4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:02:45 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ba] in :0 4/2/2020 11:09:11 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 4/2/2020 11:29:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/2/2020 11:29:45 PM Successfully opened host socket 4/2/2020 11:41:10 PM Logged Achievement To Steam Lots Of Energy 4/2/2020 11:57:53 PM Logged Achievement To Steam Lots Of Metal 4/3/2020 12:09:55 AM Donating team Fireteam 55 has 38 units with strength 2510. Status Assembling No target planet No lurk planet. Ships: Estocade: 37, Lynx: 1 to hunter, path A 4/3/2020 12:11:52 AM Donating team Fireteam 58 has 9 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Estocade: 9 to hunter, path A 4/3/2020 12:12:12 AM Donating team Fireteam 55 has 43 units with strength 2433. Status Staging No target planet No lurk planet. Ships: Estocade: 40, Lynx: 3 to hunter, path B 4/3/2020 12:12:12 AM Donating team Fireteam 56 has 27 units with strength 3442. Status Staging No target planet No lurk planet. Ships: Estocade: 27 to hunter, path B 4/3/2020 12:39:21 AM Logged Achievement To Steam The Way Home 4/3/2020 12:39:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 8:08:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/3/2020 8:08:05 PM Boot up FleetOS (0.2380s) 4/3/2020 8:08:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/3/2020 8:08:05 PM Check System Logs For Rogue Intelligence (0.0480s) 4/3/2020 8:08:05 PM Game Version: 2.016 4/3/2020 8:08:05 PM Eject Trash Into Hyperspace (0.0690s) 4/3/2020 8:08:05 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/3/2020 8:08:05 PM Check For Extra Modules (0.0060s) 4/3/2020 8:08:05 PM Bring Cloaking Systems Online (0.0130s) 4/3/2020 8:08:05 PM Remembering Alamo (0.0120s) 4/3/2020 8:08:05 PM Generating Framerates (0.0040s) 4/3/2020 8:08:05 PM Recalculate Speed Of Light (0.0130s) 4/3/2020 8:08:05 PM Optimize Comfort On Command Decks (0.0100s) 4/3/2020 8:08:05 PM Check Nearby Stellar Masses (0.0100s) 4/3/2020 8:08:05 PM No resolution change was required. 4/3/2020 8:08:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2020 8:08:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/3/2020 8:08:05 PM Refresh Optical Lensing (0.0060s) 4/3/2020 8:08:05 PM Revise Fundamental Physical Laws (0.0190s) 4/3/2020 8:08:05 PM Boot Audio Comms (0.0060s) 4/3/2020 8:08:06 PM Establish Individual Audio Links (0.0090s) 4/3/2020 8:08:06 PM Prepare Explosions and Crackles (0.1870s) 4/3/2020 8:08:06 PM Calculate Odds Of Success (0.1350s) 4/3/2020 8:08:06 PM Briefly Panic (0.2810s) 4/3/2020 8:08:06 PM Install Confidence Routines (0.2020s) 4/3/2020 8:08:06 PM Bring Commander Interface Online (0.0660s) 4/3/2020 8:08:06 PM Motivate All Crews (0.0210s) 4/3/2020 8:08:06 PM Externalizing Patterns (0.0120s) 4/3/2020 8:08:06 PM Disengaging Constants (0.0270s) 4/3/2020 8:08:07 PM Late Axionic Computations (0.0650s) 4/3/2020 8:08:07 PM Connecting to Fleet Command (0.0040s) 4/3/2020 8:08:07 PM Thinking Of Advice (0.0080s) 4/3/2020 8:08:07 PM Degaussing Advice (0.0170s) 4/3/2020 8:08:07 PM Naming All Known Planets (0.0040s) 4/3/2020 8:08:07 PM Remembering Speeds (0.0090s) 4/3/2020 8:08:07 PM Prioritizing Targets (0.0080s) 4/3/2020 8:08:07 PM Rebooting Sensor Arrays (0.0080s) 4/3/2020 8:08:07 PM Unloading Prismatic Grid (0.0080s) 4/3/2020 8:08:07 PM Thinking Of Objectives (0.0090s) 4/3/2020 8:08:07 PM Re-Aligning Objectives (0.0080s) 4/3/2020 8:08:07 PM Inhibiting Visual Scans (0.0110s) 4/3/2020 8:08:07 PM Synthesizing Vocals (0.0060s) 4/3/2020 8:08:07 PM Ventilating Scenarios (0.0080s) 4/3/2020 8:08:07 PM Decontaminating Targeting Systems (0.0090s) 4/3/2020 8:08:07 PM Ejecting Tactical Core (0.0090s) 4/3/2020 8:08:07 PM Calibrating Formations (0.0070s) 4/3/2020 8:08:07 PM Intercepting Galactic Maps (0.0090s) 4/3/2020 8:08:07 PM Sterilizing Test Chamber (0.0120s) 4/3/2020 8:08:07 PM Faction Diagnostics (0.0100s) 4/3/2020 8:08:07 PM Buffering Hackers (0.0150s) 4/3/2020 8:08:07 PM Inverting Death (0.0080s) 4/3/2020 8:08:07 PM Linear Field Variance (0.0770s) 4/3/2020 8:08:07 PM Charging Marks (0.0060s) 4/3/2020 8:08:07 PM Guarding The Posts (0.0090s) 4/3/2020 8:08:07 PM Range Manifolds (0.0070s) 4/3/2020 8:08:07 PM Purging ROFs (0.0080s) 4/3/2020 8:08:07 PM Manipulating Speeds (0.0090s) 4/3/2020 8:08:07 PM Detecting Projectiles (0.0070s) 4/3/2020 8:08:07 PM Grouping Flow Fields (0.0090s) 4/3/2020 8:08:07 PM Modulating Flow Field Groups (0.0250s) 4/3/2020 8:08:07 PM Designing Fleets (0.0140s) 4/3/2020 8:08:07 PM Thinking Of Technologies (0.0050s) 4/3/2020 8:08:07 PM Categorizing Starboard Sensors (0.0080s) 4/3/2020 8:08:07 PM Injecting Galactic Variables (0.0100s) 4/3/2020 8:08:07 PM Discharging Colored Ions (0.0190s) 4/3/2020 8:08:07 PM Replicating Ion Colors (0.0050s) 4/3/2020 8:08:07 PM Listening To Starfields (0.3190s) 4/3/2020 8:08:08 PM Verifying Distant Planets (1.2651s) 4/3/2020 8:08:09 PM Investigating Map Signatures (0.0130s) 4/3/2020 8:08:09 PM Collating Solar Systems (0.0050s) 4/3/2020 8:08:09 PM Categorizing All Planets (0.0060s) 4/3/2020 8:08:09 PM Organizing Commands (0.0190s) 4/3/2020 8:08:09 PM Calculating Firing Cones (0.0030s) 4/3/2020 8:08:09 PM Finding Old Ship Parts (0.8170s) 4/3/2020 8:08:14 PM Designing Antimatter Grid (4.2992s) 4/3/2020 8:08:14 PM Issuing Orders (0.0080s) 4/3/2020 8:08:14 PM Augmenting Infusers (0.0100s) 4/3/2020 8:08:14 PM Infusing (0.0170s) 4/3/2020 8:08:14 PM Post-Proton Surge (0.0040s) 4/3/2020 8:08:14 PM Calibrate Weapons Arrays (0.0170s) 4/3/2020 8:08:14 PM Stimulate Modulation (0.0220s) 4/3/2020 8:08:14 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/3/2020 8:08:15 PM Load Surrogates (1.2831s) 4/3/2020 8:08:15 PM Load Historical Documents (0.0160s) 4/3/2020 8:08:15 PM 10.0 seconds total load time. Briefly Panic (0.3s) Listening To Starfields (0.3s) Verifying Distant Planets (1.3s) Finding Old Ship Parts (0.8s) Designing Antimatter Grid (4.3s) Load Surrogates (1.3s) 4/3/2020 8:08:15 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/3/2020 8:08:24 PM Successfully opened host socket 4/3/2020 8:09:13 PM No resolution change was required. 4/3/2020 8:09:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2020 8:09:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/3/2020 8:11:18 PM Logged Achievement To Steam Lots Of Metal 4/3/2020 8:11:18 PM Logged Achievement To Steam Off to the Dire Graveyard 4/3/2020 8:14:33 PM Donating team Fireteam 89 has 18 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Lynx: 10, Xiphos: 8 to hunter, path A 4/3/2020 8:14:34 PM Donating team Fireteam 88 has 15 units with strength 2236. Status Staging No target planet No lurk planet. Ships: Lynx: 13, Xiphos: 2 to hunter, path B 4/3/2020 8:19:57 PM Donating team Fireteam 91 has 3 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 4/3/2020 8:19:57 PM Donating team Fireteam 92 has 15 units with strength 2371. Status Assembling No target planet No lurk planet. Ships: Parnas: 3, Xiphos: 12 to hunter, path A 4/3/2020 8:21:54 PM Donating team Fireteam 94 has 20 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Lynx: 20 to hunter, path A 4/3/2020 8:25:44 PM Donating team Fireteam 95 has 28 units with strength 1963. Status Assembling No target planet No lurk planet. Ships: Heinl: 28 to hunter, path A 4/3/2020 8:25:44 PM Donating team Fireteam 96 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Parnas: 3 to hunter, path A 4/3/2020 8:26:02 PM Donating team Fireteam 95 has 4 units with strength 290. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 4/3/2020 8:29:04 PM Donating team Fireteam 98 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 4/3/2020 8:59:53 PM No resolution change was required. 4/3/2020 8:59:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2020 8:59:53 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/3/2020 9:00:20 PM Logged Achievement To Steam MUAHUAHUAHUAHUA 4/3/2020 9:09:23 PM Donating team Fireteam 107 has 15 units with strength 2318. Status Staging No target planet No lurk planet. Ships: Schischak: 15 to hunter, path B 4/3/2020 9:10:46 PM Donating team Fireteam 113 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Rossak: 1, Kurtz: 1 to hunter, path A 4/3/2020 9:11:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 9:11:32 PM Successfully opened host socket 4/3/2020 9:15:18 PM Donating team Fireteam 106 has 3 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Schischak: 2, Rossak: 1 to hunter, path A 4/3/2020 9:15:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 9:15:29 PM Successfully opened host socket 4/3/2020 9:15:51 PM Donating team Fireteam 106 has 2 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Schischak: 2 to hunter, path A 4/3/2020 9:16:46 PM Donating team Fireteam 109 has 2 units with strength 890. Status Assembling No target planet No lurk planet. Ships: Schischak: 2 to hunter, path A 4/3/2020 9:19:19 PM Donating team Fireteam 105 has 18 units with strength 2030. Status Staging No target planet No lurk planet. Ships: Rossak: 15, Naur: 2, Dilawa: 1 to hunter, path B 4/3/2020 9:21:24 PM Donating team Fireteam 112 has 3 units with strength 1308. Status Assembling No target planet No lurk planet. Ships: Istvan: 3 to hunter, path A 4/3/2020 9:24:12 PM Donating team Fireteam 113 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Pandora: 1 to hunter, path A 4/3/2020 9:26:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 9:26:22 PM Successfully opened host socket 4/3/2020 9:26:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 9:26:36 PM Successfully opened host socket 4/3/2020 9:27:49 PM Donating team Fireteam 108 has 2 units with strength 890. Status Assembling No target planet No lurk planet. Ships: Schischak: 2 to hunter, path A 4/3/2020 9:29:24 PM Donating team Fireteam 111 has 10 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Istvan: 10 to hunter, path A 4/3/2020 9:29:30 PM Donating team Fireteam 110 has 18 units with strength 3505. Status Staging No target planet No lurk planet. Ships: Istvan: 18 to hunter, path B 4/3/2020 9:42:14 PM Donating team Fireteam 112 has 34 units with strength 1761. Status Assembling No target planet No lurk planet. Ships: Lipton: 34 to hunter, path A 4/3/2020 9:42:14 PM Donating team Fireteam 113 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Pandora: 2 to hunter, path A 4/3/2020 9:43:36 PM Donating team Fireteam 114 has 10 units with strength 2319. Status Staging No target planet No lurk planet. Ships: Pandora: 8, Lipton: 2 to hunter, path B 4/3/2020 9:44:18 PM Donating team Fireteam 119 has 3 units with strength 1137. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 4/3/2020 9:49:15 PM Donating team Fireteam 118 has 21 units with strength 2101. Status Staging No target planet No lurk planet. Ships: Lipton: 21 to hunter, path B 4/3/2020 10:09:53 PM Logged Achievement To Steam Kills: Warrior 4/3/2020 10:10:01 PM Logged Achievement To Steam A Terminal Problem (Bronze) 4/3/2020 10:11:41 PM Logged Achievement To Steam A Terminal Problem (Silver) 4/3/2020 10:14:12 PM Logged Achievement To Steam A Terminal Problem (Gold) 4/3/2020 10:18:44 PM Logged Achievement To Steam Kills: Merciless 4/3/2020 10:19:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 10:19:51 PM Successfully opened host socket 4/3/2020 10:19:51 PM OnLoad: Fixed positions of 0 ship(s), 334 shot(s), 0 other/wormhole(s). 4/3/2020 10:46:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:20:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:20:39 AM Boot up FleetOS (0.2480s) 4/4/2020 8:20:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:20:39 AM Check System Logs For Rogue Intelligence (0.0380s) 4/4/2020 8:20:39 AM Game Version: 2.016 4/4/2020 8:20:39 AM Eject Trash Into Hyperspace (0.0680s) 4/4/2020 8:20:39 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:20:39 AM Check For Extra Modules (0.0060s) 4/4/2020 8:20:39 AM Bring Cloaking Systems Online (0.0150s) 4/4/2020 8:20:39 AM Remembering Alamo (0.0130s) 4/4/2020 8:20:39 AM Generating Framerates (0.0030s) 4/4/2020 8:20:39 AM Recalculate Speed Of Light (0.0130s) 4/4/2020 8:20:39 AM Optimize Comfort On Command Decks (0.0100s) 4/4/2020 8:20:39 AM Check Nearby Stellar Masses (0.0100s) 4/4/2020 8:20:39 AM No resolution change was required. 4/4/2020 8:20:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:20:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:20:39 AM Refresh Optical Lensing (0.0050s) 4/4/2020 8:20:39 AM Revise Fundamental Physical Laws (0.0210s) 4/4/2020 8:20:39 AM Boot Audio Comms (0.0070s) 4/4/2020 8:20:39 AM Establish Individual Audio Links (0.0110s) 4/4/2020 8:20:39 AM Prepare Explosions and Crackles (0.1870s) 4/4/2020 8:20:39 AM Calculate Odds Of Success (0.1390s) 4/4/2020 8:20:39 AM Briefly Panic (0.2680s) 4/4/2020 8:20:40 AM Install Confidence Routines (0.1780s) 4/4/2020 8:20:40 AM Bring Commander Interface Online (0.0620s) 4/4/2020 8:20:40 AM Motivate All Crews (0.0210s) 4/4/2020 8:20:40 AM Externalizing Patterns (0.0120s) 4/4/2020 8:20:40 AM Disengaging Constants (0.0280s) 4/4/2020 8:20:40 AM Late Axionic Computations (0.0660s) 4/4/2020 8:20:40 AM Connecting to Fleet Command (0.0040s) 4/4/2020 8:20:40 AM Thinking Of Advice (0.0080s) 4/4/2020 8:20:40 AM Degaussing Advice (0.0150s) 4/4/2020 8:20:40 AM Naming All Known Planets (0.0040s) 4/4/2020 8:20:40 AM Remembering Speeds (0.0080s) 4/4/2020 8:20:40 AM Prioritizing Targets (0.0080s) 4/4/2020 8:20:40 AM Rebooting Sensor Arrays (0.0080s) 4/4/2020 8:20:40 AM Unloading Prismatic Grid (0.0090s) 4/4/2020 8:20:40 AM Thinking Of Objectives (0.0080s) 4/4/2020 8:20:40 AM Re-Aligning Objectives (0.0090s) 4/4/2020 8:20:40 AM Inhibiting Visual Scans (0.0110s) 4/4/2020 8:20:40 AM Synthesizing Vocals (0.0050s) 4/4/2020 8:20:40 AM Ventilating Scenarios (0.0090s) 4/4/2020 8:20:40 AM Decontaminating Targeting Systems (0.0090s) 4/4/2020 8:20:40 AM Ejecting Tactical Core (0.0080s) 4/4/2020 8:20:40 AM Calibrating Formations (0.0080s) 4/4/2020 8:20:40 AM Intercepting Galactic Maps (0.0090s) 4/4/2020 8:20:40 AM Sterilizing Test Chamber (0.0110s) 4/4/2020 8:20:40 AM Faction Diagnostics (0.0100s) 4/4/2020 8:20:40 AM Buffering Hackers (0.0150s) 4/4/2020 8:20:40 AM Inverting Death (0.0080s) 4/4/2020 8:20:40 AM Linear Field Variance (0.0760s) 4/4/2020 8:20:40 AM Charging Marks (0.0050s) 4/4/2020 8:20:40 AM Guarding The Posts (0.0090s) 4/4/2020 8:20:40 AM Range Manifolds (0.0070s) 4/4/2020 8:20:40 AM Purging ROFs (0.0080s) 4/4/2020 8:20:40 AM Manipulating Speeds (0.0090s) 4/4/2020 8:20:40 AM Detecting Projectiles (0.0080s) 4/4/2020 8:20:40 AM Grouping Flow Fields (0.0090s) 4/4/2020 8:20:40 AM Modulating Flow Field Groups (0.0220s) 4/4/2020 8:20:40 AM Designing Fleets (0.0130s) 4/4/2020 8:20:40 AM Thinking Of Technologies (0.0060s) 4/4/2020 8:20:40 AM Categorizing Starboard Sensors (0.0060s) 4/4/2020 8:20:40 AM Injecting Galactic Variables (0.0110s) 4/4/2020 8:20:40 AM Discharging Colored Ions (0.0190s) 4/4/2020 8:20:40 AM Replicating Ion Colors (0.0040s) 4/4/2020 8:20:40 AM Viewing Starfields (0.3330s) 4/4/2020 8:20:42 AM Discovering Distant Planets (1.3041s) 4/4/2020 8:20:42 AM Investigating Map Signatures (0.0140s) 4/4/2020 8:20:42 AM Collating Solar Systems (0.0050s) 4/4/2020 8:20:42 AM Categorizing All Planets (0.0060s) 4/4/2020 8:20:42 AM Organizing Commands (0.0190s) 4/4/2020 8:20:42 AM Calculating Firing Cones (0.0040s) 4/4/2020 8:20:43 AM Collapsing Pile Of Ship Parts (0.7960s) 4/4/2020 8:20:47 AM Remote Probe Programmed To Replicate (4.2982s) 4/4/2020 8:20:47 AM Issuing Orders (0.0090s) 4/4/2020 8:20:47 AM Augmenting Infusers (0.0090s) 4/4/2020 8:20:47 AM Infusing (0.0180s) 4/4/2020 8:20:47 AM Post-Proton Surge (0.0040s) 4/4/2020 8:20:47 AM Calibrate Weapons Arrays (0.0160s) 4/4/2020 8:20:47 AM Stimulate Modulation (0.0210s) 4/4/2020 8:20:47 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:20:48 AM Load Surrogates (1.2711s) 4/4/2020 8:20:48 AM Load Historical Documents (0.0160s) 4/4/2020 8:20:48 AM 10.0 seconds total load time. Briefly Panic (0.3s) Viewing Starfields (0.3s) Discovering Distant Planets (1.3s) Collapsing Pile Of Ship Parts (0.8s) Remote Probe Programmed To Replicate (4.3s) Load Surrogates (1.3s) 4/4/2020 8:20:48 AM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:20:57 AM Successfully opened host socket 4/4/2020 8:21:03 AM Logged Achievement To Steam Lots Of Metal 4/4/2020 8:21:03 AM Logged Achievement To Steam Kills: Warrior 4/4/2020 8:21:03 AM Logged Achievement To Steam Kills: Merciless 4/4/2020 8:21:03 AM Logged Achievement To Steam A Terminal Problem (Bronze) 4/4/2020 8:21:03 AM Logged Achievement To Steam A Terminal Problem (Silver) 4/4/2020 8:21:03 AM Logged Achievement To Steam A Terminal Problem (Gold) 4/4/2020 8:21:03 AM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 8:39:50 AM Logged Achievement To Steam Lots Of Energy 4/4/2020 8:40:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:40:03 AM Successfully opened host socket 4/4/2020 8:40:03 AM OnLoad: Fixed positions of 0 ship(s), 365 shot(s), 0 other/wormhole(s). 4/4/2020 8:47:13 AM Logged Achievement To Steam Tech Tree 4/4/2020 9:04:54 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/4/2020 9:08:23 AM Logged Achievement To Steam Research Grant 4/4/2020 9:27:13 AM Donating team Fireteam 133 has 30 units with strength 2513. Status Assembling No target planet No lurk planet. Ships: Taroa: 30 to hunter, path A 4/4/2020 9:27:13 AM Donating team Fireteam 136 has 30 units with strength 1291. Status Assembling No target planet No lurk planet. Ships: Taroa: 30 to hunter, path A 4/4/2020 9:27:13 AM Donating team Fireteam 135 has 25 units with strength 2656. Status Staging No target planet No lurk planet. Ships: Taroa: 25 to hunter, path B 4/4/2020 9:27:13 AM Donating team Fireteam 132 has 42 units with strength 3685. Status Staging No target planet No lurk planet. Ships: Taroa: 42 to hunter, path B 4/4/2020 9:31:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 9:36:20 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 9:36:20 AM Boot up FleetOS (0.2260s) 4/4/2020 9:36:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 9:36:20 AM Check System Logs For Rogue Intelligence (0.0470s) 4/4/2020 9:36:20 AM Game Version: 2.016 4/4/2020 9:36:20 AM Eject Trash Into Hyperspace (0.0550s) 4/4/2020 9:36:20 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 9:36:20 AM Check For Extra Modules (0.0050s) 4/4/2020 9:36:20 AM Bring Cloaking Systems Online (0.0090s) 4/4/2020 9:36:20 AM Remembering Alamo (0.0120s) 4/4/2020 9:36:20 AM Generating Framerates (0.0030s) 4/4/2020 9:36:20 AM Recalculate Speed Of Light (0.0110s) 4/4/2020 9:36:20 AM Optimize Comfort On Command Decks (0.0110s) 4/4/2020 9:36:20 AM Check Nearby Stellar Masses (0.0100s) 4/4/2020 9:36:20 AM No resolution change was required. 4/4/2020 9:36:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 9:36:20 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 9:36:20 AM Refresh Optical Lensing (0.0050s) 4/4/2020 9:36:20 AM Revise Fundamental Physical Laws (0.0160s) 4/4/2020 9:36:20 AM Boot Audio Comms (0.0060s) 4/4/2020 9:36:20 AM Establish Individual Audio Links (0.0090s) 4/4/2020 9:36:20 AM Prepare Explosions and Crackles (0.1890s) 4/4/2020 9:36:20 AM Calculate Odds Of Success (0.0690s) 4/4/2020 9:36:20 AM Briefly Panic (0.1890s) 4/4/2020 9:36:21 AM Install Confidence Routines (0.1740s) 4/4/2020 9:36:21 AM Bring Commander Interface Online (0.0610s) 4/4/2020 9:36:21 AM Motivate All Crews (0.0220s) 4/4/2020 9:36:21 AM Externalizing Patterns (0.0160s) 4/4/2020 9:36:21 AM Disengaging Constants (0.0190s) 4/4/2020 9:36:21 AM Late Axionic Computations (0.0400s) 4/4/2020 9:36:21 AM Connecting to Fleet Command (0.0040s) 4/4/2020 9:36:21 AM Thinking Of Advice (0.0080s) 4/4/2020 9:36:21 AM Degaussing Advice (0.0120s) 4/4/2020 9:36:21 AM Naming All Known Planets (0.0050s) 4/4/2020 9:36:21 AM Remembering Speeds (0.0080s) 4/4/2020 9:36:21 AM Prioritizing Targets (0.0080s) 4/4/2020 9:36:21 AM Rebooting Sensor Arrays (0.0090s) 4/4/2020 9:36:21 AM Unloading Prismatic Grid (0.0080s) 4/4/2020 9:36:21 AM Thinking Of Objectives (0.0080s) 4/4/2020 9:36:21 AM Re-Aligning Objectives (0.0090s) 4/4/2020 9:36:21 AM Inhibiting Visual Scans (0.0110s) 4/4/2020 9:36:21 AM Synthesizing Vocals (0.0060s) 4/4/2020 9:36:21 AM Ventilating Scenarios (0.0080s) 4/4/2020 9:36:21 AM Decontaminating Targeting Systems (0.0090s) 4/4/2020 9:36:21 AM Ejecting Tactical Core (0.0080s) 4/4/2020 9:36:21 AM Calibrating Formations (0.0080s) 4/4/2020 9:36:21 AM Intercepting Galactic Maps (0.0090s) 4/4/2020 9:36:21 AM Sterilizing Test Chamber (0.0120s) 4/4/2020 9:36:21 AM Faction Diagnostics (0.0090s) 4/4/2020 9:36:21 AM Buffering Hackers (0.0140s) 4/4/2020 9:36:21 AM Inverting Death (0.0080s) 4/4/2020 9:36:21 AM Linear Field Variance (0.0750s) 4/4/2020 9:36:21 AM Charging Marks (0.0050s) 4/4/2020 9:36:21 AM Guarding The Posts (0.0100s) 4/4/2020 9:36:21 AM Range Manifolds (0.0070s) 4/4/2020 9:36:21 AM Purging ROFs (0.0080s) 4/4/2020 9:36:21 AM Manipulating Speeds (0.0090s) 4/4/2020 9:36:21 AM Detecting Projectiles (0.0070s) 4/4/2020 9:36:21 AM Grouping Flow Fields (0.0090s) 4/4/2020 9:36:21 AM Modulating Flow Field Groups (0.0220s) 4/4/2020 9:36:21 AM Designing Fleets (0.0110s) 4/4/2020 9:36:21 AM Thinking Of Technologies (0.0060s) 4/4/2020 9:36:21 AM Categorizing Starboard Sensors (0.0070s) 4/4/2020 9:36:21 AM Injecting Galactic Variables (0.0100s) 4/4/2020 9:36:21 AM Discharging Colored Ions (0.0200s) 4/4/2020 9:36:21 AM Replicating Ion Colors (0.0050s) 4/4/2020 9:36:21 AM Stabbing Starfields (0.1870s) 4/4/2020 9:36:22 AM Screening Distant Planets (0.6250s) 4/4/2020 9:36:22 AM Investigating Map Signatures (0.0130s) 4/4/2020 9:36:22 AM Collating Solar Systems (0.0050s) 4/4/2020 9:36:22 AM Categorizing All Planets (0.0060s) 4/4/2020 9:36:22 AM Organizing Commands (0.0180s) 4/4/2020 9:36:22 AM Calculating Firing Cones (0.0030s) 4/4/2020 9:36:23 AM Remembering Lost Ship Parts (0.6620s) 4/4/2020 9:36:25 AM Run Ground Wires To All Spacecraft (2.4631s) 4/4/2020 9:36:25 AM Issuing Orders (0.0090s) 4/4/2020 9:36:25 AM Augmenting Infusers (0.0090s) 4/4/2020 9:36:25 AM Infusing (0.0160s) 4/4/2020 9:36:25 AM Post-Proton Surge (0.0030s) 4/4/2020 9:36:25 AM Calibrate Weapons Arrays (0.0160s) 4/4/2020 9:36:25 AM Stimulate Modulation (0.0200s) 4/4/2020 9:36:25 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 9:36:27 AM Load Surrogates (1.2751s) 4/4/2020 9:36:27 AM Load Historical Documents (0.0160s) 4/4/2020 9:36:27 AM 7.0 seconds total load time. Screening Distant Planets (0.6s) Remembering Lost Ship Parts (0.7s) Run Ground Wires To All Spacecraft (2.5s) Load Surrogates (1.3s) 4/4/2020 9:36:27 AM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 9:36:54 AM Successfully opened host socket 4/4/2020 9:37:56 AM Logged Achievement To Steam Lots Of Metal 4/4/2020 9:37:56 AM Logged Achievement To Steam Kills: Warrior 4/4/2020 9:37:56 AM Logged Achievement To Steam Kills: Merciless 4/4/2020 9:37:56 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/4/2020 9:37:56 AM Logged Achievement To Steam A Terminal Problem (Bronze) 4/4/2020 9:37:56 AM Logged Achievement To Steam A Terminal Problem (Silver) 4/4/2020 9:37:56 AM Logged Achievement To Steam A Terminal Problem (Gold) 4/4/2020 9:37:56 AM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 9:50:54 AM Logged Achievement To Steam Lots Of Energy 4/4/2020 9:53:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 9:53:10 AM Successfully opened host socket 4/4/2020 9:54:08 AM Logged Achievement To Steam FOR SCIENCE! 4/4/2020 9:57:34 AM Logged Achievement To Steam Research Grant 4/4/2020 9:59:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 9:59:44 AM Successfully opened host socket 4/4/2020 9:59:44 AM OnLoad: Fixed positions of 0 ship(s), 98 shot(s), 0 other/wormhole(s). 4/4/2020 10:02:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 10:02:55 AM Successfully opened host socket 4/4/2020 10:02:55 AM OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s). 4/4/2020 10:03:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 10:03:46 AM Successfully opened host socket 4/4/2020 10:03:46 AM OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s). 4/4/2020 10:05:56 AM Donating team Fireteam 80 has 2 units with strength 2643. Status Assembling No target planet No lurk planet. Ships: Langefors: 2 to hunter, path A 4/4/2020 10:14:02 AM Donating team Fireteam 145 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Sheol: 3 to hunter, path A 4/4/2020 10:14:58 AM Logged Achievement To Steam Miffed 4/4/2020 10:16:28 AM Donating team Fireteam 145 has 8 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 1, Sheol: 7 to hunter, path A 4/4/2020 10:17:30 AM Donating team Fireteam 147 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Sheol: 1 to hunter, path A 4/4/2020 10:18:34 AM Donating team Fireteam 150 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Pandora: 1 to hunter, path A 4/4/2020 10:18:54 AM Donating team Fireteam 157 has 10 units with strength 2234. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 10 to hunter, path A 4/4/2020 10:18:54 AM Donating team Fireteam 158 has 3 units with strength 1506. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 4/4/2020 10:18:54 AM Donating team Fireteam 155 has 17 units with strength 2033. Status Staging No target planet No lurk planet. Ships: Karmarkar: 17 to hunter, path B 4/4/2020 10:32:31 AM Donating team Fireteam 166 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 3 to hunter, path A 4/4/2020 10:32:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 10:32:49 AM Successfully opened host socket 4/4/2020 10:32:49 AM OnLoad: Fixed positions of 0 ship(s), 20 shot(s), 0 other/wormhole(s). 4/4/2020 10:43:40 AM Donating team Fireteam 173 has 4 units with strength 3172. Status Staging No target planet No lurk planet. Ships: Kurtz: 4 to hunter, path B 4/4/2020 10:50:12 AM Donating team Fireteam 178 has 2 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 4/4/2020 10:50:25 AM Logged Achievement To Steam Kills: Xenocidal 4/4/2020 10:53:16 AM Donating team Fireteam 183 has 11 units with strength 1393. Status Assembling No target planet No lurk planet. Ships: Hamilton: 11 to hunter, path A 4/4/2020 10:53:16 AM Donating team Fireteam 184 has 4 units with strength 807. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 4/4/2020 10:53:28 AM Donating team Fireteam 183 has 30 units with strength 1779. Status Assembling No target planet No lurk planet. Ships: Hamilton: 30 to hunter, path A 4/4/2020 10:53:28 AM Donating team Fireteam 184 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 4/4/2020 10:54:37 AM Logged Achievement To Steam Library of Alexandria 4/4/2020 11:00:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 2:01:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 2:01:51 PM Boot up FleetOS (0.2400s) 4/4/2020 2:01:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 2:01:52 PM Check System Logs For Rogue Intelligence (0.0440s) 4/4/2020 2:01:52 PM Game Version: 2.016 4/4/2020 2:01:52 PM Eject Trash Into Hyperspace (0.0590s) 4/4/2020 2:01:52 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 2:01:52 PM Check For Extra Modules (0.0060s) 4/4/2020 2:01:52 PM Bring Cloaking Systems Online (0.0120s) 4/4/2020 2:01:52 PM Remembering Alamo (0.0110s) 4/4/2020 2:01:52 PM Generating Framerates (0.0030s) 4/4/2020 2:01:52 PM Recalculate Speed Of Light (0.0120s) 4/4/2020 2:01:52 PM Optimize Comfort On Command Decks (0.0110s) 4/4/2020 2:01:52 PM Check Nearby Stellar Masses (0.0130s) 4/4/2020 2:01:52 PM No resolution change was required. 4/4/2020 2:01:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 2:01:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 2:01:52 PM Refresh Optical Lensing (0.0070s) 4/4/2020 2:01:52 PM Revise Fundamental Physical Laws (0.0170s) 4/4/2020 2:01:52 PM Boot Audio Comms (0.0070s) 4/4/2020 2:01:52 PM Establish Individual Audio Links (0.0080s) 4/4/2020 2:01:52 PM Prepare Explosions and Crackles (0.1890s) 4/4/2020 2:01:52 PM Calculate Odds Of Success (0.0630s) 4/4/2020 2:01:52 PM Briefly Panic (0.2020s) 4/4/2020 2:01:52 PM Install Confidence Routines (0.1760s) 4/4/2020 2:01:52 PM Bring Commander Interface Online (0.0620s) 4/4/2020 2:01:52 PM Motivate All Crews (0.0220s) 4/4/2020 2:01:52 PM Externalizing Patterns (0.0110s) 4/4/2020 2:01:52 PM Disengaging Constants (0.0240s) 4/4/2020 2:01:53 PM Late Axionic Computations (0.0440s) 4/4/2020 2:01:53 PM Connecting to Fleet Command (0.0050s) 4/4/2020 2:01:53 PM Thinking Of Advice (0.0080s) 4/4/2020 2:01:53 PM Degaussing Advice (0.0120s) 4/4/2020 2:01:53 PM Naming All Known Planets (0.0040s) 4/4/2020 2:01:53 PM Remembering Speeds (0.0080s) 4/4/2020 2:01:53 PM Prioritizing Targets (0.0080s) 4/4/2020 2:01:53 PM Rebooting Sensor Arrays (0.0090s) 4/4/2020 2:01:53 PM Unloading Prismatic Grid (0.0080s) 4/4/2020 2:01:53 PM Thinking Of Objectives (0.0090s) 4/4/2020 2:01:53 PM Re-Aligning Objectives (0.0080s) 4/4/2020 2:01:53 PM Inhibiting Visual Scans (0.0120s) 4/4/2020 2:01:53 PM Synthesizing Vocals (0.0050s) 4/4/2020 2:01:53 PM Ventilating Scenarios (0.0090s) 4/4/2020 2:01:53 PM Decontaminating Targeting Systems (0.0080s) 4/4/2020 2:01:53 PM Ejecting Tactical Core (0.0080s) 4/4/2020 2:01:53 PM Calibrating Formations (0.0080s) 4/4/2020 2:01:53 PM Intercepting Galactic Maps (0.0090s) 4/4/2020 2:01:53 PM Sterilizing Test Chamber (0.0120s) 4/4/2020 2:01:53 PM Faction Diagnostics (0.0090s) 4/4/2020 2:01:53 PM Buffering Hackers (0.0120s) 4/4/2020 2:01:53 PM Inverting Death (0.0060s) 4/4/2020 2:01:53 PM Linear Field Variance (0.0770s) 4/4/2020 2:01:53 PM Charging Marks (0.0050s) 4/4/2020 2:01:53 PM Guarding The Posts (0.0100s) 4/4/2020 2:01:53 PM Range Manifolds (0.0060s) 4/4/2020 2:01:53 PM Purging ROFs (0.0090s) 4/4/2020 2:01:53 PM Manipulating Speeds (0.0100s) 4/4/2020 2:01:53 PM Detecting Projectiles (0.0070s) 4/4/2020 2:01:53 PM Grouping Flow Fields (0.0080s) 4/4/2020 2:01:53 PM Modulating Flow Field Groups (0.0230s) 4/4/2020 2:01:53 PM Designing Fleets (0.0110s) 4/4/2020 2:01:53 PM Thinking Of Technologies (0.0050s) 4/4/2020 2:01:53 PM Categorizing Starboard Sensors (0.0070s) 4/4/2020 2:01:53 PM Injecting Galactic Variables (0.0110s) 4/4/2020 2:01:53 PM Discharging Colored Ions (0.0200s) 4/4/2020 2:01:53 PM Replicating Ion Colors (0.0040s) 4/4/2020 2:01:53 PM Viewing Starfields (0.1900s) 4/4/2020 2:01:54 PM Ejecting Distant Planets (0.7440s) 4/4/2020 2:01:54 PM Investigating Map Signatures (0.0110s) 4/4/2020 2:01:54 PM Collating Solar Systems (0.0040s) 4/4/2020 2:01:54 PM Categorizing All Planets (0.0070s) 4/4/2020 2:01:54 PM Organizing Commands (0.0180s) 4/4/2020 2:01:54 PM Calculating Firing Cones (0.0030s) 4/4/2020 2:01:55 PM Wearing Ship Parts On Head (0.6850s) 4/4/2020 2:01:57 PM Rewire Lower Decks (2.6432s) 4/4/2020 2:01:57 PM Issuing Orders (0.0090s) 4/4/2020 2:01:57 PM Augmenting Infusers (0.0090s) 4/4/2020 2:01:57 PM Infusing (0.0170s) 4/4/2020 2:01:57 PM Post-Proton Surge (0.0030s) 4/4/2020 2:01:57 PM Calibrate Weapons Arrays (0.0180s) 4/4/2020 2:01:57 PM Stimulate Modulation (0.0200s) 4/4/2020 2:01:57 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 2:01:59 PM Load Surrogates (1.3451s) 4/4/2020 2:01:59 PM Load Historical Documents (0.0030s) 4/4/2020 2:01:59 PM 7.4 seconds total load time. Ejecting Distant Planets (0.7s) Wearing Ship Parts On Head (0.7s) Rewire Lower Decks (2.6s) Load Surrogates (1.3s) 4/4/2020 2:01:59 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 2:02:14 PM Successfully opened host socket 4/4/2020 2:10:18 PM Logged Achievement To Steam Lots Of Metal 4/4/2020 2:10:18 PM Logged Achievement To Steam Lots Of Energy 4/4/2020 2:10:18 PM Logged Achievement To Steam Kills: Warrior 4/4/2020 2:10:18 PM Logged Achievement To Steam Kills: Merciless 4/4/2020 2:10:18 PM Logged Achievement To Steam Kills: Xenocidal 4/4/2020 2:10:18 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/4/2020 2:10:18 PM Logged Achievement To Steam A Terminal Problem (Bronze) 4/4/2020 2:10:18 PM Logged Achievement To Steam A Terminal Problem (Silver) 4/4/2020 2:10:18 PM Logged Achievement To Steam A Terminal Problem (Gold) 4/4/2020 2:10:18 PM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 2:10:18 PM Logged Achievement To Steam Miffed 4/4/2020 2:22:37 PM Donating team Fireteam 198 has 7 units with strength 3988. Status Staging No target planet No lurk planet. Ships: Taroa: 7 to hunter, path B 4/4/2020 2:22:37 PM Donating team Fireteam 199 has 4 units with strength 2840. Status Staging No target planet No lurk planet. Ships: Taroa: 4 to hunter, path B 4/4/2020 2:22:39 PM Donating team Fireteam 200 has 24 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Heinl: 24 to hunter, path A 4/4/2020 2:22:39 PM Donating team Fireteam 201 has 15 units with strength 675. Status Assembling No target planet No lurk planet. Ships: Heinl: 2, Hamilton: 13 to hunter, path A 4/4/2020 2:22:43 PM Donating team Fireteam 200 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 4/4/2020 2:22:43 PM Donating team Fireteam 201 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 1 to hunter, path A 4/4/2020 2:23:29 PM Donating team Fireteam 203 has 27 units with strength 2715. Status Assembling No target planet No lurk planet. Ships: Date: 25, Nagao: 2 to hunter, path A 4/4/2020 2:24:06 PM Donating team Fireteam 207 has 3 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Cil: 3 to hunter, path A 4/4/2020 2:24:08 PM Reconquest Seeding for Sark: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/4/2020 2:24:30 PM Donating team Fireteam 211 has 32 units with strength 1603. Status Assembling No target planet No lurk planet. Ships: Hadley: 15, Merlon: 14, Parnas: 3 to hunter, path A 4/4/2020 2:24:30 PM Donating team Fireteam 212 has 8 units with strength 2520. Status Assembling No target planet No lurk planet. Ships: Prism: 8 to hunter, path A 4/4/2020 2:24:45 PM Donating team Fireteam 215 has 7 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Merlon: 7 to hunter, path A 4/4/2020 2:28:02 PM Donating team Fireteam 225 has 1 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Parnas: 1 to hunter, path A 4/4/2020 2:32:04 PM Donating team Fireteam 232 has 3 units with strength 1461. Status Assembling No target planet No lurk planet. Ships: Hadley: 2, Merlon: 1 to hunter, path A 4/4/2020 2:32:04 PM Donating team Fireteam 234 has 7 units with strength 380. Status Assembling No target planet No lurk planet. Ships: Hadley: 7 to hunter, path A 4/4/2020 2:32:04 PM Donating team Fireteam 233 has 6 units with strength 2591. Status Staging No target planet No lurk planet. Ships: Hadley: 6 to hunter, path B 4/4/2020 2:32:08 PM Reconquest Seeding for Lipton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 4/4/2020 2:35:00 PM Donating team Fireteam 236 has 9 units with strength 562. Status Assembling No target planet No lurk planet. Ships: Sheol: 9 to hunter, path A 4/4/2020 2:37:25 PM Donating team Fireteam 240 has 5 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 5 to hunter, path A 4/4/2020 2:38:05 PM Donating team Fireteam 244 has 10 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Taroa: 10 to hunter, path A 4/4/2020 2:39:21 PM Reconquest Seeding for Xiphos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 4/4/2020 2:51:56 PM Donating team Fireteam 258 has 27 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Dilawa: 3, Kurtz: 24 to hunter, path A 4/4/2020 2:54:00 PM Donating team Fireteam 267 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Dilawa: 1 to hunter, path A 4/4/2020 2:54:00 PM Donating team Fireteam 268 has 18 units with strength 2323. Status Assembling No target planet No lurk planet. Ships: Kurtz: 18 to hunter, path A 4/4/2020 2:56:49 PM Logged Achievement To Steam Control 25 4/4/2020 3:04:08 PM Donating team Fireteam 273 has 20 units with strength 2598. Status Staging No target planet No lurk planet. Ships: Pandora: 20 to hunter, path B 4/4/2020 3:12:05 PM Donating team Fireteam 289 has 21 units with strength 4703. Status Staging No target planet No lurk planet. Ships: Pandora: 16, Lipton: 5 to hunter, path B 4/4/2020 3:12:05 PM Donating team Fireteam 291 has 21 units with strength 3262. Status Staging No target planet No lurk planet. Ships: Pandora: 20, Lipton: 1 to hunter, path B 4/4/2020 3:12:05 PM Donating team Fireteam 288 has 19 units with strength 4072. Status Staging No target planet No lurk planet. Ships: Pandora: 19 to hunter, path B 4/4/2020 3:14:29 PM Donating team Fireteam 293 has 3 units with strength 487. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 3 to hunter, path A 4/4/2020 3:14:59 PM Donating team Fireteam 295 has 16 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Cil: 14, Nagao: 2 to hunter, path A 4/4/2020 3:17:59 PM Donating team Fireteam 302 has 5 units with strength 958. Status Assembling No target planet No lurk planet. Ships: Cil: 3, Nagao: 2 to hunter, path A 4/4/2020 3:17:59 PM Donating team Fireteam 301 has 9 units with strength 2552. Status Staging No target planet No lurk planet. Ships: Nagao: 4, Cil: 5 to hunter, path B 4/4/2020 3:21:55 PM Donating team Fireteam 305 has 27 units with strength 1475. Status Assembling No target planet No lurk planet. Ships: Date: 27 to hunter, path A 4/4/2020 3:24:36 PM Donating team Fireteam 313 has 50 units with strength 2434. Status Assembling No target planet No lurk planet. Ships: Cil: 44, Nagao: 6 to hunter, path A 4/4/2020 3:25:55 PM Donating team Fireteam 315 has 15 units with strength 2722. Status Staging No target planet No lurk planet. Ships: Cil: 15 to hunter, path B 4/4/2020 3:25:55 PM Donating team Fireteam 314 has 4 units with strength 4424. Status Staging No target planet No lurk planet. Ships: Cil: 4 to hunter, path B 4/4/2020 3:26:01 PM Donating team Fireteam 314 has 4 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Nagao: 4 to hunter, path A 4/4/2020 3:38:25 PM Donating team Fireteam 342 has 1 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Nagao: 1 to hunter, path A 4/4/2020 3:38:25 PM Donating team Fireteam 341 has 11 units with strength 2224. Status Staging No target planet No lurk planet. Ships: Date: 2, Nagao: 9 to hunter, path B 4/4/2020 3:50:47 PM Donating team Fireteam 356 has 14 units with strength 543. Status Assembling No target planet No lurk planet. Ships: Nagao: 11, Naur: 3 to hunter, path A 4/4/2020 4:00:02 PM Donating team Fireteam 361 has 19 units with strength 1955. Status Assembling No target planet No lurk planet. Ships: Nagao: 12, Naur: 7 to hunter, path A 4/4/2020 4:00:28 PM Donating team Fireteam 361 has 8 units with strength 3475. Status Staging No target planet No lurk planet. Ships: Kurtz: 8 to hunter, path B 4/4/2020 4:06:40 PM Donating team Fireteam 368 has 41 units with strength 2819. Status Staging No target planet No lurk planet. Ships: Nagao: 39, Naur: 2 to hunter, path B 4/4/2020 4:09:41 PM Donating team Fireteam 376 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Date: 2 to hunter, path A 4/4/2020 4:09:41 PM Donating team Fireteam 372 has 62 units with strength 9219. Status Staging No target planet No lurk planet. Ships: Date: 56, Nagao: 6 to hunter, path B 4/4/2020 4:09:41 PM Donating team Fireteam 374 has 43 units with strength 6166. Status Staging No target planet No lurk planet. Ships: Date: 40, Nagao: 3 to hunter, path B 4/4/2020 4:09:41 PM Donating team Fireteam 373 has 45 units with strength 4430. Status Staging No target planet No lurk planet. Ships: Nagao: 3, Date: 42 to hunter, path B 4/4/2020 4:09:41 PM Donating team Fireteam 375 has 52 units with strength 9184. Status Staging No target planet No lurk planet. Ships: Date: 45, Nagao: 7 to hunter, path B 4/4/2020 4:10:49 PM Donating team Fireteam 378 has 16 units with strength 977. Status Assembling No target planet No lurk planet. Ships: Nagao: 16 to hunter, path A 4/4/2020 4:12:24 PM Donating team Fireteam 387 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 4/4/2020 4:12:24 PM Donating team Fireteam 383 has 7 units with strength 3432. Status Staging No target planet No lurk planet. Ships: Prism: 7 to hunter, path B 4/4/2020 4:13:23 PM Donating team Fireteam 399 has 15 units with strength 1521. Status Assembling No target planet No lurk planet. Ships: Zoth: 15 to hunter, path A 4/4/2020 4:13:23 PM Donating team Fireteam 400 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Zoth: 1 to hunter, path A 4/4/2020 4:14:55 PM Donating team Fireteam 380 has 40 units with strength 2803. Status Staging No target planet No lurk planet. Ships: Dilawa: 35, Zoth: 5 to hunter, path B 4/4/2020 4:15:55 PM DoOnPlayerVictory enter 4/4/2020 4:15:55 PM Logged Achievement To Steam Discounts Not Accepted 4/4/2020 4:15:55 PM Logged Achievement To Steam The Power Of The Sun In My Hand 4/4/2020 4:15:55 PM Logged Achievement To Steam Take A Look At My Friends 4/4/2020 4:15:55 PM Logged Achievement To Steam Win On 80 Planet Map 4/4/2020 4:15:55 PM Logged Achievement To Steam Derailment 4/4/2020 4:15:55 PM Logged Achievement To Steam Wheel of Misfortune 4/4/2020 4:17:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:22:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:22:36 PM Boot up FleetOS (0.2330s) 4/4/2020 8:22:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:22:36 PM Check System Logs For Rogue Intelligence (0.0350s) 4/4/2020 8:22:36 PM Game Version: 2.016 4/4/2020 8:22:36 PM Eject Trash Into Hyperspace (0.0580s) 4/4/2020 8:22:36 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:22:36 PM Check For Extra Modules (0.0060s) 4/4/2020 8:22:36 PM Bring Cloaking Systems Online (0.0090s) 4/4/2020 8:22:36 PM Remembering Alamo (0.0110s) 4/4/2020 8:22:36 PM Generating Framerates (0.0020s) 4/4/2020 8:22:36 PM Recalculate Speed Of Light (0.0110s) 4/4/2020 8:22:36 PM Optimize Comfort On Command Decks (0.0100s) 4/4/2020 8:22:36 PM Check Nearby Stellar Masses (0.0110s) 4/4/2020 8:22:36 PM No resolution change was required. 4/4/2020 8:22:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:22:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:22:36 PM Refresh Optical Lensing (0.0050s) 4/4/2020 8:22:36 PM Revise Fundamental Physical Laws (0.0160s) 4/4/2020 8:22:36 PM Boot Audio Comms (0.0070s) 4/4/2020 8:22:36 PM Establish Individual Audio Links (0.0090s) 4/4/2020 8:22:36 PM Prepare Explosions and Crackles (0.1870s) 4/4/2020 8:22:36 PM Calculate Odds Of Success (0.0660s) 4/4/2020 8:22:37 PM Briefly Panic (0.1880s) 4/4/2020 8:22:37 PM Install Confidence Routines (0.1720s) 4/4/2020 8:22:37 PM Bring Commander Interface Online (0.0610s) 4/4/2020 8:22:37 PM Motivate All Crews (0.0210s) 4/4/2020 8:22:37 PM Externalizing Patterns (0.0110s) 4/4/2020 8:22:37 PM Disengaging Constants (0.0230s) 4/4/2020 8:22:37 PM Late Axionic Computations (0.0420s) 4/4/2020 8:22:37 PM Connecting to Fleet Command (0.0040s) 4/4/2020 8:22:37 PM Thinking Of Advice (0.0080s) 4/4/2020 8:22:37 PM Degaussing Advice (0.0120s) 4/4/2020 8:22:37 PM Naming All Known Planets (0.0050s) 4/4/2020 8:22:37 PM Remembering Speeds (0.0090s) 4/4/2020 8:22:37 PM Prioritizing Targets (0.0080s) 4/4/2020 8:22:37 PM Rebooting Sensor Arrays (0.0080s) 4/4/2020 8:22:37 PM Unloading Prismatic Grid (0.0080s) 4/4/2020 8:22:37 PM Thinking Of Objectives (0.0090s) 4/4/2020 8:22:37 PM Re-Aligning Objectives (0.0080s) 4/4/2020 8:22:37 PM Inhibiting Visual Scans (0.0100s) 4/4/2020 8:22:37 PM Synthesizing Vocals (0.0070s) 4/4/2020 8:22:37 PM Ventilating Scenarios (0.0080s) 4/4/2020 8:22:37 PM Decontaminating Targeting Systems (0.0090s) 4/4/2020 8:22:37 PM Ejecting Tactical Core (0.0080s) 4/4/2020 8:22:37 PM Calibrating Formations (0.0080s) 4/4/2020 8:22:37 PM Intercepting Galactic Maps (0.0090s) 4/4/2020 8:22:37 PM Sterilizing Test Chamber (0.0110s) 4/4/2020 8:22:37 PM Faction Diagnostics (0.0090s) 4/4/2020 8:22:37 PM Buffering Hackers (0.0150s) 4/4/2020 8:22:37 PM Inverting Death (0.0070s) 4/4/2020 8:22:37 PM Linear Field Variance (0.0760s) 4/4/2020 8:22:37 PM Charging Marks (0.0050s) 4/4/2020 8:22:37 PM Guarding The Posts (0.0090s) 4/4/2020 8:22:37 PM Range Manifolds (0.0070s) 4/4/2020 8:22:37 PM Purging ROFs (0.0080s) 4/4/2020 8:22:37 PM Manipulating Speeds (0.0090s) 4/4/2020 8:22:37 PM Detecting Projectiles (0.0080s) 4/4/2020 8:22:37 PM Grouping Flow Fields (0.0090s) 4/4/2020 8:22:37 PM Modulating Flow Field Groups (0.0210s) 4/4/2020 8:22:37 PM Designing Fleets (0.0120s) 4/4/2020 8:22:37 PM Thinking Of Technologies (0.0050s) 4/4/2020 8:22:37 PM Categorizing Starboard Sensors (0.0070s) 4/4/2020 8:22:37 PM Injecting Galactic Variables (0.0100s) 4/4/2020 8:22:37 PM Discharging Colored Ions (0.0200s) 4/4/2020 8:22:37 PM Replicating Ion Colors (0.0040s) 4/4/2020 8:22:37 PM Medicating Starfields (0.1850s) 4/4/2020 8:22:38 PM Pillaging Distant Planets (0.7520s) 4/4/2020 8:22:38 PM Investigating Map Signatures (0.0130s) 4/4/2020 8:22:38 PM Collating Solar Systems (0.0050s) 4/4/2020 8:22:38 PM Categorizing All Planets (0.0060s) 4/4/2020 8:22:38 PM Organizing Commands (0.0190s) 4/4/2020 8:22:38 PM Calculating Firing Cones (0.0030s) 4/4/2020 8:22:39 PM Divulge Ship Part Schematics To Enemy (0.6700s) 4/4/2020 8:22:41 PM Eject And Reinsert Warp Cores (2.5301s) 4/4/2020 8:22:41 PM Issuing Orders (0.0090s) 4/4/2020 8:22:41 PM Augmenting Infusers (0.0090s) 4/4/2020 8:22:41 PM Infusing (0.0160s) 4/4/2020 8:22:41 PM Post-Proton Surge (0.0030s) 4/4/2020 8:22:41 PM Calibrate Weapons Arrays (0.0160s) 4/4/2020 8:22:42 PM Stimulate Modulation (0.0220s) 4/4/2020 8:22:42 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:22:43 PM Load Surrogates (1.2631s) 4/4/2020 8:22:43 PM Load Historical Documents (0.0170s) 4/4/2020 8:22:43 PM 7.1 seconds total load time. Pillaging Distant Planets (0.8s) Divulge Ship Part Schematics To Enemy (0.7s) Eject And Reinsert Warp Cores (2.5s) Load Surrogates (1.3s) 4/4/2020 8:22:43 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:24:11 PM PlayerAccount vorpal has now been put in control of faction 14. 4/4/2020 8:24:11 PM Successfully opened host socket 4/4/2020 8:24:11 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/4/2020 8:24:11 PM Start Generate Partial Map with Honeycomb and seed 409291169 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/4/2020 8:24:11 PM Generate Partial Map Complete 4/4/2020 8:24:11 PM PlayerAccount vorpal has now been put in control of faction 12. 4/4/2020 8:24:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:24:31 PM PlayerAccount vorpal has now been put in control of faction 14. 4/4/2020 8:24:31 PM Successfully opened host socket 4/4/2020 8:24:31 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/4/2020 8:24:31 PM Start Generate Partial Map with Honeycomb and seed 2114922142 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/4/2020 8:24:31 PM Generate Partial Map Complete 4/4/2020 8:24:31 PM PlayerAccount vorpal has now been put in control of faction 12. 4/4/2020 8:24:48 PM Start Generate Partial Map with Honeycomb and seed 2114922142 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/4/2020 8:24:48 PM Generate Partial Map Complete 4/4/2020 8:24:48 PM PlayerAccount vorpal has now been put in control of faction 12. 4/4/2020 8:25:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:25:19 PM Boot up FleetOS (0.2280s) 4/4/2020 8:25:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:25:19 PM Check System Logs For Rogue Intelligence (0.0470s) 4/4/2020 8:25:19 PM Game Version: 2.016 4/4/2020 8:25:19 PM Eject Trash Into Hyperspace (0.0560s) 4/4/2020 8:25:19 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:25:19 PM Check For Extra Modules (0.0060s) 4/4/2020 8:25:19 PM Bring Cloaking Systems Online (0.0070s) 4/4/2020 8:25:19 PM Remembering Alamo (0.0110s) 4/4/2020 8:25:19 PM Generating Framerates (0.0030s) 4/4/2020 8:25:19 PM Recalculate Speed Of Light (0.0120s) 4/4/2020 8:25:19 PM Optimize Comfort On Command Decks (0.0100s) 4/4/2020 8:25:19 PM Check Nearby Stellar Masses (0.0110s) 4/4/2020 8:25:19 PM Resolution changed to windowed 1000x600 4/4/2020 8:25:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:25:19 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:25:19 PM Refresh Optical Lensing (0.0050s) 4/4/2020 8:25:19 PM Revise Fundamental Physical Laws (0.0290s) 4/4/2020 8:25:19 PM Boot Audio Comms (0.0080s) 4/4/2020 8:25:19 PM Establish Individual Audio Links (0.0070s) 4/4/2020 8:25:19 PM Prepare Explosions and Crackles (0.0810s) 4/4/2020 8:25:19 PM Calculate Odds Of Success (0.0770s) 4/4/2020 8:25:20 PM Briefly Panic (0.1990s) 4/4/2020 8:25:20 PM Install Confidence Routines (0.1750s) 4/4/2020 8:25:20 PM Bring Commander Interface Online (0.0630s) 4/4/2020 8:25:20 PM Motivate All Crews (0.0220s) 4/4/2020 8:25:20 PM Externalizing Patterns (0.0100s) 4/4/2020 8:25:20 PM Disengaging Constants (0.0190s) 4/4/2020 8:25:20 PM Late Axionic Computations (0.0460s) 4/4/2020 8:25:20 PM Connecting to Fleet Command (0.0040s) 4/4/2020 8:25:20 PM Thinking Of Advice (0.0030s) 4/4/2020 8:25:20 PM Degaussing Advice (0.0070s) 4/4/2020 8:25:20 PM Naming All Known Planets (0.0030s) 4/4/2020 8:25:20 PM Remembering Speeds (0.0040s) 4/4/2020 8:25:20 PM Prioritizing Targets (0.0020s) 4/4/2020 8:25:20 PM Rebooting Sensor Arrays (0.0040s) 4/4/2020 8:25:20 PM Unloading Prismatic Grid (0.0030s) 4/4/2020 8:25:20 PM Thinking Of Objectives (0.0030s) 4/4/2020 8:25:20 PM Re-Aligning Objectives (0.0030s) 4/4/2020 8:25:20 PM Inhibiting Visual Scans (0.0050s) 4/4/2020 8:25:20 PM Synthesizing Vocals (0.0030s) 4/4/2020 8:25:20 PM Ventilating Scenarios (0.0030s) 4/4/2020 8:25:20 PM Decontaminating Targeting Systems (0.0040s) 4/4/2020 8:25:20 PM Ejecting Tactical Core (0.0030s) 4/4/2020 8:25:20 PM Calibrating Formations (0.0040s) 4/4/2020 8:25:20 PM Intercepting Galactic Maps (0.0030s) 4/4/2020 8:25:20 PM Sterilizing Test Chamber (0.0070s) 4/4/2020 8:25:20 PM Faction Diagnostics (0.0080s) 4/4/2020 8:25:20 PM Buffering Hackers (0.0110s) 4/4/2020 8:25:20 PM Inverting Death (0.0050s) 4/4/2020 8:25:20 PM Linear Field Variance (0.0660s) 4/4/2020 8:25:20 PM Charging Marks (0.0050s) 4/4/2020 8:25:20 PM Guarding The Posts (0.0040s) 4/4/2020 8:25:20 PM Range Manifolds (0.0030s) 4/4/2020 8:25:20 PM Purging ROFs (0.0030s) 4/4/2020 8:25:20 PM Manipulating Speeds (0.0040s) 4/4/2020 8:25:20 PM Detecting Projectiles (0.0030s) 4/4/2020 8:25:20 PM Grouping Flow Fields (0.0040s) 4/4/2020 8:25:20 PM Modulating Flow Field Groups (0.0220s) 4/4/2020 8:25:20 PM Designing Fleets (0.0150s) 4/4/2020 8:25:20 PM Thinking Of Technologies (0.0090s) 4/4/2020 8:25:20 PM Categorizing Starboard Sensors (0.0080s) 4/4/2020 8:25:20 PM Injecting Galactic Variables (0.0090s) 4/4/2020 8:25:20 PM Discharging Colored Ions (0.0170s) 4/4/2020 8:25:20 PM Replicating Ion Colors (0.0050s) 4/4/2020 8:25:20 PM Taunting Starfields (0.1790s) 4/4/2020 8:25:21 PM Reconstituting Distant Planets (0.7210s) 4/4/2020 8:25:21 PM Investigating Map Signatures (0.0120s) 4/4/2020 8:25:21 PM Collating Solar Systems (0.0050s) 4/4/2020 8:25:21 PM Categorizing All Planets (0.0020s) 4/4/2020 8:25:21 PM Organizing Commands (0.0130s) 4/4/2020 8:25:21 PM Calculating Firing Cones (0.0030s) 4/4/2020 8:25:22 PM Fumbling With Ship Parts (0.6570s) 4/4/2020 8:25:24 PM Engaging Dorsal Circuits (2.4511s) 4/4/2020 8:25:24 PM Issuing Orders (0.0060s) 4/4/2020 8:25:24 PM Augmenting Infusers (0.0070s) 4/4/2020 8:25:24 PM Infusing (0.0180s) 4/4/2020 8:25:24 PM Post-Proton Surge (0.0070s) 4/4/2020 8:25:24 PM Calibrate Weapons Arrays (0.0200s) 4/4/2020 8:25:24 PM Stimulate Modulation (0.0210s) 4/4/2020 8:25:24 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:25:26 PM Load Surrogates (1.2801s) 4/4/2020 8:25:26 PM Load Historical Documents (0.0160s) 4/4/2020 8:25:26 PM 6.8 seconds total load time. Reconstituting Distant Planets (0.7s) Fumbling With Ship Parts (0.7s) Engaging Dorsal Circuits (2.5s) Load Surrogates (1.3s) 4/4/2020 8:25:26 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:27:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:27:59 PM Boot up FleetOS (0.2350s) 4/4/2020 8:27:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:27:59 PM Check System Logs For Rogue Intelligence (0.0370s) 4/4/2020 8:27:59 PM Game Version: 2.016 4/4/2020 8:27:59 PM Eject Trash Into Hyperspace (0.0680s) 4/4/2020 8:27:59 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:27:59 PM Check For Extra Modules (0.0060s) 4/4/2020 8:27:59 PM Bring Cloaking Systems Online (0.0110s) 4/4/2020 8:27:59 PM Remembering Alamo (0.0130s) 4/4/2020 8:27:59 PM Generating Framerates (0.0040s) 4/4/2020 8:27:59 PM Recalculate Speed Of Light (0.0120s) 4/4/2020 8:27:59 PM Optimize Comfort On Command Decks (0.0110s) 4/4/2020 8:27:59 PM Check Nearby Stellar Masses (0.0120s) 4/4/2020 8:27:59 PM Resolution changed to windowed 1000x600 4/4/2020 8:27:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:27:59 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:27:59 PM Refresh Optical Lensing (0.0090s) 4/4/2020 8:27:59 PM Revise Fundamental Physical Laws (0.0220s) 4/4/2020 8:27:59 PM Boot Audio Comms (0.0060s) 4/4/2020 8:27:59 PM Establish Individual Audio Links (0.0070s) 4/4/2020 8:27:59 PM Prepare Explosions and Crackles (0.0830s) 4/4/2020 8:27:59 PM Calculate Odds Of Success (0.1290s) 4/4/2020 8:28:00 PM Briefly Panic (0.2830s) 4/4/2020 8:28:00 PM Install Confidence Routines (0.2170s) 4/4/2020 8:28:00 PM Bring Commander Interface Online (0.0650s) 4/4/2020 8:28:00 PM Motivate All Crews (0.0240s) 4/4/2020 8:28:00 PM Externalizing Patterns (0.0120s) 4/4/2020 8:28:00 PM Disengaging Constants (0.0270s) 4/4/2020 8:28:00 PM Late Axionic Computations (0.0620s) 4/4/2020 8:28:00 PM Connecting to Fleet Command (0.0050s) 4/4/2020 8:28:00 PM Thinking Of Advice (0.0030s) 4/4/2020 8:28:00 PM Degaussing Advice (0.0100s) 4/4/2020 8:28:00 PM Naming All Known Planets (0.0040s) 4/4/2020 8:28:00 PM Remembering Speeds (0.0040s) 4/4/2020 8:28:00 PM Prioritizing Targets (0.0030s) 4/4/2020 8:28:00 PM Rebooting Sensor Arrays (0.0030s) 4/4/2020 8:28:00 PM Unloading Prismatic Grid (0.0030s) 4/4/2020 8:28:00 PM Thinking Of Objectives (0.0030s) 4/4/2020 8:28:00 PM Re-Aligning Objectives (0.0030s) 4/4/2020 8:28:00 PM Inhibiting Visual Scans (0.0070s) 4/4/2020 8:28:00 PM Synthesizing Vocals (0.0030s) 4/4/2020 8:28:00 PM Ventilating Scenarios (0.0040s) 4/4/2020 8:28:00 PM Decontaminating Targeting Systems (0.0030s) 4/4/2020 8:28:00 PM Ejecting Tactical Core (0.0040s) 4/4/2020 8:28:00 PM Calibrating Formations (0.0040s) 4/4/2020 8:28:00 PM Intercepting Galactic Maps (0.0040s) 4/4/2020 8:28:00 PM Sterilizing Test Chamber (0.0080s) 4/4/2020 8:28:00 PM Faction Diagnostics (0.0090s) 4/4/2020 8:28:00 PM Buffering Hackers (0.0120s) 4/4/2020 8:28:00 PM Inverting Death (0.0070s) 4/4/2020 8:28:00 PM Linear Field Variance (0.0730s) 4/4/2020 8:28:00 PM Charging Marks (0.0060s) 4/4/2020 8:28:00 PM Guarding The Posts (0.0080s) 4/4/2020 8:28:00 PM Range Manifolds (0.0070s) 4/4/2020 8:28:00 PM Purging ROFs (0.0080s) 4/4/2020 8:28:00 PM Manipulating Speeds (0.0040s) 4/4/2020 8:28:00 PM Detecting Projectiles (0.0030s) 4/4/2020 8:28:00 PM Grouping Flow Fields (0.0040s) 4/4/2020 8:28:00 PM Modulating Flow Field Groups (0.0200s) 4/4/2020 8:28:00 PM Designing Fleets (0.0130s) 4/4/2020 8:28:00 PM Thinking Of Technologies (0.0060s) 4/4/2020 8:28:00 PM Categorizing Starboard Sensors (0.0040s) 4/4/2020 8:28:00 PM Injecting Galactic Variables (0.0060s) 4/4/2020 8:28:00 PM Discharging Colored Ions (0.0170s) 4/4/2020 8:28:00 PM Replicating Ion Colors (0.0050s) 4/4/2020 8:28:01 PM Stabbing Starfields (0.3110s) 4/4/2020 8:28:02 PM Mopping Up Distant Planets (1.2161s) 4/4/2020 8:28:02 PM Investigating Map Signatures (0.0150s) 4/4/2020 8:28:02 PM Collating Solar Systems (0.0050s) 4/4/2020 8:28:02 PM Categorizing All Planets (0.0030s) 4/4/2020 8:28:02 PM Organizing Commands (0.0140s) 4/4/2020 8:28:02 PM Calculating Firing Cones (0.0030s) 4/4/2020 8:28:03 PM Discontinue Your Favorite Ship Parts (0.7730s) 4/4/2020 8:28:07 PM Balancing Thermals (3.8222s) 4/4/2020 8:28:07 PM Issuing Orders (0.0070s) 4/4/2020 8:28:07 PM Augmenting Infusers (0.0070s) 4/4/2020 8:28:07 PM Infusing (0.0220s) 4/4/2020 8:28:07 PM Post-Proton Surge (0.0040s) 4/4/2020 8:28:07 PM Calibrate Weapons Arrays (0.0110s) 4/4/2020 8:28:07 PM Stimulate Modulation (0.0210s) 4/4/2020 8:28:07 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:28:08 PM Load Surrogates (1.2931s) 4/4/2020 8:28:08 PM Load Historical Documents (0.0140s) 4/4/2020 8:28:08 PM 9.2 seconds total load time. Briefly Panic (0.3s) Stabbing Starfields (0.3s) Mopping Up Distant Planets (1.2s) Discontinue Your Favorite Ship Parts (0.8s) Balancing Thermals (3.8s) Load Surrogates (1.3s) 4/4/2020 8:28:08 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:28:37 PM Resolution changed to fullscreen 600x800 4/4/2020 8:28:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:28:37 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:28:48 PM No resolution change was required. 4/4/2020 8:28:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:28:48 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:29:02 PM No resolution change was required. 4/4/2020 8:29:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:29:02 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:29:11 PM No resolution change was required. 4/4/2020 8:29:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:29:11 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/4/2020 8:29:31 PM Resolution changed to fullscreen 1080x1920 4/4/2020 8:29:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:29:31 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:29:40 PM No resolution change was required. 4/4/2020 8:29:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:29:40 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:29:59 PM PlayerAccount vorpal has now been put in control of faction 14. 4/4/2020 8:29:59 PM Successfully opened host socket 4/4/2020 8:29:59 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/4/2020 8:29:59 PM Start Generate Partial Map with Honeycomb and seed 1896149470 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/4/2020 8:29:59 PM Generate Partial Map Complete 4/4/2020 8:29:59 PM PlayerAccount vorpal has now been put in control of faction 12. 4/4/2020 8:30:02 PM Start Generate Partial Map with Honeycomb and seed 1896149470 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/4/2020 8:30:02 PM Generate Partial Map Complete 4/4/2020 8:30:02 PM PlayerAccount vorpal has now been put in control of faction 12. 4/4/2020 8:30:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:30:14 PM Successfully opened host socket 4/4/2020 8:30:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:32:50 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:32:50 PM Boot up FleetOS (0.2240s) 4/4/2020 8:32:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:32:50 PM Check System Logs For Rogue Intelligence (0.0450s) 4/4/2020 8:32:50 PM Game Version: 2.016 4/4/2020 8:32:50 PM Eject Trash Into Hyperspace (0.0540s) 4/4/2020 8:32:50 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:32:50 PM Check For Extra Modules (0.0050s) 4/4/2020 8:32:50 PM Bring Cloaking Systems Online (0.0080s) 4/4/2020 8:32:50 PM Remembering Alamo (0.0120s) 4/4/2020 8:32:50 PM Generating Framerates (0.0030s) 4/4/2020 8:32:50 PM Recalculate Speed Of Light (0.0110s) 4/4/2020 8:32:50 PM Optimize Comfort On Command Decks (0.0100s) 4/4/2020 8:32:50 PM Check Nearby Stellar Masses (0.0100s) 4/4/2020 8:32:50 PM No resolution change was required. 4/4/2020 8:32:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:32:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:32:50 PM Refresh Optical Lensing (0.0050s) 4/4/2020 8:32:50 PM Revise Fundamental Physical Laws (0.0200s) 4/4/2020 8:32:50 PM Boot Audio Comms (0.0060s) 4/4/2020 8:32:50 PM Establish Individual Audio Links (0.0090s) 4/4/2020 8:32:50 PM Prepare Explosions and Crackles (0.1880s) 4/4/2020 8:32:50 PM Calculate Odds Of Success (0.0720s) 4/4/2020 8:32:51 PM Briefly Panic (0.2400s) 4/4/2020 8:32:51 PM Install Confidence Routines (0.1760s) 4/4/2020 8:32:51 PM Bring Commander Interface Online (0.0590s) 4/4/2020 8:32:51 PM Motivate All Crews (0.0220s) 4/4/2020 8:32:51 PM Externalizing Patterns (0.0130s) 4/4/2020 8:32:51 PM Disengaging Constants (0.0220s) 4/4/2020 8:32:51 PM Late Axionic Computations (0.0420s) 4/4/2020 8:32:51 PM Connecting to Fleet Command (0.0040s) 4/4/2020 8:32:51 PM Thinking Of Advice (0.0070s) 4/4/2020 8:32:51 PM Degaussing Advice (0.0130s) 4/4/2020 8:32:51 PM Naming All Known Planets (0.0040s) 4/4/2020 8:32:51 PM Remembering Speeds (0.0090s) 4/4/2020 8:32:51 PM Prioritizing Targets (0.0080s) 4/4/2020 8:32:51 PM Rebooting Sensor Arrays (0.0080s) 4/4/2020 8:32:51 PM Unloading Prismatic Grid (0.0080s) 4/4/2020 8:32:51 PM Thinking Of Objectives (0.0100s) 4/4/2020 8:32:51 PM Re-Aligning Objectives (0.0080s) 4/4/2020 8:32:51 PM Inhibiting Visual Scans (0.0100s) 4/4/2020 8:32:51 PM Synthesizing Vocals (0.0060s) 4/4/2020 8:32:51 PM Ventilating Scenarios (0.0090s) 4/4/2020 8:32:51 PM Decontaminating Targeting Systems (0.0080s) 4/4/2020 8:32:51 PM Ejecting Tactical Core (0.0090s) 4/4/2020 8:32:51 PM Calibrating Formations (0.0080s) 4/4/2020 8:32:51 PM Intercepting Galactic Maps (0.0080s) 4/4/2020 8:32:51 PM Sterilizing Test Chamber (0.0120s) 4/4/2020 8:32:51 PM Faction Diagnostics (0.0090s) 4/4/2020 8:32:51 PM Buffering Hackers (0.0120s) 4/4/2020 8:32:51 PM Inverting Death (0.0070s) 4/4/2020 8:32:51 PM Linear Field Variance (0.0720s) 4/4/2020 8:32:51 PM Charging Marks (0.0050s) 4/4/2020 8:32:51 PM Guarding The Posts (0.0090s) 4/4/2020 8:32:51 PM Range Manifolds (0.0070s) 4/4/2020 8:32:51 PM Purging ROFs (0.0080s) 4/4/2020 8:32:51 PM Manipulating Speeds (0.0090s) 4/4/2020 8:32:51 PM Detecting Projectiles (0.0080s) 4/4/2020 8:32:51 PM Grouping Flow Fields (0.0080s) 4/4/2020 8:32:51 PM Modulating Flow Field Groups (0.0230s) 4/4/2020 8:32:51 PM Designing Fleets (0.0110s) 4/4/2020 8:32:51 PM Thinking Of Technologies (0.0050s) 4/4/2020 8:32:51 PM Categorizing Starboard Sensors (0.0080s) 4/4/2020 8:32:51 PM Injecting Galactic Variables (0.0100s) 4/4/2020 8:32:51 PM Discharging Colored Ions (0.0190s) 4/4/2020 8:32:51 PM Replicating Ion Colors (0.0040s) 4/4/2020 8:32:52 PM Grappling Starfields (0.1820s) 4/4/2020 8:32:52 PM Fondly Remembering Distant Planets (0.7350s) 4/4/2020 8:32:52 PM Investigating Map Signatures (0.0130s) 4/4/2020 8:32:52 PM Collating Solar Systems (0.0040s) 4/4/2020 8:32:52 PM Categorizing All Planets (0.0070s) 4/4/2020 8:32:52 PM Organizing Commands (0.0180s) 4/4/2020 8:32:52 PM Calculating Firing Cones (0.0030s) 4/4/2020 8:32:53 PM Holding Ship Parts For Comfort (0.6670s) 4/4/2020 8:32:55 PM Weaponizing Cryonics (2.4581s) 4/4/2020 8:32:55 PM Issuing Orders (0.0080s) 4/4/2020 8:32:55 PM Augmenting Infusers (0.0090s) 4/4/2020 8:32:55 PM Infusing (0.0170s) 4/4/2020 8:32:55 PM Post-Proton Surge (0.0030s) 4/4/2020 8:32:55 PM Calibrate Weapons Arrays (0.0150s) 4/4/2020 8:32:55 PM Stimulate Modulation (0.0200s) 4/4/2020 8:32:56 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:32:57 PM Load Surrogates (1.2531s) 4/4/2020 8:32:57 PM Load Historical Documents (0.0170s) 4/4/2020 8:32:57 PM 7.1 seconds total load time. Fondly Remembering Distant Planets (0.7s) Holding Ship Parts For Comfort (0.7s) Weaponizing Cryonics (2.5s) Load Surrogates (1.3s) 4/4/2020 8:32:57 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:36:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:36:55 PM Boot up FleetOS (0.2310s) 4/4/2020 8:36:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:36:55 PM Check System Logs For Rogue Intelligence (0.0440s) 4/4/2020 8:36:55 PM Game Version: 2.016 4/4/2020 8:36:55 PM Eject Trash Into Hyperspace (0.0540s) 4/4/2020 8:36:55 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:36:55 PM Check For Extra Modules (0.0050s) 4/4/2020 8:36:55 PM Bring Cloaking Systems Online (0.0080s) 4/4/2020 8:36:55 PM Remembering Alamo (0.0120s) 4/4/2020 8:36:55 PM Generating Framerates (0.0030s) 4/4/2020 8:36:55 PM Recalculate Speed Of Light (0.0110s) 4/4/2020 8:36:55 PM Optimize Comfort On Command Decks (0.0100s) 4/4/2020 8:36:55 PM Check Nearby Stellar Masses (0.0100s) 4/4/2020 8:36:55 PM No resolution change was required. 4/4/2020 8:36:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:36:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:36:55 PM Refresh Optical Lensing (0.0060s) 4/4/2020 8:36:55 PM Revise Fundamental Physical Laws (0.0160s) 4/4/2020 8:36:55 PM Boot Audio Comms (0.0060s) 4/4/2020 8:36:55 PM Establish Individual Audio Links (0.0080s) 4/4/2020 8:36:56 PM Prepare Explosions and Crackles (0.1890s) 4/4/2020 8:36:56 PM Calculate Odds Of Success (0.0700s) 4/4/2020 8:36:56 PM Briefly Panic (0.2370s) 4/4/2020 8:36:56 PM Install Confidence Routines (0.1900s) 4/4/2020 8:36:56 PM Bring Commander Interface Online (0.0610s) 4/4/2020 8:36:56 PM Motivate All Crews (0.0220s) 4/4/2020 8:36:56 PM Externalizing Patterns (0.0110s) 4/4/2020 8:36:56 PM Disengaging Constants (0.0220s) 4/4/2020 8:36:56 PM Late Axionic Computations (0.0440s) 4/4/2020 8:36:56 PM Connecting to Fleet Command (0.0030s) 4/4/2020 8:36:56 PM Thinking Of Advice (0.0080s) 4/4/2020 8:36:56 PM Degaussing Advice (0.0130s) 4/4/2020 8:36:56 PM Naming All Known Planets (0.0040s) 4/4/2020 8:36:56 PM Remembering Speeds (0.0080s) 4/4/2020 8:36:56 PM Prioritizing Targets (0.0090s) 4/4/2020 8:36:56 PM Rebooting Sensor Arrays (0.0080s) 4/4/2020 8:36:56 PM Unloading Prismatic Grid (0.0080s) 4/4/2020 8:36:56 PM Thinking Of Objectives (0.0090s) 4/4/2020 8:36:56 PM Re-Aligning Objectives (0.0080s) 4/4/2020 8:36:56 PM Inhibiting Visual Scans (0.0110s) 4/4/2020 8:36:56 PM Synthesizing Vocals (0.0060s) 4/4/2020 8:36:56 PM Ventilating Scenarios (0.0090s) 4/4/2020 8:36:56 PM Decontaminating Targeting Systems (0.0080s) 4/4/2020 8:36:56 PM Ejecting Tactical Core (0.0080s) 4/4/2020 8:36:56 PM Calibrating Formations (0.0080s) 4/4/2020 8:36:56 PM Intercepting Galactic Maps (0.0100s) 4/4/2020 8:36:56 PM Sterilizing Test Chamber (0.0110s) 4/4/2020 8:36:56 PM Faction Diagnostics (0.0090s) 4/4/2020 8:36:57 PM Buffering Hackers (0.0110s) 4/4/2020 8:36:57 PM Inverting Death (0.0060s) 4/4/2020 8:36:57 PM Linear Field Variance (0.0730s) 4/4/2020 8:36:57 PM Charging Marks (0.0050s) 4/4/2020 8:36:57 PM Guarding The Posts (0.0090s) 4/4/2020 8:36:57 PM Range Manifolds (0.0070s) 4/4/2020 8:36:57 PM Purging ROFs (0.0090s) 4/4/2020 8:36:57 PM Manipulating Speeds (0.0080s) 4/4/2020 8:36:57 PM Detecting Projectiles (0.0080s) 4/4/2020 8:36:57 PM Grouping Flow Fields (0.0090s) 4/4/2020 8:36:57 PM Modulating Flow Field Groups (0.0230s) 4/4/2020 8:36:57 PM Designing Fleets (0.0110s) 4/4/2020 8:36:57 PM Thinking Of Technologies (0.0050s) 4/4/2020 8:36:57 PM Categorizing Starboard Sensors (0.0070s) 4/4/2020 8:36:57 PM Injecting Galactic Variables (0.0110s) 4/4/2020 8:36:57 PM Discharging Colored Ions (0.0190s) 4/4/2020 8:36:57 PM Replicating Ion Colors (0.0040s) 4/4/2020 8:36:57 PM Ignoring Starfields (0.1840s) 4/4/2020 8:36:58 PM Screening Distant Planets (0.7370s) 4/4/2020 8:36:58 PM Investigating Map Signatures (0.0110s) 4/4/2020 8:36:58 PM Collating Solar Systems (0.0050s) 4/4/2020 8:36:58 PM Categorizing All Planets (0.0060s) 4/4/2020 8:36:58 PM Organizing Commands (0.0180s) 4/4/2020 8:36:58 PM Calculating Firing Cones (0.0030s) 4/4/2020 8:36:58 PM Disassembling And Reassembling Ship Parts (0.6930s) 4/4/2020 8:37:01 PM Download Memories To Dark Obelisk (2.5221s) 4/4/2020 8:37:01 PM Issuing Orders (0.0090s) 4/4/2020 8:37:01 PM Augmenting Infusers (0.0090s) 4/4/2020 8:37:01 PM Infusing (0.0170s) 4/4/2020 8:37:01 PM Post-Proton Surge (0.0030s) 4/4/2020 8:37:01 PM Calibrate Weapons Arrays (0.0170s) 4/4/2020 8:37:01 PM Stimulate Modulation (0.0200s) 4/4/2020 8:37:01 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:37:02 PM Load Surrogates (1.2701s) 4/4/2020 8:37:02 PM Load Historical Documents (0.0160s) 4/4/2020 8:37:02 PM 7.2 seconds total load time. Screening Distant Planets (0.7s) Disassembling And Reassembling Ship Parts (0.7s) Download Memories To Dark Obelisk (2.5s) Load Surrogates (1.3s) 4/4/2020 8:37:02 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:37:42 PM No resolution change was required. 4/4/2020 8:37:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:37:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:38:00 PM No resolution change was required. 4/4/2020 8:38:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:38:00 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:38:13 PM No resolution change was required. 4/4/2020 8:38:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:38:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:38:22 PM No resolution change was required. 4/4/2020 8:38:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:38:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:39:05 PM No resolution change was required. 4/4/2020 8:39:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:39:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:39:17 PM Resolution changed to windowed 1000x600 4/4/2020 8:39:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:39:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:39:24 PM Resolution changed to fullscreen 1080x1920 4/4/2020 8:39:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:39:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/4/2020 8:39:45 PM PlayerAccount vorpal has now been put in control of faction 14. 4/4/2020 8:39:45 PM Successfully opened host socket 4/4/2020 8:39:45 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/4/2020 8:39:45 PM Start Generate FULL Map with Honeycomb and seed 262299959 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 4/4/2020 8:39:45 PM Generate FULL Map Complete 4/4/2020 8:40:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/9/2020 11:15:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/9/2020 11:15:29 PM Boot up FleetOS (0.2510s) 4/9/2020 11:15:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/9/2020 11:15:29 PM Check System Logs For Rogue Intelligence (0.0630s) 4/9/2020 11:15:29 PM Game Version: 2.021 4/9/2020 11:15:29 PM Eject Trash Into Hyperspace (0.0910s) 4/9/2020 11:15:29 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/9/2020 11:15:29 PM Check For Extra Modules (0.0070s) 4/9/2020 11:15:29 PM Bring Cloaking Systems Online (0.0120s) 4/9/2020 11:15:29 PM Remembering Alamo (0.0150s) 4/9/2020 11:15:29 PM Generating Framerates (0.0030s) 4/9/2020 11:15:29 PM Recalculate Speed Of Light (0.0160s) 4/9/2020 11:15:29 PM Optimize Comfort On Command Decks (0.0130s) 4/9/2020 11:15:29 PM Check Nearby Stellar Masses (0.0120s) 4/9/2020 11:15:29 PM No resolution change was required. 4/9/2020 11:15:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2020 11:15:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/9/2020 11:15:29 PM Refresh Optical Lensing (0.0070s) 4/9/2020 11:15:29 PM Revise Fundamental Physical Laws (0.0210s) 4/9/2020 11:15:29 PM Boot Audio Comms (0.0080s) 4/9/2020 11:15:29 PM Establish Individual Audio Links (0.0070s) 4/9/2020 11:15:29 PM Prepare Explosions and Crackles (0.1890s) 4/9/2020 11:15:29 PM Calculate Odds Of Success (0.1390s) 4/9/2020 11:15:30 PM Briefly Panic (0.2960s) 4/9/2020 11:15:30 PM Install Confidence Routines (0.1880s) 4/9/2020 11:15:30 PM Bring Commander Interface Online (0.0720s) 4/9/2020 11:15:30 PM Motivate All Crews (0.0240s) 4/9/2020 11:15:30 PM Externalizing Patterns (0.0120s) 4/9/2020 11:15:30 PM Disengaging Constants (0.0260s) 4/9/2020 11:15:30 PM Late Axionic Computations (0.0700s) 4/9/2020 11:15:30 PM Connecting to Fleet Command (0.0040s) 4/9/2020 11:15:30 PM Thinking Of Advice (0.0080s) 4/9/2020 11:15:30 PM Degaussing Advice (0.0150s) 4/9/2020 11:15:30 PM Naming All Known Planets (0.0050s) 4/9/2020 11:15:30 PM Remembering Speeds (0.0070s) 4/9/2020 11:15:30 PM Prioritizing Targets (0.0090s) 4/9/2020 11:15:30 PM Rebooting Sensor Arrays (0.0080s) 4/9/2020 11:15:30 PM Unloading Prismatic Grid (0.0080s) 4/9/2020 11:15:30 PM Thinking Of Objectives (0.0090s) 4/9/2020 11:15:30 PM Re-Aligning Objectives (0.0090s) 4/9/2020 11:15:30 PM Inhibiting Visual Scans (0.0130s) 4/9/2020 11:15:30 PM Synthesizing Vocals (0.0060s) 4/9/2020 11:15:30 PM Ventilating Scenarios (0.0070s) 4/9/2020 11:15:30 PM Decontaminating Targeting Systems (0.0090s) 4/9/2020 11:15:30 PM Ejecting Tactical Core (0.0080s) 4/9/2020 11:15:30 PM Calibrating Formations (0.0070s) 4/9/2020 11:15:30 PM Intercepting Galactic Maps (0.0100s) 4/9/2020 11:15:30 PM Sterilizing Test Chamber (0.0120s) 4/9/2020 11:15:30 PM Faction Diagnostics (0.0100s) 4/9/2020 11:15:30 PM Buffering Hackers (0.0150s) 4/9/2020 11:15:30 PM Inverting Death (0.0070s) 4/9/2020 11:15:30 PM Linear Field Variance (0.0840s) 4/9/2020 11:15:30 PM Charging Marks (0.0070s) 4/9/2020 11:15:30 PM Guarding The Posts (0.0080s) 4/9/2020 11:15:30 PM Range Manifolds (0.0070s) 4/9/2020 11:15:30 PM Purging ROFs (0.0080s) 4/9/2020 11:15:30 PM Manipulating Speeds (0.0090s) 4/9/2020 11:15:30 PM Detecting Projectiles (0.0080s) 4/9/2020 11:15:30 PM Grouping Flow Fields (0.0090s) 4/9/2020 11:15:30 PM Modulating Flow Field Groups (0.0240s) 4/9/2020 11:15:30 PM Designing Fleets (0.0150s) 4/9/2020 11:15:30 PM Thinking Of Technologies (0.0060s) 4/9/2020 11:15:30 PM Categorizing Starboard Sensors (0.0080s) 4/9/2020 11:15:30 PM Injecting Galactic Variables (0.0100s) 4/9/2020 11:15:30 PM Discharging Colored Ions (0.0190s) 4/9/2020 11:15:30 PM Replicating Ion Colors (0.0050s) 4/9/2020 11:15:31 PM Surrounding Starfields (0.3200s) 4/9/2020 11:15:32 PM Blowing Up Distant Planets (1.3171s) 4/9/2020 11:15:32 PM Investigating Map Signatures (0.0150s) 4/9/2020 11:15:32 PM Collating Solar Systems (0.0060s) 4/9/2020 11:15:32 PM Categorizing All Planets (0.0060s) 4/9/2020 11:15:32 PM Organizing Commands (0.0200s) 4/9/2020 11:15:32 PM Calculating Firing Cones (0.0030s) 4/9/2020 11:15:33 PM Violating Ship Part Bylaws (0.8580s) 4/9/2020 11:15:37 PM Checking Discrete Energy (4.5153s) 4/9/2020 11:15:37 PM Issuing Orders (0.0120s) 4/9/2020 11:15:37 PM Augmenting Infusers (0.0130s) 4/9/2020 11:15:38 PM Infusing (0.0250s) 4/9/2020 11:15:38 PM Post-Proton Surge (0.0130s) 4/9/2020 11:15:38 PM Calibrate Weapons Arrays (0.0210s) 4/9/2020 11:15:38 PM Stimulate Modulation (0.0320s) 4/9/2020 11:15:38 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/9/2020 11:15:39 PM Load Surrogates (1.3711s) 4/9/2020 11:15:39 PM Load Historical Documents (0.0030s) 4/9/2020 11:15:39 PM 10.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Surrounding Starfields (0.3s) Blowing Up Distant Planets (1.3s) Violating Ship Part Bylaws (0.9s) Checking Discrete Energy (4.5s) Load Surrogates (1.4s) 4/9/2020 11:15:39 PM Hello Steam user 'vorpal' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/9/2020 11:15:57 PM PlayerAccount vorpal has now been put in control of faction 14. 4/9/2020 11:15:57 PM Successfully opened host socket 4/9/2020 11:15:57 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/9/2020 11:15:57 PM Added the faction AIReserves. 4/9/2020 11:15:57 PM Start Generate FULL Map with Honeycomb and seed 2045620340 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 4/9/2020 11:15:57 PM Generate FULL Map Complete 4/9/2020 11:16:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/9/2020 11:16:15 PM PlayerAccount vorpal has now been put in control of faction 14. 4/9/2020 11:16:15 PM Successfully opened host socket 4/9/2020 11:16:15 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/9/2020 11:16:15 PM Added the faction AIReserves. 4/9/2020 11:16:15 PM Start Generate Partial Map with Honeycomb and seed 48548025 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/9/2020 11:16:15 PM Generate Partial Map Complete 4/9/2020 11:16:15 PM PlayerAccount vorpal has now been put in control of faction 12. 4/9/2020 11:16:18 PM Start Generate Partial Map with Honeycomb and seed 733296219 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/9/2020 11:16:18 PM Generate Partial Map Complete 4/9/2020 11:16:18 PM PlayerAccount vorpal has now been put in control of faction 12. 4/9/2020 11:16:20 PM Start Generate Partial Map with Honeycomb and seed 787745548 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/9/2020 11:16:20 PM Generate Partial Map Complete 4/9/2020 11:16:20 PM PlayerAccount vorpal has now been put in control of faction 12. 4/9/2020 11:17:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/9/2020 11:17:53 PM PlayerAccount vorpal has now been put in control of faction 14. 4/9/2020 11:17:53 PM Successfully opened host socket 4/9/2020 11:17:53 PM Clear out factions that should not be in UI based on savegame: 6 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem AI Reserves 4/9/2020 11:17:53 PM Added the faction AIReserves. 4/9/2020 11:17:53 PM Start Generate FULL Map with Honeycomb and seed 256544978 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 4/9/2020 11:17:53 PM Generate FULL Map Complete 4/9/2020 11:21:16 PM No resolution change was required. 4/9/2020 11:21:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/9/2020 11:21:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/9/2020 11:50:12 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 4/9/2020 11:57:12 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/9/2020 11:58:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2020 11:02:42 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2020 11:02:42 AM Boot up FleetOS (0.2360s) 4/25/2020 11:02:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2020 11:02:42 AM Check System Logs For Rogue Intelligence (0.2320s) 4/25/2020 11:02:42 AM Game Version: 2.026 4/25/2020 11:02:42 AM Eject Trash Into Hyperspace (0.0640s) 4/25/2020 11:02:42 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/25/2020 11:02:42 AM Check For Extra Modules (0.0060s) 4/25/2020 11:02:42 AM Bring Cloaking Systems Online (0.0090s) 4/25/2020 11:02:42 AM Remembering Alamo (0.0130s) 4/25/2020 11:02:42 AM Generating Framerates (0.0030s) 4/25/2020 11:02:42 AM Recalculate Speed Of Light (0.0140s) 4/25/2020 11:02:42 AM Optimize Comfort On Command Decks (0.0110s) 4/25/2020 11:02:42 AM Check Nearby Stellar Masses (0.0130s) 4/25/2020 11:02:42 AM No resolution change was required. 4/25/2020 11:02:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2020 11:02:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2020 11:02:42 AM Refresh Optical Lensing (0.0060s) 4/25/2020 11:02:42 AM Revise Fundamental Physical Laws (0.0200s) 4/25/2020 11:02:42 AM Boot Audio Comms (0.0070s) 4/25/2020 11:02:42 AM Establish Individual Audio Links (0.0090s) 4/25/2020 11:02:42 AM Prepare Explosions and Crackles (0.1870s) 4/25/2020 11:02:42 AM Calculate Odds Of Success (0.1190s) 4/25/2020 11:02:43 AM Briefly Panic (0.2810s) 4/25/2020 11:02:43 AM Install Confidence Routines (0.1770s) 4/25/2020 11:02:43 AM Bring Commander Interface Online (0.0640s) 4/25/2020 11:02:43 AM Motivate All Crews (0.0230s) 4/25/2020 11:02:43 AM Externalizing Patterns (0.0120s) 4/25/2020 11:02:43 AM Disengaging Constants (0.0310s) 4/25/2020 11:02:43 AM Late Axionic Computations (0.0630s) 4/25/2020 11:02:43 AM Connecting to Fleet Command (0.0040s) 4/25/2020 11:02:43 AM Thinking Of Advice (0.0080s) 4/25/2020 11:02:43 AM Degaussing Advice (0.0160s) 4/25/2020 11:02:43 AM Naming All Known Planets (0.0050s) 4/25/2020 11:02:43 AM Remembering Speeds (0.0090s) 4/25/2020 11:02:43 AM Prioritizing Targets (0.0080s) 4/25/2020 11:02:43 AM Rebooting Sensor Arrays (0.0080s) 4/25/2020 11:02:43 AM Unloading Prismatic Grid (0.0090s) 4/25/2020 11:02:43 AM Thinking Of Objectives (0.0070s) 4/25/2020 11:02:43 AM Re-Aligning Objectives (0.0090s) 4/25/2020 11:02:43 AM Inhibiting Visual Scans (0.0110s) 4/25/2020 11:02:43 AM Synthesizing Vocals (0.0050s) 4/25/2020 11:02:43 AM Ventilating Scenarios (0.0090s) 4/25/2020 11:02:43 AM Decontaminating Targeting Systems (0.0090s) 4/25/2020 11:02:43 AM Ejecting Tactical Core (0.0090s) 4/25/2020 11:02:43 AM Calibrating Formations (0.0060s) 4/25/2020 11:02:43 AM Intercepting Galactic Maps (0.0100s) 4/25/2020 11:02:43 AM Sterilizing Test Chamber (0.0120s) 4/25/2020 11:02:43 AM Faction Diagnostics (0.0100s) 4/25/2020 11:02:43 AM Buffering Hackers (0.0160s) 4/25/2020 11:02:43 AM Inverting Death (0.0070s) 4/25/2020 11:02:43 AM Linear Field Variance (0.0800s) 4/25/2020 11:02:43 AM Charging Marks (0.0060s) 4/25/2020 11:02:43 AM Guarding The Posts (0.0080s) 4/25/2020 11:02:43 AM Range Manifolds (0.0070s) 4/25/2020 11:02:43 AM Purging ROFs (0.0080s) 4/25/2020 11:02:43 AM Manipulating Speeds (0.0090s) 4/25/2020 11:02:43 AM Detecting Projectiles (0.0080s) 4/25/2020 11:02:43 AM Grouping Flow Fields (0.0090s) 4/25/2020 11:02:43 AM Modulating Flow Field Groups (0.0220s) 4/25/2020 11:02:43 AM Designing Fleets (0.0150s) 4/25/2020 11:02:43 AM Thinking Of Technologies (0.0050s) 4/25/2020 11:02:43 AM Categorizing Starboard Sensors (0.0080s) 4/25/2020 11:02:43 AM Injecting Galactic Variables (0.0100s) 4/25/2020 11:02:43 AM Discharging Colored Ions (0.0200s) 4/25/2020 11:02:43 AM Replicating Ion Colors (0.0040s) 4/25/2020 11:02:44 AM Wishing On Starfields (0.3180s) 4/25/2020 11:02:45 AM Pinpointing Distant Planets (1.1731s) 4/25/2020 11:02:45 AM Investigating Map Signatures (0.0140s) 4/25/2020 11:02:45 AM Collating Solar Systems (0.0050s) 4/25/2020 11:02:45 AM Categorizing All Planets (0.0060s) 4/25/2020 11:02:45 AM Organizing Commands (0.0190s) 4/25/2020 11:02:45 AM Calculating Firing Cones (0.0030s) 4/25/2020 11:02:46 AM Declaring Ship Parts At Customs (0.8220s) 4/25/2020 11:02:50 AM Disconnect All Space Elevators (3.9642s) 4/25/2020 11:02:50 AM Issuing Orders (0.0090s) 4/25/2020 11:02:50 AM Augmenting Infusers (0.0090s) 4/25/2020 11:02:50 AM Infusing (0.0190s) 4/25/2020 11:02:50 AM Post-Proton Surge (0.0030s) 4/25/2020 11:02:50 AM Calibrate Weapons Arrays (0.0170s) 4/25/2020 11:02:50 AM Stimulate Modulation (0.0210s) 4/25/2020 11:02:50 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/25/2020 11:02:51 AM Load Surrogates (1.2891s) 4/25/2020 11:02:51 AM Load Historical Documents (0.0030s) 4/25/2020 11:02:51 AM 9.7 seconds total load time. Briefly Panic (0.3s) Wishing On Starfields (0.3s) Pinpointing Distant Planets (1.2s) Declaring Ship Parts At Customs (0.8s) Disconnect All Space Elevators (4.0s) Load Surrogates (1.3s) 4/25/2020 11:02:51 AM Hello Steam user 'vorpal' 4/25/2020 11:04:20 AM Added the faction Mercenary. 4/25/2020 11:04:20 AM Successfully opened host socket 4/25/2020 11:04:20 AM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 1 AI Reserves 4/25/2020 11:04:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2020 11:04:43 AM Successfully opened host socket 4/25/2020 11:05:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2020 11:05:11 AM Successfully opened host socket 4/25/2020 11:05:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2020 11:05:59 AM PlayerAccount vorpal has now been put in control of faction 14. 4/25/2020 11:05:59 AM Successfully opened host socket 4/25/2020 11:05:59 AM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 4/25/2020 11:05:59 AM Added the faction AIReserves. 4/25/2020 11:05:59 AM Added the faction AntiAIZombie. 4/25/2020 11:05:59 AM Added the faction AntiPlayerZombie. 4/25/2020 11:05:59 AM Added the faction AntiEveryoneZombie. 4/25/2020 11:05:59 AM Added the faction Mercenary. 4/25/2020 11:05:59 AM Start Generate Partial Map with Honeycomb and seed 1782010685 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/25/2020 11:05:59 AM Generate Partial Map Complete 4/25/2020 11:05:59 AM PlayerAccount vorpal has now been put in control of faction 9. 4/25/2020 11:06:21 AM Start Generate Partial Map with Honeycomb and seed 224628321 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/25/2020 11:06:21 AM Generate Partial Map Complete 4/25/2020 11:06:21 AM PlayerAccount vorpal has now been put in control of faction 9. 4/25/2020 11:06:24 AM Start Generate Partial Map with Honeycomb and seed 512834475 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/25/2020 11:06:24 AM Generate Partial Map Complete 4/25/2020 11:06:24 AM PlayerAccount vorpal has now been put in control of faction 9. 4/25/2020 11:06:27 AM Start Generate Partial Map with Honeycomb and seed 85523564 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/25/2020 11:06:27 AM Generate Partial Map Complete 4/25/2020 11:06:27 AM PlayerAccount vorpal has now been put in control of faction 9. 4/25/2020 11:06:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/25/2020 11:10:23 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/25/2020 11:10:23 AM Boot up FleetOS (0.2320s) 4/25/2020 11:10:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/25/2020 11:10:23 AM Check System Logs For Rogue Intelligence (0.1960s) 4/25/2020 11:10:23 AM Game Version: 2.026 4/25/2020 11:10:23 AM Eject Trash Into Hyperspace (0.0550s) 4/25/2020 11:10:23 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/25/2020 11:10:23 AM Check For Extra Modules (0.0060s) 4/25/2020 11:10:23 AM Bring Cloaking Systems Online (0.0080s) 4/25/2020 11:10:23 AM Remembering Alamo (0.0120s) 4/25/2020 11:10:23 AM Generating Framerates (0.0030s) 4/25/2020 11:10:23 AM Recalculate Speed Of Light (0.0130s) 4/25/2020 11:10:23 AM Optimize Comfort On Command Decks (0.0120s) 4/25/2020 11:10:23 AM Check Nearby Stellar Masses (0.0160s) 4/25/2020 11:10:23 AM No resolution change was required. 4/25/2020 11:10:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/25/2020 11:10:23 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/25/2020 11:10:23 AM Refresh Optical Lensing (0.0080s) 4/25/2020 11:10:23 AM Revise Fundamental Physical Laws (0.0190s) 4/25/2020 11:10:23 AM Boot Audio Comms (0.0060s) 4/25/2020 11:10:23 AM Establish Individual Audio Links (0.0100s) 4/25/2020 11:10:23 AM Prepare Explosions and Crackles (0.1870s) 4/25/2020 11:10:24 AM Calculate Odds Of Success (0.0770s) 4/25/2020 11:10:24 AM Briefly Panic (0.2020s) 4/25/2020 11:10:24 AM Install Confidence Routines (0.1940s) 4/25/2020 11:10:24 AM Bring Commander Interface Online (0.0610s) 4/25/2020 11:10:24 AM Motivate All Crews (0.0210s) 4/25/2020 11:10:24 AM Externalizing Patterns (0.0120s) 4/25/2020 11:10:24 AM Disengaging Constants (0.0230s) 4/25/2020 11:10:24 AM Late Axionic Computations (0.0420s) 4/25/2020 11:10:24 AM Connecting to Fleet Command (0.0050s) 4/25/2020 11:10:24 AM Thinking Of Advice (0.0070s) 4/25/2020 11:10:24 AM Degaussing Advice (0.0130s) 4/25/2020 11:10:24 AM Naming All Known Planets (0.0040s) 4/25/2020 11:10:24 AM Remembering Speeds (0.0090s) 4/25/2020 11:10:24 AM Prioritizing Targets (0.0080s) 4/25/2020 11:10:24 AM Rebooting Sensor Arrays (0.0090s) 4/25/2020 11:10:24 AM Unloading Prismatic Grid (0.0080s) 4/25/2020 11:10:24 AM Thinking Of Objectives (0.0080s) 4/25/2020 11:10:24 AM Re-Aligning Objectives (0.0080s) 4/25/2020 11:10:24 AM Inhibiting Visual Scans (0.0110s) 4/25/2020 11:10:24 AM Synthesizing Vocals (0.0060s) 4/25/2020 11:10:24 AM Ventilating Scenarios (0.0090s) 4/25/2020 11:10:24 AM Decontaminating Targeting Systems (0.0080s) 4/25/2020 11:10:24 AM Ejecting Tactical Core (0.0090s) 4/25/2020 11:10:24 AM Calibrating Formations (0.0070s) 4/25/2020 11:10:24 AM Intercepting Galactic Maps (0.0090s) 4/25/2020 11:10:24 AM Sterilizing Test Chamber (0.0130s) 4/25/2020 11:10:24 AM Faction Diagnostics (0.0080s) 4/25/2020 11:10:24 AM Buffering Hackers (0.0150s) 4/25/2020 11:10:24 AM Inverting Death (0.0060s) 4/25/2020 11:10:24 AM Linear Field Variance (0.0790s) 4/25/2020 11:10:24 AM Charging Marks (0.0060s) 4/25/2020 11:10:24 AM Guarding The Posts (0.0080s) 4/25/2020 11:10:24 AM Range Manifolds (0.0070s) 4/25/2020 11:10:24 AM Purging ROFs (0.0080s) 4/25/2020 11:10:24 AM Manipulating Speeds (0.0090s) 4/25/2020 11:10:24 AM Detecting Projectiles (0.0080s) 4/25/2020 11:10:24 AM Grouping Flow Fields (0.0090s) 4/25/2020 11:10:24 AM Modulating Flow Field Groups (0.0220s) 4/25/2020 11:10:24 AM Designing Fleets (0.0110s) 4/25/2020 11:10:24 AM Thinking Of Technologies (0.0050s) 4/25/2020 11:10:24 AM Categorizing Starboard Sensors (0.0080s) 4/25/2020 11:10:24 AM Injecting Galactic Variables (0.0100s) 4/25/2020 11:10:24 AM Discharging Colored Ions (0.0180s) 4/25/2020 11:10:25 AM Replicating Ion Colors (0.0050s) 4/25/2020 11:10:25 AM Surrounding Starfields (0.1900s) 4/25/2020 11:10:25 AM Mopping Up Distant Planets (0.7420s) 4/25/2020 11:10:25 AM Investigating Map Signatures (0.0120s) 4/25/2020 11:10:25 AM Collating Solar Systems (0.0050s) 4/25/2020 11:10:25 AM Categorizing All Planets (0.0060s) 4/25/2020 11:10:25 AM Organizing Commands (0.0190s) 4/25/2020 11:10:25 AM Calculating Firing Cones (0.0020s) 4/25/2020 11:10:26 AM Divulge Ship Part Schematics To Enemy (0.6860s) 4/25/2020 11:10:29 AM Reactivate Cold Fusion Reactor (2.6001s) 4/25/2020 11:10:29 AM Issuing Orders (0.0090s) 4/25/2020 11:10:29 AM Augmenting Infusers (0.0090s) 4/25/2020 11:10:29 AM Infusing (0.0190s) 4/25/2020 11:10:29 AM Post-Proton Surge (0.0030s) 4/25/2020 11:10:29 AM Calibrate Weapons Arrays (0.0170s) 4/25/2020 11:10:29 AM Stimulate Modulation (0.0200s) 4/25/2020 11:10:29 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/25/2020 11:10:30 AM Load Surrogates (1.2781s) 4/25/2020 11:10:30 AM Load Historical Documents (0.0160s) 4/25/2020 11:10:30 AM 7.5 seconds total load time. Mopping Up Distant Planets (0.7s) Divulge Ship Part Schematics To Enemy (0.7s) Reactivate Cold Fusion Reactor (2.6s) Load Surrogates (1.3s) 4/25/2020 11:10:30 AM Hello Steam user 'vorpal' 10/3/2021 7:56:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/3/2021 7:56:32 PM SINGLEP Boot up FleetOS (0.1640s) 10/3/2021 7:56:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2021 7:56:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.6280s) 10/3/2021 7:56:33 PM SINGLEP Inspect Aft Hatches (0.0590s) 10/3/2021 7:56:33 PM SINGLEP Found 441 xml files in 106 folders in 74ms 10/3/2021 7:56:33 PM SINGLEP Check For Extra Modules (0.4600s) 10/3/2021 7:56:33 PM SINGLEP 441 Xml Files Parsed in 385ms 10/3/2021 7:56:33 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/3/2021 7:56:33 PM 3.309 SINGLEP Game Version: 3.309 10/3/2021 7:56:33 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 10/3/2021 7:56:33 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0150s) 10/3/2021 7:56:33 PM 3.309 SINGLEP Update mod and expansion statuses! 10/3/2021 7:56:33 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/3/2021 7:56:33 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/3/2021 7:56:33 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 10/3/2021 7:56:33 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/3/2021 7:56:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0310s) 10/3/2021 7:56:33 PM 3.309 SINGLEP No resolution change was required. 10/3/2021 7:56:33 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2021 7:56:33 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/3/2021 7:56:33 PM 3.309 SINGLEP Remembering Alamo (0.0460s) 10/3/2021 7:56:33 PM 3.309 SINGLEP Calculate Odds Of Success (0.0530s) 10/3/2021 7:56:34 PM 3.309 SINGLEP Briefly Panic (0.4050s) 10/3/2021 7:56:34 PM 3.309 SINGLEP Install Confidence Routines (0.5650s) 10/3/2021 7:56:34 PM 3.309 SINGLEP Late Axionic Computations (0.3850s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Acquiring Towel (0.0190s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Ejecting Tactical Core (0.0730s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Grouping Flow Fields (0.1740s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Investigating Starfields (0.0100s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Mopping Up Distant Planets (0.0250s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1840s) 10/3/2021 7:56:35 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Integrate Leading Edges (4.0472s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Last Organizational Modeling (0.1190s) 10/3/2021 7:56:39 PM 3.309 SINGLEP Stimulate Modulation (0.0760s) 10/3/2021 7:56:39 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/3/2021 7:56:39 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 10/3/2021 7:56:39 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/3/2021 7:56:40 PM 3.309 SINGLEP Final Checks (0.3920s) 10/3/2021 7:56:40 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/3/2021 7:56:40 PM 3.309 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Integrate Leading Edges (4.0s) Final Checks (0.4s) 10/3/2021 7:56:40 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/3/2021 7:56:45 PM 3.309 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 10/3/2021 7:56:54 PM 3.309 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 10/3/2021 7:56:57 PM 3.309 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 10/3/2021 7:57:22 PM 3.309 SINGLEP Resolution changed to fullscreen 1080x1920 10/3/2021 7:57:22 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2021 7:57:22 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2021 7:59:33 PM 3.309 SINGLEP Error in clicking Yes button: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\ass trains'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in <408f273ce6e14939a78a836e9832f03e>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00030] in <408f273ce6e14939a78a836e9832f03e>:0 10/3/2021 7:59:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction CPALogic. 10/3/2021 7:59:55 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 9. 10/3/2021 7:59:55 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/3/2021 7:59:55 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged Macrophage Infestation - Tamed 10/3/2021 7:59:55 PM 3.309 SINGLEP loading as template 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AIReserves. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction CPALogic. 10/3/2021 7:59:55 PM 3.309 SINGLEP Added the faction Mercenary. 10/3/2021 7:59:55 PM 3.309 SINGLEP Finish load save in 311.8ms 10/3/2021 7:59:55 PM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 600327882 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2021 7:59:55 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/3/2021 7:59:55 PM 3.309 SINGLEP Fixed 1380 missing planet factions. 10/3/2021 7:59:55 PM 3.309 SINGLEP Generate Partial Map Complete 47ms 10/3/2021 7:59:59 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/3/2021 7:59:59 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/3/2021 8:06:58 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/3/2021 8:06:58 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 10/3/2021 8:06:59 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/3/2021 8:06:59 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/3/2021 8:06:59 PM 3.309 SINGLEP loading as template 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction AIReserves. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction CPALogic. 10/3/2021 8:06:59 PM 3.309 SINGLEP Added the faction Mercenary. 10/3/2021 8:06:59 PM 3.309 SINGLEP Finish load save in 171.4ms 10/3/2021 8:06:59 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 1811440464 and planet count 70 and 25 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/3/2021 8:06:59 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:06:59 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 10/3/2021 8:06:59 PM 3.309 SINGLEP Fixed 1775 missing planet factions. 10/3/2021 8:06:59 PM 3.309 SINGLEP Generate Partial Map Complete 124ms 10/3/2021 8:06:59 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.15 seconds ago. 10/3/2021 8:07:08 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 1811440464 and planet count 70 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/3/2021 8:07:08 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:07:08 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 10/3/2021 8:07:08 PM 3.309 SINGLEP Fixed 1775 missing planet factions. 10/3/2021 8:07:08 PM 3.309 SINGLEP Generate Partial Map Complete 140ms 10/3/2021 8:07:09 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.95 seconds ago. 10/3/2021 8:07:29 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: AnythingElse Source3: LoadingQuickStart 10/3/2021 8:07:30 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 10/3/2021 8:07:30 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/3/2021 8:07:30 PM 3.309 SINGLEP loading as template 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction AIReserves. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction CPALogic. 10/3/2021 8:07:30 PM 3.309 SINGLEP Added the faction Mercenary. 10/3/2021 8:07:30 PM 3.309 SINGLEP Finish load save in 150.3ms 10/3/2021 8:07:30 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 21780491 and planet count 70 and 25 factions (AnythingElse LoadingQuickStart) 10/3/2021 8:07:30 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:07:30 PM 3.309 SINGLEP Fixed 1775 missing planet factions. 10/3/2021 8:07:30 PM 3.309 SINGLEP Generate Partial Map Complete 34ms 10/3/2021 8:07:30 PM 3.309 SINGLEP Start Generate FULL Map with FatSnake and seed 21780491 and planet count 70 and 25 factions (AnythingElse LoadingQuickStart) 10/3/2021 8:07:30 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/3/2021 8:07:30 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:07:30 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 15ms 10/3/2021 8:07:30 PM 3.309 SINGLEP Generate FULL Map Complete 229ms 10/3/2021 8:10:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—A Dark Alliance.save Source1: AnythingElse Source3: LoadingQuickStart 10/3/2021 8:10:02 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 10/3/2021 8:10:02 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/3/2021 8:10:02 PM 3.309 SINGLEP loading as template 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction AIReserves. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction CPALogic. 10/3/2021 8:10:02 PM 3.309 SINGLEP Added the faction Mercenary. 10/3/2021 8:10:02 PM 3.309 SINGLEP Finish load save in 148.6ms 10/3/2021 8:10:02 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 976541183 and planet count 70 and 25 factions (AnythingElse LoadingQuickStart) 10/3/2021 8:10:02 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:10:03 PM 3.309 SINGLEP Fixed 1775 missing planet factions. 10/3/2021 8:10:03 PM 3.309 SINGLEP Generate Partial Map Complete 102ms 10/3/2021 8:10:03 PM 3.309 SINGLEP Start Generate FULL Map with FatSnake and seed 976541183 and planet count 70 and 25 factions (AnythingElse LoadingQuickStart) 10/3/2021 8:10:03 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/3/2021 8:10:03 PM 3.309 SINGLEP got thickness 1 and increase it by 2 10/3/2021 8:10:03 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 7ms 10/3/2021 8:10:03 PM 3.309 SINGLEP Generate FULL Map Complete 189ms 10/3/2021 8:24:20 PM 3.309 SINGLEP Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 10/3/2021 9:09:52 PM 3.309 SINGLEP No resolution change was required. 10/3/2021 9:09:52 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2021 9:09:52 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2021 9:10:25 PM 3.309 SINGLEP No resolution change was required. 10/3/2021 9:10:25 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2021 9:10:25 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2021 9:13:10 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/4/2021 9:13:10 PM SINGLEP Boot up FleetOS (0.1610s) 10/4/2021 9:13:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/4/2021 9:13:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.5470s) 10/4/2021 9:13:11 PM SINGLEP Inspect Aft Hatches (0.0510s) 10/4/2021 9:13:11 PM SINGLEP Found 441 xml files in 106 folders in 54ms 10/4/2021 9:13:11 PM SINGLEP Check For Extra Modules (0.4080s) 10/4/2021 9:13:11 PM SINGLEP 441 Xml Files Parsed in 351ms 10/4/2021 9:13:11 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/4/2021 9:13:11 PM 3.309 SINGLEP Game Version: 3.309 10/4/2021 9:13:11 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/4/2021 9:13:11 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0150s) 10/4/2021 9:13:11 PM 3.309 SINGLEP Update mod and expansion statuses! 10/4/2021 9:13:11 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/4/2021 9:13:11 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/4/2021 9:13:11 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/4/2021 9:13:11 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/4/2021 9:13:11 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/4/2021 9:13:11 PM 3.309 SINGLEP No resolution change was required. 10/4/2021 9:13:11 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2021 9:13:11 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2021 9:13:11 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/4/2021 9:13:11 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/4/2021 9:13:12 PM 3.309 SINGLEP Briefly Panic (0.4820s) 10/4/2021 9:13:12 PM 3.309 SINGLEP Install Confidence Routines (0.4890s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Late Axionic Computations (0.4710s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Digging Up Starfields (0.1550s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Screening Distant Planets (0.0230s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.1430s) 10/4/2021 9:13:13 PM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 10/4/2021 9:13:18 PM 3.309 SINGLEP Investigating Parabolic Thrust (4.9633s) 10/4/2021 9:13:18 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/4/2021 9:13:18 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/4/2021 9:13:18 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/4/2021 9:13:18 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/4/2021 9:13:19 PM 3.309 SINGLEP Last Organizational Modeling (0.1120s) 10/4/2021 9:13:19 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/4/2021 9:13:19 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/4/2021 9:13:19 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/4/2021 9:13:19 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/4/2021 9:13:19 PM 3.309 SINGLEP Final Checks (0.3890s) 10/4/2021 9:13:19 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/4/2021 9:13:19 PM 3.309 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Investigating Parabolic Thrust (5.0s) Final Checks (0.4s) 10/4/2021 9:13:19 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/4/2021 9:13:24 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2021 9:13:24 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 19 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/4/2021 9:13:24 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/4/2021 9:13:24 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/4/2021 9:13:24 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/4/2021 9:13:24 PM 3.309 SINGLEP Finish load save in 440.5ms 10/4/2021 9:19:29 PM 3.309 SINGLEP DELAYED2: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against vorpal 10/4/2021 9:22:20 PM 3.309 SINGLEP DELAYED3: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against vorpal 10/4/2021 9:28:34 PM 3.309 SINGLEP DELAYED4: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against vorpal 10/4/2021 9:34:00 PM 3.309 SINGLEP DELAYED5: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against Dark Zenith Svikari 10/4/2021 9:36:15 PM 3.309 SINGLEP DELAYED6: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against Dark Zenith Svikari 10/4/2021 9:39:05 PM 3.309 SINGLEP DELAYED7: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against Dark Zenith Svikari 10/4/2021 9:41:16 PM 3.309 SINGLEP DELAYED8: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against Dark Zenith Svikari 10/4/2021 9:43:39 PM 3.309 SINGLEP DELAYED9: Raid Engine #1990 AI Sentinels on Kaiju is sending a wave against Dark Zenith Svikari 10/4/2021 10:09:10 PM 3.309 SINGLEP DELAYED10: Deploying 3 dragons 10/4/2021 10:09:11 PM 3.309 SINGLEP null possible names 10/4/2021 10:09:11 PM 3.309 SINGLEP spawning 2 defensive structures near structures 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ base invasion strength per planet: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (230): 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 10/4/2021 10:09:11 PM 3.309 SINGLEP Spawning 12,100 strength, 9 units against overall power level 0.468 10/4/2021 10:09:11 PM 3.309 SINGLEP null possible names 10/4/2021 10:09:11 PM 3.309 SINGLEP spawning 2 defensive structures near structures 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ base invasion strength per planet: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (230): 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 10/4/2021 10:09:11 PM 3.309 SINGLEP Spawning 12,100 strength, 8 units against overall power level 0.468 10/4/2021 10:09:11 PM 3.309 SINGLEP null possible names 10/4/2021 10:09:11 PM 3.309 SINGLEP spawning 2 defensive structures near structures 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ base invasion strength per planet: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (230): 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 10/4/2021 10:09:11 PM 3.309 SINGLEP Spawning 12,100 strength, 10 units against overall power level 0.468 10/4/2021 10:09:11 PM 3.309 SINGLEP null possible names 10/4/2021 10:09:11 PM 3.309 SINGLEP spawning 2 defensive structures near structures 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ base invasion strength per planet: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (230): 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 10/4/2021 10:09:11 PM 3.309 SINGLEP Spawning 12,100 strength, 8 units against overall power level 0.468 10/4/2021 10:09:11 PM 3.309 SINGLEP null possible names 10/4/2021 10:09:11 PM 3.309 SINGLEP spawning 2 defensive structures near structures 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ base invasion strength per planet: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (230): 11000 10/4/2021 10:09:11 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 12100 10/4/2021 10:09:11 PM 3.309 SINGLEP Spawning 12,100 strength, 9 units against overall power level 0.468 10/4/2021 10:20:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/4/2021 10:20:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/4/2021 10:20:07 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance\invasion about to start.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2021 10:20:08 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/4/2021 10:20:08 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/4/2021 10:20:08 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/4/2021 10:20:08 PM 3.309 SINGLEP Finish load save in 207.2ms 10/4/2021 10:30:27 PM 3.309 SINGLEP DELAYED11: Checking if fully connected 10/5/2021 4:23:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/5/2021 4:23:33 PM SINGLEP Boot up FleetOS (0.1500s) 10/5/2021 4:23:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2021 4:23:33 PM SINGLEP Check System Logs For Rogue Intelligence (0.3530s) 10/5/2021 4:23:33 PM SINGLEP Inspect Aft Hatches (0.0510s) 10/5/2021 4:23:34 PM SINGLEP Found 441 xml files in 106 folders in 58ms 10/5/2021 4:23:34 PM SINGLEP Check For Extra Modules (0.4380s) 10/5/2021 4:23:34 PM SINGLEP 441 Xml Files Parsed in 380ms 10/5/2021 4:23:34 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 10/5/2021 4:23:34 PM 3.309 SINGLEP Game Version: 3.309 10/5/2021 4:23:34 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/5/2021 4:23:34 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/5/2021 4:23:34 PM 3.309 SINGLEP Update mod and expansion statuses! 10/5/2021 4:23:34 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/5/2021 4:23:34 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/5/2021 4:23:34 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/5/2021 4:23:34 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/5/2021 4:23:34 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/5/2021 4:23:34 PM 3.309 SINGLEP No resolution change was required. 10/5/2021 4:23:34 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2021 4:23:34 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/5/2021 4:23:34 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 10/5/2021 4:23:34 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/5/2021 4:23:35 PM 3.309 SINGLEP Briefly Panic (0.5040s) 10/5/2021 4:23:35 PM 3.309 SINGLEP Install Confidence Routines (0.4950s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Late Axionic Computations (0.5110s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Weepinig Over Starfields (0.1520s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Gazing At Distant Planets (0.0260s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Developing New Ship Parts (0.1410s) 10/5/2021 4:23:36 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Ensure Time Travel Still Nonfunctional (4.8813s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 10/5/2021 4:23:41 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/5/2021 4:23:41 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/5/2021 4:23:41 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/5/2021 4:23:41 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/5/2021 4:23:42 PM 3.309 SINGLEP Final Checks (0.3640s) 10/5/2021 4:23:42 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/5/2021 4:23:42 PM 3.309 SINGLEP 8.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Ensure Time Travel Still Nonfunctional (4.9s) Final Checks (0.4s) 10/5/2021 4:23:42 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/5/2021 4:26:26 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/5/2021 4:26:26 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction Relentless AI Wave. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 4:26:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/5/2021 4:26:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 10/5/2021 4:26:26 PM 3.309 SINGLEP Finish load save in 448.7ms 10/5/2021 5:08:41 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 5:08:41 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 5:08:42 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/5/2021 5:08:43 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 5:08:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/5/2021 5:08:43 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/5/2021 5:08:43 PM 3.309 SINGLEP Finish load save in 211.7ms 10/5/2021 5:12:30 PM 3.309 SINGLEP No resolution change was required. 10/5/2021 5:12:30 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2021 5:12:30 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/5/2021 5:21:03 PM 3.309 SINGLEP DELAYED2: Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 10/5/2021 5:31:52 PM 3.309 SINGLEP DELAYED3: incremenet 9 planets over sphere: 2 planets to count: -4 10/5/2021 5:31:52 PM 3.309 SINGLEP DELAYED4: resulting power level: 2 10/5/2021 7:50:01 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/5/2021 7:50:01 PM SINGLEP Boot up FleetOS (0.1550s) 10/5/2021 7:50:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2021 7:50:01 PM SINGLEP Check System Logs For Rogue Intelligence (0.2870s) 10/5/2021 7:50:01 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/5/2021 7:50:01 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/5/2021 7:50:02 PM SINGLEP Check For Extra Modules (0.3780s) 10/5/2021 7:50:02 PM SINGLEP 441 Xml Files Parsed in 337ms 10/5/2021 7:50:02 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/5/2021 7:50:02 PM 3.309 SINGLEP Game Version: 3.309 10/5/2021 7:50:02 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 10/5/2021 7:50:02 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 10/5/2021 7:50:02 PM 3.309 SINGLEP Update mod and expansion statuses! 10/5/2021 7:50:02 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/5/2021 7:50:02 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/5/2021 7:50:02 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/5/2021 7:50:02 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/5/2021 7:50:02 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 10/5/2021 7:50:02 PM 3.309 SINGLEP No resolution change was required. 10/5/2021 7:50:02 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2021 7:50:02 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/5/2021 7:50:02 PM 3.309 SINGLEP Remembering Alamo (0.0270s) 10/5/2021 7:50:02 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/5/2021 7:50:02 PM 3.309 SINGLEP Briefly Panic (0.3740s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Install Confidence Routines (0.4970s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Late Axionic Computations (0.3070s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0230s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Ejecting Tactical Core (0.0600s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Cooking Starfields (0.1510s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Scouring Distant Planets (0.0210s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1320s) 10/5/2021 7:50:03 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Turn Systems On And Off Again (2.6972s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 10/5/2021 7:50:06 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/5/2021 7:50:06 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/5/2021 7:50:06 PM 3.309 SINGLEP Order Cores By Seniority (0.0070s) 10/5/2021 7:50:06 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/5/2021 7:50:07 PM 3.309 SINGLEP Final Checks (0.3390s) 10/5/2021 7:50:07 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/5/2021 7:50:07 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Turn Systems On And Off Again (2.7s) Final Checks (0.3s) 10/5/2021 7:50:07 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/5/2021 7:50:59 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/5/2021 7:51:00 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 7:51:00 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/5/2021 7:51:00 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/5/2021 7:51:00 PM 3.309 SINGLEP Finish load save in 474.1ms 10/5/2021 8:09:36 PM 3.309 SINGLEP DELAYED2: incremenet 9 planets over sphere: 9 planets to count: 3 10/5/2021 8:09:36 PM 3.309 SINGLEP DELAYED3: resulting power level: 2 10/5/2021 8:10:39 PM 3.309 SINGLEP DELAYED4: incremenet 9 planets over sphere: 9 planets to count: 3 10/5/2021 8:10:39 PM 3.309 SINGLEP DELAYED5: resulting power level: 2 10/5/2021 8:12:44 PM 3.309 SINGLEP DELAYED6: incremenet 9 planets over sphere: 9 planets to count: 3 10/5/2021 8:12:44 PM 3.309 SINGLEP DELAYED7: resulting power level: 2 10/5/2021 8:13:45 PM 3.309 SINGLEP DELAYED8: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:13:45 PM 3.309 SINGLEP DELAYED9: resulting power level: 2 10/5/2021 8:14:57 PM 3.309 SINGLEP DELAYED10: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:14:57 PM 3.309 SINGLEP DELAYED11: resulting power level: 2 10/5/2021 8:18:30 PM 3.309 SINGLEP DELAYED12: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:18:30 PM 3.309 SINGLEP DELAYED13: resulting power level: 2 10/5/2021 8:20:24 PM 3.309 SINGLEP DELAYED14: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:20:24 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 10/5/2021 8:20:45 PM 3.309 SINGLEP DELAYED16: For Dark Zenith Svikari, debug code 200 during update fireteams System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput, System.Collections.Generic.List`1[T] ShipsThatNeedEscorting) [0x000f1] in <408f273ce6e14939a78a836e9832f03e>:0 10/5/2021 8:21:24 PM 3.309 SINGLEP DELAYED17: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:21:24 PM 3.309 SINGLEP DELAYED18: resulting power level: 2 10/5/2021 8:22:40 PM 3.309 SINGLEP DELAYED19: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:22:40 PM 3.309 SINGLEP DELAYED20: resulting power level: 2 10/5/2021 8:25:13 PM 3.309 SINGLEP DELAYED21: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:25:13 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 10/5/2021 8:26:45 PM 3.309 SINGLEP DELAYED23: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 8:26:45 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 10/5/2021 8:27:53 PM 3.309 SINGLEP DELAYED25: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:27:53 PM 3.309 SINGLEP DELAYED26: resulting power level: 2 10/5/2021 8:29:42 PM 3.309 SINGLEP DELAYED27: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 8:29:42 PM 3.309 SINGLEP DELAYED28: resulting power level: 2 10/5/2021 8:31:24 PM 3.309 SINGLEP DELAYED29: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:31:24 PM 3.309 SINGLEP DELAYED30: resulting power level: 2 10/5/2021 8:33:56 PM 3.309 SINGLEP DELAYED31: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:33:56 PM 3.309 SINGLEP DELAYED32: resulting power level: 2 10/5/2021 8:35:11 PM 3.309 SINGLEP DELAYED33: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:35:11 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 10/5/2021 8:37:35 PM 3.309 SINGLEP DELAYED35: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:37:35 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 10/5/2021 8:39:11 PM 3.309 SINGLEP DELAYED37: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:39:11 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 10/5/2021 8:40:27 PM 3.309 SINGLEP DELAYED39: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:40:27 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 10/5/2021 8:41:34 PM 3.309 SINGLEP DELAYED41: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:41:34 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 10/5/2021 8:42:37 PM 3.309 SINGLEP DELAYED43: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:42:37 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 10/5/2021 8:43:45 PM 3.309 SINGLEP DELAYED45: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:43:45 PM 3.309 SINGLEP DELAYED46: resulting power level: 2 10/5/2021 8:44:45 PM 3.309 SINGLEP DELAYED47: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:44:45 PM 3.309 SINGLEP DELAYED48: resulting power level: 2 10/5/2021 8:45:45 PM 3.309 SINGLEP DELAYED49: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:45:45 PM 3.309 SINGLEP DELAYED50: resulting power level: 2 10/5/2021 8:46:54 PM 3.309 SINGLEP DELAYED51: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:46:54 PM 3.309 SINGLEP DELAYED52: resulting power level: 2 10/5/2021 8:48:20 PM 3.309 SINGLEP DELAYED53: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 8:48:20 PM 3.309 SINGLEP DELAYED54: resulting power level: 2 10/5/2021 8:49:20 PM 3.309 SINGLEP DELAYED55: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:49:20 PM 3.309 SINGLEP DELAYED56: resulting power level: 2 10/5/2021 8:51:15 PM 3.309 SINGLEP DELAYED57: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 8:51:15 PM 3.309 SINGLEP DELAYED58: resulting power level: 2 10/5/2021 8:52:18 PM 3.309 SINGLEP DELAYED59: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 8:52:18 PM 3.309 SINGLEP DELAYED60: resulting power level: 2 10/5/2021 8:55:21 PM 3.309 SINGLEP DELAYED61: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 8:55:21 PM 3.309 SINGLEP DELAYED62: resulting power level: 2 10/5/2021 8:56:27 PM 3.309 SINGLEP DELAYED63: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 8:56:27 PM 3.309 SINGLEP DELAYED64: resulting power level: 2 10/5/2021 8:57:33 PM 3.309 SINGLEP DELAYED65: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 8:57:33 PM 3.309 SINGLEP DELAYED66: resulting power level: 2 10/5/2021 8:58:43 PM 3.309 SINGLEP DELAYED67: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 8:58:43 PM 3.309 SINGLEP DELAYED68: resulting power level: 2 10/5/2021 9:00:01 PM 3.309 SINGLEP DELAYED69: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 9:00:01 PM 3.309 SINGLEP DELAYED70: resulting power level: 2 10/5/2021 9:01:10 PM 3.309 SINGLEP DELAYED71: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:01:10 PM 3.309 SINGLEP DELAYED72: resulting power level: 2 10/5/2021 9:02:10 PM 3.309 SINGLEP DELAYED73: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:02:10 PM 3.309 SINGLEP DELAYED74: resulting power level: 2 10/5/2021 9:03:14 PM 3.309 SINGLEP DELAYED75: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:03:14 PM 3.309 SINGLEP DELAYED76: resulting power level: 2 10/5/2021 9:04:31 PM 3.309 SINGLEP DELAYED77: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:04:31 PM 3.309 SINGLEP DELAYED78: resulting power level: 2 10/5/2021 9:05:59 PM 3.309 SINGLEP DELAYED79: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:05:59 PM 3.309 SINGLEP DELAYED80: resulting power level: 2 10/5/2021 9:06:25 PM 3.309 SINGLEP DELAYED81: Raid Engine #1984 AI Sentinels on Xanadu is sending a wave against vorpal 10/5/2021 9:06:59 PM 3.309 SINGLEP DELAYED82: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:06:59 PM 3.309 SINGLEP DELAYED83: resulting power level: 2 10/5/2021 9:08:33 PM 3.309 SINGLEP DELAYED84: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 9:08:33 PM 3.309 SINGLEP DELAYED85: resulting power level: 2 10/5/2021 9:09:34 PM 3.309 SINGLEP DELAYED86: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 9:09:34 PM 3.309 SINGLEP DELAYED87: resulting power level: 2 10/5/2021 9:10:40 PM 3.309 SINGLEP DELAYED88: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 9:10:40 PM 3.309 SINGLEP DELAYED89: resulting power level: 2 10/5/2021 9:12:23 PM 3.309 SINGLEP DELAYED90: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 9:12:23 PM 3.309 SINGLEP DELAYED91: resulting power level: 2 10/5/2021 9:14:11 PM 3.309 SINGLEP DELAYED92: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 9:14:11 PM 3.309 SINGLEP DELAYED93: resulting power level: 2 10/5/2021 9:15:52 PM 3.309 SINGLEP DELAYED94: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 9:15:52 PM 3.309 SINGLEP DELAYED95: resulting power level: 3 10/5/2021 9:17:28 PM 3.309 SINGLEP DELAYED96: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 9:17:28 PM 3.309 SINGLEP DELAYED97: resulting power level: 3 10/5/2021 9:18:39 PM 3.309 SINGLEP DELAYED98: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:18:39 PM 3.309 SINGLEP DELAYED99: resulting power level: 3 10/5/2021 9:20:20 PM 3.309 SINGLEP DELAYED100: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:20:20 PM 3.309 SINGLEP DELAYED101: resulting power level: 3 10/5/2021 9:22:24 PM 3.309 SINGLEP DELAYED102: incremenet 9 planets over sphere: 17 planets to count: 11 10/5/2021 9:22:24 PM 3.309 SINGLEP DELAYED103: resulting power level: 3 10/5/2021 9:24:02 PM 3.309 SINGLEP DELAYED104: incremenet 9 planets over sphere: 17 planets to count: 11 10/5/2021 9:24:02 PM 3.309 SINGLEP DELAYED105: resulting power level: 3 10/5/2021 9:25:20 PM 3.309 SINGLEP DELAYED106: incremenet 9 planets over sphere: 17 planets to count: 11 10/5/2021 9:25:20 PM 3.309 SINGLEP DELAYED107: resulting power level: 3 10/5/2021 9:27:04 PM 3.309 SINGLEP DELAYED108: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:27:04 PM 3.309 SINGLEP DELAYED109: resulting power level: 3 10/5/2021 9:28:29 PM 3.309 SINGLEP DELAYED110: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:28:29 PM 3.309 SINGLEP DELAYED111: resulting power level: 3 10/5/2021 9:30:08 PM 3.309 SINGLEP DELAYED112: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:30:08 PM 3.309 SINGLEP DELAYED113: resulting power level: 3 10/5/2021 9:33:06 PM 3.309 SINGLEP DELAYED114: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:33:06 PM 3.309 SINGLEP DELAYED115: resulting power level: 3 10/5/2021 9:34:17 PM 3.309 SINGLEP DELAYED116: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:34:17 PM 3.309 SINGLEP DELAYED117: resulting power level: 3 10/5/2021 9:35:26 PM 3.309 SINGLEP DELAYED118: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:35:26 PM 3.309 SINGLEP DELAYED119: resulting power level: 3 10/5/2021 9:37:24 PM 3.309 SINGLEP DELAYED120: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:37:24 PM 3.309 SINGLEP DELAYED121: resulting power level: 3 10/5/2021 9:38:11 PM 3.309 SINGLEP DELAYED122: Skipped log Achievement To Steam Miffed because we think it's already there. 10/5/2021 9:38:26 PM 3.309 SINGLEP DELAYED123: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:38:26 PM 3.309 SINGLEP DELAYED124: resulting power level: 3 10/5/2021 9:39:48 PM 3.309 SINGLEP DELAYED125: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:39:48 PM 3.309 SINGLEP DELAYED126: resulting power level: 3 10/5/2021 9:40:58 PM 3.309 SINGLEP DELAYED127: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:40:58 PM 3.309 SINGLEP DELAYED128: resulting power level: 3 10/5/2021 9:42:36 PM 3.309 SINGLEP DELAYED129: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:42:36 PM 3.309 SINGLEP DELAYED130: resulting power level: 3 10/5/2021 9:43:46 PM 3.309 SINGLEP DELAYED131: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:43:46 PM 3.309 SINGLEP DELAYED132: resulting power level: 3 10/5/2021 9:44:03 PM 3.309 SINGLEP DELAYED133: Reconquest Seeding for Cassida: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/5/2021 9:44:46 PM 3.309 SINGLEP DELAYED134: Logged Achievement To Steam Teach a Man to Fish... 10/5/2021 9:45:13 PM 3.309 SINGLEP DELAYED135: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:45:13 PM 3.309 SINGLEP DELAYED136: resulting power level: 3 10/5/2021 9:48:03 PM 3.309 SINGLEP DELAYED137: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:48:03 PM 3.309 SINGLEP DELAYED138: resulting power level: 3 10/5/2021 9:51:46 PM 3.309 SINGLEP DELAYED139: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:51:46 PM 3.309 SINGLEP DELAYED140: resulting power level: 3 10/5/2021 9:54:50 PM 3.309 SINGLEP DELAYED141: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:54:50 PM 3.309 SINGLEP DELAYED142: resulting power level: 3 10/5/2021 9:55:56 PM 3.309 SINGLEP DELAYED143: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:55:56 PM 3.309 SINGLEP DELAYED144: resulting power level: 3 10/5/2021 9:57:00 PM 3.309 SINGLEP DELAYED145: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 9:57:00 PM 3.309 SINGLEP DELAYED146: resulting power level: 3 10/5/2021 10:00:03 PM 3.309 SINGLEP DELAYED147: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 10:00:03 PM 3.309 SINGLEP DELAYED148: resulting power level: 3 10/5/2021 10:01:06 PM 3.309 SINGLEP DELAYED149: incremenet 9 planets over sphere: 16 planets to count: 10 10/5/2021 10:01:06 PM 3.309 SINGLEP DELAYED150: resulting power level: 3 10/5/2021 10:02:35 PM 3.309 SINGLEP DELAYED151: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:02:35 PM 3.309 SINGLEP DELAYED152: resulting power level: 3 10/5/2021 10:05:04 PM 3.309 SINGLEP DELAYED153: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:05:04 PM 3.309 SINGLEP DELAYED154: resulting power level: 3 10/5/2021 10:06:56 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 10:06:56 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 10:16:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/5/2021 10:16:32 PM SINGLEP Boot up FleetOS (0.1510s) 10/5/2021 10:16:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2021 10:16:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 10/5/2021 10:16:32 PM SINGLEP Inspect Aft Hatches (0.0490s) 10/5/2021 10:16:32 PM SINGLEP Found 441 xml files in 106 folders in 66ms 10/5/2021 10:16:33 PM SINGLEP Check For Extra Modules (0.4400s) 10/5/2021 10:16:33 PM SINGLEP 441 Xml Files Parsed in 372ms 10/5/2021 10:16:33 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/5/2021 10:16:33 PM 3.309 SINGLEP Game Version: 3.309 10/5/2021 10:16:33 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/5/2021 10:16:33 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/5/2021 10:16:33 PM 3.309 SINGLEP Update mod and expansion statuses! 10/5/2021 10:16:33 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/5/2021 10:16:33 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/5/2021 10:16:33 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/5/2021 10:16:33 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 8ms 10/5/2021 10:16:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/5/2021 10:16:33 PM 3.309 SINGLEP No resolution change was required. 10/5/2021 10:16:33 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2021 10:16:33 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/5/2021 10:16:33 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/5/2021 10:16:33 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/5/2021 10:16:33 PM 3.309 SINGLEP Briefly Panic (0.4540s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Install Confidence Routines (0.4820s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Late Axionic Computations (0.3800s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/5/2021 10:16:34 PM 3.309 SINGLEP Digging Up Starfields (0.1530s) 10/5/2021 10:16:35 PM 3.309 SINGLEP Discovering Distant Planets (0.0210s) 10/5/2021 10:16:35 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/5/2021 10:16:35 PM 3.309 SINGLEP Disassembling And Reassembling Ship Parts (0.1370s) 10/5/2021 10:16:35 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 10/5/2021 10:16:37 PM 3.309 SINGLEP Detecting Microfractures (2.7302s) 10/5/2021 10:16:37 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/5/2021 10:16:37 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/5/2021 10:16:37 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/5/2021 10:16:38 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/5/2021 10:16:38 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 10/5/2021 10:16:38 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/5/2021 10:16:38 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/5/2021 10:16:38 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/5/2021 10:16:38 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/5/2021 10:16:38 PM 3.309 SINGLEP Final Checks (0.3570s) 10/5/2021 10:16:38 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/5/2021 10:16:38 PM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Detecting Microfractures (2.7s) Final Checks (0.4s) 10/5/2021 10:16:38 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/5/2021 10:16:51 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/5/2021 10:16:52 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 10:16:52 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 22 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 10:16:52 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/5/2021 10:16:52 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 10/5/2021 10:16:52 PM 3.309 SINGLEP Finish load save in 565.4ms 10/5/2021 10:16:58 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 10:16:58 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/5/2021 10:27:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/5/2021 10:27:35 PM SINGLEP Boot up FleetOS (0.1670s) 10/5/2021 10:27:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2021 10:27:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.3160s) 10/5/2021 10:27:35 PM SINGLEP Inspect Aft Hatches (0.0450s) 10/5/2021 10:27:35 PM SINGLEP Found 441 xml files in 106 folders in 49ms 10/5/2021 10:27:36 PM SINGLEP Check For Extra Modules (0.4180s) 10/5/2021 10:27:36 PM SINGLEP 441 Xml Files Parsed in 366ms 10/5/2021 10:27:36 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/5/2021 10:27:36 PM 3.309 SINGLEP Game Version: 3.309 10/5/2021 10:27:36 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/5/2021 10:27:36 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 10/5/2021 10:27:36 PM 3.309 SINGLEP Update mod and expansion statuses! 10/5/2021 10:27:36 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/5/2021 10:27:36 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/5/2021 10:27:36 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/5/2021 10:27:36 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/5/2021 10:27:36 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/5/2021 10:27:36 PM 3.309 SINGLEP No resolution change was required. 10/5/2021 10:27:36 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2021 10:27:36 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/5/2021 10:27:36 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/5/2021 10:27:36 PM 3.309 SINGLEP Calculate Odds Of Success (0.0300s) 10/5/2021 10:27:36 PM 3.309 SINGLEP Briefly Panic (0.3700s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Install Confidence Routines (0.5250s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Late Axionic Computations (0.3110s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Taunting Starfields (0.1480s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Digitising Distant Planets (0.0220s) 10/5/2021 10:27:37 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/5/2021 10:27:38 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1330s) 10/5/2021 10:27:38 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Ensure Ordnance Functional (2.7042s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/5/2021 10:27:40 PM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/5/2021 10:27:41 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/5/2021 10:27:41 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/5/2021 10:27:41 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/5/2021 10:27:40 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/5/2021 10:27:41 PM 3.309 SINGLEP Final Checks (0.3560s) 10/5/2021 10:27:41 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/5/2021 10:27:41 PM 3.309 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ensure Ordnance Functional (2.7s) Final Checks (0.4s) 10/5/2021 10:27:41 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/5/2021 10:27:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/5/2021 10:27:45 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 10:27:45 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 22 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/5/2021 10:27:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/5/2021 10:27:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/5/2021 10:27:45 PM 3.309 SINGLEP Finish load save in 750.5ms 10/5/2021 10:32:05 PM 3.309 SINGLEP DELAYED2: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:32:05 PM 3.309 SINGLEP DELAYED3: resulting power level: 3 10/5/2021 10:33:30 PM 3.309 SINGLEP DELAYED4: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:33:30 PM 3.309 SINGLEP DELAYED5: resulting power level: 3 10/5/2021 10:36:15 PM 3.309 SINGLEP DELAYED6: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:36:15 PM 3.309 SINGLEP DELAYED7: resulting power level: 3 10/5/2021 10:38:07 PM 3.309 SINGLEP DELAYED8: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:38:07 PM 3.309 SINGLEP DELAYED9: resulting power level: 3 10/5/2021 10:39:07 PM 3.309 SINGLEP DELAYED10: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:39:07 PM 3.309 SINGLEP DELAYED11: resulting power level: 3 10/5/2021 10:40:07 PM 3.309 SINGLEP DELAYED12: incremenet 9 planets over sphere: 15 planets to count: 9 10/5/2021 10:40:07 PM 3.309 SINGLEP DELAYED13: resulting power level: 3 10/5/2021 10:41:07 PM 3.309 SINGLEP DELAYED14: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:41:07 PM 3.309 SINGLEP DELAYED15: resulting power level: 2 10/5/2021 10:43:47 PM 3.309 SINGLEP DELAYED16: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:43:47 PM 3.309 SINGLEP DELAYED17: resulting power level: 2 10/5/2021 10:44:47 PM 3.309 SINGLEP DELAYED18: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:44:47 PM 3.309 SINGLEP DELAYED19: resulting power level: 2 10/5/2021 10:45:10 PM 3.309 SINGLEP DELAYED20: Reconquest Seeding for Kostya: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/5/2021 10:45:53 PM 3.309 SINGLEP DELAYED21: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:45:53 PM 3.309 SINGLEP DELAYED22: resulting power level: 2 10/5/2021 10:47:22 PM 3.309 SINGLEP DELAYED23: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:47:22 PM 3.309 SINGLEP DELAYED24: resulting power level: 2 10/5/2021 10:48:22 PM 3.309 SINGLEP DELAYED25: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:48:22 PM 3.309 SINGLEP DELAYED26: resulting power level: 2 10/5/2021 10:49:22 PM 3.309 SINGLEP DELAYED27: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:49:22 PM 3.309 SINGLEP DELAYED28: resulting power level: 2 10/5/2021 10:50:22 PM 3.309 SINGLEP DELAYED29: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:50:22 PM 3.309 SINGLEP DELAYED30: resulting power level: 2 10/5/2021 10:51:41 PM 3.309 SINGLEP DELAYED31: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:51:41 PM 3.309 SINGLEP DELAYED32: resulting power level: 2 10/5/2021 10:52:41 PM 3.309 SINGLEP DELAYED33: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:52:41 PM 3.309 SINGLEP DELAYED34: resulting power level: 2 10/5/2021 10:53:46 PM 3.309 SINGLEP DELAYED35: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:53:46 PM 3.309 SINGLEP DELAYED36: resulting power level: 2 10/5/2021 10:54:49 PM 3.309 SINGLEP DELAYED37: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:54:49 PM 3.309 SINGLEP DELAYED38: resulting power level: 2 10/5/2021 10:55:49 PM 3.309 SINGLEP DELAYED39: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:55:49 PM 3.309 SINGLEP DELAYED40: resulting power level: 2 10/5/2021 10:56:50 PM 3.309 SINGLEP DELAYED41: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 10:56:50 PM 3.309 SINGLEP DELAYED42: resulting power level: 2 10/5/2021 10:58:07 PM 3.309 SINGLEP DELAYED43: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:58:07 PM 3.309 SINGLEP DELAYED44: resulting power level: 2 10/5/2021 10:59:08 PM 3.309 SINGLEP DELAYED45: Reconquest Seeding for Ahn: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/5/2021 10:59:25 PM 3.309 SINGLEP DELAYED46: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 10:59:25 PM 3.309 SINGLEP DELAYED47: resulting power level: 2 10/5/2021 11:02:54 PM 3.309 SINGLEP DELAYED48: incremenet 9 planets over sphere: 14 planets to count: 8 10/5/2021 11:02:54 PM 3.309 SINGLEP DELAYED49: resulting power level: 2 10/5/2021 11:04:43 PM 3.309 SINGLEP DELAYED50: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:04:43 PM 3.309 SINGLEP DELAYED51: resulting power level: 2 10/5/2021 11:07:18 PM 3.309 SINGLEP DELAYED52: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:07:18 PM 3.309 SINGLEP DELAYED53: resulting power level: 2 10/5/2021 11:08:18 PM 3.309 SINGLEP DELAYED54: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:08:18 PM 3.309 SINGLEP DELAYED55: resulting power level: 2 10/5/2021 11:09:24 PM 3.309 SINGLEP DELAYED56: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:09:24 PM 3.309 SINGLEP DELAYED57: resulting power level: 2 10/5/2021 11:10:27 PM 3.309 SINGLEP DELAYED58: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:10:27 PM 3.309 SINGLEP DELAYED59: resulting power level: 2 10/5/2021 11:11:27 PM 3.309 SINGLEP DELAYED60: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:11:27 PM 3.309 SINGLEP DELAYED61: resulting power level: 2 10/5/2021 11:12:29 PM 3.309 SINGLEP DELAYED62: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:12:29 PM 3.309 SINGLEP DELAYED63: resulting power level: 2 10/5/2021 11:14:02 PM 3.309 SINGLEP DELAYED64: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:14:02 PM 3.309 SINGLEP DELAYED65: resulting power level: 2 10/5/2021 11:16:31 PM 3.309 SINGLEP DELAYED66: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:16:31 PM 3.309 SINGLEP DELAYED67: resulting power level: 2 10/5/2021 11:18:45 PM 3.309 SINGLEP DELAYED68: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:18:45 PM 3.309 SINGLEP DELAYED69: resulting power level: 2 10/5/2021 11:20:16 PM 3.309 SINGLEP DELAYED70: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:20:16 PM 3.309 SINGLEP DELAYED71: resulting power level: 2 10/5/2021 11:21:24 PM 3.309 SINGLEP DELAYED72: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:21:24 PM 3.309 SINGLEP DELAYED73: resulting power level: 2 10/5/2021 11:22:24 PM 3.309 SINGLEP DELAYED74: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:22:24 PM 3.309 SINGLEP DELAYED75: resulting power level: 2 10/5/2021 11:24:10 PM 3.309 SINGLEP DELAYED76: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:24:10 PM 3.309 SINGLEP DELAYED77: resulting power level: 2 10/5/2021 11:25:20 PM 3.309 SINGLEP DELAYED78: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:25:20 PM 3.309 SINGLEP DELAYED79: resulting power level: 2 10/5/2021 11:26:36 PM 3.309 SINGLEP DELAYED80: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:26:36 PM 3.309 SINGLEP DELAYED81: resulting power level: 2 10/5/2021 11:27:36 PM 3.309 SINGLEP DELAYED82: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:27:36 PM 3.309 SINGLEP DELAYED83: resulting power level: 2 10/5/2021 11:28:41 PM 3.309 SINGLEP DELAYED84: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:28:41 PM 3.309 SINGLEP DELAYED85: resulting power level: 2 10/5/2021 11:29:51 PM 3.309 SINGLEP DELAYED86: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:29:51 PM 3.309 SINGLEP DELAYED87: resulting power level: 2 10/5/2021 11:31:36 PM 3.309 SINGLEP DELAYED88: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:31:36 PM 3.309 SINGLEP DELAYED89: resulting power level: 2 10/5/2021 11:33:47 PM 3.309 SINGLEP DELAYED90: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:33:47 PM 3.309 SINGLEP DELAYED91: resulting power level: 2 10/5/2021 11:34:57 PM 3.309 SINGLEP DELAYED92: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:34:57 PM 3.309 SINGLEP DELAYED93: resulting power level: 2 10/5/2021 11:35:57 PM 3.309 SINGLEP DELAYED94: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:35:57 PM 3.309 SINGLEP DELAYED95: resulting power level: 2 10/5/2021 11:37:42 PM 3.309 SINGLEP DELAYED96: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:37:42 PM 3.309 SINGLEP DELAYED97: resulting power level: 2 10/5/2021 11:39:27 PM 3.309 SINGLEP DELAYED98: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:39:27 PM 3.309 SINGLEP DELAYED99: resulting power level: 2 10/5/2021 11:41:03 PM 3.309 SINGLEP DELAYED100: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:41:03 PM 3.309 SINGLEP DELAYED101: resulting power level: 2 10/5/2021 11:42:03 PM 3.309 SINGLEP DELAYED102: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:42:03 PM 3.309 SINGLEP DELAYED103: resulting power level: 2 10/5/2021 11:43:03 PM 3.309 SINGLEP DELAYED104: incremenet 9 planets over sphere: 13 planets to count: 7 10/5/2021 11:43:03 PM 3.309 SINGLEP DELAYED105: resulting power level: 2 10/5/2021 11:44:39 PM 3.309 SINGLEP DELAYED106: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:44:39 PM 3.309 SINGLEP DELAYED107: resulting power level: 2 10/5/2021 11:45:40 PM 3.309 SINGLEP DELAYED108: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:45:40 PM 3.309 SINGLEP DELAYED109: resulting power level: 2 10/5/2021 11:47:12 PM 3.309 SINGLEP DELAYED110: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:47:12 PM 3.309 SINGLEP DELAYED111: resulting power level: 2 10/5/2021 11:48:43 PM 3.309 SINGLEP DELAYED112: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:48:43 PM 3.309 SINGLEP DELAYED113: resulting power level: 2 10/5/2021 11:50:21 PM 3.309 SINGLEP DELAYED114: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:50:21 PM 3.309 SINGLEP DELAYED115: resulting power level: 2 10/5/2021 11:51:33 PM 3.309 SINGLEP DELAYED116: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:51:33 PM 3.309 SINGLEP DELAYED117: resulting power level: 2 10/5/2021 11:52:36 PM 3.309 SINGLEP DELAYED118: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:52:36 PM 3.309 SINGLEP DELAYED119: resulting power level: 2 10/5/2021 11:53:36 PM 3.309 SINGLEP DELAYED120: incremenet 9 planets over sphere: 12 planets to count: 6 10/5/2021 11:53:36 PM 3.309 SINGLEP DELAYED121: resulting power level: 2 10/5/2021 11:54:36 PM 3.309 SINGLEP DELAYED122: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 11:54:36 PM 3.309 SINGLEP DELAYED123: resulting power level: 2 10/5/2021 11:55:54 PM 3.309 SINGLEP DELAYED124: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 11:55:54 PM 3.309 SINGLEP DELAYED125: resulting power level: 2 10/5/2021 11:56:54 PM 3.309 SINGLEP DELAYED126: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 11:56:54 PM 3.309 SINGLEP DELAYED127: resulting power level: 2 10/5/2021 11:58:09 PM 3.309 SINGLEP DELAYED128: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 11:58:09 PM 3.309 SINGLEP DELAYED129: resulting power level: 2 10/5/2021 11:59:09 PM 3.309 SINGLEP DELAYED130: incremenet 9 planets over sphere: 11 planets to count: 5 10/5/2021 11:59:09 PM 3.309 SINGLEP DELAYED131: resulting power level: 2 10/6/2021 12:00:09 AM 3.309 SINGLEP DELAYED132: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:00:09 AM 3.309 SINGLEP DELAYED133: resulting power level: 2 10/6/2021 12:01:24 AM 3.309 SINGLEP DELAYED134: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:01:24 AM 3.309 SINGLEP DELAYED135: resulting power level: 2 10/6/2021 12:03:07 AM 3.309 SINGLEP DELAYED136: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:03:07 AM 3.309 SINGLEP DELAYED137: resulting power level: 2 10/6/2021 12:04:21 AM 3.309 SINGLEP DELAYED138: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:04:21 AM 3.309 SINGLEP DELAYED139: resulting power level: 2 10/6/2021 12:05:43 AM 3.309 SINGLEP DELAYED140: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:05:43 AM 3.309 SINGLEP DELAYED141: resulting power level: 2 10/6/2021 12:06:43 AM 3.309 SINGLEP DELAYED142: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:06:43 AM 3.309 SINGLEP DELAYED143: resulting power level: 2 10/6/2021 12:07:52 AM 3.309 SINGLEP DELAYED144: incremenet 9 planets over sphere: 12 planets to count: 6 10/6/2021 12:07:52 AM 3.309 SINGLEP DELAYED145: resulting power level: 2 10/6/2021 12:08:52 AM 3.309 SINGLEP DELAYED146: incremenet 9 planets over sphere: 11 planets to count: 5 10/6/2021 12:08:52 AM 3.309 SINGLEP DELAYED147: resulting power level: 2 10/6/2021 12:10:03 AM 3.309 SINGLEP DELAYED148: incremenet 9 planets over sphere: 11 planets to count: 5 10/6/2021 12:10:03 AM 3.309 SINGLEP DELAYED149: resulting power level: 2 10/6/2021 12:11:03 AM 3.309 SINGLEP DELAYED150: incremenet 9 planets over sphere: 11 planets to count: 5 10/6/2021 12:11:03 AM 3.309 SINGLEP DELAYED151: resulting power level: 2 10/6/2021 12:12:04 AM 3.309 SINGLEP DELAYED152: incremenet 9 planets over sphere: 10 planets to count: 4 10/6/2021 12:12:04 AM 3.309 SINGLEP DELAYED153: resulting power level: 2 10/6/2021 12:13:24 AM 3.309 SINGLEP DELAYED154: incremenet 9 planets over sphere: 8 planets to count: 2 10/6/2021 12:13:24 AM 3.309 SINGLEP DELAYED155: resulting power level: 2 10/6/2021 12:15:05 AM 3.309 SINGLEP DELAYED156: incremenet 9 planets over sphere: 8 planets to count: 2 10/6/2021 12:15:05 AM 3.309 SINGLEP DELAYED157: resulting power level: 2 10/6/2021 12:16:07 AM 3.309 SINGLEP DELAYED158: incremenet 9 planets over sphere: 8 planets to count: 2 10/6/2021 12:16:07 AM 3.309 SINGLEP DELAYED159: resulting power level: 2 10/6/2021 12:17:13 AM 3.309 SINGLEP DELAYED160: incremenet 9 planets over sphere: 7 planets to count: 1 10/6/2021 12:17:13 AM 3.309 SINGLEP DELAYED161: resulting power level: 2 10/6/2021 12:18:13 AM 3.309 SINGLEP DELAYED162: incremenet 9 planets over sphere: 7 planets to count: 1 10/6/2021 12:18:13 AM 3.309 SINGLEP DELAYED163: resulting power level: 2 10/6/2021 12:19:22 AM 3.309 SINGLEP DELAYED164: incremenet 9 planets over sphere: 7 planets to count: 1 10/6/2021 12:19:22 AM 3.309 SINGLEP DELAYED165: resulting power level: 2 10/6/2021 12:20:29 AM 3.309 SINGLEP DELAYED166: incremenet 9 planets over sphere: 7 planets to count: 1 10/6/2021 12:20:29 AM 3.309 SINGLEP DELAYED167: resulting power level: 2 10/6/2021 12:21:49 AM 3.309 SINGLEP DELAYED168: incremenet 9 planets over sphere: 7 planets to count: 1 10/6/2021 12:21:49 AM 3.309 SINGLEP DELAYED169: resulting power level: 2 10/6/2021 12:22:54 AM 3.309 SINGLEP DELAYED170: incremenet 9 planets over sphere: 6 planets to count: 0 10/6/2021 12:22:54 AM 3.309 SINGLEP DELAYED171: resulting power level: 2 10/6/2021 12:23:56 AM 3.309 SINGLEP DELAYED172: incremenet 9 planets over sphere: 6 planets to count: 0 10/6/2021 12:23:56 AM 3.309 SINGLEP DELAYED173: resulting power level: 2 10/6/2021 12:25:26 AM 3.309 SINGLEP DELAYED174: incremenet 9 planets over sphere: 6 planets to count: 0 10/6/2021 12:25:26 AM 3.309 SINGLEP DELAYED175: resulting power level: 2 10/6/2021 12:26:47 AM 3.309 SINGLEP DELAYED176: incremenet 9 planets over sphere: 6 planets to count: 0 10/6/2021 12:26:47 AM 3.309 SINGLEP DELAYED177: resulting power level: 2 10/6/2021 12:27:53 AM 3.309 SINGLEP DELAYED178: incremenet 9 planets over sphere: 5 planets to count: -1 10/6/2021 12:27:53 AM 3.309 SINGLEP DELAYED179: resulting power level: 2 10/6/2021 12:28:57 AM 3.309 SINGLEP DELAYED180: incremenet 9 planets over sphere: 5 planets to count: -1 10/6/2021 12:28:57 AM 3.309 SINGLEP DELAYED181: resulting power level: 2 10/6/2021 12:30:01 AM 3.309 SINGLEP DELAYED182: Skipped log Achievement To Steam Control 25 because we think it's already there. 10/6/2021 12:30:12 AM 3.309 SINGLEP DELAYED183: incremenet 9 planets over sphere: 4 planets to count: -2 10/6/2021 12:30:12 AM 3.309 SINGLEP DELAYED184: resulting power level: 2 10/6/2021 12:31:14 AM 3.309 SINGLEP DELAYED185: incremenet 9 planets over sphere: 3 planets to count: -3 10/6/2021 12:31:14 AM 3.309 SINGLEP DELAYED186: resulting power level: 2 10/6/2021 12:31:41 AM 3.309 SINGLEP DELAYED187: Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 10/6/2021 12:32:20 AM 3.309 SINGLEP DELAYED188: incremenet 9 planets over sphere: 3 planets to count: -3 10/6/2021 12:32:20 AM 3.309 SINGLEP DELAYED189: resulting power level: 2 10/6/2021 12:34:35 AM 3.309 SINGLEP DELAYED190: incremenet 9 planets over sphere: 2 planets to count: -4 10/6/2021 12:34:35 AM 3.309 SINGLEP DELAYED191: resulting power level: 2 10/6/2021 12:35:55 AM 3.309 SINGLEP DELAYED192: incremenet 9 planets over sphere: 2 planets to count: -4 10/6/2021 12:35:55 AM 3.309 SINGLEP DELAYED193: resulting power level: 2 10/6/2021 12:37:48 AM 3.309 SINGLEP DELAYED194: incremenet 9 planets over sphere: 2 planets to count: -4 10/6/2021 12:37:48 AM 3.309 SINGLEP DELAYED195: resulting power level: 2 10/6/2021 12:45:47 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 12:45:47 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 8:46:52 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2021 8:46:52 AM SINGLEP Boot up FleetOS (0.1510s) 10/6/2021 8:46:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2021 8:46:52 AM SINGLEP Check System Logs For Rogue Intelligence (0.2940s) 10/6/2021 8:46:53 AM SINGLEP Inspect Aft Hatches (0.0590s) 10/6/2021 8:46:53 AM SINGLEP Found 441 xml files in 106 folders in 55ms 10/6/2021 8:46:53 AM SINGLEP Check For Extra Modules (0.4300s) 10/6/2021 8:46:53 AM SINGLEP 441 Xml Files Parsed in 373ms 10/6/2021 8:46:53 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/6/2021 8:46:53 AM 3.309 SINGLEP Game Version: 3.309 10/6/2021 8:46:53 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/6/2021 8:46:53 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/6/2021 8:46:53 AM 3.309 SINGLEP Update mod and expansion statuses! 10/6/2021 8:46:53 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/6/2021 8:46:53 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/6/2021 8:46:53 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/6/2021 8:46:53 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/6/2021 8:46:53 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 10/6/2021 8:46:53 AM 3.309 SINGLEP No resolution change was required. 10/6/2021 8:46:53 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2021 8:46:53 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2021 8:46:53 AM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/6/2021 8:46:53 AM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/6/2021 8:46:54 AM 3.309 SINGLEP Briefly Panic (0.4660s) 10/6/2021 8:46:54 AM 3.309 SINGLEP Install Confidence Routines (0.4530s) 10/6/2021 8:46:54 AM 3.309 SINGLEP Late Axionic Computations (0.4590s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Listening To Starfields (0.1480s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Gazing At Distant Planets (0.0230s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Ejecting Ship Parts Into Space (0.1320s) 10/6/2021 8:46:55 AM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Re-attaching Front Part (4.5243s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/6/2021 8:47:00 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/6/2021 8:47:00 AM 3.309 SINGLEP Order Cores By Seniority (0.0040s) 10/6/2021 8:47:00 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/6/2021 8:47:00 AM 3.309 SINGLEP Final Checks (0.3450s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/6/2021 8:47:00 AM 3.309 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Re-attaching Front Part (4.5s) Final Checks (0.3s) 10/6/2021 8:47:00 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/6/2021 8:47:05 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ZO dark alliance/dark alliance wiped out todo hacks.save Source1: AnythingElse Source3: LoadingSaveGame 10/6/2021 8:47:06 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/6/2021 8:47:06 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 8:47:06 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/6/2021 8:47:06 AM 3.309 SINGLEP Finish load save in 564.5ms 10/6/2021 9:26:19 AM 3.309 SINGLEP DELAYED2: Logged Achievement To Steam Cruise Control 10/6/2021 9:35:07 AM 3.309 SINGLEP DELAYED3: Logged Achievement To Steam It's Borrowing, Not Stealing 10/6/2021 9:54:42 AM 3.309 SINGLEP DELAYED4: Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 10/6/2021 10:37:15 AM 3.309 SINGLEP DELAYED5: Logged Achievement To Steam Apocalypse Never 10/6/2021 10:37:15 AM 3.309 SINGLEP DELAYED6: Logged Achievement To Steam Chicken Little 10/6/2021 10:37:15 AM 3.309 SINGLEP DELAYED7: Skipped log Achievement To Steam Take A Look At My Friends because we think it's already there. 10/6/2021 10:38:22 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 10:38:22 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 4:04:08 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2021 4:04:08 PM SINGLEP Boot up FleetOS (0.1530s) 10/6/2021 4:04:09 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2021 4:04:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.5560s) 10/6/2021 4:04:09 PM SINGLEP Inspect Aft Hatches (0.0420s) 10/6/2021 4:04:09 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/6/2021 4:04:09 PM SINGLEP Check For Extra Modules (0.3780s) 10/6/2021 4:04:09 PM SINGLEP 441 Xml Files Parsed in 338ms 10/6/2021 4:04:09 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/6/2021 4:04:09 PM 3.309 SINGLEP Game Version: 3.309 10/6/2021 4:04:09 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/6/2021 4:04:09 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0220s) 10/6/2021 4:04:09 PM 3.309 SINGLEP Update mod and expansion statuses! 10/6/2021 4:04:09 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/6/2021 4:04:09 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/6/2021 4:04:09 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/6/2021 4:04:09 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/6/2021 4:04:09 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/6/2021 4:04:10 PM 3.309 SINGLEP No resolution change was required. 10/6/2021 4:04:10 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2021 4:04:10 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2021 4:04:10 PM 3.309 SINGLEP Remembering Alamo (0.0310s) 10/6/2021 4:04:10 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/6/2021 4:04:10 PM 3.309 SINGLEP Briefly Panic (0.3750s) 10/6/2021 4:04:10 PM 3.309 SINGLEP Install Confidence Routines (0.4890s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Late Axionic Computations (0.3060s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Scattering Starfields (0.1520s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Crawling Distant Planets (0.0220s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Divulge Ship Part Schematics To Enemy (0.1380s) 10/6/2021 4:04:11 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Turn Systems On And Off Again (2.7962s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Post-Proton Surge (0.0130s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Last Organizational Modeling (0.1130s) 10/6/2021 4:04:14 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/6/2021 4:04:14 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/6/2021 4:04:14 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/6/2021 4:04:14 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/6/2021 4:04:15 PM 3.309 SINGLEP Final Checks (0.3650s) 10/6/2021 4:04:15 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/6/2021 4:04:15 PM 3.309 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Turn Systems On And Off Again (2.8s) Final Checks (0.4s) 10/6/2021 4:04:15 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/6/2021 4:05:39 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2021 4:05:40 PM SINGLEP Boot up FleetOS (0.1560s) 10/6/2021 4:05:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2021 4:05:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.2680s) 10/6/2021 4:05:40 PM SINGLEP Inspect Aft Hatches (0.0640s) 10/6/2021 4:05:40 PM SINGLEP Found 441 xml files in 106 folders in 63ms 10/6/2021 4:05:40 PM SINGLEP Check For Extra Modules (0.4290s) 10/6/2021 4:05:40 PM SINGLEP 441 Xml Files Parsed in 362ms 10/6/2021 4:05:40 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 10/6/2021 4:05:40 PM 3.309 SINGLEP Game Version: 3.309 10/6/2021 4:05:40 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0190s) 10/6/2021 4:05:40 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0410s) 10/6/2021 4:05:40 PM 3.309 SINGLEP Update mod and expansion statuses! 10/6/2021 4:05:40 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/6/2021 4:05:40 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/6/2021 4:05:40 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0480s) 10/6/2021 4:05:40 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 20ms 10/6/2021 4:05:40 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0330s) 10/6/2021 4:05:40 PM 3.309 SINGLEP No resolution change was required. 10/6/2021 4:05:40 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2021 4:05:40 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2021 4:05:40 PM 3.309 SINGLEP Remembering Alamo (0.0410s) 10/6/2021 4:05:41 PM 3.309 SINGLEP Calculate Odds Of Success (0.0550s) 10/6/2021 4:05:41 PM 3.309 SINGLEP Briefly Panic (0.4160s) 10/6/2021 4:05:41 PM 3.309 SINGLEP Install Confidence Routines (0.5280s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Late Axionic Computations (0.2800s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Acquiring Towel (0.2840s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0410s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Ejecting Tactical Core (0.0780s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Grouping Flow Fields (0.0340s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Ignoring Starfields (0.0180s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Pillaging Distant Planets (0.0300s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Calculating Firing Cones (0.0150s) 10/6/2021 4:05:42 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1820s) 10/6/2021 4:05:43 PM 3.309 SINGLEP Re-Aligning Objectives (0.2130s) 10/6/2021 4:05:45 PM 3.309 SINGLEP Re-Route Anti-Matter (2.7602s) 10/6/2021 4:05:45 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/6/2021 4:05:45 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/6/2021 4:05:45 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/6/2021 4:05:45 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/6/2021 4:05:46 PM 3.309 SINGLEP Last Organizational Modeling (0.1230s) 10/6/2021 4:05:46 PM 3.309 SINGLEP Stimulate Modulation (0.0740s) 10/6/2021 4:05:46 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/6/2021 4:05:46 PM 3.309 SINGLEP Order Cores By Seniority (0.0140s) 10/6/2021 4:05:46 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/6/2021 4:05:46 PM 3.309 SINGLEP Final Checks (0.3580s) 10/6/2021 4:05:46 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/6/2021 4:05:46 PM 3.309 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Acquiring Towel (0.3s) Re-Route Anti-Matter (2.8s) Final Checks (0.4s) 10/6/2021 4:05:46 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/6/2021 4:06:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2021 4:06:02 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/6/2021 4:06:02 PM 3.309 SINGLEP Added the faction CPALogic. 10/6/2021 4:06:03 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 9. 10/6/2021 4:06:03 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/6/2021 4:06:03 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged Macrophage Infestation - Tamed 10/6/2021 4:06:03 PM 3.309 SINGLEP loading as template 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction AIReserves. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction CPALogic. 10/6/2021 4:06:03 PM 3.309 SINGLEP Added the faction Mercenary. 10/6/2021 4:06:03 PM 3.309 SINGLEP Finish load save in 389.9ms 10/6/2021 4:06:03 PM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 697927095 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2021 4:06:03 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/6/2021 4:06:03 PM 3.309 SINGLEP Fixed 1840 missing planet factions. 10/6/2021 4:06:03 PM 3.309 SINGLEP Generate Partial Map Complete 103ms 10/6/2021 4:06:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 4:06:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 4:32:11 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Bar Brawl Bystanders.save Source1: AnythingElse Source3: LoadingQuickStart 10/6/2021 4:32:11 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/6/2021 4:32:11 PM 3.309 SINGLEP Added the faction CPALogic. 10/6/2021 4:32:11 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 12. 10/6/2021 4:32:12 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/6/2021 4:32:12 PM 3.309 SINGLEP loading as template 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction AIReserves. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction CPALogic. 10/6/2021 4:32:12 PM 3.309 SINGLEP Added the faction Mercenary. 10/6/2021 4:32:12 PM 3.309 SINGLEP Finish load save in 302.0ms 10/6/2021 4:32:12 PM 3.309 SINGLEP Start Generate Partial Map with Wheel and seed 1261829220 and planet count 70 and 27 factions (AnythingElse LoadingQuickStart) 10/6/2021 4:32:12 PM 3.309 SINGLEP Fixed 1890 missing planet factions. 10/6/2021 4:32:12 PM 3.309 SINGLEP Generate Partial Map Complete 25ms 10/6/2021 4:32:12 PM 3.309 SINGLEP Start Generate FULL Map with Wheel and seed 1261829220 and planet count 70 and 27 factions (AnythingElse LoadingQuickStart) 10/6/2021 4:32:12 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/6/2021 4:32:12 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 10/6/2021 4:32:12 PM 3.309 SINGLEP Generate FULL Map Complete 248ms 10/6/2021 8:26:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2021 8:26:03 PM SINGLEP Boot up FleetOS (0.1580s) 10/6/2021 8:26:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2021 8:26:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.2930s) 10/6/2021 8:26:04 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/6/2021 8:26:04 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/6/2021 8:26:04 PM SINGLEP Check For Extra Modules (0.3950s) 10/6/2021 8:26:04 PM SINGLEP 441 Xml Files Parsed in 354ms 10/6/2021 8:26:04 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/6/2021 8:26:04 PM 3.309 SINGLEP Game Version: 3.309 10/6/2021 8:26:04 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/6/2021 8:26:04 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/6/2021 8:26:04 PM 3.309 SINGLEP Update mod and expansion statuses! 10/6/2021 8:26:04 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/6/2021 8:26:04 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/6/2021 8:26:04 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/6/2021 8:26:04 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/6/2021 8:26:04 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/6/2021 8:26:04 PM 3.309 SINGLEP No resolution change was required. 10/6/2021 8:26:04 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2021 8:26:04 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2021 8:26:04 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 10/6/2021 8:26:04 PM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Briefly Panic (0.4040s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Install Confidence Routines (0.4930s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Late Axionic Computations (0.3040s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/6/2021 8:26:05 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/6/2021 8:26:06 PM 3.309 SINGLEP Wiping Down Starfields (0.1520s) 10/6/2021 8:26:06 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0220s) 10/6/2021 8:26:06 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 10/6/2021 8:26:06 PM 3.309 SINGLEP Finding Old Ship Parts (0.1400s) 10/6/2021 8:26:06 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Balancing Thermals (2.7192s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/6/2021 8:26:09 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/6/2021 8:26:09 PM 3.309 SINGLEP Order Cores By Seniority (0.0040s) 10/6/2021 8:26:09 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/6/2021 8:26:09 PM 3.309 SINGLEP Final Checks (0.3570s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/6/2021 8:26:09 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Balancing Thermals (2.7s) Final Checks (0.4s) 10/6/2021 8:26:09 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/6/2021 8:26:16 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/6/2021 8:26:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 8:26:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 8:26:16 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 10/6/2021 8:26:16 PM 3.309 SINGLEP Finish load save in 366.1ms 10/6/2021 8:46:06 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 8:46:06 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 8:46:12 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\start.save Source1: AnythingElse Source3: LoadingSaveGame 10/6/2021 8:46:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 8:46:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 8:46:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/6/2021 8:46:12 PM 3.309 SINGLEP Finish load save in 159.5ms 10/6/2021 10:44:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2021 10:44:59 PM SINGLEP Boot up FleetOS (0.1540s) 10/6/2021 10:44:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2021 10:44:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.2820s) 10/6/2021 10:44:59 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/6/2021 10:44:59 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/6/2021 10:45:00 PM SINGLEP Check For Extra Modules (0.3950s) 10/6/2021 10:45:00 PM SINGLEP 441 Xml Files Parsed in 354ms 10/6/2021 10:45:00 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/6/2021 10:45:00 PM 3.309 SINGLEP Game Version: 3.309 10/6/2021 10:45:00 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/6/2021 10:45:00 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/6/2021 10:45:00 PM 3.309 SINGLEP Update mod and expansion statuses! 10/6/2021 10:45:00 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/6/2021 10:45:00 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/6/2021 10:45:00 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/6/2021 10:45:00 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/6/2021 10:45:00 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 10/6/2021 10:45:00 PM 3.309 SINGLEP No resolution change was required. 10/6/2021 10:45:00 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2021 10:45:00 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/6/2021 10:45:00 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/6/2021 10:45:00 PM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 10/6/2021 10:45:00 PM 3.309 SINGLEP Briefly Panic (0.4100s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Install Confidence Routines (0.5570s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Late Axionic Computations (0.3040s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0240s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Gazing Into Starfields (0.1510s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Fondly Remembering Distant Planets (0.0210s) 10/6/2021 10:45:01 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/6/2021 10:45:02 PM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.1440s) 10/6/2021 10:45:02 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/6/2021 10:45:04 PM 3.309 SINGLEP Check Forcefield Integrity (2.6982s) 10/6/2021 10:45:04 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/6/2021 10:45:04 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/6/2021 10:45:04 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/6/2021 10:45:04 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/6/2021 10:45:05 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/6/2021 10:45:05 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/6/2021 10:45:05 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/6/2021 10:45:05 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/6/2021 10:45:05 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/6/2021 10:45:05 PM 3.309 SINGLEP Final Checks (0.3690s) 10/6/2021 10:45:05 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 10/6/2021 10:45:05 PM 3.309 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Check Forcefield Integrity (2.7s) Final Checks (0.4s) 10/6/2021 10:45:05 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/6/2021 10:45:18 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/three planets get.save Source1: AnythingElse Source3: LoadingSaveGame 10/6/2021 10:45:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 10:45:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/6/2021 10:45:19 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/6/2021 10:45:19 PM 3.309 SINGLEP Finish load save in 442.0ms 10/6/2021 11:23:19 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/6/2021 11:23:19 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/7/2021 5:11:13 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/7/2021 5:11:13 PM SINGLEP Boot up FleetOS (0.1570s) 10/7/2021 5:11:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2021 5:11:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.5660s) 10/7/2021 5:11:13 PM SINGLEP Inspect Aft Hatches (0.0480s) 10/7/2021 5:11:13 PM SINGLEP Found 441 xml files in 106 folders in 57ms 10/7/2021 5:11:14 PM SINGLEP Check For Extra Modules (0.4380s) 10/7/2021 5:11:14 PM SINGLEP 441 Xml Files Parsed in 379ms 10/7/2021 5:11:14 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/7/2021 5:11:14 PM 3.309 SINGLEP Game Version: 3.309 10/7/2021 5:11:14 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/7/2021 5:11:14 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/7/2021 5:11:14 PM 3.309 SINGLEP Update mod and expansion statuses! 10/7/2021 5:11:14 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/7/2021 5:11:14 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/7/2021 5:11:14 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0290s) 10/7/2021 5:11:14 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/7/2021 5:11:14 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 10/7/2021 5:11:14 PM 3.309 SINGLEP No resolution change was required. 10/7/2021 5:11:14 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2021 5:11:14 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/7/2021 5:11:14 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/7/2021 5:11:14 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/7/2021 5:11:14 PM 3.309 SINGLEP Briefly Panic (0.5760s) 10/7/2021 5:11:15 PM 3.309 SINGLEP Install Confidence Routines (0.5950s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Late Axionic Computations (0.5120s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Ejecting Tactical Core (0.0610s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Wishing On Starfields (0.1530s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Discovering Distant Planets (0.0260s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1460s) 10/7/2021 5:11:16 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Planetary Collision Avoidance (5.0843s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 10/7/2021 5:11:21 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/7/2021 5:11:21 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/7/2021 5:11:21 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/7/2021 5:11:21 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/7/2021 5:11:22 PM 3.309 SINGLEP Final Checks (0.4050s) 10/7/2021 5:11:22 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/7/2021 5:11:22 PM 3.309 SINGLEP 9.3 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Planetary Collision Avoidance (5.1s) Final Checks (0.4s) 10/7/2021 5:11:22 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/7/2021 5:11:26 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:11:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:11:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:11:27 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 10/7/2021 5:11:27 PM 3.309 SINGLEP Finish load save in 556.7ms 10/7/2021 5:14:30 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/7/2021 5:14:30 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/7/2021 5:14:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:14:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:14:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:14:36 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/7/2021 5:14:36 PM 3.309 SINGLEP Finish load save in 217.3ms 10/7/2021 5:32:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\three planets get.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:32:02 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:32:02 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:32:02 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/7/2021 5:32:02 PM 3.309 SINGLEP Finish load save in 196.0ms 10/7/2021 5:33:43 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:33:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:33:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:33:43 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/7/2021 5:33:43 PM 3.309 SINGLEP Finish load save in 215.8ms 10/7/2021 5:34:15 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\three planets get.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:34:15 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:34:15 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:34:15 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/7/2021 5:34:15 PM 3.309 SINGLEP Finish load save in 199.0ms 10/7/2021 5:51:20 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 5:51:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:51:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 5:51:21 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/7/2021 5:51:21 PM 3.309 SINGLEP Finish load save in 224.4ms 10/7/2021 8:36:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/7/2021 8:36:45 PM SINGLEP Boot up FleetOS (0.1560s) 10/7/2021 8:36:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2021 8:36:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.2960s) 10/7/2021 8:36:46 PM SINGLEP Inspect Aft Hatches (0.0480s) 10/7/2021 8:36:46 PM SINGLEP Found 441 xml files in 106 folders in 72ms 10/7/2021 8:36:46 PM SINGLEP Check For Extra Modules (0.4820s) 10/7/2021 8:36:46 PM SINGLEP 441 Xml Files Parsed in 409ms 10/7/2021 8:36:46 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/7/2021 8:36:46 PM 3.309 SINGLEP Game Version: 3.309 10/7/2021 8:36:46 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0080s) 10/7/2021 8:36:46 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/7/2021 8:36:46 PM 3.309 SINGLEP Update mod and expansion statuses! 10/7/2021 8:36:46 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/7/2021 8:36:46 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/7/2021 8:36:46 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 10/7/2021 8:36:46 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 10/7/2021 8:36:46 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0310s) 10/7/2021 8:36:46 PM 3.309 SINGLEP No resolution change was required. 10/7/2021 8:36:46 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2021 8:36:46 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/7/2021 8:36:46 PM 3.309 SINGLEP Remembering Alamo (0.0310s) 10/7/2021 8:36:46 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/7/2021 8:36:47 PM 3.309 SINGLEP Briefly Panic (0.4390s) 10/7/2021 8:36:47 PM 3.309 SINGLEP Install Confidence Routines (0.4790s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Late Axionic Computations (0.4180s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Acquiring Towel (0.0230s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Miming Starfields (0.1570s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Ejecting Distant Planets (0.0230s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Developing New Ship Parts (0.1440s) 10/7/2021 8:36:48 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Reversing Particle Flux (3.0762s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Last Organizational Modeling (0.1190s) 10/7/2021 8:36:51 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/7/2021 8:36:51 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/7/2021 8:36:51 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/7/2021 8:36:51 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/7/2021 8:36:52 PM 3.309 SINGLEP Final Checks (0.3710s) 10/7/2021 8:36:52 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/7/2021 8:36:52 PM 3.309 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Reversing Particle Flux (3.1s) Final Checks (0.4s) 10/7/2021 8:36:52 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/7/2021 8:37:20 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 8:37:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 8:37:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 8:37:21 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/7/2021 8:37:21 PM 3.309 SINGLEP Finish load save in 456.6ms 10/7/2021 8:48:43 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/7/2021 8:48:43 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/7/2021 8:48:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 8:48:44 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 8:48:44 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 8:48:44 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/7/2021 8:48:44 PM 3.309 SINGLEP Finish load save in 229.9ms 10/7/2021 9:51:04 PM 3.309 SINGLEP No resolution change was required. 10/7/2021 9:51:04 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2021 9:51:04 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/7/2021 9:51:10 PM 3.309 SINGLEP No resolution change was required. 10/7/2021 9:51:10 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2021 9:51:10 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/7/2021 10:05:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/econ zone get.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 10:05:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:05:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:05:46 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 10/7/2021 10:05:46 PM 3.309 SINGLEP Finish load save in 276.7ms 10/7/2021 10:11:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/econ zone get.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 10:11:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:11:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:11:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/7/2021 10:11:45 PM 3.309 SINGLEP Finish load save in 275.8ms 10/7/2021 10:23:11 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/7/2021 10:23:11 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:23:11 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/7/2021 10:23:11 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/7/2021 10:23:11 PM 3.309 SINGLEP Finish load save in 306.8ms 10/7/2021 10:38:54 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Svena: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/7/2021 10:40:17 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Cronin: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/7/2021 11:10:33 PM 3.309 SINGLEP DELAYED4: Skipped log Achievement To Steam Library of Alexandria because we think it's already there. 10/8/2021 3:46:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/8/2021 3:46:21 PM SINGLEP Boot up FleetOS (0.1610s) 10/8/2021 3:46:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/8/2021 3:46:22 PM SINGLEP Check System Logs For Rogue Intelligence (0.5990s) 10/8/2021 3:46:22 PM SINGLEP Inspect Aft Hatches (0.0600s) 10/8/2021 3:46:22 PM SINGLEP Found 441 xml files in 106 folders in 56ms 10/8/2021 3:46:22 PM SINGLEP Check For Extra Modules (0.4410s) 10/8/2021 3:46:22 PM SINGLEP 441 Xml Files Parsed in 383ms 10/8/2021 3:46:22 PM SINGLEP Gather Ancient Lifeforms (0.0130s) 10/8/2021 3:46:22 PM 3.309 SINGLEP Game Version: 3.309 10/8/2021 3:46:22 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0140s) 10/8/2021 3:46:22 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0260s) 10/8/2021 3:46:22 PM 3.309 SINGLEP Update mod and expansion statuses! 10/8/2021 3:46:22 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/8/2021 3:46:22 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/8/2021 3:46:22 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0330s) 10/8/2021 3:46:22 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 18ms 10/8/2021 3:46:22 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0360s) 10/8/2021 3:46:22 PM 3.309 SINGLEP No resolution change was required. 10/8/2021 3:46:22 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2021 3:46:22 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/8/2021 3:46:22 PM 3.309 SINGLEP Remembering Alamo (0.0440s) 10/8/2021 3:46:22 PM 3.309 SINGLEP Calculate Odds Of Success (0.0540s) 10/8/2021 3:46:23 PM 3.309 SINGLEP Briefly Panic (0.6100s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Install Confidence Routines (0.5370s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Late Axionic Computations (0.5190s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Acquiring Towel (0.0230s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0250s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Ejecting Tactical Core (0.0670s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Grouping Flow Fields (0.0320s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Stabbing Starfields (0.1540s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Pinpointing Distant Planets (0.0360s) 10/8/2021 3:46:24 PM 3.309 SINGLEP Calculating Firing Cones (0.0140s) 10/8/2021 3:46:25 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1520s) 10/8/2021 3:46:25 PM 3.309 SINGLEP Re-Aligning Objectives (0.0670s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Re-Scan For Hostile Intelligences (5.3763s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Post-Proton Surge (0.0180s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Background Radiation Taste Test (0.0340s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0250s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Windshield Wiping (0.0130s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Last Organizational Modeling (0.1240s) 10/8/2021 3:46:30 PM 3.309 SINGLEP Stimulate Modulation (0.0670s) 10/8/2021 3:46:30 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/8/2021 3:46:30 PM 3.309 SINGLEP Order Cores By Seniority (0.0130s) 10/8/2021 3:46:30 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/8/2021 3:46:31 PM 3.309 SINGLEP Final Checks (0.3860s) 10/8/2021 3:46:31 PM 3.309 SINGLEP Load Historical Documents (0.0110s) 10/8/2021 3:46:31 PM 3.309 SINGLEP 9.8 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Re-Scan For Hostile Intelligences (5.4s) Final Checks (0.4s) 10/8/2021 3:46:31 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/8/2021 3:46:38 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/top branch mostly done.save Source1: AnythingElse Source3: LoadingSaveGame 10/8/2021 3:46:39 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/8/2021 3:46:39 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/8/2021 3:46:39 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/8/2021 3:46:39 PM 3.309 SINGLEP Finish load save in 629.6ms 10/8/2021 4:11:32 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Kyoko: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 10/8/2021 4:11:55 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Rien: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/8/2021 4:45:18 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/8/2021 4:45:18 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/10/2021 9:29:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2021 9:29:33 PM SINGLEP Boot up FleetOS (0.1610s) 10/10/2021 9:29:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2021 9:29:33 PM SINGLEP Check System Logs For Rogue Intelligence (0.5800s) 10/10/2021 9:29:33 PM SINGLEP Inspect Aft Hatches (0.0470s) 10/10/2021 9:29:33 PM SINGLEP Found 441 xml files in 106 folders in 55ms 10/10/2021 9:29:34 PM SINGLEP Check For Extra Modules (0.4140s) 10/10/2021 9:29:34 PM SINGLEP 441 Xml Files Parsed in 357ms 10/10/2021 9:29:34 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/10/2021 9:29:34 PM 3.309 SINGLEP Game Version: 3.309 10/10/2021 9:29:34 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/10/2021 9:29:34 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0230s) 10/10/2021 9:29:34 PM 3.309 SINGLEP Update mod and expansion statuses! 10/10/2021 9:29:34 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/10/2021 9:29:34 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/10/2021 9:29:34 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/10/2021 9:29:34 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/10/2021 9:29:34 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/10/2021 9:29:34 PM 3.309 SINGLEP No resolution change was required. 10/10/2021 9:29:34 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2021 9:29:34 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2021 9:29:34 PM 3.309 SINGLEP Remembering Alamo (0.0370s) 10/10/2021 9:29:34 PM 3.309 SINGLEP Calculate Odds Of Success (0.0410s) 10/10/2021 9:29:34 PM 3.309 SINGLEP Briefly Panic (0.5430s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Install Confidence Routines (0.5130s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Late Axionic Computations (0.4870s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/10/2021 9:29:35 PM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/10/2021 9:29:36 PM 3.309 SINGLEP Cleansing Starfields (0.1540s) 10/10/2021 9:29:36 PM 3.309 SINGLEP Verifying Distant Planets (0.0240s) 10/10/2021 9:29:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/10/2021 9:29:36 PM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1480s) 10/10/2021 9:29:36 PM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Calculate Improbability (5.0563s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Last Organizational Modeling (0.1150s) 10/10/2021 9:29:41 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/10/2021 9:29:41 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/10/2021 9:29:41 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/10/2021 9:29:41 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/10/2021 9:29:42 PM 3.309 SINGLEP Final Checks (0.3960s) 10/10/2021 9:29:42 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/10/2021 9:29:42 PM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Calculate Improbability (5.1s) Final Checks (0.4s) 10/10/2021 9:29:42 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/10/2021 9:29:55 PM 3.309 SINGLEP No resolution change was required. 10/10/2021 9:29:55 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2021 9:29:55 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2021 9:30:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/second archive hacked.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 9:30:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 9:30:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 9:30:35 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/10/2021 9:30:35 PM 3.309 SINGLEP Finish load save in 651.0ms 10/10/2021 10:02:22 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Brore: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/10/2021 10:41:15 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Terel: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/10/2021 10:41:18 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Draconi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2021 10:43:30 PM 3.309 SINGLEP DELAYED5: Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 10/10/2021 10:45:35 PM 3.309 SINGLEP DELAYED6: Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there. 10/10/2021 10:49:43 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/10/2021 10:49:43 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/10/2021 10:49:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\about to begin superterm hack.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 10:49:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:49:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:49:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/10/2021 10:49:47 PM 3.309 SINGLEP Finish load save in 327.6ms 10/10/2021 10:50:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\about to begin superterm hack.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 10:50:02 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:50:02 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:50:02 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/10/2021 10:50:02 PM 3.309 SINGLEP Finish load save in 320.8ms 10/10/2021 10:58:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 10:58:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:58:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:58:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 10/10/2021 10:58:45 PM 3.309 SINGLEP Finish load save in 322.9ms 10/10/2021 10:58:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\about to begin superterm hack.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 10:58:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:58:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 10:58:54 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/10/2021 10:58:54 PM 3.309 SINGLEP Finish load save in 503.1ms 10/10/2021 11:00:15 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\about to begin superterm hack.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 11:00:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:00:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:00:16 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/10/2021 11:00:16 PM 3.309 SINGLEP Finish load save in 321.8ms 10/10/2021 11:14:41 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 11:14:42 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:14:42 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:14:42 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 10/10/2021 11:14:42 PM 3.309 SINGLEP Finish load save in 429.4ms 10/10/2021 11:15:24 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2021 11:15:25 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:15:25 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/10/2021 11:15:25 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 10/10/2021 11:15:25 PM 3.309 SINGLEP Finish load save in 355.0ms 10/10/2021 11:43:01 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Septimus: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/10/2021 11:56:14 PM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Cousot: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/11/2021 2:42:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2021 2:42:35 PM SINGLEP Boot up FleetOS (0.1640s) 10/11/2021 2:42:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2021 2:42:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.6460s) 10/11/2021 2:42:36 PM SINGLEP Inspect Aft Hatches (0.0590s) 10/11/2021 2:42:36 PM SINGLEP Found 441 xml files in 106 folders in 84ms 10/11/2021 2:42:37 PM SINGLEP Check For Extra Modules (0.4600s) 10/11/2021 2:42:37 PM SINGLEP 441 Xml Files Parsed in 374ms 10/11/2021 2:42:37 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/11/2021 2:42:37 PM 3.309 SINGLEP Game Version: 3.309 10/11/2021 2:42:37 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 10/11/2021 2:42:37 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/11/2021 2:42:37 PM 3.309 SINGLEP Update mod and expansion statuses! 10/11/2021 2:42:37 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/11/2021 2:42:37 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/11/2021 2:42:37 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 10/11/2021 2:42:37 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 10/11/2021 2:42:37 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0340s) 10/11/2021 2:42:37 PM 3.309 SINGLEP No resolution change was required. 10/11/2021 2:42:37 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 2:42:37 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2021 2:42:37 PM 3.309 SINGLEP Remembering Alamo (0.0350s) 10/11/2021 2:42:37 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 10/11/2021 2:42:37 PM 3.309 SINGLEP Briefly Panic (0.5560s) 10/11/2021 2:42:38 PM 3.309 SINGLEP Install Confidence Routines (0.5330s) 10/11/2021 2:42:38 PM 3.309 SINGLEP Late Axionic Computations (0.5060s) 10/11/2021 2:42:38 PM 3.309 SINGLEP Acquiring Towel (0.0250s) 10/11/2021 2:42:38 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Miming Starfields (0.1580s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Digitising Distant Planets (0.0260s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1550s) 10/11/2021 2:42:39 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Harmonizing Prisms (5.0223s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Last Organizational Modeling (0.1130s) 10/11/2021 2:42:44 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/11/2021 2:42:44 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/11/2021 2:42:44 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/11/2021 2:42:44 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/11/2021 2:42:45 PM 3.309 SINGLEP Final Checks (0.3970s) 10/11/2021 2:42:45 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/11/2021 2:42:45 PM 3.309 SINGLEP 9.3 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Harmonizing Prisms (5.0s) Final Checks (0.4s) 10/11/2021 2:42:45 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/11/2021 2:42:48 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2021 2:42:48 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/11/2021 2:42:48 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/11/2021 2:42:48 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 10/11/2021 2:42:48 PM 3.309 SINGLEP Finish load save in 653.3ms 10/11/2021 2:59:17 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Dresden: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/11/2021 3:06:04 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Ory: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 10/11/2021 3:26:30 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Cronin: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/11/2021 3:27:25 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 3:27:25 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 3:27:26 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/Autosave at 3h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2021 3:27:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/11/2021 3:27:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/11/2021 3:27:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 10/11/2021 3:27:26 PM 3.309 SINGLEP Finish load save in 381.9ms 10/11/2021 3:36:01 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Rien: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/11/2021 3:41:09 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Cronin: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/11/2021 3:52:40 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Nilsson: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/11/2021 3:55:47 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/ai 1 dead.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2021 3:55:48 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/11/2021 3:55:48 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/11/2021 3:55:48 PM 3.309 SINGLEP Finish load save in 271.3ms 10/11/2021 3:59:32 PM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Nilsson: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/11/2021 4:14:40 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Riese: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/11/2021 4:18:17 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Luast: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12 10/11/2021 4:20:03 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Sheol: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/11/2021 4:20:49 PM 3.309 SINGLEP DELAYED12: Logged Achievement To Steam Hey, Lighten Up! 10/11/2021 4:20:49 PM 3.309 SINGLEP DELAYED13: Logged Achievement To Steam We Didn't Start The Fire 10/11/2021 4:20:49 PM 3.309 SINGLEP DELAYED14: Logged Achievement To Steam You're Cut Off! 10/11/2021 4:20:49 PM 3.309 SINGLEP DELAYED15: Logged Achievement To Steam You're Outta Here Buddy! 10/11/2021 4:32:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2021 4:32:37 PM SINGLEP Boot up FleetOS (0.1500s) 10/11/2021 4:32:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2021 4:32:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.2860s) 10/11/2021 4:32:38 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/11/2021 4:32:38 PM SINGLEP Found 441 xml files in 106 folders in 41ms 10/11/2021 4:32:38 PM SINGLEP Check For Extra Modules (0.3980s) 10/11/2021 4:32:38 PM SINGLEP 441 Xml Files Parsed in 355ms 10/11/2021 4:32:38 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/11/2021 4:32:38 PM 3.309 SINGLEP Game Version: 3.309 10/11/2021 4:32:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/11/2021 4:32:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/11/2021 4:32:38 PM 3.309 SINGLEP Update mod and expansion statuses! 10/11/2021 4:32:38 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/11/2021 4:32:38 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/11/2021 4:32:38 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 10/11/2021 4:32:38 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/11/2021 4:32:38 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/11/2021 4:32:38 PM 3.309 SINGLEP No resolution change was required. 10/11/2021 4:32:38 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 4:32:38 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2021 4:32:38 PM 3.309 SINGLEP Remembering Alamo (0.0280s) 10/11/2021 4:32:38 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/11/2021 4:32:39 PM 3.309 SINGLEP Briefly Panic (0.3550s) 10/11/2021 4:32:39 PM 3.309 SINGLEP Install Confidence Routines (0.4680s) 10/11/2021 4:32:39 PM 3.309 SINGLEP Late Axionic Computations (0.3130s) 10/11/2021 4:32:39 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0230s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Fearing Starfields (0.1500s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Fondly Remembering Distant Planets (0.0230s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1330s) 10/11/2021 4:32:40 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Assimilate Technological Distinctiveness (2.6992s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/11/2021 4:32:43 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/11/2021 4:32:43 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/11/2021 4:32:43 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/11/2021 4:32:43 PM 3.309 SINGLEP Final Checks (0.3420s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/11/2021 4:32:43 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Assimilate Technological Distinctiveness (2.7s) Final Checks (0.3s) 10/11/2021 4:32:43 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/11/2021 4:32:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/cloakin it in the civil war/won.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2021 4:32:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/11/2021 4:32:47 PM 3.309 SINGLEP Finish load save in 714.7ms 10/11/2021 4:33:39 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 4:33:39 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 9:48:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2021 9:48:41 PM SINGLEP Boot up FleetOS (0.1450s) 10/11/2021 9:48:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2021 9:48:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.3030s) 10/11/2021 9:48:41 PM SINGLEP Inspect Aft Hatches (0.0380s) 10/11/2021 9:48:41 PM SINGLEP Found 441 xml files in 106 folders in 42ms 10/11/2021 9:48:41 PM SINGLEP Check For Extra Modules (0.3910s) 10/11/2021 9:48:41 PM SINGLEP 441 Xml Files Parsed in 346ms 10/11/2021 9:48:41 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/11/2021 9:48:41 PM 3.309 SINGLEP Game Version: 3.309 10/11/2021 9:48:41 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/11/2021 9:48:41 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/11/2021 9:48:41 PM 3.309 SINGLEP Update mod and expansion statuses! 10/11/2021 9:48:41 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/11/2021 9:48:41 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/11/2021 9:48:41 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/11/2021 9:48:41 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/11/2021 9:48:41 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/11/2021 9:48:42 PM 3.309 SINGLEP No resolution change was required. 10/11/2021 9:48:42 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 9:48:42 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2021 9:48:42 PM 3.309 SINGLEP Remembering Alamo (0.0280s) 10/11/2021 9:48:42 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/11/2021 9:48:42 PM 3.309 SINGLEP Briefly Panic (0.3700s) 10/11/2021 9:48:42 PM 3.309 SINGLEP Install Confidence Routines (0.4540s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Late Axionic Computations (0.2920s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Berating Starfields (0.1500s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Digitising Distant Planets (0.0200s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Ejecting Ship Parts Into Space (0.1340s) 10/11/2021 9:48:43 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Breaking Nuclear Bonds (2.7032s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Windshield Wiping (0.0070s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Last Organizational Modeling (0.1020s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/11/2021 9:48:46 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/11/2021 9:48:46 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/11/2021 9:48:46 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/11/2021 9:48:46 PM 3.309 SINGLEP Final Checks (0.3350s) 10/11/2021 9:48:46 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/11/2021 9:48:46 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Breaking Nuclear Bonds (2.7s) Final Checks (0.3s) 10/11/2021 9:48:47 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/11/2021 9:53:27 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2021 9:53:27 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 9:53:27 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 9:53:28 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 9. 10/11/2021 9:53:28 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/11/2021 9:53:28 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged Macrophage Infestation - Tamed 10/11/2021 9:53:28 PM 3.309 SINGLEP loading as template 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 9:53:28 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 9:53:28 PM 3.309 SINGLEP Finish load save in 300.8ms 10/11/2021 9:53:28 PM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 385515883 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2021 9:53:28 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/11/2021 9:53:28 PM 3.309 SINGLEP Fixed 1380 missing planet factions. 10/11/2021 9:53:28 PM 3.309 SINGLEP Generate Partial Map Complete 44ms 10/11/2021 9:53:31 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 385515883 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:53:31 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:53:31 PM 3.309 SINGLEP Fixed 1840 missing planet factions. 10/11/2021 9:53:31 PM 3.309 SINGLEP Generate Partial Map Complete 98ms 10/11/2021 9:53:37 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 385515883 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:53:37 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:53:37 PM 3.309 SINGLEP Fixed 1840 missing planet factions. 10/11/2021 9:53:37 PM 3.309 SINGLEP Generate Partial Map Complete 29ms 10/11/2021 9:53:41 PM 3.309 SINGLEP Start Generate Partial Map with D18Rings and seed 385515883 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:53:41 PM 3.309 SINGLEP Removed 59 self-referential planet links in this map. Harmless now. 10/11/2021 9:53:41 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:53:41 PM 3.309 SINGLEP Fixed 1840 missing planet factions. 10/11/2021 9:53:41 PM 3.309 SINGLEP Generate Partial Map Complete 77ms 10/11/2021 9:53:56 PM 3.309 SINGLEP Start Generate Partial Map with D18Rings and seed 385515883 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:53:56 PM 3.309 SINGLEP Removed 120 self-referential planet links in this map. Harmless now. 10/11/2021 9:53:56 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:53:56 PM 3.309 SINGLEP Fixed 3680 missing planet factions. 10/11/2021 9:53:56 PM 3.309 SINGLEP Generate Partial Map Complete 121ms 10/11/2021 9:54:01 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.82 seconds ago. 10/11/2021 9:54:09 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 385515883 and planet count 130 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:54:09 PM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 10/11/2021 9:54:10 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:54:10 PM 3.309 SINGLEP Fixed 2990 missing planet factions. 10/11/2021 9:54:10 PM 3.309 SINGLEP Generate Partial Map Complete 478ms 10/11/2021 9:54:24 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 385515883 and planet count 130 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:54:24 PM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 10/11/2021 9:54:25 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:54:25 PM 3.309 SINGLEP Fixed 2990 missing planet factions. 10/11/2021 9:54:25 PM 3.309 SINGLEP Generate Partial Map Complete 1205ms 10/11/2021 9:54:32 PM 3.309 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 385515883 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:54:32 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:54:32 PM 3.309 SINGLEP Fixed 2760 missing planet factions. 10/11/2021 9:54:32 PM 3.309 SINGLEP Generate Partial Map Complete 76ms 10/11/2021 9:54:38 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 385515883 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:54:38 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:54:38 PM 3.309 SINGLEP Fixed 2737 missing planet factions. 10/11/2021 9:54:38 PM 3.309 SINGLEP Generate Partial Map Complete 78ms 10/11/2021 9:54:53 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 385515883 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 9:54:53 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 9:54:53 PM 3.309 SINGLEP Fixed 1886 missing planet factions. 10/11/2021 9:54:53 PM 3.309 SINGLEP Generate Partial Map Complete 60ms 10/11/2021 9:58:58 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 9:58:58 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 9:59:28 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2021 9:59:29 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/11/2021 9:59:29 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/11/2021 9:59:29 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/11/2021 9:59:29 PM 3.309 SINGLEP loading as template 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 9:59:29 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 9:59:29 PM 3.309 SINGLEP Finish load save in 86.5ms 10/11/2021 9:59:29 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 1037017211 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2021 9:59:29 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/11/2021 9:59:29 PM 3.309 SINGLEP Fixed 1909 missing planet factions. 10/11/2021 9:59:29 PM 3.309 SINGLEP Generate Partial Map Complete 40ms 10/11/2021 10:10:04 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bend the Knee.save Source1: AnythingElse Source3: LoadingQuickStart 10/11/2021 10:10:04 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ThreatWave', so its data was discarded. 10/11/2021 10:10:04 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'MobileLoneWolfFleetsToSeed', so its data was discarded. 10/11/2021 10:10:04 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction TamedMacrophage. 10/11/2021 10:10:04 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 11. 10/11/2021 10:10:04 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Relentless AI Wave (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/11/2021 10:10:04 PM 3.309 SINGLEP loading as template 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 10:10:04 PM 3.309 SINGLEP Added the faction TamedMacrophage. 10/11/2021 10:10:04 PM 3.309 SINGLEP Fixed 81 missing planet factions. 10/11/2021 10:10:04 PM 3.309 SINGLEP Finish load save in 296.3ms 10/11/2021 10:10:04 PM 3.309 SINGLEP Start Generate Partial Map with Encapsulated and seed 962869628 and planet count 81 and 30 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:10:04 PM 3.309 SINGLEP Fixed 2430 missing planet factions. 10/11/2021 10:10:04 PM 3.309 SINGLEP Generate Partial Map Complete 33ms 10/11/2021 10:10:04 PM 3.309 SINGLEP Start Generate FULL Map with Encapsulated and seed 962869628 and planet count 81 and 30 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:10:04 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 10/11/2021 10:10:04 PM 3.309 SINGLEP Generate FULL Map Complete 264ms 10/11/2021 10:12:56 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bend the Knee.save Source1: AnythingElse Source3: LoadingQuickStart 10/11/2021 10:12:56 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ThreatWave', so its data was discarded. 10/11/2021 10:12:56 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'MobileLoneWolfFleetsToSeed', so its data was discarded. 10/11/2021 10:12:56 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction TamedMacrophage. 10/11/2021 10:12:56 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 11. 10/11/2021 10:12:56 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Relentless AI Wave (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/11/2021 10:12:56 PM 3.309 SINGLEP loading as template 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 10:12:56 PM 3.309 SINGLEP Added the faction TamedMacrophage. 10/11/2021 10:12:56 PM 3.309 SINGLEP Fixed 81 missing planet factions. 10/11/2021 10:12:56 PM 3.309 SINGLEP Finish load save in 223.4ms 10/11/2021 10:12:56 PM 3.309 SINGLEP Start Generate Partial Map with Encapsulated and seed 6188889 and planet count 81 and 30 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:12:56 PM 3.309 SINGLEP Fixed 2430 missing planet factions. 10/11/2021 10:12:56 PM 3.309 SINGLEP Generate Partial Map Complete 28ms 10/11/2021 10:12:56 PM 3.309 SINGLEP Start Generate FULL Map with Encapsulated and seed 6188889 and planet count 81 and 30 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:12:56 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms 10/11/2021 10:12:56 PM 3.309 SINGLEP Generate FULL Map Complete 207ms 10/11/2021 10:12:56 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Bulwark Turret from Turret Schematic Server 10/11/2021 10:20:09 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\Fallen Friends Arise.save Source1: AnythingElse Source3: LoadingQuickStart 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:20:09 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 12. 10/11/2021 10:20:09 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Nanocaust (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/11/2021 10:20:09 PM 3.309 SINGLEP loading as template 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:20:09 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 10:20:10 PM 3.309 SINGLEP Finish load save in 208.2ms 10/11/2021 10:20:10 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1417697889 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:20:10 PM 3.309 SINGLEP Fixed 2080 missing planet factions. 10/11/2021 10:20:10 PM 3.309 SINGLEP Generate Partial Map Complete 71ms 10/11/2021 10:20:10 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 1417697889 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 10/11/2021 10:20:10 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/11/2021 10:20:10 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 10/11/2021 10:20:10 PM 3.309 SINGLEP Generate FULL Map Complete 203ms 10/11/2021 10:20:10 PM 3.309 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 10, now 50 Counter Sniper Turret from Turret Schematic Server 10/11/2021 10:33:30 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2021 10:33:30 PM SINGLEP Boot up FleetOS (0.1620s) 10/11/2021 10:33:31 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2021 10:33:31 PM SINGLEP Check System Logs For Rogue Intelligence (0.2790s) 10/11/2021 10:33:31 PM SINGLEP Inspect Aft Hatches (0.0380s) 10/11/2021 10:33:31 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/11/2021 10:33:31 PM SINGLEP Check For Extra Modules (0.3900s) 10/11/2021 10:33:31 PM SINGLEP 441 Xml Files Parsed in 346ms 10/11/2021 10:33:31 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/11/2021 10:33:31 PM 3.309 SINGLEP Game Version: 3.309 10/11/2021 10:33:31 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/11/2021 10:33:31 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/11/2021 10:33:31 PM 3.309 SINGLEP Update mod and expansion statuses! 10/11/2021 10:33:31 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/11/2021 10:33:31 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/11/2021 10:33:31 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/11/2021 10:33:31 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/11/2021 10:33:31 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/11/2021 10:33:31 PM 3.309 SINGLEP No resolution change was required. 10/11/2021 10:33:31 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 10:33:31 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2021 10:33:31 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/11/2021 10:33:31 PM 3.309 SINGLEP Calculate Odds Of Success (0.0360s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Briefly Panic (0.3660s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Install Confidence Routines (0.4820s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Late Axionic Computations (0.3000s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 10/11/2021 10:33:32 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/11/2021 10:33:33 PM 3.309 SINGLEP Gesticulating Starfields (0.1530s) 10/11/2021 10:33:33 PM 3.309 SINGLEP Reconstituting Distant Planets (0.0230s) 10/11/2021 10:33:33 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/11/2021 10:33:33 PM 3.309 SINGLEP Remembering Lost Ship Parts (0.1350s) 10/11/2021 10:33:33 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Flex All Capacitors (2.7622s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/11/2021 10:33:36 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/11/2021 10:33:36 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/11/2021 10:33:36 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/11/2021 10:33:36 PM 3.309 SINGLEP Final Checks (0.3720s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/11/2021 10:33:36 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Flex All Capacitors (2.8s) Final Checks (0.4s) 10/11/2021 10:33:36 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/11/2021 10:35:24 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2021 10:35:25 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/11/2021 10:35:25 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/11/2021 10:35:25 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave Relentless AI Wave 10/11/2021 10:35:25 PM 3.309 SINGLEP loading as template 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction AIReserves. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction CPALogic. 10/11/2021 10:35:25 PM 3.309 SINGLEP Added the faction Mercenary. 10/11/2021 10:35:25 PM 3.309 SINGLEP Finish load save in 233.0ms 10/11/2021 10:35:25 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 254971438 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2021 10:35:25 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/11/2021 10:35:25 PM 3.309 SINGLEP Fixed 1804 missing planet factions. 10/11/2021 10:35:25 PM 3.309 SINGLEP Generate Partial Map Complete 102ms 10/11/2021 10:35:56 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 254971438 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 10:35:56 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 10:35:56 PM 3.309 SINGLEP Fixed 3564 missing planet factions. 10/11/2021 10:35:56 PM 3.309 SINGLEP Generate Partial Map Complete 160ms 10/11/2021 10:40:26 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 254971438 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 10:40:26 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 10:40:26 PM 3.309 SINGLEP Fixed 3888 missing planet factions. 10/11/2021 10:40:26 PM 3.309 SINGLEP Generate Partial Map Complete 84ms 10/11/2021 10:41:36 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 254971438 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 10:41:36 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 10:41:36 PM 3.309 SINGLEP Fixed 3888 missing planet factions. 10/11/2021 10:41:36 PM 3.309 SINGLEP Generate Partial Map Complete 92ms 10/11/2021 10:41:41 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 254971438 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2021 10:41:41 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/11/2021 10:41:41 PM 3.309 SINGLEP Fixed 3888 missing planet factions. 10/11/2021 10:41:41 PM 3.309 SINGLEP Generate Partial Map Complete 117ms 10/11/2021 10:42:06 PM 3.309 SINGLEP Start Generate FULL Map with D18Bubbles and seed 254971438 and planet count 160 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2021 10:42:06 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/11/2021 10:42:06 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 24ms 10/11/2021 10:42:06 PM 3.309 SINGLEP Generate FULL Map Complete 506ms 10/11/2021 10:42:07 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Harmonic Turret from Turret Schematic Server 10/11/2021 10:46:40 PM 3.309 SINGLEP No resolution change was required. 10/11/2021 10:46:40 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 10:46:40 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2021 11:07:27 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/11/2021 11:07:27 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/21/2021 8:38:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/21/2021 8:38:45 PM SINGLEP Boot up FleetOS (0.1580s) 10/21/2021 8:38:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/21/2021 8:38:45 PM SINGLEP Check System Logs For Rogue Intelligence (0.5650s) 10/21/2021 8:38:45 PM SINGLEP Inspect Aft Hatches (0.0490s) 10/21/2021 8:38:45 PM SINGLEP Found 441 xml files in 106 folders in 53ms 10/21/2021 8:38:46 PM SINGLEP Check For Extra Modules (0.4410s) 10/21/2021 8:38:46 PM SINGLEP 441 Xml Files Parsed in 386ms 10/21/2021 8:38:46 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/21/2021 8:38:46 PM 3.309 SINGLEP Game Version: 3.309 10/21/2021 8:38:46 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/21/2021 8:38:46 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/21/2021 8:38:46 PM 3.309 SINGLEP Update mod and expansion statuses! 10/21/2021 8:38:46 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/21/2021 8:38:46 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/21/2021 8:38:46 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/21/2021 8:38:46 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/21/2021 8:38:46 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/21/2021 8:38:46 PM 3.309 SINGLEP No resolution change was required. 10/21/2021 8:38:46 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2021 8:38:46 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/21/2021 8:38:46 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/21/2021 8:38:46 PM 3.309 SINGLEP Calculate Odds Of Success (0.0430s) 10/21/2021 8:38:46 PM 3.309 SINGLEP Briefly Panic (0.6180s) 10/21/2021 8:38:47 PM 3.309 SINGLEP Install Confidence Routines (0.6300s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Late Axionic Computations (0.4820s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Sucking In Starfields (0.1560s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Verifying Distant Planets (0.0230s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1430s) 10/21/2021 8:38:48 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Ensure Engines Can Take It (4.9463s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Last Organizational Modeling (0.1030s) 10/21/2021 8:38:53 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/21/2021 8:38:53 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/21/2021 8:38:53 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/21/2021 8:38:53 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/21/2021 8:38:54 PM 3.309 SINGLEP Final Checks (0.3390s) 10/21/2021 8:38:54 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/21/2021 8:38:54 PM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Ensure Engines Can Take It (4.9s) Final Checks (0.3s) 10/21/2021 8:38:54 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/21/2021 8:39:18 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/21/2021 8:39:18 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/21/2021 8:39:18 PM 3.309 SINGLEP in strip extra, vorpal: hasHadFirstPlayer True shouldBeRemoved False 10/21/2021 8:39:18 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/21/2021 8:39:18 PM 3.309 SINGLEP loading as template 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction AIReserves. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction CPALogic. 10/21/2021 8:39:18 PM 3.309 SINGLEP Added the faction Mercenary. 10/21/2021 8:39:18 PM 3.309 SINGLEP Finish load save in 337.5ms 10/21/2021 8:39:18 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 754832974 and planet count 160 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/21/2021 8:39:18 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/21/2021 8:39:18 PM 3.309 SINGLEP Fixed 3840 missing planet factions. 10/21/2021 8:39:18 PM 3.309 SINGLEP Generate Partial Map Complete 139ms 10/21/2021 8:39:22 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 754832974 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/21/2021 8:39:23 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/21/2021 8:39:23 PM 3.309 SINGLEP Fixed 3840 missing planet factions. 10/21/2021 8:39:23 PM 3.309 SINGLEP Generate Partial Map Complete 867ms 10/21/2021 8:39:39 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 754832974 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/21/2021 8:39:39 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/21/2021 8:39:39 PM 3.309 SINGLEP Fixed 1440 missing planet factions. 10/21/2021 8:39:39 PM 3.309 SINGLEP Generate Partial Map Complete 58ms 10/21/2021 8:39:55 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 754832974 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/21/2021 8:39:55 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/21/2021 8:39:55 PM 3.309 SINGLEP Fixed 1440 missing planet factions. 10/21/2021 8:39:55 PM 3.309 SINGLEP Generate Partial Map Complete 102ms 10/21/2021 8:39:59 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 754832974 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/21/2021 8:39:59 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/21/2021 8:39:59 PM 3.309 SINGLEP Fixed 1440 missing planet factions. 10/21/2021 8:39:59 PM 3.309 SINGLEP Generate Partial Map Complete 51ms 10/21/2021 8:40:02 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 754832974 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/21/2021 8:40:02 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/21/2021 8:40:02 PM 3.309 SINGLEP Fixed 1440 missing planet factions. 10/21/2021 8:40:02 PM 3.309 SINGLEP Generate Partial Map Complete 61ms 10/21/2021 8:46:42 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 754832974 and planet count 60 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/21/2021 8:46:42 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/21/2021 8:46:42 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 10/21/2021 8:46:42 PM 3.309 SINGLEP Generate FULL Map Complete 240ms 10/21/2021 8:46:43 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 3, now 5 Jammer Minefield from Other Defensive Schematic Server 10/21/2021 9:17:16 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/21/2021 9:17:16 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/21/2021 9:17:18 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2021 9:17:18 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/21/2021 9:17:18 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/21/2021 9:17:18 PM 3.309 SINGLEP Finish load save in 195.7ms 10/21/2021 10:11:39 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2021 10:11:39 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/21/2021 10:11:39 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 10/21/2021 10:11:39 PM 3.309 SINGLEP Finish load save in 202.2ms 10/21/2021 10:39:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/data center strike.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2021 10:39:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/21/2021 10:39:35 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/21/2021 10:39:35 PM 3.309 SINGLEP Finish load save in 245.4ms 10/21/2021 10:49:56 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/data center strike.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2021 10:49:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/21/2021 10:49:56 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/21/2021 10:49:56 PM 3.309 SINGLEP Finish load save in 247.9ms 10/24/2021 9:52:25 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2021 9:52:25 AM SINGLEP Boot up FleetOS (0.1600s) 10/24/2021 9:52:26 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2021 9:52:26 AM SINGLEP Check System Logs For Rogue Intelligence (0.5760s) 10/24/2021 9:52:26 AM SINGLEP Inspect Aft Hatches (0.0630s) 10/24/2021 9:52:26 AM SINGLEP Found 441 xml files in 106 folders in 50ms 10/24/2021 9:52:26 AM SINGLEP Check For Extra Modules (0.4250s) 10/24/2021 9:52:26 AM SINGLEP 441 Xml Files Parsed in 375ms 10/24/2021 9:52:26 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/24/2021 9:52:26 AM 3.309 SINGLEP Game Version: 3.309 10/24/2021 9:52:26 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/24/2021 9:52:26 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 10/24/2021 9:52:26 AM 3.309 SINGLEP Update mod and expansion statuses! 10/24/2021 9:52:26 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/24/2021 9:52:26 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/24/2021 9:52:26 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/24/2021 9:52:26 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/24/2021 9:52:26 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 10/24/2021 9:52:26 AM 3.309 SINGLEP No resolution change was required. 10/24/2021 9:52:26 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2021 9:52:26 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2021 9:52:26 AM 3.309 SINGLEP Remembering Alamo (0.0340s) 10/24/2021 9:52:26 AM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 10/24/2021 9:52:27 AM 3.309 SINGLEP Briefly Panic (0.5450s) 10/24/2021 9:52:27 AM 3.309 SINGLEP Install Confidence Routines (0.5400s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Late Axionic Computations (0.5360s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Ejecting Tactical Core (0.0650s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Viewing Starfields (0.1810s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Breaking Distant Planets (0.0270s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Wearing Ship Parts On Head (0.1560s) 10/24/2021 9:52:28 AM 3.309 SINGLEP Re-Aligning Objectives (0.0830s) 10/24/2021 9:52:33 AM 3.309 SINGLEP Designing Antimatter Grid (5.0163s) 10/24/2021 9:52:33 AM 3.309 SINGLEP Post-Proton Surge (0.0130s) 10/24/2021 9:52:33 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/24/2021 9:52:33 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/24/2021 9:52:33 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/24/2021 9:52:34 AM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 10/24/2021 9:52:34 AM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/24/2021 9:52:34 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/24/2021 9:52:34 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/24/2021 9:52:34 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/24/2021 9:52:34 AM 3.309 SINGLEP Final Checks (0.3660s) 10/24/2021 9:52:34 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/24/2021 9:52:34 AM 3.309 SINGLEP 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Designing Antimatter Grid (5.0s) Final Checks (0.4s) 10/24/2021 9:52:34 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/24/2021 8:30:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2021 8:30:37 PM SINGLEP Boot up FleetOS (0.1540s) 10/24/2021 8:30:37 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2021 8:30:37 PM SINGLEP Check System Logs For Rogue Intelligence (0.3710s) 10/24/2021 8:30:37 PM SINGLEP Inspect Aft Hatches (0.0410s) 10/24/2021 8:30:37 PM SINGLEP Found 441 xml files in 106 folders in 50ms 10/24/2021 8:30:38 PM SINGLEP Check For Extra Modules (0.4290s) 10/24/2021 8:30:38 PM SINGLEP 441 Xml Files Parsed in 378ms 10/24/2021 8:30:38 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/24/2021 8:30:38 PM 3.309 SINGLEP Game Version: 3.309 10/24/2021 8:30:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/24/2021 8:30:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/24/2021 8:30:38 PM 3.309 SINGLEP Update mod and expansion statuses! 10/24/2021 8:30:38 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/24/2021 8:30:38 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/24/2021 8:30:38 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/24/2021 8:30:38 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/24/2021 8:30:38 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/24/2021 8:30:38 PM 3.309 SINGLEP No resolution change was required. 10/24/2021 8:30:38 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2021 8:30:38 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2021 8:30:38 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/24/2021 8:30:38 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/24/2021 8:30:38 PM 3.309 SINGLEP Briefly Panic (0.3810s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Install Confidence Routines (0.5070s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Late Axionic Computations (0.3020s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Exploding Starfields (0.1520s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Scanning Distant Planets (0.0240s) 10/24/2021 8:30:39 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/24/2021 8:30:40 PM 3.309 SINGLEP Ruining Perfectly Good Ship Parts (0.1470s) 10/24/2021 8:30:40 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/24/2021 8:30:43 PM 3.309 SINGLEP Remembering Singularity (3.7592s) 10/24/2021 8:30:43 PM 3.309 SINGLEP Post-Proton Surge (0.0120s) 10/24/2021 8:30:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/24/2021 8:30:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/24/2021 8:30:43 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/24/2021 8:30:44 PM 3.309 SINGLEP Last Organizational Modeling (0.1120s) 10/24/2021 8:30:44 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/24/2021 8:30:44 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/24/2021 8:30:44 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/24/2021 8:30:44 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/24/2021 8:30:44 PM 3.309 SINGLEP Final Checks (0.3720s) 10/24/2021 8:30:44 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/24/2021 8:30:44 PM 3.309 SINGLEP 7.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Remembering Singularity (3.8s) Final Checks (0.4s) 10/24/2021 8:30:44 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/24/2021 8:30:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/data center strike.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 8:30:49 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 8:30:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 10/24/2021 8:30:49 PM 3.309 SINGLEP Finish load save in 515.9ms 10/24/2021 8:36:45 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/24/2021 8:36:45 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/24/2021 8:36:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 8:36:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 8:36:46 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/24/2021 8:36:46 PM 3.309 SINGLEP Finish load save in 264.2ms 10/24/2021 8:46:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 8:46:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 8:46:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/24/2021 8:46:37 PM 3.309 SINGLEP Finish load save in 265.6ms 10/24/2021 9:02:08 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 9:02:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 9:02:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/24/2021 9:02:09 PM 3.309 SINGLEP Finish load save in 267.9ms 10/24/2021 9:41:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 9:41:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 9:41:46 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/24/2021 9:41:46 PM 3.309 SINGLEP Finish load save in 342.7ms 10/24/2021 10:04:33 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:04:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:04:34 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/24/2021 10:04:34 PM 3.309 SINGLEP Finish load save in 349.3ms 10/24/2021 10:05:26 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\Autosave at 1h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:05:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:05:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/24/2021 10:05:26 PM 3.309 SINGLEP Finish load save in 328.1ms 10/24/2021 10:14:12 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:14:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:14:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/24/2021 10:14:12 PM 3.309 SINGLEP Finish load save in 284.9ms 10/24/2021 10:16:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2021 10:16:27 PM SINGLEP Boot up FleetOS (0.1580s) 10/24/2021 10:16:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2021 10:16:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.5350s) 10/24/2021 10:16:28 PM SINGLEP Inspect Aft Hatches (0.0550s) 10/24/2021 10:16:28 PM SINGLEP Found 441 xml files in 106 folders in 72ms 10/24/2021 10:16:28 PM SINGLEP Check For Extra Modules (0.4360s) 10/24/2021 10:16:28 PM SINGLEP 441 Xml Files Parsed in 362ms 10/24/2021 10:16:28 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/24/2021 10:16:28 PM 3.309 SINGLEP Game Version: 3.309 10/24/2021 10:16:28 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/24/2021 10:16:28 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/24/2021 10:16:28 PM 3.309 SINGLEP Update mod and expansion statuses! 10/24/2021 10:16:28 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/24/2021 10:16:28 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/24/2021 10:16:28 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/24/2021 10:16:28 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/24/2021 10:16:28 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/24/2021 10:16:28 PM 3.309 SINGLEP No resolution change was required. 10/24/2021 10:16:28 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2021 10:16:28 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2021 10:16:28 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/24/2021 10:16:29 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/24/2021 10:16:29 PM 3.309 SINGLEP Briefly Panic (0.4280s) 10/24/2021 10:16:29 PM 3.309 SINGLEP Install Confidence Routines (0.4720s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Late Axionic Computations (0.4150s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Propping Up Starfields (0.1540s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Pinpointing Distant Planets (0.0210s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1370s) 10/24/2021 10:16:30 PM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 10/24/2021 10:16:33 PM 3.309 SINGLEP Jiggling All Adapters (3.1342s) 10/24/2021 10:16:33 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/24/2021 10:16:33 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/24/2021 10:16:34 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/24/2021 10:16:34 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/24/2021 10:16:34 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/24/2021 10:16:34 PM 3.309 SINGLEP Final Checks (0.3470s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/24/2021 10:16:34 PM 3.309 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Jiggling All Adapters (3.1s) Final Checks (0.3s) 10/24/2021 10:16:34 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/24/2021 10:16:37 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:16:38 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:16:38 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/24/2021 10:16:38 PM 3.309 SINGLEP Finish load save in 731.7ms 10/24/2021 10:16:51 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/24/2021 10:16:51 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/24/2021 10:17:01 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:17:01 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:17:01 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/24/2021 10:17:01 PM 3.309 SINGLEP Finish load save in 425.1ms 10/24/2021 10:19:24 PM 3.309 SINGLEP DELAYED2: Raid Engine #1868 AI Sentinels on Grove is sending a wave against Archaea 10/24/2021 10:20:13 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 1h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:20:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:20:13 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/24/2021 10:20:13 PM 3.309 SINGLEP Finish load save in 327.1ms 10/24/2021 10:20:22 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\trash3.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:20:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:20:23 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/24/2021 10:20:23 PM 3.309 SINGLEP Finish load save in 276.6ms 10/24/2021 10:22:51 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:22:51 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:22:51 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/24/2021 10:22:51 PM 3.309 SINGLEP Finish load save in 277.7ms 10/24/2021 10:43:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:43:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:43:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/24/2021 10:43:45 PM 3.309 SINGLEP Finish load save in 351.1ms 10/24/2021 10:43:57 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2021 10:43:57 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/24/2021 10:43:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/24/2021 10:43:57 PM 3.309 SINGLEP Finish load save in 353.2ms 10/24/2021 10:58:12 PM 3.309 SINGLEP DELAYED3: Raid Engine #1868 AI Sentinels on Grove is sending a wave against Archaea 10/24/2021 11:01:02 PM 3.309 SINGLEP DELAYED4: Raid Engine #1868 AI Sentinels on Grove is sending a wave against Archaea 10/25/2021 2:46:14 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2021 2:46:14 PM SINGLEP Boot up FleetOS (0.1560s) 10/25/2021 2:46:15 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2021 2:46:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.5590s) 10/25/2021 2:46:15 PM SINGLEP Inspect Aft Hatches (0.0490s) 10/25/2021 2:46:15 PM SINGLEP Found 441 xml files in 106 folders in 74ms 10/25/2021 2:46:15 PM SINGLEP Check For Extra Modules (0.4700s) 10/25/2021 2:46:15 PM SINGLEP 441 Xml Files Parsed in 394ms 10/25/2021 2:46:15 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/25/2021 2:46:15 PM 3.309 SINGLEP Game Version: 3.309 10/25/2021 2:46:15 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 10/25/2021 2:46:15 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/25/2021 2:46:15 PM 3.309 SINGLEP Update mod and expansion statuses! 10/25/2021 2:46:15 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/25/2021 2:46:15 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/25/2021 2:46:15 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 10/25/2021 2:46:15 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/25/2021 2:46:15 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0320s) 10/25/2021 2:46:15 PM 3.309 SINGLEP No resolution change was required. 10/25/2021 2:46:15 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2021 2:46:15 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2021 2:46:15 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/25/2021 2:46:15 PM 3.309 SINGLEP Calculate Odds Of Success (0.0470s) 10/25/2021 2:46:16 PM 3.309 SINGLEP Briefly Panic (0.5140s) 10/25/2021 2:46:16 PM 3.309 SINGLEP Install Confidence Routines (0.5070s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Late Axionic Computations (0.5000s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Ejecting Tactical Core (0.0630s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Hugging Starfields (0.1470s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Mapping Distant Planets (0.0250s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1630s) 10/25/2021 2:46:17 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/25/2021 2:46:22 PM 3.309 SINGLEP Re-Route Anti-Matter (4.9603s) 10/25/2021 2:46:22 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/25/2021 2:46:22 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/25/2021 2:46:22 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/25/2021 2:46:22 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/25/2021 2:46:23 PM 3.309 SINGLEP Last Organizational Modeling (0.1180s) 10/25/2021 2:46:23 PM 3.309 SINGLEP Stimulate Modulation (0.0750s) 10/25/2021 2:46:23 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/25/2021 2:46:23 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/25/2021 2:46:23 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/25/2021 2:46:23 PM 3.309 SINGLEP Final Checks (0.3530s) 10/25/2021 2:46:23 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 10/25/2021 2:46:23 PM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Re-Route Anti-Matter (5.0s) Final Checks (0.4s) 10/25/2021 2:46:23 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/25/2021 2:46:26 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/cpa beat question mark.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 2:46:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 2:46:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 10/25/2021 2:46:26 PM 3.309 SINGLEP Finish load save in 571.5ms 10/25/2021 2:49:48 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 2:49:48 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 2:50:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2021 2:50:25 PM SINGLEP Boot up FleetOS (0.1480s) 10/25/2021 2:50:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2021 2:50:26 PM SINGLEP Check System Logs For Rogue Intelligence (0.3490s) 10/25/2021 2:50:26 PM SINGLEP Inspect Aft Hatches (0.0380s) 10/25/2021 2:50:26 PM SINGLEP Found 441 xml files in 106 folders in 41ms 10/25/2021 2:50:26 PM SINGLEP Check For Extra Modules (0.3620s) 10/25/2021 2:50:26 PM SINGLEP 441 Xml Files Parsed in 318ms 10/25/2021 2:50:26 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/25/2021 2:50:26 PM 3.309 SINGLEP Game Version: 3.309 10/25/2021 2:50:26 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/25/2021 2:50:26 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/25/2021 2:50:26 PM 3.309 SINGLEP Update mod and expansion statuses! 10/25/2021 2:50:26 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/25/2021 2:50:26 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/25/2021 2:50:26 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/25/2021 2:50:26 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/25/2021 2:50:26 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/25/2021 2:50:26 PM 3.309 SINGLEP No resolution change was required. 10/25/2021 2:50:26 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2021 2:50:26 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2021 2:50:26 PM 3.309 SINGLEP Remembering Alamo (0.0280s) 10/25/2021 2:50:26 PM 3.309 SINGLEP Calculate Odds Of Success (0.0300s) 10/25/2021 2:50:26 PM 3.309 SINGLEP Briefly Panic (0.3940s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Install Confidence Routines (0.4550s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Late Axionic Computations (0.2970s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0160s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Ejecting Tactical Core (0.0500s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Underestimating Starfields (0.1450s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Scouring Distant Planets (0.0200s) 10/25/2021 2:50:27 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/25/2021 2:50:28 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1280s) 10/25/2021 2:50:28 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Investigating Meaning Of Life (2.6682s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/25/2021 2:50:30 PM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 10/25/2021 2:50:31 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 10/25/2021 2:50:31 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/25/2021 2:50:31 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/25/2021 2:50:30 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/25/2021 2:50:31 PM 3.309 SINGLEP Final Checks (0.3350s) 10/25/2021 2:50:31 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/25/2021 2:50:31 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Investigating Meaning Of Life (2.7s) Final Checks (0.3s) 10/25/2021 2:50:31 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/25/2021 2:50:34 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/cpa beat question mark.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 2:50:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 2:50:35 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 10/25/2021 2:50:35 PM 3.309 SINGLEP Finish load save in 726.1ms 10/25/2021 2:54:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 2:54:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 4:28:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2021 4:28:47 PM SINGLEP Boot up FleetOS (0.1500s) 10/25/2021 4:28:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2021 4:28:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 10/25/2021 4:28:47 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/25/2021 4:28:47 PM SINGLEP Found 441 xml files in 106 folders in 41ms 10/25/2021 4:28:48 PM SINGLEP Check For Extra Modules (0.3840s) 10/25/2021 4:28:48 PM SINGLEP 441 Xml Files Parsed in 342ms 10/25/2021 4:28:48 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/25/2021 4:28:48 PM 3.309 SINGLEP Game Version: 3.309 10/25/2021 4:28:48 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/25/2021 4:28:48 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/25/2021 4:28:48 PM 3.309 SINGLEP Update mod and expansion statuses! 10/25/2021 4:28:48 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/25/2021 4:28:48 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/25/2021 4:28:48 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/25/2021 4:28:48 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/25/2021 4:28:48 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/25/2021 4:28:48 PM 3.309 SINGLEP No resolution change was required. 10/25/2021 4:28:48 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2021 4:28:48 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2021 4:28:48 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/25/2021 4:28:48 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/25/2021 4:28:48 PM 3.309 SINGLEP Briefly Panic (0.3570s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Install Confidence Routines (0.4870s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Late Axionic Computations (0.2980s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Gesticulating Starfields (0.1490s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Mopping Up Distant Planets (0.0220s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Breaking In New Ship Parts (0.1380s) 10/25/2021 4:28:49 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Collecting Solar Wind (2.7002s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 10/25/2021 4:28:52 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/25/2021 4:28:52 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/25/2021 4:28:52 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/25/2021 4:28:52 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/25/2021 4:28:53 PM 3.309 SINGLEP Final Checks (0.3480s) 10/25/2021 4:28:53 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/25/2021 4:28:53 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Collecting Solar Wind (2.7s) Final Checks (0.3s) 10/25/2021 4:28:53 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/25/2021 4:28:57 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/cpa beat question mark.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 4:28:57 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 4:28:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 10/25/2021 4:28:57 PM 3.309 SINGLEP Finish load save in 716.8ms 10/25/2021 4:30:17 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 4:30:17 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 10:13:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2021 10:13:25 PM SINGLEP Boot up FleetOS (0.1460s) 10/25/2021 10:13:26 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2021 10:13:26 PM SINGLEP Check System Logs For Rogue Intelligence (0.2770s) 10/25/2021 10:13:26 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/25/2021 10:13:26 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/25/2021 10:13:26 PM SINGLEP Check For Extra Modules (0.3800s) 10/25/2021 10:13:26 PM SINGLEP 441 Xml Files Parsed in 339ms 10/25/2021 10:13:26 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/25/2021 10:13:26 PM 3.309 SINGLEP Game Version: 3.309 10/25/2021 10:13:26 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 10/25/2021 10:13:26 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 10/25/2021 10:13:26 PM 3.309 SINGLEP Update mod and expansion statuses! 10/25/2021 10:13:26 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/25/2021 10:13:26 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/25/2021 10:13:26 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 10/25/2021 10:13:26 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/25/2021 10:13:26 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/25/2021 10:13:26 PM 3.309 SINGLEP No resolution change was required. 10/25/2021 10:13:26 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2021 10:13:26 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2021 10:13:26 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/25/2021 10:13:26 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Briefly Panic (0.3770s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Install Confidence Routines (0.5100s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Late Axionic Computations (0.3050s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/25/2021 10:13:27 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/25/2021 10:13:28 PM 3.309 SINGLEP Listening To Starfields (0.1470s) 10/25/2021 10:13:28 PM 3.309 SINGLEP Gazing At Distant Planets (0.0200s) 10/25/2021 10:13:28 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/25/2021 10:13:28 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1390s) 10/25/2021 10:13:28 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Investigating Proton Farm (2.8082s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 10/25/2021 10:13:31 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/25/2021 10:13:31 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/25/2021 10:13:31 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/25/2021 10:13:31 PM 3.309 SINGLEP Final Checks (0.3370s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/25/2021 10:13:31 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Investigating Proton Farm (2.8s) Final Checks (0.3s) 10/25/2021 10:13:31 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/25/2021 10:13:39 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/cpa beat question mark.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 10:13:39 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 10:13:39 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 10/25/2021 10:13:39 PM 3.309 SINGLEP Finish load save in 567.8ms 10/25/2021 10:34:03 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 10:34:03 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/25/2021 10:34:06 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 10:34:06 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 10:34:06 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 10/25/2021 10:34:06 PM 3.309 SINGLEP Finish load save in 303.3ms 10/25/2021 11:45:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2021 11:45:53 PM SINGLEP Boot up FleetOS (0.1540s) 10/25/2021 11:45:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2021 11:45:53 PM SINGLEP Check System Logs For Rogue Intelligence (0.2740s) 10/25/2021 11:45:53 PM SINGLEP Inspect Aft Hatches (0.0380s) 10/25/2021 11:45:54 PM SINGLEP Found 441 xml files in 106 folders in 43ms 10/25/2021 11:45:54 PM SINGLEP Check For Extra Modules (0.3890s) 10/25/2021 11:45:54 PM SINGLEP 441 Xml Files Parsed in 344ms 10/25/2021 11:45:54 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/25/2021 11:45:54 PM 3.309 SINGLEP Game Version: 3.309 10/25/2021 11:45:54 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 10/25/2021 11:45:54 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/25/2021 11:45:54 PM 3.309 SINGLEP Update mod and expansion statuses! 10/25/2021 11:45:54 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/25/2021 11:45:54 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/25/2021 11:45:54 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0260s) 10/25/2021 11:45:54 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 10/25/2021 11:45:54 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0310s) 10/25/2021 11:45:54 PM 3.309 SINGLEP No resolution change was required. 10/25/2021 11:45:54 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2021 11:45:54 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2021 11:45:54 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 10/25/2021 11:45:54 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/25/2021 11:45:54 PM 3.309 SINGLEP Briefly Panic (0.3710s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Install Confidence Routines (0.5130s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Late Axionic Computations (0.3020s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Eating Starfields (0.1510s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Scanning Distant Planets (0.0220s) 10/25/2021 11:45:55 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/25/2021 11:45:56 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1330s) 10/25/2021 11:45:56 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/25/2021 11:45:58 PM 3.309 SINGLEP Download Memories To Dark Obelisk (2.7592s) 10/25/2021 11:45:58 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/25/2021 11:45:58 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/25/2021 11:45:58 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/25/2021 11:45:58 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/25/2021 11:45:59 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/25/2021 11:45:59 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/25/2021 11:45:59 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/25/2021 11:45:59 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/25/2021 11:45:59 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/25/2021 11:45:59 PM 3.309 SINGLEP Final Checks (0.3430s) 10/25/2021 11:45:59 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/25/2021 11:45:59 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Download Memories To Dark Obelisk (2.8s) Final Checks (0.3s) 10/25/2021 11:45:59 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/25/2021 11:46:03 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2021 11:46:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/25/2021 11:46:04 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/25/2021 11:46:04 PM 3.309 SINGLEP Finish load save in 713.8ms 10/26/2021 12:07:54 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 12:07:54 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 8:33:35 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2021 8:33:35 PM SINGLEP Boot up FleetOS (0.1520s) 10/26/2021 8:33:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2021 8:33:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.5410s) 10/26/2021 8:33:36 PM SINGLEP Inspect Aft Hatches (0.0500s) 10/26/2021 8:33:36 PM SINGLEP Found 441 xml files in 106 folders in 65ms 10/26/2021 8:33:36 PM SINGLEP Check For Extra Modules (0.4230s) 10/26/2021 8:33:36 PM SINGLEP 441 Xml Files Parsed in 358ms 10/26/2021 8:33:36 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/26/2021 8:33:36 PM 3.309 SINGLEP Game Version: 3.309 10/26/2021 8:33:36 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/26/2021 8:33:36 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/26/2021 8:33:36 PM 3.309 SINGLEP Update mod and expansion statuses! 10/26/2021 8:33:36 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/26/2021 8:33:36 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/26/2021 8:33:36 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/26/2021 8:33:36 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/26/2021 8:33:36 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/26/2021 8:33:36 PM 3.309 SINGLEP No resolution change was required. 10/26/2021 8:33:36 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2021 8:33:36 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/26/2021 8:33:36 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/26/2021 8:33:36 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/26/2021 8:33:37 PM 3.309 SINGLEP Briefly Panic (0.4690s) 10/26/2021 8:33:37 PM 3.309 SINGLEP Install Confidence Routines (0.4920s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Late Axionic Computations (0.5040s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Weepinig Over Starfields (0.1460s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Rejecting Distant Planets (0.0230s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1410s) 10/26/2021 8:33:38 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Reformatting Navigation (4.9523s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/26/2021 8:33:43 PM 3.309 SINGLEP Last Organizational Modeling (0.1130s) 10/26/2021 8:33:44 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/26/2021 8:33:44 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/26/2021 8:33:44 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/26/2021 8:33:44 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/26/2021 8:33:44 PM 3.309 SINGLEP Final Checks (0.3550s) 10/26/2021 8:33:44 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 10/26/2021 8:33:44 PM 3.309 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reformatting Navigation (5.0s) Final Checks (0.4s) 10/26/2021 8:33:44 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/26/2021 8:33:47 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2021 8:33:48 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/26/2021 8:33:48 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 10/26/2021 8:33:48 PM 3.309 SINGLEP Finish load save in 835.6ms 10/26/2021 8:44:38 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 8:44:38 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 9:48:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2021 9:48:52 PM SINGLEP Boot up FleetOS (0.1480s) 10/26/2021 9:48:52 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2021 9:48:52 PM SINGLEP Check System Logs For Rogue Intelligence (0.3150s) 10/26/2021 9:48:52 PM SINGLEP Inspect Aft Hatches (0.0370s) 10/26/2021 9:48:52 PM SINGLEP Found 441 xml files in 106 folders in 41ms 10/26/2021 9:48:53 PM SINGLEP Check For Extra Modules (0.3790s) 10/26/2021 9:48:53 PM SINGLEP 441 Xml Files Parsed in 337ms 10/26/2021 9:48:53 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/26/2021 9:48:53 PM 3.309 SINGLEP Game Version: 3.309 10/26/2021 9:48:53 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0050s) 10/26/2021 9:48:53 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 10/26/2021 9:48:53 PM 3.309 SINGLEP Update mod and expansion statuses! 10/26/2021 9:48:53 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/26/2021 9:48:53 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/26/2021 9:48:53 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/26/2021 9:48:53 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/26/2021 9:48:53 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 10/26/2021 9:48:53 PM 3.309 SINGLEP No resolution change was required. 10/26/2021 9:48:53 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2021 9:48:53 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/26/2021 9:48:53 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/26/2021 9:48:53 PM 3.309 SINGLEP Calculate Odds Of Success (0.0430s) 10/26/2021 9:48:53 PM 3.309 SINGLEP Briefly Panic (0.4010s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Install Confidence Routines (0.4960s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Late Axionic Computations (0.2810s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Eating Starfields (0.1470s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Destroying Distant Planets (0.0210s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/26/2021 9:48:54 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1490s) 10/26/2021 9:48:55 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Re-inverting All Vacuum Chambers (2.6532s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Last Organizational Modeling (0.1350s) 10/26/2021 9:48:57 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 10/26/2021 9:48:57 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/26/2021 9:48:57 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/26/2021 9:48:57 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/26/2021 9:48:58 PM 3.309 SINGLEP Final Checks (0.3330s) 10/26/2021 9:48:58 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/26/2021 9:48:58 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Re-inverting All Vacuum Chambers (2.7s) Final Checks (0.3s) 10/26/2021 9:48:58 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/26/2021 9:49:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2021 9:49:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/26/2021 9:49:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/26/2021 9:49:37 PM 3.309 SINGLEP Finish load save in 709.7ms 10/26/2021 11:23:31 PM 3.309 SINGLEP DELAYED2: Raid Engine #1872 AI Sentinels on Voss is sending a wave against Archaea 10/26/2021 11:25:31 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 11:25:31 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/26/2021 11:25:32 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 3h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2021 11:25:32 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 40 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/26/2021 11:25:32 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/26/2021 11:25:32 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 10/26/2021 11:25:32 PM 3.309 SINGLEP Finish load save in 401.9ms 10/26/2021 11:44:14 PM 3.309 SINGLEP DELAYED3: Raid Engine #1872 AI Sentinels on Voss is sending a wave against Marauders 10/26/2021 11:46:14 PM 3.309 SINGLEP DELAYED4: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Archaea 10/26/2021 11:46:20 PM 3.309 SINGLEP DELAYED5: Raid Engine #1872 AI Sentinels on Voss is sending a wave against Archaea 10/26/2021 11:49:17 PM 3.309 SINGLEP DELAYED6: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/26/2021 11:50:53 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/lets go superterminal.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2021 11:50:53 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 49 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/26/2021 11:50:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/26/2021 11:50:54 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 10/26/2021 11:50:54 PM 3.309 SINGLEP Finish load save in 400.0ms 10/26/2021 11:52:20 PM 3.309 SINGLEP DELAYED7: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/26/2021 11:54:51 PM 3.309 SINGLEP DELAYED8: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/26/2021 11:57:11 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/lets go superterminal.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2021 11:57:12 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 49 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/26/2021 11:57:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/26/2021 11:57:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 10/26/2021 11:57:12 PM 3.309 SINGLEP Finish load save in 423.3ms 10/26/2021 11:58:20 PM 3.309 SINGLEP DELAYED9: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/27/2021 12:01:00 AM 3.309 SINGLEP DELAYED10: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/27/2021 12:03:12 AM 3.309 SINGLEP DELAYED11: Raid Engine #1865 AI Sentinels on Savik is sending a wave against Marauders 10/27/2021 12:05:47 AM 3.309 SINGLEP DELAYED12: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Marauders 10/27/2021 12:28:18 AM 3.309 SINGLEP DELAYED13: Logged Achievement To Steam Abandon All Cookies Ye Who Enter Here 10/27/2021 12:39:24 AM 3.309 SINGLEP DELAYED14: Skipped log Achievement To Steam The Way Home because we think it's already there. 10/27/2021 12:57:24 AM 3.309 SINGLEP DELAYED15: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Marauders 10/27/2021 1:03:11 AM 3.309 SINGLEP DELAYED16: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Marauders 10/27/2021 1:05:37 AM 3.309 SINGLEP DELAYED17: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Marauders 10/27/2021 9:03:01 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 9:03:01 AM SINGLEP Boot up FleetOS (0.1540s) 10/27/2021 9:03:01 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 9:03:01 AM SINGLEP Check System Logs For Rogue Intelligence (0.3310s) 10/27/2021 9:03:01 AM SINGLEP Inspect Aft Hatches (0.0490s) 10/27/2021 9:03:01 AM SINGLEP Found 441 xml files in 106 folders in 58ms 10/27/2021 9:03:02 AM SINGLEP Check For Extra Modules (0.4330s) 10/27/2021 9:03:02 AM SINGLEP 441 Xml Files Parsed in 372ms 10/27/2021 9:03:02 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/27/2021 9:03:02 AM 3.309 SINGLEP Game Version: 3.309 10/27/2021 9:03:02 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/27/2021 9:03:02 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0230s) 10/27/2021 9:03:02 AM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 9:03:02 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 9:03:02 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 9:03:02 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 10/27/2021 9:03:02 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 8ms 10/27/2021 9:03:02 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/27/2021 9:03:02 AM 3.309 SINGLEP No resolution change was required. 10/27/2021 9:03:02 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 9:03:02 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 9:03:02 AM 3.309 SINGLEP Remembering Alamo (0.0350s) 10/27/2021 9:03:02 AM 3.309 SINGLEP Calculate Odds Of Success (0.0360s) 10/27/2021 9:03:02 AM 3.309 SINGLEP Briefly Panic (0.4840s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Install Confidence Routines (0.4700s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Late Axionic Computations (0.4750s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Ejecting Tactical Core (0.0600s) 10/27/2021 9:03:03 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/27/2021 9:03:04 AM 3.309 SINGLEP Hoping Starfields Are Nice (0.1460s) 10/27/2021 9:03:04 AM 3.309 SINGLEP Pillaging Distant Planets (0.0220s) 10/27/2021 9:03:04 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/27/2021 9:03:04 AM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1310s) 10/27/2021 9:03:04 AM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/27/2021 9:03:08 AM 3.309 SINGLEP Obfuscating Hulls (4.6023s) 10/27/2021 9:03:08 AM 3.309 SINGLEP Post-Proton Surge (0.0120s) 10/27/2021 9:03:08 AM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/27/2021 9:03:08 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/27/2021 9:03:08 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 9:03:09 AM 3.309 SINGLEP Last Organizational Modeling (0.1020s) 10/27/2021 9:03:09 AM 3.309 SINGLEP Stimulate Modulation (0.0540s) 10/27/2021 9:03:09 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 9:03:09 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 9:03:09 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 9:03:09 AM 3.309 SINGLEP Final Checks (0.3600s) 10/27/2021 9:03:09 AM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/27/2021 9:03:09 AM 3.309 SINGLEP 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Obfuscating Hulls (4.6s) Final Checks (0.4s) 10/27/2021 9:03:09 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 9:03:12 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/preparing fleet for endgame.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 9:03:13 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 39 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 9:03:13 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 9:03:13 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 10/27/2021 9:03:13 AM 3.309 SINGLEP Finish load save in 824.8ms 10/27/2021 9:15:50 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 9:15:50 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 9:15:51 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 5h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 9:15:52 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 9:15:52 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 9:15:52 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 10/27/2021 9:15:52 AM 3.309 SINGLEP Finish load save in 439.1ms 10/27/2021 9:47:35 AM 3.309 SINGLEP DELAYED2: Raid Engine #1116160 AI Sentinels on Hesperus is sending a wave against Marauders 10/27/2021 10:42:45 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 10:42:45 AM SINGLEP Boot up FleetOS (0.1450s) 10/27/2021 10:42:46 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 10:42:46 AM SINGLEP Check System Logs For Rogue Intelligence (0.5120s) 10/27/2021 10:42:46 AM SINGLEP Inspect Aft Hatches (0.0410s) 10/27/2021 10:42:46 AM SINGLEP Found 441 xml files in 106 folders in 36ms 10/27/2021 10:42:46 AM SINGLEP Check For Extra Modules (0.3290s) 10/27/2021 10:42:46 AM SINGLEP 441 Xml Files Parsed in 292ms 10/27/2021 10:42:46 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/27/2021 10:42:46 AM 3.309 SINGLEP Game Version: 3.309 10/27/2021 10:42:46 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/27/2021 10:42:46 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/27/2021 10:42:46 AM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 10:42:46 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 10:42:46 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 10:42:46 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/27/2021 10:42:46 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/27/2021 10:42:46 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/27/2021 10:42:46 AM 3.309 SINGLEP No resolution change was required. 10/27/2021 10:42:46 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 10:42:46 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 10:42:46 AM 3.309 SINGLEP Remembering Alamo (0.0280s) 10/27/2021 10:42:46 AM 3.309 SINGLEP Calculate Odds Of Success (0.0280s) 10/27/2021 10:42:47 AM 3.309 SINGLEP Briefly Panic (0.3500s) 10/27/2021 10:42:47 AM 3.309 SINGLEP Install Confidence Routines (0.4460s) 10/27/2021 10:42:47 AM 3.309 SINGLEP Late Axionic Computations (0.2930s) 10/27/2021 10:42:47 AM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Weepinig Over Starfields (0.1430s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Blowing Up Distant Planets (0.0200s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Disassembling And Reassembling Ship Parts (0.1290s) 10/27/2021 10:42:48 AM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Harmonizing Prisms (2.6512s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Last Organizational Modeling (0.1020s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/27/2021 10:42:51 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 10:42:51 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 10:42:51 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 10:42:51 AM 3.309 SINGLEP Final Checks (0.3230s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/27/2021 10:42:51 AM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Harmonizing Prisms (2.7s) Final Checks (0.3s) 10/27/2021 10:42:51 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 10:42:59 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 10:43:00 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 82 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 10:43:00 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 10:43:00 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 10/27/2021 10:43:00 AM 3.309 SINGLEP Finish load save in 906.7ms 10/27/2021 11:34:53 AM 3.309 SINGLEP DELAYED2: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:35:03 AM 3.309 SINGLEP DELAYED3: Skipped log Achievement To Steam Losses: For The Greater Good because we think it's already there. 10/27/2021 11:36:58 AM 3.309 SINGLEP DELAYED4: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:37:06 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 11:37:06 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 11:37:07 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 11:37:08 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 16 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 11:37:08 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 11:37:08 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 11:37:08 AM 3.309 SINGLEP Finish load save in 420.5ms 10/27/2021 11:37:49 AM 3.309 SINGLEP DELAYED5: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:40:17 AM 3.309 SINGLEP DELAYED6: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:41:21 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 11:41:22 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 16 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 11:41:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 11:41:22 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 11:41:22 AM 3.309 SINGLEP Finish load save in 415.4ms 10/27/2021 11:42:40 AM 3.309 SINGLEP DELAYED7: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:47:13 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 11:47:14 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 16 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 11:47:14 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 11:47:14 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 11:47:14 AM 3.309 SINGLEP Finish load save in 426.0ms 10/27/2021 11:48:38 AM 3.309 SINGLEP DELAYED8: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Archaea 10/27/2021 11:50:38 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 11:50:38 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 16 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 11:50:38 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 11:50:38 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 11:50:38 AM 3.309 SINGLEP Finish load save in 418.1ms 10/27/2021 12:07:41 PM 3.309 SINGLEP DELAYED9: Raid Engine #50319 AI Sentinels on Stelo is sending a wave against Marauders 10/27/2021 12:14:13 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Tarjan: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/27/2021 12:26:21 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Iceni: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/27/2021 12:35:09 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 7h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 12:35:09 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 65 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 12:35:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 12:35:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 10/27/2021 12:35:09 PM 3.309 SINGLEP Finish load save in 519.8ms 10/27/2021 12:35:15 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\homeworld assault.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 12:35:16 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 6 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 12:35:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 12:35:16 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 10/27/2021 12:35:16 PM 3.309 SINGLEP Finish load save in 710.6ms 10/27/2021 12:39:36 PM 3.309 SINGLEP DELAYED12: Reconquest Seeding for Iceni: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/27/2021 12:45:03 PM 3.309 SINGLEP DELAYED13: Reconquest Seeding for Malin: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED14: Logged Achievement To Steam Allies After All 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED15: Logged Achievement To Steam Betting on Black 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED16: Skipped log Achievement To Steam Discounts Not Accepted because we think it's already there. 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED17: Logged Achievement To Steam Slot Machine 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED18: Skipped log Achievement To Steam That's No Moon because we think it's already there. 10/27/2021 12:57:13 PM 3.309 SINGLEP DELAYED19: Logged Achievement To Steam Vegas Victory 10/27/2021 1:25:36 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 1:25:36 PM SINGLEP Boot up FleetOS (0.1470s) 10/27/2021 1:25:36 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 1:25:36 PM SINGLEP Check System Logs For Rogue Intelligence (0.2730s) 10/27/2021 1:25:36 PM SINGLEP Inspect Aft Hatches (0.0380s) 10/27/2021 1:25:36 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/27/2021 1:25:37 PM SINGLEP Check For Extra Modules (0.3800s) 10/27/2021 1:25:37 PM SINGLEP 441 Xml Files Parsed in 340ms 10/27/2021 1:25:37 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/27/2021 1:25:37 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 1:25:37 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/27/2021 1:25:37 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/27/2021 1:25:37 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 1:25:37 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 1:25:37 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 1:25:37 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/27/2021 1:25:37 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/27/2021 1:25:37 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/27/2021 1:25:37 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 1:25:37 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 1:25:37 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 1:25:37 PM 3.309 SINGLEP Remembering Alamo (0.0310s) 10/27/2021 1:25:37 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/27/2021 1:25:37 PM 3.309 SINGLEP Briefly Panic (0.3690s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Install Confidence Routines (0.4790s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Late Axionic Computations (0.2860s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Digging Up Starfields (0.1470s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Mopping Up Distant Planets (0.0190s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Finding Old Ship Parts (0.1290s) 10/27/2021 1:25:38 PM 3.309 SINGLEP Re-Aligning Objectives (0.0530s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Deploying Portable Singularity (2.6862s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 10/27/2021 1:25:41 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/27/2021 1:25:41 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 1:25:41 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 1:25:41 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 1:25:42 PM 3.309 SINGLEP Final Checks (0.3330s) 10/27/2021 1:25:42 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/27/2021 1:25:42 PM 3.309 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Deploying Portable Singularity (2.7s) Final Checks (0.3s) 10/27/2021 1:25:42 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 1:25:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/Autosave at 7h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 1:25:45 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 38 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 1:25:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 1:25:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 10/27/2021 1:25:45 PM 3.309 SINGLEP Finish load save in 967.6ms 10/27/2021 1:27:48 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 1:27:48 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 1:27:52 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\Autosave at 7h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 1:27:53 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 38 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 1:27:53 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 1:27:53 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/27/2021 1:27:53 PM 3.309 SINGLEP Finish load save in 597.5ms 10/27/2021 1:28:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\homeworld assault.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 1:28:03 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 6 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 1:28:03 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 1:28:03 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 10/27/2021 1:28:03 PM 3.309 SINGLEP Finish load save in 407.1ms 10/27/2021 1:28:19 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier\going after assault beachhead.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 1:28:19 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 35 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 1:28:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 1:28:19 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 10/27/2021 1:28:19 PM 3.309 SINGLEP Finish load save in 539.7ms 10/27/2021 1:46:04 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 1:46:04 PM SINGLEP Boot up FleetOS (0.1520s) 10/27/2021 1:46:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 1:46:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 10/27/2021 1:46:04 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/27/2021 1:46:04 PM SINGLEP Found 441 xml files in 106 folders in 45ms 10/27/2021 1:46:04 PM SINGLEP Check For Extra Modules (0.3790s) 10/27/2021 1:46:04 PM SINGLEP 441 Xml Files Parsed in 333ms 10/27/2021 1:46:04 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/27/2021 1:46:04 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 1:46:04 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/27/2021 1:46:04 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/27/2021 1:46:04 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 1:46:04 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 1:46:04 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 1:46:04 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/27/2021 1:46:04 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/27/2021 1:46:04 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/27/2021 1:46:04 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 1:46:04 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 1:46:04 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 1:46:04 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/27/2021 1:46:04 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/27/2021 1:46:05 PM 3.309 SINGLEP Briefly Panic (0.3790s) 10/27/2021 1:46:05 PM 3.309 SINGLEP Install Confidence Routines (0.4940s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Late Axionic Computations (0.3020s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Ejecting Tactical Core (0.0610s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Hoping Starfields Are Nice (0.1530s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Breaking Distant Planets (0.0230s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1340s) 10/27/2021 1:46:06 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Fiddle With Inertial Dampers (2.7382s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/27/2021 1:46:09 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 1:46:09 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/27/2021 1:46:09 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 1:46:09 PM 3.309 SINGLEP Final Checks (0.3410s) 10/27/2021 1:46:09 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/27/2021 1:46:09 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Fiddle With Inertial Dampers (2.7s) Final Checks (0.3s) 10/27/2021 1:46:10 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 1:46:12 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/adaptive easier/going after assault beachhead.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 1:46:12 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 35 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/27/2021 1:46:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 1:46:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/27/2021 1:46:12 PM 3.309 SINGLEP Finish load save in 977.8ms 10/27/2021 1:46:40 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 1:46:40 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 2:04:05 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 2:04:05 PM SINGLEP Boot up FleetOS (0.1500s) 10/27/2021 2:04:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 2:04:06 PM SINGLEP Check System Logs For Rogue Intelligence (0.3260s) 10/27/2021 2:04:06 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/27/2021 2:04:06 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/27/2021 2:04:06 PM SINGLEP Check For Extra Modules (0.3800s) 10/27/2021 2:04:06 PM SINGLEP 441 Xml Files Parsed in 339ms 10/27/2021 2:04:06 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/27/2021 2:04:06 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 2:04:06 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/27/2021 2:04:06 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/27/2021 2:04:06 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 2:04:06 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 2:04:06 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 2:04:06 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/27/2021 2:04:06 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/27/2021 2:04:06 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0210s) 10/27/2021 2:04:06 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 2:04:06 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 2:04:06 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 2:04:06 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/27/2021 2:04:06 PM 3.309 SINGLEP Calculate Odds Of Success (0.0400s) 10/27/2021 2:04:06 PM 3.309 SINGLEP Briefly Panic (0.3830s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Install Confidence Routines (0.5030s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Late Axionic Computations (0.2940s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/27/2021 2:04:07 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/27/2021 2:04:08 PM 3.309 SINGLEP Grappling Starfields (0.1500s) 10/27/2021 2:04:08 PM 3.309 SINGLEP Ejecting Distant Planets (0.0220s) 10/27/2021 2:04:08 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/27/2021 2:04:08 PM 3.309 SINGLEP Ruining Perfectly Good Ship Parts (0.1380s) 10/27/2021 2:04:08 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/27/2021 2:04:10 PM 3.309 SINGLEP Reboot Warp Drives (2.7082s) 10/27/2021 2:04:10 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Last Organizational Modeling (0.1150s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/27/2021 2:04:11 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 2:04:11 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 2:04:11 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 2:04:11 PM 3.309 SINGLEP Final Checks (0.3510s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/27/2021 2:04:11 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Reboot Warp Drives (2.7s) Final Checks (0.4s) 10/27/2021 2:04:11 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 2:05:13 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/QuickStarts2/Zenith Onslaught\2 Moderate—The Zenith Arena.save Source1: AnythingElse Source3: LoadingQuickStart 10/27/2021 2:05:13 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 10/27/2021 2:05:13 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/27/2021 2:05:13 PM 3.309 SINGLEP loading as template 10/27/2021 2:05:13 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/27/2021 2:05:13 PM 3.309 SINGLEP Added the faction AIReserves. 10/27/2021 2:05:13 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/27/2021 2:05:14 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/27/2021 2:05:14 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/27/2021 2:05:14 PM 3.309 SINGLEP Added the faction CPALogic. 10/27/2021 2:05:14 PM 3.309 SINGLEP Added the faction Mercenary. 10/27/2021 2:05:14 PM 3.309 SINGLEP Finish load save in 383.7ms 10/27/2021 2:05:14 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 389341369 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 10/27/2021 2:05:14 PM 3.309 SINGLEP Fixed 2160 missing planet factions. 10/27/2021 2:05:14 PM 3.309 SINGLEP Generate Partial Map Complete 297ms 10/27/2021 2:05:14 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 389341369 and planet count 80 and 27 factions (AnythingElse LoadingQuickStart) 10/27/2021 2:05:14 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/27/2021 2:05:14 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 10/27/2021 2:05:14 PM 3.309 SINGLEP Generate FULL Map Complete 519ms 10/27/2021 2:13:19 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 2:13:19 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 2:13:19 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:13:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:13:20 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 2:13:20 PM 3.309 SINGLEP Finish load save in 169.1ms 10/27/2021 2:18:16 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:18:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:18:16 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 2:18:16 PM 3.309 SINGLEP Finish load save in 169.2ms 10/27/2021 2:19:09 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:19:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:19:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/27/2021 2:19:09 PM 3.309 SINGLEP Finish load save in 169.4ms 10/27/2021 2:19:53 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:19:53 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:19:53 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 10/27/2021 2:19:53 PM 3.309 SINGLEP Finish load save in 167.6ms 10/27/2021 2:20:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/start.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:20:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:20:35 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 10/27/2021 2:20:35 PM 3.309 SINGLEP Finish load save in 175.5ms 10/27/2021 2:22:19 PM 3.309 SINGLEP vorpal used cheat on planet Caliban with result: All Players Granted 1,000,000 Science 10/27/2021 2:39:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 2:39:53 PM SINGLEP Boot up FleetOS (0.1510s) 10/27/2021 2:39:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 2:39:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.3060s) 10/27/2021 2:39:54 PM SINGLEP Inspect Aft Hatches (0.0410s) 10/27/2021 2:39:54 PM SINGLEP Found 441 xml files in 106 folders in 43ms 10/27/2021 2:39:54 PM SINGLEP Check For Extra Modules (0.3980s) 10/27/2021 2:39:54 PM SINGLEP 441 Xml Files Parsed in 352ms 10/27/2021 2:39:54 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/27/2021 2:39:54 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 2:39:54 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/27/2021 2:39:54 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/27/2021 2:39:54 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 2:39:54 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 2:39:54 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 2:39:54 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/27/2021 2:39:54 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/27/2021 2:39:54 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/27/2021 2:39:54 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 2:39:54 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 2:39:54 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 2:39:54 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/27/2021 2:39:54 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/27/2021 2:39:55 PM 3.309 SINGLEP Briefly Panic (0.3510s) 10/27/2021 2:39:55 PM 3.309 SINGLEP Install Confidence Routines (0.4890s) 10/27/2021 2:39:55 PM 3.309 SINGLEP Late Axionic Computations (0.3220s) 10/27/2021 2:39:55 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 10/27/2021 2:39:55 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Underestimating Starfields (0.1550s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Scanning Distant Planets (0.0200s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Developing New Ship Parts (0.1360s) 10/27/2021 2:39:56 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Transgressing Quanta (2.7272s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/27/2021 2:39:59 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 2:39:59 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 2:39:59 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 2:39:59 PM 3.309 SINGLEP Final Checks (0.3450s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/27/2021 2:39:59 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Transgressing Quanta (2.7s) Final Checks (0.3s) 10/27/2021 2:39:59 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 2:40:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 2:40:02 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 2:40:02 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 10/27/2021 2:40:02 PM 3.309 SINGLEP Finish load save in 594.7ms 10/27/2021 2:41:21 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 2:41:21 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 8:10:22 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 8:10:22 PM SINGLEP Boot up FleetOS (0.1490s) 10/27/2021 8:10:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 8:10:22 PM SINGLEP Check System Logs For Rogue Intelligence (0.2870s) 10/27/2021 8:10:22 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/27/2021 8:10:22 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/27/2021 8:10:23 PM SINGLEP Check For Extra Modules (0.4090s) 10/27/2021 8:10:23 PM SINGLEP 441 Xml Files Parsed in 370ms 10/27/2021 8:10:23 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 10/27/2021 8:10:23 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 8:10:23 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/27/2021 8:10:23 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/27/2021 8:10:23 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 8:10:23 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 8:10:23 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 8:10:23 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/27/2021 8:10:23 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/27/2021 8:10:23 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/27/2021 8:10:23 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 8:10:23 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 8:10:23 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 8:10:23 PM 3.309 SINGLEP Remembering Alamo (0.0390s) 10/27/2021 8:10:23 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/27/2021 8:10:23 PM 3.309 SINGLEP Briefly Panic (0.3860s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Install Confidence Routines (0.4750s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Late Axionic Computations (0.3040s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0240s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Ejecting Tactical Core (0.0670s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Grouping Flow Fields (0.0290s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Ignoring Starfields (0.1500s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Gazing At Distant Planets (0.0300s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Calculating Firing Cones (0.0130s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Divulge Ship Part Schematics To Enemy (0.1440s) 10/27/2021 8:10:24 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 10/27/2021 8:10:27 PM 3.309 SINGLEP Calculate Improbability (2.9462s) 10/27/2021 8:10:27 PM 3.309 SINGLEP Post-Proton Surge (0.0160s) 10/27/2021 8:10:27 PM 3.309 SINGLEP Background Radiation Taste Test (0.0310s) 10/27/2021 8:10:27 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 10/27/2021 8:10:27 PM 3.309 SINGLEP Windshield Wiping (0.0110s) 10/27/2021 8:10:28 PM 3.309 SINGLEP Last Organizational Modeling (0.1170s) 10/27/2021 8:10:28 PM 3.309 SINGLEP Stimulate Modulation (0.0650s) 10/27/2021 8:10:28 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 8:10:28 PM 3.309 SINGLEP Order Cores By Seniority (0.0110s) 10/27/2021 8:10:28 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 8:10:28 PM 3.309 SINGLEP Final Checks (0.3710s) 10/27/2021 8:10:28 PM 3.309 SINGLEP Load Historical Documents (0.0390s) 10/27/2021 8:10:28 PM 3.309 SINGLEP 6.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Calculate Improbability (2.9s) Final Checks (0.4s) 10/27/2021 8:10:28 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 8:10:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2021 8:10:50 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/27/2021 8:10:50 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/27/2021 8:10:50 PM 3.309 SINGLEP Finish load save in 424.2ms 10/27/2021 8:48:25 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 8:48:25 PM SINGLEP Boot up FleetOS (0.1510s) 10/27/2021 8:48:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 8:48:25 PM SINGLEP Check System Logs For Rogue Intelligence (0.3000s) 10/27/2021 8:48:26 PM SINGLEP Inspect Aft Hatches (0.0430s) 10/27/2021 8:48:26 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/27/2021 8:48:26 PM SINGLEP Check For Extra Modules (0.4020s) 10/27/2021 8:48:26 PM SINGLEP 441 Xml Files Parsed in 363ms 10/27/2021 8:48:26 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/27/2021 8:48:26 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 8:48:26 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/27/2021 8:48:26 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/27/2021 8:48:26 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 8:48:26 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 8:48:26 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 8:48:26 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/27/2021 8:48:26 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/27/2021 8:48:26 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/27/2021 8:48:26 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 8:48:26 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 8:48:26 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 8:48:26 PM 3.309 SINGLEP Remembering Alamo (0.0310s) 10/27/2021 8:48:26 PM 3.309 SINGLEP Calculate Odds Of Success (0.0410s) 10/27/2021 8:48:26 PM 3.309 SINGLEP Briefly Panic (0.3720s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Install Confidence Routines (0.4850s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Late Axionic Computations (0.2980s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0230s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 10/27/2021 8:48:27 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/27/2021 8:48:28 PM 3.309 SINGLEP Initiating Starfields (0.1860s) 10/27/2021 8:48:28 PM 3.309 SINGLEP Resizing Distant Planets (0.0260s) 10/27/2021 8:48:28 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/27/2021 8:48:28 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1410s) 10/27/2021 8:48:28 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Detecting Power Spikes (2.7462s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Post-Proton Surge (0.0130s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/27/2021 8:48:31 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 8:48:31 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 8:48:31 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 8:48:31 PM 3.309 SINGLEP Final Checks (0.3580s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/27/2021 8:48:31 PM 3.309 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Detecting Power Spikes (2.7s) Final Checks (0.4s) 10/27/2021 8:48:31 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 8:48:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/27/2021 8:48:35 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/27/2021 8:48:35 PM 3.309 SINGLEP in strip extra, Archaea: hasHadFirstPlayer True shouldBeRemoved False 10/27/2021 8:48:35 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/27/2021 8:48:35 PM 3.309 SINGLEP loading as template 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction AIReserves. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction CPALogic. 10/27/2021 8:48:35 PM 3.309 SINGLEP Added the faction Mercenary. 10/27/2021 8:48:35 PM 3.309 SINGLEP Finish load save in 256.6ms 10/27/2021 8:48:35 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1277350683 and planet count 60 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/27/2021 8:48:35 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/27/2021 8:48:35 PM 3.309 SINGLEP Fixed 1380 missing planet factions. 10/27/2021 8:48:35 PM 3.309 SINGLEP Generate Partial Map Complete 98ms 10/27/2021 8:52:22 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 8:52:22 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 9:31:30 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2021 9:31:30 PM SINGLEP Boot up FleetOS (0.1520s) 10/27/2021 9:31:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2021 9:31:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.2870s) 10/27/2021 9:31:30 PM SINGLEP Inspect Aft Hatches (0.0410s) 10/27/2021 9:31:30 PM SINGLEP Found 441 xml files in 106 folders in 39ms 10/27/2021 9:31:31 PM SINGLEP Check For Extra Modules (0.3960s) 10/27/2021 9:31:31 PM SINGLEP 441 Xml Files Parsed in 356ms 10/27/2021 9:31:31 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/27/2021 9:31:31 PM 3.309 SINGLEP Game Version: 3.309 10/27/2021 9:31:31 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0080s) 10/27/2021 9:31:31 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/27/2021 9:31:31 PM 3.309 SINGLEP Update mod and expansion statuses! 10/27/2021 9:31:31 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/27/2021 9:31:31 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/27/2021 9:31:31 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/27/2021 9:31:31 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/27/2021 9:31:31 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/27/2021 9:31:31 PM 3.309 SINGLEP No resolution change was required. 10/27/2021 9:31:31 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2021 9:31:31 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2021 9:31:31 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/27/2021 9:31:31 PM 3.309 SINGLEP Calculate Odds Of Success (0.0290s) 10/27/2021 9:31:31 PM 3.309 SINGLEP Briefly Panic (0.3450s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Install Confidence Routines (0.4740s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Late Axionic Computations (0.3020s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Cooking Starfields (0.1540s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Gazing At Distant Planets (0.0210s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Calculating Firing Cones (0.0030s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1340s) 10/27/2021 9:31:32 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Obfuscating Hulls (2.7432s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 10/27/2021 9:31:35 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/27/2021 9:31:35 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/27/2021 9:31:35 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/27/2021 9:31:35 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/27/2021 9:31:36 PM 3.309 SINGLEP Final Checks (0.3470s) 10/27/2021 9:31:36 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 10/27/2021 9:31:36 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Obfuscating Hulls (2.7s) Final Checks (0.3s) 10/27/2021 9:31:36 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/27/2021 9:31:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/27/2021 9:31:49 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/27/2021 9:31:49 PM 3.309 SINGLEP in strip extra, Archaea: hasHadFirstPlayer True shouldBeRemoved False 10/27/2021 9:31:49 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 10/27/2021 9:31:49 PM 3.309 SINGLEP loading as template 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction AIReserves. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction AntiAIZombie. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction CPALogic. 10/27/2021 9:31:49 PM 3.309 SINGLEP Added the faction Mercenary. 10/27/2021 9:31:49 PM 3.309 SINGLEP Finish load save in 190.3ms 10/27/2021 9:31:49 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 335445412 and planet count 60 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/27/2021 9:31:50 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/27/2021 9:31:50 PM 3.309 SINGLEP Fixed 1740 missing planet factions. 10/27/2021 9:31:50 PM 3.309 SINGLEP Generate Partial Map Complete 97ms 10/27/2021 9:31:57 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 335445412 and planet count 100 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:31:57 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:31:57 PM 3.309 SINGLEP Fixed 2900 missing planet factions. 10/27/2021 9:31:57 PM 3.309 SINGLEP Generate Partial Map Complete 215ms 10/27/2021 9:32:02 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 335445412 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:02 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:02 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:02 PM 3.309 SINGLEP Generate Partial Map Complete 89ms 10/27/2021 9:32:04 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.28 seconds ago. 10/27/2021 9:32:06 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 303717701 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:06 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:06 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:06 PM 3.309 SINGLEP Generate Partial Map Complete 130ms 10/27/2021 9:32:08 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 782826212 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:09 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:09 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:09 PM 3.309 SINGLEP Generate Partial Map Complete 208ms 10/27/2021 9:32:20 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:20 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:20 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:20 PM 3.309 SINGLEP Generate Partial Map Complete 103ms 10/27/2021 9:32:40 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:40 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:40 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:40 PM 3.309 SINGLEP Generate Partial Map Complete 31ms 10/27/2021 9:32:44 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:32:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 10/27/2021 9:32:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:32:45 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:45 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:45 PM 3.309 SINGLEP Generate Partial Map Complete 504ms 10/27/2021 9:32:50 PM 3.309 SINGLEP Start Generate Partial Map with ClustersMicrocosm and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:50 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:50 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:32:50 PM 3.309 SINGLEP Generate Partial Map Complete 42ms 10/27/2021 9:32:53 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:32:53 PM 3.309 SINGLEP got thickness 0 and increase it by 2 10/27/2021 9:32:53 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:32:53 PM 3.309 SINGLEP Fixed 2494 missing planet factions. 10/27/2021 9:32:53 PM 3.309 SINGLEP Generate Partial Map Complete 47ms 10/27/2021 9:33:00 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:00 PM 3.309 SINGLEP got thickness 4 and increase it by 2 10/27/2021 9:33:00 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:00 PM 3.309 SINGLEP Fixed 2494 missing planet factions. 10/27/2021 9:33:01 PM 3.309 SINGLEP Generate Partial Map Complete 33ms 10/27/2021 9:33:05 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:05 PM 3.309 SINGLEP got thickness 5 and increase it by 2 10/27/2021 9:33:05 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:05 PM 3.309 SINGLEP Fixed 2494 missing planet factions. 10/27/2021 9:33:05 PM 3.309 SINGLEP Generate Partial Map Complete 32ms 10/27/2021 9:33:10 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:10 PM 3.309 SINGLEP got thickness 5 and increase it by 2 10/27/2021 9:33:10 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:10 PM 3.309 SINGLEP Fixed 2494 missing planet factions. 10/27/2021 9:33:10 PM 3.309 SINGLEP Generate Partial Map Complete 53ms 10/27/2021 9:33:17 PM 3.309 SINGLEP Start Generate Partial Map with Grid and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:18 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:18 PM 3.309 SINGLEP Fixed 2900 missing planet factions. 10/27/2021 9:33:18 PM 3.309 SINGLEP Generate Partial Map Complete 91ms 10/27/2021 9:33:26 PM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:26 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:26 PM 3.309 SINGLEP Fixed 2987 missing planet factions. 10/27/2021 9:33:26 PM 3.309 SINGLEP Generate Partial Map Complete 93ms 10/27/2021 9:33:33 PM 3.309 SINGLEP Start Generate Partial Map with Wheel and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:33 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:33 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:33:33 PM 3.309 SINGLEP Generate Partial Map Complete 32ms 10/27/2021 9:33:38 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:38 PM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 10/27/2021 9:33:39 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:39 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:33:39 PM 3.309 SINGLEP Generate Partial Map Complete 171ms 10/27/2021 9:33:51 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:33:51 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:33:51 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:33:51 PM 3.309 SINGLEP Generate Partial Map Complete 114ms 10/27/2021 9:34:10 PM 3.309 SINGLEP Start Generate Partial Map with D18Rings and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:10 PM 3.309 SINGLEP Removed 63 self-referential planet links in this map. Harmless now. 10/27/2021 9:34:10 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:10 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:10 PM 3.309 SINGLEP Generate Partial Map Complete 73ms 10/27/2021 9:34:16 PM 3.309 SINGLEP Start Generate Partial Map with Simple and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:16 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:16 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:16 PM 3.309 SINGLEP Generate Partial Map Complete 37ms 10/27/2021 9:34:18 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:18 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:18 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:18 PM 3.309 SINGLEP Generate Partial Map Complete 74ms 10/27/2021 9:34:21 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:22 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:22 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:22 PM 3.309 SINGLEP Generate Partial Map Complete 238ms 10/27/2021 9:34:24 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:24 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:24 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:24 PM 3.309 SINGLEP Generate Partial Map Complete 138ms 10/27/2021 9:34:32 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:32 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:32 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:32 PM 3.309 SINGLEP Generate Partial Map Complete 87ms 10/27/2021 9:34:37 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:37 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:38 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:38 PM 3.309 SINGLEP Generate Partial Map Complete 87ms 10/27/2021 9:34:40 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:40 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:40 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:40 PM 3.309 SINGLEP Generate Partial Map Complete 324ms 10/27/2021 9:34:42 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:43 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:43 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:43 PM 3.309 SINGLEP Generate Partial Map Complete 74ms 10/27/2021 9:34:49 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:49 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:49 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:49 PM 3.309 SINGLEP Generate Partial Map Complete 25ms 10/27/2021 9:34:52 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:52 PM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 10/27/2021 9:34:52 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:52 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:34:52 PM 3.309 SINGLEP Generate Partial Map Complete 174ms 10/27/2021 9:34:54 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:34:54 PM 3.309 SINGLEP got thickness 0 and increase it by 2 10/27/2021 9:34:54 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:34:54 PM 3.309 SINGLEP Fixed 2494 missing planet factions. 10/27/2021 9:34:54 PM 3.309 SINGLEP Generate Partial Map Complete 70ms 10/27/2021 9:35:09 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:35:09 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:35:09 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:35:09 PM 3.309 SINGLEP Generate Partial Map Complete 115ms 10/27/2021 9:36:04 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:04 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:05 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:05 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/27/2021 9:36:06 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:36:06 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:36:06 PM 3.309 SINGLEP Generate Partial Map Complete 1409ms 10/27/2021 9:36:15 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 301646099 and planet count 85 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:36:15 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 10/27/2021 9:36:15 PM 3.309 SINGLEP Fixed 2465 missing planet factions. 10/27/2021 9:36:15 PM 3.309 SINGLEP Generate Partial Map Complete 296ms 10/27/2021 9:49:39 PM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 301646099 and planet count 85 and 38 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/27/2021 9:49:39 PM 3.309 SINGLEP Added faction Cross Planet Attack (index 38) to go with faction 22 10/27/2021 9:49:39 PM 3.309 SINGLEP Added faction Relentless AI Wave (index 39) to go with faction 22 10/27/2021 9:49:39 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/27/2021 9:49:39 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 26ms 10/27/2021 9:49:39 PM 3.309 SINGLEP Generate FULL Map Complete 440ms 10/27/2021 9:49:40 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Spider Turret from Turret Schematic Server 10/27/2021 9:49:40 PM 3.309 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 50, now 10 Plasma Turret from Turret Schematic Server 10/27/2021 10:25:09 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/27/2021 10:25:09 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/28/2021 9:15:29 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2021 9:15:29 AM SINGLEP Boot up FleetOS (0.1500s) 10/28/2021 9:15:30 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2021 9:15:30 AM SINGLEP Check System Logs For Rogue Intelligence (0.5400s) 10/28/2021 9:15:30 AM SINGLEP Inspect Aft Hatches (0.0530s) 10/28/2021 9:15:30 AM SINGLEP Found 441 xml files in 106 folders in 72ms 10/28/2021 9:15:31 AM SINGLEP Check For Extra Modules (0.4380s) 10/28/2021 9:15:31 AM SINGLEP 441 Xml Files Parsed in 364ms 10/28/2021 9:15:31 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/28/2021 9:15:31 AM 3.309 SINGLEP Game Version: 3.309 10/28/2021 9:15:31 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/28/2021 9:15:31 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/28/2021 9:15:31 AM 3.309 SINGLEP Update mod and expansion statuses! 10/28/2021 9:15:31 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/28/2021 9:15:31 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/28/2021 9:15:31 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/28/2021 9:15:31 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/28/2021 9:15:31 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/28/2021 9:15:31 AM 3.309 SINGLEP No resolution change was required. 10/28/2021 9:15:31 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2021 9:15:31 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/28/2021 9:15:31 AM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/28/2021 9:15:31 AM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/28/2021 9:15:31 AM 3.309 SINGLEP Briefly Panic (0.4760s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Install Confidence Routines (0.4630s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Late Axionic Computations (0.4710s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Listening To Starfields (0.1460s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Breaking Distant Planets (0.0230s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/28/2021 9:15:32 AM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1340s) 10/28/2021 9:15:33 AM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Draw Power From Black Holes (5.0413s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Stimulate Modulation (0.0600s) 10/28/2021 9:15:38 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/28/2021 9:15:38 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/28/2021 9:15:38 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/28/2021 9:15:38 AM 3.309 SINGLEP Final Checks (0.3650s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/28/2021 9:15:38 AM 3.309 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Draw Power From Black Holes (5.0s) Final Checks (0.4s) 10/28/2021 9:15:38 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/28/2021 9:15:41 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/first planets get.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2021 9:15:42 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 9:15:42 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 9:15:42 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 9:15:42 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 9:15:42 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 10/28/2021 9:15:42 AM 3.309 SINGLEP Finish load save in 544.1ms 10/28/2021 10:01:08 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/28/2021 10:01:08 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/28/2021 10:01:09 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/some planets get.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2021 10:01:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 10:01:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 10:01:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 10:01:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 10:01:09 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 10/28/2021 10:01:09 AM 3.309 SINGLEP Finish load save in 297.9ms 10/28/2021 10:15:03 AM 3.309 SINGLEP DELAYED2: Raid Engine #2169 AI Sentinels on Hopcroft is sending a wave against AI Hunter Fleet 10/28/2021 10:16:31 AM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Kayal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/28/2021 12:24:24 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2021 12:24:24 PM SINGLEP Boot up FleetOS (0.1510s) 10/28/2021 12:24:24 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2021 12:24:24 PM SINGLEP Check System Logs For Rogue Intelligence (0.2810s) 10/28/2021 12:24:24 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/28/2021 12:24:24 PM SINGLEP Found 441 xml files in 106 folders in 41ms 10/28/2021 12:24:24 PM SINGLEP Check For Extra Modules (0.3840s) 10/28/2021 12:24:24 PM SINGLEP 441 Xml Files Parsed in 340ms 10/28/2021 12:24:24 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/28/2021 12:24:24 PM 3.309 SINGLEP Game Version: 3.309 10/28/2021 12:24:24 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 10/28/2021 12:24:24 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0140s) 10/28/2021 12:24:24 PM 3.309 SINGLEP Update mod and expansion statuses! 10/28/2021 12:24:24 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/28/2021 12:24:24 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/28/2021 12:24:24 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0260s) 10/28/2021 12:24:24 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 10/28/2021 12:24:24 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 10/28/2021 12:24:24 PM 3.309 SINGLEP No resolution change was required. 10/28/2021 12:24:24 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2021 12:24:24 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/28/2021 12:24:24 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/28/2021 12:24:24 PM 3.309 SINGLEP Calculate Odds Of Success (0.0440s) 10/28/2021 12:24:25 PM 3.309 SINGLEP Briefly Panic (0.3820s) 10/28/2021 12:24:25 PM 3.309 SINGLEP Install Confidence Routines (0.4800s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Late Axionic Computations (0.2820s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Ejecting Tactical Core (0.0590s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Grouping Flow Fields (0.1660s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Hugging Starfields (0.0090s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Destroying Distant Planets (0.0210s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Wearing Ship Parts On Head (0.1600s) 10/28/2021 12:24:26 PM 3.309 SINGLEP Re-Aligning Objectives (0.0530s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Designing Antimatter Grid (2.7232s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Last Organizational Modeling (0.1170s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Stimulate Modulation (0.0720s) 10/28/2021 12:24:29 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/28/2021 12:24:29 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/28/2021 12:24:29 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/28/2021 12:24:29 PM 3.309 SINGLEP Final Checks (0.3450s) 10/28/2021 12:24:29 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 10/28/2021 12:24:29 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Designing Antimatter Grid (2.7s) Final Checks (0.3s) 10/28/2021 12:24:30 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/28/2021 12:24:33 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 15 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 12:24:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 12:24:34 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 10/28/2021 12:24:34 PM 3.309 SINGLEP Finish load save in 693.6ms 10/28/2021 12:35:15 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/28/2021 12:35:15 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/28/2021 11:23:41 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2021 11:23:41 PM SINGLEP Boot up FleetOS (0.1590s) 10/28/2021 11:23:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2021 11:23:42 PM SINGLEP Check System Logs For Rogue Intelligence (0.3000s) 10/28/2021 11:23:42 PM SINGLEP Inspect Aft Hatches (0.0480s) 10/28/2021 11:23:42 PM SINGLEP Found 441 xml files in 106 folders in 68ms 10/28/2021 11:23:42 PM SINGLEP Check For Extra Modules (0.5210s) 10/28/2021 11:23:42 PM SINGLEP 441 Xml Files Parsed in 452ms 10/28/2021 11:23:42 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/28/2021 11:23:42 PM 3.309 SINGLEP Game Version: 3.309 10/28/2021 11:23:42 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 10/28/2021 11:23:42 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/28/2021 11:23:42 PM 3.309 SINGLEP Update mod and expansion statuses! 10/28/2021 11:23:42 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/28/2021 11:23:42 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/28/2021 11:23:42 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/28/2021 11:23:42 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/28/2021 11:23:42 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 10/28/2021 11:23:42 PM 3.309 SINGLEP No resolution change was required. 10/28/2021 11:23:42 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2021 11:23:42 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/28/2021 11:23:42 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/28/2021 11:23:42 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/28/2021 11:23:43 PM 3.309 SINGLEP Briefly Panic (0.4810s) 10/28/2021 11:23:43 PM 3.309 SINGLEP Install Confidence Routines (0.5210s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Late Axionic Computations (0.5150s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Grappling Starfields (0.1570s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Pillaging Distant Planets (0.0260s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/28/2021 11:23:44 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1460s) 10/28/2021 11:23:45 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Collecting Solar Wind (5.0133s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 10/28/2021 11:23:50 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/28/2021 11:23:50 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/28/2021 11:23:50 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/28/2021 11:23:50 PM 3.309 SINGLEP Final Checks (0.3820s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/28/2021 11:23:50 PM 3.309 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Collecting Solar Wind (5.0s) Final Checks (0.4s) 10/28/2021 11:23:50 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/28/2021 11:23:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 15 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 11:23:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/28/2021 11:23:54 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 10/28/2021 11:23:54 PM 3.309 SINGLEP Finish load save in 757.1ms 10/29/2021 12:17:43 AM 3.309 SINGLEP DELAYED2: Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there. 10/29/2021 12:19:18 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 12:19:18 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 12:19:18 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 18 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 37 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 12:19:19 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 12:19:19 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 10/29/2021 12:19:19 AM 3.309 SINGLEP Finish load save in 485.1ms 10/29/2021 9:05:07 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2021 9:05:07 AM SINGLEP Boot up FleetOS (0.1560s) 10/29/2021 9:05:08 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2021 9:05:08 AM SINGLEP Check System Logs For Rogue Intelligence (0.5480s) 10/29/2021 9:05:08 AM SINGLEP Inspect Aft Hatches (0.0500s) 10/29/2021 9:05:08 AM SINGLEP Found 441 xml files in 106 folders in 45ms 10/29/2021 9:05:08 AM SINGLEP Check For Extra Modules (0.4000s) 10/29/2021 9:05:08 AM SINGLEP 441 Xml Files Parsed in 353ms 10/29/2021 9:05:08 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/29/2021 9:05:08 AM 3.309 SINGLEP Game Version: 3.309 10/29/2021 9:05:08 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0080s) 10/29/2021 9:05:08 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/29/2021 9:05:08 AM 3.309 SINGLEP Update mod and expansion statuses! 10/29/2021 9:05:08 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/29/2021 9:05:08 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/29/2021 9:05:08 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/29/2021 9:05:08 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/29/2021 9:05:08 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/29/2021 9:05:08 AM 3.309 SINGLEP No resolution change was required. 10/29/2021 9:05:08 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2021 9:05:08 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/29/2021 9:05:08 AM 3.309 SINGLEP Remembering Alamo (0.0310s) 10/29/2021 9:05:08 AM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/29/2021 9:05:09 AM 3.309 SINGLEP Briefly Panic (0.4840s) 10/29/2021 9:05:09 AM 3.309 SINGLEP Install Confidence Routines (0.4650s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Late Axionic Computations (0.5000s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Acquiring Towel (0.0190s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Ejecting Tactical Core (0.0670s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Initiating Starfields (0.1450s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Rejecting Distant Planets (0.0200s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.1330s) 10/29/2021 9:05:10 AM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 10/29/2021 9:05:15 AM 3.309 SINGLEP Calculate Closest Relative Dimensions (5.1583s) 10/29/2021 9:05:15 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Last Organizational Modeling (0.1020s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Stimulate Modulation (0.0540s) 10/29/2021 9:05:16 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/29/2021 9:05:16 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/29/2021 9:05:16 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/29/2021 9:05:16 AM 3.309 SINGLEP Final Checks (0.3350s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/29/2021 9:05:16 AM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Calculate Closest Relative Dimensions (5.2s) Final Checks (0.3s) 10/29/2021 9:05:16 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/29/2021 9:05:21 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/superterm just finished.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 17 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:05:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:05:22 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 10/29/2021 9:05:22 AM 3.309 SINGLEP Finish load save in 885.3ms 10/29/2021 9:43:33 AM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Trunnion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/29/2021 9:43:55 AM 3.309 SINGLEP DELAYED3: Logged Achievement To Steam This Will Definitely Make Things Better And Not Worse 10/29/2021 9:44:10 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 9:44:10 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 9:44:11 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 9:44:12 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:12 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:12 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:12 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:12 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 10/29/2021 9:44:12 AM 3.309 SINGLEP Finish load save in 507.3ms 10/29/2021 9:44:20 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no\can i provoke em.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 9:44:21 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:21 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:21 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:21 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 9:44:21 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/29/2021 9:44:21 AM 3.309 SINGLEP Finish load save in 467.8ms 10/29/2021 9:51:14 AM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Hopcroft: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/29/2021 9:53:12 AM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Trunnion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/29/2021 9:55:07 AM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Murdoch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/29/2021 3:01:39 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2021 3:01:40 PM SINGLEP Boot up FleetOS (0.1460s) 10/29/2021 3:01:40 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2021 3:01:40 PM SINGLEP Check System Logs For Rogue Intelligence (0.3210s) 10/29/2021 3:01:40 PM SINGLEP Inspect Aft Hatches (0.0410s) 10/29/2021 3:01:40 PM SINGLEP Found 441 xml files in 106 folders in 38ms 10/29/2021 3:01:40 PM SINGLEP Check For Extra Modules (0.3870s) 10/29/2021 3:01:40 PM SINGLEP 441 Xml Files Parsed in 348ms 10/29/2021 3:01:40 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/29/2021 3:01:40 PM 3.309 SINGLEP Game Version: 3.309 10/29/2021 3:01:40 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/29/2021 3:01:40 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 10/29/2021 3:01:40 PM 3.309 SINGLEP Update mod and expansion statuses! 10/29/2021 3:01:40 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/29/2021 3:01:40 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/29/2021 3:01:40 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/29/2021 3:01:40 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/29/2021 3:01:40 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 10/29/2021 3:01:40 PM 3.309 SINGLEP No resolution change was required. 10/29/2021 3:01:40 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2021 3:01:40 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/29/2021 3:01:40 PM 3.309 SINGLEP Remembering Alamo (0.0280s) 10/29/2021 3:01:40 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/29/2021 3:01:41 PM 3.309 SINGLEP Briefly Panic (0.3510s) 10/29/2021 3:01:41 PM 3.309 SINGLEP Install Confidence Routines (0.4580s) 10/29/2021 3:01:41 PM 3.309 SINGLEP Late Axionic Computations (0.2930s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Gesticulating Starfields (0.1460s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Fondly Remembering Distant Planets (0.0190s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Wearing Ship Parts On Head (0.1300s) 10/29/2021 3:01:42 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Submitting Paperwork To High Command (2.6702s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0130s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Last Organizational Modeling (0.1040s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Stimulate Modulation (0.0530s) 10/29/2021 3:01:45 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/29/2021 3:01:45 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/29/2021 3:01:45 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/29/2021 3:01:45 PM 3.309 SINGLEP Final Checks (0.3300s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/29/2021 3:01:45 PM 3.309 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Submitting Paperwork To High Command (2.7s) Final Checks (0.3s) 10/29/2021 3:01:45 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/29/2021 3:01:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/answer is no.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 3:01:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 3:01:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 3:01:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 3:01:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 3:01:55 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 10/29/2021 3:01:55 PM 3.309 SINGLEP Finish load save in 1,074.1ms 10/29/2021 3:52:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 3:52:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 10:33:01 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2021 10:33:01 PM SINGLEP Boot up FleetOS (0.1590s) 10/29/2021 10:33:01 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2021 10:33:01 PM SINGLEP Check System Logs For Rogue Intelligence (0.5930s) 10/29/2021 10:33:01 PM SINGLEP Inspect Aft Hatches (0.0560s) 10/29/2021 10:33:01 PM SINGLEP Found 441 xml files in 106 folders in 61ms 10/29/2021 10:33:02 PM SINGLEP Check For Extra Modules (0.4360s) 10/29/2021 10:33:02 PM SINGLEP 441 Xml Files Parsed in 372ms 10/29/2021 10:33:02 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/29/2021 10:33:02 PM 3.309 SINGLEP Game Version: 3.309 10/29/2021 10:33:02 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/29/2021 10:33:02 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/29/2021 10:33:02 PM 3.309 SINGLEP Update mod and expansion statuses! 10/29/2021 10:33:02 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/29/2021 10:33:02 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/29/2021 10:33:02 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 10/29/2021 10:33:02 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 10/29/2021 10:33:02 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0330s) 10/29/2021 10:33:02 PM 3.309 SINGLEP No resolution change was required. 10/29/2021 10:33:02 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2021 10:33:02 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/29/2021 10:33:02 PM 3.309 SINGLEP Remembering Alamo (0.0370s) 10/29/2021 10:33:02 PM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 10/29/2021 10:33:02 PM 3.309 SINGLEP Briefly Panic (0.5260s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Install Confidence Routines (0.4930s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Late Axionic Computations (0.4980s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/29/2021 10:33:03 PM 3.309 SINGLEP Grouping Flow Fields (0.0190s) 10/29/2021 10:33:04 PM 3.309 SINGLEP Underestimating Starfields (0.1530s) 10/29/2021 10:33:04 PM 3.309 SINGLEP Scanning Distant Planets (0.0240s) 10/29/2021 10:33:04 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/29/2021 10:33:04 PM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1440s) 10/29/2021 10:33:04 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Reformatting Navigation (5.0443s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Last Organizational Modeling (0.1120s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/29/2021 10:33:09 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/29/2021 10:33:09 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/29/2021 10:33:09 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/29/2021 10:33:09 PM 3.309 SINGLEP Final Checks (0.3790s) 10/29/2021 10:33:09 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/29/2021 10:33:10 PM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reformatting Navigation (5.0s) Final Checks (0.4s) 10/29/2021 10:33:10 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/29/2021 10:33:12 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/heading out to hack spire archive.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 10:33:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 10:33:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 10:33:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 10:33:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 10:33:13 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 10/29/2021 10:33:13 PM 3.309 SINGLEP Finish load save in 1,374.0ms 10/29/2021 10:38:55 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Riese: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 10/29/2021 10:39:19 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Sawamura: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/29/2021 10:39:23 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Fuyusaka: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/29/2021 10:59:55 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Micali: guard post placer: GuardingWormholesHarshly scheduled: 12 actually seeded: 12 10/29/2021 11:04:50 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Felicity: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/29/2021 11:24:36 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Blum: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/29/2021 11:25:13 PM 3.309 SINGLEP DELAYED8: Raid Engine #46389 AI Sentinels on Rhodia is sending a wave against AI Hunter Fleet 10/29/2021 11:36:20 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 11:36:20 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/29/2021 11:36:21 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/Autosave at 3h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2021 11:36:22 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 11:36:22 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 11:36:22 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 11:36:22 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/29/2021 11:36:22 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 10/29/2021 11:36:22 PM 3.309 SINGLEP Finish load save in 595.5ms 10/30/2021 12:10:56 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/30/2021 12:10:56 AM SINGLEP Boot up FleetOS (0.1540s) 10/30/2021 12:10:56 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2021 12:10:56 AM SINGLEP Check System Logs For Rogue Intelligence (0.2810s) 10/30/2021 12:10:56 AM SINGLEP Inspect Aft Hatches (0.0450s) 10/30/2021 12:10:56 AM SINGLEP Found 441 xml files in 106 folders in 39ms 10/30/2021 12:10:57 AM SINGLEP Check For Extra Modules (0.3910s) 10/30/2021 12:10:57 AM SINGLEP 441 Xml Files Parsed in 351ms 10/30/2021 12:10:57 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/30/2021 12:10:57 AM 3.309 SINGLEP Game Version: 3.309 10/30/2021 12:10:57 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/30/2021 12:10:57 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/30/2021 12:10:57 AM 3.309 SINGLEP Update mod and expansion statuses! 10/30/2021 12:10:57 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/30/2021 12:10:57 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/30/2021 12:10:57 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/30/2021 12:10:57 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/30/2021 12:10:57 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/30/2021 12:10:57 AM 3.309 SINGLEP No resolution change was required. 10/30/2021 12:10:57 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/30/2021 12:10:57 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/30/2021 12:10:57 AM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/30/2021 12:10:57 AM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 10/30/2021 12:10:57 AM 3.309 SINGLEP Briefly Panic (0.3820s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Install Confidence Routines (0.4860s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Late Axionic Computations (0.2980s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Eating Starfields (0.1490s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Pillaging Distant Planets (0.0210s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Divulge Ship Part Schematics To Enemy (0.1370s) 10/30/2021 12:10:58 AM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Reticulate Splines (2.7292s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/30/2021 12:11:01 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/30/2021 12:11:01 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/30/2021 12:11:01 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/30/2021 12:11:01 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/30/2021 12:11:02 AM 3.309 SINGLEP Final Checks (0.3370s) 10/30/2021 12:11:02 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/30/2021 12:11:02 AM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Reticulate Splines (2.7s) Final Checks (0.3s) 10/30/2021 12:11:02 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/30/2021 12:11:04 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 12:11:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 12:11:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 12:11:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 12:11:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 12:11:05 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 10/30/2021 12:11:05 AM 3.309 SINGLEP Finish load save in 1,060.8ms 10/30/2021 12:16:32 AM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Zuno: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 12:17:20 AM 3.309 SINGLEP DELAYED3: Raid Engine #177829 AI Sentinels on DeMarco is sending a wave against Great Ideas 10/30/2021 12:17:20 AM 3.309 SINGLEP DELAYED4: Raid Engine #283159 AI Sentinels on DeMarco is sending a wave against Great Ideas 10/30/2021 12:18:13 AM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Magrath: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/30/2021 12:22:35 AM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Mandalon: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 12:28:45 AM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Bonde: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 12:35:55 AM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Emerald: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/30/2021 12:41:18 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 12:41:18 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 9:18:56 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/30/2021 9:18:56 AM SINGLEP Boot up FleetOS (0.1490s) 10/30/2021 9:18:56 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2021 9:18:56 AM SINGLEP Check System Logs For Rogue Intelligence (0.3770s) 10/30/2021 9:18:56 AM SINGLEP Inspect Aft Hatches (0.0460s) 10/30/2021 9:18:56 AM SINGLEP Found 441 xml files in 106 folders in 53ms 10/30/2021 9:18:56 AM SINGLEP Check For Extra Modules (0.4200s) 10/30/2021 9:18:56 AM SINGLEP 441 Xml Files Parsed in 367ms 10/30/2021 9:18:56 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/30/2021 9:18:56 AM 3.309 SINGLEP Game Version: 3.309 10/30/2021 9:18:56 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/30/2021 9:18:56 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/30/2021 9:18:57 AM 3.309 SINGLEP Update mod and expansion statuses! 10/30/2021 9:18:57 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/30/2021 9:18:57 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/30/2021 9:18:57 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/30/2021 9:18:57 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/30/2021 9:18:57 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/30/2021 9:18:57 AM 3.309 SINGLEP No resolution change was required. 10/30/2021 9:18:57 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/30/2021 9:18:57 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/30/2021 9:18:57 AM 3.309 SINGLEP Remembering Alamo (0.0340s) 10/30/2021 9:18:57 AM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 10/30/2021 9:18:57 AM 3.309 SINGLEP Briefly Panic (0.4800s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Install Confidence Routines (0.4720s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Late Axionic Computations (0.5120s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Wiping Down Starfields (0.1480s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Ejecting Distant Planets (0.0230s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/30/2021 9:18:58 AM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1330s) 10/30/2021 9:18:59 AM 3.309 SINGLEP Re-Aligning Objectives (0.0530s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Reticulate Splines (5.0023s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Stimulate Modulation (0.0560s) 10/30/2021 9:19:04 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/30/2021 9:19:04 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/30/2021 9:19:04 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/30/2021 9:19:04 AM 3.309 SINGLEP Final Checks (0.3620s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/30/2021 9:19:04 AM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reticulate Splines (5.0s) Final Checks (0.4s) 10/30/2021 9:19:04 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/30/2021 9:19:07 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/is it homeworld time.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 9:19:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 9:19:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 9:19:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 9:19:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 9:19:08 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 41ms 10/30/2021 9:19:08 AM 3.309 SINGLEP Finish load save in 1,031.6ms 10/30/2021 9:22:02 AM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Yosuke: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/30/2021 9:22:44 AM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Markham: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/30/2021 9:26:50 AM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Koster: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/30/2021 9:28:07 AM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Nordin: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 10/30/2021 9:31:35 AM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Shan: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 9:40:26 AM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Lusus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/30/2021 9:49:50 AM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Zuno: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 9:52:30 AM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Darth: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 9:55:15 AM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Blum: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/30/2021 10:05:50 AM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Giedi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 10:06:28 AM 3.309 SINGLEP DELAYED12: Reconquest Seeding for Citadel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 10:10:38 AM 3.309 SINGLEP DELAYED13: Reconquest Seeding for Murdoch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/30/2021 10:17:08 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 10:17:08 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 10:17:09 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 10:17:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 10:17:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 10:17:09 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 10:17:09 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 10/30/2021 10:17:09 AM 3.309 SINGLEP Finish load save in 503.1ms 10/30/2021 10:21:07 AM 3.309 SINGLEP DELAYED14: Reconquest Seeding for Shan: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 6:16:00 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/30/2021 6:16:00 PM SINGLEP Boot up FleetOS (0.1670s) 10/30/2021 6:16:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2021 6:16:00 PM SINGLEP Check System Logs For Rogue Intelligence (0.3130s) 10/30/2021 6:16:00 PM SINGLEP Inspect Aft Hatches (0.0530s) 10/30/2021 6:16:00 PM SINGLEP Found 441 xml files in 106 folders in 73ms 10/30/2021 6:16:01 PM SINGLEP Check For Extra Modules (0.4830s) 10/30/2021 6:16:01 PM SINGLEP 441 Xml Files Parsed in 411ms 10/30/2021 6:16:01 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 10/30/2021 6:16:01 PM 3.309 SINGLEP Game Version: 3.309 10/30/2021 6:16:01 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/30/2021 6:16:01 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/30/2021 6:16:01 PM 3.309 SINGLEP Update mod and expansion statuses! 10/30/2021 6:16:01 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/30/2021 6:16:01 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/30/2021 6:16:01 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/30/2021 6:16:01 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 12ms 10/30/2021 6:16:01 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0340s) 10/30/2021 6:16:01 PM 3.309 SINGLEP No resolution change was required. 10/30/2021 6:16:01 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/30/2021 6:16:01 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/30/2021 6:16:01 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/30/2021 6:16:01 PM 3.309 SINGLEP Calculate Odds Of Success (0.0510s) 10/30/2021 6:16:01 PM 3.309 SINGLEP Briefly Panic (0.5110s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Install Confidence Routines (0.5230s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Late Axionic Computations (0.4960s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Ejecting Tactical Core (0.0600s) 10/30/2021 6:16:02 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/30/2021 6:16:03 PM 3.309 SINGLEP Exploding Starfields (0.1530s) 10/30/2021 6:16:03 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0290s) 10/30/2021 6:16:03 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/30/2021 6:16:03 PM 3.309 SINGLEP Ejecting Ship Parts Into Space (0.1650s) 10/30/2021 6:16:03 PM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Investigating Proton Farm (5.0713s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 10/30/2021 6:16:08 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/30/2021 6:16:08 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/30/2021 6:16:08 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/30/2021 6:16:08 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/30/2021 6:16:09 PM 3.309 SINGLEP Final Checks (0.3720s) 10/30/2021 6:16:09 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/30/2021 6:16:09 PM 3.309 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Investigating Proton Farm (5.1s) Final Checks (0.4s) 10/30/2021 6:16:09 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/30/2021 6:16:11 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 6:16:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:16:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:16:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:16:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms 10/30/2021 6:16:12 PM 3.309 SINGLEP Finish load save in 916.5ms 10/30/2021 6:39:00 PM 3.309 SINGLEP Hit bug in borer mouseover handler code 200 System.Exception: Invalid start planet for Wormhole Borer #379788 at Arcen.AIW2.External.SpecialFaction_Human+PrivateWormholeBorerNotifier.MouseoverHandler () [0x00079] in <408f273ce6e14939a78a836e9832f03e>:0 10/30/2021 6:39:00 PM 3.309 SINGLEP Hit bug in borer mouseover handler code 200 System.Exception: Invalid start planet for Wormhole Borer #379788 at Arcen.AIW2.External.SpecialFaction_Human+PrivateWormholeBorerNotifier.MouseoverHandler () [0x00079] in <408f273ce6e14939a78a836e9832f03e>:0 10/30/2021 6:39:00 PM 3.309 SINGLEP Hit bug in borer mouseover handler code 200 System.Exception: Invalid start planet for Wormhole Borer #379788 at Arcen.AIW2.External.SpecialFaction_Human+PrivateWormholeBorerNotifier.MouseoverHandler () [0x00079] in <408f273ce6e14939a78a836e9832f03e>:0 10/30/2021 6:39:00 PM 3.309 SINGLEP Hit bug in borer mouseover handler code 200 System.Exception: Invalid start planet for Wormhole Borer #379788 at Arcen.AIW2.External.SpecialFaction_Human+PrivateWormholeBorerNotifier.MouseoverHandler () [0x00079] in <408f273ce6e14939a78a836e9832f03e>:0 10/30/2021 6:40:30 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Cien: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 6:42:34 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Felicity: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2021 6:44:54 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Ceta: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 6:49:52 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Trunnion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/30/2021 6:53:05 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 6:53:05 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/30/2021 6:53:06 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/Autosave at 5h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 6:53:06 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:53:06 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:53:06 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 6:53:06 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/30/2021 6:53:06 PM 3.309 SINGLEP Finish load save in 502.8ms 10/30/2021 6:55:12 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Trunnion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/30/2021 6:58:19 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 6:59:22 PM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Giedi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 7:02:45 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Brore: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/30/2021 7:10:21 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2021 7:10:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 7:10:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 7:10:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/30/2021 7:10:21 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 10/30/2021 7:10:21 PM 3.309 SINGLEP Finish load save in 499.1ms 10/30/2021 7:13:27 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Nordin: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 10/30/2021 7:13:43 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Blum: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/31/2021 9:41:52 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 9:41:52 AM SINGLEP Boot up FleetOS (0.1550s) 10/31/2021 9:41:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 9:41:53 AM SINGLEP Check System Logs For Rogue Intelligence (0.3730s) 10/31/2021 9:41:53 AM SINGLEP Inspect Aft Hatches (0.0530s) 10/31/2021 9:41:53 AM SINGLEP Found 441 xml files in 106 folders in 60ms 10/31/2021 9:41:53 AM SINGLEP Check For Extra Modules (0.4240s) 10/31/2021 9:41:53 AM SINGLEP 441 Xml Files Parsed in 362ms 10/31/2021 9:41:53 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/31/2021 9:41:53 AM 3.309 SINGLEP Game Version: 3.309 10/31/2021 9:41:53 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 10/31/2021 9:41:53 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 10/31/2021 9:41:53 AM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 9:41:53 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 9:41:53 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 9:41:53 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0260s) 10/31/2021 9:41:53 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 10/31/2021 9:41:53 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 10/31/2021 9:41:53 AM 3.309 SINGLEP No resolution change was required. 10/31/2021 9:41:53 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 9:41:53 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 9:41:53 AM 3.309 SINGLEP Remembering Alamo (0.0350s) 10/31/2021 9:41:53 AM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/31/2021 9:41:54 AM 3.309 SINGLEP Briefly Panic (0.4890s) 10/31/2021 9:41:54 AM 3.309 SINGLEP Install Confidence Routines (0.4710s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Late Axionic Computations (0.5060s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Underestimating Starfields (0.1490s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Cleaning Distant Planets (0.0230s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Developing New Ship Parts (0.1470s) 10/31/2021 9:41:55 AM 3.309 SINGLEP Re-Aligning Objectives (0.0680s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Assimilate Technological Distinctiveness (4.9983s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 10/31/2021 9:42:00 AM 3.309 SINGLEP Stimulate Modulation (0.0600s) 10/31/2021 9:42:00 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 9:42:00 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/31/2021 9:42:00 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 9:42:01 AM 3.309 SINGLEP Final Checks (0.3740s) 10/31/2021 9:42:01 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 9:42:01 AM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Assimilate Technological Distinctiveness (5.0s) Final Checks (0.4s) 10/31/2021 9:42:01 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 9:42:04 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/game is heating up.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 9:42:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:42:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:42:05 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:42:05 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 10/31/2021 9:42:05 AM 3.309 SINGLEP Finish load save in 937.1ms 10/31/2021 9:43:46 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 9:43:46 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 9:48:43 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 9:48:43 AM SINGLEP Boot up FleetOS (0.1840s) 10/31/2021 9:48:43 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 9:48:44 AM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 10/31/2021 9:48:44 AM SINGLEP Inspect Aft Hatches (0.0340s) 10/31/2021 9:48:44 AM SINGLEP Found 441 xml files in 106 folders in 43ms 10/31/2021 9:48:44 AM SINGLEP Check For Extra Modules (0.4230s) 10/31/2021 9:48:44 AM SINGLEP 441 Xml Files Parsed in 379ms 10/31/2021 9:48:44 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/31/2021 9:48:44 AM 3.309 SINGLEP Game Version: 3.309 10/31/2021 9:48:44 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0070s) 10/31/2021 9:48:44 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 10/31/2021 9:48:44 AM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 9:48:44 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 9:48:44 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 9:48:44 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/31/2021 9:48:44 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 10/31/2021 9:48:44 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 10/31/2021 9:48:44 AM 3.309 SINGLEP No resolution change was required. 10/31/2021 9:48:44 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 9:48:44 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 9:48:44 AM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/31/2021 9:48:44 AM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 10/31/2021 9:48:45 AM 3.309 SINGLEP Briefly Panic (0.4330s) 10/31/2021 9:48:45 AM 3.309 SINGLEP Install Confidence Routines (0.5510s) 10/31/2021 9:48:45 AM 3.309 SINGLEP Late Axionic Computations (0.3230s) 10/31/2021 9:48:45 AM 3.309 SINGLEP Acquiring Towel (0.0190s) 10/31/2021 9:48:45 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Cleansing Starfields (0.1600s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Resizing Distant Planets (0.0270s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Finding Old Ship Parts (0.1660s) 10/31/2021 9:48:46 AM 3.309 SINGLEP Re-Aligning Objectives (0.0660s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Break Target Into Component Compounds (2.8012s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Post-Proton Surge (0.0130s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Background Radiation Taste Test (0.0320s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Last Organizational Modeling (0.1180s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/31/2021 9:48:49 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 9:48:49 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/31/2021 9:48:49 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 9:48:49 AM 3.309 SINGLEP Final Checks (0.3610s) 10/31/2021 9:48:49 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 9:48:49 AM 3.309 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Break Target Into Component Compounds (2.8s) Final Checks (0.4s) 10/31/2021 9:48:50 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 9:48:55 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/game is heating up.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 9:48:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:48:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:48:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 9:48:55 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 10/31/2021 9:48:55 AM 3.309 SINGLEP Finish load save in 848.7ms 10/31/2021 10:02:38 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 10:02:38 AM SINGLEP Boot up FleetOS (0.1490s) 10/31/2021 10:02:38 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 10:02:38 AM SINGLEP Check System Logs For Rogue Intelligence (0.2870s) 10/31/2021 10:02:38 AM SINGLEP Inspect Aft Hatches (0.0350s) 10/31/2021 10:02:38 AM SINGLEP Found 441 xml files in 106 folders in 39ms 10/31/2021 10:02:38 AM SINGLEP Check For Extra Modules (0.3530s) 10/31/2021 10:02:38 AM SINGLEP 441 Xml Files Parsed in 313ms 10/31/2021 10:02:38 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/31/2021 10:02:38 AM 3.309 SINGLEP Game Version: 3.309 10/31/2021 10:02:38 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/31/2021 10:02:38 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 10/31/2021 10:02:38 AM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 10:02:38 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 10:02:38 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 10:02:38 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/31/2021 10:02:38 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/31/2021 10:02:38 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 10/31/2021 10:02:38 AM 3.309 SINGLEP No resolution change was required. 10/31/2021 10:02:38 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 10:02:38 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 10:02:38 AM 3.309 SINGLEP Remembering Alamo (0.0290s) 10/31/2021 10:02:39 AM 3.309 SINGLEP Calculate Odds Of Success (0.0280s) 10/31/2021 10:02:39 AM 3.309 SINGLEP Briefly Panic (0.3480s) 10/31/2021 10:02:39 AM 3.309 SINGLEP Install Confidence Routines (0.4590s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Late Axionic Computations (0.2890s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Viewing Starfields (0.1460s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Combing Distant Planets (0.0200s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1340s) 10/31/2021 10:02:40 AM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Facility Burst Components (2.6912s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/31/2021 10:02:43 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 10:02:43 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/31/2021 10:02:43 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 10:02:43 AM 3.309 SINGLEP Final Checks (0.3290s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Load Historical Documents (0.0020s) 10/31/2021 10:02:43 AM 3.309 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Facility Burst Components (2.7s) Final Checks (0.3s) 10/31/2021 10:02:43 AM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 10:02:46 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2021 10:02:46 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/31/2021 10:02:46 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 10/31/2021 10:02:46 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 17 Relentless AI Wave Cross Planet Attack (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave AI Praetorian Guard Relentless AI Wave 10/31/2021 10:02:46 AM 3.309 SINGLEP loading as template 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction AIReserves. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction AntiAIZombie. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction CPALogic. 10/31/2021 10:02:46 AM 3.309 SINGLEP Added the faction Mercenary. 10/31/2021 10:02:46 AM 3.309 SINGLEP Finish load save in 293.7ms 10/31/2021 10:02:46 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 2068474655 and planet count 85 and 36 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 10/31/2021 10:02:46 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 10/31/2021 10:02:46 AM 3.309 SINGLEP Fixed 3060 missing planet factions. 10/31/2021 10:02:46 AM 3.309 SINGLEP Generate Partial Map Complete 365ms 10/31/2021 10:02:57 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 10:02:57 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 1:05:30 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 1:05:30 PM SINGLEP Boot up FleetOS (0.1510s) 10/31/2021 1:05:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 1:05:30 PM SINGLEP Check System Logs For Rogue Intelligence (0.3130s) 10/31/2021 1:05:30 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/31/2021 1:05:30 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/31/2021 1:05:31 PM SINGLEP Check For Extra Modules (0.3940s) 10/31/2021 1:05:31 PM SINGLEP 441 Xml Files Parsed in 353ms 10/31/2021 1:05:31 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 10/31/2021 1:05:31 PM 3.309 SINGLEP Game Version: 3.309 10/31/2021 1:05:31 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 10/31/2021 1:05:31 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0150s) 10/31/2021 1:05:31 PM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 1:05:31 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 1:05:31 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 1:05:31 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 10/31/2021 1:05:31 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 10/31/2021 1:05:31 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/31/2021 1:05:31 PM 3.309 SINGLEP No resolution change was required. 10/31/2021 1:05:31 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 1:05:31 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 1:05:31 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/31/2021 1:05:31 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 10/31/2021 1:05:31 PM 3.309 SINGLEP Briefly Panic (0.3760s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Install Confidence Routines (0.5030s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Late Axionic Computations (0.3280s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Weepinig Over Starfields (0.1430s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Gazing At Distant Planets (0.0220s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Discontinue Your Favorite Ship Parts (0.1350s) 10/31/2021 1:05:32 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Transgressing Quanta (2.7852s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 10/31/2021 1:05:35 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/31/2021 1:05:35 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 1:05:35 PM 3.309 SINGLEP Order Cores By Seniority (0.0040s) 10/31/2021 1:05:35 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 1:05:36 PM 3.309 SINGLEP Final Checks (0.3440s) 10/31/2021 1:05:36 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 1:05:36 PM 3.309 SINGLEP 6.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Transgressing Quanta (2.8s) Final Checks (0.3s) 10/31/2021 1:05:36 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 1:05:42 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/game is heating up.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 1:05:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:05:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:05:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:05:43 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 10/31/2021 1:05:43 PM 3.309 SINGLEP Finish load save in 839.0ms 10/31/2021 1:16:03 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 1:16:03 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 1:16:04 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/trash.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 1:16:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:16:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:16:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 1:16:04 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 10/31/2021 1:16:04 PM 3.309 SINGLEP Finish load save in 508.2ms 10/31/2021 1:29:47 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Murdoch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/31/2021 1:30:57 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Felicity: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 1:31:15 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Riese: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 10/31/2021 1:32:40 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Shan: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 1:37:11 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Zuno: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 1:44:58 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Koster: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2021 3:22:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 3:22:37 PM SINGLEP Boot up FleetOS (0.1520s) 10/31/2021 3:22:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 3:22:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.5280s) 10/31/2021 3:22:38 PM SINGLEP Inspect Aft Hatches (0.0610s) 10/31/2021 3:22:38 PM SINGLEP Found 441 xml files in 106 folders in 73ms 10/31/2021 3:22:38 PM SINGLEP Check For Extra Modules (0.4410s) 10/31/2021 3:22:38 PM SINGLEP 441 Xml Files Parsed in 366ms 10/31/2021 3:22:38 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/31/2021 3:22:38 PM 3.309 SINGLEP Game Version: 3.309 10/31/2021 3:22:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0070s) 10/31/2021 3:22:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/31/2021 3:22:38 PM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 3:22:38 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 3:22:38 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 3:22:38 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 10/31/2021 3:22:38 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 10/31/2021 3:22:38 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0300s) 10/31/2021 3:22:38 PM 3.309 SINGLEP No resolution change was required. 10/31/2021 3:22:38 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 3:22:38 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 3:22:38 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 10/31/2021 3:22:38 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/31/2021 3:22:39 PM 3.309 SINGLEP Briefly Panic (0.5120s) 10/31/2021 3:22:39 PM 3.309 SINGLEP Install Confidence Routines (0.5060s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Late Axionic Computations (0.5010s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Propping Up Starfields (0.1470s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Dissolving Distant Planets (0.0240s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1430s) 10/31/2021 3:22:40 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Draw Power From Black Holes (4.9583s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 10/31/2021 3:22:45 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 10/31/2021 3:22:45 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 3:22:45 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/31/2021 3:22:45 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 3:22:46 PM 3.309 SINGLEP Final Checks (0.3600s) 10/31/2021 3:22:46 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 3:22:46 PM 3.309 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Draw Power From Black Holes (5.0s) Final Checks (0.4s) 10/31/2021 3:22:46 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 3:22:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/going for last golems.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 3:22:50 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 3:22:50 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 3:22:50 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 3:22:51 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms 10/31/2021 3:22:51 PM 3.309 SINGLEP Finish load save in 1,083.4ms 10/31/2021 3:25:04 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Darth: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 3:26:56 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Miura: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 3:30:34 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Markham: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/31/2021 3:30:46 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Yuon: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/31/2021 3:37:24 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Jain: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/31/2021 3:37:37 PM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Nordin: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 10/31/2021 3:41:59 PM 3.309 SINGLEP DELAYED8: Reconquest Seeding for Langefors: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 3:46:26 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Trunnion: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2021 3:50:03 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Kostya: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12 10/31/2021 3:50:59 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Nordin: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 10/31/2021 3:52:20 PM 3.309 SINGLEP DELAYED12: Reconquest Seeding for Emerald: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/31/2021 3:52:45 PM 3.309 SINGLEP DELAYED13: Reconquest Seeding for Felicity: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 3:56:03 PM 3.309 SINGLEP DELAYED14: Reconquest Seeding for Brore: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2021 3:57:09 PM 3.309 SINGLEP DELAYED15: Reconquest Seeding for Hatton: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/31/2021 4:01:33 PM 3.309 SINGLEP DELAYED16: Reconquest Seeding for Lusus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2021 4:06:22 PM 3.309 SINGLEP DELAYED17: Reconquest Seeding for Hopcroft: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2021 4:08:14 PM 3.309 SINGLEP DELAYED18: Reconquest Seeding for Langefors: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/31/2021 4:15:20 PM 3.309 SINGLEP DELAYED19: Logged Achievement To Steam Angry 10/31/2021 4:18:48 PM 3.309 SINGLEP DELAYED20: Reconquest Seeding for Hopcroft: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/31/2021 4:20:57 PM 3.309 SINGLEP DELAYED21: Reconquest Seeding for Yannaka: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2021 4:27:48 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 4:27:48 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 4:27:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/Autosave at 6h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 4:27:49 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/31/2021 4:27:49 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/31/2021 4:27:49 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/31/2021 4:27:49 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 10/31/2021 4:27:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 10/31/2021 4:27:49 PM 3.309 SINGLEP Finish load save in 466.5ms 10/31/2021 4:32:41 PM 3.309 SINGLEP DELAYED22: Reconquest Seeding for Elee: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/31/2021 4:37:02 PM 3.309 SINGLEP DELAYED23: Reconquest Seeding for Brore: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2021 4:43:24 PM 3.309 SINGLEP DELAYED24: Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED25: Logged Achievement To Steam Darkness Overpowering 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED26: Logged Achievement To Steam Erratic Command 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED27: Skipped log Achievement To Steam Fully Arrayed because we think it's already there. 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED28: Logged Achievement To Steam Okay, Who Woke Them Up? 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED29: Logged Achievement To Steam The Fire Rises 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED30: Logged Achievement To Steam The Flames Consume 10/31/2021 4:48:04 PM 3.309 SINGLEP DELAYED31: Logged Achievement To Steam Volatile Personality Core 10/31/2021 6:05:53 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 6:05:53 PM SINGLEP Boot up FleetOS (0.1600s) 10/31/2021 6:05:53 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 6:05:53 PM SINGLEP Check System Logs For Rogue Intelligence (0.2860s) 10/31/2021 6:05:53 PM SINGLEP Inspect Aft Hatches (0.0400s) 10/31/2021 6:05:53 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/31/2021 6:05:54 PM SINGLEP Check For Extra Modules (0.4120s) 10/31/2021 6:05:54 PM SINGLEP 441 Xml Files Parsed in 371ms 10/31/2021 6:05:54 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 10/31/2021 6:05:54 PM 3.309 SINGLEP Game Version: 3.309 10/31/2021 6:05:54 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/31/2021 6:05:54 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 10/31/2021 6:05:54 PM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 6:05:54 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 6:05:54 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 6:05:54 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 10/31/2021 6:05:54 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/31/2021 6:05:54 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 10/31/2021 6:05:54 PM 3.309 SINGLEP No resolution change was required. 10/31/2021 6:05:54 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 6:05:54 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 6:05:54 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 10/31/2021 6:05:54 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 10/31/2021 6:05:54 PM 3.309 SINGLEP Briefly Panic (0.3950s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Install Confidence Routines (0.5630s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Late Axionic Computations (0.3190s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0230s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Ejecting Tactical Core (0.0600s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Grouping Flow Fields (0.0240s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Surrounding Starfields (0.1550s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Milking Distant Planets (0.0250s) 10/31/2021 6:05:55 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s) 10/31/2021 6:05:56 PM 3.309 SINGLEP Remembering Lost Ship Parts (0.1400s) 10/31/2021 6:05:56 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 10/31/2021 6:05:58 PM 3.309 SINGLEP Rewire Lower Decks (2.7662s) 10/31/2021 6:05:58 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/31/2021 6:05:58 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 10/31/2021 6:05:58 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 10/31/2021 6:05:58 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/31/2021 6:05:59 PM 3.309 SINGLEP Last Organizational Modeling (0.1160s) 10/31/2021 6:05:59 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 10/31/2021 6:05:59 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 6:05:59 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 10/31/2021 6:05:59 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 6:05:59 PM 3.309 SINGLEP Final Checks (0.3650s) 10/31/2021 6:05:59 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 6:05:59 PM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Rewire Lower Decks (2.8s) Final Checks (0.4s) 10/31/2021 6:05:59 PM 3.309 SINGLEP Hello Steam user 'vorpal' 10/31/2021 6:06:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/oh no/won somehow.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2021 6:06:03 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 10/31/2021 6:06:03 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms 10/31/2021 6:06:03 PM 3.309 SINGLEP Finish load save in 1,048.9ms 10/31/2021 6:07:36 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 6:07:36 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 10/31/2021 7:36:43 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2021 7:36:43 PM SINGLEP Boot up FleetOS (0.1520s) 10/31/2021 7:36:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2021 7:36:44 PM SINGLEP Check System Logs For Rogue Intelligence (0.2660s) 10/31/2021 7:36:44 PM SINGLEP Inspect Aft Hatches (0.0390s) 10/31/2021 7:36:44 PM SINGLEP Found 441 xml files in 106 folders in 40ms 10/31/2021 7:36:44 PM SINGLEP Check For Extra Modules (0.3950s) 10/31/2021 7:36:44 PM SINGLEP 441 Xml Files Parsed in 353ms 10/31/2021 7:36:44 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 10/31/2021 7:36:44 PM 3.309 SINGLEP Game Version: 3.309 10/31/2021 7:36:44 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 10/31/2021 7:36:44 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 10/31/2021 7:36:44 PM 3.309 SINGLEP Update mod and expansion statuses! 10/31/2021 7:36:44 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 10/31/2021 7:36:44 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 10/31/2021 7:36:44 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 10/31/2021 7:36:44 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 10/31/2021 7:36:44 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 10/31/2021 7:36:44 PM 3.309 SINGLEP No resolution change was required. 10/31/2021 7:36:44 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2021 7:36:44 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2021 7:36:44 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 10/31/2021 7:36:44 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 10/31/2021 7:36:45 PM 3.309 SINGLEP Briefly Panic (0.3790s) 10/31/2021 7:36:45 PM 3.309 SINGLEP Install Confidence Routines (0.4850s) 10/31/2021 7:36:45 PM 3.309 SINGLEP Late Axionic Computations (0.2980s) 10/31/2021 7:36:45 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 10/31/2021 7:36:45 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Sucking In Starfields (0.1500s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Mapping Distant Planets (0.0240s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1470s) 10/31/2021 7:36:46 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Reboot Warp Drives (2.7472s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 10/31/2021 7:36:49 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 10/31/2021 7:36:49 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 10/31/2021 7:36:49 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 10/31/2021 7:36:49 PM 3.309 SINGLEP Final Checks (0.3550s) 10/31/2021 7:36:49 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 10/31/2021 7:36:49 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Reboot Warp Drives (2.7s) Final Checks (0.4s) 10/31/2021 7:36:50 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/1/2021 8:22:59 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/1/2021 8:22:59 AM SINGLEP Boot up FleetOS (0.1500s) 11/1/2021 8:22:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2021 8:22:59 AM SINGLEP Check System Logs For Rogue Intelligence (0.3080s) 11/1/2021 8:22:59 AM SINGLEP Inspect Aft Hatches (0.0490s) 11/1/2021 8:22:59 AM SINGLEP Found 441 xml files in 106 folders in 65ms 11/1/2021 8:22:59 AM SINGLEP Check For Extra Modules (0.4380s) 11/1/2021 8:22:59 AM SINGLEP 441 Xml Files Parsed in 370ms 11/1/2021 8:22:59 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/1/2021 8:22:59 AM 3.309 SINGLEP Game Version: 3.309 11/1/2021 8:22:59 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 11/1/2021 8:22:59 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0240s) 11/1/2021 8:22:59 AM 3.309 SINGLEP Update mod and expansion statuses! 11/1/2021 8:22:59 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/1/2021 8:22:59 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/1/2021 8:22:59 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0280s) 11/1/2021 8:22:59 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/1/2021 8:23:00 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/1/2021 8:23:00 AM 3.309 SINGLEP No resolution change was required. 11/1/2021 8:23:00 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2021 8:23:00 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2021 8:23:00 AM 3.309 SINGLEP Remembering Alamo (0.0370s) 11/1/2021 8:23:00 AM 3.309 SINGLEP Calculate Odds Of Success (0.0360s) 11/1/2021 8:23:00 AM 3.309 SINGLEP Briefly Panic (0.5140s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Install Confidence Routines (0.4910s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Late Axionic Computations (0.4680s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Underestimating Starfields (0.1470s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Cleaning Distant Planets (0.0210s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/1/2021 8:23:01 AM 3.309 SINGLEP Breaking In New Ship Parts (0.1340s) 11/1/2021 8:23:02 AM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Calculate Improbability (5.0673s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Stimulate Modulation (0.0610s) 11/1/2021 8:23:07 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/1/2021 8:23:07 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/1/2021 8:23:07 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/1/2021 8:23:07 AM 3.309 SINGLEP Final Checks (0.3550s) 11/1/2021 8:23:07 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/1/2021 8:23:07 AM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Calculate Improbability (5.1s) Final Checks (0.4s) 11/1/2021 8:23:08 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/1/2021 8:23:13 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/1/2021 8:23:13 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 8:23:13 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/1/2021 8:23:13 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/1/2021 8:23:13 AM 3.309 SINGLEP loading as template 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction AIReserves. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction CPALogic. 11/1/2021 8:23:13 AM 3.309 SINGLEP Added the faction Mercenary. 11/1/2021 8:23:13 AM 3.309 SINGLEP Finish load save in 251.3ms 11/1/2021 8:23:13 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 277521183 and planet count 85 and 36 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 8:23:14 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 8:23:14 AM 3.309 SINGLEP Fixed 3060 missing planet factions. 11/1/2021 8:23:14 AM 3.309 SINGLEP Generate Partial Map Complete 271ms 11/1/2021 8:23:39 AM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 277521183 and planet count 85 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/1/2021 8:23:39 AM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 8:23:39 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 11/1/2021 8:23:39 AM 3.309 SINGLEP Generate FULL Map Complete 328ms 11/1/2021 8:23:40 AM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Harmonic Turret from Turret Schematic Server 11/1/2021 8:27:44 AM 3.309 SINGLEP vorpal used cheat on planet Amdahl with result: All Players Granted 10,000 Science 11/1/2021 8:28:06 AM 3.309 SINGLEP vorpal used cheat on planet Amdahl with result: All Players Granted 70,000 Science 11/1/2021 8:40:26 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/1/2021 8:40:26 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/1/2021 9:57:34 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/1/2021 9:57:35 PM SINGLEP Boot up FleetOS (0.1610s) 11/1/2021 9:57:35 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2021 9:57:35 PM SINGLEP Check System Logs For Rogue Intelligence (0.6110s) 11/1/2021 9:57:35 PM SINGLEP Inspect Aft Hatches (0.0520s) 11/1/2021 9:57:35 PM SINGLEP Found 441 xml files in 106 folders in 58ms 11/1/2021 9:57:36 PM SINGLEP Check For Extra Modules (0.4570s) 11/1/2021 9:57:36 PM SINGLEP 441 Xml Files Parsed in 398ms 11/1/2021 9:57:36 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/1/2021 9:57:36 PM 3.309 SINGLEP Game Version: 3.309 11/1/2021 9:57:36 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 11/1/2021 9:57:36 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0260s) 11/1/2021 9:57:36 PM 3.309 SINGLEP Update mod and expansion statuses! 11/1/2021 9:57:36 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/1/2021 9:57:36 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/1/2021 9:57:36 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0320s) 11/1/2021 9:57:36 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 18ms 11/1/2021 9:57:36 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0340s) 11/1/2021 9:57:36 PM 3.309 SINGLEP No resolution change was required. 11/1/2021 9:57:36 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2021 9:57:36 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2021 9:57:36 PM 3.309 SINGLEP Remembering Alamo (0.0380s) 11/1/2021 9:57:36 PM 3.309 SINGLEP Calculate Odds Of Success (0.0400s) 11/1/2021 9:57:36 PM 3.309 SINGLEP Briefly Panic (0.5030s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Install Confidence Routines (0.5200s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Late Axionic Computations (0.4690s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Ejecting Tactical Core (0.0620s) 11/1/2021 9:57:37 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/1/2021 9:57:38 PM 3.309 SINGLEP Dropping Starfields (0.1520s) 11/1/2021 9:57:38 PM 3.309 SINGLEP Scouring Distant Planets (0.0240s) 11/1/2021 9:57:38 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/1/2021 9:57:38 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1520s) 11/1/2021 9:57:38 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Investigating Proton Farm (5.0753s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 11/1/2021 9:57:43 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/1/2021 9:57:43 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/1/2021 9:57:43 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/1/2021 9:57:43 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/1/2021 9:57:44 PM 3.309 SINGLEP Final Checks (0.3950s) 11/1/2021 9:57:44 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/1/2021 9:57:44 PM 3.309 SINGLEP 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Investigating Proton Farm (5.1s) Final Checks (0.4s) 11/1/2021 9:57:44 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/1/2021 9:59:53 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/1/2021 9:59:53 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 9:59:53 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/1/2021 9:59:53 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/1/2021 9:59:53 PM 3.309 SINGLEP loading as template 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction AIReserves. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction CPALogic. 11/1/2021 9:59:53 PM 3.309 SINGLEP Added the faction Mercenary. 11/1/2021 9:59:53 PM 3.309 SINGLEP Finish load save in 212.7ms 11/1/2021 9:59:54 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1151525416 and planet count 85 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/1/2021 9:59:54 PM 3.309 SINGLEP total central planets: 19 11/1/2021 9:59:54 PM 3.309 SINGLEP created central planets: 19 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 9:59:54 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 9:59:54 PM 3.309 SINGLEP Fixed 1955 missing planet factions. 11/1/2021 9:59:54 PM 3.309 SINGLEP Generate Partial Map Complete 218ms 11/1/2021 10:03:29 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1151525416 and planet count 85 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:03:29 PM 3.309 SINGLEP total central planets: 19 11/1/2021 10:03:29 PM 3.309 SINGLEP created central planets: 19 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:03:29 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:03:29 PM 3.309 SINGLEP Fixed 1955 missing planet factions. 11/1/2021 10:03:29 PM 3.309 SINGLEP Generate Partial Map Complete 122ms 11/1/2021 10:07:17 PM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 1151525416 and planet count 85 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/1/2021 10:07:17 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/1/2021 10:07:17 PM 3.309 SINGLEP total central planets: 19 11/1/2021 10:07:17 PM 3.309 SINGLEP created central planets: 19 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:07:17 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 16ms 11/1/2021 10:07:17 PM 3.309 SINGLEP Generate FULL Map Complete 350ms 11/1/2021 10:07:18 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 3, now 4 Interplanetary Engineer from Other Defensive Schematic Server 11/1/2021 10:08:01 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/1/2021 10:08:01 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/1/2021 10:08:02 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/1/2021 10:08:02 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 10:08:02 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/1/2021 10:08:02 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/1/2021 10:08:02 PM 3.309 SINGLEP loading as template 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction AIReserves. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction CPALogic. 11/1/2021 10:08:02 PM 3.309 SINGLEP Added the faction Mercenary. 11/1/2021 10:08:02 PM 3.309 SINGLEP Finish load save in 83.5ms 11/1/2021 10:08:02 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1704391961 and planet count 85 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/1/2021 10:08:02 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/1/2021 10:08:02 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:02 PM 3.309 SINGLEP Generate Partial Map Complete 119ms 11/1/2021 10:08:08 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:08 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:08 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:08 PM 3.309 SINGLEP Generate Partial Map Complete 159ms 11/1/2021 10:08:15 PM 3.309 SINGLEP Start Generate Partial Map with Simple and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:15 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:15 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:15 PM 3.309 SINGLEP Generate Partial Map Complete 33ms 11/1/2021 10:08:18 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:18 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:18 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:18 PM 3.309 SINGLEP Generate Partial Map Complete 205ms 11/1/2021 10:08:22 PM 3.309 SINGLEP Start Generate Partial Map with Concentric and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:22 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:22 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:22 PM 3.309 SINGLEP Generate Partial Map Complete 31ms 11/1/2021 10:08:33 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:33 PM 3.309 SINGLEP Compass. centerSizeParm 2 (14) numRings 2 connections 2 11/1/2021 10:08:33 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:33 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:33 PM 3.309 SINGLEP Generate Partial Map Complete 239ms 11/1/2021 10:08:38 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:38 PM 3.309 SINGLEP got thickness 0 and increase it by 2 11/1/2021 10:08:38 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:38 PM 3.309 SINGLEP Fixed 2064 missing planet factions. 11/1/2021 10:08:38 PM 3.309 SINGLEP Generate Partial Map Complete 33ms 11/1/2021 10:08:42 PM 3.309 SINGLEP Start Generate Partial Map with Encapsulated and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:42 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:42 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:08:42 PM 3.309 SINGLEP Generate Partial Map Complete 61ms 11/1/2021 10:08:55 PM 3.309 SINGLEP Start Generate Partial Map with Grid and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:08:55 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:08:55 PM 3.309 SINGLEP Fixed 2400 missing planet factions. 11/1/2021 10:08:55 PM 3.309 SINGLEP Generate Partial Map Complete 90ms 11/1/2021 10:09:05 PM 3.309 SINGLEP Start Generate Partial Map with D18Rings and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:05 PM 3.309 SINGLEP Removed 64 self-referential planet links in this map. Harmless now. 11/1/2021 10:09:05 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:05 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:09:05 PM 3.309 SINGLEP Generate Partial Map Complete 35ms 11/1/2021 10:09:24 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/1/2021 10:09:24 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:24 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:09:24 PM 3.309 SINGLEP Generate Partial Map Complete 231ms 11/1/2021 10:09:32 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1704391961 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/1/2021 10:09:32 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:32 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:09:32 PM 3.309 SINGLEP Generate Partial Map Complete 115ms 11/1/2021 10:09:33 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 899159121 and planet count 85 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:33 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:33 PM 3.309 SINGLEP Fixed 2040 missing planet factions. 11/1/2021 10:09:33 PM 3.309 SINGLEP Generate Partial Map Complete 158ms 11/1/2021 10:09:42 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 899159121 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:42 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:42 PM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/1/2021 10:09:42 PM 3.309 SINGLEP Generate Partial Map Complete 65ms 11/1/2021 10:09:43 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.77 seconds ago. 11/1/2021 10:09:45 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.21 seconds ago. 11/1/2021 10:09:46 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 15793077 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 15 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP total central planets: 15 11/1/2021 10:09:46 PM 3.309 SINGLEP created central planets: 15 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:46 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:46 PM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/1/2021 10:09:46 PM 3.309 SINGLEP Generate Partial Map Complete 54ms 11/1/2021 10:09:48 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 805368678 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2021 10:09:48 PM 3.309 SINGLEP total central planets: 21 11/1/2021 10:09:48 PM 3.309 SINGLEP created central planets: 21 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:09:48 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/1/2021 10:09:48 PM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/1/2021 10:09:48 PM 3.309 SINGLEP Generate Partial Map Complete 97ms 11/1/2021 10:11:05 PM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 805368678 and planet count 70 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/1/2021 10:11:06 PM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/1/2021 10:11:06 PM 3.309 SINGLEP total central planets: 21 11/1/2021 10:11:06 PM 3.309 SINGLEP created central planets: 21 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/1/2021 10:11:06 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 6ms 11/1/2021 10:11:06 PM 3.309 SINGLEP Generate FULL Map Complete 179ms 11/2/2021 12:10:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/2/2021 12:10:33 PM SINGLEP Boot up FleetOS (0.1490s) 11/2/2021 12:10:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2021 12:10:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.5490s) 11/2/2021 12:10:34 PM SINGLEP Inspect Aft Hatches (0.0480s) 11/2/2021 12:10:34 PM SINGLEP Found 441 xml files in 106 folders in 86ms 11/2/2021 12:10:34 PM SINGLEP Check For Extra Modules (0.4450s) 11/2/2021 12:10:34 PM SINGLEP 441 Xml Files Parsed in 356ms 11/2/2021 12:10:34 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/2/2021 12:10:34 PM 3.309 SINGLEP Game Version: 3.309 11/2/2021 12:10:34 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 11/2/2021 12:10:34 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0150s) 11/2/2021 12:10:34 PM 3.309 SINGLEP Update mod and expansion statuses! 11/2/2021 12:10:34 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/2/2021 12:10:34 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/2/2021 12:10:34 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/2/2021 12:10:34 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/2/2021 12:10:34 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/2/2021 12:10:34 PM 3.309 SINGLEP No resolution change was required. 11/2/2021 12:10:34 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2021 12:10:34 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/2/2021 12:10:34 PM 3.309 SINGLEP Remembering Alamo (0.0310s) 11/2/2021 12:10:34 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 11/2/2021 12:10:35 PM 3.309 SINGLEP Briefly Panic (0.4700s) 11/2/2021 12:10:35 PM 3.309 SINGLEP Install Confidence Routines (0.4810s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Late Axionic Computations (0.4740s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Ejecting Tactical Core (0.0690s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Fearing Starfields (0.1480s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Scouring Distant Planets (0.0220s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Ruining Perfectly Good Ship Parts (0.1330s) 11/2/2021 12:10:36 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Smooth All Plasma Cells (4.8063s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 11/2/2021 12:10:41 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 11/2/2021 12:10:41 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/2/2021 12:10:41 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/2/2021 12:10:41 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/2/2021 12:10:42 PM 3.309 SINGLEP Final Checks (0.3660s) 11/2/2021 12:10:42 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/2/2021 12:10:42 PM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Smooth All Plasma Cells (4.8s) Final Checks (0.4s) 11/2/2021 12:10:42 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/2/2021 12:10:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/shield riskers/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/2/2021 12:10:45 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/2/2021 12:10:45 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 11/2/2021 12:10:45 PM 3.309 SINGLEP Finish load save in 420.3ms 11/2/2021 12:43:04 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/2/2021 12:43:04 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/3/2021 5:52:32 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/3/2021 5:52:32 PM SINGLEP Boot up FleetOS (0.1560s) 11/3/2021 5:52:32 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2021 5:52:32 PM SINGLEP Check System Logs For Rogue Intelligence (0.5590s) 11/3/2021 5:52:32 PM SINGLEP Inspect Aft Hatches (0.0600s) 11/3/2021 5:52:33 PM SINGLEP Found 441 xml files in 106 folders in 57ms 11/3/2021 5:52:33 PM SINGLEP Check For Extra Modules (0.4160s) 11/3/2021 5:52:33 PM SINGLEP 441 Xml Files Parsed in 358ms 11/3/2021 5:52:33 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/3/2021 5:52:33 PM 3.309 SINGLEP Game Version: 3.309 11/3/2021 5:52:33 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/3/2021 5:52:33 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/3/2021 5:52:33 PM 3.309 SINGLEP Update mod and expansion statuses! 11/3/2021 5:52:33 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/3/2021 5:52:33 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/3/2021 5:52:33 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/3/2021 5:52:33 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/3/2021 5:52:33 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/3/2021 5:52:33 PM 3.309 SINGLEP No resolution change was required. 11/3/2021 5:52:33 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2021 5:52:33 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/3/2021 5:52:33 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 11/3/2021 5:52:33 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/3/2021 5:52:34 PM 3.309 SINGLEP Briefly Panic (0.5220s) 11/3/2021 5:52:34 PM 3.309 SINGLEP Install Confidence Routines (0.5080s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Late Axionic Computations (0.5200s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Acquiring Towel (0.0160s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Ejecting Tactical Core (0.0630s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Hugging Starfields (0.1490s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Ejecting Distant Planets (0.0240s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Maliciously Weakening Ship Parts (0.1470s) 11/3/2021 5:52:35 PM 3.309 SINGLEP Re-Aligning Objectives (0.0610s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Reactivate Cold Fusion Reactor (5.0033s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Last Organizational Modeling (0.1040s) 11/3/2021 5:52:40 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/3/2021 5:52:40 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/3/2021 5:52:40 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/3/2021 5:52:40 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/3/2021 5:52:41 PM 3.309 SINGLEP Final Checks (0.3620s) 11/3/2021 5:52:41 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/3/2021 5:52:41 PM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reactivate Cold Fusion Reactor (5.0s) Final Checks (0.4s) 11/3/2021 5:52:41 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/3/2021 5:52:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/3/2021 5:52:44 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/3/2021 5:52:44 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/3/2021 5:52:44 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/3/2021 5:52:44 PM 3.309 SINGLEP loading as template 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction AIReserves. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction CPALogic. 11/3/2021 5:52:44 PM 3.309 SINGLEP Added the faction Mercenary. 11/3/2021 5:52:44 PM 3.309 SINGLEP Finish load save in 215.3ms 11/3/2021 5:52:44 PM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1850971785 and planet count 70 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/3/2021 5:52:44 PM 3.309 SINGLEP total central planets: 22 11/3/2021 5:52:44 PM 3.309 SINGLEP created central planets: 22 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/3/2021 5:52:44 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/3/2021 5:52:44 PM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/3/2021 5:52:44 PM 3.309 SINGLEP Generate Partial Map Complete 139ms 11/3/2021 5:53:13 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/3/2021 5:53:13 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/10/2021 5:33:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2021 5:33:33 PM SINGLEP Boot up FleetOS (0.1590s) 11/10/2021 5:33:33 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2021 5:33:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.5960s) 11/10/2021 5:33:34 PM SINGLEP Inspect Aft Hatches (0.0520s) 11/10/2021 5:33:34 PM SINGLEP Found 441 xml files in 106 folders in 58ms 11/10/2021 5:33:34 PM SINGLEP Check For Extra Modules (0.4340s) 11/10/2021 5:33:34 PM SINGLEP 441 Xml Files Parsed in 371ms 11/10/2021 5:33:34 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/10/2021 5:33:34 PM 3.309 SINGLEP Game Version: 3.309 11/10/2021 5:33:34 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 11/10/2021 5:33:34 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0250s) 11/10/2021 5:33:34 PM 3.309 SINGLEP Update mod and expansion statuses! 11/10/2021 5:33:34 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/10/2021 5:33:34 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/10/2021 5:33:34 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/10/2021 5:33:34 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/10/2021 5:33:34 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0310s) 11/10/2021 5:33:34 PM 3.309 SINGLEP No resolution change was required. 11/10/2021 5:33:34 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2021 5:33:34 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/10/2021 5:33:34 PM 3.309 SINGLEP Remembering Alamo (0.0360s) 11/10/2021 5:33:34 PM 3.309 SINGLEP Calculate Odds Of Success (0.0450s) 11/10/2021 5:33:35 PM 3.309 SINGLEP Briefly Panic (0.5520s) 11/10/2021 5:33:35 PM 3.309 SINGLEP Install Confidence Routines (0.5410s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Late Axionic Computations (0.5070s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Weepinig Over Starfields (0.1510s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Verifying Distant Planets (0.0250s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1500s) 11/10/2021 5:33:36 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/10/2021 5:33:41 PM 3.309 SINGLEP Flex All Capacitors (5.0173s) 11/10/2021 5:33:41 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/10/2021 5:33:41 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 11/10/2021 5:33:41 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/10/2021 5:33:41 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/10/2021 5:33:42 PM 3.309 SINGLEP Last Organizational Modeling (0.1150s) 11/10/2021 5:33:42 PM 3.309 SINGLEP Stimulate Modulation (0.0590s) 11/10/2021 5:33:42 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/10/2021 5:33:42 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/10/2021 5:33:42 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/10/2021 5:33:42 PM 3.309 SINGLEP Final Checks (0.3830s) 11/10/2021 5:33:42 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/10/2021 5:33:42 PM 3.309 SINGLEP 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Flex All Capacitors (5.0s) Final Checks (0.4s) 11/10/2021 5:33:42 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/10/2021 5:33:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/shield riskers/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 11/10/2021 5:33:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/10/2021 5:33:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 11/10/2021 5:33:47 PM 3.309 SINGLEP Finish load save in 460.7ms 11/10/2021 6:42:40 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/10/2021 6:42:40 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 8:24:59 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2021 8:24:59 AM SINGLEP Boot up FleetOS (0.1530s) 11/11/2021 8:25:00 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2021 8:25:00 AM SINGLEP Check System Logs For Rogue Intelligence (0.5680s) 11/11/2021 8:25:00 AM SINGLEP Inspect Aft Hatches (0.0500s) 11/11/2021 8:25:00 AM SINGLEP Found 441 xml files in 106 folders in 58ms 11/11/2021 8:25:00 AM SINGLEP Check For Extra Modules (0.4400s) 11/11/2021 8:25:00 AM SINGLEP 441 Xml Files Parsed in 381ms 11/11/2021 8:25:00 AM SINGLEP Gather Ancient Lifeforms (0.0070s) 11/11/2021 8:25:00 AM 3.309 SINGLEP Game Version: 3.309 11/11/2021 8:25:00 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/11/2021 8:25:00 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/11/2021 8:25:00 AM 3.309 SINGLEP Update mod and expansion statuses! 11/11/2021 8:25:00 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/11/2021 8:25:00 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/11/2021 8:25:00 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/11/2021 8:25:00 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/11/2021 8:25:00 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 11/11/2021 8:25:00 AM 3.309 SINGLEP No resolution change was required. 11/11/2021 8:25:00 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2021 8:25:00 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/11/2021 8:25:00 AM 3.309 SINGLEP Remembering Alamo (0.0330s) 11/11/2021 8:25:00 AM 3.309 SINGLEP Calculate Odds Of Success (0.0360s) 11/11/2021 8:25:01 AM 3.309 SINGLEP Briefly Panic (0.5040s) 11/11/2021 8:25:01 AM 3.309 SINGLEP Install Confidence Routines (0.4950s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Late Axionic Computations (0.5130s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Acquiring Towel (0.0180s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Scattering Starfields (0.1450s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Screening Distant Planets (0.0250s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Discontinue Your Favorite Ship Parts (0.1490s) 11/11/2021 8:25:02 AM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Rewire Lower Decks (4.9833s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Last Organizational Modeling (0.1170s) 11/11/2021 8:25:07 AM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/11/2021 8:25:07 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/11/2021 8:25:07 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/11/2021 8:25:07 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2021 8:25:08 AM 3.309 SINGLEP Final Checks (0.3580s) 11/11/2021 8:25:08 AM 3.309 SINGLEP Load Historical Documents (0.0020s) 11/11/2021 8:25:08 AM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Rewire Lower Decks (5.0s) Final Checks (0.4s) 11/11/2021 8:25:08 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/11/2021 8:25:22 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/11/2021 8:25:22 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/11/2021 8:25:22 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/11/2021 8:25:22 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/11/2021 8:25:22 AM 3.309 SINGLEP loading as template 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction AIReserves. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction CPALogic. 11/11/2021 8:25:22 AM 3.309 SINGLEP Added the faction Mercenary. 11/11/2021 8:25:22 AM 3.309 SINGLEP Finish load save in 205.4ms 11/11/2021 8:25:22 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1402986763 and planet count 70 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:25:22 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/11/2021 8:25:22 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:25:22 AM 3.309 SINGLEP Generate Partial Map Complete 169ms 11/11/2021 8:29:22 AM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 1402986763 and planet count 70 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/11/2021 8:29:22 AM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:22 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/11/2021 8:29:22 AM 3.309 SINGLEP Generate FULL Map Complete 300ms 11/11/2021 8:29:44 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 8:29:44 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 8:29:45 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/11/2021 8:29:45 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/11/2021 8:29:45 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/11/2021 8:29:45 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/11/2021 8:29:45 AM 3.309 SINGLEP loading as template 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction AIReserves. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction CPALogic. 11/11/2021 8:29:45 AM 3.309 SINGLEP Added the faction Mercenary. 11/11/2021 8:29:45 AM 3.309 SINGLEP Finish load save in 86.7ms 11/11/2021 8:29:45 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 744202062 and planet count 70 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:45 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/11/2021 8:29:45 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:29:45 AM 3.309 SINGLEP Generate Partial Map Complete 66ms 11/11/2021 8:29:48 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 74034248 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 17 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP total central planets: 17 11/11/2021 8:29:48 AM 3.309 SINGLEP created central planets: 17 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:48 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/11/2021 8:29:48 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:29:48 AM 3.309 SINGLEP Generate Partial Map Complete 56ms 11/11/2021 8:29:49 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 25257150 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/11/2021 8:29:49 AM 3.309 SINGLEP total central planets: 18 11/11/2021 8:29:49 AM 3.309 SINGLEP created central planets: 18 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:49 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/11/2021 8:29:49 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:29:49 AM 3.309 SINGLEP Generate Partial Map Complete 51ms 11/11/2021 8:29:51 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 98895395 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:51 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/11/2021 8:29:51 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:29:51 AM 3.309 SINGLEP Generate Partial Map Complete 703ms 11/11/2021 8:29:52 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 767248432 and planet count 70 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/11/2021 8:29:52 AM 3.309 SINGLEP total central planets: 16 11/11/2021 8:29:52 AM 3.309 SINGLEP created central planets: 16 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/11/2021 8:29:52 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/11/2021 8:29:52 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/11/2021 8:29:52 AM 3.309 SINGLEP Generate Partial Map Complete 54ms 11/11/2021 8:30:12 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/start.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 8:30:13 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 8:30:13 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 11/11/2021 8:30:13 AM 3.309 SINGLEP Finish load save in 171.4ms 11/11/2021 9:53:53 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 9:53:53 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 9:53:53 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 11/11/2021 9:53:53 AM 3.309 SINGLEP Finish load save in 235.7ms 11/11/2021 10:06:17 AM 3.309 SINGLEP DELAYED2: Raid Engine #1939 AI Sentinels on Hekate is sending a wave against Great Ideas 11/11/2021 10:09:22 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 10:09:22 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 10:09:22 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 11/11/2021 10:09:22 AM 3.309 SINGLEP Finish load save in 231.3ms 11/11/2021 10:09:45 AM 3.309 SINGLEP DELAYED3: Raid Engine #1939 AI Sentinels on Hekate is sending a wave against Great Ideas 11/11/2021 10:33:51 AM 3.309 SINGLEP Hit exception in GetAllFlowsData debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetAllFlowsData (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0054c] in <408f273ce6e14939a78a836e9832f03e>:0 11/11/2021 2:38:17 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2021 2:38:17 PM SINGLEP Boot up FleetOS (0.1560s) 11/11/2021 2:38:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2021 2:38:18 PM SINGLEP Check System Logs For Rogue Intelligence (0.3080s) 11/11/2021 2:38:18 PM SINGLEP Inspect Aft Hatches (0.0500s) 11/11/2021 2:38:18 PM SINGLEP Found 441 xml files in 106 folders in 68ms 11/11/2021 2:38:18 PM SINGLEP Check For Extra Modules (0.4470s) 11/11/2021 2:38:18 PM SINGLEP 441 Xml Files Parsed in 378ms 11/11/2021 2:38:18 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/11/2021 2:38:18 PM 3.309 SINGLEP Game Version: 3.309 11/11/2021 2:38:18 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/11/2021 2:38:18 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 11/11/2021 2:38:18 PM 3.309 SINGLEP Update mod and expansion statuses! 11/11/2021 2:38:18 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/11/2021 2:38:18 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/11/2021 2:38:18 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/11/2021 2:38:18 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/11/2021 2:38:18 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/11/2021 2:38:18 PM 3.309 SINGLEP No resolution change was required. 11/11/2021 2:38:18 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2021 2:38:18 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/11/2021 2:38:18 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 11/11/2021 2:38:18 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 11/11/2021 2:38:19 PM 3.309 SINGLEP Briefly Panic (0.4490s) 11/11/2021 2:38:19 PM 3.309 SINGLEP Install Confidence Routines (0.5160s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Late Axionic Computations (0.4430s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Acquiring Towel (0.0190s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Challenging Starfields (0.1520s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Breaking Distant Planets (0.0250s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Finding Old Ship Parts (0.1470s) 11/11/2021 2:38:20 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Eject And Reinsert Warp Cores (4.9723s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Post-Proton Surge (0.0120s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 11/11/2021 2:38:25 PM 3.309 SINGLEP Stimulate Modulation (0.0600s) 11/11/2021 2:38:25 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/11/2021 2:38:25 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/11/2021 2:38:25 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2021 2:38:26 PM 3.309 SINGLEP Final Checks (0.3780s) 11/11/2021 2:38:26 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/11/2021 2:38:26 PM 3.309 SINGLEP 8.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Eject And Reinsert Warp Cores (5.0s) Final Checks (0.4s) 11/11/2021 2:38:26 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/11/2021 2:38:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/superterm done.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 2:38:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 2:38:46 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 11/11/2021 2:38:46 PM 3.309 SINGLEP Finish load save in 599.2ms 11/11/2021 3:27:13 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 3:27:13 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 3:27:14 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 1h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 3:27:14 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 3:27:14 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/11/2021 3:27:14 PM 3.309 SINGLEP Finish load save in 310.3ms 11/11/2021 3:27:21 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 1h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 3:27:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 3:27:21 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 11/11/2021 3:27:21 PM 3.309 SINGLEP Finish load save in 300.9ms 11/11/2021 3:27:28 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\trash4.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 3:27:29 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 3:27:29 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 11/11/2021 3:27:29 PM 3.309 SINGLEP Finish load save in 294.0ms 11/11/2021 4:37:11 PM 3.309 SINGLEP DELAYED2: init 11/11/2021 4:56:57 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 4:56:57 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 4:56:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/11/2021 4:56:57 PM 3.309 SINGLEP Finish load save in 345.0ms 11/11/2021 4:59:57 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\8 risk analyzers get bf 2hr.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 4:59:57 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 4:59:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms 11/11/2021 4:59:57 PM 3.309 SINGLEP Finish load save in 309.9ms 11/11/2021 5:25:37 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Nipkow: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/11/2021 5:30:46 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Kamp: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/11/2021 5:34:59 PM 3.309 SINGLEP DELAYED5: Raid Engine #147339 AI Sentinels on Kamp is sending a wave against Great Ideas 11/11/2021 10:16:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2021 10:16:59 PM SINGLEP Boot up FleetOS (0.1490s) 11/11/2021 10:17:00 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2021 10:17:00 PM SINGLEP Check System Logs For Rogue Intelligence (0.2850s) 11/11/2021 10:17:00 PM SINGLEP Inspect Aft Hatches (0.0540s) 11/11/2021 10:17:00 PM SINGLEP Found 441 xml files in 106 folders in 53ms 11/11/2021 10:17:00 PM SINGLEP Check For Extra Modules (0.4170s) 11/11/2021 10:17:00 PM SINGLEP 441 Xml Files Parsed in 360ms 11/11/2021 10:17:00 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/11/2021 10:17:00 PM 3.309 SINGLEP Game Version: 3.309 11/11/2021 10:17:00 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/11/2021 10:17:00 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 11/11/2021 10:17:00 PM 3.309 SINGLEP Update mod and expansion statuses! 11/11/2021 10:17:00 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/11/2021 10:17:00 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/11/2021 10:17:00 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/11/2021 10:17:00 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/11/2021 10:17:00 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 11/11/2021 10:17:00 PM 3.309 SINGLEP No resolution change was required. 11/11/2021 10:17:00 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2021 10:17:00 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/11/2021 10:17:00 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 11/11/2021 10:17:00 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Briefly Panic (0.3650s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Install Confidence Routines (0.5020s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Late Axionic Computations (0.2970s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/11/2021 10:17:01 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/11/2021 10:17:02 PM 3.309 SINGLEP Digging Up Starfields (0.1520s) 11/11/2021 10:17:02 PM 3.309 SINGLEP Crawling Distant Planets (0.0240s) 11/11/2021 10:17:02 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/11/2021 10:17:02 PM 3.309 SINGLEP Remembering Lost Ship Parts (0.1490s) 11/11/2021 10:17:02 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Isolating Thorium (2.8522s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Last Organizational Modeling (0.1180s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/11/2021 10:17:05 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/11/2021 10:17:05 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/11/2021 10:17:05 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/11/2021 10:17:05 PM 3.309 SINGLEP Final Checks (0.3690s) 11/11/2021 10:17:05 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/11/2021 10:17:05 PM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Isolating Thorium (2.9s) Final Checks (0.4s) 11/11/2021 10:17:06 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/11/2021 10:17:09 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/situation extricated.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 10:17:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 10:17:10 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 11/11/2021 10:17:10 PM 3.309 SINGLEP Finish load save in 886.4ms 11/11/2021 10:21:59 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 10:21:59 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/11/2021 10:21:59 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/situation extricated.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 10:22:00 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 10:22:00 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 11/11/2021 10:22:00 PM 3.309 SINGLEP Finish load save in 350.5ms 11/11/2021 10:28:22 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 10:28:22 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 10:28:22 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 11/11/2021 10:28:22 PM 3.309 SINGLEP Finish load save in 358.4ms 11/11/2021 10:31:46 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 10:31:46 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 10:31:46 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 11/11/2021 10:31:46 PM 3.309 SINGLEP Finish load save in 364.8ms 11/11/2021 11:51:53 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 3h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 11:51:54 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 11:51:54 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 11/11/2021 11:51:54 PM 3.309 SINGLEP Finish load save in 608.4ms 11/11/2021 11:51:59 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2021 11:52:00 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/11/2021 11:52:00 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/11/2021 11:52:00 PM 3.309 SINGLEP Finish load save in 860.6ms 11/12/2021 12:07:12 AM 3.309 SINGLEP DELAYED2: Logged Achievement To Steam The Real Bloodbath 11/12/2021 12:08:14 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 4h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 12:08:15 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 12:08:15 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/12/2021 12:08:15 AM 3.309 SINGLEP Finish load save in 510.5ms 11/12/2021 1:55:42 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2021 1:55:42 PM SINGLEP Boot up FleetOS (0.1590s) 11/12/2021 1:55:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2021 1:55:43 PM SINGLEP Check System Logs For Rogue Intelligence (0.6110s) 11/12/2021 1:55:43 PM SINGLEP Inspect Aft Hatches (0.0530s) 11/12/2021 1:55:43 PM SINGLEP Found 441 xml files in 106 folders in 56ms 11/12/2021 1:55:43 PM SINGLEP Check For Extra Modules (0.4550s) 11/12/2021 1:55:43 PM SINGLEP 441 Xml Files Parsed in 399ms 11/12/2021 1:55:43 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 11/12/2021 1:55:44 PM 3.309 SINGLEP Game Version: 3.309 11/12/2021 1:55:44 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/12/2021 1:55:44 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 11/12/2021 1:55:44 PM 3.309 SINGLEP Update mod and expansion statuses! 11/12/2021 1:55:44 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2021 1:55:44 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/12/2021 1:55:44 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 11/12/2021 1:55:44 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 8ms 11/12/2021 1:55:44 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 11/12/2021 1:55:44 PM 3.309 SINGLEP No resolution change was required. 11/12/2021 1:55:44 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2021 1:55:44 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/12/2021 1:55:44 PM 3.309 SINGLEP Remembering Alamo (0.0340s) 11/12/2021 1:55:44 PM 3.309 SINGLEP Calculate Odds Of Success (0.0410s) 11/12/2021 1:55:44 PM 3.309 SINGLEP Briefly Panic (0.5160s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Install Confidence Routines (0.5150s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Late Axionic Computations (0.5070s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Viewing Starfields (0.1500s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Digitising Distant Planets (0.0250s) 11/12/2021 1:55:45 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/12/2021 1:55:46 PM 3.309 SINGLEP Developing New Ship Parts (0.1400s) 11/12/2021 1:55:46 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Destroying Nanotech Chamber (4.9743s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Post-Proton Surge (0.0140s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Last Organizational Modeling (0.1130s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/12/2021 1:55:51 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/12/2021 1:55:51 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/12/2021 1:55:51 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/12/2021 1:55:51 PM 3.309 SINGLEP Final Checks (0.3750s) 11/12/2021 1:55:51 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/12/2021 1:55:51 PM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Destroying Nanotech Chamber (5.0s) Final Checks (0.4s) 11/12/2021 1:55:52 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/12/2021 1:55:55 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/pre cpa2.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 1:55:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 1:55:56 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 11/12/2021 1:55:56 PM 3.309 SINGLEP Finish load save in 1,098.9ms 11/12/2021 2:24:32 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 2:24:32 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 4:28:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2021 4:28:12 PM SINGLEP Boot up FleetOS (0.1520s) 11/12/2021 4:28:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2021 4:28:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.5860s) 11/12/2021 4:28:13 PM SINGLEP Inspect Aft Hatches (0.0510s) 11/12/2021 4:28:13 PM SINGLEP Found 441 xml files in 106 folders in 69ms 11/12/2021 4:28:13 PM SINGLEP Check For Extra Modules (0.4200s) 11/12/2021 4:28:13 PM SINGLEP 441 Xml Files Parsed in 352ms 11/12/2021 4:28:13 PM SINGLEP Gather Ancient Lifeforms (0.0070s) 11/12/2021 4:28:13 PM 3.309 SINGLEP Game Version: 3.309 11/12/2021 4:28:13 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/12/2021 4:28:13 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/12/2021 4:28:13 PM 3.309 SINGLEP Update mod and expansion statuses! 11/12/2021 4:28:13 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2021 4:28:13 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/12/2021 4:28:13 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/12/2021 4:28:13 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/12/2021 4:28:14 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/12/2021 4:28:14 PM 3.309 SINGLEP No resolution change was required. 11/12/2021 4:28:14 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2021 4:28:14 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/12/2021 4:28:14 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 11/12/2021 4:28:14 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 11/12/2021 4:28:14 PM 3.309 SINGLEP Briefly Panic (0.4790s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Install Confidence Routines (0.4740s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Late Axionic Computations (0.4540s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Grappling Starfields (0.1490s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Gazing At Distant Planets (0.0240s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1520s) 11/12/2021 4:28:15 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Reassembling All Ships (4.8223s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/12/2021 4:28:20 PM 3.309 SINGLEP Last Organizational Modeling (0.1070s) 11/12/2021 4:28:21 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/12/2021 4:28:21 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/12/2021 4:28:21 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/12/2021 4:28:20 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/12/2021 4:28:21 PM 3.309 SINGLEP Final Checks (0.3570s) 11/12/2021 4:28:21 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/12/2021 4:28:21 PM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reassembling All Ships (4.8s) Final Checks (0.4s) 11/12/2021 4:28:21 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/12/2021 4:28:23 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 4:28:24 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 4:28:24 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 11/12/2021 4:28:24 PM 3.309 SINGLEP Finish load save in 1,003.6ms 11/12/2021 4:33:11 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 4:33:11 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 4:33:12 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 4:33:12 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 4:33:12 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/12/2021 4:33:12 PM 3.309 SINGLEP Finish load save in 463.4ms 11/12/2021 4:48:57 PM 3.309 SINGLEP DELAYED2: Raid Engine #1931 AI Sentinels on Kodera is sending a wave against Great Ideas 11/12/2021 4:52:32 PM 3.309 SINGLEP DELAYED3: Raid Engine #1931 AI Sentinels on Kodera is sending a wave against Great Ideas 11/12/2021 5:04:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/Autosave at 4h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 5:04:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 5:04:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms 11/12/2021 5:04:37 PM 3.309 SINGLEP Finish load save in 552.8ms 11/12/2021 5:04:44 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\trash5.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 5:04:44 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 5:04:44 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/12/2021 5:04:44 PM 3.309 SINGLEP Finish load save in 497.3ms 11/12/2021 5:34:14 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 5:34:15 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/12/2021 5:34:15 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/12/2021 5:34:15 PM 3.309 SINGLEP Finish load save in 550.7ms 11/12/2021 6:41:15 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Hendler: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED5: Logged Achievement To Steam A Rather Extreme Reaction 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED6: Logged Achievement To Steam Intergalactic Insurance Agency 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED7: Logged Achievement To Steam Risk It for the Biscuit 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED8: Logged Achievement To Steam Risky Business 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED9: Logged Achievement To Steam Two Can Play At Disproportionate Response! 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED10: Logged Achievement To Steam Weren't We On The Same Side 11/12/2021 7:08:45 PM 3.309 SINGLEP DELAYED11: Logged Achievement To Steam Yet Still Not Enough 11/12/2021 7:27:39 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2021 7:27:39 PM SINGLEP Boot up FleetOS (0.1460s) 11/12/2021 7:27:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2021 7:27:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.2710s) 11/12/2021 7:27:39 PM SINGLEP Inspect Aft Hatches (0.0400s) 11/12/2021 7:27:39 PM SINGLEP Found 441 xml files in 106 folders in 40ms 11/12/2021 7:27:40 PM SINGLEP Check For Extra Modules (0.3630s) 11/12/2021 7:27:40 PM SINGLEP 441 Xml Files Parsed in 322ms 11/12/2021 7:27:40 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/12/2021 7:27:40 PM 3.309 SINGLEP Game Version: 3.309 11/12/2021 7:27:40 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/12/2021 7:27:40 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0150s) 11/12/2021 7:27:40 PM 3.309 SINGLEP Update mod and expansion statuses! 11/12/2021 7:27:40 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2021 7:27:40 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/12/2021 7:27:40 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/12/2021 7:27:40 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/12/2021 7:27:40 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 11/12/2021 7:27:40 PM 3.309 SINGLEP No resolution change was required. 11/12/2021 7:27:40 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2021 7:27:40 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/12/2021 7:27:40 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 11/12/2021 7:27:40 PM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 11/12/2021 7:27:40 PM 3.309 SINGLEP Briefly Panic (0.3850s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Install Confidence Routines (0.4550s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Late Axionic Computations (0.2970s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Cooking Starfields (0.1460s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Discovering Distant Planets (0.0210s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Offending Sentient Ship Parts (0.1320s) 11/12/2021 7:27:41 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Upgrade /dev/null (2.6932s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 11/12/2021 7:27:44 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/12/2021 7:27:44 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/12/2021 7:27:44 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/12/2021 7:27:44 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/12/2021 7:27:45 PM 3.309 SINGLEP Final Checks (0.3310s) 11/12/2021 7:27:45 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/12/2021 7:27:45 PM 3.309 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Upgrade /dev/null (2.7s) Final Checks (0.3s) 11/12/2021 7:27:45 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/12/2021 7:28:38 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/win.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 7:28:39 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 11/12/2021 7:28:39 PM 3.309 SINGLEP Finish load save in 1,173.2ms 11/12/2021 7:33:18 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 7:33:18 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 8:01:19 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/12/2021 8:01:19 PM SINGLEP Boot up FleetOS (0.1510s) 11/12/2021 8:01:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2021 8:01:20 PM SINGLEP Check System Logs For Rogue Intelligence (0.2820s) 11/12/2021 8:01:20 PM SINGLEP Inspect Aft Hatches (0.0410s) 11/12/2021 8:01:20 PM SINGLEP Found 441 xml files in 106 folders in 39ms 11/12/2021 8:01:20 PM SINGLEP Check For Extra Modules (0.3830s) 11/12/2021 8:01:20 PM SINGLEP 441 Xml Files Parsed in 343ms 11/12/2021 8:01:20 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/12/2021 8:01:20 PM 3.309 SINGLEP Game Version: 3.309 11/12/2021 8:01:20 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/12/2021 8:01:20 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/12/2021 8:01:20 PM 3.309 SINGLEP Update mod and expansion statuses! 11/12/2021 8:01:20 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2021 8:01:20 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/12/2021 8:01:20 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/12/2021 8:01:20 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/12/2021 8:01:20 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 11/12/2021 8:01:20 PM 3.309 SINGLEP No resolution change was required. 11/12/2021 8:01:20 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2021 8:01:20 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/12/2021 8:01:20 PM 3.309 SINGLEP Remembering Alamo (0.0330s) 11/12/2021 8:01:20 PM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Briefly Panic (0.3650s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Install Confidence Routines (0.4730s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Late Axionic Computations (0.3090s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 11/12/2021 8:01:21 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/12/2021 8:01:22 PM 3.309 SINGLEP Exploding Starfields (0.1510s) 11/12/2021 8:01:22 PM 3.309 SINGLEP Reconstituting Distant Planets (0.0210s) 11/12/2021 8:01:22 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/12/2021 8:01:22 PM 3.309 SINGLEP Remembering Lost Ship Parts (0.1340s) 11/12/2021 8:01:22 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Computing Last Digit of PI (2.7202s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Stimulate Modulation (0.0550s) 11/12/2021 8:01:25 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/12/2021 8:01:25 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/12/2021 8:01:25 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/12/2021 8:01:25 PM 3.309 SINGLEP Final Checks (0.3530s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/12/2021 8:01:25 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Computing Last Digit of PI (2.7s) Final Checks (0.4s) 11/12/2021 8:01:25 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/12/2021 8:01:27 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/win.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2021 8:01:28 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 11/12/2021 8:01:28 PM 3.309 SINGLEP Finish load save in 1,160.2ms 11/12/2021 8:03:15 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/12/2021 8:03:15 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:33:53 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/13/2021 12:33:53 AM SINGLEP Boot up FleetOS (0.1630s) 11/13/2021 12:33:54 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2021 12:33:54 AM SINGLEP Check System Logs For Rogue Intelligence (0.3540s) 11/13/2021 12:33:54 AM SINGLEP Inspect Aft Hatches (0.0520s) 11/13/2021 12:33:54 AM SINGLEP Found 441 xml files in 106 folders in 72ms 11/13/2021 12:33:54 AM SINGLEP Check For Extra Modules (0.4510s) 11/13/2021 12:33:54 AM SINGLEP 441 Xml Files Parsed in 380ms 11/13/2021 12:33:54 AM SINGLEP Gather Ancient Lifeforms (0.0070s) 11/13/2021 12:33:54 AM 3.309 SINGLEP Game Version: 3.309 11/13/2021 12:33:54 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/13/2021 12:33:54 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0220s) 11/13/2021 12:33:54 AM 3.309 SINGLEP Update mod and expansion statuses! 11/13/2021 12:33:54 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/13/2021 12:33:54 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/13/2021 12:33:54 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/13/2021 12:33:54 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/13/2021 12:33:54 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 11/13/2021 12:33:54 AM 3.309 SINGLEP No resolution change was required. 11/13/2021 12:33:54 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2021 12:33:54 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/13/2021 12:33:54 AM 3.309 SINGLEP Remembering Alamo (0.0330s) 11/13/2021 12:33:54 AM 3.309 SINGLEP Calculate Odds Of Success (0.0700s) 11/13/2021 12:33:55 AM 3.309 SINGLEP Briefly Panic (0.5240s) 11/13/2021 12:33:55 AM 3.309 SINGLEP Install Confidence Routines (0.5380s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Late Axionic Computations (0.6430s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Ejecting Tactical Core (0.0610s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Berating Starfields (0.1530s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Reconstituting Distant Planets (0.0260s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/13/2021 12:33:56 AM 3.309 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1450s) 11/13/2021 12:33:57 AM 3.309 SINGLEP Re-Aligning Objectives (0.0650s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Redefine Best Practices (6.5564s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 11/13/2021 12:34:03 AM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/13/2021 12:34:03 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/13/2021 12:34:03 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/13/2021 12:34:03 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/13/2021 12:34:04 AM 3.309 SINGLEP Final Checks (0.4010s) 11/13/2021 12:34:04 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/13/2021 12:34:04 AM 3.309 SINGLEP 10.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Redefine Best Practices (6.6s) Final Checks (0.4s) 11/13/2021 12:34:05 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/13/2021 12:34:07 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/win.save Source1: AnythingElse Source3: LoadingSaveGame 11/13/2021 12:34:09 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 11/13/2021 12:34:09 AM 3.309 SINGLEP Finish load save in 1,336.2ms 11/13/2021 12:36:37 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:36:37 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:41:59 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/13/2021 12:41:59 AM SINGLEP Boot up FleetOS (0.1510s) 11/13/2021 12:41:59 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2021 12:41:59 AM SINGLEP Check System Logs For Rogue Intelligence (0.2900s) 11/13/2021 12:41:59 AM SINGLEP Inspect Aft Hatches (0.0350s) 11/13/2021 12:41:59 AM SINGLEP Found 441 xml files in 106 folders in 39ms 11/13/2021 12:42:00 AM SINGLEP Check For Extra Modules (0.3880s) 11/13/2021 12:42:00 AM SINGLEP 441 Xml Files Parsed in 347ms 11/13/2021 12:42:00 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/13/2021 12:42:00 AM 3.309 SINGLEP Game Version: 3.309 11/13/2021 12:42:00 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/13/2021 12:42:00 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 11/13/2021 12:42:00 AM 3.309 SINGLEP Update mod and expansion statuses! 11/13/2021 12:42:00 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/13/2021 12:42:00 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/13/2021 12:42:00 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0210s) 11/13/2021 12:42:00 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/13/2021 12:42:00 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 11/13/2021 12:42:00 AM 3.309 SINGLEP No resolution change was required. 11/13/2021 12:42:00 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2021 12:42:00 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/13/2021 12:42:00 AM 3.309 SINGLEP Remembering Alamo (0.0310s) 11/13/2021 12:42:00 AM 3.309 SINGLEP Calculate Odds Of Success (0.0310s) 11/13/2021 12:42:00 AM 3.309 SINGLEP Briefly Panic (0.3660s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Install Confidence Routines (0.5020s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Late Axionic Computations (0.5070s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Ejecting Tactical Core (0.0630s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Grouping Flow Fields (0.0260s) 11/13/2021 12:42:01 AM 3.309 SINGLEP Surrounding Starfields (0.1670s) 11/13/2021 12:42:02 AM 3.309 SINGLEP Pillaging Distant Planets (0.0220s) 11/13/2021 12:42:02 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/13/2021 12:42:02 AM 3.309 SINGLEP Declaring Ship Parts At Customs (0.1410s) 11/13/2021 12:42:02 AM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 11/13/2021 12:42:04 AM 3.309 SINGLEP Broadcasting Peace Message (2.7092s) 11/13/2021 12:42:04 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/13/2021 12:42:04 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/13/2021 12:42:04 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/13/2021 12:42:04 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/13/2021 12:42:05 AM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 11/13/2021 12:42:05 AM 3.309 SINGLEP Stimulate Modulation (0.0580s) 11/13/2021 12:42:05 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/13/2021 12:42:05 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/13/2021 12:42:05 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/13/2021 12:42:05 AM 3.309 SINGLEP Final Checks (0.3480s) 11/13/2021 12:42:05 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/13/2021 12:42:05 AM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Broadcasting Peace Message (2.7s) Final Checks (0.3s) 11/13/2021 12:42:05 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/13/2021 12:42:09 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze/win.save Source1: AnythingElse Source3: LoadingSaveGame 11/13/2021 12:42:10 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 11/13/2021 12:42:10 AM 3.309 SINGLEP Finish load save in 1,161.8ms 11/13/2021 12:42:30 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:42:30 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:42:35 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test2\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/13/2021 12:42:35 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/13/2021 12:42:35 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 8ms 11/13/2021 12:42:35 AM 3.309 SINGLEP Finish load save in 145.9ms 11/13/2021 12:42:59 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\start.save Source1: AnythingElse Source3: LoadingSaveGame 11/13/2021 12:42:59 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/13/2021 12:42:59 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 7ms 11/13/2021 12:42:59 AM 3.309 SINGLEP Finish load save in 156.6ms 11/13/2021 12:43:58 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/overreactive analyze\win.save Source1: AnythingElse Source3: LoadingSaveGame 11/13/2021 12:43:59 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/13/2021 12:43:59 AM 3.309 SINGLEP Finish load save in 718.0ms 11/13/2021 12:45:36 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/13/2021 12:45:36 AM SINGLEP Boot up FleetOS (0.1510s) 11/13/2021 12:45:37 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2021 12:45:37 AM SINGLEP Check System Logs For Rogue Intelligence (0.2350s) 11/13/2021 12:45:37 AM SINGLEP Inspect Aft Hatches (0.0370s) 11/13/2021 12:45:37 AM SINGLEP Found 441 xml files in 106 folders in 39ms 11/13/2021 12:45:37 AM SINGLEP Check For Extra Modules (0.3730s) 11/13/2021 12:45:37 AM SINGLEP 441 Xml Files Parsed in 334ms 11/13/2021 12:45:37 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/13/2021 12:45:37 AM 3.309 SINGLEP Game Version: 3.309 11/13/2021 12:45:37 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/13/2021 12:45:37 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/13/2021 12:45:37 AM 3.309 SINGLEP Update mod and expansion statuses! 11/13/2021 12:45:37 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/13/2021 12:45:37 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/13/2021 12:45:37 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/13/2021 12:45:37 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/13/2021 12:45:37 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0220s) 11/13/2021 12:45:37 AM 3.309 SINGLEP No resolution change was required. 11/13/2021 12:45:37 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2021 12:45:37 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/13/2021 12:45:37 AM 3.309 SINGLEP Remembering Alamo (0.0300s) 11/13/2021 12:45:37 AM 3.309 SINGLEP Calculate Odds Of Success (0.0300s) 11/13/2021 12:45:38 AM 3.309 SINGLEP Briefly Panic (0.4390s) 11/13/2021 12:45:38 AM 3.309 SINGLEP Install Confidence Routines (0.7710s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Late Axionic Computations (0.2980s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Acquiring Towel (0.0130s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Stabbing Starfields (0.1510s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Discovering Distant Planets (0.0210s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Discontinue Your Favorite Ship Parts (0.1340s) 11/13/2021 12:45:39 AM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Calculate Improbability (2.7302s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Background Radiation Taste Test (0.1470s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 11/13/2021 12:45:42 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 11/13/2021 12:45:42 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/13/2021 12:45:42 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/13/2021 12:45:42 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/13/2021 12:45:43 AM 3.309 SINGLEP Final Checks (0.3400s) 11/13/2021 12:45:43 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/13/2021 12:45:43 AM 3.309 SINGLEP 6.4 seconds total load time. Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.8s) Late Axionic Computations (0.3s) Calculate Improbability (2.7s) Final Checks (0.3s) 11/13/2021 12:45:43 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/13/2021 12:45:53 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/13/2021 12:45:53 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 12:45:53 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/13/2021 12:45:53 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/13/2021 12:45:53 AM 3.309 SINGLEP loading as template 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction AIReserves. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction CPALogic. 11/13/2021 12:45:53 AM 3.309 SINGLEP Added the faction Mercenary. 11/13/2021 12:45:54 AM 3.309 SINGLEP Finish load save in 686.8ms 11/13/2021 12:45:54 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1936722068 and planet count 70 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:45:55 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 12:45:55 AM 3.309 SINGLEP Fixed 1680 missing planet factions. 11/13/2021 12:45:55 AM 3.309 SINGLEP Generate Partial Map Complete 1236ms 11/13/2021 12:48:00 AM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 1936722068 and planet count 70 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:48:00 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 11/13/2021 12:48:00 AM 3.309 SINGLEP Generate FULL Map Complete 610ms 11/13/2021 12:48:01 AM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 50, now 10 Mini Fortress from Turret Schematic Server 11/13/2021 12:50:27 AM 3.309 SINGLEP vorpal used command on planet Beatty with result: Entire Galaxy Now Watched 11/13/2021 12:50:44 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:50:44 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 12:50:46 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/13/2021 12:50:46 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 12:50:46 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/13/2021 12:50:46 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 7 Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/13/2021 12:50:46 AM 3.309 SINGLEP loading as template 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction AIReserves. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction CPALogic. 11/13/2021 12:50:46 AM 3.309 SINGLEP Added the faction Mercenary. 11/13/2021 12:50:46 AM 3.309 SINGLEP Finish load save in 76.9ms 11/13/2021 12:50:46 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1751089534 and planet count 70 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/13/2021 12:50:46 AM 3.309 SINGLEP total central planets: 23 11/13/2021 12:50:46 AM 3.309 SINGLEP created central planets: 23 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:50:46 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 12:50:46 AM 3.309 SINGLEP Fixed 1120 missing planet factions. 11/13/2021 12:50:46 AM 3.309 SINGLEP Generate Partial Map Complete 56ms 11/13/2021 12:53:54 AM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 1751089534 and planet count 70 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/13/2021 12:53:54 AM 3.309 SINGLEP total central planets: 23 11/13/2021 12:53:54 AM 3.309 SINGLEP created central planets: 23 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 12:53:54 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 4ms 11/13/2021 12:53:54 AM 3.309 SINGLEP Generate FULL Map Complete 191ms 11/13/2021 12:56:00 AM 3.309 SINGLEP vorpal used command on planet Giles with result: Entire Galaxy Now Watched 11/13/2021 10:19:32 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/13/2021 10:19:32 AM SINGLEP Boot up FleetOS (0.1530s) 11/13/2021 10:19:33 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2021 10:19:33 AM SINGLEP Check System Logs For Rogue Intelligence (0.5840s) 11/13/2021 10:19:33 AM SINGLEP Inspect Aft Hatches (0.0520s) 11/13/2021 10:19:33 AM SINGLEP Found 441 xml files in 106 folders in 67ms 11/13/2021 10:19:33 AM SINGLEP Check For Extra Modules (0.4450s) 11/13/2021 10:19:33 AM SINGLEP 441 Xml Files Parsed in 375ms 11/13/2021 10:19:33 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/13/2021 10:19:33 AM 3.309 SINGLEP Game Version: 3.309 11/13/2021 10:19:33 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/13/2021 10:19:33 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 11/13/2021 10:19:33 AM 3.309 SINGLEP Update mod and expansion statuses! 11/13/2021 10:19:33 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/13/2021 10:19:33 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/13/2021 10:19:34 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/13/2021 10:19:34 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/13/2021 10:19:34 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/13/2021 10:19:34 AM 3.309 SINGLEP No resolution change was required. 11/13/2021 10:19:34 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2021 10:19:34 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/13/2021 10:19:34 AM 3.309 SINGLEP Remembering Alamo (0.0350s) 11/13/2021 10:19:34 AM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/13/2021 10:19:34 AM 3.309 SINGLEP Briefly Panic (0.4990s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Install Confidence Routines (0.4900s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Late Axionic Computations (0.5300s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Acquiring Towel (0.0170s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Ejecting Tactical Core (0.0650s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Investigating Starfields (0.1570s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Breaking Distant Planets (0.0240s) 11/13/2021 10:19:35 AM 3.309 SINGLEP Calculating Firing Cones (0.0030s) 11/13/2021 10:19:36 AM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1480s) 11/13/2021 10:19:36 AM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Reversing Particle Flux (5.0313s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Last Organizational Modeling (0.1100s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/13/2021 10:19:41 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/13/2021 10:19:41 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/13/2021 10:19:41 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/13/2021 10:19:41 AM 3.309 SINGLEP Final Checks (0.3660s) 11/13/2021 10:19:41 AM 3.309 SINGLEP Load Historical Documents (0.0040s) 11/13/2021 10:19:41 AM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reversing Particle Flux (5.0s) Final Checks (0.4s) 11/13/2021 10:19:42 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/13/2021 10:19:53 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/13/2021 10:19:53 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 10:19:54 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/13/2021 10:19:54 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 7 Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/13/2021 10:19:54 AM 3.309 SINGLEP loading as template 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction AIReserves. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction CPALogic. 11/13/2021 10:19:54 AM 3.309 SINGLEP Added the faction Mercenary. 11/13/2021 10:19:54 AM 3.309 SINGLEP Finish load save in 216.3ms 11/13/2021 10:19:54 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1671002347 and planet count 70 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 15 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP total central planets: 15 11/13/2021 10:19:54 AM 3.309 SINGLEP created central planets: 15 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 10:19:54 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/13/2021 10:19:54 AM 3.309 SINGLEP Fixed 1120 missing planet factions. 11/13/2021 10:19:54 AM 3.309 SINGLEP Generate Partial Map Complete 170ms 11/13/2021 10:20:40 AM 3.309 SINGLEP Start Generate FULL Map with Octopus and seed 1671002347 and planet count 70 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 15 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP total central planets: 15 11/13/2021 10:20:40 AM 3.309 SINGLEP created central planets: 15 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/13/2021 10:20:40 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 13ms 11/13/2021 10:20:40 AM 3.309 SINGLEP Generate FULL Map Complete 305ms 11/13/2021 10:20:41 AM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 1, now 4 Metabolizing Gangsaw Drone Hangar from Other Defensive Schematic Server 11/13/2021 10:20:51 AM 3.309 SINGLEP vorpal used command on planet Lampson with result: Entire Galaxy Now Watched 11/13/2021 10:26:02 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 10:26:02 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/13/2021 11:53:39 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/13/2021 11:53:39 AM SINGLEP Boot up FleetOS (0.1470s) 11/13/2021 11:53:39 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2021 11:53:39 AM SINGLEP Check System Logs For Rogue Intelligence (0.3010s) 11/13/2021 11:53:39 AM SINGLEP Inspect Aft Hatches (0.0400s) 11/13/2021 11:53:39 AM SINGLEP Found 441 xml files in 106 folders in 43ms 11/13/2021 11:53:40 AM SINGLEP Check For Extra Modules (0.3860s) 11/13/2021 11:53:40 AM SINGLEP 441 Xml Files Parsed in 343ms 11/13/2021 11:53:40 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/13/2021 11:53:40 AM 3.309 SINGLEP Game Version: 3.309 11/13/2021 11:53:40 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0160s) 11/13/2021 11:53:40 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0220s) 11/13/2021 11:53:40 AM 3.309 SINGLEP Update mod and expansion statuses! 11/13/2021 11:53:40 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/13/2021 11:53:40 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/13/2021 11:53:40 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/13/2021 11:53:40 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/13/2021 11:53:40 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/13/2021 11:53:40 AM 3.309 SINGLEP No resolution change was required. 11/13/2021 11:53:40 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2021 11:53:40 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/13/2021 11:53:40 AM 3.309 SINGLEP Remembering Alamo (0.0320s) 11/13/2021 11:53:40 AM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/13/2021 11:53:40 AM 3.309 SINGLEP Briefly Panic (0.3620s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Install Confidence Routines (0.4640s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Late Axionic Computations (0.2900s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Acquiring Towel (0.0190s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Hoping Starfields Are Nice (0.1450s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Resizing Distant Planets (0.0200s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Fumbling With Ship Parts (0.1390s) 11/13/2021 11:53:41 AM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Detecting Antimatter (2.6582s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 11/13/2021 11:53:44 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 11/13/2021 11:53:44 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/13/2021 11:53:44 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/13/2021 11:53:44 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/13/2021 11:53:45 AM 3.309 SINGLEP Final Checks (0.3300s) 11/13/2021 11:53:45 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/13/2021 11:53:45 AM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Detecting Antimatter (2.7s) Final Checks (0.3s) 11/13/2021 11:53:45 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/14/2021 10:36:51 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/14/2021 10:36:51 AM SINGLEP Boot up FleetOS (0.1540s) 11/14/2021 10:36:52 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2021 10:36:52 AM SINGLEP Check System Logs For Rogue Intelligence (0.3320s) 11/14/2021 10:36:52 AM SINGLEP Inspect Aft Hatches (0.0520s) 11/14/2021 10:36:52 AM SINGLEP Found 441 xml files in 106 folders in 57ms 11/14/2021 10:36:52 AM SINGLEP Check For Extra Modules (0.4380s) 11/14/2021 10:36:52 AM SINGLEP 441 Xml Files Parsed in 374ms 11/14/2021 10:36:52 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/14/2021 10:36:52 AM 3.309 SINGLEP Game Version: 3.309 11/14/2021 10:36:52 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/14/2021 10:36:52 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/14/2021 10:36:52 AM 3.309 SINGLEP Update mod and expansion statuses! 11/14/2021 10:36:52 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2021 10:36:52 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/14/2021 10:36:52 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/14/2021 10:36:52 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/14/2021 10:36:52 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/14/2021 10:36:52 AM 3.309 SINGLEP No resolution change was required. 11/14/2021 10:36:52 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2021 10:36:52 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2021 10:36:52 AM 3.309 SINGLEP Remembering Alamo (0.0340s) 11/14/2021 10:36:52 AM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 11/14/2021 10:36:53 AM 3.309 SINGLEP Briefly Panic (0.4900s) 11/14/2021 10:36:53 AM 3.309 SINGLEP Install Confidence Routines (0.4750s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Late Axionic Computations (0.4650s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Acquiring Towel (0.0150s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Blowing Out Starfields (0.1490s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Discovering Distant Planets (0.0220s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1390s) 11/14/2021 10:36:54 AM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Notify Next Of Kin (4.7973s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 11/14/2021 10:36:59 AM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/14/2021 10:36:59 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/14/2021 10:36:59 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/14/2021 10:36:59 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/14/2021 10:37:00 AM 3.309 SINGLEP Final Checks (0.3580s) 11/14/2021 10:37:00 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/14/2021 10:37:00 AM 3.309 SINGLEP 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Notify Next Of Kin (4.8s) Final Checks (0.4s) 11/14/2021 10:37:00 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/14/2021 10:38:06 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/14/2021 10:38:06 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 10:38:06 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/14/2021 10:38:06 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 7 Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/14/2021 10:38:06 AM 3.309 SINGLEP loading as template 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction AIReserves. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction CPALogic. 11/14/2021 10:38:06 AM 3.309 SINGLEP Added the faction Mercenary. 11/14/2021 10:38:06 AM 3.309 SINGLEP Finish load save in 184.8ms 11/14/2021 10:38:06 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 1720330740 and planet count 70 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/14/2021 10:38:06 AM 3.309 SINGLEP total central planets: 22 11/14/2021 10:38:06 AM 3.309 SINGLEP created central planets: 22 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/14/2021 10:38:06 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 10:38:06 AM 3.309 SINGLEP Fixed 1120 missing planet factions. 11/14/2021 10:38:06 AM 3.309 SINGLEP Generate Partial Map Complete 88ms 11/14/2021 10:38:10 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 1720330740 and planet count 70 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:38:10 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/14/2021 10:38:10 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 11/14/2021 10:38:10 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:38:10 AM 3.309 SINGLEP Fixed 1120 missing planet factions. 11/14/2021 10:38:10 AM 3.309 SINGLEP Generate Partial Map Complete 295ms 11/14/2021 10:38:18 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 1720330740 and planet count 70 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:38:18 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/14/2021 10:38:18 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 11/14/2021 10:38:18 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:38:18 AM 3.309 SINGLEP Fixed 1120 missing planet factions. 11/14/2021 10:38:18 AM 3.309 SINGLEP Generate Partial Map Complete 272ms 11/14/2021 10:48:55 AM 3.309 SINGLEP Start Generate FULL Map with Clusters and seed 1720330740 and planet count 70 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/14/2021 10:48:55 AM 3.309 SINGLEP Mapgen: Added the faction Macrophage Infestation - Enraged. 11/14/2021 10:48:55 AM 3.309 SINGLEP Mapgen: Added the faction Macrophage Infestation - Tamed. 11/14/2021 10:48:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/14/2021 10:48:55 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 11/14/2021 10:48:56 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 18ms 11/14/2021 10:48:56 AM 3.309 SINGLEP Generate FULL Map Complete 545ms 11/14/2021 10:49:04 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/14/2021 10:49:04 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/14/2021 10:49:04 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/14/2021 10:49:04 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 10:49:04 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/14/2021 10:49:04 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/14/2021 10:49:04 AM 3.309 SINGLEP loading as template 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction AIReserves. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction CPALogic. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction Mercenary. 11/14/2021 10:49:04 AM 3.309 SINGLEP Added the faction TamedMacrophage. 11/14/2021 10:49:04 AM 3.309 SINGLEP Finish load save in 82.2ms 11/14/2021 10:49:04 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 108002008 and planet count 70 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/14/2021 10:49:05 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 10:49:05 AM 3.309 SINGLEP Fixed 1400 missing planet factions. 11/14/2021 10:49:05 AM 3.309 SINGLEP Generate Partial Map Complete 152ms 11/14/2021 10:49:46 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 108002008 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:49:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 12 planets 11/14/2021 10:49:46 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/14/2021 10:49:46 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:49:46 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:49:46 AM 3.309 SINGLEP Generate Partial Map Complete 144ms 11/14/2021 10:49:46 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 214153610 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:49:46 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:49:46 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:49:46 AM 3.309 SINGLEP Generate Partial Map Complete 256ms 11/14/2021 10:49:47 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 48868265 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:49:47 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/14/2021 10:49:47 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/14/2021 10:49:47 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/14/2021 10:49:47 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 12 planets 11/14/2021 10:49:47 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:49:47 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:49:47 AM 3.309 SINGLEP Generate Partial Map Complete 150ms 11/14/2021 10:50:05 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 845982207 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:50:06 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:50:06 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:50:06 AM 3.309 SINGLEP Generate Partial Map Complete 379ms 11/14/2021 10:51:41 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 845982207 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:51:41 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:51:41 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:51:41 AM 3.309 SINGLEP Generate Partial Map Complete 235ms 11/14/2021 10:52:05 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 845982207 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:52:06 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:52:06 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:52:06 AM 3.309 SINGLEP Generate Partial Map Complete 226ms 11/14/2021 10:52:16 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 845982207 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:52:16 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:52:16 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:52:16 AM 3.309 SINGLEP Generate Partial Map Complete 247ms 11/14/2021 10:52:28 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 845982207 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 10:52:29 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 10:52:29 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 10:52:29 AM 3.309 SINGLEP Generate Partial Map Complete 280ms 11/14/2021 10:54:48 AM 3.309 SINGLEP Start Generate FULL Map with Clusters and seed 845982207 and planet count 70 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/14/2021 10:54:48 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 11/14/2021 10:54:48 AM 3.309 SINGLEP Generate FULL Map Complete 424ms 11/14/2021 11:18:41 AM 3.309 SINGLEP No resolution change was required. 11/14/2021 11:18:41 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2021 11:18:41 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2021 7:02:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/14/2021 7:02:12 PM SINGLEP Boot up FleetOS (0.1560s) 11/14/2021 7:02:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2021 7:02:12 PM SINGLEP Check System Logs For Rogue Intelligence (0.2900s) 11/14/2021 7:02:13 PM SINGLEP Inspect Aft Hatches (0.0390s) 11/14/2021 7:02:13 PM SINGLEP Found 441 xml files in 106 folders in 41ms 11/14/2021 7:02:13 PM SINGLEP Check For Extra Modules (0.4570s) 11/14/2021 7:02:13 PM SINGLEP 441 Xml Files Parsed in 415ms 11/14/2021 7:02:13 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/14/2021 7:02:13 PM 3.309 SINGLEP Game Version: 3.309 11/14/2021 7:02:13 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/14/2021 7:02:13 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 11/14/2021 7:02:13 PM 3.309 SINGLEP Update mod and expansion statuses! 11/14/2021 7:02:13 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2021 7:02:13 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/14/2021 7:02:13 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/14/2021 7:02:13 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/14/2021 7:02:13 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/14/2021 7:02:13 PM 3.309 SINGLEP No resolution change was required. 11/14/2021 7:02:13 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2021 7:02:13 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2021 7:02:13 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 11/14/2021 7:02:13 PM 3.309 SINGLEP Calculate Odds Of Success (0.0390s) 11/14/2021 7:02:14 PM 3.309 SINGLEP Briefly Panic (0.5060s) 11/14/2021 7:02:14 PM 3.309 SINGLEP Install Confidence Routines (0.5380s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Late Axionic Computations (0.4710s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Ejecting Tactical Core (0.0580s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Eating Starfields (0.1520s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Browsing Distant Planets (0.0250s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.1460s) 11/14/2021 7:02:15 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Deploying Portable Singularity (4.9823s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Post-Proton Surge (0.0130s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Last Organizational Modeling (0.1120s) 11/14/2021 7:02:20 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/14/2021 7:02:20 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/14/2021 7:02:20 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/14/2021 7:02:20 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/14/2021 7:02:21 PM 3.309 SINGLEP Final Checks (0.3770s) 11/14/2021 7:02:21 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/14/2021 7:02:21 PM 3.309 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Deploying Portable Singularity (5.0s) Final Checks (0.4s) 11/14/2021 7:02:21 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/14/2021 7:02:23 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/14/2021 7:02:23 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 7:02:23 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/14/2021 7:02:23 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/14/2021 7:02:23 PM 3.309 SINGLEP loading as template 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction AIReserves. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction CPALogic. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction Mercenary. 11/14/2021 7:02:23 PM 3.309 SINGLEP Added the faction TamedMacrophage. 11/14/2021 7:02:23 PM 3.309 SINGLEP Finish load save in 241.8ms 11/14/2021 7:02:24 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 1250138969 and planet count 70 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/14/2021 7:02:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 13 planets 11/14/2021 7:02:24 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/14/2021 7:02:24 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/14/2021 7:02:24 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:24 PM 3.309 SINGLEP Generate Partial Map Complete 383ms 11/14/2021 7:02:33 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 405832770 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 7:02:33 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 11/14/2021 7:02:33 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 7:02:33 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:33 PM 3.309 SINGLEP Generate Partial Map Complete 243ms 11/14/2021 7:02:34 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 39848590 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 7:02:34 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 10 planets 11/14/2021 7:02:34 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/14/2021 7:02:34 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 7:02:34 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:34 PM 3.309 SINGLEP Generate Partial Map Complete 209ms 11/14/2021 7:02:44 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 686992064 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 7:02:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 9 planets 11/14/2021 7:02:44 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 7:02:44 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:45 PM 3.309 SINGLEP Generate Partial Map Complete 305ms 11/14/2021 7:02:46 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 54348540 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 7:02:46 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 13 planets 11/14/2021 7:02:46 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 7:02:46 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:46 PM 3.309 SINGLEP Generate Partial Map Complete 180ms 11/14/2021 7:02:47 PM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 313012264 and planet count 70 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/14/2021 7:02:47 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 11 planets 11/14/2021 7:02:48 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 7 already. 11/14/2021 7:02:48 PM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/14/2021 7:02:48 PM 3.309 SINGLEP Generate Partial Map Complete 247ms 11/14/2021 7:04:44 PM 3.309 SINGLEP Start Generate FULL Map with Clusters and seed 313012264 and planet count 70 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/14/2021 7:04:44 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 11 planets 11/14/2021 7:04:45 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 11/14/2021 7:04:45 PM 3.309 SINGLEP Generate FULL Map Complete 520ms 11/14/2021 7:41:07 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/14/2021 7:41:07 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/14/2021 9:23:03 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/14/2021 9:23:03 PM SINGLEP Boot up FleetOS (0.1590s) 11/14/2021 9:23:03 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/14/2021 9:23:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.3150s) 11/14/2021 9:23:04 PM SINGLEP Inspect Aft Hatches (0.0430s) 11/14/2021 9:23:04 PM SINGLEP Found 441 xml files in 106 folders in 47ms 11/14/2021 9:23:04 PM SINGLEP Check For Extra Modules (0.4060s) 11/14/2021 9:23:04 PM SINGLEP 441 Xml Files Parsed in 356ms 11/14/2021 9:23:04 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/14/2021 9:23:04 PM 3.309 SINGLEP Game Version: 3.309 11/14/2021 9:23:04 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0070s) 11/14/2021 9:23:04 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/14/2021 9:23:04 PM 3.309 SINGLEP Update mod and expansion statuses! 11/14/2021 9:23:04 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/14/2021 9:23:04 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/14/2021 9:23:04 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 11/14/2021 9:23:04 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 14ms 11/14/2021 9:23:04 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 11/14/2021 9:23:04 PM 3.309 SINGLEP No resolution change was required. 11/14/2021 9:23:04 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/14/2021 9:23:04 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/14/2021 9:23:04 PM 3.309 SINGLEP Remembering Alamo (0.0290s) 11/14/2021 9:23:04 PM 3.309 SINGLEP Calculate Odds Of Success (0.0290s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Briefly Panic (0.3840s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Install Confidence Routines (0.4940s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Late Axionic Computations (0.3060s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0160s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Ejecting Tactical Core (0.0530s) 11/14/2021 9:23:05 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/14/2021 9:23:06 PM 3.309 SINGLEP Medicating Starfields (0.1490s) 11/14/2021 9:23:06 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0210s) 11/14/2021 9:23:06 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s) 11/14/2021 9:23:06 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1340s) 11/14/2021 9:23:06 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Break Target Into Component Compounds (2.7192s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Last Organizational Modeling (0.1130s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/14/2021 9:23:09 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/14/2021 9:23:09 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/14/2021 9:23:09 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/14/2021 9:23:09 PM 3.309 SINGLEP Final Checks (0.3500s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/14/2021 9:23:09 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Break Target Into Component Compounds (2.7s) Final Checks (0.4s) 11/14/2021 9:23:09 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/14/2021 9:26:23 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/first 4 planets.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2021 9:26:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/14/2021 9:26:23 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 11/14/2021 9:26:23 PM 3.309 SINGLEP Finish load save in 446.0ms 11/14/2021 9:38:03 PM 3.309 SINGLEP DELAYED2: Raid Engine #2134 AI Sentinels on Delta is sending a wave against Great Ideas 11/14/2021 10:10:33 PM 3.309 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 50, now 10 Blitzkrieg Turret from Turret Schematic Server 11/14/2021 10:23:52 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/14/2021 10:23:52 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 10:09:31 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2021 10:09:31 AM SINGLEP Boot up FleetOS (0.1490s) 11/15/2021 10:09:32 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2021 10:09:32 AM SINGLEP Check System Logs For Rogue Intelligence (0.5550s) 11/15/2021 10:09:32 AM SINGLEP Inspect Aft Hatches (0.0550s) 11/15/2021 10:09:32 AM SINGLEP Found 441 xml files in 106 folders in 68ms 11/15/2021 10:09:32 AM SINGLEP Check For Extra Modules (0.4300s) 11/15/2021 10:09:32 AM SINGLEP 441 Xml Files Parsed in 360ms 11/15/2021 10:09:32 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/15/2021 10:09:32 AM 3.309 SINGLEP Game Version: 3.309 11/15/2021 10:09:32 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/15/2021 10:09:32 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/15/2021 10:09:32 AM 3.309 SINGLEP Update mod and expansion statuses! 11/15/2021 10:09:32 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2021 10:09:32 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/15/2021 10:09:32 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/15/2021 10:09:33 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/15/2021 10:09:33 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/15/2021 10:09:33 AM 3.309 SINGLEP No resolution change was required. 11/15/2021 10:09:33 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2021 10:09:33 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2021 10:09:33 AM 3.309 SINGLEP Remembering Alamo (0.0350s) 11/15/2021 10:09:33 AM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 11/15/2021 10:09:33 AM 3.309 SINGLEP Briefly Panic (0.4760s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Install Confidence Routines (0.4790s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Late Axionic Computations (0.4740s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Acquiring Towel (0.0190s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Ejecting Tactical Core (0.0680s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Blowing Out Starfields (0.1480s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Crawling Distant Planets (0.0220s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/15/2021 10:09:34 AM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1370s) 11/15/2021 10:09:35 AM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Calculate Improbability (5.0273s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Stimulate Modulation (0.0600s) 11/15/2021 10:09:40 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/15/2021 10:09:40 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/15/2021 10:09:40 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/15/2021 10:09:40 AM 3.309 SINGLEP Final Checks (0.3650s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/15/2021 10:09:40 AM 3.309 SINGLEP 8.9 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Calculate Improbability (5.0s) Final Checks (0.4s) 11/15/2021 10:09:40 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/15/2021 10:09:43 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/15/2021 10:09:43 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/15/2021 10:09:43 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/15/2021 10:09:43 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/15/2021 10:09:43 AM 3.309 SINGLEP loading as template 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction AIReserves. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction CPALogic. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction Mercenary. 11/15/2021 10:09:43 AM 3.309 SINGLEP Added the faction TamedMacrophage. 11/15/2021 10:09:43 AM 3.309 SINGLEP Finish load save in 234.7ms 11/15/2021 10:09:43 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 254124222 and planet count 70 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/15/2021 10:09:43 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 12 planets 11/15/2021 10:09:43 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 8 planets 11/15/2021 10:09:43 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/15/2021 10:09:43 AM 3.309 SINGLEP Fixed 1820 missing planet factions. 11/15/2021 10:09:43 AM 3.309 SINGLEP Generate Partial Map Complete 341ms 11/15/2021 10:09:51 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 7. 11/15/2021 10:09:51 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 902780937 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 11/15/2021 10:09:51 AM 3.309 SINGLEP Added faction Relentless AI Wave (index 22) to go with faction 2 11/15/2021 10:09:51 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/15/2021 10:09:51 AM 3.309 SINGLEP Fixed 1840 missing planet factions. 11/15/2021 10:09:51 AM 3.309 SINGLEP Generate Partial Map Complete 130ms 11/15/2021 10:12:49 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 902780937 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/15/2021 10:12:49 AM 3.309 SINGLEP Mapgen: Removed the faction EnragedMacrophage. 11/15/2021 10:12:49 AM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/15/2021 10:12:49 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 16ms 11/15/2021 10:12:49 AM 3.309 SINGLEP Generate FULL Map Complete 323ms 11/15/2021 10:12:50 AM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 100 Ambush Turret from Turret Schematic Server 11/15/2021 10:12:50 AM 3.309 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 50, now 100 Ambush Turret from Turret Schematic Server 11/15/2021 10:12:50 AM 3.309 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 10, now 3 Shrike Interceptor Drone Hangar from Other Defensive Schematic Server 11/15/2021 10:18:33 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 10:18:33 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 10:18:34 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/15/2021 10:18:34 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/15/2021 10:18:34 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/15/2021 10:18:34 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 11/15/2021 10:18:34 AM 3.309 SINGLEP loading as template 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction AIReserves. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction CPALogic. 11/15/2021 10:18:34 AM 3.309 SINGLEP Added the faction Mercenary. 11/15/2021 10:18:34 AM 3.309 SINGLEP Finish load save in 78.6ms 11/15/2021 10:18:34 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 22014187 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/15/2021 10:18:34 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/15/2021 10:18:34 AM 3.309 SINGLEP Fixed 1760 missing planet factions. 11/15/2021 10:18:34 AM 3.309 SINGLEP Generate Partial Map Complete 71ms 11/15/2021 10:18:42 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 22014187 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/15/2021 10:18:42 AM 3.309 SINGLEP Mapgen: Removed the faction TamedMacrophage. 11/15/2021 10:18:42 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 6ms 11/15/2021 10:18:42 AM 3.309 SINGLEP Generate FULL Map Complete 268ms 11/15/2021 10:18:42 AM 3.309 SINGLEP DELAYED5: Fixed incorrect count of ships to be granted. Was 100, now 10 Solar Flare Turret from Turret Schematic Server 11/15/2021 5:00:38 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2021 5:00:38 PM SINGLEP Boot up FleetOS (0.1520s) 11/15/2021 5:00:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2021 5:00:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.2960s) 11/15/2021 5:00:39 PM SINGLEP Inspect Aft Hatches (0.0410s) 11/15/2021 5:00:39 PM SINGLEP Found 441 xml files in 106 folders in 41ms 11/15/2021 5:00:39 PM SINGLEP Check For Extra Modules (0.4000s) 11/15/2021 5:00:39 PM SINGLEP 441 Xml Files Parsed in 357ms 11/15/2021 5:00:39 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/15/2021 5:00:39 PM 3.309 SINGLEP Game Version: 3.309 11/15/2021 5:00:39 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0130s) 11/15/2021 5:00:39 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/15/2021 5:00:39 PM 3.309 SINGLEP Update mod and expansion statuses! 11/15/2021 5:00:39 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2021 5:00:39 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/15/2021 5:00:39 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/15/2021 5:00:39 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/15/2021 5:00:39 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/15/2021 5:00:39 PM 3.309 SINGLEP No resolution change was required. 11/15/2021 5:00:39 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2021 5:00:39 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2021 5:00:39 PM 3.309 SINGLEP Remembering Alamo (0.0300s) 11/15/2021 5:00:39 PM 3.309 SINGLEP Calculate Odds Of Success (0.0370s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Briefly Panic (0.4610s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Install Confidence Routines (0.4810s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Late Axionic Computations (0.3080s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 11/15/2021 5:00:40 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/15/2021 5:00:41 PM 3.309 SINGLEP Eating Starfields (0.1510s) 11/15/2021 5:00:41 PM 3.309 SINGLEP Gazing At Distant Planets (0.0200s) 11/15/2021 5:00:41 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/15/2021 5:00:41 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1330s) 11/15/2021 5:00:41 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/15/2021 5:00:43 PM 3.309 SINGLEP Collecting Solar Wind (2.6672s) 11/15/2021 5:00:43 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/15/2021 5:00:44 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/15/2021 5:00:44 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/15/2021 5:00:44 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/15/2021 5:00:44 PM 3.309 SINGLEP Final Checks (0.3470s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 11/15/2021 5:00:44 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Collecting Solar Wind (2.7s) Final Checks (0.3s) 11/15/2021 5:00:44 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/15/2021 5:00:55 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 5:00:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 5:00:56 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 11/15/2021 5:00:56 PM 3.309 SINGLEP Finish load save in 573.0ms 11/15/2021 5:22:51 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 5:22:51 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 5:22:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 5:22:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 5:22:55 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 11/15/2021 5:22:55 PM 3.309 SINGLEP Finish load save in 259.4ms 11/15/2021 5:33:43 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\post superterm.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 5:33:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 5:33:43 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 11/15/2021 5:33:43 PM 3.309 SINGLEP Finish load save in 247.8ms 11/15/2021 5:36:07 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 5:36:07 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 5:36:07 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 11/15/2021 5:36:07 PM 3.309 SINGLEP Finish load save in 263.2ms 11/15/2021 7:37:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2021 7:37:21 PM SINGLEP Boot up FleetOS (0.2330s) 11/15/2021 7:37:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2021 7:37:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.2970s) 11/15/2021 7:37:21 PM SINGLEP Inspect Aft Hatches (0.0490s) 11/15/2021 7:37:21 PM SINGLEP Found 441 xml files in 106 folders in 48ms 11/15/2021 7:37:22 PM SINGLEP Check For Extra Modules (0.4630s) 11/15/2021 7:37:22 PM SINGLEP 441 Xml Files Parsed in 413ms 11/15/2021 7:37:22 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/15/2021 7:37:22 PM 3.309 SINGLEP Game Version: 3.309 11/15/2021 7:37:22 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0080s) 11/15/2021 7:37:22 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0230s) 11/15/2021 7:37:22 PM 3.309 SINGLEP Update mod and expansion statuses! 11/15/2021 7:37:22 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2021 7:37:22 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/15/2021 7:37:22 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0330s) 11/15/2021 7:37:22 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 16ms 11/15/2021 7:37:22 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0300s) 11/15/2021 7:37:22 PM 3.309 SINGLEP No resolution change was required. 11/15/2021 7:37:22 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2021 7:37:22 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2021 7:37:22 PM 3.309 SINGLEP Remembering Alamo (0.0420s) 11/15/2021 7:37:22 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 11/15/2021 7:37:22 PM 3.309 SINGLEP Briefly Panic (0.4450s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Install Confidence Routines (0.4960s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Late Axionic Computations (0.3060s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Acquiring Towel (0.0190s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Ejecting Tactical Core (0.0590s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Sucking In Starfields (0.1540s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Scanning Distant Planets (0.0240s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Remembering Lost Ship Parts (0.1440s) 11/15/2021 7:37:23 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/15/2021 7:37:26 PM 3.309 SINGLEP Investigating Proton Farm (2.8932s) 11/15/2021 7:37:26 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/15/2021 7:37:26 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/15/2021 7:37:26 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/15/2021 7:37:26 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/15/2021 7:37:27 PM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 11/15/2021 7:37:27 PM 3.309 SINGLEP Stimulate Modulation (0.0750s) 11/15/2021 7:37:27 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/15/2021 7:37:27 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/15/2021 7:37:27 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/15/2021 7:37:27 PM 3.309 SINGLEP Final Checks (0.3580s) 11/15/2021 7:37:27 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/15/2021 7:37:27 PM 3.309 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Investigating Proton Farm (2.9s) Final Checks (0.4s) 11/15/2021 7:37:27 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/15/2021 7:39:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2021 7:39:45 PM SINGLEP Boot up FleetOS (0.1500s) 11/15/2021 7:39:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2021 7:39:45 PM SINGLEP Check System Logs For Rogue Intelligence (0.2530s) 11/15/2021 7:39:45 PM SINGLEP Inspect Aft Hatches (0.0390s) 11/15/2021 7:39:45 PM SINGLEP Found 441 xml files in 106 folders in 42ms 11/15/2021 7:39:46 PM SINGLEP Check For Extra Modules (0.3940s) 11/15/2021 7:39:46 PM SINGLEP 441 Xml Files Parsed in 349ms 11/15/2021 7:39:46 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/15/2021 7:39:46 PM 3.309 SINGLEP Game Version: 3.309 11/15/2021 7:39:46 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/15/2021 7:39:46 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/15/2021 7:39:46 PM 3.309 SINGLEP Update mod and expansion statuses! 11/15/2021 7:39:46 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2021 7:39:46 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/15/2021 7:39:46 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/15/2021 7:39:46 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/15/2021 7:39:46 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 11/15/2021 7:39:46 PM 3.309 SINGLEP No resolution change was required. 11/15/2021 7:39:46 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2021 7:39:46 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2021 7:39:46 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 11/15/2021 7:39:46 PM 3.309 SINGLEP Calculate Odds Of Success (0.0400s) 11/15/2021 7:39:46 PM 3.309 SINGLEP Briefly Panic (0.3590s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Install Confidence Routines (0.5100s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Late Axionic Computations (0.3020s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Ejecting Tactical Core (0.0600s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Scattering Starfields (0.1490s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Breaking Distant Planets (0.0220s) 11/15/2021 7:39:47 PM 3.309 SINGLEP Calculating Firing Cones (0.0060s) 11/15/2021 7:39:48 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.1390s) 11/15/2021 7:39:48 PM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Re-Scan For Hostile Intelligences (2.7082s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Post-Proton Surge (0.0120s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/15/2021 7:39:50 PM 3.309 SINGLEP Last Organizational Modeling (0.1160s) 11/15/2021 7:39:51 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 11/15/2021 7:39:51 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/15/2021 7:39:51 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/15/2021 7:39:51 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/15/2021 7:39:51 PM 3.309 SINGLEP Final Checks (0.3580s) 11/15/2021 7:39:51 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/15/2021 7:39:51 PM 3.309 SINGLEP 6.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Re-Scan For Hostile Intelligences (2.7s) Final Checks (0.4s) 11/15/2021 7:39:51 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/15/2021 7:41:55 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 7:41:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 7:41:56 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 11/15/2021 7:41:56 PM 3.309 SINGLEP Finish load save in 554.1ms 11/15/2021 7:58:23 PM 3.309 SINGLEP DELAYED2: Raid Engine #2126 AI Sentinels on Uno is sending a wave against Great Ideas 11/15/2021 8:41:35 PM 3.309 SINGLEP DELAYED3: Skipped log Achievement To Steam MUAHUAHUAHUAHUA because we think it's already there. 11/15/2021 10:19:09 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 10:19:09 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/15/2021 10:19:10 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/macro tamed.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 10:19:10 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 10:19:10 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/15/2021 10:19:10 PM 3.309 SINGLEP Finish load save in 346.6ms 11/15/2021 10:23:13 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/macro tamed.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2021 10:23:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/15/2021 10:23:13 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/15/2021 10:23:13 PM 3.309 SINGLEP Finish load save in 356.0ms 11/16/2021 9:30:16 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2021 9:30:17 AM SINGLEP Boot up FleetOS (0.1580s) 11/16/2021 9:30:17 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2021 9:30:17 AM SINGLEP Check System Logs For Rogue Intelligence (0.3030s) 11/16/2021 9:30:17 AM SINGLEP Inspect Aft Hatches (0.0460s) 11/16/2021 9:30:17 AM SINGLEP Found 441 xml files in 106 folders in 49ms 11/16/2021 9:30:17 AM SINGLEP Check For Extra Modules (0.4320s) 11/16/2021 9:30:17 AM SINGLEP 441 Xml Files Parsed in 382ms 11/16/2021 9:30:17 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/16/2021 9:30:17 AM 3.309 SINGLEP Game Version: 3.309 11/16/2021 9:30:17 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 11/16/2021 9:30:17 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0170s) 11/16/2021 9:30:17 AM 3.309 SINGLEP Update mod and expansion statuses! 11/16/2021 9:30:17 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/16/2021 9:30:17 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/16/2021 9:30:17 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/16/2021 9:30:17 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms 11/16/2021 9:30:17 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0320s) 11/16/2021 9:30:17 AM 3.309 SINGLEP No resolution change was required. 11/16/2021 9:30:17 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2021 9:30:17 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/16/2021 9:30:17 AM 3.309 SINGLEP Remembering Alamo (0.0340s) 11/16/2021 9:30:17 AM 3.309 SINGLEP Calculate Odds Of Success (0.0320s) 11/16/2021 9:30:18 AM 3.309 SINGLEP Briefly Panic (0.4770s) 11/16/2021 9:30:18 AM 3.309 SINGLEP Install Confidence Routines (0.4780s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Late Axionic Computations (0.4590s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Acquiring Towel (0.0210s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0220s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Grouping Flow Fields (0.0240s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Challenging Starfields (0.1520s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Pinpointing Distant Planets (0.0240s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.1360s) 11/16/2021 9:30:19 AM 3.309 SINGLEP Re-Aligning Objectives (0.0530s) 11/16/2021 9:30:24 AM 3.309 SINGLEP Remembering Singularity (5.0023s) 11/16/2021 9:30:24 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/16/2021 9:30:24 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/16/2021 9:30:24 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/16/2021 9:30:24 AM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/16/2021 9:30:25 AM 3.309 SINGLEP Last Organizational Modeling (0.1140s) 11/16/2021 9:30:25 AM 3.309 SINGLEP Stimulate Modulation (0.0600s) 11/16/2021 9:30:25 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/16/2021 9:30:25 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/16/2021 9:30:25 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/16/2021 9:30:25 AM 3.309 SINGLEP Final Checks (0.3640s) 11/16/2021 9:30:25 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/16/2021 9:30:25 AM 3.309 SINGLEP 8.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Remembering Singularity (5.0s) Final Checks (0.4s) 11/16/2021 9:30:25 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/16/2021 9:30:31 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/praetorian culled.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 9:30:32 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 9:30:32 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms 11/16/2021 9:30:32 AM 3.309 SINGLEP Finish load save in 666.8ms 11/16/2021 9:37:38 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/16/2021 9:37:38 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/16/2021 8:00:16 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2021 8:00:16 PM SINGLEP Boot up FleetOS (0.1580s) 11/16/2021 8:00:16 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2021 8:00:16 PM SINGLEP Check System Logs For Rogue Intelligence (0.5310s) 11/16/2021 8:00:16 PM SINGLEP Inspect Aft Hatches (0.0500s) 11/16/2021 8:00:17 PM SINGLEP Found 441 xml files in 106 folders in 39ms 11/16/2021 8:00:17 PM SINGLEP Check For Extra Modules (0.3680s) 11/16/2021 8:00:17 PM SINGLEP 441 Xml Files Parsed in 324ms 11/16/2021 8:00:17 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/16/2021 8:00:17 PM 3.309 SINGLEP Game Version: 3.309 11/16/2021 8:00:17 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0060s) 11/16/2021 8:00:17 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0160s) 11/16/2021 8:00:17 PM 3.309 SINGLEP Update mod and expansion statuses! 11/16/2021 8:00:17 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/16/2021 8:00:17 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/16/2021 8:00:17 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/16/2021 8:00:17 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/16/2021 8:00:17 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 11/16/2021 8:00:17 PM 3.309 SINGLEP No resolution change was required. 11/16/2021 8:00:17 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2021 8:00:17 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/16/2021 8:00:17 PM 3.309 SINGLEP Remembering Alamo (0.0360s) 11/16/2021 8:00:17 PM 3.309 SINGLEP Calculate Odds Of Success (0.0400s) 11/16/2021 8:00:17 PM 3.309 SINGLEP Briefly Panic (0.3910s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Install Confidence Routines (0.5160s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Late Axionic Computations (0.2960s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Acquiring Towel (0.0170s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Grouping Flow Fields (0.0200s) 11/16/2021 8:00:18 PM 3.309 SINGLEP Gazing Into Starfields (0.1490s) 11/16/2021 8:00:19 PM 3.309 SINGLEP Screening Distant Planets (0.0240s) 11/16/2021 8:00:19 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/16/2021 8:00:19 PM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1550s) 11/16/2021 8:00:19 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Polarize Deflectors (3.1372s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Post-Proton Surge (0.0180s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Background Radiation Taste Test (0.0330s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Windshield Wiping (0.0110s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Last Organizational Modeling (0.1420s) 11/16/2021 8:00:22 PM 3.309 SINGLEP Stimulate Modulation (0.0760s) 11/16/2021 8:00:22 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/16/2021 8:00:22 PM 3.309 SINGLEP Order Cores By Seniority (0.0110s) 11/16/2021 8:00:22 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/16/2021 8:00:23 PM 3.309 SINGLEP Final Checks (0.3540s) 11/16/2021 8:00:23 PM 3.309 SINGLEP Load Historical Documents (0.1530s) 11/16/2021 8:00:23 PM 3.309 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Polarize Deflectors (3.1s) Final Checks (0.4s) 11/16/2021 8:00:23 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/16/2021 8:00:25 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/praetorian culled.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 8:00:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 8:00:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms 11/16/2021 8:00:26 PM 3.309 SINGLEP Finish load save in 619.4ms 11/16/2021 9:01:10 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/16/2021 9:01:10 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/16/2021 9:01:13 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 9:01:13 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 9:01:13 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/16/2021 9:01:13 PM 3.309 SINGLEP Finish load save in 378.0ms 11/16/2021 9:04:52 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 9:04:52 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 9:04:52 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/16/2021 9:04:52 PM 3.309 SINGLEP Finish load save in 376.9ms 11/16/2021 10:15:49 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Rindo: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/16/2021 10:20:20 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 10:20:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 10:20:21 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/16/2021 10:20:21 PM 3.309 SINGLEP Finish load save in 392.2ms 11/16/2021 10:23:39 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 10:23:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 10:23:40 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/16/2021 10:23:40 PM 3.309 SINGLEP Finish load save in 387.4ms 11/16/2021 10:28:07 PM 3.309 SINGLEP DELAYED3: Astro Train Depot Event: Could not find faction for WardenFleet 11/16/2021 10:29:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 10:29:49 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 10:29:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/16/2021 10:29:49 PM 3.309 SINGLEP Finish load save in 390.4ms 11/16/2021 10:32:49 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 10:32:49 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 10:32:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/16/2021 10:32:49 PM 3.309 SINGLEP Finish load save in 336.6ms 11/16/2021 10:39:12 PM 3.309 SINGLEP DELAYED4: Astro Train Depot Event: Could not find faction for WardenFleet 11/16/2021 10:51:30 PM 3.309 SINGLEP DELAYED5: Raid Engine #2139 AI Sentinels on Navarro is sending a wave against Great Ideas 11/16/2021 11:17:23 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/macrotrain/Autosave at 3h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2021 11:17:24 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/16/2021 11:17:24 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/16/2021 11:17:24 PM 3.309 SINGLEP Finish load save in 431.1ms 11/16/2021 11:48:19 PM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Thrun: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/16/2021 11:56:16 PM 3.309 SINGLEP DELAYED7: Raid Engine #110818 AI Sentinels on Yin is sending a wave against Great Ideas 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED8: Logged Achievement To Steam Ad Astra per Aspera 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED9: Skipped log Achievement To Steam Derailment because we think it's already there. 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED10: Logged Achievement To Steam End of the Line 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED11: Logged Achievement To Steam Fumigated 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED12: Logged Achievement To Steam Get The Bug Spray 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED13: Logged Achievement To Steam Last Stop 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED14: Logged Achievement To Steam Non Ducor, Duco 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED15: Logged Achievement To Steam Someone Call The Exterminator 11/17/2021 12:13:41 AM 3.309 SINGLEP DELAYED16: Logged Achievement To Steam Vincit Qui Se Vincit 11/25/2021 8:02:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/25/2021 8:02:02 PM SINGLEP Boot up FleetOS (0.1520s) 11/25/2021 8:02:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/25/2021 8:02:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.4560s) 11/25/2021 8:02:02 PM SINGLEP Inspect Aft Hatches (0.0490s) 11/25/2021 8:02:02 PM SINGLEP Found 441 xml files in 106 folders in 61ms 11/25/2021 8:02:03 PM SINGLEP Check For Extra Modules (0.4420s) 11/25/2021 8:02:03 PM SINGLEP 441 Xml Files Parsed in 379ms 11/25/2021 8:02:03 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/25/2021 8:02:03 PM 3.309 SINGLEP Game Version: 3.309 11/25/2021 8:02:03 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/25/2021 8:02:03 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/25/2021 8:02:03 PM 3.309 SINGLEP Update mod and expansion statuses! 11/25/2021 8:02:03 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/25/2021 8:02:03 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/25/2021 8:02:03 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/25/2021 8:02:03 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/25/2021 8:02:03 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 11/25/2021 8:02:03 PM 3.309 SINGLEP No resolution change was required. 11/25/2021 8:02:03 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2021 8:02:03 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2021 8:02:03 PM 3.309 SINGLEP Remembering Alamo (0.0350s) 11/25/2021 8:02:03 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/25/2021 8:02:04 PM 3.309 SINGLEP Briefly Panic (0.5750s) 11/25/2021 8:02:04 PM 3.309 SINGLEP Install Confidence Routines (0.5740s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Late Axionic Computations (0.5010s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Ejecting Tactical Core (0.0590s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Initiating Starfields (0.1530s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Rejecting Distant Planets (0.0260s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Calculating Firing Cones (0.0030s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Discontinue Your Favorite Ship Parts (0.1620s) 11/25/2021 8:02:05 PM 3.309 SINGLEP Re-Aligning Objectives (0.0640s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Jettisoning VIPs (5.0563s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Post-Proton Surge (0.0120s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Last Organizational Modeling (0.1110s) 11/25/2021 8:02:10 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 11/25/2021 8:02:10 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/25/2021 8:02:10 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/25/2021 8:02:10 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/25/2021 8:02:11 PM 3.309 SINGLEP Final Checks (0.3680s) 11/25/2021 8:02:11 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 11/25/2021 8:02:11 PM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Jettisoning VIPs (5.1s) Final Checks (0.4s) 11/25/2021 8:02:11 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/25/2021 8:02:19 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/25/2021 8:02:19 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/25/2021 8:02:19 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/25/2021 8:02:19 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/25/2021 8:02:19 PM 3.309 SINGLEP loading as template 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction AIReserves. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction CPALogic. 11/25/2021 8:02:19 PM 3.309 SINGLEP Added the faction Mercenary. 11/25/2021 8:02:19 PM 3.309 SINGLEP Finish load save in 240.4ms 11/25/2021 8:02:19 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 424937125 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/25/2021 8:02:19 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/25/2021 8:02:19 PM 3.309 SINGLEP Fixed 1760 missing planet factions. 11/25/2021 8:02:19 PM 3.309 SINGLEP Generate Partial Map Complete 188ms 11/25/2021 8:02:25 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 424937125 and planet count 100 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2021 8:02:26 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/25/2021 8:02:26 PM 3.309 SINGLEP Fixed 2200 missing planet factions. 11/25/2021 8:02:26 PM 3.309 SINGLEP Generate Partial Map Complete 180ms 11/25/2021 8:31:12 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 424937125 and planet count 100 and 64 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/25/2021 8:31:12 PM 3.309 SINGLEP Added faction Cross Planet Attack (index 64) to go with faction 15 11/25/2021 8:31:12 PM 3.309 SINGLEP Added faction Relentless AI Wave (index 65) to go with faction 15 11/25/2021 8:31:12 PM 3.309 SINGLEP Mapgen: Added the faction Macrophage Infestation - Enraged. 11/25/2021 8:31:12 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 50ms 11/25/2021 8:31:13 PM 3.309 SINGLEP Generate FULL Map Complete 641ms 11/25/2021 8:35:06 PM 3.309 SINGLEP DELAYED2: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Warden Fleet 11/25/2021 8:37:19 PM 3.309 SINGLEP DELAYED3: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Warden Fleet 11/25/2021 8:41:33 PM 3.309 SINGLEP DELAYED4: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Warden Fleet 11/25/2021 8:45:04 PM 3.309 SINGLEP DELAYED5: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Warden Fleet 11/25/2021 8:45:55 PM 3.309 SINGLEP DELAYED6: Raid Engine #3272 AI Sentinels on Churchill is sending a wave against AI Sentinels 11/25/2021 9:38:22 PM 3.309 SINGLEP DELAYED7: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Hunter Fleet 11/25/2021 9:39:35 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/25/2021 9:39:35 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/25/2021 9:39:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/25/2021 9:39:36 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms 11/25/2021 9:39:36 PM 3.309 SINGLEP Finish load save in 699.3ms 11/25/2021 9:42:55 PM 3.309 SINGLEP DELAYED8: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Hunter Fleet 11/25/2021 10:23:09 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Churchill: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/25/2021 10:25:54 PM 3.309 SINGLEP DELAYED10: Reconquest Seeding for Bos: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/26/2021 10:39:48 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2021 10:39:48 AM SINGLEP Boot up FleetOS (0.1570s) 11/26/2021 10:39:49 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2021 10:39:49 AM SINGLEP Check System Logs For Rogue Intelligence (0.4870s) 11/26/2021 10:39:49 AM SINGLEP Inspect Aft Hatches (0.0560s) 11/26/2021 10:39:49 AM SINGLEP Found 441 xml files in 106 folders in 69ms 11/26/2021 10:39:49 AM SINGLEP Check For Extra Modules (0.5080s) 11/26/2021 10:39:49 AM SINGLEP 441 Xml Files Parsed in 437ms 11/26/2021 10:39:49 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/26/2021 10:39:49 AM 3.309 SINGLEP Game Version: 3.309 11/26/2021 10:39:49 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 11/26/2021 10:39:49 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 11/26/2021 10:39:49 AM 3.309 SINGLEP Update mod and expansion statuses! 11/26/2021 10:39:49 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2021 10:39:49 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/26/2021 10:39:50 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0270s) 11/26/2021 10:39:50 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/26/2021 10:39:50 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0300s) 11/26/2021 10:39:50 AM 3.309 SINGLEP No resolution change was required. 11/26/2021 10:39:50 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2021 10:39:50 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2021 10:39:50 AM 3.309 SINGLEP Remembering Alamo (0.0370s) 11/26/2021 10:39:50 AM 3.309 SINGLEP Calculate Odds Of Success (0.0430s) 11/26/2021 10:39:50 AM 3.309 SINGLEP Briefly Panic (0.4820s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Install Confidence Routines (0.4850s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Late Axionic Computations (0.4910s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Acquiring Towel (0.0290s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0260s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Ejecting Tactical Core (0.0670s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Grouping Flow Fields (0.0320s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Burying Starfields (0.1590s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Destroying Distant Planets (0.0340s) 11/26/2021 10:39:51 AM 3.309 SINGLEP Calculating Firing Cones (0.0120s) 11/26/2021 10:39:52 AM 3.309 SINGLEP Ruining Perfectly Good Ship Parts (0.1640s) 11/26/2021 10:39:52 AM 3.309 SINGLEP Re-Aligning Objectives (0.0720s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Reassembling All Ships (5.4673s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Post-Proton Surge (0.0160s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Background Radiation Taste Test (0.0340s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Windshield Wiping (0.0110s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Last Organizational Modeling (0.1230s) 11/26/2021 10:39:57 AM 3.309 SINGLEP Stimulate Modulation (0.0720s) 11/26/2021 10:39:57 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/26/2021 10:39:57 AM 3.309 SINGLEP Order Cores By Seniority (0.0100s) 11/26/2021 10:39:57 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/26/2021 10:39:58 AM 3.309 SINGLEP Final Checks (0.3850s) 11/26/2021 10:39:58 AM 3.309 SINGLEP Load Historical Documents (0.0090s) 11/26/2021 10:39:58 AM 3.309 SINGLEP 9.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reassembling All Ships (5.5s) Final Checks (0.4s) 11/26/2021 10:39:58 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/26/2021 10:40:06 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Praetorian Guard. Removed 2 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 10:40:07 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 89ms 11/26/2021 10:40:07 AM 3.309 SINGLEP Finish load save in 1,856.5ms 11/26/2021 10:45:37 AM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Bos: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/26/2021 11:07:27 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 11:07:27 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 11:07:28 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:07:29 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms 11/26/2021 11:07:29 AM 3.309 SINGLEP Finish load save in 1,052.8ms 11/26/2021 11:16:25 AM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Tenebra: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/26/2021 11:17:54 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:17:55 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 59ms 11/26/2021 11:17:55 AM 3.309 SINGLEP Finish load save in 1,146.6ms 11/26/2021 11:19:16 AM 3.309 SINGLEP DELAYED4: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Hunter Fleet 11/26/2021 11:19:47 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:19:48 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms 11/26/2021 11:19:48 AM 3.309 SINGLEP Finish load save in 1,148.9ms 11/26/2021 11:37:50 AM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Anabas: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/26/2021 11:40:09 AM 3.309 SINGLEP DELAYED6: Reconquest Seeding for Alexandria: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/26/2021 11:42:40 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 11:42:41 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 65ms 11/26/2021 11:42:41 AM 3.309 SINGLEP Finish load save in 1,271.7ms 11/26/2021 11:42:57 AM 3.309 SINGLEP DELAYED7: Reconquest Seeding for Alexandria: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/26/2021 11:44:49 AM 3.309 SINGLEP DELAYED8: Skipped log Achievement To Steam A Terminal Problem (Gold) because we think it's already there. 11/26/2021 12:00:47 PM 3.309 SINGLEP DELAYED9: Reconquest Seeding for Kakosaur: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/26/2021 12:28:54 PM 3.309 SINGLEP DELAYED10: Raid Engine #3226 AI Sentinels on Penthe is sending a wave against AI Hunter Fleet 11/26/2021 12:33:04 PM 3.309 SINGLEP DELAYED11: Reconquest Seeding for Liskov: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/26/2021 1:07:42 PM 3.309 SINGLEP DELAYED12: Reconquest Seeding for Wirth: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/26/2021 1:10:06 PM 3.309 SINGLEP DELAYED13: Reconquest Seeding for Plateau: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 11/26/2021 1:13:06 PM 3.309 SINGLEP DELAYED14: Reconquest Seeding for Eich: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 11/26/2021 1:20:33 PM 3.309 SINGLEP DELAYED15: Reconquest Seeding for Wirth: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/26/2021 1:30:44 PM 3.309 SINGLEP DELAYED16: Reconquest Seeding for Rigel: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/26/2021 1:34:50 PM 3.309 SINGLEP DELAYED17: Deploying 9 dragons 11/26/2021 1:34:50 PM 3.309 SINGLEP null possible names 11/26/2021 1:34:50 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (324): 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 327522 11/26/2021 1:34:50 PM 3.309 SINGLEP Spawning 327,522 strength, 50 units against overall power level 4.94 11/26/2021 1:34:50 PM 3.309 SINGLEP null possible names 11/26/2021 1:34:50 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (324): 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 327522 11/26/2021 1:34:50 PM 3.309 SINGLEP Spawning 327,522 strength, 48 units against overall power level 4.94 11/26/2021 1:34:50 PM 3.309 SINGLEP null possible names 11/26/2021 1:34:50 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (324): 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 327522 11/26/2021 1:34:50 PM 3.309 SINGLEP Spawning 327,522 strength, 49 units against overall power level 4.94 11/26/2021 1:34:50 PM 3.309 SINGLEP null possible names 11/26/2021 1:34:50 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (324): 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 327522 11/26/2021 1:34:50 PM 3.309 SINGLEP Spawning 327,522 strength, 52 units against overall power level 4.94 11/26/2021 1:34:50 PM 3.309 SINGLEP null possible names 11/26/2021 1:34:50 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (324): 192660 11/26/2021 1:34:50 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 327522 11/26/2021 1:34:50 PM 3.309 SINGLEP Spawning 327,522 strength, 53 units against overall power level 4.94 11/26/2021 1:46:46 PM 3.309 SINGLEP DELAYED18: Reconquest Seeding for Kisaragi: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 11/26/2021 1:47:50 PM 3.309 SINGLEP DELAYED19: Checking if fully connected 11/26/2021 1:50:39 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/starting to feel overwhelmed.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 1:50:40 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 68ms 11/26/2021 1:50:40 PM 3.309 SINGLEP Finish load save in 1,360.2ms 11/26/2021 3:15:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2021 3:15:12 PM SINGLEP Boot up FleetOS (0.1590s) 11/26/2021 3:15:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2021 3:15:13 PM SINGLEP Check System Logs For Rogue Intelligence (0.2650s) 11/26/2021 3:15:13 PM SINGLEP Inspect Aft Hatches (0.0500s) 11/26/2021 3:15:13 PM SINGLEP Found 441 xml files in 106 folders in 75ms 11/26/2021 3:15:13 PM SINGLEP Check For Extra Modules (0.4540s) 11/26/2021 3:15:13 PM SINGLEP 441 Xml Files Parsed in 378ms 11/26/2021 3:15:13 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/26/2021 3:15:13 PM 3.309 SINGLEP Game Version: 3.309 11/26/2021 3:15:13 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/26/2021 3:15:13 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/26/2021 3:15:13 PM 3.309 SINGLEP Update mod and expansion statuses! 11/26/2021 3:15:13 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2021 3:15:13 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/26/2021 3:15:13 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/26/2021 3:15:13 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/26/2021 3:15:13 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 11/26/2021 3:15:13 PM 3.309 SINGLEP No resolution change was required. 11/26/2021 3:15:13 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2021 3:15:13 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2021 3:15:13 PM 3.309 SINGLEP Remembering Alamo (0.0380s) 11/26/2021 3:15:13 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/26/2021 3:15:14 PM 3.309 SINGLEP Briefly Panic (0.4290s) 11/26/2021 3:15:14 PM 3.309 SINGLEP Install Confidence Routines (0.4690s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Late Axionic Computations (0.4130s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Weepinig Over Starfields (0.1480s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0240s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1360s) 11/26/2021 3:15:15 PM 3.309 SINGLEP Re-Aligning Objectives (0.0560s) 11/26/2021 3:15:18 PM 3.309 SINGLEP Wake Crew From Cryosleep (3.3192s) 11/26/2021 3:15:18 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/26/2021 3:15:18 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 11/26/2021 3:15:18 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/26/2021 3:15:18 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/26/2021 3:15:19 PM 3.309 SINGLEP Last Organizational Modeling (0.1050s) 11/26/2021 3:15:19 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/26/2021 3:15:19 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/26/2021 3:15:19 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/26/2021 3:15:19 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/26/2021 3:15:19 PM 3.309 SINGLEP Final Checks (0.3420s) 11/26/2021 3:15:19 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/26/2021 3:15:19 PM 3.309 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Wake Crew From Cryosleep (3.3s) Final Checks (0.3s) 11/26/2021 3:15:19 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/26/2021 3:15:21 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/starting to feel overwhelmed.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:15:24 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 76ms 11/26/2021 3:15:24 PM 3.309 SINGLEP Finish load save in 2,383.0ms 11/26/2021 3:17:10 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:17:10 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:23:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2021 3:23:46 PM SINGLEP Boot up FleetOS (0.1450s) 11/26/2021 3:23:46 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2021 3:23:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.2840s) 11/26/2021 3:23:46 PM SINGLEP Inspect Aft Hatches (0.0360s) 11/26/2021 3:23:46 PM SINGLEP Found 441 xml files in 106 folders in 38ms 11/26/2021 3:23:47 PM SINGLEP Check For Extra Modules (0.3590s) 11/26/2021 3:23:47 PM SINGLEP 441 Xml Files Parsed in 321ms 11/26/2021 3:23:47 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/26/2021 3:23:47 PM 3.309 SINGLEP Game Version: 3.309 11/26/2021 3:23:47 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 11/26/2021 3:23:47 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 11/26/2021 3:23:47 PM 3.309 SINGLEP Update mod and expansion statuses! 11/26/2021 3:23:47 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2021 3:23:47 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/26/2021 3:23:47 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0250s) 11/26/2021 3:23:47 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/26/2021 3:23:47 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 11/26/2021 3:23:47 PM 3.309 SINGLEP No resolution change was required. 11/26/2021 3:23:47 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2021 3:23:47 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2021 3:23:47 PM 3.309 SINGLEP Remembering Alamo (0.0270s) 11/26/2021 3:23:47 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 11/26/2021 3:23:47 PM 3.309 SINGLEP Briefly Panic (0.3470s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Install Confidence Routines (0.4610s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Late Axionic Computations (0.2960s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0190s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Ejecting Tactical Core (0.0540s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Exploding Starfields (0.1470s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Crawling Distant Planets (0.0220s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1330s) 11/26/2021 3:23:48 PM 3.309 SINGLEP Re-Aligning Objectives (0.0540s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Issue Sufficient Warnings (2.6422s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Last Organizational Modeling (0.1020s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 11/26/2021 3:23:51 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/26/2021 3:23:51 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/26/2021 3:23:51 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/26/2021 3:23:51 PM 3.309 SINGLEP Final Checks (0.3250s) 11/26/2021 3:23:51 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 11/26/2021 3:23:51 PM 3.309 SINGLEP 5.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Issue Sufficient Warnings (2.6s) Final Checks (0.3s) 11/26/2021 3:23:52 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/26/2021 3:23:54 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/spot flenser nospire/starting to feel overwhelmed.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:56 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/26/2021 3:23:57 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 76ms 11/26/2021 3:23:57 PM 3.309 SINGLEP Finish load save in 2,316.7ms 11/26/2021 3:27:34 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:27:34 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:33:37 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2021 3:33:38 PM SINGLEP Boot up FleetOS (0.1480s) 11/26/2021 3:33:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2021 3:33:38 PM SINGLEP Check System Logs For Rogue Intelligence (0.3240s) 11/26/2021 3:33:38 PM SINGLEP Inspect Aft Hatches (0.0390s) 11/26/2021 3:33:38 PM SINGLEP Found 441 xml files in 106 folders in 39ms 11/26/2021 3:33:38 PM SINGLEP Check For Extra Modules (0.3780s) 11/26/2021 3:33:38 PM SINGLEP 441 Xml Files Parsed in 337ms 11/26/2021 3:33:38 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 11/26/2021 3:33:38 PM 3.309 SINGLEP Game Version: 3.309 11/26/2021 3:33:38 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/26/2021 3:33:38 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/26/2021 3:33:38 PM 3.309 SINGLEP Update mod and expansion statuses! 11/26/2021 3:33:38 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2021 3:33:38 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/26/2021 3:33:38 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/26/2021 3:33:38 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/26/2021 3:33:38 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 11/26/2021 3:33:38 PM 3.309 SINGLEP No resolution change was required. 11/26/2021 3:33:38 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2021 3:33:38 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2021 3:33:38 PM 3.309 SINGLEP Remembering Alamo (0.0370s) 11/26/2021 3:33:38 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 11/26/2021 3:33:39 PM 3.309 SINGLEP Briefly Panic (0.3640s) 11/26/2021 3:33:39 PM 3.309 SINGLEP Install Confidence Routines (0.4850s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Late Axionic Computations (0.2940s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Acquiring Towel (0.0150s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Grouping Flow Fields (0.0210s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Dropping Starfields (0.1460s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Crawling Distant Planets (0.0200s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Jailbreaking Favorite Ship Parts (0.1330s) 11/26/2021 3:33:40 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Polarize Deflectors (2.6742s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Last Organizational Modeling (0.1030s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Stimulate Modulation (0.0540s) 11/26/2021 3:33:43 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/26/2021 3:33:43 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/26/2021 3:33:43 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/26/2021 3:33:43 PM 3.309 SINGLEP Final Checks (0.3390s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/26/2021 3:33:43 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Polarize Deflectors (2.7s) Final Checks (0.3s) 11/26/2021 3:33:43 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/26/2021 3:33:45 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/26/2021 3:33:45 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 3:33:45 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/26/2021 3:33:45 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 16 Macrophage Infestation - Enraged Relentless AI Wave Cross Planet Attack (Beacon) Macrophage Infestation - Tamed (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/26/2021 3:33:45 PM 3.309 SINGLEP loading as template 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction AIReserves. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction CPALogic. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction Mercenary. 11/26/2021 3:33:45 PM 3.309 SINGLEP Added the faction TamedMacrophage. 11/26/2021 3:33:46 PM 3.309 SINGLEP Finish load save in 332.0ms 11/26/2021 3:33:46 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1345009898 and planet count 100 and 65 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/26/2021 3:33:46 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 3:33:46 PM 3.309 SINGLEP Fixed 6500 missing planet factions. 11/26/2021 3:33:46 PM 3.309 SINGLEP Generate Partial Map Complete 409ms 11/26/2021 3:34:21 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1345009898 and planet count 120 and 65 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2021 3:34:21 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/26/2021 3:34:21 PM 3.309 SINGLEP Fixed 7800 missing planet factions. 11/26/2021 3:34:21 PM 3.309 SINGLEP Generate Partial Map Complete 261ms 11/26/2021 3:34:33 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:34:33 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/26/2021 3:34:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/26/2021 3:34:35 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 3:34:35 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/26/2021 3:34:35 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/26/2021 3:34:35 PM 3.309 SINGLEP loading as template 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction AIReserves. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction CPALogic. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction Mercenary. 11/26/2021 3:34:35 PM 3.309 SINGLEP Added the faction TamedMacrophage. 11/26/2021 3:34:35 PM 3.309 SINGLEP Finish load save in 134.2ms 11/26/2021 3:34:35 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1778034340 and planet count 120 and 65 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/26/2021 3:34:36 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 3:34:36 PM 3.309 SINGLEP Fixed 7800 missing planet factions. 11/26/2021 3:34:36 PM 3.309 SINGLEP Generate Partial Map Complete 276ms 11/26/2021 11:52:24 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2021 11:52:24 PM SINGLEP Boot up FleetOS (0.1470s) 11/26/2021 11:52:24 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2021 11:52:24 PM SINGLEP Check System Logs For Rogue Intelligence (0.2880s) 11/26/2021 11:52:24 PM SINGLEP Inspect Aft Hatches (0.0370s) 11/26/2021 11:52:25 PM SINGLEP Found 441 xml files in 106 folders in 38ms 11/26/2021 11:52:25 PM SINGLEP Check For Extra Modules (0.3810s) 11/26/2021 11:52:25 PM SINGLEP 441 Xml Files Parsed in 342ms 11/26/2021 11:52:25 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/26/2021 11:52:25 PM 3.309 SINGLEP Game Version: 3.309 11/26/2021 11:52:25 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 11/26/2021 11:52:25 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 11/26/2021 11:52:25 PM 3.309 SINGLEP Update mod and expansion statuses! 11/26/2021 11:52:25 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2021 11:52:25 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/26/2021 11:52:25 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/26/2021 11:52:25 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/26/2021 11:52:25 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 11/26/2021 11:52:25 PM 3.309 SINGLEP No resolution change was required. 11/26/2021 11:52:25 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2021 11:52:25 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2021 11:52:25 PM 3.309 SINGLEP Remembering Alamo (0.0360s) 11/26/2021 11:52:25 PM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 11/26/2021 11:52:25 PM 3.309 SINGLEP Briefly Panic (0.3760s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Install Confidence Routines (0.4740s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Late Axionic Computations (0.2960s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Berating Starfields (0.1540s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Milking Distant Planets (0.0220s) 11/26/2021 11:52:26 PM 3.309 SINGLEP Calculating Firing Cones (0.0030s) 11/26/2021 11:52:27 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1380s) 11/26/2021 11:52:27 PM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/26/2021 11:52:29 PM 3.309 SINGLEP Fiddle With Inertial Dampers (2.7082s) 11/26/2021 11:52:29 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/26/2021 11:52:29 PM 3.309 SINGLEP Background Radiation Taste Test (0.0270s) 11/26/2021 11:52:29 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/26/2021 11:52:29 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/26/2021 11:52:30 PM 3.309 SINGLEP Last Organizational Modeling (0.1060s) 11/26/2021 11:52:30 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/26/2021 11:52:30 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/26/2021 11:52:30 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/26/2021 11:52:30 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/26/2021 11:52:30 PM 3.309 SINGLEP Final Checks (0.3400s) 11/26/2021 11:52:30 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/26/2021 11:52:30 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Fiddle With Inertial Dampers (2.7s) Final Checks (0.3s) 11/26/2021 11:52:30 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/26/2021 11:52:32 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/26/2021 11:52:32 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 11:52:32 PM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/26/2021 11:52:32 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/26/2021 11:52:32 PM 3.309 SINGLEP loading as template 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction AIReserves. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction AntiAIZombie. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction CPALogic. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction Mercenary. 11/26/2021 11:52:32 PM 3.309 SINGLEP Added the faction TamedMacrophage. 11/26/2021 11:52:32 PM 3.309 SINGLEP Finish load save in 352.2ms 11/26/2021 11:52:32 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1346336746 and planet count 120 and 65 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/26/2021 11:52:33 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/26/2021 11:52:33 PM 3.309 SINGLEP Fixed 7800 missing planet factions. 11/26/2021 11:52:33 PM 3.309 SINGLEP Generate Partial Map Complete 538ms 11/27/2021 12:00:41 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 1346336746 and planet count 120 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2021 12:00:41 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 25ms 11/27/2021 12:00:41 AM 3.309 SINGLEP Generate FULL Map Complete 812ms 11/27/2021 12:00:46 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/27/2021 12:00:46 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/27/2021 12:00:48 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2021 12:00:48 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:00:48 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/27/2021 12:00:48 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/27/2021 12:00:48 AM 3.309 SINGLEP loading as template 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction AIReserves. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction CPALogic. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction Mercenary. 11/27/2021 12:00:48 AM 3.309 SINGLEP Added the faction TamedMacrophage. 11/27/2021 12:00:48 AM 3.309 SINGLEP Finish load save in 114.0ms 11/27/2021 12:00:48 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 578266692 and planet count 120 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2021 12:00:48 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:00:48 AM 3.309 SINGLEP Fixed 3600 missing planet factions. 11/27/2021 12:00:48 AM 3.309 SINGLEP Generate Partial Map Complete 366ms 11/27/2021 12:00:55 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 578266692 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:00:55 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:00:55 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:00:55 AM 3.309 SINGLEP Generate Partial Map Complete 84ms 11/27/2021 12:01:06 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 578266692 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:01:06 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:01:06 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:01:06 AM 3.309 SINGLEP Generate Partial Map Complete 61ms 11/27/2021 12:01:08 AM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.02 seconds ago. 11/27/2021 12:01:09 AM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.95 seconds ago. 11/27/2021 12:01:53 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 578266692 and planet count 80 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:01:54 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:01:54 AM 3.309 SINGLEP Fixed 2400 missing planet factions. 11/27/2021 12:01:54 AM 3.309 SINGLEP Generate Partial Map Complete 118ms 11/27/2021 12:01:57 AM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.69 seconds ago. 11/27/2021 12:02:01 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 578266692 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:02:01 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:02:01 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:02:01 AM 3.309 SINGLEP Generate Partial Map Complete 63ms 11/27/2021 12:02:45 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 578266692 and planet count 70 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2021 12:02:45 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms 11/27/2021 12:02:45 AM 3.309 SINGLEP Generate FULL Map Complete 240ms 11/27/2021 12:02:45 AM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Makeshift Turret from Turret Schematic Server 11/27/2021 12:02:45 AM 3.309 SINGLEP DELAYED3: Fixed incorrect count of ships to be granted. Was 1, now 4 Focused Gravity Generator from Other Defensive Schematic Server 11/27/2021 12:05:16 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2021 12:05:16 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:05:16 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/27/2021 12:05:16 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/27/2021 12:05:16 AM 3.309 SINGLEP loading as template 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction AIReserves. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction CPALogic. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction Mercenary. 11/27/2021 12:05:16 AM 3.309 SINGLEP Added the faction TamedMacrophage. 11/27/2021 12:05:16 AM 3.309 SINGLEP Finish load save in 86.1ms 11/27/2021 12:05:16 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1249371033 and planet count 70 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2021 12:05:17 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:05:17 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:17 AM 3.309 SINGLEP Generate Partial Map Complete 58ms 11/27/2021 12:05:23 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 575267711 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:23 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:23 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:23 AM 3.309 SINGLEP Generate Partial Map Complete 59ms 11/27/2021 12:05:24 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 415473907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:24 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:24 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:24 AM 3.309 SINGLEP Generate Partial Map Complete 54ms 11/27/2021 12:05:25 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 832021612 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:26 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:26 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:26 AM 3.309 SINGLEP Generate Partial Map Complete 127ms 11/27/2021 12:05:29 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 679076586 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:29 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:29 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:29 AM 3.309 SINGLEP Generate Partial Map Complete 51ms 11/27/2021 12:05:36 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 105061990 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:36 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:36 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:36 AM 3.309 SINGLEP Generate Partial Map Complete 49ms 11/27/2021 12:05:39 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 781910911 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:39 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:39 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:39 AM 3.309 SINGLEP Generate Partial Map Complete 59ms 11/27/2021 12:05:54 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 781910911 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:54 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:54 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:54 AM 3.309 SINGLEP Generate Partial Map Complete 57ms 11/27/2021 12:05:54 AM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.67 seconds ago. 11/27/2021 12:05:55 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 567544647 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:55 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:55 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:55 AM 3.309 SINGLEP Generate Partial Map Complete 54ms 11/27/2021 12:05:56 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:56 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:56 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:56 AM 3.309 SINGLEP Generate Partial Map Complete 52ms 11/27/2021 12:05:58 AM 3.309 SINGLEP Start Generate Partial Map with Clusters and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:05:58 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 7 planets 11/27/2021 12:05:59 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:05:59 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:05:59 AM 3.309 SINGLEP Generate Partial Map Complete 343ms 11/27/2021 12:06:08 AM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:06:08 AM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2 11/27/2021 12:06:08 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:06:08 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:06:08 AM 3.309 SINGLEP Generate Partial Map Complete 78ms 11/27/2021 12:06:12 AM 3.309 SINGLEP Start Generate Partial Map with Encapsulated and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:06:12 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:06:12 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:06:12 AM 3.309 SINGLEP Generate Partial Map Complete 47ms 11/27/2021 12:06:23 AM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:06:23 AM 3.309 SINGLEP got thickness 0 and increase it by 2 11/27/2021 12:06:23 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:06:23 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:06:23 AM 3.309 SINGLEP Generate Partial Map Complete 26ms 11/27/2021 12:06:32 AM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:06:32 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:06:32 AM 3.309 SINGLEP Fixed 2070 missing planet factions. 11/27/2021 12:06:32 AM 3.309 SINGLEP Generate Partial Map Complete 23ms 11/27/2021 12:06:40 AM 3.309 SINGLEP Start Generate Partial Map with Honeycomb and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:06:40 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:06:40 AM 3.309 SINGLEP Fixed 2070 missing planet factions. 11/27/2021 12:06:40 AM 3.309 SINGLEP Generate Partial Map Complete 21ms 11/27/2021 12:07:21 AM 3.309 SINGLEP Start Generate Partial Map with D18Rings and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:07:21 AM 3.309 SINGLEP Removed 49 self-referential planet links in this map. Harmless now. 11/27/2021 12:07:21 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:07:21 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:07:21 AM 3.309 SINGLEP Generate Partial Map Complete 32ms 11/27/2021 12:07:27 AM 3.309 SINGLEP Start Generate Partial Map with Maze and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:07:27 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:07:27 AM 3.309 SINGLEP Fixed 2430 missing planet factions. 11/27/2021 12:07:27 AM 3.309 SINGLEP Generate Partial Map Complete 25ms 11/27/2021 12:07:35 AM 3.309 SINGLEP Start Generate Partial Map with D18Swirl and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:07:35 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:07:35 AM 3.309 SINGLEP Fixed 2460 missing planet factions. 11/27/2021 12:07:35 AM 3.309 SINGLEP Generate Partial Map Complete 45ms 11/27/2021 12:07:46 AM 3.309 SINGLEP Start Generate Partial Map with X and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:07:46 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:07:46 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:07:46 AM 3.309 SINGLEP Generate Partial Map Complete 20ms 11/27/2021 12:07:56 AM 3.309 SINGLEP Start Generate Partial Map with Octopus and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 6 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 5 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 3 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 2 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP Trying to create a minimum spanning tree with 4 planets 11/27/2021 12:07:56 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:07:56 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:07:56 AM 3.309 SINGLEP Generate Partial Map Complete 66ms 11/27/2021 12:08:00 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 106039907 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:00 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:00 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:00 AM 3.309 SINGLEP Generate Partial Map Complete 120ms 11/27/2021 12:08:02 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 909895346 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:02 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:02 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:02 AM 3.309 SINGLEP Generate Partial Map Complete 52ms 11/27/2021 12:08:11 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 217076435 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:11 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:11 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:11 AM 3.309 SINGLEP Generate Partial Map Complete 54ms 11/27/2021 12:08:28 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 238750594 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:28 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:28 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:28 AM 3.309 SINGLEP Generate Partial Map Complete 79ms 11/27/2021 12:08:30 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 713072705 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:30 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:30 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:30 AM 3.309 SINGLEP Generate Partial Map Complete 53ms 11/27/2021 12:08:41 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 739653248 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:08:41 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:08:41 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:08:41 AM 3.309 SINGLEP Generate Partial Map Complete 55ms 11/27/2021 12:10:44 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 136512496 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:10:44 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:10:44 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:10:44 AM 3.309 SINGLEP Generate Partial Map Complete 57ms 11/27/2021 12:11:09 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 136512496 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:11:09 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:11:09 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:11:09 AM 3.309 SINGLEP Generate Partial Map Complete 55ms 11/27/2021 12:11:23 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 136512496 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:11:23 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:11:23 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:11:23 AM 3.309 SINGLEP Generate Partial Map Complete 57ms 11/27/2021 12:11:34 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 136512496 and planet count 70 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2021 12:11:34 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 9ms 11/27/2021 12:11:34 AM 3.309 SINGLEP Generate FULL Map Complete 298ms 11/27/2021 12:11:34 AM 3.309 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 10, now 50 Subverter Turret from Turret Schematic Server 11/27/2021 12:17:42 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2021 12:17:42 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:17:42 AM 3.309 SINGLEP in strip extra, Great Ideas: hasHadFirstPlayer True shouldBeRemoved False 11/27/2021 12:17:42 AM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 11/27/2021 12:17:42 AM 3.309 SINGLEP loading as template 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction AIRelentlessWave. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction AIReserves. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction AntiAIZombie. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction AntiEveryoneZombie. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction AntiPlayerZombie. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction CPALogic. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction EnragedMacrophage. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction Mercenary. 11/27/2021 12:17:42 AM 3.309 SINGLEP Added the faction TamedMacrophage. 11/27/2021 12:17:42 AM 3.309 SINGLEP Finish load save in 84.5ms 11/27/2021 12:17:42 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 1256279326 and planet count 70 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2021 12:17:42 AM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 11/27/2021 12:17:42 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:17:42 AM 3.309 SINGLEP Generate Partial Map Complete 56ms 11/27/2021 12:17:49 AM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 841033817 and planet count 70 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2021 12:17:49 AM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 11/27/2021 12:17:49 AM 3.309 SINGLEP Fixed 2100 missing planet factions. 11/27/2021 12:17:49 AM 3.309 SINGLEP Generate Partial Map Complete 56ms 11/27/2021 12:18:06 AM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 841033817 and planet count 70 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2021 12:18:06 AM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 9ms 11/27/2021 12:18:06 AM 3.309 SINGLEP Generate FULL Map Complete 292ms 11/27/2021 12:18:06 AM 3.309 SINGLEP DELAYED5: Fixed incorrect count of ships to be granted. Was 10, now 5 Ambush Post from Other Defensive Schematic Server 11/27/2021 12:44:33 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2021 12:44:33 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/27/2021 12:44:33 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/27/2021 12:44:33 AM 3.309 SINGLEP Finish load save in 241.9ms 11/27/2021 9:39:30 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/27/2021 9:39:30 AM SINGLEP Boot up FleetOS (0.1520s) 11/27/2021 9:39:30 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2021 9:39:30 AM SINGLEP Check System Logs For Rogue Intelligence (0.4680s) 11/27/2021 9:39:30 AM SINGLEP Inspect Aft Hatches (0.0580s) 11/27/2021 9:39:30 AM SINGLEP Found 441 xml files in 106 folders in 79ms 11/27/2021 9:39:31 AM SINGLEP Check For Extra Modules (0.5450s) 11/27/2021 9:39:31 AM SINGLEP 441 Xml Files Parsed in 464ms 11/27/2021 9:39:31 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/27/2021 9:39:31 AM 3.309 SINGLEP Game Version: 3.309 11/27/2021 9:39:31 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/27/2021 9:39:31 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 11/27/2021 9:39:31 AM 3.309 SINGLEP Update mod and expansion statuses! 11/27/2021 9:39:31 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/27/2021 9:39:31 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/27/2021 9:39:31 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 11/27/2021 9:39:31 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 11/27/2021 9:39:31 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0260s) 11/27/2021 9:39:31 AM 3.309 SINGLEP No resolution change was required. 11/27/2021 9:39:31 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2021 9:39:31 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/27/2021 9:39:31 AM 3.309 SINGLEP Remembering Alamo (0.0340s) 11/27/2021 9:39:31 AM 3.309 SINGLEP Calculate Odds Of Success (0.0340s) 11/27/2021 9:39:32 AM 3.309 SINGLEP Briefly Panic (0.4850s) 11/27/2021 9:39:32 AM 3.309 SINGLEP Install Confidence Routines (0.4820s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Late Axionic Computations (0.4860s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Acquiring Towel (0.0170s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Challenging Starfields (0.1540s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Ejecting Distant Planets (0.0240s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Remembering Lost Ship Parts (0.1390s) 11/27/2021 9:39:33 AM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Checking Discrete Energy (5.0793s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Last Organizational Modeling (0.1110s) 11/27/2021 9:39:38 AM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/27/2021 9:39:38 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/27/2021 9:39:38 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/27/2021 9:39:38 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/27/2021 9:39:39 AM 3.309 SINGLEP Final Checks (0.3680s) 11/27/2021 9:39:39 AM 3.309 SINGLEP Load Historical Documents (0.0020s) 11/27/2021 9:39:39 AM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Checking Discrete Energy (5.1s) Final Checks (0.4s) 11/27/2021 9:39:39 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/27/2021 9:39:49 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/three planets get.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2021 9:39:50 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/27/2021 9:39:50 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 11/27/2021 9:39:50 AM 3.309 SINGLEP Finish load save in 521.7ms 11/27/2021 9:58:21 AM 3.309 SINGLEP No resolution change was required. 11/27/2021 9:58:21 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2021 9:58:21 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/27/2021 10:06:23 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/27/2021 10:06:23 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/27/2021 10:06:25 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2021 10:06:25 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/27/2021 10:06:25 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/27/2021 10:06:25 AM 3.309 SINGLEP Finish load save in 248.6ms 11/27/2021 10:06:31 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast\three planets get.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2021 10:06:32 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/27/2021 10:06:32 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/27/2021 10:06:32 AM 3.309 SINGLEP Finish load save in 232.9ms 11/28/2021 4:03:34 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2021 4:03:34 PM SINGLEP Boot up FleetOS (0.1590s) 11/28/2021 4:03:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2021 4:03:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.4740s) 11/28/2021 4:03:34 PM SINGLEP Inspect Aft Hatches (0.0580s) 11/28/2021 4:03:34 PM SINGLEP Found 441 xml files in 106 folders in 56ms 11/28/2021 4:03:35 PM SINGLEP Check For Extra Modules (0.4700s) 11/28/2021 4:03:35 PM SINGLEP 441 Xml Files Parsed in 410ms 11/28/2021 4:03:35 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/28/2021 4:03:35 PM 3.309 SINGLEP Game Version: 3.309 11/28/2021 4:03:35 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 11/28/2021 4:03:35 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0210s) 11/28/2021 4:03:35 PM 3.309 SINGLEP Update mod and expansion statuses! 11/28/2021 4:03:35 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2021 4:03:35 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/28/2021 4:03:35 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 11/28/2021 4:03:35 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/28/2021 4:03:35 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0270s) 11/28/2021 4:03:35 PM 3.309 SINGLEP No resolution change was required. 11/28/2021 4:03:35 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2021 4:03:35 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2021 4:03:35 PM 3.309 SINGLEP Remembering Alamo (0.0390s) 11/28/2021 4:03:35 PM 3.309 SINGLEP Calculate Odds Of Success (0.0500s) 11/28/2021 4:03:36 PM 3.309 SINGLEP Briefly Panic (0.5110s) 11/28/2021 4:03:36 PM 3.309 SINGLEP Install Confidence Routines (0.5150s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Late Axionic Computations (0.5190s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Acquiring Towel (0.0140s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0150s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Gazing Into Starfields (0.1570s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Discovering Distant Planets (0.0250s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.1470s) 11/28/2021 4:03:37 PM 3.309 SINGLEP Re-Aligning Objectives (0.0620s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Reboot Warp Drives (5.0273s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Last Organizational Modeling (0.1110s) 11/28/2021 4:03:42 PM 3.309 SINGLEP Stimulate Modulation (0.0580s) 11/28/2021 4:03:42 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/28/2021 4:03:42 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/28/2021 4:03:42 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/28/2021 4:03:43 PM 3.309 SINGLEP Final Checks (0.3700s) 11/28/2021 4:03:43 PM 3.309 SINGLEP Load Historical Documents (0.0040s) 11/28/2021 4:03:43 PM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Reboot Warp Drives (5.0s) Final Checks (0.4s) 11/28/2021 4:03:43 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/28/2021 4:03:50 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 4:03:51 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/28/2021 4:03:51 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 4:03:51 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms 11/28/2021 4:03:51 PM 3.309 SINGLEP Finish load save in 591.8ms 11/28/2021 4:05:06 PM 3.309 SINGLEP No resolution change was required. 11/28/2021 4:05:06 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2021 4:05:06 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2021 4:35:13 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/28/2021 4:35:13 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/28/2021 4:35:13 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 4:35:14 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 4:35:14 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/28/2021 4:35:14 PM 3.309 SINGLEP Finish load save in 269.3ms 11/28/2021 4:39:22 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 4:39:23 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 4:39:23 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/28/2021 4:39:23 PM 3.309 SINGLEP Finish load save in 259.1ms 11/28/2021 9:31:57 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2021 9:31:57 PM SINGLEP Boot up FleetOS (0.1480s) 11/28/2021 9:31:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2021 9:31:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.2990s) 11/28/2021 9:31:57 PM SINGLEP Inspect Aft Hatches (0.0400s) 11/28/2021 9:31:57 PM SINGLEP Found 441 xml files in 106 folders in 41ms 11/28/2021 9:31:58 PM SINGLEP Check For Extra Modules (0.4160s) 11/28/2021 9:31:58 PM SINGLEP 441 Xml Files Parsed in 373ms 11/28/2021 9:31:58 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 11/28/2021 9:31:58 PM 3.309 SINGLEP Game Version: 3.309 11/28/2021 9:31:58 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 11/28/2021 9:31:58 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0230s) 11/28/2021 9:31:58 PM 3.309 SINGLEP Update mod and expansion statuses! 11/28/2021 9:31:58 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2021 9:31:58 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/28/2021 9:31:58 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0290s) 11/28/2021 9:31:58 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/28/2021 9:31:58 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0240s) 11/28/2021 9:31:58 PM 3.309 SINGLEP No resolution change was required. 11/28/2021 9:31:58 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2021 9:31:58 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2021 9:31:58 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 11/28/2021 9:31:58 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 11/28/2021 9:31:58 PM 3.309 SINGLEP Briefly Panic (0.3760s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Install Confidence Routines (0.4970s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Late Axionic Computations (0.3050s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Acquiring Towel (0.0130s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Grappling Starfields (0.1570s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Verifying Distant Planets (0.0200s) 11/28/2021 9:31:59 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/28/2021 9:32:00 PM 3.309 SINGLEP Breaking In New Ship Parts (0.1420s) 11/28/2021 9:32:00 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Isolating Thorium (2.8462s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Last Organizational Modeling (0.1110s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Stimulate Modulation (0.0570s) 11/28/2021 9:32:03 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/28/2021 9:32:03 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/28/2021 9:32:03 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/28/2021 9:32:03 PM 3.309 SINGLEP Final Checks (0.3540s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/28/2021 9:32:03 PM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Isolating Thorium (2.8s) Final Checks (0.4s) 11/28/2021 9:32:03 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/28/2021 9:32:25 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/going for datacenters 2.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 9:32:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 9:32:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 11/28/2021 9:32:26 PM 3.309 SINGLEP Finish load save in 579.7ms 11/28/2021 9:38:38 PM 3.309 SINGLEP DELAYED2: Raid Engine #74699 AI Sentinels on Rhea is sending a wave against Great Ideas 11/28/2021 9:39:00 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/28/2021 9:39:00 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/28/2021 9:39:01 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash4.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 9:39:01 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 9:39:01 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 11/28/2021 9:39:01 PM 3.309 SINGLEP Finish load save in 263.8ms 11/28/2021 10:59:28 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2021 10:59:28 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/28/2021 10:59:28 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/28/2021 10:59:28 PM 3.309 SINGLEP Finish load save in 322.3ms 11/29/2021 1:39:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2021 1:39:21 PM SINGLEP Boot up FleetOS (0.1600s) 11/29/2021 1:39:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2021 1:39:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.4930s) 11/29/2021 1:39:21 PM SINGLEP Inspect Aft Hatches (0.0510s) 11/29/2021 1:39:22 PM SINGLEP Found 441 xml files in 106 folders in 56ms 11/29/2021 1:39:22 PM SINGLEP Check For Extra Modules (0.4630s) 11/29/2021 1:39:22 PM SINGLEP 441 Xml Files Parsed in 403ms 11/29/2021 1:39:22 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/29/2021 1:39:22 PM 3.309 SINGLEP Game Version: 3.309 11/29/2021 1:39:22 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s) 11/29/2021 1:39:22 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 11/29/2021 1:39:22 PM 3.309 SINGLEP Update mod and expansion statuses! 11/29/2021 1:39:22 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/29/2021 1:39:22 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/29/2021 1:39:22 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0280s) 11/29/2021 1:39:22 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 11/29/2021 1:39:22 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0290s) 11/29/2021 1:39:22 PM 3.309 SINGLEP No resolution change was required. 11/29/2021 1:39:22 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2021 1:39:22 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/29/2021 1:39:22 PM 3.309 SINGLEP Remembering Alamo (0.0350s) 11/29/2021 1:39:22 PM 3.309 SINGLEP Calculate Odds Of Success (0.0500s) 11/29/2021 1:39:23 PM 3.309 SINGLEP Briefly Panic (0.5970s) 11/29/2021 1:39:23 PM 3.309 SINGLEP Install Confidence Routines (0.5850s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Late Axionic Computations (0.5160s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0180s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Ejecting Tactical Core (0.0570s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Initiating Starfields (0.1540s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Cleaning Distant Planets (0.0270s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Fumbling With Ship Parts (0.1480s) 11/29/2021 1:39:24 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 11/29/2021 1:39:29 PM 3.309 SINGLEP Broadcasting Peace Message (5.0813s) 11/29/2021 1:39:29 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/29/2021 1:39:29 PM 3.309 SINGLEP Background Radiation Taste Test (0.0250s) 11/29/2021 1:39:29 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 11/29/2021 1:39:29 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 11/29/2021 1:39:30 PM 3.309 SINGLEP Last Organizational Modeling (0.1210s) 11/29/2021 1:39:30 PM 3.309 SINGLEP Stimulate Modulation (0.0660s) 11/29/2021 1:39:30 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/29/2021 1:39:30 PM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/29/2021 1:39:30 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/29/2021 1:39:30 PM 3.309 SINGLEP Final Checks (0.3780s) 11/29/2021 1:39:30 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/29/2021 1:39:30 PM 3.309 SINGLEP 9.3 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.5s) Broadcasting Peace Message (5.1s) Final Checks (0.4s) 11/29/2021 1:39:30 PM 3.309 SINGLEP Hello Steam user 'vorpal' 11/29/2021 1:39:34 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash3.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 1:39:34 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 1:39:34 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 11/29/2021 1:39:34 PM 3.309 SINGLEP Finish load save in 711.1ms 11/29/2021 1:43:36 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/29/2021 1:43:36 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/29/2021 1:43:36 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/bout to hack resistance beac.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 1:43:36 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 1:43:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/29/2021 1:43:37 PM 3.309 SINGLEP Finish load save in 341.4ms 11/29/2021 2:01:18 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 2:01:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 2:01:19 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/29/2021 2:01:19 PM 3.309 SINGLEP Finish load save in 329.6ms 11/29/2021 2:07:25 PM 3.309 SINGLEP DELAYED2: Deploying 9 dragons 11/29/2021 2:07:25 PM 3.309 SINGLEP null possible names 11/29/2021 2:07:25 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (252): 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 36000 11/29/2021 2:07:25 PM 3.309 SINGLEP Spawning 36,000 strength, 25 units against overall power level 0.644 11/29/2021 2:07:25 PM 3.309 SINGLEP null possible names 11/29/2021 2:07:25 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (252): 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 36000 11/29/2021 2:07:25 PM 3.309 SINGLEP Spawning 36,000 strength, 29 units against overall power level 0.644 11/29/2021 2:07:25 PM 3.309 SINGLEP null possible names 11/29/2021 2:07:25 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (252): 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 36000 11/29/2021 2:07:25 PM 3.309 SINGLEP Spawning 36,000 strength, 28 units against overall power level 0.644 11/29/2021 2:07:25 PM 3.309 SINGLEP null possible names 11/29/2021 2:07:25 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (252): 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 36000 11/29/2021 2:07:25 PM 3.309 SINGLEP Spawning 36,000 strength, 22 units against overall power level 0.644 11/29/2021 2:07:25 PM 3.309 SINGLEP null possible names 11/29/2021 2:07:25 PM 3.309 SINGLEP spawning 2 defensive structures near structures 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ base invasion strength per planet: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in overall power level: 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring current player strength (252): 15000 11/29/2021 2:07:25 PM 3.309 SINGLEP DZ invasion strength after factoring in ai difficulty: 36000 11/29/2021 2:07:25 PM 3.309 SINGLEP Spawning 36,000 strength, 29 units against overall power level 0.644 11/29/2021 2:11:58 PM 3.309 SINGLEP DELAYED3: Checking if fully connected 11/29/2021 2:14:18 PM 3.309 SINGLEP DELAYED4: Reconquest Seeding for Mina: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/29/2021 2:24:58 PM 3.309 SINGLEP DELAYED5: Logged Achievement To Steam Snap Out of It! 11/29/2021 2:37:03 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/superterm prep.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 2:37:03 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 6 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/29/2021 2:37:03 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 3 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/29/2021 2:37:03 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 2:37:03 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/29/2021 2:37:03 PM 3.309 SINGLEP Finish load save in 359.2ms 11/29/2021 2:43:27 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 2:43:27 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 2:43:27 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/29/2021 2:43:27 PM 3.309 SINGLEP Finish load save in 364.7ms 11/29/2021 2:48:42 PM 3.309 SINGLEP DELAYED6: Raid Engine #2684 AI Sentinels on Riese is sending a wave against Zenith Dyson Sphere 11/29/2021 2:49:35 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 2h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 2:49:35 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/29/2021 2:49:35 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 2:49:35 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms 11/29/2021 2:49:35 PM 3.309 SINGLEP Finish load save in 402.8ms 11/29/2021 2:49:47 PM 3.309 SINGLEP DELAYED7: Raid Engine #2684 AI Sentinels on Riese is sending a wave against Zenith Dyson Sphere 11/29/2021 2:55:05 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 2h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 2:55:05 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/29/2021 2:55:05 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 2:55:05 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms 11/29/2021 2:55:05 PM 3.309 SINGLEP Finish load save in 406.8ms 11/29/2021 2:55:25 PM 3.309 SINGLEP DELAYED8: Raid Engine #2684 AI Sentinels on Riese is sending a wave against Zenith Dyson Sphere 11/29/2021 3:02:25 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/superterm done 30 aip.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2021 3:02:26 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/29/2021 3:02:26 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms 11/29/2021 3:02:26 PM 3.309 SINGLEP Finish load save in 404.0ms 11/30/2021 9:16:35 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2021 9:16:35 AM SINGLEP Boot up FleetOS (0.1610s) 11/30/2021 9:16:36 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2021 9:16:36 AM SINGLEP Check System Logs For Rogue Intelligence (0.5070s) 11/30/2021 9:16:36 AM SINGLEP Inspect Aft Hatches (0.0470s) 11/30/2021 9:16:36 AM SINGLEP Found 441 xml files in 106 folders in 48ms 11/30/2021 9:16:36 AM SINGLEP Check For Extra Modules (0.4120s) 11/30/2021 9:16:36 AM SINGLEP 441 Xml Files Parsed in 362ms 11/30/2021 9:16:36 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/30/2021 9:16:36 AM 3.309 SINGLEP Game Version: 3.309 11/30/2021 9:16:36 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/30/2021 9:16:36 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0190s) 11/30/2021 9:16:36 AM 3.309 SINGLEP Update mod and expansion statuses! 11/30/2021 9:16:36 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/30/2021 9:16:36 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/30/2021 9:16:36 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0240s) 11/30/2021 9:16:36 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/30/2021 9:16:36 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 11/30/2021 9:16:36 AM 3.309 SINGLEP No resolution change was required. 11/30/2021 9:16:36 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2021 9:16:36 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/30/2021 9:16:36 AM 3.309 SINGLEP Remembering Alamo (0.0520s) 11/30/2021 9:16:36 AM 3.309 SINGLEP Calculate Odds Of Success (0.0470s) 11/30/2021 9:16:37 AM 3.309 SINGLEP Briefly Panic (0.5710s) 11/30/2021 9:16:37 AM 3.309 SINGLEP Install Confidence Routines (0.5260s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Late Axionic Computations (0.4690s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0200s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Ejecting Tactical Core (0.0590s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Grouping Flow Fields (0.0240s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Ignoring Starfields (0.1560s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Scouring Distant Planets (0.0250s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Ejecting Ship Parts Into Space (0.1380s) 11/30/2021 9:16:38 AM 3.309 SINGLEP Re-Aligning Objectives (0.0590s) 11/30/2021 9:16:43 AM 3.309 SINGLEP Deploying Portable Singularity (5.0803s) 11/30/2021 9:16:43 AM 3.309 SINGLEP Post-Proton Surge (0.0100s) 11/30/2021 9:16:43 AM 3.309 SINGLEP Background Radiation Taste Test (0.0290s) 11/30/2021 9:16:43 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 11/30/2021 9:16:43 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/30/2021 9:16:44 AM 3.309 SINGLEP Last Organizational Modeling (0.1170s) 11/30/2021 9:16:44 AM 3.309 SINGLEP Stimulate Modulation (0.0640s) 11/30/2021 9:16:44 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/30/2021 9:16:44 AM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 11/30/2021 9:16:44 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2021 9:16:44 AM 3.309 SINGLEP Final Checks (0.3760s) 11/30/2021 9:16:44 AM 3.309 SINGLEP Load Historical Documents (0.0030s) 11/30/2021 9:16:44 AM 3.309 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Deploying Portable Singularity (5.1s) Final Checks (0.4s) 11/30/2021 9:16:44 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/30/2021 9:16:49 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/superterm done 30 aip.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 9:16:49 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 9:16:49 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 11/30/2021 9:16:49 AM 3.309 SINGLEP Finish load save in 743.2ms 11/30/2021 9:31:36 AM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Luxerion: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 11/30/2021 9:49:57 AM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Haglao: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 11/30/2021 9:52:50 AM 3.309 SINGLEP DELAYED4: incremenet 9 planets over sphere: 15 planets to count: 9 11/30/2021 9:52:50 AM 3.309 SINGLEP DELAYED5: resulting power level: 3 11/30/2021 10:00:44 AM 3.309 SINGLEP DELAYED6: incremenet 9 planets over sphere: 16 planets to count: 10 11/30/2021 10:00:44 AM 3.309 SINGLEP DELAYED7: resulting power level: 3 11/30/2021 10:05:35 AM 3.309 SINGLEP DELAYED8: incremenet 9 planets over sphere: 16 planets to count: 10 11/30/2021 10:05:35 AM 3.309 SINGLEP DELAYED9: resulting power level: 3 11/30/2021 10:06:52 AM 3.309 SINGLEP DELAYED10: incremenet 9 planets over sphere: 16 planets to count: 10 11/30/2021 10:06:52 AM 3.309 SINGLEP DELAYED11: resulting power level: 3 11/30/2021 10:08:09 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/30/2021 10:08:09 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/30/2021 11:45:30 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2021 11:45:30 AM SINGLEP Boot up FleetOS (0.1450s) 11/30/2021 11:45:30 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2021 11:45:30 AM SINGLEP Check System Logs For Rogue Intelligence (0.2760s) 11/30/2021 11:45:31 AM SINGLEP Inspect Aft Hatches (0.0370s) 11/30/2021 11:45:31 AM SINGLEP Found 441 xml files in 106 folders in 42ms 11/30/2021 11:45:31 AM SINGLEP Check For Extra Modules (0.3710s) 11/30/2021 11:45:31 AM SINGLEP 441 Xml Files Parsed in 326ms 11/30/2021 11:45:31 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 11/30/2021 11:45:31 AM 3.309 SINGLEP Game Version: 3.309 11/30/2021 11:45:31 AM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 11/30/2021 11:45:31 AM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 11/30/2021 11:45:31 AM 3.309 SINGLEP Update mod and expansion statuses! 11/30/2021 11:45:31 AM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/30/2021 11:45:31 AM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 11/30/2021 11:45:31 AM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 11/30/2021 11:45:31 AM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 11/30/2021 11:45:31 AM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 11/30/2021 11:45:31 AM 3.309 SINGLEP No resolution change was required. 11/30/2021 11:45:31 AM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2021 11:45:31 AM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/30/2021 11:45:31 AM 3.309 SINGLEP Remembering Alamo (0.0390s) 11/30/2021 11:45:31 AM 3.309 SINGLEP Calculate Odds Of Success (0.0410s) 11/30/2021 11:45:31 AM 3.309 SINGLEP Briefly Panic (0.3570s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Install Confidence Routines (0.4920s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Late Axionic Computations (0.2920s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Acquiring Towel (0.0160s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Inhibiting Visual Scans (0.0210s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Digging Up Starfields (0.1570s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Browsing Distant Planets (0.0250s) 11/30/2021 11:45:32 AM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 11/30/2021 11:45:33 AM 3.309 SINGLEP Collapsing Pile Of Ship Parts (0.1370s) 11/30/2021 11:45:33 AM 3.309 SINGLEP Re-Aligning Objectives (0.0570s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Irradiating Low-Ranking Crew (2.6492s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Post-Proton Surge (0.0110s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Windshield Wiping (0.0060s) 11/30/2021 11:45:35 AM 3.309 SINGLEP Last Organizational Modeling (0.1040s) 11/30/2021 11:45:36 AM 3.309 SINGLEP Stimulate Modulation (0.0550s) 11/30/2021 11:45:36 AM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 11/30/2021 11:45:36 AM 3.309 SINGLEP Order Cores By Seniority (0.0060s) 11/30/2021 11:45:35 AM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 11/30/2021 11:45:36 AM 3.309 SINGLEP Final Checks (0.3360s) 11/30/2021 11:45:36 AM 3.309 SINGLEP Load Historical Documents (0.0040s) 11/30/2021 11:45:36 AM 3.309 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Irradiating Low-Ranking Crew (2.6s) Final Checks (0.3s) 11/30/2021 11:45:36 AM 3.309 SINGLEP Hello Steam user 'vorpal' 11/30/2021 11:45:43 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/lets sweep.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 11:45:43 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 11:45:43 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 11/30/2021 11:45:43 AM 3.309 SINGLEP Finish load save in 757.4ms 11/30/2021 11:48:42 AM 3.309 SINGLEP DELAYED2: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:48:42 AM 3.309 SINGLEP DELAYED3: resulting power level: 4 11/30/2021 11:50:29 AM 3.309 SINGLEP DELAYED4: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:50:29 AM 3.309 SINGLEP DELAYED5: resulting power level: 4 11/30/2021 11:52:24 AM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/30/2021 11:52:25 AM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 11/30/2021 11:52:25 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/lets sweep.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 11:52:26 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 11:52:26 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms 11/30/2021 11:52:26 AM 3.309 SINGLEP Finish load save in 385.2ms 11/30/2021 11:53:00 AM 3.309 SINGLEP DELAYED6: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:53:00 AM 3.309 SINGLEP DELAYED7: resulting power level: 4 11/30/2021 11:54:37 AM 3.309 SINGLEP DELAYED8: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:54:37 AM 3.309 SINGLEP DELAYED9: resulting power level: 4 11/30/2021 11:55:31 AM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/lets sweep.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 11:55:32 AM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 11:55:32 AM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/30/2021 11:55:32 AM 3.309 SINGLEP Finish load save in 370.1ms 11/30/2021 11:57:23 AM 3.309 SINGLEP DELAYED10: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:57:23 AM 3.309 SINGLEP DELAYED11: resulting power level: 4 11/30/2021 11:58:29 AM 3.309 SINGLEP DELAYED12: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 11:58:29 AM 3.309 SINGLEP DELAYED13: resulting power level: 4 11/30/2021 12:01:36 PM 3.309 SINGLEP DELAYED14: incremenet 9 planets over sphere: 26 planets to count: 20 11/30/2021 12:01:36 PM 3.309 SINGLEP DELAYED15: resulting power level: 4 11/30/2021 12:02:54 PM 3.309 SINGLEP DELAYED16: incremenet 9 planets over sphere: 28 planets to count: 22 11/30/2021 12:02:54 PM 3.309 SINGLEP DELAYED17: resulting power level: 4 11/30/2021 12:05:55 PM 3.309 SINGLEP DELAYED18: incremenet 9 planets over sphere: 29 planets to count: 23 11/30/2021 12:05:55 PM 3.309 SINGLEP DELAYED19: resulting power level: 4 11/30/2021 12:10:53 PM 3.309 SINGLEP DELAYED20: incremenet 9 planets over sphere: 30 planets to count: 24 11/30/2021 12:10:53 PM 3.309 SINGLEP DELAYED21: resulting power level: 4 11/30/2021 12:11:59 PM 3.309 SINGLEP DELAYED22: incremenet 9 planets over sphere: 29 planets to count: 23 11/30/2021 12:11:59 PM 3.309 SINGLEP DELAYED23: resulting power level: 4 11/30/2021 12:13:01 PM 3.309 SINGLEP DELAYED24: incremenet 9 planets over sphere: 30 planets to count: 24 11/30/2021 12:13:01 PM 3.309 SINGLEP DELAYED25: resulting power level: 4 11/30/2021 12:14:01 PM 3.309 SINGLEP DELAYED26: incremenet 9 planets over sphere: 29 planets to count: 23 11/30/2021 12:14:01 PM 3.309 SINGLEP DELAYED27: resulting power level: 4 11/30/2021 12:15:09 PM 3.309 SINGLEP DELAYED28: incremenet 9 planets over sphere: 28 planets to count: 22 11/30/2021 12:15:09 PM 3.309 SINGLEP DELAYED29: resulting power level: 4 11/30/2021 12:15:16 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 12:15:16 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 12:15:16 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 11/30/2021 12:15:16 PM 3.309 SINGLEP Finish load save in 412.8ms 11/30/2021 12:15:37 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast\trash.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2021 12:15:37 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 11/30/2021 12:15:37 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 11/30/2021 12:15:37 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 11/30/2021 12:15:37 PM 3.309 SINGLEP Finish load save in 370.5ms 11/30/2021 12:16:37 PM 3.309 SINGLEP DELAYED30: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 12:16:37 PM 3.309 SINGLEP DELAYED31: resulting power level: 4 11/30/2021 12:18:18 PM 3.309 SINGLEP DELAYED32: incremenet 9 planets over sphere: 27 planets to count: 21 11/30/2021 12:18:18 PM 3.309 SINGLEP DELAYED33: resulting power level: 4 11/30/2021 12:20:50 PM 3.309 SINGLEP DELAYED34: incremenet 9 planets over sphere: 28 planets to count: 22 11/30/2021 12:20:50 PM 3.309 SINGLEP DELAYED35: resulting power level: 4 11/30/2021 12:21:50 PM 3.309 SINGLEP DELAYED36: incremenet 9 planets over sphere: 29 planets to count: 23 11/30/2021 12:21:50 PM 3.309 SINGLEP DELAYED37: resulting power level: 4 11/30/2021 12:23:27 PM 3.309 SINGLEP DELAYED38: incremenet 9 planets over sphere: 30 planets to count: 24 11/30/2021 12:23:27 PM 3.309 SINGLEP DELAYED39: resulting power level: 4 11/30/2021 12:24:27 PM 3.309 SINGLEP DELAYED40: incremenet 9 planets over sphere: 31 planets to count: 25 11/30/2021 12:24:27 PM 3.309 SINGLEP DELAYED41: resulting power level: 4 11/30/2021 12:26:11 PM 3.309 SINGLEP DELAYED42: incremenet 9 planets over sphere: 31 planets to count: 25 11/30/2021 12:26:11 PM 3.309 SINGLEP DELAYED43: resulting power level: 4 11/30/2021 12:27:11 PM 3.309 SINGLEP DELAYED44: incremenet 9 planets over sphere: 33 planets to count: 27 11/30/2021 12:27:11 PM 3.309 SINGLEP DELAYED45: resulting power level: 5 11/30/2021 12:28:11 PM 3.309 SINGLEP DELAYED46: incremenet 9 planets over sphere: 33 planets to count: 27 11/30/2021 12:28:11 PM 3.309 SINGLEP DELAYED47: resulting power level: 5 11/30/2021 12:29:11 PM 3.309 SINGLEP DELAYED48: incremenet 9 planets over sphere: 33 planets to count: 27 11/30/2021 12:29:11 PM 3.309 SINGLEP DELAYED49: resulting power level: 5 11/30/2021 12:30:37 PM 3.309 SINGLEP DELAYED50: incremenet 9 planets over sphere: 33 planets to count: 27 11/30/2021 12:30:37 PM 3.309 SINGLEP DELAYED51: resulting power level: 5 11/30/2021 12:31:44 PM 3.309 SINGLEP DELAYED52: incremenet 9 planets over sphere: 36 planets to count: 30 11/30/2021 12:31:44 PM 3.309 SINGLEP DELAYED53: resulting power level: 5 11/30/2021 12:32:54 PM 3.309 SINGLEP DELAYED54: incremenet 9 planets over sphere: 38 planets to count: 32 11/30/2021 12:32:54 PM 3.309 SINGLEP DELAYED55: resulting power level: 5 11/30/2021 12:34:05 PM 3.309 SINGLEP DELAYED56: incremenet 9 planets over sphere: 39 planets to count: 33 11/30/2021 12:34:05 PM 3.309 SINGLEP DELAYED57: resulting power level: 5 11/30/2021 12:35:40 PM 3.309 SINGLEP DELAYED58: incremenet 9 planets over sphere: 39 planets to count: 33 11/30/2021 12:35:40 PM 3.309 SINGLEP DELAYED59: resulting power level: 5 11/30/2021 12:36:40 PM 3.309 SINGLEP DELAYED60: incremenet 9 planets over sphere: 40 planets to count: 34 11/30/2021 12:36:40 PM 3.309 SINGLEP DELAYED61: resulting power level: 5 11/30/2021 12:38:35 PM 3.309 SINGLEP DELAYED62: Reconquest Seeding for Luxerion: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 11/30/2021 12:38:43 PM 3.309 SINGLEP DELAYED63: incremenet 9 planets over sphere: 40 planets to count: 34 11/30/2021 12:38:43 PM 3.309 SINGLEP DELAYED64: resulting power level: 5 11/30/2021 12:39:43 PM 3.309 SINGLEP DELAYED65: incremenet 9 planets over sphere: 40 planets to count: 34 11/30/2021 12:39:43 PM 3.309 SINGLEP DELAYED66: resulting power level: 5 11/30/2021 12:40:05 PM 3.309 SINGLEP DELAYED67: Raid Engine #251297 AI Sentinels on Ritchie is sending a wave against Great Ideas 11/30/2021 12:40:43 PM 3.309 SINGLEP DELAYED68: incremenet 9 planets over sphere: 41 planets to count: 35 11/30/2021 12:40:43 PM 3.309 SINGLEP DELAYED69: resulting power level: 5 11/30/2021 12:42:26 PM 3.309 SINGLEP DELAYED70: incremenet 9 planets over sphere: 41 planets to count: 35 11/30/2021 12:42:26 PM 3.309 SINGLEP DELAYED71: resulting power level: 5 11/30/2021 12:43:38 PM 3.309 SINGLEP DELAYED72: incremenet 9 planets over sphere: 41 planets to count: 35 11/30/2021 12:43:38 PM 3.309 SINGLEP DELAYED73: resulting power level: 5 11/30/2021 12:45:28 PM 3.309 SINGLEP DELAYED74: incremenet 9 planets over sphere: 41 planets to count: 35 11/30/2021 12:45:28 PM 3.309 SINGLEP DELAYED75: resulting power level: 5 11/30/2021 12:46:58 PM 3.309 SINGLEP DELAYED76: incremenet 9 planets over sphere: 42 planets to count: 36 11/30/2021 12:46:58 PM 3.309 SINGLEP DELAYED77: resulting power level: 5 11/30/2021 12:48:10 PM 3.309 SINGLEP DELAYED78: incremenet 9 planets over sphere: 42 planets to count: 36 11/30/2021 12:48:10 PM 3.309 SINGLEP DELAYED79: resulting power level: 5 11/30/2021 12:49:10 PM 3.309 SINGLEP DELAYED80: incremenet 9 planets over sphere: 42 planets to count: 36 11/30/2021 12:49:10 PM 3.309 SINGLEP DELAYED81: resulting power level: 5 11/30/2021 12:50:22 PM 3.309 SINGLEP DELAYED82: incremenet 9 planets over sphere: 42 planets to count: 36 11/30/2021 12:50:22 PM 3.309 SINGLEP DELAYED83: resulting power level: 5 11/30/2021 12:51:22 PM 3.309 SINGLEP DELAYED84: incremenet 9 planets over sphere: 43 planets to count: 37 11/30/2021 12:51:22 PM 3.309 SINGLEP DELAYED85: resulting power level: 5 11/30/2021 12:52:36 PM 3.309 SINGLEP DELAYED86: incremenet 9 planets over sphere: 45 planets to count: 39 11/30/2021 12:52:36 PM 3.309 SINGLEP DELAYED87: resulting power level: 5 11/30/2021 12:53:37 PM 3.309 SINGLEP DELAYED88: incremenet 9 planets over sphere: 45 planets to count: 39 11/30/2021 12:53:37 PM 3.309 SINGLEP DELAYED89: resulting power level: 5 11/30/2021 12:55:07 PM 3.309 SINGLEP DELAYED90: incremenet 9 planets over sphere: 45 planets to count: 39 11/30/2021 12:55:07 PM 3.309 SINGLEP DELAYED91: resulting power level: 5 12/4/2021 2:01:28 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/4/2021 2:01:28 PM SINGLEP Boot up FleetOS (0.1460s) 12/4/2021 2:01:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/4/2021 2:01:29 PM SINGLEP Check System Logs For Rogue Intelligence (0.4720s) 12/4/2021 2:01:29 PM SINGLEP Inspect Aft Hatches (0.0460s) 12/4/2021 2:01:29 PM SINGLEP Found 441 xml files in 106 folders in 59ms 12/4/2021 2:01:29 PM SINGLEP Check For Extra Modules (0.4460s) 12/4/2021 2:01:29 PM SINGLEP 441 Xml Files Parsed in 386ms 12/4/2021 2:01:29 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 12/4/2021 2:01:29 PM 3.309 SINGLEP Game Version: 3.309 12/4/2021 2:01:29 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s) 12/4/2021 2:01:29 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 12/4/2021 2:01:29 PM 3.309 SINGLEP Update mod and expansion statuses! 12/4/2021 2:01:29 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/4/2021 2:01:29 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 12/4/2021 2:01:29 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0230s) 12/4/2021 2:01:29 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 9ms 12/4/2021 2:01:29 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0280s) 12/4/2021 2:01:29 PM 3.309 SINGLEP No resolution change was required. 12/4/2021 2:01:29 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/4/2021 2:01:29 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/4/2021 2:01:29 PM 3.309 SINGLEP Remembering Alamo (0.0320s) 12/4/2021 2:01:29 PM 3.309 SINGLEP Calculate Odds Of Success (0.0350s) 12/4/2021 2:01:30 PM 3.309 SINGLEP Briefly Panic (0.5280s) 12/4/2021 2:01:30 PM 3.309 SINGLEP Install Confidence Routines (0.5420s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Late Axionic Computations (0.5070s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Acquiring Towel (0.0180s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Ejecting Tactical Core (0.0560s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Propping Up Starfields (0.1540s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Pillaging Distant Planets (0.0250s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Holding Ship Parts For Comfort (0.1450s) 12/4/2021 2:01:31 PM 3.309 SINGLEP Re-Aligning Objectives (0.0580s) 12/4/2021 2:01:36 PM 3.309 SINGLEP Bend Laws Of Gravity (5.1023s) 12/4/2021 2:01:36 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 12/4/2021 2:01:36 PM 3.309 SINGLEP Background Radiation Taste Test (0.0280s) 12/4/2021 2:01:36 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 12/4/2021 2:01:36 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 12/4/2021 2:01:37 PM 3.309 SINGLEP Last Organizational Modeling (0.1080s) 12/4/2021 2:01:37 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 12/4/2021 2:01:37 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 12/4/2021 2:01:37 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 12/4/2021 2:01:37 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/4/2021 2:01:37 PM 3.309 SINGLEP Final Checks (0.3680s) 12/4/2021 2:01:37 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 12/4/2021 2:01:37 PM 3.309 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Bend Laws Of Gravity (5.1s) Final Checks (0.4s) 12/4/2021 2:01:37 PM 3.309 SINGLEP Hello Steam user 'vorpal' 12/4/2021 2:01:40 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/4/2021 2:01:41 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Sentinels. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716). 12/4/2021 2:01:41 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 12/4/2021 2:01:41 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms 12/4/2021 2:01:41 PM 3.309 SINGLEP Finish load save in 1,007.1ms 12/7/2021 3:14:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2021 3:14:46 PM SINGLEP Boot up FleetOS (0.1520s) 12/7/2021 3:14:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2021 3:14:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.5510s) 12/7/2021 3:14:47 PM SINGLEP Inspect Aft Hatches (0.0380s) 12/7/2021 3:14:47 PM SINGLEP Found 427 xml files in 121 folders in 54ms 12/7/2021 3:14:48 PM SINGLEP Check For Extra Modules (0.5800s) 12/7/2021 3:14:48 PM SINGLEP 427 Xml Files Parsed in 523ms 12/7/2021 3:14:48 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 12/7/2021 3:14:48 PM 3.762 SINGLEP Game Version: 3.762 12/7/2021 3:14:48 PM 3.762 SINGLEP Eject Trash Into Hyperspace (0.0090s) 12/7/2021 3:14:48 PM 3.762 SINGLEP Bring Cloaking Systems Online (0.0200s) 12/7/2021 3:14:48 PM 3.762 SINGLEP Update mod and expansion statuses! 12/7/2021 3:14:48 PM 3.762 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/7/2021 3:14:48 PM 3.762 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/7/2021 3:14:48 PM 3.762 SINGLEP Check Nearby Stellar Masses (0.0270s) 12/7/2021 3:14:48 PM 3.762 SINGLEP 427 Xml Files Checked For Exp/Mod Status in 11ms 12/7/2021 3:14:48 PM 3.762 SINGLEP Pruning Excess Brain Cells (0.0640s) 12/7/2021 3:14:48 PM 3.762 SINGLEP No resolution change was required. 12/7/2021 3:14:48 PM 3.762 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2021 3:14:48 PM 3.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/7/2021 3:14:48 PM 3.762 SINGLEP Remembering Alamo (0.1030s) 12/7/2021 3:14:48 PM 3.762 SINGLEP Calculate Odds Of Success (0.2170s) 12/7/2021 3:14:48 PM 3.762 SINGLEP Briefly Panic (0.1940s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Install Confidence Routines (0.4080s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/7/2021 3:14:49 PM 3.762 SINGLEP Late Axionic Computations (0.2570s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Acquiring Towel (0.0170s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Inhibiting Visual Scans (0.0160s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Ejecting Tactical Core (0.0620s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Grouping Flow Fields (0.0300s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Viewing Starfields (0.1480s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Reconstituting Distant Planets (0.1450s) 12/7/2021 3:14:49 PM 3.762 SINGLEP Calculating Firing Cones (0.0050s) 12/7/2021 3:14:50 PM 3.762 SINGLEP Splitting Ship Parts Into Smaller Parts (0.3800s) 12/7/2021 3:14:50 PM 3.762 SINGLEP Re-Aligning Objectives (0.0980s) 12/7/2021 3:14:52 PM 3.762 SINGLEP Breaking Nuclear Bonds (1.9021s) 12/7/2021 3:14:52 PM 3.762 SINGLEP Post-Proton Surge (0.0120s) 12/7/2021 3:14:52 PM 3.762 SINGLEP Background Radiation Taste Test (0.0310s) 12/7/2021 3:14:52 PM 3.762 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 12/7/2021 3:14:52 PM 3.762 SINGLEP Windshield Wiping (0.1460s) 12/7/2021 3:14:53 PM 3.762 SINGLEP Last Organizational Modeling (0.5250s) 12/7/2021 3:14:53 PM 3.762 SINGLEP Stimulate Modulation (0.2580s) 12/7/2021 3:14:53 PM 3.762 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/7/2021 3:14:53 PM 3.762 SINGLEP Order Cores By Seniority (0.0070s) 12/7/2021 3:14:53 PM 3.762 SINGLEP DELAYED1 TID5 Info: will dump 1349 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/7/2021 3:14:53 PM 3.762 SINGLEP We got 0 campaign's data when deserializing 12/7/2021 3:14:53 PM 3.762 SINGLEP Final Checks (0.3350s) 12/7/2021 3:14:53 PM 3.762 SINGLEP Load Historical Documents (0.0040s) 12/7/2021 3:14:53 PM 3.762 SINGLEP 6.8 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Splitting Ship Parts Into Smaller Parts (0.4s) Breaking Nuclear Bonds (1.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 12/7/2021 3:14:53 PM 3.762 SINGLEP Hello Steam user 'vorpal' 12/7/2021 3:15:23 PM 3.762 SINGLEP No resolution change was required. 12/7/2021 3:15:23 PM 3.762 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2021 3:15:23 PM 3.762 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/7/2021 3:15:33 PM 3.762 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/alien beast/Autosave at 3h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2021 3:15:33 PM 3.762 SINGLEP You're trying to load a savegame from version 3.309, which is from before a MAJOR overhaul and improvement of our savegame format. Deepest apologies for breaking saves from prior to v3.700, but doing so has allowed us to improve performance and reduce bugs. as well as make future bugs less likely. There is a beta branch on Steam for v3.309, which is the last stable-branch version prior to the changeover. If you have a save from that time or before, please finish it on that branch before returning here to start new games. 12/7/2021 3:15:33 PM 3.762 SINGLEP Location 1: Go back to main menu since save load failed. 12/7/2021 3:15:48 PM 3.762 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2021 3:15:48 PM 3.762 SINGLEP System.Exception: Could not read string, but did get this partial one: 'mRd)|T4“31Jf'. Was for field with name:' ExpansionInUse' Exception: System.Exception: Tried to read condensed string format index 114 which is >= the length of 106 supported characters. Some bad data just happened prior to this! at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000e3] in :0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x00245] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x003b6] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x002e3] in :0 12/7/2021 3:15:48 PM 3.762 SINGLEP Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 12/7/2021 3:15:48 PM 3.762 SINGLEP Failed to load save in 19.2ms 12/7/2021 3:15:48 PM 3.762 SINGLEP DELAYED2 TID9 Start Generate Partial Map with Realistic and seed 769140678 and planet count 80 and 3 factions (StartingTheLobbyDefaults NotLoadingAnything) 12/7/2021 3:15:48 PM 3.762 SINGLEP DELAYED3 TID9 Map structure generated in 267ms. 12/7/2021 3:15:48 PM 3.762 SINGLEP DELAYED4 TID9 PlayerAccount vorpal has now been put in control of faction 1 - Human Empire. 12/7/2021 3:15:55 PM 3.762 SINGLEP DELAYED5 TID18 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED6 TID18 Map structure generated in 911ms. 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED7 TID18 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED8 TID9 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED9 TID18 Generate Partial Map Complete 943ms Seed: 769140678 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED10 TID9 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:15:56 PM 3.762 SINGLEP DELAYED11 TID9 Generate Partial Map Complete 48ms Seed: 769140678 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED12 TID15 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED13 TID15 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED14 TID25 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED15 TID15 Generate Partial Map Complete 32ms Seed: 769140678 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED16 TID25 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:11 PM 3.762 SINGLEP DELAYED17 TID25 Generate Partial Map Complete 63ms Seed: 769140678 12/7/2021 3:16:14 PM 3.762 SINGLEP DELAYED18 TID26 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:14 PM 3.762 SINGLEP DELAYED19 TID26 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:14 PM 3.762 SINGLEP DELAYED20 TID26 Generate Partial Map Complete 85ms Seed: 769140678 12/7/2021 3:16:16 PM 3.762 SINGLEP DELAYED21 TID23 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:16 PM 3.762 SINGLEP DELAYED22 TID23 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:16 PM 3.762 SINGLEP DELAYED23 TID23 Generate Partial Map Complete 73ms Seed: 769140678 12/7/2021 3:16:19 PM 3.762 SINGLEP DELAYED24 TID18 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 41 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:19 PM 3.762 SINGLEP DELAYED25 TID18 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:19 PM 3.762 SINGLEP DELAYED26 TID18 Generate Partial Map Complete 75ms Seed: 769140678 12/7/2021 3:16:21 PM 3.762 SINGLEP DELAYED27 TID6 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:21 PM 3.762 SINGLEP DELAYED28 TID6 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:21 PM 3.762 SINGLEP DELAYED29 TID6 Generate Partial Map Complete 78ms Seed: 769140678 12/7/2021 3:16:23 PM 3.762 SINGLEP DELAYED30 TID23 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 55 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:23 PM 3.762 SINGLEP DELAYED31 TID23 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:23 PM 3.762 SINGLEP DELAYED32 TID23 Generate Partial Map Complete 80ms Seed: 769140678 12/7/2021 3:16:25 PM 3.762 SINGLEP DELAYED33 TID15 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 62 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:25 PM 3.762 SINGLEP DELAYED34 TID15 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:25 PM 3.762 SINGLEP DELAYED35 TID15 Generate Partial Map Complete 81ms Seed: 769140678 12/7/2021 3:16:27 PM 3.762 SINGLEP DELAYED36 TID25 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 69 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:27 PM 3.762 SINGLEP DELAYED37 TID25 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:27 PM 3.762 SINGLEP DELAYED38 TID25 Generate Partial Map Complete 88ms Seed: 769140678 12/7/2021 3:16:29 PM 3.762 SINGLEP DELAYED39 TID22 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 76 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:16:29 PM 3.762 SINGLEP DELAYED40 TID22 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:16:29 PM 3.762 SINGLEP DELAYED41 TID22 Generate Partial Map Complete 94ms Seed: 769140678 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED42 TID29 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 80 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED43 TID29 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED44 TID30 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 80 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED45 TID29 Generate Partial Map Complete 57ms Seed: 769140678 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED46 TID30 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:17:35 PM 3.762 SINGLEP DELAYED47 TID30 Generate Partial Map Complete 51ms Seed: 769140678 12/7/2021 3:18:01 PM 3.762 SINGLEP DELAYED48 TID32 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 81 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:18:01 PM 3.762 SINGLEP DELAYED49 TID32 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:18:01 PM 3.762 SINGLEP DELAYED50 TID32 Generate Partial Map Complete 64ms Seed: 769140678 12/7/2021 3:18:07 PM 3.762 SINGLEP DELAYED51 TID31 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 82 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:18:07 PM 3.762 SINGLEP DELAYED52 TID31 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:18:07 PM 3.762 SINGLEP DELAYED53 TID31 Generate Partial Map Complete 65ms Seed: 769140678 12/7/2021 3:18:21 PM 3.762 SINGLEP DELAYED54 TID32 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 83 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:18:21 PM 3.762 SINGLEP DELAYED55 TID32 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:18:21 PM 3.762 SINGLEP DELAYED56 TID32 Generate Partial Map Complete 67ms Seed: 769140678 12/7/2021 3:18:42 PM 3.762 SINGLEP DELAYED57 TID41 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 84 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:18:42 PM 3.762 SINGLEP DELAYED58 TID41 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:18:42 PM 3.762 SINGLEP DELAYED59 TID41 Generate Partial Map Complete 82ms Seed: 769140678 12/7/2021 3:21:08 PM 3.762 SINGLEP DELAYED60 TID54 Start Generate Partial Map with Realistic and seed 769140678 and planet count 120 and 87 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:21:08 PM 3.762 SINGLEP DELAYED61 TID54 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:21:08 PM 3.762 SINGLEP DELAYED62 TID54 Generate Partial Map Complete 69ms Seed: 769140678 12/7/2021 3:24:01 PM 3.762 SINGLEP DELAYED63 TID70 Start Generate FULL Map with Realistic and seed 769140678 and planet count 120 and 87 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/7/2021 3:24:02 PM 3.762 SINGLEP DELAYED64 TID70 Generate FULL Map Complete 670ms Seed: 769140678 12/7/2021 3:24:02 PM 3.762 SINGLEP DELAYED65 TID78 Fixed incorrect count of ships to be granted. Was 2, now 10 Bastille Turret from Turret Schematic Server 12/7/2021 3:24:02 PM 3.762 SINGLEP DELAYED66 TID78 Fixed incorrect count of ships to be granted. Was 6, now 3 Bomber Drone Hangar from Other Defensive Schematic Server 12/7/2021 3:27:24 PM 3.762 SINGLEP DELAYED71 TID75 Start Generate Partial Map with Realistic and seed 1701319305 and planet count 120 and 87 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:27:24 PM 3.762 SINGLEP DELAYED72 TID75 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:27:24 PM 3.762 SINGLEP DELAYED73 TID75 Generate Partial Map Complete 64ms Seed: 1701319305 12/7/2021 3:27:25 PM 3.762 SINGLEP DELAYED74 TID88 Start Generate Partial Map with Realistic and seed 666941677 and planet count 120 and 87 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:27:26 PM 3.762 SINGLEP DELAYED75 TID88 Map structure generated in 719ms. 12/7/2021 3:27:26 PM 3.762 SINGLEP DELAYED76 TID88 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:27:26 PM 3.762 SINGLEP DELAYED77 TID88 Generate Partial Map Complete 781ms Seed: 666941677 12/7/2021 3:27:31 PM 3.762 SINGLEP DELAYED78 TID141 Start Generate Partial Map with Realistic and seed 350265544 and planet count 120 and 87 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 3:27:32 PM 3.762 SINGLEP DELAYED79 TID141 Map structure generated in 901ms. 12/7/2021 3:27:32 PM 3.762 SINGLEP DELAYED80 TID141 PlayerAccount vorpal is controlling faction 1 - Human Empire already. 12/7/2021 3:27:32 PM 3.762 SINGLEP DELAYED81 TID141 Generate Partial Map Complete 966ms Seed: 350265544 12/7/2021 3:27:49 PM 3.762 SINGLEP DELAYED82 TID101 Start Generate FULL Map with Realistic and seed 350265544 and planet count 120 and 87 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/7/2021 3:27:49 PM 3.762 SINGLEP DELAYED83 TID101 Generate FULL Map Complete 523ms Seed: 350265544 12/7/2021 3:27:50 PM 3.762 SINGLEP DELAYED84 TID70 Fixed incorrect count of ships to be granted. Was 10, now 4 Tachyon Array from Other Defensive Schematic Server 12/7/2021 3:27:50 PM 3.762 SINGLEP DELAYED85 TID70 Fixed incorrect count of ships to be granted. Was 10, now 2 Solar Flare Turret from Turret Schematic Server 12/7/2021 3:30:22 PM 3.762 SINGLEP DELAYED86 TID185 Raid Engine #3759 AI Sentinels on Parr is sending a wave against AI Warden Fleet 12/7/2021 3:30:22 PM 3.762 SINGLEP DELAYED87 TID185 Raid Engine #3798 AI Sentinels on Karp is sending a wave against AI Warden Fleet 12/7/2021 3:33:17 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 338: WarpingInDZTerminus SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:49 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 457: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:49 PM 3.762 SINGLEP Memory leak! Pool was null for squad 457 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:50 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 461: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:51 PM 3.762 SINGLEP Memory leak! Pool was null for squad 461 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:51 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 465: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:51 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 466: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:51 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 467: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:52 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 469: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:52 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 470: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:52 PM 3.762 SINGLEP Memory leak! Pool was null for squad 469 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:52 PM 3.762 SINGLEP Memory leak! Pool was null for squad 470 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:53 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 476: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:53 PM 3.762 SINGLEP Memory leak! Pool was null for squad 476 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:54 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 480: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:54 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 481: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:54 PM 3.762 SINGLEP Memory leak! Pool was null for squad 480 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:54 PM 3.762 SINGLEP Memory leak! Pool was null for squad 481 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:55 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 488: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:55 PM 3.762 SINGLEP Memory leak! Pool was null for squad 488 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:56 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 492: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:56 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 493: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:56 PM 3.762 SINGLEP Memory leak! Pool was null for squad 492 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:56 PM 3.762 SINGLEP Memory leak! Pool was null for squad 493 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:57 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 498: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:57 PM 3.762 SINGLEP Memory leak! Pool was null for squad 498 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 501: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 502: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP Memory leak! Pool was null for squad 501 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP Memory leak! Pool was null for squad 502 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 507: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:58 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 508: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:59 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 509: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:33:59 PM 3.762 SINGLEP Memory leak! Pool was null for squad 509 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:00 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 512: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:00 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 513: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:00 PM 3.762 SINGLEP Memory leak! Pool was null for squad 512 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:00 PM 3.762 SINGLEP Memory leak! Pool was null for squad 513 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:01 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 518: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:01 PM 3.762 SINGLEP Memory leak! Pool was null for squad 518 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:02 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 521: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:02 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 522: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:02 PM 3.762 SINGLEP Memory leak! Pool was null for squad 521 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:02 PM 3.762 SINGLEP Memory leak! Pool was null for squad 522 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:03 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 527: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:03 PM 3.762 SINGLEP Memory leak! Pool was null for squad 527 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:04 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 530: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:04 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 531: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:04 PM 3.762 SINGLEP Memory leak! Pool was null for squad 530 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:04 PM 3.762 SINGLEP Memory leak! Pool was null for squad 531 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason, System.Boolean ForceEvenIfNotConsideredActive) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:04 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 536: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:05 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 539: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 3:34:06 PM 3.762 SINGLEP No RelatedEntity defined for squad of RelatedFactionData of 542: Neophyte SpecialFaction at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView, System.Boolean SkipDrawingModelsOfThisSort) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass74_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <736e9eec37bc45b2bfbc3962ba4809a9>:0 at ArcenGameController.Update () [0x00000] in :0 12/7/2021 9:27:44 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2021 9:27:44 PM SINGLEP Boot up FleetOS (0.1470s) 12/7/2021 9:27:44 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2021 9:27:44 PM SINGLEP Check System Logs For Rogue Intelligence (0.3060s) 12/7/2021 9:27:45 PM SINGLEP Inspect Aft Hatches (0.0430s) 12/7/2021 9:27:45 PM SINGLEP Found 441 xml files in 106 folders in 43ms 12/7/2021 9:27:45 PM SINGLEP Check For Extra Modules (0.3840s) 12/7/2021 9:27:45 PM SINGLEP 441 Xml Files Parsed in 339ms 12/7/2021 9:27:45 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 12/7/2021 9:27:45 PM 3.309 SINGLEP Game Version: 3.309 12/7/2021 9:27:45 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0090s) 12/7/2021 9:27:45 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0180s) 12/7/2021 9:27:45 PM 3.309 SINGLEP Update mod and expansion statuses! 12/7/2021 9:27:45 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/7/2021 9:27:45 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 12/7/2021 9:27:45 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0220s) 12/7/2021 9:27:45 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms 12/7/2021 9:27:45 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0230s) 12/7/2021 9:27:45 PM 3.309 SINGLEP No resolution change was required. 12/7/2021 9:27:45 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2021 9:27:45 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/7/2021 9:27:45 PM 3.309 SINGLEP Remembering Alamo (0.0270s) 12/7/2021 9:27:45 PM 3.309 SINGLEP Calculate Odds Of Success (0.0330s) 12/7/2021 9:27:45 PM 3.309 SINGLEP Briefly Panic (0.3620s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Install Confidence Routines (0.4740s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Late Axionic Computations (0.2900s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Acquiring Towel (0.0200s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Grouping Flow Fields (0.0220s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Burying Starfields (0.1500s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Resizing Distant Planets (0.0220s) 12/7/2021 9:27:46 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s) 12/7/2021 9:27:47 PM 3.309 SINGLEP Declaring Ship Part Sovereignty (0.1360s) 12/7/2021 9:27:47 PM 3.309 SINGLEP Re-Aligning Objectives (0.0550s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Eject And Reinsert Warp Cores (2.6652s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Post-Proton Surge (0.0100s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Background Radiation Taste Test (0.0240s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Windshield Wiping (0.0050s) 12/7/2021 9:27:49 PM 3.309 SINGLEP Last Organizational Modeling (0.1160s) 12/7/2021 9:27:50 PM 3.309 SINGLEP Stimulate Modulation (0.0560s) 12/7/2021 9:27:50 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 12/7/2021 9:27:50 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 12/7/2021 9:27:50 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/7/2021 9:27:50 PM 3.309 SINGLEP Final Checks (0.3540s) 12/7/2021 9:27:50 PM 3.309 SINGLEP Load Historical Documents (0.0020s) 12/7/2021 9:27:50 PM 3.309 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Eject And Reinsert Warp Cores (2.7s) Final Checks (0.4s) 12/7/2021 9:27:50 PM 3.309 SINGLEP Hello Steam user 'vorpal' 12/7/2021 9:28:33 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/7/2021 9:28:33 PM 3.309 SINGLEP You're trying to load a savegame from a version that cannot be found in xml (in savegame was '3762_ExpertNecromancers'), but you're at version 3.309. Sorry, no can do! 12/7/2021 9:28:33 PM 3.309 SINGLEP Could not load this savegame, as the world data that came out of it was null. 12/7/2021 9:28:33 PM 3.309 SINGLEP Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 12/7/2021 9:28:33 PM 3.309 SINGLEP Location 1: Go back to main menu since save load failed. 12/7/2021 9:28:33 PM 3.309 SINGLEP Failed to load save in 12.8ms 12/7/2021 9:28:33 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 601421847 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 12/7/2021 9:28:33 PM 3.309 SINGLEP Added faction Relentless AI Wave (index 22) to go with faction 2 12/7/2021 9:28:33 PM 3.309 SINGLEP PlayerAccount vorpal has now been put in control of faction 1. 12/7/2021 9:28:33 PM 3.309 SINGLEP Fixed 1840 missing planet factions. 12/7/2021 9:38:07 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 601421847 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 9:38:07 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 12/7/2021 9:38:07 PM 3.309 SINGLEP Fixed 2080 missing planet factions. 12/7/2021 9:38:07 PM 3.309 SINGLEP Generate Partial Map Complete 78ms 12/7/2021 9:38:24 PM 3.309 SINGLEP Start Generate Partial Map with Realistic and seed 601421847 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/7/2021 9:38:24 PM 3.309 SINGLEP PlayerAccount vorpal is controlling faction 1 already. 12/7/2021 9:38:24 PM 3.309 SINGLEP Fixed 2080 missing planet factions. 12/7/2021 9:38:24 PM 3.309 SINGLEP Generate Partial Map Complete 77ms 12/7/2021 9:38:32 PM 3.309 SINGLEP Start Generate FULL Map with Realistic and seed 601421847 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/7/2021 9:38:32 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 17ms 12/7/2021 9:38:32 PM 3.309 SINGLEP Generate FULL Map Complete 393ms 12/7/2021 9:59:13 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 12/7/2021 9:59:13 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 12/7/2021 10:05:49 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2021 10:05:49 PM SINGLEP Boot up FleetOS (0.1570s) 12/7/2021 10:05:49 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2021 10:05:49 PM SINGLEP Check System Logs For Rogue Intelligence (0.3140s) 12/7/2021 10:05:49 PM SINGLEP Inspect Aft Hatches (0.0430s) 12/7/2021 10:05:49 PM SINGLEP Found 441 xml files in 106 folders in 37ms 12/7/2021 10:05:49 PM SINGLEP Check For Extra Modules (0.3920s) 12/7/2021 10:05:49 PM SINGLEP 441 Xml Files Parsed in 356ms 12/7/2021 10:05:49 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 12/7/2021 10:05:49 PM 3.309 SINGLEP Game Version: 3.309 12/7/2021 10:05:49 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0120s) 12/7/2021 10:05:49 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0200s) 12/7/2021 10:05:49 PM 3.309 SINGLEP Update mod and expansion statuses! 12/7/2021 10:05:49 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/7/2021 10:05:49 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 12/7/2021 10:05:49 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0310s) 12/7/2021 10:05:49 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms 12/7/2021 10:05:49 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.0250s) 12/7/2021 10:05:49 PM 3.309 SINGLEP No resolution change was required. 12/7/2021 10:05:49 PM 3.309 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2021 10:05:49 PM 3.309 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/7/2021 10:05:49 PM 3.309 SINGLEP Remembering Alamo (0.0370s) 12/7/2021 10:05:49 PM 3.309 SINGLEP Calculate Odds Of Success (0.0390s) 12/7/2021 10:05:50 PM 3.309 SINGLEP Briefly Panic (0.3660s) 12/7/2021 10:05:50 PM 3.309 SINGLEP Install Confidence Routines (0.4980s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Late Axionic Computations (0.3110s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Acquiring Towel (0.0210s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0170s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Ejecting Tactical Core (0.0550s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Grouping Flow Fields (0.0230s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Pining For Starfields (0.1520s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Blowing Up Distant Planets (0.0210s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Calculating Firing Cones (0.0040s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Finding Old Ship Parts (0.1420s) 12/7/2021 10:05:51 PM 3.309 SINGLEP Re-Aligning Objectives (0.0600s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Integrate Leading Edges (2.7982s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Post-Proton Surge (0.0110s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Background Radiation Taste Test (0.0260s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Windshield Wiping (0.0060s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Last Organizational Modeling (0.1090s) 12/7/2021 10:05:54 PM 3.309 SINGLEP Stimulate Modulation (0.0600s) 12/7/2021 10:05:54 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387 12/7/2021 10:05:54 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s) 12/7/2021 10:05:54 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/7/2021 10:05:55 PM 3.309 SINGLEP Final Checks (0.4010s) 12/7/2021 10:05:55 PM 3.309 SINGLEP Load Historical Documents (0.0030s) 12/7/2021 10:05:55 PM 3.309 SINGLEP 6.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Integrate Leading Edges (2.8s) Final Checks (0.4s) 12/7/2021 10:05:55 PM 3.309 SINGLEP Hello Steam user 'vorpal' 12/7/2021 10:05:58 PM 3.309 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ghost/trash.save Source1: AnythingElse Source3: LoadingSaveGame 12/7/2021 10:05:59 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 12/7/2021 10:05:59 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 12/7/2021 10:05:59 PM 3.309 SINGLEP Finish load save in 641.7ms 12/7/2021 10:08:30 PM 3.309 SINGLEP ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 12/7/2021 10:08:30 PM 3.309 SINGLEP ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0) at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 12/14/2021 3:53:34 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2021 3:53:34 PM SINGLEP Boot up FleetOS (0.1540s) 12/14/2021 3:53:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2021 3:53:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.4680s) 12/14/2021 3:53:34 PM SINGLEP Inspect Aft Hatches (0.0460s) 12/14/2021 3:53:34 PM SINGLEP Found 431 xml files in 123 folders in 69ms 12/14/2021 3:53:35 PM SINGLEP Check For Extra Modules (0.6230s) 12/14/2021 3:53:35 PM SINGLEP 431 Xml Files Parsed in 553ms 12/14/2021 3:53:35 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 12/14/2021 3:53:35 PM 3.765 SINGLEP Game Version: 3.765 12/14/2021 3:53:35 PM 3.765 SINGLEP Eject Trash Into Hyperspace (0.0100s) 12/14/2021 3:53:35 PM 3.765 SINGLEP Bring Cloaking Systems Online (0.0200s) 12/14/2021 3:53:35 PM 3.765 SINGLEP Update mod and expansion statuses! 12/14/2021 3:53:35 PM 3.765 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/14/2021 3:53:35 PM 3.765 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/14/2021 3:53:35 PM 3.765 SINGLEP Check Nearby Stellar Masses (0.0270s) 12/14/2021 3:53:35 PM 3.765 SINGLEP 431 Xml Files Checked For Exp/Mod Status in 12ms 12/14/2021 3:53:35 PM 3.765 SINGLEP Pruning Excess Brain Cells (0.0710s) 12/14/2021 3:53:35 PM 3.765 SINGLEP No resolution change was required. 12/14/2021 3:53:35 PM 3.765 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2021 3:53:35 PM 3.765 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/14/2021 3:53:35 PM 3.765 SINGLEP Remembering Alamo (0.1240s) 12/14/2021 3:53:35 PM 3.765 SINGLEP Calculate Odds Of Success (0.2600s) 12/14/2021 3:53:36 PM 3.765 SINGLEP Briefly Panic (0.2600s) 12/14/2021 3:53:36 PM 3.765 SINGLEP Install Confidence Routines (0.4260s) 12/14/2021 3:53:36 PM 3.765 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2021 3:53:37 PM 3.765 SINGLEP Late Axionic Computations (0.4330s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Acquiring Towel (0.0170s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Inhibiting Visual Scans (0.0170s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Ejecting Tactical Core (0.0840s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Grouping Flow Fields (0.0290s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Hoping Starfields Are Nice (0.3680s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Detecting Distant Planets (0.3300s) 12/14/2021 3:53:37 PM 3.765 SINGLEP Calculating Firing Cones (0.0060s) 12/14/2021 3:53:38 PM 3.765 SINGLEP Scrapping Extra Ship Parts (0.4680s) 12/14/2021 3:53:38 PM 3.765 SINGLEP Re-Aligning Objectives (0.0840s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Integrate Leading Edges (3.6602s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Post-Proton Surge (0.0140s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Background Radiation Taste Test (0.0330s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Windshield Wiping (0.1390s) 12/14/2021 3:53:42 PM 3.765 SINGLEP Last Organizational Modeling (0.4730s) 12/14/2021 3:53:43 PM 3.765 SINGLEP Stimulate Modulation (0.3420s) 12/14/2021 3:53:43 PM 3.765 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2021 3:53:43 PM 3.765 SINGLEP Order Cores By Seniority (0.0070s) 12/14/2021 3:53:42 PM 3.765 SINGLEP DELAYED1 TID9 Info: will dump 1347 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/14/2021 3:53:43 PM 3.765 SINGLEP We got 0 campaign's data when deserializing 12/14/2021 3:53:43 PM 3.765 SINGLEP Final Checks (0.3730s) 12/14/2021 3:53:43 PM 3.765 SINGLEP Load Historical Documents (0.0040s) 12/14/2021 3:53:43 PM 3.765 SINGLEP 9.4 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Hoping Starfields Are Nice (0.4s) Detecting Distant Planets (0.3s) Scrapping Extra Ship Parts (0.5s) Integrate Leading Edges (3.7s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/14/2021 3:53:43 PM 3.765 SINGLEP Hello Steam user 'vorpal' 12/14/2021 3:53:52 PM 3.765 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/ghost/trash.save Source1: AnythingElse Source3: LoadingSaveGame 12/14/2021 3:53:52 PM 3.765 SINGLEP You're trying to load a savegame from version 3.309, which is from before a MAJOR overhaul and improvement of our savegame format. Deepest apologies for breaking saves from prior to v3.700, but doing so has allowed us to improve performance and reduce bugs. as well as make future bugs less likely. There is a beta branch on Steam for v3.309, which is the last stable-branch version prior to the changeover. If you have a save from that time or before, please finish it on that branch before returning here to start new games. 12/14/2021 3:53:52 PM 3.765 SINGLEP Location 1: Go back to main menu since save load failed. 12/14/2021 3:54:26 PM 3.765 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Fun With Factions\A Scourge Upon All.save Source1: AnythingElse Source3: LoadingQuickStart 12/14/2021 3:54:26 PM 3.765 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 12/14/2021 3:54:27 PM 3.765 SINGLEP loading as template 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/14/2021 3:54:27 PM 3.765 SINGLEP Finish load save in 173.6ms 12/14/2021 3:54:27 PM 3.765 SINGLEP DELAYED2 TID15 Start Generate FULL Map with Honeycomb and seed 1385596275 and planet count 80 and 17 factions (AnythingElse LoadingQuickStart) 12/14/2021 3:54:27 PM 3.765 SINGLEP DELAYED3 TID15 Map structure generated in 48ms. 12/14/2021 3:55:50 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2021 3:55:50 PM SINGLEP Boot up FleetOS (0.1510s) 12/14/2021 3:55:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2021 3:55:50 PM SINGLEP Check System Logs For Rogue Intelligence (0.2410s) 12/14/2021 3:55:50 PM SINGLEP Inspect Aft Hatches (0.0310s) 12/14/2021 3:55:50 PM SINGLEP Found 431 xml files in 123 folders in 40ms 12/14/2021 3:55:51 PM SINGLEP Check For Extra Modules (0.5070s) 12/14/2021 3:55:51 PM SINGLEP 431 Xml Files Parsed in 467ms 12/14/2021 3:55:51 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 12/14/2021 3:55:51 PM 3.765 SINGLEP Game Version: 3.765 12/14/2021 3:55:51 PM 3.765 SINGLEP Eject Trash Into Hyperspace (0.0080s) 12/14/2021 3:55:51 PM 3.765 SINGLEP Bring Cloaking Systems Online (0.0170s) 12/14/2021 3:55:51 PM 3.765 SINGLEP Update mod and expansion statuses! 12/14/2021 3:55:51 PM 3.765 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/14/2021 3:55:51 PM 3.765 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/14/2021 3:55:51 PM 3.765 SINGLEP Check Nearby Stellar Masses (0.0210s) 12/14/2021 3:55:51 PM 3.765 SINGLEP 431 Xml Files Checked For Exp/Mod Status in 11ms 12/14/2021 3:55:51 PM 3.765 SINGLEP Pruning Excess Brain Cells (0.0580s) 12/14/2021 3:55:51 PM 3.765 SINGLEP No resolution change was required. 12/14/2021 3:55:51 PM 3.765 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2021 3:55:51 PM 3.765 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/14/2021 3:55:51 PM 3.765 SINGLEP Remembering Alamo (0.0920s) 12/14/2021 3:55:51 PM 3.765 SINGLEP Calculate Odds Of Success (0.1540s) 12/14/2021 3:55:51 PM 3.765 SINGLEP Briefly Panic (0.2050s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Install Confidence Routines (0.4170s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2021 3:55:52 PM 3.765 SINGLEP Late Axionic Computations (0.2650s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Acquiring Towel (0.0160s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Inhibiting Visual Scans (0.0160s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Ejecting Tactical Core (0.0600s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Grouping Flow Fields (0.0290s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Gazing Into Starfields (0.1560s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Gazing At Distant Planets (0.1580s) 12/14/2021 3:55:52 PM 3.765 SINGLEP Calculating Firing Cones (0.0040s) 12/14/2021 3:55:53 PM 3.765 SINGLEP Remembering Lost Ship Parts (0.4280s) 12/14/2021 3:55:53 PM 3.765 SINGLEP Re-Aligning Objectives (0.0800s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Reformatting Navigation (1.9451s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Post-Proton Surge (0.0130s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Background Radiation Taste Test (0.0300s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Windshield Wiping (0.1360s) 12/14/2021 3:55:55 PM 3.765 SINGLEP Last Organizational Modeling (0.4590s) 12/14/2021 3:55:56 PM 3.765 SINGLEP Stimulate Modulation (0.3350s) 12/14/2021 3:55:56 PM 3.765 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2021 3:55:56 PM 3.765 SINGLEP Order Cores By Seniority (0.0080s) 12/14/2021 3:55:55 PM 3.765 SINGLEP DELAYED1 TID15 Info: will dump 1347 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/14/2021 3:55:56 PM 3.765 SINGLEP We got 28 campaign's data when deserializing 12/14/2021 3:55:56 PM 3.765 SINGLEP Final Checks (0.3450s) 12/14/2021 3:55:56 PM 3.765 SINGLEP Load Historical Documents (0.0030s) 12/14/2021 3:55:56 PM 3.765 SINGLEP 6.4 seconds total load time. Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.4s) Reformatting Navigation (1.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 12/14/2021 3:55:56 PM 3.765 SINGLEP Hello Steam user 'vorpal' 12/14/2021 3:55:58 PM 3.765 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/14/2021 3:55:58 PM 3.765 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 12/14/2021 3:55:58 PM 3.765 SINGLEP loading as template 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/14/2021 3:55:58 PM 3.765 SINGLEP Finish load save in 173.4ms 12/14/2021 3:55:58 PM 3.765 SINGLEP DELAYED2 TID16 Start Generate Partial Map with Honeycomb and seed 501327075 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/14/2021 3:55:58 PM 3.765 SINGLEP DELAYED3 TID16 Map structure generated in 7ms. 12/14/2021 3:55:58 PM 3.765 SINGLEP DELAYED4 TID16 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/14/2021 3:55:58 PM 3.765 SINGLEP DELAYED5 TID16 Generate Partial Map Complete 102ms Seed: 501327075 12/14/2021 3:56:03 PM 3.765 SINGLEP DELAYED6 TID16 Start Generate Partial Map with Clusters and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:03 PM 3.765 SINGLEP DELAYED7 TID16 Map structure generated in 28ms. 12/14/2021 3:56:03 PM 3.765 SINGLEP DELAYED8 TID16 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:03 PM 3.765 SINGLEP DELAYED9 TID16 Generate Partial Map Complete 60ms Seed: 501327075 12/14/2021 3:56:12 PM 3.765 SINGLEP DELAYED10 TID8 Start Generate Partial Map with Concentric and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:12 PM 3.765 SINGLEP DELAYED11 TID8 Map structure generated in 2ms. 12/14/2021 3:56:12 PM 3.765 SINGLEP DELAYED12 TID8 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:12 PM 3.765 SINGLEP DELAYED13 TID8 Generate Partial Map Complete 16ms Seed: 501327075 12/14/2021 3:56:16 PM 3.765 SINGLEP DELAYED14 TID10 Start Generate Partial Map with Wheel and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:16 PM 3.765 SINGLEP DELAYED15 TID10 Map structure generated in 6ms. 12/14/2021 3:56:16 PM 3.765 SINGLEP DELAYED16 TID10 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:16 PM 3.765 SINGLEP DELAYED17 TID10 Generate Partial Map Complete 50ms Seed: 501327075 12/14/2021 3:56:20 PM 3.765 SINGLEP DELAYED18 TID12 Start Generate Partial Map with Chaotic and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:20 PM 3.765 SINGLEP DELAYED19 TID12 Map structure generated in 24ms. 12/14/2021 3:56:20 PM 3.765 SINGLEP DELAYED20 TID12 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:20 PM 3.765 SINGLEP DELAYED21 TID12 Generate Partial Map Complete 39ms Seed: 501327075 12/14/2021 3:56:32 PM 3.765 SINGLEP DELAYED22 TID14 Start Generate Partial Map with D18Rings and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:32 PM 3.765 SINGLEP DELAYED23 TID14 Map structure generated in 11ms. 12/14/2021 3:56:32 PM 3.765 SINGLEP DELAYED24 TID14 Removed 59 self-referential planet links in this map. Harmless now. 12/14/2021 3:56:32 PM 3.765 SINGLEP DELAYED25 TID14 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:32 PM 3.765 SINGLEP DELAYED26 TID14 Generate Partial Map Complete 26ms Seed: 501327075 12/14/2021 3:56:40 PM 3.765 SINGLEP DELAYED27 TID11 Start Generate Partial Map with Compass and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:40 PM 3.765 SINGLEP DELAYED28 TID11 Compass. centerSizeParm 2 (18) numRings 2 connections 2 12/14/2021 3:56:40 PM 3.765 SINGLEP DELAYED29 TID11 Map structure generated in 7ms. 12/14/2021 3:56:40 PM 3.765 SINGLEP DELAYED30 TID11 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:40 PM 3.765 SINGLEP DELAYED31 TID11 Generate Partial Map Complete 21ms Seed: 501327075 12/14/2021 3:56:44 PM 3.765 SINGLEP DELAYED32 TID15 Start Generate Partial Map with FatSnake and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:44 PM 3.765 SINGLEP DELAYED33 TID15 got thickness 0 and increase it by 2 12/14/2021 3:56:44 PM 3.765 SINGLEP DELAYED34 TID15 Map structure generated in 2ms. 12/14/2021 3:56:44 PM 3.765 SINGLEP DELAYED35 TID15 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:44 PM 3.765 SINGLEP DELAYED36 TID15 Generate Partial Map Complete 17ms Seed: 501327075 12/14/2021 3:56:48 PM 3.765 SINGLEP DELAYED37 TID5 Start Generate Partial Map with Encapsulated and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:48 PM 3.765 SINGLEP DELAYED38 TID5 Map structure generated in 10ms. 12/14/2021 3:56:48 PM 3.765 SINGLEP DELAYED39 TID5 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:48 PM 3.765 SINGLEP DELAYED40 TID5 Generate Partial Map Complete 26ms Seed: 501327075 12/14/2021 3:56:52 PM 3.765 SINGLEP DELAYED41 TID17 Start Generate Partial Map with D18Rings and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:52 PM 3.765 SINGLEP DELAYED42 TID17 Map structure generated in 6ms. 12/14/2021 3:56:52 PM 3.765 SINGLEP DELAYED43 TID17 Removed 59 self-referential planet links in this map. Harmless now. 12/14/2021 3:56:52 PM 3.765 SINGLEP DELAYED44 TID17 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:52 PM 3.765 SINGLEP DELAYED45 TID17 Generate Partial Map Complete 20ms Seed: 501327075 12/14/2021 3:56:56 PM 3.765 SINGLEP DELAYED46 TID10 Start Generate Partial Map with Octopus and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:56:56 PM 3.765 SINGLEP DELAYED47 TID10 Map structure generated in 3ms. 12/14/2021 3:56:56 PM 3.765 SINGLEP DELAYED48 TID10 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:56:57 PM 3.765 SINGLEP DELAYED49 TID10 Generate Partial Map Complete 16ms Seed: 501327075 12/14/2021 3:57:01 PM 3.765 SINGLEP DELAYED50 TID17 Start Generate Partial Map with D18Swirl and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:01 PM 3.765 SINGLEP DELAYED51 TID17 Map structure generated in 21ms. 12/14/2021 3:57:01 PM 3.765 SINGLEP DELAYED52 TID17 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:01 PM 3.765 SINGLEP DELAYED53 TID17 Generate Partial Map Complete 43ms Seed: 501327075 12/14/2021 3:57:06 PM 3.765 SINGLEP DELAYED54 TID12 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:06 PM 3.765 SINGLEP DELAYED55 TID12 Map structure generated in 4ms. 12/14/2021 3:57:06 PM 3.765 SINGLEP DELAYED56 TID12 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:06 PM 3.765 SINGLEP DELAYED57 TID12 Generate Partial Map Complete 18ms Seed: 501327075 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED58 TID12 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED59 TID12 Map structure generated in 2ms. 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED60 TID12 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED61 TID15 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED62 TID12 Generate Partial Map Complete 49ms Seed: 501327075 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED63 TID15 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:14 PM 3.765 SINGLEP DELAYED64 TID15 Generate Partial Map Complete 184ms Seed: 501327075 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED65 TID6 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED66 TID6 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED67 TID13 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED68 TID6 Generate Partial Map Complete 47ms Seed: 501327075 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED69 TID13 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:41 PM 3.765 SINGLEP DELAYED70 TID13 Generate Partial Map Complete 46ms Seed: 501327075 12/14/2021 3:57:43 PM 3.765 SINGLEP DELAYED71 TID10 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:43 PM 3.765 SINGLEP DELAYED72 TID10 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:43 PM 3.765 SINGLEP DELAYED73 TID10 Generate Partial Map Complete 53ms Seed: 501327075 12/14/2021 3:57:44 PM 3.765 SINGLEP DELAYED74 TID10 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:44 PM 3.765 SINGLEP DELAYED75 TID10 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:44 PM 3.765 SINGLEP DELAYED76 TID10 Generate Partial Map Complete 51ms Seed: 501327075 12/14/2021 3:57:45 PM 3.765 SINGLEP DELAYED77 TID6 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:45 PM 3.765 SINGLEP DELAYED78 TID6 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:45 PM 3.765 SINGLEP DELAYED79 TID6 Generate Partial Map Complete 50ms Seed: 501327075 12/14/2021 3:57:46 PM 3.765 SINGLEP DELAYED80 TID7 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:46 PM 3.765 SINGLEP DELAYED81 TID7 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:46 PM 3.765 SINGLEP DELAYED82 TID7 Generate Partial Map Complete 54ms Seed: 501327075 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED83 TID5 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED84 TID5 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED85 TID14 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED86 TID5 Generate Partial Map Complete 47ms Seed: 501327075 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED87 TID14 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:57:48 PM 3.765 SINGLEP DELAYED88 TID14 Generate Partial Map Complete 44ms Seed: 501327075 12/14/2021 3:58:37 PM 3.765 SINGLEP DELAYED89 TID23 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:58:37 PM 3.765 SINGLEP DELAYED90 TID23 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:58:37 PM 3.765 SINGLEP DELAYED91 TID23 Generate Partial Map Complete 48ms Seed: 501327075 12/14/2021 3:58:50 PM 3.765 SINGLEP DELAYED92 TID7 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:58:50 PM 3.765 SINGLEP DELAYED93 TID7 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:58:50 PM 3.765 SINGLEP DELAYED94 TID7 Generate Partial Map Complete 55ms Seed: 501327075 12/14/2021 3:59:28 PM 3.765 SINGLEP DELAYED95 TID7 Start Generate Partial Map with D18Bubbles and seed 501327075 and planet count 160 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 3:59:28 PM 3.765 SINGLEP DELAYED96 TID7 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 3:59:28 PM 3.765 SINGLEP DELAYED97 TID7 Generate Partial Map Complete 55ms Seed: 501327075 12/14/2021 4:04:58 PM 3.765 SINGLEP DELAYED98 TID37 Start Generate FULL Map with D18Bubbles and seed 501327075 and planet count 160 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/14/2021 4:04:58 PM 3.765 SINGLEP DELAYED99 TID37 Generate FULL Map Complete 718ms Seed: 501327075 12/14/2021 4:10:35 PM 3.765 SINGLEP DELAYED104 TID46 Start Generate Partial Map with D18Bubbles and seed 352621428 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 4:10:36 PM 3.765 SINGLEP DELAYED105 TID46 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 4:10:36 PM 3.765 SINGLEP DELAYED106 TID46 Generate Partial Map Complete 60ms Seed: 352621428 12/14/2021 4:11:11 PM 3.765 SINGLEP DELAYED107 TID72 Start Generate FULL Map with D18Bubbles and seed 352621428 and planet count 160 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/14/2021 4:11:11 PM 3.765 SINGLEP DELAYED108 TID72 Generate FULL Map Complete 459ms Seed: 352621428 12/14/2021 4:11:11 PM 3.765 SINGLEP DELAYED109 TID66 Fixed incorrect count of ships to be granted. Was 4, now 10 Paralysis Minefield from Other Defensive Schematic Server 12/14/2021 4:19:26 PM 3.765 SINGLEP 114 Xml Files Parsed in 94ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 114 Xml Files Checked For Exp/Mod Status in 3ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 3 Xml Files Parsed in 3ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 3 Xml Files Checked For Exp/Mod Status in 2ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 2 Xml Files Parsed in 2ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 2 Xml Files Checked For Exp/Mod Status in 2ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 1 Xml Files Parsed in 6ms 12/14/2021 4:19:26 PM 3.765 SINGLEP 1 Xml Files Checked For Exp/Mod Status in 2ms 12/14/2021 4:19:30 PM 3.765 SINGLEP Active Windows: Window_InGameBottomLeftMenu (250_Window_InGameBottomLeftMenu) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:0.00, width:540.00, height:50.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameSelectionInfo (50_Window_InGameSelectionInfo) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:-240.00, y:0.00, width:240.00, height:200.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_SidebarDirectBuild (100_Window_SidebarDirectBuild) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-530.00, width:200.00, height:530.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameHoverPlanetInfo (20_Window_InGameHoverPlanetInfo) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:0.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameHoverEntityInfo (20_Window_InGameHoverEntityInfo) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:0.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_OngoingMessageDisplay (300_Window_OngoingMessageDisplay) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:-300.00, y:-400.00, width:300.00, height:400.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_NotificationsDisplay (300_Window_NotificationsDisplay) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-120.00, width:800.00, height:120.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_ResourceBar (150_Window_ResourceBar) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-26.00, width:980.00, height:26.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelWide (1200_Window_AtMouseTooltipPanelWide) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelSnapToLeft (1200_Window_AtMouseTooltipPanelSnapToLeft) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelBesideSidebar (1200_Window_AtMouseTooltipPanelBesideSidebar) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelNarrow (1200_Window_AtMouseTooltipPanelNarrow) IsConsideredActive: 1 UISpaceWidth: 0.#### UISpaceHeight: 0.#### Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 12/14/2021 4:25:27 PM 3.765 SINGLEP DELAYED110 TID163 AudioAndSimilarHandler Error at debug stage 5000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition ForField) [0x001e6] in :0 at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (System.String CustomFieldName, System.Boolean ErrorOnMissingField) [0x00059] in :0 at Arcen.AIW2.Core.Faction.get_PlayerTypeDataOrNull_ModeratelyExpensive () [0x00022] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.UpdateStrengthByTechLine (Arcen.AIW2.Core.Faction localFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0002f] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0004f] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in :0 at Arcen.AIW2.Core.PersonalNotificationGenerator.GenerateAllPersonalNotifications_FromBGThread (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop_ClientAndHost () [0x00000] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in :0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:33 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2021 10:19:33 PM SINGLEP Boot up FleetOS (0.1620s) 12/14/2021 10:19:34 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2021 10:19:34 PM SINGLEP Check System Logs For Rogue Intelligence (0.3430s) 12/14/2021 10:19:34 PM SINGLEP Inspect Aft Hatches (0.0370s) 12/14/2021 10:19:34 PM SINGLEP Found 431 xml files in 123 folders in 39ms 12/14/2021 10:19:34 PM SINGLEP Check For Extra Modules (0.5360s) 12/14/2021 10:19:34 PM SINGLEP 431 Xml Files Parsed in 495ms 12/14/2021 10:19:34 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 12/14/2021 10:19:34 PM 3.765 SINGLEP Game Version: 3.765 12/14/2021 10:19:34 PM 3.765 SINGLEP Eject Trash Into Hyperspace (0.0090s) 12/14/2021 10:19:34 PM 3.765 SINGLEP Bring Cloaking Systems Online (0.0210s) 12/14/2021 10:19:34 PM 3.765 SINGLEP Update mod and expansion statuses! 12/14/2021 10:19:34 PM 3.765 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/14/2021 10:19:34 PM 3.765 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/14/2021 10:19:34 PM 3.765 SINGLEP Check Nearby Stellar Masses (0.0270s) 12/14/2021 10:19:34 PM 3.765 SINGLEP 431 Xml Files Checked For Exp/Mod Status in 10ms 12/14/2021 10:19:34 PM 3.765 SINGLEP Pruning Excess Brain Cells (0.0650s) 12/14/2021 10:19:34 PM 3.765 SINGLEP No resolution change was required. 12/14/2021 10:19:34 PM 3.765 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2021 10:19:34 PM 3.765 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/14/2021 10:19:34 PM 3.765 SINGLEP Remembering Alamo (0.1090s) 12/14/2021 10:19:35 PM 3.765 SINGLEP Calculate Odds Of Success (0.1730s) 12/14/2021 10:19:35 PM 3.765 SINGLEP Briefly Panic (0.2130s) 12/14/2021 10:19:35 PM 3.765 SINGLEP Install Confidence Routines (0.4520s) 12/14/2021 10:19:35 PM 3.765 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/14/2021 10:19:36 PM 3.765 SINGLEP Late Axionic Computations (0.2810s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Acquiring Towel (0.0190s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Inhibiting Visual Scans (0.0150s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Ejecting Tactical Core (0.0570s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Grouping Flow Fields (0.0300s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Brandishing Starfields (0.1510s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Milking Distant Planets (0.1550s) 12/14/2021 10:19:36 PM 3.765 SINGLEP Calculating Firing Cones (0.0060s) 12/14/2021 10:19:37 PM 3.765 SINGLEP Scrapping Extra Ship Parts (0.4700s) 12/14/2021 10:19:37 PM 3.765 SINGLEP Re-Aligning Objectives (0.0890s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Calculate Closest Relative Dimensions (2.0641s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Post-Proton Surge (0.0130s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Background Radiation Taste Test (0.0480s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Windshield Wiping (0.1450s) 12/14/2021 10:19:39 PM 3.765 SINGLEP Last Organizational Modeling (0.5270s) 12/14/2021 10:19:40 PM 3.765 SINGLEP Stimulate Modulation (0.3510s) 12/14/2021 10:19:40 PM 3.765 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/14/2021 10:19:40 PM 3.765 SINGLEP Order Cores By Seniority (0.0080s) 12/14/2021 10:19:39 PM 3.765 SINGLEP DELAYED1 TID7 Info: will dump 1347 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/14/2021 10:19:40 PM 3.765 SINGLEP We got 28 campaign's data when deserializing 12/14/2021 10:19:40 PM 3.765 SINGLEP Final Checks (0.3550s) 12/14/2021 10:19:40 PM 3.765 SINGLEP Load Historical Documents (0.0030s) 12/14/2021 10:19:40 PM 3.765 SINGLEP 7.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.5s) Calculate Closest Relative Dimensions (2.1s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.4s) 12/14/2021 10:19:40 PM 3.765 SINGLEP Hello Steam user 'vorpal' 12/14/2021 10:19:52 PM 3.765 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/14/2021 10:19:53 PM 3.765 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 12/14/2021 10:19:53 PM 3.765 SINGLEP loading as template 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/14/2021 10:19:53 PM 3.765 SINGLEP Finish load save in 180.4ms 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED2 TID27 Start Generate Partial Map with D18Bubbles and seed 401637146 and planet count 160 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED3 TID27 Map structure generated in 16ms. 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED4 TID27 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED5 TID9 Start Generate Partial Map with D18Bubbles and seed 401637146 and planet count 160 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED6 TID9 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED7 TID9 Error! Duplicate planet fleet 73 and new fleet 74 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED8 TID9 Error! Duplicate planet fleet 77 and new fleet 79 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED9 TID27 Error! Duplicate planet fleet 82 and new fleet 84 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED10 TID9 Error! Duplicate planet fleet 87 and new fleet 88 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED11 TID27 Error! Duplicate planet fleet 90 and new fleet 92 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED12 TID27 Error! Duplicate planet fleet 94 and new fleet 95 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED13 TID27 Error! Duplicate planet fleet 98 and new fleet 99 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED14 TID27 Error! Duplicate planet fleet 101 and new fleet 103 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED15 TID9 Error! Duplicate planet fleet 104 and new fleet 105 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED16 TID27 Error! Duplicate planet fleet 107 and new fleet 108 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED17 TID9 Error! Duplicate planet fleet 109 and new fleet 110 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED18 TID27 Error! Duplicate planet fleet 112 and new fleet 113 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED19 TID27 Error! Duplicate planet fleet 115 and new fleet 116 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED20 TID9 Error! Duplicate planet fleet 117 and new fleet 118 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED21 TID27 Error! Duplicate planet fleet 120 and new fleet 121 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED22 TID9 Error! Duplicate planet fleet 123 and new fleet 124 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED23 TID27 Error! Duplicate planet fleet 125 and new fleet 126 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED24 TID9 Error! Duplicate planet fleet 128 and new fleet 129 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED25 TID27 Error! Duplicate planet fleet 131 and new fleet 132 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED26 TID27 Error! Duplicate planet fleet 135 and new fleet 136 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED27 TID9 Error! Duplicate planet fleet 138 and new fleet 139 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED28 TID9 Error! Duplicate planet fleet 146 and new fleet 147 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED29 TID9 Error! Duplicate planet fleet 149 and new fleet 150 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED30 TID27 Error! Duplicate planet fleet 152 and new fleet 153 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED31 TID27 Error! Duplicate planet fleet 155 and new fleet 156 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED32 TID9 Error! Duplicate planet fleet 158 and new fleet 159 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED33 TID27 Error! Duplicate planet fleet 160 and new fleet 161 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED34 TID9 Error! Duplicate planet fleet 162 and new fleet 163 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED35 TID27 Error! Duplicate planet fleet 164 and new fleet 165 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED36 TID9 Error! Duplicate planet fleet 167 and new fleet 168 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED37 TID27 Error! Duplicate planet fleet 169 and new fleet 171 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED38 TID9 Error! Duplicate planet fleet 173 and new fleet 174 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED39 TID27 Error! Duplicate planet fleet 176 and new fleet 177 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED40 TID9 Error! Duplicate planet fleet 180 and new fleet 181 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED41 TID9 Error! Duplicate planet fleet 185 and new fleet 186 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED42 TID27 Error! Duplicate planet fleet 187 and new fleet 188 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED43 TID9 Error! Duplicate planet fleet 189 and new fleet 190 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED44 TID27 Error! Duplicate planet fleet 192 and new fleet 193 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED45 TID27 Error! Duplicate planet fleet 196 and new fleet 197 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED46 TID27 Error! Duplicate planet fleet 200 and new fleet 201 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED47 TID27 Error! Duplicate planet fleet 203 and new fleet 204 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED48 TID27 Error! Duplicate planet fleet 207 and new fleet 208 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED49 TID9 Error! Duplicate planet fleet 210 and new fleet 211 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED50 TID27 Error! Duplicate planet fleet 213 and new fleet 214 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED51 TID27 Error! Duplicate planet fleet 218 and new fleet 219 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED52 TID27 Error! Duplicate planet fleet 221 and new fleet 222 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED53 TID9 Error! Duplicate planet fleet 224 and new fleet 225 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED54 TID27 Error! Duplicate planet fleet 227 and new fleet 228 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED55 TID9 Error! Duplicate planet fleet 230 and new fleet 231 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED56 TID27 Error! Duplicate planet fleet 232 and new fleet 233 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED57 TID27 Generate Partial Map Complete 475ms Seed: 401637146 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED58 TID9 Error! Duplicate planet fleet 235 and new fleet 236 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet+<>c__DisplayClass71_0.b__0 (Arcen.AIW2.Core.Fleet otherFleet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.Create_CallFromHostOnly (Arcen.AIW2.Core.FleetCategory Category, Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.PlanetFaction PlanetFactionOrNull, Arcen.AIW2.Core.GameEntity_Squad CenterpieceOrNull) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.InitializePlanetFaction (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, System.Boolean IsVeryFirstInitialization, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.Create (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass241_1.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SuperLateFixMissingPlanetFactionInfo (Arcen.AIW2.Core.Galaxy NewGalaxy) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (Arcen.AIW2.Core.Galaxy NewGalaxy, System.Boolean hadErrorsDuringGeneration) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_StartNewGame () [0x00000] in :0 at Arcen.AIW2.Core.Mapgen.GenerateMap_Inner (Arcen.AIW2.Core.Tutorial TutOrNullToUse, System.Action PostMapGenAction) [0x00000] in :0 at Arcen.AIW2.Core.Mapgen+<>c__DisplayClass9_0.b__0 () [0x00000] in :0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/14/2021 10:19:53 PM 3.765 SINGLEP DELAYED59 TID9 Generate Partial Map Complete 311ms Seed: 401637146 12/14/2021 10:20:57 PM 3.765 SINGLEP DELAYED60 TID24 Start Generate Partial Map with D18Bubbles and seed 401637146 and planet count 200 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 12/14/2021 10:20:58 PM 3.765 SINGLEP DELAYED61 TID24 Map structure generated in 5ms. 12/14/2021 10:20:58 PM 3.765 SINGLEP DELAYED62 TID24 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/14/2021 10:20:58 PM 3.765 SINGLEP DELAYED63 TID24 Generate Partial Map Complete 110ms Seed: 401637146 12/14/2021 10:22:42 PM 3.765 SINGLEP DELAYED64 TID40 Start Generate FULL Map with D18Bubbles and seed 401637146 and planet count 200 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/14/2021 10:22:43 PM 3.765 SINGLEP DELAYED65 TID40 Generate FULL Map Complete 871ms Seed: 401637146 12/14/2021 10:22:44 PM 3.765 SINGLEP DELAYED66 TID45 Fixed incorrect count of ships to be granted. Was 10, now 5 Jammer Minefield from Other Defensive Schematic Server 12/14/2021 10:26:20 PM 3.765 SINGLEP DELAYED71 TID53 Start Generate FULL Map with D18Bubbles and seed 1644706414 and planet count 200 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 12/14/2021 10:26:20 PM 3.765 SINGLEP DELAYED72 TID53 Generate FULL Map Complete 548ms Seed: 1644706414 12/14/2021 10:31:41 PM 3.765 SINGLEP No resolution change was required. 12/14/2021 10:31:41 PM 3.765 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2021 10:31:41 PM 3.765 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/14/2021 10:52:55 PM 3.765 SINGLEP Window_SidebarScience: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition ForField) [0x001e6] in :0 at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (System.String CustomFieldName, System.Boolean ErrorOnMissingField) [0x00059] in :0 at Arcen.AIW2.Core.Faction.get_PlayerTypeDataOrNull_ModeratelyExpensive () [0x00022] in :0 at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00035] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/14/2021 11:07:55 PM 3.765 SINGLEP DELAYED73 TID77 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/14/2021 11:30:12 PM 3.765 SINGLEP Window_SidebarScience: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition ForField) [0x001e6] in :0 at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (System.String CustomFieldName, System.Boolean ErrorOnMissingField) [0x00059] in :0 at Arcen.AIW2.Core.Faction.get_PlayerTypeDataOrNull_ModeratelyExpensive () [0x00022] in :0 at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00035] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in :0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/16/2021 3:51:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2021 3:51:27 PM SINGLEP Boot up FleetOS (0.1630s) 12/16/2021 3:51:27 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2021 3:51:27 PM SINGLEP Check System Logs For Rogue Intelligence (0.4400s) 12/16/2021 3:51:27 PM SINGLEP Inspect Aft Hatches (0.0540s) 12/16/2021 3:51:27 PM SINGLEP Found 431 xml files in 123 folders in 82ms 12/16/2021 3:51:28 PM SINGLEP Check For Extra Modules (0.6770s) 12/16/2021 3:51:28 PM SINGLEP 431 Xml Files Parsed in 582ms 12/16/2021 3:51:28 PM SINGLEP Gather Ancient Lifeforms (0.0060s) 12/16/2021 3:51:28 PM 3.766 SINGLEP Game Version: 3.766 12/16/2021 3:51:28 PM 3.766 SINGLEP Eject Trash Into Hyperspace (0.0120s) 12/16/2021 3:51:28 PM 3.766 SINGLEP Bring Cloaking Systems Online (0.0170s) 12/16/2021 3:51:28 PM 3.766 SINGLEP Update mod and expansion statuses! 12/16/2021 3:51:28 PM 3.766 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/16/2021 3:51:28 PM 3.766 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/16/2021 3:51:28 PM 3.766 SINGLEP Check Nearby Stellar Masses (0.0240s) 12/16/2021 3:51:28 PM 3.766 SINGLEP 431 Xml Files Checked For Exp/Mod Status in 11ms 12/16/2021 3:51:28 PM 3.766 SINGLEP Pruning Excess Brain Cells (0.0610s) 12/16/2021 3:51:28 PM 3.766 SINGLEP No resolution change was required. 12/16/2021 3:51:28 PM 3.766 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2021 3:51:28 PM 3.766 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/16/2021 3:51:28 PM 3.766 SINGLEP Remembering Alamo (0.1160s) 12/16/2021 3:51:28 PM 3.766 SINGLEP Calculate Odds Of Success (0.2560s) 12/16/2021 3:51:29 PM 3.766 SINGLEP Briefly Panic (0.2610s) 12/16/2021 3:51:29 PM 3.766 SINGLEP Install Confidence Routines (0.4320s) 12/16/2021 3:51:29 PM 3.766 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/16/2021 3:51:29 PM 3.766 SINGLEP Late Axionic Computations (0.4320s) 12/16/2021 3:51:29 PM 3.766 SINGLEP Acquiring Towel (0.0180s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Inhibiting Visual Scans (0.0150s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Ejecting Tactical Core (0.0890s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Grouping Flow Fields (0.0300s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Taunting Starfields (0.3880s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Resizing Distant Planets (0.3290s) 12/16/2021 3:51:30 PM 3.766 SINGLEP Calculating Firing Cones (0.0060s) 12/16/2021 3:51:31 PM 3.766 SINGLEP Maliciously Weakening Ship Parts (0.5420s) 12/16/2021 3:51:31 PM 3.766 SINGLEP Re-Aligning Objectives (0.0950s) 12/16/2021 3:51:35 PM 3.766 SINGLEP Deploying Portable Singularity (3.8372s) 12/16/2021 3:51:35 PM 3.766 SINGLEP Post-Proton Surge (0.0120s) 12/16/2021 3:51:35 PM 3.766 SINGLEP Background Radiation Taste Test (0.0340s) 12/16/2021 3:51:35 PM 3.766 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 12/16/2021 3:51:35 PM 3.766 SINGLEP Windshield Wiping (0.1420s) 12/16/2021 3:51:36 PM 3.766 SINGLEP Last Organizational Modeling (0.5660s) 12/16/2021 3:51:36 PM 3.766 SINGLEP Stimulate Modulation (0.3590s) 12/16/2021 3:51:36 PM 3.766 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/16/2021 3:51:36 PM 3.766 SINGLEP Order Cores By Seniority (0.0080s) 12/16/2021 3:51:36 PM 3.766 SINGLEP DELAYED1 TID15 Info: will dump 1347 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/16/2021 3:51:36 PM 3.766 SINGLEP We got 28 campaign's data when deserializing 12/16/2021 3:51:36 PM 3.766 SINGLEP Final Checks (0.3880s) 12/16/2021 3:51:36 PM 3.766 SINGLEP Load Historical Documents (0.0040s) 12/16/2021 3:51:36 PM 3.766 SINGLEP 9.8 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.7s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Taunting Starfields (0.4s) Resizing Distant Planets (0.3s) Maliciously Weakening Ship Parts (0.5s) Deploying Portable Singularity (3.8s) Last Organizational Modeling (0.6s) Stimulate Modulation (0.4s) Final Checks (0.4s) 12/16/2021 3:51:37 PM 3.766 SINGLEP Hello Steam user 'vorpal' 12/16/2021 3:51:39 PM 3.766 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5/two relics.save Source1: AnythingElse Source3: LoadingSaveGame 12/16/2021 3:51:41 PM 3.766 SINGLEP Finish load save in 1,273.8ms 12/16/2021 4:09:23 PM 3.766 SINGLEP DELAYED2 TID39 Raid Engine #13236 AI Sentinels on Hughes is sending a wave against Great Ideas 12/16/2021 4:22:17 PM 3.766 SINGLEP DELAYED3 TID10 AudioAndSimilarHandler Error at debug stage 5000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition ForField) [0x001e6] in :0 at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (System.String CustomFieldName, System.Boolean ErrorOnMissingField) [0x00059] in :0 at Arcen.AIW2.Core.Faction.get_PlayerTypeDataOrNull_ModeratelyExpensive () [0x00022] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.UpdateStrengthByTechLine (Arcen.AIW2.Core.Faction localFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0002f] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0004f] in <1bd5a47be4564e93a04d38e7da11b479>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.Core.PersonalNotificationGenerator.GenerateAllPersonalNotifications_FromBGThread (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop_ClientAndHost () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/16/2021 4:40:26 PM 3.766 SINGLEP DELAYED4 TID45 AudioAndSimilarHandler Error at debug stage 5000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition ForField) [0x001e6] in :0 at Arcen.AIW2.Core.ConfigurationForFaction.GetStringValueForCustomFieldOrDefaultValue (System.String CustomFieldName, System.Boolean ErrorOnMissingField) [0x00059] in :0 at Arcen.AIW2.Core.Faction.get_PlayerTypeDataOrNull_ModeratelyExpensive () [0x00022] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.UpdateStrengthByTechLine (Arcen.AIW2.Core.Faction localFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0002f] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x0004f] in <1bd5a47be4564e93a04d38e7da11b479>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.AudioAndSimilarHandler.GeneratePersonalNotificationOnClientOrHost_BackgroundThread (Arcen.AIW2.Core.Faction focalFaction, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.Core.PersonalNotificationGenerator.GenerateAllPersonalNotifications_FromBGThread (Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x00000] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop_ClientAndHost () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext.BackgroundThreadRunHandler (System.Single SuicidesAfterTime, System.Boolean FailSilentlyIfNotFinishedYet) [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at Arcen.AIW2.External.ArcenClientOrHostSimPlanningContext+<>c__DisplayClass15_0.b__0 () [0x00000] in <1bd5a47be4564e93a04d38e7da11b479>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 12/16/2021 5:16:47 PM 3.766 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5\trash2.save Source1: AnythingElse Source3: LoadingSaveGame 12/16/2021 5:16:47 PM 3.766 SINGLEP Finish load save in 460.3ms 12/19/2021 11:15:27 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/19/2021 11:15:27 AM SINGLEP Boot up FleetOS (0.1680s) 12/19/2021 11:15:27 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2021 11:15:27 AM SINGLEP Check System Logs For Rogue Intelligence (0.4110s) 12/19/2021 11:15:27 AM SINGLEP Inspect Aft Hatches (0.0610s) 12/19/2021 11:15:27 AM SINGLEP Found 433 xml files in 123 folders in 72ms 12/19/2021 11:15:28 AM SINGLEP Check For Extra Modules (0.7170s) 12/19/2021 11:15:28 AM SINGLEP 433 Xml Files Parsed in 642ms 12/19/2021 11:15:28 AM SINGLEP Gather Ancient Lifeforms (0.0060s) 12/19/2021 11:15:28 AM 3.768 SINGLEP Game Version: 3.768 12/19/2021 11:15:28 AM 3.768 SINGLEP Eject Trash Into Hyperspace (0.0130s) 12/19/2021 11:15:28 AM 3.768 SINGLEP Bring Cloaking Systems Online (0.0280s) 12/19/2021 11:15:28 AM 3.768 SINGLEP Update mod and expansion statuses! 12/19/2021 11:15:28 AM 3.768 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/19/2021 11:15:28 AM 3.768 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/19/2021 11:15:28 AM 3.768 SINGLEP Check Nearby Stellar Masses (0.0290s) 12/19/2021 11:15:28 AM 3.768 SINGLEP 433 Xml Files Checked For Exp/Mod Status in 12ms 12/19/2021 11:15:28 AM 3.768 SINGLEP Pruning Excess Brain Cells (0.0580s) 12/19/2021 11:15:28 AM 3.768 SINGLEP No resolution change was required. 12/19/2021 11:15:28 AM 3.768 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2021 11:15:28 AM 3.768 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/19/2021 11:15:28 AM 3.768 SINGLEP Remembering Alamo (0.1150s) 12/19/2021 11:15:28 AM 3.768 SINGLEP Calculate Odds Of Success (0.2690s) 12/19/2021 11:15:29 AM 3.768 SINGLEP Briefly Panic (0.2520s) 12/19/2021 11:15:29 AM 3.768 SINGLEP Install Confidence Routines (0.4370s) 12/19/2021 11:15:29 AM 3.768 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/19/2021 11:15:30 AM 3.768 SINGLEP Late Axionic Computations (0.4330s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Acquiring Towel (0.0250s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Inhibiting Visual Scans (0.0230s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Ejecting Tactical Core (0.0880s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Grouping Flow Fields (0.0330s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Challenging Starfields (0.3520s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Rejecting Distant Planets (0.3060s) 12/19/2021 11:15:30 AM 3.768 SINGLEP Calculating Firing Cones (0.0060s) 12/19/2021 11:15:31 AM 3.768 SINGLEP Disassembling And Reassembling Ship Parts (0.4800s) 12/19/2021 11:15:31 AM 3.768 SINGLEP Re-Aligning Objectives (0.1110s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Irradiating Low-Ranking Crew (3.6092s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Post-Proton Surge (0.0120s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Background Radiation Taste Test (0.0310s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Windshield Wiping (0.1500s) 12/19/2021 11:15:35 AM 3.768 SINGLEP Last Organizational Modeling (0.5170s) 12/19/2021 11:15:36 AM 3.768 SINGLEP Stimulate Modulation (0.3420s) 12/19/2021 11:15:36 AM 3.768 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/19/2021 11:15:36 AM 3.768 SINGLEP Order Cores By Seniority (0.0070s) 12/19/2021 11:15:35 AM 3.768 SINGLEP DELAYED1 TID9 Info: will dump 1349 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/19/2021 11:15:36 AM 3.768 SINGLEP We got 28 campaign's data when deserializing 12/19/2021 11:15:36 AM 3.768 SINGLEP Final Checks (0.4060s) 12/19/2021 11:15:36 AM 3.768 SINGLEP Load Historical Documents (0.0030s) 12/19/2021 11:15:36 AM 3.768 SINGLEP 9.5 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.7s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Challenging Starfields (0.4s) Rejecting Distant Planets (0.3s) Disassembling And Reassembling Ship Parts (0.5s) Irradiating Low-Ranking Crew (3.6s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/19/2021 11:15:37 AM 3.768 SINGLEP Hello Steam user 'vorpal' 12/19/2021 11:15:39 AM 3.768 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 12/19/2021 11:15:40 AM 3.768 SINGLEP Finish load save in 1,340ms 12/19/2021 11:17:12 AM 3.768 SINGLEP ResetMainCameraOrientation: 12/20/2021 2:44:40 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2021 2:44:40 PM SINGLEP Boot up FleetOS (0.1570s) 12/20/2021 2:44:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2021 2:44:41 PM 3.769 SINGLEP Game Version: 3.769 12/20/2021 2:44:41 PM 3.769 SINGLEP Check System Logs For Rogue Intelligence (0.4260s) 12/20/2021 2:44:41 PM 3.769 SINGLEP Inspect Aft Hatches (0.0470s) 12/20/2021 2:44:41 PM 3.769 SINGLEP Found 433 xml files in 123 folders in 76ms 12/20/2021 2:44:41 PM 3.769 SINGLEP Check For Extra Modules (0.6280s) 12/20/2021 2:44:41 PM 3.769 SINGLEP 433 Xml Files Parsed in 549ms 12/20/2021 2:44:41 PM 3.769 SINGLEP Gather Ancient Lifeforms (0.0040s) 12/20/2021 2:44:41 PM 3.769 SINGLEP Eject Trash Into Hyperspace (0.0050s) 12/20/2021 2:44:41 PM 3.769 SINGLEP Bring Cloaking Systems Online (0.0200s) 12/20/2021 2:44:42 PM 3.769 SINGLEP Update mod and expansion statuses! 12/20/2021 2:44:42 PM 3.769 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/20/2021 2:44:42 PM 3.769 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/20/2021 2:44:42 PM 3.769 SINGLEP Check Nearby Stellar Masses (0.0240s) 12/20/2021 2:44:42 PM 3.769 SINGLEP 433 Xml Files Checked For Exp/Mod Status in 10ms 12/20/2021 2:44:42 PM 3.769 SINGLEP Pruning Excess Brain Cells (0.0630s) 12/20/2021 2:44:42 PM 3.769 SINGLEP No resolution change was required. 12/20/2021 2:44:42 PM 3.769 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2021 2:44:42 PM 3.769 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/20/2021 2:44:42 PM 3.769 SINGLEP Remembering Alamo (0.1130s) 12/20/2021 2:44:42 PM 3.769 SINGLEP Calculate Odds Of Success (0.2480s) 12/20/2021 2:44:42 PM 3.769 SINGLEP Briefly Panic (0.2530s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Install Confidence Routines (0.4170s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/20/2021 2:44:43 PM 3.769 SINGLEP Late Axionic Computations (0.4210s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Acquiring Towel (0.0160s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Inhibiting Visual Scans (0.0170s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Ejecting Tactical Core (0.0830s) 12/20/2021 2:44:43 PM 3.769 SINGLEP Grouping Flow Fields (0.0290s) 12/20/2021 2:44:44 PM 3.769 SINGLEP Grappling Starfields (0.3670s) 12/20/2021 2:44:44 PM 3.769 SINGLEP Reconstituting Distant Planets (0.3180s) 12/20/2021 2:44:44 PM 3.769 SINGLEP Calculating Firing Cones (0.0080s) 12/20/2021 2:44:44 PM 3.769 SINGLEP Divulge Ship Part Schematics To Enemy (0.4300s) 12/20/2021 2:44:44 PM 3.769 SINGLEP Re-Aligning Objectives (0.0830s) 12/20/2021 2:44:48 PM 3.769 SINGLEP Dreaming Of Quantum Computers (3.6222s) 12/20/2021 2:44:48 PM 3.769 SINGLEP Post-Proton Surge (0.0130s) 12/20/2021 2:44:48 PM 3.769 SINGLEP Background Radiation Taste Test (0.0290s) 12/20/2021 2:44:48 PM 3.769 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 12/20/2021 2:44:48 PM 3.769 SINGLEP Windshield Wiping (0.1450s) 12/20/2021 2:44:49 PM 3.769 SINGLEP Last Organizational Modeling (0.4730s) 12/20/2021 2:44:49 PM 3.769 SINGLEP Stimulate Modulation (0.3480s) 12/20/2021 2:44:49 PM 3.769 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/20/2021 2:44:49 PM 3.769 SINGLEP Order Cores By Seniority (0.0080s) 12/20/2021 2:44:49 PM 3.769 SINGLEP DELAYED1 TID9 Info: will dump 1349 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/20/2021 2:44:49 PM 3.769 SINGLEP We got 28 campaign's data when deserializing 12/20/2021 2:44:49 PM 3.769 SINGLEP Final Checks (0.3800s) 12/20/2021 2:44:49 PM 3.769 SINGLEP Load Historical Documents (0.0040s) 12/20/2021 2:44:49 PM 3.769 SINGLEP 9.2 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Grappling Starfields (0.4s) Reconstituting Distant Planets (0.3s) Divulge Ship Part Schematics To Enemy (0.4s) Dreaming Of Quantum Computers (3.6s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/20/2021 2:44:50 PM 3.769 SINGLEP Hello Steam user 'vorpal' 12/20/2021 2:44:54 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/20/2021 2:44:54 PM 3.769 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 12/20/2021 2:44:54 PM 3.769 SINGLEP loading as template 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/20/2021 2:44:54 PM 3.769 SINGLEP Finish load save in 170ms 12/20/2021 2:44:54 PM 3.769 SINGLEP DELAYED2 TID14 Start Generate Partial Map with D18Bubbles and seed 1644706414 and planet count 200 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/20/2021 2:44:54 PM 3.769 SINGLEP DELAYED3 TID14 Map structure generated in 17ms. 12/20/2021 2:44:54 PM 3.769 SINGLEP DELAYED4 TID14 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/20/2021 2:44:54 PM 3.769 SINGLEP DELAYED5 TID14 Generate Partial Map Complete 391ms Seed: 1644706414 12/20/2021 2:46:31 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/20/2021 2:46:32 PM 3.769 SINGLEP loading as template 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/20/2021 2:46:32 PM 3.769 SINGLEP Finish load save in 100ms 12/20/2021 2:46:32 PM 3.769 SINGLEP DELAYED6 TID18 Start Generate Partial Map with Realistic and seed 1220580796 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingQuickStart) Logging OFF 12/20/2021 2:46:32 PM 3.769 SINGLEP DELAYED7 TID18 Map structure generated in 405ms. 12/20/2021 2:46:32 PM 3.769 SINGLEP DELAYED8 TID18 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/20/2021 2:46:32 PM 3.769 SINGLEP DELAYED9 TID18 Generate Partial Map Complete 418ms Seed: 1220580796 12/20/2021 2:46:39 PM 3.769 SINGLEP DELAYED10 TID18 Start Generate Partial Map with Realistic and seed 643963617 and planet count 80 and 3 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF 12/20/2021 2:46:39 PM 3.769 SINGLEP DELAYED11 TID18 Map structure generated in 261ms. 12/20/2021 2:46:39 PM 3.769 SINGLEP DELAYED12 TID18 PlayerAccount vorpal has now been put in control of faction 1 - Human Empire. 12/20/2021 2:46:39 PM 3.769 SINGLEP DELAYED13 TID18 Generate Partial Map Complete 280ms Seed: 643963617 12/20/2021 2:46:49 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: AnythingElse Source3: LoadingQuickStart 12/20/2021 2:46:49 PM 3.769 SINGLEP loading as template 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/20/2021 2:46:49 PM 3.769 SINGLEP Finish load save in 105ms 12/20/2021 2:46:49 PM 3.769 SINGLEP DELAYED14 TID17 Start Generate FULL Map with Realistic and seed 1025567217 and planet count 80 and 11 factions (AnythingElse LoadingQuickStart) Logging OFF 12/20/2021 2:46:50 PM 3.769 SINGLEP DELAYED15 TID17 Map structure generated in 273ms. 12/20/2021 2:50:50 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/20/2021 2:50:50 PM 3.769 SINGLEP loading as template 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/20/2021 2:50:50 PM 3.769 SINGLEP Finish load save in 102ms 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED16 TID27 Start Generate Partial Map with Realistic and seed 1025567217 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED17 TID27 Map structure generated in 275ms. 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED18 TID27 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED19 TID21 Start Generate Partial Map with Realistic and seed 1025567217 and planet count 80 and 17 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED20 TID27 Generate Partial Map Complete 293ms Seed: 1025567217 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED21 TID21 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/20/2021 2:50:50 PM 3.769 SINGLEP DELAYED22 TID21 Generate Partial Map Complete 19ms Seed: 1025567217 12/20/2021 2:51:00 PM 3.769 SINGLEP DELAYED23 TID19 Start Generate FULL Map with Realistic and seed 1025567217 and planet count 80 and 17 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/20/2021 2:51:00 PM 3.769 SINGLEP DELAYED24 TID19 Generate FULL Map Complete 231ms Seed: 1025567217 12/20/2021 2:51:00 PM 3.769 SINGLEP DELAYED25 TID38 Fixed incorrect count of ships to be granted. Was 10, now 4 Tachyon Array from Other Defensive Schematic Server 12/20/2021 2:51:54 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2021 2:51:54 PM SINGLEP Boot up FleetOS (0.1610s) 12/20/2021 2:51:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2021 2:51:54 PM 3.769 SINGLEP Game Version: 3.769 12/20/2021 2:51:54 PM 3.769 SINGLEP Check System Logs For Rogue Intelligence (0.3150s) 12/20/2021 2:51:54 PM 3.769 SINGLEP Inspect Aft Hatches (0.0300s) 12/20/2021 2:51:54 PM 3.769 SINGLEP Found 433 xml files in 123 folders in 39ms 12/20/2021 2:51:54 PM 3.769 SINGLEP Check For Extra Modules (0.4650s) 12/20/2021 2:51:54 PM 3.769 SINGLEP 433 Xml Files Parsed in 423ms 12/20/2021 2:51:54 PM 3.769 SINGLEP Gather Ancient Lifeforms (0.0040s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Eject Trash Into Hyperspace (0.0080s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Bring Cloaking Systems Online (0.0170s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Update mod and expansion statuses! 12/20/2021 2:51:55 PM 3.769 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/20/2021 2:51:55 PM 3.769 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/20/2021 2:51:55 PM 3.769 SINGLEP Check Nearby Stellar Masses (0.0200s) 12/20/2021 2:51:55 PM 3.769 SINGLEP 433 Xml Files Checked For Exp/Mod Status in 9ms 12/20/2021 2:51:55 PM 3.769 SINGLEP Pruning Excess Brain Cells (0.0570s) 12/20/2021 2:51:55 PM 3.769 SINGLEP No resolution change was required. 12/20/2021 2:51:55 PM 3.769 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2021 2:51:55 PM 3.769 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/20/2021 2:51:55 PM 3.769 SINGLEP Remembering Alamo (0.0950s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Calculate Odds Of Success (0.1520s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Briefly Panic (0.2030s) 12/20/2021 2:51:55 PM 3.769 SINGLEP Install Confidence Routines (0.4400s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/20/2021 2:51:56 PM 3.769 SINGLEP Late Axionic Computations (0.2600s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Acquiring Towel (0.0170s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Inhibiting Visual Scans (0.0170s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Ejecting Tactical Core (0.0670s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Grouping Flow Fields (0.0300s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Sucking In Starfields (0.1510s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Crawling Distant Planets (0.1540s) 12/20/2021 2:51:56 PM 3.769 SINGLEP Calculating Firing Cones (0.0050s) 12/20/2021 2:51:57 PM 3.769 SINGLEP Declaring Ship Parts At Customs (0.4330s) 12/20/2021 2:51:57 PM 3.769 SINGLEP Re-Aligning Objectives (0.0810s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Submitting Paperwork To High Command (1.9291s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Post-Proton Surge (0.0150s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Background Radiation Taste Test (0.0280s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Windshield Wiping (0.1410s) 12/20/2021 2:51:59 PM 3.769 SINGLEP Last Organizational Modeling (0.4510s) 12/20/2021 2:52:00 PM 3.769 SINGLEP Stimulate Modulation (0.3400s) 12/20/2021 2:52:00 PM 3.769 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/20/2021 2:52:00 PM 3.769 SINGLEP Order Cores By Seniority (0.0070s) 12/20/2021 2:51:59 PM 3.769 SINGLEP DELAYED1 TID7 Info: will dump 1349 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/20/2021 2:52:00 PM 3.769 SINGLEP We got 52 campaign's data when deserializing 12/20/2021 2:52:00 PM 3.769 SINGLEP Final Checks (0.3550s) 12/20/2021 2:52:00 PM 3.769 SINGLEP Load Historical Documents (0.0040s) 12/20/2021 2:52:00 PM 3.769 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Declaring Ship Parts At Customs (0.4s) Submitting Paperwork To High Command (1.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/20/2021 2:52:00 PM 3.769 SINGLEP Hello Steam user 'vorpal' 12/20/2021 2:52:03 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test/start.save Source1: AnythingElse Source3: LoadingSaveGame 12/20/2021 2:52:03 PM 3.769 SINGLEP Finish load save in 476ms 12/20/2021 3:04:34 PM 3.769 SINGLEP Exception in btnNotification.HandleMouseover at stage 900:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.PlannedWave.AppendStateForInterfaceDisplay (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00337] in <2e7bbdcaef5640189adfeaecf7dc1974>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00147] in <2e7bbdcaef5640189adfeaecf7dc1974>:0 at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in <2e7bbdcaef5640189adfeaecf7dc1974>:0 at Arcen.Universal.ArcenUI_Element.OnMainThreadUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnMainThreadUpdate () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnMainThreadUpdate () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9c4ea7be538f42a191623338654710f8>:0 at ArcenGameController.Update () [0x00000] in :0 12/20/2021 3:10:50 PM 3.769 SINGLEP DELAYED2 TID18 BUG: entityToSpawnAt is null 12/20/2021 3:30:38 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test/hrf present.save Source1: AnythingElse Source3: LoadingSaveGame 12/20/2021 3:30:39 PM 3.769 SINGLEP Finish load save in 239ms 12/20/2021 3:30:45 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test\Autosave at 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 12/20/2021 3:30:45 PM 3.769 SINGLEP Finish load save in 304ms 12/20/2021 3:42:16 PM 3.769 SINGLEP DELAYED3 TID13 BUG: entityToSpawnAt is null 12/20/2021 7:00:20 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2021 7:00:20 PM SINGLEP Boot up FleetOS (0.1600s) 12/20/2021 7:00:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2021 7:00:20 PM 3.769 SINGLEP Game Version: 3.769 12/20/2021 7:00:20 PM 3.769 SINGLEP Check System Logs For Rogue Intelligence (0.3240s) 12/20/2021 7:00:20 PM 3.769 SINGLEP Inspect Aft Hatches (0.0360s) 12/20/2021 7:00:20 PM 3.769 SINGLEP Found 433 xml files in 123 folders in 41ms 12/20/2021 7:00:21 PM 3.769 SINGLEP Check For Extra Modules (0.4870s) 12/20/2021 7:00:21 PM 3.769 SINGLEP 433 Xml Files Parsed in 444ms 12/20/2021 7:00:21 PM 3.769 SINGLEP Gather Ancient Lifeforms (0.0040s) 12/20/2021 7:00:21 PM 3.769 SINGLEP Eject Trash Into Hyperspace (0.0050s) 12/20/2021 7:00:21 PM 3.769 SINGLEP Bring Cloaking Systems Online (0.0190s) 12/20/2021 7:00:21 PM 3.769 SINGLEP Update mod and expansion statuses! 12/20/2021 7:00:21 PM 3.769 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/20/2021 7:00:21 PM 3.769 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) 12/20/2021 7:00:21 PM 3.769 SINGLEP Check Nearby Stellar Masses (0.0240s) 12/20/2021 7:00:21 PM 3.769 SINGLEP 433 Xml Files Checked For Exp/Mod Status in 14ms 12/20/2021 7:00:21 PM 3.769 SINGLEP Pruning Excess Brain Cells (0.0670s) 12/20/2021 7:00:21 PM 3.769 SINGLEP No resolution change was required. 12/20/2021 7:00:21 PM 3.769 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2021 7:00:21 PM 3.769 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/20/2021 7:00:21 PM 3.769 SINGLEP Remembering Alamo (0.0950s) 12/20/2021 7:00:21 PM 3.769 SINGLEP Calculate Odds Of Success (0.1490s) 12/20/2021 7:00:21 PM 3.769 SINGLEP Briefly Panic (0.1950s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Install Confidence Routines (0.3960s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/20/2021 7:00:22 PM 3.769 SINGLEP Late Axionic Computations (0.2820s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Acquiring Towel (0.0180s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Inhibiting Visual Scans (0.0190s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Ejecting Tactical Core (0.0720s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Grouping Flow Fields (0.0410s) 12/20/2021 7:00:22 PM 3.769 SINGLEP Pining For Starfields (0.1540s) 12/20/2021 7:00:23 PM 3.769 SINGLEP Breaking Distant Planets (0.1620s) 12/20/2021 7:00:23 PM 3.769 SINGLEP Calculating Firing Cones (0.0070s) 12/20/2021 7:00:23 PM 3.769 SINGLEP Holding Ship Parts For Comfort (0.4030s) 12/20/2021 7:00:23 PM 3.769 SINGLEP Re-Aligning Objectives (0.0840s) 12/20/2021 7:00:25 PM 3.769 SINGLEP Dreaming Of Quantum Computers (2.0241s) 12/20/2021 7:00:25 PM 3.769 SINGLEP Post-Proton Surge (0.0160s) 12/20/2021 7:00:25 PM 3.769 SINGLEP Background Radiation Taste Test (0.0300s) 12/20/2021 7:00:25 PM 3.769 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/20/2021 7:00:25 PM 3.769 SINGLEP Windshield Wiping (0.1390s) 12/20/2021 7:00:26 PM 3.769 SINGLEP Last Organizational Modeling (0.5390s) 12/20/2021 7:00:26 PM 3.769 SINGLEP Stimulate Modulation (0.2570s) 12/20/2021 7:00:26 PM 3.769 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/20/2021 7:00:26 PM 3.769 SINGLEP Order Cores By Seniority (0.0070s) 12/20/2021 7:00:26 PM 3.769 SINGLEP DELAYED1 TID12 Info: will dump 1349 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/20/2021 7:00:26 PM 3.769 SINGLEP We got 52 campaign's data when deserializing 12/20/2021 7:00:26 PM 3.769 SINGLEP Final Checks (0.3450s) 12/20/2021 7:00:26 PM 3.769 SINGLEP Load Historical Documents (0.0030s) 12/20/2021 7:00:26 PM 3.769 SINGLEP 6.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Holding Ship Parts For Comfort (0.4s) Dreaming Of Quantum Computers (2.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 12/20/2021 7:00:27 PM 3.769 SINGLEP Hello Steam user 'vorpal' 12/20/2021 7:07:13 PM 3.769 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test/trash.save Source1: AnythingElse Source3: LoadingSaveGame 12/20/2021 7:07:14 PM 3.769 SINGLEP Finish load save in 598ms 12/20/2021 7:30:25 PM 3.769 SINGLEP Skipped log Achievement To Steam FOR SCIENCE! because we think it's already there. 12/31/2021 4:13:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/31/2021 4:13:22 PM SINGLEP Boot up FleetOS (0.1690s) 12/31/2021 4:13:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/31/2021 4:13:22 PM 3.774 SINGLEP Game Version: 3.774 12/31/2021 4:13:22 PM 3.774 SINGLEP Check System Logs For Rogue Intelligence (0.4560s) 12/31/2021 4:13:22 PM 3.774 SINGLEP Inspect Aft Hatches (0.0370s) 12/31/2021 4:13:22 PM 3.774 SINGLEP Found 417 xml files in 122 folders in 46ms 12/31/2021 4:13:23 PM 3.774 SINGLEP Check For Extra Modules (0.6010s) 12/31/2021 4:13:23 PM 3.774 SINGLEP 417 Xml Files Parsed in 553ms 12/31/2021 4:13:23 PM 3.774 SINGLEP Gather Ancient Lifeforms (0.0050s) 12/31/2021 4:13:23 PM 3.774 SINGLEP Eject Trash Into Hyperspace (0.0040s) 12/31/2021 4:13:23 PM 3.774 SINGLEP Bring Cloaking Systems Online (0.0280s) 12/31/2021 4:13:23 PM 3.774 SINGLEP Update mod and expansion statuses! 12/31/2021 4:13:23 PM 3.774 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/31/2021 4:13:23 PM 3.774 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 12/31/2021 4:13:23 PM 3.774 SINGLEP DELAYED1 TID11 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 4:13:23 PM 3.774 SINGLEP DELAYED2 TID11 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 4:13:23 PM 3.774 SINGLEP Check Nearby Stellar Masses (0.0340s) 12/31/2021 4:13:23 PM 3.774 SINGLEP 417 Xml Files Checked For Exp/Mod Status in 17ms 12/31/2021 4:13:23 PM 3.774 SINGLEP Pruning Excess Brain Cells (0.0550s) 12/31/2021 4:13:23 PM 3.774 SINGLEP No resolution change was required. 12/31/2021 4:13:23 PM 3.774 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/31/2021 4:13:23 PM 3.774 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/31/2021 4:13:23 PM 3.774 SINGLEP Remembering Alamo (0.1140s) 12/31/2021 4:13:23 PM 3.774 SINGLEP Calculate Odds Of Success (0.2840s) 12/31/2021 4:13:23 PM 3.774 SINGLEP Briefly Panic (0.2580s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Install Confidence Routines (0.4500s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/31/2021 4:13:24 PM 3.774 SINGLEP Late Axionic Computations (0.4670s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Acquiring Towel (0.0170s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Inhibiting Visual Scans (0.0170s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Ejecting Tactical Core (0.0790s) 12/31/2021 4:13:24 PM 3.774 SINGLEP Grouping Flow Fields (0.0310s) 12/31/2021 4:13:25 PM 3.774 SINGLEP Gazing Into Starfields (0.3770s) 12/31/2021 4:13:25 PM 3.774 SINGLEP Blowing Up Distant Planets (0.3300s) 12/31/2021 4:13:25 PM 3.774 SINGLEP Calculating Firing Cones (0.0060s) 12/31/2021 4:13:26 PM 3.774 SINGLEP Scrapping Extra Ship Parts (0.4260s) 12/31/2021 4:13:26 PM 3.774 SINGLEP Re-Aligning Objectives (0.1160s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Uncoupling Aft Ports (3.8222s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Post-Proton Surge (0.0130s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Background Radiation Taste Test (0.0320s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Windshield Wiping (0.1400s) 12/31/2021 4:13:30 PM 3.774 SINGLEP Last Organizational Modeling (0.5050s) 12/31/2021 4:13:31 PM 3.774 SINGLEP Stimulate Modulation (0.2800s) 12/31/2021 4:13:31 PM 3.774 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/31/2021 4:13:31 PM 3.774 SINGLEP Order Cores By Seniority (0.0060s) 12/31/2021 4:13:30 PM 3.774 SINGLEP DELAYED3 TID8 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/31/2021 4:13:31 PM 3.774 SINGLEP We got 52 campaign's data when deserializing 12/31/2021 4:13:31 PM 3.774 SINGLEP Final Checks (0.3680s) 12/31/2021 4:13:31 PM 3.774 SINGLEP Load Historical Documents (0.0030s) 12/31/2021 4:13:31 PM 3.774 SINGLEP 9.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Late Axionic Computations (0.5s) Gazing Into Starfields (0.4s) Blowing Up Distant Planets (0.3s) Scrapping Extra Ship Parts (0.4s) Uncoupling Aft Ports (3.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/31/2021 4:13:31 PM 3.774 SINGLEP Hello Steam user 'vorpal' 12/31/2021 4:13:55 PM 3.774 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 12/31/2021 4:13:55 PM 3.774 SINGLEP Clearing player accounts. 12/31/2021 4:13:55 PM 3.774 SINGLEP Clearing player accounts. 12/31/2021 4:13:55 PM 3.774 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode. 12/31/2021 4:13:55 PM 3.774 SINGLEP Clearing player accounts. 12/31/2021 4:13:55 PM 3.774 SINGLEP loading as template 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these. 12/31/2021 4:13:55 PM 3.774 SINGLEP Finish load save in 184ms 12/31/2021 4:13:55 PM 3.774 SINGLEP DELAYED4 TID11 Start Generate Partial Map with Realistic and seed 766152892 and planet count 80 and 11 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF 12/31/2021 4:13:55 PM 3.774 SINGLEP DELAYED5 TID11 Map structure generated in 289ms. 12/31/2021 4:13:55 PM 3.774 SINGLEP DELAYED6 TID11 PlayerAccount vorpal has now been put in control of faction 2 - Human Empire. 12/31/2021 4:13:55 PM 3.774 SINGLEP DELAYED7 TID11 Generate Partial Map Complete 333ms Seed: 766152892 12/31/2021 4:15:41 PM 3.774 SINGLEP DELAYED8 TID12 Start Generate Partial Map with Realistic and seed 766152892 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:15:42 PM 3.774 SINGLEP DELAYED9 TID12 Map structure generated in 684ms. 12/31/2021 4:15:42 PM 3.774 SINGLEP DELAYED10 TID12 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:15:42 PM 3.774 SINGLEP DELAYED11 TID12 Generate Partial Map Complete 708ms Seed: 766152892 12/31/2021 4:15:54 PM 3.774 SINGLEP DELAYED12 TID12 Start Generate Partial Map with Clusters and seed 766152892 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:15:54 PM 3.774 SINGLEP DELAYED13 TID12 Map structure generated in 24ms. 12/31/2021 4:15:54 PM 3.774 SINGLEP DELAYED14 TID12 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:15:54 PM 3.774 SINGLEP DELAYED15 TID12 Generate Partial Map Complete 42ms Seed: 766152892 12/31/2021 4:15:58 PM 3.774 SINGLEP DELAYED16 TID19 Start Generate Partial Map with D18Rings and seed 766152892 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:15:58 PM 3.774 SINGLEP DELAYED17 TID19 Map structure generated in 17ms. 12/31/2021 4:15:58 PM 3.774 SINGLEP DELAYED18 TID19 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:15:58 PM 3.774 SINGLEP DELAYED19 TID19 Generate Partial Map Complete 34ms Seed: 766152892 12/31/2021 4:16:03 PM 3.774 SINGLEP DELAYED20 TID24 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:16:03 PM 3.774 SINGLEP DELAYED21 TID24 Map structure generated in 5ms. 12/31/2021 4:16:03 PM 3.774 SINGLEP DELAYED22 TID24 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:16:03 PM 3.774 SINGLEP DELAYED23 TID24 Generate Partial Map Complete 23ms Seed: 766152892 12/31/2021 4:17:40 PM 3.774 SINGLEP DELAYED24 TID17 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:17:40 PM 3.774 SINGLEP DELAYED25 TID17 Map structure generated in 0ms. 12/31/2021 4:17:40 PM 3.774 SINGLEP DELAYED26 TID17 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:17:40 PM 3.774 SINGLEP DELAYED27 TID17 Generate Partial Map Complete 23ms Seed: 766152892 12/31/2021 4:17:53 PM 3.774 SINGLEP DELAYED28 TID8 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:17:53 PM 3.774 SINGLEP DELAYED29 TID8 Map structure generated in 1ms. 12/31/2021 4:17:53 PM 3.774 SINGLEP DELAYED30 TID8 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:17:53 PM 3.774 SINGLEP DELAYED31 TID8 Generate Partial Map Complete 19ms Seed: 766152892 12/31/2021 4:19:11 PM 3.774 SINGLEP DELAYED32 TID6 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:19:11 PM 3.774 SINGLEP DELAYED33 TID6 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:19:11 PM 3.774 SINGLEP DELAYED34 TID6 Generate Partial Map Complete 19ms Seed: 766152892 12/31/2021 4:19:15 PM 3.774 SINGLEP DELAYED35 TID24 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:19:15 PM 3.774 SINGLEP DELAYED36 TID24 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:19:15 PM 3.774 SINGLEP DELAYED37 TID24 Generate Partial Map Complete 18ms Seed: 766152892 12/31/2021 4:19:57 PM 3.774 SINGLEP DELAYED38 TID19 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:19:57 PM 3.774 SINGLEP DELAYED39 TID19 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:19:57 PM 3.774 SINGLEP DELAYED40 TID19 Generate Partial Map Complete 19ms Seed: 766152892 12/31/2021 4:20:02 PM 3.774 SINGLEP DELAYED41 TID10 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:20:02 PM 3.774 SINGLEP DELAYED42 TID10 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:20:02 PM 3.774 SINGLEP DELAYED43 TID10 Generate Partial Map Complete 19ms Seed: 766152892 12/31/2021 4:20:06 PM 3.774 SINGLEP DELAYED44 TID26 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:20:06 PM 3.774 SINGLEP DELAYED45 TID26 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:20:06 PM 3.774 SINGLEP DELAYED46 TID26 Generate Partial Map Complete 17ms Seed: 766152892 12/31/2021 4:20:14 PM 3.774 SINGLEP DELAYED47 TID6 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:20:14 PM 3.774 SINGLEP DELAYED48 TID6 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:20:14 PM 3.774 SINGLEP DELAYED49 TID6 Generate Partial Map Complete 19ms Seed: 766152892 12/31/2021 4:21:26 PM 3.774 SINGLEP DELAYED50 TID13 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:21:26 PM 3.774 SINGLEP DELAYED51 TID13 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:21:26 PM 3.774 SINGLEP DELAYED52 TID13 Generate Partial Map Complete 20ms Seed: 766152892 12/31/2021 4:31:03 PM 3.774 SINGLEP DELAYED53 TID6 Start Generate Partial Map with D18Bubbles and seed 766152892 and planet count 120 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF 12/31/2021 4:31:03 PM 3.774 SINGLEP DELAYED54 TID6 Map structure generated in 1ms. 12/31/2021 4:31:03 PM 3.774 SINGLEP DELAYED55 TID6 PlayerAccount vorpal is controlling faction 2 - Human Empire already. 12/31/2021 4:31:03 PM 3.774 SINGLEP DELAYED56 TID6 Generate Partial Map Complete 38ms Seed: 766152892 12/31/2021 4:35:08 PM 3.774 SINGLEP DELAYED57 TID25 Start Generate FULL Map with D18Bubbles and seed 766152892 and planet count 120 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF 12/31/2021 4:35:09 PM 3.774 SINGLEP DELAYED58 TID25 Generate FULL Map Complete 580ms Seed: 766152892 12/31/2021 10:19:47 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/31/2021 10:19:47 PM SINGLEP Boot up FleetOS (0.1700s) 12/31/2021 10:19:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/31/2021 10:19:48 PM 3.777 SINGLEP Game Version: 3.777 12/31/2021 10:19:48 PM 3.777 SINGLEP Check System Logs For Rogue Intelligence (0.3300s) 12/31/2021 10:19:48 PM 3.777 SINGLEP Inspect Aft Hatches (0.0370s) 12/31/2021 10:19:48 PM 3.777 SINGLEP Found 419 xml files in 123 folders in 43ms 12/31/2021 10:19:48 PM 3.777 SINGLEP Check For Extra Modules (0.5440s) 12/31/2021 10:19:48 PM 3.777 SINGLEP 419 Xml Files Parsed in 498ms 12/31/2021 10:19:48 PM 3.777 SINGLEP Gather Ancient Lifeforms (0.0050s) 12/31/2021 10:19:48 PM 3.777 SINGLEP Eject Trash Into Hyperspace (0.0050s) 12/31/2021 10:19:48 PM 3.777 SINGLEP Bring Cloaking Systems Online (0.0210s) 12/31/2021 10:19:48 PM 3.777 SINGLEP Update mod and expansion statuses! 12/31/2021 10:19:48 PM 3.777 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/31/2021 10:19:48 PM 3.777 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 12/31/2021 10:19:48 PM 3.777 SINGLEP DELAYED1 TID16 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 10:19:48 PM 3.777 SINGLEP DELAYED2 TID16 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 10:19:48 PM 3.777 SINGLEP Check Nearby Stellar Masses (0.0260s) 12/31/2021 10:19:48 PM 3.777 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 14ms 12/31/2021 10:19:49 PM 3.777 SINGLEP Pruning Excess Brain Cells (0.0600s) 12/31/2021 10:19:49 PM 3.777 SINGLEP No resolution change was required. 12/31/2021 10:19:49 PM 3.777 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/31/2021 10:19:49 PM 3.777 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/31/2021 10:19:49 PM 3.777 SINGLEP Remembering Alamo (0.1030s) 12/31/2021 10:19:49 PM 3.777 SINGLEP Calculate Odds Of Success (0.1720s) 12/31/2021 10:19:49 PM 3.777 SINGLEP Briefly Panic (0.2090s) 12/31/2021 10:19:49 PM 3.777 SINGLEP Install Confidence Routines (0.4270s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/31/2021 10:19:50 PM 3.777 SINGLEP Late Axionic Computations (0.2830s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Acquiring Towel (0.0210s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Inhibiting Visual Scans (0.0210s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Ejecting Tactical Core (0.0580s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Grouping Flow Fields (0.0380s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Miming Starfields (0.1490s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Ejecting Distant Planets (0.1580s) 12/31/2021 10:19:50 PM 3.777 SINGLEP Calculating Firing Cones (0.0050s) 12/31/2021 10:19:51 PM 3.777 SINGLEP Offending Sentient Ship Parts (0.4950s) 12/31/2021 10:19:51 PM 3.777 SINGLEP Re-Aligning Objectives (0.1100s) 12/31/2021 10:19:53 PM 3.777 SINGLEP Engaging Dorsal Circuits (2.0561s) 12/31/2021 10:19:53 PM 3.777 SINGLEP Post-Proton Surge (0.0120s) 12/31/2021 10:19:53 PM 3.777 SINGLEP Background Radiation Taste Test (0.0320s) 12/31/2021 10:19:53 PM 3.777 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/31/2021 10:19:53 PM 3.777 SINGLEP Windshield Wiping (0.1440s) 12/31/2021 10:19:54 PM 3.777 SINGLEP Last Organizational Modeling (0.4900s) 12/31/2021 10:19:54 PM 3.777 SINGLEP Stimulate Modulation (0.2880s) 12/31/2021 10:19:54 PM 3.777 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/31/2021 10:19:54 PM 3.777 SINGLEP Order Cores By Seniority (0.0060s) 12/31/2021 10:19:54 PM 3.777 SINGLEP DELAYED3 TID7 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/31/2021 10:19:54 PM 3.777 SINGLEP We got 52 campaign's data when deserializing 12/31/2021 10:19:54 PM 3.777 SINGLEP Final Checks (0.3580s) 12/31/2021 10:19:54 PM 3.777 SINGLEP Load Historical Documents (0.0060s) 12/31/2021 10:19:54 PM 3.777 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Offending Sentient Ship Parts (0.5s) Engaging Dorsal Circuits (2.1s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/31/2021 10:19:54 PM 3.777 SINGLEP Hello Steam user 'vorpal' 12/31/2021 10:19:57 PM 3.777 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/trash2.save Source1: AnythingElse Source3: LoadingSaveGame 12/31/2021 10:19:57 PM 3.777 SINGLEP Clearing player accounts. 12/31/2021 10:19:58 PM 3.777 SINGLEP Finish load save in 790ms 12/31/2021 10:31:42 PM 3.777 SINGLEP DELAYED4 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile 12/31/2021 10:59:11 PM 3.777 SINGLEP Clearing player accounts. 12/31/2021 10:59:12 PM 3.777 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/natural object ships.save Source1: AnythingElse Source3: LoadingSaveGame 12/31/2021 10:59:12 PM 3.777 SINGLEP Clearing player accounts. 12/31/2021 10:59:12 PM 3.777 SINGLEP Finish load save in 285ms 12/31/2021 11:00:11 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/31/2021 11:00:11 PM SINGLEP Boot up FleetOS (0.1650s) 12/31/2021 11:00:11 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/31/2021 11:00:11 PM 3.777 SINGLEP Game Version: 3.777 12/31/2021 11:00:11 PM 3.777 SINGLEP Check System Logs For Rogue Intelligence (0.2980s) 12/31/2021 11:00:11 PM 3.777 SINGLEP Inspect Aft Hatches (0.0300s) 12/31/2021 11:00:11 PM 3.777 SINGLEP Found 419 xml files in 123 folders in 42ms 12/31/2021 11:00:12 PM 3.777 SINGLEP Check For Extra Modules (0.5230s) 12/31/2021 11:00:12 PM 3.777 SINGLEP 419 Xml Files Parsed in 479ms 12/31/2021 11:00:12 PM 3.777 SINGLEP Gather Ancient Lifeforms (0.0050s) 12/31/2021 11:00:12 PM 3.777 SINGLEP Eject Trash Into Hyperspace (0.0070s) 12/31/2021 11:00:12 PM 3.777 SINGLEP Bring Cloaking Systems Online (0.0270s) 12/31/2021 11:00:12 PM 3.777 SINGLEP Update mod and expansion statuses! 12/31/2021 11:00:12 PM 3.777 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 12/31/2021 11:00:12 PM 3.777 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 12/31/2021 11:00:12 PM 3.777 SINGLEP DELAYED1 TID11 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 11:00:12 PM 3.777 SINGLEP DELAYED2 TID11 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 12/31/2021 11:00:12 PM 3.777 SINGLEP Check Nearby Stellar Masses (0.0290s) 12/31/2021 11:00:12 PM 3.777 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 14ms 12/31/2021 11:00:12 PM 3.777 SINGLEP Pruning Excess Brain Cells (0.0550s) 12/31/2021 11:00:12 PM 3.777 SINGLEP No resolution change was required. 12/31/2021 11:00:12 PM 3.777 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/31/2021 11:00:12 PM 3.777 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/31/2021 11:00:12 PM 3.777 SINGLEP Remembering Alamo (0.0990s) 12/31/2021 11:00:12 PM 3.777 SINGLEP Calculate Odds Of Success (0.1610s) 12/31/2021 11:00:12 PM 3.777 SINGLEP Briefly Panic (0.2070s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Install Confidence Routines (0.4580s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 12/31/2021 11:00:13 PM 3.777 SINGLEP Late Axionic Computations (0.2590s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Acquiring Towel (0.0150s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Inhibiting Visual Scans (0.0210s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Ejecting Tactical Core (0.0520s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Grouping Flow Fields (0.0320s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Brandishing Starfields (0.1540s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Combing Distant Planets (0.1580s) 12/31/2021 11:00:13 PM 3.777 SINGLEP Calculating Firing Cones (0.0050s) 12/31/2021 11:00:14 PM 3.777 SINGLEP Jailbreaking Favorite Ship Parts (0.5210s) 12/31/2021 11:00:14 PM 3.777 SINGLEP Re-Aligning Objectives (0.1060s) 12/31/2021 11:00:16 PM 3.777 SINGLEP Checking Discrete Energy (1.9171s) 12/31/2021 11:00:16 PM 3.777 SINGLEP Post-Proton Surge (0.0140s) 12/31/2021 11:00:16 PM 3.777 SINGLEP Background Radiation Taste Test (0.0320s) 12/31/2021 11:00:16 PM 3.777 SINGLEP Shuffling Chairs On Command Deck (0.0140s) 12/31/2021 11:00:16 PM 3.777 SINGLEP Windshield Wiping (0.1440s) 12/31/2021 11:00:17 PM 3.777 SINGLEP Last Organizational Modeling (0.4710s) 12/31/2021 11:00:17 PM 3.777 SINGLEP Stimulate Modulation (0.2700s) 12/31/2021 11:00:17 PM 3.777 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 12/31/2021 11:00:17 PM 3.777 SINGLEP Order Cores By Seniority (0.0060s) 12/31/2021 11:00:17 PM 3.777 SINGLEP DELAYED3 TID17 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 12/31/2021 11:00:17 PM 3.777 SINGLEP We got 52 campaign's data when deserializing 12/31/2021 11:00:17 PM 3.777 SINGLEP Final Checks (0.3530s) 12/31/2021 11:00:17 PM 3.777 SINGLEP Load Historical Documents (0.0030s) 12/31/2021 11:00:17 PM 3.777 SINGLEP 6.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Jailbreaking Favorite Ship Parts (0.5s) Checking Discrete Energy (1.9s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 12/31/2021 11:00:18 PM 3.777 SINGLEP Hello Steam user 'vorpal' 12/31/2021 11:00:21 PM 3.777 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/natural object ships.save Source1: AnythingElse Source3: LoadingSaveGame 12/31/2021 11:00:21 PM 3.777 SINGLEP Clearing player accounts. 12/31/2021 11:00:21 PM 3.777 SINGLEP Finish load save in 819ms 1/1/2022 12:07:36 AM 3.777 SINGLEP DELAYED4 TID27 Reconquest Seeding for Obishima: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 1/1/2022 8:14:56 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:14:56 PM SINGLEP Boot up FleetOS (0.1640s) 1/1/2022 8:14:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:14:57 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:14:57 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.4620s) 1/1/2022 8:14:57 PM 3.778 SINGLEP Inspect Aft Hatches (0.0470s) 1/1/2022 8:14:57 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 86ms 1/1/2022 8:14:57 PM 3.778 SINGLEP Check For Extra Modules (0.6250s) 1/1/2022 8:14:57 PM 3.778 SINGLEP 419 Xml Files Parsed in 536ms 1/1/2022 8:14:57 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0050s) 1/1/2022 8:14:57 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/1/2022 8:14:57 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0190s) 1/1/2022 8:14:58 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:14:58 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:14:58 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:14:58 PM 3.778 SINGLEP DELAYED1 TID14 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:14:58 PM 3.778 SINGLEP DELAYED2 TID14 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:14:58 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0290s) 1/1/2022 8:14:58 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 15ms 1/1/2022 8:14:58 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0570s) 1/1/2022 8:14:58 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:14:58 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:14:58 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:14:58 PM 3.778 SINGLEP Remembering Alamo (0.1290s) 1/1/2022 8:14:58 PM 3.778 SINGLEP Calculate Odds Of Success (0.2400s) 1/1/2022 8:14:58 PM 3.778 SINGLEP Briefly Panic (0.2600s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Install Confidence Routines (0.4240s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:14:59 PM 3.778 SINGLEP Late Axionic Computations (0.4660s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Acquiring Towel (0.0170s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0210s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Ejecting Tactical Core (0.0800s) 1/1/2022 8:14:59 PM 3.778 SINGLEP Grouping Flow Fields (0.0290s) 1/1/2022 8:15:00 PM 3.778 SINGLEP Pining For Starfields (0.3930s) 1/1/2022 8:15:00 PM 3.778 SINGLEP Crawling Distant Planets (0.3250s) 1/1/2022 8:15:00 PM 3.778 SINGLEP Calculating Firing Cones (0.0060s) 1/1/2022 8:15:01 PM 3.778 SINGLEP Ruining Perfectly Good Ship Parts (0.5380s) 1/1/2022 8:15:01 PM 3.778 SINGLEP Re-Aligning Objectives (0.1160s) 1/1/2022 8:15:04 PM 3.778 SINGLEP Feeding Random Generator Monkeys (3.8182s) 1/1/2022 8:15:04 PM 3.778 SINGLEP Post-Proton Surge (0.0130s) 1/1/2022 8:15:04 PM 3.778 SINGLEP Background Radiation Taste Test (0.0340s) 1/1/2022 8:15:05 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 1/1/2022 8:15:05 PM 3.778 SINGLEP Windshield Wiping (0.1490s) 1/1/2022 8:15:05 PM 3.778 SINGLEP Last Organizational Modeling (0.5430s) 1/1/2022 8:15:05 PM 3.778 SINGLEP Stimulate Modulation (0.2870s) 1/1/2022 8:15:05 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:15:05 PM 3.778 SINGLEP Order Cores By Seniority (0.0060s) 1/1/2022 8:15:05 PM 3.778 SINGLEP DELAYED3 TID22 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:15:06 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:15:06 PM 3.778 SINGLEP Final Checks (0.3700s) 1/1/2022 8:15:06 PM 3.778 SINGLEP Load Historical Documents (0.0040s) 1/1/2022 8:15:06 PM 3.778 SINGLEP 9.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (0.6s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Pining For Starfields (0.4s) Crawling Distant Planets (0.3s) Ruining Perfectly Good Ship Parts (0.5s) Feeding Random Generator Monkeys (3.8s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 1/1/2022 8:15:06 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:15:14 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:15:14 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:14 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:15:14 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:15:14 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:14 PM 3.778 SINGLEP Failed to load save in 52ms 1/1/2022 8:15:33 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:15:33 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:33 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:15:33 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:15:33 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:33 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:15:36 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:15:36 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:36 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:15:36 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:15:36 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:36 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:15:38 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:15:38 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:38 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:15:38 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:15:38 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:38 PM 3.778 SINGLEP Failed to load save in 14ms 1/1/2022 8:15:41 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:15:41 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:41 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:15:41 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:15:41 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:15:41 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:19:19 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:19:19 PM SINGLEP Boot up FleetOS (0.1640s) 1/1/2022 8:19:20 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:19:20 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:19:20 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.3250s) 1/1/2022 8:19:20 PM 3.778 SINGLEP Inspect Aft Hatches (0.0400s) 1/1/2022 8:19:20 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 67ms 1/1/2022 8:19:20 PM 3.778 SINGLEP Check For Extra Modules (0.5880s) 1/1/2022 8:19:20 PM 3.778 SINGLEP 419 Xml Files Parsed in 520ms 1/1/2022 8:19:20 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0050s) 1/1/2022 8:19:20 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0070s) 1/1/2022 8:19:20 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0260s) 1/1/2022 8:19:20 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:19:20 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:19:20 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:19:20 PM 3.778 SINGLEP Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:19:20 PM 3.778 SINGLEP Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:19:20 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0280s) 1/1/2022 8:19:20 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 15ms 1/1/2022 8:19:20 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0600s) 1/1/2022 8:19:20 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:19:20 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:19:20 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:19:20 PM 3.778 SINGLEP Remembering Alamo (0.1300s) 1/1/2022 8:19:21 PM 3.778 SINGLEP Calculate Odds Of Success (0.2510s) 1/1/2022 8:19:21 PM 3.778 SINGLEP Briefly Panic (0.2740s) 1/1/2022 8:19:21 PM 3.778 SINGLEP Install Confidence Routines (0.4240s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:19:22 PM 3.778 SINGLEP Late Axionic Computations (0.4460s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Acquiring Towel (0.0190s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0210s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Ejecting Tactical Core (0.0730s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Grouping Flow Fields (0.0320s) 1/1/2022 8:19:22 PM 3.778 SINGLEP Exploding Starfields (0.3680s) 1/1/2022 8:19:23 PM 3.778 SINGLEP Mopping Up Distant Planets (0.3190s) 1/1/2022 8:19:23 PM 3.778 SINGLEP Calculating Firing Cones (0.0060s) 1/1/2022 8:19:23 PM 3.778 SINGLEP Fumbling With Ship Parts (0.5170s) 1/1/2022 8:19:23 PM 3.778 SINGLEP Re-Aligning Objectives (0.1060s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Restrain Self From Stating The Odds (3.4842s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Post-Proton Surge (0.0130s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Background Radiation Taste Test (0.0300s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Windshield Wiping (0.1460s) 1/1/2022 8:19:27 PM 3.778 SINGLEP Last Organizational Modeling (0.4430s) 1/1/2022 8:19:28 PM 3.778 SINGLEP Stimulate Modulation (0.2640s) 1/1/2022 8:19:28 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:19:28 PM 3.778 SINGLEP Order Cores By Seniority (0.0060s) 1/1/2022 8:19:28 PM 3.778 SINGLEP DELAYED1 TID7 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:19:28 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:19:28 PM 3.778 SINGLEP Final Checks (0.3730s) 1/1/2022 8:19:28 PM 3.778 SINGLEP Load Historical Documents (0.0060s) 1/1/2022 8:19:28 PM 3.778 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Exploding Starfields (0.4s) Mopping Up Distant Planets (0.3s) Fumbling With Ship Parts (0.5s) Restrain Self From Stating The Odds (3.5s) Last Organizational Modeling (0.4s) Stimulate Modulation (0.3s) Final Checks (0.4s) 1/1/2022 8:19:28 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:19:31 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:19:31 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:19:31 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:19:31 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:19:31 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:19:31 PM 3.778 SINGLEP Failed to load save in 53ms 1/1/2022 8:20:21 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:20:21 PM SINGLEP Boot up FleetOS (0.1670s) 1/1/2022 8:20:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:20:21 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:20:21 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.2710s) 1/1/2022 8:20:21 PM 3.778 SINGLEP Inspect Aft Hatches (0.0300s) 1/1/2022 8:20:21 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 55ms 1/1/2022 8:20:22 PM 3.778 SINGLEP Check For Extra Modules (0.5750s) 1/1/2022 8:20:22 PM 3.778 SINGLEP 419 Xml Files Parsed in 518ms 1/1/2022 8:20:22 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0040s) 1/1/2022 8:20:22 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/1/2022 8:20:22 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0250s) 1/1/2022 8:20:22 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:20:22 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:20:22 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:20:22 PM 3.778 SINGLEP DELAYED1 TID6 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:20:22 PM 3.778 SINGLEP DELAYED2 TID6 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:20:22 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0320s) 1/1/2022 8:20:22 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 22ms 1/1/2022 8:20:22 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0720s) 1/1/2022 8:20:22 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:20:22 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:20:22 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:20:22 PM 3.778 SINGLEP Remembering Alamo (0.1280s) 1/1/2022 8:20:22 PM 3.778 SINGLEP Calculate Odds Of Success (0.2540s) 1/1/2022 8:20:23 PM 3.778 SINGLEP Briefly Panic (0.2450s) 1/1/2022 8:20:23 PM 3.778 SINGLEP Install Confidence Routines (0.4040s) 1/1/2022 8:20:23 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:20:24 PM 3.778 SINGLEP Late Axionic Computations (0.4440s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Acquiring Towel (0.0180s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0200s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Ejecting Tactical Core (0.0760s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Grouping Flow Fields (0.0330s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Burying Starfields (0.3740s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Rejecting Distant Planets (0.3260s) 1/1/2022 8:20:24 PM 3.778 SINGLEP Calculating Firing Cones (0.0060s) 1/1/2022 8:20:25 PM 3.778 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.5560s) 1/1/2022 8:20:25 PM 3.778 SINGLEP Re-Aligning Objectives (0.1090s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Upgrade /dev/null (3.6212s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Post-Proton Surge (0.0140s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Background Radiation Taste Test (0.0320s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Windshield Wiping (0.1490s) 1/1/2022 8:20:29 PM 3.778 SINGLEP Last Organizational Modeling (0.4580s) 1/1/2022 8:20:30 PM 3.778 SINGLEP Stimulate Modulation (0.2740s) 1/1/2022 8:20:30 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:20:30 PM 3.778 SINGLEP Order Cores By Seniority (0.0070s) 1/1/2022 8:20:29 PM 3.778 SINGLEP DELAYED3 TID7 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:20:30 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:20:30 PM 3.778 SINGLEP Final Checks (0.3610s) 1/1/2022 8:20:30 PM 3.778 SINGLEP Load Historical Documents (0.0060s) 1/1/2022 8:20:30 PM 3.778 SINGLEP 9.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.6s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Burying Starfields (0.4s) Rejecting Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Upgrade /dev/null (3.6s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 1/1/2022 8:20:30 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:20:32 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:20:32 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:32 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:20:32 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:20:32 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:32 PM 3.778 SINGLEP Failed to load save in 50ms 1/1/2022 8:20:36 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\50min.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:20:36 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:36 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:20:36 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:20:36 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:36 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:20:38 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\start.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:20:38 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:38 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.774 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:20:38 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:20:38 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:38 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:20:41 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:20:41 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:41 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:20:41 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:20:41 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:41 PM 3.778 SINGLEP Failed to load save in 14ms 1/1/2022 8:20:55 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:20:55 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:55 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:20:55 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:20:55 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:20:55 PM 3.778 SINGLEP Failed to load save in 97ms 1/1/2022 8:23:46 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:23:46 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:23:46 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:23:46 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:23:46 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:23:46 PM 3.778 SINGLEP Failed to load save in 14ms 1/1/2022 8:24:08 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:08 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:08 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:08 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:08 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:08 PM 3.778 SINGLEP Failed to load save in 14ms 1/1/2022 8:24:19 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:19 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:19 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:19 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:19 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:19 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:24:23 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test\zpg get.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:23 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:23 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.769 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:23 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:23 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:23 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:24:28 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:28 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:28 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:28 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:28 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:28 PM 3.778 SINGLEP Failed to load save in 15ms 1/1/2022 8:24:32 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test\zpg get.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:32 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:32 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.769 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:32 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:32 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:32 PM 3.778 SINGLEP Failed to load save in 97ms 1/1/2022 8:24:44 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/hrf test\Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:44 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:44 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.769 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:44 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:44 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:44 PM 3.778 SINGLEP Failed to load save in 100ms 1/1/2022 8:24:47 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo\fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:24:47 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:47 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:24:47 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:24:47 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:24:47 PM 3.778 SINGLEP Failed to load save in 14ms 1/1/2022 8:27:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:27:55 PM SINGLEP Boot up FleetOS (0.1600s) 1/1/2022 8:27:56 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:27:56 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:27:56 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.4150s) 1/1/2022 8:27:56 PM 3.778 SINGLEP Inspect Aft Hatches (0.0300s) 1/1/2022 8:27:56 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 40ms 1/1/2022 8:27:56 PM 3.778 SINGLEP Check For Extra Modules (0.4890s) 1/1/2022 8:27:56 PM 3.778 SINGLEP 419 Xml Files Parsed in 447ms 1/1/2022 8:27:56 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0060s) 1/1/2022 8:27:56 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0040s) 1/1/2022 8:27:56 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0230s) 1/1/2022 8:27:56 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:27:56 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:27:56 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:27:56 PM 3.778 SINGLEP DELAYED1 TID7 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:27:56 PM 3.778 SINGLEP DELAYED2 TID7 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:27:56 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0300s) 1/1/2022 8:27:56 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 15ms 1/1/2022 8:27:56 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0570s) 1/1/2022 8:27:57 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:27:57 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:27:57 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:27:57 PM 3.778 SINGLEP Remembering Alamo (0.1030s) 1/1/2022 8:27:57 PM 3.778 SINGLEP Calculate Odds Of Success (0.1910s) 1/1/2022 8:27:57 PM 3.778 SINGLEP Briefly Panic (0.2100s) 1/1/2022 8:27:57 PM 3.778 SINGLEP Install Confidence Routines (0.4620s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:27:58 PM 3.778 SINGLEP Late Axionic Computations (0.2720s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Acquiring Towel (0.0160s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0200s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Ejecting Tactical Core (0.0550s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Grouping Flow Fields (0.0330s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Dropping Starfields (0.1540s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Browsing Distant Planets (0.1610s) 1/1/2022 8:27:58 PM 3.778 SINGLEP Calculating Firing Cones (0.0050s) 1/1/2022 8:27:59 PM 3.778 SINGLEP Remembering Lost Ship Parts (0.5100s) 1/1/2022 8:27:59 PM 3.778 SINGLEP Re-Aligning Objectives (0.1140s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Designing Antimatter Grid (2.0311s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Post-Proton Surge (0.0130s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Background Radiation Taste Test (0.0330s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Windshield Wiping (0.1490s) 1/1/2022 8:28:01 PM 3.778 SINGLEP Last Organizational Modeling (0.4920s) 1/1/2022 8:28:02 PM 3.778 SINGLEP Stimulate Modulation (0.2780s) 1/1/2022 8:28:02 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:28:02 PM 3.778 SINGLEP Order Cores By Seniority (0.0060s) 1/1/2022 8:28:02 PM 3.778 SINGLEP DELAYED3 TID22 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:28:02 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:28:02 PM 3.778 SINGLEP Final Checks (0.3370s) 1/1/2022 8:28:02 PM 3.778 SINGLEP Load Historical Documents (0.0030s) 1/1/2022 8:28:02 PM 3.778 SINGLEP 6.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Check For Extra Modules (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Remembering Lost Ship Parts (0.5s) Designing Antimatter Grid (2.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.3s) 1/1/2022 8:28:02 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:28:04 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:28:04 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:28:04 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:28:04 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:28:04 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:28:04 PM 3.778 SINGLEP Failed to load save in 53ms 1/1/2022 8:29:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:29:02 PM SINGLEP Boot up FleetOS (0.1670s) 1/1/2022 8:29:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:29:02 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:29:02 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.2970s) 1/1/2022 8:29:02 PM 3.778 SINGLEP Inspect Aft Hatches (0.0300s) 1/1/2022 8:29:02 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 61ms 1/1/2022 8:29:03 PM 3.778 SINGLEP Check For Extra Modules (0.5420s) 1/1/2022 8:29:03 PM 3.778 SINGLEP 419 Xml Files Parsed in 480ms 1/1/2022 8:29:03 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0050s) 1/1/2022 8:29:03 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0080s) 1/1/2022 8:29:03 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0240s) 1/1/2022 8:29:03 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:29:03 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:29:03 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:29:03 PM 3.778 SINGLEP Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:29:03 PM 3.778 SINGLEP Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:29:03 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0270s) 1/1/2022 8:29:03 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 13ms 1/1/2022 8:29:03 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0590s) 1/1/2022 8:29:03 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:29:03 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:29:03 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:29:03 PM 3.778 SINGLEP Remembering Alamo (0.1100s) 1/1/2022 8:29:03 PM 3.778 SINGLEP Calculate Odds Of Success (0.2540s) 1/1/2022 8:29:03 PM 3.778 SINGLEP Briefly Panic (0.2470s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Install Confidence Routines (0.4160s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:29:04 PM 3.778 SINGLEP Late Axionic Computations (0.4330s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Acquiring Towel (0.0180s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0220s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Ejecting Tactical Core (0.0800s) 1/1/2022 8:29:04 PM 3.778 SINGLEP Grouping Flow Fields (0.0330s) 1/1/2022 8:29:05 PM 3.778 SINGLEP Sucking In Starfields (0.3740s) 1/1/2022 8:29:05 PM 3.778 SINGLEP Screening Distant Planets (0.3170s) 1/1/2022 8:29:05 PM 3.778 SINGLEP Calculating Firing Cones (0.0060s) 1/1/2022 8:29:06 PM 3.778 SINGLEP Splitting Ship Parts Into Smaller Parts (0.5040s) 1/1/2022 8:29:06 PM 3.778 SINGLEP Re-Aligning Objectives (0.1120s) 1/1/2022 8:29:09 PM 3.778 SINGLEP Toy With Natives On Nearby Planet (3.5582s) 1/1/2022 8:29:09 PM 3.778 SINGLEP Post-Proton Surge (0.0130s) 1/1/2022 8:29:09 PM 3.778 SINGLEP Background Radiation Taste Test (0.0320s) 1/1/2022 8:29:09 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0160s) 1/1/2022 8:29:10 PM 3.778 SINGLEP Windshield Wiping (0.1480s) 1/1/2022 8:29:10 PM 3.778 SINGLEP Last Organizational Modeling (0.4680s) 1/1/2022 8:29:10 PM 3.778 SINGLEP Stimulate Modulation (0.2630s) 1/1/2022 8:29:10 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:29:10 PM 3.778 SINGLEP Order Cores By Seniority (0.0060s) 1/1/2022 8:29:10 PM 3.778 SINGLEP DELAYED1 TID5 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:29:11 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:29:11 PM 3.778 SINGLEP Final Checks (0.3730s) 1/1/2022 8:29:11 PM 3.778 SINGLEP Load Historical Documents (0.0060s) 1/1/2022 8:29:11 PM 3.778 SINGLEP 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Sucking In Starfields (0.4s) Screening Distant Planets (0.3s) Splitting Ship Parts Into Smaller Parts (0.5s) Toy With Natives On Nearby Planet (3.6s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.3s) Final Checks (0.4s) 1/1/2022 8:29:11 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:29:20 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:29:20 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:29:20 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:29:20 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:29:20 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:29:20 PM 3.778 SINGLEP Failed to load save in 50ms 1/1/2022 8:31:55 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2022 8:31:55 PM SINGLEP Boot up FleetOS (0.1630s) 1/1/2022 8:31:55 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 6GB graphicsDeviceID: 7171 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6036 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 3998 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2022 8:31:55 PM 3.778 SINGLEP Game Version: 3.778 1/1/2022 8:31:55 PM 3.778 SINGLEP Check System Logs For Rogue Intelligence (0.3100s) 1/1/2022 8:31:55 PM 3.778 SINGLEP Inspect Aft Hatches (0.0270s) 1/1/2022 8:31:55 PM 3.778 SINGLEP Found 419 xml files in 123 folders in 39ms 1/1/2022 8:31:56 PM 3.778 SINGLEP Check For Extra Modules (0.4650s) 1/1/2022 8:31:56 PM 3.778 SINGLEP 419 Xml Files Parsed in 424ms 1/1/2022 8:31:56 PM 3.778 SINGLEP Gather Ancient Lifeforms (0.0040s) 1/1/2022 8:31:56 PM 3.778 SINGLEP Eject Trash Into Hyperspace (0.0050s) 1/1/2022 8:31:56 PM 3.778 SINGLEP Bring Cloaking Systems Online (0.0210s) 1/1/2022 8:31:56 PM 3.778 SINGLEP Update mod and expansion statuses! 1/1/2022 8:31:56 PM 3.778 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 1/1/2022 8:31:56 PM 3.778 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 1/1/2022 8:31:56 PM 3.778 SINGLEP DELAYED1 TID16 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:31:56 PM 3.778 SINGLEP DELAYED2 TID16 Could not find a mod with the name 'MoreSystemDefenders', and that will prevent at least an xml node from being imported. This is likely by design. 1/1/2022 8:31:56 PM 3.778 SINGLEP Check Nearby Stellar Masses (0.0290s) 1/1/2022 8:31:56 PM 3.778 SINGLEP 419 Xml Files Checked For Exp/Mod Status in 14ms 1/1/2022 8:31:56 PM 3.778 SINGLEP Pruning Excess Brain Cells (0.0710s) 1/1/2022 8:31:56 PM 3.778 SINGLEP No resolution change was required. 1/1/2022 8:31:56 PM 3.778 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2022 8:31:56 PM 3.778 SINGLEP Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 1/1/2022 8:31:56 PM 3.778 SINGLEP Remembering Alamo (0.1010s) 1/1/2022 8:31:56 PM 3.778 SINGLEP Calculate Odds Of Success (0.1720s) 1/1/2022 8:31:56 PM 3.778 SINGLEP Briefly Panic (0.2000s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Install Confidence Routines (0.4120s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'. 1/1/2022 8:31:57 PM 3.778 SINGLEP Late Axionic Computations (0.2770s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Acquiring Towel (0.0200s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Inhibiting Visual Scans (0.0240s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Ejecting Tactical Core (0.0740s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Grouping Flow Fields (0.0420s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Sucking In Starfields (0.1520s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Resizing Distant Planets (0.1650s) 1/1/2022 8:31:57 PM 3.778 SINGLEP Calculating Firing Cones (0.0060s) 1/1/2022 8:31:58 PM 3.778 SINGLEP Scrapping Extra Ship Parts (0.4670s) 1/1/2022 8:31:58 PM 3.778 SINGLEP Re-Aligning Objectives (0.0870s) 1/1/2022 8:32:00 PM 3.778 SINGLEP Reactivate Cold Fusion Reactor (2.0131s) 1/1/2022 8:32:00 PM 3.778 SINGLEP Post-Proton Surge (0.0120s) 1/1/2022 8:32:00 PM 3.778 SINGLEP Background Radiation Taste Test (0.0310s) 1/1/2022 8:32:00 PM 3.778 SINGLEP Shuffling Chairs On Command Deck (0.0150s) 1/1/2022 8:32:00 PM 3.778 SINGLEP Windshield Wiping (0.1470s) 1/1/2022 8:32:01 PM 3.778 SINGLEP Last Organizational Modeling (0.4870s) 1/1/2022 8:32:01 PM 3.778 SINGLEP Stimulate Modulation (0.3600s) 1/1/2022 8:32:01 PM 3.778 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 1/1/2022 8:32:01 PM 3.778 SINGLEP Order Cores By Seniority (0.0060s) 1/1/2022 8:32:01 PM 3.778 SINGLEP DELAYED3 TID13 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 1/1/2022 8:32:01 PM 3.778 SINGLEP We got 52 campaign's data when deserializing 1/1/2022 8:32:01 PM 3.778 SINGLEP Final Checks (0.3550s) 1/1/2022 8:32:01 PM 3.778 SINGLEP Load Historical Documents (0.0040s) 1/1/2022 8:32:01 PM 3.778 SINGLEP 6.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Scrapping Extra Ship Parts (0.5s) Reactivate Cold Fusion Reactor (2.0s) Last Organizational Modeling (0.5s) Stimulate Modulation (0.4s) Final Checks (0.4s) 1/1/2022 8:32:02 PM 3.778 SINGLEP Hello Steam user 'vorpal' 1/1/2022 8:32:05 PM 3.778 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fallen spire 5 redo/fuck off instig.save Source1: AnythingElse Source3: LoadingSaveGame 1/1/2022 8:32:05 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:32:05 PM 3.778 SINGLEP System.Exception: _DoNotReferenceDirectly_BoolSettings.Key Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 25 larger than IndexSerializationInfo.SerializedNamesList.Count of 11 on table: ArcenSettingTable FieldNameForErrors: _DoNotReferenceDirectly_BoolSettings.Key From Version: 3.777 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0020c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x000ba] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationType) [0x0001c] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0028d] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <277f9c33a48c44c2a3b0a7148de07802>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <277f9c33a48c44c2a3b0a7148de07802>:0 1/1/2022 8:32:05 PM 3.778 SINGLEP Location 1: Go back to main menu since save load failed. 1/1/2022 8:32:05 PM 3.778 SINGLEP Clearing player accounts. 1/1/2022 8:32:05 PM 3.778 SINGLEP Failed to load save in 50ms