5/29/2020 10:50:37 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/29/2020 10:50:37 PM Boot up FleetOS (0.4420s) 5/29/2020 10:50:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2020 10:50:37 PM Check System Logs For Rogue Intelligence (0.2932s) 5/29/2020 10:50:37 PM Game Version: 2.048 5/29/2020 10:50:37 PM Eject Trash Into Hyperspace (0.1105s) 5/29/2020 10:50:37 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 5/29/2020 10:50:37 PM Check For Extra Modules (0.0100s) 5/29/2020 10:50:37 PM Bring Cloaking Systems Online (0.0650s) 5/29/2020 10:50:37 PM Remembering Alamo (0.0470s) 5/29/2020 10:50:37 PM Generating Framerates (0.0060s) 5/29/2020 10:50:37 PM Recalculate Speed Of Light (0.0450s) 5/29/2020 10:50:37 PM Optimize Comfort On Command Decks (0.0260s) 5/29/2020 10:50:37 PM Check Nearby Stellar Masses (0.0100s) 5/29/2020 10:50:37 PM Resolution changed to windowed 1000x600 5/29/2020 10:50:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2020 10:50:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2020 10:50:37 PM Last Save File appears to have been deleted! 5/29/2020 10:50:37 PM Refresh Optical Lensing (0.0270s) 5/29/2020 10:50:37 PM Revise Fundamental Physical Laws (0.1100s) 5/29/2020 10:50:37 PM Boot Audio Comms (0.0140s) 5/29/2020 10:50:37 PM Establish Individual Audio Links (0.0430s) 5/29/2020 10:50:38 PM Prepare Explosions and Crackles (0.4585s) 5/29/2020 10:50:38 PM Hello GOG user 'habakuk79' 5/29/2020 10:50:38 PM Calculate Odds Of Success (0.2005s) 5/29/2020 10:50:39 PM Briefly Panic (1.0099s) 5/29/2020 10:50:39 PM Install Confidence Routines (0.3783s) 5/29/2020 10:50:40 PM Bring Commander Interface Online (0.1150s) 5/29/2020 10:50:40 PM Motivate All Crews (0.0730s) 5/29/2020 10:50:40 PM Externalizing Patterns (0.0350s) 5/29/2020 10:50:40 PM Hooking Externals (0.0120s) 5/29/2020 10:50:40 PM Handlizing Hooks (0.0280s) 5/29/2020 10:50:40 PM Disengaging Constants (0.0880s) 5/29/2020 10:50:40 PM Late Axionic Computations (0.1365s) 5/29/2020 10:50:40 PM Connecting to Fleet Command (0.0150s) 5/29/2020 10:50:40 PM Thinking Of Advice (0.0330s) 5/29/2020 10:50:40 PM Degaussing Advice (0.0490s) 5/29/2020 10:50:40 PM Reading Alien Diaries (0.0170s) 5/29/2020 10:50:40 PM Naming All Known Planets (0.0160s) 5/29/2020 10:50:40 PM Remembering Speeds (0.0220s) 5/29/2020 10:50:40 PM Prioritizing Targets (0.0200s) 5/29/2020 10:50:40 PM Rebooting Sensor Arrays (0.0170s) 5/29/2020 10:50:40 PM Unloading Prismatic Grid (0.0150s) 5/29/2020 10:50:40 PM Thinking Of Objectives (0.0180s) 5/29/2020 10:50:40 PM Re-Aligning Objectives (0.0320s) 5/29/2020 10:50:40 PM Inhibiting Visual Scans (0.0200s) 5/29/2020 10:50:40 PM Synthesizing Vocals (0.0130s) 5/29/2020 10:50:40 PM Ventilating Scenarios (0.0130s) 5/29/2020 10:50:40 PM Decontaminating Targeting Systems (0.0190s) 5/29/2020 10:50:40 PM Ejecting Tactical Core (0.0160s) 5/29/2020 10:50:40 PM Calibrating Formations (0.0160s) 5/29/2020 10:50:40 PM Intercepting Galactic Maps (0.0250s) 5/29/2020 10:50:40 PM Sterilizing Test Chamber (0.0140s) 5/29/2020 10:50:40 PM Faction Diagnostics (0.0250s) 5/29/2020 10:50:40 PM Buffering Hackers (0.0270s) 5/29/2020 10:50:40 PM Inverting Death (0.0120s) 5/29/2020 10:50:41 PM Linear Field Variance (0.1450s) 5/29/2020 10:50:41 PM Charging Marks (0.0100s) 5/29/2020 10:50:41 PM Guarding The Posts (0.0370s) 5/29/2020 10:50:41 PM Range Manifolds (0.0300s) 5/29/2020 10:50:41 PM Purging ROFs (0.0230s) 5/29/2020 10:50:41 PM Manipulating Speeds (0.0310s) 5/29/2020 10:50:41 PM Detecting Projectiles (0.0170s) 5/29/2020 10:50:41 PM Grouping Flow Fields (0.0227s) 5/29/2020 10:50:41 PM Modulating Flow Field Groups (0.0340s) 5/29/2020 10:50:41 PM Designing Fleets (0.0370s) 5/29/2020 10:50:41 PM Thinking Of Technologies (0.0160s) 5/29/2020 10:50:41 PM Categorizing Starboard Sensors (0.0120s) 5/29/2020 10:50:41 PM Injecting Galactic Variables (0.0240s) 5/29/2020 10:50:41 PM Discharging Colored Ions (0.0410s) 5/29/2020 10:50:41 PM Replicating Ion Colors (0.0070s) 5/29/2020 10:50:41 PM Challenging Starfields (0.2414s) 5/29/2020 10:50:43 PM Dissolving Distant Planets (1.8015s) 5/29/2020 10:50:43 PM Investigating Map Signatures (0.0480s) 5/29/2020 10:50:43 PM Collating Solar Systems (0.0230s) 5/29/2020 10:50:43 PM Categorizing All Planets (0.0280s) 5/29/2020 10:50:43 PM Organizing Commands (0.0500s) 5/29/2020 10:50:43 PM Calculating Firing Cones (0.0070s) 5/29/2020 10:50:44 PM Demoting Insubordinate Ship Parts (0.9976s) 5/29/2020 10:50:48 PM Accounting For Decay (4.2452s) 5/29/2020 10:50:48 PM Issuing Orders (0.0110s) 5/29/2020 10:50:48 PM Augmenting Infusers (0.0230s) 5/29/2020 10:50:48 PM Infusing (0.0440s) 5/29/2020 10:50:48 PM Post-Proton Surge (0.0080s) 5/29/2020 10:50:49 PM Calibrate Weapons Arrays (0.0800s) 5/29/2020 10:50:49 PM Stimulate Modulation (0.0372s) 5/29/2020 10:50:49 PM ArcenAssetBundleCache.InstantiatedObjects: 867 5/29/2020 10:50:51 PM Load Surrogates (2.0672s) 5/29/2020 10:50:51 PM Load Historical Documents (0.0120s) 5/29/2020 10:50:51 PM 14.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.5s) Briefly Panic (1.0s) Install Confidence Routines (0.4s) Dissolving Distant Planets (1.8s) Demoting Insubordinate Ship Parts (1.0s) Accounting For Decay (4.2s) Load Surrogates (2.1s) 5/29/2020 10:51:46 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/29/2020 10:51:46 PM Boot up FleetOS (0.3588s) 5/29/2020 10:51:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/29/2020 10:51:46 PM Check System Logs For Rogue Intelligence (0.2264s) 5/29/2020 10:51:46 PM Game Version: 2.048 5/29/2020 10:51:46 PM Eject Trash Into Hyperspace (0.1320s) 5/29/2020 10:51:46 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 5/29/2020 10:51:46 PM Check For Extra Modules (0.0140s) 5/29/2020 10:51:46 PM Bring Cloaking Systems Online (0.0600s) 5/29/2020 10:51:47 PM Remembering Alamo (0.0340s) 5/29/2020 10:51:47 PM Generating Framerates (0.0100s) 5/29/2020 10:51:47 PM Recalculate Speed Of Light (0.0370s) 5/29/2020 10:51:47 PM Optimize Comfort On Command Decks (0.0235s) 5/29/2020 10:51:47 PM Check Nearby Stellar Masses (0.0220s) 5/29/2020 10:51:47 PM Resolution changed to windowed 1000x600 5/29/2020 10:51:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2020 10:51:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2020 10:51:47 PM Last Save File appears to have been deleted! 5/29/2020 10:51:47 PM Refresh Optical Lensing (0.0180s) 5/29/2020 10:51:47 PM Revise Fundamental Physical Laws (0.0790s) 5/29/2020 10:51:47 PM Boot Audio Comms (0.0150s) 5/29/2020 10:51:47 PM Establish Individual Audio Links (0.0400s) 5/29/2020 10:51:47 PM Hello GOG user 'habakuk79' 5/29/2020 10:51:47 PM Prepare Explosions and Crackles (0.5800s) 5/29/2020 10:51:48 PM Calculate Odds Of Success (0.2430s) 5/29/2020 10:51:48 PM Briefly Panic (0.6921s) 5/29/2020 10:51:49 PM Install Confidence Routines (0.4731s) 5/29/2020 10:51:49 PM Bring Commander Interface Online (0.1459s) 5/29/2020 10:51:49 PM Motivate All Crews (0.0530s) 5/29/2020 10:51:49 PM Externalizing Patterns (0.0250s) 5/29/2020 10:51:49 PM Hooking Externals (0.0160s) 5/29/2020 10:51:49 PM Handlizing Hooks (0.0280s) 5/29/2020 10:51:49 PM Disengaging Constants (0.0560s) 5/29/2020 10:51:49 PM Late Axionic Computations (0.0940s) 5/29/2020 10:51:49 PM Connecting to Fleet Command (0.0090s) 5/29/2020 10:51:49 PM Thinking Of Advice (0.0330s) 5/29/2020 10:51:49 PM Degaussing Advice (0.0390s) 5/29/2020 10:51:49 PM Reading Alien Diaries (0.0181s) 5/29/2020 10:51:49 PM Naming All Known Planets (0.0180s) 5/29/2020 10:51:49 PM Remembering Speeds (0.0210s) 5/29/2020 10:51:49 PM Prioritizing Targets (0.0200s) 5/29/2020 10:51:49 PM Rebooting Sensor Arrays (0.0180s) 5/29/2020 10:51:49 PM Unloading Prismatic Grid (0.0190s) 5/29/2020 10:51:49 PM Thinking Of Objectives (0.0180s) 5/29/2020 10:51:49 PM Re-Aligning Objectives (0.0190s) 5/29/2020 10:51:49 PM Inhibiting Visual Scans (0.0240s) 5/29/2020 10:51:49 PM Synthesizing Vocals (0.0130s) 5/29/2020 10:51:49 PM Ventilating Scenarios (0.0190s) 5/29/2020 10:51:49 PM Decontaminating Targeting Systems (0.0195s) 5/29/2020 10:51:49 PM Ejecting Tactical Core (0.0180s) 5/29/2020 10:51:50 PM Calibrating Formations (0.0170s) 5/29/2020 10:51:50 PM Intercepting Galactic Maps (0.0210s) 5/29/2020 10:51:50 PM Sterilizing Test Chamber (0.0220s) 5/29/2020 10:51:50 PM Faction Diagnostics (0.0240s) 5/29/2020 10:51:50 PM Buffering Hackers (0.0210s) 5/29/2020 10:51:50 PM Inverting Death (0.0120s) 5/29/2020 10:51:50 PM Linear Field Variance (0.1250s) 5/29/2020 10:51:50 PM Charging Marks (0.0110s) 5/29/2020 10:51:50 PM Guarding The Posts (0.0360s) 5/29/2020 10:51:50 PM Range Manifolds (0.0250s) 5/29/2020 10:51:50 PM Purging ROFs (0.0240s) 5/29/2020 10:51:50 PM Manipulating Speeds (0.0230s) 5/29/2020 10:51:50 PM Detecting Projectiles (0.0190s) 5/29/2020 10:51:50 PM Grouping Flow Fields (0.0220s) 5/29/2020 10:51:50 PM Modulating Flow Field Groups (0.0450s) 5/29/2020 10:51:50 PM Designing Fleets (0.0330s) 5/29/2020 10:51:50 PM Thinking Of Technologies (0.0130s) 5/29/2020 10:51:50 PM Categorizing Starboard Sensors (0.0150s) 5/29/2020 10:51:50 PM Injecting Galactic Variables (0.0290s) 5/29/2020 10:51:50 PM Discharging Colored Ions (0.0393s) 5/29/2020 10:51:50 PM Replicating Ion Colors (0.0090s) 5/29/2020 10:51:50 PM Brandishing Starfields (0.3890s) 5/29/2020 10:51:52 PM Combing Distant Planets (1.4922s) 5/29/2020 10:51:52 PM Investigating Map Signatures (0.0270s) 5/29/2020 10:51:52 PM Collating Solar Systems (0.0080s) 5/29/2020 10:51:52 PM Categorizing All Planets (0.0330s) 5/29/2020 10:51:52 PM Organizing Commands (0.0570s) 5/29/2020 10:51:52 PM Calculating Firing Cones (0.0110s) 5/29/2020 10:51:53 PM Wearing Ship Parts On Head (1.1171s) 5/29/2020 10:51:57 PM Irradiating Low-Ranking Crew (4.1793s) 5/29/2020 10:51:57 PM Issuing Orders (0.0110s) 5/29/2020 10:51:57 PM Augmenting Infusers (0.0230s) 5/29/2020 10:51:57 PM Infusing (0.0400s) 5/29/2020 10:51:57 PM Post-Proton Surge (0.0070s) 5/29/2020 10:51:58 PM Calibrate Weapons Arrays (0.0340s) 5/29/2020 10:51:58 PM Stimulate Modulation (0.0350s) 5/29/2020 10:51:58 PM ArcenAssetBundleCache.InstantiatedObjects: 867 5/29/2020 10:52:00 PM Load Surrogates (2.0877s) 5/29/2020 10:52:00 PM Load Historical Documents (0.0060s) 5/29/2020 10:52:00 PM 14.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Brandishing Starfields (0.4s) Combing Distant Planets (1.5s) Wearing Ship Parts On Head (1.1s) Irradiating Low-Ranking Crew (4.2s) Load Surrogates (2.1s) 5/29/2020 10:52:51 PM Resolution changed to fullscreen 1080x1920 5/29/2020 10:52:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2020 10:52:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2020 10:53:36 PM No resolution change was required. 5/29/2020 10:53:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/29/2020 10:53:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/29/2020 10:54:25 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 10:54:25 PM Successfully opened host socket 5/29/2020 10:54:25 PM Added the faction Mercenary. 5/29/2020 10:54:25 PM PlayerAccount Fab has now been put in control of faction 1. 5/29/2020 10:59:05 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 10:59:06 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/29/2020 10:59:06 PM Added the faction Mercenary. 5/29/2020 10:59:06 PM PlayerAccount Fab has now been put in control of faction 1. 5/29/2020 11:03:34 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 11:03:34 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/29/2020 11:03:34 PM Added the faction Mercenary. 5/29/2020 11:03:34 PM PlayerAccount Fab has now been put in control of faction 1. 5/29/2020 11:26:54 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 11:26:55 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/29/2020 11:26:55 PM Added the faction Mercenary. 5/29/2020 11:26:55 PM PlayerAccount Fab has now been put in control of faction 1. 5/29/2020 11:33:11 PM Logged Achievement To GOG Give a Man a Fish... 5/29/2020 11:39:04 PM Logged Achievement To GOG Research Grant 5/29/2020 11:40:30 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 11:40:31 PM Added the faction Mercenary. 5/29/2020 11:40:31 PM PlayerAccount Fab has now been put in control of faction 1. 5/29/2020 11:53:44 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 5/29/2020 11:53:44 PM Added the faction Mercenary. 5/29/2020 11:53:44 PM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:02:57 AM Start Generate Partial Map with Realistic and seed 457554826 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/30/2020 12:02:58 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:06 AM Start Generate Partial Map with Simple and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:06 AM Generate Partial Map Complete 5/30/2020 12:03:06 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:18 AM Start Generate Partial Map with D18Swirl and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:18 AM Generate Partial Map Complete 5/30/2020 12:03:18 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:23 AM Start Generate Partial Map with D18Bubbles and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:23 AM Generate Partial Map Complete 5/30/2020 12:03:23 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:30 AM Start Generate Partial Map with ClustersMicrocosm and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:30 AM Generate Partial Map Complete 5/30/2020 12:03:30 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:37 AM Start Generate Partial Map with Octopus and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:37 AM total central planets: 23 5/30/2020 12:03:37 AM created central planets: 23 5/30/2020 12:03:37 AM Generate Partial Map Complete 5/30/2020 12:03:37 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:44 AM Start Generate Partial Map with Realistic and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:44 AM Generate Partial Map Complete 5/30/2020 12:03:44 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:03:50 AM Start Generate Partial Map with Realistic and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:03:50 AM Generate Partial Map Complete 5/30/2020 12:03:50 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:04:03 AM Start Generate Partial Map with Realistic and seed 457554826 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2020 12:04:04 AM Generate Partial Map Complete 5/30/2020 12:04:04 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:04:37 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:04:37 AM Start Generate Partial Map with Realistic and seed 279530484 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/30/2020 12:04:37 AM Generate Partial Map Complete 5/30/2020 12:04:37 AM PlayerAccount Fab has now been put in control of faction 1. 5/30/2020 12:09:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/30/2020 11:08:26 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/30/2020 11:08:26 PM Boot up FleetOS (0.7612s) 5/30/2020 11:08:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2020 11:08:26 PM Check System Logs For Rogue Intelligence (0.2169s) 5/30/2020 11:08:26 PM Game Version: 2.048 5/30/2020 11:08:26 PM Eject Trash Into Hyperspace (0.0995s) 5/30/2020 11:08:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 5/30/2020 11:08:26 PM Check For Extra Modules (0.0100s) 5/30/2020 11:08:26 PM Bring Cloaking Systems Online (0.1200s) 5/30/2020 11:08:26 PM Remembering Alamo (0.0750s) 5/30/2020 11:08:26 PM Generating Framerates (0.0330s) 5/30/2020 11:08:26 PM Recalculate Speed Of Light (0.0800s) 5/30/2020 11:08:26 PM Optimize Comfort On Command Decks (0.0530s) 5/30/2020 11:08:27 PM Check Nearby Stellar Masses (0.0570s) 5/30/2020 11:08:27 PM No resolution change was required. 5/30/2020 11:08:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2020 11:08:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2020 11:08:27 PM Refresh Optical Lensing (0.0395s) 5/30/2020 11:08:27 PM Revise Fundamental Physical Laws (0.0830s) 5/30/2020 11:08:27 PM Boot Audio Comms (0.0310s) 5/30/2020 11:08:27 PM Establish Individual Audio Links (0.0640s) 5/30/2020 11:08:27 PM Hello GOG user 'habakuk79' 5/30/2020 11:08:28 PM Prepare Explosions and Crackles (1.4623s) 5/30/2020 11:08:28 PM Calculate Odds Of Success (0.2440s) 5/30/2020 11:08:29 PM Briefly Panic (0.3830s) 5/30/2020 11:08:29 PM Install Confidence Routines (0.3440s) 5/30/2020 11:08:29 PM Bring Commander Interface Online (0.1060s) 5/30/2020 11:08:29 PM Motivate All Crews (0.0340s) 5/30/2020 11:08:29 PM Externalizing Patterns (0.0580s) 5/30/2020 11:08:29 PM Hooking Externals (0.0370s) 5/30/2020 11:08:29 PM Handlizing Hooks (0.0520s) 5/30/2020 11:08:30 PM Disengaging Constants (0.0830s) 5/30/2020 11:08:30 PM Late Axionic Computations (0.0960s) 5/30/2020 11:08:30 PM Connecting to Fleet Command (0.0070s) 5/30/2020 11:08:30 PM Thinking Of Advice (0.0670s) 5/30/2020 11:08:30 PM Degaussing Advice (0.0590s) 5/30/2020 11:08:30 PM Reading Alien Diaries (0.0410s) 5/30/2020 11:08:30 PM Naming All Known Planets (0.0470s) 5/30/2020 11:08:30 PM Remembering Speeds (0.0490s) 5/30/2020 11:08:30 PM Prioritizing Targets (0.0480s) 5/30/2020 11:08:30 PM Rebooting Sensor Arrays (0.0490s) 5/30/2020 11:08:30 PM Unloading Prismatic Grid (0.0520s) 5/30/2020 11:08:30 PM Thinking Of Objectives (0.0510s) 5/30/2020 11:08:30 PM Re-Aligning Objectives (0.0530s) 5/30/2020 11:08:30 PM Inhibiting Visual Scans (0.0510s) 5/30/2020 11:08:30 PM Synthesizing Vocals (0.0440s) 5/30/2020 11:08:30 PM Ventilating Scenarios (0.0500s) 5/30/2020 11:08:30 PM Decontaminating Targeting Systems (0.0520s) 5/30/2020 11:08:30 PM Ejecting Tactical Core (0.0460s) 5/30/2020 11:08:30 PM Calibrating Formations (0.0460s) 5/30/2020 11:08:30 PM Intercepting Galactic Maps (0.0510s) 5/30/2020 11:08:31 PM Sterilizing Test Chamber (0.0550s) 5/30/2020 11:08:31 PM Faction Diagnostics (0.0510s) 5/30/2020 11:08:31 PM Buffering Hackers (0.0530s) 5/30/2020 11:08:31 PM Inverting Death (0.0410s) 5/30/2020 11:08:31 PM Linear Field Variance (0.1720s) 5/30/2020 11:08:31 PM Charging Marks (0.0120s) 5/30/2020 11:08:31 PM Guarding The Posts (0.0990s) 5/30/2020 11:08:31 PM Range Manifolds (0.0520s) 5/30/2020 11:08:31 PM Purging ROFs (0.0501s) 5/30/2020 11:08:31 PM Manipulating Speeds (0.0520s) 5/30/2020 11:08:31 PM Detecting Projectiles (0.0430s) 5/30/2020 11:08:31 PM Grouping Flow Fields (0.0490s) 5/30/2020 11:08:31 PM Modulating Flow Field Groups (0.0740s) 5/30/2020 11:08:31 PM Designing Fleets (0.0500s) 5/30/2020 11:08:31 PM Thinking Of Technologies (0.0280s) 5/30/2020 11:08:31 PM Categorizing Starboard Sensors (0.0450s) 5/30/2020 11:08:31 PM Injecting Galactic Variables (0.0610s) 5/30/2020 11:08:32 PM Discharging Colored Ions (0.0660s) 5/30/2020 11:08:32 PM Replicating Ion Colors (0.0210s) 5/30/2020 11:08:32 PM Digging Up Starfields (0.4430s) 5/30/2020 11:08:33 PM Mapping Distant Planets (1.4391s) 5/30/2020 11:08:33 PM Investigating Map Signatures (0.0170s) 5/30/2020 11:08:33 PM Collating Solar Systems (0.0096s) 5/30/2020 11:08:34 PM Categorizing All Planets (0.0890s) 5/30/2020 11:08:34 PM Organizing Commands (0.0830s) 5/30/2020 11:08:34 PM Calculating Firing Cones (0.0260s) 5/30/2020 11:08:35 PM Remembering Lost Ship Parts (0.9720s) 5/30/2020 11:08:41 PM Toy With Natives On Nearby Planet (5.9073s) 5/30/2020 11:08:41 PM Issuing Orders (0.0430s) 5/30/2020 11:08:41 PM Augmenting Infusers (0.0540s) 5/30/2020 11:08:41 PM Infusing (0.0810s) 5/30/2020 11:08:41 PM Post-Proton Surge (0.0250s) 5/30/2020 11:08:41 PM Calibrate Weapons Arrays (0.0770s) 5/30/2020 11:08:41 PM Stimulate Modulation (0.0760s) 5/30/2020 11:08:41 PM ArcenAssetBundleCache.InstantiatedObjects: 867 5/30/2020 11:08:42 PM Load Surrogates (1.5579s) 5/30/2020 11:08:42 PM Load Historical Documents (0.0060s) 5/30/2020 11:08:43 PM 17.6 seconds total load time. Boot up FleetOS (0.8s) Prepare Explosions and Crackles (1.5s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Digging Up Starfields (0.4s) Mapping Distant Planets (1.4s) Remembering Lost Ship Parts (1.0s) Toy With Natives On Nearby Planet (5.9s) Load Surrogates (1.6s) 5/30/2020 11:09:11 PM PlayerAccount Fab has now been put in control of faction 12. 5/30/2020 11:09:11 PM Successfully opened host socket 5/30/2020 11:09:11 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/30/2020 11:09:11 PM Added the faction AIReserves. 5/30/2020 11:09:11 PM Added the faction AntiAIZombie. 5/30/2020 11:09:11 PM Added the faction AntiPlayerZombie. 5/30/2020 11:09:11 PM Added the faction AntiEveryoneZombie. 5/30/2020 11:09:11 PM Added the faction Mercenary. 5/30/2020 11:09:12 PM Start Generate Partial Map with Realistic and seed 1676878451 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 5/30/2020 11:09:12 PM Generate Partial Map Complete 5/30/2020 11:09:12 PM PlayerAccount Fab has now been put in control of faction 7. 5/30/2020 11:09:50 PM Start Generate FULL Map with Realistic and seed 1676878451 and planet count 80 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/30/2020 11:09:51 PM Generate FULL Map Complete 5/31/2020 12:16:56 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 5/31/2020 12:16:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/31/2020 10:57:25 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/31/2020 10:57:25 PM Boot up FleetOS (0.6677s) 5/31/2020 10:57:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2020 10:57:25 PM Check System Logs For Rogue Intelligence (0.3810s) 5/31/2020 10:57:26 PM Game Version: 2.048 5/31/2020 10:57:26 PM Eject Trash Into Hyperspace (0.2126s) 5/31/2020 10:57:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 5/31/2020 10:57:26 PM Check For Extra Modules (0.0250s) 5/31/2020 10:57:26 PM Bring Cloaking Systems Online (0.1610s) 5/31/2020 10:57:26 PM Remembering Alamo (0.0900s) 5/31/2020 10:57:26 PM Generating Framerates (0.0363s) 5/31/2020 10:57:26 PM Recalculate Speed Of Light (0.0970s) 5/31/2020 10:57:26 PM Optimize Comfort On Command Decks (0.0590s) 5/31/2020 10:57:26 PM Check Nearby Stellar Masses (0.0670s) 5/31/2020 10:57:26 PM No resolution change was required. 5/31/2020 10:57:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2020 10:57:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2020 10:57:26 PM Refresh Optical Lensing (0.0460s) 5/31/2020 10:57:26 PM Hello GOG user 'habakuk79' 5/31/2020 10:57:27 PM Revise Fundamental Physical Laws (0.3480s) 5/31/2020 10:57:27 PM Boot Audio Comms (0.1240s) 5/31/2020 10:57:27 PM Establish Individual Audio Links (0.1060s) 5/31/2020 10:57:28 PM Prepare Explosions and Crackles (1.4892s) 5/31/2020 10:57:29 PM Calculate Odds Of Success (0.2910s) 5/31/2020 10:57:29 PM Briefly Panic (0.4220s) 5/31/2020 10:57:29 PM Install Confidence Routines (0.3485s) 5/31/2020 10:57:29 PM Bring Commander Interface Online (0.1250s) 5/31/2020 10:57:29 PM Motivate All Crews (0.0410s) 5/31/2020 10:57:30 PM Externalizing Patterns (0.0860s) 5/31/2020 10:57:30 PM Hooking Externals (0.0210s) 5/31/2020 10:57:30 PM Handlizing Hooks (0.0550s) 5/31/2020 10:57:30 PM Disengaging Constants (0.1070s) 5/31/2020 10:57:30 PM Late Axionic Computations (0.1020s) 5/31/2020 10:57:30 PM Connecting to Fleet Command (0.0080s) 5/31/2020 10:57:30 PM Thinking Of Advice (0.0700s) 5/31/2020 10:57:30 PM Degaussing Advice (0.1032s) 5/31/2020 10:57:30 PM Reading Alien Diaries (0.0240s) 5/31/2020 10:57:30 PM Naming All Known Planets (0.0400s) 5/31/2020 10:57:30 PM Remembering Speeds (0.0490s) 5/31/2020 10:57:30 PM Prioritizing Targets (0.0512s) 5/31/2020 10:57:30 PM Rebooting Sensor Arrays (0.0470s) 5/31/2020 10:57:30 PM Unloading Prismatic Grid (0.0470s) 5/31/2020 10:57:30 PM Thinking Of Objectives (0.0480s) 5/31/2020 10:57:30 PM Re-Aligning Objectives (0.0510s) 5/31/2020 10:57:30 PM Inhibiting Visual Scans (0.0670s) 5/31/2020 10:57:31 PM Synthesizing Vocals (0.0310s) 5/31/2020 10:57:31 PM Ventilating Scenarios (0.0500s) 5/31/2020 10:57:31 PM Decontaminating Targeting Systems (0.0490s) 5/31/2020 10:57:31 PM Ejecting Tactical Core (0.0490s) 5/31/2020 10:57:31 PM Calibrating Formations (0.0460s) 5/31/2020 10:57:31 PM Intercepting Galactic Maps (0.0540s) 5/31/2020 10:57:31 PM Sterilizing Test Chamber (0.0520s) 5/31/2020 10:57:31 PM Faction Diagnostics (0.0680s) 5/31/2020 10:57:31 PM Buffering Hackers (0.0560s) 5/31/2020 10:57:31 PM Inverting Death (0.0370s) 5/31/2020 10:57:31 PM Linear Field Variance (0.2186s) 5/31/2020 10:57:31 PM Charging Marks (0.0160s) 5/31/2020 10:57:31 PM Guarding The Posts (0.0940s) 5/31/2020 10:57:31 PM Range Manifolds (0.0590s) 5/31/2020 10:57:31 PM Purging ROFs (0.0620s) 5/31/2020 10:57:31 PM Manipulating Speeds (0.0575s) 5/31/2020 10:57:32 PM Detecting Projectiles (0.0480s) 5/31/2020 10:57:32 PM Grouping Flow Fields (0.0635s) 5/31/2020 10:57:32 PM Modulating Flow Field Groups (0.0930s) 5/31/2020 10:57:32 PM Designing Fleets (0.0640s) 5/31/2020 10:57:32 PM Thinking Of Technologies (0.0290s) 5/31/2020 10:57:32 PM Categorizing Starboard Sensors (0.0370s) 5/31/2020 10:57:32 PM Injecting Galactic Variables (0.0830s) 5/31/2020 10:57:32 PM Discharging Colored Ions (0.0600s) 5/31/2020 10:57:32 PM Replicating Ion Colors (0.0350s) 5/31/2020 10:57:32 PM Stabbing Starfields (0.5061s) 5/31/2020 10:57:34 PM Mapping Distant Planets (1.5967s) 5/31/2020 10:57:34 PM Investigating Map Signatures (0.0260s) 5/31/2020 10:57:34 PM Collating Solar Systems (0.0160s) 5/31/2020 10:57:34 PM Categorizing All Planets (0.0840s) 5/31/2020 10:57:34 PM Organizing Commands (0.0971s) 5/31/2020 10:57:34 PM Calculating Firing Cones (0.0270s) 5/31/2020 10:57:36 PM Collapsing Pile Of Ship Parts (1.2146s) 5/31/2020 10:57:42 PM Rewire Lower Decks (6.9338s) 5/31/2020 10:57:43 PM Issuing Orders (0.0570s) 5/31/2020 10:57:43 PM Augmenting Infusers (0.0710s) 5/31/2020 10:57:43 PM Infusing (0.1250s) 5/31/2020 10:57:43 PM Post-Proton Surge (0.0160s) 5/31/2020 10:57:43 PM Calibrate Weapons Arrays (0.1080s) 5/31/2020 10:57:43 PM Stimulate Modulation (0.0490s) 5/31/2020 10:57:43 PM ArcenAssetBundleCache.InstantiatedObjects: 867 5/31/2020 10:57:45 PM Load Surrogates (2.3617s) 5/31/2020 10:57:45 PM Load Historical Documents (0.0050s) 5/31/2020 10:57:45 PM 21.0 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Stabbing Starfields (0.5s) Mapping Distant Planets (1.6s) Collapsing Pile Of Ship Parts (1.2s) Rewire Lower Decks (6.9s) Load Surrogates (2.4s) 5/31/2020 10:58:06 PM Successfully opened host socket 6/1/2020 12:12:15 AM Logged Achievement To GOG Tech Tree 6/1/2020 1:10:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/1/2020 10:38:31 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/1/2020 10:38:32 PM Boot up FleetOS (0.9640s) 6/1/2020 10:38:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2020 10:38:32 PM Check System Logs For Rogue Intelligence (0.3821s) 6/1/2020 10:38:32 PM Game Version: 2.048 6/1/2020 10:38:32 PM Eject Trash Into Hyperspace (0.2777s) 6/1/2020 10:38:32 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/1/2020 10:38:32 PM Check For Extra Modules (0.0260s) 6/1/2020 10:38:33 PM Bring Cloaking Systems Online (0.2820s) 6/1/2020 10:38:33 PM Remembering Alamo (0.1510s) 6/1/2020 10:38:33 PM Generating Framerates (0.1025s) 6/1/2020 10:38:33 PM Recalculate Speed Of Light (0.1615s) 6/1/2020 10:38:33 PM Optimize Comfort On Command Decks (0.1391s) 6/1/2020 10:38:33 PM Hello GOG user 'habakuk79' 6/1/2020 10:38:33 PM Check Nearby Stellar Masses (0.1331s) 6/1/2020 10:38:33 PM No resolution change was required. 6/1/2020 10:38:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2020 10:38:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2020 10:38:33 PM Refresh Optical Lensing (0.2041s) 6/1/2020 10:38:34 PM Revise Fundamental Physical Laws (0.6496s) 6/1/2020 10:38:34 PM Boot Audio Comms (0.1345s) 6/1/2020 10:38:34 PM Establish Individual Audio Links (0.0910s) 6/1/2020 10:38:37 PM Prepare Explosions and Crackles (3.0305s) 6/1/2020 10:38:38 PM Calculate Odds Of Success (0.3931s) 6/1/2020 10:38:38 PM Briefly Panic (0.6640s) 6/1/2020 10:38:39 PM Install Confidence Routines (0.6434s) 6/1/2020 10:38:39 PM Bring Commander Interface Online (0.1940s) 6/1/2020 10:38:39 PM Motivate All Crews (0.0680s) 6/1/2020 10:38:39 PM Externalizing Patterns (0.1261s) 6/1/2020 10:38:39 PM Hooking Externals (0.0900s) 6/1/2020 10:38:40 PM Handlizing Hooks (0.1402s) 6/1/2020 10:38:40 PM Disengaging Constants (0.1870s) 6/1/2020 10:38:40 PM Late Axionic Computations (0.2230s) 6/1/2020 10:38:40 PM Connecting to Fleet Command (0.0190s) 6/1/2020 10:38:40 PM Thinking Of Advice (0.1355s) 6/1/2020 10:38:40 PM Degaussing Advice (0.1666s) 6/1/2020 10:38:40 PM Reading Alien Diaries (0.1040s) 6/1/2020 10:38:41 PM Naming All Known Planets (0.1271s) 6/1/2020 10:38:41 PM Remembering Speeds (0.1386s) 6/1/2020 10:38:41 PM Prioritizing Targets (0.1360s) 6/1/2020 10:38:41 PM Rebooting Sensor Arrays (0.1361s) 6/1/2020 10:38:41 PM Unloading Prismatic Grid (0.1275s) 6/1/2020 10:38:41 PM Thinking Of Objectives (0.1345s) 6/1/2020 10:38:41 PM Re-Aligning Objectives (0.1380s) 6/1/2020 10:38:42 PM Inhibiting Visual Scans (0.1461s) 6/1/2020 10:38:42 PM Synthesizing Vocals (0.1203s) 6/1/2020 10:38:42 PM Ventilating Scenarios (0.1408s) 6/1/2020 10:38:42 PM Decontaminating Targeting Systems (0.1294s) 6/1/2020 10:38:42 PM Ejecting Tactical Core (0.1402s) 6/1/2020 10:38:42 PM Calibrating Formations (0.1243s) 6/1/2020 10:38:42 PM Intercepting Galactic Maps (0.1456s) 6/1/2020 10:38:42 PM Sterilizing Test Chamber (0.1410s) 6/1/2020 10:38:43 PM Faction Diagnostics (0.1370s) 6/1/2020 10:38:43 PM Buffering Hackers (0.1578s) 6/1/2020 10:38:43 PM Inverting Death (0.0981s) 6/1/2020 10:38:43 PM Linear Field Variance (0.3999s) 6/1/2020 10:38:43 PM Charging Marks (0.0240s) 6/1/2020 10:38:43 PM Guarding The Posts (0.1346s) 6/1/2020 10:38:44 PM Range Manifolds (0.1324s) 6/1/2020 10:38:44 PM Purging ROFs (0.1334s) 6/1/2020 10:38:44 PM Manipulating Speeds (0.1380s) 6/1/2020 10:38:44 PM Detecting Projectiles (0.1230s) 6/1/2020 10:38:44 PM Grouping Flow Fields (0.1447s) 6/1/2020 10:38:44 PM Modulating Flow Field Groups (0.1603s) 6/1/2020 10:38:44 PM Designing Fleets (0.1347s) 6/1/2020 10:38:45 PM Thinking Of Technologies (0.1057s) 6/1/2020 10:38:45 PM Categorizing Starboard Sensors (0.1263s) 6/1/2020 10:38:45 PM Injecting Galactic Variables (0.1525s) 6/1/2020 10:38:45 PM Discharging Colored Ions (0.1731s) 6/1/2020 10:38:45 PM Replicating Ion Colors (0.0876s) 6/1/2020 10:38:46 PM Hugging Starfields (0.7476s) 6/1/2020 10:38:48 PM Verifying Distant Planets (2.2217s) 6/1/2020 10:38:48 PM Investigating Map Signatures (0.0580s) 6/1/2020 10:38:48 PM Collating Solar Systems (0.0170s) 6/1/2020 10:38:48 PM Categorizing All Planets (0.1280s) 6/1/2020 10:38:48 PM Organizing Commands (0.1721s) 6/1/2020 10:38:48 PM Calculating Firing Cones (0.0940s) 6/1/2020 10:38:50 PM Declaring Ship Part Sovereignty (1.9905s) 6/1/2020 10:39:02 PM Deploying Portable Singularity (11.4561s) 6/1/2020 10:39:02 PM Issuing Orders (0.1132s) 6/1/2020 10:39:02 PM Augmenting Infusers (0.1460s) 6/1/2020 10:39:02 PM Infusing (0.1651s) 6/1/2020 10:39:02 PM Post-Proton Surge (0.0880s) 6/1/2020 10:39:03 PM Calibrate Weapons Arrays (0.1820s) 6/1/2020 10:39:03 PM Stimulate Modulation (0.1320s) 6/1/2020 10:39:03 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/1/2020 10:39:06 PM Load Surrogates (2.9851s) 6/1/2020 10:39:06 PM Load Historical Documents (0.0080s) 6/1/2020 10:39:06 PM 35.3 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Bring Cloaking Systems Online (0.3s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (3.0s) Calculate Odds Of Success (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Linear Field Variance (0.4s) Hugging Starfields (0.7s) Verifying Distant Planets (2.2s) Declaring Ship Part Sovereignty (2.0s) Deploying Portable Singularity (11.5s) Load Surrogates (3.0s) 6/1/2020 10:39:34 PM Successfully opened host socket 6/2/2020 12:58:55 AM Donating team Fireteam 7 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Wirth: 3 to hunter, path A 6/2/2020 1:40:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/2/2020 11:39:21 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/2/2020 11:39:21 PM Boot up FleetOS (0.8121s) 6/2/2020 11:39:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2020 11:39:21 PM Check System Logs For Rogue Intelligence (0.2698s) 6/2/2020 11:39:21 PM Game Version: 2.048 6/2/2020 11:39:21 PM Eject Trash Into Hyperspace (0.0983s) 6/2/2020 11:39:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/2/2020 11:39:21 PM Check For Extra Modules (0.0120s) 6/2/2020 11:39:21 PM Bring Cloaking Systems Online (0.1160s) 6/2/2020 11:39:21 PM Remembering Alamo (0.0710s) 6/2/2020 11:39:21 PM Generating Framerates (0.0390s) 6/2/2020 11:39:21 PM Recalculate Speed Of Light (0.0730s) 6/2/2020 11:39:21 PM Optimize Comfort On Command Decks (0.0590s) 6/2/2020 11:39:21 PM Check Nearby Stellar Masses (0.0575s) 6/2/2020 11:39:21 PM No resolution change was required. 6/2/2020 11:39:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2020 11:39:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/2/2020 11:39:21 PM Refresh Optical Lensing (0.0460s) 6/2/2020 11:39:21 PM Revise Fundamental Physical Laws (0.0850s) 6/2/2020 11:39:22 PM Boot Audio Comms (0.0310s) 6/2/2020 11:39:22 PM Establish Individual Audio Links (0.0690s) 6/2/2020 11:39:22 PM Hello GOG user 'habakuk79' 6/2/2020 11:39:23 PM Prepare Explosions and Crackles (1.4311s) 6/2/2020 11:39:23 PM Calculate Odds Of Success (0.3413s) 6/2/2020 11:39:24 PM Briefly Panic (0.5225s) 6/2/2020 11:39:24 PM Install Confidence Routines (0.3113s) 6/2/2020 11:39:24 PM Bring Commander Interface Online (0.1121s) 6/2/2020 11:39:24 PM Motivate All Crews (0.0390s) 6/2/2020 11:39:24 PM Externalizing Patterns (0.0530s) 6/2/2020 11:39:24 PM Hooking Externals (0.0410s) 6/2/2020 11:39:24 PM Handlizing Hooks (0.0480s) 6/2/2020 11:39:25 PM Disengaging Constants (0.0950s) 6/2/2020 11:39:25 PM Late Axionic Computations (0.1091s) 6/2/2020 11:39:25 PM Connecting to Fleet Command (0.0080s) 6/2/2020 11:39:25 PM Thinking Of Advice (0.0690s) 6/2/2020 11:39:25 PM Degaussing Advice (0.0670s) 6/2/2020 11:39:25 PM Reading Alien Diaries (0.0410s) 6/2/2020 11:39:25 PM Naming All Known Planets (0.0460s) 6/2/2020 11:39:25 PM Remembering Speeds (0.0510s) 6/2/2020 11:39:25 PM Prioritizing Targets (0.0500s) 6/2/2020 11:39:25 PM Rebooting Sensor Arrays (0.0470s) 6/2/2020 11:39:25 PM Unloading Prismatic Grid (0.0490s) 6/2/2020 11:39:25 PM Thinking Of Objectives (0.0480s) 6/2/2020 11:39:25 PM Re-Aligning Objectives (0.0500s) 6/2/2020 11:39:25 PM Inhibiting Visual Scans (0.0530s) 6/2/2020 11:39:25 PM Synthesizing Vocals (0.0460s) 6/2/2020 11:39:25 PM Ventilating Scenarios (0.0530s) 6/2/2020 11:39:25 PM Decontaminating Targeting Systems (0.0528s) 6/2/2020 11:39:25 PM Ejecting Tactical Core (0.0480s) 6/2/2020 11:39:26 PM Calibrating Formations (0.0480s) 6/2/2020 11:39:26 PM Intercepting Galactic Maps (0.0550s) 6/2/2020 11:39:26 PM Sterilizing Test Chamber (0.0470s) 6/2/2020 11:39:26 PM Faction Diagnostics (0.0550s) 6/2/2020 11:39:26 PM Buffering Hackers (0.0570s) 6/2/2020 11:39:26 PM Inverting Death (0.0420s) 6/2/2020 11:39:26 PM Linear Field Variance (0.1799s) 6/2/2020 11:39:26 PM Charging Marks (0.0090s) 6/2/2020 11:39:26 PM Guarding The Posts (0.0980s) 6/2/2020 11:39:26 PM Range Manifolds (0.0590s) 6/2/2020 11:39:26 PM Purging ROFs (0.0470s) 6/2/2020 11:39:26 PM Manipulating Speeds (0.0530s) 6/2/2020 11:39:26 PM Detecting Projectiles (0.0490s) 6/2/2020 11:39:26 PM Grouping Flow Fields (0.0530s) 6/2/2020 11:39:26 PM Modulating Flow Field Groups (0.0660s) 6/2/2020 11:39:26 PM Designing Fleets (0.0530s) 6/2/2020 11:39:26 PM Thinking Of Technologies (0.0350s) 6/2/2020 11:39:27 PM Categorizing Starboard Sensors (0.0460s) 6/2/2020 11:39:27 PM Injecting Galactic Variables (0.0560s) 6/2/2020 11:39:27 PM Discharging Colored Ions (0.0800s) 6/2/2020 11:39:27 PM Replicating Ion Colors (0.0140s) 6/2/2020 11:39:27 PM Propping Up Starfields (0.4710s) 6/2/2020 11:39:29 PM Ejecting Distant Planets (1.5911s) 6/2/2020 11:39:29 PM Investigating Map Signatures (0.0230s) 6/2/2020 11:39:29 PM Collating Solar Systems (0.0110s) 6/2/2020 11:39:29 PM Categorizing All Planets (0.0870s) 6/2/2020 11:39:29 PM Organizing Commands (0.0780s) 6/2/2020 11:39:29 PM Calculating Firing Cones (0.0300s) 6/2/2020 11:39:30 PM Violating Ship Part Bylaws (1.1651s) 6/2/2020 11:39:37 PM Re-inverting All Vacuum Chambers (6.7577s) 6/2/2020 11:39:37 PM Issuing Orders (0.0470s) 6/2/2020 11:39:37 PM Augmenting Infusers (0.0750s) 6/2/2020 11:39:37 PM Infusing (0.1130s) 6/2/2020 11:39:37 PM Post-Proton Surge (0.0250s) 6/2/2020 11:39:37 PM Calibrate Weapons Arrays (0.1160s) 6/2/2020 11:39:37 PM Stimulate Modulation (0.0845s) 6/2/2020 11:39:38 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/2/2020 11:39:40 PM Load Surrogates (2.5020s) 6/2/2020 11:39:40 PM Load Historical Documents (0.0090s) 6/2/2020 11:39:40 PM 20.2 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Propping Up Starfields (0.5s) Ejecting Distant Planets (1.6s) Violating Ship Part Bylaws (1.2s) Re-inverting All Vacuum Chambers (6.8s) Load Surrogates (2.5s) 6/2/2020 11:39:51 PM Successfully opened host socket 6/3/2020 12:58:50 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/3/2020 12:58:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/3/2020 11:53:30 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/3/2020 11:53:30 PM Boot up FleetOS (0.9701s) 6/3/2020 11:53:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/3/2020 11:53:30 PM Check System Logs For Rogue Intelligence (0.3130s) 6/3/2020 11:53:30 PM Game Version: 2.048 6/3/2020 11:53:30 PM Eject Trash Into Hyperspace (0.1480s) 6/3/2020 11:53:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/3/2020 11:53:30 PM Check For Extra Modules (0.0120s) 6/3/2020 11:53:30 PM Bring Cloaking Systems Online (0.1510s) 6/3/2020 11:53:30 PM Remembering Alamo (0.0749s) 6/3/2020 11:53:30 PM Generating Framerates (0.0370s) 6/3/2020 11:53:30 PM Recalculate Speed Of Light (0.0770s) 6/3/2020 11:53:30 PM Optimize Comfort On Command Decks (0.0590s) 6/3/2020 11:53:30 PM Check Nearby Stellar Masses (0.0580s) 6/3/2020 11:53:31 PM No resolution change was required. 6/3/2020 11:53:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/3/2020 11:53:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/3/2020 11:53:31 PM Refresh Optical Lensing (0.0450s) 6/3/2020 11:53:31 PM Revise Fundamental Physical Laws (0.1060s) 6/3/2020 11:53:31 PM Boot Audio Comms (0.0190s) 6/3/2020 11:53:31 PM Establish Individual Audio Links (0.0750s) 6/3/2020 11:53:31 PM Hello GOG user 'habakuk79' 6/3/2020 11:53:33 PM Prepare Explosions and Crackles (1.8165s) 6/3/2020 11:53:33 PM Calculate Odds Of Success (0.3431s) 6/3/2020 11:53:33 PM Briefly Panic (0.4956s) 6/3/2020 11:53:34 PM Install Confidence Routines (0.4125s) 6/3/2020 11:53:34 PM Bring Commander Interface Online (0.1470s) 6/3/2020 11:53:34 PM Motivate All Crews (0.0550s) 6/3/2020 11:53:34 PM Externalizing Patterns (0.0690s) 6/3/2020 11:53:34 PM Hooking Externals (0.0420s) 6/3/2020 11:53:34 PM Handlizing Hooks (0.0680s) 6/3/2020 11:53:34 PM Disengaging Constants (0.1340s) 6/3/2020 11:53:34 PM Late Axionic Computations (0.1230s) 6/3/2020 11:53:34 PM Connecting to Fleet Command (0.0120s) 6/3/2020 11:53:35 PM Thinking Of Advice (0.0700s) 6/3/2020 11:53:35 PM Degaussing Advice (0.0930s) 6/3/2020 11:53:35 PM Reading Alien Diaries (0.0500s) 6/3/2020 11:53:35 PM Naming All Known Planets (0.0540s) 6/3/2020 11:53:35 PM Remembering Speeds (0.0650s) 6/3/2020 11:53:35 PM Prioritizing Targets (0.0650s) 6/3/2020 11:53:35 PM Rebooting Sensor Arrays (0.0590s) 6/3/2020 11:53:35 PM Unloading Prismatic Grid (0.0610s) 6/3/2020 11:53:35 PM Thinking Of Objectives (0.0620s) 6/3/2020 11:53:35 PM Re-Aligning Objectives (0.0590s) 6/3/2020 11:53:35 PM Inhibiting Visual Scans (0.0780s) 6/3/2020 11:53:35 PM Synthesizing Vocals (0.0550s) 6/3/2020 11:53:35 PM Ventilating Scenarios (0.0730s) 6/3/2020 11:53:35 PM Decontaminating Targeting Systems (0.0640s) 6/3/2020 11:53:35 PM Ejecting Tactical Core (0.0600s) 6/3/2020 11:53:35 PM Calibrating Formations (0.0610s) 6/3/2020 11:53:36 PM Intercepting Galactic Maps (0.0720s) 6/3/2020 11:53:36 PM Sterilizing Test Chamber (0.0700s) 6/3/2020 11:53:36 PM Faction Diagnostics (0.0760s) 6/3/2020 11:53:36 PM Buffering Hackers (0.0770s) 6/3/2020 11:53:36 PM Inverting Death (0.0570s) 6/3/2020 11:53:36 PM Linear Field Variance (0.2060s) 6/3/2020 11:53:36 PM Charging Marks (0.0090s) 6/3/2020 11:53:36 PM Guarding The Posts (0.0960s) 6/3/2020 11:53:36 PM Range Manifolds (0.0640s) 6/3/2020 11:53:36 PM Purging ROFs (0.0610s) 6/3/2020 11:53:36 PM Manipulating Speeds (0.0680s) 6/3/2020 11:53:36 PM Detecting Projectiles (0.0590s) 6/3/2020 11:53:36 PM Grouping Flow Fields (0.0630s) 6/3/2020 11:53:37 PM Modulating Flow Field Groups (0.0800s) 6/3/2020 11:53:37 PM Designing Fleets (0.0750s) 6/3/2020 11:53:37 PM Thinking Of Technologies (0.0270s) 6/3/2020 11:53:37 PM Categorizing Starboard Sensors (0.0540s) 6/3/2020 11:53:37 PM Injecting Galactic Variables (0.0710s) 6/3/2020 11:53:37 PM Discharging Colored Ions (0.0900s) 6/3/2020 11:53:37 PM Replicating Ion Colors (0.0280s) 6/3/2020 11:53:37 PM Propping Up Starfields (0.4812s) 6/3/2020 11:53:39 PM Combing Distant Planets (1.5986s) 6/3/2020 11:53:39 PM Investigating Map Signatures (0.0260s) 6/3/2020 11:53:39 PM Collating Solar Systems (0.0140s) 6/3/2020 11:53:39 PM Categorizing All Planets (0.1030s) 6/3/2020 11:53:39 PM Organizing Commands (0.0950s) 6/3/2020 11:53:39 PM Calculating Firing Cones (0.0350s) 6/3/2020 11:53:40 PM Ruining Perfectly Good Ship Parts (1.2788s) 6/3/2020 11:53:47 PM Obfuscating Hulls (6.9637s) 6/3/2020 11:53:48 PM Issuing Orders (0.0540s) 6/3/2020 11:53:48 PM Augmenting Infusers (0.0680s) 6/3/2020 11:53:48 PM Infusing (0.1080s) 6/3/2020 11:53:48 PM Post-Proton Surge (0.0200s) 6/3/2020 11:53:48 PM Calibrate Weapons Arrays (0.0950s) 6/3/2020 11:53:48 PM Stimulate Modulation (0.1040s) 6/3/2020 11:53:48 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/3/2020 11:53:50 PM Load Surrogates (2.1147s) 6/3/2020 11:53:50 PM Load Historical Documents (0.0050s) 6/3/2020 11:53:50 PM 21.6 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.8s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Propping Up Starfields (0.5s) Combing Distant Planets (1.6s) Ruining Perfectly Good Ship Parts (1.3s) Obfuscating Hulls (7.0s) Load Surrogates (2.1s) 6/3/2020 11:54:22 PM Successfully opened host socket 6/4/2020 12:20:14 AM Logged Achievement To GOG Lots Of Metal 6/4/2020 1:08:50 AM Logged Achievement To GOG Off to the Dire Graveyard 6/4/2020 1:16:23 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/4/2020 1:16:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2020 11:04:47 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/5/2020 11:04:47 PM Boot up FleetOS (0.9191s) 6/5/2020 11:04:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2020 11:04:47 PM Check System Logs For Rogue Intelligence (0.2898s) 6/5/2020 11:04:47 PM Game Version: 2.048 6/5/2020 11:04:47 PM Eject Trash Into Hyperspace (0.1335s) 6/5/2020 11:04:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/5/2020 11:04:47 PM Check For Extra Modules (0.0140s) 6/5/2020 11:04:47 PM Bring Cloaking Systems Online (0.1450s) 6/5/2020 11:04:47 PM Remembering Alamo (0.0830s) 6/5/2020 11:04:47 PM Generating Framerates (0.0410s) 6/5/2020 11:04:47 PM Recalculate Speed Of Light (0.0890s) 6/5/2020 11:04:48 PM Optimize Comfort On Command Decks (0.0570s) 6/5/2020 11:04:48 PM Check Nearby Stellar Masses (0.0670s) 6/5/2020 11:04:48 PM No resolution change was required. 6/5/2020 11:04:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2020 11:04:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2020 11:04:48 PM Refresh Optical Lensing (0.0460s) 6/5/2020 11:04:48 PM Revise Fundamental Physical Laws (0.1330s) 6/5/2020 11:04:48 PM Boot Audio Comms (0.0160s) 6/5/2020 11:04:48 PM Establish Individual Audio Links (0.0770s) 6/5/2020 11:04:48 PM Hello GOG user 'habakuk79' 6/5/2020 11:04:49 PM Prepare Explosions and Crackles (1.4976s) 6/5/2020 11:04:50 PM Calculate Odds Of Success (0.2710s) 6/5/2020 11:04:50 PM Briefly Panic (0.4109s) 6/5/2020 11:04:50 PM Install Confidence Routines (0.3296s) 6/5/2020 11:04:51 PM Bring Commander Interface Online (0.1220s) 6/5/2020 11:04:51 PM Motivate All Crews (0.0390s) 6/5/2020 11:04:51 PM Externalizing Patterns (0.0750s) 6/5/2020 11:04:51 PM Hooking Externals (0.0250s) 6/5/2020 11:04:51 PM Handlizing Hooks (0.0500s) 6/5/2020 11:04:51 PM Disengaging Constants (0.1360s) 6/5/2020 11:04:51 PM Late Axionic Computations (0.1238s) 6/5/2020 11:04:51 PM Connecting to Fleet Command (0.0110s) 6/5/2020 11:04:51 PM Thinking Of Advice (0.0786s) 6/5/2020 11:04:51 PM Degaussing Advice (0.1015s) 6/5/2020 11:04:51 PM Reading Alien Diaries (0.0243s) 6/5/2020 11:04:51 PM Naming All Known Planets (0.0371s) 6/5/2020 11:04:51 PM Remembering Speeds (0.0593s) 6/5/2020 11:04:51 PM Prioritizing Targets (0.0546s) 6/5/2020 11:04:51 PM Rebooting Sensor Arrays (0.0501s) 6/5/2020 11:04:51 PM Unloading Prismatic Grid (0.0510s) 6/5/2020 11:04:51 PM Thinking Of Objectives (0.0550s) 6/5/2020 11:04:52 PM Re-Aligning Objectives (0.0520s) 6/5/2020 11:04:52 PM Inhibiting Visual Scans (0.0720s) 6/5/2020 11:04:52 PM Synthesizing Vocals (0.0310s) 6/5/2020 11:04:52 PM Ventilating Scenarios (0.0510s) 6/5/2020 11:04:52 PM Decontaminating Targeting Systems (0.0530s) 6/5/2020 11:04:52 PM Ejecting Tactical Core (0.0520s) 6/5/2020 11:04:52 PM Calibrating Formations (0.0490s) 6/5/2020 11:04:52 PM Intercepting Galactic Maps (0.0530s) 6/5/2020 11:04:52 PM Sterilizing Test Chamber (0.0515s) 6/5/2020 11:04:52 PM Faction Diagnostics (0.0620s) 6/5/2020 11:04:52 PM Buffering Hackers (0.0540s) 6/5/2020 11:04:52 PM Inverting Death (0.0340s) 6/5/2020 11:04:52 PM Linear Field Variance (0.1930s) 6/5/2020 11:04:52 PM Charging Marks (0.0150s) 6/5/2020 11:04:52 PM Guarding The Posts (0.1100s) 6/5/2020 11:04:52 PM Range Manifolds (0.0610s) 6/5/2020 11:04:53 PM Purging ROFs (0.0510s) 6/5/2020 11:04:53 PM Manipulating Speeds (0.0520s) 6/5/2020 11:04:53 PM Detecting Projectiles (0.0470s) 6/5/2020 11:04:53 PM Grouping Flow Fields (0.0500s) 6/5/2020 11:04:53 PM Modulating Flow Field Groups (0.0770s) 6/5/2020 11:04:53 PM Designing Fleets (0.0670s) 6/5/2020 11:04:53 PM Thinking Of Technologies (0.0300s) 6/5/2020 11:04:53 PM Categorizing Starboard Sensors (0.0310s) 6/5/2020 11:04:53 PM Injecting Galactic Variables (0.0740s) 6/5/2020 11:04:53 PM Discharging Colored Ions (0.0770s) 6/5/2020 11:04:53 PM Replicating Ion Colors (0.0280s) 6/5/2020 11:04:54 PM Eating Starfields (0.5301s) 6/5/2020 11:04:55 PM Destroying Distant Planets (1.7429s) 6/5/2020 11:04:55 PM Investigating Map Signatures (0.0240s) 6/5/2020 11:04:55 PM Collating Solar Systems (0.0100s) 6/5/2020 11:04:56 PM Categorizing All Planets (0.1270s) 6/5/2020 11:04:56 PM Organizing Commands (0.1200s) 6/5/2020 11:04:56 PM Calculating Firing Cones (0.0260s) 6/5/2020 11:04:57 PM Splitting Ship Parts Into Smaller Parts (1.1949s) 6/5/2020 11:05:03 PM Redefine Best Practices (6.1762s) 6/5/2020 11:05:03 PM Issuing Orders (0.0520s) 6/5/2020 11:05:03 PM Augmenting Infusers (0.0620s) 6/5/2020 11:05:03 PM Infusing (0.0890s) 6/5/2020 11:05:03 PM Post-Proton Surge (0.0210s) 6/5/2020 11:05:03 PM Calibrate Weapons Arrays (0.0930s) 6/5/2020 11:05:03 PM Stimulate Modulation (0.0650s) 6/5/2020 11:05:04 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/5/2020 11:05:05 PM Load Surrogates (1.7217s) 6/5/2020 11:05:05 PM Load Historical Documents (0.0060s) 6/5/2020 11:05:05 PM 19.5 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Eating Starfields (0.5s) Destroying Distant Planets (1.7s) Splitting Ship Parts Into Smaller Parts (1.2s) Redefine Best Practices (6.2s) Load Surrogates (1.7s) 6/5/2020 11:05:17 PM Successfully opened host socket 6/6/2020 1:34:57 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/6/2020 1:35:06 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 1:35:06 AM PlayerAccount Fab has now been put in control of faction 7. 6/6/2020 1:35:06 AM Successfully opened host socket 6/6/2020 1:35:06 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/6/2020 1:35:06 AM Added the faction AIReserves. 6/6/2020 1:35:06 AM Added the faction AntiAIZombie. 6/6/2020 1:35:06 AM Added the faction AntiPlayerZombie. 6/6/2020 1:35:06 AM Added the faction AntiEveryoneZombie. 6/6/2020 1:35:06 AM Added the faction Mercenary. 6/6/2020 1:35:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2020 11:02:26 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/6/2020 11:02:26 PM Boot up FleetOS (0.7266s) 6/6/2020 11:02:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2020 11:02:26 PM Check System Logs For Rogue Intelligence (0.2803s) 6/6/2020 11:02:26 PM Game Version: 2.048 6/6/2020 11:02:26 PM Eject Trash Into Hyperspace (0.1790s) 6/6/2020 11:02:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/6/2020 11:02:26 PM Check For Extra Modules (0.0170s) 6/6/2020 11:02:27 PM Bring Cloaking Systems Online (0.2215s) 6/6/2020 11:02:27 PM Remembering Alamo (0.0850s) 6/6/2020 11:02:27 PM Generating Framerates (0.0230s) 6/6/2020 11:02:27 PM Recalculate Speed Of Light (0.0700s) 6/6/2020 11:02:27 PM Optimize Comfort On Command Decks (0.0580s) 6/6/2020 11:02:27 PM Check Nearby Stellar Masses (0.0600s) 6/6/2020 11:02:27 PM No resolution change was required. 6/6/2020 11:02:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2020 11:02:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2020 11:02:27 PM Refresh Optical Lensing (0.0390s) 6/6/2020 11:02:27 PM Revise Fundamental Physical Laws (0.0780s) 6/6/2020 11:02:27 PM Boot Audio Comms (0.0310s) 6/6/2020 11:02:27 PM Establish Individual Audio Links (0.0630s) 6/6/2020 11:02:28 PM Hello GOG user 'habakuk79' 6/6/2020 11:02:29 PM Prepare Explosions and Crackles (1.4311s) 6/6/2020 11:02:29 PM Calculate Odds Of Success (0.2797s) 6/6/2020 11:02:29 PM Briefly Panic (0.3956s) 6/6/2020 11:02:30 PM Install Confidence Routines (0.3531s) 6/6/2020 11:02:30 PM Bring Commander Interface Online (0.1247s) 6/6/2020 11:02:30 PM Motivate All Crews (0.0481s) 6/6/2020 11:02:30 PM Externalizing Patterns (0.1232s) 6/6/2020 11:02:30 PM Hooking Externals (0.0550s) 6/6/2020 11:02:30 PM Handlizing Hooks (0.0620s) 6/6/2020 11:02:30 PM Disengaging Constants (0.1030s) 6/6/2020 11:02:30 PM Late Axionic Computations (0.1340s) 6/6/2020 11:02:30 PM Connecting to Fleet Command (0.0100s) 6/6/2020 11:02:30 PM Thinking Of Advice (0.0900s) 6/6/2020 11:02:30 PM Degaussing Advice (0.0840s) 6/6/2020 11:02:30 PM Reading Alien Diaries (0.0340s) 6/6/2020 11:02:31 PM Naming All Known Planets (0.0490s) 6/6/2020 11:02:31 PM Remembering Speeds (0.0540s) 6/6/2020 11:02:31 PM Prioritizing Targets (0.0520s) 6/6/2020 11:02:31 PM Rebooting Sensor Arrays (0.0520s) 6/6/2020 11:02:31 PM Unloading Prismatic Grid (0.0480s) 6/6/2020 11:02:31 PM Thinking Of Objectives (0.0520s) 6/6/2020 11:02:31 PM Re-Aligning Objectives (0.0510s) 6/6/2020 11:02:31 PM Inhibiting Visual Scans (0.0530s) 6/6/2020 11:02:31 PM Synthesizing Vocals (0.0440s) 6/6/2020 11:02:31 PM Ventilating Scenarios (0.0520s) 6/6/2020 11:02:31 PM Decontaminating Targeting Systems (0.0500s) 6/6/2020 11:02:31 PM Ejecting Tactical Core (0.0510s) 6/6/2020 11:02:31 PM Calibrating Formations (0.0460s) 6/6/2020 11:02:31 PM Intercepting Galactic Maps (0.0520s) 6/6/2020 11:02:31 PM Sterilizing Test Chamber (0.0490s) 6/6/2020 11:02:31 PM Faction Diagnostics (0.0580s) 6/6/2020 11:02:31 PM Buffering Hackers (0.0560s) 6/6/2020 11:02:31 PM Inverting Death (0.0310s) 6/6/2020 11:02:32 PM Linear Field Variance (0.1850s) 6/6/2020 11:02:32 PM Charging Marks (0.0160s) 6/6/2020 11:02:32 PM Guarding The Posts (0.1110s) 6/6/2020 11:02:32 PM Range Manifolds (0.0610s) 6/6/2020 11:02:32 PM Purging ROFs (0.0508s) 6/6/2020 11:02:32 PM Manipulating Speeds (0.0510s) 6/6/2020 11:02:32 PM Detecting Projectiles (0.0450s) 6/6/2020 11:02:32 PM Grouping Flow Fields (0.0560s) 6/6/2020 11:02:32 PM Modulating Flow Field Groups (0.0850s) 6/6/2020 11:02:32 PM Designing Fleets (0.0420s) 6/6/2020 11:02:32 PM Thinking Of Technologies (0.0260s) 6/6/2020 11:02:32 PM Categorizing Starboard Sensors (0.0440s) 6/6/2020 11:02:32 PM Injecting Galactic Variables (0.0550s) 6/6/2020 11:02:32 PM Discharging Colored Ions (0.0730s) 6/6/2020 11:02:32 PM Replicating Ion Colors (0.0170s) 6/6/2020 11:02:33 PM Scattering Starfields (0.4851s) 6/6/2020 11:02:35 PM Gazing At Distant Planets (1.7200s) 6/6/2020 11:02:35 PM Investigating Map Signatures (0.0330s) 6/6/2020 11:02:35 PM Collating Solar Systems (0.0140s) 6/6/2020 11:02:35 PM Categorizing All Planets (0.1220s) 6/6/2020 11:02:35 PM Organizing Commands (0.1255s) 6/6/2020 11:02:35 PM Calculating Firing Cones (0.0150s) 6/6/2020 11:02:36 PM Ejecting Ship Parts Into Space (1.1725s) 6/6/2020 11:02:42 PM Destroying Nanotech Chamber (6.1630s) 6/6/2020 11:02:42 PM Issuing Orders (0.0460s) 6/6/2020 11:02:42 PM Augmenting Infusers (0.0610s) 6/6/2020 11:02:42 PM Infusing (0.0890s) 6/6/2020 11:02:42 PM Post-Proton Surge (0.0290s) 6/6/2020 11:02:43 PM Calibrate Weapons Arrays (0.1200s) 6/6/2020 11:02:43 PM Stimulate Modulation (0.0420s) 6/6/2020 11:02:43 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/6/2020 11:02:45 PM Load Surrogates (2.0136s) 6/6/2020 11:02:45 PM Load Historical Documents (0.0070s) 6/6/2020 11:02:45 PM 19.4 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Scattering Starfields (0.5s) Gazing At Distant Planets (1.7s) Ejecting Ship Parts Into Space (1.2s) Destroying Nanotech Chamber (6.2s) Load Surrogates (2.0s) 6/6/2020 11:02:57 PM Successfully opened host socket 6/7/2020 1:25:35 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/7/2020 1:25:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 10:18:03 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/7/2020 10:18:03 PM Boot up FleetOS (0.6556s) 6/7/2020 10:18:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2020 10:18:04 PM Check System Logs For Rogue Intelligence (0.6044s) 6/7/2020 10:18:04 PM Game Version: 2.048 6/7/2020 10:18:04 PM Eject Trash Into Hyperspace (0.1409s) 6/7/2020 10:18:04 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/7/2020 10:18:04 PM Check For Extra Modules (0.0159s) 6/7/2020 10:18:04 PM Bring Cloaking Systems Online (0.1453s) 6/7/2020 10:18:04 PM Remembering Alamo (0.0861s) 6/7/2020 10:18:04 PM Generating Framerates (0.0363s) 6/7/2020 10:18:04 PM Recalculate Speed Of Light (0.0875s) 6/7/2020 10:18:04 PM Optimize Comfort On Command Decks (0.0521s) 6/7/2020 10:18:05 PM Check Nearby Stellar Masses (0.0632s) 6/7/2020 10:18:05 PM No resolution change was required. 6/7/2020 10:18:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2020 10:18:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2020 10:18:05 PM Refresh Optical Lensing (0.0450s) 6/7/2020 10:18:05 PM Revise Fundamental Physical Laws (0.0980s) 6/7/2020 10:18:05 PM Boot Audio Comms (0.0277s) 6/7/2020 10:18:05 PM Establish Individual Audio Links (0.0842s) 6/7/2020 10:18:06 PM Prepare Explosions and Crackles (1.5137s) 6/7/2020 10:18:07 PM Calculate Odds Of Success (0.2917s) 6/7/2020 10:18:07 PM Briefly Panic (0.4834s) 6/7/2020 10:18:07 PM Install Confidence Routines (0.4081s) 6/7/2020 10:18:08 PM Bring Commander Interface Online (0.1441s) 6/7/2020 10:18:08 PM Motivate All Crews (0.0571s) 6/7/2020 10:18:08 PM Externalizing Patterns (0.0915s) 6/7/2020 10:18:08 PM Hello GOG user 'habakuk79' 6/7/2020 10:18:08 PM Hooking Externals (0.0585s) 6/7/2020 10:18:08 PM Handlizing Hooks (0.0175s) 6/7/2020 10:18:08 PM Disengaging Constants (0.3618s) 6/7/2020 10:18:09 PM Late Axionic Computations (0.5055s) 6/7/2020 10:18:09 PM Connecting to Fleet Command (0.0710s) 6/7/2020 10:18:09 PM Thinking Of Advice (0.0758s) 6/7/2020 10:18:09 PM Degaussing Advice (0.0826s) 6/7/2020 10:18:09 PM Reading Alien Diaries (0.0474s) 6/7/2020 10:18:09 PM Naming All Known Planets (0.0647s) 6/7/2020 10:18:09 PM Remembering Speeds (0.0704s) 6/7/2020 10:18:09 PM Prioritizing Targets (0.0706s) 6/7/2020 10:18:09 PM Rebooting Sensor Arrays (0.0650s) 6/7/2020 10:18:09 PM Unloading Prismatic Grid (0.0628s) 6/7/2020 10:18:09 PM Thinking Of Objectives (0.0608s) 6/7/2020 10:18:09 PM Re-Aligning Objectives (0.0543s) 6/7/2020 10:18:10 PM Inhibiting Visual Scans (0.0756s) 6/7/2020 10:18:10 PM Synthesizing Vocals (0.0426s) 6/7/2020 10:18:10 PM Ventilating Scenarios (0.0648s) 6/7/2020 10:18:10 PM Decontaminating Targeting Systems (0.0531s) 6/7/2020 10:18:10 PM Ejecting Tactical Core (0.0631s) 6/7/2020 10:18:10 PM Calibrating Formations (0.0484s) 6/7/2020 10:18:10 PM Intercepting Galactic Maps (0.0672s) 6/7/2020 10:18:10 PM Sterilizing Test Chamber (0.0520s) 6/7/2020 10:18:10 PM Faction Diagnostics (0.1031s) 6/7/2020 10:18:10 PM Buffering Hackers (0.0385s) 6/7/2020 10:18:10 PM Inverting Death (0.0486s) 6/7/2020 10:18:10 PM Linear Field Variance (0.2219s) 6/7/2020 10:18:10 PM Charging Marks (0.0130s) 6/7/2020 10:18:10 PM Guarding The Posts (0.1181s) 6/7/2020 10:18:11 PM Range Manifolds (0.0564s) 6/7/2020 10:18:11 PM Purging ROFs (0.0570s) 6/7/2020 10:18:11 PM Manipulating Speeds (0.0518s) 6/7/2020 10:18:11 PM Detecting Projectiles (0.0479s) 6/7/2020 10:18:11 PM Grouping Flow Fields (0.0548s) 6/7/2020 10:18:11 PM Modulating Flow Field Groups (0.0924s) 6/7/2020 10:18:11 PM Designing Fleets (0.0832s) 6/7/2020 10:18:11 PM Thinking Of Technologies (0.0332s) 6/7/2020 10:18:11 PM Categorizing Starboard Sensors (0.0377s) 6/7/2020 10:18:11 PM Injecting Galactic Variables (0.0649s) 6/7/2020 10:18:11 PM Discharging Colored Ions (0.0937s) 6/7/2020 10:18:11 PM Replicating Ion Colors (0.0165s) 6/7/2020 10:18:12 PM Listening To Starfields (0.5108s) 6/7/2020 10:18:13 PM Discovering Distant Planets (1.5423s) 6/7/2020 10:18:13 PM Investigating Map Signatures (0.0340s) 6/7/2020 10:18:13 PM Collating Solar Systems (0.0100s) 6/7/2020 10:18:13 PM Categorizing All Planets (0.1292s) 6/7/2020 10:18:14 PM Organizing Commands (0.1875s) 6/7/2020 10:18:14 PM Calculating Firing Cones (0.0297s) 6/7/2020 10:18:15 PM Violating Ship Part Bylaws (1.3079s) 6/7/2020 10:18:22 PM Re-inverting All Vacuum Chambers (7.1365s) 6/7/2020 10:18:22 PM Issuing Orders (0.0510s) 6/7/2020 10:18:22 PM Augmenting Infusers (0.0905s) 6/7/2020 10:18:22 PM Infusing (0.0838s) 6/7/2020 10:18:22 PM Post-Proton Surge (0.0070s) 6/7/2020 10:18:22 PM Calibrate Weapons Arrays (0.0896s) 6/7/2020 10:18:22 PM Stimulate Modulation (0.0606s) 6/7/2020 10:18:23 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/7/2020 10:18:25 PM Load Surrogates (2.5973s) 6/7/2020 10:18:25 PM Load Historical Documents (0.0090s) 6/7/2020 10:18:25 PM 22.5 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.6s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Listening To Starfields (0.5s) Discovering Distant Planets (1.5s) Violating Ship Part Bylaws (1.3s) Re-inverting All Vacuum Chambers (7.1s) Load Surrogates (2.6s) 6/7/2020 10:18:34 PM Successfully opened host socket 6/7/2020 10:48:12 PM Donating team Fireteam 28 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 6/7/2020 10:56:20 PM Donating team Fireteam 29 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Gelernter: 3 to hunter, path A 6/7/2020 10:56:22 PM Donating team Fireteam 31 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Gelernter: 1 to hunter, path A 6/7/2020 11:11:31 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/7/2020 11:11:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 12:23:00 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/14/2020 12:23:01 AM Boot up FleetOS (0.9272s) 6/14/2020 12:23:01 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 12:23:01 AM Check System Logs For Rogue Intelligence (0.3685s) 6/14/2020 12:23:01 AM Game Version: 2.048 6/14/2020 12:23:01 AM Eject Trash Into Hyperspace (0.1281s) 6/14/2020 12:23:01 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/14/2020 12:23:01 AM Check For Extra Modules (0.0123s) 6/14/2020 12:23:01 AM Bring Cloaking Systems Online (0.1445s) 6/14/2020 12:23:01 AM Remembering Alamo (0.0754s) 6/14/2020 12:23:01 AM Generating Framerates (0.0364s) 6/14/2020 12:23:01 AM Recalculate Speed Of Light (0.0788s) 6/14/2020 12:23:01 AM Optimize Comfort On Command Decks (0.0485s) 6/14/2020 12:23:01 AM Check Nearby Stellar Masses (0.0660s) 6/14/2020 12:23:02 AM No resolution change was required. 6/14/2020 12:23:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 12:23:02 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 12:23:02 AM Refresh Optical Lensing (0.0370s) 6/14/2020 12:23:02 AM Revise Fundamental Physical Laws (0.1090s) 6/14/2020 12:23:02 AM Boot Audio Comms (0.0180s) 6/14/2020 12:23:02 AM Establish Individual Audio Links (0.0690s) 6/14/2020 12:23:03 AM Prepare Explosions and Crackles (1.3991s) 6/14/2020 12:23:03 AM Calculate Odds Of Success (0.2750s) 6/14/2020 12:23:04 AM Briefly Panic (0.4859s) 6/14/2020 12:23:04 AM Hello GOG user 'habakuk79' 6/14/2020 12:23:05 AM Install Confidence Routines (1.2706s) 6/14/2020 12:23:05 AM Bring Commander Interface Online (0.1140s) 6/14/2020 12:23:05 AM Motivate All Crews (0.0440s) 6/14/2020 12:23:05 AM Externalizing Patterns (0.0563s) 6/14/2020 12:23:05 AM Hooking Externals (0.0370s) 6/14/2020 12:23:05 AM Handlizing Hooks (0.0467s) 6/14/2020 12:23:06 AM Disengaging Constants (0.1130s) 6/14/2020 12:23:06 AM Late Axionic Computations (0.1270s) 6/14/2020 12:23:06 AM Connecting to Fleet Command (0.0180s) 6/14/2020 12:23:06 AM Thinking Of Advice (0.0760s) 6/14/2020 12:23:06 AM Degaussing Advice (0.0980s) 6/14/2020 12:23:06 AM Reading Alien Diaries (0.0260s) 6/14/2020 12:23:06 AM Naming All Known Planets (0.0496s) 6/14/2020 12:23:06 AM Remembering Speeds (0.0560s) 6/14/2020 12:23:06 AM Prioritizing Targets (0.0560s) 6/14/2020 12:23:06 AM Rebooting Sensor Arrays (0.0470s) 6/14/2020 12:23:06 AM Unloading Prismatic Grid (0.0480s) 6/14/2020 12:23:06 AM Thinking Of Objectives (0.0560s) 6/14/2020 12:23:06 AM Re-Aligning Objectives (0.0520s) 6/14/2020 12:23:06 AM Inhibiting Visual Scans (0.0660s) 6/14/2020 12:23:06 AM Synthesizing Vocals (0.0410s) 6/14/2020 12:23:06 AM Ventilating Scenarios (0.0530s) 6/14/2020 12:23:06 AM Decontaminating Targeting Systems (0.0540s) 6/14/2020 12:23:07 AM Ejecting Tactical Core (0.0500s) 6/14/2020 12:23:07 AM Calibrating Formations (0.0480s) 6/14/2020 12:23:07 AM Intercepting Galactic Maps (0.0570s) 6/14/2020 12:23:07 AM Sterilizing Test Chamber (0.0530s) 6/14/2020 12:23:07 AM Faction Diagnostics (0.0620s) 6/14/2020 12:23:07 AM Buffering Hackers (0.0560s) 6/14/2020 12:23:07 AM Inverting Death (0.0380s) 6/14/2020 12:23:07 AM Linear Field Variance (0.1760s) 6/14/2020 12:23:07 AM Charging Marks (0.0120s) 6/14/2020 12:23:07 AM Guarding The Posts (0.0980s) 6/14/2020 12:23:07 AM Range Manifolds (0.0550s) 6/14/2020 12:23:07 AM Purging ROFs (0.0475s) 6/14/2020 12:23:07 AM Manipulating Speeds (0.0550s) 6/14/2020 12:23:07 AM Detecting Projectiles (0.0430s) 6/14/2020 12:23:07 AM Grouping Flow Fields (0.0490s) 6/14/2020 12:23:07 AM Modulating Flow Field Groups (0.0850s) 6/14/2020 12:23:08 AM Designing Fleets (0.0570s) 6/14/2020 12:23:08 AM Thinking Of Technologies (0.0250s) 6/14/2020 12:23:08 AM Categorizing Starboard Sensors (0.0390s) 6/14/2020 12:23:08 AM Injecting Galactic Variables (0.0620s) 6/14/2020 12:23:08 AM Discharging Colored Ions (0.0740s) 6/14/2020 12:23:08 AM Replicating Ion Colors (0.0230s) 6/14/2020 12:23:08 AM Pining For Starfields (0.4450s) 6/14/2020 12:23:10 AM Destroying Distant Planets (1.5607s) 6/14/2020 12:23:10 AM Investigating Map Signatures (0.0270s) 6/14/2020 12:23:10 AM Collating Solar Systems (0.0120s) 6/14/2020 12:23:10 AM Categorizing All Planets (0.0890s) 6/14/2020 12:23:10 AM Organizing Commands (0.0870s) 6/14/2020 12:23:10 AM Calculating Firing Cones (0.0240s) 6/14/2020 12:23:11 AM Wearing Ship Parts On Head (1.1086s) 6/14/2020 12:23:18 AM Install Replacement Weapons (6.4535s) 6/14/2020 12:23:18 AM Issuing Orders (0.0210s) 6/14/2020 12:23:18 AM Augmenting Infusers (0.0860s) 6/14/2020 12:23:18 AM Infusing (0.1010s) 6/14/2020 12:23:18 AM Post-Proton Surge (0.0120s) 6/14/2020 12:23:18 AM Calibrate Weapons Arrays (0.0730s) 6/14/2020 12:23:18 AM Stimulate Modulation (0.0710s) 6/14/2020 12:23:18 AM ArcenAssetBundleCache.InstantiatedObjects: 867 6/14/2020 12:23:20 AM Load Surrogates (1.7525s) 6/14/2020 12:23:20 AM Load Historical Documents (0.0060s) 6/14/2020 12:23:20 AM 20.2 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (0.4s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (1.3s) Pining For Starfields (0.4s) Destroying Distant Planets (1.6s) Wearing Ship Parts On Head (1.1s) Install Replacement Weapons (6.5s) Load Surrogates (1.8s) 6/14/2020 12:23:27 AM Successfully opened host socket 6/14/2020 12:49:57 AM No resolution change was required. 6/14/2020 12:49:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 12:49:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 12:57:55 AM Donating team Fireteam 32 has 21 units with strength 1014. Status Assembling No target planet No lurk planet. Ships: Estocade: 21 to hunter, path A 6/14/2020 1:23:21 AM DoOnPlayerVictory enter 6/14/2020 1:23:21 AM Logged Achievement To GOG Take A Look At My Friends 6/14/2020 1:23:21 AM Logged Achievement To GOG Win On 80 Planet Map 6/14/2020 1:26:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/14/2020 1:42:30 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/14/2020 1:42:30 AM Boot up FleetOS (0.9463s) 6/14/2020 1:42:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/14/2020 1:42:30 AM Check System Logs For Rogue Intelligence (0.3547s) 6/14/2020 1:42:31 AM Game Version: 2.048 6/14/2020 1:42:31 AM Eject Trash Into Hyperspace (0.2065s) 6/14/2020 1:42:31 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/14/2020 1:42:31 AM Check For Extra Modules (0.0220s) 6/14/2020 1:42:31 AM Bring Cloaking Systems Online (0.2685s) 6/14/2020 1:42:31 AM Remembering Alamo (0.1500s) 6/14/2020 1:42:31 AM Generating Framerates (0.1110s) 6/14/2020 1:42:31 AM Recalculate Speed Of Light (0.1785s) 6/14/2020 1:42:31 AM Optimize Comfort On Command Decks (0.1305s) 6/14/2020 1:42:32 AM Check Nearby Stellar Masses (0.1190s) 6/14/2020 1:42:32 AM No resolution change was required. 6/14/2020 1:42:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/14/2020 1:42:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/14/2020 1:42:32 AM Refresh Optical Lensing (0.1210s) 6/14/2020 1:42:32 AM Revise Fundamental Physical Laws (0.1665s) 6/14/2020 1:42:32 AM Boot Audio Comms (0.1040s) 6/14/2020 1:42:32 AM Hello GOG user 'habakuk79' 6/14/2020 1:42:32 AM Establish Individual Audio Links (0.1510s) 6/14/2020 1:42:35 AM Prepare Explosions and Crackles (3.0910s) 6/14/2020 1:42:36 AM Calculate Odds Of Success (0.4424s) 6/14/2020 1:42:36 AM Briefly Panic (0.5796s) 6/14/2020 1:42:37 AM Install Confidence Routines (0.5022s) 6/14/2020 1:42:37 AM Bring Commander Interface Online (0.2089s) 6/14/2020 1:42:37 AM Motivate All Crews (0.0600s) 6/14/2020 1:42:37 AM Externalizing Patterns (0.1231s) 6/14/2020 1:42:37 AM Hooking Externals (0.1063s) 6/14/2020 1:42:37 AM Handlizing Hooks (0.1275s) 6/14/2020 1:42:38 AM Disengaging Constants (0.2004s) 6/14/2020 1:42:38 AM Late Axionic Computations (0.2191s) 6/14/2020 1:42:38 AM Connecting to Fleet Command (0.0120s) 6/14/2020 1:42:38 AM Thinking Of Advice (0.1417s) 6/14/2020 1:42:38 AM Degaussing Advice (0.1611s) 6/14/2020 1:42:38 AM Reading Alien Diaries (0.1070s) 6/14/2020 1:42:38 AM Naming All Known Planets (0.1341s) 6/14/2020 1:42:38 AM Remembering Speeds (0.1352s) 6/14/2020 1:42:39 AM Prioritizing Targets (0.1358s) 6/14/2020 1:42:39 AM Rebooting Sensor Arrays (0.1247s) 6/14/2020 1:42:39 AM Unloading Prismatic Grid (0.1406s) 6/14/2020 1:42:39 AM Thinking Of Objectives (0.1290s) 6/14/2020 1:42:39 AM Re-Aligning Objectives (0.1400s) 6/14/2020 1:42:39 AM Inhibiting Visual Scans (0.1398s) 6/14/2020 1:42:39 AM Synthesizing Vocals (0.1284s) 6/14/2020 1:42:40 AM Ventilating Scenarios (0.1350s) 6/14/2020 1:42:40 AM Decontaminating Targeting Systems (0.1372s) 6/14/2020 1:42:40 AM Ejecting Tactical Core (0.1486s) 6/14/2020 1:42:40 AM Calibrating Formations (0.1103s) 6/14/2020 1:42:40 AM Intercepting Galactic Maps (0.1442s) 6/14/2020 1:42:40 AM Sterilizing Test Chamber (0.1483s) 6/14/2020 1:42:40 AM Faction Diagnostics (0.1425s) 6/14/2020 1:42:41 AM Buffering Hackers (0.1459s) 6/14/2020 1:42:41 AM Inverting Death (0.0960s) 6/14/2020 1:42:41 AM Linear Field Variance (0.3972s) 6/14/2020 1:42:41 AM Charging Marks (0.0300s) 6/14/2020 1:42:41 AM Guarding The Posts (0.1321s) 6/14/2020 1:42:41 AM Range Manifolds (0.1300s) 6/14/2020 1:42:41 AM Purging ROFs (0.1324s) 6/14/2020 1:42:42 AM Manipulating Speeds (0.1341s) 6/14/2020 1:42:42 AM Detecting Projectiles (0.1266s) 6/14/2020 1:42:42 AM Grouping Flow Fields (0.1420s) 6/14/2020 1:42:42 AM Modulating Flow Field Groups (0.1758s) 6/14/2020 1:42:42 AM Designing Fleets (0.1181s) 6/14/2020 1:42:42 AM Thinking Of Technologies (0.1181s) 6/14/2020 1:42:42 AM Categorizing Starboard Sensors (0.1170s) 6/14/2020 1:42:43 AM Injecting Galactic Variables (0.1497s) 6/14/2020 1:42:43 AM Discharging Colored Ions (0.1746s) 6/14/2020 1:42:43 AM Replicating Ion Colors (0.0835s) 6/14/2020 1:42:43 AM Fearing Starfields (0.6754s) 6/14/2020 1:42:46 AM Scanning Distant Planets (2.1369s) 6/14/2020 1:42:46 AM Investigating Map Signatures (0.0370s) 6/14/2020 1:42:46 AM Collating Solar Systems (0.0290s) 6/14/2020 1:42:46 AM Categorizing All Planets (0.1280s) 6/14/2020 1:42:46 AM Organizing Commands (0.1681s) 6/14/2020 1:42:46 AM Calculating Firing Cones (0.0970s) 6/14/2020 1:42:49 AM Fumbling With Ship Parts (2.6124s) 6/14/2020 1:43:06 AM Investigating Meaning Of Life (17.7383s) 6/14/2020 1:43:07 AM Issuing Orders (0.1841s) 6/14/2020 1:43:07 AM Augmenting Infusers (0.1090s) 6/14/2020 1:43:07 AM Infusing (0.1642s) 6/14/2020 1:43:07 AM Post-Proton Surge (0.0836s) 6/14/2020 1:43:07 AM Calibrate Weapons Arrays (0.1752s) 6/14/2020 1:43:07 AM Stimulate Modulation (0.1335s) 6/14/2020 1:43:08 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/14/2020 1:43:11 AM Load Surrogates (3.7019s) 6/14/2020 1:43:11 AM Load Historical Documents (0.0130s) 6/14/2020 1:43:11 AM 42.0 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (0.4s) Bring Cloaking Systems Online (0.3s) Prepare Explosions and Crackles (3.1s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Linear Field Variance (0.4s) Fearing Starfields (0.7s) Scanning Distant Planets (2.1s) Fumbling With Ship Parts (2.6s) Investigating Meaning Of Life (17.7s) Load Surrogates (3.7s) 6/14/2020 1:44:07 AM PlayerAccount Fab has now been put in control of faction 7. 6/14/2020 1:44:07 AM Start Generate Partial Map with Realistic and seed 696803460 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/14/2020 1:44:08 AM Generate Partial Map Complete 6/14/2020 1:44:08 AM PlayerAccount Fab has now been put in control of faction 1. 6/14/2020 1:44:59 AM Start Generate Partial Map with Realistic and seed 696803460 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/14/2020 1:44:59 AM Generate Partial Map Complete 6/14/2020 1:44:59 AM PlayerAccount Fab has now been put in control of faction 1. 6/16/2020 12:05:04 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/16/2020 12:05:04 AM Boot up FleetOS (0.8292s) 6/16/2020 12:05:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/16/2020 12:05:05 AM Check System Logs For Rogue Intelligence (0.2630s) 6/16/2020 12:05:05 AM Game Version: 2.048 6/16/2020 12:05:05 AM Eject Trash Into Hyperspace (0.1000s) 6/16/2020 12:05:05 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/16/2020 12:05:05 AM Check For Extra Modules (0.0140s) 6/16/2020 12:05:05 AM Bring Cloaking Systems Online (0.1090s) 6/16/2020 12:05:05 AM Remembering Alamo (0.0660s) 6/16/2020 12:05:05 AM Generating Framerates (0.0330s) 6/16/2020 12:05:05 AM Recalculate Speed Of Light (0.0770s) 6/16/2020 12:05:05 AM Optimize Comfort On Command Decks (0.0510s) 6/16/2020 12:05:05 AM Check Nearby Stellar Masses (0.0610s) 6/16/2020 12:05:05 AM No resolution change was required. 6/16/2020 12:05:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2020 12:05:05 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/16/2020 12:05:05 AM Refresh Optical Lensing (0.0400s) 6/16/2020 12:05:05 AM Revise Fundamental Physical Laws (0.0896s) 6/16/2020 12:05:05 AM Boot Audio Comms (0.0310s) 6/16/2020 12:05:05 AM Establish Individual Audio Links (0.0680s) 6/16/2020 12:05:06 AM Hello GOG user 'habakuk79' 6/16/2020 12:05:07 AM Prepare Explosions and Crackles (1.4813s) 6/16/2020 12:05:07 AM Calculate Odds Of Success (0.3795s) 6/16/2020 12:05:08 AM Briefly Panic (0.4272s) 6/16/2020 12:05:08 AM Install Confidence Routines (0.3601s) 6/16/2020 12:05:08 AM Bring Commander Interface Online (0.1471s) 6/16/2020 12:05:08 AM Motivate All Crews (0.0532s) 6/16/2020 12:05:08 AM Externalizing Patterns (0.0765s) 6/16/2020 12:05:08 AM Hooking Externals (0.0430s) 6/16/2020 12:05:08 AM Handlizing Hooks (0.0640s) 6/16/2020 12:05:09 AM Disengaging Constants (0.1315s) 6/16/2020 12:05:09 AM Late Axionic Computations (0.1420s) 6/16/2020 12:05:09 AM Connecting to Fleet Command (0.0110s) 6/16/2020 12:05:09 AM Thinking Of Advice (0.0850s) 6/16/2020 12:05:09 AM Degaussing Advice (0.0960s) 6/16/2020 12:05:09 AM Reading Alien Diaries (0.0350s) 6/16/2020 12:05:09 AM Naming All Known Planets (0.0480s) 6/16/2020 12:05:09 AM Remembering Speeds (0.0580s) 6/16/2020 12:05:09 AM Prioritizing Targets (0.0660s) 6/16/2020 12:05:09 AM Rebooting Sensor Arrays (0.0650s) 6/16/2020 12:05:09 AM Unloading Prismatic Grid (0.0660s) 6/16/2020 12:05:09 AM Thinking Of Objectives (0.0640s) 6/16/2020 12:05:09 AM Re-Aligning Objectives (0.0630s) 6/16/2020 12:05:09 AM Inhibiting Visual Scans (0.0640s) 6/16/2020 12:05:09 AM Synthesizing Vocals (0.0550s) 6/16/2020 12:05:10 AM Ventilating Scenarios (0.0570s) 6/16/2020 12:05:10 AM Decontaminating Targeting Systems (0.0580s) 6/16/2020 12:05:10 AM Ejecting Tactical Core (0.0590s) 6/16/2020 12:05:10 AM Calibrating Formations (0.0600s) 6/16/2020 12:05:10 AM Intercepting Galactic Maps (0.0620s) 6/16/2020 12:05:10 AM Sterilizing Test Chamber (0.0650s) 6/16/2020 12:05:10 AM Faction Diagnostics (0.0620s) 6/16/2020 12:05:10 AM Buffering Hackers (0.0700s) 6/16/2020 12:05:10 AM Inverting Death (0.0420s) 6/16/2020 12:05:10 AM Linear Field Variance (0.1932s) 6/16/2020 12:05:10 AM Charging Marks (0.0130s) 6/16/2020 12:05:10 AM Guarding The Posts (0.0960s) 6/16/2020 12:05:10 AM Range Manifolds (0.0590s) 6/16/2020 12:05:10 AM Purging ROFs (0.0501s) 6/16/2020 12:05:10 AM Manipulating Speeds (0.0550s) 6/16/2020 12:05:11 AM Detecting Projectiles (0.0460s) 6/16/2020 12:05:11 AM Grouping Flow Fields (0.0570s) 6/16/2020 12:05:11 AM Modulating Flow Field Groups (0.1120s) 6/16/2020 12:05:11 AM Designing Fleets (0.0640s) 6/16/2020 12:05:11 AM Thinking Of Technologies (0.0260s) 6/16/2020 12:05:11 AM Categorizing Starboard Sensors (0.0590s) 6/16/2020 12:05:11 AM Injecting Galactic Variables (0.0770s) 6/16/2020 12:05:11 AM Discharging Colored Ions (0.0857s) 6/16/2020 12:05:11 AM Replicating Ion Colors (0.0370s) 6/16/2020 12:05:12 AM Burying Starfields (0.4730s) 6/16/2020 12:05:13 AM Crawling Distant Planets (1.5541s) 6/16/2020 12:05:13 AM Investigating Map Signatures (0.0250s) 6/16/2020 12:05:13 AM Collating Solar Systems (0.0140s) 6/16/2020 12:05:13 AM Categorizing All Planets (0.0840s) 6/16/2020 12:05:13 AM Organizing Commands (0.0900s) 6/16/2020 12:05:13 AM Calculating Firing Cones (0.0200s) 6/16/2020 12:05:15 AM Disassembling And Reassembling Ship Parts (1.6703s) 6/16/2020 12:05:25 AM Reformatting Navigation (9.9655s) 6/16/2020 12:05:25 AM Issuing Orders (0.0540s) 6/16/2020 12:05:25 AM Augmenting Infusers (0.0820s) 6/16/2020 12:05:25 AM Infusing (0.0885s) 6/16/2020 12:05:25 AM Post-Proton Surge (0.0090s) 6/16/2020 12:05:25 AM Calibrate Weapons Arrays (0.0730s) 6/16/2020 12:05:25 AM Stimulate Modulation (0.0690s) 6/16/2020 12:05:26 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/16/2020 12:05:28 AM Load Surrogates (2.3228s) 6/16/2020 12:05:28 AM Load Historical Documents (0.0050s) 6/16/2020 12:05:28 AM 24.2 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.5s) Crawling Distant Planets (1.6s) Disassembling And Reassembling Ship Parts (1.7s) Reformatting Navigation (10.0s) Load Surrogates (2.3s) 6/16/2020 12:05:37 AM PlayerAccount Fab has now been put in control of faction 1. 6/16/2020 12:05:37 AM Successfully opened host socket 6/16/2020 12:05:37 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Fallen Spire Nanocaust Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 12:05:37 AM Added the faction AIReserves. 6/16/2020 12:05:37 AM Added the faction AntiAIZombie. 6/16/2020 12:05:37 AM Added the faction AntiPlayerZombie. 6/16/2020 12:05:37 AM Added the faction AntiEveryoneZombie. 6/16/2020 12:05:37 AM Added the faction Mercenary. 6/16/2020 12:06:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 12:06:46 AM PlayerAccount Fab has now been put in control of faction 12. 6/16/2020 12:06:46 AM Successfully opened host socket 6/16/2020 12:06:46 AM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 12:06:46 AM Added the faction AIReserves. 6/16/2020 12:06:46 AM Added the faction AntiAIZombie. 6/16/2020 12:06:46 AM Added the faction AntiPlayerZombie. 6/16/2020 12:06:46 AM Added the faction AntiEveryoneZombie. 6/16/2020 12:06:46 AM Added the faction Mercenary. 6/16/2020 12:06:47 AM Start Generate FULL Map with Realistic and seed 1241952459 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 6/16/2020 12:06:47 AM Generate FULL Map Complete 6/16/2020 12:07:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 12:07:46 AM PlayerAccount Fab has now been put in control of faction 12. 6/16/2020 12:07:46 AM Successfully opened host socket 6/16/2020 12:07:46 AM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 12:07:46 AM Added the faction AIReserves. 6/16/2020 12:07:46 AM Added the faction AntiAIZombie. 6/16/2020 12:07:46 AM Added the faction AntiPlayerZombie. 6/16/2020 12:07:46 AM Added the faction AntiEveryoneZombie. 6/16/2020 12:07:46 AM Added the faction Mercenary. 6/16/2020 12:07:46 AM Start Generate FULL Map with Realistic and seed 438333240 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 6/16/2020 12:07:46 AM Generate FULL Map Complete 6/16/2020 12:14:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 12:14:37 AM PlayerAccount Fab has now been put in control of faction 1. 6/16/2020 12:14:37 AM Start Generate Partial Map with Realistic and seed 103085707 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/16/2020 12:14:38 AM Generate Partial Map Complete 6/16/2020 12:14:38 AM PlayerAccount Fab has now been put in control of faction 1. 6/16/2020 12:20:13 AM PlayerAccount Fab has now been put in control of faction 1. 6/16/2020 12:20:13 AM Successfully opened host socket 6/16/2020 12:20:13 AM Clear out factions that should not be in UI based on savegame: 12 Scourge Fallen Spire Nanocaust Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 12:20:13 AM Added the faction AIReserves. 6/16/2020 12:20:13 AM Added the faction AntiAIZombie. 6/16/2020 12:20:13 AM Added the faction AntiPlayerZombie. 6/16/2020 12:20:13 AM Added the faction AntiEveryoneZombie. 6/16/2020 12:20:13 AM Added the faction Mercenary. 6/16/2020 12:20:25 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/16/2020 12:20:25 AM PlayerAccount Fab has now been put in control of faction 12. 6/16/2020 12:20:25 AM Successfully opened host socket 6/16/2020 12:20:25 AM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/16/2020 12:20:25 AM Added the faction AIReserves. 6/16/2020 12:20:25 AM Added the faction AntiAIZombie. 6/16/2020 12:20:25 AM Added the faction AntiPlayerZombie. 6/16/2020 12:20:25 AM Added the faction AntiEveryoneZombie. 6/16/2020 12:20:25 AM Added the faction Mercenary. 6/16/2020 12:20:26 AM Start Generate Partial Map with Realistic and seed 322138279 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/16/2020 12:20:26 AM Generate Partial Map Complete 6/16/2020 12:20:26 AM PlayerAccount Fab has now been put in control of faction 7. 6/16/2020 12:21:13 AM Start Generate FULL Map with Realistic and seed 322138279 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/16/2020 12:21:13 AM Generate FULL Map Complete 6/16/2020 1:06:15 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/16/2020 1:06:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/17/2020 12:08:18 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/17/2020 12:08:18 AM Boot up FleetOS (0.7701s) 6/17/2020 12:08:19 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2020 12:08:19 AM Check System Logs For Rogue Intelligence (0.3440s) 6/17/2020 12:08:19 AM Game Version: 2.048 6/17/2020 12:08:19 AM Eject Trash Into Hyperspace (0.1470s) 6/17/2020 12:08:19 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/17/2020 12:08:19 AM Check For Extra Modules (0.0140s) 6/17/2020 12:08:19 AM Bring Cloaking Systems Online (0.1535s) 6/17/2020 12:08:19 AM Remembering Alamo (0.0790s) 6/17/2020 12:08:19 AM Generating Framerates (0.0400s) 6/17/2020 12:08:19 AM Recalculate Speed Of Light (0.0810s) 6/17/2020 12:08:19 AM Optimize Comfort On Command Decks (0.0560s) 6/17/2020 12:08:19 AM Check Nearby Stellar Masses (0.0640s) 6/17/2020 12:08:19 AM No resolution change was required. 6/17/2020 12:08:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2020 12:08:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/17/2020 12:08:19 AM Refresh Optical Lensing (0.0480s) 6/17/2020 12:08:20 AM Revise Fundamental Physical Laws (0.1150s) 6/17/2020 12:08:20 AM Boot Audio Comms (0.0190s) 6/17/2020 12:08:20 AM Establish Individual Audio Links (0.0700s) 6/17/2020 12:08:20 AM Hello GOG user 'habakuk79' 6/17/2020 12:08:21 AM Prepare Explosions and Crackles (1.4901s) 6/17/2020 12:08:22 AM Calculate Odds Of Success (0.3180s) 6/17/2020 12:08:22 AM Briefly Panic (0.4633s) 6/17/2020 12:08:22 AM Install Confidence Routines (0.3363s) 6/17/2020 12:08:22 AM Bring Commander Interface Online (0.1170s) 6/17/2020 12:08:22 AM Motivate All Crews (0.0500s) 6/17/2020 12:08:23 AM Externalizing Patterns (0.0510s) 6/17/2020 12:08:23 AM Hooking Externals (0.0440s) 6/17/2020 12:08:23 AM Handlizing Hooks (0.0590s) 6/17/2020 12:08:23 AM Disengaging Constants (0.1276s) 6/17/2020 12:08:23 AM Late Axionic Computations (0.1170s) 6/17/2020 12:08:23 AM Connecting to Fleet Command (0.0080s) 6/17/2020 12:08:23 AM Thinking Of Advice (0.0740s) 6/17/2020 12:08:23 AM Degaussing Advice (0.1010s) 6/17/2020 12:08:23 AM Reading Alien Diaries (0.0320s) 6/17/2020 12:08:23 AM Naming All Known Planets (0.0580s) 6/17/2020 12:08:23 AM Remembering Speeds (0.0610s) 6/17/2020 12:08:23 AM Prioritizing Targets (0.0630s) 6/17/2020 12:08:23 AM Rebooting Sensor Arrays (0.0560s) 6/17/2020 12:08:23 AM Unloading Prismatic Grid (0.0570s) 6/17/2020 12:08:23 AM Thinking Of Objectives (0.0550s) 6/17/2020 12:08:23 AM Re-Aligning Objectives (0.0610s) 6/17/2020 12:08:24 AM Inhibiting Visual Scans (0.0700s) 6/17/2020 12:08:24 AM Synthesizing Vocals (0.0470s) 6/17/2020 12:08:24 AM Ventilating Scenarios (0.0570s) 6/17/2020 12:08:24 AM Decontaminating Targeting Systems (0.0560s) 6/17/2020 12:08:24 AM Ejecting Tactical Core (0.0560s) 6/17/2020 12:08:24 AM Calibrating Formations (0.0540s) 6/17/2020 12:08:24 AM Intercepting Galactic Maps (0.0610s) 6/17/2020 12:08:24 AM Sterilizing Test Chamber (0.0730s) 6/17/2020 12:08:24 AM Faction Diagnostics (0.0750s) 6/17/2020 12:08:24 AM Buffering Hackers (0.0680s) 6/17/2020 12:08:24 AM Inverting Death (0.0420s) 6/17/2020 12:08:24 AM Linear Field Variance (0.2090s) 6/17/2020 12:08:24 AM Charging Marks (0.0110s) 6/17/2020 12:08:24 AM Guarding The Posts (0.0970s) 6/17/2020 12:08:25 AM Range Manifolds (0.0610s) 6/17/2020 12:08:25 AM Purging ROFs (0.0620s) 6/17/2020 12:08:25 AM Manipulating Speeds (0.0620s) 6/17/2020 12:08:25 AM Detecting Projectiles (0.0560s) 6/17/2020 12:08:25 AM Grouping Flow Fields (0.0590s) 6/17/2020 12:08:25 AM Modulating Flow Field Groups (0.1130s) 6/17/2020 12:08:25 AM Designing Fleets (0.0490s) 6/17/2020 12:08:25 AM Thinking Of Technologies (0.0290s) 6/17/2020 12:08:25 AM Categorizing Starboard Sensors (0.0510s) 6/17/2020 12:08:25 AM Injecting Galactic Variables (0.0650s) 6/17/2020 12:08:25 AM Discharging Colored Ions (0.0730s) 6/17/2020 12:08:25 AM Replicating Ion Colors (0.0320s) 6/17/2020 12:08:26 AM Hugging Starfields (0.4460s) 6/17/2020 12:08:27 AM Destroying Distant Planets (1.5597s) 6/17/2020 12:08:27 AM Investigating Map Signatures (0.0230s) 6/17/2020 12:08:27 AM Collating Solar Systems (0.0130s) 6/17/2020 12:08:27 AM Categorizing All Planets (0.0850s) 6/17/2020 12:08:27 AM Organizing Commands (0.0790s) 6/17/2020 12:08:27 AM Calculating Firing Cones (0.0320s) 6/17/2020 12:08:29 AM Breaking In New Ship Parts (1.4919s) 6/17/2020 12:08:39 AM Reassembling All Ships (9.6026s) 6/17/2020 12:08:39 AM Issuing Orders (0.0560s) 6/17/2020 12:08:39 AM Augmenting Infusers (0.1330s) 6/17/2020 12:08:39 AM Infusing (0.0610s) 6/17/2020 12:08:39 AM Post-Proton Surge (0.0090s) 6/17/2020 12:08:39 AM Calibrate Weapons Arrays (0.0810s) 6/17/2020 12:08:39 AM Stimulate Modulation (0.0640s) 6/17/2020 12:08:39 AM ArcenAssetBundleCache.InstantiatedObjects: 972 6/17/2020 12:08:41 AM Load Surrogates (2.1978s) 6/17/2020 12:08:41 AM Load Historical Documents (0.0050s) 6/17/2020 12:08:41 AM 23.5 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Hugging Starfields (0.4s) Destroying Distant Planets (1.6s) Breaking In New Ship Parts (1.5s) Reassembling All Ships (9.6s) Load Surrogates (2.2s) 6/17/2020 12:08:48 AM Successfully opened host socket 6/17/2020 1:10:08 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/17/2020 1:10:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/17/2020 10:30:58 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/17/2020 10:30:58 PM Boot up FleetOS (0.9419s) 6/17/2020 10:30:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2020 10:30:59 PM Check System Logs For Rogue Intelligence (0.4034s) 6/17/2020 10:30:59 PM Game Version: 2.048 6/17/2020 10:30:59 PM Eject Trash Into Hyperspace (0.2377s) 6/17/2020 10:30:59 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/17/2020 10:30:59 PM Check For Extra Modules (0.0304s) 6/17/2020 10:30:59 PM Bring Cloaking Systems Online (0.2552s) 6/17/2020 10:30:59 PM Remembering Alamo (0.1740s) 6/17/2020 10:30:59 PM Generating Framerates (0.0930s) 6/17/2020 10:31:00 PM Recalculate Speed Of Light (0.1610s) 6/17/2020 10:31:00 PM Optimize Comfort On Command Decks (0.1387s) 6/17/2020 10:31:00 PM Check Nearby Stellar Masses (0.1256s) 6/17/2020 10:31:00 PM No resolution change was required. 6/17/2020 10:31:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2020 10:31:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/17/2020 10:31:00 PM Refresh Optical Lensing (0.1189s) 6/17/2020 10:31:00 PM Revise Fundamental Physical Laws (0.1802s) 6/17/2020 10:31:00 PM Boot Audio Comms (0.0939s) 6/17/2020 10:31:00 PM Hello GOG user 'habakuk79' 6/17/2020 10:31:00 PM Establish Individual Audio Links (0.1417s) 6/17/2020 10:31:03 PM Prepare Explosions and Crackles (3.0963s) 6/17/2020 10:31:04 PM Calculate Odds Of Success (0.4346s) 6/17/2020 10:31:05 PM Briefly Panic (0.6393s) 6/17/2020 10:31:05 PM Install Confidence Routines (0.5276s) 6/17/2020 10:31:05 PM Bring Commander Interface Online (0.2179s) 6/17/2020 10:31:05 PM Motivate All Crews (0.0720s) 6/17/2020 10:31:05 PM Externalizing Patterns (0.1153s) 6/17/2020 10:31:06 PM Hooking Externals (0.0950s) 6/17/2020 10:31:06 PM Handlizing Hooks (0.1408s) 6/17/2020 10:31:06 PM Disengaging Constants (0.2020s) 6/17/2020 10:31:06 PM Late Axionic Computations (0.1940s) 6/17/2020 10:31:06 PM Connecting to Fleet Command (0.0130s) 6/17/2020 10:31:06 PM Thinking Of Advice (0.1330s) 6/17/2020 10:31:06 PM Degaussing Advice (0.1630s) 6/17/2020 10:31:07 PM Reading Alien Diaries (0.1226s) 6/17/2020 10:31:07 PM Naming All Known Planets (0.1255s) 6/17/2020 10:31:07 PM Remembering Speeds (0.1365s) 6/17/2020 10:31:07 PM Prioritizing Targets (0.1306s) 6/17/2020 10:31:07 PM Rebooting Sensor Arrays (0.1318s) 6/17/2020 10:31:07 PM Unloading Prismatic Grid (0.1377s) 6/17/2020 10:31:07 PM Thinking Of Objectives (0.1268s) 6/17/2020 10:31:07 PM Re-Aligning Objectives (0.1423s) 6/17/2020 10:31:08 PM Inhibiting Visual Scans (0.1432s) 6/17/2020 10:31:08 PM Synthesizing Vocals (0.1256s) 6/17/2020 10:31:08 PM Ventilating Scenarios (0.1344s) 6/17/2020 10:31:08 PM Decontaminating Targeting Systems (0.1342s) 6/17/2020 10:31:08 PM Ejecting Tactical Core (0.1355s) 6/17/2020 10:31:08 PM Calibrating Formations (0.1250s) 6/17/2020 10:31:08 PM Intercepting Galactic Maps (0.1386s) 6/17/2020 10:31:09 PM Sterilizing Test Chamber (0.1497s) 6/17/2020 10:31:09 PM Faction Diagnostics (0.1400s) 6/17/2020 10:31:09 PM Buffering Hackers (0.1458s) 6/17/2020 10:31:09 PM Inverting Death (0.1011s) 6/17/2020 10:31:09 PM Linear Field Variance (0.3768s) 6/17/2020 10:31:09 PM Charging Marks (0.0190s) 6/17/2020 10:31:09 PM Guarding The Posts (0.1416s) 6/17/2020 10:31:10 PM Range Manifolds (0.1280s) 6/17/2020 10:31:10 PM Purging ROFs (0.1324s) 6/17/2020 10:31:10 PM Manipulating Speeds (0.1380s) 6/17/2020 10:31:10 PM Detecting Projectiles (0.1241s) 6/17/2020 10:31:10 PM Grouping Flow Fields (0.1433s) 6/17/2020 10:31:10 PM Modulating Flow Field Groups (0.1787s) 6/17/2020 10:31:10 PM Designing Fleets (0.1274s) 6/17/2020 10:31:11 PM Thinking Of Technologies (0.1028s) 6/17/2020 10:31:11 PM Categorizing Starboard Sensors (0.1278s) 6/17/2020 10:31:11 PM Injecting Galactic Variables (0.1464s) 6/17/2020 10:31:11 PM Discharging Colored Ions (0.1577s) 6/17/2020 10:31:11 PM Replicating Ion Colors (0.0975s) 6/17/2020 10:31:12 PM Sucking In Starfields (0.6995s) 6/17/2020 10:31:14 PM Verifying Distant Planets (2.0905s) 6/17/2020 10:31:14 PM Investigating Map Signatures (0.0450s) 6/17/2020 10:31:14 PM Collating Solar Systems (0.0190s) 6/17/2020 10:31:14 PM Categorizing All Planets (0.1241s) 6/17/2020 10:31:14 PM Organizing Commands (0.1764s) 6/17/2020 10:31:14 PM Calculating Firing Cones (0.0880s) 6/17/2020 10:31:17 PM Offending Sentient Ship Parts (2.4143s) 6/17/2020 10:31:33 PM Assimilate Technological Distinctiveness (16.1281s) 6/17/2020 10:31:33 PM Issuing Orders (0.1347s) 6/17/2020 10:31:33 PM Augmenting Infusers (0.1531s) 6/17/2020 10:31:33 PM Infusing (0.1660s) 6/17/2020 10:31:33 PM Post-Proton Surge (0.0830s) 6/17/2020 10:31:34 PM Calibrate Weapons Arrays (0.1955s) 6/17/2020 10:31:34 PM Stimulate Modulation (0.1260s) 6/17/2020 10:31:34 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/17/2020 10:31:37 PM Load Surrogates (3.6058s) 6/17/2020 10:31:37 PM Load Historical Documents (0.0090s) 6/17/2020 10:31:37 PM 40.2 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (0.4s) Bring Cloaking Systems Online (0.3s) Prepare Explosions and Crackles (3.1s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Linear Field Variance (0.4s) Sucking In Starfields (0.7s) Verifying Distant Planets (2.1s) Offending Sentient Ship Parts (2.4s) Assimilate Technological Distinctiveness (16.1s) Load Surrogates (3.6s) 6/17/2020 10:31:49 PM Successfully opened host socket 6/17/2020 11:09:53 PM Donating team Fireteam 2 has 31 units with strength 2698. Status Staging No target planet No lurk planet. Ships: Nexon: 27, Ormuzd: 2, Shaw: 2 to hunter, path B 6/18/2020 12:27:10 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/18/2020 12:27:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/18/2020 11:30:44 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/18/2020 11:30:44 PM Boot up FleetOS (0.7712s) 6/18/2020 11:30:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2020 11:30:44 PM Check System Logs For Rogue Intelligence (0.3514s) 6/18/2020 11:30:45 PM Game Version: 2.048 6/18/2020 11:30:45 PM Eject Trash Into Hyperspace (0.1240s) 6/18/2020 11:30:45 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/18/2020 11:30:45 PM Check For Extra Modules (0.0130s) 6/18/2020 11:30:45 PM Bring Cloaking Systems Online (0.1350s) 6/18/2020 11:30:45 PM Remembering Alamo (0.0760s) 6/18/2020 11:30:45 PM Generating Framerates (0.0350s) 6/18/2020 11:30:45 PM Recalculate Speed Of Light (0.0800s) 6/18/2020 11:30:45 PM Optimize Comfort On Command Decks (0.0540s) 6/18/2020 11:30:45 PM Check Nearby Stellar Masses (0.0580s) 6/18/2020 11:30:45 PM No resolution change was required. 6/18/2020 11:30:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 11:30:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2020 11:30:45 PM Refresh Optical Lensing (0.0380s) 6/18/2020 11:30:45 PM Revise Fundamental Physical Laws (0.1070s) 6/18/2020 11:30:45 PM Boot Audio Comms (0.0180s) 6/18/2020 11:30:45 PM Establish Individual Audio Links (0.0690s) 6/18/2020 11:30:46 PM Hello GOG user 'habakuk79' 6/18/2020 11:30:47 PM Prepare Explosions and Crackles (1.4935s) 6/18/2020 11:30:47 PM Calculate Odds Of Success (0.3390s) 6/18/2020 11:30:48 PM Briefly Panic (0.5673s) 6/18/2020 11:30:48 PM Install Confidence Routines (0.3037s) 6/18/2020 11:30:48 PM Bring Commander Interface Online (0.1198s) 6/18/2020 11:30:48 PM Motivate All Crews (0.0404s) 6/18/2020 11:30:48 PM Externalizing Patterns (0.0650s) 6/18/2020 11:30:48 PM Hooking Externals (0.0360s) 6/18/2020 11:30:48 PM Handlizing Hooks (0.0510s) 6/18/2020 11:30:48 PM Disengaging Constants (0.1180s) 6/18/2020 11:30:48 PM Late Axionic Computations (0.1240s) 6/18/2020 11:30:48 PM Connecting to Fleet Command (0.0180s) 6/18/2020 11:30:49 PM Thinking Of Advice (0.0716s) 6/18/2020 11:30:49 PM Degaussing Advice (0.0970s) 6/18/2020 11:30:49 PM Reading Alien Diaries (0.0280s) 6/18/2020 11:30:49 PM Naming All Known Planets (0.0490s) 6/18/2020 11:30:49 PM Remembering Speeds (0.0550s) 6/18/2020 11:30:49 PM Prioritizing Targets (0.0570s) 6/18/2020 11:30:49 PM Rebooting Sensor Arrays (0.0500s) 6/18/2020 11:30:49 PM Unloading Prismatic Grid (0.0480s) 6/18/2020 11:30:49 PM Thinking Of Objectives (0.0530s) 6/18/2020 11:30:49 PM Re-Aligning Objectives (0.0530s) 6/18/2020 11:30:49 PM Inhibiting Visual Scans (0.0620s) 6/18/2020 11:30:49 PM Synthesizing Vocals (0.0390s) 6/18/2020 11:30:49 PM Ventilating Scenarios (0.0500s) 6/18/2020 11:30:49 PM Decontaminating Targeting Systems (0.0530s) 6/18/2020 11:30:49 PM Ejecting Tactical Core (0.0540s) 6/18/2020 11:30:49 PM Calibrating Formations (0.0490s) 6/18/2020 11:30:49 PM Intercepting Galactic Maps (0.0580s) 6/18/2020 11:30:49 PM Sterilizing Test Chamber (0.0670s) 6/18/2020 11:30:50 PM Faction Diagnostics (0.0650s) 6/18/2020 11:30:50 PM Buffering Hackers (0.0680s) 6/18/2020 11:30:50 PM Inverting Death (0.0360s) 6/18/2020 11:30:50 PM Linear Field Variance (0.1930s) 6/18/2020 11:30:50 PM Charging Marks (0.0100s) 6/18/2020 11:30:50 PM Guarding The Posts (0.0970s) 6/18/2020 11:30:50 PM Range Manifolds (0.0600s) 6/18/2020 11:30:50 PM Purging ROFs (0.0460s) 6/18/2020 11:30:50 PM Manipulating Speeds (0.0520s) 6/18/2020 11:30:50 PM Detecting Projectiles (0.0470s) 6/18/2020 11:30:50 PM Grouping Flow Fields (0.0530s) 6/18/2020 11:30:50 PM Modulating Flow Field Groups (0.1030s) 6/18/2020 11:30:50 PM Designing Fleets (0.0520s) 6/18/2020 11:30:50 PM Thinking Of Technologies (0.0200s) 6/18/2020 11:30:50 PM Categorizing Starboard Sensors (0.0520s) 6/18/2020 11:30:50 PM Injecting Galactic Variables (0.0610s) 6/18/2020 11:30:51 PM Discharging Colored Ions (0.0760s) 6/18/2020 11:30:51 PM Replicating Ion Colors (0.0240s) 6/18/2020 11:30:51 PM Challenging Starfields (0.4550s) 6/18/2020 11:30:53 PM Combing Distant Planets (1.5022s) 6/18/2020 11:30:53 PM Investigating Map Signatures (0.0240s) 6/18/2020 11:30:53 PM Collating Solar Systems (0.0120s) 6/18/2020 11:30:53 PM Categorizing All Planets (0.0880s) 6/18/2020 11:30:53 PM Organizing Commands (0.0830s) 6/18/2020 11:30:53 PM Calculating Firing Cones (0.0250s) 6/18/2020 11:30:54 PM Disassembling And Reassembling Ship Parts (1.4821s) 6/18/2020 11:31:03 PM Download Extra RAM (8.9667s) 6/18/2020 11:31:03 PM Issuing Orders (0.0555s) 6/18/2020 11:31:03 PM Augmenting Infusers (0.0740s) 6/18/2020 11:31:03 PM Infusing (0.0900s) 6/18/2020 11:31:03 PM Post-Proton Surge (0.0120s) 6/18/2020 11:31:04 PM Calibrate Weapons Arrays (0.0899s) 6/18/2020 11:31:04 PM Stimulate Modulation (0.0832s) 6/18/2020 11:31:04 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/18/2020 11:31:06 PM Load Surrogates (2.3152s) 6/18/2020 11:31:06 PM Load Historical Documents (0.0050s) 6/18/2020 11:31:06 PM 22.8 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.4s) Prepare Explosions and Crackles (1.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Challenging Starfields (0.5s) Combing Distant Planets (1.5s) Disassembling And Reassembling Ship Parts (1.5s) Download Extra RAM (9.0s) Load Surrogates (2.3s) 6/18/2020 11:31:21 PM Successfully opened host socket 6/19/2020 12:47:33 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/19/2020 12:47:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/20/2020 11:21:59 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/20/2020 11:21:59 PM Boot up FleetOS (1.0696s) 6/20/2020 11:21:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2020 11:21:59 PM Check System Logs For Rogue Intelligence (0.3282s) 6/20/2020 11:22:00 PM Game Version: 2.048 6/20/2020 11:22:00 PM Eject Trash Into Hyperspace (0.1590s) 6/20/2020 11:22:00 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/20/2020 11:22:00 PM Check For Extra Modules (0.0160s) 6/20/2020 11:22:00 PM Bring Cloaking Systems Online (0.1660s) 6/20/2020 11:22:00 PM Remembering Alamo (0.0791s) 6/20/2020 11:22:00 PM Generating Framerates (0.0408s) 6/20/2020 11:22:00 PM Recalculate Speed Of Light (0.0892s) 6/20/2020 11:22:00 PM Optimize Comfort On Command Decks (0.0545s) 6/20/2020 11:22:00 PM Check Nearby Stellar Masses (0.0621s) 6/20/2020 11:22:00 PM No resolution change was required. 6/20/2020 11:22:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2020 11:22:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2020 11:22:00 PM Refresh Optical Lensing (0.0475s) 6/20/2020 11:22:00 PM Revise Fundamental Physical Laws (0.1182s) 6/20/2020 11:22:00 PM Boot Audio Comms (0.0184s) 6/20/2020 11:22:00 PM Establish Individual Audio Links (0.0768s) 6/20/2020 11:22:01 PM Hello GOG user 'habakuk79' 6/20/2020 11:22:02 PM Prepare Explosions and Crackles (1.6302s) 6/20/2020 11:22:02 PM Calculate Odds Of Success (0.3710s) 6/20/2020 11:22:03 PM Briefly Panic (0.5682s) 6/20/2020 11:22:03 PM Install Confidence Routines (0.3675s) 6/20/2020 11:22:03 PM Bring Commander Interface Online (0.1450s) 6/20/2020 11:22:04 PM Motivate All Crews (0.0510s) 6/20/2020 11:22:04 PM Externalizing Patterns (0.0870s) 6/20/2020 11:22:04 PM Hooking Externals (0.0290s) 6/20/2020 11:22:04 PM Handlizing Hooks (0.0550s) 6/20/2020 11:22:04 PM Disengaging Constants (0.1300s) 6/20/2020 11:22:04 PM Late Axionic Computations (0.1280s) 6/20/2020 11:22:04 PM Connecting to Fleet Command (0.0100s) 6/20/2020 11:22:04 PM Thinking Of Advice (0.0720s) 6/20/2020 11:22:04 PM Degaussing Advice (0.1010s) 6/20/2020 11:22:04 PM Reading Alien Diaries (0.0210s) 6/20/2020 11:22:04 PM Naming All Known Planets (0.0460s) 6/20/2020 11:22:04 PM Remembering Speeds (0.0630s) 6/20/2020 11:22:04 PM Prioritizing Targets (0.0680s) 6/20/2020 11:22:04 PM Rebooting Sensor Arrays (0.0620s) 6/20/2020 11:22:04 PM Unloading Prismatic Grid (0.0560s) 6/20/2020 11:22:05 PM Thinking Of Objectives (0.0550s) 6/20/2020 11:22:05 PM Re-Aligning Objectives (0.0550s) 6/20/2020 11:22:05 PM Inhibiting Visual Scans (0.0660s) 6/20/2020 11:22:05 PM Synthesizing Vocals (0.0550s) 6/20/2020 11:22:05 PM Ventilating Scenarios (0.0660s) 6/20/2020 11:22:05 PM Decontaminating Targeting Systems (0.0600s) 6/20/2020 11:22:05 PM Ejecting Tactical Core (0.0670s) 6/20/2020 11:22:05 PM Calibrating Formations (0.0620s) 6/20/2020 11:22:05 PM Intercepting Galactic Maps (0.0630s) 6/20/2020 11:22:05 PM Sterilizing Test Chamber (0.0760s) 6/20/2020 11:22:05 PM Faction Diagnostics (0.0870s) 6/20/2020 11:22:05 PM Buffering Hackers (0.0810s) 6/20/2020 11:22:05 PM Inverting Death (0.0510s) 6/20/2020 11:22:06 PM Linear Field Variance (0.2130s) 6/20/2020 11:22:06 PM Charging Marks (0.0160s) 6/20/2020 11:22:06 PM Guarding The Posts (0.1290s) 6/20/2020 11:22:06 PM Range Manifolds (0.1290s) 6/20/2020 11:22:06 PM Purging ROFs (0.0850s) 6/20/2020 11:22:06 PM Manipulating Speeds (0.0640s) 6/20/2020 11:22:06 PM Detecting Projectiles (0.0500s) 6/20/2020 11:22:06 PM Grouping Flow Fields (0.0590s) 6/20/2020 11:22:06 PM Modulating Flow Field Groups (0.1120s) 6/20/2020 11:22:06 PM Designing Fleets (0.0680s) 6/20/2020 11:22:06 PM Thinking Of Technologies (0.0290s) 6/20/2020 11:22:06 PM Categorizing Starboard Sensors (0.0380s) 6/20/2020 11:22:06 PM Injecting Galactic Variables (0.0590s) 6/20/2020 11:22:06 PM Discharging Colored Ions (0.0700s) 6/20/2020 11:22:06 PM Replicating Ion Colors (0.0160s) 6/20/2020 11:22:07 PM Initiating Starfields (0.5260s) 6/20/2020 11:22:09 PM Gazing At Distant Planets (1.6150s) 6/20/2020 11:22:09 PM Investigating Map Signatures (0.0320s) 6/20/2020 11:22:09 PM Collating Solar Systems (0.0120s) 6/20/2020 11:22:09 PM Categorizing All Planets (0.1020s) 6/20/2020 11:22:09 PM Organizing Commands (0.0940s) 6/20/2020 11:22:09 PM Calculating Firing Cones (0.0330s) 6/20/2020 11:22:11 PM Fumbling With Ship Parts (1.7411s) 6/20/2020 11:22:23 PM Resynchronize Auxiliary Primaries (12.3363s) 6/20/2020 11:22:23 PM Issuing Orders (0.0811s) 6/20/2020 11:22:23 PM Augmenting Infusers (0.1815s) 6/20/2020 11:22:23 PM Infusing (0.1940s) 6/20/2020 11:22:23 PM Post-Proton Surge (0.0390s) 6/20/2020 11:22:24 PM Calibrate Weapons Arrays (0.2100s) 6/20/2020 11:22:24 PM Stimulate Modulation (0.1000s) 6/20/2020 11:22:24 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/20/2020 11:22:27 PM Load Surrogates (3.1575s) 6/20/2020 11:22:27 PM Load Historical Documents (0.0110s) 6/20/2020 11:22:27 PM 28.9 seconds total load time. Boot up FleetOS (1.1s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Initiating Starfields (0.5s) Gazing At Distant Planets (1.6s) Fumbling With Ship Parts (1.7s) Resynchronize Auxiliary Primaries (12.3s) Load Surrogates (3.2s) 6/20/2020 11:22:34 PM Successfully opened host socket 6/21/2020 12:58:46 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/21/2020 12:58:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/21/2020 11:27:14 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/21/2020 11:27:14 PM Boot up FleetOS (0.8587s) 6/21/2020 11:27:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/21/2020 11:27:14 PM Check System Logs For Rogue Intelligence (0.2492s) 6/21/2020 11:27:15 PM Game Version: 2.048 6/21/2020 11:27:15 PM Eject Trash Into Hyperspace (0.0940s) 6/21/2020 11:27:15 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/21/2020 11:27:15 PM Check For Extra Modules (0.0510s) 6/21/2020 11:27:15 PM Bring Cloaking Systems Online (0.2260s) 6/21/2020 11:27:15 PM Remembering Alamo (0.0770s) 6/21/2020 11:27:15 PM Generating Framerates (0.0370s) 6/21/2020 11:27:15 PM Recalculate Speed Of Light (0.0800s) 6/21/2020 11:27:15 PM Optimize Comfort On Command Decks (0.0470s) 6/21/2020 11:27:15 PM Check Nearby Stellar Masses (0.0570s) 6/21/2020 11:27:15 PM No resolution change was required. 6/21/2020 11:27:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/21/2020 11:27:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/21/2020 11:27:15 PM Refresh Optical Lensing (0.0390s) 6/21/2020 11:27:15 PM Revise Fundamental Physical Laws (0.0870s) 6/21/2020 11:27:15 PM Boot Audio Comms (0.0225s) 6/21/2020 11:27:15 PM Establish Individual Audio Links (0.0603s) 6/21/2020 11:27:16 PM Hello GOG user 'habakuk79' 6/21/2020 11:27:17 PM Prepare Explosions and Crackles (1.4230s) 6/21/2020 11:27:17 PM Calculate Odds Of Success (0.3030s) 6/21/2020 11:27:17 PM Briefly Panic (0.4240s) 6/21/2020 11:27:18 PM Install Confidence Routines (0.3479s) 6/21/2020 11:27:18 PM Bring Commander Interface Online (0.1162s) 6/21/2020 11:27:18 PM Motivate All Crews (0.0613s) 6/21/2020 11:27:18 PM Externalizing Patterns (0.1225s) 6/21/2020 11:27:18 PM Hooking Externals (0.0530s) 6/21/2020 11:27:18 PM Handlizing Hooks (0.0630s) 6/21/2020 11:27:18 PM Disengaging Constants (0.1060s) 6/21/2020 11:27:18 PM Late Axionic Computations (0.1230s) 6/21/2020 11:27:19 PM Connecting to Fleet Command (0.0290s) 6/21/2020 11:27:19 PM Thinking Of Advice (0.0555s) 6/21/2020 11:27:19 PM Degaussing Advice (0.0770s) 6/21/2020 11:27:19 PM Reading Alien Diaries (0.0430s) 6/21/2020 11:27:19 PM Naming All Known Planets (0.0380s) 6/21/2020 11:27:19 PM Remembering Speeds (0.0530s) 6/21/2020 11:27:19 PM Prioritizing Targets (0.0500s) 6/21/2020 11:27:19 PM Rebooting Sensor Arrays (0.0520s) 6/21/2020 11:27:19 PM Unloading Prismatic Grid (0.0470s) 6/21/2020 11:27:19 PM Thinking Of Objectives (0.0520s) 6/21/2020 11:27:19 PM Re-Aligning Objectives (0.0490s) 6/21/2020 11:27:19 PM Inhibiting Visual Scans (0.0550s) 6/21/2020 11:27:19 PM Synthesizing Vocals (0.0420s) 6/21/2020 11:27:19 PM Ventilating Scenarios (0.0490s) 6/21/2020 11:27:19 PM Decontaminating Targeting Systems (0.0490s) 6/21/2020 11:27:19 PM Ejecting Tactical Core (0.0490s) 6/21/2020 11:27:19 PM Calibrating Formations (0.0470s) 6/21/2020 11:27:19 PM Intercepting Galactic Maps (0.0510s) 6/21/2020 11:27:19 PM Sterilizing Test Chamber (0.0600s) 6/21/2020 11:27:19 PM Faction Diagnostics (0.0560s) 6/21/2020 11:27:20 PM Buffering Hackers (0.0640s) 6/21/2020 11:27:20 PM Inverting Death (0.0280s) 6/21/2020 11:27:20 PM Linear Field Variance (0.2430s) 6/21/2020 11:27:20 PM Charging Marks (0.0110s) 6/21/2020 11:27:20 PM Guarding The Posts (0.1160s) 6/21/2020 11:27:20 PM Range Manifolds (0.0640s) 6/21/2020 11:27:20 PM Purging ROFs (0.0490s) 6/21/2020 11:27:20 PM Manipulating Speeds (0.0510s) 6/21/2020 11:27:20 PM Detecting Projectiles (0.0440s) 6/21/2020 11:27:20 PM Grouping Flow Fields (0.0527s) 6/21/2020 11:27:20 PM Modulating Flow Field Groups (0.0950s) 6/21/2020 11:27:20 PM Designing Fleets (0.0330s) 6/21/2020 11:27:20 PM Thinking Of Technologies (0.0330s) 6/21/2020 11:27:20 PM Categorizing Starboard Sensors (0.0460s) 6/21/2020 11:27:20 PM Injecting Galactic Variables (0.0550s) 6/21/2020 11:27:21 PM Discharging Colored Ions (0.0830s) 6/21/2020 11:27:21 PM Replicating Ion Colors (0.0100s) 6/21/2020 11:27:21 PM Gesticulating Starfields (0.4920s) 6/21/2020 11:27:23 PM Ejecting Distant Planets (1.8336s) 6/21/2020 11:27:23 PM Investigating Map Signatures (0.0230s) 6/21/2020 11:27:23 PM Collating Solar Systems (0.0110s) 6/21/2020 11:27:23 PM Categorizing All Planets (0.1280s) 6/21/2020 11:27:23 PM Organizing Commands (0.1380s) 6/21/2020 11:27:23 PM Calculating Firing Cones (0.0340s) 6/21/2020 11:27:25 PM Disassembling And Reassembling Ship Parts (1.6107s) 6/21/2020 11:27:34 PM Jiggling All Adapters (9.1610s) 6/21/2020 11:27:34 PM Issuing Orders (0.0560s) 6/21/2020 11:27:34 PM Augmenting Infusers (0.0660s) 6/21/2020 11:27:34 PM Infusing (0.0869s) 6/21/2020 11:27:34 PM Post-Proton Surge (0.0214s) 6/21/2020 11:27:34 PM Calibrate Weapons Arrays (0.1120s) 6/21/2020 11:27:34 PM Stimulate Modulation (0.0570s) 6/21/2020 11:27:35 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/21/2020 11:27:37 PM Load Surrogates (2.8207s) 6/21/2020 11:27:37 PM Load Historical Documents (0.0060s) 6/21/2020 11:27:37 PM 24.0 seconds total load time. Boot up FleetOS (0.9s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gesticulating Starfields (0.5s) Ejecting Distant Planets (1.8s) Disassembling And Reassembling Ship Parts (1.6s) Jiggling All Adapters (9.2s) Load Surrogates (2.8s) 6/21/2020 11:28:05 PM Successfully opened host socket 6/22/2020 12:17:12 AM Donating team Fireteam 10 has 8 units with strength 754. Status Assembling No target planet No lurk planet. Ships: Spides PL: 8 to hunter, path A 6/22/2020 12:17:12 AM Donating team Fireteam 11 has 4 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 6/22/2020 12:17:17 AM Donating team Fireteam 15 has 16 units with strength 1026. Status Assembling No target planet No lurk planet. Ships: Spides PL: 16 to hunter, path A 6/22/2020 12:51:38 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/22/2020 12:51:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/22/2020 10:54:15 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/22/2020 10:54:15 PM Boot up FleetOS (0.8462s) 6/22/2020 10:54:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/22/2020 10:54:16 PM Check System Logs For Rogue Intelligence (0.2829s) 6/22/2020 10:54:16 PM Game Version: 2.048 6/22/2020 10:54:16 PM Eject Trash Into Hyperspace (0.1290s) 6/22/2020 10:54:16 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 6/22/2020 10:54:16 PM Check For Extra Modules (0.0160s) 6/22/2020 10:54:16 PM Bring Cloaking Systems Online (0.1350s) 6/22/2020 10:54:16 PM Remembering Alamo (0.0810s) 6/22/2020 10:54:16 PM Generating Framerates (0.0370s) 6/22/2020 10:54:16 PM Recalculate Speed Of Light (0.0870s) 6/22/2020 10:54:16 PM Optimize Comfort On Command Decks (0.0650s) 6/22/2020 10:54:16 PM Check Nearby Stellar Masses (0.0750s) 6/22/2020 10:54:16 PM No resolution change was required. 6/22/2020 10:54:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/22/2020 10:54:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/22/2020 10:54:16 PM Refresh Optical Lensing (0.0390s) 6/22/2020 10:54:17 PM Revise Fundamental Physical Laws (0.0890s) 6/22/2020 10:54:17 PM Boot Audio Comms (0.0370s) 6/22/2020 10:54:17 PM Establish Individual Audio Links (0.0720s) 6/22/2020 10:54:18 PM Hello GOG user 'habakuk79' 6/22/2020 10:54:18 PM Prepare Explosions and Crackles (1.5816s) 6/22/2020 10:54:19 PM Calculate Odds Of Success (0.3701s) 6/22/2020 10:54:19 PM Briefly Panic (0.5166s) 6/22/2020 10:54:20 PM Install Confidence Routines (0.4100s) 6/22/2020 10:54:20 PM Bring Commander Interface Online (0.1370s) 6/22/2020 10:54:20 PM Motivate All Crews (0.0600s) 6/22/2020 10:54:20 PM Externalizing Patterns (0.0540s) 6/22/2020 10:54:20 PM Hooking Externals (0.0560s) 6/22/2020 10:54:20 PM Handlizing Hooks (0.0790s) 6/22/2020 10:54:20 PM Disengaging Constants (0.1170s) 6/22/2020 10:54:20 PM Late Axionic Computations (0.1300s) 6/22/2020 10:54:20 PM Connecting to Fleet Command (0.0100s) 6/22/2020 10:54:20 PM Thinking Of Advice (0.0690s) 6/22/2020 10:54:20 PM Degaussing Advice (0.0840s) 6/22/2020 10:54:20 PM Reading Alien Diaries (0.0560s) 6/22/2020 10:54:20 PM Naming All Known Planets (0.0620s) 6/22/2020 10:54:20 PM Remembering Speeds (0.0570s) 6/22/2020 10:54:21 PM Prioritizing Targets (0.0570s) 6/22/2020 10:54:21 PM Rebooting Sensor Arrays (0.0540s) 6/22/2020 10:54:21 PM Unloading Prismatic Grid (0.0560s) 6/22/2020 10:54:21 PM Thinking Of Objectives (0.0540s) 6/22/2020 10:54:21 PM Re-Aligning Objectives (0.0540s) 6/22/2020 10:54:21 PM Inhibiting Visual Scans (0.0590s) 6/22/2020 10:54:21 PM Synthesizing Vocals (0.0490s) 6/22/2020 10:54:21 PM Ventilating Scenarios (0.0530s) 6/22/2020 10:54:21 PM Decontaminating Targeting Systems (0.0540s) 6/22/2020 10:54:21 PM Ejecting Tactical Core (0.0590s) 6/22/2020 10:54:21 PM Calibrating Formations (0.0490s) 6/22/2020 10:54:21 PM Intercepting Galactic Maps (0.0640s) 6/22/2020 10:54:21 PM Sterilizing Test Chamber (0.0780s) 6/22/2020 10:54:21 PM Faction Diagnostics (0.0575s) 6/22/2020 10:54:21 PM Buffering Hackers (0.0680s) 6/22/2020 10:54:21 PM Inverting Death (0.0370s) 6/22/2020 10:54:22 PM Linear Field Variance (0.1860s) 6/22/2020 10:54:22 PM Charging Marks (0.0100s) 6/22/2020 10:54:22 PM Guarding The Posts (0.1020s) 6/22/2020 10:54:22 PM Range Manifolds (0.0530s) 6/22/2020 10:54:22 PM Purging ROFs (0.0490s) 6/22/2020 10:54:22 PM Manipulating Speeds (0.0610s) 6/22/2020 10:54:22 PM Detecting Projectiles (0.0380s) 6/22/2020 10:54:22 PM Grouping Flow Fields (0.0590s) 6/22/2020 10:54:22 PM Modulating Flow Field Groups (0.1110s) 6/22/2020 10:54:22 PM Designing Fleets (0.0300s) 6/22/2020 10:54:22 PM Thinking Of Technologies (0.0460s) 6/22/2020 10:54:22 PM Categorizing Starboard Sensors (0.0510s) 6/22/2020 10:54:22 PM Injecting Galactic Variables (0.0580s) 6/22/2020 10:54:22 PM Discharging Colored Ions (0.0790s) 6/22/2020 10:54:22 PM Replicating Ion Colors (0.0190s) 6/22/2020 10:54:23 PM Gesticulating Starfields (0.4890s) 6/22/2020 10:54:25 PM Reconstituting Distant Planets (1.6793s) 6/22/2020 10:54:25 PM Investigating Map Signatures (0.0330s) 6/22/2020 10:54:25 PM Collating Solar Systems (0.0150s) 6/22/2020 10:54:25 PM Categorizing All Planets (0.1130s) 6/22/2020 10:54:25 PM Organizing Commands (0.1120s) 6/22/2020 10:54:25 PM Calculating Firing Cones (0.0150s) 6/22/2020 10:54:26 PM Demoting Insubordinate Ship Parts (1.5521s) 6/22/2020 10:54:36 PM Re-Scan For Hostile Intelligences (9.2807s) 6/22/2020 10:54:36 PM Issuing Orders (0.0655s) 6/22/2020 10:54:36 PM Augmenting Infusers (0.0690s) 6/22/2020 10:54:36 PM Infusing (0.0990s) 6/22/2020 10:54:36 PM Post-Proton Surge (0.0360s) 6/22/2020 10:54:36 PM Calibrate Weapons Arrays (0.1120s) 6/22/2020 10:54:36 PM Stimulate Modulation (0.0660s) 6/22/2020 10:54:36 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/22/2020 10:54:38 PM Load Surrogates (2.3497s) 6/22/2020 10:54:38 PM Load Historical Documents (0.0070s) 6/22/2020 10:54:39 PM 23.9 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.6s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Gesticulating Starfields (0.5s) Reconstituting Distant Planets (1.7s) Demoting Insubordinate Ship Parts (1.6s) Re-Scan For Hostile Intelligences (9.3s) Load Surrogates (2.3s) 6/22/2020 10:54:53 PM Successfully opened host socket 6/22/2020 11:03:18 PM Donating team Fireteam 16 has 13 units with strength 1169. Status Assembling No target planet No lurk planet. Ships: Shaw: 13 to hunter, path A 6/23/2020 12:01:54 AM Donating team Fireteam 17 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Shaw: 1 to hunter, path A 6/23/2020 12:22:18 AM Donating team Fireteam 19 has 42 units with strength 2334. Status Assembling No target planet No lurk planet. Ships: Finster: 42 to hunter, path A 6/23/2020 12:22:18 AM Donating team Fireteam 20 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Spides PL: 1 to hunter, path A 6/23/2020 12:35:11 AM Donating team Fireteam 22 has 42 units with strength 2200. Status Staging No target planet No lurk planet. Ships: Yin: 9, Basilica: 33 to hunter, path B 6/23/2020 12:39:21 AM Donating team Fireteam 20 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Zanovar: 1 to hunter, path A 6/23/2020 1:03:33 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/18/2020 10:51:09 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 7/18/2020 10:51:09 PM Boot up FleetOS (0.5581s) 7/18/2020 10:51:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 10:51:10 PM Check System Logs For Rogue Intelligence (0.3083s) 7/18/2020 10:51:10 PM Game Version: 2.101 7/18/2020 10:51:10 PM Eject Trash Into Hyperspace (0.1390s) 7/18/2020 10:51:10 PM Check For Extra Modules (0.0381s) 7/18/2020 10:51:10 PM Bring Cloaking Systems Online (0.1337s) 7/18/2020 10:51:10 PM Recalculate Speed Of Light (0.0935s) 7/18/2020 10:51:10 PM Optimize Comfort On Command Decks (0.0756s) 7/18/2020 10:51:10 PM Generating Framerates (0.0384s) 7/18/2020 10:51:10 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 10:51:10 PM Mods: SpireRailgunShop (Disabled) 7/18/2020 10:51:10 PM Check Nearby Stellar Masses (0.1475s) 7/18/2020 10:51:10 PM Remembering Alamo (0.0385s) 7/18/2020 10:51:10 PM Boot Audio Comms (0.0561s) 7/18/2020 10:51:10 PM Establish Individual Audio Links (0.0856s) 7/18/2020 10:51:11 PM Prepare Explosions and Crackles (0.1888s) 7/18/2020 10:51:11 PM Resolution changed to fullscreen 768x1024 7/18/2020 10:51:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 10:51:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/18/2020 10:51:11 PM Refresh Optical Lensing (0.0837s) 7/18/2020 10:51:11 PM Hello GOG user 'habakuk79' 7/18/2020 10:51:11 PM Revise Fundamental Physical Laws (0.2092s) 7/18/2020 10:51:11 PM Calculate Odds Of Success (0.1431s) 7/18/2020 10:51:12 PM Briefly Panic (1.0876s) 7/18/2020 10:51:13 PM Install Confidence Routines (0.5945s) 7/18/2020 10:51:13 PM Bring Commander Interface Online (0.2245s) 7/18/2020 10:51:13 PM Motivate All Crews (0.0939s) 7/18/2020 10:51:13 PM Locating Available Networks (0.0285s) 7/18/2020 10:51:13 PM Externalizing Patterns (0.0614s) 7/18/2020 10:51:13 PM Hooking Externals (0.0165s) 7/18/2020 10:51:13 PM Handlizing Hooks (0.0249s) 7/18/2020 10:51:13 PM Disengaging Constants (0.0996s) 7/18/2020 10:51:13 PM Late Axionic Computations (0.1273s) 7/18/2020 10:51:13 PM Connecting to Fleet Command (0.0140s) 7/18/2020 10:51:13 PM Thinking Of Advice (0.0477s) 7/18/2020 10:51:14 PM Degaussing Advice (0.0738s) 7/18/2020 10:51:14 PM Reading Alien Diaries (0.0242s) 7/18/2020 10:51:14 PM Naming All Known Planets (0.0158s) 7/18/2020 10:51:14 PM Remembering Speeds (0.0298s) 7/18/2020 10:51:14 PM Prioritizing Targets (0.0305s) 7/18/2020 10:51:14 PM Rebooting Sensor Arrays (0.0337s) 7/18/2020 10:51:14 PM Unloading Prismatic Grid (0.0266s) 7/18/2020 10:51:14 PM Thinking Of Objectives (0.0302s) 7/18/2020 10:51:14 PM Re-Aligning Objectives (0.0304s) 7/18/2020 10:51:14 PM Inhibiting Visual Scans (0.0396s) 7/18/2020 10:51:14 PM Synthesizing Vocals (0.0215s) 7/18/2020 10:51:14 PM Investigating Map Signatures (0.0363s) 7/18/2020 10:51:14 PM Ventilating Scenarios (0.0171s) 7/18/2020 10:51:14 PM Decontaminating Targeting Systems (0.0279s) 7/18/2020 10:51:14 PM Ejecting Tactical Core (0.0323s) 7/18/2020 10:51:14 PM Calibrating Formations (0.0265s) 7/18/2020 10:51:14 PM Intercepting Galactic Maps (0.0333s) 7/18/2020 10:51:14 PM Discharging Colored Ions (0.0509s) 7/18/2020 10:51:14 PM Replicating Ion Colors (0.0133s) 7/18/2020 10:51:14 PM Faction Diagnostics (0.0397s) 7/18/2020 10:51:14 PM Buffering Hackers (0.0356s) 7/18/2020 10:51:14 PM Inverting Death (0.0157s) 7/18/2020 10:51:14 PM Linear Field Variance (0.0348s) 7/18/2020 10:51:14 PM Charging Marks (0.0254s) 7/18/2020 10:51:14 PM Guarding The Posts (0.2258s) 7/18/2020 10:51:14 PM Range Manifolds (0.0130s) 7/18/2020 10:51:15 PM Purging ROFs (0.0440s) 7/18/2020 10:51:15 PM Manipulating Speeds (0.0394s) 7/18/2020 10:51:15 PM Detecting Projectiles (0.0310s) 7/18/2020 10:51:15 PM Grouping Flow Fields (0.0362s) 7/18/2020 10:51:15 PM Modulating Flow Field Groups (0.0760s) 7/18/2020 10:51:15 PM Designing Fleets (0.0536s) 7/18/2020 10:51:15 PM Thinking Of Technologies (0.0300s) 7/18/2020 10:51:15 PM Categorizing Starboard Sensors (0.0344s) 7/18/2020 10:51:15 PM Injecting Galactic Variables (0.0309s) 7/18/2020 10:51:15 PM Miming Starfields (0.0493s) 7/18/2020 10:51:15 PM Cleaning Distant Planets (0.3605s) 7/18/2020 10:51:15 PM Categorizing All Planets (0.0120s) 7/18/2020 10:51:15 PM Organizing Commands (0.0840s) 7/18/2020 10:51:15 PM Calculating Firing Cones (0.0200s) 7/18/2020 10:51:16 PM Jailbreaking Favorite Ship Parts (0.9701s) 7/18/2020 10:51:16 PM Sterilizing Test Chamber (0.0250s) 7/18/2020 10:51:22 PM Download Extra RAM (5.4389s) 7/18/2020 10:51:22 PM Issuing Orders (0.0410s) 7/18/2020 10:51:22 PM Augmenting Infusers (0.3211s) 7/18/2020 10:51:22 PM Infusing (0.2940s) 7/18/2020 10:51:22 PM Post-Proton Surge (0.0200s) 7/18/2020 10:51:23 PM Stimulate Modulation (0.1236s) 7/18/2020 10:51:23 PM ArcenAssetBundleCache.InstantiatedObjects: 555 7/18/2020 10:51:23 PM Load Surrogates (0.6064s) 7/18/2020 10:51:30 PM Final Checks (7.0598s) 7/18/2020 10:51:30 PM Load Historical Documents (0.0665s) 7/18/2020 10:51:30 PM 21.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (1.1s) Install Confidence Routines (0.6s) Cleaning Distant Planets (0.4s) Jailbreaking Favorite Ship Parts (1.0s) Download Extra RAM (5.4s) Augmenting Infusers (0.3s) Infusing (0.3s) Load Surrogates (0.6s) Final Checks (7.1s) 7/18/2020 10:51:58 PM Resolution changed to fullscreen 1080x1920 7/18/2020 10:51:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 10:51:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 10:48:31 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 7/19/2020 10:48:31 PM Boot up FleetOS (0.4395s) 7/19/2020 10:48:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2033 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 10:48:32 PM Check System Logs For Rogue Intelligence (0.2306s) 7/19/2020 10:48:32 PM Game Version: 2.101 7/19/2020 10:48:32 PM Eject Trash Into Hyperspace (0.0990s) 7/19/2020 10:48:32 PM Check For Extra Modules (0.0290s) 7/19/2020 10:48:32 PM Bring Cloaking Systems Online (0.1020s) 7/19/2020 10:48:32 PM Recalculate Speed Of Light (0.0760s) 7/19/2020 10:48:32 PM Optimize Comfort On Command Decks (0.0570s) 7/19/2020 10:48:32 PM Generating Framerates (0.0370s) 7/19/2020 10:48:32 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/19/2020 10:48:32 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 10:48:32 PM Check Nearby Stellar Masses (0.1160s) 7/19/2020 10:48:32 PM Remembering Alamo (0.0310s) 7/19/2020 10:48:32 PM Boot Audio Comms (0.0480s) 7/19/2020 10:48:32 PM Establish Individual Audio Links (0.0660s) 7/19/2020 10:48:32 PM Prepare Explosions and Crackles (0.1660s) 7/19/2020 10:48:32 PM No resolution change was required. 7/19/2020 10:48:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 10:48:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 10:48:33 PM Refresh Optical Lensing (0.0730s) 7/19/2020 10:48:33 PM Revise Fundamental Physical Laws (0.0640s) 7/19/2020 10:48:33 PM Calculate Odds Of Success (0.1140s) 7/19/2020 10:48:34 PM Briefly Panic (0.9711s) 7/19/2020 10:48:34 PM Hello GOG user 'habakuk79' 7/19/2020 10:48:34 PM Install Confidence Routines (0.6558s) 7/19/2020 10:48:34 PM Bring Commander Interface Online (0.1180s) 7/19/2020 10:48:34 PM Motivate All Crews (0.0510s) 7/19/2020 10:48:35 PM Locating Available Networks (0.0370s) 7/19/2020 10:48:35 PM Externalizing Patterns (0.0670s) 7/19/2020 10:48:35 PM Hooking Externals (0.0370s) 7/19/2020 10:48:35 PM Handlizing Hooks (0.0520s) 7/19/2020 10:48:35 PM Disengaging Constants (0.0830s) 7/19/2020 10:48:35 PM Late Axionic Computations (0.1130s) 7/19/2020 10:48:35 PM Connecting to Fleet Command (0.0070s) 7/19/2020 10:48:35 PM Thinking Of Advice (0.0710s) 7/19/2020 10:48:35 PM Degaussing Advice (0.0690s) 7/19/2020 10:48:35 PM Reading Alien Diaries (0.0440s) 7/19/2020 10:48:35 PM Naming All Known Planets (0.0460s) 7/19/2020 10:48:35 PM Remembering Speeds (0.0529s) 7/19/2020 10:48:35 PM Prioritizing Targets (0.0484s) 7/19/2020 10:48:35 PM Rebooting Sensor Arrays (0.0505s) 7/19/2020 10:48:35 PM Unloading Prismatic Grid (0.0481s) 7/19/2020 10:48:35 PM Thinking Of Objectives (0.0495s) 7/19/2020 10:48:35 PM Re-Aligning Objectives (0.0514s) 7/19/2020 10:48:35 PM Inhibiting Visual Scans (0.0592s) 7/19/2020 10:48:36 PM Synthesizing Vocals (0.0510s) 7/19/2020 10:48:36 PM Investigating Map Signatures (0.0590s) 7/19/2020 10:48:36 PM Ventilating Scenarios (0.0430s) 7/19/2020 10:48:36 PM Decontaminating Targeting Systems (0.0550s) 7/19/2020 10:48:36 PM Ejecting Tactical Core (0.0570s) 7/19/2020 10:48:36 PM Calibrating Formations (0.0550s) 7/19/2020 10:48:36 PM Intercepting Galactic Maps (0.0560s) 7/19/2020 10:48:36 PM Discharging Colored Ions (0.0700s) 7/19/2020 10:48:36 PM Replicating Ion Colors (0.0330s) 7/19/2020 10:48:36 PM Faction Diagnostics (0.0600s) 7/19/2020 10:48:36 PM Buffering Hackers (0.0510s) 7/19/2020 10:48:36 PM Inverting Death (0.0430s) 7/19/2020 10:48:36 PM Linear Field Variance (0.0520s) 7/19/2020 10:48:36 PM Charging Marks (0.0460s) 7/19/2020 10:48:36 PM Guarding The Posts (0.1850s) 7/19/2020 10:48:36 PM Range Manifolds (0.0120s) 7/19/2020 10:48:36 PM Purging ROFs (0.0930s) 7/19/2020 10:48:37 PM Manipulating Speeds (0.0650s) 7/19/2020 10:48:37 PM Detecting Projectiles (0.0470s) 7/19/2020 10:48:37 PM Grouping Flow Fields (0.0550s) 7/19/2020 10:48:37 PM Modulating Flow Field Groups (0.0960s) 7/19/2020 10:48:37 PM Designing Fleets (0.0360s) 7/19/2020 10:48:37 PM Thinking Of Technologies (0.0300s) 7/19/2020 10:48:37 PM Categorizing Starboard Sensors (0.0470s) 7/19/2020 10:48:37 PM Injecting Galactic Variables (0.0580s) 7/19/2020 10:48:37 PM Listening To Starfields (0.0590s) 7/19/2020 10:48:37 PM Resizing Distant Planets (0.3596s) 7/19/2020 10:48:37 PM Categorizing All Planets (0.0120s) 7/19/2020 10:48:37 PM Organizing Commands (0.1070s) 7/19/2020 10:48:38 PM Calculating Firing Cones (0.0450s) 7/19/2020 10:48:38 PM Kicking Ship Parts Down Elevator Shaft (0.7789s) 7/19/2020 10:48:38 PM Sterilizing Test Chamber (0.0190s) 7/19/2020 10:48:45 PM Detecting Power Spikes (6.3052s) 7/19/2020 10:48:45 PM Issuing Orders (0.0640s) 7/19/2020 10:48:45 PM Augmenting Infusers (0.0690s) 7/19/2020 10:48:45 PM Infusing (0.1200s) 7/19/2020 10:48:45 PM Post-Proton Surge (0.0180s) 7/19/2020 10:48:45 PM Stimulate Modulation (0.1160s) 7/19/2020 10:48:45 PM ArcenAssetBundleCache.InstantiatedObjects: 583 7/19/2020 10:48:45 PM Load Surrogates (0.2110s) 7/19/2020 10:48:48 PM Final Checks (3.0029s) 7/19/2020 10:48:48 PM Load Historical Documents (0.0080s) 7/19/2020 10:48:48 PM 17.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (1.0s) Install Confidence Routines (0.7s) Resizing Distant Planets (0.4s) Kicking Ship Parts Down Elevator Shaft (0.8s) Detecting Power Spikes (6.3s) Final Checks (3.0s) 7/19/2020 10:50:20 PM Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: AnythingElse Source3: LoadingQuickStart 7/19/2020 10:50:21 PM PlayerAccount Fab has now been put in control of faction 12. 7/19/2020 10:50:21 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/19/2020 10:50:21 PM Added the faction AIReserves. 7/19/2020 10:50:21 PM Added the faction AntiAIZombie. 7/19/2020 10:50:21 PM Added the faction AntiEveryoneZombie. 7/19/2020 10:50:21 PM Added the faction AntiPlayerZombie. 7/19/2020 10:50:21 PM Added the faction Mercenary. 7/19/2020 10:50:21 PM Finish load save in 776.4ms 7/19/2020 10:50:21 PM Start Generate FULL Map with Realistic and seed 1227155557 and planet count 80 and 24 factions (AnythingElse LoadingQuickStart) 7/19/2020 10:50:22 PM Generate FULL Map Complete 4/15/2021 11:17:58 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 4/15/2021 11:17:58 PM SINGLEP Boot up FleetOS (0.4241s) 4/15/2021 11:17:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/15/2021 11:17:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.6156s) 4/15/2021 11:17:59 PM SINGLEP Inspect Aft Hatches (0.2533s) 4/15/2021 11:17:59 PM SINGLEP Found 335 xml files in 95 folders in 72ms 4/15/2021 11:18:01 PM SINGLEP Check For Extra Modules (2.0910s) 4/15/2021 11:18:01 PM SINGLEP Hello GOG user 'habakuk79' 4/15/2021 11:18:01 PM SINGLEP 335 Xml Files Parsed in 2,105ms 4/15/2021 11:18:01 PM SINGLEP Gather Ancient Lifeforms (0.0993s) 4/15/2021 11:18:01 PM 2.800 SINGLEP Game Version: 2.800 4/15/2021 11:18:01 PM 2.800 SINGLEP Eject Trash Into Hyperspace (0.0200s) 4/15/2021 11:18:01 PM 2.800 SINGLEP Bring Cloaking Systems Online (0.0360s) 4/15/2021 11:18:01 PM 2.800 SINGLEP Recalculate Speed Of Light (0.0595s) 4/15/2021 11:18:01 PM 2.800 SINGLEP Optimize Comfort On Command Decks (0.0390s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Generating Framerates (0.0228s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Setting: AutoBuildAssaultFrigates Arcen.Universal.ArcenDataReadException: Error reading : Filename: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/newsettings.dat Cannot parse 'false' as Int32 at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x00061] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x0005c] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in <87bbea50bfcc4fe194a5463988c646d3>:0 at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000de] in <87bbea50bfcc4fe194a5463988c646d3>:0 4/15/2021 11:18:02 PM 2.800 SINGLEP Update mod and expansion statuses! 4/15/2021 11:18:02 PM 2.800 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/15/2021 11:18:02 PM 2.800 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/15/2021 11:18:02 PM 2.800 SINGLEP Check Nearby Stellar Masses (0.0922s) 4/15/2021 11:18:02 PM 2.800 SINGLEP 335 Xml Files Checked For Exp/Mod Status in 37ms 4/15/2021 11:18:02 PM 2.800 SINGLEP Pruning Excess Brain Cells (0.3400s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Remembering Alamo (0.0440s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Boot Audio Comms (0.0200s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Establish Individual Audio Links (0.0820s) 4/15/2021 11:18:02 PM 2.800 SINGLEP No resolution change was required. 4/15/2021 11:18:02 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 11:18:02 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 11:18:02 PM 2.800 SINGLEP Refresh Optical Lensing (0.0470s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Revise Fundamental Physical Laws (0.0470s) 4/15/2021 11:18:02 PM 2.800 SINGLEP Calculate Odds Of Success (0.0610s) 4/15/2021 11:18:03 PM 2.800 SINGLEP Briefly Panic (0.5940s) 4/15/2021 11:18:03 PM 2.800 SINGLEP Install Confidence Routines (0.5870s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Bring Commander Interface Online (0.1150s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Motivate All Crews (0.0910s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Locating Available Networks (0.1010s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Externalizing Patterns (0.0350s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Hooking Externals (0.0290s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Handlizing Hooks (0.0490s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Disengaging Constants (0.0700s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Late Axionic Computations (0.2810s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Poking At Status Indicators (0.0180s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Discovering States Of Matter (0.0390s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Searching For A Leader (0.0430s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Suppressing Bad Thoughts (0.0310s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Sentinel Alertness Diagnostic (0.0270s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Connecting to Fleet Command (0.0270s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Thinking Of Advice (0.0230s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Degaussing Advice (0.0270s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Reading Alien Diaries (0.0250s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Naming All Known Planets (0.0240s) 4/15/2021 11:18:04 PM 2.800 SINGLEP Remembering Speeds (0.0270s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Prioritizing Targets (0.0260s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Rebooting Sensor Arrays (0.0260s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Unloading Prismatic Grid (0.0220s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Thinking Of Objectives (0.0200s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Inhibiting Visual Scans (0.0780s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Synthesizing Vocals (0.0120s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Investigating Map Signatures (0.0340s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Ventilating Scenarios (0.0160s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Decontaminating Targeting Systems (0.0220s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Ejecting Tactical Core (0.0210s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Calibrating Formations (0.0200s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Intercepting Galactic Maps (0.0240s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Discharging Colored Ions (0.0310s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Replicating Ion Colors (0.0090s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Faction Diagnostics (0.0330s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Buffering Hackers (0.0570s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Inverting Death (0.0120s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Linear Field Variance (0.0380s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Charging Marks (0.0120s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Differentiating Marks (0.2170s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Guarding The Posts (0.0150s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Range Manifolds (0.0410s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Purging ROFs (0.0340s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Manipulating Speeds (0.0320s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Detecting Projectiles (0.0225s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Grouping Flow Fields (0.0230s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Modulating Flow Field Groups (0.0330s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Designing Fleets (0.0197s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Thinking Of Technologies (0.0190s) 4/15/2021 11:18:05 PM 2.800 SINGLEP Categorizing Starboard Sensors (0.0230s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Injecting Galactic Variables (0.0270s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Miming Starfields (0.0400s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Cleaning Distant Planets (0.0320s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Categorizing All Planets (0.0090s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Organizing Commands (0.0470s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Calculating Firing Cones (0.0100s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Developing New Ship Parts (0.2530s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Re-Aligning Objectives (0.0220s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Sterilizing Test Chamber (0.0370s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Issuing Orders (0.0330s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Augmenting Infusers (0.0300s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Infusing (0.0430s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Load Surrogates (0.0720s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Locate Dictionaries (0.0100s) 4/15/2021 11:18:06 PM 2.800 SINGLEP Set Stage (0.0330s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Re-Scan For Hostile Intelligences (5.5451s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Post-Proton Surge (0.0370s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Background Radiation Taste Test (0.0400s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Windshield Wiping (0.0090s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Last Organizational Modeling (0.2040s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Info: will dump 1013 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/15/2021 11:18:12 PM 2.800 SINGLEP Stimulate Modulation (0.0680s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Tip Servos (0.0090s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Sort Buildings Into Uneven Piles (0.0300s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Design New Fleet Logo (0.0380s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Inspect Fleet Logo (0.0220s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Ogle Enemy Logo (0.0210s) 4/15/2021 11:18:12 PM 2.800 SINGLEP Order Cores By Seniority (0.0240s) 4/15/2021 11:18:12 PM 2.800 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085 4/15/2021 11:18:12 PM 2.800 SINGLEP Make Factions That Extra Bit Special (0.0230s) 4/15/2021 11:18:13 PM 2.800 SINGLEP Final Checks (0.6015s) 4/15/2021 11:18:13 PM 2.800 SINGLEP Load Historical Documents (0.0100s) 4/15/2021 11:18:13 PM 2.800 SINGLEP 15.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Developing New Ship Parts (0.3s) Re-Scan For Hostile Intelligences (5.5s) Final Checks (0.6s) 4/15/2021 11:18:51 PM 2.800 SINGLEP Could not find resolution matching 1000x600 out of 10 options! 4/15/2021 11:20:09 PM 2.800 SINGLEP Resolution changed to windowed 1000x600 4/15/2021 11:20:09 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 11:20:09 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 11:20:40 PM 2.800 SINGLEP Resolution changed to fullscreen 1080x1920 4/15/2021 11:20:40 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 11:20:40 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/15/2021 11:22:48 PM 2.800 SINGLEP No resolution change was required. 4/15/2021 11:22:48 PM 2.800 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/15/2021 11:22:48 PM 2.800 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/17/2021 10:45:01 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 4/17/2021 10:45:01 PM SINGLEP Boot up FleetOS (0.4140s) 4/17/2021 10:45:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/17/2021 10:45:01 PM SINGLEP Check System Logs For Rogue Intelligence (0.5363s) 4/17/2021 10:45:01 PM SINGLEP Inspect Aft Hatches (0.2960s) 4/17/2021 10:45:02 PM SINGLEP Found 335 xml files in 95 folders in 82ms 4/17/2021 10:45:03 PM SINGLEP Check For Extra Modules (2.0354s) 4/17/2021 10:45:04 PM SINGLEP Hello GOG user 'habakuk79' 4/17/2021 10:45:04 PM SINGLEP 335 Xml Files Parsed in 2,147ms 4/17/2021 10:45:04 PM SINGLEP Gather Ancient Lifeforms (0.2076s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Game Version: 2.803 4/17/2021 10:45:04 PM 2.803 SINGLEP Eject Trash Into Hyperspace (0.0170s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Bring Cloaking Systems Online (0.0991s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Recalculate Speed Of Light (0.1046s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Optimize Comfort On Command Decks (0.0949s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Generating Framerates (0.0716s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Update mod and expansion statuses! 4/17/2021 10:45:04 PM 2.803 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 4/17/2021 10:45:04 PM 2.803 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 4/17/2021 10:45:04 PM 2.803 SINGLEP Check Nearby Stellar Masses (0.1579s) 4/17/2021 10:45:04 PM 2.803 SINGLEP 335 Xml Files Checked For Exp/Mod Status in 28ms 4/17/2021 10:45:04 PM 2.803 SINGLEP Pruning Excess Brain Cells (0.0560s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Remembering Alamo (0.0820s) 4/17/2021 10:45:04 PM 2.803 SINGLEP Boot Audio Comms (0.0580s) 4/17/2021 10:45:05 PM 2.803 SINGLEP Establish Individual Audio Links (0.1190s) 4/17/2021 10:45:05 PM 2.803 SINGLEP No resolution change was required. 4/17/2021 10:45:05 PM 2.803 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/17/2021 10:45:05 PM 2.803 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/17/2021 10:45:05 PM 2.803 SINGLEP Refresh Optical Lensing (0.0470s) 4/17/2021 10:45:05 PM 2.803 SINGLEP Revise Fundamental Physical Laws (0.1210s) 4/17/2021 10:45:05 PM 2.803 SINGLEP Calculate Odds Of Success (0.1110s) 4/17/2021 10:45:05 PM 2.803 SINGLEP Briefly Panic (0.6440s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Install Confidence Routines (0.5940s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Bring Commander Interface Online (0.1520s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Motivate All Crews (0.1091s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Locating Available Networks (0.0320s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Externalizing Patterns (0.0790s) 4/17/2021 10:45:06 PM 2.803 SINGLEP Hooking Externals (0.0690s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Handlizing Hooks (0.0810s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Disengaging Constants (0.1148s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Late Axionic Computations (0.1600s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Poking At Status Indicators (0.0200s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Discovering States Of Matter (0.0680s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Searching For A Leader (0.0850s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Suppressing Bad Thoughts (0.0821s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Sentinel Alertness Diagnostic (0.0800s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Connecting to Fleet Command (0.0760s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Thinking Of Advice (0.0720s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Degaussing Advice (0.0740s) 4/17/2021 10:45:07 PM 2.803 SINGLEP Reading Alien Diaries (0.0720s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Naming All Known Planets (0.0676s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Remembering Speeds (0.0670s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Prioritizing Targets (0.0650s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Rebooting Sensor Arrays (0.0700s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Unloading Prismatic Grid (0.0670s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Thinking Of Objectives (0.0670s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Inhibiting Visual Scans (0.1239s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Synthesizing Vocals (0.0120s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Investigating Map Signatures (0.0785s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Ventilating Scenarios (0.0600s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Decontaminating Targeting Systems (0.0680s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Ejecting Tactical Core (0.0680s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Calibrating Formations (0.0740s) 4/17/2021 10:45:08 PM 2.803 SINGLEP Intercepting Galactic Maps (0.0760s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Discharging Colored Ions (0.0771s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Replicating Ion Colors (0.0580s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Faction Diagnostics (0.0770s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Buffering Hackers (0.1020s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Inverting Death (0.0320s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Linear Field Variance (0.0805s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Charging Marks (0.0560s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Differentiating Marks (0.1940s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Guarding The Posts (0.0110s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Range Manifolds (0.0835s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Purging ROFs (0.0640s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Manipulating Speeds (0.0660s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Detecting Projectiles (0.0650s) 4/17/2021 10:45:09 PM 2.803 SINGLEP Grouping Flow Fields (0.0700s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Modulating Flow Field Groups (0.0740s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Designing Fleets (0.0710s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Thinking Of Technologies (0.0620s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Categorizing Starboard Sensors (0.0660s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Injecting Galactic Variables (0.0730s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Eating Starfields (0.0830s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Blowing Up Distant Planets (0.0740s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Categorizing All Planets (0.0520s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Organizing Commands (0.0920s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Calculating Firing Cones (0.0570s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Declaring Ship Part Sovereignty (0.2540s) 4/17/2021 10:45:10 PM 2.803 SINGLEP Re-Aligning Objectives (0.0200s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Sterilizing Test Chamber (0.1000s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Issuing Orders (0.0800s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Augmenting Infusers (0.0690s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Infusing (0.0870s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Load Surrogates (0.1450s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Locate Dictionaries (0.0100s) 4/17/2021 10:45:11 PM 2.803 SINGLEP Set Stage (0.0780s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Harmonizing Prisms (5.8964s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Post-Proton Surge (0.0780s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Background Radiation Taste Test (0.1070s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Shuffling Chairs On Command Deck (0.0500s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Windshield Wiping (0.0580s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Last Organizational Modeling (0.1857s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Info: will dump 1013 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 4/17/2021 10:45:17 PM 2.803 SINGLEP Stimulate Modulation (0.0620s) 4/17/2021 10:45:17 PM 2.803 SINGLEP Tip Servos (0.0310s) 4/17/2021 10:45:18 PM 2.803 SINGLEP Sort Buildings Into Uneven Piles (0.0710s) 4/17/2021 10:45:18 PM 2.803 SINGLEP Design New Fleet Logo (0.0770s) 4/17/2021 10:45:18 PM 2.803 SINGLEP Inspect Fleet Logo (0.0780s) 4/17/2021 10:45:18 PM 2.803 SINGLEP Ogle Enemy Logo (0.0640s) 4/17/2021 10:45:18 PM 2.803 SINGLEP Order Cores By Seniority (0.0688s) 4/17/2021 10:45:18 PM 2.803 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1085 4/17/2021 10:45:18 PM 2.803 SINGLEP Make Factions That Extra Bit Special (0.0680s) 4/17/2021 10:45:19 PM 2.803 SINGLEP Final Checks (0.7281s) 4/17/2021 10:45:19 PM 2.803 SINGLEP Load Historical Documents (0.0060s) 4/17/2021 10:45:19 PM 2.803 SINGLEP 18.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.0s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Declaring Ship Part Sovereignty (0.3s) Harmonizing Prisms (5.9s) Final Checks (0.7s) 4/17/2021 10:47:27 PM 2.803 SINGLEP No resolution change was required. 4/17/2021 10:47:27 PM 2.803 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/17/2021 10:47:27 PM 2.803 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/17/2021 10:47:34 PM 2.803 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 4/17/2021 10:47:35 PM 2.803 SINGLEP The savegame you are trying to load had the following fatal error: System.Exception: Tried to read byte from old style, data, but got: -1, which is out of range! FieldNameForErrors: EffectiveMark at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (System.String FieldNameForErrors) [0x0010a] in <00af5fac95e44bc3bd78957a3c3d30da>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (Arcen.Universal.ReadStyleByte RStyle, System.String FieldNameForErrors) [0x00001] in <00af5fac95e44bc3bd78957a3c3d30da>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializeDataInto_OldPre2131 (Arcen.AIW2.Core.Fleet+Membership result, Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.GameEntityTypeData& typeData, System.Boolean IsLoadingForTemplate) [0x00036] in <1f50711f1c004d99af815a25f7649175>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializedIntoSelf (Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00036] in <1f50711f1c004d99af815a25f7649175>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializeNewFrom (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00009] in <1f50711f1c004d99af815a25f7649175>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00559] in <1f50711f1c004d99af815a25f7649175>:0 at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00007] in <1f50711f1c004d99af815a25f7649175>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay, Arcen.Universal.SerializationCommandType SerializationType) [0x00ceb] in <1f50711f1c004d99af815a25f7649175>:0 4/17/2021 10:47:35 PM 2.803 SINGLEP Did not load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 4/17/2021 10:47:35 PM 2.803 SINGLEP Finish load save in 157.1ms 4/17/2021 10:47:35 PM 2.803 SINGLEP Start Generate Partial Map with Realistic and seed 1045612905 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/17/2021 10:47:35 PM 2.803 SINGLEP Added the faction AIRelentlessWave. 4/17/2021 10:47:35 PM 2.803 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 4/17/2021 10:47:35 PM 2.803 SINGLEP Fixed 1840 missing planet factions. 4/17/2021 10:47:35 PM 2.803 SINGLEP Generate Partial Map Complete 386ms 4/17/2021 10:47:48 PM 2.803 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1045612905 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/17/2021 10:47:48 PM 2.803 SINGLEP PlayerAccount Fab is controlling faction 1 already. 4/17/2021 10:47:48 PM 2.803 SINGLEP Fixed 1955 missing planet factions. 4/17/2021 10:47:49 PM 2.803 SINGLEP Generate Partial Map Complete 57ms 4/17/2021 10:47:54 PM 2.803 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 1045612905 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/17/2021 10:47:54 PM 2.803 SINGLEP PlayerAccount Fab is controlling faction 1 already. 4/17/2021 10:47:54 PM 2.803 SINGLEP Fixed 1840 missing planet factions. 4/17/2021 10:47:54 PM 2.803 SINGLEP Generate Partial Map Complete 77ms 4/17/2021 10:47:59 PM 2.803 SINGLEP Start Generate Partial Map with Encapsulated and seed 1045612905 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/17/2021 10:47:59 PM 2.803 SINGLEP PlayerAccount Fab is controlling faction 1 already. 4/17/2021 10:47:59 PM 2.803 SINGLEP Fixed 1840 missing planet factions. 4/17/2021 10:47:59 PM 2.803 SINGLEP Generate Partial Map Complete 125ms 4/17/2021 10:48:04 PM 2.803 SINGLEP Start Generate Partial Map with Simple and seed 1045612905 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 4/17/2021 10:48:04 PM 2.803 SINGLEP PlayerAccount Fab is controlling faction 1 already. 4/17/2021 10:48:04 PM 2.803 SINGLEP Fixed 1840 missing planet factions. 4/17/2021 10:48:04 PM 2.803 SINGLEP Generate Partial Map Complete 65ms 5/1/2021 11:25:14 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/1/2021 11:25:14 PM SINGLEP Boot up FleetOS (0.4180s) 5/1/2021 11:25:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/1/2021 11:25:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.5990s) 5/1/2021 11:25:15 PM SINGLEP Inspect Aft Hatches (0.2985s) 5/1/2021 11:25:15 PM SINGLEP Found 336 xml files in 95 folders in 46ms 5/1/2021 11:25:17 PM SINGLEP Check For Extra Modules (2.0769s) 5/1/2021 11:25:18 PM SINGLEP Hello GOG user 'habakuk79' 5/1/2021 11:25:18 PM SINGLEP 336 Xml Files Parsed in 2,660ms 5/1/2021 11:25:18 PM SINGLEP Gather Ancient Lifeforms (0.6433s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Game Version: 2.815 5/1/2021 11:25:18 PM 2.815 SINGLEP Eject Trash Into Hyperspace (0.0190s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Bring Cloaking Systems Online (0.0780s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Recalculate Speed Of Light (0.0972s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Optimize Comfort On Command Decks (0.0710s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Generating Framerates (0.0640s) 5/1/2021 11:25:18 PM 2.815 SINGLEP Update mod and expansion statuses! 5/1/2021 11:25:18 PM 2.815 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/1/2021 11:25:18 PM 2.815 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/1/2021 11:25:18 PM 2.815 SINGLEP Check Nearby Stellar Masses (0.1285s) 5/1/2021 11:25:18 PM 2.815 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 27ms 5/1/2021 11:25:18 PM 2.815 SINGLEP Pruning Excess Brain Cells (0.0500s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Remembering Alamo (0.0790s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Boot Audio Comms (0.0470s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Establish Individual Audio Links (0.1140s) 5/1/2021 11:25:19 PM 2.815 SINGLEP No resolution change was required. 5/1/2021 11:25:19 PM 2.815 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/1/2021 11:25:19 PM 2.815 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/1/2021 11:25:19 PM 2.815 SINGLEP Refresh Optical Lensing (0.0420s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Revise Fundamental Physical Laws (0.0990s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Calculate Odds Of Success (0.1270s) 5/1/2021 11:25:19 PM 2.815 SINGLEP Briefly Panic (0.5040s) 5/1/2021 11:25:20 PM 2.815 SINGLEP Install Confidence Routines (0.7558s) 5/1/2021 11:25:20 PM 2.815 SINGLEP Bring Commander Interface Online (0.1300s) 5/1/2021 11:25:20 PM 2.815 SINGLEP Motivate All Crews (0.0980s) 5/1/2021 11:25:20 PM 2.815 SINGLEP Locating Available Networks (0.0320s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Externalizing Patterns (0.0740s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Hooking Externals (0.0620s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Handlizing Hooks (0.0860s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Disengaging Constants (0.1060s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Late Axionic Computations (0.2104s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Poking At Status Indicators (0.0160s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Discovering States Of Matter (0.0760s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Searching For A Leader (0.0810s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Suppressing Bad Thoughts (0.0851s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Sentinel Alertness Diagnostic (0.0820s) 5/1/2021 11:25:21 PM 2.815 SINGLEP Connecting to Fleet Command (0.0795s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Thinking Of Advice (0.0780s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Degaussing Advice (0.0770s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Reading Alien Diaries (0.0709s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Naming All Known Planets (0.0740s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Remembering Speeds (0.0800s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Prioritizing Targets (0.0750s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Rebooting Sensor Arrays (0.0755s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Unloading Prismatic Grid (0.0705s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Thinking Of Objectives (0.0685s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Inhibiting Visual Scans (0.1405s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Synthesizing Vocals (0.0100s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Investigating Map Signatures (0.0760s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Ventilating Scenarios (0.0560s) 5/1/2021 11:25:22 PM 2.815 SINGLEP Decontaminating Targeting Systems (0.0705s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Ejecting Tactical Core (0.0660s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Calibrating Formations (0.0695s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Intercepting Galactic Maps (0.0710s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Discharging Colored Ions (0.0806s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Replicating Ion Colors (0.0495s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Faction Diagnostics (0.0810s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Buffering Hackers (0.1180s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Inverting Death (0.0140s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Linear Field Variance (0.0860s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Charging Marks (0.0460s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Differentiating Marks (0.2020s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Guarding The Posts (0.0120s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Range Manifolds (0.0660s) 5/1/2021 11:25:23 PM 2.815 SINGLEP Purging ROFs (0.0660s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Manipulating Speeds (0.0695s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Detecting Projectiles (0.0640s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Grouping Flow Fields (0.0690s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Modulating Flow Field Groups (0.0805s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Designing Fleets (0.0628s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Thinking Of Technologies (0.0630s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Categorizing Starboard Sensors (0.0700s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Injecting Galactic Variables (0.0790s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Miming Starfields (0.1059s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Breaking Distant Planets (0.0610s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Categorizing All Planets (0.0540s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Organizing Commands (0.1010s) 5/1/2021 11:25:24 PM 2.815 SINGLEP Calculating Firing Cones (0.0600s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Remembering Lost Ship Parts (0.2553s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Re-Aligning Objectives (0.0180s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Sterilizing Test Chamber (0.0720s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Issuing Orders (0.0690s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Augmenting Infusers (0.0680s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Infusing (0.0870s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Load Surrogates (0.1430s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Locate Dictionaries (0.0120s) 5/1/2021 11:25:25 PM 2.815 SINGLEP Set Stage (0.0750s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Smooth All Plasma Cells (6.8239s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Post-Proton Surge (0.0893s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Background Radiation Taste Test (0.1002s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Shuffling Chairs On Command Deck (0.0340s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Windshield Wiping (0.0640s) 5/1/2021 11:25:32 PM 2.815 SINGLEP Last Organizational Modeling (0.1670s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Info: will dump 1048 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/1/2021 11:25:33 PM 2.815 SINGLEP Stimulate Modulation (0.0660s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Tip Servos (0.0220s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Sort Buildings Into Uneven Piles (0.0660s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Design New Fleet Logo (0.0680s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Inspect Fleet Logo (0.0646s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Ogle Enemy Logo (0.0666s) 5/1/2021 11:25:33 PM 2.815 SINGLEP Order Cores By Seniority (0.0710s) 5/1/2021 11:25:33 PM 2.815 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1091 5/1/2021 11:25:33 PM 2.815 SINGLEP Make Factions That Extra Bit Special (0.0760s) 5/1/2021 11:25:34 PM 2.815 SINGLEP Final Checks (0.7881s) 5/1/2021 11:25:34 PM 2.815 SINGLEP Load Historical Documents (0.0120s) 5/1/2021 11:25:34 PM 2.815 SINGLEP 20.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Gather Ancient Lifeforms (0.6s) Briefly Panic (0.5s) Install Confidence Routines (0.8s) Remembering Lost Ship Parts (0.3s) Smooth All Plasma Cells (6.8s) Final Checks (0.8s) 5/1/2021 11:26:34 PM 2.815 SINGLEP No resolution change was required. 5/1/2021 11:26:34 PM 2.815 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/1/2021 11:26:34 PM 2.815 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/1/2021 11:26:41 PM 2.815 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2815_PlanetStatuses Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/1/2021 11:27:34 PM 2.815 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AIRelentlessWave. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction CPALogic. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction EnragedMacrophage. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction TamedMacrophage. 5/1/2021 11:27:34 PM 2.815 SINGLEP PlayerAccount Fab has now been put in control of faction 12. 5/1/2021 11:27:34 PM 2.815 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/1/2021 11:27:34 PM 2.815 SINGLEP loading as template 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AIRelentlessWave. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AIReserves. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AntiAIZombie. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AntiEveryoneZombie. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction AntiPlayerZombie. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction CPALogic. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction EnragedMacrophage. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction Mercenary. 5/1/2021 11:27:34 PM 2.815 SINGLEP Added the faction TamedMacrophage. 5/1/2021 11:27:34 PM 2.815 SINGLEP Finish load save in 750.3ms 5/1/2021 11:27:35 PM 2.815 SINGLEP Start Generate Partial Map with Realistic and seed 1574659604 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/1/2021 11:27:35 PM 2.815 SINGLEP Fixed 1840 missing planet factions. 5/1/2021 11:27:35 PM 2.815 SINGLEP Generate Partial Map Complete 310ms 5/1/2021 11:27:35 PM 2.815 SINGLEP Start Generate FULL Map with Realistic and seed 1574659604 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/1/2021 11:27:35 PM 2.815 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 5/1/2021 11:27:35 PM 2.815 SINGLEP Generate FULL Map Complete 651ms 5/1/2021 11:27:37 PM 2.815 SINGLEP Fixed incorrect count of ships to be granted. Was 15, now 75 Vampire Turret from Turret Schematic Server 5/1/2021 11:27:37 PM 2.815 SINGLEP Fixed incorrect count of ships to be granted. Was 5, now 15 Minefield from Other Defensive Schematic Server 5/1/2021 11:30:11 PM 2.815 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2815_PlanetStatuses Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 148 created, 0 removed, 148 active. GameCommands: 13 created, 0 removed, 13 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 2,583 created, 0 removed, 2,583 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/6/2021 11:34:57 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/6/2021 11:34:57 PM SINGLEP Boot up FleetOS (1.0791s) 5/6/2021 11:34:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/6/2021 11:34:58 PM SINGLEP Check System Logs For Rogue Intelligence (0.6893s) 5/6/2021 11:34:58 PM SINGLEP Inspect Aft Hatches (0.3119s) 5/6/2021 11:34:58 PM SINGLEP Found 336 xml files in 95 folders in 90ms 5/6/2021 11:35:01 PM SINGLEP Check For Extra Modules (2.7877s) 5/6/2021 11:35:01 PM SINGLEP Hello GOG user 'habakuk79' 5/6/2021 11:35:01 PM SINGLEP 336 Xml Files Parsed in 2,708ms 5/6/2021 11:35:01 PM SINGLEP Gather Ancient Lifeforms (0.0490s) 5/6/2021 11:35:01 PM 2.900 SINGLEP Game Version: 2.900 5/6/2021 11:35:01 PM 2.900 SINGLEP Eject Trash Into Hyperspace (0.0960s) 5/6/2021 11:35:01 PM 2.900 SINGLEP Bring Cloaking Systems Online (0.0864s) 5/6/2021 11:35:01 PM 2.900 SINGLEP Recalculate Speed Of Light (0.1206s) 5/6/2021 11:35:01 PM 2.900 SINGLEP Optimize Comfort On Command Decks (0.1003s) 5/6/2021 11:35:01 PM 2.900 SINGLEP Generating Framerates (0.0822s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Update mod and expansion statuses! 5/6/2021 11:35:02 PM 2.900 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/6/2021 11:35:02 PM 2.900 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/6/2021 11:35:02 PM 2.900 SINGLEP Check Nearby Stellar Masses (0.2529s) 5/6/2021 11:35:02 PM 2.900 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 81ms 5/6/2021 11:35:02 PM 2.900 SINGLEP Pruning Excess Brain Cells (0.0570s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Remembering Alamo (0.1132s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Boot Audio Comms (0.0592s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Establish Individual Audio Links (0.1467s) 5/6/2021 11:35:02 PM 2.900 SINGLEP No resolution change was required. 5/6/2021 11:35:02 PM 2.900 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/6/2021 11:35:02 PM 2.900 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/6/2021 11:35:02 PM 2.900 SINGLEP Refresh Optical Lensing (0.0502s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Revise Fundamental Physical Laws (0.1331s) 5/6/2021 11:35:02 PM 2.900 SINGLEP Calculate Odds Of Success (0.1504s) 5/6/2021 11:35:03 PM 2.900 SINGLEP Briefly Panic (0.5198s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Install Confidence Routines (0.6645s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Bring Commander Interface Online (0.1320s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Motivate All Crews (0.1098s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Locating Available Networks (0.0700s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Externalizing Patterns (0.0681s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Hooking Externals (0.0953s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Handlizing Hooks (0.0839s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Disengaging Constants (0.1383s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Late Axionic Computations (0.1952s) 5/6/2021 11:35:04 PM 2.900 SINGLEP Poking At Status Indicators (0.0229s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Discovering States Of Matter (0.0961s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Searching For A Leader (0.1073s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Suppressing Bad Thoughts (0.0952s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Sentinel Alertness Diagnostic (0.0844s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Connecting to Fleet Command (0.0868s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Thinking Of Advice (0.0831s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Degaussing Advice (0.0826s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Reading Alien Diaries (0.0854s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Naming All Known Planets (0.0743s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Remembering Speeds (0.0869s) 5/6/2021 11:35:05 PM 2.900 SINGLEP Prioritizing Targets (0.0901s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Rebooting Sensor Arrays (0.0788s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Unloading Prismatic Grid (0.0809s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Thinking Of Objectives (0.0734s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Inhibiting Visual Scans (0.1593s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Synthesizing Vocals (0.0115s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Investigating Map Signatures (0.0879s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Ventilating Scenarios (0.0639s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Decontaminating Targeting Systems (0.0746s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Ejecting Tactical Core (0.0834s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Calibrating Formations (0.0855s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Intercepting Galactic Maps (0.0856s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Discharging Colored Ions (0.0872s) 5/6/2021 11:35:06 PM 2.900 SINGLEP Replicating Ion Colors (0.0565s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Faction Diagnostics (0.0832s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Buffering Hackers (0.1106s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Inverting Death (0.0348s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Linear Field Variance (0.0896s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Charging Marks (0.0536s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Differentiating Marks (0.2172s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Guarding The Posts (0.0138s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Range Manifolds (0.0759s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Purging ROFs (0.0714s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Manipulating Speeds (0.0748s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Detecting Projectiles (0.0706s) 5/6/2021 11:35:07 PM 2.900 SINGLEP Grouping Flow Fields (0.0709s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Modulating Flow Field Groups (0.0908s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Designing Fleets (0.0743s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Thinking Of Technologies (0.0615s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Categorizing Starboard Sensors (0.0690s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Injecting Galactic Variables (0.0801s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Weepinig Over Starfields (0.0891s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Fondly Remembering Distant Planets (0.0794s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Categorizing All Planets (0.0588s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Organizing Commands (0.1053s) 5/6/2021 11:35:08 PM 2.900 SINGLEP Calculating Firing Cones (0.0605s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Divulge Ship Part Schematics To Enemy (0.4199s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Re-Aligning Objectives (0.0235s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Sterilizing Test Chamber (0.0900s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Issuing Orders (0.0743s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Augmenting Infusers (0.0767s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Infusing (0.0930s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Load Surrogates (0.1366s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Locate Dictionaries (0.0100s) 5/6/2021 11:35:09 PM 2.900 SINGLEP Set Stage (0.0910s) 5/6/2021 11:35:17 PM 2.900 SINGLEP Upgrade Blast Capacity (8.1002s) 5/6/2021 11:35:17 PM 2.900 SINGLEP Post-Proton Surge (0.0948s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Background Radiation Taste Test (0.3187s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Shuffling Chairs On Command Deck (0.0335s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Windshield Wiping (0.0968s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Last Organizational Modeling (0.2812s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Info: will dump 1048 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/6/2021 11:35:18 PM 2.900 SINGLEP Stimulate Modulation (0.0684s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Tip Servos (0.0432s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Sort Buildings Into Uneven Piles (0.0767s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Design New Fleet Logo (0.0803s) 5/6/2021 11:35:18 PM 2.900 SINGLEP Inspect Fleet Logo (0.0768s) 5/6/2021 11:35:19 PM 2.900 SINGLEP Ogle Enemy Logo (0.0771s) 5/6/2021 11:35:19 PM 2.900 SINGLEP Order Cores By Seniority (0.0787s) 5/6/2021 11:35:19 PM 2.900 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 753 5/6/2021 11:35:19 PM 2.900 SINGLEP Make Factions That Extra Bit Special (0.0764s) 5/6/2021 11:35:20 PM 2.900 SINGLEP Final Checks (0.9252s) 5/6/2021 11:35:20 PM 2.900 SINGLEP Load Historical Documents (0.0160s) 5/6/2021 11:35:20 PM 2.900 SINGLEP 23.8 seconds total load time. Boot up FleetOS (1.1s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.8s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.7s) Divulge Ship Part Schematics To Enemy (0.4s) Upgrade Blast Capacity (8.1s) Background Radiation Taste Test (0.3s) Last Organizational Modeling (0.3s) Final Checks (0.9s) 5/6/2021 11:35:47 PM 2.900 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2900_PressBuild Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/6/2021 11:36:04 PM 2.900 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2900_PressBuild Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/6/2021 11:36:21 PM 2.900 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AIRelentlessWave. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction CPALogic. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction EnragedMacrophage. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction TamedMacrophage. 5/6/2021 11:36:22 PM 2.900 SINGLEP PlayerAccount Fab has now been put in control of faction 12. 5/6/2021 11:36:22 PM 2.900 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/6/2021 11:36:22 PM 2.900 SINGLEP loading as template 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AIRelentlessWave. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AIReserves. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AntiAIZombie. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AntiEveryoneZombie. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction AntiPlayerZombie. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction CPALogic. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction EnragedMacrophage. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction Mercenary. 5/6/2021 11:36:22 PM 2.900 SINGLEP Added the faction TamedMacrophage. 5/6/2021 11:36:22 PM 2.900 SINGLEP Finish load save in 960.2ms 5/6/2021 11:36:22 PM 2.900 SINGLEP Start Generate Partial Map with Realistic and seed 898230364 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/6/2021 11:36:23 PM 2.900 SINGLEP Fixed 1840 missing planet factions. 5/6/2021 11:36:23 PM 2.900 SINGLEP Generate Partial Map Complete 478ms 5/6/2021 11:36:23 PM 2.900 SINGLEP Start Generate FULL Map with Realistic and seed 898230364 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/6/2021 11:36:24 PM 2.900 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 36ms 5/6/2021 11:36:24 PM 2.900 SINGLEP Generate FULL Map Complete 1278ms 5/6/2021 11:36:26 PM 2.900 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Fuseball Turret from Turret Schematic Server 5/6/2021 11:36:26 PM 2.900 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 4 Interplanetary Engineer from Other Defensive Schematic Server 5/6/2021 11:36:26 PM 2.900 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 6 Tractor Array from Other Defensive Schematic Server 5/6/2021 11:36:26 PM 2.900 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Translocator Turret from Turret Schematic Server 5/6/2021 11:43:50 PM 2.900 SINGLEP No resolution change was required. 5/6/2021 11:43:50 PM 2.900 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/6/2021 11:43:50 PM 2.900 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/6/2021 11:44:29 PM 2.900 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2900_PressBuild Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fleets: 147 created, 0 removed, 147 active. GameCommands: 11 created, 0 removed, 11 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 2,411 created, 0 removed, 2,411 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/8/2021 11:35:41 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/8/2021 11:35:41 PM SINGLEP Boot up FleetOS (0.3288s) 5/8/2021 11:35:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/8/2021 11:35:42 PM SINGLEP Check System Logs For Rogue Intelligence (0.5405s) 5/8/2021 11:35:42 PM SINGLEP Inspect Aft Hatches (0.2760s) 5/8/2021 11:35:42 PM SINGLEP Found 336 xml files in 95 folders in 65ms 5/8/2021 11:35:44 PM SINGLEP Check For Extra Modules (2.5295s) 5/8/2021 11:35:44 PM SINGLEP Hello GOG user 'habakuk79' 5/8/2021 11:35:44 PM SINGLEP 336 Xml Files Parsed in 2,482ms 5/8/2021 11:35:44 PM SINGLEP Gather Ancient Lifeforms (0.0400s) 5/8/2021 11:35:44 PM 2.901 SINGLEP Game Version: 2.901 5/8/2021 11:35:44 PM 2.901 SINGLEP Eject Trash Into Hyperspace (0.0855s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Bring Cloaking Systems Online (0.0720s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Recalculate Speed Of Light (0.1010s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Optimize Comfort On Command Decks (0.1040s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Generating Framerates (0.0480s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Update mod and expansion statuses! 5/8/2021 11:35:45 PM 2.901 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/8/2021 11:35:45 PM 2.901 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/8/2021 11:35:45 PM 2.901 SINGLEP Check Nearby Stellar Masses (0.1660s) 5/8/2021 11:35:45 PM 2.901 SINGLEP 336 Xml Files Checked For Exp/Mod Status in 37ms 5/8/2021 11:35:45 PM 2.901 SINGLEP Pruning Excess Brain Cells (0.0660s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Remembering Alamo (0.0680s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Boot Audio Comms (0.0560s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Establish Individual Audio Links (0.1690s) 5/8/2021 11:35:45 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 11:35:45 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 11:35:45 PM 2.901 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/8/2021 11:35:45 PM 2.901 SINGLEP Refresh Optical Lensing (0.0225s) 5/8/2021 11:35:45 PM 2.901 SINGLEP Revise Fundamental Physical Laws (0.1410s) 5/8/2021 11:35:46 PM 2.901 SINGLEP Calculate Odds Of Success (0.0913s) 5/8/2021 11:35:46 PM 2.901 SINGLEP Briefly Panic (0.8181s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Install Confidence Routines (0.5570s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Bring Commander Interface Online (0.1380s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Motivate All Crews (0.0830s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Locating Available Networks (0.0480s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Externalizing Patterns (0.0640s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Hooking Externals (0.0590s) 5/8/2021 11:35:47 PM 2.901 SINGLEP Handlizing Hooks (0.0740s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Disengaging Constants (0.1203s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Late Axionic Computations (0.1590s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Poking At Status Indicators (0.0130s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Discovering States Of Matter (0.0640s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Searching For A Leader (0.0890s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Suppressing Bad Thoughts (0.0940s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Sentinel Alertness Diagnostic (0.0885s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Connecting to Fleet Command (0.0960s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Thinking Of Advice (0.0950s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Degaussing Advice (0.0970s) 5/8/2021 11:35:48 PM 2.901 SINGLEP Reading Alien Diaries (0.1020s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Naming All Known Planets (0.0890s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Remembering Speeds (0.0880s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Prioritizing Targets (0.0770s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Rebooting Sensor Arrays (0.0750s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Unloading Prismatic Grid (0.0760s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Thinking Of Objectives (0.0680s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Inhibiting Visual Scans (0.1330s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Synthesizing Vocals (0.0150s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Investigating Map Signatures (0.0780s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Ventilating Scenarios (0.0620s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Decontaminating Targeting Systems (0.0700s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Ejecting Tactical Core (0.0710s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Calibrating Formations (0.0650s) 5/8/2021 11:35:49 PM 2.901 SINGLEP Intercepting Galactic Maps (0.0700s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Discharging Colored Ions (0.0770s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Replicating Ion Colors (0.0530s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Faction Diagnostics (0.0770s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Buffering Hackers (0.1105s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Inverting Death (0.0210s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Linear Field Variance (0.0840s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Charging Marks (0.0510s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Differentiating Marks (0.2120s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Guarding The Posts (0.0110s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Range Manifolds (0.0670s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Purging ROFs (0.0640s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Manipulating Speeds (0.0690s) 5/8/2021 11:35:50 PM 2.901 SINGLEP Detecting Projectiles (0.0685s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Grouping Flow Fields (0.0760s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Modulating Flow Field Groups (0.0860s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Designing Fleets (0.0720s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Thinking Of Technologies (0.0790s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Categorizing Starboard Sensors (0.0750s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Injecting Galactic Variables (0.0760s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Underestimating Starfields (0.0901s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Destroying Distant Planets (0.0620s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Categorizing All Planets (0.0520s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Organizing Commands (0.0990s) 5/8/2021 11:35:51 PM 2.901 SINGLEP Calculating Firing Cones (0.0490s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Fumbling With Ship Parts (0.2420s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Re-Aligning Objectives (0.0170s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Sterilizing Test Chamber (0.0750s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Issuing Orders (0.0700s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Augmenting Infusers (0.0690s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Infusing (0.0870s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Load Surrogates (0.1190s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Locate Dictionaries (0.0110s) 5/8/2021 11:35:52 PM 2.901 SINGLEP Set Stage (0.0760s) 5/8/2021 11:35:55 PM 2.901 SINGLEP Break Target Into Component Compounds (3.4170s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Post-Proton Surge (0.0790s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Background Radiation Taste Test (0.1060s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Shuffling Chairs On Command Deck (0.0440s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Windshield Wiping (0.0640s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Last Organizational Modeling (0.2130s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Info: will dump 1049 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/8/2021 11:35:56 PM 2.901 SINGLEP Stimulate Modulation (0.0770s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Tip Servos (0.0135s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Sort Buildings Into Uneven Piles (0.0680s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Design New Fleet Logo (0.0660s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Inspect Fleet Logo (0.0630s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Ogle Enemy Logo (0.0650s) 5/8/2021 11:35:56 PM 2.901 SINGLEP Order Cores By Seniority (0.0700s) 5/8/2021 11:35:56 PM 2.901 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1101 5/8/2021 11:35:56 PM 2.901 SINGLEP Make Factions That Extra Bit Special (0.0700s) 5/8/2021 11:35:57 PM 2.901 SINGLEP Final Checks (0.7621s) 5/8/2021 11:35:57 PM 2.901 SINGLEP Load Historical Documents (0.0060s) 5/8/2021 11:35:57 PM 2.901 SINGLEP 16.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.5s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Break Target Into Component Compounds (3.4s) Final Checks (0.8s) 5/8/2021 11:37:29 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 11:37:29 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 11:37:29 PM 2.901 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/8/2021 11:37:52 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 11:37:52 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 11:37:52 PM 2.901 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/8/2021 11:38:04 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/8/2021 11:38:22 PM 2.901 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction CPALogic. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/8/2021 11:38:22 PM 2.901 SINGLEP PlayerAccount Fab has now been put in control of faction 12. 5/8/2021 11:38:22 PM 2.901 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/8/2021 11:38:22 PM 2.901 SINGLEP loading as template 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AIRelentlessWave. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AIReserves. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AntiAIZombie. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AntiEveryoneZombie. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction AntiPlayerZombie. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction CPALogic. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction EnragedMacrophage. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction Mercenary. 5/8/2021 11:38:22 PM 2.901 SINGLEP Added the faction TamedMacrophage. 5/8/2021 11:38:23 PM 2.901 SINGLEP Finish load save in 815.7ms 5/8/2021 11:38:23 PM 2.901 SINGLEP Start Generate Partial Map with Realistic and seed 1310358344 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/8/2021 11:38:23 PM 2.901 SINGLEP Fixed 1840 missing planet factions. 5/8/2021 11:38:23 PM 2.901 SINGLEP Generate Partial Map Complete 367ms 5/8/2021 11:38:23 PM 2.901 SINGLEP Start Generate FULL Map with Realistic and seed 1310358344 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/8/2021 11:38:24 PM 2.901 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 64ms 5/8/2021 11:38:24 PM 2.901 SINGLEP Generate FULL Map Complete 672ms 5/8/2021 11:38:25 PM 2.901 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Bulwark Turret from Turret Schematic Server 5/8/2021 11:40:06 PM 2.901 SINGLEP No resolution change was required. 5/8/2021 11:40:06 PM 2.901 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/8/2021 11:40:06 PM 2.901 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/8/2021 11:50:57 PM 2.901 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2901_AIPReductionClarity Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 221 created, 0 removed, 221 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 6 created, 0 removed, 6 active. Fleets: 144 created, 0 removed, 144 active. GameCommands: 19 created, 0 removed, 19 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 2,612 created, 0 removed, 2,612 active. Pathfinders: 20 created, 0 removed, 20 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/13/2021 1:32:10 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/13/2021 1:32:10 AM SINGLEP Boot up FleetOS (0.3860s) 5/13/2021 1:32:11 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 1:32:11 AM SINGLEP Check System Logs For Rogue Intelligence (0.5880s) 5/13/2021 1:32:11 AM SINGLEP Inspect Aft Hatches (0.3060s) 5/13/2021 1:32:11 AM SINGLEP Found 346 xml files in 96 folders in 70ms 5/13/2021 1:32:14 AM SINGLEP Check For Extra Modules (2.1347s) 5/13/2021 1:32:14 AM SINGLEP Hello GOG user 'habakuk79' 5/13/2021 1:32:14 AM SINGLEP 346 Xml Files Parsed in 2,440ms 5/13/2021 1:32:14 AM SINGLEP Gather Ancient Lifeforms (0.3906s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Game Version: 2.905 5/13/2021 1:32:14 AM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0190s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Bring Cloaking Systems Online (0.0970s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Recalculate Speed Of Light (0.0910s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0680s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Generating Framerates (0.0690s) 5/13/2021 1:32:14 AM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 1:32:14 AM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 1:32:14 AM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 1:32:14 AM 2.905 SINGLEP Check Nearby Stellar Masses (0.1430s) 5/13/2021 1:32:14 AM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 27ms 5/13/2021 1:32:14 AM 2.905 SINGLEP Pruning Excess Brain Cells (0.0930s) 5/13/2021 1:32:15 AM 2.905 SINGLEP Remembering Alamo (0.0440s) 5/13/2021 1:32:15 AM 2.905 SINGLEP Boot Audio Comms (0.0560s) 5/13/2021 1:32:15 AM 2.905 SINGLEP Establish Individual Audio Links (0.1290s) 5/13/2021 1:32:15 AM 2.905 SINGLEP No resolution change was required. 5/13/2021 1:32:15 AM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 1:32:15 AM 2.905 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/13/2021 1:32:15 AM 2.905 SINGLEP Refresh Optical Lensing (0.0500s) 5/13/2021 1:32:15 AM 2.905 SINGLEP Revise Fundamental Physical Laws (0.1190s) 5/13/2021 1:32:15 AM 2.905 SINGLEP Calculate Odds Of Success (0.1180s) 5/13/2021 1:32:16 AM 2.905 SINGLEP Briefly Panic (0.6610s) 5/13/2021 1:32:16 AM 2.905 SINGLEP Install Confidence Routines (0.5950s) 5/13/2021 1:32:16 AM 2.905 SINGLEP Bring Commander Interface Online (0.1550s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Motivate All Crews (0.1030s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Locating Available Networks (0.0370s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Externalizing Patterns (0.0885s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Hooking Externals (0.0650s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Handlizing Hooks (0.0780s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Disengaging Constants (0.1296s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Late Axionic Computations (0.1620s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 1:32:17 AM 2.905 SINGLEP Searching For Particle Forms (0.0240s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Weighing Options (0.0565s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Poking At Status Indicators (0.0800s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Discovering States Of Matter (0.0788s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Searching For A Leader (0.0840s) 5/13/2021 1:32:17 AM 2.905 SINGLEP Suppressing Bad Thoughts (0.0800s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0740s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Connecting to Fleet Command (0.0704s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Thinking Of Advice (0.0673s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Degaussing Advice (0.0702s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Reading Alien Diaries (0.0651s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Naming All Known Planets (0.0650s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Remembering Speeds (0.0677s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Prioritizing Targets (0.0676s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Rebooting Sensor Arrays (0.0633s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Unloading Prismatic Grid (0.0672s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Thinking Of Objectives (0.0685s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Inhibiting Visual Scans (0.1769s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Synthesizing Vocals (0.0150s) 5/13/2021 1:32:18 AM 2.905 SINGLEP Investigating Map Signatures (0.0755s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Ventilating Scenarios (0.0502s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Decontaminating Targeting Systems (0.0675s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Ejecting Tactical Core (0.0641s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Calibrating Formations (0.0760s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Intercepting Galactic Maps (0.0760s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Discharging Colored Ions (0.0899s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Replicating Ion Colors (0.0461s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Faction Diagnostics (0.0812s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Buffering Hackers (0.1157s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Inverting Death (0.0190s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Linear Field Variance (0.0931s) 5/13/2021 1:32:19 AM 2.905 SINGLEP Charging Marks (0.0343s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Differentiating Marks (0.2301s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Guarding The Posts (0.0180s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Range Manifolds (0.0593s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Purging ROFs (0.0626s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Manipulating Speeds (0.0670s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Detecting Projectiles (0.0602s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Grouping Flow Fields (0.0680s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Modulating Flow Field Groups (0.0820s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Designing Fleets (0.0685s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Thinking Of Technologies (0.0571s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Categorizing Starboard Sensors (0.0636s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Injecting Galactic Variables (0.0786s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Gesticulating Starfields (0.0786s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Rejecting Distant Planets (0.0740s) 5/13/2021 1:32:20 AM 2.905 SINGLEP Categorizing All Planets (0.0450s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Organizing Commands (0.1040s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Calculating Firing Cones (0.0454s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Splitting Ship Parts Into Smaller Parts (0.3568s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Re-Aligning Objectives (0.0201s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Sterilizing Test Chamber (0.0870s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Issuing Orders (0.0735s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Augmenting Infusers (0.0700s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Infusing (0.0979s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Load Surrogates (0.1494s) 5/13/2021 1:32:21 AM 2.905 SINGLEP Locate Dictionaries (0.0110s) 5/13/2021 1:32:22 AM 2.905 SINGLEP Set Stage (0.0720s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Check Forcefield Integrity (6.0888s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Post-Proton Surge (0.0793s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Background Radiation Taste Test (0.1040s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0330s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Windshield Wiping (0.0564s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Last Organizational Modeling (0.2514s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Info: will dump 1052 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 1:32:28 AM 2.905 SINGLEP Stimulate Modulation (0.0880s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Tip Servos (0.0230s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0713s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Design New Fleet Logo (0.0728s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Inspect Fleet Logo (0.0616s) 5/13/2021 1:32:28 AM 2.905 SINGLEP Ogle Enemy Logo (0.0653s) 5/13/2021 1:32:29 AM 2.905 SINGLEP Order Cores By Seniority (0.0661s) 5/13/2021 1:32:29 AM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1114 5/13/2021 1:32:29 AM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0755s) 5/13/2021 1:32:30 AM 2.905 SINGLEP Final Checks (0.9505s) 5/13/2021 1:32:30 AM 2.905 SINGLEP Load Historical Documents (0.0090s) 5/13/2021 1:32:30 AM 2.905 SINGLEP 19.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Gather Ancient Lifeforms (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Check Forcefield Integrity (6.1s) Last Organizational Modeling (0.3s) Final Checks (1.0s) 5/13/2021 1:36:56 AM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 1:37:14 AM 2.905 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/13/2021 1:37:14 AM 2.905 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/13/2021 1:37:14 AM 2.905 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 5/13/2021 1:37:14 AM 2.905 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/13/2021 1:38:30 AM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 152 created, 0 removed, 152 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 17 created, 0 removed, 17 active. GameCommands: 12 created, 0 removed, 12 active. GE_Others: 6 created, 0 removed, 6 active. GE_Squads: 317 created, 0 removed, 315 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 1:38:44 AM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 1:43:53 AM 2.905 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 5/13/2021 1:43:53 AM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 1:43:53 AM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 1:43:53 AM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 1:43:53 AM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 1:43:54 AM 2.905 SINGLEP PlayerAccount Fab has now been put in control of faction 12. 5/13/2021 1:43:54 AM 2.905 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/13/2021 1:43:54 AM 2.905 SINGLEP loading as template 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction AIRelentlessWave. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction AIReserves. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction AntiAIZombie. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction AntiEveryoneZombie. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction AntiPlayerZombie. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction CPALogic. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction EnragedMacrophage. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction Mercenary. 5/13/2021 1:43:54 AM 2.905 SINGLEP Added the faction TamedMacrophage. 5/13/2021 1:43:54 AM 2.905 SINGLEP Finish load save in 594.3ms 5/13/2021 1:43:54 AM 2.905 SINGLEP Start Generate Partial Map with Realistic and seed 1516380373 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/13/2021 1:43:54 AM 2.905 SINGLEP Fixed 1840 missing planet factions. 5/13/2021 1:43:54 AM 2.905 SINGLEP Generate Partial Map Complete 329ms 5/13/2021 1:43:54 AM 2.905 SINGLEP Start Generate FULL Map with Realistic and seed 1516380373 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/13/2021 1:43:55 AM 2.905 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 5/13/2021 1:43:55 AM 2.905 SINGLEP Generate FULL Map Complete 430ms 5/13/2021 2:01:37 AM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 141 created, 0 removed, 141 active. GameCommands: 6 created, 0 removed, 5 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 2,488 created, 0 removed, 2,488 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 10:49:40 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/13/2021 10:49:40 PM SINGLEP Boot up FleetOS (0.4090s) 5/13/2021 10:49:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/13/2021 10:49:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.5650s) 5/13/2021 10:49:40 PM SINGLEP Inspect Aft Hatches (0.3280s) 5/13/2021 10:49:41 PM SINGLEP Found 346 xml files in 96 folders in 61ms 5/13/2021 10:49:43 PM SINGLEP Check For Extra Modules (2.1821s) 5/13/2021 10:49:43 PM SINGLEP Hello GOG user 'habakuk79' 5/13/2021 10:49:43 PM SINGLEP 346 Xml Files Parsed in 2,815ms 5/13/2021 10:49:43 PM SINGLEP Gather Ancient Lifeforms (0.7093s) 5/13/2021 10:49:43 PM 2.905 SINGLEP Game Version: 2.905 5/13/2021 10:49:43 PM 2.905 SINGLEP Eject Trash Into Hyperspace (0.0170s) 5/13/2021 10:49:43 PM 2.905 SINGLEP Bring Cloaking Systems Online (0.0991s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Recalculate Speed Of Light (0.1000s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Optimize Comfort On Command Decks (0.0793s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Generating Framerates (0.0755s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Update mod and expansion statuses! 5/13/2021 10:49:44 PM 2.905 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/13/2021 10:49:44 PM 2.905 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/13/2021 10:49:44 PM 2.905 SINGLEP Check Nearby Stellar Masses (0.1460s) 5/13/2021 10:49:44 PM 2.905 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 34ms 5/13/2021 10:49:44 PM 2.905 SINGLEP Pruning Excess Brain Cells (0.3960s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Remembering Alamo (0.0380s) 5/13/2021 10:49:44 PM 2.905 SINGLEP Boot Audio Comms (0.0890s) 5/13/2021 10:49:45 PM 2.905 SINGLEP Establish Individual Audio Links (0.1210s) 5/13/2021 10:49:45 PM 2.905 SINGLEP No resolution change was required. 5/13/2021 10:49:45 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 10:49:45 PM 2.905 SINGLEP Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 5/13/2021 10:49:45 PM 2.905 SINGLEP Refresh Optical Lensing (0.0430s) 5/13/2021 10:49:45 PM 2.905 SINGLEP Revise Fundamental Physical Laws (0.1330s) 5/13/2021 10:49:45 PM 2.905 SINGLEP Calculate Odds Of Success (0.1320s) 5/13/2021 10:49:45 PM 2.905 SINGLEP Briefly Panic (0.6296s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Install Confidence Routines (0.5650s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Bring Commander Interface Online (0.1260s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Motivate All Crews (0.0780s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Locating Available Networks (0.1340s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Externalizing Patterns (0.0300s) 5/13/2021 10:49:46 PM 2.905 SINGLEP Hooking Externals (0.0600s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Handlizing Hooks (0.0860s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Disengaging Constants (0.1290s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Late Axionic Computations (0.3070s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/13/2021 10:49:47 PM 2.905 SINGLEP Searching For Particle Forms (0.0140s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Weighing Options (0.0803s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Poking At Status Indicators (0.0780s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Discovering States Of Matter (0.0710s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Searching For A Leader (0.0740s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Suppressing Bad Thoughts (0.0700s) 5/13/2021 10:49:47 PM 2.905 SINGLEP Sentinel Alertness Diagnostic (0.0740s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Connecting to Fleet Command (0.0770s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Thinking Of Advice (0.0670s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Degaussing Advice (0.0680s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Reading Alien Diaries (0.0680s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Naming All Known Planets (0.0650s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Remembering Speeds (0.0646s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Prioritizing Targets (0.0670s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Rebooting Sensor Arrays (0.0670s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Unloading Prismatic Grid (0.0690s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Thinking Of Objectives (0.0700s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Inhibiting Visual Scans (0.1426s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Synthesizing Vocals (0.0080s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Investigating Map Signatures (0.0790s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Ventilating Scenarios (0.0600s) 5/13/2021 10:49:48 PM 2.905 SINGLEP Decontaminating Targeting Systems (0.0660s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Ejecting Tactical Core (0.0656s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Calibrating Formations (0.0661s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Intercepting Galactic Maps (0.0690s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Discharging Colored Ions (0.0800s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Replicating Ion Colors (0.0500s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Faction Diagnostics (0.0780s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Buffering Hackers (0.1140s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Inverting Death (0.0160s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Linear Field Variance (0.0850s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Charging Marks (0.0490s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Differentiating Marks (0.1932s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Guarding The Posts (0.0120s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Range Manifolds (0.0680s) 5/13/2021 10:49:49 PM 2.905 SINGLEP Purging ROFs (0.0650s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Manipulating Speeds (0.0700s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Detecting Projectiles (0.0640s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Grouping Flow Fields (0.0680s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Modulating Flow Field Groups (0.0740s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Designing Fleets (0.0670s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Thinking Of Technologies (0.0610s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Categorizing Starboard Sensors (0.0640s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Injecting Galactic Variables (0.0750s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Dropping Starfields (0.0920s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Mapping Distant Planets (0.0640s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Categorizing All Planets (0.0500s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Organizing Commands (0.1000s) 5/13/2021 10:49:50 PM 2.905 SINGLEP Calculating Firing Cones (0.0630s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Declaring Ship Parts At Customs (0.3710s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Re-Aligning Objectives (0.0230s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Sterilizing Test Chamber (0.0800s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Issuing Orders (0.0640s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Augmenting Infusers (0.0710s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Infusing (0.0835s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Load Surrogates (0.1350s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Locate Dictionaries (0.0120s) 5/13/2021 10:49:51 PM 2.905 SINGLEP Set Stage (0.0700s) 5/13/2021 10:49:57 PM 2.905 SINGLEP Integrate Leading Edges (6.0853s) 5/13/2021 10:49:57 PM 2.905 SINGLEP Post-Proton Surge (0.0780s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Background Radiation Taste Test (0.1010s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Windshield Wiping (0.0500s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Last Organizational Modeling (0.2176s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Info: will dump 1052 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/13/2021 10:49:58 PM 2.905 SINGLEP Stimulate Modulation (0.0910s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Tip Servos (0.0110s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Sort Buildings Into Uneven Piles (0.0680s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Design New Fleet Logo (0.0700s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Inspect Fleet Logo (0.0595s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Ogle Enemy Logo (0.0610s) 5/13/2021 10:49:58 PM 2.905 SINGLEP Order Cores By Seniority (0.0618s) 5/13/2021 10:49:58 PM 2.905 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1114 5/13/2021 10:49:58 PM 2.905 SINGLEP Make Factions That Extra Bit Special (0.0646s) 5/13/2021 10:49:59 PM 2.905 SINGLEP Final Checks (0.7811s) 5/13/2021 10:49:59 PM 2.905 SINGLEP Load Historical Documents (0.0070s) 5/13/2021 10:49:59 PM 2.905 SINGLEP 20.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Gather Ancient Lifeforms (0.7s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Declaring Ship Parts At Customs (0.4s) Integrate Leading Edges (6.1s) Final Checks (0.8s) 5/13/2021 10:51:47 PM 2.905 SINGLEP No resolution change was required. 5/13/2021 10:51:47 PM 2.905 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/13/2021 10:51:47 PM 2.905 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/13/2021 10:52:04 PM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/13/2021 10:52:19 PM 2.905 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si\si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/13/2021 10:52:20 PM 2.905 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 5/13/2021 10:52:20 PM 2.905 SINGLEP Finish load save in 571.1ms 5/13/2021 11:25:10 PM 2.905 SINGLEP triggering entry 0 of 1 at 212: Beginner_EncounterTSS 5/14/2021 12:40:01 AM 2.905 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2905_PlanetGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,468 created, 0 removed, 1,468 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 13 created, 3 removed, 10 active. Fleets: 142 created, 1 removed, 141 active. GameCommands: 101 created, 0 removed, 101 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 1,003 created, 0 removed, 1,003 active. GE_Squads: 6,038 created, 2,589 removed, 3,449 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 14 created, 14 removed, 0 active. ========================================== 5/14/2021 11:05:36 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/14/2021 11:05:36 PM SINGLEP Boot up FleetOS (0.6520s) 5/14/2021 11:05:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/14/2021 11:05:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.5624s) 5/14/2021 11:05:36 PM SINGLEP Inspect Aft Hatches (0.2610s) 5/14/2021 11:05:37 PM SINGLEP Found 346 xml files in 96 folders in 61ms 5/14/2021 11:05:38 PM SINGLEP Check For Extra Modules (1.8390s) 5/14/2021 11:05:39 PM SINGLEP Hello GOG user 'habakuk79' 5/14/2021 11:05:39 PM SINGLEP 346 Xml Files Parsed in 2,287ms 5/14/2021 11:05:39 PM SINGLEP Gather Ancient Lifeforms (0.5300s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Game Version: 2.906 5/14/2021 11:05:39 PM 2.906 SINGLEP Eject Trash Into Hyperspace (0.0300s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Bring Cloaking Systems Online (0.1240s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Recalculate Speed Of Light (0.1060s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Optimize Comfort On Command Decks (0.0760s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Generating Framerates (0.0790s) 5/14/2021 11:05:39 PM 2.906 SINGLEP Update mod and expansion statuses! 5/14/2021 11:05:39 PM 2.906 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/14/2021 11:05:39 PM 2.906 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/14/2021 11:05:39 PM 2.906 SINGLEP Check Nearby Stellar Masses (0.1665s) 5/14/2021 11:05:39 PM 2.906 SINGLEP 346 Xml Files Checked For Exp/Mod Status in 37ms 5/14/2021 11:05:39 PM 2.906 SINGLEP Pruning Excess Brain Cells (0.0920s) 5/14/2021 11:05:40 PM 2.906 SINGLEP Remembering Alamo (0.0850s) 5/14/2021 11:05:40 PM 2.906 SINGLEP Boot Audio Comms (0.0581s) 5/14/2021 11:05:40 PM 2.906 SINGLEP Establish Individual Audio Links (0.1371s) 5/14/2021 11:05:40 PM 2.906 SINGLEP No resolution change was required. 5/14/2021 11:05:40 PM 2.906 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/14/2021 11:05:40 PM 2.906 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/14/2021 11:05:40 PM 2.906 SINGLEP Refresh Optical Lensing (0.0540s) 5/14/2021 11:05:40 PM 2.906 SINGLEP Revise Fundamental Physical Laws (0.1200s) 5/14/2021 11:05:40 PM 2.906 SINGLEP Calculate Odds Of Success (0.1245s) 5/14/2021 11:05:41 PM 2.906 SINGLEP Briefly Panic (0.6360s) 5/14/2021 11:05:41 PM 2.906 SINGLEP Install Confidence Routines (0.5490s) 5/14/2021 11:05:41 PM 2.906 SINGLEP Bring Commander Interface Online (0.1110s) 5/14/2021 11:05:41 PM 2.906 SINGLEP Motivate All Crews (0.0960s) 5/14/2021 11:05:41 PM 2.906 SINGLEP Locating Available Networks (0.0280s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Externalizing Patterns (0.0810s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Hooking Externals (0.0745s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Handlizing Hooks (0.1000s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Disengaging Constants (0.1312s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Late Axionic Computations (0.1270s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Warning Only: No entries found for table 'AddonObjectOrParticleField'. 5/14/2021 11:05:42 PM 2.906 SINGLEP Searching For Particle Forms (0.0180s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Weighing Options (0.0835s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Poking At Status Indicators (0.0810s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Discovering States Of Matter (0.0850s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Searching For A Leader (0.0840s) 5/14/2021 11:05:42 PM 2.906 SINGLEP Suppressing Bad Thoughts (0.0820s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Sentinel Alertness Diagnostic (0.0780s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Connecting to Fleet Command (0.0790s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Thinking Of Advice (0.0750s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Degaussing Advice (0.0780s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Reading Alien Diaries (0.0790s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Naming All Known Planets (0.0720s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Remembering Speeds (0.0690s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Prioritizing Targets (0.0680s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Rebooting Sensor Arrays (0.0650s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Unloading Prismatic Grid (0.0660s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Thinking Of Objectives (0.0680s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Inhibiting Visual Scans (0.1266s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Synthesizing Vocals (0.0100s) 5/14/2021 11:05:43 PM 2.906 SINGLEP Investigating Map Signatures (0.0750s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Ventilating Scenarios (0.0630s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Decontaminating Targeting Systems (0.0670s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Ejecting Tactical Core (0.0650s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Calibrating Formations (0.0660s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Intercepting Galactic Maps (0.0690s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Discharging Colored Ions (0.0790s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Replicating Ion Colors (0.0580s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Faction Diagnostics (0.0809s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Buffering Hackers (0.1030s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Inverting Death (0.0340s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Linear Field Variance (0.0805s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Charging Marks (0.0530s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Differentiating Marks (0.1930s) 5/14/2021 11:05:44 PM 2.906 SINGLEP Guarding The Posts (0.0110s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Range Manifolds (0.0831s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Purging ROFs (0.0660s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Manipulating Speeds (0.0676s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Detecting Projectiles (0.0605s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Grouping Flow Fields (0.0650s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Modulating Flow Field Groups (0.0790s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Designing Fleets (0.0650s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Thinking Of Technologies (0.0620s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Categorizing Starboard Sensors (0.0640s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Injecting Galactic Variables (0.0730s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Medicating Starfields (0.0900s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Digitising Distant Planets (0.0650s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Categorizing All Planets (0.0490s) 5/14/2021 11:05:45 PM 2.906 SINGLEP Organizing Commands (0.0990s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Calculating Firing Cones (0.0450s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Ruining Perfectly Good Ship Parts (0.3430s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Re-Aligning Objectives (0.0190s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Sterilizing Test Chamber (0.1030s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Issuing Orders (0.0660s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Augmenting Infusers (0.0710s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Infusing (0.0820s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Load Surrogates (0.1150s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Locate Dictionaries (0.0170s) 5/14/2021 11:05:46 PM 2.906 SINGLEP Set Stage (0.0760s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Fiddle With Inertial Dampers (5.5327s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Post-Proton Surge (0.0810s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Background Radiation Taste Test (0.0995s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Windshield Wiping (0.0580s) 5/14/2021 11:05:52 PM 2.906 SINGLEP Last Organizational Modeling (0.2590s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/14/2021 11:05:53 PM 2.906 SINGLEP Stimulate Modulation (0.0790s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Tip Servos (0.0445s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Sort Buildings Into Uneven Piles (0.1120s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Design New Fleet Logo (0.0970s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Inspect Fleet Logo (0.0780s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Ogle Enemy Logo (0.0710s) 5/14/2021 11:05:53 PM 2.906 SINGLEP Order Cores By Seniority (0.0700s) 5/14/2021 11:05:53 PM 2.906 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1114 5/14/2021 11:05:53 PM 2.906 SINGLEP Make Factions That Extra Bit Special (0.0685s) 5/14/2021 11:05:54 PM 2.906 SINGLEP Final Checks (0.7436s) 5/14/2021 11:05:54 PM 2.906 SINGLEP Load Historical Documents (0.0050s) 5/14/2021 11:05:54 PM 2.906 SINGLEP 19.0 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.8s) Gather Ancient Lifeforms (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Ruining Perfectly Good Ship Parts (0.3s) Fiddle With Inertial Dampers (5.5s) Last Organizational Modeling (0.3s) Final Checks (0.7s) 5/14/2021 11:06:03 PM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/14/2021 11:06:39 PM 2.906 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si\si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/14/2021 11:06:40 PM 2.906 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/14/2021 11:06:40 PM 2.906 SINGLEP Finish load save in 588.7ms 5/15/2021 12:25:23 AM 2.906 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2906_CivilWarOption Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 4,228 created, 0 removed, 4,228 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 18 created, 0 removed, 18 active. Fleets: 141 created, 0 removed, 141 active. GameCommands: 90 created, 0 removed, 90 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 1,237 created, 0 removed, 1,237 active. GE_Squads: 6,590 created, 2,395 removed, 4,195 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 13 created, 7 removed, 6 active. ========================================== 5/15/2021 10:59:56 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/15/2021 10:59:56 PM SINGLEP Boot up FleetOS (0.3941s) 5/15/2021 10:59:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/15/2021 10:59:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.5190s) 5/15/2021 10:59:57 PM SINGLEP Inspect Aft Hatches (0.2810s) 5/15/2021 10:59:57 PM SINGLEP Found 347 xml files in 97 folders in 81ms 5/15/2021 10:59:59 PM SINGLEP Check For Extra Modules (2.0503s) 5/15/2021 11:00:00 PM SINGLEP Hello GOG user 'habakuk79' 5/15/2021 11:00:00 PM SINGLEP 347 Xml Files Parsed in 2,426ms 5/15/2021 11:00:00 PM SINGLEP Gather Ancient Lifeforms (0.4696s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Game Version: 2.909 5/15/2021 11:00:00 PM 2.909 SINGLEP Eject Trash Into Hyperspace (0.0768s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Bring Cloaking Systems Online (0.0553s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Recalculate Speed Of Light (0.0888s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Optimize Comfort On Command Decks (0.0720s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Generating Framerates (0.0644s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Update mod and expansion statuses! 5/15/2021 11:00:00 PM 2.909 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/15/2021 11:00:00 PM 2.909 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/15/2021 11:00:00 PM 2.909 SINGLEP Check Nearby Stellar Masses (0.1290s) 5/15/2021 11:00:00 PM 2.909 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 30ms 5/15/2021 11:00:00 PM 2.909 SINGLEP Pruning Excess Brain Cells (0.0550s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Remembering Alamo (0.0836s) 5/15/2021 11:00:00 PM 2.909 SINGLEP Boot Audio Comms (0.0405s) 5/15/2021 11:00:01 PM 2.909 SINGLEP Establish Individual Audio Links (0.1110s) 5/15/2021 11:00:01 PM 2.909 SINGLEP No resolution change was required. 5/15/2021 11:00:01 PM 2.909 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/15/2021 11:00:01 PM 2.909 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/15/2021 11:00:01 PM 2.909 SINGLEP Refresh Optical Lensing (0.0430s) 5/15/2021 11:00:01 PM 2.909 SINGLEP Revise Fundamental Physical Laws (0.1220s) 5/15/2021 11:00:01 PM 2.909 SINGLEP Calculate Odds Of Success (0.1350s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Briefly Panic (0.7011s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Install Confidence Routines (0.5452s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Bring Commander Interface Online (0.1120s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Motivate All Crews (0.0770s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Locating Available Networks (0.0330s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Externalizing Patterns (0.0730s) 5/15/2021 11:00:02 PM 2.909 SINGLEP Hooking Externals (0.0621s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Handlizing Hooks (0.0800s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Disengaging Constants (0.1285s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Late Axionic Computations (0.0980s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Searching For Particle Forms (0.1690s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Weighing Options (0.0160s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Poking At Status Indicators (0.1050s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Discovering States Of Matter (0.0780s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Searching For A Leader (0.0815s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Suppressing Bad Thoughts (0.0740s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Sentinel Alertness Diagnostic (0.0680s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Connecting to Fleet Command (0.0740s) 5/15/2021 11:00:03 PM 2.909 SINGLEP Thinking Of Advice (0.0760s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Degaussing Advice (0.0750s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Reading Alien Diaries (0.0700s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Naming All Known Planets (0.0713s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Remembering Speeds (0.0700s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Prioritizing Targets (0.0690s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Rebooting Sensor Arrays (0.0640s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Unloading Prismatic Grid (0.0666s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Thinking Of Objectives (0.0690s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Inhibiting Visual Scans (0.1430s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Synthesizing Vocals (0.0110s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Investigating Map Signatures (0.0791s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Ventilating Scenarios (0.0550s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Decontaminating Targeting Systems (0.0685s) 5/15/2021 11:00:04 PM 2.909 SINGLEP Ejecting Tactical Core (0.0647s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Calibrating Formations (0.0660s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Intercepting Galactic Maps (0.0700s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Discharging Colored Ions (0.0840s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Replicating Ion Colors (0.0460s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Faction Diagnostics (0.0809s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Buffering Hackers (0.1131s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Inverting Death (0.0190s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Linear Field Variance (0.0960s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Charging Marks (0.0350s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Differentiating Marks (0.2650s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Guarding The Posts (0.0120s) 5/15/2021 11:00:05 PM 2.909 SINGLEP Range Manifolds (0.1060s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Purging ROFs (0.0700s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Manipulating Speeds (0.0660s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Detecting Projectiles (0.0630s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Grouping Flow Fields (0.0620s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Modulating Flow Field Groups (0.0750s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Designing Fleets (0.0630s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Thinking Of Technologies (0.0580s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Categorizing Starboard Sensors (0.0630s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Injecting Galactic Variables (0.0770s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Wishing On Starfields (0.0930s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Destroying Distant Planets (0.0740s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Categorizing All Planets (0.0350s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Organizing Commands (0.0880s) 5/15/2021 11:00:06 PM 2.909 SINGLEP Calculating Firing Cones (0.0600s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Jailbreaking Favorite Ship Parts (0.3340s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Re-Aligning Objectives (0.0161s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Sterilizing Test Chamber (0.1050s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Issuing Orders (0.0710s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Augmenting Infusers (0.0650s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Infusing (0.0880s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Load Surrogates (0.1350s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Locate Dictionaries (0.0140s) 5/15/2021 11:00:07 PM 2.909 SINGLEP Set Stage (0.0750s) 5/15/2021 11:00:14 PM 2.909 SINGLEP Re-Scan For Hostile Intelligences (6.7535s) 5/15/2021 11:00:14 PM 2.909 SINGLEP Post-Proton Surge (0.0910s) 5/15/2021 11:00:14 PM 2.909 SINGLEP Background Radiation Taste Test (0.1030s) 5/15/2021 11:00:14 PM 2.909 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 5/15/2021 11:00:14 PM 2.909 SINGLEP Windshield Wiping (0.0650s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Last Organizational Modeling (0.2010s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/15/2021 11:00:15 PM 2.909 SINGLEP Stimulate Modulation (0.0730s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Tip Servos (0.0300s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Sort Buildings Into Uneven Piles (0.0860s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Design New Fleet Logo (0.0950s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Inspect Fleet Logo (0.0740s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Ogle Enemy Logo (0.0710s) 5/15/2021 11:00:15 PM 2.909 SINGLEP Order Cores By Seniority (0.0760s) 5/15/2021 11:00:15 PM 2.909 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1120 5/15/2021 11:00:15 PM 2.909 SINGLEP Make Factions That Extra Bit Special (0.0740s) 5/15/2021 11:00:16 PM 2.909 SINGLEP Final Checks (0.7931s) 5/15/2021 11:00:16 PM 2.909 SINGLEP Load Historical Documents (0.0050s) 5/15/2021 11:00:16 PM 2.909 SINGLEP 20.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Gather Ancient Lifeforms (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Differentiating Marks (0.3s) Jailbreaking Favorite Ship Parts (0.3s) Re-Scan For Hostile Intelligences (6.8s) Final Checks (0.8s) 5/15/2021 11:00:25 PM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/15/2021 11:00:31 PM 2.909 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si\si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/15/2021 11:00:32 PM 2.909 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/15/2021 11:00:32 PM 2.909 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 5/15/2021 11:00:32 PM 2.909 SINGLEP Finish load save in 913.0ms 5/16/2021 12:30:05 AM 2.909 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2909_StableBGGraphics Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,200 created, 0 removed, 6,200 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 38 created, 21 removed, 17 active. Fleets: 142 created, 1 removed, 141 active. GameCommands: 135 created, 0 removed, 135 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 1,366 created, 0 removed, 1,366 active. GE_Squads: 10,154 created, 5,809 removed, 4,345 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 8 created, 8 removed, 0 active. ========================================== 5/16/2021 10:35:29 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/16/2021 10:35:29 PM SINGLEP Boot up FleetOS (0.3168s) 5/16/2021 10:35:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/16/2021 10:35:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.6070s) 5/16/2021 10:35:30 PM SINGLEP Inspect Aft Hatches (0.2712s) 5/16/2021 10:35:30 PM SINGLEP Found 347 xml files in 97 folders in 69ms 5/16/2021 10:35:33 PM SINGLEP Check For Extra Modules (2.2305s) 5/16/2021 10:35:33 PM SINGLEP Hello GOG user 'habakuk79' 5/16/2021 10:35:33 PM SINGLEP 347 Xml Files Parsed in 2,172ms 5/16/2021 10:35:33 PM SINGLEP Gather Ancient Lifeforms (0.0410s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Game Version: 2.910 5/16/2021 10:35:33 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0796s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0720s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0860s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0770s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Generating Framerates (0.0650s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Update mod and expansion statuses! 5/16/2021 10:35:33 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/16/2021 10:35:33 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/16/2021 10:35:33 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.1250s) 5/16/2021 10:35:33 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 31ms 5/16/2021 10:35:33 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.0620s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Remembering Alamo (0.0720s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Boot Audio Comms (0.0550s) 5/16/2021 10:35:33 PM 2.910 SINGLEP Establish Individual Audio Links (0.1261s) 5/16/2021 10:35:33 PM 2.910 SINGLEP No resolution change was required. 5/16/2021 10:35:33 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/16/2021 10:35:33 PM 2.910 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/16/2021 10:35:33 PM 2.910 SINGLEP Refresh Optical Lensing (0.0410s) 5/16/2021 10:35:34 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.1160s) 5/16/2021 10:35:34 PM 2.910 SINGLEP Calculate Odds Of Success (0.1080s) 5/16/2021 10:35:34 PM 2.910 SINGLEP Briefly Panic (0.6105s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Install Confidence Routines (0.5880s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Bring Commander Interface Online (0.1191s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Motivate All Crews (0.1050s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Locating Available Networks (0.0310s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Externalizing Patterns (0.0750s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Hooking Externals (0.0540s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Handlizing Hooks (0.0800s) 5/16/2021 10:35:35 PM 2.910 SINGLEP Disengaging Constants (0.1335s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Late Axionic Computations (0.1360s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Searching For Particle Forms (0.2410s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Weighing Options (0.0220s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Poking At Status Indicators (0.0620s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Discovering States Of Matter (0.0670s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Searching For A Leader (0.0670s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0680s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0670s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Connecting to Fleet Command (0.0773s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Thinking Of Advice (0.0700s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Degaussing Advice (0.0710s) 5/16/2021 10:35:36 PM 2.910 SINGLEP Reading Alien Diaries (0.0710s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Naming All Known Planets (0.0739s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Remembering Speeds (0.0730s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Prioritizing Targets (0.0760s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0753s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0713s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Thinking Of Objectives (0.0702s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Inhibiting Visual Scans (0.1715s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Synthesizing Vocals (0.0150s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Investigating Map Signatures (0.0730s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Ventilating Scenarios (0.0530s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0653s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Ejecting Tactical Core (0.0686s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Calibrating Formations (0.0673s) 5/16/2021 10:35:37 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0722s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Discharging Colored Ions (0.0876s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Replicating Ion Colors (0.0471s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Faction Diagnostics (0.0846s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Buffering Hackers (0.1105s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Inverting Death (0.0230s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Linear Field Variance (0.1055s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Charging Marks (0.0542s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Differentiating Marks (0.0721s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Guarding The Posts (0.2390s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Range Manifolds (0.0100s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Purging ROFs (0.0650s) 5/16/2021 10:35:38 PM 2.910 SINGLEP Manipulating Speeds (0.0677s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Detecting Projectiles (0.0650s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Grouping Flow Fields (0.0680s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0877s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Designing Fleets (0.0721s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Thinking Of Technologies (0.0629s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0721s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Injecting Galactic Variables (0.0830s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Weepinig Over Starfields (0.1054s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Browsing Distant Planets (0.0560s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Categorizing All Planets (0.0490s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Organizing Commands (0.1138s) 5/16/2021 10:35:39 PM 2.910 SINGLEP Calculating Firing Cones (0.0402s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Jailbreaking Favorite Ship Parts (0.6103s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Re-Aligning Objectives (0.0464s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0560s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Issuing Orders (0.0850s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Augmenting Infusers (0.0694s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Infusing (0.0887s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Load Surrogates (0.1227s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Locate Dictionaries (0.0080s) 5/16/2021 10:35:40 PM 2.910 SINGLEP Set Stage (0.0731s) 5/16/2021 10:35:47 PM 2.910 SINGLEP Draw Power From Black Holes (6.5568s) 5/16/2021 10:35:47 PM 2.910 SINGLEP Post-Proton Surge (0.0844s) 5/16/2021 10:35:47 PM 2.910 SINGLEP Background Radiation Taste Test (0.1122s) 5/16/2021 10:35:47 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 5/16/2021 10:35:47 PM 2.910 SINGLEP Windshield Wiping (0.0616s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Last Organizational Modeling (0.2196s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/16/2021 10:35:48 PM 2.910 SINGLEP Stimulate Modulation (0.1301s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Tip Servos (0.0230s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.1297s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Design New Fleet Logo (0.1176s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Inspect Fleet Logo (0.0760s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Ogle Enemy Logo (0.0897s) 5/16/2021 10:35:48 PM 2.910 SINGLEP Order Cores By Seniority (0.0860s) 5/16/2021 10:35:48 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/16/2021 10:35:48 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0875s) 5/16/2021 10:35:50 PM 2.910 SINGLEP Final Checks (1.5413s) 5/16/2021 10:35:50 PM 2.910 SINGLEP Load Historical Documents (0.0090s) 5/16/2021 10:35:50 PM 2.910 SINGLEP 21.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Jailbreaking Favorite Ship Parts (0.6s) Draw Power From Black Holes (6.6s) Final Checks (1.5s) 5/16/2021 10:36:11 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/16/2021 10:36:22 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si\si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/16/2021 10:36:22 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/16/2021 10:36:22 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/16/2021 10:36:22 PM 2.910 SINGLEP Finish load save in 806.6ms 5/17/2021 12:24:53 AM 2.910 SINGLEP Logged Achievement To GOG Lots Of Energy 5/17/2021 12:29:41 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 38,135 created, 0 removed, 38,135 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 156 created, 131 removed, 25 active. Fleets: 141 created, 1 removed, 140 active. GameCommands: 213 created, 0 removed, 213 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 1,176 created, 0 removed, 1,176 active. GE_Squads: 14,164 created, 8,452 removed, 5,712 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 88 created, 88 removed, 0 active. ========================================== 5/17/2021 10:35:22 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/17/2021 10:35:22 PM SINGLEP Boot up FleetOS (0.4946s) 5/17/2021 10:35:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/17/2021 10:35:23 PM SINGLEP Check System Logs For Rogue Intelligence (0.6646s) 5/17/2021 10:35:23 PM SINGLEP Inspect Aft Hatches (0.2940s) 5/17/2021 10:35:23 PM SINGLEP Found 347 xml files in 97 folders in 57ms 5/17/2021 10:35:25 PM SINGLEP Check For Extra Modules (2.2007s) 5/17/2021 10:35:25 PM SINGLEP Hello GOG user 'habakuk79' 5/17/2021 10:35:25 PM SINGLEP 347 Xml Files Parsed in 2,299ms 5/17/2021 10:35:25 PM SINGLEP Gather Ancient Lifeforms (0.1722s) 5/17/2021 10:35:25 PM 2.910 SINGLEP Game Version: 2.910 5/17/2021 10:35:25 PM 2.910 SINGLEP Eject Trash Into Hyperspace (0.0172s) 5/17/2021 10:35:25 PM 2.910 SINGLEP Bring Cloaking Systems Online (0.0815s) 5/17/2021 10:35:25 PM 2.910 SINGLEP Recalculate Speed Of Light (0.0961s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Optimize Comfort On Command Decks (0.0757s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Generating Framerates (0.0740s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Update mod and expansion statuses! 5/17/2021 10:35:26 PM 2.910 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/17/2021 10:35:26 PM 2.910 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/17/2021 10:35:26 PM 2.910 SINGLEP Check Nearby Stellar Masses (0.1370s) 5/17/2021 10:35:26 PM 2.910 SINGLEP 347 Xml Files Checked For Exp/Mod Status in 38ms 5/17/2021 10:35:26 PM 2.910 SINGLEP Pruning Excess Brain Cells (0.3765s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Remembering Alamo (0.0370s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Boot Audio Comms (0.0890s) 5/17/2021 10:35:26 PM 2.910 SINGLEP Establish Individual Audio Links (0.1295s) 5/17/2021 10:35:26 PM 2.910 SINGLEP No resolution change was required. 5/17/2021 10:35:26 PM 2.910 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/17/2021 10:35:26 PM 2.910 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/17/2021 10:35:26 PM 2.910 SINGLEP Refresh Optical Lensing (0.0395s) 5/17/2021 10:35:27 PM 2.910 SINGLEP Revise Fundamental Physical Laws (0.1400s) 5/17/2021 10:35:27 PM 2.910 SINGLEP Calculate Odds Of Success (0.1380s) 5/17/2021 10:35:27 PM 2.910 SINGLEP Briefly Panic (0.6811s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Install Confidence Routines (0.5950s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Bring Commander Interface Online (0.1140s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Motivate All Crews (0.0940s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Locating Available Networks (0.1325s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Externalizing Patterns (0.0340s) 5/17/2021 10:35:28 PM 2.910 SINGLEP Hooking Externals (0.0560s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Handlizing Hooks (0.0850s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Disengaging Constants (0.1280s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Late Axionic Computations (0.3250s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Searching For Particle Forms (0.2727s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Weighing Options (0.0200s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Poking At Status Indicators (0.0650s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Discovering States Of Matter (0.0730s) 5/17/2021 10:35:29 PM 2.910 SINGLEP Searching For A Leader (0.0770s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Suppressing Bad Thoughts (0.0670s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Sentinel Alertness Diagnostic (0.0747s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Connecting to Fleet Command (0.0693s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Thinking Of Advice (0.0790s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Degaussing Advice (0.0820s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Reading Alien Diaries (0.0690s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Naming All Known Planets (0.0750s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Remembering Speeds (0.0760s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Prioritizing Targets (0.0740s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Rebooting Sensor Arrays (0.0720s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Unloading Prismatic Grid (0.0760s) 5/17/2021 10:35:30 PM 2.910 SINGLEP Thinking Of Objectives (0.0710s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Inhibiting Visual Scans (0.1565s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Synthesizing Vocals (0.0090s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Investigating Map Signatures (0.0826s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Ventilating Scenarios (0.0550s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Decontaminating Targeting Systems (0.0780s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Ejecting Tactical Core (0.0530s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Calibrating Formations (0.0700s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Intercepting Galactic Maps (0.0700s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Discharging Colored Ions (0.0913s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Replicating Ion Colors (0.0410s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Faction Diagnostics (0.0890s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Buffering Hackers (0.0916s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Inverting Death (0.0400s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Linear Field Variance (0.1016s) 5/17/2021 10:35:31 PM 2.910 SINGLEP Charging Marks (0.0490s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Differentiating Marks (0.2540s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Guarding The Posts (0.0190s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Range Manifolds (0.0620s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Purging ROFs (0.0660s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Manipulating Speeds (0.0650s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Detecting Projectiles (0.0630s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Grouping Flow Fields (0.0710s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Modulating Flow Field Groups (0.0780s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Designing Fleets (0.0720s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Thinking Of Technologies (0.0569s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Categorizing Starboard Sensors (0.0650s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Injecting Galactic Variables (0.0745s) 5/17/2021 10:35:32 PM 2.910 SINGLEP Miming Starfields (0.0870s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Mapping Distant Planets (0.0760s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Categorizing All Planets (0.0480s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Organizing Commands (0.1040s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Calculating Firing Cones (0.0420s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Finding Old Ship Parts (0.4096s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Re-Aligning Objectives (0.0185s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Sterilizing Test Chamber (0.0830s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Issuing Orders (0.0640s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Augmenting Infusers (0.0690s) 5/17/2021 10:35:33 PM 2.910 SINGLEP Infusing (0.0830s) 5/17/2021 10:35:34 PM 2.910 SINGLEP Load Surrogates (0.1286s) 5/17/2021 10:35:34 PM 2.910 SINGLEP Locate Dictionaries (0.0240s) 5/17/2021 10:35:34 PM 2.910 SINGLEP Set Stage (0.0860s) 5/17/2021 10:35:41 PM 2.910 SINGLEP Investigate Temporal Vortex (7.5559s) 5/17/2021 10:35:41 PM 2.910 SINGLEP Post-Proton Surge (0.1260s) 5/17/2021 10:35:41 PM 2.910 SINGLEP Background Radiation Taste Test (0.1120s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Shuffling Chairs On Command Deck (0.0445s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Windshield Wiping (0.0840s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Last Organizational Modeling (0.2659s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/17/2021 10:35:42 PM 2.910 SINGLEP Stimulate Modulation (0.1170s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Tip Servos (0.0220s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Sort Buildings Into Uneven Piles (0.0830s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Design New Fleet Logo (0.0983s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Inspect Fleet Logo (0.0890s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Ogle Enemy Logo (0.0860s) 5/17/2021 10:35:42 PM 2.910 SINGLEP Order Cores By Seniority (0.0940s) 5/17/2021 10:35:43 PM 2.910 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/17/2021 10:35:43 PM 2.910 SINGLEP Make Factions That Extra Bit Special (0.0970s) 5/17/2021 10:35:44 PM 2.910 SINGLEP Final Checks (1.0990s) 5/17/2021 10:35:44 PM 2.910 SINGLEP Load Historical Documents (0.0160s) 5/17/2021 10:35:44 PM 2.910 SINGLEP 22.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Differentiating Marks (0.3s) Finding Old Ship Parts (0.4s) Investigate Temporal Vortex (7.6s) Last Organizational Modeling (0.3s) Final Checks (1.1s) 5/17/2021 10:36:04 PM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/17/2021 10:36:04 PM 2.910 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si/si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/17/2021 10:36:05 PM 2.910 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/17/2021 10:36:05 PM 2.910 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 5/17/2021 10:36:05 PM 2.910 SINGLEP Finish load save in 844.4ms 5/18/2021 1:02:35 AM 2.910 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2910_PlanetDying Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 11,388 created, 0 removed, 11,388 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 182 created, 86 removed, 96 active. Fleets: 144 created, 4 removed, 140 active. GameCommands: 332 created, 0 removed, 332 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 993 created, 0 removed, 993 active. GE_Squads: 17,484 created, 11,181 removed, 6,303 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 532 created, 519 removed, 13 active. ========================================== 5/18/2021 10:15:20 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/18/2021 10:15:20 PM SINGLEP Boot up FleetOS (0.3890s) 5/18/2021 10:15:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2021 10:15:20 PM SINGLEP Check System Logs For Rogue Intelligence (0.5486s) 5/18/2021 10:15:21 PM SINGLEP Inspect Aft Hatches (0.2890s) 5/18/2021 10:15:21 PM SINGLEP Found 352 xml files in 97 folders in 95ms 5/18/2021 10:15:23 PM SINGLEP Check For Extra Modules (2.2121s) 5/18/2021 10:15:23 PM SINGLEP Hello GOG user 'habakuk79' 5/18/2021 10:15:23 PM SINGLEP 352 Xml Files Parsed in 2,273ms 5/18/2021 10:15:23 PM SINGLEP Gather Ancient Lifeforms (0.1703s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Game Version: 2.999 5/18/2021 10:15:23 PM 2.999 SINGLEP Eject Trash Into Hyperspace (0.0180s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Bring Cloaking Systems Online (0.0805s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Recalculate Speed Of Light (0.0931s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Optimize Comfort On Command Decks (0.0760s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Generating Framerates (0.0633s) 5/18/2021 10:15:23 PM 2.999 SINGLEP Update mod and expansion statuses! 5/18/2021 10:15:23 PM 2.999 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/18/2021 10:15:23 PM 2.999 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/18/2021 10:15:23 PM 2.999 SINGLEP Check Nearby Stellar Masses (0.1350s) 5/18/2021 10:15:23 PM 2.999 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 30ms 5/18/2021 10:15:24 PM 2.999 SINGLEP Pruning Excess Brain Cells (0.0790s) 5/18/2021 10:15:24 PM 2.999 SINGLEP Remembering Alamo (0.0700s) 5/18/2021 10:15:24 PM 2.999 SINGLEP Boot Audio Comms (0.0550s) 5/18/2021 10:15:24 PM 2.999 SINGLEP Establish Individual Audio Links (0.1250s) 5/18/2021 10:15:24 PM 2.999 SINGLEP No resolution change was required. 5/18/2021 10:15:24 PM 2.999 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/18/2021 10:15:24 PM 2.999 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/18/2021 10:15:24 PM 2.999 SINGLEP Refresh Optical Lensing (0.0440s) 5/18/2021 10:15:24 PM 2.999 SINGLEP Revise Fundamental Physical Laws (0.1080s) 5/18/2021 10:15:24 PM 2.999 SINGLEP Calculate Odds Of Success (0.1370s) 5/18/2021 10:15:25 PM 2.999 SINGLEP Briefly Panic (0.5570s) 5/18/2021 10:15:25 PM 2.999 SINGLEP Install Confidence Routines (0.6212s) 5/18/2021 10:15:25 PM 2.999 SINGLEP Bring Commander Interface Online (0.1240s) 5/18/2021 10:15:25 PM 2.999 SINGLEP Motivate All Crews (0.1000s) 5/18/2021 10:15:25 PM 2.999 SINGLEP Locating Available Networks (0.0340s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Externalizing Patterns (0.0820s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Hooking Externals (0.0680s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Handlizing Hooks (0.0805s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Disengaging Constants (0.1010s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Late Axionic Computations (0.1980s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Searching For Particle Forms (0.2820s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Weighing Options (0.0180s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Poking At Status Indicators (0.0689s) 5/18/2021 10:15:26 PM 2.999 SINGLEP Discovering States Of Matter (0.0730s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Searching For A Leader (0.0700s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Suppressing Bad Thoughts (0.0760s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Sentinel Alertness Diagnostic (0.0810s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Connecting to Fleet Command (0.0773s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Thinking Of Advice (0.0717s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Degaussing Advice (0.0700s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Reading Alien Diaries (0.0652s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Naming All Known Planets (0.0630s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Remembering Speeds (0.0650s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Prioritizing Targets (0.0680s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Rebooting Sensor Arrays (0.0640s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Unloading Prismatic Grid (0.0670s) 5/18/2021 10:15:27 PM 2.999 SINGLEP Thinking Of Objectives (0.0650s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Inhibiting Visual Scans (0.1439s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Synthesizing Vocals (0.0150s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Investigating Map Signatures (0.0690s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Ventilating Scenarios (0.0640s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Decontaminating Targeting Systems (0.0634s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Ejecting Tactical Core (0.0680s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Calibrating Formations (0.0660s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Intercepting Galactic Maps (0.0700s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Discharging Colored Ions (0.0800s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Replicating Ion Colors (0.0480s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Faction Diagnostics (0.0800s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Buffering Hackers (0.1051s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Inverting Death (0.0220s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Linear Field Variance (0.0930s) 5/18/2021 10:15:28 PM 2.999 SINGLEP Charging Marks (0.0430s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Differentiating Marks (0.2430s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Guarding The Posts (0.0140s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Range Manifolds (0.0650s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Purging ROFs (0.0630s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Manipulating Speeds (0.0660s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Detecting Projectiles (0.0720s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Grouping Flow Fields (0.0740s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Modulating Flow Field Groups (0.0780s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Designing Fleets (0.0650s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Thinking Of Technologies (0.0600s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Categorizing Starboard Sensors (0.0620s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Injecting Galactic Variables (0.0750s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Berating Starfields (0.0896s) 5/18/2021 10:15:29 PM 2.999 SINGLEP Milking Distant Planets (0.0630s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Categorizing All Planets (0.0480s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Organizing Commands (0.0950s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Calculating Firing Cones (0.0560s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Breaking In New Ship Parts (0.2445s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Re-Aligning Objectives (0.0160s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Sterilizing Test Chamber (0.0730s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Issuing Orders (0.0670s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Augmenting Infusers (0.0700s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Infusing (0.0860s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Load Surrogates (0.1120s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Locate Dictionaries (0.0120s) 5/18/2021 10:15:30 PM 2.999 SINGLEP Set Stage (0.0740s) 5/18/2021 10:15:36 PM 2.999 SINGLEP Re-attaching Front Part (6.0190s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Post-Proton Surge (0.0780s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Background Radiation Taste Test (0.1045s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Shuffling Chairs On Command Deck (0.0350s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Windshield Wiping (0.0540s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Last Organizational Modeling (0.2120s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/18/2021 10:15:37 PM 2.999 SINGLEP Stimulate Modulation (0.0760s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Tip Servos (0.0230s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Sort Buildings Into Uneven Piles (0.0710s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Design New Fleet Logo (0.0730s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Inspect Fleet Logo (0.0600s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Ogle Enemy Logo (0.0600s) 5/18/2021 10:15:37 PM 2.999 SINGLEP Order Cores By Seniority (0.0740s) 5/18/2021 10:15:37 PM 2.999 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/18/2021 10:15:37 PM 2.999 SINGLEP Make Factions That Extra Bit Special (0.0730s) 5/18/2021 10:15:38 PM 2.999 SINGLEP Final Checks (0.8054s) 5/18/2021 10:15:38 PM 2.999 SINGLEP Load Historical Documents (0.0080s) 5/18/2021 10:15:38 PM 2.999 SINGLEP 19.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Searching For Particle Forms (0.3s) Re-attaching Front Part (6.0s) Final Checks (0.8s) 5/18/2021 10:15:58 PM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/18/2021 10:15:58 PM 2.999 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si/si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/18/2021 10:15:59 PM 2.999 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/18/2021 10:15:59 PM 2.999 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 5/18/2021 10:15:59 PM 2.999 SINGLEP Finish load save in 850.3ms 5/19/2021 1:22:48 AM 2.999 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 2999_MultiplayerRevives Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 22,242 created, 0 removed, 22,242 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 485 created, 387 removed, 98 active. Fleets: 141 created, 4 removed, 137 active. GameCommands: 285 created, 0 removed, 285 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 1,699 created, 0 removed, 1,699 active. GE_Squads: 21,126 created, 14,585 removed, 6,541 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 215 created, 212 removed, 3 active. ========================================== 5/19/2021 9:58:39 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/19/2021 9:58:39 PM SINGLEP Boot up FleetOS (0.4387s) 5/19/2021 9:58:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2021 9:58:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.5472s) 5/19/2021 9:58:39 PM SINGLEP Inspect Aft Hatches (0.2825s) 5/19/2021 9:58:40 PM SINGLEP Found 352 xml files in 97 folders in 69ms 5/19/2021 9:58:42 PM SINGLEP Check For Extra Modules (2.1968s) 5/19/2021 9:58:42 PM SINGLEP Hello GOG user 'habakuk79' 5/19/2021 9:58:42 PM SINGLEP 352 Xml Files Parsed in 2,404ms 5/19/2021 9:58:42 PM SINGLEP Gather Ancient Lifeforms (0.2920s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Game Version: 3.000 5/19/2021 9:58:42 PM 3.000 SINGLEP Eject Trash Into Hyperspace (0.0150s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Bring Cloaking Systems Online (0.0930s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Recalculate Speed Of Light (0.0940s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Optimize Comfort On Command Decks (0.0750s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Generating Framerates (0.0700s) 5/19/2021 9:58:42 PM 3.000 SINGLEP Update mod and expansion statuses! 5/19/2021 9:58:42 PM 3.000 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/19/2021 9:58:42 PM 3.000 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/19/2021 9:58:42 PM 3.000 SINGLEP Check Nearby Stellar Masses (0.1550s) 5/19/2021 9:58:42 PM 3.000 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 23ms 5/19/2021 9:58:43 PM 3.000 SINGLEP Pruning Excess Brain Cells (0.3858s) 5/19/2021 9:58:43 PM 3.000 SINGLEP Remembering Alamo (0.0350s) 5/19/2021 9:58:43 PM 3.000 SINGLEP Boot Audio Comms (0.0810s) 5/19/2021 9:58:43 PM 3.000 SINGLEP Establish Individual Audio Links (0.1300s) 5/19/2021 9:58:43 PM 3.000 SINGLEP No resolution change was required. 5/19/2021 9:58:43 PM 3.000 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/19/2021 9:58:43 PM 3.000 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/19/2021 9:58:43 PM 3.000 SINGLEP Refresh Optical Lensing (0.0590s) 5/19/2021 9:58:43 PM 3.000 SINGLEP Revise Fundamental Physical Laws (0.1310s) 5/19/2021 9:58:43 PM 3.000 SINGLEP Calculate Odds Of Success (0.1310s) 5/19/2021 9:58:44 PM 3.000 SINGLEP Briefly Panic (0.6230s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Install Confidence Routines (0.5590s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Bring Commander Interface Online (0.1090s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Motivate All Crews (0.0870s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Locating Available Networks (0.1150s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Externalizing Patterns (0.0360s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Hooking Externals (0.0530s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Handlizing Hooks (0.0810s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Disengaging Constants (0.1225s) 5/19/2021 9:58:45 PM 3.000 SINGLEP Late Axionic Computations (0.3290s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Searching For Particle Forms (0.2935s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Weighing Options (0.0180s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Poking At Status Indicators (0.0660s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Discovering States Of Matter (0.0820s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Searching For A Leader (0.0740s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Suppressing Bad Thoughts (0.0700s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Sentinel Alertness Diagnostic (0.0690s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Connecting to Fleet Command (0.0660s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Thinking Of Advice (0.0680s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Degaussing Advice (0.0660s) 5/19/2021 9:58:46 PM 3.000 SINGLEP Reading Alien Diaries (0.0660s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Naming All Known Planets (0.0690s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Remembering Speeds (0.0651s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Prioritizing Targets (0.0660s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Rebooting Sensor Arrays (0.0640s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Unloading Prismatic Grid (0.0650s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Thinking Of Objectives (0.0660s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Inhibiting Visual Scans (0.1355s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Synthesizing Vocals (0.0090s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Investigating Map Signatures (0.0760s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Ventilating Scenarios (0.0570s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Decontaminating Targeting Systems (0.0665s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Ejecting Tactical Core (0.0650s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Calibrating Formations (0.0660s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Intercepting Galactic Maps (0.0700s) 5/19/2021 9:58:47 PM 3.000 SINGLEP Discharging Colored Ions (0.0820s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Replicating Ion Colors (0.0510s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Faction Diagnostics (0.0840s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Buffering Hackers (0.0973s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Inverting Death (0.0350s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Linear Field Variance (0.0860s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Charging Marks (0.0450s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Differentiating Marks (0.0710s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Guarding The Posts (0.1930s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Range Manifolds (0.0080s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Purging ROFs (0.0690s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Manipulating Speeds (0.0690s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Detecting Projectiles (0.0630s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Grouping Flow Fields (0.0650s) 5/19/2021 9:58:48 PM 3.000 SINGLEP Modulating Flow Field Groups (0.0810s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Designing Fleets (0.0620s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Thinking Of Technologies (0.0610s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Categorizing Starboard Sensors (0.0650s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Injecting Galactic Variables (0.0750s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Miming Starfields (0.0885s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Rejecting Distant Planets (0.0629s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Categorizing All Planets (0.0500s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Organizing Commands (0.0970s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Calculating Firing Cones (0.0480s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Fumbling With Ship Parts (0.3365s) 5/19/2021 9:58:49 PM 3.000 SINGLEP Re-Aligning Objectives (0.0200s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Sterilizing Test Chamber (0.0790s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Issuing Orders (0.0690s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Augmenting Infusers (0.0670s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Infusing (0.0920s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Load Surrogates (0.1190s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Locate Dictionaries (0.0170s) 5/19/2021 9:58:50 PM 3.000 SINGLEP Set Stage (0.0780s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Scan For Internal Dissent (5.8629s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Post-Proton Surge (0.0775s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Background Radiation Taste Test (0.0980s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Shuffling Chairs On Command Deck (0.0390s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Windshield Wiping (0.0490s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Last Organizational Modeling (0.1890s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/19/2021 9:58:56 PM 3.000 SINGLEP Stimulate Modulation (0.0630s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Tip Servos (0.0290s) 5/19/2021 9:58:56 PM 3.000 SINGLEP Sort Buildings Into Uneven Piles (0.0640s) 5/19/2021 9:58:57 PM 3.000 SINGLEP Design New Fleet Logo (0.0680s) 5/19/2021 9:58:57 PM 3.000 SINGLEP Inspect Fleet Logo (0.0626s) 5/19/2021 9:58:57 PM 3.000 SINGLEP Ogle Enemy Logo (0.0610s) 5/19/2021 9:58:57 PM 3.000 SINGLEP Order Cores By Seniority (0.0670s) 5/19/2021 9:58:57 PM 3.000 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/19/2021 9:58:57 PM 3.000 SINGLEP Make Factions That Extra Bit Special (0.0660s) 5/19/2021 9:58:58 PM 3.000 SINGLEP Final Checks (0.7800s) 5/19/2021 9:58:58 PM 3.000 SINGLEP Load Historical Documents (0.0110s) 5/19/2021 9:58:58 PM 3.000 SINGLEP 19.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Gather Ancient Lifeforms (0.3s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Fumbling With Ship Parts (0.3s) Scan For Internal Dissent (5.9s) Final Checks (0.8s) 5/19/2021 9:59:03 PM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/19/2021 9:59:03 PM 3.000 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/si/si1.save Source1: AnythingElse Source3: LoadingSaveGame 5/19/2021 9:59:04 PM 3.000 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/19/2021 9:59:04 PM 3.000 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 5/19/2021 9:59:04 PM 3.000 SINGLEP Finish load save in 879.6ms 5/19/2021 10:10:53 PM 3.000 SINGLEP Logged Achievement To GOG Kills: Warrior 5/20/2021 12:23:42 AM 3.000 SINGLEP Logged Achievement To GOG Miffed 5/20/2021 12:33:43 AM 3.000 SINGLEP Reconquest Seeding for Mogami: guard post placer: AIHome_TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/20/2021 12:43:11 AM 3.000 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3000_BeingTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 34,823 created, 0 removed, 34,823 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 1,302 created, 869 removed, 433 active. Fleets: 140 created, 2 removed, 138 active. GameCommands: 465 created, 0 removed, 465 active. GE_Others: 252 created, 0 removed, 252 active. GE_Shots: 2,782 created, 0 removed, 2,782 active. GE_Squads: 43,882 created, 34,128 removed, 9,754 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 354 created, 343 removed, 11 active. ========================================== 5/20/2021 10:48:56 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/20/2021 10:48:57 PM SINGLEP Boot up FleetOS (0.3610s) 5/20/2021 10:48:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2021 10:48:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.5907s) 5/20/2021 10:48:57 PM SINGLEP Inspect Aft Hatches (0.2800s) 5/20/2021 10:48:57 PM SINGLEP Found 352 xml files in 97 folders in 83ms 5/20/2021 10:49:00 PM SINGLEP Check For Extra Modules (2.1958s) 5/20/2021 10:49:00 PM SINGLEP Hello GOG user 'habakuk79' 5/20/2021 10:49:00 PM SINGLEP 352 Xml Files Parsed in 2,232ms 5/20/2021 10:49:00 PM SINGLEP Gather Ancient Lifeforms (0.1310s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Game Version: 3.001 5/20/2021 10:49:00 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.0750s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Recalculate Speed Of Light (0.0910s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0666s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Generating Framerates (0.0663s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Update mod and expansion statuses! 5/20/2021 10:49:00 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/20/2021 10:49:00 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/20/2021 10:49:00 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.1333s) 5/20/2021 10:49:00 PM 3.001 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 30ms 5/20/2021 10:49:00 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.0541s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Remembering Alamo (0.0750s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Boot Audio Comms (0.0470s) 5/20/2021 10:49:00 PM 3.001 SINGLEP Establish Individual Audio Links (0.1250s) 5/20/2021 10:49:01 PM 3.001 SINGLEP No resolution change was required. 5/20/2021 10:49:01 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/20/2021 10:49:01 PM 3.001 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/20/2021 10:49:01 PM 3.001 SINGLEP Refresh Optical Lensing (0.0490s) 5/20/2021 10:49:01 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.1260s) 5/20/2021 10:49:01 PM 3.001 SINGLEP Calculate Odds Of Success (0.1170s) 5/20/2021 10:49:01 PM 3.001 SINGLEP Briefly Panic (0.6650s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Install Confidence Routines (0.6122s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Bring Commander Interface Online (0.1235s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Motivate All Crews (0.0960s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Locating Available Networks (0.0360s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Externalizing Patterns (0.0730s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Hooking Externals (0.0510s) 5/20/2021 10:49:02 PM 3.001 SINGLEP Handlizing Hooks (0.0695s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Disengaging Constants (0.1259s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Late Axionic Computations (0.1520s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Searching For Particle Forms (0.3020s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Weighing Options (0.0190s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Poking At Status Indicators (0.0690s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Discovering States Of Matter (0.0783s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Searching For A Leader (0.0760s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0675s) 5/20/2021 10:49:03 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0785s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Connecting to Fleet Command (0.0770s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Thinking Of Advice (0.0760s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Degaussing Advice (0.0740s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Reading Alien Diaries (0.0670s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Naming All Known Planets (0.0725s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Remembering Speeds (0.0680s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Prioritizing Targets (0.0730s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0725s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0683s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Thinking Of Objectives (0.0700s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Inhibiting Visual Scans (0.1410s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Synthesizing Vocals (0.0140s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Investigating Map Signatures (0.0700s) 5/20/2021 10:49:04 PM 3.001 SINGLEP Ventilating Scenarios (0.0580s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0670s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Ejecting Tactical Core (0.0650s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Calibrating Formations (0.0670s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0680s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Discharging Colored Ions (0.0790s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Replicating Ion Colors (0.0520s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Faction Diagnostics (0.0780s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Buffering Hackers (0.1068s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Inverting Death (0.0210s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Linear Field Variance (0.0840s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Charging Marks (0.0480s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Differentiating Marks (0.2101s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Guarding The Posts (0.0130s) 5/20/2021 10:49:05 PM 3.001 SINGLEP Range Manifolds (0.0635s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Purging ROFs (0.0650s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Manipulating Speeds (0.0710s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Detecting Projectiles (0.0700s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Grouping Flow Fields (0.0760s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0790s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Designing Fleets (0.0670s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Thinking Of Technologies (0.0600s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0650s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Injecting Galactic Variables (0.0740s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Wishing On Starfields (0.0840s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Cleaning Distant Planets (0.0760s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Categorizing All Planets (0.0450s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Organizing Commands (0.0960s) 5/20/2021 10:49:06 PM 3.001 SINGLEP Calculating Firing Cones (0.0510s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Ruining Perfectly Good Ship Parts (0.3460s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Re-Aligning Objectives (0.0180s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Sterilizing Test Chamber (0.0780s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Issuing Orders (0.0680s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Augmenting Infusers (0.0670s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Infusing (0.0880s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Load Surrogates (0.1110s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Locate Dictionaries (0.0120s) 5/20/2021 10:49:07 PM 3.001 SINGLEP Set Stage (0.0730s) 5/20/2021 10:49:15 PM 3.001 SINGLEP Ensure Time Travel Still Nonfunctional (7.8201s) 5/20/2021 10:49:15 PM 3.001 SINGLEP Post-Proton Surge (0.0830s) 5/20/2021 10:49:15 PM 3.001 SINGLEP Background Radiation Taste Test (0.0960s) 5/20/2021 10:49:15 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 5/20/2021 10:49:15 PM 3.001 SINGLEP Windshield Wiping (0.0560s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Last Organizational Modeling (0.1920s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/20/2021 10:49:16 PM 3.001 SINGLEP Stimulate Modulation (0.0910s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Tip Servos (0.0140s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0680s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Design New Fleet Logo (0.0720s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Inspect Fleet Logo (0.0605s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Ogle Enemy Logo (0.0650s) 5/20/2021 10:49:16 PM 3.001 SINGLEP Order Cores By Seniority (0.0875s) 5/20/2021 10:49:16 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1068 5/20/2021 10:49:16 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0640s) 5/20/2021 10:49:17 PM 3.001 SINGLEP Final Checks (0.9510s) 5/20/2021 10:49:17 PM 3.001 SINGLEP Load Historical Documents (0.0730s) 5/20/2021 10:49:17 PM 3.001 SINGLEP 21.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Searching For Particle Forms (0.3s) Ruining Perfectly Good Ship Parts (0.3s) Ensure Time Travel Still Nonfunctional (7.8s) Final Checks (1.0s) 5/20/2021 10:49:34 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 11:00:39 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/20/2021 11:00:39 PM 3.001 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/20/2021 11:00:39 PM 3.001 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/20/2021 11:00:39 PM 3.001 SINGLEP in strip extra, Fab: hasHadFirstPlayer True shouldBeRemoved False 5/20/2021 11:00:39 PM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/20/2021 11:00:39 PM 3.001 SINGLEP loading as template 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction AIReserves. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction AntiAIZombie. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction CPALogic. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction Mercenary. 5/20/2021 11:00:39 PM 3.001 SINGLEP Added the faction TamedMacrophage. 5/20/2021 11:00:39 PM 3.001 SINGLEP Finish load save in 461.6ms 5/20/2021 11:00:40 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/20/2021 11:00:40 PM 3.001 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/20/2021 11:00:40 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:00:40 PM 3.001 SINGLEP Generate Partial Map Complete 216ms 5/20/2021 11:00:45 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:00:46 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:00:46 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:00:46 PM 3.001 SINGLEP Generate Partial Map Complete 245ms 5/20/2021 11:00:51 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:00:52 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:00:52 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:00:52 PM 3.001 SINGLEP Generate Partial Map Complete 555ms 5/20/2021 11:01:01 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:01 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:01 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:01 PM 3.001 SINGLEP Generate Partial Map Complete 259ms 5/20/2021 11:01:10 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:10 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:10 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:10 PM 3.001 SINGLEP Generate Partial Map Complete 187ms 5/20/2021 11:01:18 PM 3.001 SINGLEP Start Generate Partial Map with Realistic and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:18 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:18 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:18 PM 3.001 SINGLEP Generate Partial Map Complete 174ms 5/20/2021 11:01:22 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.81 seconds ago. 5/20/2021 11:01:30 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:30 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:30 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:30 PM 3.001 SINGLEP Generate Partial Map Complete 68ms 5/20/2021 11:01:37 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:37 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:37 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:37 PM 3.001 SINGLEP Generate Partial Map Complete 72ms 5/20/2021 11:01:42 PM 3.001 SINGLEP Start Generate Partial Map with Clusters and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:43 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:43 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:01:43 PM 3.001 SINGLEP Generate Partial Map Complete 952ms 5/20/2021 11:01:51 PM 3.001 SINGLEP Start Generate Partial Map with X and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:01:51 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:01:51 PM 3.001 SINGLEP Fixed 2300 missing planet factions. 5/20/2021 11:01:51 PM 3.001 SINGLEP Generate Partial Map Complete 75ms 5/20/2021 11:01:59 PM 3.001 SINGLEP Start Generate Partial Map with Concentric and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:00 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:00 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:00 PM 3.001 SINGLEP Generate Partial Map Complete 107ms 5/20/2021 11:02:04 PM 3.001 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:04 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:04 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:04 PM 3.001 SINGLEP Generate Partial Map Complete 74ms 5/20/2021 11:02:08 PM 3.001 SINGLEP Start Generate Partial Map with D18Bubbles and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:08 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:08 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:08 PM 3.001 SINGLEP Generate Partial Map Complete 101ms 5/20/2021 11:02:12 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:13 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:13 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:13 PM 3.001 SINGLEP Generate Partial Map Complete 72ms 5/20/2021 11:02:22 PM 3.001 SINGLEP Start Generate Partial Map with Honeycomb and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:22 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:22 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:22 PM 3.001 SINGLEP Generate Partial Map Complete 111ms 5/20/2021 11:02:31 PM 3.001 SINGLEP Start Generate Partial Map with Wheel and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:31 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:31 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:31 PM 3.001 SINGLEP Generate Partial Map Complete 55ms 5/20/2021 11:02:36 PM 3.001 SINGLEP Start Generate Partial Map with Snake and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:36 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:36 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:36 PM 3.001 SINGLEP Generate Partial Map Complete 184ms 5/20/2021 11:02:41 PM 3.001 SINGLEP Start Generate Partial Map with Octopus and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:02:41 PM 3.001 SINGLEP total central planets: 22 5/20/2021 11:02:41 PM 3.001 SINGLEP created central planets: 22 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 2 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 2 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 5 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 6 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 4 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP Trying to create a minimum spanning tree with 3 planets 5/20/2021 11:02:41 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:02:41 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:02:41 PM 3.001 SINGLEP Generate Partial Map Complete 223ms 5/20/2021 11:03:00 PM 3.001 SINGLEP Start Generate Partial Map with Maze and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:03:00 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:03:00 PM 3.001 SINGLEP Fixed 1863 missing planet factions. 5/20/2021 11:03:00 PM 3.001 SINGLEP Generate Partial Map Complete 44ms 5/20/2021 11:03:09 PM 3.001 SINGLEP Start Generate Partial Map with D18Rings and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:03:09 PM 3.001 SINGLEP Removed 52 self-referential planet links in this map. Harmless now. 5/20/2021 11:03:09 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:03:09 PM 3.001 SINGLEP Fixed 1679 missing planet factions. 5/20/2021 11:03:09 PM 3.001 SINGLEP Generate Partial Map Complete 64ms 5/20/2021 11:03:20 PM 3.001 SINGLEP Start Generate Partial Map with Grid and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:03:20 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:03:20 PM 3.001 SINGLEP Fixed 1863 missing planet factions. 5/20/2021 11:03:20 PM 3.001 SINGLEP Generate Partial Map Complete 97ms 5/20/2021 11:03:30 PM 3.001 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:03:30 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:03:30 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:03:30 PM 3.001 SINGLEP Generate Partial Map Complete 61ms 5/20/2021 11:05:21 PM 3.001 SINGLEP Start Generate Partial Map with Grid and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:21 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:21 PM 3.001 SINGLEP Fixed 1863 missing planet factions. 5/20/2021 11:05:21 PM 3.001 SINGLEP Generate Partial Map Complete 52ms 5/20/2021 11:05:24 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:24 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:24 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:05:24 PM 3.001 SINGLEP Generate Partial Map Complete 79ms 5/20/2021 11:05:33 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 893948242 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:33 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:33 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:05:33 PM 3.001 SINGLEP Generate Partial Map Complete 72ms 5/20/2021 11:05:34 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.42 seconds ago. 5/20/2021 11:05:36 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.69 seconds ago. 5/20/2021 11:05:37 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:37 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:37 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:05:37 PM 3.001 SINGLEP Generate Partial Map Complete 159ms 5/20/2021 11:05:44 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:44 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:44 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:05:44 PM 3.001 SINGLEP Generate Partial Map Complete 77ms 5/20/2021 11:05:49 PM 3.001 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.89 seconds ago. 5/20/2021 11:05:50 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:05:51 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:05:51 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:05:51 PM 3.001 SINGLEP Generate Partial Map Complete 134ms 5/20/2021 11:06:08 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:06:08 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:06:08 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:06:08 PM 3.001 SINGLEP Generate Partial Map Complete 102ms 5/20/2021 11:06:22 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:06:23 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:06:23 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:06:23 PM 3.001 SINGLEP Generate Partial Map Complete 98ms 5/20/2021 11:07:01 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:07:01 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:07:01 PM 3.001 SINGLEP Fixed 1840 missing planet factions. 5/20/2021 11:07:01 PM 3.001 SINGLEP Generate Partial Map Complete 109ms 5/20/2021 11:08:01 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:08:01 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:08:01 PM 3.001 SINGLEP Fixed 1380 missing planet factions. 5/20/2021 11:08:01 PM 3.001 SINGLEP Generate Partial Map Complete 43ms 5/20/2021 11:11:38 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:11:38 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:11:38 PM 3.001 SINGLEP Fixed 1620 missing planet factions. 5/20/2021 11:11:38 PM 3.001 SINGLEP Generate Partial Map Complete 108ms 5/20/2021 11:12:36 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 31355077 and planet count 60 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/20/2021 11:12:36 PM 3.001 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/20/2021 11:12:36 PM 3.001 SINGLEP Fixed 1620 missing planet factions. 5/20/2021 11:12:36 PM 3.001 SINGLEP Generate Partial Map Complete 189ms 5/20/2021 11:18:15 PM 3.001 SINGLEP Start Generate FULL Map with Simple and seed 31355077 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/20/2021 11:18:15 PM 3.001 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 32ms 5/20/2021 11:18:15 PM 3.001 SINGLEP Generate FULL Map Complete 578ms 5/20/2021 11:18:17 PM 3.001 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 6 Tractor Array from Other Defensive Schematic Server 5/21/2021 12:33:18 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,470 created, 0 removed, 7,470 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 29 created, 11 removed, 18 active. Fleets: 130 created, 0 removed, 130 active. GameCommands: 158 created, 0 removed, 158 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 610 created, 0 removed, 610 active. GE_Squads: 9,142 created, 4,035 removed, 5,107 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 21 created, 21 removed, 0 active. ========================================== 5/21/2021 10:45:28 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/21/2021 10:45:28 PM SINGLEP Boot up FleetOS (0.3661s) 5/21/2021 10:45:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/21/2021 10:45:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.5540s) 5/21/2021 10:45:29 PM SINGLEP Inspect Aft Hatches (0.3135s) 5/21/2021 10:45:29 PM SINGLEP Found 352 xml files in 97 folders in 77ms 5/21/2021 10:45:31 PM SINGLEP Check For Extra Modules (2.1429s) 5/21/2021 10:45:31 PM SINGLEP Hello GOG user 'habakuk79' 5/21/2021 10:45:31 PM SINGLEP 352 Xml Files Parsed in 2,348ms 5/21/2021 10:45:31 PM SINGLEP Gather Ancient Lifeforms (0.3017s) 5/21/2021 10:45:31 PM 3.001 SINGLEP Game Version: 3.001 5/21/2021 10:45:31 PM 3.001 SINGLEP Eject Trash Into Hyperspace (0.0270s) 5/21/2021 10:45:31 PM 3.001 SINGLEP Bring Cloaking Systems Online (0.1400s) 5/21/2021 10:45:31 PM 3.001 SINGLEP Recalculate Speed Of Light (0.1500s) 5/21/2021 10:45:31 PM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0900s) 5/21/2021 10:45:31 PM 3.001 SINGLEP Generating Framerates (0.0561s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Update mod and expansion statuses! 5/21/2021 10:45:32 PM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/21/2021 10:45:32 PM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/21/2021 10:45:32 PM 3.001 SINGLEP Check Nearby Stellar Masses (0.1370s) 5/21/2021 10:45:32 PM 3.001 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 33ms 5/21/2021 10:45:32 PM 3.001 SINGLEP Pruning Excess Brain Cells (0.3500s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Remembering Alamo (0.0400s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Boot Audio Comms (0.1140s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Establish Individual Audio Links (0.1435s) 5/21/2021 10:45:32 PM 3.001 SINGLEP No resolution change was required. 5/21/2021 10:45:32 PM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/21/2021 10:45:32 PM 3.001 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/21/2021 10:45:32 PM 3.001 SINGLEP Refresh Optical Lensing (0.0250s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Revise Fundamental Physical Laws (0.1160s) 5/21/2021 10:45:32 PM 3.001 SINGLEP Calculate Odds Of Success (0.1330s) 5/21/2021 10:45:33 PM 3.001 SINGLEP Briefly Panic (0.6526s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Install Confidence Routines (0.5320s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Bring Commander Interface Online (0.1255s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Motivate All Crews (0.0870s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Locating Available Networks (0.2206s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Externalizing Patterns (0.0360s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Hooking Externals (0.0515s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Handlizing Hooks (0.0745s) 5/21/2021 10:45:34 PM 3.001 SINGLEP Disengaging Constants (0.1425s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Late Axionic Computations (0.3230s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Searching For Particle Forms (0.3000s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Weighing Options (0.0180s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Poking At Status Indicators (0.1500s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Discovering States Of Matter (0.1240s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Searching For A Leader (0.0830s) 5/21/2021 10:45:35 PM 3.001 SINGLEP Suppressing Bad Thoughts (0.0700s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0690s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Connecting to Fleet Command (0.0660s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Thinking Of Advice (0.0670s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Degaussing Advice (0.0710s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Reading Alien Diaries (0.0620s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Naming All Known Planets (0.0620s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Remembering Speeds (0.0660s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Prioritizing Targets (0.0650s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Rebooting Sensor Arrays (0.0675s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Unloading Prismatic Grid (0.0630s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Thinking Of Objectives (0.0640s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Inhibiting Visual Scans (0.1640s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Synthesizing Vocals (0.0124s) 5/21/2021 10:45:36 PM 3.001 SINGLEP Investigating Map Signatures (0.0840s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Ventilating Scenarios (0.0560s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Decontaminating Targeting Systems (0.0608s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Ejecting Tactical Core (0.0620s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Calibrating Formations (0.0630s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Intercepting Galactic Maps (0.0670s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Discharging Colored Ions (0.0790s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Replicating Ion Colors (0.0420s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Faction Diagnostics (0.0760s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Buffering Hackers (0.1115s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Inverting Death (0.0180s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Linear Field Variance (0.0790s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Charging Marks (0.0460s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Differentiating Marks (0.2445s) 5/21/2021 10:45:37 PM 3.001 SINGLEP Guarding The Posts (0.0111s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Range Manifolds (0.1309s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Purging ROFs (0.0800s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Manipulating Speeds (0.0660s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Detecting Projectiles (0.0610s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Grouping Flow Fields (0.0643s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Modulating Flow Field Groups (0.0740s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Designing Fleets (0.0630s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Thinking Of Technologies (0.0570s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Categorizing Starboard Sensors (0.0640s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Injecting Galactic Variables (0.0710s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Cleansing Starfields (0.0976s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Verifying Distant Planets (0.0690s) 5/21/2021 10:45:38 PM 3.001 SINGLEP Categorizing All Planets (0.0336s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Organizing Commands (0.1020s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Calculating Firing Cones (0.0480s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Holding Ship Parts For Comfort (0.3415s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Re-Aligning Objectives (0.0200s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Sterilizing Test Chamber (0.1231s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Issuing Orders (0.0850s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Augmenting Infusers (0.0650s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Infusing (0.0840s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Load Surrogates (0.1210s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Locate Dictionaries (0.0090s) 5/21/2021 10:45:39 PM 3.001 SINGLEP Set Stage (0.0730s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Reboot Warp Drives (6.4234s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Post-Proton Surge (0.0790s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Background Radiation Taste Test (0.1111s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0430s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Windshield Wiping (0.0320s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Last Organizational Modeling (0.2320s) 5/21/2021 10:45:46 PM 3.001 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/21/2021 10:45:46 PM 3.001 SINGLEP Stimulate Modulation (0.0710s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Tip Servos (0.0700s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0805s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Design New Fleet Logo (0.0750s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Inspect Fleet Logo (0.0680s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Ogle Enemy Logo (0.0605s) 5/21/2021 10:45:47 PM 3.001 SINGLEP Order Cores By Seniority (0.0670s) 5/21/2021 10:45:47 PM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/21/2021 10:45:47 PM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0651s) 5/21/2021 10:45:48 PM 3.001 SINGLEP Final Checks (0.7711s) 5/21/2021 10:45:48 PM 3.001 SINGLEP Load Historical Documents (0.0060s) 5/21/2021 10:45:48 PM 3.001 SINGLEP 20.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Gather Ancient Lifeforms (0.3s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Holding Ship Parts For Comfort (0.3s) Reboot Warp Drives (6.4s) Final Checks (0.8s) 5/21/2021 10:45:55 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/21/2021 10:45:55 PM 3.001 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/21/2021 10:45:55 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 10:45:55 PM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/21/2021 10:45:55 PM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 5/21/2021 10:45:55 PM 3.001 SINGLEP Finish load save in 571.0ms 5/21/2021 11:58:17 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 9,262 created, 0 removed, 9,262 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 25 created, 0 removed, 25 active. Fleets: 130 created, 0 removed, 130 active. GameCommands: 144 created, 0 removed, 144 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 2,077 created, 0 removed, 2,077 active. GE_Squads: 17,983 created, 12,071 removed, 5,912 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 2 created, 2 removed, 0 active. ========================================== 5/21/2021 11:58:22 PM 3.001 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/21/2021 11:58:22 PM 3.001 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/21/2021 11:58:22 PM 3.001 SINGLEP in strip extra, The Legion: hasHadFirstPlayer True shouldBeRemoved False 5/21/2021 11:58:22 PM 3.001 SINGLEP Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/21/2021 11:58:22 PM 3.001 SINGLEP loading as template 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction AIRelentlessWave. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction AIReserves. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction AntiAIZombie. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction AntiEveryoneZombie. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction AntiPlayerZombie. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction CPALogic. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction EnragedMacrophage. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction Mercenary. 5/21/2021 11:58:22 PM 3.001 SINGLEP Added the faction TamedMacrophage. 5/21/2021 11:58:22 PM 3.001 SINGLEP Finish load save in 225.4ms 5/21/2021 11:58:22 PM 3.001 SINGLEP Start Generate Partial Map with Simple and seed 1339472728 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/21/2021 11:58:23 PM 3.001 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/21/2021 11:58:23 PM 3.001 SINGLEP Fixed 1320 missing planet factions. 5/21/2021 11:58:23 PM 3.001 SINGLEP Generate Partial Map Complete 131ms 5/21/2021 11:59:27 PM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 82 created, 0 removed, 82 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 12:35:26 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/22/2021 12:35:26 AM SINGLEP Boot up FleetOS (0.8151s) 5/22/2021 12:35:26 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/22/2021 12:35:26 AM SINGLEP Check System Logs For Rogue Intelligence (0.4958s) 5/22/2021 12:35:27 AM SINGLEP Inspect Aft Hatches (0.0420s) 5/22/2021 12:35:27 AM SINGLEP Found 352 xml files in 97 folders in 43ms 5/22/2021 12:35:27 AM SINGLEP Check For Extra Modules (0.5594s) 5/22/2021 12:35:27 AM SINGLEP 352 Xml Files Parsed in 385ms 5/22/2021 12:35:27 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 5/22/2021 12:35:27 AM 3.001 SINGLEP Game Version: 3.001 5/22/2021 12:35:27 AM 3.001 SINGLEP Eject Trash Into Hyperspace (0.1641s) 5/22/2021 12:35:27 AM 3.001 SINGLEP Bring Cloaking Systems Online (0.0880s) 5/22/2021 12:35:27 AM 3.001 SINGLEP Recalculate Speed Of Light (0.0880s) 5/22/2021 12:35:28 AM 3.001 SINGLEP Optimize Comfort On Command Decks (0.0730s) 5/22/2021 12:35:28 AM 3.001 SINGLEP Generating Framerates (0.0760s) 5/22/2021 12:35:28 AM 3.001 SINGLEP Hello GOG user 'habakuk79' 5/22/2021 12:35:28 AM 3.001 SINGLEP Update mod and expansion statuses! 5/22/2021 12:35:28 AM 3.001 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/22/2021 12:35:28 AM 3.001 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/22/2021 12:35:28 AM 3.001 SINGLEP Check Nearby Stellar Masses (0.6284s) 5/22/2021 12:35:28 AM 3.001 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 110ms 5/22/2021 12:35:29 AM 3.001 SINGLEP Pruning Excess Brain Cells (0.4450s) 5/22/2021 12:35:29 AM 3.001 SINGLEP Remembering Alamo (0.0575s) 5/22/2021 12:35:29 AM 3.001 SINGLEP Boot Audio Comms (0.1207s) 5/22/2021 12:35:29 AM 3.001 SINGLEP Establish Individual Audio Links (0.1630s) 5/22/2021 12:35:29 AM 3.001 SINGLEP No resolution change was required. 5/22/2021 12:35:29 AM 3.001 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/22/2021 12:35:29 AM 3.001 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/22/2021 12:35:29 AM 3.001 SINGLEP Refresh Optical Lensing (0.0915s) 5/22/2021 12:35:29 AM 3.001 SINGLEP Revise Fundamental Physical Laws (0.1116s) 5/22/2021 12:35:29 AM 3.001 SINGLEP Calculate Odds Of Success (0.1055s) 5/22/2021 12:35:30 AM 3.001 SINGLEP Briefly Panic (0.7952s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Install Confidence Routines (0.5430s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Bring Commander Interface Online (0.1180s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Motivate All Crews (0.1220s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Locating Available Networks (0.0990s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Externalizing Patterns (0.1280s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Hooking Externals (0.0520s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Handlizing Hooks (0.0669s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Disengaging Constants (0.1210s) 5/22/2021 12:35:31 AM 3.001 SINGLEP Late Axionic Computations (0.1250s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Searching For Particle Forms (0.2700s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Weighing Options (0.0170s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Poking At Status Indicators (0.1370s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Discovering States Of Matter (0.0880s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Searching For A Leader (0.0760s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Suppressing Bad Thoughts (0.0730s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Sentinel Alertness Diagnostic (0.0690s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Connecting to Fleet Command (0.0670s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Thinking Of Advice (0.0723s) 5/22/2021 12:35:32 AM 3.001 SINGLEP Degaussing Advice (0.0730s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Reading Alien Diaries (0.0760s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Naming All Known Planets (0.0720s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Remembering Speeds (0.0690s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Prioritizing Targets (0.0735s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Rebooting Sensor Arrays (0.0790s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Unloading Prismatic Grid (0.0760s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Thinking Of Objectives (0.0750s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Inhibiting Visual Scans (0.0760s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Synthesizing Vocals (0.0610s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Investigating Map Signatures (0.0750s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Ventilating Scenarios (0.0590s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Decontaminating Targeting Systems (0.0690s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Ejecting Tactical Core (0.0660s) 5/22/2021 12:35:33 AM 3.001 SINGLEP Calibrating Formations (0.0740s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Intercepting Galactic Maps (0.0760s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Discharging Colored Ions (0.0854s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Replicating Ion Colors (0.0530s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Faction Diagnostics (0.0780s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Buffering Hackers (0.1106s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Inverting Death (0.0200s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Linear Field Variance (0.0740s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Charging Marks (0.0570s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Differentiating Marks (0.2050s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Guarding The Posts (0.0120s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Range Manifolds (0.0860s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Purging ROFs (0.0910s) 5/22/2021 12:35:34 AM 3.001 SINGLEP Manipulating Speeds (0.0940s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Detecting Projectiles (0.0805s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Grouping Flow Fields (0.0770s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Modulating Flow Field Groups (0.0770s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Designing Fleets (0.0670s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Thinking Of Technologies (0.0610s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Categorizing Starboard Sensors (0.0630s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Injecting Galactic Variables (0.0831s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Hoping Starfields Are Nice (0.0640s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Blowing Up Distant Planets (0.0770s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Categorizing All Planets (0.0573s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Organizing Commands (0.0930s) 5/22/2021 12:35:35 AM 3.001 SINGLEP Calculating Firing Cones (0.0500s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Scrapping Extra Ship Parts (0.3530s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Re-Aligning Objectives (0.0197s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Sterilizing Test Chamber (0.1250s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Issuing Orders (0.0790s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Augmenting Infusers (0.0654s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Infusing (0.0830s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Load Surrogates (0.1130s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Locate Dictionaries (0.0110s) 5/22/2021 12:35:36 AM 3.001 SINGLEP Set Stage (0.0690s) 5/22/2021 12:35:42 AM 3.001 SINGLEP Transgressing Quanta (6.1974s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Post-Proton Surge (0.0760s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Background Radiation Taste Test (0.1006s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Shuffling Chairs On Command Deck (0.0280s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Windshield Wiping (0.0540s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Last Organizational Modeling (0.2090s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/22/2021 12:35:43 AM 3.001 SINGLEP Stimulate Modulation (0.0920s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Tip Servos (0.0230s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Sort Buildings Into Uneven Piles (0.0855s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Design New Fleet Logo (0.0830s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Inspect Fleet Logo (0.0700s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Ogle Enemy Logo (0.0810s) 5/22/2021 12:35:43 AM 3.001 SINGLEP Order Cores By Seniority (0.0760s) 5/22/2021 12:35:43 AM 3.001 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1122 5/22/2021 12:35:43 AM 3.001 SINGLEP Make Factions That Extra Bit Special (0.0814s) 5/22/2021 12:35:44 AM 3.001 SINGLEP Final Checks (0.8787s) 5/22/2021 12:35:44 AM 3.001 SINGLEP Load Historical Documents (0.0040s) 5/22/2021 12:35:45 AM 3.001 SINGLEP 19.4 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Check Nearby Stellar Masses (0.6s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Searching For Particle Forms (0.3s) Scrapping Extra Ship Parts (0.4s) Transgressing Quanta (6.2s) Final Checks (0.9s) 5/22/2021 12:35:53 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 12:35:53 AM 3.001 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2021 12:35:53 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 12:35:53 AM 3.001 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 12:35:53 AM 3.001 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 5/22/2021 12:35:53 AM 3.001 SINGLEP Finish load save in 621.0ms 5/22/2021 1:43:17 AM 3.001 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3001_ContinueTheOnslaught Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 14,720 created, 0 removed, 14,720 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 67 created, 25 removed, 42 active. Fleets: 134 created, 2 removed, 132 active. GameCommands: 140 created, 0 removed, 140 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 2,292 created, 0 removed, 2,292 active. GE_Squads: 16,676 created, 10,814 removed, 5,862 active. Pathfinders: 46 created, 0 removed, 46 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 2 created, 2 removed, 0 active. ========================================== 5/22/2021 10:07:01 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/22/2021 10:07:01 PM SINGLEP Boot up FleetOS (0.3451s) 5/22/2021 10:07:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/22/2021 10:07:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.5170s) 5/22/2021 10:07:02 PM SINGLEP Inspect Aft Hatches (0.2865s) 5/22/2021 10:07:02 PM SINGLEP Found 352 xml files in 97 folders in 48ms 5/22/2021 10:07:04 PM SINGLEP Check For Extra Modules (2.0952s) 5/22/2021 10:07:05 PM SINGLEP Hello GOG user 'habakuk79' 5/22/2021 10:07:05 PM SINGLEP 352 Xml Files Parsed in 2,350ms 5/22/2021 10:07:05 PM SINGLEP Gather Ancient Lifeforms (0.3299s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Game Version: 3.002 5/22/2021 10:07:05 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0166s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.1499s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Recalculate Speed Of Light (0.1469s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0990s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Generating Framerates (0.0540s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Update mod and expansion statuses! 5/22/2021 10:07:05 PM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/22/2021 10:07:05 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/22/2021 10:07:05 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.1195s) 5/22/2021 10:07:05 PM 3.002 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 28ms 5/22/2021 10:07:05 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.0600s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Remembering Alamo (0.0740s) 5/22/2021 10:07:05 PM 3.002 SINGLEP Boot Audio Comms (0.0520s) 5/22/2021 10:07:06 PM 3.002 SINGLEP Establish Individual Audio Links (0.1246s) 5/22/2021 10:07:06 PM 3.002 SINGLEP No resolution change was required. 5/22/2021 10:07:06 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/22/2021 10:07:06 PM 3.002 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/22/2021 10:07:06 PM 3.002 SINGLEP Refresh Optical Lensing (0.0400s) 5/22/2021 10:07:06 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.1170s) 5/22/2021 10:07:06 PM 3.002 SINGLEP Calculate Odds Of Success (0.1280s) 5/22/2021 10:07:06 PM 3.002 SINGLEP Briefly Panic (0.5006s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/22/2021 10:07:07 PM 3.002 SINGLEP Install Confidence Routines (0.5824s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Bring Commander Interface Online (0.1150s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Motivate All Crews (0.1300s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Locating Available Networks (0.1080s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Externalizing Patterns (0.1220s) 5/22/2021 10:07:07 PM 3.002 SINGLEP Hooking Externals (0.0520s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Handlizing Hooks (0.0640s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Disengaging Constants (0.1150s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Late Axionic Computations (0.1675s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Searching For Particle Forms (0.2830s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Weighing Options (0.0220s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Poking At Status Indicators (0.1440s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Discovering States Of Matter (0.1040s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Searching For A Leader (0.0750s) 5/22/2021 10:07:08 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0665s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0690s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Connecting to Fleet Command (0.0713s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Thinking Of Advice (0.0660s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Degaussing Advice (0.0790s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Reading Alien Diaries (0.0660s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Naming All Known Planets (0.0680s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Remembering Speeds (0.0680s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Prioritizing Targets (0.0630s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0620s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0630s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Thinking Of Objectives (0.0640s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Inhibiting Visual Scans (0.1421s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Synthesizing Vocals (0.0110s) 5/22/2021 10:07:09 PM 3.002 SINGLEP Investigating Map Signatures (0.0810s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Ventilating Scenarios (0.0496s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0630s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Ejecting Tactical Core (0.0630s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Calibrating Formations (0.0650s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0740s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Discharging Colored Ions (0.0925s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Replicating Ion Colors (0.0340s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Faction Diagnostics (0.0787s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Buffering Hackers (0.1135s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Inverting Death (0.0210s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Linear Field Variance (0.0840s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Charging Marks (0.0410s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Differentiating Marks (0.1931s) 5/22/2021 10:07:10 PM 3.002 SINGLEP Guarding The Posts (0.0120s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Range Manifolds (0.0790s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Purging ROFs (0.0680s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Manipulating Speeds (0.0630s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Detecting Projectiles (0.0600s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Grouping Flow Fields (0.0650s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0790s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Designing Fleets (0.0660s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Thinking Of Technologies (0.0710s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0680s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Injecting Galactic Variables (0.0770s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Taunting Starfields (0.0848s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Mopping Up Distant Planets (0.0810s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Categorizing All Planets (0.0350s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Organizing Commands (0.0990s) 5/22/2021 10:07:11 PM 3.002 SINGLEP Calculating Firing Cones (0.0410s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Ejecting Ship Parts Into Space (0.3170s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Re-Aligning Objectives (0.0158s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Sterilizing Test Chamber (0.1265s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Issuing Orders (0.0810s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Augmenting Infusers (0.0650s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Infusing (0.0840s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Load Surrogates (0.1300s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Locate Dictionaries (0.0100s) 5/22/2021 10:07:12 PM 3.002 SINGLEP Set Stage (0.0770s) 5/22/2021 10:07:19 PM 3.002 SINGLEP Re-attaching Front Part (6.7220s) 5/22/2021 10:07:19 PM 3.002 SINGLEP Post-Proton Surge (0.0731s) 5/22/2021 10:07:19 PM 3.002 SINGLEP Background Radiation Taste Test (0.1192s) 5/22/2021 10:07:19 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0400s) 5/22/2021 10:07:19 PM 3.002 SINGLEP Windshield Wiping (0.0380s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Last Organizational Modeling (0.1901s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/22/2021 10:07:20 PM 3.002 SINGLEP Stimulate Modulation (0.0796s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Tip Servos (0.0605s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0740s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Design New Fleet Logo (0.0740s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Inspect Fleet Logo (0.0600s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Ogle Enemy Logo (0.0660s) 5/22/2021 10:07:20 PM 3.002 SINGLEP Order Cores By Seniority (0.0670s) 5/22/2021 10:07:20 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/22/2021 10:07:20 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0640s) 5/22/2021 10:07:21 PM 3.002 SINGLEP Final Checks (0.8624s) 5/22/2021 10:07:21 PM 3.002 SINGLEP Load Historical Documents (0.0100s) 5/22/2021 10:07:21 PM 3.002 SINGLEP 20.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.1s) Gather Ancient Lifeforms (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Searching For Particle Forms (0.3s) Ejecting Ship Parts Into Space (0.3s) Re-attaching Front Part (6.7s) Final Checks (0.9s) 5/22/2021 10:07:27 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/22/2021 10:07:27 PM 3.002 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/22/2021 10:07:28 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 10:07:28 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/22/2021 10:07:28 PM 3.002 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms 5/22/2021 10:07:28 PM 3.002 SINGLEP Finish load save in 850.7ms 5/22/2021 11:36:48 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 24,287 created, 0 removed, 24,287 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 95 created, 29 removed, 66 active. Fleets: 139 created, 5 removed, 134 active. GameCommands: 242 created, 0 removed, 242 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 1,627 created, 0 removed, 1,627 active. GE_Squads: 13,754 created, 7,200 removed, 6,554 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 136 created, 136 removed, 0 active. ========================================== 5/23/2021 10:43:33 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/23/2021 10:43:33 PM SINGLEP Boot up FleetOS (0.3490s) 5/23/2021 10:43:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/23/2021 10:43:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.5177s) 5/23/2021 10:43:34 PM SINGLEP Inspect Aft Hatches (0.2783s) 5/23/2021 10:43:34 PM SINGLEP Found 352 xml files in 97 folders in 44ms 5/23/2021 10:43:36 PM SINGLEP Check For Extra Modules (2.2498s) 5/23/2021 10:43:36 PM SINGLEP Hello GOG user 'habakuk79' 5/23/2021 10:43:36 PM SINGLEP 352 Xml Files Parsed in 2,318ms 5/23/2021 10:43:36 PM SINGLEP Gather Ancient Lifeforms (0.1230s) 5/23/2021 10:43:36 PM 3.002 SINGLEP Game Version: 3.002 5/23/2021 10:43:36 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0610s) 5/23/2021 10:43:36 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.1240s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Recalculate Speed Of Light (0.1140s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.0630s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Generating Framerates (0.0681s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Update mod and expansion statuses! 5/23/2021 10:43:37 PM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/23/2021 10:43:37 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/23/2021 10:43:37 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.1349s) 5/23/2021 10:43:37 PM 3.002 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 35ms 5/23/2021 10:43:37 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.4036s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Remembering Alamo (0.0390s) 5/23/2021 10:43:37 PM 3.002 SINGLEP Boot Audio Comms (0.1180s) 5/23/2021 10:43:38 PM 3.002 SINGLEP Establish Individual Audio Links (0.1220s) 5/23/2021 10:43:38 PM 3.002 SINGLEP No resolution change was required. 5/23/2021 10:43:38 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/23/2021 10:43:38 PM 3.002 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/23/2021 10:43:38 PM 3.002 SINGLEP Refresh Optical Lensing (0.0420s) 5/23/2021 10:43:38 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.1330s) 5/23/2021 10:43:38 PM 3.002 SINGLEP Calculate Odds Of Success (0.1500s) 5/23/2021 10:43:39 PM 3.002 SINGLEP Briefly Panic (0.6610s) 5/23/2021 10:43:39 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/23/2021 10:43:39 PM 3.002 SINGLEP Install Confidence Routines (0.5345s) 5/23/2021 10:43:39 PM 3.002 SINGLEP Bring Commander Interface Online (0.1350s) 5/23/2021 10:43:39 PM 3.002 SINGLEP Motivate All Crews (0.0942s) 5/23/2021 10:43:39 PM 3.002 SINGLEP Locating Available Networks (0.1830s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Externalizing Patterns (0.0528s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Hooking Externals (0.0593s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Handlizing Hooks (0.0755s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Disengaging Constants (0.1316s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Late Axionic Computations (0.2894s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Searching For Particle Forms (0.2773s) 5/23/2021 10:43:40 PM 3.002 SINGLEP Weighing Options (0.0166s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Poking At Status Indicators (0.1422s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Discovering States Of Matter (0.1220s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Searching For A Leader (0.0810s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0692s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0626s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Connecting to Fleet Command (0.0659s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Thinking Of Advice (0.0684s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Degaussing Advice (0.0641s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Reading Alien Diaries (0.0660s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Naming All Known Planets (0.0690s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Remembering Speeds (0.0640s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Prioritizing Targets (0.0663s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0638s) 5/23/2021 10:43:41 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0634s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Thinking Of Objectives (0.0650s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Inhibiting Visual Scans (0.1241s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Synthesizing Vocals (0.0120s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Investigating Map Signatures (0.0730s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Ventilating Scenarios (0.0553s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0635s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Ejecting Tactical Core (0.0641s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Calibrating Formations (0.0626s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0690s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Discharging Colored Ions (0.0800s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Replicating Ion Colors (0.0480s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Faction Diagnostics (0.0770s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Buffering Hackers (0.0997s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Inverting Death (0.0296s) 5/23/2021 10:43:42 PM 3.002 SINGLEP Linear Field Variance (0.0825s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Charging Marks (0.0477s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Differentiating Marks (0.1880s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Guarding The Posts (0.0100s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Range Manifolds (0.0745s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Purging ROFs (0.0655s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Manipulating Speeds (0.0657s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Detecting Projectiles (0.0630s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Grouping Flow Fields (0.0672s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0760s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Designing Fleets (0.0680s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Thinking Of Technologies (0.0604s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0660s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Injecting Galactic Variables (0.0771s) 5/23/2021 10:43:43 PM 3.002 SINGLEP Ignoring Starfields (0.0881s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Reconstituting Distant Planets (0.0692s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Categorizing All Planets (0.0440s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Organizing Commands (0.1020s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Calculating Firing Cones (0.0430s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Ruining Perfectly Good Ship Parts (0.3503s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Re-Aligning Objectives (0.0200s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Sterilizing Test Chamber (0.1280s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Issuing Orders (0.0830s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Augmenting Infusers (0.0650s) 5/23/2021 10:43:44 PM 3.002 SINGLEP Infusing (0.0884s) 5/23/2021 10:43:45 PM 3.002 SINGLEP Load Surrogates (0.1250s) 5/23/2021 10:43:45 PM 3.002 SINGLEP Locate Dictionaries (0.0140s) 5/23/2021 10:43:45 PM 3.002 SINGLEP Set Stage (0.0710s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Check Forcefield Integrity (6.1177s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Post-Proton Surge (0.0761s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Background Radiation Taste Test (0.1071s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0340s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Windshield Wiping (0.0420s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Last Organizational Modeling (0.2115s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/23/2021 10:43:51 PM 3.002 SINGLEP Stimulate Modulation (0.0650s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Tip Servos (0.0650s) 5/23/2021 10:43:51 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0780s) 5/23/2021 10:43:52 PM 3.002 SINGLEP Design New Fleet Logo (0.0670s) 5/23/2021 10:43:52 PM 3.002 SINGLEP Inspect Fleet Logo (0.0607s) 5/23/2021 10:43:52 PM 3.002 SINGLEP Ogle Enemy Logo (0.0595s) 5/23/2021 10:43:52 PM 3.002 SINGLEP Order Cores By Seniority (0.0660s) 5/23/2021 10:43:52 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/23/2021 10:43:52 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0670s) 5/23/2021 10:43:53 PM 3.002 SINGLEP Final Checks (0.7529s) 5/23/2021 10:43:53 PM 3.002 SINGLEP Load Historical Documents (0.0060s) 5/23/2021 10:43:53 PM 3.002 SINGLEP 19.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Ruining Perfectly Good Ship Parts (0.4s) Check Forcefield Integrity (6.1s) Final Checks (0.8s) 5/23/2021 10:44:03 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/23/2021 10:44:03 PM 3.002 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/23/2021 10:44:04 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/23/2021 10:44:04 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/23/2021 10:44:04 PM 3.002 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 5/23/2021 10:44:04 PM 3.002 SINGLEP Finish load save in 773.2ms 5/24/2021 12:25:20 AM 3.002 SINGLEP Logged Achievement To GOG Library of Alexandria 5/24/2021 1:36:30 AM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 28,401 created, 0 removed, 28,401 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 490 created, 375 removed, 115 active. Fleets: 155 created, 7 removed, 148 active. GameCommands: 438 created, 0 removed, 438 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 2,748 created, 0 removed, 2,748 active. GE_Squads: 37,295 created, 29,859 removed, 7,436 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 789 created, 789 removed, 0 active. ========================================== 5/24/2021 10:10:33 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/24/2021 10:10:34 PM SINGLEP Boot up FleetOS (0.3650s) 5/24/2021 10:10:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/24/2021 10:10:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.5350s) 5/24/2021 10:10:34 PM SINGLEP Inspect Aft Hatches (0.2780s) 5/24/2021 10:10:34 PM SINGLEP Found 352 xml files in 97 folders in 66ms 5/24/2021 10:10:37 PM SINGLEP Check For Extra Modules (2.1707s) 5/24/2021 10:10:37 PM SINGLEP Hello GOG user 'habakuk79' 5/24/2021 10:10:37 PM SINGLEP 352 Xml Files Parsed in 2,679ms 5/24/2021 10:10:37 PM SINGLEP Gather Ancient Lifeforms (0.5865s) 5/24/2021 10:10:37 PM 3.002 SINGLEP Game Version: 3.002 5/24/2021 10:10:37 PM 3.002 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/24/2021 10:10:37 PM 3.002 SINGLEP Bring Cloaking Systems Online (0.1520s) 5/24/2021 10:10:37 PM 3.002 SINGLEP Recalculate Speed Of Light (0.1805s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Optimize Comfort On Command Decks (0.1180s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Generating Framerates (0.0650s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Update mod and expansion statuses! 5/24/2021 10:10:38 PM 3.002 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/24/2021 10:10:38 PM 3.002 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/24/2021 10:10:38 PM 3.002 SINGLEP Check Nearby Stellar Masses (0.1575s) 5/24/2021 10:10:38 PM 3.002 SINGLEP 352 Xml Files Checked For Exp/Mod Status in 18ms 5/24/2021 10:10:38 PM 3.002 SINGLEP Pruning Excess Brain Cells (0.3615s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Remembering Alamo (0.0440s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Boot Audio Comms (0.1240s) 5/24/2021 10:10:38 PM 3.002 SINGLEP Establish Individual Audio Links (0.1430s) 5/24/2021 10:10:38 PM 3.002 SINGLEP No resolution change was required. 5/24/2021 10:10:38 PM 3.002 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/24/2021 10:10:38 PM 3.002 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/24/2021 10:10:38 PM 3.002 SINGLEP Refresh Optical Lensing (0.0240s) 5/24/2021 10:10:39 PM 3.002 SINGLEP Revise Fundamental Physical Laws (0.1110s) 5/24/2021 10:10:39 PM 3.002 SINGLEP Calculate Odds Of Success (0.0990s) 5/24/2021 10:10:39 PM 3.002 SINGLEP Briefly Panic (0.6145s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <657f5533933646dd9f4361bf419f1c8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/24/2021 10:10:40 PM 3.002 SINGLEP Install Confidence Routines (0.5370s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Bring Commander Interface Online (0.1110s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Motivate All Crews (0.1370s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Locating Available Networks (0.1840s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Externalizing Patterns (0.0480s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Hooking Externals (0.0420s) 5/24/2021 10:10:40 PM 3.002 SINGLEP Handlizing Hooks (0.0670s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Disengaging Constants (0.1115s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Late Axionic Computations (0.2578s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Searching For Particle Forms (0.2610s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Weighing Options (0.0190s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Poking At Status Indicators (0.1380s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Discovering States Of Matter (0.1180s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Searching For A Leader (0.0769s) 5/24/2021 10:10:41 PM 3.002 SINGLEP Suppressing Bad Thoughts (0.0680s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Sentinel Alertness Diagnostic (0.0690s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Connecting to Fleet Command (0.0645s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Thinking Of Advice (0.0691s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Degaussing Advice (0.0629s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Reading Alien Diaries (0.0630s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Naming All Known Planets (0.0610s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Remembering Speeds (0.0650s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Prioritizing Targets (0.0640s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Rebooting Sensor Arrays (0.0640s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Unloading Prismatic Grid (0.0660s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Thinking Of Objectives (0.0660s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Inhibiting Visual Scans (0.1464s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Synthesizing Vocals (0.0090s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Investigating Map Signatures (0.0806s) 5/24/2021 10:10:42 PM 3.002 SINGLEP Ventilating Scenarios (0.0550s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Decontaminating Targeting Systems (0.0650s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Ejecting Tactical Core (0.0660s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Calibrating Formations (0.0650s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Intercepting Galactic Maps (0.0710s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Discharging Colored Ions (0.0820s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Replicating Ion Colors (0.0460s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Faction Diagnostics (0.0795s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Buffering Hackers (0.1085s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Inverting Death (0.0200s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Linear Field Variance (0.0960s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Charging Marks (0.0340s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Differentiating Marks (0.2115s) 5/24/2021 10:10:43 PM 3.002 SINGLEP Guarding The Posts (0.0120s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Range Manifolds (0.0890s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Purging ROFs (0.0740s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Manipulating Speeds (0.0650s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Detecting Projectiles (0.0630s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Grouping Flow Fields (0.0645s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Modulating Flow Field Groups (0.0796s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Designing Fleets (0.0645s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Thinking Of Technologies (0.0630s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Categorizing Starboard Sensors (0.0630s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Injecting Galactic Variables (0.0760s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Initiating Starfields (0.0920s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Verifying Distant Planets (0.0670s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Categorizing All Planets (0.0390s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Organizing Commands (0.1040s) 5/24/2021 10:10:44 PM 3.002 SINGLEP Calculating Firing Cones (0.0410s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Ejecting Ship Parts Into Space (0.3516s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Re-Aligning Objectives (0.0200s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Sterilizing Test Chamber (0.1225s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Issuing Orders (0.0819s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Augmenting Infusers (0.0670s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Infusing (0.0820s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Load Surrogates (0.1360s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Locate Dictionaries (0.0150s) 5/24/2021 10:10:45 PM 3.002 SINGLEP Set Stage (0.0720s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Submitting Paperwork To High Command (6.3294s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Post-Proton Surge (0.0795s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Background Radiation Taste Test (0.1096s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Shuffling Chairs On Command Deck (0.0300s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Windshield Wiping (0.0540s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Last Organizational Modeling (0.2030s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/24/2021 10:10:52 PM 3.002 SINGLEP Stimulate Modulation (0.0716s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Tip Servos (0.0310s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Sort Buildings Into Uneven Piles (0.0720s) 5/24/2021 10:10:52 PM 3.002 SINGLEP Design New Fleet Logo (0.0680s) 5/24/2021 10:10:53 PM 3.002 SINGLEP Inspect Fleet Logo (0.0580s) 5/24/2021 10:10:53 PM 3.002 SINGLEP Ogle Enemy Logo (0.0580s) 5/24/2021 10:10:53 PM 3.002 SINGLEP Order Cores By Seniority (0.0650s) 5/24/2021 10:10:53 PM 3.002 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/24/2021 10:10:53 PM 3.002 SINGLEP Make Factions That Extra Bit Special (0.0649s) 5/24/2021 10:10:54 PM 3.002 SINGLEP Final Checks (0.8035s) 5/24/2021 10:10:54 PM 3.002 SINGLEP Load Historical Documents (0.0060s) 5/24/2021 10:10:54 PM 3.002 SINGLEP 20.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Gather Ancient Lifeforms (0.6s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Ejecting Ship Parts Into Space (0.4s) Submitting Paperwork To High Command (6.3s) Final Checks (0.8s) 5/24/2021 10:11:06 PM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/24/2021 10:11:06 PM 3.002 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/24/2021 10:11:07 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/24/2021 10:11:07 PM 3.002 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/24/2021 10:11:07 PM 3.002 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 5/24/2021 10:11:07 PM 3.002 SINGLEP Finish load save in 854.3ms 5/24/2021 11:59:18 PM 3.002 SINGLEP Reconquest Seeding for Alalia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/25/2021 12:24:37 AM 3.002 SINGLEP Reconquest Seeding for Galilee: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 5/25/2021 1:11:29 AM 3.002 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3002_MoreTweaks Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,155 created, 0 removed, 19,155 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 756 created, 587 removed, 169 active. Fleets: 245 created, 76 removed, 169 active. GameCommands: 458 created, 0 removed, 458 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 1,244 created, 0 removed, 1,244 active. GE_Squads: 82,923 created, 73,318 removed, 9,605 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 694 created, 693 removed, 1 active. ========================================== 5/25/2021 10:14:03 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/25/2021 10:14:03 PM SINGLEP Boot up FleetOS (0.4490s) 5/25/2021 10:14:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/25/2021 10:14:03 PM SINGLEP Check System Logs For Rogue Intelligence (0.5403s) 5/25/2021 10:14:04 PM SINGLEP Inspect Aft Hatches (0.3430s) 5/25/2021 10:14:04 PM SINGLEP Found 353 xml files in 97 folders in 81ms 5/25/2021 10:14:06 PM SINGLEP Check For Extra Modules (2.2406s) 5/25/2021 10:14:06 PM SINGLEP Hello GOG user 'habakuk79' 5/25/2021 10:14:06 PM SINGLEP 353 Xml Files Parsed in 2,351ms 5/25/2021 10:14:06 PM SINGLEP Gather Ancient Lifeforms (0.2055s) 5/25/2021 10:14:06 PM 3.003 SINGLEP Game Version: 3.003 5/25/2021 10:14:06 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0160s) 5/25/2021 10:14:06 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.1500s) 5/25/2021 10:14:06 PM 3.003 SINGLEP Recalculate Speed Of Light (0.1300s) 5/25/2021 10:14:06 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0780s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Generating Framerates (0.0710s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Update mod and expansion statuses! 5/25/2021 10:14:07 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/25/2021 10:14:07 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/25/2021 10:14:07 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.1365s) 5/25/2021 10:14:07 PM 3.003 SINGLEP 353 Xml Files Checked For Exp/Mod Status in 32ms 5/25/2021 10:14:07 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.0620s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Remembering Alamo (0.0830s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Boot Audio Comms (0.0547s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Establish Individual Audio Links (0.1340s) 5/25/2021 10:14:07 PM 3.003 SINGLEP No resolution change was required. 5/25/2021 10:14:07 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/25/2021 10:14:07 PM 3.003 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/25/2021 10:14:07 PM 3.003 SINGLEP Refresh Optical Lensing (0.0390s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.1310s) 5/25/2021 10:14:07 PM 3.003 SINGLEP Calculate Odds Of Success (0.1450s) 5/25/2021 10:14:08 PM 3.003 SINGLEP Briefly Panic (0.6470s) 5/25/2021 10:14:08 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/25/2021 10:14:09 PM 3.003 SINGLEP Install Confidence Routines (0.5130s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Bring Commander Interface Online (0.1150s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Motivate All Crews (0.1030s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Locating Available Networks (0.1345s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Externalizing Patterns (0.1216s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Hooking Externals (0.0480s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Handlizing Hooks (0.0650s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Disengaging Constants (0.1335s) 5/25/2021 10:14:09 PM 3.003 SINGLEP Late Axionic Computations (0.2020s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Searching For Particle Forms (0.2826s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Weighing Options (0.0150s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Poking At Status Indicators (0.1530s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Discovering States Of Matter (0.1157s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Searching For A Leader (0.0820s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0815s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0865s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Connecting to Fleet Command (0.0850s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Thinking Of Advice (0.0850s) 5/25/2021 10:14:10 PM 3.003 SINGLEP Degaussing Advice (0.0850s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Reading Alien Diaries (0.0850s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Naming All Known Planets (0.0780s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Remembering Speeds (0.0770s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Prioritizing Targets (0.0780s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0695s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0705s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Thinking Of Objectives (0.0720s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Inhibiting Visual Scans (0.1560s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Synthesizing Vocals (0.0110s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Investigating Map Signatures (0.0795s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Ventilating Scenarios (0.0693s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0730s) 5/25/2021 10:14:11 PM 3.003 SINGLEP Ejecting Tactical Core (0.0695s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Calibrating Formations (0.0680s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0770s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Discharging Colored Ions (0.0870s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Replicating Ion Colors (0.0440s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Faction Diagnostics (0.0860s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Buffering Hackers (0.1095s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Inverting Death (0.0190s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Linear Field Variance (0.1035s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Charging Marks (0.0410s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Differentiating Marks (0.2915s) 5/25/2021 10:14:12 PM 3.003 SINGLEP Guarding The Posts (0.0150s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Range Manifolds (0.1290s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Purging ROFs (0.0870s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Manipulating Speeds (0.0730s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Detecting Projectiles (0.0610s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Grouping Flow Fields (0.0720s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0890s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Designing Fleets (0.0700s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Thinking Of Technologies (0.0540s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0635s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Injecting Galactic Variables (0.0800s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Weepinig Over Starfields (0.0946s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Mopping Up Distant Planets (0.0730s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Categorizing All Planets (0.0340s) 5/25/2021 10:14:13 PM 3.003 SINGLEP Organizing Commands (0.0840s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Calculating Firing Cones (0.0600s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Wearing Ship Parts On Head (0.2620s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Re-Aligning Objectives (0.0145s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Sterilizing Test Chamber (0.1288s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Issuing Orders (0.0830s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Augmenting Infusers (0.0690s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Infusing (0.0970s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Load Surrogates (0.1400s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Locate Dictionaries (0.0140s) 5/25/2021 10:14:14 PM 3.003 SINGLEP Set Stage (0.0750s) 5/25/2021 10:14:21 PM 3.003 SINGLEP Check Forcefield Integrity (6.7600s) 5/25/2021 10:14:21 PM 3.003 SINGLEP Post-Proton Surge (0.0905s) 5/25/2021 10:14:21 PM 3.003 SINGLEP Background Radiation Taste Test (0.1146s) 5/25/2021 10:14:21 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0393s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Windshield Wiping (0.0650s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Last Organizational Modeling (0.2399s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/25/2021 10:14:22 PM 3.003 SINGLEP Stimulate Modulation (0.0890s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Tip Servos (0.0280s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0770s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Design New Fleet Logo (0.0760s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Inspect Fleet Logo (0.0550s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Ogle Enemy Logo (0.0590s) 5/25/2021 10:14:22 PM 3.003 SINGLEP Order Cores By Seniority (0.0660s) 5/25/2021 10:14:22 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/25/2021 10:14:22 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0640s) 5/25/2021 10:14:23 PM 3.003 SINGLEP Final Checks (0.9032s) 5/25/2021 10:14:23 PM 3.003 SINGLEP Load Historical Documents (0.0080s) 5/25/2021 10:14:23 PM 3.003 SINGLEP 21.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.2s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Searching For Particle Forms (0.3s) Differentiating Marks (0.3s) Wearing Ship Parts On Head (0.3s) Check Forcefield Integrity (6.8s) Final Checks (0.9s) 5/25/2021 10:14:32 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/25/2021 10:14:32 PM 3.003 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/25/2021 10:14:33 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/25/2021 10:14:33 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/25/2021 10:14:33 PM 3.003 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 5/25/2021 10:14:33 PM 3.003 SINGLEP Finish load save in 1,023.5ms 5/25/2021 10:44:02 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/25/2021 10:44:02 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 10:44:02 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Alalia to Placentia 5/25/2021 10:44:02 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 10:44:02 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:01:21 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/25/2021 11:01:21 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 11:01:21 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Pamplona to Gangra 5/25/2021 11:01:21 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 11:01:21 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:15:52 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/25/2021 11:15:52 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 11:15:52 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Tarraco to Palatine 5/25/2021 11:15:52 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 11:15:52 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:38 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:28:38 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:28:38 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:44 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:28:44 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 11:28:44 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Asculum to Eboracum 5/25/2021 11:28:44 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:28:44 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:45 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:28:45 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 11:28:45 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:46 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:46 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:28:46 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:28:46 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:28:57 PM 3.003 SINGLEP Reconquest Seeding for Eboracum: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/25/2021 11:30:20 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:30:20 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:30:20 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:30:28 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:30:28 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:30:28 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:30:29 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:30:29 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/25/2021 11:30:29 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:30:29 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:31:07 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/25/2021 11:31:07 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 11:31:07 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Pamplona to Gangra 5/25/2021 11:31:07 PM 3.003 SINGLEP Spawning 4 different types of units 5/25/2021 11:31:07 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/25/2021 11:53:52 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/25/2021 11:53:52 PM 3.003 SINGLEP Finding a suitable spawn entity 5/25/2021 11:53:52 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Tarraco to Beneventum 5/25/2021 11:53:52 PM 3.003 SINGLEP Spawning 3 different types of units 5/25/2021 11:53:52 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:09:15 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 12:09:15 AM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 12:09:15 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Bologna to Barium 5/26/2021 12:09:15 AM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 12:09:15 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:30:50 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 12:30:50 AM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 12:30:50 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Himera to Artaxata 5/26/2021 12:30:50 AM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 12:30:50 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:35:41 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:35:41 AM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 12:35:41 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:35:49 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:35:49 AM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 12:35:49 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:35:51 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:35:51 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:35:51 AM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 12:35:51 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:36:59 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 12:36:59 AM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 12:36:59 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Beneventum 5/26/2021 12:36:59 AM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 12:36:59 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:38:31 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:38:31 AM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 12:38:31 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:38:39 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:38:39 AM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 12:38:39 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:38:40 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:38:40 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 12:38:40 AM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 12:38:40 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:42:22 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 12:42:22 AM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 12:42:22 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Gangra 5/26/2021 12:42:22 AM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 12:42:22 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 12:49:09 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 16,968 created, 0 removed, 16,968 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 495 created, 305 removed, 190 active. Fleets: 179 created, 13 removed, 166 active. GameCommands: 704 created, 0 removed, 704 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 1,614 created, 0 removed, 1,614 active. GE_Squads: 38,128 created, 27,248 removed, 10,880 active. Pathfinders: 52 created, 0 removed, 52 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 831 created, 826 removed, 5 active. ========================================== 5/26/2021 10:17:23 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/26/2021 10:17:23 PM SINGLEP Boot up FleetOS (0.3940s) 5/26/2021 10:17:23 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/26/2021 10:17:23 PM SINGLEP Check System Logs For Rogue Intelligence (0.6090s) 5/26/2021 10:17:24 PM SINGLEP Inspect Aft Hatches (0.3500s) 5/26/2021 10:17:24 PM SINGLEP Found 353 xml files in 97 folders in 126ms 5/26/2021 10:17:26 PM SINGLEP Check For Extra Modules (2.5549s) 5/26/2021 10:17:27 PM SINGLEP Hello GOG user 'habakuk79' 5/26/2021 10:17:27 PM SINGLEP 353 Xml Files Parsed in 2,858ms 5/26/2021 10:17:27 PM SINGLEP Gather Ancient Lifeforms (0.4616s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Game Version: 3.003 5/26/2021 10:17:27 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0290s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.1460s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Recalculate Speed Of Light (0.1770s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.1070s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Generating Framerates (0.0640s) 5/26/2021 10:17:27 PM 3.003 SINGLEP Update mod and expansion statuses! 5/26/2021 10:17:27 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/26/2021 10:17:27 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/26/2021 10:17:27 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.1140s) 5/26/2021 10:17:27 PM 3.003 SINGLEP 353 Xml Files Checked For Exp/Mod Status in 32ms 5/26/2021 10:17:28 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.3970s) 5/26/2021 10:17:28 PM 3.003 SINGLEP Remembering Alamo (0.0420s) 5/26/2021 10:17:28 PM 3.003 SINGLEP Boot Audio Comms (0.1100s) 5/26/2021 10:17:28 PM 3.003 SINGLEP Establish Individual Audio Links (0.1430s) 5/26/2021 10:17:28 PM 3.003 SINGLEP No resolution change was required. 5/26/2021 10:17:28 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/26/2021 10:17:28 PM 3.003 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/26/2021 10:17:28 PM 3.003 SINGLEP Refresh Optical Lensing (0.0420s) 5/26/2021 10:17:28 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.0940s) 5/26/2021 10:17:28 PM 3.003 SINGLEP Calculate Odds Of Success (0.1290s) 5/26/2021 10:17:29 PM 3.003 SINGLEP Briefly Panic (0.6290s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/26/2021 10:17:30 PM 3.003 SINGLEP Install Confidence Routines (0.5170s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Bring Commander Interface Online (0.1160s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Motivate All Crews (0.1130s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Locating Available Networks (0.2470s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Externalizing Patterns (0.0459s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Hooking Externals (0.0620s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Handlizing Hooks (0.0800s) 5/26/2021 10:17:30 PM 3.003 SINGLEP Disengaging Constants (0.1080s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Late Axionic Computations (0.3590s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Searching For Particle Forms (0.3169s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Weighing Options (0.0320s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Poking At Status Indicators (0.1355s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Discovering States Of Matter (0.1316s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Searching For A Leader (0.0880s) 5/26/2021 10:17:31 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0680s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0630s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Connecting to Fleet Command (0.0650s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Thinking Of Advice (0.0680s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Degaussing Advice (0.0730s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Reading Alien Diaries (0.0610s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Naming All Known Planets (0.0610s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Remembering Speeds (0.0640s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Prioritizing Targets (0.0639s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0620s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0650s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Thinking Of Objectives (0.0620s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Inhibiting Visual Scans (0.1415s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Synthesizing Vocals (0.0090s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Investigating Map Signatures (0.0770s) 5/26/2021 10:17:32 PM 3.003 SINGLEP Ventilating Scenarios (0.0531s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0630s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Ejecting Tactical Core (0.0630s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Calibrating Formations (0.0640s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0650s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Discharging Colored Ions (0.0790s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Replicating Ion Colors (0.0430s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Faction Diagnostics (0.0755s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Buffering Hackers (0.0990s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Inverting Death (0.0250s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Linear Field Variance (0.0830s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Charging Marks (0.0360s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Differentiating Marks (0.1930s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Guarding The Posts (0.0110s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Range Manifolds (0.0860s) 5/26/2021 10:17:33 PM 3.003 SINGLEP Purging ROFs (0.0740s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Manipulating Speeds (0.0680s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Detecting Projectiles (0.0650s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Grouping Flow Fields (0.0660s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0760s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Designing Fleets (0.0660s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Thinking Of Technologies (0.0600s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0610s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Injecting Galactic Variables (0.0760s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Dropping Starfields (0.0935s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Dissolving Distant Planets (0.0710s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Categorizing All Planets (0.0390s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Organizing Commands (0.0950s) 5/26/2021 10:17:34 PM 3.003 SINGLEP Calculating Firing Cones (0.0400s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Maliciously Weakening Ship Parts (0.4145s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Re-Aligning Objectives (0.0175s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Sterilizing Test Chamber (0.1270s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Issuing Orders (0.0800s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Augmenting Infusers (0.0680s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Infusing (0.0830s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Load Surrogates (0.1280s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Locate Dictionaries (0.0140s) 5/26/2021 10:17:35 PM 3.003 SINGLEP Set Stage (0.0690s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Ensure Ordnance Functional (6.6053s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Post-Proton Surge (0.0810s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Background Radiation Taste Test (0.1110s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0290s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Windshield Wiping (0.0530s) 5/26/2021 10:17:42 PM 3.003 SINGLEP Last Organizational Modeling (0.2202s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/26/2021 10:17:43 PM 3.003 SINGLEP Stimulate Modulation (0.0610s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Tip Servos (0.0740s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0790s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Design New Fleet Logo (0.0690s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Inspect Fleet Logo (0.0580s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Ogle Enemy Logo (0.0590s) 5/26/2021 10:17:43 PM 3.003 SINGLEP Order Cores By Seniority (0.0650s) 5/26/2021 10:17:43 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/26/2021 10:17:43 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0640s) 5/26/2021 10:17:44 PM 3.003 SINGLEP Final Checks (0.7543s) 5/26/2021 10:17:44 PM 3.003 SINGLEP Load Historical Documents (0.0060s) 5/26/2021 10:17:44 PM 3.003 SINGLEP 21.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.6s) Gather Ancient Lifeforms (0.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Searching For Particle Forms (0.3s) Maliciously Weakening Ship Parts (0.4s) Ensure Ordnance Functional (6.6s) Final Checks (0.8s) 5/26/2021 10:17:51 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/26/2021 10:17:51 PM 3.003 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/26/2021 10:17:51 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/26/2021 10:17:51 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/26/2021 10:17:52 PM 3.003 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 45ms 5/26/2021 10:17:52 PM 3.003 SINGLEP Finish load save in 897.2ms 5/26/2021 10:33:26 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:33:26 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 10:33:26 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Idalium to Braga 5/26/2021 10:33:26 PM 3.003 SINGLEP Spawning 1 different types of units 5/26/2021 10:33:26 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:35:57 PM 3.003 SINGLEP Reconquest Seeding for Braga: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 5/26/2021 10:40:39 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:40:39 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 10:40:39 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Idalium to Braga 5/26/2021 10:40:39 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:40:39 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:44:13 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 10:44:13 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 10:44:13 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Idalium to Gangra 5/26/2021 10:44:13 PM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 10:44:13 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:44:37 PM 3.003 SINGLEP Logged Achievement To GOG Kills: Merciless 5/26/2021 10:57:03 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:03 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:03 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:14 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:14 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 10:57:14 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:21 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:21 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:21 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:21 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:21 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 10:57:21 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:29 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:29 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:29 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:40 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:40 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:40 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:48 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:48 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:48 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:48 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:48 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 10:57:48 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:57:57 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:57:57 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:57:57 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:05 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:05 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:05 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:14 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:14 PM 3.003 SINGLEP Spawning 4 different types of units 5/26/2021 10:58:14 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:14 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:14 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:14 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:25 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:25 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:25 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:26 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 10:58:26 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 10:58:26 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Braga to Mesembria 5/26/2021 10:58:26 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:26 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:34 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:34 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:34 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:37 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 10:58:37 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/26/2021 10:58:37 PM 3.003 SINGLEP Spawning 3 different types of units 5/26/2021 10:58:37 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 11:18:35 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 11:18:35 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 11:18:35 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Comum to Bythinia 5/26/2021 11:18:35 PM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 11:18:35 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 11:38:22 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 11:38:22 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 11:38:22 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Idalium to Gangra 5/26/2021 11:38:22 PM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 11:38:22 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/26/2021 11:57:25 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/26/2021 11:57:25 PM 3.003 SINGLEP Finding a suitable spawn entity 5/26/2021 11:57:25 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Himera to Artaxata 5/26/2021 11:57:25 PM 3.003 SINGLEP Spawning 2 different types of units 5/26/2021 11:57:25 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 12:08:50 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/27/2021 12:08:50 AM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 12:08:50 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Agrigentum to Palatine 5/27/2021 12:08:50 AM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 12:08:50 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 12:12:50 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.TriggerSharkB (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Faction killingFactionOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.IShotHitSource ShotSourceThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass43_0.b__2 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass58_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 12:30:22 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/27/2021 12:30:22 AM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 12:30:22 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Gangra 5/27/2021 12:30:22 AM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 12:30:22 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 12:31:14 AM 3.003 SINGLEP Logged Achievement To GOG Losses: In The Midst Of A Cold, Dark Winter 5/27/2021 12:43:58 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/27/2021 12:43:58 AM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 12:43:58 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Agrigentum to Palatine 5/27/2021 12:43:58 AM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 12:43:58 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 12:54:40 AM 3.003 SINGLEP Logged Achievement To GOG Getting Into This: 5 Hour Campaign 5/27/2021 12:56:42 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 26,793 created, 0 removed, 26,793 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 1,029 created, 755 removed, 274 active. Fleets: 201 created, 47 removed, 154 active. GameCommands: 527 created, 0 removed, 527 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 1,832 created, 0 removed, 1,832 active. GE_Squads: 41,811 created, 30,117 removed, 11,694 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 580 created, 506 removed, 74 active. ========================================== 5/27/2021 10:22:01 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/27/2021 10:22:01 PM SINGLEP Boot up FleetOS (0.3910s) 5/27/2021 10:22:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/27/2021 10:22:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.5981s) 5/27/2021 10:22:02 PM SINGLEP Inspect Aft Hatches (0.3080s) 5/27/2021 10:22:02 PM SINGLEP Found 353 xml files in 97 folders in 65ms 5/27/2021 10:22:05 PM SINGLEP Check For Extra Modules (2.5370s) 5/27/2021 10:22:05 PM SINGLEP Hello GOG user 'habakuk79' 5/27/2021 10:22:05 PM SINGLEP 353 Xml Files Parsed in 2,508ms 5/27/2021 10:22:05 PM SINGLEP Gather Ancient Lifeforms (0.0490s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Game Version: 3.003 5/27/2021 10:22:05 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.1290s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.1380s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Recalculate Speed Of Light (0.1170s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0860s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Generating Framerates (0.0900s) 5/27/2021 10:22:05 PM 3.003 SINGLEP Update mod and expansion statuses! 5/27/2021 10:22:05 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/27/2021 10:22:05 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/27/2021 10:22:05 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.1695s) 5/27/2021 10:22:06 PM 3.003 SINGLEP 353 Xml Files Checked For Exp/Mod Status in 47ms 5/27/2021 10:22:06 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.4430s) 5/27/2021 10:22:06 PM 3.003 SINGLEP Remembering Alamo (0.0460s) 5/27/2021 10:22:06 PM 3.003 SINGLEP Boot Audio Comms (0.1095s) 5/27/2021 10:22:06 PM 3.003 SINGLEP Establish Individual Audio Links (0.1480s) 5/27/2021 10:22:06 PM 3.003 SINGLEP No resolution change was required. 5/27/2021 10:22:06 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/27/2021 10:22:06 PM 3.003 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/27/2021 10:22:06 PM 3.003 SINGLEP Refresh Optical Lensing (0.0630s) 5/27/2021 10:22:06 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.1280s) 5/27/2021 10:22:07 PM 3.003 SINGLEP Calculate Odds Of Success (0.1225s) 5/27/2021 10:22:07 PM 3.003 SINGLEP Briefly Panic (0.6505s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/27/2021 10:22:08 PM 3.003 SINGLEP Install Confidence Routines (0.6125s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Bring Commander Interface Online (0.1360s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Motivate All Crews (0.1230s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Locating Available Networks (0.1623s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Externalizing Patterns (0.0490s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Hooking Externals (0.0700s) 5/27/2021 10:22:08 PM 3.003 SINGLEP Handlizing Hooks (0.0919s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Disengaging Constants (0.1230s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Late Axionic Computations (0.3315s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Searching For Particle Forms (0.2740s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Weighing Options (0.0180s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Poking At Status Indicators (0.1430s) 5/27/2021 10:22:09 PM 3.003 SINGLEP Discovering States Of Matter (0.1200s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Searching For A Leader (0.0810s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0810s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0840s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Connecting to Fleet Command (0.0850s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Thinking Of Advice (0.0840s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Degaussing Advice (0.0840s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Reading Alien Diaries (0.0795s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Naming All Known Planets (0.0810s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Remembering Speeds (0.0820s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Prioritizing Targets (0.0850s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0800s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0790s) 5/27/2021 10:22:10 PM 3.003 SINGLEP Thinking Of Objectives (0.0720s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Inhibiting Visual Scans (0.1830s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Synthesizing Vocals (0.0070s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Investigating Map Signatures (0.0920s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Ventilating Scenarios (0.0590s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0690s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Ejecting Tactical Core (0.0700s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Calibrating Formations (0.0705s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0760s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Discharging Colored Ions (0.0930s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Replicating Ion Colors (0.0550s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Faction Diagnostics (0.0910s) 5/27/2021 10:22:11 PM 3.003 SINGLEP Buffering Hackers (0.1060s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Inverting Death (0.0540s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Linear Field Variance (0.0930s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Charging Marks (0.0610s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Differentiating Marks (0.2540s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Guarding The Posts (0.0140s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Range Manifolds (0.1150s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Purging ROFs (0.0850s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Manipulating Speeds (0.0810s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Detecting Projectiles (0.0760s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Grouping Flow Fields (0.0820s) 5/27/2021 10:22:12 PM 3.003 SINGLEP Modulating Flow Field Groups (0.1010s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Designing Fleets (0.0580s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Thinking Of Technologies (0.0730s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0620s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Injecting Galactic Variables (0.0840s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Berating Starfields (0.0950s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Milking Distant Planets (0.0670s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Categorizing All Planets (0.0530s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Organizing Commands (0.1060s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Calculating Firing Cones (0.0630s) 5/27/2021 10:22:13 PM 3.003 SINGLEP Divulge Ship Part Schematics To Enemy (0.3430s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Re-Aligning Objectives (0.0190s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Sterilizing Test Chamber (0.1260s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Issuing Orders (0.0860s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Augmenting Infusers (0.0640s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Infusing (0.0910s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Load Surrogates (0.1750s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Locate Dictionaries (0.0120s) 5/27/2021 10:22:14 PM 3.003 SINGLEP Set Stage (0.0980s) 5/27/2021 10:22:21 PM 3.003 SINGLEP Calculate Improbability (7.0350s) 5/27/2021 10:22:21 PM 3.003 SINGLEP Post-Proton Surge (0.0970s) 5/27/2021 10:22:21 PM 3.003 SINGLEP Background Radiation Taste Test (0.1474s) 5/27/2021 10:22:21 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0325s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Windshield Wiping (0.0730s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Last Organizational Modeling (0.2710s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/27/2021 10:22:22 PM 3.003 SINGLEP Stimulate Modulation (0.1010s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Tip Servos (0.0200s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0930s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Design New Fleet Logo (0.0920s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Inspect Fleet Logo (0.0760s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Ogle Enemy Logo (0.0730s) 5/27/2021 10:22:22 PM 3.003 SINGLEP Order Cores By Seniority (0.0730s) 5/27/2021 10:22:22 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/27/2021 10:22:22 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0730s) 5/27/2021 10:22:23 PM 3.003 SINGLEP Final Checks (0.9136s) 5/27/2021 10:22:23 PM 3.003 SINGLEP Load Historical Documents (0.0090s) 5/27/2021 10:22:23 PM 3.003 SINGLEP 22.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.5s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.3s) Differentiating Marks (0.3s) Divulge Ship Part Schematics To Enemy (0.3s) Calculate Improbability (7.0s) Last Organizational Modeling (0.3s) Final Checks (0.9s) 5/27/2021 10:22:37 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/27/2021 10:22:37 PM 3.003 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/27/2021 10:22:38 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/27/2021 10:22:38 PM 3.003 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 47ms 5/27/2021 10:22:38 PM 3.003 SINGLEP Finish load save in 1,173.0ms 5/27/2021 11:00:06 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/27/2021 11:00:06 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:00:06 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Eboracum to Gournia 5/27/2021 11:00:06 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:00:06 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:08:54 PM 3.003 SINGLEP SpawnWave invoked, target faction index 17 5/27/2021 11:08:54 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:08:54 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Asculum to Alalia 5/27/2021 11:08:54 PM 3.003 SINGLEP Spawning 5 different types of units 5/27/2021 11:08:54 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:18:18 PM 3.003 SINGLEP SpawnWave invoked, target faction index 17 5/27/2021 11:18:18 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:18:18 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Turin to Arae Flaviae 5/27/2021 11:18:18 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:18:18 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:20:48 PM 3.003 SINGLEP Reconquest Seeding for Alalia: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 5/27/2021 11:29:34 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:29:34 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:29:34 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:29:42 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:29:42 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:29:42 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:29:43 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:29:43 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:29:43 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:29:43 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:31:01 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:31:01 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:31:01 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:31:09 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:31:09 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:31:09 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:31:10 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.Helper_SendExoGalacticAttack_SingleExoTarget (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean& GiveAnnouncement, System.Int32 TargetCount, System.Boolean debug, System.Int32 AttackStrength, Arcen.AIW2.Core.Planet ForceOrigin, Arcen.AIW2.Core.Faction spawningFaction, Arcen.AIW2.Core.Faction invokingFaction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.External.ExoGalacticAttackType type, System.Int32 distanceFromTargetOverride, System.Int32 defaultDistanceFromTarget, Arcen.AIW2.External.ExoOptions options) [0x00000] in :0 at Arcen.AIW2.External.ExoGalacticAttackManager.SendExoGalacticAttack (Arcen.AIW2.External.ExoOptions options, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:31:10 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:31:10 PM 3.003 SINGLEP Spawning 4 different types of units 5/27/2021 11:31:10 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_ReactToHacking_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad entityBeingHacked, Arcen.Universal.FInt WaveMultiplier, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction overrideFaction) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_CalledFromMainSimOnly (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOneSecondOfHackHandlingData (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__4 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:44:23 PM 3.003 SINGLEP SpawnWave invoked, target faction index 21 5/27/2021 11:44:23 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:44:23 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Metaurus to Smyrna 5/27/2021 11:44:23 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:44:23 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:44:26 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/27/2021 11:44:26 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:44:26 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Beneventum 5/27/2021 11:44:26 PM 3.003 SINGLEP Spawning 3 different types of units 5/27/2021 11:44:26 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:48:18 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/27/2021 11:48:18 PM 3.003 SINGLEP Finding a suitable spawn entity 5/27/2021 11:48:18 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Turin to Trebia 5/27/2021 11:48:18 PM 3.003 SINGLEP Spawning 4 different types of units 5/27/2021 11:48:18 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/27/2021 11:48:34 PM 3.003 SINGLEP Reconquest Seeding for Trebia: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 5/28/2021 12:19:57 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/28/2021 12:19:57 AM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 12:19:57 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Gangra 5/28/2021 12:19:57 AM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 12:19:57 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 12:24:46 AM 3.003 SINGLEP SpawnWave invoked, target faction index 21 5/28/2021 12:24:46 AM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 12:24:46 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Metaurus to Smyrna 5/28/2021 12:24:46 AM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 12:24:46 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 12:25:18 AM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/28/2021 12:25:18 AM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 12:25:18 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Turin to Arae Flaviae 5/28/2021 12:25:18 AM 3.003 SINGLEP Spawning 4 different types of units 5/28/2021 12:25:18 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 12:25:28 AM 3.003 SINGLEP Raid Engine #1543 AI Sentinels on Tragurion is sending a wave against The Legion 5/28/2021 12:25:28 AM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/28/2021 12:25:28 AM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 12:25:28 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Beneventum 5/28/2021 12:25:28 AM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 12:25:28 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, System.Int32 Budget, Arcen.AIW2.Core.GameEntity_Squad OverrideEntityToSpawnAt, Arcen.AIW2.Core.GameEntityTypeData OverrideEntityTypeToSend, System.Int16 TargetFactionIndex, System.Boolean allowGuardians, System.Boolean allowDireGuardians) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SendsWaveAfterBeingAlertedForXSeconds (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AISentinelsExternalData factionExternal, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass19_1.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.EntityRollupType Rollup, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass73_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 12:26:24 AM 3.003 SINGLEP Reconquest Seeding for Arae Flaviae: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 5/28/2021 12:28:37 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 15,103 created, 0 removed, 15,103 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 2,036 created, 1,701 removed, 335 active. Fleets: 174 created, 16 removed, 158 active. GameCommands: 556 created, 0 removed, 556 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 2,008 created, 0 removed, 2,008 active. GE_Squads: 56,034 created, 44,426 removed, 11,608 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 629 created, 625 removed, 4 active. ========================================== 5/28/2021 10:49:09 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/28/2021 10:49:09 PM SINGLEP Boot up FleetOS (0.4340s) 5/28/2021 10:49:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/28/2021 10:49:10 PM SINGLEP Check System Logs For Rogue Intelligence (0.5599s) 5/28/2021 10:49:10 PM SINGLEP Inspect Aft Hatches (0.2910s) 5/28/2021 10:49:10 PM SINGLEP Found 353 xml files in 97 folders in 94ms 5/28/2021 10:49:12 PM SINGLEP Check For Extra Modules (2.2737s) 5/28/2021 10:49:12 PM SINGLEP Hello GOG user 'habakuk79' 5/28/2021 10:49:12 PM SINGLEP 353 Xml Files Parsed in 2,392ms 5/28/2021 10:49:12 PM SINGLEP Gather Ancient Lifeforms (0.2266s) 5/28/2021 10:49:12 PM 3.003 SINGLEP Game Version: 3.003 5/28/2021 10:49:12 PM 3.003 SINGLEP Eject Trash Into Hyperspace (0.0140s) 5/28/2021 10:49:12 PM 3.003 SINGLEP Bring Cloaking Systems Online (0.1525s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Recalculate Speed Of Light (0.1260s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Optimize Comfort On Command Decks (0.0810s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Generating Framerates (0.0600s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Update mod and expansion statuses! 5/28/2021 10:49:13 PM 3.003 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/28/2021 10:49:13 PM 3.003 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/28/2021 10:49:13 PM 3.003 SINGLEP Check Nearby Stellar Masses (0.1303s) 5/28/2021 10:49:13 PM 3.003 SINGLEP 353 Xml Files Checked For Exp/Mod Status in 34ms 5/28/2021 10:49:13 PM 3.003 SINGLEP Pruning Excess Brain Cells (0.3365s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Remembering Alamo (0.0510s) 5/28/2021 10:49:13 PM 3.003 SINGLEP Boot Audio Comms (0.0990s) 5/28/2021 10:49:14 PM 3.003 SINGLEP Establish Individual Audio Links (0.1356s) 5/28/2021 10:49:14 PM 3.003 SINGLEP No resolution change was required. 5/28/2021 10:49:14 PM 3.003 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/28/2021 10:49:14 PM 3.003 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/28/2021 10:49:14 PM 3.003 SINGLEP Refresh Optical Lensing (0.0280s) 5/28/2021 10:49:14 PM 3.003 SINGLEP Revise Fundamental Physical Laws (0.1540s) 5/28/2021 10:49:14 PM 3.003 SINGLEP Calculate Odds Of Success (0.1220s) 5/28/2021 10:49:14 PM 3.003 SINGLEP Briefly Panic (0.6160s) 5/28/2021 10:49:15 PM 3.003 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/28/2021 10:49:15 PM 3.003 SINGLEP Install Confidence Routines (0.6365s) 5/28/2021 10:49:15 PM 3.003 SINGLEP Bring Commander Interface Online (0.1305s) 5/28/2021 10:49:15 PM 3.003 SINGLEP Motivate All Crews (0.0940s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Locating Available Networks (0.2592s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Externalizing Patterns (0.0520s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Hooking Externals (0.0560s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Handlizing Hooks (0.0777s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Disengaging Constants (0.1257s) 5/28/2021 10:49:16 PM 3.003 SINGLEP Late Axionic Computations (0.4081s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Searching For Particle Forms (0.3543s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Weighing Options (0.0190s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Poking At Status Indicators (0.1540s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Discovering States Of Matter (0.1385s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Searching For A Leader (0.0885s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Suppressing Bad Thoughts (0.0700s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Sentinel Alertness Diagnostic (0.0680s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Connecting to Fleet Command (0.0695s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Thinking Of Advice (0.0628s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Degaussing Advice (0.0730s) 5/28/2021 10:49:17 PM 3.003 SINGLEP Reading Alien Diaries (0.0660s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Naming All Known Planets (0.0656s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Remembering Speeds (0.0665s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Prioritizing Targets (0.0631s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Rebooting Sensor Arrays (0.0625s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Unloading Prismatic Grid (0.0631s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Thinking Of Objectives (0.0634s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Inhibiting Visual Scans (0.1446s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Synthesizing Vocals (0.0100s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Investigating Map Signatures (0.0830s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Ventilating Scenarios (0.0480s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Decontaminating Targeting Systems (0.0680s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Ejecting Tactical Core (0.0635s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Calibrating Formations (0.0635s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Intercepting Galactic Maps (0.0670s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Discharging Colored Ions (0.0813s) 5/28/2021 10:49:18 PM 3.003 SINGLEP Replicating Ion Colors (0.0411s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Faction Diagnostics (0.0771s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Buffering Hackers (0.1143s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Inverting Death (0.0180s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Linear Field Variance (0.0824s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Charging Marks (0.0390s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Differentiating Marks (0.2695s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Guarding The Posts (0.0100s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Range Manifolds (0.1301s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Purging ROFs (0.0781s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Manipulating Speeds (0.0678s) 5/28/2021 10:49:19 PM 3.003 SINGLEP Detecting Projectiles (0.0620s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Grouping Flow Fields (0.0632s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Modulating Flow Field Groups (0.0744s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Designing Fleets (0.0651s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Thinking Of Technologies (0.0530s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Categorizing Starboard Sensors (0.0593s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Injecting Galactic Variables (0.0734s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Gesticulating Starfields (0.0983s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Verifying Distant Planets (0.0650s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Categorizing All Planets (0.0270s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Organizing Commands (0.0910s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Calculating Firing Cones (0.0400s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Divulge Ship Part Schematics To Enemy (0.2805s) 5/28/2021 10:49:20 PM 3.003 SINGLEP Re-Aligning Objectives (0.0255s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Sterilizing Test Chamber (0.1190s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Issuing Orders (0.0837s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Augmenting Infusers (0.0661s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Infusing (0.0878s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Load Surrogates (0.1341s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Locate Dictionaries (0.0130s) 5/28/2021 10:49:21 PM 3.003 SINGLEP Set Stage (0.0774s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Investigate Temporal Vortex (6.5046s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Post-Proton Surge (0.0872s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Background Radiation Taste Test (0.1160s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Shuffling Chairs On Command Deck (0.0330s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Windshield Wiping (0.0567s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Last Organizational Modeling (0.2295s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/28/2021 10:49:28 PM 3.003 SINGLEP Stimulate Modulation (0.0580s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Tip Servos (0.0861s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Sort Buildings Into Uneven Piles (0.0810s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Design New Fleet Logo (0.0698s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Inspect Fleet Logo (0.0572s) 5/28/2021 10:49:28 PM 3.003 SINGLEP Ogle Enemy Logo (0.0615s) 5/28/2021 10:49:29 PM 3.003 SINGLEP Order Cores By Seniority (0.0651s) 5/28/2021 10:49:29 PM 3.003 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1123 5/28/2021 10:49:29 PM 3.003 SINGLEP Make Factions That Extra Bit Special (0.0633s) 5/28/2021 10:49:30 PM 3.003 SINGLEP Final Checks (0.9768s) 5/28/2021 10:49:30 PM 3.003 SINGLEP Load Historical Documents (0.0050s) 5/28/2021 10:49:30 PM 3.003 SINGLEP 21.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Locating Available Networks (0.3s) Late Axionic Computations (0.4s) Searching For Particle Forms (0.4s) Differentiating Marks (0.3s) Divulge Ship Part Schematics To Enemy (0.3s) Investigate Temporal Vortex (6.5s) Final Checks (1.0s) 5/28/2021 10:49:38 PM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/28/2021 10:49:38 PM 3.003 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/The Legion/Legion.save Source1: AnythingElse Source3: LoadingSaveGame 5/28/2021 10:49:39 PM 3.003 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 5/28/2021 10:49:40 PM 3.003 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms 5/28/2021 10:49:40 PM 3.003 SINGLEP Finish load save in 1,384.8ms 5/28/2021 11:21:11 PM 3.003 SINGLEP SpawnWave invoked, target faction index 21 5/28/2021 11:21:11 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 11:21:11 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Trebia to Smyrna 5/28/2021 11:21:11 PM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 11:21:11 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 11:30:07 PM 3.003 SINGLEP SpawnWave invoked, target faction index 17 5/28/2021 11:30:07 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 11:30:07 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Murdoch to Parium 5/28/2021 11:30:07 PM 3.003 SINGLEP Spawning 5 different types of units 5/28/2021 11:30:07 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 11:36:08 PM 3.003 SINGLEP SpawnWave invoked, target faction index 21 5/28/2021 11:36:08 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 11:36:08 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Trebia to Smyrna 5/28/2021 11:36:08 PM 3.003 SINGLEP Spawning 4 different types of units 5/28/2021 11:36:08 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 11:50:46 PM 3.003 SINGLEP SpawnWave invoked, target faction index 1 5/28/2021 11:50:46 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 11:50:46 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Galilee to Beneventum 5/28/2021 11:50:46 PM 3.003 SINGLEP Spawning 3 different types of units 5/28/2021 11:50:46 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 11:57:12 PM 3.003 SINGLEP SpawnWave invoked, target faction index -1 5/28/2021 11:57:12 PM 3.003 SINGLEP Finding a suitable spawn entity 5/28/2021 11:57:12 PM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Trebia to Smyrna 5/28/2021 11:57:12 PM 3.003 SINGLEP Spawning 5 different types of units 5/28/2021 11:57:12 PM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/28/2021 11:57:47 PM 3.003 SINGLEP Reconquest Seeding for Smyrna: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 5/29/2021 12:03:28 AM 3.003 SINGLEP SpawnWave invoked, target faction index 21 5/29/2021 12:03:28 AM 3.003 SINGLEP Finding a suitable spawn entity 5/29/2021 12:03:28 AM 3.003 SINGLEP Spawning wave directly on target. find the wormhole from Smyrna to Saguntum 5/29/2021 12:03:28 AM 3.003 SINGLEP Spawning 4 different types of units 5/29/2021 12:03:28 AM 3.003 SINGLEP deploying a compositoin at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <18b2adfa0fcd4727af93569537ebc13c>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction baseFaction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAtOrNull, System.Int16 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment, Arcen.Universal.ArcenPoint OverrideSpawnLocation, Arcen.AIW2.Core.Planet OverridePlanet, System.Boolean RelentlessWaveFactionAllowed) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int16 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Faction.Safe_DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass56_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4618804b4ed249da9bf2477e91cd6261>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 5/29/2021 12:09:37 AM 3.003 SINGLEP Logged Achievement To GOG Fully Arrayed 5/29/2021 12:09:37 AM 3.003 SINGLEP Logged Achievement To GOG Weren't We On The Same Side 5/29/2021 12:09:37 AM 3.003 SINGLEP Logged Achievement To GOG Yet Divided 5/29/2021 12:14:13 AM 3.003 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3003_LotsOfRefinement Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 20,897 created, 0 removed, 20,897 active. Factions: 22 created, 0 removed, 22 active. Fireteams: 2,036 created, 1,813 removed, 223 active. Fleets: 221 created, 47 removed, 174 active. GameCommands: 651 created, 0 removed, 651 active. GE_Others: 162 created, 0 removed, 162 active. GE_Shots: 2,176 created, 0 removed, 2,176 active. GE_Squads: 52,909 created, 43,190 removed, 9,719 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 1,320 created, 0 removed, 1,320 active. Planets: 60 created, 0 removed, 60 active. SpeedGroups: 1,019 created, 1,013 removed, 6 active. ========================================== 5/30/2021 12:25:52 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 5/30/2021 12:25:52 AM SINGLEP Boot up FleetOS (0.2990s) 5/30/2021 12:25:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2021 12:25:52 AM SINGLEP Check System Logs For Rogue Intelligence (0.5700s) 5/30/2021 12:25:53 AM SINGLEP Inspect Aft Hatches (0.2360s) 5/30/2021 12:25:53 AM SINGLEP Found 353 xml files in 97 folders in 47ms 5/30/2021 12:25:55 AM SINGLEP Check For Extra Modules (2.2582s) 5/30/2021 12:25:55 AM SINGLEP Hello GOG user 'habakuk79' 5/30/2021 12:25:55 AM SINGLEP 353 Xml Files Parsed in 2,237ms 5/30/2021 12:25:55 AM SINGLEP Gather Ancient Lifeforms (0.0460s) 5/30/2021 12:25:55 AM 3.005 SINGLEP Game Version: 3.005 5/30/2021 12:25:55 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.1000s) 5/30/2021 12:25:55 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0870s) 5/30/2021 12:25:55 AM 3.005 SINGLEP Recalculate Speed Of Light (0.1114s) 5/30/2021 12:25:55 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0941s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Generating Framerates (0.0850s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Update mod and expansion statuses! 5/30/2021 12:25:56 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 5/30/2021 12:25:56 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/30/2021 12:25:56 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.2730s) 5/30/2021 12:25:56 AM 3.005 SINGLEP 353 Xml Files Checked For Exp/Mod Status in 119ms 5/30/2021 12:25:56 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.0760s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Remembering Alamo (0.1140s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Boot Audio Comms (0.0830s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Establish Individual Audio Links (0.1901s) 5/30/2021 12:25:56 AM 3.005 SINGLEP No resolution change was required. 5/30/2021 12:25:56 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 12:25:56 AM 3.005 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/30/2021 12:25:56 AM 3.005 SINGLEP Refresh Optical Lensing (0.0285s) 5/30/2021 12:25:56 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.1265s) 5/30/2021 12:25:57 AM 3.005 SINGLEP Calculate Odds Of Success (0.1670s) 5/30/2021 12:25:58 AM 3.005 SINGLEP Briefly Panic (0.9554s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/30/2021 12:25:59 AM 3.005 SINGLEP Install Confidence Routines (1.0197s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Bring Commander Interface Online (0.1410s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Motivate All Crews (0.1340s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Locating Available Networks (0.1701s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Externalizing Patterns (0.1125s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Hooking Externals (0.0640s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Handlizing Hooks (0.0730s) 5/30/2021 12:25:59 AM 3.005 SINGLEP Disengaging Constants (0.0995s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Late Axionic Computations (0.1950s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Searching For Particle Forms (0.2280s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Weighing Options (0.0460s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Poking At Status Indicators (0.1360s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Discovering States Of Matter (0.1035s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Searching For A Leader (0.0825s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0676s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0809s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Connecting to Fleet Command (0.0660s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Thinking Of Advice (0.0750s) 5/30/2021 12:26:00 AM 3.005 SINGLEP Degaussing Advice (0.0770s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Reading Alien Diaries (0.0760s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Naming All Known Planets (0.0700s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Remembering Speeds (0.0700s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Prioritizing Targets (0.0700s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0800s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0860s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Thinking Of Objectives (0.0920s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Inhibiting Visual Scans (0.1602s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Synthesizing Vocals (0.0100s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Investigating Map Signatures (0.0870s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Ventilating Scenarios (0.0670s) 5/30/2021 12:26:01 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0747s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Ejecting Tactical Core (0.0680s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Calibrating Formations (0.0740s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0770s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Discharging Colored Ions (0.0910s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Replicating Ion Colors (0.0560s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Faction Diagnostics (0.0880s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Buffering Hackers (0.1190s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Inverting Death (0.0210s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Linear Field Variance (0.0970s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Charging Marks (0.0490s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Differentiating Marks (0.1990s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Guarding The Posts (0.0160s) 5/30/2021 12:26:02 AM 3.005 SINGLEP Range Manifolds (0.0750s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Purging ROFs (0.0729s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Manipulating Speeds (0.0760s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Detecting Projectiles (0.0720s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Grouping Flow Fields (0.0720s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0860s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Designing Fleets (0.0750s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Thinking Of Technologies (0.0680s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0720s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Injecting Galactic Variables (0.0820s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Propping Up Starfields (0.0950s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Browsing Distant Planets (0.1014s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Categorizing All Planets (0.0510s) 5/30/2021 12:26:03 AM 3.005 SINGLEP Organizing Commands (0.1070s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Calculating Firing Cones (0.0530s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Ejecting Ship Parts Into Space (0.3180s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Re-Aligning Objectives (0.0170s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Sterilizing Test Chamber (0.1440s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Issuing Orders (0.0880s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Augmenting Infusers (0.0700s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Infusing (0.1035s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Load Surrogates (0.1396s) 5/30/2021 12:26:04 AM 3.005 SINGLEP Locate Dictionaries (0.0170s) 5/30/2021 12:26:05 AM 3.005 SINGLEP Set Stage (0.0790s) 5/30/2021 12:26:11 AM 3.005 SINGLEP Reboot Warp Drives (6.8486s) 5/30/2021 12:26:11 AM 3.005 SINGLEP Post-Proton Surge (0.0890s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Background Radiation Taste Test (0.1251s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Windshield Wiping (0.0490s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Last Organizational Modeling (0.3000s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Info: will dump 1055 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/30/2021 12:26:12 AM 3.005 SINGLEP Stimulate Modulation (0.0585s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Tip Servos (0.1040s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0840s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Design New Fleet Logo (0.0730s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Inspect Fleet Logo (0.0660s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Ogle Enemy Logo (0.0670s) 5/30/2021 12:26:12 AM 3.005 SINGLEP Order Cores By Seniority (0.0725s) 5/30/2021 12:26:13 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1131 5/30/2021 12:26:13 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0749s) 5/30/2021 12:26:14 AM 3.005 SINGLEP Final Checks (1.2527s) 5/30/2021 12:26:14 AM 3.005 SINGLEP Load Historical Documents (0.0090s) 5/30/2021 12:26:14 AM 3.005 SINGLEP 22.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (2.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (1.0s) Install Confidence Routines (1.0s) Ejecting Ship Parts Into Space (0.3s) Reboot Warp Drives (6.8s) Last Organizational Modeling (0.3s) Final Checks (1.3s) 5/30/2021 12:30:00 AM 3.005 SINGLEP No resolution change was required. 5/30/2021 12:30:00 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2021 12:30:00 AM 3.005 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 5/30/2021 12:30:17 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/30/2021 12:30:17 AM 3.005 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/30/2021 12:30:17 AM 3.005 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/30/2021 12:30:17 AM 3.005 SINGLEP in strip extra, The Legion: hasHadFirstPlayer True shouldBeRemoved False 5/30/2021 12:30:17 AM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 5/30/2021 12:30:17 AM 3.005 SINGLEP loading as template 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction AIReserves. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction AntiAIZombie. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction CPALogic. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction Mercenary. 5/30/2021 12:30:17 AM 3.005 SINGLEP Added the faction TamedMacrophage. 5/30/2021 12:30:17 AM 3.005 SINGLEP Finish load save in 362.2ms 5/30/2021 12:30:17 AM 3.005 SINGLEP Start Generate Partial Map with Simple and seed 2006614467 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/30/2021 12:30:18 AM 3.005 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 5/30/2021 12:30:18 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:30:18 AM 3.005 SINGLEP Generate Partial Map Complete 145ms 5/30/2021 12:30:31 AM 3.005 SINGLEP Start Generate Partial Map with Snake and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:30:31 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:30:31 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:30:31 AM 3.005 SINGLEP Generate Partial Map Complete 62ms 5/30/2021 12:30:37 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:30:37 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:30:37 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:30:37 AM 3.005 SINGLEP Generate Partial Map Complete 88ms 5/30/2021 12:30:49 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:30:50 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:30:50 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:30:50 AM 3.005 SINGLEP Generate Partial Map Complete 180ms 5/30/2021 12:30:57 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:30:57 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:30:57 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:30:57 AM 3.005 SINGLEP Generate Partial Map Complete 180ms 5/30/2021 12:31:03 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:03 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:03 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:31:03 AM 3.005 SINGLEP Generate Partial Map Complete 100ms 5/30/2021 12:31:12 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:12 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:12 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:31:12 AM 3.005 SINGLEP Generate Partial Map Complete 119ms 5/30/2021 12:31:17 AM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.49 seconds ago. 5/30/2021 12:31:23 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:23 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:23 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:31:23 AM 3.005 SINGLEP Generate Partial Map Complete 101ms 5/30/2021 12:31:26 AM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.12 seconds ago. 5/30/2021 12:31:37 AM 3.005 SINGLEP Start Generate Partial Map with Concentric and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:37 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:37 AM 3.005 SINGLEP Fixed 1320 missing planet factions. 5/30/2021 12:31:37 AM 3.005 SINGLEP Generate Partial Map Complete 101ms 5/30/2021 12:31:48 AM 3.005 SINGLEP Start Generate Partial Map with D18Rings and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:48 AM 3.005 SINGLEP Removed 34 self-referential planet links in this map. Harmless now. 5/30/2021 12:31:48 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:48 AM 3.005 SINGLEP Fixed 1210 missing planet factions. 5/30/2021 12:31:48 AM 3.005 SINGLEP Generate Partial Map Complete 80ms 5/30/2021 12:31:58 AM 3.005 SINGLEP Start Generate Partial Map with D18Swirl and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:31:58 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:31:58 AM 3.005 SINGLEP Fixed 1540 missing planet factions. 5/30/2021 12:31:58 AM 3.005 SINGLEP Generate Partial Map Complete 88ms 5/30/2021 12:32:26 AM 3.005 SINGLEP Start Generate Partial Map with D18Swirl and seed 2006614467 and planet count 60 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/30/2021 12:32:27 AM 3.005 SINGLEP PlayerAccount Fab is controlling faction 1 already. 5/30/2021 12:32:27 AM 3.005 SINGLEP Fixed 1540 missing planet factions. 5/30/2021 12:32:27 AM 3.005 SINGLEP Generate Partial Map Complete 275ms 5/30/2021 12:34:18 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 22 created, 0 removed, 22 active. Fleets: 92 created, 0 removed, 92 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,540 created, 0 removed, 1,540 active. Planets: 70 created, 0 removed, 70 active. ========================================== 6/10/2021 1:28:18 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/10/2021 1:28:18 AM SINGLEP Boot up FleetOS (0.4447s) 6/10/2021 1:28:18 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 1:28:19 AM SINGLEP Check System Logs For Rogue Intelligence (0.6866s) 6/10/2021 1:28:19 AM SINGLEP Inspect Aft Hatches (0.4526s) 6/10/2021 1:28:19 AM SINGLEP Found 418 xml files in 104 folders in 88ms 6/10/2021 1:28:22 AM SINGLEP Check For Extra Modules (3.0263s) 6/10/2021 1:28:22 AM SINGLEP Hello GOG user 'habakuk79' 6/10/2021 1:28:22 AM SINGLEP 418 Xml Files Parsed in 2,965ms 6/10/2021 1:28:22 AM SINGLEP Gather Ancient Lifeforms (0.0400s) 6/10/2021 1:28:22 AM 3.103 SINGLEP Game Version: 3.103 6/10/2021 1:28:22 AM 3.103 SINGLEP Eject Trash Into Hyperspace (0.1530s) 6/10/2021 1:28:22 AM 3.103 SINGLEP Bring Cloaking Systems Online (0.1140s) 6/10/2021 1:28:22 AM 3.103 SINGLEP Recalculate Speed Of Light (0.1020s) 6/10/2021 1:28:22 AM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0780s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Generating Framerates (0.0800s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 1:28:23 AM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 1:28:23 AM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 1:28:23 AM 3.103 SINGLEP Check Nearby Stellar Masses (0.1490s) 6/10/2021 1:28:23 AM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 43ms 6/10/2021 1:28:23 AM 3.103 SINGLEP Pruning Excess Brain Cells (0.0750s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Remembering Alamo (0.1050s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Boot Audio Comms (0.0580s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Establish Individual Audio Links (0.1545s) 6/10/2021 1:28:23 AM 3.103 SINGLEP No resolution change was required. 6/10/2021 1:28:23 AM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 1:28:23 AM 3.103 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/10/2021 1:28:23 AM 3.103 SINGLEP Refresh Optical Lensing (0.0530s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Revise Fundamental Physical Laws (0.1399s) 6/10/2021 1:28:23 AM 3.103 SINGLEP Calculate Odds Of Success (0.1370s) 6/10/2021 1:28:24 AM 3.103 SINGLEP Briefly Panic (0.7981s) 6/10/2021 1:28:25 AM 3.103 SINGLEP Install Confidence Routines (0.6791s) 6/10/2021 1:28:25 AM 3.103 SINGLEP Bring Commander Interface Online (0.2335s) 6/10/2021 1:28:25 AM 3.103 SINGLEP Motivate All Crews (0.0975s) 6/10/2021 1:28:25 AM 3.103 SINGLEP Locating Available Networks (0.1081s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Externalizing Patterns (0.1581s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Hooking Externals (0.0643s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Handlizing Hooks (0.0780s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Disengaging Constants (0.1471s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Late Axionic Computations (0.1470s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Categorizing Teapots (0.0130s) 6/10/2021 1:28:26 AM 3.103 SINGLEP Ordering Vague Notions (0.0940s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Searching For Particle Forms (0.5798s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Weighing Options (0.0200s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Poking At Status Indicators (0.1410s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Discovering States Of Matter (0.0876s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Searching For A Leader (0.0710s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Suppressing Bad Thoughts (0.0770s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0741s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Connecting to Fleet Command (0.0781s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Thinking Of Advice (0.0681s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Degaussing Advice (0.0765s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Reading Alien Diaries (0.0770s) 6/10/2021 1:28:27 AM 3.103 SINGLEP Naming All Known Planets (0.0800s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Remembering Speeds (0.0800s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Prioritizing Targets (0.0745s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Rebooting Sensor Arrays (0.0730s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Unloading Prismatic Grid (0.0710s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Thinking Of Objectives (0.0697s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Inhibiting Visual Scans (0.1435s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Synthesizing Vocals (0.0080s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Investigating Map Signatures (0.0872s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Ventilating Scenarios (0.0605s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Decontaminating Targeting Systems (0.0741s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Ejecting Tactical Core (0.0700s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Calibrating Formations (0.0685s) 6/10/2021 1:28:28 AM 3.103 SINGLEP Intercepting Galactic Maps (0.0742s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Discharging Colored Ions (0.0906s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Replicating Ion Colors (0.0533s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Faction Diagnostics (0.0966s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Buffering Hackers (0.1226s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Inverting Death (0.0190s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Linear Field Variance (0.0948s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Charging Marks (0.0481s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Differentiating Marks (0.2150s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Guarding The Posts (0.0110s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Range Manifolds (0.0922s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Purging ROFs (0.0793s) 6/10/2021 1:28:29 AM 3.103 SINGLEP Manipulating Speeds (0.0888s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Detecting Projectiles (0.0623s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Grouping Flow Fields (0.0799s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Modulating Flow Field Groups (0.0800s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Designing Fleets (0.1000s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Thinking Of Technologies (0.0590s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Categorizing Starboard Sensors (0.0775s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Injecting Galactic Variables (0.0886s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Taunting Starfields (0.0999s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Resizing Distant Planets (0.0770s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Categorizing All Planets (0.0440s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Organizing Commands (0.1180s) 6/10/2021 1:28:30 AM 3.103 SINGLEP Calculating Firing Cones (0.0526s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Collapsing Pile Of Ship Parts (0.3199s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Re-Aligning Objectives (0.0170s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Sterilizing Test Chamber (0.1480s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Issuing Orders (0.0824s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Augmenting Infusers (0.0699s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Infusing (0.0982s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Load Surrogates (0.1902s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Locate Dictionaries (0.0205s) 6/10/2021 1:28:31 AM 3.103 SINGLEP Set Stage (0.1132s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Upgrade Blast Capacity (8.2276s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Post-Proton Surge (0.1100s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Background Radiation Taste Test (0.1060s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0410s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Windshield Wiping (0.0620s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Last Organizational Modeling (0.3103s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 1:28:40 AM 3.103 SINGLEP Stimulate Modulation (0.1195s) 6/10/2021 1:28:40 AM 3.103 SINGLEP Tip Servos (0.0400s) 6/10/2021 1:28:41 AM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0890s) 6/10/2021 1:28:41 AM 3.103 SINGLEP Design New Fleet Logo (0.0753s) 6/10/2021 1:28:41 AM 3.103 SINGLEP Inspect Fleet Logo (0.0696s) 6/10/2021 1:28:41 AM 3.103 SINGLEP Ogle Enemy Logo (0.0620s) 6/10/2021 1:28:41 AM 3.103 SINGLEP Order Cores By Seniority (0.0755s) 6/10/2021 1:28:41 AM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1206 6/10/2021 1:28:41 AM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0845s) 6/10/2021 1:28:42 AM 3.103 SINGLEP Final Checks (1.0656s) 6/10/2021 1:28:42 AM 3.103 SINGLEP Load Historical Documents (0.0120s) 6/10/2021 1:28:42 AM 3.103 SINGLEP 24.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.5s) Check For Extra Modules (3.0s) Briefly Panic (0.8s) Install Confidence Routines (0.7s) Searching For Particle Forms (0.6s) Collapsing Pile Of Ship Parts (0.3s) Upgrade Blast Capacity (8.2s) Last Organizational Modeling (0.3s) Final Checks (1.1s) 6/10/2021 1:29:05 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 1:29:05 AM 3.103 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/10/2021 1:29:05 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:05 AM 3.103 SINGLEP in strip extra, The Legion: hasHadFirstPlayer True shouldBeRemoved False 6/10/2021 1:29:05 AM 3.103 SINGLEP Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/10/2021 1:29:05 AM 3.103 SINGLEP loading as template 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction AIReserves. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction AntiAIZombie. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction AntiEveryoneZombie. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction AntiPlayerZombie. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction CPALogic. 6/10/2021 1:29:05 AM 3.103 SINGLEP Added the faction Mercenary. 6/10/2021 1:29:05 AM 3.103 SINGLEP Finish load save in 557.3ms 6/10/2021 1:29:06 AM 3.103 SINGLEP Start Generate Partial Map with D18Swirl and seed 606569414 and planet count 60 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/10/2021 1:29:06 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:06 AM 3.103 SINGLEP Fixed 1380 missing planet factions. 6/10/2021 1:29:06 AM 3.103 SINGLEP Generate Partial Map Complete 144ms 6/10/2021 1:29:15 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:15 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 802445002 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/10/2021 1:29:15 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 1:29:15 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:16 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:29:16 AM 3.103 SINGLEP Generate Partial Map Complete 414ms 6/10/2021 1:29:25 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:25 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/10/2021 1:29:26 AM 3.103 SINGLEP Added the faction AIRelentlessWave. 6/10/2021 1:29:26 AM 3.103 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/10/2021 1:29:26 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:29:26 AM 3.103 SINGLEP Generate Partial Map Complete 246ms 6/10/2021 1:29:33 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:29:33 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:29:34 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:29:34 AM 3.103 SINGLEP Generate Partial Map Complete 261ms 6/10/2021 1:29:57 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:29:57 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:29:57 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:29:57 AM 3.103 SINGLEP Generate Partial Map Complete 243ms 6/10/2021 1:34:16 AM 3.103 SINGLEP Start Generate Partial Map with X and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:34:16 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:34:16 AM 3.103 SINGLEP Fixed 2300 missing planet factions. 6/10/2021 1:34:16 AM 3.103 SINGLEP Generate Partial Map Complete 113ms 6/10/2021 1:34:52 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:34:53 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:34:53 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:34:53 AM 3.103 SINGLEP Generate Partial Map Complete 181ms 6/10/2021 1:34:59 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:34:59 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:34:59 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:34:59 AM 3.103 SINGLEP Generate Partial Map Complete 162ms 6/10/2021 1:35:05 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:35:05 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:35:06 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:35:06 AM 3.103 SINGLEP Generate Partial Map Complete 470ms 6/10/2021 1:35:14 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:35:15 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:35:15 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:35:15 AM 3.103 SINGLEP Generate Partial Map Complete 660ms 6/10/2021 1:35:23 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:35:23 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:35:23 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:35:23 AM 3.103 SINGLEP Generate Partial Map Complete 325ms 6/10/2021 1:35:28 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:35:28 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:35:28 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:35:28 AM 3.103 SINGLEP Generate Partial Map Complete 193ms 6/10/2021 1:35:34 AM 3.103 SINGLEP Start Generate Partial Map with Realistic and seed 289328471 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/10/2021 1:35:34 AM 3.103 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/10/2021 1:35:34 AM 3.103 SINGLEP Fixed 1840 missing planet factions. 6/10/2021 1:35:34 AM 3.103 SINGLEP Generate Partial Map Complete 153ms 6/10/2021 1:39:14 AM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 6/15/2021 11:34:02 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/15/2021 11:34:02 PM SINGLEP Boot up FleetOS (0.5630s) 6/15/2021 11:34:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/15/2021 11:34:03 PM SINGLEP Check System Logs For Rogue Intelligence (0.5774s) 6/15/2021 11:34:03 PM SINGLEP Inspect Aft Hatches (0.3758s) 6/15/2021 11:34:03 PM SINGLEP Found 420 xml files in 104 folders in 72ms 6/15/2021 11:34:06 PM SINGLEP Check For Extra Modules (2.7353s) 6/15/2021 11:34:06 PM SINGLEP Hello GOG user 'habakuk79' 6/15/2021 11:34:06 PM SINGLEP 420 Xml Files Parsed in 2,676ms 6/15/2021 11:34:06 PM SINGLEP Gather Ancient Lifeforms (0.0420s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Game Version: 3.104 6/15/2021 11:34:06 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.1010s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0920s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Recalculate Speed Of Light (0.1180s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0920s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Generating Framerates (0.0900s) 6/15/2021 11:34:06 PM 3.104 SINGLEP Update mod and expansion statuses! 6/15/2021 11:34:06 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/15/2021 11:34:06 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/15/2021 11:34:06 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.1640s) 6/15/2021 11:34:06 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 43ms 6/15/2021 11:34:07 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.3875s) 6/15/2021 11:34:07 PM 3.104 SINGLEP Remembering Alamo (0.0430s) 6/15/2021 11:34:07 PM 3.104 SINGLEP Boot Audio Comms (0.1040s) 6/15/2021 11:34:07 PM 3.104 SINGLEP Establish Individual Audio Links (0.1360s) 6/15/2021 11:34:07 PM 3.104 SINGLEP No resolution change was required. 6/15/2021 11:34:07 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/15/2021 11:34:07 PM 3.104 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/15/2021 11:34:07 PM 3.104 SINGLEP Refresh Optical Lensing (0.0640s) 6/15/2021 11:34:07 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.1510s) 6/15/2021 11:34:07 PM 3.104 SINGLEP Calculate Odds Of Success (0.1740s) 6/15/2021 11:34:08 PM 3.104 SINGLEP Briefly Panic (0.7390s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Install Confidence Routines (0.6120s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Bring Commander Interface Online (0.1220s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Motivate All Crews (0.0840s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Locating Available Networks (0.1650s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Externalizing Patterns (0.0310s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Hooking Externals (0.0750s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Handlizing Hooks (0.0950s) 6/15/2021 11:34:09 PM 3.104 SINGLEP Disengaging Constants (0.1400s) 6/15/2021 11:34:10 PM 3.104 SINGLEP Late Axionic Computations (0.2874s) 6/15/2021 11:34:10 PM 3.104 SINGLEP Categorizing Teapots (0.0120s) 6/15/2021 11:34:10 PM 3.104 SINGLEP Ordering Vague Notions (0.1199s) 6/15/2021 11:34:10 PM 3.104 SINGLEP Searching For Particle Forms (0.4800s) 6/15/2021 11:34:10 PM 3.104 SINGLEP Weighing Options (0.0100s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Poking At Status Indicators (0.1190s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Discovering States Of Matter (0.0750s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Searching For A Leader (0.0761s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0760s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0750s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Connecting to Fleet Command (0.0750s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Thinking Of Advice (0.0700s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Degaussing Advice (0.0790s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Reading Alien Diaries (0.0760s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Naming All Known Planets (0.0730s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Remembering Speeds (0.0800s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Prioritizing Targets (0.0820s) 6/15/2021 11:34:11 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0760s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0732s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Thinking Of Objectives (0.0770s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Inhibiting Visual Scans (0.1370s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Synthesizing Vocals (0.0150s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Investigating Map Signatures (0.0870s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Ventilating Scenarios (0.0700s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0770s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Ejecting Tactical Core (0.0740s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Calibrating Formations (0.0730s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0830s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Discharging Colored Ions (0.0870s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Replicating Ion Colors (0.0590s) 6/15/2021 11:34:12 PM 3.104 SINGLEP Faction Diagnostics (0.0900s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Buffering Hackers (0.1080s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Inverting Death (0.0360s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Linear Field Variance (0.1050s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Charging Marks (0.0430s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Differentiating Marks (0.1973s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Guarding The Posts (0.0120s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Range Manifolds (0.0790s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Purging ROFs (0.0840s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Manipulating Speeds (0.0850s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Detecting Projectiles (0.0790s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Grouping Flow Fields (0.0780s) 6/15/2021 11:34:13 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0810s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Designing Fleets (0.0850s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Thinking Of Technologies (0.0800s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0710s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Injecting Galactic Variables (0.0830s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Miming Starfields (0.0971s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Digitising Distant Planets (0.0750s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Categorizing All Planets (0.0600s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Organizing Commands (0.0970s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Calculating Firing Cones (0.0650s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Demoting Insubordinate Ship Parts (0.3080s) 6/15/2021 11:34:14 PM 3.104 SINGLEP Re-Aligning Objectives (0.0160s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Sterilizing Test Chamber (0.1109s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Issuing Orders (0.0790s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Augmenting Infusers (0.0700s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Infusing (0.0900s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Load Surrogates (0.1490s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Locate Dictionaries (0.0150s) 6/15/2021 11:34:15 PM 3.104 SINGLEP Set Stage (0.0773s) 6/15/2021 11:34:23 PM 3.104 SINGLEP Balancing Thermals (8.3629s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Post-Proton Surge (0.1170s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Background Radiation Taste Test (0.0970s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0570s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Windshield Wiping (0.0710s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Last Organizational Modeling (0.2280s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/15/2021 11:34:24 PM 3.104 SINGLEP Stimulate Modulation (0.1230s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Tip Servos (0.0140s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0810s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Design New Fleet Logo (0.0820s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Inspect Fleet Logo (0.0710s) 6/15/2021 11:34:24 PM 3.104 SINGLEP Ogle Enemy Logo (0.0900s) 6/15/2021 11:34:25 PM 3.104 SINGLEP Order Cores By Seniority (0.0750s) 6/15/2021 11:34:25 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1155 6/15/2021 11:34:25 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0750s) 6/15/2021 11:34:25 PM 3.104 SINGLEP Final Checks (0.8528s) 6/15/2021 11:34:25 PM 3.104 SINGLEP Load Historical Documents (0.0110s) 6/15/2021 11:34:26 PM 3.104 SINGLEP 24.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.7s) Pruning Excess Brain Cells (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Searching For Particle Forms (0.5s) Demoting Insubordinate Ship Parts (0.3s) Balancing Thermals (8.4s) Final Checks (0.9s) 6/15/2021 11:34:41 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 11:34:41 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/15/2021 11:34:41 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/15/2021 11:34:41 PM 3.104 SINGLEP in strip extra, Fab: hasHadFirstPlayer True shouldBeRemoved False 6/15/2021 11:34:41 PM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 6/15/2021 11:34:41 PM 3.104 SINGLEP loading as template 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction AIReserves. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction AntiAIZombie. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction CPALogic. 6/15/2021 11:34:41 PM 3.104 SINGLEP Added the faction Mercenary. 6/15/2021 11:34:41 PM 3.104 SINGLEP Finish load save in 491.9ms 6/15/2021 11:34:41 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/15/2021 11:34:42 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/15/2021 11:34:42 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:34:42 PM 3.104 SINGLEP Generate Partial Map Complete 314ms 6/15/2021 11:34:53 PM 3.104 SINGLEP Start Generate Partial Map with Clusters and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:34:54 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:34:54 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:34:54 PM 3.104 SINGLEP Generate Partial Map Complete 521ms 6/15/2021 11:35:00 PM 3.104 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:00 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:00 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:35:00 PM 3.104 SINGLEP Generate Partial Map Complete 86ms 6/15/2021 11:35:08 PM 3.104 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:08 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:08 PM 3.104 SINGLEP Fixed 2068 missing planet factions. 6/15/2021 11:35:08 PM 3.104 SINGLEP Generate Partial Map Complete 79ms 6/15/2021 11:35:16 PM 3.104 SINGLEP Start Generate Partial Map with Compass and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:16 PM 3.104 SINGLEP Compass. centerSizeParm 0 (6) numRings 2 connections 1 6/15/2021 11:35:16 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:16 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:35:16 PM 3.104 SINGLEP Generate Partial Map Complete 136ms 6/15/2021 11:35:21 PM 3.104 SINGLEP Start Generate Partial Map with Honeycomb and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:21 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:21 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:35:21 PM 3.104 SINGLEP Generate Partial Map Complete 85ms 6/15/2021 11:35:27 PM 3.104 SINGLEP Start Generate Partial Map with Simple and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:27 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:27 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:35:27 PM 3.104 SINGLEP Generate Partial Map Complete 158ms 6/15/2021 11:35:32 PM 3.104 SINGLEP Start Generate Partial Map with D18Swirl and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:32 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:32 PM 3.104 SINGLEP Fixed 1826 missing planet factions. 6/15/2021 11:35:32 PM 3.104 SINGLEP Generate Partial Map Complete 89ms 6/15/2021 11:35:38 PM 3.104 SINGLEP Start Generate Partial Map with Wheel and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:38 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:38 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:35:38 PM 3.104 SINGLEP Generate Partial Map Complete 71ms 6/15/2021 11:35:43 PM 3.104 SINGLEP Start Generate Partial Map with X and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:35:43 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:35:43 PM 3.104 SINGLEP Fixed 2200 missing planet factions. 6/15/2021 11:35:43 PM 3.104 SINGLEP Generate Partial Map Complete 61ms 6/15/2021 11:36:11 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:36:11 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:36:11 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:36:11 PM 3.104 SINGLEP Generate Partial Map Complete 125ms 6/15/2021 11:36:26 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:36:27 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:36:27 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:36:27 PM 3.104 SINGLEP Generate Partial Map Complete 216ms 6/15/2021 11:36:32 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:36:32 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:36:32 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:36:32 PM 3.104 SINGLEP Generate Partial Map Complete 207ms 6/15/2021 11:36:41 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:36:41 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:36:41 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:36:41 PM 3.104 SINGLEP Generate Partial Map Complete 129ms 6/15/2021 11:36:46 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.98 seconds ago. 6/15/2021 11:36:48 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:36:48 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:36:48 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:36:48 PM 3.104 SINGLEP Generate Partial Map Complete 329ms 6/15/2021 11:37:11 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:37:11 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:37:11 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:37:11 PM 3.104 SINGLEP Generate Partial Map Complete 188ms 6/15/2021 11:37:35 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:37:35 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:37:35 PM 3.104 SINGLEP Fixed 1760 missing planet factions. 6/15/2021 11:37:35 PM 3.104 SINGLEP Generate Partial Map Complete 135ms 6/15/2021 11:45:26 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:45:26 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:45:26 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:45:26 PM 3.104 SINGLEP Generate Partial Map Complete 137ms 6/15/2021 11:46:17 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:46:17 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:46:17 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:46:17 PM 3.104 SINGLEP Generate Partial Map Complete 134ms 6/15/2021 11:46:35 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1980403214 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:46:35 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:46:35 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:46:35 PM 3.104 SINGLEP Generate Partial Map Complete 201ms 6/15/2021 11:53:31 PM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 1980403214 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/15/2021 11:53:31 PM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/15/2021 11:53:32 PM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 23ms 6/15/2021 11:53:32 PM 3.104 SINGLEP Generate FULL Map Complete 474ms 6/15/2021 11:53:33 PM 3.104 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Holocene Missile Turret from Turret Schematic Server 6/15/2021 11:55:34 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1 created, 0 removed, 1 active. Factions: 25 created, 0 removed, 25 active. Fleets: 157 created, 0 removed, 157 active. GameCommands: 9 created, 0 removed, 9 active. GE_Others: 246 created, 0 removed, 246 active. GE_Shots: 1 created, 0 removed, 1 active. GE_Squads: 3,656 created, 2 removed, 3,654 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 11:55:46 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/15/2021 11:55:46 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/15/2021 11:55:46 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/15/2021 11:55:46 PM 3.104 SINGLEP in strip extra, BRD GmbH: hasHadFirstPlayer True shouldBeRemoved False 6/15/2021 11:55:46 PM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/15/2021 11:55:46 PM 3.104 SINGLEP loading as template 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction AIReserves. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction AntiAIZombie. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction CPALogic. 6/15/2021 11:55:46 PM 3.104 SINGLEP Added the faction Mercenary. 6/15/2021 11:55:46 PM 3.104 SINGLEP Finish load save in 138.1ms 6/15/2021 11:55:46 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 891073301 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/15/2021 11:55:46 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/15/2021 11:55:46 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:55:46 PM 3.104 SINGLEP Generate Partial Map Complete 119ms 6/15/2021 11:55:56 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 891073301 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:55:56 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:55:56 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:55:56 PM 3.104 SINGLEP Generate Partial Map Complete 131ms 6/15/2021 11:56:03 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 891073301 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:56:03 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:56:03 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:56:03 PM 3.104 SINGLEP Generate Partial Map Complete 127ms 6/15/2021 11:56:05 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.00 seconds ago. 6/15/2021 11:56:12 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 402901644 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:56:12 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:56:12 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:56:12 PM 3.104 SINGLEP Generate Partial Map Complete 115ms 6/15/2021 11:56:16 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.40 seconds ago. 6/15/2021 11:56:22 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 402901644 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:56:22 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:56:22 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:56:22 PM 3.104 SINGLEP Generate Partial Map Complete 201ms 6/15/2021 11:56:38 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 402901644 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:56:38 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:56:38 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:56:38 PM 3.104 SINGLEP Generate Partial Map Complete 131ms 6/15/2021 11:56:44 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 402901644 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/15/2021 11:56:44 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/15/2021 11:56:44 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/15/2021 11:56:44 PM 3.104 SINGLEP Generate Partial Map Complete 126ms 6/15/2021 11:59:23 PM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 402901644 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/15/2021 11:59:23 PM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/15/2021 11:59:23 PM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms 6/15/2021 11:59:23 PM 3.104 SINGLEP Generate FULL Map Complete 379ms 6/16/2021 12:01:47 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1 created, 0 removed, 1 active. Factions: 25 created, 0 removed, 25 active. Fleets: 152 created, 0 removed, 152 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,435 created, 2 removed, 3,433 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/16/2021 12:01:51 AM 3.104 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/16/2021 12:01:51 AM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 12:01:51 AM 3.104 SINGLEP in strip extra, BRD GmbH: hasHadFirstPlayer True shouldBeRemoved False 6/16/2021 12:01:51 AM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/16/2021 12:01:51 AM 3.104 SINGLEP loading as template 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction AIReserves. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction AntiAIZombie. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction CPALogic. 6/16/2021 12:01:51 AM 3.104 SINGLEP Added the faction Mercenary. 6/16/2021 12:01:51 AM 3.104 SINGLEP Finish load save in 191.9ms 6/16/2021 12:01:51 AM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1190734805 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/16/2021 12:01:52 AM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 12:01:52 AM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 12:01:52 AM 3.104 SINGLEP Generate Partial Map Complete 129ms 6/16/2021 12:02:07 AM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 1190734805 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 12:02:07 AM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 12:02:07 AM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 12:02:07 AM 3.104 SINGLEP Generate Partial Map Complete 132ms 6/16/2021 12:02:09 AM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.14 seconds ago. 6/16/2021 12:02:26 AM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 1190734805 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/16/2021 12:02:26 AM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/16/2021 12:02:26 AM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 6/16/2021 12:02:26 AM 3.104 SINGLEP Generate FULL Map Complete 290ms 6/16/2021 12:02:27 AM 3.104 SINGLEP Fixed incorrect count of ships to be granted. Was 50, now 10 Solar Flare Turret from Turret Schematic Server 6/16/2021 12:03:26 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 93 created, 0 removed, 93 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 6 created, 0 removed, 6 active. Fleets: 145 created, 0 removed, 145 active. GameCommands: 6 created, 0 removed, 6 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,620 created, 20 removed, 3,600 active. Pathfinders: 36 created, 0 removed, 36 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/16/2021 12:03:30 AM 3.104 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/16/2021 12:03:31 AM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 12:03:31 AM 3.104 SINGLEP in strip extra, BRD GmbH: hasHadFirstPlayer True shouldBeRemoved False 6/16/2021 12:03:31 AM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/16/2021 12:03:31 AM 3.104 SINGLEP loading as template 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction AIReserves. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction AntiAIZombie. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction CPALogic. 6/16/2021 12:03:31 AM 3.104 SINGLEP Added the faction Mercenary. 6/16/2021 12:03:31 AM 3.104 SINGLEP Finish load save in 201.6ms 6/16/2021 12:03:31 AM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 852576421 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/16/2021 12:03:31 AM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 12:03:31 AM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 12:03:31 AM 3.104 SINGLEP Generate Partial Map Complete 144ms 6/16/2021 12:05:13 AM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 852576421 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/16/2021 12:05:13 AM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/16/2021 12:05:13 AM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 6/16/2021 12:05:13 AM 3.104 SINGLEP Generate FULL Map Complete 385ms 6/16/2021 12:05:53 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 155 created, 0 removed, 155 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 6 created, 0 removed, 6 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 3,528 created, 0 removed, 3,528 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/16/2021 10:37:45 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/16/2021 10:37:45 PM SINGLEP Boot up FleetOS (0.4131s) 6/16/2021 10:37:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/16/2021 10:37:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.5346s) 6/16/2021 10:37:46 PM SINGLEP Inspect Aft Hatches (0.3445s) 6/16/2021 10:37:46 PM SINGLEP Found 420 xml files in 104 folders in 119ms 6/16/2021 10:37:49 PM SINGLEP Check For Extra Modules (2.8359s) 6/16/2021 10:37:49 PM SINGLEP Hello GOG user 'habakuk79' 6/16/2021 10:37:49 PM SINGLEP 420 Xml Files Parsed in 2,738ms 6/16/2021 10:37:49 PM SINGLEP Gather Ancient Lifeforms (0.0330s) 6/16/2021 10:37:49 PM 3.104 SINGLEP Game Version: 3.104 6/16/2021 10:37:49 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.1031s) 6/16/2021 10:37:49 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0925s) 6/16/2021 10:37:49 PM 3.104 SINGLEP Recalculate Speed Of Light (0.1097s) 6/16/2021 10:37:49 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0919s) 6/16/2021 10:37:50 PM 3.104 SINGLEP Generating Framerates (0.0823s) 6/16/2021 10:37:50 PM 3.104 SINGLEP Update mod and expansion statuses! 6/16/2021 10:37:50 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/16/2021 10:37:50 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/16/2021 10:37:50 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.1550s) 6/16/2021 10:37:50 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 49ms 6/16/2021 10:37:50 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.6224s) 6/16/2021 10:37:50 PM 3.104 SINGLEP Remembering Alamo (0.0620s) 6/16/2021 10:37:50 PM 3.104 SINGLEP Boot Audio Comms (0.0780s) 6/16/2021 10:37:51 PM 3.104 SINGLEP Establish Individual Audio Links (0.1547s) 6/16/2021 10:37:51 PM 3.104 SINGLEP No resolution change was required. 6/16/2021 10:37:51 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2021 10:37:51 PM 3.104 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/16/2021 10:37:51 PM 3.104 SINGLEP Refresh Optical Lensing (0.0915s) 6/16/2021 10:37:51 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.1965s) 6/16/2021 10:37:51 PM 3.104 SINGLEP Calculate Odds Of Success (0.1100s) 6/16/2021 10:37:52 PM 3.104 SINGLEP Briefly Panic (1.4053s) 6/16/2021 10:37:53 PM 3.104 SINGLEP Install Confidence Routines (0.8064s) 6/16/2021 10:37:54 PM 3.104 SINGLEP Bring Commander Interface Online (0.3736s) 6/16/2021 10:37:54 PM 3.104 SINGLEP Motivate All Crews (0.4500s) 6/16/2021 10:37:54 PM 3.104 SINGLEP Locating Available Networks (0.2401s) 6/16/2021 10:37:54 PM 3.104 SINGLEP Externalizing Patterns (0.1591s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Hooking Externals (0.1285s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Handlizing Hooks (0.0720s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Disengaging Constants (0.1460s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Late Axionic Computations (0.4329s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Categorizing Teapots (0.0160s) 6/16/2021 10:37:55 PM 3.104 SINGLEP Ordering Vague Notions (0.1330s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Searching For Particle Forms (0.5510s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Weighing Options (0.0110s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Poking At Status Indicators (0.1170s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Discovering States Of Matter (0.0980s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Searching For A Leader (0.0960s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.1520s) 6/16/2021 10:37:56 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0480s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Connecting to Fleet Command (0.1120s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Thinking Of Advice (0.1119s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Degaussing Advice (0.1220s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Reading Alien Diaries (0.1080s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Naming All Known Planets (0.0970s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Remembering Speeds (0.1100s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Prioritizing Targets (0.0901s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.1460s) 6/16/2021 10:37:57 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0870s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Thinking Of Objectives (0.0991s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Inhibiting Visual Scans (0.2006s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Synthesizing Vocals (0.0280s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Investigating Map Signatures (0.1225s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Ventilating Scenarios (0.0990s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.1200s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Ejecting Tactical Core (0.0930s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Calibrating Formations (0.1190s) 6/16/2021 10:37:58 PM 3.104 SINGLEP Intercepting Galactic Maps (0.1140s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Discharging Colored Ions (0.1090s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Replicating Ion Colors (0.0910s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Faction Diagnostics (0.1140s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Buffering Hackers (0.1570s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Inverting Death (0.0500s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Linear Field Variance (0.1160s) 6/16/2021 10:37:59 PM 3.104 SINGLEP Charging Marks (0.0790s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Differentiating Marks (0.4576s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Guarding The Posts (0.0300s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Range Manifolds (0.1160s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Purging ROFs (0.1100s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Manipulating Speeds (0.1040s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Detecting Projectiles (0.0860s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Grouping Flow Fields (0.1020s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Modulating Flow Field Groups (0.1090s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Designing Fleets (0.1090s) 6/16/2021 10:38:00 PM 3.104 SINGLEP Thinking Of Technologies (0.0920s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0910s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Injecting Galactic Variables (0.1060s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Grappling Starfields (0.1260s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Detecting Distant Planets (0.1210s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Categorizing All Planets (0.0565s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Organizing Commands (0.1390s) 6/16/2021 10:38:01 PM 3.104 SINGLEP Calculating Firing Cones (0.0660s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Holding Ship Parts For Comfort (0.4510s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Re-Aligning Objectives (0.0320s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Sterilizing Test Chamber (0.1142s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Issuing Orders (0.1145s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Augmenting Infusers (0.1170s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Infusing (0.1270s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Load Surrogates (0.3006s) 6/16/2021 10:38:02 PM 3.104 SINGLEP Locate Dictionaries (0.0220s) 6/16/2021 10:38:03 PM 3.104 SINGLEP Set Stage (0.0970s) 6/16/2021 10:38:18 PM 3.104 SINGLEP Reboot Warp Drives (15.2974s) 6/16/2021 10:38:18 PM 3.104 SINGLEP Post-Proton Surge (0.1510s) 6/16/2021 10:38:18 PM 3.104 SINGLEP Background Radiation Taste Test (0.1300s) 6/16/2021 10:38:18 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0700s) 6/16/2021 10:38:18 PM 3.104 SINGLEP Windshield Wiping (0.1370s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Last Organizational Modeling (0.4402s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/16/2021 10:38:19 PM 3.104 SINGLEP Stimulate Modulation (0.2570s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Tip Servos (0.0260s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.1110s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Design New Fleet Logo (0.1070s) 6/16/2021 10:38:19 PM 3.104 SINGLEP Inspect Fleet Logo (0.1080s) 6/16/2021 10:38:20 PM 3.104 SINGLEP Ogle Enemy Logo (0.1010s) 6/16/2021 10:38:20 PM 3.104 SINGLEP Order Cores By Seniority (0.1050s) 6/16/2021 10:38:20 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 722 6/16/2021 10:38:20 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.1113s) 6/16/2021 10:38:21 PM 3.104 SINGLEP Final Checks (0.9654s) 6/16/2021 10:38:21 PM 3.104 SINGLEP Load Historical Documents (0.0120s) 6/16/2021 10:38:21 PM 3.104 SINGLEP 35.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.8s) Pruning Excess Brain Cells (0.6s) Briefly Panic (1.4s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.4s) Motivate All Crews (0.5s) Late Axionic Computations (0.4s) Searching For Particle Forms (0.6s) Differentiating Marks (0.5s) Holding Ship Parts For Comfort (0.5s) Load Surrogates (0.3s) Reboot Warp Drives (15.3s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (1.0s) 6/16/2021 10:39:03 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/16/2021 10:39:03 PM 3.104 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/16/2021 10:39:03 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 10:39:03 PM 3.104 SINGLEP in strip extra, BRD GmbH: hasHadFirstPlayer True shouldBeRemoved False 6/16/2021 10:39:03 PM 3.104 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/16/2021 10:39:03 PM 3.104 SINGLEP loading as template 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction AIRelentlessWave. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction AIReserves. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction AntiAIZombie. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction AntiEveryoneZombie. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction AntiPlayerZombie. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction CPALogic. 6/16/2021 10:39:03 PM 3.104 SINGLEP Added the faction Mercenary. 6/16/2021 10:39:03 PM 3.104 SINGLEP Finish load save in 437.2ms 6/16/2021 10:39:03 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 61255989 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/16/2021 10:39:04 PM 3.104 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/16/2021 10:39:04 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:39:04 PM 3.104 SINGLEP Generate Partial Map Complete 223ms 6/16/2021 10:42:24 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 61255989 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:42:24 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:42:24 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:42:24 PM 3.104 SINGLEP Generate Partial Map Complete 144ms 6/16/2021 10:42:26 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 665432099 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:42:27 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:42:27 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:42:27 PM 3.104 SINGLEP Generate Partial Map Complete 173ms 6/16/2021 10:42:49 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 202042089 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:42:49 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:42:49 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:42:49 PM 3.104 SINGLEP Generate Partial Map Complete 212ms 6/16/2021 10:42:53 PM 3.104 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.34 seconds ago. 6/16/2021 10:42:56 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 202042089 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:42:57 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:42:57 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:42:57 PM 3.104 SINGLEP Generate Partial Map Complete 145ms 6/16/2021 10:43:19 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 784798083 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:43:19 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:43:19 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:43:19 PM 3.104 SINGLEP Generate Partial Map Complete 129ms 6/16/2021 10:43:51 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 784798083 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:43:51 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:43:51 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:43:51 PM 3.104 SINGLEP Generate Partial Map Complete 133ms 6/16/2021 10:44:45 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 587947542 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:44:45 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:44:45 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:44:45 PM 3.104 SINGLEP Generate Partial Map Complete 132ms 6/16/2021 10:45:30 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 571502071 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:45:31 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:45:31 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:45:31 PM 3.104 SINGLEP Generate Partial Map Complete 166ms 6/16/2021 10:46:13 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 139117868 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:46:14 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:46:14 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:46:14 PM 3.104 SINGLEP Generate Partial Map Complete 147ms 6/16/2021 10:47:51 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 139117868 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:47:51 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:47:51 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:47:51 PM 3.104 SINGLEP Generate Partial Map Complete 175ms 6/16/2021 10:48:12 PM 3.104 SINGLEP Start Generate Partial Map with Realistic and seed 139117868 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/16/2021 10:48:12 PM 3.104 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/16/2021 10:48:12 PM 3.104 SINGLEP Fixed 2080 missing planet factions. 6/16/2021 10:48:12 PM 3.104 SINGLEP Generate Partial Map Complete 148ms 6/16/2021 10:48:32 PM 3.104 SINGLEP Start Generate FULL Map with Realistic and seed 139117868 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/16/2021 10:48:32 PM 3.104 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/16/2021 10:48:33 PM 3.104 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 6/16/2021 10:48:33 PM 3.104 SINGLEP Generate FULL Map Complete 527ms 6/16/2021 11:47:12 PM 3.104 SINGLEP No resolution change was required. 6/16/2021 11:47:12 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/16/2021 11:47:12 PM 3.104 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/17/2021 12:26:33 AM 3.104 SINGLEP No resolution change was required. 6/17/2021 12:26:33 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 12:26:33 AM 3.104 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/17/2021 12:28:27 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,165 created, 0 removed, 3,165 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 29 created, 0 removed, 29 active. Fleets: 156 created, 2 removed, 154 active. GameCommands: 147 created, 0 removed, 147 active. GE_Others: 258 created, 0 removed, 258 active. GE_Shots: 524 created, 0 removed, 524 active. GE_Squads: 9,775 created, 4,088 removed, 5,687 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 4 created, 4 removed, 0 active. ========================================== 6/17/2021 10:33:21 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/17/2021 10:33:21 PM SINGLEP Boot up FleetOS (0.5633s) 6/17/2021 10:33:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/17/2021 10:33:22 PM SINGLEP Check System Logs For Rogue Intelligence (0.6863s) 6/17/2021 10:33:23 PM SINGLEP Inspect Aft Hatches (1.1136s) 6/17/2021 10:33:23 PM SINGLEP Found 426 xml files in 106 folders in 79ms 6/17/2021 10:33:26 PM SINGLEP Check For Extra Modules (3.2350s) 6/17/2021 10:33:26 PM SINGLEP Hello GOG user 'habakuk79' 6/17/2021 10:33:26 PM SINGLEP 426 Xml Files Parsed in 3,205ms 6/17/2021 10:33:26 PM SINGLEP Gather Ancient Lifeforms (0.0700s) 6/17/2021 10:33:26 PM 3.201 SINGLEP Game Version: 3.201 6/17/2021 10:33:26 PM 3.201 SINGLEP Eject Trash Into Hyperspace (0.0779s) 6/17/2021 10:33:26 PM 3.201 SINGLEP Bring Cloaking Systems Online (0.1038s) 6/17/2021 10:33:26 PM 3.201 SINGLEP Recalculate Speed Of Light (0.1305s) 6/17/2021 10:33:26 PM 3.201 SINGLEP Optimize Comfort On Command Decks (0.0878s) 6/17/2021 10:33:26 PM 3.201 SINGLEP Generating Framerates (0.0904s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Update mod and expansion statuses! 6/17/2021 10:33:27 PM 3.201 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/17/2021 10:33:27 PM 3.201 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/17/2021 10:33:27 PM 3.201 SINGLEP Check Nearby Stellar Masses (0.1814s) 6/17/2021 10:33:27 PM 3.201 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 46ms 6/17/2021 10:33:27 PM 3.201 SINGLEP Pruning Excess Brain Cells (0.0929s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Remembering Alamo (0.1142s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Boot Audio Comms (0.0595s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Establish Individual Audio Links (0.1764s) 6/17/2021 10:33:27 PM 3.201 SINGLEP No resolution change was required. 6/17/2021 10:33:27 PM 3.201 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 10:33:27 PM 3.201 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/17/2021 10:33:27 PM 3.201 SINGLEP Refresh Optical Lensing (0.0423s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Revise Fundamental Physical Laws (0.1561s) 6/17/2021 10:33:27 PM 3.201 SINGLEP Calculate Odds Of Success (0.1336s) 6/17/2021 10:33:28 PM 3.201 SINGLEP Briefly Panic (1.0244s) 6/17/2021 10:33:29 PM 3.201 SINGLEP Install Confidence Routines (0.8541s) 6/17/2021 10:33:29 PM 3.201 SINGLEP Bring Commander Interface Online (0.1320s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Motivate All Crews (0.1073s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Locating Available Networks (0.0420s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Externalizing Patterns (0.1027s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Hooking Externals (0.0845s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Handlizing Hooks (0.1115s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Disengaging Constants (0.1568s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Late Axionic Computations (0.2200s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Sizing Planets (0.0125s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Measuring Gravity (0.1029s) 6/17/2021 10:33:30 PM 3.201 SINGLEP Categorizing Teapots (0.0998s) 6/17/2021 10:33:31 PM 3.201 SINGLEP Ordering Vague Notions (0.0975s) 6/17/2021 10:33:31 PM 3.201 SINGLEP Searching For Particle Forms (0.6000s) 6/17/2021 10:33:31 PM 3.201 SINGLEP Weighing Options (0.0150s) 6/17/2021 10:33:31 PM 3.201 SINGLEP Poking At Status Indicators (0.1160s) 6/17/2021 10:33:31 PM 3.201 SINGLEP Discovering States Of Matter (0.0986s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Searching For A Leader (0.1036s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Suppressing Bad Thoughts (0.0969s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Sentinel Alertness Diagnostic (0.0860s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Connecting to Fleet Command (0.0859s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Thinking Of Advice (0.0914s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Degaussing Advice (0.0871s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Reading Alien Diaries (0.0846s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Naming All Known Planets (0.0773s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Remembering Speeds (0.0819s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Prioritizing Targets (0.0825s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Rebooting Sensor Arrays (0.0812s) 6/17/2021 10:33:32 PM 3.201 SINGLEP Unloading Prismatic Grid (0.0874s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Thinking Of Objectives (0.0875s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Inhibiting Visual Scans (0.1464s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Synthesizing Vocals (0.0196s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Investigating Map Signatures (0.0946s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Ventilating Scenarios (0.0771s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Decontaminating Targeting Systems (0.0860s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Ejecting Tactical Core (0.0939s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Calibrating Formations (0.0690s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Intercepting Galactic Maps (0.0894s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Discharging Colored Ions (0.0942s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Replicating Ion Colors (0.0698s) 6/17/2021 10:33:33 PM 3.201 SINGLEP Faction Diagnostics (0.0978s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Buffering Hackers (0.1334s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Inverting Death (0.0353s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Linear Field Variance (0.1137s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Charging Marks (0.0711s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Differentiating Marks (0.2497s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Guarding The Posts (0.0174s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Range Manifolds (0.0776s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Purging ROFs (0.0811s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Manipulating Speeds (0.0802s) 6/17/2021 10:33:34 PM 3.201 SINGLEP Detecting Projectiles (0.0788s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Grouping Flow Fields (0.0806s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Modulating Flow Field Groups (0.0883s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Designing Fleets (0.0792s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Thinking Of Technologies (0.0764s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Categorizing Starboard Sensors (0.0771s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Injecting Galactic Variables (0.0932s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Scattering Starfields (0.1081s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Gazing At Distant Planets (0.0835s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Categorizing All Planets (0.0585s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Organizing Commands (0.1081s) 6/17/2021 10:33:35 PM 3.201 SINGLEP Calculating Firing Cones (0.0670s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Fumbling With Ship Parts (0.3609s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Re-Aligning Objectives (0.0270s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Sterilizing Test Chamber (0.1050s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Issuing Orders (0.0998s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Augmenting Infusers (0.0955s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Infusing (0.1029s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Load Surrogates (0.1702s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Locate Dictionaries (0.0124s) 6/17/2021 10:33:36 PM 3.201 SINGLEP Set Stage (0.0914s) 6/17/2021 10:33:49 PM 3.201 SINGLEP EXTERMINATE! EXTERMINATE! (12.8663s) 6/17/2021 10:33:49 PM 3.201 SINGLEP Post-Proton Surge (0.1210s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Background Radiation Taste Test (0.1270s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Shuffling Chairs On Command Deck (0.0956s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Windshield Wiping (0.0492s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Last Organizational Modeling (0.4656s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/17/2021 10:33:50 PM 3.201 SINGLEP Stimulate Modulation (0.2574s) 6/17/2021 10:33:50 PM 3.201 SINGLEP Tip Servos (0.0207s) 6/17/2021 10:33:51 PM 3.201 SINGLEP Sort Buildings Into Uneven Piles (0.1156s) 6/17/2021 10:33:51 PM 3.201 SINGLEP Design New Fleet Logo (0.1119s) 6/17/2021 10:33:51 PM 3.201 SINGLEP Inspect Fleet Logo (0.0843s) 6/17/2021 10:33:51 PM 3.201 SINGLEP Ogle Enemy Logo (0.0947s) 6/17/2021 10:33:51 PM 3.201 SINGLEP Order Cores By Seniority (0.1079s) 6/17/2021 10:33:51 PM 3.201 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 703 6/17/2021 10:33:51 PM 3.201 SINGLEP Make Factions That Extra Bit Special (0.1214s) 6/17/2021 10:33:53 PM 3.201 SINGLEP Final Checks (1.8028s) 6/17/2021 10:33:53 PM 3.201 SINGLEP Load Historical Documents (0.0160s) 6/17/2021 10:33:53 PM 3.201 SINGLEP 32.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (1.1s) Check For Extra Modules (3.2s) Briefly Panic (1.0s) Install Confidence Routines (0.9s) Searching For Particle Forms (0.6s) Fumbling With Ship Parts (0.4s) EXTERMINATE! EXTERMINATE! (12.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (1.8s) 6/17/2021 10:34:08 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/17/2021 10:34:08 PM 3.201 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/17/2021 10:34:08 PM 3.201 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/17/2021 10:34:08 PM 3.201 SINGLEP in strip extra, BRD GmbH: hasHadFirstPlayer True shouldBeRemoved False 6/17/2021 10:34:08 PM 3.201 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/17/2021 10:34:08 PM 3.201 SINGLEP loading as template 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction AIRelentlessWave. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction AIReserves. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction AntiAIZombie. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction AntiEveryoneZombie. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction AntiPlayerZombie. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction CPALogic. 6/17/2021 10:34:08 PM 3.201 SINGLEP Added the faction Mercenary. 6/17/2021 10:34:08 PM 3.201 SINGLEP Finish load save in 799.5ms 6/17/2021 10:34:09 PM 3.201 SINGLEP Start Generate Partial Map with Realistic and seed 799116033 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/17/2021 10:34:10 PM 3.201 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 6/17/2021 10:34:10 PM 3.201 SINGLEP Fixed 2080 missing planet factions. 6/17/2021 10:34:10 PM 3.201 SINGLEP Generate Partial Map Complete 678ms 6/17/2021 10:34:27 PM 3.201 SINGLEP Start Generate Partial Map with Realistic and seed 860997318 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/17/2021 10:34:27 PM 3.201 SINGLEP PlayerAccount Fab is controlling faction 1 already. 6/17/2021 10:34:27 PM 3.201 SINGLEP Fixed 2080 missing planet factions. 6/17/2021 10:34:27 PM 3.201 SINGLEP Generate Partial Map Complete 310ms 6/17/2021 10:34:30 PM 3.201 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.91 seconds ago. 6/17/2021 10:36:13 PM 3.201 SINGLEP Start Generate FULL Map with Realistic and seed 860997318 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/17/2021 10:36:13 PM 3.201 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/17/2021 10:36:14 PM 3.201 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 41ms 6/17/2021 10:36:14 PM 3.201 SINGLEP Generate FULL Map Complete 1076ms 6/17/2021 10:36:15 PM 3.201 SINGLEP Fixed incorrect count of ships to be granted. Was 10, now 50 Tritium Sniper Turret from Turret Schematic Server 6/17/2021 10:36:15 PM 3.201 SINGLEP Fixed incorrect count of ships to be granted. Was 5, now 10 Implosion Minefield from Other Defensive Schematic Server 6/17/2021 10:42:41 PM 3.201 SINGLEP No resolution change was required. 6/17/2021 10:42:41 PM 3.201 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/17/2021 10:42:41 PM 3.201 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/17/2021 11:34:06 PM 3.201 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3201_LocationHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 6,593 created, 0 removed, 6,593 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 18 created, 0 removed, 18 active. Fleets: 159 created, 1 removed, 158 active. GameCommands: 148 created, 0 removed, 148 active. GE_Others: 258 created, 0 removed, 258 active. GE_Shots: 594 created, 0 removed, 594 active. GE_Squads: 6,073 created, 1,531 removed, 4,542 active. Pathfinders: 44 created, 0 removed, 44 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3 created, 3 removed, 0 active. ========================================== 6/18/2021 10:32:55 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/18/2021 10:32:56 PM SINGLEP Boot up FleetOS (0.2738s) 6/18/2021 10:32:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2021 10:32:56 PM SINGLEP Check System Logs For Rogue Intelligence (0.5553s) 6/18/2021 10:32:57 PM SINGLEP Inspect Aft Hatches (0.5130s) 6/18/2021 10:32:57 PM SINGLEP Found 426 xml files in 106 folders in 46ms 6/18/2021 10:32:59 PM SINGLEP Check For Extra Modules (2.4232s) 6/18/2021 10:32:59 PM SINGLEP Hello GOG user 'habakuk79' 6/18/2021 10:32:59 PM SINGLEP 426 Xml Files Parsed in 2,438ms 6/18/2021 10:32:59 PM SINGLEP Gather Ancient Lifeforms (0.0760s) 6/18/2021 10:32:59 PM 3.202 SINGLEP Game Version: 3.202 6/18/2021 10:32:59 PM 3.202 SINGLEP Eject Trash Into Hyperspace (0.0680s) 6/18/2021 10:32:59 PM 3.202 SINGLEP Bring Cloaking Systems Online (0.1021s) 6/18/2021 10:32:59 PM 3.202 SINGLEP Recalculate Speed Of Light (0.1100s) 6/18/2021 10:32:59 PM 3.202 SINGLEP Optimize Comfort On Command Decks (0.1230s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Generating Framerates (0.0620s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Update mod and expansion statuses! 6/18/2021 10:33:00 PM 3.202 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/18/2021 10:33:00 PM 3.202 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/18/2021 10:33:00 PM 3.202 SINGLEP Check Nearby Stellar Masses (0.2456s) 6/18/2021 10:33:00 PM 3.202 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 93ms 6/18/2021 10:33:00 PM 3.202 SINGLEP Pruning Excess Brain Cells (0.0790s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Remembering Alamo (0.1070s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Boot Audio Comms (0.0935s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Establish Individual Audio Links (0.1316s) 6/18/2021 10:33:00 PM 3.202 SINGLEP No resolution change was required. 6/18/2021 10:33:00 PM 3.202 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2021 10:33:00 PM 3.202 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2021 10:33:00 PM 3.202 SINGLEP Refresh Optical Lensing (0.0340s) 6/18/2021 10:33:00 PM 3.202 SINGLEP Revise Fundamental Physical Laws (0.1785s) 6/18/2021 10:33:01 PM 3.202 SINGLEP Calculate Odds Of Success (0.1431s) 6/18/2021 10:33:02 PM 3.202 SINGLEP Briefly Panic (1.5181s) 6/18/2021 10:33:03 PM 3.202 SINGLEP Install Confidence Routines (1.0845s) 6/18/2021 10:33:03 PM 3.202 SINGLEP Bring Commander Interface Online (0.1170s) 6/18/2021 10:33:03 PM 3.202 SINGLEP Motivate All Crews (0.0860s) 6/18/2021 10:33:03 PM 3.202 SINGLEP Locating Available Networks (0.0610s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Externalizing Patterns (0.1165s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Hooking Externals (0.0530s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Handlizing Hooks (0.0860s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Disengaging Constants (0.1280s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Late Axionic Computations (0.1520s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Sizing Planets (0.0087s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Measuring Gravity (0.0970s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Categorizing Teapots (0.0920s) 6/18/2021 10:33:04 PM 3.202 SINGLEP Ordering Vague Notions (0.0935s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Searching For Particle Forms (0.6658s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Weighing Options (0.0070s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Poking At Status Indicators (0.1185s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Discovering States Of Matter (0.0885s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Searching For A Leader (0.0740s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Suppressing Bad Thoughts (0.0860s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Sentinel Alertness Diagnostic (0.0840s) 6/18/2021 10:33:05 PM 3.202 SINGLEP Connecting to Fleet Command (0.0870s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Thinking Of Advice (0.0830s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Degaussing Advice (0.0790s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Reading Alien Diaries (0.0710s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Naming All Known Planets (0.0769s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Remembering Speeds (0.0760s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Prioritizing Targets (0.0750s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Rebooting Sensor Arrays (0.0750s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Unloading Prismatic Grid (0.0755s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Thinking Of Objectives (0.0760s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Inhibiting Visual Scans (0.1771s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Synthesizing Vocals (0.0210s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Investigating Map Signatures (0.0850s) 6/18/2021 10:33:06 PM 3.202 SINGLEP Ventilating Scenarios (0.0620s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Decontaminating Targeting Systems (0.0690s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Ejecting Tactical Core (0.0720s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Calibrating Formations (0.0730s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Intercepting Galactic Maps (0.0780s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Discharging Colored Ions (0.0952s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Replicating Ion Colors (0.0510s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Faction Diagnostics (0.0950s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Buffering Hackers (0.1258s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Inverting Death (0.0150s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Linear Field Variance (0.1020s) 6/18/2021 10:33:07 PM 3.202 SINGLEP Charging Marks (0.0480s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Differentiating Marks (0.2740s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Guarding The Posts (0.0110s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Range Manifolds (0.1160s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Purging ROFs (0.0810s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Manipulating Speeds (0.0736s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Detecting Projectiles (0.0640s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Grouping Flow Fields (0.0720s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Modulating Flow Field Groups (0.0810s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Designing Fleets (0.0740s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Thinking Of Technologies (0.0730s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Categorizing Starboard Sensors (0.0700s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Injecting Galactic Variables (0.0845s) 6/18/2021 10:33:08 PM 3.202 SINGLEP Scattering Starfields (0.0945s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Destroying Distant Planets (0.0910s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Categorizing All Planets (0.0430s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Organizing Commands (0.1280s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Calculating Firing Cones (0.0320s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Fumbling With Ship Parts (0.3516s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Re-Aligning Objectives (0.0160s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Sterilizing Test Chamber (0.1155s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Issuing Orders (0.0780s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Augmenting Infusers (0.0690s) 6/18/2021 10:33:09 PM 3.202 SINGLEP Infusing (0.0950s) 6/18/2021 10:33:10 PM 3.202 SINGLEP Load Surrogates (0.1500s) 6/18/2021 10:33:10 PM 3.202 SINGLEP Locate Dictionaries (0.0160s) 6/18/2021 10:33:10 PM 3.202 SINGLEP Set Stage (0.0910s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Investigate Temporal Vortex (8.7858s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Post-Proton Surge (0.1180s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Background Radiation Taste Test (0.1090s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Shuffling Chairs On Command Deck (0.0520s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Windshield Wiping (0.0730s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Last Organizational Modeling (0.2585s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/18/2021 10:33:19 PM 3.202 SINGLEP Stimulate Modulation (0.1615s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Tip Servos (0.0130s) 6/18/2021 10:33:19 PM 3.202 SINGLEP Sort Buildings Into Uneven Piles (0.1056s) 6/18/2021 10:33:20 PM 3.202 SINGLEP Design New Fleet Logo (0.0900s) 6/18/2021 10:33:20 PM 3.202 SINGLEP Inspect Fleet Logo (0.0672s) 6/18/2021 10:33:20 PM 3.202 SINGLEP Ogle Enemy Logo (0.0664s) 6/18/2021 10:33:20 PM 3.202 SINGLEP Order Cores By Seniority (0.0709s) 6/18/2021 10:33:20 PM 3.202 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1043 6/18/2021 10:33:20 PM 3.202 SINGLEP Make Factions That Extra Bit Special (0.0730s) 6/18/2021 10:33:21 PM 3.202 SINGLEP Final Checks (0.9238s) 6/18/2021 10:33:21 PM 3.202 SINGLEP Load Historical Documents (0.0090s) 6/18/2021 10:33:21 PM 3.202 SINGLEP 25.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.5s) Check For Extra Modules (2.4s) Briefly Panic (1.5s) Install Confidence Routines (1.1s) Searching For Particle Forms (0.7s) Differentiating Marks (0.3s) Fumbling With Ship Parts (0.4s) Investigate Temporal Vortex (8.8s) Last Organizational Modeling (0.3s) Final Checks (0.9s) 6/18/2021 10:33:34 PM 3.202 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3202_GeneralBugfixing Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/18/2021 10:33:34 PM 3.202 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/Fab/1.save Source1: AnythingElse Source3: LoadingSaveGame 6/18/2021 10:33:35 PM 3.202 SINGLEP OnLoad: AI faction: Siri had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 10:33:35 PM 3.202 SINGLEP OnLoad: AI faction: Alexa had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/18/2021 10:33:35 PM 3.202 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 6/18/2021 10:33:35 PM 3.202 SINGLEP Finish load save in 1,047.1ms 6/18/2021 11:21:48 PM 3.202 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3202_GeneralBugfixing Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 9,056 created, 0 removed, 9,056 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 29 created, 0 removed, 29 active. Fleets: 161 created, 1 removed, 160 active. GameCommands: 395 created, 0 removed, 395 active. GE_Others: 258 created, 0 removed, 258 active. GE_Shots: 1,926 created, 0 removed, 1,926 active. GE_Squads: 9,379 created, 3,518 removed, 5,861 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 15 created, 14 removed, 1 active. ========================================== 6/19/2021 10:56:17 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 6/19/2021 10:56:17 PM SINGLEP Boot up FleetOS (1.1426s) 6/19/2021 10:56:17 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/19/2021 10:56:17 PM SINGLEP Check System Logs For Rogue Intelligence (0.6509s) 6/19/2021 10:56:18 PM SINGLEP Inspect Aft Hatches (0.6261s) 6/19/2021 10:56:18 PM SINGLEP Found 426 xml files in 106 folders in 74ms 6/19/2021 10:56:21 PM SINGLEP Check For Extra Modules (3.0009s) 6/19/2021 10:56:21 PM SINGLEP Hello GOG user 'habakuk79' 6/19/2021 10:56:21 PM SINGLEP 426 Xml Files Parsed in 2,968ms 6/19/2021 10:56:21 PM SINGLEP Gather Ancient Lifeforms (0.0560s) 6/19/2021 10:56:21 PM 3.300 SINGLEP Game Version: 3.300 6/19/2021 10:56:21 PM 3.300 SINGLEP Eject Trash Into Hyperspace (0.0870s) 6/19/2021 10:56:21 PM 3.300 SINGLEP Bring Cloaking Systems Online (0.1081s) 6/19/2021 10:56:21 PM 3.300 SINGLEP Recalculate Speed Of Light (0.1160s) 6/19/2021 10:56:21 PM 3.300 SINGLEP Optimize Comfort On Command Decks (0.1070s) 6/19/2021 10:56:21 PM 3.300 SINGLEP Generating Framerates (0.0880s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Update mod and expansion statuses! 6/19/2021 10:56:22 PM 3.300 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/19/2021 10:56:22 PM 3.300 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/19/2021 10:56:22 PM 3.300 SINGLEP Check Nearby Stellar Masses (0.1742s) 6/19/2021 10:56:22 PM 3.300 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 47ms 6/19/2021 10:56:22 PM 3.300 SINGLEP Pruning Excess Brain Cells (0.0770s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Remembering Alamo (0.1020s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Boot Audio Comms (0.0650s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Establish Individual Audio Links (0.1310s) 6/19/2021 10:56:22 PM 3.300 SINGLEP No resolution change was required. 6/19/2021 10:56:22 PM 3.300 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/19/2021 10:56:22 PM 3.300 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/19/2021 10:56:22 PM 3.300 SINGLEP Refresh Optical Lensing (0.0590s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Revise Fundamental Physical Laws (0.1490s) 6/19/2021 10:56:22 PM 3.300 SINGLEP Calculate Odds Of Success (0.1590s) 6/19/2021 10:56:23 PM 3.300 SINGLEP Briefly Panic (0.9361s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Install Confidence Routines (0.7261s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Bring Commander Interface Online (0.1120s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Motivate All Crews (0.0860s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Locating Available Networks (0.0520s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Externalizing Patterns (0.1010s) 6/19/2021 10:56:24 PM 3.300 SINGLEP Hooking Externals (0.0730s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Handlizing Hooks (0.0890s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Disengaging Constants (0.1390s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Late Axionic Computations (0.1670s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Sizing Planets (0.0150s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Measuring Gravity (0.0910s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Categorizing Teapots (0.0905s) 6/19/2021 10:56:25 PM 3.300 SINGLEP Ordering Vague Notions (0.0910s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Searching For Particle Forms (0.7831s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Weighing Options (0.0090s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Poking At Status Indicators (0.1480s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Discovering States Of Matter (0.1030s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Searching For A Leader (0.0910s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Suppressing Bad Thoughts (0.0850s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Sentinel Alertness Diagnostic (0.0850s) 6/19/2021 10:56:26 PM 3.300 SINGLEP Connecting to Fleet Command (0.0830s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Thinking Of Advice (0.0830s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Degaussing Advice (0.0810s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Reading Alien Diaries (0.0850s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Naming All Known Planets (0.0780s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Remembering Speeds (0.0826s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Prioritizing Targets (0.0820s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Rebooting Sensor Arrays (0.0772s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Unloading Prismatic Grid (0.0790s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Thinking Of Objectives (0.0780s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Inhibiting Visual Scans (0.1440s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Synthesizing Vocals (0.0140s) 6/19/2021 10:56:27 PM 3.300 SINGLEP Investigating Map Signatures (0.0900s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Ventilating Scenarios (0.0680s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Decontaminating Targeting Systems (0.0790s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Ejecting Tactical Core (0.0760s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Calibrating Formations (0.0780s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Intercepting Galactic Maps (0.0790s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Discharging Colored Ions (0.0915s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Replicating Ion Colors (0.0690s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Faction Diagnostics (0.0950s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Buffering Hackers (0.1113s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Inverting Death (0.0420s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Linear Field Variance (0.0940s) 6/19/2021 10:56:28 PM 3.300 SINGLEP Charging Marks (0.0620s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Differentiating Marks (0.2100s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Guarding The Posts (0.0100s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Range Manifolds (0.0866s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Purging ROFs (0.0680s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Manipulating Speeds (0.0798s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Detecting Projectiles (0.0720s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Grouping Flow Fields (0.0770s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Modulating Flow Field Groups (0.0890s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Designing Fleets (0.0720s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Thinking Of Technologies (0.0722s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Categorizing Starboard Sensors (0.0730s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Injecting Galactic Variables (0.0870s) 6/19/2021 10:56:29 PM 3.300 SINGLEP Eating Starfields (0.0880s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Fondly Remembering Distant Planets (0.0870s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Categorizing All Planets (0.0580s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Organizing Commands (0.1000s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Calculating Firing Cones (0.0639s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Wearing Ship Parts On Head (0.3460s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Re-Aligning Objectives (0.0230s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Sterilizing Test Chamber (0.1090s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Issuing Orders (0.0900s) 6/19/2021 10:56:30 PM 3.300 SINGLEP Augmenting Infusers (0.0770s) 6/19/2021 10:56:31 PM 3.300 SINGLEP Infusing (0.0970s) 6/19/2021 10:56:31 PM 3.300 SINGLEP Load Surrogates (0.1580s) 6/19/2021 10:56:31 PM 3.300 SINGLEP Locate Dictionaries (0.0170s) 6/19/2021 10:56:31 PM 3.300 SINGLEP Set Stage (0.0790s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Breaking Nuclear Bonds (11.0877s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Post-Proton Surge (0.1060s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Background Radiation Taste Test (0.1180s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Shuffling Chairs On Command Deck (0.0480s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Windshield Wiping (0.0630s) 6/19/2021 10:56:42 PM 3.300 SINGLEP Last Organizational Modeling (0.2420s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/19/2021 10:56:43 PM 3.300 SINGLEP Stimulate Modulation (0.1310s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Tip Servos (0.0620s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Sort Buildings Into Uneven Piles (0.0360s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Design New Fleet Logo (0.0850s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Inspect Fleet Logo (0.0770s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Ogle Enemy Logo (0.0730s) 6/19/2021 10:56:43 PM 3.300 SINGLEP Order Cores By Seniority (0.0790s) 6/19/2021 10:56:43 PM 3.300 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 777 6/19/2021 10:56:43 PM 3.300 SINGLEP Make Factions That Extra Bit Special (0.0780s) 6/19/2021 10:56:44 PM 3.300 SINGLEP Final Checks (0.9555s) 6/19/2021 10:56:44 PM 3.300 SINGLEP Load Historical Documents (0.0120s) 6/19/2021 10:56:44 PM 3.300 SINGLEP 28.8 seconds total load time. Boot up FleetOS (1.1s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.6s) Check For Extra Modules (3.0s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Searching For Particle Forms (0.8s) Wearing Ship Parts On Head (0.3s) Breaking Nuclear Bonds (11.1s) Final Checks (1.0s) 6/19/2021 10:57:00 PM 3.300 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3300_Mapsplosion Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/19/2021 10:57:00 PM 3.300 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/Fab/1.save Source1: AnythingElse Source3: LoadingSaveGame 6/19/2021 10:57:00 PM 3.300 SINGLEP OnLoad: AI faction: Siri had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/19/2021 10:57:00 PM 3.300 SINGLEP OnLoad: AI faction: Alexa had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/19/2021 10:57:01 PM 3.300 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 45ms 6/19/2021 10:57:01 PM 3.300 SINGLEP Finish load save in 1,216.1ms 6/20/2021 12:36:57 AM 3.300 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3300_Mapsplosion Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 24,068 created, 0 removed, 24,068 active. Factions: 25 created, 0 removed, 25 active. Fireteams: 368 created, 223 removed, 145 active. Fleets: 170 created, 8 removed, 162 active. GameCommands: 394 created, 0 removed, 394 active. GE_Others: 258 created, 0 removed, 258 active. GE_Shots: 2,172 created, 0 removed, 2,172 active. GE_Squads: 17,542 created, 8,460 removed, 9,082 active. Pathfinders: 48 created, 0 removed, 48 active. PlanetFactions: 2,000 created, 0 removed, 2,000 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 152 created, 138 removed, 14 active. ========================================== 7/14/2021 11:24:21 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 7/14/2021 11:24:22 AM SINGLEP Boot up FleetOS (0.7011s) 7/14/2021 11:24:22 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2021 11:24:22 AM SINGLEP Check System Logs For Rogue Intelligence (0.7364s) 7/14/2021 11:24:23 AM SINGLEP Inspect Aft Hatches (0.6771s) 7/14/2021 11:24:23 AM SINGLEP Found 441 xml files in 106 folders in 132ms 7/14/2021 11:24:26 AM SINGLEP Check For Extra Modules (2.6015s) 7/14/2021 11:24:26 AM SINGLEP Hello GOG user 'habakuk79' 7/14/2021 11:24:26 AM SINGLEP 441 Xml Files Parsed in 2,498ms 7/14/2021 11:24:26 AM SINGLEP Gather Ancient Lifeforms (0.0490s) 7/14/2021 11:24:26 AM 3.309 SINGLEP Game Version: 3.309 7/14/2021 11:24:26 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.1330s) 7/14/2021 11:24:26 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.1840s) 7/14/2021 11:24:26 AM 3.309 SINGLEP Update mod and expansion statuses! 7/14/2021 11:24:26 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 7/14/2021 11:24:26 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 7/14/2021 11:24:26 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.1670s) 7/14/2021 11:24:26 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 49ms 7/14/2021 11:24:26 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0790s) 7/14/2021 11:24:26 AM 3.309 SINGLEP No resolution change was required. 7/14/2021 11:24:26 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2021 11:24:26 AM 3.309 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 7/14/2021 11:24:26 AM 3.309 SINGLEP Remembering Alamo (0.1670s) 7/14/2021 11:24:26 AM 3.309 SINGLEP Calculate Odds Of Success (0.1350s) 7/14/2021 11:24:28 AM 3.309 SINGLEP Briefly Panic (1.0397s) 7/14/2021 11:24:28 AM 3.309 SINGLEP Install Confidence Routines (0.8254s) 7/14/2021 11:24:29 AM 3.309 SINGLEP Late Axionic Computations (0.7931s) 7/14/2021 11:24:29 AM 3.309 SINGLEP Acquiring Towel (0.1320s) 7/14/2021 11:24:29 AM 3.309 SINGLEP Inhibiting Visual Scans (0.1545s) 7/14/2021 11:24:30 AM 3.309 SINGLEP Ejecting Tactical Core (0.2370s) 7/14/2021 11:24:30 AM 3.309 SINGLEP Grouping Flow Fields (0.0870s) 7/14/2021 11:24:30 AM 3.309 SINGLEP Hoping Starfields Are Nice (0.0510s) 7/14/2021 11:24:30 AM 3.309 SINGLEP Breaking Distant Planets (0.1450s) 7/14/2021 11:24:30 AM 3.309 SINGLEP Calculating Firing Cones (0.2991s) 7/14/2021 11:24:31 AM 3.309 SINGLEP Violating Ship Part Bylaws (0.2881s) 7/14/2021 11:24:31 AM 3.309 SINGLEP Re-Aligning Objectives (0.1410s) 7/14/2021 11:24:43 AM 3.309 SINGLEP Compensate for Neutrino Variance (12.1515s) 7/14/2021 11:24:43 AM 3.309 SINGLEP Post-Proton Surge (0.1196s) 7/14/2021 11:24:43 AM 3.309 SINGLEP Background Radiation Taste Test (0.1150s) 7/14/2021 11:24:43 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0680s) 7/14/2021 11:24:43 AM 3.309 SINGLEP Windshield Wiping (0.0740s) 7/14/2021 11:24:44 AM 3.309 SINGLEP Last Organizational Modeling (0.6056s) 7/14/2021 11:24:44 AM 3.309 SINGLEP Stimulate Modulation (0.2421s) 7/14/2021 11:24:44 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 659 7/14/2021 11:24:44 AM 3.309 SINGLEP Order Cores By Seniority (0.0170s) 7/14/2021 11:24:44 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 7/14/2021 11:24:45 AM 3.309 SINGLEP Final Checks (1.3610s) 7/14/2021 11:24:45 AM 3.309 SINGLEP Load Historical Documents (0.0120s) 7/14/2021 11:24:46 AM 3.309 SINGLEP 24.7 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.7s) Inspect Aft Hatches (0.7s) Check For Extra Modules (2.6s) Briefly Panic (1.0s) Install Confidence Routines (0.8s) Late Axionic Computations (0.8s) Calculating Firing Cones (0.3s) Violating Ship Part Bylaws (0.3s) Compensate for Neutrino Variance (12.2s) Last Organizational Modeling (0.6s) Final Checks (1.4s) 7/14/2021 11:25:31 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/14/2021 11:25:31 AM 3.309 SINGLEP The savegame you are trying to load had the following fatal error: Planet deserialization error at stage 3000 from serialized version 3.201 loading into new version 3.309, error: System.Exception: Could not read string, but did get this partial one: 'Yn püc”HM19 '. Was for field with name:' Name' Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c7] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00105] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0022b] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x002ac] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0 7/14/2021 11:25:31 AM 3.309 SINGLEP Did not load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 7/14/2021 11:25:31 AM 3.309 SINGLEP Location 1: Go back to main menu since save load failed. 7/14/2021 11:25:31 AM 3.309 SINGLEP Failed to load save in 287.7ms 7/14/2021 11:25:31 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 159657188 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/14/2021 11:25:31 AM 3.309 SINGLEP Added faction Relentless AI Wave (index 22) to go with faction 2 7/14/2021 11:25:31 AM 3.309 SINGLEP PlayerAccount Fab has now been put in control of faction 1. 7/14/2021 11:25:31 AM 3.309 SINGLEP Fixed 1840 missing planet factions. 7/14/2021 11:26:17 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 7/14/2021 11:26:17 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 2/3/2022 1:56:21 AM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 2/3/2022 1:56:21 AM SINGLEP Boot up FleetOS (0.8397s) 2/3/2022 1:56:22 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/3/2022 1:56:22 AM 3.791 SINGLEP Game Version: 3.791 2/3/2022 1:56:22 AM 3.791 SINGLEP Check System Logs For Rogue Intelligence (0.5570s) 2/3/2022 1:56:22 AM 3.791 SINGLEP Inspect Aft Hatches (0.3621s) 2/3/2022 1:56:22 AM 3.791 SINGLEP Found 459 xml files in 127 folders in 78ms 2/3/2022 1:56:25 AM 3.791 SINGLEP Check For Extra Modules (2.5812s) 2/3/2022 1:56:25 AM 3.791 SINGLEP 459 Xml Files Parsed in 2,492ms 2/3/2022 1:56:25 AM 3.791 SINGLEP Gather Ancient Lifeforms (0.0020s) 2/3/2022 1:56:25 AM 3.791 SINGLEP Hello GOG user 'habakuk79' 2/3/2022 1:56:25 AM 3.791 SINGLEP Eject Trash Into Hyperspace (0.0500s) 2/3/2022 1:56:25 AM 3.791 SINGLEP Bring Cloaking Systems Online (0.1830s) 2/3/2022 1:56:25 AM 3.791 SINGLEP Update mod and expansion statuses! 2/3/2022 1:56:25 AM 3.791 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 2/3/2022 1:56:25 AM 3.791 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 2/3/2022 1:56:25 AM 3.791 SINGLEP Check Nearby Stellar Masses (0.1370s) 2/3/2022 1:56:25 AM 3.791 SINGLEP 459 Xml Files Checked For Exp/Mod Status in 19ms 2/3/2022 1:56:25 AM 3.791 SINGLEP Pruning Excess Brain Cells (0.1810s) 2/3/2022 1:56:26 AM 3.791 SINGLEP No resolution change was required. 2/3/2022 1:56:26 AM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 1:56:26 AM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 1:56:26 AM 3.791 SINGLEP Remembering Alamo (0.3120s) 2/3/2022 1:56:26 AM 3.791 SINGLEP Calculate Odds Of Success (0.5456s) 2/3/2022 1:56:27 AM 3.791 SINGLEP Briefly Panic (0.4930s) 2/3/2022 1:56:28 AM 3.791 SINGLEP Install Confidence Routines (1.0360s) 2/3/2022 1:56:28 AM 3.791 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 2/3/2022 1:56:29 AM 3.791 SINGLEP Late Axionic Computations (0.7491s) 2/3/2022 1:56:29 AM 3.791 SINGLEP Acquiring Towel (0.0410s) 2/3/2022 1:56:29 AM 3.791 SINGLEP Inhibiting Visual Scans (0.1603s) 2/3/2022 1:56:29 AM 3.791 SINGLEP Ejecting Tactical Core (0.1847s) 2/3/2022 1:56:29 AM 3.791 SINGLEP Grouping Flow Fields (0.0740s) 2/3/2022 1:56:30 AM 3.791 SINGLEP Gazing Into Starfields (0.5298s) 2/3/2022 1:56:30 AM 3.791 SINGLEP Scouring Distant Planets (0.4440s) 2/3/2022 1:56:30 AM 3.791 SINGLEP Calculating Firing Cones (0.0210s) 2/3/2022 1:56:31 AM 3.791 SINGLEP Developing New Ship Parts (1.0227s) 2/3/2022 1:56:31 AM 3.791 SINGLEP Re-Aligning Objectives (0.2050s) 2/3/2022 1:56:51 AM 3.791 SINGLEP Compensate for Neutrino Variance (19.5525s) 2/3/2022 1:56:51 AM 3.791 SINGLEP Post-Proton Surge (0.1730s) 2/3/2022 1:56:51 AM 3.791 SINGLEP DELAYED1 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 2/3/2022 1:56:51 AM 3.791 SINGLEP DELAYED2 TID9 Could not find a faction with name that is eligible to be random for AIEmpowerer 2/3/2022 1:56:51 AM 3.791 SINGLEP Background Radiation Taste Test (0.3459s) 2/3/2022 1:56:51 AM 3.791 SINGLEP Shuffling Chairs On Command Deck (0.0970s) 2/3/2022 1:56:52 AM 3.791 SINGLEP Windshield Wiping (0.4785s) 2/3/2022 1:56:53 AM 3.791 SINGLEP Last Organizational Modeling (1.3541s) 2/3/2022 1:56:54 AM 3.791 SINGLEP Stimulate Modulation (0.6490s) 2/3/2022 1:56:54 AM 3.791 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 2/3/2022 1:56:54 AM 3.791 SINGLEP Order Cores By Seniority (0.0140s) 2/3/2022 1:56:53 AM 3.791 SINGLEP DELAYED3 TID13 Info: will dump 1364 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 2/3/2022 1:56:55 AM 3.791 SINGLEP We got 0 campaign's data when deserializing 2/3/2022 1:56:55 AM 3.791 SINGLEP Final Checks (1.1611s) 2/3/2022 1:56:55 AM 3.791 SINGLEP Load Historical Documents (0.0100s) 2/3/2022 1:56:55 AM 3.791 SINGLEP 34.7 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.4s) Check For Extra Modules (2.6s) Remembering Alamo (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.5s) Install Confidence Routines (1.0s) Late Axionic Computations (0.7s) Gazing Into Starfields (0.5s) Scouring Distant Planets (0.4s) Developing New Ship Parts (1.0s) Compensate for Neutrino Variance (19.6s) Background Radiation Taste Test (0.3s) Windshield Wiping (0.5s) Last Organizational Modeling (1.4s) Stimulate Modulation (0.6s) Final Checks (1.2s) 2/3/2022 1:58:07 AM 3.791 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 2/3/2022 1:58:07 AM 3.791 SINGLEP Clearing player accounts. 2/3/2022 1:58:07 AM 3.791 SINGLEP Clearing player accounts. 2/3/2022 1:58:07 AM 3.791 SINGLEP System.Exception: Could not read string 'ExpansionInUse', but did get this partial one: 'u_7 '. Was for field with name: 'ExpansionInUse' Exception: System.Exception: Tried to read condensed string format index 118 which is >= the length of 109 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0012d] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x002bc] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0039c] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <597574b4c6d141518b11f51edcbbf916>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <597574b4c6d141518b11f51edcbbf916>:0 2/3/2022 1:58:07 AM 3.791 SINGLEP Did not load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 2/3/2022 1:58:07 AM 3.791 SINGLEP Failed to load save in 122ms 2/3/2022 1:58:07 AM 3.791 SINGLEP DELAYED4 TID6 Start Generate Partial Map with Realistic and seed 15654212 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 2/3/2022 1:58:08 AM 3.791 SINGLEP DELAYED5 TID6 Map structure generated in 457ms. 2/3/2022 1:58:08 AM 3.791 SINGLEP DELAYED6 TID6 PlayerAccount Fab has now been put in control of faction 1 - Human Empire. 2/3/2022 1:58:08 AM 3.791 SINGLEP DELAYED7 TID5 Start Generate Partial Map with Realistic and seed 15654212 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 2/3/2022 1:58:09 AM 3.791 SINGLEP DELAYED8 TID5 Map structure generated in 418ms. 2/3/2022 1:58:09 AM 3.791 SINGLEP DELAYED9 TID5 PlayerAccount Fab has now been put in control of faction 1 - Human Empire. 2/3/2022 1:58:09 AM 3.791 SINGLEP DELAYED10 TID5 Generate Partial Map Complete 459ms Seed: 15654212 2/3/2022 1:58:32 AM 3.791 SINGLEP DELAYED11 TID17 Start Generate Partial Map with Realistic and seed 15654212 and planet count 70 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 1:58:32 AM 3.791 SINGLEP DELAYED12 TID17 Map structure generated in 326ms. 2/3/2022 1:58:32 AM 3.791 SINGLEP DELAYED13 TID17 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 1:58:32 AM 3.791 SINGLEP DELAYED14 TID17 Generate Partial Map Complete 353ms Seed: 15654212 2/3/2022 1:58:54 AM 3.791 SINGLEP DELAYED15 TID8 Start Generate Partial Map with Realistic and seed 15654212 and planet count 50 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 1:58:54 AM 3.791 SINGLEP DELAYED16 TID8 Map structure generated in 78ms. 2/3/2022 1:58:54 AM 3.791 SINGLEP DELAYED17 TID8 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 1:58:54 AM 3.791 SINGLEP DELAYED18 TID8 Generate Partial Map Complete 92ms Seed: 15654212 2/3/2022 1:59:01 AM 3.791 SINGLEP DELAYED19 TID19 Start Generate Partial Map with Realistic and seed 15654212 and planet count 60 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 1:59:01 AM 3.791 SINGLEP DELAYED20 TID19 Map structure generated in 136ms. 2/3/2022 1:59:01 AM 3.791 SINGLEP DELAYED21 TID19 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 1:59:01 AM 3.791 SINGLEP DELAYED22 TID19 Generate Partial Map Complete 150ms Seed: 15654212 2/3/2022 1:59:50 AM 3.791 SINGLEP DELAYED23 TID18 Start Generate Partial Map with Realistic and seed 15654212 and planet count 60 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 1:59:50 AM 3.791 SINGLEP DELAYED24 TID18 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 1:59:50 AM 3.791 SINGLEP DELAYED25 TID18 Generate Partial Map Complete 24ms Seed: 15654212 2/3/2022 2:00:47 AM 3.791 SINGLEP DELAYED26 TID12 Start Generate Partial Map with Realistic and seed 15654212 and planet count 60 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 2:00:47 AM 3.791 SINGLEP DELAYED27 TID12 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 2:00:47 AM 3.791 SINGLEP DELAYED28 TID12 Generate Partial Map Complete 25ms Seed: 15654212 2/3/2022 2:01:17 AM 3.791 SINGLEP DELAYED29 TID9 Start Generate Partial Map with Realistic and seed 15654212 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 2/3/2022 2:01:17 AM 3.791 SINGLEP DELAYED30 TID9 PlayerAccount Fab is controlling faction 1 - Human Empire already. 2/3/2022 2:01:17 AM 3.791 SINGLEP DELAYED31 TID9 Generate Partial Map Complete 24ms Seed: 15654212 2/3/2022 2:08:00 AM 3.791 SINGLEP DELAYED32 TID17 Start Generate FULL Map with Realistic and seed 15654212 and planet count 60 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 2/3/2022 2:08:01 AM 3.791 SINGLEP DELAYED33 TID17 Generate FULL Map Complete 1022ms Seed: 15654212 2/3/2022 2:08:01 AM 3.791 SINGLEP DELAYED34 TID8 Fixed incorrect count of ships to be granted. Was 10, now 5 Reactive Dummy from Other Defensive Schematic Server 2/3/2022 2:09:00 AM 3.791 SINGLEP No resolution change was required. 2/3/2022 2:09:00 AM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 2:09:00 AM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 2:10:29 AM 3.791 SINGLEP No resolution change was required. 2/3/2022 2:10:29 AM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 2:10:29 AM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 2:37:20 AM 3.791 SINGLEP No resolution change was required. 2/3/2022 2:37:20 AM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 2:37:20 AM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 2:49:25 AM 3.791 SINGLEP No resolution change was required. 2/3/2022 2:49:25 AM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 2:49:25 AM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 2:49:54 AM 3.791 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3791_NetworkDefragmentation Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 2/3/2022 5:06:29 PM SINGLEP Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 2/3/2022 5:06:29 PM SINGLEP Boot up FleetOS (0.4668s) 2/3/2022 5:06:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: AMD Radeon(TM) Vega 3 Graphics graphicsDeviceID: 5592 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3010 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx processorCount: 4 processorFrequency: 2595 systemMemorySize: 6020 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/3/2022 5:06:30 PM 3.791 SINGLEP Game Version: 3.791 2/3/2022 5:06:30 PM 3.791 SINGLEP Check System Logs For Rogue Intelligence (0.5645s) 2/3/2022 5:06:30 PM 3.791 SINGLEP Inspect Aft Hatches (0.3260s) 2/3/2022 5:06:30 PM 3.791 SINGLEP Found 459 xml files in 127 folders in 79ms 2/3/2022 5:06:33 PM 3.791 SINGLEP Check For Extra Modules (2.6405s) 2/3/2022 5:06:33 PM 3.791 SINGLEP 459 Xml Files Parsed in 2,546ms 2/3/2022 5:06:33 PM 3.791 SINGLEP Gather Ancient Lifeforms (0.0020s) 2/3/2022 5:06:33 PM 3.791 SINGLEP Hello GOG user 'habakuk79' 2/3/2022 5:06:33 PM 3.791 SINGLEP Eject Trash Into Hyperspace (0.0410s) 2/3/2022 5:06:33 PM 3.791 SINGLEP Bring Cloaking Systems Online (0.1530s) 2/3/2022 5:06:33 PM 3.791 SINGLEP Update mod and expansion statuses! 2/3/2022 5:06:33 PM 3.791 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 2/3/2022 5:06:33 PM 3.791 SINGLEP Mods: AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) LostHumans (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 2/3/2022 5:06:33 PM 3.791 SINGLEP Check Nearby Stellar Masses (0.0820s) 2/3/2022 5:06:33 PM 3.791 SINGLEP 459 Xml Files Checked For Exp/Mod Status in 16ms 2/3/2022 5:06:34 PM 3.791 SINGLEP Pruning Excess Brain Cells (0.4590s) 2/3/2022 5:06:34 PM 3.791 SINGLEP No resolution change was required. 2/3/2022 5:06:34 PM 3.791 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2022 5:06:34 PM 3.791 SINGLEP Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 2/3/2022 5:06:34 PM 3.791 SINGLEP Remembering Alamo (0.9142s) 2/3/2022 5:06:36 PM 3.791 SINGLEP Calculate Odds Of Success (1.5783s) 2/3/2022 5:06:37 PM 3.791 SINGLEP Briefly Panic (0.7614s) 2/3/2022 5:06:38 PM 3.791 SINGLEP Install Confidence Routines (1.5223s) 2/3/2022 5:06:39 PM 3.791 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 2/3/2022 5:06:40 PM 3.791 SINGLEP Late Axionic Computations (1.2110s) 2/3/2022 5:06:40 PM 3.791 SINGLEP Acquiring Towel (0.1230s) 2/3/2022 5:06:40 PM 3.791 SINGLEP Inhibiting Visual Scans (0.1040s) 2/3/2022 5:06:40 PM 3.791 SINGLEP Ejecting Tactical Core (0.2020s) 2/3/2022 5:06:40 PM 3.791 SINGLEP Grouping Flow Fields (0.0929s) 2/3/2022 5:06:41 PM 3.791 SINGLEP Investigating Starfields (0.6762s) 2/3/2022 5:06:41 PM 3.791 SINGLEP Discovering Distant Planets (0.5283s) 2/3/2022 5:06:41 PM 3.791 SINGLEP Calculating Firing Cones (0.0160s) 2/3/2022 5:06:42 PM 3.791 SINGLEP Splitting Ship Parts Into Smaller Parts (1.1359s) 2/3/2022 5:06:43 PM 3.791 SINGLEP Re-Aligning Objectives (0.2291s) 2/3/2022 5:07:04 PM 3.791 SINGLEP EXTERMINATE! EXTERMINATE! (21.2986s) 2/3/2022 5:07:04 PM 3.791 SINGLEP Post-Proton Surge (0.2380s) 2/3/2022 5:07:04 PM 3.791 SINGLEP DELAYED1 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 2/3/2022 5:07:04 PM 3.791 SINGLEP DELAYED2 TID30 Could not find a faction with name that is eligible to be random for AIEmpowerer 2/3/2022 5:07:05 PM 3.791 SINGLEP Background Radiation Taste Test (0.4460s) 2/3/2022 5:07:05 PM 3.791 SINGLEP Shuffling Chairs On Command Deck (0.1940s) 2/3/2022 5:07:05 PM 3.791 SINGLEP Windshield Wiping (0.4230s) 2/3/2022 5:07:07 PM 3.791 SINGLEP Last Organizational Modeling (1.4059s) 2/3/2022 5:07:07 PM 3.791 SINGLEP Stimulate Modulation (0.7611s) 2/3/2022 5:07:07 PM 3.791 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 2/3/2022 5:07:07 PM 3.791 SINGLEP Order Cores By Seniority (0.0120s) 2/3/2022 5:07:07 PM 3.791 SINGLEP DELAYED3 TID59 Info: will dump 1364 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 2/3/2022 5:07:09 PM 3.791 SINGLEP We got 55 campaign's data when deserializing 2/3/2022 5:07:09 PM 3.791 SINGLEP Final Checks (1.0961s) 2/3/2022 5:07:09 PM 3.791 SINGLEP Load Historical Documents (0.0110s) 2/3/2022 5:07:09 PM 3.791 SINGLEP 39.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Inspect Aft Hatches (0.3s) Check For Extra Modules (2.6s) Pruning Excess Brain Cells (0.5s) Remembering Alamo (0.9s) Calculate Odds Of Success (1.6s) Briefly Panic (0.8s) Install Confidence Routines (1.5s) Late Axionic Computations (1.2s) Investigating Starfields (0.7s) Discovering Distant Planets (0.5s) Splitting Ship Parts Into Smaller Parts (1.1s) EXTERMINATE! EXTERMINATE! (21.3s) Background Radiation Taste Test (0.4s) Windshield Wiping (0.4s) Last Organizational Modeling (1.4s) Stimulate Modulation (0.8s) Final Checks (1.1s) 2/3/2022 5:08:20 PM 3.791 SINGLEP Start load save: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/Save/LSoH\Fab.save Source1: AnythingElse Source3: LoadingSaveGame 2/3/2022 5:08:20 PM 3.791 SINGLEP Clearing player accounts. 2/3/2022 5:08:21 PM 3.791 SINGLEP Finish load save in 1,019ms 2/3/2022 5:55:42 PM 3.791 SINGLEP DELAYED4 TID55 DoShotHitLogic error at debugStage 4000: System.Exception: Passed in duplicate key! LocationNameForTracing:Squad-DeathEffectCausingDamageReceivedToEntity at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x003a5] in <0f1ff40de9d4412e8ed7e3864488302d>:0