINGLEP DELAYED816 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:11:48 PM 4.013 SINGLEP DELAYED817 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:50 PM 4.013 SINGLEP DELAYED818 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:11:52 PM 4.013 SINGLEP DELAYED819 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:11:54 PM 4.013 SINGLEP DELAYED820 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:11:56 PM 4.013 SINGLEP DELAYED821 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:12:00 PM 4.013 SINGLEP DELAYED822 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:12:02 PM 4.013 SINGLEP DELAYED823 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:12:07 PM 4.013 SINGLEP DELAYED824 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:12:09 PM 4.013 SINGLEP DELAYED825 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:12:13 PM 4.013 SINGLEP DELAYED826 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:12:15 PM 4.013 SINGLEP DELAYED827 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:12:20 PM 4.013 SINGLEP DELAYED828 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:12:22 PM 4.013 SINGLEP DELAYED829 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:12:26 PM 4.013 SINGLEP DELAYED830 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:12:28 PM 4.013 SINGLEP DELAYED831 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:12:32 PM 4.013 SINGLEP DELAYED832 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:12:34 PM 4.013 SINGLEP DELAYED833 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:12:38 PM 4.013 SINGLEP DELAYED834 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:12:40 PM 4.013 SINGLEP DELAYED835 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:12:44 PM 4.013 SINGLEP DELAYED836 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:12:49 PM 4.013 SINGLEP DELAYED837 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:12:53 PM 4.013 SINGLEP DELAYED838 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:12:55 PM 4.013 SINGLEP DELAYED839 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:16:41 PM 4.013 SINGLEP DELAYED840 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:17:24 PM 4.013 SINGLEP DELAYED841 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:17:32 PM 4.013 SINGLEP DELAYED842 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:19:31 PM 4.013 SINGLEP DELAYED843 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:19:36 PM 4.013 SINGLEP DELAYED844 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:19:38 PM 4.013 SINGLEP DELAYED845 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:19:42 PM 4.013 SINGLEP DELAYED846 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:19:42 PM 4.013 SINGLEP DELAYED847 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:19:44 PM 4.013 SINGLEP DELAYED848 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:19:48 PM 4.013 SINGLEP DELAYED849 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:19:50 PM 4.013 SINGLEP DELAYED850 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:19:50 PM 4.013 SINGLEP DELAYED851 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:19:52 PM 4.013 SINGLEP DELAYED852 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:19:52 PM 4.013 SINGLEP DELAYED853 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:19:54 PM 4.013 SINGLEP DELAYED854 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:19:56 PM 4.013 SINGLEP DELAYED855 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:19:56 PM 4.013 SINGLEP DELAYED856 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:20:02 PM 4.013 SINGLEP DELAYED857 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:20:02 PM 4.013 SINGLEP DELAYED858 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:04 PM 4.013 SINGLEP DELAYED859 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:04 PM 4.013 SINGLEP DELAYED860 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:20:08 PM 4.013 SINGLEP DELAYED861 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:20:08 PM 4.013 SINGLEP DELAYED862 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:10 PM 4.013 SINGLEP DELAYED863 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:10 PM 4.013 SINGLEP DELAYED864 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:20:12 PM 4.013 SINGLEP DELAYED865 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:20:14 PM 4.013 SINGLEP DELAYED866 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:14 PM 4.013 SINGLEP DELAYED867 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:16 PM 4.013 SINGLEP DELAYED868 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:20:16 PM 4.013 SINGLEP DELAYED869 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:20:24 PM 4.013 SINGLEP DELAYED870 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:20:56 PM 4.013 SINGLEP DELAYED871 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 3:20:58 PM 4.013 SINGLEP DELAYED872 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:20:58 PM 4.013 SINGLEP DELAYED873 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:21:00 PM 4.013 SINGLEP DELAYED874 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:21:00 PM 4.013 SINGLEP DELAYED875 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:21:04 PM 4.013 SINGLEP DELAYED876 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:04 PM 4.013 SINGLEP DELAYED877 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:21:06 PM 4.013 SINGLEP DELAYED878 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:21:08 PM 4.013 SINGLEP DELAYED879 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:21:10 PM 4.013 SINGLEP DELAYED880 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:21:10 PM 4.013 SINGLEP DELAYED881 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:21:12 PM 4.013 SINGLEP DELAYED882 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:21:12 PM 4.013 SINGLEP DELAYED883 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:14 PM 4.013 SINGLEP DELAYED884 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:21:14 PM 4.013 SINGLEP DELAYED885 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:21:16 PM 4.013 SINGLEP DELAYED886 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:21:19 PM 4.013 SINGLEP DELAYED887 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:24 PM 4.013 SINGLEP DELAYED888 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:21:26 PM 4.013 SINGLEP DELAYED889 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:28 PM 4.013 SINGLEP DELAYED890 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:21:30 PM 4.013 SINGLEP DELAYED891 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:21:34 PM 4.013 SINGLEP DELAYED892 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:21:36 PM 4.013 SINGLEP DELAYED893 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:40 PM 4.013 SINGLEP DELAYED894 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:21:42 PM 4.013 SINGLEP DELAYED895 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:49 PM 4.013 SINGLEP DELAYED896 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:21:51 PM 4.013 SINGLEP DELAYED897 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:21:53 PM 4.013 SINGLEP DELAYED898 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:22:02 PM 4.013 SINGLEP DELAYED899 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:22:07 PM 4.013 SINGLEP DELAYED900 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:22:13 PM 4.013 SINGLEP DELAYED901 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:22:17 PM 4.013 SINGLEP DELAYED902 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:22:19 PM 4.013 SINGLEP DELAYED903 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:22:21 PM 4.013 SINGLEP DELAYED904 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:22:23 PM 4.013 SINGLEP DELAYED905 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:22:46 PM 4.013 SINGLEP DELAYED906 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:22:51 PM 4.013 SINGLEP DELAYED907 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:23:46 PM 4.013 SINGLEP DELAYED908 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 3:24:03 PM 4.013 SINGLEP DELAYED909 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:24:09 PM 4.013 SINGLEP DELAYED910 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 3:24:13 PM 4.013 SINGLEP DELAYED911 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:24:15 PM 4.013 SINGLEP DELAYED912 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:24:17 PM 4.013 SINGLEP DELAYED913 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:24:19 PM 4.013 SINGLEP DELAYED914 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:24:23 PM 4.013 SINGLEP DELAYED915 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 3:24:27 PM 4.013 SINGLEP DELAYED916 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:24:28 PM 4.013 SINGLEP DELAYED917 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:24:48 PM 4.013 SINGLEP DELAYED918 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:24:50 PM 4.013 SINGLEP DELAYED919 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:25:05 PM 4.013 SINGLEP DELAYED920 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 3:25:09 PM 4.013 SINGLEP DELAYED921 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:25:11 PM 4.013 SINGLEP DELAYED922 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:25:13 PM 4.013 SINGLEP DELAYED923 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:25:28 PM 4.013 SINGLEP DELAYED924 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:25:30 PM 4.013 SINGLEP DELAYED925 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:25:42 PM 4.013 SINGLEP DELAYED926 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:25:46 PM 4.013 SINGLEP DELAYED927 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:25:49 PM 4.013 SINGLEP DELAYED928 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:25:51 PM 4.013 SINGLEP DELAYED929 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:25:55 PM 4.013 SINGLEP DELAYED930 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:25:59 PM 4.013 SINGLEP DELAYED931 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:26:01 PM 4.013 SINGLEP DELAYED932 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:26:05 PM 4.013 SINGLEP DELAYED933 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 3:26:09 PM 4.013 SINGLEP DELAYED934 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:26:12 PM 4.013 SINGLEP DELAYED935 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 3:26:16 PM 4.013 SINGLEP DELAYED936 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:27:35 PM 4.013 SINGLEP DELAYED937 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:27:37 PM 4.013 SINGLEP DELAYED938 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:27:41 PM 4.013 SINGLEP DELAYED939 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:27:43 PM 4.013 SINGLEP DELAYED940 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:27:47 PM 4.013 SINGLEP DELAYED941 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:27:49 PM 4.013 SINGLEP DELAYED942 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 3:27:53 PM 4.013 SINGLEP DELAYED943 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:27:57 PM 4.013 SINGLEP DELAYED944 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:27:57 PM 4.013 SINGLEP DELAYED945 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:27:59 PM 4.013 SINGLEP DELAYED946 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:28:00 PM 4.013 SINGLEP DELAYED947 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:28:03 PM 4.013 SINGLEP DELAYED948 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:28:04 PM 4.013 SINGLEP DELAYED949 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:28:05 PM 4.013 SINGLEP DELAYED950 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:28:06 PM 4.013 SINGLEP DELAYED951 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:28:09 PM 4.013 SINGLEP DELAYED952 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 3:28:10 PM 4.013 SINGLEP DELAYED953 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:28:12 PM 4.013 SINGLEP DELAYED954 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 3:28:12 PM 4.013 SINGLEP DELAYED955 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:28:16 PM 4.013 SINGLEP DELAYED956 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:28:18 PM 4.013 SINGLEP DELAYED957 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:28:22 PM 4.013 SINGLEP DELAYED958 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:28:24 PM 4.013 SINGLEP DELAYED959 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:28:28 PM 4.013 SINGLEP DELAYED960 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 3:28:30 PM 4.013 SINGLEP DELAYED961 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 3:29:07 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 3:29:07 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 3:29:07 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 3:29:07 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:49:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2022 4:49:32 PM SINGLEP Boot up FleetOS (0.1770s) 4/6/2022 4:49:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2022 4:49:33 PM 4.013 SINGLEP Game Version: 4.013 4/6/2022 4:49:33 PM 4.013 SINGLEP Check System Logs For Rogue Intelligence (0.4180s) 4/6/2022 4:49:33 PM 4.013 SINGLEP Inspect Aft Hatches (0.0580s) 4/6/2022 4:49:33 PM 4.013 SINGLEP Found 517 xml files in 136 folders in 77ms 4/6/2022 4:49:33 PM 4.013 SINGLEP Check For Extra Modules (0.6620s) 4/6/2022 4:49:33 PM 4.013 SINGLEP 517 Xml Files Parsed in 580ms 4/6/2022 4:49:33 PM 4.013 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/6/2022 4:49:34 PM 4.013 SINGLEP Eject Trash Into Hyperspace (0.0050s) 4/6/2022 4:49:34 PM 4.013 SINGLEP Bring Cloaking Systems Online (0.0190s) 4/6/2022 4:49:34 PM 4.013 SINGLEP Update mod and expansion statuses! 4/6/2022 4:49:34 PM 4.013 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/6/2022 4:49:34 PM 4.013 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/6/2022 4:49:34 PM 4.013 SINGLEP Check Nearby Stellar Masses (0.0410s) 4/6/2022 4:49:34 PM 4.013 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 9ms 4/6/2022 4:49:34 PM 4.013 SINGLEP Pruning Excess Brain Cells (0.0730s) 4/6/2022 4:49:34 PM 4.013 SINGLEP No resolution change was required. 4/6/2022 4:49:34 PM 4.013 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2022 4:49:34 PM 4.013 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2022 4:49:34 PM 4.013 SINGLEP Remembering Alamo (0.1330s) 4/6/2022 4:49:35 PM 4.013 SINGLEP Calculate Odds Of Success (0.7620s) 4/6/2022 4:49:35 PM 4.013 SINGLEP Briefly Panic (0.3661s) 4/6/2022 4:49:35 PM 4.013 SINGLEP Install Confidence Routines (0.4150s) 4/6/2022 4:49:35 PM 4.013 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/6/2022 4:49:36 PM 4.013 SINGLEP Late Axionic Computations (0.7612s) 4/6/2022 4:49:36 PM 4.013 SINGLEP Acquiring Towel (0.0170s) 4/6/2022 4:49:36 PM 4.013 SINGLEP Inhibiting Visual Scans (0.0190s) 4/6/2022 4:49:36 PM 4.013 SINGLEP Ejecting Tactical Core (0.1140s) 4/6/2022 4:49:36 PM 4.013 SINGLEP Grouping Flow Fields (0.0410s) 4/6/2022 4:49:37 PM 4.013 SINGLEP Sucking In Starfields (0.6891s) 4/6/2022 4:49:37 PM 4.013 SINGLEP Milking Distant Planets (0.5041s) 4/6/2022 4:49:37 PM 4.013 SINGLEP Calculating Firing Cones (0.0160s) 4/6/2022 4:49:38 PM 4.013 SINGLEP Declaring Ship Parts At Customs (0.5230s) 4/6/2022 4:49:38 PM 4.013 SINGLEP Re-Aligning Objectives (0.1080s) 4/6/2022 4:49:44 PM 4.013 SINGLEP Deploying Portable Singularity (6.3453s) 4/6/2022 4:49:44 PM 4.013 SINGLEP Post-Proton Surge (0.0160s) 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED1 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED2 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED3 TID30 Could not find a faction with name that is eligible to be random for Chaotician 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED4 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED5 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED6 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED7 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 4:49:44 PM 4.013 SINGLEP DELAYED8 TID30 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/6/2022 4:49:45 PM 4.013 SINGLEP Background Radiation Taste Test (0.0340s) 4/6/2022 4:49:45 PM 4.013 SINGLEP Shuffling Chairs On Command Deck (0.0270s) 4/6/2022 4:49:45 PM 4.013 SINGLEP Windshield Wiping (0.1670s) 4/6/2022 4:49:45 PM 4.013 SINGLEP Last Organizational Modeling (0.4380s) 4/6/2022 4:49:45 PM 4.013 SINGLEP Stimulate Modulation (0.3090s) 4/6/2022 4:49:45 PM 4.013 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/6/2022 4:49:45 PM 4.013 SINGLEP Order Cores By Seniority (0.0060s) 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED9 TID12 SpireShardReactor: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED10 TID12 SpireShipyard: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED11 TID12 SpireEngineeringCenter: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED12 TID12 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED13 TID12 SpireLesserSpyCradle: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED14 TID12 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED15 TID12 SpirePlasmaDriver: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED16 TID12 LesserSpireFortress: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED17 TID12 GreaterSpireFortress: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED18 TID12 SpireButtress: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED19 TID12 SpireMiningFacility: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED20 TID12 SpireTransceiver: OriginalWithoutCapRise 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED21 TID12 SpireCityHub_SpireInfusedEmpire: Original 4/6/2022 4:49:45 PM 4.013 SINGLEP DELAYED22 TID12 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/6/2022 4:49:46 PM 4.013 SINGLEP We got 201 campaign's data when deserializing 4/6/2022 4:49:46 PM 4.013 SINGLEP Final Checks (0.4054s) 4/6/2022 4:49:46 PM 4.013 SINGLEP Load Historical Documents (0.0060s) 4/6/2022 4:49:46 PM 4.013 SINGLEP 13.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.7s) Calculate Odds Of Success (0.8s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Sucking In Starfields (0.7s) Milking Distant Planets (0.5s) Declaring Ship Parts At Customs (0.5s) Deploying Portable Singularity (6.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 4/6/2022 4:49:46 PM 4.013 SINGLEP Hello Steam user 'Dismiss' 4/6/2022 4:55:32 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/6/2022 4:55:32 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:55:32 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:55:32 PM 4.013 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/6/2022 4:55:32 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:55:32 PM 4.013 SINGLEP loading as template 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 4:55:32 PM 4.013 SINGLEP Finish load save in 241ms 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED23 TID18 Start Generate Partial Map with FatSnake and seed 1686550184 and planet count 70 and 14 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED24 TID18 Setting quickstart campaign type to: HumanityAscendant 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED25 TID18 got thickness 1 and increase it by 2 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED26 TID18 Map structure generated in 92ms. 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED27 TID18 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/6/2022 4:55:32 PM 4.013 SINGLEP DELAYED28 TID18 Generate Partial Map Complete 171ms Seed: 1686550184 4/6/2022 4:56:46 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:56:50 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\n2.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 4:56:50 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 4:56:50 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 4:56:50 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 4:56:51 PM 4.013 SINGLEP Finish load save in 694ms 4/6/2022 5:11:36 PM 4.013 SINGLEP DELAYED29 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:11:38 PM 4.013 SINGLEP DELAYED30 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:11:40 PM 4.013 SINGLEP DELAYED31 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:13:32 PM 4.013 SINGLEP DELAYED32 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:13:36 PM 4.013 SINGLEP DELAYED33 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:13:38 PM 4.013 SINGLEP DELAYED34 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:14:53 PM 4.013 SINGLEP DELAYED35 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:15:30 PM 4.013 SINGLEP DELAYED36 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:15:34 PM 4.013 SINGLEP DELAYED37 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:15:36 PM 4.013 SINGLEP DELAYED38 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:15:42 PM 4.013 SINGLEP DELAYED39 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:15:44 PM 4.013 SINGLEP DELAYED40 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:15:50 PM 4.013 SINGLEP DELAYED41 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:16:56 PM 4.013 SINGLEP DELAYED42 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:17:01 PM 4.013 SINGLEP DELAYED43 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:17:03 PM 4.013 SINGLEP DELAYED44 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:17:07 PM 4.013 SINGLEP DELAYED45 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:17:18 PM 4.013 SINGLEP DELAYED46 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:17:22 PM 4.013 SINGLEP DELAYED47 TID61 Reconquest Seeding for Alderaan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/6/2022 5:18:05 PM 4.013 SINGLEP DELAYED48 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:18:07 PM 4.013 SINGLEP DELAYED49 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:18:12 PM 4.013 SINGLEP DELAYED50 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:18:16 PM 4.013 SINGLEP DELAYED51 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:18:29 PM 4.013 SINGLEP DELAYED52 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:18:38 PM 4.013 SINGLEP DELAYED53 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:18:40 PM 4.013 SINGLEP DELAYED54 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:19:04 PM 4.013 SINGLEP DELAYED55 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:19:37 PM 4.013 SINGLEP DELAYED56 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:19:42 PM 4.013 SINGLEP DELAYED57 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:19:46 PM 4.013 SINGLEP DELAYED58 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:19:50 PM 4.013 SINGLEP DELAYED59 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:19:50 PM 4.013 SINGLEP DELAYED60 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:21:33 PM 4.013 SINGLEP DELAYED61 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:21:34 PM 4.013 SINGLEP DELAYED62 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:21:38 PM 4.013 SINGLEP DELAYED63 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:23:46 PM 4.013 SINGLEP DELAYED64 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:23:48 PM 4.013 SINGLEP DELAYED65 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:24:14 PM 4.013 SINGLEP DELAYED66 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:24:16 PM 4.013 SINGLEP DELAYED67 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:24:20 PM 4.013 SINGLEP DELAYED68 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:24:22 PM 4.013 SINGLEP DELAYED69 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:24:31 PM 4.013 SINGLEP DELAYED70 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:24:39 PM 4.013 SINGLEP DELAYED71 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:24:46 PM 4.013 SINGLEP DELAYED72 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:24:48 PM 4.013 SINGLEP DELAYED73 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:24:52 PM 4.013 SINGLEP DELAYED74 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:24:56 PM 4.013 SINGLEP DELAYED75 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:25:00 PM 4.013 SINGLEP DELAYED76 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:25:03 PM 4.013 SINGLEP DELAYED77 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:25:05 PM 4.013 SINGLEP DELAYED78 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:25:05 PM 4.013 SINGLEP DELAYED79 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:25:07 PM 4.013 SINGLEP DELAYED80 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:25:09 PM 4.013 SINGLEP DELAYED81 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:25:09 PM 4.013 SINGLEP DELAYED82 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:25:11 PM 4.013 SINGLEP DELAYED83 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:25:11 PM 4.013 SINGLEP DELAYED84 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:25:13 PM 4.013 SINGLEP DELAYED85 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:25:15 PM 4.013 SINGLEP DELAYED86 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:25:17 PM 4.013 SINGLEP DELAYED87 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:25:17 PM 4.013 SINGLEP DELAYED88 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:25:19 PM 4.013 SINGLEP DELAYED89 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:25:21 PM 4.013 SINGLEP DELAYED90 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:25:21 PM 4.013 SINGLEP DELAYED91 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:25:23 PM 4.013 SINGLEP DELAYED92 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:25:25 PM 4.013 SINGLEP DELAYED93 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:25:25 PM 4.013 SINGLEP DELAYED94 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:25:27 PM 4.013 SINGLEP DELAYED95 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:25:28 PM 4.013 SINGLEP DELAYED96 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:25:29 PM 4.013 SINGLEP DELAYED97 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:25:32 PM 4.013 SINGLEP DELAYED98 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:25:33 PM 4.013 SINGLEP DELAYED99 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:25:34 PM 4.013 SINGLEP DELAYED100 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:25:38 PM 4.013 SINGLEP DELAYED101 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:25:38 PM 4.013 SINGLEP DELAYED102 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:25:40 PM 4.013 SINGLEP DELAYED103 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:25:42 PM 4.013 SINGLEP DELAYED104 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:25:42 PM 4.013 SINGLEP DELAYED105 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:25:44 PM 4.013 SINGLEP DELAYED106 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:01 PM 4.013 SINGLEP DELAYED107 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:26:05 PM 4.013 SINGLEP DELAYED108 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:07 PM 4.013 SINGLEP DELAYED109 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:07 PM 4.013 SINGLEP DELAYED110 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:26:33 PM 4.013 SINGLEP DELAYED111 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:38 PM 4.013 SINGLEP DELAYED112 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:26:40 PM 4.013 SINGLEP DELAYED113 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:26:45 PM 4.013 SINGLEP DELAYED114 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:47 PM 4.013 SINGLEP DELAYED115 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:47 PM 4.013 SINGLEP DELAYED116 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:26:49 PM 4.013 SINGLEP DELAYED117 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:26:51 PM 4.013 SINGLEP DELAYED118 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:26:57 PM 4.013 SINGLEP DELAYED119 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:26:59 PM 4.013 SINGLEP DELAYED120 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:27:01 PM 4.013 SINGLEP DELAYED121 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:27:03 PM 4.013 SINGLEP DELAYED122 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:22 PM 4.013 SINGLEP DELAYED123 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:26 PM 4.013 SINGLEP DELAYED124 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:28 PM 4.013 SINGLEP DELAYED125 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:32 PM 4.013 SINGLEP DELAYED126 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:35 PM 4.013 SINGLEP DELAYED127 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:39 PM 4.013 SINGLEP DELAYED128 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:41 PM 4.013 SINGLEP DELAYED129 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:45 PM 4.013 SINGLEP DELAYED130 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:47 PM 4.013 SINGLEP DELAYED131 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:51 PM 4.013 SINGLEP DELAYED132 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:53 PM 4.013 SINGLEP DELAYED133 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 5:28:55 PM 4.013 SINGLEP DELAYED134 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:28:58 PM 4.013 SINGLEP DELAYED135 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:00 PM 4.013 SINGLEP DELAYED136 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:04 PM 4.013 SINGLEP DELAYED137 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:06 PM 4.013 SINGLEP DELAYED138 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:10 PM 4.013 SINGLEP DELAYED139 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:12 PM 4.013 SINGLEP DELAYED140 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:16 PM 4.013 SINGLEP DELAYED141 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:18 PM 4.013 SINGLEP DELAYED142 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:23 PM 4.013 SINGLEP DELAYED143 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:25 PM 4.013 SINGLEP DELAYED144 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:29 PM 4.013 SINGLEP DELAYED145 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:31 PM 4.013 SINGLEP DELAYED146 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:35 PM 4.013 SINGLEP DELAYED147 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:37 PM 4.013 SINGLEP DELAYED148 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:39 PM 4.013 SINGLEP DELAYED149 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:29:39 PM 4.013 SINGLEP DELAYED150 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:29:41 PM 4.013 SINGLEP DELAYED151 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:43 PM 4.013 SINGLEP DELAYED152 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:29:43 PM 4.013 SINGLEP DELAYED153 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:29:45 PM 4.013 SINGLEP DELAYED154 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:29:47 PM 4.013 SINGLEP DELAYED155 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:47 PM 4.013 SINGLEP DELAYED156 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:50 PM 4.013 SINGLEP DELAYED157 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:29:52 PM 4.013 SINGLEP DELAYED158 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:29:56 PM 4.013 SINGLEP DELAYED159 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:20 PM 4.013 SINGLEP DELAYED160 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:20 PM 4.013 SINGLEP DELAYED161 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:30:24 PM 4.013 SINGLEP DELAYED162 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:30:28 PM 4.013 SINGLEP DELAYED163 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:38 PM 4.013 SINGLEP DELAYED164 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:42 PM 4.013 SINGLEP DELAYED165 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:30:49 PM 4.013 SINGLEP DELAYED166 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:53 PM 4.013 SINGLEP DELAYED167 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:30:55 PM 4.013 SINGLEP DELAYED168 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:30:59 PM 4.013 SINGLEP DELAYED169 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:31:01 PM 4.013 SINGLEP DELAYED170 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:31:23 PM 4.013 SINGLEP DELAYED171 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:31:27 PM 4.013 SINGLEP DELAYED172 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:31:29 PM 4.013 SINGLEP DELAYED173 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:31:32 PM 4.013 SINGLEP DELAYED174 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:31:34 PM 4.013 SINGLEP DELAYED175 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:31:35 PM 4.013 SINGLEP DELAYED176 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:31:36 PM 4.013 SINGLEP DELAYED177 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:31:38 PM 4.013 SINGLEP DELAYED178 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:32:08 PM 4.013 SINGLEP DELAYED179 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:32:18 PM 4.013 SINGLEP DELAYED180 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:32:44 PM 4.013 SINGLEP DELAYED181 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:32:52 PM 4.013 SINGLEP DELAYED182 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:32:56 PM 4.013 SINGLEP DELAYED183 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:04 PM 4.013 SINGLEP DELAYED184 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:05 PM 4.013 SINGLEP DELAYED185 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:08 PM 4.013 SINGLEP DELAYED186 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:09 PM 4.013 SINGLEP DELAYED187 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:33:11 PM 4.013 SINGLEP DELAYED188 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:11 PM 4.013 SINGLEP DELAYED189 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:15 PM 4.013 SINGLEP DELAYED190 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:15 PM 4.013 SINGLEP DELAYED191 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:17 PM 4.013 SINGLEP DELAYED192 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:17 PM 4.013 SINGLEP DELAYED193 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:19 PM 4.013 SINGLEP DELAYED194 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:33:21 PM 4.013 SINGLEP DELAYED195 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:21 PM 4.013 SINGLEP DELAYED196 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:23 PM 4.013 SINGLEP DELAYED197 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:23 PM 4.013 SINGLEP DELAYED198 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:27 PM 4.013 SINGLEP DELAYED199 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:27 PM 4.013 SINGLEP DELAYED200 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:29 PM 4.013 SINGLEP DELAYED201 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:29 PM 4.013 SINGLEP DELAYED202 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:33 PM 4.013 SINGLEP DELAYED203 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:33 PM 4.013 SINGLEP DELAYED204 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:33:35 PM 4.013 SINGLEP DELAYED205 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:37 PM 4.013 SINGLEP DELAYED206 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:39 PM 4.013 SINGLEP DELAYED207 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:33:39 PM 4.013 SINGLEP DELAYED208 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:41 PM 4.013 SINGLEP DELAYED209 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:43 PM 4.013 SINGLEP DELAYED210 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:45 PM 4.013 SINGLEP DELAYED211 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:33:48 PM 4.013 SINGLEP DELAYED212 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:50 PM 4.013 SINGLEP DELAYED213 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:50 PM 4.013 SINGLEP DELAYED214 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:52 PM 4.013 SINGLEP DELAYED215 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:33:54 PM 4.013 SINGLEP DELAYED216 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:33:56 PM 4.013 SINGLEP DELAYED217 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:33:56 PM 4.013 SINGLEP DELAYED218 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:00 PM 4.013 SINGLEP DELAYED219 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:34:23 PM 4.013 SINGLEP DELAYED220 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:34:23 PM 4.013 SINGLEP DELAYED221 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 5:34:28 PM 4.013 SINGLEP DELAYED222 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:29 PM 4.013 SINGLEP DELAYED223 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:34:31 PM 4.013 SINGLEP DELAYED224 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:34:31 PM 4.013 SINGLEP DELAYED225 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:34:33 PM 4.013 SINGLEP DELAYED226 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:34:35 PM 4.013 SINGLEP DELAYED227 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:35 PM 4.013 SINGLEP DELAYED228 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:34:37 PM 4.013 SINGLEP DELAYED229 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:34:37 PM 4.013 SINGLEP DELAYED230 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:34:39 PM 4.013 SINGLEP DELAYED231 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:34:41 PM 4.013 SINGLEP DELAYED232 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:41 PM 4.013 SINGLEP DELAYED233 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:43 PM 4.013 SINGLEP DELAYED234 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:34:45 PM 4.013 SINGLEP DELAYED235 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:34:45 PM 4.013 SINGLEP DELAYED236 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:34:47 PM 4.013 SINGLEP DELAYED237 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:34:47 PM 4.013 SINGLEP DELAYED238 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:49 PM 4.013 SINGLEP DELAYED239 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:34:49 PM 4.013 SINGLEP DELAYED240 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:34:51 PM 4.013 SINGLEP DELAYED241 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:34:51 PM 4.013 SINGLEP DELAYED242 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:34:53 PM 4.013 SINGLEP DELAYED243 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:34:56 PM 4.013 SINGLEP DELAYED244 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:34:58 PM 4.013 SINGLEP DELAYED245 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:00 PM 4.013 SINGLEP DELAYED246 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:35:04 PM 4.013 SINGLEP DELAYED247 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:08 PM 4.013 SINGLEP DELAYED248 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:35:10 PM 4.013 SINGLEP DELAYED249 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:14 PM 4.013 SINGLEP DELAYED250 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:35:16 PM 4.013 SINGLEP DELAYED251 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:20 PM 4.013 SINGLEP DELAYED252 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:35:23 PM 4.013 SINGLEP DELAYED253 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:34 PM 4.013 SINGLEP DELAYED254 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:35:39 PM 4.013 SINGLEP DELAYED255 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:41 PM 4.013 SINGLEP DELAYED256 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:35:43 PM 4.013 SINGLEP DELAYED257 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:35:45 PM 4.013 SINGLEP DELAYED258 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:35:49 PM 4.013 SINGLEP DELAYED259 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:35:49 PM 4.013 SINGLEP DELAYED260 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:35:51 PM 4.013 SINGLEP DELAYED261 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:35:53 PM 4.013 SINGLEP DELAYED262 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:35:54 PM 4.013 SINGLEP DELAYED263 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:35:55 PM 4.013 SINGLEP DELAYED264 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:35:56 PM 4.013 SINGLEP DELAYED265 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:35:58 PM 4.013 SINGLEP DELAYED266 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:36:00 PM 4.013 SINGLEP DELAYED267 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:36:02 PM 4.013 SINGLEP DELAYED268 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:36:02 PM 4.013 SINGLEP DELAYED269 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:36:04 PM 4.013 SINGLEP DELAYED270 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:06 PM 4.013 SINGLEP DELAYED271 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:36:08 PM 4.013 SINGLEP DELAYED272 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:36:08 PM 4.013 SINGLEP DELAYED273 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:36:12 PM 4.013 SINGLEP DELAYED274 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:36:14 PM 4.013 SINGLEP DELAYED275 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:36:19 PM 4.013 SINGLEP DELAYED276 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:20 PM 4.013 SINGLEP DELAYED277 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:36:24 PM 4.013 SINGLEP DELAYED278 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:36:24 PM 4.013 SINGLEP DELAYED279 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:36:26 PM 4.013 SINGLEP DELAYED280 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:36:28 PM 4.013 SINGLEP DELAYED281 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:28 PM 4.013 SINGLEP DELAYED282 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:36:30 PM 4.013 SINGLEP DELAYED283 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:36:32 PM 4.013 SINGLEP DELAYED284 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:36:32 PM 4.013 SINGLEP DELAYED285 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:36:34 PM 4.013 SINGLEP DELAYED286 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:36:36 PM 4.013 SINGLEP DELAYED287 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:36:36 PM 4.013 SINGLEP DELAYED288 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:36:38 PM 4.013 SINGLEP DELAYED289 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:38 PM 4.013 SINGLEP DELAYED290 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:36:40 PM 4.013 SINGLEP DELAYED291 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:36:42 PM 4.013 SINGLEP DELAYED292 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:36:42 PM 4.013 SINGLEP DELAYED293 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:36:44 PM 4.013 SINGLEP DELAYED294 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:46 PM 4.013 SINGLEP DELAYED295 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:36:46 PM 4.013 SINGLEP DELAYED296 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:36:50 PM 4.013 SINGLEP DELAYED297 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:51 PM 4.013 SINGLEP DELAYED298 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:36:52 PM 4.013 SINGLEP DELAYED299 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:36:53 PM 4.013 SINGLEP DELAYED300 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:36:54 PM 4.013 SINGLEP DELAYED301 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:36:55 PM 4.013 SINGLEP DELAYED302 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:36:57 PM 4.013 SINGLEP DELAYED303 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:36:57 PM 4.013 SINGLEP DELAYED304 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:36:59 PM 4.013 SINGLEP DELAYED305 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:37:03 PM 4.013 SINGLEP DELAYED306 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:37:05 PM 4.013 SINGLEP DELAYED307 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:37:07 PM 4.013 SINGLEP DELAYED308 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:37:09 PM 4.013 SINGLEP DELAYED309 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:37:09 PM 4.013 SINGLEP DELAYED310 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:37:11 PM 4.013 SINGLEP DELAYED311 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:37:11 PM 4.013 SINGLEP DELAYED312 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:37:13 PM 4.013 SINGLEP DELAYED313 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:37:13 PM 4.013 SINGLEP DELAYED314 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:37:15 PM 4.013 SINGLEP DELAYED315 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:37:17 PM 4.013 SINGLEP DELAYED316 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:37:20 PM 4.013 SINGLEP DELAYED317 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:37:21 PM 4.013 SINGLEP DELAYED318 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:37:22 PM 4.013 SINGLEP DELAYED319 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:37:23 PM 4.013 SINGLEP DELAYED320 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:37:24 PM 4.013 SINGLEP DELAYED321 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:37:26 PM 4.013 SINGLEP DELAYED322 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:37:39 PM 4.013 SINGLEP DELAYED323 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:37:39 PM 4.013 SINGLEP DELAYED324 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:37:41 PM 4.013 SINGLEP DELAYED325 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:37:41 PM 4.013 SINGLEP DELAYED326 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:37:43 PM 4.013 SINGLEP DELAYED327 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:37:45 PM 4.013 SINGLEP DELAYED328 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:37:45 PM 4.013 SINGLEP DELAYED329 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:37:47 PM 4.013 SINGLEP DELAYED330 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:37:47 PM 4.013 SINGLEP DELAYED331 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:37:49 PM 4.013 SINGLEP DELAYED332 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:37:49 PM 4.013 SINGLEP DELAYED333 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:37:51 PM 4.013 SINGLEP DELAYED334 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:37:51 PM 4.013 SINGLEP DELAYED335 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:37:53 PM 4.013 SINGLEP DELAYED336 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/6/2022 5:37:55 PM 4.013 SINGLEP DELAYED337 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:37:55 PM 4.013 SINGLEP DELAYED338 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:37:57 PM 4.013 SINGLEP DELAYED339 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 5:37:57 PM 4.013 SINGLEP DELAYED340 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:38:00 PM 4.013 SINGLEP DELAYED341 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 5:38:01 PM 4.013 SINGLEP DELAYED342 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:38:02 PM 4.013 SINGLEP DELAYED343 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:38:04 PM 4.013 SINGLEP DELAYED344 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:38:04 PM 4.013 SINGLEP DELAYED345 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:38:06 PM 4.013 SINGLEP DELAYED346 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:38:06 PM 4.013 SINGLEP DELAYED347 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:38:08 PM 4.013 SINGLEP DELAYED348 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:38:08 PM 4.013 SINGLEP DELAYED349 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:38:10 PM 4.013 SINGLEP DELAYED350 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:38:10 PM 4.013 SINGLEP DELAYED351 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:38:12 PM 4.013 SINGLEP DELAYED352 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:38:12 PM 4.013 SINGLEP DELAYED353 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 5:38:14 PM 4.013 SINGLEP DELAYED354 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:38:14 PM 4.013 SINGLEP DELAYED355 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:38:16 PM 4.013 SINGLEP DELAYED356 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:38:16 PM 4.013 SINGLEP DELAYED357 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:38:18 PM 4.013 SINGLEP DELAYED358 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:38:20 PM 4.013 SINGLEP DELAYED359 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:38:20 PM 4.013 SINGLEP DELAYED360 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:38:22 PM 4.013 SINGLEP DELAYED361 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:38:24 PM 4.013 SINGLEP DELAYED362 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:38:27 PM 4.013 SINGLEP DELAYED363 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:38:30 PM 4.013 SINGLEP DELAYED364 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:38:31 PM 4.013 SINGLEP DELAYED365 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:38:35 PM 4.013 SINGLEP DELAYED366 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:38:35 PM 4.013 SINGLEP DELAYED367 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:38:37 PM 4.013 SINGLEP DELAYED368 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:38:39 PM 4.013 SINGLEP DELAYED369 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:38:39 PM 4.013 SINGLEP DELAYED370 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:38:41 PM 4.013 SINGLEP DELAYED371 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:38:43 PM 4.013 SINGLEP DELAYED372 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:38:54 PM 4.013 SINGLEP DELAYED373 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:38:58 PM 4.013 SINGLEP DELAYED374 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:39:04 PM 4.013 SINGLEP DELAYED375 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:39:06 PM 4.013 SINGLEP DELAYED376 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:39:09 PM 4.013 SINGLEP DELAYED377 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:39:10 PM 4.013 SINGLEP DELAYED378 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:39:11 PM 4.013 SINGLEP DELAYED379 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:39:13 PM 4.013 SINGLEP DELAYED380 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:39:15 PM 4.013 SINGLEP DELAYED381 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:39:17 PM 4.013 SINGLEP DELAYED382 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:39:19 PM 4.013 SINGLEP DELAYED383 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:39:28 PM 4.013 SINGLEP DELAYED384 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:39:30 PM 4.013 SINGLEP DELAYED385 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:39:55 PM 4.013 SINGLEP DELAYED386 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:39:57 PM 4.013 SINGLEP DELAYED387 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:40:20 PM 4.013 SINGLEP DELAYED388 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:22 PM 4.013 SINGLEP DELAYED389 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:40:24 PM 4.013 SINGLEP DELAYED390 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:32 PM 4.013 SINGLEP DELAYED391 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:40:34 PM 4.013 SINGLEP DELAYED392 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:38 PM 4.013 SINGLEP DELAYED393 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:40:40 PM 4.013 SINGLEP DELAYED394 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:40 PM 4.013 SINGLEP DELAYED395 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:40:44 PM 4.013 SINGLEP DELAYED396 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:40:44 PM 4.013 SINGLEP DELAYED397 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:40:46 PM 4.013 SINGLEP DELAYED398 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:46 PM 4.013 SINGLEP DELAYED399 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:40:50 PM 4.013 SINGLEP DELAYED400 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:40:52 PM 4.013 SINGLEP DELAYED401 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:40:53 PM 4.013 SINGLEP DELAYED402 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:40:57 PM 4.013 SINGLEP DELAYED403 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:40:57 PM 4.013 SINGLEP DELAYED404 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:40:59 PM 4.013 SINGLEP DELAYED405 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 5:40:59 PM 4.013 SINGLEP DELAYED406 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:41:01 PM 4.013 SINGLEP DELAYED407 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:41:06 PM 4.013 SINGLEP DELAYED408 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:41:08 PM 4.013 SINGLEP DELAYED409 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 5:41:08 PM 4.013 SINGLEP DELAYED410 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:41:10 PM 4.013 SINGLEP DELAYED411 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 5:41:12 PM 4.013 SINGLEP DELAYED412 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:41:12 PM 4.013 SINGLEP DELAYED413 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:41:15 PM 4.013 SINGLEP DELAYED414 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:41:19 PM 4.013 SINGLEP DELAYED415 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:41:23 PM 4.013 SINGLEP DELAYED416 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:41:29 PM 4.013 SINGLEP DELAYED417 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:41:42 PM 4.013 SINGLEP DELAYED418 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:41:58 PM 4.013 SINGLEP DELAYED419 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:42:19 PM 4.013 SINGLEP DELAYED420 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:42:23 PM 4.013 SINGLEP DELAYED421 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:42:23 PM 4.013 SINGLEP DELAYED422 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:42:27 PM 4.013 SINGLEP DELAYED423 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:42:27 PM 4.013 SINGLEP DELAYED424 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:42:29 PM 4.013 SINGLEP DELAYED425 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:42:33 PM 4.013 SINGLEP DELAYED426 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:42:35 PM 4.013 SINGLEP DELAYED427 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:42:39 PM 4.013 SINGLEP DELAYED428 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:42:42 PM 4.013 SINGLEP DELAYED429 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:42:46 PM 4.013 SINGLEP DELAYED430 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:42:48 PM 4.013 SINGLEP DELAYED431 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:42:52 PM 4.013 SINGLEP DELAYED432 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/6/2022 5:43:06 PM 4.013 SINGLEP DELAYED433 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:43:10 PM 4.013 SINGLEP DELAYED434 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:43:44 PM 4.013 SINGLEP DELAYED435 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:43:48 PM 4.013 SINGLEP DELAYED436 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:43:50 PM 4.013 SINGLEP DELAYED437 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:43:55 PM 4.013 SINGLEP DELAYED438 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:43:57 PM 4.013 SINGLEP DELAYED439 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:44:01 PM 4.013 SINGLEP DELAYED440 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:44:03 PM 4.013 SINGLEP DELAYED441 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:44:07 PM 4.013 SINGLEP DELAYED442 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 5:44:09 PM 4.013 SINGLEP DELAYED443 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:44:23 PM 4.013 SINGLEP DELAYED444 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:44:54 PM 4.013 SINGLEP DELAYED445 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:44:59 PM 4.013 SINGLEP DELAYED446 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:46:41 PM 4.013 SINGLEP DELAYED447 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:46:41 PM 4.013 SINGLEP DELAYED448 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:46:45 PM 4.013 SINGLEP DELAYED449 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:46:46 PM 4.013 SINGLEP DELAYED450 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 5:46:47 PM 4.013 SINGLEP DELAYED451 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:46:52 PM 4.013 SINGLEP DELAYED452 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:46:54 PM 4.013 SINGLEP DELAYED453 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:46:56 PM 4.013 SINGLEP DELAYED454 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 5:46:58 PM 4.013 SINGLEP DELAYED455 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:47:04 PM 4.013 SINGLEP DELAYED456 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:47:06 PM 4.013 SINGLEP DELAYED457 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:47:11 PM 4.013 SINGLEP DELAYED458 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:47:12 PM 4.013 SINGLEP DELAYED459 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:47:16 PM 4.013 SINGLEP DELAYED460 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:47:19 PM 4.013 SINGLEP DELAYED461 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:47:29 PM 4.013 SINGLEP DELAYED462 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:47:31 PM 4.013 SINGLEP DELAYED463 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:48:28 PM 4.013 SINGLEP DELAYED464 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:52:10 PM 4.013 SINGLEP DELAYED465 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:52:14 PM 4.013 SINGLEP DELAYED466 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:52:25 PM 4.013 SINGLEP DELAYED467 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:52:49 PM 4.013 SINGLEP DELAYED468 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:52:51 PM 4.013 SINGLEP DELAYED469 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:52:53 PM 4.013 SINGLEP DELAYED470 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:52:55 PM 4.013 SINGLEP DELAYED471 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:53:29 PM 4.013 SINGLEP DELAYED472 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:53:33 PM 4.013 SINGLEP DELAYED473 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:53:35 PM 4.013 SINGLEP DELAYED474 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:53:41 PM 4.013 SINGLEP DELAYED475 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:53:41 PM 4.013 SINGLEP DELAYED476 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:54:16 PM 4.013 SINGLEP DELAYED477 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:54:18 PM 4.013 SINGLEP DELAYED478 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:54:23 PM 4.013 SINGLEP DELAYED479 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:54:25 PM 4.013 SINGLEP DELAYED480 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:54:27 PM 4.013 SINGLEP DELAYED481 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:54:29 PM 4.013 SINGLEP DELAYED482 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:54:33 PM 4.013 SINGLEP DELAYED483 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:54:37 PM 4.013 SINGLEP DELAYED484 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:54:58 PM 4.013 SINGLEP DELAYED485 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:55:02 PM 4.013 SINGLEP DELAYED486 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:04 PM 4.013 SINGLEP DELAYED487 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:55:08 PM 4.013 SINGLEP DELAYED488 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:10 PM 4.013 SINGLEP DELAYED489 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:55:14 PM 4.013 SINGLEP DELAYED490 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:55:16 PM 4.013 SINGLEP DELAYED491 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:16 PM 4.013 SINGLEP DELAYED492 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:55:20 PM 4.013 SINGLEP DELAYED493 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:55:24 PM 4.013 SINGLEP DELAYED494 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:29 PM 4.013 SINGLEP DELAYED495 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:55:37 PM 4.013 SINGLEP DELAYED496 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:41 PM 4.013 SINGLEP DELAYED497 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:55:43 PM 4.013 SINGLEP DELAYED498 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:47 PM 4.013 SINGLEP DELAYED499 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:55:51 PM 4.013 SINGLEP DELAYED500 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:55:55 PM 4.013 SINGLEP DELAYED501 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:55:57 PM 4.013 SINGLEP DELAYED502 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 5:56:00 PM 4.013 SINGLEP DELAYED503 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:56:02 PM 4.013 SINGLEP DELAYED504 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:11 PM 4.013 SINGLEP DELAYED505 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:56:13 PM 4.013 SINGLEP DELAYED506 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:56:14 PM 4.013 SINGLEP DELAYED507 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:56:15 PM 4.013 SINGLEP DELAYED508 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:16 PM 4.013 SINGLEP DELAYED509 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:56:17 PM 4.013 SINGLEP DELAYED510 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 5:56:19 PM 4.013 SINGLEP DELAYED511 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 5:56:20 PM 4.013 SINGLEP DELAYED512 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:21 PM 4.013 SINGLEP DELAYED513 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:56:23 PM 4.013 SINGLEP DELAYED514 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:56:25 PM 4.013 SINGLEP DELAYED515 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 5:56:27 PM 4.013 SINGLEP DELAYED516 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:27 PM 4.013 SINGLEP DELAYED517 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:29 PM 4.013 SINGLEP DELAYED518 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:56:29 PM 4.013 SINGLEP DELAYED519 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:56:34 PM 4.013 SINGLEP DELAYED520 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:55 PM 4.013 SINGLEP DELAYED521 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:56:57 PM 4.013 SINGLEP DELAYED522 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 5:56:57 PM 4.013 SINGLEP DELAYED523 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:56:59 PM 4.013 SINGLEP DELAYED524 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:57:07 PM 4.013 SINGLEP DELAYED525 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:57:11 PM 4.013 SINGLEP DELAYED526 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 5:57:13 PM 4.013 SINGLEP DELAYED527 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:57:16 PM 4.013 SINGLEP DELAYED528 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:57:20 PM 4.013 SINGLEP DELAYED529 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:58:14 PM 4.013 SINGLEP DELAYED530 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:58:38 PM 4.013 SINGLEP DELAYED531 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:58:40 PM 4.013 SINGLEP DELAYED532 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:58:44 PM 4.013 SINGLEP DELAYED533 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 5:58:46 PM 4.013 SINGLEP DELAYED534 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 5:59:30 PM 4.013 SINGLEP DELAYED535 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:02:07 PM 4.013 SINGLEP DELAYED536 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:02:41 PM 4.013 SINGLEP DELAYED537 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:03:41 PM 4.013 SINGLEP DELAYED538 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:03:45 PM 4.013 SINGLEP DELAYED539 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:04:11 PM 4.013 SINGLEP DELAYED540 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:04:15 PM 4.013 SINGLEP DELAYED541 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:04:17 PM 4.013 SINGLEP DELAYED542 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:04:19 PM 4.013 SINGLEP DELAYED543 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:04:49 PM 4.013 SINGLEP DELAYED544 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:04:53 PM 4.013 SINGLEP DELAYED545 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:04:55 PM 4.013 SINGLEP DELAYED546 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:04:56 PM 4.013 SINGLEP DELAYED547 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:05:00 PM 4.013 SINGLEP DELAYED548 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:05:08 PM 4.013 SINGLEP DELAYED549 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:05:13 PM 4.013 SINGLEP DELAYED550 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:05:48 PM 4.013 SINGLEP DELAYED551 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:05:52 PM 4.013 SINGLEP DELAYED552 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:05:54 PM 4.013 SINGLEP DELAYED553 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:05:58 PM 4.013 SINGLEP DELAYED554 TID61 Reconquest Seeding for Onderon: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/6/2022 6:06:19 PM 4.013 SINGLEP DELAYED555 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:06:21 PM 4.013 SINGLEP DELAYED556 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:06:23 PM 4.013 SINGLEP DELAYED557 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 6:06:25 PM 4.013 SINGLEP DELAYED558 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:06:27 PM 4.013 SINGLEP DELAYED559 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:06:29 PM 4.013 SINGLEP DELAYED560 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:06:31 PM 4.013 SINGLEP DELAYED561 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:06:33 PM 4.013 SINGLEP DELAYED562 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:06:38 PM 4.013 SINGLEP DELAYED563 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:06:44 PM 4.013 SINGLEP DELAYED564 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:07:17 PM 4.013 SINGLEP DELAYED565 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:07:21 PM 4.013 SINGLEP DELAYED566 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:07:24 PM 4.013 SINGLEP DELAYED567 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:07:28 PM 4.013 SINGLEP DELAYED568 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:07:30 PM 4.013 SINGLEP DELAYED569 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:07:40 PM 4.013 SINGLEP DELAYED570 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:07:40 PM 4.013 SINGLEP DELAYED571 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:07:42 PM 4.013 SINGLEP DELAYED572 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:07:46 PM 4.013 SINGLEP DELAYED573 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:07:47 PM 4.013 SINGLEP DELAYED574 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:07:49 PM 4.013 SINGLEP DELAYED575 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:07:51 PM 4.013 SINGLEP DELAYED576 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:07:53 PM 4.013 SINGLEP DELAYED577 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:08:50 PM 4.013 SINGLEP DELAYED578 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:08:57 PM 4.013 SINGLEP DELAYED579 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:09:00 PM 4.013 SINGLEP DELAYED580 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:09:17 PM 4.013 SINGLEP DELAYED581 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:09:21 PM 4.013 SINGLEP DELAYED582 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:09:48 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 6:09:48 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 6:09:48 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 6:09:48 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 6:09:54 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\n1.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 6:09:54 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 6:09:54 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:09:54 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:09:55 PM 4.013 SINGLEP Finish load save in 336ms 4/6/2022 6:14:19 PM 4.013 SINGLEP DELAYED583 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 6:16:08 PM 4.013 SINGLEP DELAYED584 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:16:12 PM 4.013 SINGLEP DELAYED585 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 6:16:14 PM 4.013 SINGLEP DELAYED586 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:16:18 PM 4.013 SINGLEP DELAYED587 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:18 PM 4.013 SINGLEP DELAYED588 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 6:16:22 PM 4.013 SINGLEP DELAYED589 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:16:24 PM 4.013 SINGLEP DELAYED590 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:24 PM 4.013 SINGLEP DELAYED591 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:16:28 PM 4.013 SINGLEP DELAYED592 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:16:28 PM 4.013 SINGLEP DELAYED593 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 6:16:30 PM 4.013 SINGLEP DELAYED594 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:30 PM 4.013 SINGLEP DELAYED595 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:16:32 PM 4.013 SINGLEP DELAYED596 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:16:32 PM 4.013 SINGLEP DELAYED597 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:16:35 PM 4.013 SINGLEP DELAYED598 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:16:37 PM 4.013 SINGLEP DELAYED599 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:16:37 PM 4.013 SINGLEP DELAYED600 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:16:39 PM 4.013 SINGLEP DELAYED601 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:16:41 PM 4.013 SINGLEP DELAYED602 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 6:16:41 PM 4.013 SINGLEP DELAYED603 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:16:43 PM 4.013 SINGLEP DELAYED604 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:45 PM 4.013 SINGLEP DELAYED605 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:16:47 PM 4.013 SINGLEP DELAYED606 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:16:47 PM 4.013 SINGLEP DELAYED607 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:16:49 PM 4.013 SINGLEP DELAYED608 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:16:51 PM 4.013 SINGLEP DELAYED609 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:51 PM 4.013 SINGLEP DELAYED610 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:16:53 PM 4.013 SINGLEP DELAYED611 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:16:55 PM 4.013 SINGLEP DELAYED612 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:16:57 PM 4.013 SINGLEP DELAYED613 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:16:58 PM 4.013 SINGLEP DELAYED614 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:17:00 PM 4.013 SINGLEP DELAYED615 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:17:02 PM 4.013 SINGLEP DELAYED616 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:17:04 PM 4.013 SINGLEP DELAYED617 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:17:10 PM 4.013 SINGLEP DELAYED618 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:19:18 PM 4.013 SINGLEP DELAYED619 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:19:18 PM 4.013 SINGLEP DELAYED620 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:19:22 PM 4.013 SINGLEP DELAYED621 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:19:22 PM 4.013 SINGLEP DELAYED622 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:19:24 PM 4.013 SINGLEP DELAYED623 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:19:26 PM 4.013 SINGLEP DELAYED624 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:19:28 PM 4.013 SINGLEP DELAYED625 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:19:30 PM 4.013 SINGLEP DELAYED626 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:43:25 PM 4.013 SINGLEP DELAYED627 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:43:27 PM 4.013 SINGLEP DELAYED628 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:43:55 PM 4.013 SINGLEP DELAYED629 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:44:11 PM 4.013 SINGLEP DELAYED630 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:44:13 PM 4.013 SINGLEP DELAYED631 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:44:17 PM 4.013 SINGLEP DELAYED632 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:44:19 PM 4.013 SINGLEP DELAYED633 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:44:21 PM 4.013 SINGLEP DELAYED634 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:44:21 PM 4.013 SINGLEP DELAYED635 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:44:25 PM 4.013 SINGLEP DELAYED636 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:44:27 PM 4.013 SINGLEP DELAYED637 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:44:33 PM 4.013 SINGLEP DELAYED638 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:44:36 PM 4.013 SINGLEP DELAYED639 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:44:38 PM 4.013 SINGLEP DELAYED640 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:44:56 PM 4.013 SINGLEP DELAYED641 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:45:19 PM 4.013 SINGLEP DELAYED642 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:45:23 PM 4.013 SINGLEP DELAYED643 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:45:30 PM 4.013 SINGLEP DELAYED644 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:45:40 PM 4.013 SINGLEP DELAYED645 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:45:44 PM 4.013 SINGLEP DELAYED646 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:45:58 PM 4.013 SINGLEP DELAYED647 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:46:00 PM 4.013 SINGLEP DELAYED648 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:46:02 PM 4.013 SINGLEP DELAYED649 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:46:04 PM 4.013 SINGLEP DELAYED650 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:46:06 PM 4.013 SINGLEP DELAYED651 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:46:09 PM 4.013 SINGLEP DELAYED652 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:11 PM 4.013 SINGLEP DELAYED653 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:46:13 PM 4.013 SINGLEP DELAYED654 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:46:15 PM 4.013 SINGLEP DELAYED655 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:17 PM 4.013 SINGLEP DELAYED656 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:46:21 PM 4.013 SINGLEP DELAYED657 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:23 PM 4.013 SINGLEP DELAYED658 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:46:27 PM 4.013 SINGLEP DELAYED659 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:46:29 PM 4.013 SINGLEP DELAYED660 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:33 PM 4.013 SINGLEP DELAYED661 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:46:35 PM 4.013 SINGLEP DELAYED662 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:39 PM 4.013 SINGLEP DELAYED663 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:46:42 PM 4.013 SINGLEP DELAYED664 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:46:46 PM 4.013 SINGLEP DELAYED665 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:46:48 PM 4.013 SINGLEP DELAYED666 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:47:09 PM 4.013 SINGLEP DELAYED667 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:47:12 PM 4.013 SINGLEP DELAYED668 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:17 PM 4.013 SINGLEP DELAYED669 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:19 PM 4.013 SINGLEP DELAYED670 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:47:19 PM 4.013 SINGLEP DELAYED671 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:21 PM 4.013 SINGLEP DELAYED672 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:47:23 PM 4.013 SINGLEP DELAYED673 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:23 PM 4.013 SINGLEP DELAYED674 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:25 PM 4.013 SINGLEP DELAYED675 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:47:25 PM 4.013 SINGLEP DELAYED676 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:29 PM 4.013 SINGLEP DELAYED677 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:47:29 PM 4.013 SINGLEP DELAYED678 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:31 PM 4.013 SINGLEP DELAYED679 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:31 PM 4.013 SINGLEP DELAYED680 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:35 PM 4.013 SINGLEP DELAYED681 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:47:35 PM 4.013 SINGLEP DELAYED682 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:37 PM 4.013 SINGLEP DELAYED683 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:37 PM 4.013 SINGLEP DELAYED684 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:47:42 PM 4.013 SINGLEP DELAYED685 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:47:42 PM 4.013 SINGLEP DELAYED686 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:44 PM 4.013 SINGLEP DELAYED687 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:44 PM 4.013 SINGLEP DELAYED688 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:48 PM 4.013 SINGLEP DELAYED689 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:50 PM 4.013 SINGLEP DELAYED690 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:47:50 PM 4.013 SINGLEP DELAYED691 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:52 PM 4.013 SINGLEP DELAYED692 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:54 PM 4.013 SINGLEP DELAYED693 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:54 PM 4.013 SINGLEP DELAYED694 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:47:56 PM 4.013 SINGLEP DELAYED695 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:47:58 PM 4.013 SINGLEP DELAYED696 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:48:19 PM 4.013 SINGLEP DELAYED697 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:48:21 PM 4.013 SINGLEP DELAYED698 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:48:23 PM 4.013 SINGLEP DELAYED699 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:48:23 PM 4.013 SINGLEP DELAYED700 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:48:25 PM 4.013 SINGLEP DELAYED701 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:48:28 PM 4.013 SINGLEP DELAYED702 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:48:29 PM 4.013 SINGLEP DELAYED703 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:48:30 PM 4.013 SINGLEP DELAYED704 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:48:31 PM 4.013 SINGLEP DELAYED705 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:48:34 PM 4.013 SINGLEP DELAYED706 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:48:35 PM 4.013 SINGLEP DELAYED707 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:48:36 PM 4.013 SINGLEP DELAYED708 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:48:37 PM 4.013 SINGLEP DELAYED709 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:48:39 PM 4.013 SINGLEP DELAYED710 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:48:40 PM 4.013 SINGLEP DELAYED711 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 6:48:42 PM 4.013 SINGLEP DELAYED712 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:48:43 PM 4.013 SINGLEP DELAYED713 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:48:46 PM 4.013 SINGLEP DELAYED714 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:48:48 PM 4.013 SINGLEP DELAYED715 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:48:48 PM 4.013 SINGLEP DELAYED716 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:48:52 PM 4.013 SINGLEP DELAYED717 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:48:52 PM 4.013 SINGLEP DELAYED718 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:48:54 PM 4.013 SINGLEP DELAYED719 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:48:54 PM 4.013 SINGLEP DELAYED720 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:48:56 PM 4.013 SINGLEP DELAYED721 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:48:58 PM 4.013 SINGLEP DELAYED722 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:48:58 PM 4.013 SINGLEP DELAYED723 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:49:00 PM 4.013 SINGLEP DELAYED724 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:49:23 PM 4.013 SINGLEP DELAYED725 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:49:23 PM 4.013 SINGLEP DELAYED726 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:49:25 PM 4.013 SINGLEP DELAYED727 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:49:55 PM 4.013 SINGLEP DELAYED728 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:49:59 PM 4.013 SINGLEP DELAYED729 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:50:16 PM 4.013 SINGLEP DELAYED730 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:50:16 PM 4.013 SINGLEP DELAYED731 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:50:20 PM 4.013 SINGLEP DELAYED732 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:21 PM 4.013 SINGLEP DELAYED733 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:50:22 PM 4.013 SINGLEP DELAYED734 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:50:22 PM 4.013 SINGLEP DELAYED735 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:24 PM 4.013 SINGLEP DELAYED736 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 6:50:24 PM 4.013 SINGLEP DELAYED737 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:50:26 PM 4.013 SINGLEP DELAYED738 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:27 PM 4.013 SINGLEP DELAYED739 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:50:29 PM 4.013 SINGLEP DELAYED740 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:50:29 PM 4.013 SINGLEP DELAYED741 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:50:33 PM 4.013 SINGLEP DELAYED742 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:50:35 PM 4.013 SINGLEP DELAYED743 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:50:37 PM 4.013 SINGLEP DELAYED744 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:50:41 PM 4.013 SINGLEP DELAYED745 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:50:43 PM 4.013 SINGLEP DELAYED746 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:53:39 PM 4.013 SINGLEP DELAYED747 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:02 PM 4.013 SINGLEP DELAYED748 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:04 PM 4.013 SINGLEP DELAYED749 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:06 PM 4.013 SINGLEP DELAYED750 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:54:08 PM 4.013 SINGLEP DELAYED751 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:08 PM 4.013 SINGLEP DELAYED752 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:12 PM 4.013 SINGLEP DELAYED753 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:54:14 PM 4.013 SINGLEP DELAYED754 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:19 PM 4.013 SINGLEP DELAYED755 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:54:25 PM 4.013 SINGLEP DELAYED756 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:25 PM 4.013 SINGLEP DELAYED757 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:29 PM 4.013 SINGLEP DELAYED758 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:29 PM 4.013 SINGLEP DELAYED759 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:54:31 PM 4.013 SINGLEP DELAYED760 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:31 PM 4.013 SINGLEP DELAYED761 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:35 PM 4.013 SINGLEP DELAYED762 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:35 PM 4.013 SINGLEP DELAYED763 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:54:37 PM 4.013 SINGLEP DELAYED764 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:37 PM 4.013 SINGLEP DELAYED765 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:39 PM 4.013 SINGLEP DELAYED766 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:41 PM 4.013 SINGLEP DELAYED767 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:43 PM 4.013 SINGLEP DELAYED768 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:45 PM 4.013 SINGLEP DELAYED769 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:47 PM 4.013 SINGLEP DELAYED770 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:48 PM 4.013 SINGLEP DELAYED771 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:50 PM 4.013 SINGLEP DELAYED772 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:54:52 PM 4.013 SINGLEP DELAYED773 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:54:54 PM 4.013 SINGLEP DELAYED774 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:54:54 PM 4.013 SINGLEP DELAYED775 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:54:58 PM 4.013 SINGLEP DELAYED776 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:54:58 PM 4.013 SINGLEP DELAYED777 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:55:00 PM 4.013 SINGLEP DELAYED778 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:00 PM 4.013 SINGLEP DELAYED779 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:55:04 PM 4.013 SINGLEP DELAYED780 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:55:04 PM 4.013 SINGLEP DELAYED781 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:06 PM 4.013 SINGLEP DELAYED782 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:55:06 PM 4.013 SINGLEP DELAYED783 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:55:10 PM 4.013 SINGLEP DELAYED784 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:11 PM 4.013 SINGLEP DELAYED785 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:12 PM 4.013 SINGLEP DELAYED786 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:55:13 PM 4.013 SINGLEP DELAYED787 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:55:16 PM 4.013 SINGLEP DELAYED788 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:55:17 PM 4.013 SINGLEP DELAYED789 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:18 PM 4.013 SINGLEP DELAYED790 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:55:19 PM 4.013 SINGLEP DELAYED791 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:55:22 PM 4.013 SINGLEP DELAYED792 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:55:25 PM 4.013 SINGLEP DELAYED793 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:56:59 PM 4.013 SINGLEP DELAYED794 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:57:04 PM 4.013 SINGLEP DELAYED795 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:57:06 PM 4.013 SINGLEP DELAYED796 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:57:14 PM 4.013 SINGLEP DELAYED797 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:57:14 PM 4.013 SINGLEP DELAYED798 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 6:57:18 PM 4.013 SINGLEP DELAYED799 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:57:37 PM 4.013 SINGLEP DELAYED800 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:02 PM 4.013 SINGLEP DELAYED801 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:58:06 PM 4.013 SINGLEP DELAYED802 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:58:11 PM 4.013 SINGLEP DELAYED803 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:58:13 PM 4.013 SINGLEP DELAYED804 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:15 PM 4.013 SINGLEP DELAYED805 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:58:17 PM 4.013 SINGLEP DELAYED806 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:58:21 PM 4.013 SINGLEP DELAYED807 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:58:31 PM 4.013 SINGLEP DELAYED808 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:32 PM 4.013 SINGLEP DELAYED809 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:58:36 PM 4.013 SINGLEP DELAYED810 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:58:36 PM 4.013 SINGLEP DELAYED811 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:58:38 PM 4.013 SINGLEP DELAYED812 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:38 PM 4.013 SINGLEP DELAYED813 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:42 PM 4.013 SINGLEP DELAYED814 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:58:44 PM 4.013 SINGLEP DELAYED815 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:46 PM 4.013 SINGLEP DELAYED816 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:58:48 PM 4.013 SINGLEP DELAYED817 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:48 PM 4.013 SINGLEP DELAYED818 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:58:50 PM 4.013 SINGLEP DELAYED819 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 6:58:50 PM 4.013 SINGLEP DELAYED820 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:52 PM 4.013 SINGLEP DELAYED821 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:58:54 PM 4.013 SINGLEP DELAYED822 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:58:56 PM 4.013 SINGLEP DELAYED823 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:58:58 PM 4.013 SINGLEP DELAYED824 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:58:59 PM 4.013 SINGLEP DELAYED825 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:59:00 PM 4.013 SINGLEP DELAYED826 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:59:01 PM 4.013 SINGLEP DELAYED827 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:59:03 PM 4.013 SINGLEP DELAYED828 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:59:05 PM 4.013 SINGLEP DELAYED829 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:59:05 PM 4.013 SINGLEP DELAYED830 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 6:59:07 PM 4.013 SINGLEP DELAYED831 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 6:59:17 PM 4.013 SINGLEP DELAYED832 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 6:59:19 PM 4.013 SINGLEP DELAYED833 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 6:59:21 PM 4.013 SINGLEP DELAYED834 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 6:59:39 PM 4.013 SINGLEP DELAYED835 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 6:59:56 PM 4.013 SINGLEP DELAYED836 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:00:00 PM 4.013 SINGLEP DELAYED837 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:00:02 PM 4.013 SINGLEP DELAYED838 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:00:10 PM 4.013 SINGLEP DELAYED839 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:00:31 PM 4.013 SINGLEP DELAYED840 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:00:35 PM 4.013 SINGLEP DELAYED841 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:00:37 PM 4.013 SINGLEP DELAYED842 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:01:26 PM 4.013 SINGLEP DELAYED843 TID57 Raid Engine #2372 AI Sentinels on Akiva is sending a wave against Dismiss 4/6/2022 7:02:11 PM 4.013 SINGLEP DELAYED844 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:02:13 PM 4.013 SINGLEP DELAYED845 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:02:18 PM 4.013 SINGLEP DELAYED846 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:02:20 PM 4.013 SINGLEP DELAYED847 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:03:56 PM 4.013 SINGLEP DELAYED848 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:04:00 PM 4.013 SINGLEP DELAYED849 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:05:30 PM 4.013 SINGLEP DELAYED850 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:05:45 PM 4.013 SINGLEP DELAYED851 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:08:08 PM 4.013 SINGLEP DELAYED852 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:08:10 PM 4.013 SINGLEP DELAYED853 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:09:17 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:09:17 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:09:17 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:09:17 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:09:24 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/6/2022 7:09:24 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:09:24 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:09:24 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:09:25 PM 4.013 SINGLEP loading as template 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 7:09:25 PM 4.013 SINGLEP Finish load save in 140ms 4/6/2022 7:09:25 PM 4.013 SINGLEP DELAYED854 TID45 Start Generate Partial Map with Realistic and seed 302093371 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/6/2022 7:09:25 PM 4.013 SINGLEP DELAYED855 TID45 Map structure generated in 449ms. 4/6/2022 7:09:25 PM 4.013 SINGLEP DELAYED856 TID45 PlayerAccount Dismiss has now been put in control of faction 3 - Human Empire. 4/6/2022 7:09:25 PM 4.013 SINGLEP DELAYED857 TID45 Generate Partial Map Complete 468ms Seed: 302093371 4/6/2022 7:10:30 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:10:38 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 4h 20m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:10:38 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:10:38 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:10:38 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:10:38 PM 4.013 SINGLEP Finish load save in 348ms 4/6/2022 7:10:51 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:10:51 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:10:51 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:10:51 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:01 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 3h 0m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:11:01 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:01 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:11:01 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:11:02 PM 4.013 SINGLEP Finish load save in 330ms 4/6/2022 7:11:15 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:11:15 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:11:15 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:11:15 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:20 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 3h 10m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:11:20 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:20 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:11:20 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:11:21 PM 4.013 SINGLEP Finish load save in 347ms 4/6/2022 7:11:36 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:11:36 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:11:36 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:11:36 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:43 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 3h 0m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:11:43 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:11:43 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:11:43 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:11:44 PM 4.013 SINGLEP Finish load save in 306ms 4/6/2022 7:11:48 PM 4.013 SINGLEP DELAYED858 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:11:50 PM 4.013 SINGLEP DELAYED859 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:11:50 PM 4.013 SINGLEP DELAYED860 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:11:52 PM 4.013 SINGLEP DELAYED861 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:11:54 PM 4.013 SINGLEP DELAYED862 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:11:54 PM 4.013 SINGLEP DELAYED863 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 7:11:56 PM 4.013 SINGLEP DELAYED864 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 7:12:00 PM 4.013 SINGLEP DELAYED865 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 7:15:02 PM 4.013 SINGLEP DELAYED866 TID76 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:15:13 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:15:13 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:13 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:13 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:15:19 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 3h 10m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:15:19 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:15:19 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 7:15:19 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 7:15:19 PM 4.013 SINGLEP Finish load save in 356ms 4/6/2022 7:15:25 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:15:25 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:25 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:25 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:15:29 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\Autosave at 3h 0m 4s.save Source1: AnythingElse Source3: LoadingSaveGame 4/6/2022 7:15:29 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:15:29 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:15:29 PM 4.013 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 7:15:29 PM 4.013 SINGLEP Finish load save in 324ms 4/6/2022 7:15:50 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/6/2022 7:15:50 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:50 PM 4.013 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/6/2022 7:15:50 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:16:08 PM 4.013 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/3-Harder\The Swarm.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/6/2022 7:16:08 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:16:08 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:16:08 PM 4.013 SINGLEP Clearing player accounts. 4/6/2022 7:16:08 PM 4.013 SINGLEP loading as template 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/6/2022 7:16:08 PM 4.013 SINGLEP Finish load save in 142ms 4/6/2022 7:16:08 PM 4.013 SINGLEP DELAYED867 TID20 Start Generate Partial Map with Octopus and seed 885207182 and planet count 60 and 15 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/6/2022 7:16:08 PM 4.013 SINGLEP DELAYED868 TID20 Setting quickstart campaign type to: HumanityAscendant 4/6/2022 7:16:08 PM 4.013 SINGLEP DELAYED869 TID20 Map structure generated in 14ms. 4/6/2022 7:16:08 PM 4.013 SINGLEP DELAYED870 TID20 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/6/2022 7:16:08 PM 4.013 SINGLEP DELAYED871 TID20 Generate Partial Map Complete 38ms Seed: 885207182 4/6/2022 7:17:25 PM 4.013 SINGLEP DELAYED872 TID8 Start Generate Partial Map with Octopus and seed 885207182 and planet count 60 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/6/2022 7:17:25 PM 4.013 SINGLEP DELAYED873 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/6/2022 7:17:25 PM 4.013 SINGLEP DELAYED874 TID8 Generate Partial Map Complete 27ms Seed: 885207182 4/6/2022 7:17:45 PM 4.013 SINGLEP DELAYED875 TID27 Start Generate FULL Map with Octopus and seed 885207182 and planet count 60 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/6/2022 7:17:45 PM 4.013 SINGLEP DELAYED876 TID27 Generate FULL Map Complete 318ms Seed: 885207182 4/6/2022 7:17:45 PM 4.013 SINGLEP DELAYED877 TID27 Fixed incorrect count of ships to be granted. Was 1, now 10 Corruption Minefield from Other Defensive Schematic Server 4/6/2022 7:17:50 PM 4.013 SINGLEP DELAYED878 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 7:17:50 PM 4.013 SINGLEP DELAYED879 TID66 Updating fireteam size for Scourge (Scourge) there are now 0 fireteams, new max 6000 new min 2000 4/6/2022 7:17:50 PM 4.013 SINGLEP DELAYED880 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 7:17:50 PM 4.013 SINGLEP DELAYED881 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/6/2022 7:18:37 PM 4.013 SINGLEP DELAYED882 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 7:18:49 PM 4.013 SINGLEP DELAYED883 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:18:51 PM 4.013 SINGLEP DELAYED884 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 7:18:53 PM 4.013 SINGLEP DELAYED885 TID43 Updating fireteam size for Scourge (Scourge) there are now 3 fireteams, new max 6000 new min 2000 4/6/2022 7:18:56 PM 4.013 SINGLEP DELAYED886 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:18:58 PM 4.013 SINGLEP DELAYED887 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:19:02 PM 4.013 SINGLEP DELAYED888 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 7:19:04 PM 4.013 SINGLEP DELAYED889 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:26:27 PM 4.013 SINGLEP DELAYED890 TID48 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:26:56 PM 4.013 SINGLEP DELAYED891 TID34 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:28:17 PM 4.013 SINGLEP DELAYED892 TID37 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:29:00 PM 4.013 SINGLEP DELAYED893 TID25 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:29:21 PM 4.013 SINGLEP DELAYED894 TID14 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:29:52 PM 4.013 SINGLEP DELAYED895 TID39 Updating fireteam size for Scourge (Scourge) there are now 3 fireteams, new max 6000 new min 2000 4/6/2022 7:29:58 PM 4.013 SINGLEP DELAYED896 TID37 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:30:00 PM 4.013 SINGLEP DELAYED897 TID37 Updating fireteam size for Scourge (Scourge) there are now 3 fireteams, new max 6000 new min 2000 4/6/2022 7:30:02 PM 4.013 SINGLEP DELAYED898 TID29 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:30:08 PM 4.013 SINGLEP DELAYED899 TID55 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:30:10 PM 4.013 SINGLEP DELAYED900 TID61 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:30:21 PM 4.013 SINGLEP DELAYED901 TID24 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:30:23 PM 4.013 SINGLEP DELAYED902 TID26 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:30:25 PM 4.013 SINGLEP DELAYED903 TID14 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:30:31 PM 4.013 SINGLEP DELAYED904 TID53 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:30:33 PM 4.013 SINGLEP DELAYED905 TID32 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:30:35 PM 4.013 SINGLEP DELAYED906 TID68 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:30:37 PM 4.013 SINGLEP DELAYED907 TID5 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:31:09 PM 4.013 SINGLEP DELAYED908 TID20 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:31:23 PM 4.013 SINGLEP DELAYED909 TID23 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:31:25 PM 4.013 SINGLEP DELAYED910 TID16 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:31:28 PM 4.013 SINGLEP DELAYED911 TID46 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:31:36 PM 4.013 SINGLEP DELAYED912 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:31:40 PM 4.013 SINGLEP DELAYED913 TID64 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:31:48 PM 4.013 SINGLEP DELAYED914 TID23 Updating fireteam size for Scourge (Scourge) there are now 3 fireteams, new max 6000 new min 2000 4/6/2022 7:31:50 PM 4.013 SINGLEP DELAYED915 TID67 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:31:53 PM 4.013 SINGLEP DELAYED916 TID10 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:31:59 PM 4.013 SINGLEP DELAYED917 TID7 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:32:01 PM 4.013 SINGLEP DELAYED918 TID39 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:32:03 PM 4.013 SINGLEP DELAYED919 TID51 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:32:31 PM 4.013 SINGLEP DELAYED920 TID71 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:32:35 PM 4.013 SINGLEP DELAYED921 TID18 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:32:40 PM 4.013 SINGLEP DELAYED922 TID6 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:32:42 PM 4.013 SINGLEP DELAYED923 TID9 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:32:58 PM 4.013 SINGLEP DELAYED924 TID41 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:33:03 PM 4.013 SINGLEP DELAYED925 TID55 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:33:21 PM 4.013 SINGLEP DELAYED926 TID64 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:33:25 PM 4.013 SINGLEP DELAYED927 TID55 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:33:27 PM 4.013 SINGLEP DELAYED928 TID37 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:33:29 PM 4.013 SINGLEP DELAYED929 TID27 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:33:40 PM 4.013 SINGLEP DELAYED930 TID55 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:33:42 PM 4.013 SINGLEP DELAYED931 TID32 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:33:56 PM 4.013 SINGLEP DELAYED932 TID72 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:33:58 PM 4.013 SINGLEP DELAYED933 TID49 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:34:13 PM 4.013 SINGLEP DELAYED934 TID24 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:34:15 PM 4.013 SINGLEP DELAYED935 TID43 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:34:17 PM 4.013 SINGLEP DELAYED936 TID53 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 7:34:19 PM 4.013 SINGLEP DELAYED937 TID62 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:34:21 PM 4.013 SINGLEP DELAYED938 TID70 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:34:23 PM 4.013 SINGLEP DELAYED939 TID30 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:34:25 PM 4.013 SINGLEP DELAYED940 TID27 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:34:29 PM 4.013 SINGLEP DELAYED941 TID11 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:34:38 PM 4.013 SINGLEP DELAYED942 TID33 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:34:42 PM 4.013 SINGLEP DELAYED943 TID51 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:34:45 PM 4.013 SINGLEP DELAYED944 TID7 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:34:50 PM 4.013 SINGLEP DELAYED945 TID32 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:34:52 PM 4.013 SINGLEP DELAYED946 TID21 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:35:06 PM 4.013 SINGLEP DELAYED947 TID74 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:35:14 PM 4.013 SINGLEP DELAYED948 TID70 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:35:14 PM 4.013 SINGLEP DELAYED949 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:35:16 PM 4.013 SINGLEP DELAYED950 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:35:18 PM 4.013 SINGLEP DELAYED951 TID52 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:35:20 PM 4.013 SINGLEP DELAYED952 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:35:22 PM 4.013 SINGLEP DELAYED953 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:35:26 PM 4.013 SINGLEP DELAYED954 TID67 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:35:26 PM 4.013 SINGLEP DELAYED955 TID67 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:35:28 PM 4.013 SINGLEP DELAYED956 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:35:30 PM 4.013 SINGLEP DELAYED957 TID16 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:35:32 PM 4.013 SINGLEP DELAYED958 TID68 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:35:33 PM 4.013 SINGLEP DELAYED959 TID68 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:35:35 PM 4.013 SINGLEP DELAYED960 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:35:39 PM 4.013 SINGLEP DELAYED961 TID34 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 7:35:39 PM 4.013 SINGLEP DELAYED962 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 7:35:41 PM 4.013 SINGLEP DELAYED963 TID50 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:35:41 PM 4.013 SINGLEP DELAYED964 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 7:35:59 PM 4.013 SINGLEP DELAYED965 TID60 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:36:06 PM 4.013 SINGLEP DELAYED966 TID59 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:36:08 PM 4.013 SINGLEP DELAYED967 TID48 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:36:10 PM 4.013 SINGLEP DELAYED968 TID24 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:36:24 PM 4.013 SINGLEP DELAYED969 TID59 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:36:26 PM 4.013 SINGLEP DELAYED970 TID59 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:36:37 PM 4.013 SINGLEP DELAYED971 TID57 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:36:41 PM 4.013 SINGLEP DELAYED972 TID37 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:36:45 PM 4.013 SINGLEP DELAYED973 TID19 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 7:36:47 PM 4.013 SINGLEP DELAYED974 TID78 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 7:36:49 PM 4.013 SINGLEP DELAYED975 TID7 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 7:36:51 PM 4.013 SINGLEP DELAYED976 TID74 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:04 PM 4.013 SINGLEP DELAYED977 TID29 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:10 PM 4.013 SINGLEP DELAYED978 TID57 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:12 PM 4.013 SINGLEP DELAYED979 TID8 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:19 PM 4.013 SINGLEP DELAYED980 TID62 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:25 PM 4.013 SINGLEP DELAYED981 TID50 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:29 PM 4.013 SINGLEP DELAYED982 TID76 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:31 PM 4.013 SINGLEP DELAYED983 TID7 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:37 PM 4.013 SINGLEP DELAYED984 TID36 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:39 PM 4.013 SINGLEP DELAYED985 TID39 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:41 PM 4.013 SINGLEP DELAYED986 TID23 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:43 PM 4.013 SINGLEP DELAYED987 TID76 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:45 PM 4.013 SINGLEP DELAYED988 TID76 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:47 PM 4.013 SINGLEP DELAYED989 TID16 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:49 PM 4.013 SINGLEP DELAYED990 TID50 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:25:51 PM 4.013 SINGLEP DELAYED991 TID10 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:53 PM 4.013 SINGLEP DELAYED992 TID17 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:25:54 PM 4.013 SINGLEP DELAYED993 TID55 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:25:56 PM 4.013 SINGLEP DELAYED994 TID48 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:25:58 PM 4.013 SINGLEP DELAYED995 TID40 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:00 PM 4.013 SINGLEP DELAYED996 TID69 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:26:02 PM 4.013 SINGLEP DELAYED997 TID51 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:04 PM 4.013 SINGLEP DELAYED998 TID45 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:26:06 PM 4.013 SINGLEP DELAYED999 TID46 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:08 PM 4.013 SINGLEP DELAYED1000 TID16 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:26:10 PM 4.013 SINGLEP DELAYED1001 TID18 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:13 PM 4.013 SINGLEP DELAYED1002 TID9 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:15 PM 4.013 SINGLEP DELAYED1003 TID45 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:21 PM 4.013 SINGLEP DELAYED1004 TID75 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:23 PM 4.013 SINGLEP DELAYED1005 TID78 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:34 PM 4.013 SINGLEP DELAYED1006 TID54 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:36 PM 4.013 SINGLEP DELAYED1007 TID60 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:38 PM 4.013 SINGLEP DELAYED1008 TID68 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:40 PM 4.013 SINGLEP DELAYED1009 TID67 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:26:42 PM 4.013 SINGLEP DELAYED1010 TID62 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:44 PM 4.013 SINGLEP DELAYED1011 TID47 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:46 PM 4.013 SINGLEP DELAYED1012 TID65 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:47 PM 4.013 SINGLEP DELAYED1013 TID29 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:26:49 PM 4.013 SINGLEP DELAYED1014 TID69 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:51 PM 4.013 SINGLEP DELAYED1015 TID33 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:26:53 PM 4.013 SINGLEP DELAYED1016 TID53 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:55 PM 4.013 SINGLEP DELAYED1017 TID12 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:26:57 PM 4.013 SINGLEP DELAYED1018 TID44 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:26:59 PM 4.013 SINGLEP DELAYED1019 TID61 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:01 PM 4.013 SINGLEP DELAYED1020 TID6 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:03 PM 4.013 SINGLEP DELAYED1021 TID30 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:05 PM 4.013 SINGLEP DELAYED1022 TID33 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:07 PM 4.013 SINGLEP DELAYED1023 TID66 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:09 PM 4.013 SINGLEP DELAYED1024 TID74 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:09 PM 4.013 SINGLEP DELAYED1025 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:27:11 PM 4.013 SINGLEP DELAYED1026 TID53 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:11 PM 4.013 SINGLEP DELAYED1027 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/6/2022 9:27:13 PM 4.013 SINGLEP DELAYED1028 TID27 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:15 PM 4.013 SINGLEP DELAYED1029 TID24 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:15 PM 4.013 SINGLEP DELAYED1030 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:27:17 PM 4.013 SINGLEP DELAYED1031 TID77 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:18 PM 4.013 SINGLEP DELAYED1032 TID28 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:19 PM 4.013 SINGLEP DELAYED1033 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:27:20 PM 4.013 SINGLEP DELAYED1034 TID36 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:20 PM 4.013 SINGLEP DELAYED1035 TID77 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:27:22 PM 4.013 SINGLEP DELAYED1036 TID29 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:27:22 PM 4.013 SINGLEP DELAYED1037 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:27:22 PM 4.013 SINGLEP DELAYED1038 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:27:24 PM 4.013 SINGLEP DELAYED1039 TID10 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:24 PM 4.013 SINGLEP DELAYED1040 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:27:26 PM 4.013 SINGLEP DELAYED1041 TID14 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:27:26 PM 4.013 SINGLEP DELAYED1042 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:27:28 PM 4.013 SINGLEP DELAYED1043 TID41 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:30 PM 4.013 SINGLEP DELAYED1044 TID55 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:27:31 PM 4.013 SINGLEP DELAYED1045 TID66 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:33 PM 4.013 SINGLEP DELAYED1046 TID51 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:35 PM 4.013 SINGLEP DELAYED1047 TID56 Updating fireteam size for Scourge (Scourge) there are now 3 fireteams, new max 6000 new min 2000 4/6/2022 9:27:37 PM 4.013 SINGLEP DELAYED1048 TID28 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:39 PM 4.013 SINGLEP DELAYED1049 TID25 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:41 PM 4.013 SINGLEP DELAYED1050 TID28 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:43 PM 4.013 SINGLEP DELAYED1051 TID14 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:45 PM 4.013 SINGLEP DELAYED1052 TID25 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:47 PM 4.013 SINGLEP DELAYED1053 TID30 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:49 PM 4.013 SINGLEP DELAYED1054 TID19 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:27:51 PM 4.013 SINGLEP DELAYED1055 TID77 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:53 PM 4.013 SINGLEP DELAYED1056 TID38 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:27:55 PM 4.013 SINGLEP DELAYED1057 TID26 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:27:57 PM 4.013 SINGLEP DELAYED1058 TID35 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:27:59 PM 4.013 SINGLEP DELAYED1059 TID68 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:28:01 PM 4.013 SINGLEP DELAYED1060 TID59 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:04 PM 4.013 SINGLEP DELAYED1061 TID39 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:28:06 PM 4.013 SINGLEP DELAYED1062 TID52 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:08 PM 4.013 SINGLEP DELAYED1063 TID55 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:10 PM 4.013 SINGLEP DELAYED1064 TID33 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:28:12 PM 4.013 SINGLEP DELAYED1065 TID34 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:18 PM 4.013 SINGLEP DELAYED1066 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:28:20 PM 4.013 SINGLEP DELAYED1067 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:28:26 PM 4.013 SINGLEP DELAYED1068 TID47 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:28 PM 4.013 SINGLEP DELAYED1069 TID20 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:30 PM 4.013 SINGLEP DELAYED1070 TID24 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:32 PM 4.013 SINGLEP DELAYED1071 TID74 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:34 PM 4.013 SINGLEP DELAYED1072 TID67 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:36 PM 4.013 SINGLEP DELAYED1073 TID68 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:36 PM 4.013 SINGLEP DELAYED1074 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:28:38 PM 4.013 SINGLEP DELAYED1075 TID29 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:38 PM 4.013 SINGLEP DELAYED1076 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:28:40 PM 4.013 SINGLEP DELAYED1077 TID32 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:43 PM 4.013 SINGLEP DELAYED1078 TID21 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:45 PM 4.013 SINGLEP DELAYED1079 TID37 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:45 PM 4.013 SINGLEP DELAYED1080 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:28:47 PM 4.013 SINGLEP DELAYED1081 TID68 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:49 PM 4.013 SINGLEP DELAYED1082 TID60 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:49 PM 4.013 SINGLEP DELAYED1083 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:28:51 PM 4.013 SINGLEP DELAYED1084 TID64 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:28:51 PM 4.013 SINGLEP DELAYED1085 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:28:53 PM 4.013 SINGLEP DELAYED1086 TID16 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:55 PM 4.013 SINGLEP DELAYED1087 TID58 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:28:55 PM 4.013 SINGLEP DELAYED1088 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:28:57 PM 4.013 SINGLEP DELAYED1089 TID75 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:28:57 PM 4.013 SINGLEP DELAYED1090 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:28:59 PM 4.013 SINGLEP DELAYED1091 TID74 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:29:01 PM 4.013 SINGLEP DELAYED1092 TID21 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:29:01 PM 4.013 SINGLEP DELAYED1093 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:29:03 PM 4.013 SINGLEP DELAYED1094 TID43 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:29:03 PM 4.013 SINGLEP DELAYED1095 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:29:05 PM 4.013 SINGLEP DELAYED1096 TID42 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:29:07 PM 4.013 SINGLEP DELAYED1097 TID5 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:29:07 PM 4.013 SINGLEP DELAYED1098 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:29:09 PM 4.013 SINGLEP DELAYED1099 TID49 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:29:09 PM 4.013 SINGLEP DELAYED1100 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:29:13 PM 4.013 SINGLEP DELAYED1101 TID12 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:29:13 PM 4.013 SINGLEP DELAYED1102 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:29:15 PM 4.013 SINGLEP DELAYED1103 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/6/2022 9:29:17 PM 4.013 SINGLEP DELAYED1104 TID72 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:29:19 PM 4.013 SINGLEP DELAYED1105 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:29:23 PM 4.013 SINGLEP DELAYED1106 TID67 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:29:26 PM 4.013 SINGLEP DELAYED1107 TID8 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:29:41 PM 4.013 SINGLEP DELAYED1108 TID24 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:29:43 PM 4.013 SINGLEP DELAYED1109 TID61 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:29:45 PM 4.013 SINGLEP DELAYED1110 TID54 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:30:01 PM 4.013 SINGLEP DELAYED1111 TID20 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:30:03 PM 4.013 SINGLEP DELAYED1112 TID31 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:30:32 PM 4.013 SINGLEP DELAYED1113 TID51 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:30:36 PM 4.013 SINGLEP DELAYED1114 TID61 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:31:23 PM 4.013 SINGLEP DELAYED1115 TID35 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:31:27 PM 4.013 SINGLEP DELAYED1116 TID75 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:31:29 PM 4.013 SINGLEP DELAYED1117 TID5 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:31:31 PM 4.013 SINGLEP DELAYED1118 TID19 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:31:33 PM 4.013 SINGLEP DELAYED1119 TID70 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:31:35 PM 4.013 SINGLEP DELAYED1120 TID39 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:31:43 PM 4.013 SINGLEP DELAYED1121 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:31:47 PM 4.013 SINGLEP DELAYED1122 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:31:48 PM 4.013 SINGLEP DELAYED1123 TID55 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:31:48 PM 4.013 SINGLEP DELAYED1124 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:31:50 PM 4.013 SINGLEP DELAYED1125 TID26 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:31:52 PM 4.013 SINGLEP DELAYED1126 TID13 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:31:52 PM 4.013 SINGLEP DELAYED1127 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:41 PM 4.013 SINGLEP DELAYED1128 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:32:45 PM 4.013 SINGLEP DELAYED1129 TID72 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:32:45 PM 4.013 SINGLEP DELAYED1130 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:32:47 PM 4.013 SINGLEP DELAYED1131 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:32:59 PM 4.013 SINGLEP DELAYED1132 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:01 PM 4.013 SINGLEP DELAYED1133 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:01 PM 4.013 SINGLEP DELAYED1134 TID43 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:05 PM 4.013 SINGLEP DELAYED1135 TID45 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:33:05 PM 4.013 SINGLEP DELAYED1136 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:06 PM 4.013 SINGLEP DELAYED1137 TID26 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:06 PM 4.013 SINGLEP DELAYED1138 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:10 PM 4.013 SINGLEP DELAYED1139 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:12 PM 4.013 SINGLEP DELAYED1140 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:14 PM 4.013 SINGLEP DELAYED1141 TID61 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:16 PM 4.013 SINGLEP DELAYED1142 TID68 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:16 PM 4.013 SINGLEP DELAYED1143 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:18 PM 4.013 SINGLEP DELAYED1144 TID9 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:33:18 PM 4.013 SINGLEP DELAYED1145 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:20 PM 4.013 SINGLEP DELAYED1146 TID77 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:22 PM 4.013 SINGLEP DELAYED1147 TID63 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:22 PM 4.013 SINGLEP DELAYED1148 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:26 PM 4.013 SINGLEP DELAYED1149 TID35 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:26 PM 4.013 SINGLEP DELAYED1150 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:26 PM 4.013 SINGLEP DELAYED1151 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:33:28 PM 4.013 SINGLEP DELAYED1152 TID52 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:28 PM 4.013 SINGLEP DELAYED1153 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:33:30 PM 4.013 SINGLEP DELAYED1154 TID64 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:30 PM 4.013 SINGLEP DELAYED1155 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:32 PM 4.013 SINGLEP DELAYED1156 TID22 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:32 PM 4.013 SINGLEP DELAYED1157 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:33:34 PM 4.013 SINGLEP DELAYED1158 TID58 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:34 PM 4.013 SINGLEP DELAYED1159 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:34 PM 4.013 SINGLEP DELAYED1160 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:36 PM 4.013 SINGLEP DELAYED1161 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:33:36 PM 4.013 SINGLEP DELAYED1162 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/6/2022 9:33:38 PM 4.013 SINGLEP DELAYED1163 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:40 PM 4.013 SINGLEP DELAYED1164 TID46 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:41 PM 4.013 SINGLEP DELAYED1165 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:33:42 PM 4.013 SINGLEP DELAYED1166 TID76 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:43 PM 4.013 SINGLEP DELAYED1167 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:33:44 PM 4.013 SINGLEP DELAYED1168 TID72 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:46 PM 4.013 SINGLEP DELAYED1169 TID28 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:47 PM 4.013 SINGLEP DELAYED1170 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:33:48 PM 4.013 SINGLEP DELAYED1171 TID8 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:33:48 PM 4.013 SINGLEP DELAYED1172 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:33:48 PM 4.013 SINGLEP DELAYED1173 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:33:50 PM 4.013 SINGLEP DELAYED1174 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:33:52 PM 4.013 SINGLEP DELAYED1175 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:33:54 PM 4.013 SINGLEP DELAYED1176 TID12 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:33:54 PM 4.013 SINGLEP DELAYED1177 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:33:56 PM 4.013 SINGLEP DELAYED1178 TID6 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:33:58 PM 4.013 SINGLEP DELAYED1179 TID24 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:00 PM 4.013 SINGLEP DELAYED1180 TID11 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:02 PM 4.013 SINGLEP DELAYED1181 TID46 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:34:02 PM 4.013 SINGLEP DELAYED1182 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:03 PM 4.013 SINGLEP DELAYED1183 TID78 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:05 PM 4.013 SINGLEP DELAYED1184 TID16 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:05 PM 4.013 SINGLEP DELAYED1185 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:34:07 PM 4.013 SINGLEP DELAYED1186 TID63 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:09 PM 4.013 SINGLEP DELAYED1187 TID11 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:09 PM 4.013 SINGLEP DELAYED1188 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:11 PM 4.013 SINGLEP DELAYED1189 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:34:17 PM 4.013 SINGLEP DELAYED1190 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:19 PM 4.013 SINGLEP DELAYED1191 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:34:21 PM 4.013 SINGLEP DELAYED1192 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:22 PM 4.013 SINGLEP DELAYED1193 TID28 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:34:24 PM 4.013 SINGLEP DELAYED1194 TID28 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:26 PM 4.013 SINGLEP DELAYED1195 TID57 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:28 PM 4.013 SINGLEP DELAYED1196 TID34 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:32 PM 4.013 SINGLEP DELAYED1197 TID61 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:34 PM 4.013 SINGLEP DELAYED1198 TID67 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:35 PM 4.013 SINGLEP DELAYED1199 TID5 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:37 PM 4.013 SINGLEP DELAYED1200 TID13 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:39 PM 4.013 SINGLEP DELAYED1201 TID58 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:41 PM 4.013 SINGLEP DELAYED1202 TID22 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:43 PM 4.013 SINGLEP DELAYED1203 TID59 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:47 PM 4.013 SINGLEP DELAYED1204 TID39 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:47 PM 4.013 SINGLEP DELAYED1205 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:34:49 PM 4.013 SINGLEP DELAYED1206 TID71 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:49 PM 4.013 SINGLEP DELAYED1207 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:53 PM 4.013 SINGLEP DELAYED1208 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:34:55 PM 4.013 SINGLEP DELAYED1209 TID16 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:34:55 PM 4.013 SINGLEP DELAYED1210 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:34:57 PM 4.013 SINGLEP DELAYED1211 TID41 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:34:59 PM 4.013 SINGLEP DELAYED1212 TID61 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:34:59 PM 4.013 SINGLEP DELAYED1213 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:35:01 PM 4.013 SINGLEP DELAYED1214 TID16 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:35:01 PM 4.013 SINGLEP DELAYED1215 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:35:04 PM 4.013 SINGLEP DELAYED1216 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:35:06 PM 4.013 SINGLEP DELAYED1217 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:35:08 PM 4.013 SINGLEP DELAYED1218 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:35:10 PM 4.013 SINGLEP DELAYED1219 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:35:12 PM 4.013 SINGLEP DELAYED1220 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:35:14 PM 4.013 SINGLEP DELAYED1221 TID14 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:35:14 PM 4.013 SINGLEP DELAYED1222 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:35:16 PM 4.013 SINGLEP DELAYED1223 TID71 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:35:18 PM 4.013 SINGLEP DELAYED1224 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:35:20 PM 4.013 SINGLEP DELAYED1225 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:35:22 PM 4.013 SINGLEP DELAYED1226 TID75 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:35:22 PM 4.013 SINGLEP DELAYED1227 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:35:24 PM 4.013 SINGLEP DELAYED1228 TID59 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:35:24 PM 4.013 SINGLEP DELAYED1229 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:35:26 PM 4.013 SINGLEP DELAYED1230 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:35:29 PM 4.013 SINGLEP DELAYED1231 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:35:31 PM 4.013 SINGLEP DELAYED1232 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:35:33 PM 4.013 SINGLEP DELAYED1233 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:35:35 PM 4.013 SINGLEP DELAYED1234 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:35:37 PM 4.013 SINGLEP DELAYED1235 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:35:39 PM 4.013 SINGLEP DELAYED1236 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:35:41 PM 4.013 SINGLEP DELAYED1237 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:35:43 PM 4.013 SINGLEP DELAYED1238 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:35:45 PM 4.013 SINGLEP DELAYED1239 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:35:47 PM 4.013 SINGLEP DELAYED1240 TID55 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:35:47 PM 4.013 SINGLEP DELAYED1241 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:35:49 PM 4.013 SINGLEP DELAYED1242 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:35:51 PM 4.013 SINGLEP DELAYED1243 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:35:53 PM 4.013 SINGLEP DELAYED1244 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:35:57 PM 4.013 SINGLEP DELAYED1245 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:36:00 PM 4.013 SINGLEP DELAYED1246 TID24 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:36:00 PM 4.013 SINGLEP DELAYED1247 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:36:02 PM 4.013 SINGLEP DELAYED1248 TID65 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:36:06 PM 4.013 SINGLEP DELAYED1249 TID43 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:36:08 PM 4.013 SINGLEP DELAYED1250 TID22 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:36:12 PM 4.013 SINGLEP DELAYED1251 TID22 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:36:14 PM 4.013 SINGLEP DELAYED1252 TID57 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:36:16 PM 4.013 SINGLEP DELAYED1253 TID48 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:36:24 PM 4.013 SINGLEP DELAYED1254 TID59 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:36:26 PM 4.013 SINGLEP DELAYED1255 TID27 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:36:32 PM 4.013 SINGLEP DELAYED1256 TID28 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:36:34 PM 4.013 SINGLEP DELAYED1257 TID15 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:36:42 PM 4.013 SINGLEP DELAYED1258 TID38 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:05 PM 4.013 SINGLEP DELAYED1259 TID17 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:37:07 PM 4.013 SINGLEP DELAYED1260 TID19 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:09 PM 4.013 SINGLEP DELAYED1261 TID54 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:37:10 PM 4.013 SINGLEP DELAYED1262 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:37:15 PM 4.013 SINGLEP DELAYED1263 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:37:17 PM 4.013 SINGLEP DELAYED1264 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:17 PM 4.013 SINGLEP DELAYED1265 TID10 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:19 PM 4.013 SINGLEP DELAYED1266 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:37:19 PM 4.013 SINGLEP DELAYED1267 TID59 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:37:21 PM 4.013 SINGLEP DELAYED1268 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:21 PM 4.013 SINGLEP DELAYED1269 TID46 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:23 PM 4.013 SINGLEP DELAYED1270 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:37:26 PM 4.013 SINGLEP DELAYED1271 TID8 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:37:27 PM 4.013 SINGLEP DELAYED1272 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:28 PM 4.013 SINGLEP DELAYED1273 TID34 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:29 PM 4.013 SINGLEP DELAYED1274 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:37:31 PM 4.013 SINGLEP DELAYED1275 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:37:33 PM 4.013 SINGLEP DELAYED1276 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:35 PM 4.013 SINGLEP DELAYED1277 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:37:36 PM 4.013 SINGLEP DELAYED1278 TID15 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:37:37 PM 4.013 SINGLEP DELAYED1279 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:37:38 PM 4.013 SINGLEP DELAYED1280 TID63 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:39 PM 4.013 SINGLEP DELAYED1281 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:42 PM 4.013 SINGLEP DELAYED1282 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:37:42 PM 4.013 SINGLEP DELAYED1283 TID39 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:37:44 PM 4.013 SINGLEP DELAYED1284 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:37:46 PM 4.013 SINGLEP DELAYED1285 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:37:48 PM 4.013 SINGLEP DELAYED1286 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:37:50 PM 4.013 SINGLEP DELAYED1287 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:37:50 PM 4.013 SINGLEP DELAYED1288 TID32 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:37:52 PM 4.013 SINGLEP DELAYED1289 TID66 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:37:54 PM 4.013 SINGLEP DELAYED1290 TID70 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:37:56 PM 4.013 SINGLEP DELAYED1291 TID33 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:37:58 PM 4.013 SINGLEP DELAYED1292 TID78 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:37:58 PM 4.013 SINGLEP DELAYED1293 TID42 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:00 PM 4.013 SINGLEP DELAYED1294 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:38:00 PM 4.013 SINGLEP DELAYED1295 TID36 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:38:04 PM 4.013 SINGLEP DELAYED1296 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/6/2022 9:38:06 PM 4.013 SINGLEP DELAYED1297 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:38:06 PM 4.013 SINGLEP DELAYED1298 TID52 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:10 PM 4.013 SINGLEP DELAYED1299 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:38:12 PM 4.013 SINGLEP DELAYED1300 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:38:12 PM 4.013 SINGLEP DELAYED1301 TID41 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:38:14 PM 4.013 SINGLEP DELAYED1302 TID43 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:38:16 PM 4.013 SINGLEP DELAYED1303 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:38:17 PM 4.013 SINGLEP DELAYED1304 TID9 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:38:19 PM 4.013 SINGLEP DELAYED1305 TID28 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:21 PM 4.013 SINGLEP DELAYED1306 TID70 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:38:27 PM 4.013 SINGLEP DELAYED1307 TID36 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:28 PM 4.013 SINGLEP DELAYED1308 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:38:29 PM 4.013 SINGLEP DELAYED1309 TID26 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:38:30 PM 4.013 SINGLEP DELAYED1310 TID74 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:38:31 PM 4.013 SINGLEP DELAYED1311 TID11 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:33 PM 4.013 SINGLEP DELAYED1312 TID27 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:38:34 PM 4.013 SINGLEP DELAYED1313 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:38:43 PM 4.013 SINGLEP DELAYED1314 TID64 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:45 PM 4.013 SINGLEP DELAYED1315 TID42 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:38:49 PM 4.013 SINGLEP DELAYED1316 TID39 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:38:53 PM 4.013 SINGLEP DELAYED1317 TID62 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:39:07 PM 4.013 SINGLEP DELAYED1318 TID68 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:39:09 PM 4.013 SINGLEP DELAYED1319 TID5 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:39:11 PM 4.013 SINGLEP DELAYED1320 TID9 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:13 PM 4.013 SINGLEP DELAYED1321 TID60 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:39:15 PM 4.013 SINGLEP DELAYED1322 TID65 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:17 PM 4.013 SINGLEP DELAYED1323 TID43 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:39:19 PM 4.013 SINGLEP DELAYED1324 TID59 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:23 PM 4.013 SINGLEP DELAYED1325 TID76 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:39:25 PM 4.013 SINGLEP DELAYED1326 TID52 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:27 PM 4.013 SINGLEP DELAYED1327 TID15 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:39:29 PM 4.013 SINGLEP DELAYED1328 TID8 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:39:34 PM 4.013 SINGLEP DELAYED1329 TID18 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:36 PM 4.013 SINGLEP DELAYED1330 TID52 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:39:42 PM 4.013 SINGLEP DELAYED1331 TID5 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:39:44 PM 4.013 SINGLEP DELAYED1332 TID33 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:46 PM 4.013 SINGLEP DELAYED1333 TID77 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:39:48 PM 4.013 SINGLEP DELAYED1334 TID54 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:39:50 PM 4.013 SINGLEP DELAYED1335 TID24 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:39:52 PM 4.013 SINGLEP DELAYED1336 TID49 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:54 PM 4.013 SINGLEP DELAYED1337 TID17 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:39:56 PM 4.013 SINGLEP DELAYED1338 TID19 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:39:58 PM 4.013 SINGLEP DELAYED1339 TID43 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:40:00 PM 4.013 SINGLEP DELAYED1340 TID63 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:40:02 PM 4.013 SINGLEP DELAYED1341 TID8 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:40:21 PM 4.013 SINGLEP DELAYED1342 TID47 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:40:33 PM 4.013 SINGLEP DELAYED1343 TID30 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:40:37 PM 4.013 SINGLEP DELAYED1344 TID42 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:40:53 PM 4.013 SINGLEP DELAYED1345 TID25 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:40:55 PM 4.013 SINGLEP DELAYED1346 TID77 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:40:57 PM 4.013 SINGLEP DELAYED1347 TID77 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:01 PM 4.013 SINGLEP DELAYED1348 TID23 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:03 PM 4.013 SINGLEP DELAYED1349 TID71 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:10 PM 4.013 SINGLEP DELAYED1350 TID63 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:41:14 PM 4.013 SINGLEP DELAYED1351 TID26 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:16 PM 4.013 SINGLEP DELAYED1352 TID24 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:41:18 PM 4.013 SINGLEP DELAYED1353 TID59 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:20 PM 4.013 SINGLEP DELAYED1354 TID59 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:41:22 PM 4.013 SINGLEP DELAYED1355 TID18 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:24 PM 4.013 SINGLEP DELAYED1356 TID55 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:26 PM 4.013 SINGLEP DELAYED1357 TID70 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:27 PM 4.013 SINGLEP DELAYED1358 TID73 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:29 PM 4.013 SINGLEP DELAYED1359 TID15 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:31 PM 4.013 SINGLEP DELAYED1360 TID68 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:33 PM 4.013 SINGLEP DELAYED1361 TID21 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:35 PM 4.013 SINGLEP DELAYED1362 TID47 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:38 PM 4.013 SINGLEP DELAYED1363 TID19 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:40 PM 4.013 SINGLEP DELAYED1364 TID54 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:42 PM 4.013 SINGLEP DELAYED1365 TID71 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:44 PM 4.013 SINGLEP DELAYED1366 TID19 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:41:46 PM 4.013 SINGLEP DELAYED1367 TID52 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:48 PM 4.013 SINGLEP DELAYED1368 TID22 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:50 PM 4.013 SINGLEP DELAYED1369 TID74 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:52 PM 4.013 SINGLEP DELAYED1370 TID76 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:41:54 PM 4.013 SINGLEP DELAYED1371 TID78 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:56 PM 4.013 SINGLEP DELAYED1372 TID60 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:41:57 PM 4.013 SINGLEP DELAYED1373 TID6 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:41:59 PM 4.013 SINGLEP DELAYED1374 TID49 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:42:01 PM 4.013 SINGLEP DELAYED1375 TID75 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:03 PM 4.013 SINGLEP DELAYED1376 TID39 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:05 PM 4.013 SINGLEP DELAYED1377 TID18 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:42:07 PM 4.013 SINGLEP DELAYED1378 TID53 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:09 PM 4.013 SINGLEP DELAYED1379 TID71 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:42:11 PM 4.013 SINGLEP DELAYED1380 TID24 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:13 PM 4.013 SINGLEP DELAYED1381 TID30 Updating fireteam size for Scourge (Scourge) there are now 4 fireteams, new max 6000 new min 2000 4/6/2022 9:42:14 PM 4.013 SINGLEP DELAYED1382 TID31 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:17 PM 4.013 SINGLEP DELAYED1383 TID58 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:19 PM 4.013 SINGLEP DELAYED1384 TID24 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:21 PM 4.013 SINGLEP DELAYED1385 TID41 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:23 PM 4.013 SINGLEP DELAYED1386 TID68 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:25 PM 4.013 SINGLEP DELAYED1387 TID42 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:27 PM 4.013 SINGLEP DELAYED1388 TID36 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:29 PM 4.013 SINGLEP DELAYED1389 TID22 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:31 PM 4.013 SINGLEP DELAYED1390 TID43 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:33 PM 4.013 SINGLEP DELAYED1391 TID21 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:35 PM 4.013 SINGLEP DELAYED1392 TID75 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:37 PM 4.013 SINGLEP DELAYED1393 TID43 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:42:39 PM 4.013 SINGLEP DELAYED1394 TID21 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:42:41 PM 4.013 SINGLEP DELAYED1395 TID18 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:43 PM 4.013 SINGLEP DELAYED1396 TID34 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:45 PM 4.013 SINGLEP DELAYED1397 TID18 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:47 PM 4.013 SINGLEP DELAYED1398 TID37 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:42:49 PM 4.013 SINGLEP DELAYED1399 TID35 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:42:53 PM 4.013 SINGLEP DELAYED1400 TID16 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:04 PM 4.013 SINGLEP DELAYED1401 TID26 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:06 PM 4.013 SINGLEP DELAYED1402 TID42 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:43:08 PM 4.013 SINGLEP DELAYED1403 TID62 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:10 PM 4.013 SINGLEP DELAYED1404 TID37 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:43:12 PM 4.013 SINGLEP DELAYED1405 TID7 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:14 PM 4.013 SINGLEP DELAYED1406 TID53 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:43:16 PM 4.013 SINGLEP DELAYED1407 TID22 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:18 PM 4.013 SINGLEP DELAYED1408 TID36 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:43:20 PM 4.013 SINGLEP DELAYED1409 TID28 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:22 PM 4.013 SINGLEP DELAYED1410 TID59 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:24 PM 4.013 SINGLEP DELAYED1411 TID36 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:26 PM 4.013 SINGLEP DELAYED1412 TID63 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:33 PM 4.013 SINGLEP DELAYED1413 TID30 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:35 PM 4.013 SINGLEP DELAYED1414 TID23 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:37 PM 4.013 SINGLEP DELAYED1415 TID5 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:39 PM 4.013 SINGLEP DELAYED1416 TID78 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:40 PM 4.013 SINGLEP DELAYED1417 TID60 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:43:42 PM 4.013 SINGLEP DELAYED1418 TID48 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:43:45 PM 4.013 SINGLEP DELAYED1419 TID73 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/6/2022 9:43:47 PM 4.013 SINGLEP DELAYED1420 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:43:51 PM 4.013 SINGLEP DELAYED1421 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 21 fireteams, new max 8000 new min 2000 4/6/2022 9:43:53 PM 4.013 SINGLEP DELAYED1422 TID69 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/6/2022 9:43:56 PM 4.013 SINGLEP DELAYED1423 TID73 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:43:59 PM 4.013 SINGLEP DELAYED1424 TID59 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:44:01 PM 4.013 SINGLEP DELAYED1425 TID45 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:44:03 PM 4.013 SINGLEP DELAYED1426 TID18 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:44:05 PM 4.013 SINGLEP DELAYED1427 TID9 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:44:07 PM 4.013 SINGLEP DELAYED1428 TID51 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:44:09 PM 4.013 SINGLEP DELAYED1429 TID28 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:44:11 PM 4.013 SINGLEP DELAYED1430 TID20 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:44:19 PM 4.013 SINGLEP DELAYED1431 TID75 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:44:22 PM 4.013 SINGLEP DELAYED1432 TID56 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:44:24 PM 4.013 SINGLEP DELAYED1433 TID19 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:44:26 PM 4.013 SINGLEP DELAYED1434 TID9 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:44:28 PM 4.013 SINGLEP DELAYED1435 TID19 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:44:32 PM 4.013 SINGLEP DELAYED1436 TID57 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:45:28 PM 4.013 SINGLEP DELAYED1437 TID20 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:45:30 PM 4.013 SINGLEP DELAYED1438 TID6 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:45:32 PM 4.013 SINGLEP DELAYED1439 TID28 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:45:49 PM 4.013 SINGLEP DELAYED1440 TID15 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:45:51 PM 4.013 SINGLEP DELAYED1441 TID12 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:45:53 PM 4.013 SINGLEP DELAYED1442 TID73 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:45:54 PM 4.013 SINGLEP DELAYED1443 TID65 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:45:54 PM 4.013 SINGLEP DELAYED1444 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:45:58 PM 4.013 SINGLEP DELAYED1445 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:46:00 PM 4.013 SINGLEP DELAYED1446 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:46:04 PM 4.013 SINGLEP DELAYED1447 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:46:08 PM 4.013 SINGLEP DELAYED1448 TID25 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:46:31 PM 4.013 SINGLEP DELAYED1449 TID72 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:46:33 PM 4.013 SINGLEP DELAYED1450 TID51 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:46:43 PM 4.013 SINGLEP DELAYED1451 TID75 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:46:46 PM 4.013 SINGLEP DELAYED1452 TID27 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:46:48 PM 4.013 SINGLEP DELAYED1453 TID69 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:46:50 PM 4.013 SINGLEP DELAYED1454 TID13 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:46:52 PM 4.013 SINGLEP DELAYED1455 TID5 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:46:58 PM 4.013 SINGLEP DELAYED1456 TID78 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:47:00 PM 4.013 SINGLEP DELAYED1457 TID25 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:04 PM 4.013 SINGLEP DELAYED1458 TID61 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:47:06 PM 4.013 SINGLEP DELAYED1459 TID33 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:08 PM 4.013 SINGLEP DELAYED1460 TID43 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:47:10 PM 4.013 SINGLEP DELAYED1461 TID36 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:47:12 PM 4.013 SINGLEP DELAYED1462 TID63 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:14 PM 4.013 SINGLEP DELAYED1463 TID73 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:47:16 PM 4.013 SINGLEP DELAYED1464 TID6 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:18 PM 4.013 SINGLEP DELAYED1465 TID55 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:47:20 PM 4.013 SINGLEP DELAYED1466 TID71 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:22 PM 4.013 SINGLEP DELAYED1467 TID48 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:24 PM 4.013 SINGLEP DELAYED1468 TID22 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:26 PM 4.013 SINGLEP DELAYED1469 TID24 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:28 PM 4.013 SINGLEP DELAYED1470 TID25 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:30 PM 4.013 SINGLEP DELAYED1471 TID20 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:31 PM 4.013 SINGLEP DELAYED1472 TID5 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:33 PM 4.013 SINGLEP DELAYED1473 TID51 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:47:35 PM 4.013 SINGLEP DELAYED1474 TID67 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:47:37 PM 4.013 SINGLEP DELAYED1475 TID51 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:47:41 PM 4.013 SINGLEP DELAYED1476 TID34 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:47:54 PM 4.013 SINGLEP DELAYED1477 TID51 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:00 PM 4.013 SINGLEP DELAYED1478 TID40 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:08 PM 4.013 SINGLEP DELAYED1479 TID10 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:48:10 PM 4.013 SINGLEP DELAYED1480 TID38 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:12 PM 4.013 SINGLEP DELAYED1481 TID43 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:13 PM 4.013 SINGLEP DELAYED1482 TID49 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:15 PM 4.013 SINGLEP DELAYED1483 TID66 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:17 PM 4.013 SINGLEP DELAYED1484 TID7 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:19 PM 4.013 SINGLEP DELAYED1485 TID48 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:21 PM 4.013 SINGLEP DELAYED1486 TID25 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:23 PM 4.013 SINGLEP DELAYED1487 TID69 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:25 PM 4.013 SINGLEP DELAYED1488 TID6 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:27 PM 4.013 SINGLEP DELAYED1489 TID52 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:48:29 PM 4.013 SINGLEP DELAYED1490 TID52 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:30 PM 4.013 SINGLEP DELAYED1491 TID33 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:48:32 PM 4.013 SINGLEP DELAYED1492 TID63 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:34 PM 4.013 SINGLEP DELAYED1493 TID64 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:36 PM 4.013 SINGLEP DELAYED1494 TID47 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:38 PM 4.013 SINGLEP DELAYED1495 TID17 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:48:40 PM 4.013 SINGLEP DELAYED1496 TID44 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:44 PM 4.013 SINGLEP DELAYED1497 TID58 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:48:46 PM 4.013 SINGLEP DELAYED1498 TID50 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:48 PM 4.013 SINGLEP DELAYED1499 TID10 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:50 PM 4.013 SINGLEP DELAYED1500 TID17 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:52 PM 4.013 SINGLEP DELAYED1501 TID34 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:48:54 PM 4.013 SINGLEP DELAYED1502 TID30 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:48:56 PM 4.013 SINGLEP DELAYED1503 TID73 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:48:59 PM 4.013 SINGLEP DELAYED1504 TID42 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:49:01 PM 4.013 SINGLEP DELAYED1505 TID61 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:03 PM 4.013 SINGLEP DELAYED1506 TID57 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:49:03 PM 4.013 SINGLEP DELAYED1507 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:49:05 PM 4.013 SINGLEP DELAYED1508 TID29 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:05 PM 4.013 SINGLEP DELAYED1509 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:07 PM 4.013 SINGLEP DELAYED1510 TID72 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:49:09 PM 4.013 SINGLEP DELAYED1511 TID67 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:09 PM 4.013 SINGLEP DELAYED1512 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:49:13 PM 4.013 SINGLEP DELAYED1513 TID34 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:15 PM 4.013 SINGLEP DELAYED1514 TID38 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:49:17 PM 4.013 SINGLEP DELAYED1515 TID7 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:19 PM 4.013 SINGLEP DELAYED1516 TID39 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:49:21 PM 4.013 SINGLEP DELAYED1517 TID39 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:49:23 PM 4.013 SINGLEP DELAYED1518 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:49:23 PM 4.013 SINGLEP DELAYED1519 TID35 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:49:25 PM 4.013 SINGLEP DELAYED1520 TID31 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:27 PM 4.013 SINGLEP DELAYED1521 TID52 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:29 PM 4.013 SINGLEP DELAYED1522 TID51 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:32 PM 4.013 SINGLEP DELAYED1523 TID72 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:34 PM 4.013 SINGLEP DELAYED1524 TID69 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:36 PM 4.013 SINGLEP DELAYED1525 TID32 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:36 PM 4.013 SINGLEP DELAYED1526 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:49:38 PM 4.013 SINGLEP DELAYED1527 TID36 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:49:38 PM 4.013 SINGLEP DELAYED1528 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:49:40 PM 4.013 SINGLEP DELAYED1529 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:40 PM 4.013 SINGLEP DELAYED1530 TID32 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:42 PM 4.013 SINGLEP DELAYED1531 TID69 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:44 PM 4.013 SINGLEP DELAYED1532 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:49:44 PM 4.013 SINGLEP DELAYED1533 TID17 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:49:46 PM 4.013 SINGLEP DELAYED1534 TID20 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:49:46 PM 4.013 SINGLEP DELAYED1535 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:49:48 PM 4.013 SINGLEP DELAYED1536 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:49:48 PM 4.013 SINGLEP DELAYED1537 TID36 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:49:48 PM 4.013 SINGLEP DELAYED1538 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:49:50 PM 4.013 SINGLEP DELAYED1539 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:49:50 PM 4.013 SINGLEP DELAYED1540 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:49:52 PM 4.013 SINGLEP DELAYED1541 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:49:54 PM 4.013 SINGLEP DELAYED1542 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:49:56 PM 4.013 SINGLEP DELAYED1543 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:49:56 PM 4.013 SINGLEP DELAYED1544 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:49:58 PM 4.013 SINGLEP DELAYED1545 TID70 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:50:00 PM 4.013 SINGLEP DELAYED1546 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:50:02 PM 4.013 SINGLEP DELAYED1547 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:50:04 PM 4.013 SINGLEP DELAYED1548 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:50:04 PM 4.013 SINGLEP DELAYED1549 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:50:06 PM 4.013 SINGLEP DELAYED1550 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:50:08 PM 4.013 SINGLEP DELAYED1551 TID34 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:50:08 PM 4.013 SINGLEP DELAYED1552 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:50:08 PM 4.013 SINGLEP DELAYED1553 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/6/2022 9:50:10 PM 4.013 SINGLEP DELAYED1554 TID64 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:50:10 PM 4.013 SINGLEP DELAYED1555 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:50:10 PM 4.013 SINGLEP DELAYED1556 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:50:12 PM 4.013 SINGLEP DELAYED1557 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:50:14 PM 4.013 SINGLEP DELAYED1558 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:50:14 PM 4.013 SINGLEP DELAYED1559 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/6/2022 9:50:18 PM 4.013 SINGLEP DELAYED1560 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/6/2022 9:50:21 PM 4.013 SINGLEP DELAYED1561 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:50:23 PM 4.013 SINGLEP DELAYED1562 TID78 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:50:25 PM 4.013 SINGLEP DELAYED1563 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:50:27 PM 4.013 SINGLEP DELAYED1564 TID20 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:50:29 PM 4.013 SINGLEP DELAYED1565 TID9 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:50:33 PM 4.013 SINGLEP DELAYED1566 TID62 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:50:35 PM 4.013 SINGLEP DELAYED1567 TID71 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:50:37 PM 4.013 SINGLEP DELAYED1568 TID35 Updating fireteam size for Scourge (Scourge) there are now 11 fireteams, new max 6000 new min 2000 4/6/2022 9:50:39 PM 4.013 SINGLEP DELAYED1569 TID36 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:50:47 PM 4.013 SINGLEP DELAYED1570 TID32 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:50:49 PM 4.013 SINGLEP DELAYED1571 TID72 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:50:51 PM 4.013 SINGLEP DELAYED1572 TID66 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:50:54 PM 4.013 SINGLEP DELAYED1573 TID26 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:50:55 PM 4.013 SINGLEP DELAYED1574 TID9 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:50:57 PM 4.013 SINGLEP DELAYED1575 TID12 Updating fireteam size for Scourge (Scourge) there are now 11 fireteams, new max 6000 new min 2000 4/6/2022 9:50:59 PM 4.013 SINGLEP DELAYED1576 TID37 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:51:01 PM 4.013 SINGLEP DELAYED1577 TID5 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:51:07 PM 4.013 SINGLEP DELAYED1578 TID53 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:51:09 PM 4.013 SINGLEP DELAYED1579 TID6 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:51:17 PM 4.013 SINGLEP DELAYED1580 TID24 Updating fireteam size for Scourge (Scourge) there are now 11 fireteams, new max 6000 new min 2000 4/6/2022 9:51:27 PM 4.013 SINGLEP DELAYED1581 TID19 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:51:36 PM 4.013 SINGLEP DELAYED1582 TID52 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:51:38 PM 4.013 SINGLEP DELAYED1583 TID62 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:51:40 PM 4.013 SINGLEP DELAYED1584 TID74 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:51:42 PM 4.013 SINGLEP DELAYED1585 TID56 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:51:48 PM 4.013 SINGLEP DELAYED1586 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:51:50 PM 4.013 SINGLEP DELAYED1587 TID50 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:51:52 PM 4.013 SINGLEP DELAYED1588 TID50 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:51:54 PM 4.013 SINGLEP DELAYED1589 TID34 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:51:57 PM 4.013 SINGLEP DELAYED1590 TID77 Updating fireteam size for Scourge (Scourge) there are now 5 fireteams, new max 6000 new min 2000 4/6/2022 9:51:59 PM 4.013 SINGLEP DELAYED1591 TID73 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:01 PM 4.013 SINGLEP DELAYED1592 TID45 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:52:03 PM 4.013 SINGLEP DELAYED1593 TID45 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:05 PM 4.013 SINGLEP DELAYED1594 TID42 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:52:07 PM 4.013 SINGLEP DELAYED1595 TID69 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:52:07 PM 4.013 SINGLEP DELAYED1596 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:52:09 PM 4.013 SINGLEP DELAYED1597 TID5 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:52:11 PM 4.013 SINGLEP DELAYED1598 TID49 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:11 PM 4.013 SINGLEP DELAYED1599 TID75 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:52:12 PM 4.013 SINGLEP DELAYED1600 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:52:13 PM 4.013 SINGLEP DELAYED1601 TID51 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:13 PM 4.013 SINGLEP DELAYED1602 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:52:15 PM 4.013 SINGLEP DELAYED1603 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:52:16 PM 4.013 SINGLEP DELAYED1604 TID72 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/6/2022 9:52:17 PM 4.013 SINGLEP DELAYED1605 TID27 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:17 PM 4.013 SINGLEP DELAYED1606 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/6/2022 9:52:18 PM 4.013 SINGLEP DELAYED1607 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/6/2022 9:52:19 PM 4.013 SINGLEP DELAYED1608 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/6/2022 9:52:21 PM 4.013 SINGLEP DELAYED1609 TID72 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:23 PM 4.013 SINGLEP DELAYED1610 TID74 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:35 PM 4.013 SINGLEP DELAYED1611 TID47 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:41 PM 4.013 SINGLEP DELAYED1612 TID24 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:52:43 PM 4.013 SINGLEP DELAYED1613 TID38 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:45 PM 4.013 SINGLEP DELAYED1614 TID73 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:48 PM 4.013 SINGLEP DELAYED1615 TID42 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:50 PM 4.013 SINGLEP DELAYED1616 TID35 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:52 PM 4.013 SINGLEP DELAYED1617 TID20 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:52:54 PM 4.013 SINGLEP DELAYED1618 TID7 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:52:56 PM 4.013 SINGLEP DELAYED1619 TID69 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:52:58 PM 4.013 SINGLEP DELAYED1620 TID25 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:00 PM 4.013 SINGLEP DELAYED1621 TID21 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:53:02 PM 4.013 SINGLEP DELAYED1622 TID47 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:04 PM 4.013 SINGLEP DELAYED1623 TID52 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:53:06 PM 4.013 SINGLEP DELAYED1624 TID50 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:08 PM 4.013 SINGLEP DELAYED1625 TID52 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:10 PM 4.013 SINGLEP DELAYED1626 TID70 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:12 PM 4.013 SINGLEP DELAYED1627 TID63 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:16 PM 4.013 SINGLEP DELAYED1628 TID11 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:18 PM 4.013 SINGLEP DELAYED1629 TID73 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:20 PM 4.013 SINGLEP DELAYED1630 TID67 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:22 PM 4.013 SINGLEP DELAYED1631 TID74 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:53:28 PM 4.013 SINGLEP DELAYED1632 TID39 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:32 PM 4.013 SINGLEP DELAYED1633 TID37 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:34 PM 4.013 SINGLEP DELAYED1634 TID42 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:53:36 PM 4.013 SINGLEP DELAYED1635 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/6/2022 9:53:40 PM 4.013 SINGLEP DELAYED1636 TID60 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:40 PM 4.013 SINGLEP DELAYED1637 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/6/2022 9:53:42 PM 4.013 SINGLEP DELAYED1638 TID52 Updating fireteam size for Scourge (Scourge) there are now 6 fireteams, new max 6000 new min 2000 4/6/2022 9:53:44 PM 4.013 SINGLEP DELAYED1639 TID67 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:46 PM 4.013 SINGLEP DELAYED1640 TID17 Updating fireteam size for Scourge (Scourge) there are now 7 fireteams, new max 6000 new min 2000 4/6/2022 9:53:50 PM 4.013 SINGLEP DELAYED1641 TID68 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:52 PM 4.013 SINGLEP DELAYED1642 TID46 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:54 PM 4.013 SINGLEP DELAYED1643 TID39 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:53:56 PM 4.013 SINGLEP DELAYED1644 TID30 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:53:58 PM 4.013 SINGLEP DELAYED1645 TID70 Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000 4/6/2022 9:54:00 PM 4.013 SINGLEP DELAYED1646 TID42 Updating fireteam size for Scourge (Scourge) there are now 9 fireteams, new max 6000 new min 2000 4/6/2022 9:54:02 PM 4.013 SINGLEP DELAYED1647 TID49 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/6/2022 9:54:04 PM 4.013 SINGLEP DELAYED1648 TID16 Updating fireteam size for Scourge (Scourge) there are now 11 fireteams, new max 6000 new min 2000 4/6/2022 9:54:06 PM 4.013 SINGLEP DELAYED1649 TID46 Updating fireteam size for Scourge (Scourge) there are now 10 fireteams, new max 6000 new min 2000 4/6/2022 9:54:06 PM 4.013 SINGLEP DELAYED1650 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/6/2022 9:54:08 PM 4.013 SINGLEP DELAYED1651 TID67 Updating fireteam size for Scourge (Scourge) there are now 11 fireteams, new max 6000 new min 2000 4/6/2022 9:54:08 PM 4.013 SINGLEP DELAYED1652 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/6/2022 9:54:16 PM 4.013 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4013_Hotfixes Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 6:30:58 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2022 6:30:58 AM SINGLEP Boot up FleetOS (0.1681s) 4/7/2022 6:30:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2022 6:30:59 AM 4.014 SINGLEP Game Version: 4.014 4/7/2022 6:30:59 AM 4.014 SINGLEP Check System Logs For Rogue Intelligence (0.4320s) 4/7/2022 6:30:59 AM 4.014 SINGLEP Inspect Aft Hatches (0.1840s) 4/7/2022 6:30:59 AM 4.014 SINGLEP Found 517 xml files in 136 folders in 47ms 4/7/2022 6:31:00 AM 4.014 SINGLEP Check For Extra Modules (1.1300s) 4/7/2022 6:31:00 AM 4.014 SINGLEP 517 Xml Files Parsed in 1,076ms 4/7/2022 6:31:00 AM 4.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/7/2022 6:31:00 AM 4.014 SINGLEP Eject Trash Into Hyperspace (0.0050s) 4/7/2022 6:31:00 AM 4.014 SINGLEP Bring Cloaking Systems Online (0.0223s) 4/7/2022 6:31:00 AM 4.014 SINGLEP Update mod and expansion statuses! 4/7/2022 6:31:00 AM 4.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 4/7/2022 6:31:00 AM 4.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/7/2022 6:31:00 AM 4.014 SINGLEP Check Nearby Stellar Masses (0.0270s) 4/7/2022 6:31:00 AM 4.014 SINGLEP 517 Xml Files Checked For Exp/Mod Status in 6ms 4/7/2022 6:31:00 AM 4.014 SINGLEP Pruning Excess Brain Cells (0.2831s) 4/7/2022 6:31:01 AM 4.014 SINGLEP No resolution change was required. 4/7/2022 6:31:01 AM 4.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2022 6:31:01 AM 4.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/7/2022 6:31:01 AM 4.014 SINGLEP Remembering Alamo (0.4060s) 4/7/2022 6:31:01 AM 4.014 SINGLEP Calculate Odds Of Success (0.7071s) 4/7/2022 6:31:02 AM 4.014 SINGLEP Briefly Panic (0.2900s) 4/7/2022 6:31:02 AM 4.014 SINGLEP Install Confidence Routines (0.4020s) 4/7/2022 6:31:02 AM 4.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/7/2022 6:31:03 AM 4.014 SINGLEP Late Axionic Computations (0.5668s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Acquiring Towel (0.0180s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Inhibiting Visual Scans (0.0634s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Ejecting Tactical Core (0.0804s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Grouping Flow Fields (0.0300s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Cleansing Starfields (0.1214s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Mapping Distant Planets (0.1130s) 4/7/2022 6:31:03 AM 4.014 SINGLEP Calculating Firing Cones (0.0120s) 4/7/2022 6:31:04 AM 4.014 SINGLEP Divulge Ship Part Schematics To Enemy (0.4480s) 4/7/2022 6:31:04 AM 4.014 SINGLEP Re-Aligning Objectives (0.1030s) 4/7/2022 6:31:08 AM 4.014 SINGLEP Jiggling All Adapters (4.4219s) 4/7/2022 6:31:08 AM 4.014 SINGLEP Post-Proton Surge (0.0190s) 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for Chaotician 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/7/2022 6:31:08 AM 4.014 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 4/7/2022 6:31:08 AM 4.014 SINGLEP Background Radiation Taste Test (0.0460s) 4/7/2022 6:31:08 AM 4.014 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 4/7/2022 6:31:08 AM 4.014 SINGLEP Windshield Wiping (0.2140s) 4/7/2022 6:31:09 AM 4.014 SINGLEP Last Organizational Modeling (0.4370s) 4/7/2022 6:31:09 AM 4.014 SINGLEP Stimulate Modulation (0.2830s) 4/7/2022 6:31:09 AM 4.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/7/2022 6:31:09 AM 4.014 SINGLEP Order Cores By Seniority (0.0060s) 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED9 TID40 SpireShardReactor: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED10 TID40 SpireShipyard: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED11 TID40 SpireEngineeringCenter: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED12 TID40 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED13 TID40 SpireLesserSpyCradle: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED14 TID40 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED15 TID40 SpirePlasmaDriver: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED16 TID40 LesserSpireFortress: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED17 TID40 GreaterSpireFortress: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED18 TID40 SpireButtress: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED19 TID40 SpireMiningFacility: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED20 TID40 SpireTransceiver: OriginalWithoutCapRise 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED21 TID40 SpireCityHub_SpireInfusedEmpire: Original 4/7/2022 6:31:09 AM 4.014 SINGLEP DELAYED22 TID40 Info: will dump 1579 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/7/2022 6:31:09 AM 4.014 SINGLEP We got 215 campaign's data when deserializing 4/7/2022 6:31:09 AM 4.014 SINGLEP Final Checks (0.3180s) 4/7/2022 6:31:09 AM 4.014 SINGLEP Load Historical Documents (0.0040s) 4/7/2022 6:31:09 AM 4.014 SINGLEP 11.4 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (1.1s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.7s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Divulge Ship Part Schematics To Enemy (0.4s) Jiggling All Adapters (4.4s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.3s) 4/7/2022 6:31:10 AM 4.014 SINGLEP Hello Steam user 'Dismiss' 4/7/2022 6:37:10 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spire prac 3\n3.save Source1: AnythingElse Source3: LoadingSaveGame 4/7/2022 6:37:10 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:37:10 AM 4.014 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:37:10 AM 4.014 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:37:10 AM 4.014 SINGLEP Finish load save in 781ms 4/7/2022 6:37:34 AM 4.014 SINGLEP DELAYED23 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:37:36 AM 4.014 SINGLEP DELAYED24 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:37:36 AM 4.014 SINGLEP DELAYED25 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:38 AM 4.014 SINGLEP DELAYED26 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:37:40 AM 4.014 SINGLEP DELAYED27 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:37:40 AM 4.014 SINGLEP DELAYED28 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:37:42 AM 4.014 SINGLEP DELAYED29 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:37 AM 4.014 SINGLEP DELAYED30 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:41:39 AM 4.014 SINGLEP DELAYED31 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:41:41 AM 4.014 SINGLEP DELAYED32 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:13 AM 4.014 SINGLEP DELAYED33 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:15 AM 4.014 SINGLEP DELAYED34 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:19 AM 4.014 SINGLEP DELAYED35 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:21 AM 4.014 SINGLEP DELAYED36 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:25 AM 4.014 SINGLEP DELAYED37 TID62 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:27 AM 4.014 SINGLEP DELAYED38 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:31 AM 4.014 SINGLEP DELAYED39 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:34 AM 4.014 SINGLEP DELAYED40 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:34 AM 4.014 SINGLEP DELAYED41 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:52 AM 4.014 SINGLEP DELAYED42 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:08 AM 4.014 SINGLEP DELAYED43 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:08 AM 4.014 SINGLEP DELAYED44 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:14 AM 4.014 SINGLEP DELAYED45 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:16 AM 4.014 SINGLEP DELAYED46 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:17 AM 4.014 SINGLEP DELAYED47 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:21 AM 4.014 SINGLEP DELAYED48 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:21 AM 4.014 SINGLEP DELAYED49 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:25 AM 4.014 SINGLEP DELAYED50 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:25 AM 4.014 SINGLEP DELAYED51 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:29 AM 4.014 SINGLEP DELAYED52 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:29 AM 4.014 SINGLEP DELAYED53 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:31 AM 4.014 SINGLEP DELAYED54 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:31 AM 4.014 SINGLEP DELAYED55 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:33 AM 4.014 SINGLEP DELAYED56 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:33 AM 4.014 SINGLEP DELAYED57 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:37 AM 4.014 SINGLEP DELAYED58 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:43:37 AM 4.014 SINGLEP DELAYED59 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:39 AM 4.014 SINGLEP DELAYED60 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:41 AM 4.014 SINGLEP DELAYED61 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:43:41 AM 4.014 SINGLEP DELAYED62 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:43 AM 4.014 SINGLEP DELAYED63 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:43:46 AM 4.014 SINGLEP DELAYED64 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:46 AM 4.014 SINGLEP DELAYED65 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:48 AM 4.014 SINGLEP DELAYED66 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:52 AM 4.014 SINGLEP DELAYED67 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:54 AM 4.014 SINGLEP DELAYED68 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:58 AM 4.014 SINGLEP DELAYED69 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:44:00 AM 4.014 SINGLEP DELAYED70 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:44:04 AM 4.014 SINGLEP DELAYED71 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:44:06 AM 4.014 SINGLEP DELAYED72 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:44:10 AM 4.014 SINGLEP DELAYED73 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:44:12 AM 4.014 SINGLEP DELAYED74 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:44:31 AM 4.014 SINGLEP DELAYED75 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:44:36 AM 4.014 SINGLEP DELAYED76 TID58 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:47:12 AM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 6:47:12 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 6:47:12 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 6:47:12 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:47:38 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/7/2022 6:47:38 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:47:38 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:47:38 AM 4.014 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/7/2022 6:47:38 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:47:38 AM 4.014 SINGLEP loading as template 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 6:47:38 AM 4.014 SINGLEP Finish load save in 160ms 4/7/2022 6:47:38 AM 4.014 SINGLEP DELAYED77 TID30 Start Generate Partial Map with Classic and seed 1377403218 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/7/2022 6:47:38 AM 4.014 SINGLEP DELAYED78 TID30 Setting quickstart campaign type to: HumanityAscendant 4/7/2022 6:47:38 AM 4.014 SINGLEP DELAYED79 TID30 Map structure generated in 274ms. 4/7/2022 6:47:38 AM 4.014 SINGLEP DELAYED80 TID30 PlayerAccount Dismiss has now been put in control of faction 2 - Human Empire. 4/7/2022 6:47:38 AM 4.014 SINGLEP DELAYED81 TID30 Generate Partial Map Complete 328ms Seed: 1377403218 4/7/2022 6:47:43 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:48:15 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/7/2022 6:48:15 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:48:15 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:48:15 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 6:48:15 AM 4.014 SINGLEP loading as template 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 6:48:15 AM 4.014 SINGLEP Finish load save in 146ms 4/7/2022 6:48:15 AM 4.014 SINGLEP DELAYED82 TID28 Start Generate Partial Map with Realistic and seed 798683061 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/7/2022 6:48:15 AM 4.014 SINGLEP DELAYED83 TID28 Setting quickstart campaign type to: HumanityAscendant 4/7/2022 6:48:15 AM 4.014 SINGLEP DELAYED84 TID28 Map structure generated in 411ms. 4/7/2022 6:48:15 AM 4.014 SINGLEP DELAYED85 TID28 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 6:48:15 AM 4.014 SINGLEP DELAYED86 TID28 Generate Partial Map Complete 428ms Seed: 798683061 4/7/2022 6:48:35 AM 4.014 SINGLEP DELAYED87 TID48 Start Generate FULL Map with Realistic and seed 798683061 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/7/2022 6:48:36 AM 4.014 SINGLEP DELAYED88 TID48 Generate FULL Map Complete 366ms Seed: 798683061 4/7/2022 6:48:36 AM 4.014 SINGLEP DELAYED89 TID27 Fixed incorrect count of ships to be granted. Was 4, now 5 Kinetic Buffer from Other Defensive Schematic Server 4/7/2022 6:49:34 AM 4.014 SINGLEP DELAYED90 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 6:49:34 AM 4.014 SINGLEP DELAYED91 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 6:49:34 AM 4.014 SINGLEP DELAYED92 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 6:49:34 AM 4.014 SINGLEP DELAYED93 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 6:49:34 AM 4.014 SINGLEP DELAYED94 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 6:57:49 AM 4.014 SINGLEP DELAYED95 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 6:57:52 AM 4.014 SINGLEP DELAYED96 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:03:26 AM 4.014 SINGLEP DELAYED97 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:03:29 AM 4.014 SINGLEP DELAYED98 TID47 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:03:57 AM 4.014 SINGLEP DELAYED99 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:04:00 AM 4.014 SINGLEP DELAYED100 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:04:15 AM 4.014 SINGLEP DELAYED101 TID20 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:04:15 AM 4.014 SINGLEP DELAYED102 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:04:22 AM 4.014 SINGLEP DELAYED103 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:04:33 AM 4.014 SINGLEP DELAYED104 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 7:04:34 AM 4.014 SINGLEP DELAYED105 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:04:37 AM 4.014 SINGLEP DELAYED106 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:04:37 AM 4.014 SINGLEP DELAYED107 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:04:40 AM 4.014 SINGLEP DELAYED108 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:04:49 AM 4.014 SINGLEP DELAYED109 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:04:49 AM 4.014 SINGLEP DELAYED110 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:04:58 AM 4.014 SINGLEP DELAYED111 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:05:10 AM 4.014 SINGLEP DELAYED112 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:05:17 AM 4.014 SINGLEP DELAYED113 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 7:05:41 AM 4.014 SINGLEP DELAYED114 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:05:46 AM 4.014 SINGLEP DELAYED115 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:05:52 AM 4.014 SINGLEP DELAYED116 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:05:59 AM 4.014 SINGLEP DELAYED117 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:06:17 AM 4.014 SINGLEP DELAYED118 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:06:30 AM 4.014 SINGLEP DELAYED119 TID53 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 7:06:36 AM 4.014 SINGLEP DELAYED120 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:06:36 AM 4.014 SINGLEP DELAYED121 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:06:39 AM 4.014 SINGLEP DELAYED122 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:06:42 AM 4.014 SINGLEP DELAYED123 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:07:10 AM 4.014 SINGLEP DELAYED124 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 7:07:19 AM 4.014 SINGLEP DELAYED125 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:07:26 AM 4.014 SINGLEP DELAYED126 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:07:34 AM 4.014 SINGLEP DELAYED127 TID53 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:07:45 AM 4.014 SINGLEP DELAYED128 TID41 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:07:45 AM 4.014 SINGLEP DELAYED129 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:07:50 AM 4.014 SINGLEP DELAYED130 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:07:56 AM 4.014 SINGLEP DELAYED131 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:07:57 AM 4.014 SINGLEP DELAYED132 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 7:07:59 AM 4.014 SINGLEP DELAYED133 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:08:03 AM 4.014 SINGLEP DELAYED134 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:08:06 AM 4.014 SINGLEP DELAYED135 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:08:43 AM 4.014 SINGLEP DELAYED136 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:08:49 AM 4.014 SINGLEP DELAYED137 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 7:08:52 AM 4.014 SINGLEP DELAYED138 TID63 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:09:26 AM 4.014 SINGLEP DELAYED139 TID52 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:09:30 AM 4.014 SINGLEP DELAYED140 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:09:36 AM 4.014 SINGLEP DELAYED141 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 7:09:39 AM 4.014 SINGLEP DELAYED142 TID60 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:09:39 AM 4.014 SINGLEP DELAYED143 TID51 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:09:42 AM 4.014 SINGLEP DELAYED144 TID54 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:09:42 AM 4.014 SINGLEP DELAYED145 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:11:24 AM 4.014 SINGLEP DELAYED146 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 7:11:30 AM 4.014 SINGLEP DELAYED147 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 7:11:30 AM 4.014 SINGLEP DELAYED148 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:11:36 AM 4.014 SINGLEP DELAYED149 TID53 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:11:40 AM 4.014 SINGLEP DELAYED150 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:11:48 AM 4.014 SINGLEP DELAYED151 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:11:50 AM 4.014 SINGLEP DELAYED152 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:11:52 AM 4.014 SINGLEP DELAYED153 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:11:54 AM 4.014 SINGLEP DELAYED154 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:11:55 AM 4.014 SINGLEP DELAYED155 TID59 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:11:56 AM 4.014 SINGLEP DELAYED156 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:00 AM 4.014 SINGLEP DELAYED157 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:12:01 AM 4.014 SINGLEP DELAYED158 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:12:03 AM 4.014 SINGLEP DELAYED159 TID60 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:07 AM 4.014 SINGLEP DELAYED160 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:07 AM 4.014 SINGLEP DELAYED161 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:12:09 AM 4.014 SINGLEP DELAYED162 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:13 AM 4.014 SINGLEP DELAYED163 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:15 AM 4.014 SINGLEP DELAYED164 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:16 AM 4.014 SINGLEP DELAYED165 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 7:12:19 AM 4.014 SINGLEP DELAYED166 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:21 AM 4.014 SINGLEP DELAYED167 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:35 AM 4.014 SINGLEP DELAYED168 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:37 AM 4.014 SINGLEP DELAYED169 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:41 AM 4.014 SINGLEP DELAYED170 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:43 AM 4.014 SINGLEP DELAYED171 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:02 AM 4.014 SINGLEP DELAYED172 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:13:05 AM 4.014 SINGLEP DELAYED173 TID61 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:09 AM 4.014 SINGLEP DELAYED174 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:13:12 AM 4.014 SINGLEP DELAYED175 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:16 AM 4.014 SINGLEP DELAYED176 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:13:18 AM 4.014 SINGLEP DELAYED177 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:13:19 AM 4.014 SINGLEP DELAYED178 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:22 AM 4.014 SINGLEP DELAYED179 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 7:13:23 AM 4.014 SINGLEP DELAYED180 TID54 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:13:25 AM 4.014 SINGLEP DELAYED181 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:25 AM 4.014 SINGLEP DELAYED182 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:13:29 AM 4.014 SINGLEP DELAYED183 TID57 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:13:31 AM 4.014 SINGLEP DELAYED184 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:13:31 AM 4.014 SINGLEP DELAYED185 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:34 AM 4.014 SINGLEP DELAYED186 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:13:35 AM 4.014 SINGLEP DELAYED187 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:13:37 AM 4.014 SINGLEP DELAYED188 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:40 AM 4.014 SINGLEP DELAYED189 TID54 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:13:45 AM 4.014 SINGLEP DELAYED190 TID14 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:13:46 AM 4.014 SINGLEP DELAYED191 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:13:47 AM 4.014 SINGLEP DELAYED192 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:13:56 AM 4.014 SINGLEP DELAYED193 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:13:59 AM 4.014 SINGLEP DELAYED194 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 7:14:11 AM 4.014 SINGLEP DELAYED195 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:14:16 AM 4.014 SINGLEP DELAYED196 TID63 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:14:25 AM 4.014 SINGLEP DELAYED197 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 7:14:32 AM 4.014 SINGLEP DELAYED198 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:14:44 AM 4.014 SINGLEP DELAYED199 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 7:14:44 AM 4.014 SINGLEP DELAYED200 TID55 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:14:47 AM 4.014 SINGLEP DELAYED201 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:14:53 AM 4.014 SINGLEP DELAYED202 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:15:06 AM 4.014 SINGLEP DELAYED203 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:15:09 AM 4.014 SINGLEP DELAYED204 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 7:15:40 AM 4.014 SINGLEP DELAYED205 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:15:43 AM 4.014 SINGLEP DELAYED206 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:15:46 AM 4.014 SINGLEP DELAYED207 TID64 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:15:57 AM 4.014 SINGLEP DELAYED208 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:16:00 AM 4.014 SINGLEP DELAYED209 TID49 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:16:00 AM 4.014 SINGLEP DELAYED210 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:16:16 AM 4.014 SINGLEP DELAYED211 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 7:16:19 AM 4.014 SINGLEP DELAYED212 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 7:16:22 AM 4.014 SINGLEP DELAYED213 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 7:16:25 AM 4.014 SINGLEP DELAYED214 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:16:55 AM 4.014 SINGLEP DELAYED215 TID58 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 7:17:01 AM 4.014 SINGLEP DELAYED216 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:17:07 AM 4.014 SINGLEP DELAYED217 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:17:17 AM 4.014 SINGLEP DELAYED218 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:17:20 AM 4.014 SINGLEP DELAYED219 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:17:26 AM 4.014 SINGLEP DELAYED220 TID46 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:17:36 AM 4.014 SINGLEP DELAYED221 TID44 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:17:39 AM 4.014 SINGLEP DELAYED222 TID44 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:17:51 AM 4.014 SINGLEP DELAYED223 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:18:10 AM 4.014 SINGLEP DELAYED224 TID55 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:18:15 AM 4.014 SINGLEP DELAYED225 TID15 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:18:16 AM 4.014 SINGLEP DELAYED226 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:18:21 AM 4.014 SINGLEP DELAYED227 TID48 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:18:25 AM 4.014 SINGLEP DELAYED228 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:18:45 AM 4.014 SINGLEP DELAYED229 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:18:51 AM 4.014 SINGLEP DELAYED230 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:18:54 AM 4.014 SINGLEP DELAYED231 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:18:57 AM 4.014 SINGLEP DELAYED232 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:19:22 AM 4.014 SINGLEP DELAYED233 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:19:31 AM 4.014 SINGLEP DELAYED234 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:19:31 AM 4.014 SINGLEP DELAYED235 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:19:41 AM 4.014 SINGLEP DELAYED236 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:19:50 AM 4.014 SINGLEP DELAYED237 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:19:56 AM 4.014 SINGLEP DELAYED238 TID56 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:19:56 AM 4.014 SINGLEP DELAYED239 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:20:02 AM 4.014 SINGLEP DELAYED240 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:20:31 AM 4.014 SINGLEP DELAYED241 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:20:57 AM 4.014 SINGLEP DELAYED242 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:21:15 AM 4.014 SINGLEP DELAYED243 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 7:21:24 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 7:21:24 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:21:31 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/zenith arena 1\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 4/7/2022 7:21:31 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:21:31 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:21:31 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:21:31 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:21:31 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:21:31 AM 4.014 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:21:32 AM 4.014 SINGLEP Finish load save in 249ms 4/7/2022 7:21:47 AM 4.014 SINGLEP DELAYED244 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:21:48 AM 4.014 SINGLEP DELAYED245 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:21:57 AM 4.014 SINGLEP DELAYED246 TID53 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:22:09 AM 4.014 SINGLEP DELAYED247 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:22:09 AM 4.014 SINGLEP DELAYED248 TID49 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:22:46 AM 4.014 SINGLEP DELAYED249 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:22:50 AM 4.014 SINGLEP DELAYED250 TID61 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:22:50 AM 4.014 SINGLEP DELAYED251 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:23:05 AM 4.014 SINGLEP DELAYED252 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:23:05 AM 4.014 SINGLEP DELAYED253 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:23:20 AM 4.014 SINGLEP DELAYED254 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:23:30 AM 4.014 SINGLEP DELAYED255 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:23:33 AM 4.014 SINGLEP DELAYED256 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:24:25 AM 4.014 SINGLEP DELAYED257 TID31 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:24:27 AM 4.014 SINGLEP DELAYED258 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 7:24:29 AM 4.014 SINGLEP DELAYED259 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:24:33 AM 4.014 SINGLEP DELAYED260 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:24:35 AM 4.014 SINGLEP DELAYED261 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:24:36 AM 4.014 SINGLEP DELAYED262 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:24:37 AM 4.014 SINGLEP DELAYED263 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:24:39 AM 4.014 SINGLEP DELAYED264 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:24:39 AM 4.014 SINGLEP DELAYED265 TID47 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:24:39 AM 4.014 SINGLEP DELAYED266 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:24:42 AM 4.014 SINGLEP DELAYED267 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:24:51 AM 4.014 SINGLEP DELAYED268 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/7/2022 7:24:53 AM 4.014 SINGLEP DELAYED269 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:24:58 AM 4.014 SINGLEP DELAYED270 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 7:25:00 AM 4.014 SINGLEP DELAYED271 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:04 AM 4.014 SINGLEP DELAYED272 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 7:25:06 AM 4.014 SINGLEP DELAYED273 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:11 AM 4.014 SINGLEP DELAYED274 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 7:25:13 AM 4.014 SINGLEP DELAYED275 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:24 AM 4.014 SINGLEP DELAYED276 TID56 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 7:25:26 AM 4.014 SINGLEP DELAYED277 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 7:25:26 AM 4.014 SINGLEP DELAYED278 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:29 AM 4.014 SINGLEP DELAYED279 TID43 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:25:31 AM 4.014 SINGLEP DELAYED280 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:25:33 AM 4.014 SINGLEP DELAYED281 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:37 AM 4.014 SINGLEP DELAYED282 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:25:39 AM 4.014 SINGLEP DELAYED283 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:43 AM 4.014 SINGLEP DELAYED284 TID45 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:25:45 AM 4.014 SINGLEP DELAYED285 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:49 AM 4.014 SINGLEP DELAYED286 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:25:50 AM 4.014 SINGLEP DELAYED287 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:25:51 AM 4.014 SINGLEP DELAYED288 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:56 AM 4.014 SINGLEP DELAYED289 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:25:58 AM 4.014 SINGLEP DELAYED290 TID64 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 7:26:02 AM 4.014 SINGLEP DELAYED291 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/7/2022 7:26:02 AM 4.014 SINGLEP DELAYED292 TID54 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:26:04 AM 4.014 SINGLEP DELAYED293 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 7:26:08 AM 4.014 SINGLEP DELAYED294 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 7:26:10 AM 4.014 SINGLEP DELAYED295 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 7:26:12 AM 4.014 SINGLEP DELAYED296 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:26:14 AM 4.014 SINGLEP DELAYED297 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:26:18 AM 4.014 SINGLEP DELAYED298 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:26:27 AM 4.014 SINGLEP DELAYED299 TID56 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:26:30 AM 4.014 SINGLEP DELAYED300 TID44 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:26:36 AM 4.014 SINGLEP DELAYED301 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:26:40 AM 4.014 SINGLEP DELAYED302 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:26:45 AM 4.014 SINGLEP DELAYED303 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:27:07 AM 4.014 SINGLEP DELAYED304 TID45 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:27:14 AM 4.014 SINGLEP DELAYED305 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:27:22 AM 4.014 SINGLEP DELAYED306 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:27:25 AM 4.014 SINGLEP DELAYED307 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:27:35 AM 4.014 SINGLEP DELAYED308 TID64 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:27:53 AM 4.014 SINGLEP DELAYED309 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:28:09 AM 4.014 SINGLEP DELAYED310 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:28:09 AM 4.014 SINGLEP DELAYED311 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:28:15 AM 4.014 SINGLEP DELAYED312 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:28:21 AM 4.014 SINGLEP DELAYED313 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:28:43 AM 4.014 SINGLEP DELAYED314 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:28:52 AM 4.014 SINGLEP DELAYED315 TID36 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:28:52 AM 4.014 SINGLEP DELAYED316 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:28:53 AM 4.014 SINGLEP DELAYED317 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 7:29:01 AM 4.014 SINGLEP DELAYED318 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:29:04 AM 4.014 SINGLEP DELAYED319 TID56 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:29:07 AM 4.014 SINGLEP DELAYED320 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:29:14 AM 4.014 SINGLEP DELAYED321 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:29:22 AM 4.014 SINGLEP DELAYED322 TID50 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:29:23 AM 4.014 SINGLEP DELAYED323 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:29:38 AM 4.014 SINGLEP DELAYED324 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:29:39 AM 4.014 SINGLEP DELAYED325 TID61 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:29:57 AM 4.014 SINGLEP DELAYED326 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:30:24 AM 4.014 SINGLEP DELAYED327 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:30:27 AM 4.014 SINGLEP DELAYED328 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:30:27 AM 4.014 SINGLEP DELAYED329 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:30:30 AM 4.014 SINGLEP DELAYED330 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:30:30 AM 4.014 SINGLEP DELAYED331 TID62 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:30:33 AM 4.014 SINGLEP DELAYED332 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:30:37 AM 4.014 SINGLEP DELAYED333 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:31:06 AM 4.014 SINGLEP DELAYED334 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:31:06 AM 4.014 SINGLEP DELAYED335 TID51 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:31:18 AM 4.014 SINGLEP DELAYED336 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:31:31 AM 4.014 SINGLEP DELAYED337 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 7:31:36 AM 4.014 SINGLEP DELAYED338 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 7:31:52 AM 4.014 SINGLEP DELAYED339 TID65 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:31:53 AM 4.014 SINGLEP DELAYED340 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:32:22 AM 4.014 SINGLEP DELAYED341 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:32:29 AM 4.014 SINGLEP DELAYED342 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 7:32:31 AM 4.014 SINGLEP DELAYED343 TID61 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:32:37 AM 4.014 SINGLEP DELAYED344 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:32:41 AM 4.014 SINGLEP DELAYED345 TID14 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <014bf81c5eea4445bb7214834933b9ae>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <014bf81c5eea4445bb7214834933b9ae>:0 4/7/2022 7:33:13 AM 4.014 SINGLEP DELAYED346 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 7:35:35 AM 4.014 SINGLEP DELAYED347 TID48 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:35:38 AM 4.014 SINGLEP DELAYED348 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:35:44 AM 4.014 SINGLEP DELAYED349 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:35:53 AM 4.014 SINGLEP DELAYED350 TID45 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:35:56 AM 4.014 SINGLEP DELAYED351 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:36:19 AM 4.014 SINGLEP DELAYED352 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 7:36:23 AM 4.014 SINGLEP DELAYED353 TID38 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 7:36:23 AM 4.014 SINGLEP DELAYED354 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/7/2022 7:36:25 AM 4.014 SINGLEP DELAYED355 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/7/2022 7:44:36 AM 4.014 SINGLEP DELAYED356 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:44:47 AM 4.014 SINGLEP DELAYED357 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:44:50 AM 4.014 SINGLEP DELAYED358 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:44:53 AM 4.014 SINGLEP DELAYED359 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:45:02 AM 4.014 SINGLEP DELAYED360 TID55 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:45:11 AM 4.014 SINGLEP DELAYED361 TID47 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:45:18 AM 4.014 SINGLEP DELAYED362 TID55 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:45:24 AM 4.014 SINGLEP DELAYED363 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:46:41 AM 4.014 SINGLEP DELAYED364 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 7:46:47 AM 4.014 SINGLEP DELAYED365 TID46 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 7:46:50 AM 4.014 SINGLEP DELAYED366 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 7:49:16 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 7:49:16 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:49:31 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2022 7:49:31 AM SINGLEP Boot up FleetOS (0.1675s) 4/7/2022 7:49:31 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2022 7:49:31 AM 4.014 SINGLEP Game Version: 4.014 4/7/2022 7:49:31 AM 4.014 SINGLEP Check System Logs For Rogue Intelligence (0.2820s) 4/7/2022 7:49:31 AM 4.014 SINGLEP Inspect Aft Hatches (0.0341s) 4/7/2022 7:49:31 AM 4.014 SINGLEP Found 597 xml files in 143 folders in 56ms 4/7/2022 7:49:32 AM 4.014 SINGLEP Check For Extra Modules (0.7852s) 4/7/2022 7:49:32 AM 4.014 SINGLEP 597 Xml Files Parsed in 724ms 4/7/2022 7:49:32 AM 4.014 SINGLEP Gather Ancient Lifeforms (0.0010s) 4/7/2022 7:49:32 AM 4.014 SINGLEP Eject Trash Into Hyperspace (0.0020s) 4/7/2022 7:49:32 AM 4.014 SINGLEP Bring Cloaking Systems Online (0.0260s) 4/7/2022 7:49:32 AM 4.014 SINGLEP Update mod and expansion statuses! 4/7/2022 7:49:32 AM 4.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 4/7/2022 7:49:32 AM 4.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/7/2022 7:49:32 AM 4.014 SINGLEP Check Nearby Stellar Masses (0.0280s) 4/7/2022 7:49:32 AM 4.014 SINGLEP 597 Xml Files Checked For Exp/Mod Status in 6ms 4/7/2022 7:49:32 AM 4.014 SINGLEP Pruning Excess Brain Cells (0.0550s) 4/7/2022 7:49:32 AM 4.014 SINGLEP No resolution change was required. 4/7/2022 7:49:32 AM 4.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2022 7:49:32 AM 4.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/7/2022 7:49:32 AM 4.014 SINGLEP Remembering Alamo (0.1030s) 4/7/2022 7:49:33 AM 4.014 SINGLEP Calculate Odds Of Success (0.3570s) 4/7/2022 7:49:33 AM 4.014 SINGLEP Briefly Panic (0.2150s) 4/7/2022 7:49:33 AM 4.014 SINGLEP Install Confidence Routines (0.4294s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/7/2022 7:49:34 AM 4.014 SINGLEP Late Axionic Computations (0.2720s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Acquiring Towel (0.0160s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Inhibiting Visual Scans (0.0201s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Ejecting Tactical Core (0.0680s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Grouping Flow Fields (0.0340s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Medicating Starfields (0.0960s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Discovering Distant Planets (0.1120s) 4/7/2022 7:49:34 AM 4.014 SINGLEP Calculating Firing Cones (0.0110s) 4/7/2022 7:49:35 AM 4.014 SINGLEP Divulge Ship Part Schematics To Enemy (0.7210s) 4/7/2022 7:49:35 AM 4.014 SINGLEP Re-Aligning Objectives (0.1300s) 4/7/2022 7:49:37 AM 4.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 4/7/2022 7:49:37 AM 4.014 SINGLEP Checking Discrete Energy (2.1607s) 4/7/2022 7:49:37 AM 4.014 SINGLEP Post-Proton Surge (0.0150s) 4/7/2022 7:49:37 AM 4.014 SINGLEP Background Radiation Taste Test (0.0240s) 4/7/2022 7:49:37 AM 4.014 SINGLEP Shuffling Chairs On Command Deck (0.0292s) 4/7/2022 7:49:37 AM 4.014 SINGLEP Windshield Wiping (0.2040s) 4/7/2022 7:49:38 AM 4.014 SINGLEP Last Organizational Modeling (0.6150s) 4/7/2022 7:49:39 AM 4.014 SINGLEP Stimulate Modulation (0.6020s) 4/7/2022 7:49:39 AM 4.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/7/2022 7:49:39 AM 4.014 SINGLEP Order Cores By Seniority (0.0110s) 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED1 TID8 SpireShardReactor: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED2 TID8 SpireShipyard: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED3 TID8 SpireEngineeringCenter: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED4 TID8 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED5 TID8 SpireLesserSpyCradle: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED6 TID8 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED7 TID8 SpirePlasmaDriver: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED8 TID8 LesserSpireFortress: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED9 TID8 GreaterSpireFortress: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED10 TID8 SpireButtress: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED11 TID8 SpireMiningFacility: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED12 TID8 SpireTransceiver: OriginalWithoutCapRise 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED13 TID8 SpireCityHub_SpireInfusedEmpire: Original 4/7/2022 7:49:38 AM 4.014 SINGLEP DELAYED14 TID8 Info: will dump 2172 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/7/2022 7:49:39 AM 4.014 SINGLEP We got 215 campaign's data when deserializing 4/7/2022 7:49:39 AM 4.014 SINGLEP Final Checks (0.3480s) 4/7/2022 7:49:39 AM 4.014 SINGLEP Load Historical Documents (0.0040s) 4/7/2022 7:49:39 AM 4.014 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.8s) Calculate Odds Of Success (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Divulge Ship Part Schematics To Enemy (0.7s) Checking Discrete Energy (2.2s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.6s) Final Checks (0.3s) 4/7/2022 7:49:39 AM 4.014 SINGLEP Hello Steam user 'Dismiss' 4/7/2022 7:51:00 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/The Neinzul Abyss\The Hidden Badger.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/7/2022 7:51:00 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:51:00 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:51:00 AM 4.014 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 4/7/2022 7:51:00 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:51:00 AM 4.014 SINGLEP loading as template 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 7:51:00 AM 4.014 SINGLEP Finish load save in 296ms 4/7/2022 7:51:00 AM 4.014 SINGLEP DELAYED15 TID17 Start Generate Partial Map with TheSquare and seed 929305904 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/7/2022 7:51:00 AM 4.014 SINGLEP DELAYED16 TID17 Setting quickstart campaign type to: HumanityAscendant 4/7/2022 7:51:00 AM 4.014 SINGLEP DELAYED17 TID17 Map structure generated in 117ms. 4/7/2022 7:51:00 AM 4.014 SINGLEP DELAYED18 TID17 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 7:51:00 AM 4.014 SINGLEP DELAYED19 TID17 Generate Partial Map Complete 178ms Seed: 929305904 4/7/2022 7:52:35 AM 4.014 SINGLEP DELAYED20 TID5 Start Generate Partial Map with TheSquare and seed 929305904 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 7:52:35 AM 4.014 SINGLEP DELAYED21 TID5 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 7:52:35 AM 4.014 SINGLEP DELAYED22 TID5 Generate Partial Map Complete 25ms Seed: 929305904 4/7/2022 7:54:26 AM 4.014 SINGLEP DELAYED23 TID16 Start Generate Partial Map with TheSquare and seed 929305904 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 7:54:26 AM 4.014 SINGLEP DELAYED24 TID16 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 7:54:26 AM 4.014 SINGLEP DELAYED25 TID16 Generate Partial Map Complete 14ms Seed: 929305904 4/7/2022 7:54:42 AM 4.014 SINGLEP DELAYED26 TID12 Start Generate FULL Map with TheSquare and seed 929305904 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/7/2022 7:54:42 AM 4.014 SINGLEP DELAYED27 TID12 Fix Missing Faction: Added the faction FriendlyNeinzulWildHives because the other faction NeinzulWildHives is present. 4/7/2022 7:54:43 AM 4.014 SINGLEP DELAYED28 TID12 Generate FULL Map Complete 742ms Seed: 929305904 4/7/2022 7:55:54 AM 4.014 SINGLEP DELAYED29 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 7:55:54 AM 4.014 SINGLEP DELAYED30 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/7/2022 8:12:59 AM 4.014 SINGLEP DELAYED31 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 8:13:15 AM 4.014 SINGLEP DELAYED32 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 8:13:30 AM 4.014 SINGLEP DELAYED33 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 8:13:32 AM 4.014 SINGLEP DELAYED34 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 8:13:34 AM 4.014 SINGLEP DELAYED35 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/7/2022 8:13:51 AM 4.014 SINGLEP DELAYED36 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 8:16:42 AM 4.014 SINGLEP DELAYED37 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 8:19:22 AM 4.014 SINGLEP DELAYED38 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 8:22:59 AM 4.014 SINGLEP DELAYED39 TID22 We are spawning 1 leaders 4/7/2022 8:22:59 AM 4.014 SINGLEP DELAYED40 TID22 Spawned Prophet #6753 on Megiddo 4/7/2022 8:24:29 AM 4.014 SINGLEP DELAYED41 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:26:10 AM 4.014 SINGLEP DELAYED42 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:26:40 AM 4.014 SINGLEP DELAYED43 TID39 BUG: entityToSpawnAt is null 4/7/2022 8:27:47 AM 4.014 SINGLEP DELAYED44 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 8:27:51 AM 4.014 SINGLEP DELAYED45 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:27:56 AM 4.014 SINGLEP DELAYED46 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:27:58 AM 4.014 SINGLEP DELAYED47 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:28:02 AM 4.014 SINGLEP DELAYED48 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:28:04 AM 4.014 SINGLEP DELAYED49 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:28:08 AM 4.014 SINGLEP DELAYED50 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:28:10 AM 4.014 SINGLEP DELAYED51 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:28:14 AM 4.014 SINGLEP DELAYED52 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:28:16 AM 4.014 SINGLEP DELAYED53 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 8:28:21 AM 4.014 SINGLEP DELAYED54 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 8:39:14 AM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 8:39:14 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 8:39:14 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 8:39:14 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:39:20 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 8:39:20 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:39:20 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:39:20 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:39:21 AM 4.014 SINGLEP loading as template 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 8:39:21 AM 4.014 SINGLEP Finish load save in 200ms 4/7/2022 8:39:21 AM 4.014 SINGLEP DELAYED55 TID42 Start Generate Partial Map with TheSquare and seed 650692118 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 8:39:21 AM 4.014 SINGLEP DELAYED56 TID42 Map structure generated in 296ms. 4/7/2022 8:39:21 AM 4.014 SINGLEP DELAYED57 TID42 PlayerAccount Dismiss has now been put in control of faction 1 - Necromancer Empire. 4/7/2022 8:39:21 AM 4.014 SINGLEP DELAYED58 TID42 Generate Partial Map Complete 307ms Seed: 650692118 4/7/2022 8:40:45 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:40:49 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 8:40:49 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:40:49 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:40:49 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:40:49 AM 4.014 SINGLEP loading as template 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 8:40:49 AM 4.014 SINGLEP Finish load save in 198ms 4/7/2022 8:40:49 AM 4.014 SINGLEP DELAYED59 TID29 Start Generate Partial Map with TheSquare and seed 471029731 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 8:40:49 AM 4.014 SINGLEP DELAYED60 TID29 Map structure generated in 88ms. 4/7/2022 8:40:49 AM 4.014 SINGLEP DELAYED61 TID29 PlayerAccount Dismiss has now been put in control of faction 1 - Necromancer Empire. 4/7/2022 8:40:49 AM 4.014 SINGLEP DELAYED62 TID29 Generate Partial Map Complete 100ms Seed: 471029731 4/7/2022 8:40:50 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:41:42 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 8:41:42 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:41:42 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:41:42 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 8:41:42 AM 4.014 SINGLEP loading as template 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 8:41:42 AM 4.014 SINGLEP Finish load save in 202ms 4/7/2022 8:41:42 AM 4.014 SINGLEP DELAYED63 TID7 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 8:41:42 AM 4.014 SINGLEP DELAYED64 TID7 Map structure generated in 123ms. 4/7/2022 8:41:42 AM 4.014 SINGLEP DELAYED65 TID7 PlayerAccount Dismiss has now been put in control of faction 1 - Necromancer Empire. 4/7/2022 8:41:42 AM 4.014 SINGLEP DELAYED66 TID7 Generate Partial Map Complete 135ms Seed: 522273456 4/7/2022 8:48:12 AM 4.014 SINGLEP DELAYED67 TID31 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:48:12 AM 4.014 SINGLEP DELAYED68 TID31 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:48:12 AM 4.014 SINGLEP DELAYED69 TID31 Generate Partial Map Complete 15ms Seed: 522273456 4/7/2022 8:48:35 AM 4.014 SINGLEP skipping ElderlingsAgainstNecromancer 4/7/2022 8:48:35 AM 4.014 SINGLEP skipping Templar 4/7/2022 8:48:52 AM 4.014 SINGLEP DELAYED70 TID19 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:48:52 AM 4.014 SINGLEP DELAYED71 TID19 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:48:52 AM 4.014 SINGLEP DELAYED72 TID19 Generate Partial Map Complete 12ms Seed: 522273456 4/7/2022 8:49:07 AM 4.014 SINGLEP skipping ElderlingsAgainstNecromancer 4/7/2022 8:49:07 AM 4.014 SINGLEP skipping Templar 4/7/2022 8:49:11 AM 4.014 SINGLEP DELAYED73 TID30 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:49:11 AM 4.014 SINGLEP DELAYED74 TID30 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:49:11 AM 4.014 SINGLEP DELAYED75 TID30 Generate Partial Map Complete 14ms Seed: 522273456 4/7/2022 8:49:29 AM 4.014 SINGLEP skipping ElderlingsAgainstNecromancer 4/7/2022 8:49:29 AM 4.014 SINGLEP skipping Templar 4/7/2022 8:50:07 AM 4.014 SINGLEP DELAYED76 TID16 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:50:07 AM 4.014 SINGLEP DELAYED77 TID16 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:50:07 AM 4.014 SINGLEP DELAYED78 TID16 Generate Partial Map Complete 12ms Seed: 522273456 4/7/2022 8:50:17 AM 4.014 SINGLEP skipping ElderlingsAgainstNecromancer 4/7/2022 8:50:17 AM 4.014 SINGLEP skipping Templar 4/7/2022 8:50:34 AM 4.014 SINGLEP DELAYED79 TID22 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:50:34 AM 4.014 SINGLEP DELAYED80 TID22 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:50:34 AM 4.014 SINGLEP DELAYED81 TID22 Generate Partial Map Complete 15ms Seed: 522273456 4/7/2022 8:50:42 AM 4.014 SINGLEP skipping ElderlingsAgainstNecromancer 4/7/2022 8:50:42 AM 4.014 SINGLEP skipping Templar 4/7/2022 8:51:10 AM 4.014 SINGLEP DELAYED82 TID27 Start Generate Partial Map with TheSquare and seed 522273456 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 8:51:10 AM 4.014 SINGLEP DELAYED83 TID27 PlayerAccount Dismiss is controlling faction 1 - Necromancer Empire already. 4/7/2022 8:51:10 AM 4.014 SINGLEP DELAYED84 TID27 Generate Partial Map Complete 14ms Seed: 522273456 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED85 TID20 Start Generate FULL Map with TheSquare and seed 522273456 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED86 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansDiamond because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED87 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansEmerald because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED88 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansOnyx because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED89 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansPearl because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED90 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansRuby because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:25 AM 4.014 SINGLEP DELAYED91 TID20 Fix Missing Faction: Added the faction NeinzulCustodiansSaphire because the other faction NeinzulCustodiansParent is present. 4/7/2022 8:51:26 AM 4.014 SINGLEP DELAYED92 TID20 Generate FULL Map Complete 428ms Seed: 522273456 4/7/2022 8:51:30 AM 4.014 SINGLEP DELAYED93 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 9:05:09 AM 4.014 SINGLEP DELAYED94 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 9:14:33 AM 4.014 SINGLEP DELAYED95 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 9:21:06 AM 4.014 SINGLEP DELAYED96 TID26 We are spawning 1 leaders 4/7/2022 9:21:06 AM 4.014 SINGLEP DELAYED97 TID26 Spawned Prophet #7085 on Kangavar 4/7/2022 9:24:36 AM 4.014 SINGLEP DELAYED98 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 9:25:07 AM 4.014 SINGLEP DELAYED99 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 9:30:11 AM 4.014 SINGLEP DELAYED100 TID17 Raid Engine #2012 AI Sentinels on Miletus is sending a wave against Dismiss (Necro Empire) 4/7/2022 9:30:37 AM 4.014 SINGLEP DELAYED101 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:30:51 AM 4.014 SINGLEP DELAYED102 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:31:12 AM 4.014 SINGLEP DELAYED103 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:31:18 AM 4.014 SINGLEP DELAYED104 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:31:26 AM 4.014 SINGLEP DELAYED105 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:31:28 AM 4.014 SINGLEP DELAYED106 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:31:30 AM 4.014 SINGLEP DELAYED107 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 9:31:32 AM 4.014 SINGLEP DELAYED108 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:31:34 AM 4.014 SINGLEP DELAYED109 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:31:37 AM 4.014 SINGLEP DELAYED110 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 9:31:39 AM 4.014 SINGLEP DELAYED111 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 9:31:41 AM 4.014 SINGLEP DELAYED112 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 9:31:45 AM 4.014 SINGLEP DELAYED113 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 9:31:47 AM 4.014 SINGLEP DELAYED114 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 9:33:02 AM 4.014 SINGLEP DELAYED115 TID16 Raid Engine #2012 AI Sentinels on Miletus is sending a wave against Dismiss (Necro Empire) 4/7/2022 9:33:09 AM 4.014 SINGLEP DELAYED116 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:33:48 AM 4.014 SINGLEP DELAYED117 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:33:52 AM 4.014 SINGLEP DELAYED118 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:34:17 AM 4.014 SINGLEP DELAYED119 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:34:21 AM 4.014 SINGLEP DELAYED120 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:34:26 AM 4.014 SINGLEP DELAYED121 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 9:34:30 AM 4.014 SINGLEP DELAYED122 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 9:35:11 AM 4.014 SINGLEP DELAYED123 TID14 We have identified Phylactery #1348 as crippled; True 4/7/2022 9:36:18 AM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 9:36:18 AM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 9:36:18 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:36:55 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/3_The_Neinzul_Abyss/QuickStarts2/The Neinzul Abyss\The Hidden Badger.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 4/7/2022 9:36:55 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:36:55 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:36:55 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:36:55 AM 4.014 SINGLEP loading as template 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 9:36:55 AM 4.014 SINGLEP Finish load save in 191ms 4/7/2022 9:36:55 AM 4.014 SINGLEP DELAYED124 TID32 Start Generate Partial Map with TheSquare and seed 1679103856 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 4/7/2022 9:36:55 AM 4.014 SINGLEP DELAYED125 TID32 Setting quickstart campaign type to: HumanityAscendant 4/7/2022 9:36:55 AM 4.014 SINGLEP DELAYED126 TID32 Map structure generated in 230ms. 4/7/2022 9:36:55 AM 4.014 SINGLEP DELAYED127 TID32 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 9:36:55 AM 4.014 SINGLEP DELAYED128 TID32 Generate Partial Map Complete 242ms Seed: 1679103856 4/7/2022 9:37:01 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:11 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 9:37:11 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:11 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:11 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:11 AM 4.014 SINGLEP loading as template 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 9:37:11 AM 4.014 SINGLEP Finish load save in 199ms 4/7/2022 9:37:11 AM 4.014 SINGLEP DELAYED129 TID30 Start Generate Partial Map with TheSquare and seed 484569177 and planet count 80 and 13 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 9:37:11 AM 4.014 SINGLEP DELAYED130 TID30 Map structure generated in 136ms. 4/7/2022 9:37:11 AM 4.014 SINGLEP DELAYED131 TID30 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 9:37:11 AM 4.014 SINGLEP DELAYED132 TID30 Generate Partial Map Complete 148ms Seed: 484569177 4/7/2022 9:37:13 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:23 AM 4.014 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/zenith arena 1\1.save Source1: AnythingElse Source3: LoadingSaveGame 4/7/2022 9:37:23 AM 4.014 SINGLEP Clearing player accounts. 4/7/2022 9:37:23 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:37:23 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:37:23 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:37:23 AM 4.014 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 9:37:23 AM 4.014 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 9:37:23 AM 4.014 SINGLEP Finish load save in 363ms 4/7/2022 9:40:09 AM 4.014 SINGLEP DELAYED133 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 9:40:11 AM 4.014 SINGLEP DELAYED134 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:40:24 AM 4.014 SINGLEP DELAYED135 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:40:24 AM 4.014 SINGLEP DELAYED136 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:41:07 AM 4.014 SINGLEP DELAYED137 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:41:13 AM 4.014 SINGLEP DELAYED138 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:41:33 AM 4.014 SINGLEP DELAYED139 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:41:40 AM 4.014 SINGLEP DELAYED140 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/7/2022 9:41:43 AM 4.014 SINGLEP DELAYED141 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:41:46 AM 4.014 SINGLEP DELAYED142 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:41:49 AM 4.014 SINGLEP DELAYED143 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:41:55 AM 4.014 SINGLEP DELAYED144 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:42:01 AM 4.014 SINGLEP DELAYED145 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:42:11 AM 4.014 SINGLEP DELAYED146 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:42:16 AM 4.014 SINGLEP DELAYED147 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/7/2022 9:42:17 AM 4.014 SINGLEP DELAYED148 TID22 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 9:42:18 AM 4.014 SINGLEP DELAYED149 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 9:42:43 AM 4.014 SINGLEP DELAYED150 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:42:43 AM 4.014 SINGLEP DELAYED151 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/7/2022 9:42:47 AM 4.014 SINGLEP DELAYED152 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 9:42:53 AM 4.014 SINGLEP DELAYED153 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:42:53 AM 4.014 SINGLEP DELAYED154 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:43:54 AM 4.014 SINGLEP DELAYED155 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 9:43:56 AM 4.014 SINGLEP DELAYED156 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:43:58 AM 4.014 SINGLEP DELAYED157 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/7/2022 9:44:00 AM 4.014 SINGLEP DELAYED158 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/7/2022 9:44:04 AM 4.014 SINGLEP DELAYED159 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 17 fireteams, new max 8000 new min 2000 4/7/2022 9:44:06 AM 4.014 SINGLEP DELAYED160 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 9:44:08 AM 4.014 SINGLEP DELAYED161 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:44:08 AM 4.014 SINGLEP DELAYED162 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:44:30 AM 4.014 SINGLEP DELAYED163 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:44:34 AM 4.014 SINGLEP DELAYED164 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:44:35 AM 4.014 SINGLEP DELAYED165 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 9:44:36 AM 4.014 SINGLEP DELAYED166 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:44:38 AM 4.014 SINGLEP DELAYED167 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:44:40 AM 4.014 SINGLEP DELAYED168 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:44:41 AM 4.014 SINGLEP DELAYED169 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 9:44:42 AM 4.014 SINGLEP DELAYED170 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:44:46 AM 4.014 SINGLEP DELAYED171 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:44:49 AM 4.014 SINGLEP DELAYED172 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:44:53 AM 4.014 SINGLEP DELAYED173 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:44:55 AM 4.014 SINGLEP DELAYED174 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:44:56 AM 4.014 SINGLEP DELAYED175 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:44:57 AM 4.014 SINGLEP DELAYED176 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:44:59 AM 4.014 SINGLEP DELAYED177 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:45:01 AM 4.014 SINGLEP DELAYED178 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:45:05 AM 4.014 SINGLEP DELAYED179 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:45:06 AM 4.014 SINGLEP DELAYED180 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:45:07 AM 4.014 SINGLEP DELAYED181 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:45:11 AM 4.014 SINGLEP DELAYED182 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 9:45:13 AM 4.014 SINGLEP DELAYED183 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:46:18 AM 4.014 SINGLEP DELAYED184 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:46:30 AM 4.014 SINGLEP DELAYED185 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 9:47:04 AM 4.014 SINGLEP DELAYED186 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:47:23 AM 4.014 SINGLEP DELAYED187 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:47:26 AM 4.014 SINGLEP DELAYED188 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:47:44 AM 4.014 SINGLEP DELAYED189 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 9:47:45 AM 4.014 SINGLEP DELAYED190 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:47:54 AM 4.014 SINGLEP DELAYED191 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:47:57 AM 4.014 SINGLEP DELAYED192 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:48:45 AM 4.014 SINGLEP DELAYED193 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 9:48:52 AM 4.014 SINGLEP DELAYED194 TID19 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 9:48:54 AM 4.014 SINGLEP DELAYED195 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/7/2022 9:48:57 AM 4.014 SINGLEP DELAYED196 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:48:57 AM 4.014 SINGLEP DELAYED197 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:49:11 AM 4.014 SINGLEP DELAYED198 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 9:49:29 AM 4.014 SINGLEP DELAYED199 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:49:45 AM 4.014 SINGLEP DELAYED200 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:49:48 AM 4.014 SINGLEP DELAYED201 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:49:48 AM 4.014 SINGLEP DELAYED202 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 9:49:57 AM 4.014 SINGLEP DELAYED203 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:49:58 AM 4.014 SINGLEP DELAYED204 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 9:50:01 AM 4.014 SINGLEP DELAYED205 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 9:50:04 AM 4.014 SINGLEP DELAYED206 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 9:50:13 AM 4.014 SINGLEP DELAYED207 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:06:08 AM 4.014 SINGLEP DELAYED208 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:06:32 AM 4.014 SINGLEP DELAYED209 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:06:41 AM 4.014 SINGLEP DELAYED210 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:06:41 AM 4.014 SINGLEP DELAYED211 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:07:12 AM 4.014 SINGLEP DELAYED212 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:07:21 AM 4.014 SINGLEP DELAYED213 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:07:24 AM 4.014 SINGLEP DELAYED214 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:07:33 AM 4.014 SINGLEP DELAYED215 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:07:36 AM 4.014 SINGLEP DELAYED216 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:07:50 AM 4.014 SINGLEP DELAYED217 TID29 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 10:07:52 AM 4.014 SINGLEP DELAYED218 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:08:06 AM 4.014 SINGLEP DELAYED219 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 10:08:20 AM 4.014 SINGLEP DELAYED220 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:08:20 AM 4.014 SINGLEP DELAYED221 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:08:23 AM 4.014 SINGLEP DELAYED222 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:08:54 AM 4.014 SINGLEP DELAYED223 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:08:54 AM 4.014 SINGLEP DELAYED224 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:08:56 AM 4.014 SINGLEP DELAYED225 TID21 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <014bf81c5eea4445bb7214834933b9ae>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <014bf81c5eea4445bb7214834933b9ae>:0 4/7/2022 10:09:00 AM 4.014 SINGLEP DELAYED226 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:09:00 AM 4.014 SINGLEP DELAYED227 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:12:18 AM 4.014 SINGLEP DELAYED228 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:12:21 AM 4.014 SINGLEP DELAYED229 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:41:03 AM 4.014 SINGLEP DELAYED230 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:41:05 AM 4.014 SINGLEP DELAYED231 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 15 fireteams, new max 8000 new min 2000 4/7/2022 10:41:07 AM 4.014 SINGLEP DELAYED232 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 16 fireteams, new max 8000 new min 2000 4/7/2022 10:41:11 AM 4.014 SINGLEP DELAYED233 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 18 fireteams, new max 8000 new min 2000 4/7/2022 10:41:13 AM 4.014 SINGLEP DELAYED234 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 19 fireteams, new max 8000 new min 2000 4/7/2022 10:41:15 AM 4.014 SINGLEP DELAYED235 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:41:18 AM 4.014 SINGLEP DELAYED236 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:42:43 AM 4.014 SINGLEP DELAYED237 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:42:46 AM 4.014 SINGLEP DELAYED238 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 27 fireteams, new max 8000 new min 2000 4/7/2022 10:42:46 AM 4.014 SINGLEP DELAYED239 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:42:48 AM 4.014 SINGLEP DELAYED240 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:42:52 AM 4.014 SINGLEP DELAYED241 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 27 fireteams, new max 8000 new min 2000 4/7/2022 10:42:52 AM 4.014 SINGLEP DELAYED242 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:42:52 AM 4.014 SINGLEP DELAYED243 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:42:54 AM 4.014 SINGLEP DELAYED244 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:42:55 AM 4.014 SINGLEP DELAYED245 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:42:58 AM 4.014 SINGLEP DELAYED246 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 26 fireteams, new max 8000 new min 2000 4/7/2022 10:42:58 AM 4.014 SINGLEP DELAYED247 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:43:00 AM 4.014 SINGLEP DELAYED248 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:43:04 AM 4.014 SINGLEP DELAYED249 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 26 fireteams, new max 8000 new min 2000 4/7/2022 10:43:06 AM 4.014 SINGLEP DELAYED250 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:43:10 AM 4.014 SINGLEP DELAYED251 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 10:43:11 AM 4.014 SINGLEP DELAYED252 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:43:13 AM 4.014 SINGLEP DELAYED253 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:43:17 AM 4.014 SINGLEP DELAYED254 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 10:43:19 AM 4.014 SINGLEP DELAYED255 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 21 fireteams, new max 8000 new min 2000 4/7/2022 10:43:23 AM 4.014 SINGLEP DELAYED256 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 10:43:25 AM 4.014 SINGLEP DELAYED257 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:43:29 AM 4.014 SINGLEP DELAYED258 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 10:48:29 AM 4.014 SINGLEP DELAYED259 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:48:34 AM 4.014 SINGLEP DELAYED260 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 22 fireteams, new max 8000 new min 2000 4/7/2022 10:48:45 AM 4.014 SINGLEP DELAYED261 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:48:45 AM 4.014 SINGLEP DELAYED262 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:48:49 AM 4.014 SINGLEP DELAYED263 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 22 fireteams, new max 8000 new min 2000 4/7/2022 10:48:51 AM 4.014 SINGLEP DELAYED264 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 20 fireteams, new max 8000 new min 2000 4/7/2022 10:48:55 AM 4.014 SINGLEP DELAYED265 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 22 fireteams, new max 8000 new min 2000 4/7/2022 10:49:00 AM 4.014 SINGLEP DELAYED266 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 21 fireteams, new max 8000 new min 2000 4/7/2022 10:49:04 AM 4.014 SINGLEP DELAYED267 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 25 fireteams, new max 8000 new min 2000 4/7/2022 10:49:04 AM 4.014 SINGLEP DELAYED268 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:49:06 AM 4.014 SINGLEP DELAYED269 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 10:49:10 AM 4.014 SINGLEP DELAYED270 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 26 fireteams, new max 8000 new min 2000 4/7/2022 10:49:12 AM 4.014 SINGLEP DELAYED271 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 25 fireteams, new max 8000 new min 2000 4/7/2022 10:49:13 AM 4.014 SINGLEP DELAYED272 TID32 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 10:49:14 AM 4.014 SINGLEP DELAYED273 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 31 fireteams, new max 12000 new min 3000 4/7/2022 10:49:16 AM 4.014 SINGLEP DELAYED274 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 32 fireteams, new max 12000 new min 3000 4/7/2022 10:49:18 AM 4.014 SINGLEP DELAYED275 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 31 fireteams, new max 12000 new min 3000 4/7/2022 10:49:22 AM 4.014 SINGLEP DELAYED276 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:49:26 AM 4.014 SINGLEP DELAYED277 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 10:49:28 AM 4.014 SINGLEP DELAYED278 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:49:31 AM 4.014 SINGLEP DELAYED279 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:49:32 AM 4.014 SINGLEP DELAYED280 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:49:40 AM 4.014 SINGLEP DELAYED281 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:49:41 AM 4.014 SINGLEP DELAYED282 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:49:59 AM 4.014 SINGLEP DELAYED283 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:50:02 AM 4.014 SINGLEP DELAYED284 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:50:14 AM 4.014 SINGLEP DELAYED285 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 10:50:15 AM 4.014 SINGLEP DELAYED286 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:50:17 AM 4.014 SINGLEP DELAYED287 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 10:50:26 AM 4.014 SINGLEP DELAYED288 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 10:50:26 AM 4.014 SINGLEP DELAYED289 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:50:27 AM 4.014 SINGLEP DELAYED290 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:50:33 AM 4.014 SINGLEP DELAYED291 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 10:50:36 AM 4.014 SINGLEP DELAYED292 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 10:50:36 AM 4.014 SINGLEP DELAYED293 TID41 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <014bf81c5eea4445bb7214834933b9ae>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <014bf81c5eea4445bb7214834933b9ae>:0 4/7/2022 10:50:39 AM 4.014 SINGLEP DELAYED294 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 10:50:39 AM 4.014 SINGLEP DELAYED295 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 10:50:39 AM 4.014 SINGLEP DELAYED296 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 10:50:45 AM 4.014 SINGLEP DELAYED297 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 10:50:46 AM 4.014 SINGLEP DELAYED298 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:45:55 PM 4.014 SINGLEP DELAYED299 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:45:58 PM 4.014 SINGLEP DELAYED300 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:45:58 PM 4.014 SINGLEP DELAYED301 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:46:04 PM 4.014 SINGLEP DELAYED302 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:46:05 PM 4.014 SINGLEP DELAYED303 TID25 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 2:46:06 PM 4.014 SINGLEP DELAYED304 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 31 fireteams, new max 12000 new min 3000 4/7/2022 2:46:07 PM 4.014 SINGLEP DELAYED305 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 2:46:09 PM 4.014 SINGLEP DELAYED306 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:46:10 PM 4.014 SINGLEP DELAYED307 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:46:12 PM 4.014 SINGLEP DELAYED308 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:46:21 PM 4.014 SINGLEP DELAYED309 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 2:46:21 PM 4.014 SINGLEP DELAYED310 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:46:30 PM 4.014 SINGLEP DELAYED311 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:46:34 PM 4.014 SINGLEP DELAYED312 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:46:38 PM 4.014 SINGLEP DELAYED313 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:46:39 PM 4.014 SINGLEP DELAYED314 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:47:25 PM 4.014 SINGLEP DELAYED315 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:47:38 PM 4.014 SINGLEP DELAYED316 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:47:38 PM 4.014 SINGLEP DELAYED317 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:47:40 PM 4.014 SINGLEP DELAYED318 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 22 fireteams, new max 8000 new min 2000 4/7/2022 2:47:41 PM 4.014 SINGLEP DELAYED319 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 2:47:41 PM 4.014 SINGLEP DELAYED320 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:47:44 PM 4.014 SINGLEP DELAYED321 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:47:44 PM 4.014 SINGLEP DELAYED322 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:47:46 PM 4.014 SINGLEP DELAYED323 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 2:47:47 PM 4.014 SINGLEP DELAYED324 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:47:47 PM 4.014 SINGLEP DELAYED325 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:47:48 PM 4.014 SINGLEP DELAYED326 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 2:48:38 PM 4.014 SINGLEP DELAYED327 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:48:40 PM 4.014 SINGLEP DELAYED328 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:48:41 PM 4.014 SINGLEP DELAYED329 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:48:41 PM 4.014 SINGLEP DELAYED330 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:48:42 PM 4.014 SINGLEP DELAYED331 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 2:48:46 PM 4.014 SINGLEP DELAYED332 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 28 fireteams, new max 8000 new min 2000 4/7/2022 2:48:48 PM 4.014 SINGLEP DELAYED333 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 2:48:49 PM 4.014 SINGLEP DELAYED334 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 2:48:52 PM 4.014 SINGLEP DELAYED335 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 27 fireteams, new max 8000 new min 2000 4/7/2022 2:48:53 PM 4.014 SINGLEP DELAYED336 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 2:48:54 PM 4.014 SINGLEP DELAYED337 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 2:48:56 PM 4.014 SINGLEP DELAYED338 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:48:58 PM 4.014 SINGLEP DELAYED339 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 25 fireteams, new max 8000 new min 2000 4/7/2022 2:49:00 PM 4.014 SINGLEP DELAYED340 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:49:01 PM 4.014 SINGLEP DELAYED341 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:49:04 PM 4.014 SINGLEP DELAYED342 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 25 fireteams, new max 8000 new min 2000 4/7/2022 2:49:06 PM 4.014 SINGLEP DELAYED343 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:50:06 PM 4.014 SINGLEP DELAYED344 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:50:08 PM 4.014 SINGLEP DELAYED345 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 25 fireteams, new max 8000 new min 2000 4/7/2022 2:50:09 PM 4.014 SINGLEP DELAYED346 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:50:09 PM 4.014 SINGLEP DELAYED347 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:50:10 PM 4.014 SINGLEP DELAYED348 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:50:12 PM 4.014 SINGLEP DELAYED349 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 23 fireteams, new max 8000 new min 2000 4/7/2022 2:50:14 PM 4.014 SINGLEP DELAYED350 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 24 fireteams, new max 8000 new min 2000 4/7/2022 2:50:15 PM 4.014 SINGLEP DELAYED351 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:50:18 PM 4.014 SINGLEP DELAYED352 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 22 fireteams, new max 8000 new min 2000 4/7/2022 2:50:20 PM 4.014 SINGLEP DELAYED353 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 2:50:21 PM 4.014 SINGLEP DELAYED354 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:50:22 PM 4.014 SINGLEP DELAYED355 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 29 fireteams, new max 8000 new min 2000 4/7/2022 2:50:23 PM 4.014 SINGLEP DELAYED356 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 2:50:24 PM 4.014 SINGLEP DELAYED357 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 26 fireteams, new max 8000 new min 2000 4/7/2022 2:50:27 PM 4.014 SINGLEP DELAYED358 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 2:50:31 PM 4.014 SINGLEP DELAYED359 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 27 fireteams, new max 8000 new min 2000 4/7/2022 2:50:31 PM 4.014 SINGLEP DELAYED360 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 2:50:33 PM 4.014 SINGLEP DELAYED361 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 26 fireteams, new max 8000 new min 2000 4/7/2022 2:50:34 PM 4.014 SINGLEP DELAYED362 TID24 Raid Engine #2380 AI Sentinels on Calvaria is sending a wave against Zenith Architrave 4/7/2022 2:50:35 PM 4.014 SINGLEP DELAYED363 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 33 fireteams, new max 12000 new min 3000 4/7/2022 2:50:41 PM 4.014 SINGLEP DELAYED364 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 2:50:41 PM 4.014 SINGLEP DELAYED365 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:50:41 PM 4.014 SINGLEP DELAYED366 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:50:43 PM 4.014 SINGLEP DELAYED367 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:50:44 PM 4.014 SINGLEP DELAYED368 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 2:50:44 PM 4.014 SINGLEP DELAYED369 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:50:48 PM 4.014 SINGLEP DELAYED370 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:50:50 PM 4.014 SINGLEP DELAYED371 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:50:51 PM 4.014 SINGLEP DELAYED372 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 2:50:54 PM 4.014 SINGLEP DELAYED373 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:50:56 PM 4.014 SINGLEP DELAYED374 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:50:57 PM 4.014 SINGLEP DELAYED375 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 2:50:58 PM 4.014 SINGLEP DELAYED376 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 2:51:03 PM 4.014 SINGLEP DELAYED377 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:51:05 PM 4.014 SINGLEP DELAYED378 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:51:09 PM 4.014 SINGLEP DELAYED379 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:51:15 PM 4.014 SINGLEP DELAYED380 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 2:51:15 PM 4.014 SINGLEP DELAYED381 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 2:51:29 PM 4.014 SINGLEP DELAYED382 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:51:31 PM 4.014 SINGLEP DELAYED383 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 21 fireteams, new max 7000 new min 2000 4/7/2022 2:51:33 PM 4.014 SINGLEP DELAYED384 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:51:34 PM 4.014 SINGLEP DELAYED385 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 22 fireteams, new max 7000 new min 2000 4/7/2022 2:51:36 PM 4.014 SINGLEP DELAYED386 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:51:40 PM 4.014 SINGLEP DELAYED387 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:51:40 PM 4.014 SINGLEP DELAYED388 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:51:49 PM 4.014 SINGLEP DELAYED389 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:51:54 PM 4.014 SINGLEP DELAYED390 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 2:51:55 PM 4.014 SINGLEP DELAYED391 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:51:57 PM 4.014 SINGLEP DELAYED392 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:52:00 PM 4.014 SINGLEP DELAYED393 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:52:06 PM 4.014 SINGLEP DELAYED394 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:52:09 PM 4.014 SINGLEP DELAYED395 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:52:12 PM 4.014 SINGLEP DELAYED396 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:52:21 PM 4.014 SINGLEP DELAYED397 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:52:36 PM 4.014 SINGLEP DELAYED398 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 2:52:39 PM 4.014 SINGLEP DELAYED399 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:53:09 PM 4.014 SINGLEP DELAYED400 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:53:19 PM 4.014 SINGLEP DELAYED401 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:53:24 PM 4.014 SINGLEP DELAYED402 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:53:30 PM 4.014 SINGLEP DELAYED403 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 2:53:39 PM 4.014 SINGLEP DELAYED404 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:54:20 PM 4.014 SINGLEP DELAYED405 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:54:23 PM 4.014 SINGLEP DELAYED406 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:54:26 PM 4.014 SINGLEP DELAYED407 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:54:32 PM 4.014 SINGLEP DELAYED408 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:54:38 PM 4.014 SINGLEP DELAYED409 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:54:41 PM 4.014 SINGLEP DELAYED410 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:54:47 PM 4.014 SINGLEP DELAYED411 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:54:50 PM 4.014 SINGLEP DELAYED412 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:54:53 PM 4.014 SINGLEP DELAYED413 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:55:08 PM 4.014 SINGLEP DELAYED414 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:55:18 PM 4.014 SINGLEP DELAYED415 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:55:18 PM 4.014 SINGLEP DELAYED416 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 2:55:21 PM 4.014 SINGLEP DELAYED417 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:55:23 PM 4.014 SINGLEP DELAYED418 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 33 fireteams, new max 12000 new min 3000 4/7/2022 2:55:23 PM 4.014 SINGLEP DELAYED419 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:55:24 PM 4.014 SINGLEP DELAYED420 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:55:26 PM 4.014 SINGLEP DELAYED421 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:55:29 PM 4.014 SINGLEP DELAYED422 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:55:29 PM 4.014 SINGLEP DELAYED423 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 32 fireteams, new max 12000 new min 3000 4/7/2022 2:55:33 PM 4.014 SINGLEP DELAYED424 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 30 fireteams, new max 12000 new min 3000 4/7/2022 2:56:00 PM 4.014 SINGLEP DELAYED425 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:56:08 PM 4.014 SINGLEP DELAYED426 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 2:56:12 PM 4.014 SINGLEP DELAYED427 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:56:13 PM 4.014 SINGLEP DELAYED428 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 29 fireteams, new max 8000 new min 2000 4/7/2022 2:56:17 PM 4.014 SINGLEP DELAYED429 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:56:17 PM 4.014 SINGLEP DELAYED430 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:56:18 PM 4.014 SINGLEP DELAYED431 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:56:20 PM 4.014 SINGLEP DELAYED432 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 2:56:33 PM 4.014 SINGLEP DELAYED433 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 2:56:37 PM 4.014 SINGLEP DELAYED434 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:56:42 PM 4.014 SINGLEP DELAYED435 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 2:56:43 PM 4.014 SINGLEP DELAYED436 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:56:43 PM 4.014 SINGLEP DELAYED437 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 2:56:48 PM 4.014 SINGLEP DELAYED438 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 2:56:49 PM 4.014 SINGLEP DELAYED439 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 2:56:51 PM 4.014 SINGLEP DELAYED440 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:56:52 PM 4.014 SINGLEP DELAYED441 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 2:56:58 PM 4.014 SINGLEP DELAYED442 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 2:56:58 PM 4.014 SINGLEP DELAYED443 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 28 fireteams, new max 8000 new min 2000 4/7/2022 2:58:32 PM 4.014 SINGLEP DELAYED444 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:58:32 PM 4.014 SINGLEP DELAYED445 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:59:03 PM 4.014 SINGLEP DELAYED446 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:59:07 PM 4.014 SINGLEP DELAYED447 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:59:09 PM 4.014 SINGLEP DELAYED448 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 2:59:11 PM 4.014 SINGLEP DELAYED449 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:59:12 PM 4.014 SINGLEP DELAYED450 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:59:15 PM 4.014 SINGLEP DELAYED451 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 2:59:15 PM 4.014 SINGLEP DELAYED452 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:59:17 PM 4.014 SINGLEP DELAYED453 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:59:18 PM 4.014 SINGLEP DELAYED454 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 2:59:18 PM 4.014 SINGLEP DELAYED455 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 2:59:19 PM 4.014 SINGLEP DELAYED456 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:59:21 PM 4.014 SINGLEP DELAYED457 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 2:59:28 PM 4.014 SINGLEP DELAYED458 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 2:59:29 PM 4.014 SINGLEP DELAYED459 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 2:59:35 PM 4.014 SINGLEP DELAYED460 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 2:59:39 PM 4.014 SINGLEP DELAYED461 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 2:59:43 PM 4.014 SINGLEP DELAYED462 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 2:59:47 PM 4.014 SINGLEP DELAYED463 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 2:59:51 PM 4.014 SINGLEP DELAYED464 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 2:59:52 PM 4.014 SINGLEP DELAYED465 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 2:59:57 PM 4.014 SINGLEP DELAYED466 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:00:12 PM 4.014 SINGLEP DELAYED467 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:00:20 PM 4.014 SINGLEP DELAYED468 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:01:09 PM 4.014 SINGLEP DELAYED469 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 3:01:13 PM 4.014 SINGLEP DELAYED470 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:01:15 PM 4.014 SINGLEP DELAYED471 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 3:01:19 PM 4.014 SINGLEP DELAYED472 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 3:01:23 PM 4.014 SINGLEP DELAYED473 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:01:27 PM 4.014 SINGLEP DELAYED474 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 3:01:28 PM 4.014 SINGLEP DELAYED475 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 12000 new min 3000 4/7/2022 3:01:29 PM 4.014 SINGLEP DELAYED476 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:01:30 PM 4.014 SINGLEP DELAYED477 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:01:32 PM 4.014 SINGLEP DELAYED478 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 40 fireteams, new max 12000 new min 3000 4/7/2022 3:01:32 PM 4.014 SINGLEP DELAYED479 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:01:34 PM 4.014 SINGLEP DELAYED480 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 41 fireteams, new max 12000 new min 3000 4/7/2022 3:01:36 PM 4.014 SINGLEP DELAYED481 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 40 fireteams, new max 12000 new min 3000 4/7/2022 3:01:38 PM 4.014 SINGLEP DELAYED482 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 38 fireteams, new max 12000 new min 3000 4/7/2022 3:01:40 PM 4.014 SINGLEP DELAYED483 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:01:42 PM 4.014 SINGLEP DELAYED484 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 38 fireteams, new max 12000 new min 3000 4/7/2022 3:01:44 PM 4.014 SINGLEP DELAYED485 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:01:46 PM 4.014 SINGLEP DELAYED486 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 3:01:48 PM 4.014 SINGLEP DELAYED487 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 35 fireteams, new max 12000 new min 3000 4/7/2022 3:01:49 PM 4.014 SINGLEP DELAYED488 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 3:01:59 PM 4.014 SINGLEP DELAYED489 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 39 fireteams, new max 12000 new min 3000 4/7/2022 3:02:03 PM 4.014 SINGLEP DELAYED490 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 38 fireteams, new max 12000 new min 3000 4/7/2022 3:02:05 PM 4.014 SINGLEP DELAYED491 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 39 fireteams, new max 12000 new min 3000 4/7/2022 3:02:09 PM 4.014 SINGLEP DELAYED492 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:02:45 PM 4.014 SINGLEP DELAYED493 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 43 fireteams, new max 12000 new min 3000 4/7/2022 3:02:47 PM 4.014 SINGLEP DELAYED494 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 37 fireteams, new max 12000 new min 3000 4/7/2022 3:02:49 PM 4.014 SINGLEP DELAYED495 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 36 fireteams, new max 12000 new min 3000 4/7/2022 3:02:51 PM 4.014 SINGLEP DELAYED496 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 44 fireteams, new max 12000 new min 3000 4/7/2022 3:02:53 PM 4.014 SINGLEP DELAYED497 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 42 fireteams, new max 12000 new min 3000 4/7/2022 3:02:56 PM 4.014 SINGLEP DELAYED498 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 40 fireteams, new max 12000 new min 3000 4/7/2022 3:03:01 PM 4.014 SINGLEP DELAYED499 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 45 fireteams, new max 12000 new min 3000 4/7/2022 3:03:02 PM 4.014 SINGLEP DELAYED500 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 44 fireteams, new max 12000 new min 3000 4/7/2022 3:03:04 PM 4.014 SINGLEP DELAYED501 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 43 fireteams, new max 12000 new min 3000 4/7/2022 3:03:06 PM 4.014 SINGLEP DELAYED502 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 45 fireteams, new max 12000 new min 3000 4/7/2022 3:03:10 PM 4.014 SINGLEP DELAYED503 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 43 fireteams, new max 12000 new min 3000 4/7/2022 3:03:37 PM 4.014 SINGLEP DELAYED504 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:03:37 PM 4.014 SINGLEP DELAYED505 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:03:39 PM 4.014 SINGLEP DELAYED506 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 44 fireteams, new max 12000 new min 3000 4/7/2022 3:03:41 PM 4.014 SINGLEP DELAYED507 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 43 fireteams, new max 12000 new min 3000 4/7/2022 3:03:43 PM 4.014 SINGLEP DELAYED508 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 44 fireteams, new max 12000 new min 3000 4/7/2022 3:03:45 PM 4.014 SINGLEP DELAYED509 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 46 fireteams, new max 12000 new min 3000 4/7/2022 3:03:46 PM 4.014 SINGLEP DELAYED510 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:03:49 PM 4.014 SINGLEP DELAYED511 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 45 fireteams, new max 12000 new min 3000 4/7/2022 3:03:49 PM 4.014 SINGLEP DELAYED512 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:04:19 PM 4.014 SINGLEP DELAYED513 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:04:22 PM 4.014 SINGLEP DELAYED514 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:07:35 PM 4.014 SINGLEP DELAYED515 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:08:04 PM 4.014 SINGLEP DELAYED516 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:08:16 PM 4.014 SINGLEP DELAYED517 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:08:19 PM 4.014 SINGLEP DELAYED518 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:08:28 PM 4.014 SINGLEP DELAYED519 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:08:28 PM 4.014 SINGLEP DELAYED520 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:08:32 PM 4.014 SINGLEP DELAYED521 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:08:53 PM 4.014 SINGLEP DELAYED522 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:09:02 PM 4.014 SINGLEP DELAYED523 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:09:14 PM 4.014 SINGLEP DELAYED524 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:09:20 PM 4.014 SINGLEP DELAYED525 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:09:22 PM 4.014 SINGLEP DELAYED526 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:09:25 PM 4.014 SINGLEP DELAYED527 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:09:40 PM 4.014 SINGLEP DELAYED528 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:09:43 PM 4.014 SINGLEP DELAYED529 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:09:46 PM 4.014 SINGLEP DELAYED530 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:09:55 PM 4.014 SINGLEP DELAYED531 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 44 fireteams, new max 12000 new min 3000 4/7/2022 3:09:59 PM 4.014 SINGLEP DELAYED532 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:10:01 PM 4.014 SINGLEP DELAYED533 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:10:04 PM 4.014 SINGLEP DELAYED534 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:10:04 PM 4.014 SINGLEP DELAYED535 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:10:21 PM 4.014 SINGLEP DELAYED536 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:10:22 PM 4.014 SINGLEP DELAYED537 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:10:22 PM 4.014 SINGLEP DELAYED538 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:10:49 PM 4.014 SINGLEP DELAYED539 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:11:10 PM 4.014 SINGLEP DELAYED540 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:11:11 PM 4.014 SINGLEP DELAYED541 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:11:15 PM 4.014 SINGLEP DELAYED542 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:11:17 PM 4.014 SINGLEP DELAYED543 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:11:21 PM 4.014 SINGLEP DELAYED544 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:11:23 PM 4.014 SINGLEP DELAYED545 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:11:31 PM 4.014 SINGLEP DELAYED546 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:11:33 PM 4.014 SINGLEP DELAYED547 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:11:38 PM 4.014 SINGLEP DELAYED548 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:11:57 PM 4.014 SINGLEP DELAYED549 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:12:06 PM 4.014 SINGLEP DELAYED550 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:12:11 PM 4.014 SINGLEP DELAYED551 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:12:14 PM 4.014 SINGLEP DELAYED552 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:12:20 PM 4.014 SINGLEP DELAYED553 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:12:23 PM 4.014 SINGLEP DELAYED554 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:12:56 PM 4.014 SINGLEP DELAYED555 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:13:15 PM 4.014 SINGLEP DELAYED556 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:13:32 PM 4.014 SINGLEP DELAYED557 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:13:35 PM 4.014 SINGLEP DELAYED558 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:13:38 PM 4.014 SINGLEP DELAYED559 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:13:47 PM 4.014 SINGLEP DELAYED560 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:13:47 PM 4.014 SINGLEP DELAYED561 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:14:10 PM 4.014 SINGLEP DELAYED562 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:14:36 PM 4.014 SINGLEP DELAYED563 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:14:39 PM 4.014 SINGLEP DELAYED564 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:14:39 PM 4.014 SINGLEP DELAYED565 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:14:42 PM 4.014 SINGLEP DELAYED566 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:14:55 PM 4.014 SINGLEP DELAYED567 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:14:57 PM 4.014 SINGLEP DELAYED568 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:15:04 PM 4.014 SINGLEP DELAYED569 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:15:10 PM 4.014 SINGLEP DELAYED570 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:15:16 PM 4.014 SINGLEP DELAYED571 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:15:19 PM 4.014 SINGLEP DELAYED572 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:15:22 PM 4.014 SINGLEP DELAYED573 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:15:27 PM 4.014 SINGLEP DELAYED574 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:15:40 PM 4.014 SINGLEP DELAYED575 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:15:49 PM 4.014 SINGLEP DELAYED576 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:15:49 PM 4.014 SINGLEP DELAYED577 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:15:52 PM 4.014 SINGLEP DELAYED578 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:15:55 PM 4.014 SINGLEP DELAYED579 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:15:58 PM 4.014 SINGLEP DELAYED580 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:16:02 PM 4.014 SINGLEP DELAYED581 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:16:05 PM 4.014 SINGLEP DELAYED582 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:16:08 PM 4.014 SINGLEP DELAYED583 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:16:22 PM 4.014 SINGLEP DELAYED584 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:18:20 PM 4.014 SINGLEP DELAYED585 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:18:23 PM 4.014 SINGLEP DELAYED586 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:18:32 PM 4.014 SINGLEP DELAYED587 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:18:35 PM 4.014 SINGLEP DELAYED588 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:18:49 PM 4.014 SINGLEP DELAYED589 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:18:52 PM 4.014 SINGLEP DELAYED590 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:19:32 PM 4.014 SINGLEP DELAYED591 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:19:41 PM 4.014 SINGLEP DELAYED592 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:19:41 PM 4.014 SINGLEP DELAYED593 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:19:52 PM 4.014 SINGLEP DELAYED594 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:19:55 PM 4.014 SINGLEP DELAYED595 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:20:00 PM 4.014 SINGLEP DELAYED596 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:20:12 PM 4.014 SINGLEP DELAYED597 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:20:13 PM 4.014 SINGLEP DELAYED598 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 3:20:13 PM 4.014 SINGLEP DELAYED599 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:20:16 PM 4.014 SINGLEP DELAYED600 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:20:22 PM 4.014 SINGLEP DELAYED601 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:20:37 PM 4.014 SINGLEP DELAYED602 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:20:43 PM 4.014 SINGLEP DELAYED603 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:20:46 PM 4.014 SINGLEP DELAYED604 TID15 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <014bf81c5eea4445bb7214834933b9ae>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <014bf81c5eea4445bb7214834933b9ae>:0 4/7/2022 3:20:52 PM 4.014 SINGLEP DELAYED605 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:20:56 PM 4.014 SINGLEP DELAYED606 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:21:50 PM 4.014 SINGLEP DELAYED607 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:21:52 PM 4.014 SINGLEP DELAYED608 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:22:37 PM 4.014 SINGLEP DELAYED609 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:22:37 PM 4.014 SINGLEP DELAYED610 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:22:50 PM 4.014 SINGLEP DELAYED611 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:23:03 PM 4.014 SINGLEP DELAYED612 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:23:06 PM 4.014 SINGLEP DELAYED613 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:23:19 PM 4.014 SINGLEP DELAYED614 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:23:22 PM 4.014 SINGLEP DELAYED615 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:23:25 PM 4.014 SINGLEP DELAYED616 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:23:30 PM 4.014 SINGLEP DELAYED617 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:23:33 PM 4.014 SINGLEP DELAYED618 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:23:33 PM 4.014 SINGLEP DELAYED619 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:23:42 PM 4.014 SINGLEP DELAYED620 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:23:48 PM 4.014 SINGLEP DELAYED621 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:23:54 PM 4.014 SINGLEP DELAYED622 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:23:59 PM 4.014 SINGLEP DELAYED623 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:24:00 PM 4.014 SINGLEP DELAYED624 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:24:02 PM 4.014 SINGLEP DELAYED625 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:24:05 PM 4.014 SINGLEP DELAYED626 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:24:05 PM 4.014 SINGLEP DELAYED627 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:24:11 PM 4.014 SINGLEP DELAYED628 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:24:33 PM 4.014 SINGLEP DELAYED629 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:24:33 PM 4.014 SINGLEP DELAYED630 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:24:42 PM 4.014 SINGLEP DELAYED631 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:24:45 PM 4.014 SINGLEP DELAYED632 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 47 fireteams, new max 12000 new min 3000 4/7/2022 3:24:45 PM 4.014 SINGLEP DELAYED633 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:24:52 PM 4.014 SINGLEP DELAYED634 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:24:57 PM 4.014 SINGLEP DELAYED635 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 46 fireteams, new max 12000 new min 3000 4/7/2022 3:24:57 PM 4.014 SINGLEP DELAYED636 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:25:07 PM 4.014 SINGLEP DELAYED637 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:25:09 PM 4.014 SINGLEP DELAYED638 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 46 fireteams, new max 12000 new min 3000 4/7/2022 3:25:10 PM 4.014 SINGLEP DELAYED639 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:25:11 PM 4.014 SINGLEP DELAYED640 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 45 fireteams, new max 12000 new min 3000 4/7/2022 3:25:13 PM 4.014 SINGLEP DELAYED641 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 47 fireteams, new max 12000 new min 3000 4/7/2022 3:25:13 PM 4.014 SINGLEP DELAYED642 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:25:15 PM 4.014 SINGLEP DELAYED643 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:25:16 PM 4.014 SINGLEP DELAYED644 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:25:17 PM 4.014 SINGLEP DELAYED645 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 47 fireteams, new max 12000 new min 3000 4/7/2022 3:25:19 PM 4.014 SINGLEP DELAYED646 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:25:19 PM 4.014 SINGLEP DELAYED647 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 46 fireteams, new max 12000 new min 3000 4/7/2022 3:25:19 PM 4.014 SINGLEP DELAYED648 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:25:21 PM 4.014 SINGLEP DELAYED649 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:25:23 PM 4.014 SINGLEP DELAYED650 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 50 fireteams, new max 12000 new min 3000 4/7/2022 3:25:25 PM 4.014 SINGLEP DELAYED651 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:25:27 PM 4.014 SINGLEP DELAYED652 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 48 fireteams, new max 12000 new min 3000 4/7/2022 3:25:28 PM 4.014 SINGLEP DELAYED653 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 49 fireteams, new max 12000 new min 3000 4/7/2022 3:25:33 PM 4.014 SINGLEP DELAYED654 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 51 fireteams, new max 12000 new min 3000 4/7/2022 3:25:33 PM 4.014 SINGLEP DELAYED655 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:25:35 PM 4.014 SINGLEP DELAYED656 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 50 fireteams, new max 12000 new min 3000 4/7/2022 3:25:36 PM 4.014 SINGLEP DELAYED657 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:25:39 PM 4.014 SINGLEP DELAYED658 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 51 fireteams, new max 12000 new min 3000 4/7/2022 3:25:42 PM 4.014 SINGLEP DELAYED659 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:25:45 PM 4.014 SINGLEP DELAYED660 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:25:48 PM 4.014 SINGLEP DELAYED661 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:25:59 PM 4.014 SINGLEP DELAYED662 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:26:00 PM 4.014 SINGLEP DELAYED663 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:26:02 PM 4.014 SINGLEP DELAYED664 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:26:03 PM 4.014 SINGLEP DELAYED665 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:26:05 PM 4.014 SINGLEP DELAYED666 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:26:06 PM 4.014 SINGLEP DELAYED667 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:26:08 PM 4.014 SINGLEP DELAYED668 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:26:11 PM 4.014 SINGLEP DELAYED669 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:26:14 PM 4.014 SINGLEP DELAYED670 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:26:14 PM 4.014 SINGLEP DELAYED671 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:26:17 PM 4.014 SINGLEP DELAYED672 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:26:20 PM 4.014 SINGLEP DELAYED673 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:26:23 PM 4.014 SINGLEP DELAYED674 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:26:26 PM 4.014 SINGLEP DELAYED675 TID21 Exception hit during DoSuccessfulCompletionLogic_CalledFromMainSimOnly debug code 3100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Hacking_GrantShipLine_DontDestroyTarget.DoSuccessfulCompletionLogic_Extra (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00320] in <014bf81c5eea4445bb7214834933b9ae>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x005ef] in <014bf81c5eea4445bb7214834933b9ae>:0 4/7/2022 3:26:26 PM 4.014 SINGLEP DELAYED676 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:26:29 PM 4.014 SINGLEP DELAYED677 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:27:48 PM 4.014 SINGLEP DELAYED678 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:27:51 PM 4.014 SINGLEP DELAYED679 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:27:51 PM 4.014 SINGLEP DELAYED680 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:27:54 PM 4.014 SINGLEP DELAYED681 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:27:57 PM 4.014 SINGLEP DELAYED682 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:28:03 PM 4.014 SINGLEP DELAYED683 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:28:13 PM 4.014 SINGLEP DELAYED684 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:28:16 PM 4.014 SINGLEP DELAYED685 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:28:19 PM 4.014 SINGLEP DELAYED686 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:28:19 PM 4.014 SINGLEP DELAYED687 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:28:23 PM 4.014 SINGLEP DELAYED688 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000 4/7/2022 3:28:28 PM 4.014 SINGLEP DELAYED689 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:28:28 PM 4.014 SINGLEP DELAYED690 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:28:31 PM 4.014 SINGLEP DELAYED691 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:28:31 PM 4.014 SINGLEP DELAYED692 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 12000 new min 3000 4/7/2022 3:29:36 PM 4.014 SINGLEP DELAYED693 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:29:39 PM 4.014 SINGLEP DELAYED694 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:31:08 PM 4.014 SINGLEP DELAYED695 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:31:11 PM 4.014 SINGLEP DELAYED696 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:31:14 PM 4.014 SINGLEP DELAYED697 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:31:17 PM 4.014 SINGLEP DELAYED698 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:31:26 PM 4.014 SINGLEP DELAYED699 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:31:29 PM 4.014 SINGLEP DELAYED700 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:31:30 PM 4.014 SINGLEP DELAYED701 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:31:32 PM 4.014 SINGLEP DELAYED702 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:31:33 PM 4.014 SINGLEP DELAYED703 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000 4/7/2022 3:31:39 PM 4.014 SINGLEP DELAYED704 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:31:39 PM 4.014 SINGLEP DELAYED705 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000 4/7/2022 3:31:42 PM 4.014 SINGLEP DELAYED706 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 3:31:45 PM 4.014 SINGLEP DELAYED707 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:31:45 PM 4.014 SINGLEP DELAYED708 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:31:47 PM 4.014 SINGLEP DELAYED709 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:31:48 PM 4.014 SINGLEP DELAYED710 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:31:51 PM 4.014 SINGLEP DELAYED711 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:31:53 PM 4.014 SINGLEP DELAYED712 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:31:57 PM 4.014 SINGLEP DELAYED713 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:32:03 PM 4.014 SINGLEP DELAYED714 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:32:06 PM 4.014 SINGLEP DELAYED715 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:32:09 PM 4.014 SINGLEP DELAYED716 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:32:12 PM 4.014 SINGLEP DELAYED717 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:32:18 PM 4.014 SINGLEP DELAYED718 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:32:21 PM 4.014 SINGLEP DELAYED719 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:32:24 PM 4.014 SINGLEP DELAYED720 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 56 fireteams, new max 12000 new min 3000 4/7/2022 3:32:27 PM 4.014 SINGLEP DELAYED721 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:32:28 PM 4.014 SINGLEP DELAYED722 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:32:30 PM 4.014 SINGLEP DELAYED723 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:32:31 PM 4.014 SINGLEP DELAYED724 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:32:34 PM 4.014 SINGLEP DELAYED725 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:32:36 PM 4.014 SINGLEP DELAYED726 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:32:43 PM 4.014 SINGLEP DELAYED727 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:32:43 PM 4.014 SINGLEP DELAYED728 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:32:43 PM 4.014 SINGLEP DELAYED729 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:32:46 PM 4.014 SINGLEP DELAYED730 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:32:48 PM 4.014 SINGLEP DELAYED731 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:33:03 PM 4.014 SINGLEP DELAYED732 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:33:07 PM 4.014 SINGLEP DELAYED733 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:33:10 PM 4.014 SINGLEP DELAYED734 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:33:16 PM 4.014 SINGLEP DELAYED735 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:33:16 PM 4.014 SINGLEP DELAYED736 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:33:16 PM 4.014 SINGLEP DELAYED737 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:33:25 PM 4.014 SINGLEP DELAYED738 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:33:27 PM 4.014 SINGLEP DELAYED739 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000 4/7/2022 3:33:28 PM 4.014 SINGLEP DELAYED740 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:33:31 PM 4.014 SINGLEP DELAYED741 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:33:33 PM 4.014 SINGLEP DELAYED742 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:33:37 PM 4.014 SINGLEP DELAYED743 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:33:37 PM 4.014 SINGLEP DELAYED744 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:33:39 PM 4.014 SINGLEP DELAYED745 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:33:40 PM 4.014 SINGLEP DELAYED746 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:33:43 PM 4.014 SINGLEP DELAYED747 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 59 fireteams, new max 12000 new min 3000 4/7/2022 3:33:45 PM 4.014 SINGLEP DELAYED748 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:33:45 PM 4.014 SINGLEP DELAYED749 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:33:47 PM 4.014 SINGLEP DELAYED750 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:33:49 PM 4.014 SINGLEP DELAYED751 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:33:49 PM 4.014 SINGLEP DELAYED752 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:33:51 PM 4.014 SINGLEP DELAYED753 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:01 PM 4.014 SINGLEP DELAYED754 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:06 PM 4.014 SINGLEP DELAYED755 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:10 PM 4.014 SINGLEP DELAYED756 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:34:13 PM 4.014 SINGLEP DELAYED757 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:15 PM 4.014 SINGLEP DELAYED758 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:34:18 PM 4.014 SINGLEP DELAYED759 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:21 PM 4.014 SINGLEP DELAYED760 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:22 PM 4.014 SINGLEP DELAYED761 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:34:24 PM 4.014 SINGLEP DELAYED762 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:25 PM 4.014 SINGLEP DELAYED763 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:28 PM 4.014 SINGLEP DELAYED764 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:34:30 PM 4.014 SINGLEP DELAYED765 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:31 PM 4.014 SINGLEP DELAYED766 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:34:31 PM 4.014 SINGLEP DELAYED767 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:33 PM 4.014 SINGLEP DELAYED768 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:34:34 PM 4.014 SINGLEP DELAYED769 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:34:37 PM 4.014 SINGLEP DELAYED770 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:34:39 PM 4.014 SINGLEP DELAYED771 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:34:51 PM 4.014 SINGLEP DELAYED772 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:34:56 PM 4.014 SINGLEP DELAYED773 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:34:59 PM 4.014 SINGLEP DELAYED774 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:34:59 PM 4.014 SINGLEP DELAYED775 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:34:59 PM 4.014 SINGLEP DELAYED776 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:35:57 PM 4.014 SINGLEP DELAYED777 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:35:59 PM 4.014 SINGLEP DELAYED778 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 56 fireteams, new max 12000 new min 3000 4/7/2022 3:36:00 PM 4.014 SINGLEP DELAYED779 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:36:00 PM 4.014 SINGLEP DELAYED780 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:36:03 PM 4.014 SINGLEP DELAYED781 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:36:03 PM 4.014 SINGLEP DELAYED782 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:36:06 PM 4.014 SINGLEP DELAYED783 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:36:06 PM 4.014 SINGLEP DELAYED784 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:36:07 PM 4.014 SINGLEP DELAYED785 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 56 fireteams, new max 12000 new min 3000 4/7/2022 3:36:09 PM 4.014 SINGLEP DELAYED786 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:36:11 PM 4.014 SINGLEP DELAYED787 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:36:15 PM 4.014 SINGLEP DELAYED788 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 57 fireteams, new max 12000 new min 3000 4/7/2022 3:36:17 PM 4.014 SINGLEP DELAYED789 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 56 fireteams, new max 12000 new min 3000 4/7/2022 3:36:19 PM 4.014 SINGLEP DELAYED790 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 59 fireteams, new max 12000 new min 3000 4/7/2022 3:36:21 PM 4.014 SINGLEP DELAYED791 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:36:21 PM 4.014 SINGLEP DELAYED792 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:36:30 PM 4.014 SINGLEP DELAYED793 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:36:39 PM 4.014 SINGLEP DELAYED794 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:36:58 PM 4.014 SINGLEP DELAYED795 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:36:58 PM 4.014 SINGLEP DELAYED796 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:37:02 PM 4.014 SINGLEP DELAYED797 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:37:03 PM 4.014 SINGLEP DELAYED798 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:37:04 PM 4.014 SINGLEP DELAYED799 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:37:06 PM 4.014 SINGLEP DELAYED800 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:37:10 PM 4.014 SINGLEP DELAYED801 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:37:12 PM 4.014 SINGLEP DELAYED802 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:37:13 PM 4.014 SINGLEP DELAYED803 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:37:16 PM 4.014 SINGLEP DELAYED804 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:37:19 PM 4.014 SINGLEP DELAYED805 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:37:22 PM 4.014 SINGLEP DELAYED806 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:37:22 PM 4.014 SINGLEP DELAYED807 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:37:22 PM 4.014 SINGLEP DELAYED808 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:37:25 PM 4.014 SINGLEP DELAYED809 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:37:28 PM 4.014 SINGLEP DELAYED810 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:37:34 PM 4.014 SINGLEP DELAYED811 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:37:35 PM 4.014 SINGLEP DELAYED812 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:37:41 PM 4.014 SINGLEP DELAYED813 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:37:49 PM 4.014 SINGLEP DELAYED814 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:38:05 PM 4.014 SINGLEP DELAYED815 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:38:11 PM 4.014 SINGLEP DELAYED816 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:38:17 PM 4.014 SINGLEP DELAYED817 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:38:17 PM 4.014 SINGLEP DELAYED818 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:38:21 PM 4.014 SINGLEP DELAYED819 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:38:25 PM 4.014 SINGLEP DELAYED820 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:38:26 PM 4.014 SINGLEP DELAYED821 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:38:29 PM 4.014 SINGLEP DELAYED822 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:38:31 PM 4.014 SINGLEP DELAYED823 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:38:34 PM 4.014 SINGLEP DELAYED824 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:38:35 PM 4.014 SINGLEP DELAYED825 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:38:37 PM 4.014 SINGLEP DELAYED826 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:38:41 PM 4.014 SINGLEP DELAYED827 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 3:38:54 PM 4.014 SINGLEP DELAYED828 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:39:00 PM 4.014 SINGLEP DELAYED829 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:39:07 PM 4.014 SINGLEP DELAYED830 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:39:07 PM 4.014 SINGLEP DELAYED831 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:39:18 PM 4.014 SINGLEP DELAYED832 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:39:21 PM 4.014 SINGLEP DELAYED833 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:39:24 PM 4.014 SINGLEP DELAYED834 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:39:24 PM 4.014 SINGLEP DELAYED835 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:39:24 PM 4.014 SINGLEP DELAYED836 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:39:27 PM 4.014 SINGLEP DELAYED837 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:39:30 PM 4.014 SINGLEP DELAYED838 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:39:34 PM 4.014 SINGLEP DELAYED839 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 3:39:34 PM 4.014 SINGLEP DELAYED840 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 3:39:36 PM 4.014 SINGLEP DELAYED841 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:39:40 PM 4.014 SINGLEP DELAYED842 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 21 fireteams, new max 7000 new min 2000 4/7/2022 3:39:42 PM 4.014 SINGLEP DELAYED843 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:39:42 PM 4.014 SINGLEP DELAYED844 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:39:46 PM 4.014 SINGLEP DELAYED845 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 22 fireteams, new max 7000 new min 2000 4/7/2022 3:39:49 PM 4.014 SINGLEP DELAYED846 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:39:55 PM 4.014 SINGLEP DELAYED847 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:39:55 PM 4.014 SINGLEP DELAYED848 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 23 fireteams, new max 7000 new min 2000 4/7/2022 3:39:58 PM 4.014 SINGLEP DELAYED849 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:40:01 PM 4.014 SINGLEP DELAYED850 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 24 fireteams, new max 7000 new min 2000 4/7/2022 3:40:04 PM 4.014 SINGLEP DELAYED851 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:40:10 PM 4.014 SINGLEP DELAYED852 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:40:10 PM 4.014 SINGLEP DELAYED853 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 25 fireteams, new max 7000 new min 2000 4/7/2022 3:40:13 PM 4.014 SINGLEP DELAYED854 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 3:40:19 PM 4.014 SINGLEP DELAYED855 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 21 fireteams, new max 7000 new min 2000 4/7/2022 3:40:19 PM 4.014 SINGLEP DELAYED856 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:40:20 PM 4.014 SINGLEP DELAYED857 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 26 fireteams, new max 7000 new min 2000 4/7/2022 3:40:25 PM 4.014 SINGLEP DELAYED858 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 22 fireteams, new max 7000 new min 2000 4/7/2022 3:40:31 PM 4.014 SINGLEP DELAYED859 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 23 fireteams, new max 7000 new min 2000 4/7/2022 3:40:31 PM 4.014 SINGLEP DELAYED860 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:40:36 PM 4.014 SINGLEP DELAYED861 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:40:37 PM 4.014 SINGLEP DELAYED862 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 24 fireteams, new max 7000 new min 2000 4/7/2022 3:40:37 PM 4.014 SINGLEP DELAYED863 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:40:38 PM 4.014 SINGLEP DELAYED864 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:40:38 PM 4.014 SINGLEP DELAYED865 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:40:41 PM 4.014 SINGLEP DELAYED866 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:40:46 PM 4.014 SINGLEP DELAYED867 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 25 fireteams, new max 7000 new min 2000 4/7/2022 3:40:49 PM 4.014 SINGLEP DELAYED868 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:40:50 PM 4.014 SINGLEP DELAYED869 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:40:52 PM 4.014 SINGLEP DELAYED870 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 26 fireteams, new max 7000 new min 2000 4/7/2022 3:40:55 PM 4.014 SINGLEP DELAYED871 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:41:01 PM 4.014 SINGLEP DELAYED872 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 27 fireteams, new max 7000 new min 2000 4/7/2022 3:41:04 PM 4.014 SINGLEP DELAYED873 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:41:04 PM 4.014 SINGLEP DELAYED874 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:41:07 PM 4.014 SINGLEP DELAYED875 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:41:07 PM 4.014 SINGLEP DELAYED876 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:41:10 PM 4.014 SINGLEP DELAYED877 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:41:13 PM 4.014 SINGLEP DELAYED878 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:41:16 PM 4.014 SINGLEP DELAYED879 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:41:21 PM 4.014 SINGLEP DELAYED880 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:41:24 PM 4.014 SINGLEP DELAYED881 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:41:26 PM 4.014 SINGLEP DELAYED882 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:41:28 PM 4.014 SINGLEP DELAYED883 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:41:28 PM 4.014 SINGLEP DELAYED884 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:41:30 PM 4.014 SINGLEP DELAYED885 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:41:31 PM 4.014 SINGLEP DELAYED886 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:41:34 PM 4.014 SINGLEP DELAYED887 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:41:34 PM 4.014 SINGLEP DELAYED888 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:41:37 PM 4.014 SINGLEP DELAYED889 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:41:39 PM 4.014 SINGLEP DELAYED890 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:41:46 PM 4.014 SINGLEP DELAYED891 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 3:41:55 PM 4.014 SINGLEP DELAYED892 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:43:37 PM 4.014 SINGLEP DELAYED893 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:43:40 PM 4.014 SINGLEP DELAYED894 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:43:42 PM 4.014 SINGLEP DELAYED895 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:43:42 PM 4.014 SINGLEP DELAYED896 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:43:48 PM 4.014 SINGLEP DELAYED897 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:43:49 PM 4.014 SINGLEP DELAYED898 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:43:51 PM 4.014 SINGLEP DELAYED899 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:43:52 PM 4.014 SINGLEP DELAYED900 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:43:55 PM 4.014 SINGLEP DELAYED901 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:44:00 PM 4.014 SINGLEP DELAYED902 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:44:03 PM 4.014 SINGLEP DELAYED903 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:44:06 PM 4.014 SINGLEP DELAYED904 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:44:09 PM 4.014 SINGLEP DELAYED905 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:44:09 PM 4.014 SINGLEP DELAYED906 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:44:10 PM 4.014 SINGLEP DELAYED907 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:44:10 PM 4.014 SINGLEP DELAYED908 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:44:13 PM 4.014 SINGLEP DELAYED909 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:44:18 PM 4.014 SINGLEP DELAYED910 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:44:18 PM 4.014 SINGLEP DELAYED911 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:44:22 PM 4.014 SINGLEP DELAYED912 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 3:44:24 PM 4.014 SINGLEP DELAYED913 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:44:36 PM 4.014 SINGLEP DELAYED914 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:44:37 PM 4.014 SINGLEP DELAYED915 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:44:38 PM 4.014 SINGLEP DELAYED916 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:44:39 PM 4.014 SINGLEP DELAYED917 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:44:40 PM 4.014 SINGLEP DELAYED918 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:44:41 PM 4.014 SINGLEP DELAYED919 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:44:43 PM 4.014 SINGLEP DELAYED920 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:44:44 PM 4.014 SINGLEP DELAYED921 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:44:46 PM 4.014 SINGLEP DELAYED922 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:44:49 PM 4.014 SINGLEP DELAYED923 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:44:52 PM 4.014 SINGLEP DELAYED924 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:44:55 PM 4.014 SINGLEP DELAYED925 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:45:09 PM 4.014 SINGLEP DELAYED926 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:45:09 PM 4.014 SINGLEP DELAYED927 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:45:16 PM 4.014 SINGLEP DELAYED928 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:45:19 PM 4.014 SINGLEP DELAYED929 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:45:22 PM 4.014 SINGLEP DELAYED930 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:45:25 PM 4.014 SINGLEP DELAYED931 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:45:37 PM 4.014 SINGLEP DELAYED932 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:45:39 PM 4.014 SINGLEP DELAYED933 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:45:41 PM 4.014 SINGLEP DELAYED934 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:45:41 PM 4.014 SINGLEP DELAYED935 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:45:41 PM 4.014 SINGLEP DELAYED936 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:45:43 PM 4.014 SINGLEP DELAYED937 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:45:44 PM 4.014 SINGLEP DELAYED938 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:45:44 PM 4.014 SINGLEP DELAYED939 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:45:45 PM 4.014 SINGLEP DELAYED940 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 3:45:47 PM 4.014 SINGLEP DELAYED941 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:45:47 PM 4.014 SINGLEP DELAYED942 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:45:50 PM 4.014 SINGLEP DELAYED943 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:45:53 PM 4.014 SINGLEP DELAYED944 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:45:59 PM 4.014 SINGLEP DELAYED945 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:02 PM 4.014 SINGLEP DELAYED946 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:03 PM 4.014 SINGLEP DELAYED947 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:46:05 PM 4.014 SINGLEP DELAYED948 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:08 PM 4.014 SINGLEP DELAYED949 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:14 PM 4.014 SINGLEP DELAYED950 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:16 PM 4.014 SINGLEP DELAYED951 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:20 PM 4.014 SINGLEP DELAYED952 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 3:46:20 PM 4.014 SINGLEP DELAYED953 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:22 PM 4.014 SINGLEP DELAYED954 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:23 PM 4.014 SINGLEP DELAYED955 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:26 PM 4.014 SINGLEP DELAYED956 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:46:28 PM 4.014 SINGLEP DELAYED957 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:29 PM 4.014 SINGLEP DELAYED958 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:32 PM 4.014 SINGLEP DELAYED959 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:46:32 PM 4.014 SINGLEP DELAYED960 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:46:34 PM 4.014 SINGLEP DELAYED961 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:35 PM 4.014 SINGLEP DELAYED962 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:35 PM 4.014 SINGLEP DELAYED963 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:46:38 PM 4.014 SINGLEP DELAYED964 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:46:40 PM 4.014 SINGLEP DELAYED965 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:44 PM 4.014 SINGLEP DELAYED966 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:46:45 PM 4.014 SINGLEP DELAYED967 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:45 PM 4.014 SINGLEP DELAYED968 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:46:46 PM 4.014 SINGLEP DELAYED969 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:46:51 PM 4.014 SINGLEP DELAYED970 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:54 PM 4.014 SINGLEP DELAYED971 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:46:54 PM 4.014 SINGLEP DELAYED972 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:46:54 PM 4.014 SINGLEP DELAYED973 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:46:57 PM 4.014 SINGLEP DELAYED974 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:46:57 PM 4.014 SINGLEP DELAYED975 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:46:59 PM 4.014 SINGLEP DELAYED976 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:47:00 PM 4.014 SINGLEP DELAYED977 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:47:01 PM 4.014 SINGLEP DELAYED978 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:47:03 PM 4.014 SINGLEP DELAYED979 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:47:06 PM 4.014 SINGLEP DELAYED980 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:47:07 PM 4.014 SINGLEP DELAYED981 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:47:09 PM 4.014 SINGLEP DELAYED982 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:47:09 PM 4.014 SINGLEP DELAYED983 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:47:12 PM 4.014 SINGLEP DELAYED984 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 3:47:13 PM 4.014 SINGLEP DELAYED985 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:47:15 PM 4.014 SINGLEP DELAYED986 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:47:15 PM 4.014 SINGLEP DELAYED987 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:47:15 PM 4.014 SINGLEP DELAYED988 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:48:54 PM 4.014 SINGLEP DELAYED989 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:48:56 PM 4.014 SINGLEP DELAYED990 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:48:59 PM 4.014 SINGLEP DELAYED991 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:49:01 PM 4.014 SINGLEP DELAYED992 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:49:02 PM 4.014 SINGLEP DELAYED993 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:49:08 PM 4.014 SINGLEP DELAYED994 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:49:08 PM 4.014 SINGLEP DELAYED995 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:49:14 PM 4.014 SINGLEP DELAYED996 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:49:22 PM 4.014 SINGLEP DELAYED997 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:49:25 PM 4.014 SINGLEP DELAYED998 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:49:28 PM 4.014 SINGLEP DELAYED999 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:49:29 PM 4.014 SINGLEP DELAYED1000 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:49:32 PM 4.014 SINGLEP DELAYED1001 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:49:34 PM 4.014 SINGLEP DELAYED1002 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:49:35 PM 4.014 SINGLEP DELAYED1003 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:49:37 PM 4.014 SINGLEP DELAYED1004 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:49:37 PM 4.014 SINGLEP DELAYED1005 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:49:37 PM 4.014 SINGLEP DELAYED1006 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:49:40 PM 4.014 SINGLEP DELAYED1007 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:49:40 PM 4.014 SINGLEP DELAYED1008 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:49:43 PM 4.014 SINGLEP DELAYED1009 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 60 fireteams, new max 18000 new min 4500 4/7/2022 3:49:46 PM 4.014 SINGLEP DELAYED1010 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:49:46 PM 4.014 SINGLEP DELAYED1011 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:49:48 PM 4.014 SINGLEP DELAYED1012 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 60 fireteams, new max 18000 new min 4500 4/7/2022 3:49:51 PM 4.014 SINGLEP DELAYED1013 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:49:52 PM 4.014 SINGLEP DELAYED1014 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:49:54 PM 4.014 SINGLEP DELAYED1015 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:49:54 PM 4.014 SINGLEP DELAYED1016 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 58 fireteams, new max 12000 new min 3000 4/7/2022 3:49:54 PM 4.014 SINGLEP DELAYED1017 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:49:57 PM 4.014 SINGLEP DELAYED1018 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:49:57 PM 4.014 SINGLEP DELAYED1019 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:49:58 PM 4.014 SINGLEP DELAYED1020 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:49:59 PM 4.014 SINGLEP DELAYED1021 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:49:59 PM 4.014 SINGLEP DELAYED1022 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 61 fireteams, new max 18000 new min 4500 4/7/2022 3:50:04 PM 4.014 SINGLEP DELAYED1023 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:50:06 PM 4.014 SINGLEP DELAYED1024 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:50:09 PM 4.014 SINGLEP DELAYED1025 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:50:09 PM 4.014 SINGLEP DELAYED1026 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:50:12 PM 4.014 SINGLEP DELAYED1027 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:50:17 PM 4.014 SINGLEP DELAYED1028 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:50:23 PM 4.014 SINGLEP DELAYED1029 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:50:25 PM 4.014 SINGLEP DELAYED1030 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 3:50:26 PM 4.014 SINGLEP DELAYED1031 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:50:26 PM 4.014 SINGLEP DELAYED1032 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:50:29 PM 4.014 SINGLEP DELAYED1033 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:50:31 PM 4.014 SINGLEP DELAYED1034 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:50:34 PM 4.014 SINGLEP DELAYED1035 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:50:36 PM 4.014 SINGLEP DELAYED1036 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 3:50:37 PM 4.014 SINGLEP DELAYED1037 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:50:37 PM 4.014 SINGLEP DELAYED1038 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:50:38 PM 4.014 SINGLEP DELAYED1039 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:50:40 PM 4.014 SINGLEP DELAYED1040 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:50:42 PM 4.014 SINGLEP DELAYED1041 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:50:47 PM 4.014 SINGLEP DELAYED1042 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:50:47 PM 4.014 SINGLEP DELAYED1043 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:50:50 PM 4.014 SINGLEP DELAYED1044 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:50:51 PM 4.014 SINGLEP DELAYED1045 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 3:50:53 PM 4.014 SINGLEP DELAYED1046 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:50:53 PM 4.014 SINGLEP DELAYED1047 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 3:50:56 PM 4.014 SINGLEP DELAYED1048 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:50:56 PM 4.014 SINGLEP DELAYED1049 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:50:57 PM 4.014 SINGLEP DELAYED1050 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 3:50:59 PM 4.014 SINGLEP DELAYED1051 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 3:51:02 PM 4.014 SINGLEP DELAYED1052 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:51:03 PM 4.014 SINGLEP DELAYED1053 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 3:51:05 PM 4.014 SINGLEP DELAYED1054 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:51:08 PM 4.014 SINGLEP DELAYED1055 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:51:11 PM 4.014 SINGLEP DELAYED1056 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:51:11 PM 4.014 SINGLEP DELAYED1057 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:51:20 PM 4.014 SINGLEP DELAYED1058 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:51:23 PM 4.014 SINGLEP DELAYED1059 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 3:51:35 PM 4.014 SINGLEP DELAYED1060 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:51:38 PM 4.014 SINGLEP DELAYED1061 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 3:51:38 PM 4.014 SINGLEP DELAYED1062 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:51:44 PM 4.014 SINGLEP DELAYED1063 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 3:51:44 PM 4.014 SINGLEP DELAYED1064 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 3:51:47 PM 4.014 SINGLEP DELAYED1065 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:51:50 PM 4.014 SINGLEP DELAYED1066 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 3:51:50 PM 4.014 SINGLEP DELAYED1067 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:51:54 PM 4.014 SINGLEP DELAYED1068 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 3:51:55 PM 4.014 SINGLEP DELAYED1069 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:51:56 PM 4.014 SINGLEP DELAYED1070 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:51:58 PM 4.014 SINGLEP DELAYED1071 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:51:59 PM 4.014 SINGLEP DELAYED1072 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 3:52:00 PM 4.014 SINGLEP DELAYED1073 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 3:52:02 PM 4.014 SINGLEP DELAYED1074 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:52:05 PM 4.014 SINGLEP DELAYED1075 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 20 fireteams, new max 7000 new min 2000 4/7/2022 3:52:08 PM 4.014 SINGLEP DELAYED1076 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 21 fireteams, new max 7000 new min 2000 4/7/2022 3:52:16 PM 4.014 SINGLEP DELAYED1077 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 3:52:26 PM 4.014 SINGLEP DELAYED1078 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 22 fireteams, new max 7000 new min 2000 4/7/2022 3:52:32 PM 4.014 SINGLEP DELAYED1079 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 23 fireteams, new max 7000 new min 2000 4/7/2022 3:52:38 PM 4.014 SINGLEP DELAYED1080 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 24 fireteams, new max 7000 new min 2000 4/7/2022 3:52:39 PM 4.014 SINGLEP DELAYED1081 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:52:44 PM 4.014 SINGLEP DELAYED1082 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 25 fireteams, new max 7000 new min 2000 4/7/2022 3:52:53 PM 4.014 SINGLEP DELAYED1083 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 27 fireteams, new max 7000 new min 2000 4/7/2022 3:52:54 PM 4.014 SINGLEP DELAYED1084 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:53:00 PM 4.014 SINGLEP DELAYED1085 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:53:03 PM 4.014 SINGLEP DELAYED1086 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 28 fireteams, new max 7000 new min 2000 4/7/2022 3:53:09 PM 4.014 SINGLEP DELAYED1087 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 29 fireteams, new max 7000 new min 2000 4/7/2022 3:53:09 PM 4.014 SINGLEP DELAYED1088 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:53:14 PM 4.014 SINGLEP DELAYED1089 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 3:53:23 PM 4.014 SINGLEP DELAYED1090 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 30 fireteams, new max 10500 new min 3000 4/7/2022 3:53:24 PM 4.014 SINGLEP DELAYED1091 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:54:20 PM 4.014 SINGLEP DELAYED1092 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:54:24 PM 4.014 SINGLEP DELAYED1093 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 3:54:25 PM 4.014 SINGLEP DELAYED1094 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 31 fireteams, new max 10500 new min 3000 4/7/2022 3:54:26 PM 4.014 SINGLEP DELAYED1095 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:54:26 PM 4.014 SINGLEP DELAYED1096 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:54:28 PM 4.014 SINGLEP DELAYED1097 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:54:29 PM 4.014 SINGLEP DELAYED1098 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:54:34 PM 4.014 SINGLEP DELAYED1099 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:54:35 PM 4.014 SINGLEP DELAYED1100 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 32 fireteams, new max 10500 new min 3000 4/7/2022 3:54:35 PM 4.014 SINGLEP DELAYED1101 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:54:38 PM 4.014 SINGLEP DELAYED1102 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:54:40 PM 4.014 SINGLEP DELAYED1103 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 3:54:44 PM 4.014 SINGLEP DELAYED1104 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 3:54:52 PM 4.014 SINGLEP DELAYED1105 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:54:59 PM 4.014 SINGLEP DELAYED1106 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 33 fireteams, new max 10500 new min 3000 4/7/2022 3:55:01 PM 4.014 SINGLEP DELAYED1107 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:55:02 PM 4.014 SINGLEP DELAYED1108 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:55:07 PM 4.014 SINGLEP DELAYED1109 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:55:16 PM 4.014 SINGLEP DELAYED1110 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:55:19 PM 4.014 SINGLEP DELAYED1111 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 3:55:21 PM 4.014 SINGLEP DELAYED1112 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:55:21 PM 4.014 SINGLEP DELAYED1113 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:55:24 PM 4.014 SINGLEP DELAYED1114 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:55:27 PM 4.014 SINGLEP DELAYED1115 TID38 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:55:51 PM 4.014 SINGLEP DELAYED1116 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 3:55:51 PM 4.014 SINGLEP DELAYED1117 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:55:53 PM 4.014 SINGLEP DELAYED1118 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:55:54 PM 4.014 SINGLEP DELAYED1119 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:55:55 PM 4.014 SINGLEP DELAYED1120 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:55:57 PM 4.014 SINGLEP DELAYED1121 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:55:57 PM 4.014 SINGLEP DELAYED1122 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:55:59 PM 4.014 SINGLEP DELAYED1123 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:00 PM 4.014 SINGLEP DELAYED1124 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:56:03 PM 4.014 SINGLEP DELAYED1125 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:05 PM 4.014 SINGLEP DELAYED1126 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:09 PM 4.014 SINGLEP DELAYED1127 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:11 PM 4.014 SINGLEP DELAYED1128 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:15 PM 4.014 SINGLEP DELAYED1129 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:17 PM 4.014 SINGLEP DELAYED1130 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:18 PM 4.014 SINGLEP DELAYED1131 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 0 fireteams, new max 7000 new min 2000 4/7/2022 3:56:21 PM 4.014 SINGLEP DELAYED1132 TID18 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:56:21 PM 4.014 SINGLEP DELAYED1133 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:23 PM 4.014 SINGLEP DELAYED1134 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:24 PM 4.014 SINGLEP DELAYED1135 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:56:27 PM 4.014 SINGLEP DELAYED1136 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:56:27 PM 4.014 SINGLEP DELAYED1137 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:29 PM 4.014 SINGLEP DELAYED1138 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:33 PM 4.014 SINGLEP DELAYED1139 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:35 PM 4.014 SINGLEP DELAYED1140 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:44 PM 4.014 SINGLEP DELAYED1141 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:46 PM 4.014 SINGLEP DELAYED1142 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:50 PM 4.014 SINGLEP DELAYED1143 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:51 PM 4.014 SINGLEP DELAYED1144 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:56:52 PM 4.014 SINGLEP DELAYED1145 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:56:56 PM 4.014 SINGLEP DELAYED1146 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:56:57 PM 4.014 SINGLEP DELAYED1147 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:57:01 PM 4.014 SINGLEP DELAYED1148 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:57:02 PM 4.014 SINGLEP DELAYED1149 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:57:03 PM 4.014 SINGLEP DELAYED1150 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:57:05 PM 4.014 SINGLEP DELAYED1151 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 3:57:07 PM 4.014 SINGLEP DELAYED1152 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:57:09 PM 4.014 SINGLEP DELAYED1153 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:57:13 PM 4.014 SINGLEP DELAYED1154 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:57:48 PM 4.014 SINGLEP DELAYED1155 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:57:55 PM 4.014 SINGLEP DELAYED1156 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 3:57:56 PM 4.014 SINGLEP DELAYED1157 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:58:06 PM 4.014 SINGLEP DELAYED1158 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 3:58:07 PM 4.014 SINGLEP DELAYED1159 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 3:58:09 PM 4.014 SINGLEP DELAYED1160 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 3:58:12 PM 4.014 SINGLEP DELAYED1161 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:58:27 PM 4.014 SINGLEP DELAYED1162 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:58:33 PM 4.014 SINGLEP DELAYED1163 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:58:39 PM 4.014 SINGLEP DELAYED1164 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:58:51 PM 4.014 SINGLEP DELAYED1165 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:58:52 PM 4.014 SINGLEP DELAYED1166 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 3:58:54 PM 4.014 SINGLEP DELAYED1167 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 3:58:56 PM 4.014 SINGLEP DELAYED1168 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:58:58 PM 4.014 SINGLEP DELAYED1169 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:58:58 PM 4.014 SINGLEP DELAYED1170 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:03 PM 4.014 SINGLEP DELAYED1171 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:59:05 PM 4.014 SINGLEP DELAYED1172 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:09 PM 4.014 SINGLEP DELAYED1173 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 3:59:10 PM 4.014 SINGLEP DELAYED1174 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 3:59:11 PM 4.014 SINGLEP DELAYED1175 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:13 PM 4.014 SINGLEP DELAYED1176 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:15 PM 4.014 SINGLEP DELAYED1177 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:16 PM 4.014 SINGLEP DELAYED1178 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 3:59:17 PM 4.014 SINGLEP DELAYED1179 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:21 PM 4.014 SINGLEP DELAYED1180 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:23 PM 4.014 SINGLEP DELAYED1181 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:25 PM 4.014 SINGLEP DELAYED1182 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 3:59:27 PM 4.014 SINGLEP DELAYED1183 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:28 PM 4.014 SINGLEP DELAYED1184 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 3:59:29 PM 4.014 SINGLEP DELAYED1185 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:33 PM 4.014 SINGLEP DELAYED1186 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:35 PM 4.014 SINGLEP DELAYED1187 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 3:59:37 PM 4.014 SINGLEP DELAYED1188 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 2 fireteams, new max 7000 new min 2000 4/7/2022 3:59:38 PM 4.014 SINGLEP DELAYED1189 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 3:59:40 PM 4.014 SINGLEP DELAYED1190 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 3:59:42 PM 4.014 SINGLEP DELAYED1191 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:06 PM 4.014 SINGLEP DELAYED1192 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:08 PM 4.014 SINGLEP DELAYED1193 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:12 PM 4.014 SINGLEP DELAYED1194 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:13 PM 4.014 SINGLEP DELAYED1195 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:00:14 PM 4.014 SINGLEP DELAYED1196 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:24 PM 4.014 SINGLEP DELAYED1197 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:26 PM 4.014 SINGLEP DELAYED1198 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:30 PM 4.014 SINGLEP DELAYED1199 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:32 PM 4.014 SINGLEP DELAYED1200 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:37 PM 4.014 SINGLEP DELAYED1201 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:39 PM 4.014 SINGLEP DELAYED1202 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:43 PM 4.014 SINGLEP DELAYED1203 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:45 PM 4.014 SINGLEP DELAYED1204 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:46 PM 4.014 SINGLEP DELAYED1205 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 4:00:49 PM 4.014 SINGLEP DELAYED1206 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:51 PM 4.014 SINGLEP DELAYED1207 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:55 PM 4.014 SINGLEP DELAYED1208 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:00:57 PM 4.014 SINGLEP DELAYED1209 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:00:59 PM 4.014 SINGLEP DELAYED1210 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 4:01:01 PM 4.014 SINGLEP DELAYED1211 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:01:02 PM 4.014 SINGLEP DELAYED1212 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:01:04 PM 4.014 SINGLEP DELAYED1213 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:01:06 PM 4.014 SINGLEP DELAYED1214 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:01:10 PM 4.014 SINGLEP DELAYED1215 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:01:14 PM 4.014 SINGLEP DELAYED1216 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 4:01:22 PM 4.014 SINGLEP DELAYED1217 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:01:26 PM 4.014 SINGLEP DELAYED1218 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:01:28 PM 4.014 SINGLEP DELAYED1219 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 4:01:35 PM 4.014 SINGLEP DELAYED1220 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 4:01:38 PM 4.014 SINGLEP DELAYED1221 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 4:01:41 PM 4.014 SINGLEP DELAYED1222 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:01:46 PM 4.014 SINGLEP DELAYED1223 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:02:03 PM 4.014 SINGLEP DELAYED1224 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:02:13 PM 4.014 SINGLEP DELAYED1225 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:02:15 PM 4.014 SINGLEP DELAYED1226 TID20 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:02:17 PM 4.014 SINGLEP DELAYED1227 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:02:34 PM 4.014 SINGLEP DELAYED1228 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:02:42 PM 4.014 SINGLEP DELAYED1229 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:03:42 PM 4.014 SINGLEP DELAYED1230 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:03:50 PM 4.014 SINGLEP DELAYED1231 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:04:02 PM 4.014 SINGLEP DELAYED1232 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:04:21 PM 4.014 SINGLEP DELAYED1233 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 4:04:22 PM 4.014 SINGLEP DELAYED1234 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:04:25 PM 4.014 SINGLEP DELAYED1235 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:04:25 PM 4.014 SINGLEP DELAYED1236 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:04:28 PM 4.014 SINGLEP DELAYED1237 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:04:29 PM 4.014 SINGLEP DELAYED1238 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 4:04:30 PM 4.014 SINGLEP DELAYED1239 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 4:04:30 PM 4.014 SINGLEP DELAYED1240 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:06:48 PM 4.014 SINGLEP DELAYED1241 TID10 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:06:51 PM 4.014 SINGLEP DELAYED1242 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:27:18 PM 4.014 SINGLEP DELAYED1243 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:30:37 PM 4.014 SINGLEP DELAYED1244 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 4:30:41 PM 4.014 SINGLEP DELAYED1245 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:30:43 PM 4.014 SINGLEP DELAYED1246 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 4:30:49 PM 4.014 SINGLEP DELAYED1247 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 63 fireteams, new max 18000 new min 4500 4/7/2022 4:30:49 PM 4.014 SINGLEP DELAYED1248 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:30:52 PM 4.014 SINGLEP DELAYED1249 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:30:53 PM 4.014 SINGLEP DELAYED1250 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:30:53 PM 4.014 SINGLEP DELAYED1251 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 4:30:55 PM 4.014 SINGLEP DELAYED1252 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 62 fireteams, new max 18000 new min 4500 4/7/2022 4:30:57 PM 4.014 SINGLEP DELAYED1253 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:30:58 PM 4.014 SINGLEP DELAYED1254 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:32:02 PM 4.014 SINGLEP DELAYED1255 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 65 fireteams, new max 18000 new min 4500 4/7/2022 4:32:04 PM 4.014 SINGLEP DELAYED1256 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 64 fireteams, new max 18000 new min 4500 4/7/2022 4:32:24 PM 4.014 SINGLEP DELAYED1257 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 4:32:26 PM 4.014 SINGLEP DELAYED1258 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:32:27 PM 4.014 SINGLEP DELAYED1259 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 4:32:27 PM 4.014 SINGLEP DELAYED1260 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 4:32:28 PM 4.014 SINGLEP DELAYED1261 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:32:29 PM 4.014 SINGLEP DELAYED1262 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:08 PM 4.014 SINGLEP DELAYED1263 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 4:33:09 PM 4.014 SINGLEP DELAYED1264 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 4:33:11 PM 4.014 SINGLEP DELAYED1265 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 4:33:24 PM 4.014 SINGLEP DELAYED1266 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:33:26 PM 4.014 SINGLEP DELAYED1267 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:28 PM 4.014 SINGLEP DELAYED1268 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:33:31 PM 4.014 SINGLEP DELAYED1269 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:33:32 PM 4.014 SINGLEP DELAYED1270 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:36 PM 4.014 SINGLEP DELAYED1271 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:33:37 PM 4.014 SINGLEP DELAYED1272 TID37 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 4:33:38 PM 4.014 SINGLEP DELAYED1273 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:42 PM 4.014 SINGLEP DELAYED1274 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:33:44 PM 4.014 SINGLEP DELAYED1275 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:47 PM 4.014 SINGLEP DELAYED1276 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 4:33:49 PM 4.014 SINGLEP DELAYED1277 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:33:49 PM 4.014 SINGLEP DELAYED1278 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:33:51 PM 4.014 SINGLEP DELAYED1279 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:33:55 PM 4.014 SINGLEP DELAYED1280 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:33:56 PM 4.014 SINGLEP DELAYED1281 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 4:33:57 PM 4.014 SINGLEP DELAYED1282 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:34:01 PM 4.014 SINGLEP DELAYED1283 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:34:03 PM 4.014 SINGLEP DELAYED1284 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:34:07 PM 4.014 SINGLEP DELAYED1285 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:34:09 PM 4.014 SINGLEP DELAYED1286 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:34:41 PM 4.014 SINGLEP DELAYED1287 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:35:27 PM 4.014 SINGLEP DELAYED1288 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:35:35 PM 4.014 SINGLEP DELAYED1289 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 4:35:47 PM 4.014 SINGLEP DELAYED1290 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:35:49 PM 4.014 SINGLEP DELAYED1291 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:35:50 PM 4.014 SINGLEP DELAYED1292 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:36:38 PM 4.014 SINGLEP DELAYED1293 TID33 Reconquest Seeding for Foley: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 4/7/2022 4:36:41 PM 4.014 SINGLEP DELAYED1294 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:36:58 PM 4.014 SINGLEP DELAYED1295 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:37:00 PM 4.014 SINGLEP DELAYED1296 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:37:04 PM 4.014 SINGLEP DELAYED1297 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:37:06 PM 4.014 SINGLEP DELAYED1298 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:10 PM 4.014 SINGLEP DELAYED1299 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:37:12 PM 4.014 SINGLEP DELAYED1300 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:37:16 PM 4.014 SINGLEP DELAYED1301 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 82 fireteams, new max 18000 new min 4500 4/7/2022 4:37:18 PM 4.014 SINGLEP DELAYED1302 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 4:37:22 PM 4.014 SINGLEP DELAYED1303 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:37:24 PM 4.014 SINGLEP DELAYED1304 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 4:37:28 PM 4.014 SINGLEP DELAYED1305 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 82 fireteams, new max 18000 new min 4500 4/7/2022 4:37:30 PM 4.014 SINGLEP DELAYED1306 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:35 PM 4.014 SINGLEP DELAYED1307 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:37:37 PM 4.014 SINGLEP DELAYED1308 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:41 PM 4.014 SINGLEP DELAYED1309 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:37:43 PM 4.014 SINGLEP DELAYED1310 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:47 PM 4.014 SINGLEP DELAYED1311 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:37:49 PM 4.014 SINGLEP DELAYED1312 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:53 PM 4.014 SINGLEP DELAYED1313 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:37:55 PM 4.014 SINGLEP DELAYED1314 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:37:59 PM 4.014 SINGLEP DELAYED1315 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:01 PM 4.014 SINGLEP DELAYED1316 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:05 PM 4.014 SINGLEP DELAYED1317 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:05 PM 4.014 SINGLEP DELAYED1318 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 4:38:07 PM 4.014 SINGLEP DELAYED1319 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:08 PM 4.014 SINGLEP DELAYED1320 TID22 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:38:11 PM 4.014 SINGLEP DELAYED1321 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:11 PM 4.014 SINGLEP DELAYED1322 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:38:13 PM 4.014 SINGLEP DELAYED1323 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:17 PM 4.014 SINGLEP DELAYED1324 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:19 PM 4.014 SINGLEP DELAYED1325 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:23 PM 4.014 SINGLEP DELAYED1326 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:25 PM 4.014 SINGLEP DELAYED1327 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:29 PM 4.014 SINGLEP DELAYED1328 TID31 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:38:29 PM 4.014 SINGLEP DELAYED1329 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:31 PM 4.014 SINGLEP DELAYED1330 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:35 PM 4.014 SINGLEP DELAYED1331 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:37 PM 4.014 SINGLEP DELAYED1332 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:38:41 PM 4.014 SINGLEP DELAYED1333 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:38:43 PM 4.014 SINGLEP DELAYED1334 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:38:47 PM 4.014 SINGLEP DELAYED1335 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:38:49 PM 4.014 SINGLEP DELAYED1336 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:38:53 PM 4.014 SINGLEP DELAYED1337 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:38:55 PM 4.014 SINGLEP DELAYED1338 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:38:57 PM 4.014 SINGLEP DELAYED1339 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:38:59 PM 4.014 SINGLEP DELAYED1340 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:39:01 PM 4.014 SINGLEP DELAYED1341 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:39:04 PM 4.014 SINGLEP DELAYED1342 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:39:06 PM 4.014 SINGLEP DELAYED1343 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:39:11 PM 4.014 SINGLEP DELAYED1344 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:39:13 PM 4.014 SINGLEP DELAYED1345 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:39:19 PM 4.014 SINGLEP DELAYED1346 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:39:21 PM 4.014 SINGLEP DELAYED1347 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:39:23 PM 4.014 SINGLEP DELAYED1348 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 82 fireteams, new max 18000 new min 4500 4/7/2022 4:39:25 PM 4.014 SINGLEP DELAYED1349 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:39:25 PM 4.014 SINGLEP DELAYED1350 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:39:26 PM 4.014 SINGLEP DELAYED1351 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:39:27 PM 4.014 SINGLEP DELAYED1352 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:39:29 PM 4.014 SINGLEP DELAYED1353 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:39:31 PM 4.014 SINGLEP DELAYED1354 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:39:35 PM 4.014 SINGLEP DELAYED1355 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:39:37 PM 4.014 SINGLEP DELAYED1356 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:39:50 PM 4.014 SINGLEP DELAYED1357 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:39:51 PM 4.014 SINGLEP DELAYED1358 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:39:52 PM 4.014 SINGLEP DELAYED1359 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:39:54 PM 4.014 SINGLEP DELAYED1360 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:39:56 PM 4.014 SINGLEP DELAYED1361 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:39:59 PM 4.014 SINGLEP DELAYED1362 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:40:03 PM 4.014 SINGLEP DELAYED1363 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:40:06 PM 4.014 SINGLEP DELAYED1364 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:40:08 PM 4.014 SINGLEP DELAYED1365 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:40:51 PM 4.014 SINGLEP DELAYED1366 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:05 PM 4.014 SINGLEP DELAYED1367 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:05 PM 4.014 SINGLEP DELAYED1368 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 4:41:08 PM 4.014 SINGLEP DELAYED1369 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 4:41:09 PM 4.014 SINGLEP DELAYED1370 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:11 PM 4.014 SINGLEP DELAYED1371 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:15 PM 4.014 SINGLEP DELAYED1372 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:16 PM 4.014 SINGLEP DELAYED1373 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:20 PM 4.014 SINGLEP DELAYED1374 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:22 PM 4.014 SINGLEP DELAYED1375 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:22 PM 4.014 SINGLEP DELAYED1376 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 4:41:26 PM 4.014 SINGLEP DELAYED1377 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:29 PM 4.014 SINGLEP DELAYED1378 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:32 PM 4.014 SINGLEP DELAYED1379 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:41:47 PM 4.014 SINGLEP DELAYED1380 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:48 PM 4.014 SINGLEP DELAYED1381 TID33 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:41:49 PM 4.014 SINGLEP DELAYED1382 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:41:51 PM 4.014 SINGLEP DELAYED1383 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:41:51 PM 4.014 SINGLEP DELAYED1384 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:41:51 PM 4.014 SINGLEP DELAYED1385 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 4:41:53 PM 4.014 SINGLEP DELAYED1386 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:41:56 PM 4.014 SINGLEP DELAYED1387 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:41:56 PM 4.014 SINGLEP DELAYED1388 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 4:41:58 PM 4.014 SINGLEP DELAYED1389 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:42:00 PM 4.014 SINGLEP DELAYED1390 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:02 PM 4.014 SINGLEP DELAYED1391 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:05 PM 4.014 SINGLEP DELAYED1392 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 4:42:06 PM 4.014 SINGLEP DELAYED1393 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:08 PM 4.014 SINGLEP DELAYED1394 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:14 PM 4.014 SINGLEP DELAYED1395 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:17 PM 4.014 SINGLEP DELAYED1396 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:42:18 PM 4.014 SINGLEP DELAYED1397 TID6 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 4:42:18 PM 4.014 SINGLEP DELAYED1398 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:42:19 PM 4.014 SINGLEP DELAYED1399 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:21 PM 4.014 SINGLEP DELAYED1400 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:23 PM 4.014 SINGLEP DELAYED1401 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:27 PM 4.014 SINGLEP DELAYED1402 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:32 PM 4.014 SINGLEP DELAYED1403 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:35 PM 4.014 SINGLEP DELAYED1404 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 4:42:36 PM 4.014 SINGLEP DELAYED1405 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:38 PM 4.014 SINGLEP DELAYED1406 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:42 PM 4.014 SINGLEP DELAYED1407 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:44 PM 4.014 SINGLEP DELAYED1408 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:48 PM 4.014 SINGLEP DELAYED1409 TID14 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 4:42:49 PM 4.014 SINGLEP DELAYED1410 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:51 PM 4.014 SINGLEP DELAYED1411 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:42:55 PM 4.014 SINGLEP DELAYED1412 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:42:56 PM 4.014 SINGLEP DELAYED1413 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:01 PM 4.014 SINGLEP DELAYED1414 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:43:03 PM 4.014 SINGLEP DELAYED1415 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:43:04 PM 4.014 SINGLEP DELAYED1416 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 4:43:05 PM 4.014 SINGLEP DELAYED1417 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:09 PM 4.014 SINGLEP DELAYED1418 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:43:09 PM 4.014 SINGLEP DELAYED1419 TID41 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 4:43:11 PM 4.014 SINGLEP DELAYED1420 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:13 PM 4.014 SINGLEP DELAYED1421 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:43:15 PM 4.014 SINGLEP DELAYED1422 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:19 PM 4.014 SINGLEP DELAYED1423 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:43:21 PM 4.014 SINGLEP DELAYED1424 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:25 PM 4.014 SINGLEP DELAYED1425 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:43:27 PM 4.014 SINGLEP DELAYED1426 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:30 PM 4.014 SINGLEP DELAYED1427 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 4:43:31 PM 4.014 SINGLEP DELAYED1428 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:43:33 PM 4.014 SINGLEP DELAYED1429 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:35 PM 4.014 SINGLEP DELAYED1430 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:43:36 PM 4.014 SINGLEP DELAYED1431 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 4:43:37 PM 4.014 SINGLEP DELAYED1432 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:43:39 PM 4.014 SINGLEP DELAYED1433 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:43:59 PM 4.014 SINGLEP DELAYED1434 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:44:02 PM 4.014 SINGLEP DELAYED1435 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 19 fireteams, new max 7000 new min 2000 4/7/2022 4:44:06 PM 4.014 SINGLEP DELAYED1436 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 82 fireteams, new max 18000 new min 4500 4/7/2022 4:44:16 PM 4.014 SINGLEP DELAYED1437 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:44:17 PM 4.014 SINGLEP DELAYED1438 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:44:31 PM 4.014 SINGLEP DELAYED1439 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:44:32 PM 4.014 SINGLEP DELAYED1440 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:44:33 PM 4.014 SINGLEP DELAYED1441 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 82 fireteams, new max 18000 new min 4500 4/7/2022 4:44:35 PM 4.014 SINGLEP DELAYED1442 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:44:36 PM 4.014 SINGLEP DELAYED1443 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:44:40 PM 4.014 SINGLEP DELAYED1444 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:44:44 PM 4.014 SINGLEP DELAYED1445 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 80 fireteams, new max 18000 new min 4500 4/7/2022 4:44:50 PM 4.014 SINGLEP DELAYED1446 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:44:52 PM 4.014 SINGLEP DELAYED1447 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:44:56 PM 4.014 SINGLEP DELAYED1448 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 81 fireteams, new max 18000 new min 4500 4/7/2022 4:44:58 PM 4.014 SINGLEP DELAYED1449 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:45:02 PM 4.014 SINGLEP DELAYED1450 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:45:04 PM 4.014 SINGLEP DELAYED1451 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:45:05 PM 4.014 SINGLEP DELAYED1452 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:45:06 PM 4.014 SINGLEP DELAYED1453 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:45:08 PM 4.014 SINGLEP DELAYED1454 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:45:10 PM 4.014 SINGLEP DELAYED1455 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:45:25 PM 4.014 SINGLEP DELAYED1456 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:45:26 PM 4.014 SINGLEP DELAYED1457 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:45:27 PM 4.014 SINGLEP DELAYED1458 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 4:45:31 PM 4.014 SINGLEP DELAYED1459 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:45:32 PM 4.014 SINGLEP DELAYED1460 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:45:36 PM 4.014 SINGLEP DELAYED1461 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:45:40 PM 4.014 SINGLEP DELAYED1462 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 4:45:44 PM 4.014 SINGLEP DELAYED1463 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:45:46 PM 4.014 SINGLEP DELAYED1464 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:45:50 PM 4.014 SINGLEP DELAYED1465 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:46:06 PM 4.014 SINGLEP DELAYED1466 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:46:09 PM 4.014 SINGLEP DELAYED1467 TID15 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:46:21 PM 4.014 SINGLEP DELAYED1468 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 15 fireteams, new max 7000 new min 2000 4/7/2022 4:46:22 PM 4.014 SINGLEP DELAYED1469 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:46:24 PM 4.014 SINGLEP DELAYED1470 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 16 fireteams, new max 7000 new min 2000 4/7/2022 4:46:30 PM 4.014 SINGLEP DELAYED1471 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 17 fireteams, new max 7000 new min 2000 4/7/2022 4:46:39 PM 4.014 SINGLEP DELAYED1472 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 18 fireteams, new max 7000 new min 2000 4/7/2022 4:48:08 PM 4.014 SINGLEP DELAYED1473 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:48:44 PM 4.014 SINGLEP DELAYED1474 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:48:49 PM 4.014 SINGLEP DELAYED1475 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 4:49:22 PM 4.014 SINGLEP DELAYED1476 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:49:24 PM 4.014 SINGLEP DELAYED1477 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:49:26 PM 4.014 SINGLEP DELAYED1478 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:49:28 PM 4.014 SINGLEP DELAYED1479 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:49:32 PM 4.014 SINGLEP DELAYED1480 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 4:49:36 PM 4.014 SINGLEP DELAYED1481 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:49:40 PM 4.014 SINGLEP DELAYED1482 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:49:44 PM 4.014 SINGLEP DELAYED1483 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:49:58 PM 4.014 SINGLEP DELAYED1484 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:50:02 PM 4.014 SINGLEP DELAYED1485 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:50:08 PM 4.014 SINGLEP DELAYED1486 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:50:10 PM 4.014 SINGLEP DELAYED1487 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:50:12 PM 4.014 SINGLEP DELAYED1488 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:50:34 PM 4.014 SINGLEP DELAYED1489 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:50:36 PM 4.014 SINGLEP DELAYED1490 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:50:38 PM 4.014 SINGLEP DELAYED1491 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:50:41 PM 4.014 SINGLEP DELAYED1492 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:50:43 PM 4.014 SINGLEP DELAYED1493 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 4:50:47 PM 4.014 SINGLEP DELAYED1494 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:50:49 PM 4.014 SINGLEP DELAYED1495 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:50:53 PM 4.014 SINGLEP DELAYED1496 TID15 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 72 fireteams, new max 18000 new min 4500 4/7/2022 4:51:05 PM 4.014 SINGLEP DELAYED1497 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:51:07 PM 4.014 SINGLEP DELAYED1498 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:51:09 PM 4.014 SINGLEP DELAYED1499 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:51:10 PM 4.014 SINGLEP DELAYED1500 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:51:29 PM 4.014 SINGLEP DELAYED1501 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:51:33 PM 4.014 SINGLEP DELAYED1502 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:51:37 PM 4.014 SINGLEP DELAYED1503 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:51:57 PM 4.014 SINGLEP DELAYED1504 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:52:13 PM 4.014 SINGLEP DELAYED1505 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:52:17 PM 4.014 SINGLEP DELAYED1506 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 77 fireteams, new max 18000 new min 4500 4/7/2022 4:52:21 PM 4.014 SINGLEP DELAYED1507 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 76 fireteams, new max 18000 new min 4500 4/7/2022 4:52:25 PM 4.014 SINGLEP DELAYED1508 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 4:52:43 PM 4.014 SINGLEP DELAYED1509 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 4:52:45 PM 4.014 SINGLEP DELAYED1510 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:53:11 PM 4.014 SINGLEP DELAYED1511 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 4:53:15 PM 4.014 SINGLEP DELAYED1512 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 4:54:13 PM 4.014 SINGLEP DELAYED1513 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:54:34 PM 4.014 SINGLEP DELAYED1514 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:54:46 PM 4.014 SINGLEP DELAYED1515 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 4:54:55 PM 4.014 SINGLEP DELAYED1516 TID17 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:54:58 PM 4.014 SINGLEP DELAYED1517 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:55:18 PM 4.014 SINGLEP DELAYED1518 TID27 Reconquest Seeding for Zevos: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 4/7/2022 4:55:30 PM 4.014 SINGLEP DELAYED1519 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 4:55:44 PM 4.014 SINGLEP DELAYED1520 TID26 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:56:22 PM 4.014 SINGLEP DELAYED1521 TID34 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:56:25 PM 4.014 SINGLEP DELAYED1522 TID42 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:56:32 PM 4.014 SINGLEP DELAYED1523 TID21 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 10 fireteams, new max 7000 new min 2000 4/7/2022 4:56:34 PM 4.014 SINGLEP DELAYED1524 TID32 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:56:38 PM 4.014 SINGLEP DELAYED1525 TID7 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:56:38 PM 4.014 SINGLEP DELAYED1526 TID29 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 4:56:38 PM 4.014 SINGLEP DELAYED1527 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:56:41 PM 4.014 SINGLEP DELAYED1528 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 4:56:41 PM 4.014 SINGLEP DELAYED1529 TID39 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 9 fireteams, new max 7000 new min 2000 4/7/2022 4:56:50 PM 4.014 SINGLEP DELAYED1530 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 4 fireteams, new max 7000 new min 2000 4/7/2022 4:57:27 PM 4.014 SINGLEP DELAYED1531 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 4:57:30 PM 4.014 SINGLEP DELAYED1532 TID24 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:57:33 PM 4.014 SINGLEP DELAYED1533 TID25 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:57:36 PM 4.014 SINGLEP DELAYED1534 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:57:42 PM 4.014 SINGLEP DELAYED1535 TID27 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:57:45 PM 4.014 SINGLEP DELAYED1536 TID13 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 5 fireteams, new max 7000 new min 2000 4/7/2022 4:57:45 PM 4.014 SINGLEP DELAYED1537 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:57:49 PM 4.014 SINGLEP DELAYED1538 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 4:57:51 PM 4.014 SINGLEP DELAYED1539 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:57:53 PM 4.014 SINGLEP DELAYED1540 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 4:57:55 PM 4.014 SINGLEP DELAYED1541 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 4:58:01 PM 4.014 SINGLEP DELAYED1542 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 79 fireteams, new max 18000 new min 4500 4/7/2022 4:58:02 PM 4.014 SINGLEP DELAYED1543 TID28 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 1 fireteams, new max 7000 new min 2000 4/7/2022 4:58:05 PM 4.014 SINGLEP DELAYED1544 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 4:58:08 PM 4.014 SINGLEP DELAYED1545 TID5 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000 4/7/2022 4:58:16 PM 4.014 SINGLEP DELAYED1546 TID8 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 4:58:41 PM 4.014 SINGLEP DELAYED1547 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 78 fireteams, new max 18000 new min 4500 4/7/2022 4:58:43 PM 4.014 SINGLEP DELAYED1548 TID23 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000 4/7/2022 4:58:46 PM 4.014 SINGLEP DELAYED1549 TID19 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000 4/7/2022 4:58:49 PM 4.014 SINGLEP DELAYED1550 TID16 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 7 fireteams, new max 7000 new min 2000 4/7/2022 5:02:55 PM 4.014 SINGLEP DELAYED1551 TID40 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 5:03:04 PM 4.014 SINGLEP DELAYED1552 TID35 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000 4/7/2022 5:03:06 PM 4.014 SINGLEP DELAYED1553 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 5:03:10 PM 4.014 SINGLEP DELAYED1554 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 5:03:13 PM 4.014 SINGLEP DELAYED1555 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 5:03:17 PM 4.014 SINGLEP DELAYED1556 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 75 fireteams, new max 18000 new min 4500 4/7/2022 5:03:19 PM 4.014 SINGLEP DELAYED1557 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 5:03:23 PM 4.014 SINGLEP DELAYED1558 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 5:03:32 PM 4.014 SINGLEP DELAYED1559 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 5:03:34 PM 4.014 SINGLEP DELAYED1560 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 74 fireteams, new max 18000 new min 4500 4/7/2022 5:03:36 PM 4.014 SINGLEP DELAYED1561 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 73 fireteams, new max 18000 new min 4500 4/7/2022 5:03:42 PM 4.014 SINGLEP DELAYED1562 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 71 fireteams, new max 18000 new min 4500 4/7/2022 5:03:53 PM 4.014 SINGLEP DELAYED1563 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 70 fireteams, new max 18000 new min 4500 4/7/2022 5:04:03 PM 4.014 SINGLEP DELAYED1564 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 69 fireteams, new max 18000 new min 4500 4/7/2022 5:04:26 PM 4.014 SINGLEP DELAYED1565 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 5:04:32 PM 4.014 SINGLEP DELAYED1566 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 5:04:36 PM 4.014 SINGLEP DELAYED1567 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 68 fireteams, new max 18000 new min 4500 4/7/2022 5:04:38 PM 4.014 SINGLEP DELAYED1568 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 5:05:11 PM 4.014 SINGLEP DELAYED1569 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 66 fireteams, new max 18000 new min 4500 4/7/2022 5:05:15 PM 4.014 SINGLEP DELAYED1570 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 67 fireteams, new max 18000 new min 4500 4/7/2022 5:05:37 PM 4.014 SINGLEP DELAYED1571 TID30 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 12 fireteams, new max 7000 new min 2000 4/7/2022 5:05:40 PM 4.014 SINGLEP DELAYED1572 TID36 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 5:05:58 PM 4.014 SINGLEP DELAYED1573 TID11 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 5:06:04 PM 4.014 SINGLEP DELAYED1574 TID12 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 13 fireteams, new max 7000 new min 2000 4/7/2022 5:06:28 PM 4.014 SINGLEP DELAYED1575 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 14 fireteams, new max 7000 new min 2000 4/7/2022 5:07:01 PM 4.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 4/7/2022 5:07:01 PM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 5:07:01 PM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 5:07:01 PM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 5:07:01 PM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 7000 new min 2000 4/7/2022 5:07:01 PM 4.014 SINGLEP Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 12000 new min 3000 4/7/2022 5:07:01 PM 4.014 SINGLEP Clearing player accounts. 4/7/2022 5:29:17 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/7/2022 5:29:18 PM SINGLEP Boot up FleetOS (0.1670s) 4/7/2022 5:29:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2022 5:29:18 PM 4.014 SINGLEP Game Version: 4.014 4/7/2022 5:29:18 PM 4.014 SINGLEP Check System Logs For Rogue Intelligence (0.3002s) 4/7/2022 5:29:18 PM 4.014 SINGLEP Inspect Aft Hatches (0.0330s) 4/7/2022 5:29:18 PM 4.014 SINGLEP Found 597 xml files in 143 folders in 54ms 4/7/2022 5:29:19 PM 4.014 SINGLEP Check For Extra Modules (0.6760s) 4/7/2022 5:29:19 PM 4.014 SINGLEP 597 Xml Files Parsed in 616ms 4/7/2022 5:29:19 PM 4.014 SINGLEP Gather Ancient Lifeforms (0.0000s) 4/7/2022 5:29:19 PM 4.014 SINGLEP Eject Trash Into Hyperspace (0.0030s) 4/7/2022 5:29:19 PM 4.014 SINGLEP Bring Cloaking Systems Online (0.0230s) 4/7/2022 5:29:19 PM 4.014 SINGLEP Update mod and expansion statuses! 4/7/2022 5:29:19 PM 4.014 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 4/7/2022 5:29:19 PM 4.014 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Enabled!) CapturableDreadnoughts (Disabled) ExoticShips (Enabled!) ExtendedShipVariants (Enabled!) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/7/2022 5:29:19 PM 4.014 SINGLEP Check Nearby Stellar Masses (0.0310s) 4/7/2022 5:29:19 PM 4.014 SINGLEP 597 Xml Files Checked For Exp/Mod Status in 9ms 4/7/2022 5:29:19 PM 4.014 SINGLEP Pruning Excess Brain Cells (0.0660s) 4/7/2022 5:29:19 PM 4.014 SINGLEP No resolution change was required. 4/7/2022 5:29:19 PM 4.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2022 5:29:19 PM 4.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/7/2022 5:29:19 PM 4.014 SINGLEP Remembering Alamo (0.1060s) 4/7/2022 5:29:19 PM 4.014 SINGLEP Calculate Odds Of Success (0.3270s) 4/7/2022 5:29:19 PM 4.014 SINGLEP Briefly Panic (0.2120s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Install Confidence Routines (0.4520s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/7/2022 5:29:20 PM 4.014 SINGLEP Late Axionic Computations (0.2900s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Acquiring Towel (0.0160s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Inhibiting Visual Scans (0.0220s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Ejecting Tactical Core (0.0670s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Grouping Flow Fields (0.0340s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Hoping Starfields Are Nice (0.0960s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Combing Distant Planets (0.1100s) 4/7/2022 5:29:20 PM 4.014 SINGLEP Calculating Firing Cones (0.0130s) 4/7/2022 5:29:21 PM 4.014 SINGLEP Scrapping Extra Ship Parts (0.7000s) 4/7/2022 5:29:21 PM 4.014 SINGLEP Re-Aligning Objectives (0.1230s) 4/7/2022 5:29:23 PM 4.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 4/7/2022 5:29:23 PM 4.014 SINGLEP Check Forcefield Integrity (2.0787s) 4/7/2022 5:29:23 PM 4.014 SINGLEP Post-Proton Surge (0.0140s) 4/7/2022 5:29:23 PM 4.014 SINGLEP Background Radiation Taste Test (0.0290s) 4/7/2022 5:29:23 PM 4.014 SINGLEP Shuffling Chairs On Command Deck (0.0288s) 4/7/2022 5:29:24 PM 4.014 SINGLEP Windshield Wiping (0.2000s) 4/7/2022 5:29:24 PM 4.014 SINGLEP Last Organizational Modeling (0.5954s) 4/7/2022 5:29:25 PM 4.014 SINGLEP Stimulate Modulation (0.5810s) 4/7/2022 5:29:25 PM 4.014 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 4/7/2022 5:29:25 PM 4.014 SINGLEP Order Cores By Seniority (0.0070s) 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED1 TID18 SpireShardReactor: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED2 TID18 SpireShipyard: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED3 TID18 SpireEngineeringCenter: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED4 TID18 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED5 TID18 SpireLesserSpyCradle: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED6 TID18 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED7 TID18 SpirePlasmaDriver: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED8 TID18 LesserSpireFortress: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED9 TID18 GreaterSpireFortress: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED10 TID18 SpireButtress: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED11 TID18 SpireMiningFacility: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED12 TID18 SpireTransceiver: OriginalWithoutCapRise 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED13 TID18 SpireCityHub_SpireInfusedEmpire: Original 4/7/2022 5:29:24 PM 4.014 SINGLEP DELAYED14 TID18 Info: will dump 2172 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/7/2022 5:29:25 PM 4.014 SINGLEP We got 230 campaign's data when deserializing 4/7/2022 5:29:25 PM 4.014 SINGLEP Final Checks (0.3165s) 4/7/2022 5:29:25 PM 4.014 SINGLEP Load Historical Documents (0.0040s) 4/7/2022 5:29:25 PM 4.014 SINGLEP 7.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.7s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.7s) Check Forcefield Integrity (2.1s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.6s) Final Checks (0.3s) 4/7/2022 5:29:25 PM 4.014 SINGLEP Hello Steam user 'Dismiss' 4/7/2022 5:38:06 PM 4.014 CLIENT STEAM RELAY SOCKET NETWORK: Attempting connection to Cyborg. 4/7/2022 5:38:06 PM 4.014 CLIENT DELAYED15 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/7/2022 5:38:06 PM 4.014 CLIENT DELAYED16 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/7/2022 5:38:06 PM 4.014 CLIENT DELAYED17 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/7/2022 5:38:06 PM 4.014 CLIENT DELAYED18 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/7/2022 5:38:06 PM 4.014 CLIENT DELAYED19 TID6 STEAM RELAY SOCKET NETWORK: Connection changed Connecting 4/7/2022 5:38:16 PM 4.014 SINGLEP Clearing player accounts. 4/7/2022 5:38:16 PM 4.014 SINGLEP Multiplayer Connection Time Taken: Establishing_Connection - 10.0s 4/7/2022 5:39:01 PM 4.014 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 5:39:01 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:39:01 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/7/2022 5:39:01 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/7/2022 5:39:01 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/7/2022 5:39:01 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/7/2022 5:39:01 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/7/2022 5:39:01 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:39:01 PM 4.014 HOST null possible names for planet Type: Normal so we go into Malkovich mode. 4/7/2022 5:39:01 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:39:01 PM 4.014 HOST loading as template 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 5:39:01 PM 4.014 HOST Finish load save in 272ms 4/7/2022 5:39:01 PM 4.014 HOST DELAYED21 TID5 Start Generate Partial Map with Realistic and seed 665318798 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 5:39:02 PM 4.014 HOST DELAYED22 TID5 Map structure generated in 352ms. 4/7/2022 5:39:02 PM 4.014 HOST DELAYED23 TID5 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 5:39:02 PM 4.014 HOST DELAYED24 TID5 Generate Partial Map Complete 414ms Seed: 665318798 4/7/2022 5:39:25 PM 4.014 HOST DELAYED25 TID23 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:39:25 PM 4.014 HOST DELAYED26 TID22 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:39:25 PM 4.014 HOST DELAYED27 TID22 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:39:25 PM 4.014 HOST DELAYED28 TID22 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:39:25 PM 4.014 HOST DELAYED29 TID22 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:39:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/7/2022 5:39:26 PM 4.014 HOST DELAYED30 TID10 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/7/2022 5:39:26 PM 4.014 HOST DELAYED31 TID5 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/7/2022 5:39:27 PM 4.014 HOST DELAYED32 TID32 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/7/2022 5:39:27 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/7/2022 5:39:27 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED33 TID25 Client requested to join with the name 'lox' 4/7/2022 5:39:28 PM 4.014 HOST DELAYED34 TID25 Client 'lox' rejected because: Client missing these mods that the host is running: AI War 2 Modding Utilities, Exotic Ships, Extended Ship Variants Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED35 TID11 Client lox (connection 1) has closed their connection. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED36 TID7 STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED37 TID7 STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED38 TID7 STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED39 TID7 STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 5:39:28 PM 4.014 HOST DELAYED40 TID7 STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 5:39:34 PM 4.014 SINGLEP Clearing player accounts. 4/7/2022 5:39:49 PM 4.014 SINGLEP DELAYED41 TID21 Update mod and expansion statuses! 4/7/2022 5:39:49 PM 4.014 SINGLEP DELAYED42 TID21 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 4/7/2022 5:39:49 PM 4.014 SINGLEP DELAYED43 TID21 Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 4/7/2022 5:39:49 PM 4.014 SINGLEP Reload All Tables That Allow For That 4/7/2022 5:39:49 PM 4.014 SINGLEP DELAYED44 TID9 Reset All Pools From Xml Reload 4/7/2022 5:39:55 PM 4.014 SINGLEP DELAYED45 TID9 Reuse And Ready (6.4625s) 4/7/2022 5:39:55 PM 4.014 SINGLEP DELAYED46 TID9 Found 595 xml files in 141 folders in 63ms 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED47 TID9 Clear And Reload Xml (0.6348s) 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED48 TID9 595 Xml Files Parsed in 570ms 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED49 TID9 Gather Ancient Lifeforms (0.0040s) 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED50 TID9 595 Xml Files Checked For Exp/Mod Status in 4ms 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED51 TID9 Pruning Excess Brain Cells (0.0000s) 4/7/2022 5:39:56 PM 4.014 SINGLEP DELAYED52 TID9 Prep Tables (0.0150s) 4/7/2022 5:39:56 PM 4.014 SINGLEP Tables Are Prepped (0.0010s) 4/7/2022 5:39:56 PM 4.014 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 4/7/2022 5:39:56 PM 4.014 SINGLEP Initialize Tables (0.6251s) 4/7/2022 5:39:56 PM 4.014 SINGLEP Do Table Post-Init (0.0121s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Overwrote old entry for OrbitalDireConcussionGuardPost in OrbitalDireGuardPosts_FreeforAll 4/7/2022 5:39:57 PM 4.014 SINGLEP Detecting Power Spikes (0.3919s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Post-Proton Surge (0.0080s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Background Radiation Taste Test (0.0100s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Windshield Wiping (0.0680s) 4/7/2022 5:39:57 PM 4.014 SINGLEP Last Organizational Modeling (0.2230s) 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED53 TID30 SpireShardReactor: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED54 TID30 SpireShipyard: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED55 TID30 SpireEngineeringCenter: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED56 TID30 SpireGreatShieldEmitter: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED57 TID30 SpireLesserSpyCradle: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED58 TID30 SpireGreaterSpyCradle: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED59 TID30 SpirePlasmaDriver: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED60 TID30 LesserSpireFortress: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED61 TID30 GreaterSpireFortress: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED62 TID30 SpireButtress: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED63 TID30 SpireMiningFacility: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED64 TID30 SpireTransceiver: OriginalWithoutCapRise 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED65 TID30 SpireCityHub_SpireInfusedEmpire: Original 4/7/2022 5:39:57 PM 4.014 SINGLEP Stimulate Modulation (0.1890s) 4/7/2022 5:39:57 PM 4.014 SINGLEP DELAYED66 TID30 Info: will dump 2036 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/7/2022 5:39:57 PM 4.014 SINGLEP Order Cores By Seniority (0.0040s) 4/7/2022 5:39:57 PM 4.014 SINGLEP No resolution change was required. 4/7/2022 5:39:57 PM 4.014 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2022 5:39:57 PM 4.014 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/7/2022 5:40:00 PM 4.014 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/7/2022 5:40:00 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:40:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/7/2022 5:40:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/7/2022 5:40:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/7/2022 5:40:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/7/2022 5:40:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/7/2022 5:40:00 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:40:00 PM 4.014 HOST No more 0 names; we have 0 4/7/2022 5:40:00 PM 4.014 HOST Clearing player accounts. 4/7/2022 5:40:00 PM 4.014 HOST loading as template 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 4/7/2022 5:40:00 PM 4.014 HOST Finish load save in 205ms 4/7/2022 5:40:00 PM 4.014 HOST DELAYED67 TID21 Start Generate Partial Map with Realistic and seed 104397980 and planet count 80 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 4/7/2022 5:40:01 PM 4.014 HOST DELAYED68 TID21 Map structure generated in 552ms. 4/7/2022 5:40:01 PM 4.014 HOST DELAYED69 TID21 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 4/7/2022 5:40:01 PM 4.014 HOST DELAYED70 TID21 Generate Partial Map Complete 567ms Seed: 104397980 4/7/2022 5:40:03 PM 4.014 HOST DELAYED71 TID27 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:40:03 PM 4.014 HOST DELAYED72 TID27 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:40:03 PM 4.014 HOST DELAYED73 TID27 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:40:03 PM 4.014 HOST DELAYED74 TID27 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:40:03 PM 4.014 HOST DELAYED75 TID27 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 5:40:03 PM 4.014 HOST DELAYED76 TID7 STEAM RELAY SOCKET NETWORK: Bulky1 Socket connection started from Cyborg connected. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED77 TID12 STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED78 TID16 STEAM RELAY SOCKET NETWORK: Main Socket added to connection from Cyborg. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED79 TID6 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED80 TID17 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED81 TID17 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED82 TID19 Client requested to join with the name 'lox' 4/7/2022 5:40:04 PM 4.014 HOST DELAYED83 TID19 Tell client 'lox' that they are accepted, player account #1. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED84 TID19 Regenerate the world to include the new player. All clients will get the new world data after that. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED85 TID19 Start Generate Partial Map with Realistic and seed 104397980 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:04 PM 4.014 HOST DELAYED86 TID19 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED87 TID19 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:04 PM 4.014 HOST DELAYED88 TID19 Generate Partial Map Complete 16ms Seed: 104397980 4/7/2022 5:40:04 PM 4.014 HOST DELAYED89 TID19 Send all clients the world data that has just been regenerated. 4/7/2022 5:40:11 PM 4.014 HOST DELAYED90 TID14 Start Generate Partial Map with Realistic and seed 104397980 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:11 PM 4.014 HOST DELAYED91 TID14 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:11 PM 4.014 HOST DELAYED92 TID14 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:11 PM 4.014 HOST DELAYED93 TID14 Generate Partial Map Complete 24ms Seed: 104397980 4/7/2022 5:40:15 PM 4.014 HOST DELAYED94 TID24 Start Generate Partial Map with Realistic and seed 104397980 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:15 PM 4.014 HOST DELAYED95 TID24 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:15 PM 4.014 HOST DELAYED96 TID24 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:15 PM 4.014 HOST DELAYED97 TID24 Generate Partial Map Complete 17ms Seed: 104397980 4/7/2022 5:40:18 PM 4.014 HOST DELAYED98 TID12 Start Generate Partial Map with Realistic and seed 104397980 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:18 PM 4.014 HOST DELAYED99 TID12 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:18 PM 4.014 HOST DELAYED100 TID12 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:18 PM 4.014 HOST DELAYED101 TID12 Generate Partial Map Complete 14ms Seed: 104397980 4/7/2022 5:40:20 PM 4.014 HOST DELAYED102 TID16 Start Generate Partial Map with Realistic and seed 48965192 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:20 PM 4.014 HOST DELAYED103 TID16 Map structure generated in 294ms. 4/7/2022 5:40:20 PM 4.014 HOST DELAYED104 TID16 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:20 PM 4.014 HOST DELAYED105 TID16 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:20 PM 4.014 HOST DELAYED106 TID16 Generate Partial Map Complete 308ms Seed: 48965192 4/7/2022 5:40:21 PM 4.014 HOST DELAYED107 TID16 Start Generate Partial Map with Realistic and seed 48965192 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:21 PM 4.014 HOST DELAYED108 TID16 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:21 PM 4.014 HOST DELAYED109 TID16 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:21 PM 4.014 HOST DELAYED110 TID16 Generate Partial Map Complete 13ms Seed: 48965192 4/7/2022 5:40:25 PM 4.014 HOST DELAYED111 TID22 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:40:26 PM 4.014 HOST DELAYED112 TID22 Map structure generated in 369ms. 4/7/2022 5:40:26 PM 4.014 HOST DELAYED113 TID22 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:40:26 PM 4.014 HOST DELAYED114 TID22 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:40:26 PM 4.014 HOST DELAYED115 TID22 Generate Partial Map Complete 384ms Seed: 623038378 4/7/2022 5:41:03 PM 4.014 HOST DELAYED116 TID11 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:41:03 PM 4.014 HOST DELAYED117 TID11 Map structure generated in 245ms. 4/7/2022 5:41:03 PM 4.014 HOST DELAYED118 TID11 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:41:03 PM 4.014 HOST DELAYED119 TID11 PlayerAccount lox is controlling faction 9 - Human Empire already. 4/7/2022 5:41:03 PM 4.014 HOST DELAYED120 TID11 Generate Partial Map Complete 260ms Seed: 623038378 4/7/2022 5:41:36 PM 4.014 HOST DELAYED121 TID29 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:41:36 PM 4.014 HOST DELAYED122 TID29 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:41:36 PM 4.014 HOST DELAYED123 TID29 PlayerAccount lox is controlling faction 8 - Human Empire already. 4/7/2022 5:41:36 PM 4.014 HOST DELAYED124 TID29 Generate Partial Map Complete 13ms Seed: 623038378 4/7/2022 5:41:38 PM 4.014 HOST DELAYED125 TID32 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:41:38 PM 4.014 HOST DELAYED126 TID32 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:41:38 PM 4.014 HOST DELAYED127 TID32 PlayerAccount lox is controlling faction 7 - Human Empire already. 4/7/2022 5:41:38 PM 4.014 HOST DELAYED128 TID32 Generate Partial Map Complete 14ms Seed: 623038378 4/7/2022 5:41:39 PM 4.014 HOST DELAYED129 TID17 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:41:39 PM 4.014 HOST DELAYED130 TID17 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:41:39 PM 4.014 HOST DELAYED131 TID17 PlayerAccount lox is controlling faction 6 - Human Empire already. 4/7/2022 5:41:39 PM 4.014 HOST DELAYED132 TID17 Generate Partial Map Complete 13ms Seed: 623038378 4/7/2022 5:41:41 PM 4.014 HOST DELAYED133 TID8 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:41:41 PM 4.014 HOST DELAYED134 TID8 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:41:41 PM 4.014 HOST DELAYED135 TID8 PlayerAccount lox is controlling faction 5 - Human Empire already. 4/7/2022 5:41:41 PM 4.014 HOST DELAYED136 TID8 Generate Partial Map Complete 12ms Seed: 623038378 4/7/2022 5:41:53 PM 4.014 HOST skipping ElderlingsAgainstNecromancer 4/7/2022 5:41:53 PM 4.014 HOST skipping Templar 4/7/2022 5:42:11 PM 4.014 HOST DELAYED137 TID7 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:42:11 PM 4.014 HOST DELAYED138 TID7 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:42:11 PM 4.014 HOST DELAYED139 TID7 PlayerAccount lox is controlling faction 5 - Human Empire already. 4/7/2022 5:42:11 PM 4.014 HOST DELAYED140 TID7 Generate Partial Map Complete 14ms Seed: 623038378 4/7/2022 5:42:15 PM 4.014 HOST skipping ElderlingsAgainstNecromancer 4/7/2022 5:42:15 PM 4.014 HOST skipping Templar 4/7/2022 5:43:03 PM 4.014 HOST DELAYED141 TID14 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:43:03 PM 4.014 HOST DELAYED142 TID14 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:43:03 PM 4.014 HOST DELAYED143 TID14 PlayerAccount lox is controlling faction 5 - Human Empire already. 4/7/2022 5:43:03 PM 4.014 HOST DELAYED144 TID14 Generate Partial Map Complete 14ms Seed: 623038378 4/7/2022 5:43:32 PM 4.014 HOST DELAYED145 TID19 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:43:32 PM 4.014 HOST DELAYED146 TID19 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:43:32 PM 4.014 HOST DELAYED147 TID19 PlayerAccount lox is controlling faction 5 - Human Empire already. 4/7/2022 5:43:32 PM 4.014 HOST DELAYED148 TID19 Generate Partial Map Complete 14ms Seed: 623038378 4/7/2022 5:43:58 PM 4.014 HOST DELAYED149 TID6 Start Generate Partial Map with Realistic and seed 623038378 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 4/7/2022 5:43:58 PM 4.014 HOST DELAYED150 TID6 PlayerAccount Dismiss is controlling faction 1 - Human Empire already. 4/7/2022 5:43:58 PM 4.014 HOST DELAYED151 TID6 PlayerAccount lox is controlling faction 5 - Human Empire already. 4/7/2022 5:43:58 PM 4.014 HOST DELAYED152 TID6 Generate Partial Map Complete 14ms Seed: 623038378 4/7/2022 5:45:36 PM 4.014 HOST DELAYED153 TID31 Start Generate FULL Map with Realistic and seed 623038378 and planet count 80 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 4/7/2022 5:45:36 PM 4.014 HOST DELAYED154 TID31 Generate FULL Map Complete 565ms Seed: 623038378 4/7/2022 5:45:37 PM 4.014 HOST DELAYED155 TID7 Fixed incorrect count of ships to be granted. Was 2, now 10 Tritium Sniper Turret from Turret Schematic Server 4/7/2022 5:45:42 PM 4.014 HOST DELAYED156 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 5:47:34 PM 4.014 HOST DELAYED157 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 5:53:11 PM 4.014 HOST DELAYED158 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 0 fireteams, new max 8000 new min 2000 4/7/2022 5:53:13 PM 4.014 HOST DELAYED159 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 1 fireteams, new max 8000 new min 2000 4/7/2022 5:53:15 PM 4.014 HOST DELAYED160 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 5:55:22 PM 4.014 HOST DELAYED161 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 5:58:50 PM 4.014 HOST DELAYED162 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 5:58:54 PM 4.014 HOST DELAYED163 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 5:58:57 PM 4.014 HOST DELAYED164 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 5:59:01 PM 4.014 HOST DELAYED165 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 5:59:03 PM 4.014 HOST DELAYED166 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 5:59:07 PM 4.014 HOST DELAYED167 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 5:59:09 PM 4.014 HOST DELAYED168 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 5:59:28 PM 4.014 HOST DELAYED169 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 5:59:38 PM 4.014 HOST DELAYED170 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:00:05 PM 4.014 HOST DELAYED171 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:00:09 PM 4.014 HOST DELAYED172 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:00:11 PM 4.014 HOST DELAYED173 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:00:15 PM 4.014 HOST DELAYED174 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:00:17 PM 4.014 HOST DELAYED175 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:00:19 PM 4.014 HOST DELAYED176 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:00:21 PM 4.014 HOST DELAYED177 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:00:46 PM 4.014 HOST DELAYED178 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:00:50 PM 4.014 HOST DELAYED179 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:00:54 PM 4.014 HOST DELAYED180 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:00:56 PM 4.014 HOST DELAYED181 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:00:58 PM 4.014 HOST DELAYED182 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:01:00 PM 4.014 HOST DELAYED183 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:01:02 PM 4.014 HOST DELAYED184 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:01:06 PM 4.014 HOST DELAYED185 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:01:08 PM 4.014 HOST DELAYED186 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:01:12 PM 4.014 HOST DELAYED187 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:01:14 PM 4.014 HOST DELAYED188 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:01:25 PM 4.014 HOST DELAYED189 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:01:29 PM 4.014 HOST DELAYED190 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:05:31 PM 4.014 HOST DELAYED191 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:09:45 PM 4.014 HOST DELAYED192 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:10:34 PM 4.014 HOST DELAYED193 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:10:38 PM 4.014 HOST DELAYED194 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:11:30 PM 4.014 HOST DELAYED195 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:12:07 PM 4.014 HOST DELAYED196 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:12:24 PM 4.014 HOST DELAYED197 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:12:28 PM 4.014 HOST DELAYED198 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:14:48 PM 4.014 HOST DELAYED199 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:16:57 PM 4.014 HOST DELAYED200 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:17:03 PM 4.014 HOST DELAYED201 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:17:07 PM 4.014 HOST DELAYED202 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:19:26 PM 4.014 HOST DELAYED203 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:19:30 PM 4.014 HOST DELAYED204 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:19:32 PM 4.014 HOST DELAYED205 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:19:36 PM 4.014 HOST DELAYED206 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:19:38 PM 4.014 HOST DELAYED207 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:20:52 PM 4.014 HOST DELAYED208 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:20:56 PM 4.014 HOST DELAYED209 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:21:47 PM 4.014 HOST DELAYED210 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:21:51 PM 4.014 HOST DELAYED211 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:21:55 PM 4.014 HOST DELAYED212 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:24:46 PM 4.014 HOST DELAYED213 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:24:50 PM 4.014 HOST DELAYED214 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:25:00 PM 4.014 HOST DELAYED215 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:25:04 PM 4.014 HOST DELAYED216 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:25:07 PM 4.014 HOST DELAYED217 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:25:09 PM 4.014 HOST DELAYED218 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:25:11 PM 4.014 HOST DELAYED219 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:25:13 PM 4.014 HOST DELAYED220 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:25:17 PM 4.014 HOST DELAYED221 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:25:19 PM 4.014 HOST DELAYED222 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:25:23 PM 4.014 HOST DELAYED223 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:25:27 PM 4.014 HOST DELAYED224 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:25:31 PM 4.014 HOST DELAYED225 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:28:59 PM 4.014 HOST DELAYED226 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:31:21 PM 4.014 HOST DELAYED227 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:31:37 PM 4.014 HOST DELAYED228 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:31:48 PM 4.014 HOST DELAYED229 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:33:37 PM 4.014 HOST DELAYED230 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:33:42 PM 4.014 HOST DELAYED231 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:33:46 PM 4.014 HOST DELAYED232 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:33:52 PM 4.014 HOST DELAYED233 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:33:56 PM 4.014 HOST DELAYED234 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:33:58 PM 4.014 HOST DELAYED235 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:04 PM 4.014 HOST DELAYED236 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:34:06 PM 4.014 HOST DELAYED237 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:08 PM 4.014 HOST DELAYED238 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:34:10 PM 4.014 HOST DELAYED239 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:34:12 PM 4.014 HOST DELAYED240 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:34:15 PM 4.014 HOST DELAYED241 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:34:23 PM 4.014 HOST DELAYED242 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:25 PM 4.014 HOST DELAYED243 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:34:27 PM 4.014 HOST DELAYED244 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 2 fireteams, new max 8000 new min 2000 4/7/2022 6:34:29 PM 4.014 HOST DELAYED245 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:31 PM 4.014 HOST DELAYED246 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:34:33 PM 4.014 HOST DELAYED247 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:34:35 PM 4.014 HOST DELAYED248 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:34:37 PM 4.014 HOST DELAYED249 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:41 PM 4.014 HOST DELAYED250 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:34:43 PM 4.014 HOST DELAYED251 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:34:45 PM 4.014 HOST DELAYED252 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:34:50 PM 4.014 HOST DELAYED253 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:34:54 PM 4.014 HOST DELAYED254 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:34:58 PM 4.014 HOST DELAYED255 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:35:02 PM 4.014 HOST DELAYED256 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:06 PM 4.014 HOST DELAYED257 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:35:08 PM 4.014 HOST DELAYED258 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:10 PM 4.014 HOST DELAYED259 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:35:12 PM 4.014 HOST DELAYED260 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:16 PM 4.014 HOST DELAYED261 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:35:18 PM 4.014 HOST DELAYED262 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:20 PM 4.014 HOST DELAYED263 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:35:22 PM 4.014 HOST DELAYED264 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:35:24 PM 4.014 HOST DELAYED265 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:35:27 PM 4.014 HOST DELAYED266 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:35:31 PM 4.014 HOST DELAYED267 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:35:33 PM 4.014 HOST DELAYED268 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:35 PM 4.014 HOST DELAYED269 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:35:41 PM 4.014 HOST DELAYED270 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:35:43 PM 4.014 HOST DELAYED271 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:35:47 PM 4.014 HOST DELAYED272 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:35:49 PM 4.014 HOST DELAYED273 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:35:51 PM 4.014 HOST DELAYED274 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:35:53 PM 4.014 HOST DELAYED275 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:35:55 PM 4.014 HOST DELAYED276 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:36:00 PM 4.014 HOST DELAYED277 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:02 PM 4.014 HOST DELAYED278 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:04 PM 4.014 HOST DELAYED279 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:36:08 PM 4.014 HOST DELAYED280 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:10 PM 4.014 HOST DELAYED281 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:12 PM 4.014 HOST DELAYED282 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:36:16 PM 4.014 HOST DELAYED283 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:20 PM 4.014 HOST DELAYED284 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:25 PM 4.014 HOST DELAYED285 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:29 PM 4.014 HOST DELAYED286 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:33 PM 4.014 HOST DELAYED287 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:36:35 PM 4.014 HOST DELAYED288 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:37 PM 4.014 HOST DELAYED289 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:39 PM 4.014 HOST DELAYED290 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:41 PM 4.014 HOST DELAYED291 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:47 PM 4.014 HOST DELAYED292 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:36:49 PM 4.014 HOST DELAYED293 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:36:51 PM 4.014 HOST DELAYED294 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:36:53 PM 4.014 HOST DELAYED295 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:36:58 PM 4.014 HOST DELAYED296 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:37:04 PM 4.014 HOST DELAYED297 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:37:08 PM 4.014 HOST DELAYED298 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:12 PM 4.014 HOST DELAYED299 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:37:16 PM 4.014 HOST DELAYED300 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:20 PM 4.014 HOST DELAYED301 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:37:24 PM 4.014 HOST DELAYED302 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:28 PM 4.014 HOST DELAYED303 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:37:32 PM 4.014 HOST DELAYED304 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:37:35 PM 4.014 HOST DELAYED305 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:37:37 PM 4.014 HOST DELAYED306 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:39 PM 4.014 HOST DELAYED307 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:37:41 PM 4.014 HOST DELAYED308 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:37:43 PM 4.014 HOST DELAYED309 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:37:45 PM 4.014 HOST DELAYED310 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:47 PM 4.014 HOST DELAYED311 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:37:53 PM 4.014 HOST DELAYED312 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:37:57 PM 4.014 HOST DELAYED313 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:02 PM 4.014 HOST DELAYED314 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:38:04 PM 4.014 HOST DELAYED315 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:38:06 PM 4.014 HOST DELAYED316 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:08 PM 4.014 HOST DELAYED317 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:38:10 PM 4.014 HOST DELAYED318 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:38:14 PM 4.014 HOST DELAYED319 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:38:16 PM 4.014 HOST DELAYED320 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:18 PM 4.014 HOST DELAYED321 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:38:22 PM 4.014 HOST DELAYED322 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:43 PM 4.014 HOST DELAYED323 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:38:47 PM 4.014 HOST DELAYED324 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:49 PM 4.014 HOST DELAYED325 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:38:54 PM 4.014 HOST DELAYED326 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:38:56 PM 4.014 HOST DELAYED327 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:39:10 PM 4.014 HOST DELAYED328 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:39:19 PM 4.014 HOST DELAYED329 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:39:23 PM 4.014 HOST DELAYED330 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:39:25 PM 4.014 HOST DELAYED331 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:39:49 PM 4.014 HOST DELAYED332 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:39:53 PM 4.014 HOST DELAYED333 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:12 PM 4.014 HOST DELAYED334 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:14 PM 4.014 HOST DELAYED335 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:40:16 PM 4.014 HOST DELAYED336 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:18 PM 4.014 HOST DELAYED337 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:20 PM 4.014 HOST DELAYED338 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:24 PM 4.014 HOST DELAYED339 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:33 PM 4.014 HOST DELAYED340 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:35 PM 4.014 HOST DELAYED341 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:37 PM 4.014 HOST DELAYED342 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:40:39 PM 4.014 HOST DELAYED343 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:41 PM 4.014 HOST DELAYED344 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:40:43 PM 4.014 HOST DELAYED345 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:40:45 PM 4.014 HOST DELAYED346 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:40:47 PM 4.014 HOST DELAYED347 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:51 PM 4.014 HOST DELAYED348 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:40:53 PM 4.014 HOST DELAYED349 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:40:55 PM 4.014 HOST DELAYED350 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:40:57 PM 4.014 HOST DELAYED351 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:41:01 PM 4.014 HOST DELAYED352 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:04 PM 4.014 HOST DELAYED353 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:08 PM 4.014 HOST DELAYED354 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:10 PM 4.014 HOST DELAYED355 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:12 PM 4.014 HOST DELAYED356 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:16 PM 4.014 HOST DELAYED357 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:20 PM 4.014 HOST DELAYED358 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:41:24 PM 4.014 HOST DELAYED359 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:41:26 PM 4.014 HOST DELAYED360 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:29 PM 4.014 HOST DELAYED361 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:41:31 PM 4.014 HOST DELAYED362 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:33 PM 4.014 HOST DELAYED363 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:35 PM 4.014 HOST DELAYED364 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:37 PM 4.014 HOST DELAYED365 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:39 PM 4.014 HOST DELAYED366 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:41 PM 4.014 HOST DELAYED367 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:41:43 PM 4.014 HOST DELAYED368 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:41:45 PM 4.014 HOST DELAYED369 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:47 PM 4.014 HOST DELAYED370 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:41:49 PM 4.014 HOST DELAYED371 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:51 PM 4.014 HOST DELAYED372 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:41:56 PM 4.014 HOST DELAYED373 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:41:58 PM 4.014 HOST DELAYED374 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:42:00 PM 4.014 HOST DELAYED375 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:42:02 PM 4.014 HOST DELAYED376 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:04 PM 4.014 HOST DELAYED377 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:06 PM 4.014 HOST DELAYED378 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:12 PM 4.014 HOST DELAYED379 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:42:14 PM 4.014 HOST DELAYED380 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:16 PM 4.014 HOST DELAYED381 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:18 PM 4.014 HOST DELAYED382 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:20 PM 4.014 HOST DELAYED383 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:24 PM 4.014 HOST DELAYED384 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:26 PM 4.014 HOST DELAYED385 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:31 PM 4.014 HOST DELAYED386 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:35 PM 4.014 HOST DELAYED387 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:42:37 PM 4.014 HOST DELAYED388 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:39 PM 4.014 HOST DELAYED389 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:41 PM 4.014 HOST DELAYED390 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:42:43 PM 4.014 HOST DELAYED391 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:42:45 PM 4.014 HOST DELAYED392 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:42:47 PM 4.014 HOST DELAYED393 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:42:49 PM 4.014 HOST DELAYED394 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:51 PM 4.014 HOST DELAYED395 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:42:53 PM 4.014 HOST DELAYED396 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:42:55 PM 4.014 HOST DELAYED397 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:42:58 PM 4.014 HOST DELAYED398 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:43:00 PM 4.014 HOST DELAYED399 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:43:02 PM 4.014 HOST DELAYED400 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:04 PM 4.014 HOST DELAYED401 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:43:06 PM 4.014 HOST DELAYED402 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:08 PM 4.014 HOST DELAYED403 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:43:10 PM 4.014 HOST DELAYED404 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:43:14 PM 4.014 HOST DELAYED405 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:43:18 PM 4.014 HOST DELAYED406 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:26 PM 4.014 HOST DELAYED407 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:43:28 PM 4.014 HOST DELAYED408 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:31 PM 4.014 HOST DELAYED409 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 6:43:33 PM 4.014 HOST DELAYED410 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:35 PM 4.014 HOST DELAYED411 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:43:37 PM 4.014 HOST DELAYED412 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:43:39 PM 4.014 HOST DELAYED413 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:43:41 PM 4.014 HOST DELAYED414 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:45 PM 4.014 HOST DELAYED415 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:43:49 PM 4.014 HOST DELAYED416 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:43:54 PM 4.014 HOST DELAYED417 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 6:43:55 PM 4.014 HOST DELAYED418 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:43:57 PM 4.014 HOST DELAYED419 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:44:00 PM 4.014 HOST DELAYED420 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:44:02 PM 4.014 HOST DELAYED421 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:44:08 PM 4.014 HOST DELAYED422 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:44:12 PM 4.014 HOST DELAYED423 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:44:18 PM 4.014 HOST DELAYED424 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:44:22 PM 4.014 HOST DELAYED425 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:44:26 PM 4.014 HOST DELAYED426 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:44:30 PM 4.014 HOST DELAYED427 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:44:35 PM 4.014 HOST DELAYED428 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 6:44:37 PM 4.014 HOST DELAYED429 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:44:39 PM 4.014 HOST DELAYED430 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:44:41 PM 4.014 HOST DELAYED431 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:44:47 PM 4.014 HOST DELAYED432 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:44:51 PM 4.014 HOST DELAYED433 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:44:55 PM 4.014 HOST DELAYED434 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:44:59 PM 4.014 HOST DELAYED435 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:45:01 PM 4.014 HOST DELAYED436 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:45:03 PM 4.014 HOST DELAYED437 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:45:05 PM 4.014 HOST DELAYED438 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:45:09 PM 4.014 HOST DELAYED439 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:45:12 PM 4.014 HOST DELAYED440 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:45:14 PM 4.014 HOST DELAYED441 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:45:16 PM 4.014 HOST DELAYED442 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:48:30 PM 4.014 HOST DELAYED443 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:48:34 PM 4.014 HOST DELAYED444 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:48:36 PM 4.014 HOST DELAYED445 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:48:38 PM 4.014 HOST DELAYED446 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:48:41 PM 4.014 HOST DELAYED447 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:48:45 PM 4.014 HOST DELAYED448 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:48:47 PM 4.014 HOST DELAYED449 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:48:49 PM 4.014 HOST DELAYED450 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:48:51 PM 4.014 HOST DELAYED451 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:48:55 PM 4.014 HOST DELAYED452 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:48:59 PM 4.014 HOST DELAYED453 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:01 PM 4.014 HOST DELAYED454 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:03 PM 4.014 HOST DELAYED455 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:05 PM 4.014 HOST DELAYED456 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:49:07 PM 4.014 HOST DELAYED457 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:12 PM 4.014 HOST DELAYED458 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:49:14 PM 4.014 HOST DELAYED459 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:16 PM 4.014 HOST DELAYED460 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:49:18 PM 4.014 HOST DELAYED461 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:20 PM 4.014 HOST DELAYED462 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:22 PM 4.014 HOST DELAYED463 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:49:24 PM 4.014 HOST DELAYED464 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:49:26 PM 4.014 HOST DELAYED465 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:28 PM 4.014 HOST DELAYED466 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:49:30 PM 4.014 HOST DELAYED467 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:49:32 PM 4.014 HOST DELAYED468 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:34 PM 4.014 HOST DELAYED469 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:36 PM 4.014 HOST DELAYED470 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:49:38 PM 4.014 HOST DELAYED471 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:49:40 PM 4.014 HOST DELAYED472 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 6:49:42 PM 4.014 HOST DELAYED473 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:44 PM 4.014 HOST DELAYED474 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:49:46 PM 4.014 HOST DELAYED475 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:49:49 PM 4.014 HOST DELAYED476 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:51 PM 4.014 HOST DELAYED477 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:49:55 PM 4.014 HOST DELAYED478 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:49:57 PM 4.014 HOST DELAYED479 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:49:59 PM 4.014 HOST DELAYED480 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:50:01 PM 4.014 HOST DELAYED481 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:50:03 PM 4.014 HOST DELAYED482 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:50:05 PM 4.014 HOST DELAYED483 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:50:07 PM 4.014 HOST DELAYED484 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:50:09 PM 4.014 HOST DELAYED485 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:50:11 PM 4.014 HOST DELAYED486 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:50:15 PM 4.014 HOST DELAYED487 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:50:17 PM 4.014 HOST DELAYED488 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:50:19 PM 4.014 HOST DELAYED489 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 6:50:21 PM 4.014 HOST DELAYED490 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:50:23 PM 4.014 HOST DELAYED491 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:50:25 PM 4.014 HOST DELAYED492 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:50:27 PM 4.014 HOST DELAYED493 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:50:32 PM 4.014 HOST DELAYED494 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:50:34 PM 4.014 HOST DELAYED495 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:50:36 PM 4.014 HOST DELAYED496 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:50:38 PM 4.014 HOST DELAYED497 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:50:40 PM 4.014 HOST DELAYED498 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:50:42 PM 4.014 HOST DELAYED499 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:50:44 PM 4.014 HOST DELAYED500 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:50:46 PM 4.014 HOST DELAYED501 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:50:48 PM 4.014 HOST DELAYED502 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:50:50 PM 4.014 HOST DELAYED503 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:50:52 PM 4.014 HOST DELAYED504 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:50:56 PM 4.014 HOST DELAYED505 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:50:58 PM 4.014 HOST DELAYED506 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:02 PM 4.014 HOST DELAYED507 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:04 PM 4.014 HOST DELAYED508 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:09 PM 4.014 HOST DELAYED509 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:11 PM 4.014 HOST DELAYED510 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:15 PM 4.014 HOST DELAYED511 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:17 PM 4.014 HOST DELAYED512 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:21 PM 4.014 HOST DELAYED513 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:23 PM 4.014 HOST DELAYED514 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:27 PM 4.014 HOST DELAYED515 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:30 PM 4.014 HOST DELAYED516 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:34 PM 4.014 HOST DELAYED517 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:36 PM 4.014 HOST DELAYED518 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:40 PM 4.014 HOST DELAYED519 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:42 PM 4.014 HOST DELAYED520 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:46 PM 4.014 HOST DELAYED521 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:48 PM 4.014 HOST DELAYED522 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:52 PM 4.014 HOST DELAYED523 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:51:54 PM 4.014 HOST DELAYED524 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:51:59 PM 4.014 HOST DELAYED525 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:01 PM 4.014 HOST DELAYED526 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:52:05 PM 4.014 HOST DELAYED527 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:07 PM 4.014 HOST DELAYED528 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:52:11 PM 4.014 HOST DELAYED529 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:13 PM 4.014 HOST DELAYED530 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:52:15 PM 4.014 HOST DELAYED531 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:17 PM 4.014 HOST DELAYED532 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:52:21 PM 4.014 HOST DELAYED533 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:26 PM 4.014 HOST DELAYED534 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:28 PM 4.014 HOST DELAYED535 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:32 PM 4.014 HOST DELAYED536 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:34 PM 4.014 HOST DELAYED537 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:38 PM 4.014 HOST DELAYED538 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:40 PM 4.014 HOST DELAYED539 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:44 PM 4.014 HOST DELAYED540 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:46 PM 4.014 HOST DELAYED541 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:50 PM 4.014 HOST DELAYED542 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:52 PM 4.014 HOST DELAYED543 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:52:56 PM 4.014 HOST DELAYED544 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:52:59 PM 4.014 HOST DELAYED545 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:53:03 PM 4.014 HOST DELAYED546 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:53:05 PM 4.014 HOST DELAYED547 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:57:00 PM 4.014 HOST DELAYED548 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 6:58:15 PM 4.014 HOST DELAYED549 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 6:58:29 PM 4.014 HOST DELAYED550 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 6:58:35 PM 4.014 HOST DELAYED551 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:58:41 PM 4.014 HOST DELAYED552 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:58:46 PM 4.014 HOST DELAYED553 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:58:48 PM 4.014 HOST DELAYED554 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:58:52 PM 4.014 HOST DELAYED555 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:58:54 PM 4.014 HOST DELAYED556 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:58:58 PM 4.014 HOST DELAYED557 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:00 PM 4.014 HOST DELAYED558 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:59:04 PM 4.014 HOST DELAYED559 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:06 PM 4.014 HOST DELAYED560 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:59:10 PM 4.014 HOST DELAYED561 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:12 PM 4.014 HOST DELAYED562 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 6:59:17 PM 4.014 HOST DELAYED563 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:19 PM 4.014 HOST DELAYED564 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:59:23 PM 4.014 HOST DELAYED565 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:25 PM 4.014 HOST DELAYED566 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 6:59:29 PM 4.014 HOST DELAYED567 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:59:31 PM 4.014 HOST DELAYED568 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:35 PM 4.014 HOST DELAYED569 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:59:37 PM 4.014 HOST DELAYED570 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:41 PM 4.014 HOST DELAYED571 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:59:43 PM 4.014 HOST DELAYED572 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 6:59:47 PM 4.014 HOST DELAYED573 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 6:59:49 PM 4.014 HOST DELAYED574 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:00:55 PM 4.014 HOST DELAYED575 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:01:00 PM 4.014 HOST DELAYED576 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:01:04 PM 4.014 HOST DELAYED577 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:01:08 PM 4.014 HOST DELAYED578 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:01:12 PM 4.014 HOST DELAYED579 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:01:16 PM 4.014 HOST DELAYED580 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:01:31 PM 4.014 HOST DELAYED581 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:01:35 PM 4.014 HOST DELAYED582 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:01:39 PM 4.014 HOST DELAYED583 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:01:43 PM 4.014 HOST DELAYED584 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:01:45 PM 4.014 HOST DELAYED585 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:01:49 PM 4.014 HOST DELAYED586 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:01:51 PM 4.014 HOST DELAYED587 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:01:55 PM 4.014 HOST DELAYED588 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:01:58 PM 4.014 HOST DELAYED589 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:02:02 PM 4.014 HOST DELAYED590 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:02:04 PM 4.014 HOST DELAYED591 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:02:08 PM 4.014 HOST DELAYED592 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:02:10 PM 4.014 HOST DELAYED593 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:02:22 PM 4.014 HOST DELAYED594 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:02:27 PM 4.014 HOST DELAYED595 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:06:26 PM 4.014 HOST DELAYED596 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:06:57 PM 4.014 HOST DELAYED597 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:07:01 PM 4.014 HOST DELAYED598 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:07:05 PM 4.014 HOST DELAYED599 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:07:09 PM 4.014 HOST DELAYED600 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:07:13 PM 4.014 HOST DELAYED601 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:07:17 PM 4.014 HOST DELAYED602 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:07:57 PM 4.014 HOST DELAYED603 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:01 PM 4.014 HOST DELAYED604 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:04 PM 4.014 HOST DELAYED605 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:08 PM 4.014 HOST DELAYED606 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:10 PM 4.014 HOST DELAYED607 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:14 PM 4.014 HOST DELAYED608 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:16 PM 4.014 HOST DELAYED609 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:20 PM 4.014 HOST DELAYED610 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:23 PM 4.014 HOST DELAYED611 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:27 PM 4.014 HOST DELAYED612 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:08:29 PM 4.014 HOST DELAYED613 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:33 PM 4.014 HOST DELAYED614 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:08:35 PM 4.014 HOST DELAYED615 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:39 PM 4.014 HOST DELAYED616 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:08:41 PM 4.014 HOST DELAYED617 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:08:54 PM 4.014 HOST DELAYED618 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:08:58 PM 4.014 HOST DELAYED619 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:09:00 PM 4.014 HOST DELAYED620 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:09:04 PM 4.014 HOST DELAYED621 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:09:06 PM 4.014 HOST DELAYED622 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:09:10 PM 4.014 HOST DELAYED623 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:09:12 PM 4.014 HOST DELAYED624 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:09:16 PM 4.014 HOST DELAYED625 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:06 PM 4.014 HOST DELAYED626 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:10 PM 4.014 HOST DELAYED627 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:10:14 PM 4.014 HOST DELAYED628 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:17 PM 4.014 HOST DELAYED629 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:21 PM 4.014 HOST DELAYED630 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:25 PM 4.014 HOST DELAYED631 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:29 PM 4.014 HOST DELAYED632 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:31 PM 4.014 HOST DELAYED633 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:33 PM 4.014 HOST DELAYED634 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:10:35 PM 4.014 HOST DELAYED635 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:37 PM 4.014 HOST DELAYED636 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:10:39 PM 4.014 HOST DELAYED637 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:41 PM 4.014 HOST DELAYED638 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:44 PM 4.014 HOST DELAYED639 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:46 PM 4.014 HOST DELAYED640 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:10:48 PM 4.014 HOST DELAYED641 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:50 PM 4.014 HOST DELAYED642 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:10:52 PM 4.014 HOST DELAYED643 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:10:56 PM 4.014 HOST DELAYED644 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:11:00 PM 4.014 HOST DELAYED645 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:11:04 PM 4.014 HOST DELAYED646 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:11:08 PM 4.014 HOST DELAYED647 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:11:12 PM 4.014 HOST DELAYED648 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:11:21 PM 4.014 HOST DELAYED649 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:11:23 PM 4.014 HOST DELAYED650 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:11:25 PM 4.014 HOST DELAYED651 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:11:27 PM 4.014 HOST DELAYED652 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:11:31 PM 4.014 HOST DELAYED653 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:11:33 PM 4.014 HOST DELAYED654 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:11:35 PM 4.014 HOST DELAYED655 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:11:37 PM 4.014 HOST DELAYED656 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:11:43 PM 4.014 HOST DELAYED657 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:11:45 PM 4.014 HOST DELAYED658 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:11:48 PM 4.014 HOST DELAYED659 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:11:50 PM 4.014 HOST DELAYED660 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:11:54 PM 4.014 HOST DELAYED661 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:11:56 PM 4.014 HOST DELAYED662 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:11:58 PM 4.014 HOST DELAYED663 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:00 PM 4.014 HOST DELAYED664 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:02 PM 4.014 HOST DELAYED665 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:04 PM 4.014 HOST DELAYED666 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:06 PM 4.014 HOST DELAYED667 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:10 PM 4.014 HOST DELAYED668 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:15 PM 4.014 HOST DELAYED669 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:12:17 PM 4.014 HOST DELAYED670 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:29 PM 4.014 HOST DELAYED671 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:31 PM 4.014 HOST DELAYED672 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:12:33 PM 4.014 HOST DELAYED673 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:35 PM 4.014 HOST DELAYED674 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:37 PM 4.014 HOST DELAYED675 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:12:39 PM 4.014 HOST DELAYED676 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:41 PM 4.014 HOST DELAYED677 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:43 PM 4.014 HOST DELAYED678 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:12:45 PM 4.014 HOST DELAYED679 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:49 PM 4.014 HOST DELAYED680 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:12:52 PM 4.014 HOST DELAYED681 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:54 PM 4.014 HOST DELAYED682 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 3 fireteams, new max 8000 new min 2000 4/7/2022 7:12:56 PM 4.014 HOST DELAYED683 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:12:58 PM 4.014 HOST DELAYED684 TID42 Reconquest Seeding for Yavin 4: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/7/2022 7:14:14 PM 4.014 HOST DELAYED685 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:15:39 PM 4.014 HOST DELAYED686 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:17:48 PM 4.014 HOST DELAYED687 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:19:38 PM 4.014 HOST DELAYED688 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:19:42 PM 4.014 HOST DELAYED689 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:19:46 PM 4.014 HOST DELAYED690 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:19:50 PM 4.014 HOST DELAYED691 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:00 PM 4.014 HOST DELAYED692 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:20:04 PM 4.014 HOST DELAYED693 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:20:06 PM 4.014 HOST DELAYED694 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:08 PM 4.014 HOST DELAYED695 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:20:10 PM 4.014 HOST DELAYED696 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:13 PM 4.014 HOST DELAYED697 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:20:39 PM 4.014 HOST DELAYED698 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:43 PM 4.014 HOST DELAYED699 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:20:45 PM 4.014 HOST DELAYED700 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:50 PM 4.014 HOST DELAYED701 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:20:52 PM 4.014 HOST DELAYED702 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:20:56 PM 4.014 HOST DELAYED703 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:20:58 PM 4.014 HOST DELAYED704 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:02 PM 4.014 HOST DELAYED705 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:04 PM 4.014 HOST DELAYED706 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:08 PM 4.014 HOST DELAYED707 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:10 PM 4.014 HOST DELAYED708 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:14 PM 4.014 HOST DELAYED709 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:16 PM 4.014 HOST DELAYED710 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:20 PM 4.014 HOST DELAYED711 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:22 PM 4.014 HOST DELAYED712 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:26 PM 4.014 HOST DELAYED713 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:29 PM 4.014 HOST DELAYED714 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:33 PM 4.014 HOST DELAYED715 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:35 PM 4.014 HOST DELAYED716 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:39 PM 4.014 HOST DELAYED717 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:41 PM 4.014 HOST DELAYED718 TID36 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:45 PM 4.014 HOST DELAYED719 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:47 PM 4.014 HOST DELAYED720 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:51 PM 4.014 HOST DELAYED721 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:53 PM 4.014 HOST DELAYED722 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:21:57 PM 4.014 HOST DELAYED723 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:21:59 PM 4.014 HOST DELAYED724 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:22:05 PM 4.014 HOST DELAYED725 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:22:28 PM 4.014 HOST DELAYED726 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:24:34 PM 4.014 HOST DELAYED727 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:25:29 PM 4.014 HOST DELAYED728 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:25:31 PM 4.014 HOST DELAYED729 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:25:33 PM 4.014 HOST DELAYED730 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:25:38 PM 4.014 HOST DELAYED731 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:25:39 PM 4.014 HOST DELAYED732 TID16 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 4 fireteams, new max 8000 new min 2000 4/7/2022 7:25:42 PM 4.014 HOST DELAYED733 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:25:44 PM 4.014 HOST DELAYED734 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:26:37 PM 4.014 HOST DELAYED735 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:27:49 PM 4.014 HOST DELAYED736 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:31:07 PM 4.014 HOST Memory Profile Debug Data On Game Exit: Game Version: 4014_IntimidatingArchitrave Multiplayer Status: Host ========================================== ========================================== Network Data Totals: Framework: C-Tier: Steam Multi-Port (Relayed) Received Overall: 461,018 Received Overall: 139.1 MB Sent Overall: 1,247,487 Sent Overall: 329.9 MB Network Active For: 1 hours, 50 minutes, 39 seconds. 150,234 Sent Main | 101.7 MB Sent Main 67,549 Sent Frequent | 6.0 MB Sent Frequent 24,837 Sent Bulky-1 | 108.7 MB Sent Bulky-1 127,797 Sent Bulky-2 | 20.6 MB Sent Bulky-2 877,070 Sent Bulky-3 | 92.8 MB Sent Bulky-3 lox - 118.0ms Ping -1 frames Behind 257 Sync Cycles Planets Sync Stage (49) 0 Waiting For Sync Acks 3 Sync Acks Skipped 1 Waiting For Ship Acks 278 Ship Acks Skipped 92 Srv Ships Needing Sync Fix 2,124 Ship Sync Cycles Complete 818,567 Sh Syncs f/Mismatch 17,375 Sh Syncs Voluntary 878,580 Ship Syncs Sent 42,866 Ship Syncs Forced 9,429,100 Sh Sy Chk 108.7 MB Of Ship Sync Checks 876,096 Div Sh 92.8 MB Of Divergent Ship Fixes 2,474 Divergent Sh Deletions 169 Duplicate Sh Syn Skips 42,866 Sh Syncs Skipped 0 Tier 3 Plan Sync Cycle 0s Since Oldest Skip-Sync 63,143 Ultra Freq Syncs 5.6 MB Of Ultra Freq Syncs 43,974 Fast Blasts 32.0 MB Of Fast Blasts 44 Omni Blasts 2.7 KB Of Omni Blasts 5,160 Faction Syncs 437.7 KB Of Faction Syncs 5,160 Fac-Ex Syncs 311.8 KB Of Fac-Ex Syncs 74,765 Fleet Syncs 8.7 MB Of Fleet Syncs 21,124 Planet Syncs 3.6 MB Of Planet Syncs 5,397 P-Faction Syncs 6.4 MB Of P-Faction Syncs 257 World Basic Syncs 1.1 MB Of World Basic Syncs 257 World External Syncs 68.0 KB Of World External Syncs 47,772 Ships Blasted 800,442 Shots Blasted 18 Others Blasted 21 Fleets Blasted 51,647 Deaths Blasted 978 Speed Groups Created On Host========================================== 4/7/2022 7:31:07 PM 4.014 HOST Updating fireteam size for Missing Faction (MissingFaction) there are now -1 fireteams, new max 8000 new min 2000 4/7/2022 7:31:07 PM 4.014 HOST Clearing player accounts. 4/7/2022 7:43:49 PM 4.014 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/zenith arena 1\5.save Source1: AnythingElse Source3: LoadingSaveGame 4/7/2022 7:43:49 PM 4.014 HOST Clearing player accounts. 4/7/2022 7:43:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/7/2022 7:43:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/7/2022 7:43:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/7/2022 7:43:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/7/2022 7:43:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/7/2022 7:43:49 PM 4.014 HOST Location 1: Go back to main menu since save load failed. 4/7/2022 7:43:49 PM 4.014 SINGLEP Clearing player accounts. 4/7/2022 7:43:49 PM 4.014 SINGLEP Failed to load save in 35ms 4/7/2022 7:44:00 PM 4.014 HOST Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/mp test 2\2.save Source1: AnythingElse Source3: LoadingSaveGame 4/7/2022 7:44:00 PM 4.014 HOST Clearing player accounts. 4/7/2022 7:44:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Main. 4/7/2022 7:44:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Frequent. 4/7/2022 7:44:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky1. 4/7/2022 7:44:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky2. 4/7/2022 7:44:00 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Opening host channel: Bulky3. 4/7/2022 7:44:00 PM 4.014 HOST Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:44:00 PM 4.014 HOST OnLoad: Fixed positions of 2 ship(s), 0 shot(s), 0 other/wormhole(s). 4/7/2022 7:44:00 PM 4.014 HOST Finish load save in 405ms 4/7/2022 7:44:03 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:03 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:03 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:03 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:03 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED737 TID27 STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from Cyborg connected. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED738 TID16 STEAM RELAY SOCKET NETWORK: Main Socket added to connection from Cyborg. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED739 TID25 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED740 TID24 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED741 TID32 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED742 TID32 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED743 TID10 Client requested to join with the name 'lox' 4/7/2022 7:44:04 PM 4.014 HOST DELAYED744 TID10 Tell client 'lox' that they are accepted, player account #1. 4/7/2022 7:44:04 PM 4.014 HOST DELAYED745 TID10 Send client 'lox' the world data. 4/7/2022 7:44:49 PM 4.014 HOST DELAYED746 TID19 Client lox (connection 1) has closed their connection. 4/7/2022 7:44:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 7:44:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 7:44:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 7:44:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 7:44:49 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 7:44:53 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:53 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:53 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:53 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:53 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 7:44:53 PM 4.014 HOST DELAYED747 TID27 STEAM RELAY SOCKET NETWORK: Frequent Socket connection started from Cyborg connected. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED748 TID21 STEAM RELAY SOCKET NETWORK: Main Socket added to connection from Cyborg. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED749 TID21 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED750 TID32 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED751 TID30 STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED752 TID30 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED753 TID5 Client requested to join with the name 'lox' 4/7/2022 7:44:54 PM 4.014 HOST DELAYED754 TID5 Tell client 'lox' that they are accepted, player account #1. 4/7/2022 7:44:54 PM 4.014 HOST DELAYED755 TID5 Send client 'lox' the world data. 4/7/2022 7:45:24 PM 4.014 HOST DELAYED756 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:51:20 PM 4.014 HOST DELAYED757 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:51:36 PM 4.014 HOST DELAYED758 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 5 fireteams, new max 8000 new min 2000 4/7/2022 7:51:41 PM 4.014 HOST DELAYED759 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:52:05 PM 4.014 HOST DELAYED760 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:52:34 PM 4.014 HOST DELAYED761 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:52:40 PM 4.014 HOST DELAYED762 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:52:44 PM 4.014 HOST DELAYED763 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:53:07 PM 4.014 HOST DELAYED764 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 6 fireteams, new max 8000 new min 2000 4/7/2022 7:53:11 PM 4.014 HOST DELAYED765 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:53:33 PM 4.014 HOST DELAYED766 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:53:46 PM 4.014 HOST DELAYED767 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:53:52 PM 4.014 HOST DELAYED768 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:56:43 PM 4.014 HOST DELAYED769 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:56:51 PM 4.014 HOST DELAYED770 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 7 fireteams, new max 8000 new min 2000 4/7/2022 7:56:55 PM 4.014 HOST DELAYED771 TID32 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:56:57 PM 4.014 HOST DELAYED772 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:01 PM 4.014 HOST DELAYED773 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:57:03 PM 4.014 HOST DELAYED774 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:07 PM 4.014 HOST DELAYED775 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:57:10 PM 4.014 HOST DELAYED776 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:14 PM 4.014 HOST DELAYED777 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:16 PM 4.014 HOST DELAYED778 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:20 PM 4.014 HOST DELAYED779 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:22 PM 4.014 HOST DELAYED780 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:24 PM 4.014 HOST DELAYED781 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:57:26 PM 4.014 HOST DELAYED782 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:28 PM 4.014 HOST DELAYED783 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:57:30 PM 4.014 HOST DELAYED784 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:34 PM 4.014 HOST DELAYED785 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:57:36 PM 4.014 HOST DELAYED786 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:42 PM 4.014 HOST DELAYED787 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 8 fireteams, new max 8000 new min 2000 4/7/2022 7:57:47 PM 4.014 HOST DELAYED788 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:57:49 PM 4.014 HOST DELAYED789 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:57:51 PM 4.014 HOST DELAYED790 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:57:53 PM 4.014 HOST DELAYED791 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:58:09 PM 4.014 HOST DELAYED792 TID30 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 7:58:13 PM 4.014 HOST DELAYED793 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 7:59:28 PM 4.014 HOST DELAYED794 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 7:59:30 PM 4.014 HOST DELAYED795 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:04:58 PM 4.014 HOST DELAYED796 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:05:32 PM 4.014 HOST DELAYED797 TID7 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 8:05:36 PM 4.014 HOST DELAYED798 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:05:40 PM 4.014 HOST DELAYED799 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:05:44 PM 4.014 HOST DELAYED800 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 8:05:48 PM 4.014 HOST DELAYED801 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 14 fireteams, new max 8000 new min 2000 4/7/2022 8:06:15 PM 4.014 HOST DELAYED802 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 8:06:26 PM 4.014 HOST DELAYED803 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:07:10 PM 4.014 HOST DELAYED804 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:07:14 PM 4.014 HOST DELAYED805 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 8:07:16 PM 4.014 HOST DELAYED806 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:07:20 PM 4.014 HOST DELAYED807 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:07:22 PM 4.014 HOST DELAYED808 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:07:26 PM 4.014 HOST DELAYED809 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:07:30 PM 4.014 HOST DELAYED810 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:08:37 PM 4.014 HOST DELAYED811 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:08:41 PM 4.014 HOST DELAYED812 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:09:02 PM 4.014 HOST DELAYED813 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:09:06 PM 4.014 HOST DELAYED814 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:09:08 PM 4.014 HOST DELAYED815 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:09:12 PM 4.014 HOST DELAYED816 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:09:14 PM 4.014 HOST DELAYED817 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:09:18 PM 4.014 HOST DELAYED818 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:09:20 PM 4.014 HOST DELAYED819 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:11:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 8:11:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 8:11:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 8:11:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 8:11:26 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Connection from Cyborg disconnected. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED820 TID24 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED821 TID24 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED822 TID24 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED823 TID24 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED824 TID24 STEAM RELAY SOCKET NETWORK: Connection from Cyborg to be accepted. 4/7/2022 8:11:53 PM 4.014 HOST DELAYED825 TID11 STEAM RELAY SOCKET NETWORK: Main Socket connection started from Cyborg connected. 4/7/2022 8:11:54 PM 4.014 HOST DELAYED826 TID40 STEAM RELAY SOCKET NETWORK: Bulky1 Socket added to connection from Cyborg. 4/7/2022 8:11:54 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Frequent Socket added to connection from Cyborg. 4/7/2022 8:11:54 PM 4.014 HOST STEAM RELAY SOCKET NETWORK: Bulky2 Socket added to connection from Cyborg. 4/7/2022 8:11:54 PM 4.014 HOST DELAYED827 TID31 STEAM RELAY SOCKET NETWORK: Bulky3 Socket added to connection from Cyborg. 4/7/2022 8:11:54 PM 4.014 HOST DELAYED828 TID31 STEAM RELAY SOCKET NETWORK: All socket connections from Cyborg complete, so responding. 4/7/2022 8:11:54 PM 4.014 HOST DELAYED829 TID24 Client requested to join with the name 'lox' 4/7/2022 8:11:54 PM 4.014 HOST DELAYED830 TID24 Tell client 'lox' that they are accepted, player account #1. 4/7/2022 8:11:54 PM 4.014 HOST DELAYED831 TID24 Send client 'lox' the world data. 4/7/2022 8:14:37 PM 4.014 HOST DELAYED832 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:14:41 PM 4.014 HOST DELAYED833 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:14:45 PM 4.014 HOST DELAYED834 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:14:49 PM 4.014 HOST DELAYED835 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 13 fireteams, new max 8000 new min 2000 4/7/2022 8:14:51 PM 4.014 HOST DELAYED836 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:14:53 PM 4.014 HOST DELAYED837 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:14:59 PM 4.014 HOST DELAYED838 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 8:15:03 PM 4.014 HOST DELAYED839 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:07 PM 4.014 HOST DELAYED840 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:10 PM 4.014 HOST DELAYED841 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 8:15:12 PM 4.014 HOST DELAYED842 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:14 PM 4.014 HOST DELAYED843 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 12 fireteams, new max 8000 new min 2000 4/7/2022 8:15:16 PM 4.014 HOST DELAYED844 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:18 PM 4.014 HOST DELAYED845 TID20 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:20 PM 4.014 HOST DELAYED846 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:24 PM 4.014 HOST DELAYED847 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:26 PM 4.014 HOST DELAYED848 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 8:15:28 PM 4.014 HOST DELAYED849 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:30 PM 4.014 HOST DELAYED850 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:32 PM 4.014 HOST DELAYED851 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:36 PM 4.014 HOST DELAYED852 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:38 PM 4.014 HOST DELAYED853 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:42 PM 4.014 HOST DELAYED854 TID24 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:45 PM 4.014 HOST DELAYED855 TID21 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:15:49 PM 4.014 HOST DELAYED856 TID27 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:15:51 PM 4.014 HOST DELAYED857 TID9 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:17:34 PM 4.014 HOST DELAYED858 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 9 fireteams, new max 8000 new min 2000 4/7/2022 8:17:38 PM 4.014 HOST DELAYED859 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:17:41 PM 4.014 HOST DELAYED860 TID17 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:17:43 PM 4.014 HOST DELAYED861 TID11 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:17:47 PM 4.014 HOST DELAYED862 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:17:49 PM 4.014 HOST DELAYED863 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:17:53 PM 4.014 HOST DELAYED864 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:17:57 PM 4.014 HOST DELAYED865 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:17:59 PM 4.014 HOST DELAYED866 TID22 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:18:03 PM 4.014 HOST DELAYED867 TID29 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:18:05 PM 4.014 HOST DELAYED868 TID5 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:18:09 PM 4.014 HOST DELAYED869 TID42 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:18:11 PM 4.014 HOST DELAYED870 TID38 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:18:15 PM 4.014 HOST DELAYED871 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000 4/7/2022 8:18:17 PM 4.014 HOST DELAYED872 TID14 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 10 fireteams, new max 8000 new min 2000 4/7/2022 8:19:41 PM 4.014 HOST DELAYED873 TID31 Reconquest Seeding for Jestefad: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 4/7/2022 8:19:53 PM 4.014 HOST DELAYED874 TID20 Fixed incorrect count of ships to be granted. Was 5, now 1 Drone Garrison from Other Defensive Schematic Server 4/7/2022 8:19:59 PM 4.014 HOST DELAYED875 TID39 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 11 fireteams, new max 8000 new min 2000