10/15/2021 12:46:10 PM 3.709 SINGLEP 2797 Tried to create an entity that was already in the death registry! ClusterBomb. Corrected to a fresh ID for now, but calling code should also be corrected to not do this. ID reuse that hits the death registry, even for transformation of units, leads to sim confusion. Either fix it to not go in the death registry, or fix the calling code to not reuse the ID. Original squad removal reason was: GettingIntoTransport at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew_ReturnNullIfMPClient (System.Int32 ExistingPrimaryKeyID, Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Byte CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.TransportedShip.CreateGameEntity_SquadFromMe_OrNull (Arcen.AIW2.Core.GameEntity_Squad TransportShip, Arcen.AIW2.Core.FleetMembership TransportShipMembership, Arcen.AIW2.Core.ArcenHostOnlySimContext Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports+<>c__DisplayClass0_1.b__0 (Arcen.AIW2.Core.FleetMembership fleetMember) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DoForMemberGroupsUnsorted_Sim (Arcen.AIW2.Core.FleetMembership+ProcessorDelegate Processor) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.GameCommand_UnloadTransports.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenClientOrHostSimContextCore context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenClientOrHostSimContextCore Context) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.AIW2.External.SimPlannerImplementation.ProcessCoreLogicForArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <81e7d88b38724d858317997ef6dc3cc8>:0 at ArcenGameController.Update () [0x00000] in :0