5/18/2021 4:24:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/18/2021 4:24:33 PM SINGLEP Boot up FleetOS (0.1430s) 5/18/2021 4:24:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 4:24:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.4740s) 5/18/2021 4:24:34 PM SINGLEP Inspect Aft Hatches (0.1270s) 5/18/2021 4:24:34 PM SINGLEP Found 316 xml files in 94 folders in 28ms 5/18/2021 4:24:35 PM SINGLEP Check For Extra Modules (0.8760s) 5/18/2021 4:24:35 PM SINGLEP 316 Xml Files Parsed in 850ms 5/18/2021 4:24:35 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Game Version: 3.000 5/18/2021 4:24:35 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0080s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0090s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Generating Framerates (0.0040s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <5ed1887154de40748175ab1a4d96a8bc>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/18/2021 4:24:35 PM 3.000 SINGLEP Update mod and expansion statuses! 5/18/2021 4:24:35 PM 3.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 4:24:35 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 4:24:35 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.0180s) 5/18/2021 4:24:35 PM 3.000 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 7ms 5/18/2021 4:24:35 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.1810s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Remembering Alamo (0.0190s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Boot Audio Comms (0.0050s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Establish Individual Audio Links (0.0220s) 5/18/2021 4:24:35 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:24:35 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:24:35 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:24:35 PM 3.000 SINGLEP Refresh Optical Lensing (0.0110s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.0190s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Calculate Odds Of Success (0.0300s) 5/18/2021 4:24:35 PM 3.000 SINGLEP Briefly Panic (0.2130s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Install Confidence Routines (0.2970s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Bring Commander Interface Online (0.0590s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Motivate All Crews (0.0350s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Locating Available Networks (0.0590s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Externalizing Patterns (0.0170s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Hooking Externals (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Handlizing Hooks (0.0090s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Disengaging Constants (0.0250s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Late Axionic Computations (0.1250s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Searching For Particle Forms (0.0900s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Weighing Options (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Poking At Status Indicators (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Discovering States Of Matter (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Searching For A Leader (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Connecting to Fleet Command (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Thinking Of Advice (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Degaussing Advice (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Reading Alien Diaries (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Naming All Known Planets (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Remembering Speeds (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Prioritizing Targets (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Thinking Of Objectives (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Inhibiting Visual Scans (0.0370s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Synthesizing Vocals (0.0060s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Investigating Map Signatures (0.0100s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Ventilating Scenarios (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Ejecting Tactical Core (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Calibrating Formations (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0080s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Discharging Colored Ions (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Replicating Ion Colors (0.0040s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Faction Diagnostics (0.0110s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Buffering Hackers (0.0200s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Inverting Death (0.0070s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Linear Field Variance (0.0123s) 5/18/2021 4:24:36 PM 3.000 SINGLEP Charging Marks (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Differentiating Marks (0.1221s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Guarding The Posts (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Range Manifolds (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Purging ROFs (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Manipulating Speeds (0.0180s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Detecting Projectiles (0.0080s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Grouping Flow Fields (0.0030s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Designing Fleets (0.0090s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Thinking Of Technologies (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Injecting Galactic Variables (0.0100s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Hugging Starfields (0.0110s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Pinpointing Distant Planets (0.0170s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Categorizing All Planets (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Organizing Commands (0.0170s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Calculating Firing Cones (0.0050s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Violating Ship Part Bylaws (0.1450s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Re-Aligning Objectives (0.0158s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Issuing Orders (0.0070s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Augmenting Infusers (0.0080s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Infusing (0.0110s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Load Surrogates (0.0350s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Locate Dictionaries (0.0040s) 5/18/2021 4:24:37 PM 3.000 SINGLEP Set Stage (0.0110s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Harvesting Magnetic Monopoles (1.2932s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Post-Proton Surge (0.0130s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Background Radiation Taste Test (0.0150s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Windshield Wiping (0.0050s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Last Organizational Modeling (0.0572s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 4:24:38 PM 3.000 SINGLEP Stimulate Modulation (0.0210s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Tip Servos (0.0050s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Design New Fleet Logo (0.0090s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Inspect Fleet Logo (0.0070s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Ogle Enemy Logo (0.0060s) 5/18/2021 4:24:38 PM 3.000 SINGLEP Order Cores By Seniority (0.0070s) 5/18/2021 4:24:38 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1013 5/18/2021 4:24:38 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0071s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Final Checks (0.2982s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Load Historical Documents (0.0039s) 5/18/2021 4:24:39 PM 3.000 SINGLEP 5.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.9s) Install Confidence Routines (0.3s) Harvesting Magnetic Monopoles (1.3s) Final Checks (0.3s) 5/18/2021 4:24:39 PM 3.000 SINGLEP Hello Steam user 'Dismiss' 5/18/2021 4:25:50 PM 3.000 SINGLEP Base Color: c36454F Trim Color: cF0FFFF 5/18/2021 4:25:56 PM 3.000 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 5/18/2021 4:26:26 PM 3.000 SINGLEP Resolution changed to fullscreen 1440x2560 5/18/2021 4:26:26 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:26:26 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:27:14 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:27:14 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:27:14 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:27:32 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:27:33 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:27:33 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:27:33 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 5/18/2021 4:27:33 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:30:40 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:30:40 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:30:40 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:30:50 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 4:30:50 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 4:30:50 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 4:31:03 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 144 created, 0 removed, 144 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 12 created, 0 removed, 12 active. GameCommands: 27 created, 0 removed, 27 active. GE_Others: 4 created, 0 removed, 4 active. GE_Shots: 3 created, 0 removed, 3 active. GE_Squads: 176 created, 0 removed, 176 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 27 created, 0 removed, 27 active. Planets: 3 created, 0 removed, 3 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:31:04 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:31:05 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:31:05 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:31:05 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:31:05 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:35:03 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 13 created, 0 removed, 13 active. GameCommands: 5 created, 0 removed, 5 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 187 created, 0 removed, 187 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 27 created, 12 removed, 14 active. ========================================== 5/18/2021 4:35:07 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:35:07 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:35:07 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:35:07 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:35:07 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 4:49:48 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 505 created, 8 removed, 497 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 4:49:53 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 4:49:53 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 4:49:53 PM 3.000 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/18/2021 4:49:53 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 4:49:53 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:24:07 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 316 created, 0 removed, 316 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 31 created, 0 removed, 31 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 27 created, 0 removed, 27 active. GE_Squads: 415 created, 1 removed, 414 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/18/2021 5:24:10 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 5:24:10 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 5:24:10 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 5:24:10 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:35:09 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 31 created, 0 removed, 31 active. GameCommands: 5 created, 0 removed, 5 active. GE_Others: 30 created, 0 removed, 30 active. GE_Shots: 110 created, 0 removed, 110 active. GE_Squads: 724 created, 246 removed, 478 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 153 created, 0 removed, 153 active. Planets: 17 created, 0 removed, 17 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:35:15 PM 3.000 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/18/2021 5:35:15 PM 3.000 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/18/2021 5:35:15 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/18/2021 5:35:15 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:36:09 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 17 created, 0 removed, 17 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 311 created, 0 removed, 310 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:36:23 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 5:36:36 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/18/2021 5:38:54 PM 3.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\The Rogue Badger.save Source1: AnythingElse Source3: LoadingQuickStart 5/18/2021 5:38:54 PM 3.000 SINGLEP Warning: Could not find AIWar2GalaxySetting 'AILayout', so its data was discarded. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 5:38:54 PM 3.000 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/18/2021 5:38:54 PM 3.000 SINGLEP Clear out factions that should not be in UI based on savegame: 11 Relentless AI Wave (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged 5/18/2021 5:38:54 PM 3.000 SINGLEP loading as template 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIRelentlessWave. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AIReserves. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiAIZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiEveryoneZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction AntiPlayerZombie. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction CPALogic. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction EnragedMacrophage. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction Mercenary. 5/18/2021 5:38:54 PM 3.000 SINGLEP Added the faction TamedMacrophage. 5/18/2021 5:38:54 PM 3.000 SINGLEP Finish load save in 223.4ms 5/18/2021 5:38:54 PM 3.000 SINGLEP Start Generate Partial Map with Realistic and seed 602847434 and planet count 80 and 28 factions (AnythingElse LoadingQuickStart) 5/18/2021 5:38:55 PM 3.000 SINGLEP Fixed 2240 missing planet factions. 5/18/2021 5:38:55 PM 3.000 SINGLEP Generate Partial Map Complete 250ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Start Generate FULL Map with Realistic and seed 602847434 and planet count 80 and 28 factions (AnythingElse LoadingQuickStart) 5/18/2021 5:38:55 PM 3.000 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Generate FULL Map Complete 379ms 5/18/2021 5:38:55 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 100, now 50 Nucleophilic Turret from Turret Schematic Server 5/18/2021 5:59:02 PM 3.000 SINGLEP Logged Achievement To Steam Give a Man a Fish... 5/18/2021 6:01:07 PM 3.000 SINGLEP Logged Achievement To Steam Lots Of Energy 5/18/2021 6:10:43 PM 3.000 SINGLEP No resolution change was required. 5/18/2021 6:10:43 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 6:10:43 PM 3.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/18/2021 7:10:30 PM 3.000 SINGLEP Fixed incorrect count of ships to be granted. Was 100, now 50 Spider Turret from Turret Schematic Server 5/18/2021 7:47:17 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,802 created, 0 removed, 14,802 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 258 created, 161 removed, 97 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 121 created, 0 removed, 121 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,613 created, 0 removed, 1,613 active. GE_Squads: 11,863 created, 5,743 removed, 6,120 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 19 created, 18 removed, 1 active. ========================================== 5/18/2021 8:00:59 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 8:02:22 PM 3.000 CLIENT Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: Client ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== Network Data Totals: Received Overall: 0 Received Overall: 0 Bytes Sent Overall: 0 Sent Overall: 0 Bytes ========================================== 5/21/2021 6:25:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 6:25:50 PM SINGLEP Boot up FleetOS (0.1480s) 5/21/2021 6:25:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 6:25:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.5520s) 5/21/2021 6:25:51 PM SINGLEP Inspect Aft Hatches (0.1390s) 5/21/2021 6:25:51 PM SINGLEP Found 316 xml files in 94 folders in 23ms 5/21/2021 6:25:52 PM SINGLEP Check For Extra Modules (0.8890s) 5/21/2021 6:25:52 PM SINGLEP 316 Xml Files Parsed in 865ms 5/21/2021 6:25:52 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 6:25:52 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0100s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0120s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Generating Framerates (0.0030s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 6:25:52 PM 3.001 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 6:25:52 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 6:25:52 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.0270s) 5/21/2021 6:25:52 PM 3.001 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms 5/21/2021 6:25:52 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.1900s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Remembering Alamo (0.0190s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Boot Audio Comms (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Establish Individual Audio Links (0.0250s) 5/21/2021 6:25:52 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 6:25:52 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 6:25:52 PM 3.001 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 6:25:52 PM 3.001 SINGLEP Refresh Optical Lensing (0.0060s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.0240s) 5/21/2021 6:25:52 PM 3.001 SINGLEP Calculate Odds Of Success (0.0370s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Briefly Panic (0.4950s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Install Confidence Routines (0.2820s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Bring Commander Interface Online (0.0580s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Motivate All Crews (0.0330s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Locating Available Networks (0.0610s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Externalizing Patterns (0.0220s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Hooking Externals (0.0080s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Handlizing Hooks (0.0212s) 5/21/2021 6:25:53 PM 3.001 SINGLEP Disengaging Constants (0.0294s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Late Axionic Computations (0.1870s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Searching For Particle Forms (0.2723s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Weighing Options (0.0050s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Poking At Status Indicators (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Searching For A Leader (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0073s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Connecting to Fleet Command (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Advice (0.0071s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Degaussing Advice (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Reading Alien Diaries (0.0077s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Naming All Known Planets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Remembering Speeds (0.0061s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Prioritizing Targets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Objectives (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Inhibiting Visual Scans (0.0367s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Synthesizing Vocals (0.0050s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Investigating Map Signatures (0.0110s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Ventilating Scenarios (0.0030s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Ejecting Tactical Core (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Calibrating Formations (0.0070s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Discharging Colored Ions (0.0100s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Replicating Ion Colors (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Faction Diagnostics (0.0114s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Buffering Hackers (0.0211s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Inverting Death (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Linear Field Variance (0.0130s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Charging Marks (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Differentiating Marks (0.1230s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Range Manifolds (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Purging ROFs (0.0065s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Manipulating Speeds (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Grouping Flow Fields (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0090s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Designing Fleets (0.0080s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Thinking Of Technologies (0.0040s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Gesticulating Starfields (0.0155s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Pinpointing Distant Planets (0.0190s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Categorizing All Planets (0.0030s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Organizing Commands (0.0170s) 5/21/2021 6:25:54 PM 3.001 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Holding Ship Parts For Comfort (0.1635s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Re-Aligning Objectives (0.0110s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0040s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Issuing Orders (0.0070s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Augmenting Infusers (0.0110s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Infusing (0.0100s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Load Surrogates (0.0310s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Locate Dictionaries (0.0040s) 5/21/2021 6:25:55 PM 3.001 SINGLEP Set Stage (0.0110s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Reversing Particle Flux (4.1426s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Post-Proton Surge (0.0150s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Background Radiation Taste Test (0.0230s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Windshield Wiping (0.0040s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Last Organizational Modeling (0.0580s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 6:25:59 PM 3.001 SINGLEP Stimulate Modulation (0.0210s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Tip Servos (0.0040s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Design New Fleet Logo (0.0091s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Ogle Enemy Logo (0.0050s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Order Cores By Seniority (0.0080s) 5/21/2021 6:25:59 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1013 5/21/2021 6:25:59 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Final Checks (0.3560s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Load Historical Documents (0.0020s) 5/21/2021 6:25:59 PM 3.001 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.9s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.3s) Reversing Particle Flux (4.1s) Final Checks (0.4s) 5/21/2021 6:25:59 PM 3.001 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 6:27:34 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 6:27:34 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 14802487 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/21/2021 6:27:35 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 6:27:35 PM 3.001 SINGLEP PlayerAccount Dismiss has now been put in control of faction 1. 5/21/2021 6:27:35 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:39 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:39 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:39 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:39 PM 3.001 SINGLEP Generate Partial Map Complete 228ms 5/21/2021 6:27:42 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.15 seconds ago. 5/21/2021 6:27:48 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:48 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:27:48 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:48 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:48 PM 3.001 SINGLEP Generate Partial Map Complete 36ms 5/21/2021 6:27:51 PM 3.001 SINGLEP Start Generate Partial Map with Clusters and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:51 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 13 planets 5/21/2021 6:27:51 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 12 planets 5/21/2021 6:27:52 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:52 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:52 PM 3.001 SINGLEP Generate Partial Map Complete 350ms 5/21/2021 6:27:55 PM 3.001 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:55 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:55 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:55 PM 3.001 SINGLEP Generate Partial Map Complete 38ms 5/21/2021 6:27:58 PM 3.001 SINGLEP Start Generate Partial Map with Concentric and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:27:58 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:27:58 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:27:58 PM 3.001 SINGLEP Generate Partial Map Complete 16ms 5/21/2021 6:28:01 PM 3.001 SINGLEP Start Generate Partial Map with Encapsulated and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:01 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:01 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:01 PM 3.001 SINGLEP Generate Partial Map Complete 21ms 5/21/2021 6:28:04 PM 3.001 SINGLEP Start Generate Partial Map with D18Bubbles and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:04 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:04 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:04 PM 3.001 SINGLEP Generate Partial Map Complete 28ms 5/21/2021 6:28:11 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:11 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:28:11 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:11 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:11 PM 3.001 SINGLEP Generate Partial Map Complete 36ms 5/21/2021 6:28:13 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.79 seconds ago. 5/21/2021 6:28:16 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 14802487 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:16 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:16 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:16 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:19 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 272669524 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:19 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:19 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:19 PM 3.001 SINGLEP Generate Partial Map Complete 49ms 5/21/2021 6:28:20 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 45672816 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:20 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:20 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:20 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:22 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.38 seconds ago. 5/21/2021 6:28:24 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 163397509 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:24 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:24 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:24 PM 3.001 SINGLEP Generate Partial Map Complete 26ms 5/21/2021 6:28:25 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 848727389 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:25 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:25 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:25 PM 3.001 SINGLEP Generate Partial Map Complete 25ms 5/21/2021 6:28:29 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.44 seconds ago. 5/21/2021 6:28:31 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 693867851 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:31 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 80 planets 5/21/2021 6:28:31 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:31 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:31 PM 3.001 SINGLEP Generate Partial Map Complete 54ms 5/21/2021 6:28:34 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 693867851 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:34 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:34 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:34 PM 3.001 SINGLEP Generate Partial Map Complete 129ms 5/21/2021 6:28:36 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 85994480 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:36 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:36 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:36 PM 3.001 SINGLEP Generate Partial Map Complete 120ms 5/21/2021 6:28:39 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.39 seconds ago. 5/21/2021 6:28:41 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 947705322 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:41 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:41 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:41 PM 3.001 SINGLEP Generate Partial Map Complete 84ms 5/21/2021 6:28:42 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 679401358 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:43 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:43 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:43 PM 3.001 SINGLEP Generate Partial Map Complete 158ms 5/21/2021 6:28:46 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 485882300 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:46 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:46 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:46 PM 3.001 SINGLEP Generate Partial Map Complete 85ms 5/21/2021 6:28:54 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 319312399 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:28:54 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:28:54 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:28:54 PM 3.001 SINGLEP Generate Partial Map Complete 84ms 5/21/2021 6:29:01 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 319312399 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:01 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:01 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:01 PM 3.001 SINGLEP Generate Partial Map Complete 63ms 5/21/2021 6:29:04 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.47 seconds ago. 5/21/2021 6:29:06 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:06 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:06 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:06 PM 3.001 SINGLEP Generate Partial Map Complete 90ms 5/21/2021 6:29:22 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:22 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:22 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:22 PM 3.001 SINGLEP Generate Partial Map Complete 86ms 5/21/2021 6:29:27 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 542488144 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:27 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:27 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:27 PM 3.001 SINGLEP Generate Partial Map Complete 81ms 5/21/2021 6:29:30 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.28 seconds ago. 5/21/2021 6:29:33 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 201461685 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:33 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:33 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:33 PM 3.001 SINGLEP Generate Partial Map Complete 210ms 5/21/2021 6:29:54 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 201461685 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/21/2021 6:29:54 PM 3.001 SINGLEP PlayerAccount Dismiss is controlling faction 1 already. 5/21/2021 6:29:54 PM 3.001 SINGLEP Fixed 1680 missing planet factions. 5/21/2021 6:29:54 PM 3.001 SINGLEP Generate Partial Map Complete 290ms 5/21/2021 6:30:45 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Factions: 21 created, 0 removed, 21 active. Fleets: 101 created, 0 removed, 101 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/21/2021 6:30:54 PM 3.001 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/RogueBadger1\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 6:30:54 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 6:30:54 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 6:30:54 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/21/2021 6:30:54 PM 3.001 SINGLEP Finish load save in 384.6ms 5/21/2021 7:07:37 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 23,076 created, 0 removed, 23,076 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 74 created, 21 removed, 53 active. Fleets: 163 created, 1 removed, 162 active. GameCommands: 176 created, 2 removed, 174 active. GE_Others: 250 created, 0 removed, 250 active. GE_Shots: 604 created, 0 removed, 604 active. GE_Squads: 8,385 created, 2,025 removed, 6,360 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 15 created, 14 removed, 1 active. ========================================== 5/21/2021 9:51:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 9:51:35 PM SINGLEP Boot up FleetOS (0.1440s) 5/21/2021 9:51:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 9:51:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.4560s) 5/21/2021 9:51:36 PM SINGLEP Inspect Aft Hatches (0.0360s) 5/21/2021 9:51:36 PM SINGLEP Found 316 xml files in 94 folders in 27ms 5/21/2021 9:51:36 PM SINGLEP Check For Extra Modules (0.3100s) 5/21/2021 9:51:36 PM SINGLEP 316 Xml Files Parsed in 283ms 5/21/2021 9:51:36 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Game Version: 3.002 5/21/2021 9:51:36 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0090s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0080s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0070s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0100s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Generating Framerates (0.0030s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Update mod and expansion statuses! 5/21/2021 9:51:36 PM 3.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 9:51:36 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 9:51:36 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/21/2021 9:51:36 PM 3.002 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 8ms 5/21/2021 9:51:36 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.1960s) 5/21/2021 9:51:36 PM 3.002 SINGLEP Remembering Alamo (0.0130s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Boot Audio Comms (0.0050s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Establish Individual Audio Links (0.0204s) 5/21/2021 9:51:37 PM 3.002 SINGLEP No resolution change was required. 5/21/2021 9:51:37 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 9:51:37 PM 3.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 9:51:37 PM 3.002 SINGLEP Refresh Optical Lensing (0.0070s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0200s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Calculate Odds Of Success (0.0170s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Briefly Panic (0.2270s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/21/2021 9:51:37 PM 3.002 SINGLEP Install Confidence Routines (0.3130s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Bring Commander Interface Online (0.0660s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Motivate All Crews (0.0350s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Locating Available Networks (0.0630s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Externalizing Patterns (0.0180s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Hooking Externals (0.0050s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Handlizing Hooks (0.0080s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Disengaging Constants (0.0260s) 5/21/2021 9:51:37 PM 3.002 SINGLEP Late Axionic Computations (0.1712s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Searching For Particle Forms (0.2393s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Weighing Options (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Poking At Status Indicators (0.0200s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Discovering States Of Matter (0.0230s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Searching For A Leader (0.0240s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0230s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0240s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Connecting to Fleet Command (0.0220s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Advice (0.0180s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Degaussing Advice (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Reading Alien Diaries (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Naming All Known Planets (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Remembering Speeds (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0370s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Synthesizing Vocals (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Investigating Map Signatures (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Ventilating Scenarios (0.0030s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0100s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Discharging Colored Ions (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Faction Diagnostics (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Buffering Hackers (0.0190s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Inverting Death (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Linear Field Variance (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Charging Marks (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Differentiating Marks (0.1160s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Range Manifolds (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Purging ROFs (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Manipulating Speeds (0.0090s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Detecting Projectiles (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Designing Fleets (0.0080s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Thinking Of Technologies (0.0050s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Injecting Galactic Variables (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Wiping Down Starfields (0.0110s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Browsing Distant Planets (0.0150s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Categorizing All Planets (0.0040s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Organizing Commands (0.0170s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 9:51:38 PM 3.002 SINGLEP Disassembling And Reassembling Ship Parts (0.1540s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Re-Aligning Objectives (0.0090s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0050s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Issuing Orders (0.0060s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Infusing (0.0130s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Load Surrogates (0.0320s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Locate Dictionaries (0.0040s) 5/21/2021 9:51:39 PM 3.002 SINGLEP Set Stage (0.0110s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Download Memories To Dark Obelisk (3.0779s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Post-Proton Surge (0.0153s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Background Radiation Taste Test (0.0210s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Windshield Wiping (0.0050s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Last Organizational Modeling (0.0610s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 9:51:42 PM 3.002 SINGLEP Stimulate Modulation (0.0250s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Tip Servos (0.0040s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Design New Fleet Logo (0.0080s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Ogle Enemy Logo (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1014 5/21/2021 9:51:42 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Final Checks (0.3261s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Load Historical Documents (0.0030s) 5/21/2021 9:51:42 PM 3.002 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Download Memories To Dark Obelisk (3.1s) Final Checks (0.3s) 5/21/2021 9:51:42 PM 3.002 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 9:52:03 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 5/21/2021 9:52:18 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/21/2021 9:52:18 PM SINGLEP Boot up FleetOS (0.1224s) 5/21/2021 9:52:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 9:52:18 PM SINGLEP Check System Logs For Rogue Intelligence (0.2120s) 5/21/2021 9:52:19 PM SINGLEP Inspect Aft Hatches (0.0240s) 5/21/2021 9:52:19 PM SINGLEP Found 316 xml files in 94 folders in 24ms 5/21/2021 9:52:19 PM SINGLEP Check For Extra Modules (0.2620s) 5/21/2021 9:52:19 PM SINGLEP 316 Xml Files Parsed in 236ms 5/21/2021 9:52:19 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Game Version: 3.002 5/21/2021 9:52:19 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Recalculate Speed Of Light (0.0090s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0080s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Generating Framerates (0.0030s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Update mod and expansion statuses! 5/21/2021 9:52:19 PM 3.002 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 9:52:19 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 9:52:19 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.0299s) 5/21/2021 9:52:19 PM 3.002 SINGLEP 316 Xml Files Checked For Exp/Mod Status in 6ms 5/21/2021 9:52:19 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.0190s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Remembering Alamo (0.0110s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Boot Audio Comms (0.0050s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Establish Individual Audio Links (0.0150s) 5/21/2021 9:52:19 PM 3.002 SINGLEP No resolution change was required. 5/21/2021 9:52:19 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 9:52:19 PM 3.002 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/21/2021 9:52:19 PM 3.002 SINGLEP Refresh Optical Lensing (0.0070s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.0150s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Calculate Odds Of Success (0.0160s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Briefly Panic (0.2160s) 5/21/2021 9:52:19 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/21/2021 9:52:19 PM 3.002 SINGLEP Install Confidence Routines (0.3100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Bring Commander Interface Online (0.0630s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Motivate All Crews (0.0350s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Locating Available Networks (0.0150s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Externalizing Patterns (0.0250s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Hooking Externals (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Handlizing Hooks (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Disengaging Constants (0.0200s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Late Axionic Computations (0.0340s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Searching For Particle Forms (0.0850s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Weighing Options (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Poking At Status Indicators (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Discovering States Of Matter (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Searching For A Leader (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Connecting to Fleet Command (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Advice (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Degaussing Advice (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Reading Alien Diaries (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Naming All Known Planets (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Remembering Speeds (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Prioritizing Targets (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Objectives (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Inhibiting Visual Scans (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Synthesizing Vocals (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Investigating Map Signatures (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Ventilating Scenarios (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Ejecting Tactical Core (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Calibrating Formations (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0090s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Discharging Colored Ions (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Replicating Ion Colors (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Faction Diagnostics (0.0110s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Buffering Hackers (0.0190s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Inverting Death (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Linear Field Variance (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Charging Marks (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Differentiating Marks (0.1160s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Guarding The Posts (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Range Manifolds (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Purging ROFs (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Manipulating Speeds (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Detecting Projectiles (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Grouping Flow Fields (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Designing Fleets (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Thinking Of Technologies (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Injecting Galactic Variables (0.0100s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Cleansing Starfields (0.0090s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Mopping Up Distant Planets (0.0080s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Categorizing All Planets (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Organizing Commands (0.0150s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Calculating Firing Cones (0.0030s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Jailbreaking Favorite Ship Parts (0.1380s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Re-Aligning Objectives (0.0120s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Sterilizing Test Chamber (0.0040s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Issuing Orders (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Augmenting Infusers (0.0070s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Infusing (0.0130s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Load Surrogates (0.0310s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Locate Dictionaries (0.0050s) 5/21/2021 9:52:20 PM 3.002 SINGLEP Set Stage (0.0110s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Investigating Meaning Of Life (1.3379s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Post-Proton Surge (0.0140s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Background Radiation Taste Test (0.0210s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0100s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Windshield Wiping (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Last Organizational Modeling (0.0502s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Info: will dump 790 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 9:52:22 PM 3.002 SINGLEP Stimulate Modulation (0.0210s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Tip Servos (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0050s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Design New Fleet Logo (0.0090s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Inspect Fleet Logo (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Ogle Enemy Logo (0.0060s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Order Cores By Seniority (0.0070s) 5/21/2021 9:52:22 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1014 5/21/2021 9:52:22 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Final Checks (0.2940s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Load Historical Documents (0.0040s) 5/21/2021 9:52:22 PM 3.002 SINGLEP 4.1 seconds total load time. Check For Extra Modules (0.3s) Install Confidence Routines (0.3s) Investigating Meaning Of Life (1.3s) Final Checks (0.3s) 5/21/2021 9:52:22 PM 3.002 SINGLEP Hello Steam user 'Dismiss' 5/21/2021 9:52:44 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 9:52:51 PM 3.002 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/RogueBadger1\1.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 9:52:52 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 9:52:52 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 9:52:52 PM 3.002 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/21/2021 9:52:52 PM 3.002 SINGLEP Finish load save in 458.4ms 5/21/2021 10:38:59 PM 3.002 SINGLEP Logged Achievement To Steam Off to the Dire Graveyard 5/21/2021 11:03:34 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,097 created, 0 removed, 18,097 active. Factions: 28 created, 0 removed, 28 active. Fireteams: 254 created, 28 removed, 226 active. Fleets: 163 created, 1 removed, 162 active. GameCommands: 263 created, 12 removed, 251 active. GE_Others: 250 created, 0 removed, 250 active. GE_Shots: 1,010 created, 0 removed, 1,010 active. GE_Squads: 17,374 created, 9,617 removed, 7,757 active. Pathfinders: 54 created, 0 removed, 54 active. PlanetFactions: 2,240 created, 0 removed, 2,240 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 170 created, 170 removed, 0 active. ========================================== 7/31/2021 3:29:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/31/2021 3:29:46 PM SINGLEP Boot up FleetOS (0.1760s) 7/31/2021 3:29:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2021 3:29:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.3500s) 7/31/2021 3:29:47 PM SINGLEP Inspect Aft Hatches (0.2530s) 7/31/2021 3:29:47 PM SINGLEP Found 339 xml files in 98 folders in 22ms 7/31/2021 3:29:48 PM SINGLEP Check For Extra Modules (0.8080s) 7/31/2021 3:29:48 PM SINGLEP 339 Xml Files Parsed in 786ms 7/31/2021 3:29:48 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Game Version: 3.309 7/31/2021 3:29:48 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Update mod and expansion statuses! 7/31/2021 3:29:48 PM 3.309 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/31/2021 3:29:48 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/31/2021 3:29:48 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 7/31/2021 3:29:48 PM 3.309 SINGLEP 339 Xml Files Checked For Exp/Mod Status in 7ms 7/31/2021 3:29:48 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2040s) 7/31/2021 3:29:48 PM 3.309 SINGLEP No resolution change was required. 7/31/2021 3:29:48 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2021 3:29:48 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/31/2021 3:29:48 PM 3.309 SINGLEP Remembering Alamo (0.0420s) 7/31/2021 3:29:48 PM 3.309 SINGLEP Calculate Odds Of Success (0.0430s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Briefly Panic (0.6381s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Install Confidence Routines (0.4773s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Late Axionic Computations (0.3330s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 7/31/2021 3:29:49 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0520s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Ejecting Tactical Core (0.0720s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Grouping Flow Fields (0.1303s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Listening To Starfields (0.0137s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Detecting Distant Planets (0.0310s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.0990s) 7/31/2021 3:29:50 PM 3.309 SINGLEP Re-Aligning Objectives (0.0440s) 7/31/2021 3:29:52 PM 3.309 SINGLEP Designing Antimatter Grid (2.6181s) 7/31/2021 3:29:52 PM 3.309 SINGLEP Post-Proton Surge (0.0252s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0110s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Last Organizational Modeling (0.0700s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Stimulate Modulation (0.0279s) 7/31/2021 3:29:53 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1034 7/31/2021 3:29:53 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 7/31/2021 3:29:53 PM 3.309 SINGLEP DELAYED1: Info: will dump 791 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/31/2021 3:29:53 PM 3.309 SINGLEP Final Checks (0.3091s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 7/31/2021 3:29:53 PM 3.309 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Inspect Aft Hatches (0.3s) Check For Extra Modules (0.8s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Designing Antimatter Grid (2.6s) Final Checks (0.3s) 7/31/2021 3:29:53 PM 3.309 SINGLEP Hello Steam user 'Dismiss' 7/31/2021 3:31:47 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\A Tale Of Two Stars.save Source1: AnythingElse Source3: LoadingQuickStart 7/31/2021 3:31:47 PM 3.309 SINGLEP PlayerAccount Dismiss has now been put in control of faction 7. 7/31/2021 3:31:47 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 11 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 7/31/2021 3:31:47 PM 3.309 SINGLEP loading as template 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AIReserves. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiAIZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction CPALogic. 7/31/2021 3:31:47 PM 3.309 SINGLEP Added the faction Mercenary. 7/31/2021 3:31:47 PM 3.309 SINGLEP Finish load save in 252.5ms 7/31/2021 3:31:47 PM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 564924637 and planet count 50 and 22 factions (AnythingElse LoadingQuickStart) 7/31/2021 3:31:47 PM 3.309 SINGLEP Fixed 1034 missing planet factions. 7/31/2021 3:31:47 PM 3.309 SINGLEP Generate Partial Map Complete 62ms 7/31/2021 3:31:47 PM 3.309 SINGLEP Start Generate FULL Map with Honeycomb and seed 564924637 and planet count 50 and 22 factions (AnythingElse LoadingQuickStart) 7/31/2021 3:31:47 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 7/31/2021 3:31:48 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 14ms 7/31/2021 3:31:48 PM 3.309 SINGLEP Generate FULL Map Complete 206ms 7/31/2021 3:31:48 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 7/31/2021 5:07:06 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/31/2021 5:07:06 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 3/6/2022 4:33:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 4:33:42 PM SINGLEP Boot up FleetOS (0.1630s) 3/6/2022 4:33:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 4:33:43 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 4:33:43 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.4310s) 3/6/2022 4:33:43 PM 4.000 SINGLEP Inspect Aft Hatches (0.1950s) 3/6/2022 4:33:43 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 33ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Check For Extra Modules (0.8900s) 3/6/2022 4:33:44 PM 4.000 SINGLEP 351 Xml Files Parsed in 850ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0410s) 3/6/2022 4:33:44 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 4:33:44 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 4:33:44 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 4:33:44 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0330s) 3/6/2022 4:33:44 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 4:33:44 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.2990s) 3/6/2022 4:33:45 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 4:33:45 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 4:33:45 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 4:33:45 PM 4.000 SINGLEP Remembering Alamo (0.3830s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Calculate Odds Of Success (0.1750s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Briefly Panic (0.1770s) 3/6/2022 4:33:45 PM 4.000 SINGLEP Install Confidence Routines (0.4110s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 4:33:46 PM 4.000 SINGLEP Late Axionic Computations (0.3030s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Acquiring Towel (0.0190s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0652s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Ejecting Tactical Core (0.0910s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Grouping Flow Fields (0.0410s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Wiping Down Starfields (0.1090s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Reconstituting Distant Planets (0.1180s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Calculating Firing Cones (0.0140s) 3/6/2022 4:33:46 PM 4.000 SINGLEP Disassembling And Reassembling Ship Parts (0.2360s) 3/6/2022 4:33:47 PM 4.000 SINGLEP Re-Aligning Objectives (0.0700s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Recording Result: 42 (1.0000s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Post-Proton Surge (0.0158s) 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED1 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED2 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED3 TID21 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED4 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED5 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED6 TID21 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED7 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED8 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED9 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED10 TID21 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED11 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED12 TID21 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED13 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED14 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED15 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED16 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED17 TID21 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED18 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED19 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED20 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED21 TID21 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED22 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED23 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED24 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED25 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED26 TID21 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 4:33:48 PM 4.000 SINGLEP Background Radiation Taste Test (0.0430s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Windshield Wiping (0.1770s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Last Organizational Modeling (0.2170s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Stimulate Modulation (0.1730s) 3/6/2022 4:33:48 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 4:33:48 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 4:33:48 PM 4.000 SINGLEP DELAYED27 TID41 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 4:33:48 PM 4.000 SINGLEP We got 0 campaign's data when deserializing 3/6/2022 4:33:48 PM 4.000 SINGLEP Final Checks (0.3047s) 3/6/2022 4:33:48 PM 4.000 SINGLEP Load Historical Documents (0.0030s) 3/6/2022 4:33:49 PM 4.000 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.9s) Pruning Excess Brain Cells (0.3s) Remembering Alamo (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Recording Result: 42 (1.0s) Final Checks (0.3s) 3/6/2022 4:33:49 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 9:08:48 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 9:08:49 PM SINGLEP Boot up FleetOS (0.1620s) 3/6/2022 9:08:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 9:08:49 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 9:08:49 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.3070s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Inspect Aft Hatches (0.0310s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 35ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Check For Extra Modules (0.4080s) 3/6/2022 9:08:49 PM 4.000 SINGLEP 351 Xml Files Parsed in 366ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0030s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0200s) 3/6/2022 9:08:49 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 9:08:49 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 9:08:49 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 9:08:49 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0250s) 3/6/2022 9:08:49 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 9:08:49 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/6/2022 9:08:50 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 9:08:50 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 9:08:50 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 9:08:50 PM 4.000 SINGLEP Remembering Alamo (0.0940s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Calculate Odds Of Success (0.1510s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Briefly Panic (0.1740s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Install Confidence Routines (0.4080s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 9:08:50 PM 4.000 SINGLEP Late Axionic Computations (0.1910s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Acquiring Towel (0.0150s) 3/6/2022 9:08:50 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0150s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Ejecting Tactical Core (0.0600s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Grouping Flow Fields (0.0320s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Weepinig Over Starfields (0.0960s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Cleaning Distant Planets (0.1120s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Calculating Firing Cones (0.0110s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Demoting Insubordinate Ship Parts (0.2690s) 3/6/2022 9:08:51 PM 4.000 SINGLEP Re-Aligning Objectives (0.0650s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Printing Paper Copies Of All Data Banks (1.0537s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Post-Proton Surge (0.0136s) 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED1 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED2 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED3 TID23 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED4 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED5 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED6 TID23 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED7 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED8 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED9 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED10 TID23 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED11 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED12 TID23 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED13 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED14 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED15 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED16 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED17 TID23 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED18 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED19 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED20 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED21 TID23 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED22 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED23 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED24 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED25 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP DELAYED26 TID23 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 9:08:52 PM 4.000 SINGLEP Background Radiation Taste Test (0.0430s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 3/6/2022 9:08:52 PM 4.000 SINGLEP Windshield Wiping (0.1300s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Last Organizational Modeling (0.2022s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Stimulate Modulation (0.1190s) 3/6/2022 9:08:53 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 9:08:53 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 9:08:53 PM 4.000 SINGLEP DELAYED27 TID32 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 9:08:53 PM 4.000 SINGLEP We got 19 campaign's data when deserializing 3/6/2022 9:08:53 PM 4.000 SINGLEP Final Checks (0.3280s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Load Historical Documents (0.0040s) 3/6/2022 9:08:53 PM 4.000 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Demoting Insubordinate Ship Parts (0.3s) Printing Paper Copies Of All Data Banks (1.1s) Final Checks (0.3s) 3/6/2022 9:08:53 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 9:09:24 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 1 - Classic Fleet - Difficulty 4.save Source1: AnythingElse Source3: LoadingQuickStart 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 3/6/2022 9:09:24 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 9:09:24 PM 4.000 SINGLEP loading as template 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 3/6/2022 9:09:24 PM 4.000 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 3/6/2022 9:09:25 PM 4.000 SINGLEP Finish load save in 267ms 3/6/2022 9:09:25 PM 4.000 SINGLEP DELAYED28 TID8 Start Generate FULL Map with Realistic and seed 1972844317 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 3/6/2022 9:09:25 PM 4.000 SINGLEP DELAYED29 TID8 Map structure generated in 260ms. 3/6/2022 9:39:59 PM 4.000 SINGLEP DELAYED30 TID39 Logged Achievement To Steam Research Grant 3/6/2022 10:14:48 PM 4.000 SINGLEP Engine_Universal.OnUpdateFromMainThread Error at debugStage 1000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ModalOKTallBase.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00051] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00033] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00241] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x0030f] in <70cf71df584341b8b9021d9abe612eed>:0 3/6/2022 10:15:57 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:15:57 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:16:09 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1\basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:16:09 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:16:09 PM 4.000 SINGLEP Finish load save in 166ms 3/6/2022 10:19:16 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:19:16 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED31 TID24 Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 6 factions (StartATutorial NotLoadingAnything) Logging OFF 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED32 TID24 Map structure generated in 0ms. 3/6/2022 10:19:37 PM 4.000 SINGLEP DELAYED33 TID24 PlayerAccount Dismiss has now been put in control of faction 1 - Human Empire. 3/6/2022 10:20:34 PM 4.000 SINGLEP Exception in planet tooltip text generation at stage 41:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x0040f] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, System.Boolean& IsForPlanetLink) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.AIW2.External.Window_InGameHoverPlanetInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <8bdbde8c411c43b9b7ea2ddc7a42774f>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <70cf71df584341b8b9021d9abe612eed>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <63e17e5173fc4267999e44b49e187469>:0 3/6/2022 10:21:21 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:21:21 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:22:32 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1\basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:22:32 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:22:32 PM 4.000 SINGLEP Finish load save in 141ms 3/6/2022 10:39:36 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:39:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/6/2022 10:39:50 PM SINGLEP Boot up FleetOS (0.1620s) 3/6/2022 10:39:51 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER graphicsDeviceID: 7942 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32684 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2022 10:39:51 PM 4.000 SINGLEP Game Version: 4.000 3/6/2022 10:39:51 PM 4.000 SINGLEP Check System Logs For Rogue Intelligence (0.2645s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Inspect Aft Hatches (0.0260s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Found 351 xml files in 125 folders in 30ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Check For Extra Modules (0.4010s) 3/6/2022 10:39:51 PM 4.000 SINGLEP 351 Xml Files Parsed in 364ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Gather Ancient Lifeforms (0.0010s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Eject Trash Into Hyperspace (0.0040s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Bring Cloaking Systems Online (0.0210s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Update mod and expansion statuses! 3/6/2022 10:39:51 PM 4.000 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 3/6/2022 10:39:51 PM 4.000 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 3/6/2022 10:39:51 PM 4.000 SINGLEP Check Nearby Stellar Masses (0.0260s) 3/6/2022 10:39:51 PM 4.000 SINGLEP 351 Xml Files Checked For Exp/Mod Status in 5ms 3/6/2022 10:39:51 PM 4.000 SINGLEP Pruning Excess Brain Cells (0.0570s) 3/6/2022 10:39:51 PM 4.000 SINGLEP No resolution change was required. 3/6/2022 10:39:51 PM 4.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2022 10:39:51 PM 4.000 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2022 10:39:51 PM 4.000 SINGLEP Remembering Alamo (0.0940s) 3/6/2022 10:39:51 PM 4.000 SINGLEP Calculate Odds Of Success (0.1680s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Briefly Panic (0.1740s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Install Confidence Routines (0.3860s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 3/6/2022 10:39:52 PM 4.000 SINGLEP Late Axionic Computations (0.2000s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Acquiring Towel (0.0180s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Inhibiting Visual Scans (0.0180s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Ejecting Tactical Core (0.0680s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Grouping Flow Fields (0.0340s) 3/6/2022 10:39:52 PM 4.000 SINGLEP Propping Up Starfields (0.0980s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Screening Distant Planets (0.1080s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Calculating Firing Cones (0.0120s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Disassembling And Reassembling Ship Parts (0.2340s) 3/6/2022 10:39:53 PM 4.000 SINGLEP Re-Aligning Objectives (0.0700s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Uncoupling Aft Ports (1.0475s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Post-Proton Surge (0.0150s) 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED1 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED2 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED3 TID12 Could not find a faction with name that is eligible to be random for AIEmpowerer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED4 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED5 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED6 TID12 Could not find a faction with name that is eligible to be random for Chaotician 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED7 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED8 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED9 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED10 TID12 Could not find a faction with name that is eligible to be random for EmpireBuilders 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED11 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED12 TID12 Could not find a faction with name that is eligible to be random for MapAlterer 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED13 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED14 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED15 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED16 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED17 TID12 Could not find a faction with name that is eligible to be random for NeinzulAbyss 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED18 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED19 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED20 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED21 TID12 Could not find a faction with name that is eligible to be random for SpireRelated 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED22 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED23 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED24 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED25 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED26 TID12 Could not find a faction with name that is eligible to be random for ZenithGalaxy 3/6/2022 10:39:54 PM 4.000 SINGLEP Background Radiation Taste Test (0.0370s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Windshield Wiping (0.1343s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Last Organizational Modeling (0.2011s) 3/6/2022 10:39:54 PM 4.000 SINGLEP Stimulate Modulation (0.1980s) 3/6/2022 10:39:54 PM 4.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 3/6/2022 10:39:54 PM 4.000 SINGLEP Order Cores By Seniority (0.0050s) 3/6/2022 10:39:54 PM 4.000 SINGLEP DELAYED27 TID13 Info: will dump 737 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 3/6/2022 10:39:55 PM 4.000 SINGLEP We got 21 campaign's data when deserializing 3/6/2022 10:39:55 PM 4.000 SINGLEP Final Checks (0.3124s) 3/6/2022 10:39:55 PM 4.000 SINGLEP Load Historical Documents (0.0030s) 3/6/2022 10:39:55 PM 4.000 SINGLEP 4.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.4s) Uncoupling Aft Ports (1.0s) Final Checks (0.3s) 3/6/2022 10:39:55 PM 4.000 SINGLEP Hello Steam user 'Dismiss' 3/6/2022 10:39:59 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:39:59 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:40:00 PM 4.000 SINGLEP Finish load save in 491ms 3/6/2022 10:45:50 PM 4.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 4000_AfterTheGreatBeta Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 3/6/2022 10:45:50 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:46:52 PM 4.000 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/basic1/basic1.save Source1: AnythingElse Source3: LoadingSaveGame 3/6/2022 10:46:52 PM 4.000 SINGLEP Clearing player accounts. 3/6/2022 10:46:52 PM 4.000 SINGLEP Finish load save in 138ms