Mono path[0] = 'F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'F:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.21f1 (a38c86f6690f) [Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07) Vendor: VRAM: 8031 MB Driver: 30.0.14.7168 Begin MonoManager ReloadAssembly - Completed reload, in 1.926 seconds Initializing input. Input initialized. Initialized touch support. Invalid stride 1 for Compute Buffer - must be greater than 0, less or equal to 2048 and a multiple of 4. UnloadTime: 5.448200 ms Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E162096040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E162389040.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E160FB9060.dll Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E11D856010.dll Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001E1FDDCE040.dll Error: tried to register a shot with ID 556230 when there already was one! Error: tried to register a shot with ID 556231 when there already was one! Error: tried to register a shot with ID 556232 when there already was one! Error: tried to register a shot with ID 556233 when there already was one! Error: tried to register a shot with ID 556234 when there already was one! Error: tried to register a shot with ID 556235 when there already was one! Error: tried to register a shot with ID 556236 when there already was one! Error: tried to register a shot with ID 556237 when there already was one! Error: tried to register a shot with ID 556238 when there already was one! Error: tried to register a shot with ID 556239 when there already was one! Error: tried to register a shot with ID 556240 when there already was one! Error: tried to register a shot with ID 556241 when there already was one! Error: tried to register a shot with ID 556242 when there already was one! Error: tried to register a shot with ID 556243 when there already was one! Error: tried to register a shot with ID 556244 when there already was one! Error: tried to register a shot with ID 556245 when there already was one! Error: tried to register a shot with ID 556246 when there already was one! Error: tried to register a shot with ID 556247 when there already was one! Error: tried to register a shot with ID 556248 when there already was one! Error: tried to register a shot with ID 556249 when there already was one! Error: tried to register a shot with ID 556250 when there already was one! Error: tried to register a shot with ID 556251 when there already was one! Error: tried to register a shot with ID 556252 when there already was one! Error: tried to register a shot with ID 556253 when there already was one! Error: tried to register a shot with ID 556254 when there already was one! Error: tried to register a shot with ID 556255 when there already was one! Error: tried to register a shot with ID 556256 when there already was one! Error: tried to register a shot with ID 556257 when there already was one! Error: tried to register a shot with ID 556258 when there already was one! Error: tried to register a shot with ID 556259 when there already was one! Error: tried to register a shot with ID 556260 when there already was one! Error: tried to register a shot with ID 556261 when there already was one! Error: tried to register a shot with ID 556262 when there already was one! Error: tried to register a shot with ID 556263 when there already was one! Error: tried to register a shot with ID 556264 when there already was one! Error: tried to register a shot with ID 556265 when there already was one! Error: tried to register a shot with ID 556266 when there already was one! Error: tried to register a shot with ID 556267 when there already was one! Error: tried to register a shot with ID 556268 when there already was one! Error: tried to register a shot with ID 556269 when there already was one! Error: tried to register a shot with ID 556270 when there already was one! Error: tried to register a shot with ID 556271 when there already was one! Error: tried to register a shot with ID 556272 when there already was one! Error: tried to register a shot with ID 556273 when there already was one! Error: tried to register a shot with ID 556274 when there already was one! Error: tried to register a shot with ID 556275 when there already was one! Error: tried to register a shot with ID 556276 when there already was one! Error: tried to register a shot with ID 556277 when there already was one! Error: tried to register a shot with ID 556278 when there already was one! Error: tried to register a shot with ID 556279 when there already was one! Error: tried to register a shot with ID 556280 when there already was one! Error: tried to register a shot with ID 556281 when there already was one! Error: tried to register a shot with ID 556282 when there already was one! Error: tried to register a shot with ID 556283 when there already was one! Error: tried to register a shot with ID 556284 when there already was one! Error: tried to register a shot with ID 556285 when there already was one! Error: tried to register a shot with ID 556286 when there already was one! Error: tried to register a shot with ID 556287 when there already was one! Error: tried to register a shot with ID 556288 when there already was one! Error: tried to register a shot with ID 556289 when there already was one! Error: tried to register a shot with ID 556290 when there already was one! Error: tried to register a shot with ID 556291 when there already was one! Error: tried to register a shot with ID 556292 when there already was one! Error: tried to register a shot with ID 556293 when there already was one! Error: tried to register a shot with ID 556294 when there already was one! Error: tried to register a shot with ID 556295 when there already was one! Error: tried to register a shot with ID 556296 when there already was one! Error: tried to register a shot with ID 556297 when there already was one! Error: tried to register a shot with ID 556298 when there already was one! Error: tried to register a shot with ID 556299 when there already was one! Error: tried to register a shot with ID 556300 when there already was one! Error: tried to register a shot with ID 556301 when there already was one! Error: tried to register a shot with ID 556302 when there already was one! Error: tried to register a shot with ID 556303 when there already was one! Error: tried to register a shot with ID 556304 when there already was one! Error: tried to register a shot with ID 556305 when there already was one! Error: tried to register a shot with ID 556306 when there already was one! Error: tried to register a shot with ID 556307 when there already was one! DELAYED4 TID27 8660Perm: Error! Blade Drone should have 1 systems, but instead has 0 DELAYED5 TID25 1407Perm: Error! Siren Ward should have 1 systems, but instead has 0 Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Error: tried to register a shot with ID 15 when there already was one! Exception in AIWar2Networking.HandleMessage: messageType: FromServerToClient_PeriodicFleetSyncDataThatJustOverrides IsFromSelfWithoutNetwork: False senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 2051 Exception: System.Exception: Fleet deserialization error at stage 13100 from serialized version 3.785 loading into new version 3.785, error: System.Exception: DeathEffectDamageLastDoneByFactionIndex Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 10 larger than IndexSerializationInfo.SerializedNamesList.Count of 6 on table: DeathEffectTypeTable FieldNameForErrors: DeathEffectDamageLastDoneByFactionIndex From Version: 3.785 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.TransportedShip.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00191] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.TransportedShip.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00007] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.FleetMembership.DeserializeDataInto (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.AIW2.Core.GameEntityTypeData typeData, System.Int32 UniqueID, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x000fe] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.FleetMembership.DeserializedIntoSelf (Arcen.AIW2.Core.GameEntityTypeData typeData, System.Int32 UniqueID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00022] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.FleetMembership.DeserializeNewFrom (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.AIW2.Core.GameEntityTypeData typeData, System.Int32 UniqueID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00009] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x00545] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x0068b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at AIWar2NetworkSync.Client_AcceptPeriodicFleetSyncDataThatJustOverrides (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00138] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00298] in <48383ad85dc24d5f99e60f4430468c7f>:0 DELAYED7 TID31 1988Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED8 TID16 6886Perm: Error! Ram should have 1 systems, but instead has 0 DELAYED9 TID16 1988Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED10 TID41 6886Perm: Error! Ram should have 1 systems, but instead has 0 DELAYED11 TID10 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED12 TID40 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED13 TID40 1988Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED14 TID5 4017Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED15 TID16 10192Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED16 TID43 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED17 TID43 1105Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED18 TID25 1988Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED19 TID46 12561Perm: Error! Ram should have 1 systems, but instead has 0 DELAYED20 TID55 1988Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED21 TID30 4017Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED22 TID30 1105Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED23 TID26 10192Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED24 TID39 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED25 TID5 12561Perm: Error! Ram should have 1 systems, but instead has 0 DELAYED26 TID27 1105Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED27 TID34 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED28 TID49 4017Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED29 TID49 1988Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED30 TID37 12561Perm: Error! Ram should have 1 systems, but instead has 0 DELAYED31 TID37 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED32 TID5 4017Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED33 TID10 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED34 TID10 1988Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED35 TID6 12561Perm: Error! Siren Ward should have 1 systems, but instead has 0 DELAYED36 TID38 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED37 TID38 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED38 TID14 12561Perm: Error! Engineer should have 1 systems, but instead has 0 DELAYED39 TID53 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 GameEntity_Squad deserialization error at stage 11000 from serialized version 3.785 loading into new version 3.785, error: System.Exception: Canary code exception at EntityCanaryGP (GP). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeSquadIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x00fcd] in <48383ad85dc24d5f99e60f4430468c7f>:0 DeserializeExternalSquadData error at stage 27300 from serialized version 3.785 loading into new version 3.785, error: System.Exception: NextConversion Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 511 larger than IndexSerializationInfo.SerializedNamesList.Count of 344 on table: DarkZenithResourceConversionTable FieldNameForErrors: NextConversion From Version: 3.785 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.External.DarkZenithPerUnitBaseInfo.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00109] in <3fa4634b2e734766961b19cafe18b388>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeExternalSquadData (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x000bf] in <48383ad85dc24d5f99e60f4430468c7f>:0 Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection: debugStage: 1100 Exception: System.Exception: Canary code exception at InternalCanary (k). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3637db2066ca4766aaac882c23fd375d>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x003ad] in <48383ad85dc24d5f99e60f4430468c7f>:0 DELAYED40 TID26 12561Perm: Error! Engineer should have 1 systems, but instead has 0 DELAYED41 TID46 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED42 TID45 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 DELAYED43 TID20 16867Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED44 TID51 12162Perm: Error! Ablative Troll should have 1 systems, but instead has 0 GameEntity_Squad deserialization error at stage 11000 from serialized version 3.785 loading into new version 3.785, error: System.Exception: Canary code exception at EntityCanaryGP (GP). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeSquadIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x00fcd] in <48383ad85dc24d5f99e60f4430468c7f>:0 Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection: debugStage: 1100 Exception: System.Exception: Canary code exception at InternalCanary (r). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3637db2066ca4766aaac882c23fd375d>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x003ad] in <48383ad85dc24d5f99e60f4430468c7f>:0 Error on image button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PublicAIReservesNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData BaseInfo) [0x00058] in <3fa4634b2e734766961b19cafe18b388>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0001d] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x0006e] in <3fa4634b2e734766961b19cafe18b388>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <3637db2066ca4766aaac882c23fd375d>:0 GameEntity_Squad deserialization error at stage 11000 from serialized version 3.785 loading into new version 3.785, error: System.Exception: Canary code exception at EntityCanaryGP (GP). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeSquadIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x00fcd] in <48383ad85dc24d5f99e60f4430468c7f>:0 Exception in Client_AcceptDivergenceDataFromHost-DivergencesSection: debugStage: 1100 Exception: System.Exception: Canary code exception at InternalCanary (l). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.Char ExpectedCanaryChar, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000bb] in <3637db2066ca4766aaac882c23fd375d>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x003ad] in <48383ad85dc24d5f99e60f4430468c7f>:0 Exception in AIWar2Networking.HandleMessage: messageType: FromServerToClient_PeriodicFleetSyncDataThatJustOverrides IsFromSelfWithoutNetwork: False senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 2090 Exception: System.Exception: Fleet deserialization error at stage 100 from serialized version 3.785 loading into new version 3.785, error: System.Exception: Canary code exception at FleetCanary (f). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x00007] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x0068b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x00007] in <48383ad85dc24d5f99e60f4430468c7f>:0 at AIWar2NetworkSync.Client_AcceptPeriodicFleetSyncDataThatJustOverrides (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0011b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00298] in <48383ad85dc24d5f99e60f4430468c7f>:0 DELAYED45 TID61 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED46 TID57 15384Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED47 TID34 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED48 TID63 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED49 TID59 15015Perm: Error! Harasser Corvette should have 1 systems, but instead has 0 DELAYED50 TID58 15014Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED51 TID21 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED52 TID21 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED53 TID50 15033Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED54 TID50 15030Perm: Error! Forcefield Guardian should have 1 systems, but instead has 0 DELAYED55 TID50 15032Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED56 TID51 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED57 TID51 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED58 TID51 15034Perm: Error! Polarizer should have 1 systems, but instead has 0 Exception in AIWar2Networking.HandleMessage: messageType: FromServerToClient_PeriodicFleetSyncDataThatJustOverrides IsFromSelfWithoutNetwork: False senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1115 Exception: System.Exception: Fleet deserialization error at stage 100 from serialized version 3.785 loading into new version 3.785, error: System.Exception: Canary code exception at FleetCanary (f). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x00007] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x0068b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializeNewFrom (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x00007] in <48383ad85dc24d5f99e60f4430468c7f>:0 at AIWar2NetworkSync.Client_AcceptPeriodicFleetSyncDataThatJustOverrides (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0011b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00298] in <48383ad85dc24d5f99e60f4430468c7f>:0 DELAYED59 TID30 15025Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED60 TID35 4703Perm: Error! Metabolizing Gangsaw should have 1 systems, but instead has 0 DELAYED61 TID44 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED62 TID64 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED63 TID64 15015Perm: Error! Harasser Corvette should have 1 systems, but instead has 0 DELAYED64 TID62 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED65 TID62 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED66 TID62 15014Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED67 TID62 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED68 TID62 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED69 TID62 15020Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED70 TID62 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED71 TID62 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED72 TID62 15034Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED73 TID64 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED74 TID64 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED75 TID64 16957Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED76 TID64 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED77 TID64 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED78 TID64 15381Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED79 TID39 15030Perm: Error! Forcefield Guardian should have 1 systems, but instead has 0 DELAYED80 TID16 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED81 TID16 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED82 TID16 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED83 TID57 15025Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED84 TID29 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED85 TID50 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED86 TID6 13746Perm: Error! Harasser Corvette should have 1 systems, but instead has 0 DELAYED87 TID43 15381Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED88 TID43 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED89 TID43 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED90 TID10 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED91 TID53 15020Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED92 TID53 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED93 TID53 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED94 TID53 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED95 TID57 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED96 TID26 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED97 TID10 15030Perm: Error! Forcefield Guardian should have 1 systems, but instead has 0 DELAYED98 TID21 15014Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED99 TID7 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED100 TID7 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED101 TID8 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED102 TID8 16957Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED103 TID25 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED104 TID25 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED105 TID49 15036Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED106 TID57 16532Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED107 TID21 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED108 TID59 13706Perm: Error! Sniper should have 1 systems, but instead has 0 DELAYED109 TID6 11696Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED110 TID16 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! Error: tried to register a shot with ID 31 when there already was one! DELAYED111 TID49 15381Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED112 TID49 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED113 TID49 16957Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED114 TID43 15030Perm: Error! Forcefield Guardian should have 1 systems, but instead has 0 DELAYED115 TID64 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED116 TID64 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED117 TID64 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED118 TID64 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED119 TID64 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED120 TID58 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED121 TID58 15015Perm: Error! Harasser Corvette should have 1 systems, but instead has 0 DELAYED122 TID60 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED123 TID60 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED124 TID60 15014Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED125 TID60 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED126 TID7 15020Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED127 TID7 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED128 TID55 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED129 TID55 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED130 TID55 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED131 TID35 15036Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED132 TID30 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED133 TID35 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED134 TID35 15381Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED135 TID31 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED136 TID53 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED137 TID53 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED138 TID25 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED139 TID26 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED140 TID26 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED141 TID28 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED142 TID28 8627Perm: Error! Golden Wasp should have 1 systems, but instead has 0 DELAYED143 TID26 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED144 TID7 15014Perm: Error! Parasitic Fusion Bomber should have 1 systems, but instead has 0 DELAYED145 TID58 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED146 TID58 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED147 TID58 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED148 TID58 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED149 TID58 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED150 TID49 15036Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED151 TID44 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED152 TID44 16957Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED153 TID20 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED154 TID57 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED155 TID41 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED156 TID44 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED157 TID64 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED158 TID64 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED159 TID7 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED160 TID37 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED161 TID37 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED162 TID6 15381Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED163 TID53 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED164 TID53 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED165 TID52 15020Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED166 TID62 15010Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED167 TID62 15013Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED168 TID62 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED169 TID62 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED170 TID19 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED171 TID19 16957Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED172 TID6 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED173 TID16 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED174 TID16 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED175 TID8 18058Perm: Error! Agravic Pod should have 2 systems, but instead has 0 DELAYED176 TID36 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED177 TID64 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED178 TID41 15382Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED179 TID48 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED180 TID48 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED181 TID25 15010Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED182 TID25 15020Perm: Error! Vanguard Hydra should have 1 systems, but instead has 0 DELAYED183 TID25 16957Perm: Error! Combat Engineer should have 1 systems, but instead has 0 DELAYED184 TID28 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED185 TID50 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED186 TID50 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED187 TID31 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED188 TID31 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED189 TID54 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED190 TID39 15015Perm: Error! Stingray should have 1 systems, but instead has 0 DELAYED191 TID16 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED192 TID47 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED193 TID47 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED194 TID26 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED195 TID26 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED196 TID10 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED197 TID10 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED198 TID25 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED199 TID65 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 GameEntity_Squad deserialization error at stage 6000 from serialized version 3.785 loading into new version 3.785, error: System.Exception: CurrentStateOfMatter Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 10 larger than IndexSerializationInfo.SerializedNamesList.Count of 5 on table: StateOfMatterTypeDataTable FieldNameForErrors: CurrentStateOfMatter From Version: 3.785 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializeSquadIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet NewPlanet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, Arcen.AIW2.Core.PlanetFaction NewPlanetFaction) [0x008b5] in <48383ad85dc24d5f99e60f4430468c7f>:0 Error in Client_TrulyProcessFastBlastDataOfCreatedObjects, debugStage 4400: System.Exception: Canary code exception at CanaryCode (UnS1Zor). Code above it is the real problem. at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.AIWar2FastBlastDataManager.Client_TrulyProcessFastBlastDataOfCreatedObjects (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Int64 messageNumber, System.Boolean WasDoneOnDelay) [0x005c2] in <48383ad85dc24d5f99e60f4430468c7f>:0 DELAYED200 TID31 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED201 TID8 15382Perm: Error! Grenade Launcher Corvette should have 1 systems, but instead has 0 DELAYED202 TID8 15015Perm: Error! Porcupine should have 1 systems, but instead has 0 DELAYED203 TID43 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED204 TID43 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED205 TID43 8627Perm: Error! Tarantula should have 1 systems, but instead has 0 DELAYED206 TID47 14502Perm: Error! Woeful Venator should have 1 systems, but instead has 0 DELAYED207 TID47 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED208 TID47 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED209 TID53 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED210 TID57 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED211 TID61 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED212 TID44 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED213 TID44 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED214 TID54 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED215 TID25 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED216 TID14 13866Perm: Error! Siren Ward should have 1 systems, but instead has 0 DELAYED217 TID14 15382Perm: Error! Grenade Launcher Corvette should have 1 systems, but instead has 0 DELAYED218 TID65 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED219 TID65 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED220 TID14 17903Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED221 TID14 16181Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED222 TID34 18005Perm: Error! Stalker should have 2 systems, but instead has 0 DELAYED223 TID47 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED224 TID47 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED225 TID47 10224Perm: Error! MLRS Corvette should have 1 systems, but instead has 0 DELAYED226 TID54 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED227 TID54 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED228 TID51 6793Perm: Error! Ablative Gatling should have 1 systems, but instead has 0 DELAYED229 TID26 8357Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED230 TID62 8627Perm: Error! Tarantula should have 1 systems, but instead has 0 DELAYED231 TID39 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED232 TID39 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED233 TID49 14502Perm: Error! Raptor should have 2 systems, but instead has 0 DELAYED234 TID35 6793Perm: Error! Raider Drone should have 1 systems, but instead has 0 DELAYED235 TID59 10224Perm: Error! MLRS Corvette should have 1 systems, but instead has 0 DELAYED236 TID19 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED237 TID19 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED238 TID14 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED239 TID14 15015Perm: Error! Raider should have 1 systems, but instead has 0 DELAYED240 TID28 15037Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED241 TID28 16957Perm: Error! Area Bombard should have 1 systems, but instead has 0 DELAYED242 TID30 15096Perm: Error! AI Crupellarii should have 2 systems, but instead has 0 DELAYED243 TID28 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED244 TID58 15382Perm: Error! Grenade Launcher Corvette should have 1 systems, but instead has 0 DELAYED245 TID16 15024Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED246 TID16 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED247 TID21 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED248 TID21 8627Perm: Error! Stingray should have 1 systems, but instead has 0 DELAYED249 TID49 16957Perm: Error! Area Bombard should have 1 systems, but instead has 0 DELAYED250 TID49 15039Perm: Error! Fortified Tesla Guardian should have 1 systems, but instead has 0 DELAYED251 TID49 14502Perm: Error! Raptor should have 2 systems, but instead has 0 DELAYED252 TID49 17903Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED253 TID20 15015Perm: Error! Raider should have 1 systems, but instead has 0 DELAYED254 TID65 16181Perm: Error! Tarantula should have 1 systems, but instead has 0 DELAYED255 TID65 18005Perm: Error! Tarantula should have 1 systems, but instead has 0 DELAYED256 TID63 15381Perm: Error! Raider should have 1 systems, but instead has 0 DELAYED257 TID30 6793Perm: Error! Golden Wasp should have 1 systems, but instead has 0 DELAYED258 TID37 15022Perm: Error! Pike Corvette should have 1 systems, but instead has 0 DELAYED259 TID37 17890Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 DELAYED260 TID8 15139Perm: Error! AI Dimachaerus should have 3 systems, but instead has 0 Error: tried to register a shot with ID 235948 when there already was one! Error: tried to register a shot with ID 235949 when there already was one! Error: tried to register a shot with ID 235950 when there already was one! Error: tried to register a shot with ID 235951 when there already was one! Error: tried to register a shot with ID 235952 when there already was one! Error: tried to register a shot with ID 235953 when there already was one! Error: tried to register a shot with ID 235954 when there already was one! Error: tried to register a shot with ID 235955 when there already was one! Error: tried to register a shot with ID 235956 when there already was one! Error: tried to register a shot with ID 235957 when there already was one! Error: tried to register a shot with ID 235958 when there already was one! Error: tried to register a shot with ID 235959 when there already was one! DELAYED261 TID47 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED262 TID55 19576Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED263 TID64 3683Perm: Error! Polarizer Guardian should have 1 systems, but instead has 0 DELAYED264 TID63 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED265 TID28 19576Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED266 TID60 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED267 TID44 3683Perm: Error! Polarizer Guardian should have 1 systems, but instead has 0 DELAYED268 TID31 14901Perm: Error! Siren Ward should have 1 systems, but instead has 0 DELAYED269 TID59 19576Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED270 TID59 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED271 TID20 19576Perm: Error! Polarizer should have 1 systems, but instead has 0 DELAYED272 TID25 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED273 TID48 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED274 TID51 10979Perm: Error! Bombard should have 1 systems, but instead has 0 DELAYED275 TID51 14325Perm: Error! Bombard should have 1 systems, but instead has 0 DELAYED276 TID26 10979Perm: Error! Bombard should have 1 systems, but instead has 0 DELAYED277 TID26 14325Perm: Error! Bombard should have 1 systems, but instead has 0 DELAYED278 TID65 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED279 TID20 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED280 TID6 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED281 TID76 16001Perm: Error! Aggressor should have 2 systems, but instead has 0 DELAYED282 TID55 3683Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED283 TID53 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED284 TID60 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED285 TID14 16001Perm: Error! Aggressor should have 2 systems, but instead has 0 DELAYED286 TID64 18761Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED287 TID64 16001Perm: Error! Aggressor should have 2 systems, but instead has 0 DELAYED288 TID72 3683Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED289 TID54 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED290 TID74 3683Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED291 TID70 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED292 TID30 3683Perm: Error! V-Wing should have 1 systems, but instead has 0 DELAYED293 TID49 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED294 TID6 16001Perm: Error! Fusion Saw should have 1 systems, but instead has 0 DELAYED295 TID71 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED296 TID19 16001Perm: Error! Autocannon Minipod should have 2 systems, but instead has 0 DELAYED297 TID57 19576Perm: Error! Shrike Interceptor should have 1 systems, but instead has 0 DELAYED298 TID71 16001Perm: Error! Autocannon Minipod should have 2 systems, but instead has 0 Exception in AIWar2Networking.HandleMessage: messageType: FromServerToClient_PeriodicFleetSyncDataThatJustOverrides IsFromSelfWithoutNetwork: False senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 266 Exception: System.Exception: Fleet deserialization error at stage 13100 from serialized version 3.785 loading into new version 3.785, error: System.Exception: FleetMem.TypeData Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 3841 larger than IndexSerializationInfo.SerializedNamesList.Count of 1930 on table: GameEntityTypeDataTable FieldNameForErrors: FleetMem.TypeData From Version: 3.785 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x0049b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.Fleet.DeserializedIntoSelf (System.Int32 FleetID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, Arcen.Universal.SerializationCommandType SerializationCmdType, System.Boolean HideErrors) [0x0068b] in <48383ad85dc24d5f99e60f4430468c7f>:0 at AIWar2NetworkSync.Client_AcceptPeriodicFleetSyncDataThatJustOverrides (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00138] in <48383ad85dc24d5f99e60f4430468c7f>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00298] in <48383ad85dc24d5f99e60f4430468c7f>:0 Error: tried to register a shot with ID 606451 when there already was one! Error: tried to register a shot with ID 606452 when there already was one! Error: tried to register a shot with ID 606453 when there already was one! Error: tried to register a shot with ID 606454 when there already was one! Error: tried to register a shot with ID 606455 when there already was one! Error: tried to register a shot with ID 606456 when there already was one! Error: tried to register a shot with ID 606457 when there already was one! Error: tried to register a shot with ID 606458 when there already was one! Error: tried to register a shot with ID 606459 when there already was one! Error: tried to register a shot with ID 606460 when there already was one! Error: tried to register a shot with ID 606461 when there already was one! Error: tried to register a shot with ID 606462 when there already was one! Error: tried to register a shot with ID 606463 when there already was one! Error: tried to register a shot with ID 606464 when there already was one! Error: tried to register a shot with ID 606465 when there already was one! Error: tried to register a shot with ID 606466 when there already was one! Error: tried to register a shot with ID 606467 when there already was one! Error: tried to register a shot with ID 606468 when there already was one! Error: tried to register a shot with ID 606469 when there already was one! Error: tried to register a shot with ID 606470 when there already was one! Error: tried to register a shot with ID 606471 when there already was one! Error: tried to register a shot with ID 606472 when there already was one! Error: tried to register a shot with ID 606473 when there already was one! Error: tried to register a shot with ID 606474 when there already was one! Error: tried to register a shot with ID 606475 when there already was one! Error: tried to register a shot with ID 606476 when there already was one! Error: tried to register a shot with ID 606477 when there already was one! Error: tried to register a shot with ID 606478 when there already was one! Error: tried to register a shot with ID 606479 when there already was one! Error: tried to register a shot with ID 606480 when there already was one! Error: tried to register a shot with ID 606481 when there already was one! Error: tried to register a shot with ID 606482 when there already was one! Error: tried to register a shot with ID 606483 when there already was one! Error: tried to register a shot with ID 606484 when there already was one! Error: tried to register a shot with ID 606485 when there already was one! Error: tried to register a shot with ID 606486 when there already was one! Error: tried to register a shot with ID 606487 when there already was one! Error: tried to register a shot with ID 606488 when there already was one! Error: tried to register a shot with ID 606489 when there already was one! Error: tried to register a shot with ID 606490 when there already was one! Error: tried to register a shot with ID 606491 when there already was one! Error: tried to register a shot with ID 606492 when there already was one! Error: tried to register a shot with ID 606493 when there already was one! Error: tried to register a shot with ID 606494 when there already was one! Error: tried to register a shot with ID 606495 when there already was one! Error: tried to register a shot with ID 606496 when there already was one! Error: tried to register a shot with ID 606497 when there already was one! Error: tried to register a shot with ID 606498 when there already was one! Error: tried to register a shot with ID 606499 when there already was one! Error: tried to register a shot with ID 606500 when there already was one! Error: tried to register a shot with ID 606501 when there already was one! Error: tried to register a shot with ID 606502 when there already was one! Error: tried to register a shot with ID 606503 when there already was one! Error: tried to register a shot with ID 606504 when there already was one! Error: tried to register a shot with ID 606505 when there already was one! Error: tried to register a shot with ID 606506 when there already was one! Error: tried to register a shot with ID 606507 when there already was one! Error: tried to register a shot with ID 606508 when there already was one! Error: tried to register a shot with ID 606509 when there already was one! Error: tried to register a shot with ID 606510 when there already was one! Error: tried to register a shot with ID 606511 when there already was one! Error: tried to register a shot with ID 606512 when there already was one! Error: tried to register a shot with ID 606513 when there already was one! Error: tried to register a shot with ID 606514 when there already was one! Error: tried to register a shot with ID 606515 when there already was one! Error: tried to register a shot with ID 606516 when there already was one! Error: tried to register a shot with ID 606517 when there already was one! Error: tried to register a shot with ID 606518 when there already was one! Error: tried to register a shot with ID 606519 when there already was one! Error: tried to register a shot with ID 606520 when there already was one! Error: tried to register a shot with ID 606521 when there already was one! Error: tried to register a shot with ID 606522 when there already was one! Error: tried to register a shot with ID 606523 when there already was one! Error: tried to register a shot with ID 606524 when there already was one! Error: tried to register a shot with ID 606525 when there already was one! Error: tried to register a shot with ID 606526 when there already was one! Error: tried to register a shot with ID 606527 when there already was one! Error: tried to register a shot with ID 606528 when there already was one! Error: tried to register a shot with ID 606529 when there already was one! Error: tried to register a shot with ID 606530 when there already was one! Error: tried to register a shot with ID 606531 when there already was one! Error: tried to register a shot with ID 606532 when there already was one! Error: tried to register a shot with ID 606533 when there already was one! Error: tried to register a shot with ID 606534 when there already was one! Error: tried to register a shot with ID 606535 when there already was one! Error: tried to register a shot with ID 606536 when there already was one! Error: tried to register a shot with ID 606537 when there already was one! Error: tried to register a shot with ID 606538 when there already was one! Error: tried to register a shot with ID 606539 when there already was one! Error: tried to register a shot with ID 606540 when there already was one! Error: tried to register a shot with ID 606541 when there already was one! Error: tried to register a shot with ID 606542 when there already was one! Error: tried to register a shot with ID 606543 when there already was one! Error: tried to register a shot with ID 606544 when there already was one! Error: tried to register a shot with ID 606545 when there already was one! Error: tried to register a shot with ID 606546 when there already was one! Error: tried to register a shot with ID 606547 when there already was one! Error: tried to register a shot with ID 606548 when there already was one! Error: tried to register a shot with ID 606549 when there already was one! Error: tried to register a shot with ID 606550 when there already was one! Error: tried to register a shot with ID 606551 when there already was one! Error: tried to register a shot with ID 606552 when there already was one! Error: tried to register a shot with ID 606553 when there already was one! Error: tried to register a shot with ID 606554 when there already was one! Error: tried to register a shot with ID 606555 when there already was one! Error: tried to register a shot with ID 606556 when there already was one! Error: tried to register a shot with ID 606557 when there already was one! Error: tried to register a shot with ID 606558 when there already was one! Error: tried to register a shot with ID 606559 when there already was one! Error: tried to register a shot with ID 606560 when there already was one! Error: tried to register a shot with ID 606561 when there already was one! Error: tried to register a shot with ID 606562 when there already was one! Error: tried to register a shot with ID 606563 when there already was one! Error: tried to register a shot with ID 606564 when there already was one! Error: tried to register a shot with ID 606565 when there already was one! Error: tried to register a shot with ID 606566 when there already was one! Error: tried to register a shot with ID 606567 when there already was one! Error: tried to register a shot with ID 606568 when there already was one! Error: tried to register a shot with ID 606569 when there already was one! Error: tried to register a shot with ID 606570 when there already was one! Error: tried to register a shot with ID 606571 when there already was one! Error: tried to register a shot with ID 606572 when there already was one! Error: tried to register a shot with ID 606573 when there already was one! Error: tried to register a shot with ID 606574 when there already was one! Error: tried to register a shot with ID 606575 when there already was one! Error: tried to register a shot with ID 606576 when there already was one! Error: tried to register a shot with ID 606577 when there already was one! Error: tried to register a shot with ID 606578 when there already was one! Error: tried to register a shot with ID 606579 when there already was one! Error: tried to register a shot with ID 606580 when there already was one! Error: tried to register a shot with ID 606581 when there already was one! Error: tried to register a shot with ID 606582 when there already was one! Error: tried to register a shot with ID 606583 when there already was one! Error: tried to register a shot with ID 606584 when there already was one! Error: tried to register a shot with ID 606585 when there already was one! Error: tried to register a shot with ID 606586 when there already was one! Error: tried to register a shot with ID 606587 when there already was one! Error: tried to register a shot with ID 606588 when there already was one! Error: tried to register a shot with ID 606589 when there already was one! Error: tried to register a shot with ID 606590 when there already was one! Error: tried to register a shot with ID 606591 when there already was one! Error: tried to register a shot with ID 606592 when there already was one! Error: tried to register a shot with ID 606593 when there already was one! Error: tried to register a shot with ID 606594 when there already was one! Error: tried to register a shot with ID 606595 when there already was one! Error: tried to register a shot with ID 606596 when there already was one! Error: tried to register a shot with ID 606597 when there already was one! Error: tried to register a shot with ID 606598 when there already was one! Error: tried to register a shot with ID 606599 when there already was one! Error: tried to register a shot with ID 606600 when there already was one! Error: tried to register a shot with ID 606601 when there already was one! Error: tried to register a shot with ID 606602 when there already was one! Error: tried to register a shot with ID 606603 when there already was one! Error: tried to register a shot with ID 606604 when there already was one! Error: tried to register a shot with ID 606605 when there already was one! Error: tried to register a shot with ID 606606 when there already was one! Error: tried to register a shot with ID 606607 when there already was one! Error: tried to register a shot with ID 606608 when there already was one! Error: tried to register a shot with ID 606609 when there already was one! Error: tried to register a shot with ID 606610 when there already was one! Error: tried to register a shot with ID 606611 when there already was one! Error: tried to register a shot with ID 606612 when there already was one! Error: tried to register a shot with ID 606613 when there already was one! Error: tried to register a shot with ID 606614 when there already was one! Error: tried to register a shot with ID 606615 when there already was one! Error: tried to register a shot with ID 606616 when there already was one! Error: tried to register a shot with ID 606617 when there already was one! Error: tried to register a shot with ID 606618 when there already was one! Error: tried to register a shot with ID 606619 when there already was one! Error: tried to register a shot with ID 606620 when there already was one! Error: tried to register a shot with ID 606621 when there already was one! Error: tried to register a shot with ID 606622 when there already was one! Error: tried to register a shot with ID 606623 when there already was one! Error: tried to register a shot with ID 606624 when there already was one! Error: tried to register a shot with ID 606625 when there already was one! Error: tried to register a shot with ID 606626 when there already was one! Error: tried to register a shot with ID 606627 when there already was one! Error: tried to register a shot with ID 606628 when there already was one! Error: tried to register a shot with ID 606629 when there already was one! Error: tried to register a shot with ID 606630 when there already was one! Error: tried to register a shot with ID 606631 when there already was one! Error: tried to register a shot with ID 606632 when there already was one! Error: tried to register a shot with ID 606633 when there already was one! Error: tried to register a shot with ID 606634 when there already was one! Error: tried to register a shot with ID 606635 when there already was one! Error: tried to register a shot with ID 606636 when there already was one! Error: tried to register a shot with ID 606637 when there already was one! Error: tried to register a shot with ID 606638 when there already was one! Error: tried to register a shot with ID 606639 when there already was one! Error: tried to register a shot with ID 606640 when there already was one! Error: tried to register a shot with ID 606641 when there already was one! Error: tried to register a shot with ID 606642 when there already was one! Error: tried to register a shot with ID 606643 when there already was one! Error: tried to register a shot with ID 606644 when there already was one! Error: tried to register a shot with ID 606645 when there already was one! Error: tried to register a shot with ID 606646 when there already was one! Error: tried to register a shot with ID 606647 when there already was one! Error: tried to register a shot with ID 606648 when there already was one! Error: tried to register a shot with ID 606649 when there already was one! Error: tried to register a shot with ID 606650 when there already was one! Error: tried to register a shot with ID 606651 when there already was one! Error: tried to register a shot with ID 606652 when there already was one! Error: tried to register a shot with ID 606653 when there already was one! Error: tried to register a shot with ID 606654 when there already was one! Error: tried to register a shot with ID 606655 when there already was one! Error: tried to register a shot with ID 606656 when there already was one! Error: tried to register a shot with ID 606657 when there already was one! Error: tried to register a shot with ID 606658 when there already was one! Error: tried to register a shot with ID 606659 when there already was one! Error: tried to register a shot with ID 606660 when there already was one! Error: tried to register a shot with ID 606661 when there already was one! Error: tried to register a shot with ID 606662 when there already was one! Error: tried to register a shot with ID 606663 when there already was one! Error: tried to register a shot with ID 606664 when there already was one! Error: tried to register a shot with ID 606665 when there already was one! Error: tried to register a shot with ID 606666 when there already was one! Error: tried to register a shot with ID 606667 when there already was one! Error: tried to register a shot with ID 606668 when there already was one! Error: tried to register a shot with ID 606669 when there already was one! Error: tried to register a shot with ID 606670 when there already was one! Error: tried to register a shot with ID 606671 when there already was one! Error: tried to register a shot with ID 606672 when there already was one! Error: tried to register a shot with ID 606673 when there already was one! Error: tried to register a shot with ID 606674 when there already was one! Error: tried to register a shot with ID 606675 when there already was one! Error: tried to register a shot with ID 606676 when there already was one! Error: tried to register a shot with ID 606677 when there already was one! Error: tried to register a shot with ID 606678 when there already was one! Error: tried to register a shot with ID 606679 when there already was one! Error: tried to register a shot with ID 606680 when there already was one! Error: tried to register a shot with ID 606681 when there already was one! Error: tried to register a shot with ID 606682 when there already was one! Error: tried to register a shot with ID 606683 when there already was one! Error: tried to register a shot with ID 606684 when there already was one! Error: tried to register a shot with ID 606685 when there already was one! Error: tried to register a shot with ID 606686 when there already was one! Error: tried to register a shot with ID 606687 when there already was one! Error: tried to register a shot with ID 606688 when there already was one! Error: tried to register a shot with ID 606689 when there already was one! Error: tried to register a shot with ID 606690 when there already was one! Error: tried to register a shot with ID 606691 when there already was one! Error: tried to register a shot with ID 606692 when there already was one! Error: tried to register a shot with ID 606693 when there already was one! Error: tried to register a shot with ID 606694 when there already was one! Error: tried to register a shot with ID 606695 when there already was one! Error: tried to register a shot with ID 606696 when there already was one! Error: tried to register a shot with ID 606697 when there already was one! Error: tried to register a shot with ID 606698 when there already was one! Error: tried to register a shot with ID 606699 when there already was one! Error: tried to register a shot with ID 606700 when there already was one! Error: tried to register a shot with ID 606701 when there already was one! Error: tried to register a shot with ID 606702 when there already was one! Error: tried to register a shot with ID 606703 when there already was one! Error: tried to register a shot with ID 606704 when there already was one! Error: tried to register a shot with ID 606705 when there already was one! Error: tried to register a shot with ID 606706 when there already was one! Error: tried to register a shot with ID 606707 when there already was one! Error: tried to register a shot with ID 606708 when there already was one! Error: tried to register a shot with ID 606709 when there already was one! Error: tried to register a shot with ID 606710 when there already was one! Error: tried to register a shot with ID 606711 when there already was one! Error: tried to register a shot with ID 606712 when there already was one! Error: tried to register a shot with ID 606713 when there already was one! Error: tried to register a shot with ID 606714 when there already was one! Error: tried to register a shot with ID 606715 when there already was one! Error: tried to register a shot with ID 606716 when there already was one! Error: tried to register a shot with ID 606717 when there already was one! Error: tried to register a shot with ID 606718 when there already was one! Error: tried to register a shot with ID 606719 when there already was one! Error: tried to register a shot with ID 606720 when there already was one! Error: tried to register a shot with ID 606721 when there already was one! Error: tried to register a shot with ID 606722 when there already was one! Error: tried to register a shot with ID 606723 when there already was one! Error: tried to register a shot with ID 606724 when there already was one! Error: tried to register a shot with ID 606725 when there already was one! Error: tried to register a shot with ID 606726 when there already was one! Error: tried to register a shot with ID 606727 when there already was one! Error: tried to register a shot with ID 606728 when there already was one! Error: tried to register a shot with ID 606729 when there already was one! Error: tried to register a shot with ID 606730 when there already was one! Error: tried to register a shot with ID 606731 when there already was one! Error: tried to register a shot with ID 606732 when there already was one! Error: tried to register a shot with ID 606733 when there already was one! Error: tried to register a shot with ID 606734 when there already was one! Error: tried to register a shot with ID 606735 when there already was one! Error: tried to register a shot with ID 606736 when there already was one! Error: tried to register a shot with ID 606737 when there already was one! Error: tried to register a shot with ID 606738 when there already was one! Error: tried to register a shot with ID 606739 when there already was one! Error: tried to register a shot with ID 606740 when there already was one! Error: tried to register a shot with ID 606741 when there already was one! Error: tried to register a shot with ID 606742 when there already was one! Error: tried to register a shot with ID 606743 when there already was one! Error: tried to register a shot with ID 606744 when there already was one! Error: tried to register a shot with ID 606745 when there already was one! Error: tried to register a shot with ID 606746 when there already was one! Error: tried to register a shot with ID 606747 when there already was one! Error: tried to register a shot with ID 606748 when there already was one! Error: tried to register a shot with ID 606749 when there already was one! Error: tried to register a shot with ID 606750 when there already was one! Error: tried to register a shot with ID 606751 when there already was one! Error: tried to register a shot with ID 606752 when there already was one! Error: tried to register a shot with ID 606753 when there already was one! Error: tried to register a shot with ID 606754 when there already was one! Error: tried to register a shot with ID 606755 when there already was one! Error: tried to register a shot with ID 606756 when there already was one! Error: tried to register a shot with ID 606757 when there already was one! Error: tried to register a shot with ID 606758 when there already was one! Error: tried to register a shot with ID 606759 when there already was one! Error: tried to register a shot with ID 606760 when there already was one! Error: tried to register a shot with ID 606761 when there already was one! Error: tried to register a shot with ID 606762 when there already was one! Error: tried to register a shot with ID 606763 when there already was one! Error: tried to register a shot with ID 606764 when there already was one! Error: tried to register a shot with ID 606765 when there already was one! Error: tried to register a shot with ID 606766 when there already was one! Error: tried to register a shot with ID 606767 when there already was one! Error: tried to register a shot with ID 606768 when there already was one! Error: tried to register a shot with ID 606769 when there already was one! Error: tried to register a shot with ID 606770 when there already was one! Error: tried to register a shot with ID 606771 when there already was one! Error: tried to register a shot with ID 606772 when there already was one! Error: tried to register a shot with ID 606773 when there already was one! Error: tried to register a shot with ID 606774 when there already was one! Error: tried to register a shot with ID 606775 when there already was one! Error: tried to register a shot with ID 606776 when there already was one! Error: tried to register a shot with ID 606777 when there already was one! Error: tried to register a shot with ID 606778 when there already was one! Error: tried to register a shot with ID 606779 when there already was one! Error: tried to register a shot with ID 606780 when there already was one! Error: tried to register a shot with ID 606781 when there already was one! Error: tried to register a shot with ID 606782 when there already was one! Error: tried to register a shot with ID 606783 when there already was one! Error: tried to register a shot with ID 606784 when there already was one! Error: tried to register a shot with ID 606785 when there already was one! Error: tried to register a shot with ID 606786 when there already was one! Error: tried to register a shot with ID 606787 when there already was one! Error: tried to register a shot with ID 606788 when there already was one! Error: tried to register a shot with ID 606789 when there already was one! Error: tried to register a shot with ID 606790 when there already was one! Error: tried to register a shot with ID 606791 when there already was one! Error: tried to register a shot with ID 606792 when there already was one! Error: tried to register a shot with ID 606793 when there already was one! Error: tried to register a shot with ID 606794 when there already was one! Error: tried to register a shot with ID 606795 when there already was one! Error: tried to register a shot with ID 606796 when there already was one! Error: tried to register a shot with ID 606797 when there already was one! Error: tried to register a shot with ID 606798 when there already was one! Error: tried to register a shot with ID 606799 when there already was one! Error: tried to register a shot with ID 606800 when there already was one! Error: tried to register a shot with ID 606801 when there already was one! Error: tried to register a shot with ID 606802 when there already was one! Error: tried to register a shot with ID 606803 when there already was one! Error: tried to register a shot with ID 606804 when there already was one! Error: tried to register a shot with ID 606805 when there already was one! Error: tried to register a shot with ID 606806 when there already was one! Error: tried to register a shot with ID 606807 when there already was one! Error: tried to register a shot with ID 606808 when there already was one! Error: tried to register a shot with ID 606809 when there already was one! Error: tried to register a shot with ID 606810 when there already was one! Error: tried to register a shot with ID 606811 when there already was one! Error: tried to register a shot with ID 606812 when there already was one! Error: tried to register a shot with ID 606813 when there already was one! Error: tried to register a shot with ID 606814 when there already was one! Error: tried to register a shot with ID 606815 when there already was one! Error: tried to register a shot with ID 606816 when there already was one! Error: tried to register a shot with ID 606817 when there already was one! Error: tried to register a shot with ID 606818 when there already was one! Error: tried to register a shot with ID 606819 when there already was one! Error: tried to register a shot with ID 606820 when there already was one! Error: tried to register a shot with ID 606821 when there already was one! Error: tried to register a shot with ID 606822 when there already was one! Error: tried to register a shot with ID 606823 when there already was one! Error: tried to register a shot with ID 606824 when there already was one! Error: tried to register a shot with ID 606825 when there already was one! Error: tried to register a shot with ID 606826 when there already was one! Error: tried to register a shot with ID 606827 when there already was one! Error: tried to register a shot with ID 606828 when there already was one! Error: tried to register a shot with ID 606829 when there already was one! Error: tried to register a shot with ID 606830 when there already was one! Error: tried to register a shot with ID 606831 when there already was one! Setting up 2 worker threads for Enlighten. Thread -> id: 2258 -> priority: 1 Thread -> id: 4e0 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <7435aa3e618242e082286b882f32101f>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <7e08fded3f3149c083ffda003fccce04>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <7435aa3e618242e082286b882f32101f>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <7435aa3e618242e082286b882f32101f>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 GameObjects can not be made active when they are being destroyed.