3/19/2021 8:35:01 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/19/2021 8:35:01 AM SINGLEP Boot up FleetOS (0.4815s)
3/19/2021 8:35:02 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/19/2021 8:35:02 AM SINGLEP Check System Logs For Rogue Intelligence (0.5659s)
3/19/2021 8:35:02 AM SINGLEP Inspect Aft Hatches (0.1150s)
3/19/2021 8:35:02 AM SINGLEP Found 252 xml files in 83 folders in 71ms
3/19/2021 8:35:04 AM SINGLEP Check For Extra Modules (1.7466s)
3/19/2021 8:35:04 AM SINGLEP 252 Xml Files Parsed in 1,672ms
3/19/2021 8:35:04 AM SINGLEP Gather Ancient Lifeforms (0.0110s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Game Version: 2.715
3/19/2021 8:35:04 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0120s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0080s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0100s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0110s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Generating Framerates (0.0060s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Setting: AutoBuildAssaultFrigates
Arcen.Universal.ArcenDataReadException: Error reading :
Filename: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/newsettings.dat
Cannot parse 'false' as Int32
at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x00061] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenXMLElement.GetInt32 (System.String AttributeName, System.Int32 DefaultValue, System.Boolean ComplainIfMissing) [0x0005c] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenXMLElement.Fill (System.String AttributeName, System.Int32& ItemToFill, System.Boolean ComplainIfMissing) [0x00001] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.GameSettings.DeserializeFrom (Arcen.Universal.ArcenXMLElement Element, Arcen.Universal.GameVersion DeserializingFromGameVersionOrNull) [0x000e8] in <52e786f8e4a44fc6a01f53a82813da1e>:0
3/19/2021 8:35:04 AM 2.715 SINGLEP Update mod and expansion statuses!
3/19/2021 8:35:04 AM 2.715 SINGLEP Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/19/2021 8:35:04 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/19/2021 8:35:04 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0500s)
3/19/2021 8:35:04 AM 2.715 SINGLEP 251 Xml Files Checked For Exp/Mod Status in 30ms
3/19/2021 8:35:04 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0800s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Remembering Alamo (0.0790s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Boot Audio Comms (0.0151s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Establish Individual Audio Links (0.0653s)
3/19/2021 8:35:04 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:35:04 AM 2.715 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:35:04 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:35:04 AM 2.715 SINGLEP Refresh Optical Lensing (0.0470s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0730s)
3/19/2021 8:35:04 AM 2.715 SINGLEP Calculate Odds Of Success (0.0770s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Briefly Panic (2.4255s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Install Confidence Routines (0.3581s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Bring Commander Interface Online (0.0800s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Motivate All Crews (0.0770s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Locating Available Networks (0.0400s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Externalizing Patterns (0.0170s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Hooking Externals (0.0070s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Handlizing Hooks (0.0090s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Disengaging Constants (0.0210s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Late Axionic Computations (0.2151s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0110s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Connecting to Fleet Command (0.0060s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Thinking Of Advice (0.0090s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Degaussing Advice (0.0080s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Reading Alien Diaries (0.0060s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Naming All Known Planets (0.0070s)
3/19/2021 8:35:07 AM 2.715 SINGLEP Remembering Speeds (0.0120s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Prioritizing Targets (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0320s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Synthesizing Vocals (0.0080s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Investigating Map Signatures (0.0100s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Ventilating Scenarios (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Calibrating Formations (0.0050s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0080s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Discharging Colored Ions (0.0140s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Replicating Ion Colors (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Faction Diagnostics (0.0120s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Buffering Hackers (0.0100s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Inverting Death (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Linear Field Variance (0.0150s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Charging Marks (0.0050s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Guarding The Posts (0.0820s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Range Manifolds (0.0080s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Purging ROFs (0.0040s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Manipulating Speeds (0.0080s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Detecting Projectiles (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Grouping Flow Fields (0.0090s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0090s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Designing Fleets (0.0090s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Thinking Of Technologies (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Injecting Galactic Variables (0.0100s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Surrounding Starfields (0.0330s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Dissolving Distant Planets (0.1201s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Categorizing All Planets (0.0120s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Organizing Commands (0.0150s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Calculating Firing Cones (0.0060s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Demoting Insubordinate Ship Parts (0.1560s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Re-Aligning Objectives (0.0130s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Issuing Orders (0.0050s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Infusing (0.0150s)
3/19/2021 8:35:08 AM 2.715 SINGLEP Load Surrogates (0.0370s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Resynchronize Auxiliary Primaries (27.6989s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Post-Proton Surge (0.0180s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Background Radiation Taste Test (0.0220s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0180s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Windshield Wiping (0.0060s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Last Organizational Modeling (0.0810s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Stimulate Modulation (0.0210s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Tip Servos (0.0070s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0050s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Design New Fleet Logo (0.0080s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Order Cores By Seniority (0.0080s)
3/19/2021 8:35:36 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 964
3/19/2021 8:35:36 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Final Checks (0.1741s)
3/19/2021 8:35:36 AM 2.715 SINGLEP Load Historical Documents (0.0050s)
3/19/2021 8:35:36 AM 2.715 SINGLEP 35.6 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (1.7s)
Briefly Panic (2.4s)
Install Confidence Routines (0.4s)
Resynchronize Auxiliary Primaries (27.7s)
3/19/2021 8:35:37 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/19/2021 8:36:09 AM 2.715 SINGLEP Could not find resolution matching 1000x600 out of 14 options!
3/19/2021 8:37:13 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:37:13 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:37:13 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:37:20 AM 2.715 SINGLEP Resolution changed to windowed 1600x900
3/19/2021 8:37:20 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:37:20 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:37:27 AM 2.715 SINGLEP Resolution changed to fullscreen 1080x1920
3/19/2021 8:37:27 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:37:27 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:38:07 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:38:07 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:38:07 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:48:16 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/19/2021 8:48:16 AM SINGLEP Boot up FleetOS (0.3431s)
3/19/2021 8:48:16 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/19/2021 8:48:16 AM SINGLEP Check System Logs For Rogue Intelligence (0.2622s)
3/19/2021 8:48:17 AM SINGLEP Inspect Aft Hatches (0.0180s)
3/19/2021 8:48:17 AM SINGLEP Found 286 xml files in 86 folders in 26ms
3/19/2021 8:48:17 AM SINGLEP Check For Extra Modules (0.3631s)
3/19/2021 8:48:17 AM SINGLEP 286 Xml Files Parsed in 336ms
3/19/2021 8:48:17 AM SINGLEP Gather Ancient Lifeforms (0.0080s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Game Version: 2.715
3/19/2021 8:48:17 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0130s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Generating Framerates (0.0060s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Update mod and expansion statuses!
3/19/2021 8:48:17 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/19/2021 8:48:17 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/19/2021 8:48:17 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0290s)
3/19/2021 8:48:17 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 11ms
3/19/2021 8:48:17 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0250s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Remembering Alamo (0.0140s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Boot Audio Comms (0.0130s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Establish Individual Audio Links (0.0190s)
3/19/2021 8:48:17 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:48:17 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:48:17 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:48:17 AM 2.715 SINGLEP Refresh Optical Lensing (0.0110s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0230s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Calculate Odds Of Success (0.0210s)
3/19/2021 8:48:17 AM 2.715 SINGLEP Briefly Panic (0.3341s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Install Confidence Routines (0.3279s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Bring Commander Interface Online (0.0781s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Motivate All Crews (0.0620s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Locating Available Networks (0.0570s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Externalizing Patterns (0.0160s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Hooking Externals (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Disengaging Constants (0.0180s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Late Axionic Computations (0.0580s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Thinking Of Advice (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Degaussing Advice (0.0060s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Reading Alien Diaries (0.0090s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Naming All Known Planets (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Remembering Speeds (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Prioritizing Targets (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0050s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Thinking Of Objectives (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0100s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Synthesizing Vocals (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Investigating Map Signatures (0.0100s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Ventilating Scenarios (0.0050s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0075s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Ejecting Tactical Core (0.0060s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Discharging Colored Ions (0.0130s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Replicating Ion Colors (0.0050s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Faction Diagnostics (0.0116s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Buffering Hackers (0.0090s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Inverting Death (0.0090s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Linear Field Variance (0.0070s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Charging Marks (0.0060s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Guarding The Posts (0.0820s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Range Manifolds (0.0090s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Purging ROFs (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Manipulating Speeds (0.0080s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Detecting Projectiles (0.0060s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Grouping Flow Fields (0.0090s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0130s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Designing Fleets (0.0110s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Thinking Of Technologies (0.0110s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0040s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Injecting Galactic Variables (0.0120s)
3/19/2021 8:48:18 AM 2.715 SINGLEP Taunting Starfields (0.0151s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Milking Distant Planets (0.2721s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Categorizing All Planets (0.0129s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Organizing Commands (0.0120s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Calculating Firing Cones (0.0050s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Maliciously Weakening Ship Parts (0.1571s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Re-Aligning Objectives (0.0161s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0120s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Issuing Orders (0.0090s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Augmenting Infusers (0.0080s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Infusing (0.0150s)
3/19/2021 8:48:19 AM 2.715 SINGLEP Load Surrogates (0.0520s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Breaking Nuclear Bonds (23.8553s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Post-Proton Surge (0.0160s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Background Radiation Taste Test (0.0240s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0400s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Last Organizational Modeling (0.0740s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Stimulate Modulation (0.0330s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Tip Servos (0.0050s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0089s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Design New Fleet Logo (0.0094s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Order Cores By Seniority (0.0091s)
3/19/2021 8:48:43 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/19/2021 8:48:43 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Final Checks (0.0600s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Load Historical Documents (0.0060s)
3/19/2021 8:48:43 AM 2.715 SINGLEP 27.3 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Milking Distant Planets (0.3s)
Breaking Nuclear Bonds (23.9s)
3/19/2021 8:48:43 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/19/2021 8:48:48 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 129490532 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything)
3/19/2021 8:48:49 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 8:48:49 AM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/19/2021 8:48:57 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 129490532 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:48:57 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:48:57 AM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/19/2021 8:48:57 AM 2.715 SINGLEP Generate Partial Map Complete 35ms
3/19/2021 8:49:03 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 129490532 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:49:03 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:49:03 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:49:03 AM 2.715 SINGLEP Generate Partial Map Complete 223ms
3/19/2021 8:49:11 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:49:11 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:49:11 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:49:11 AM 2.715 SINGLEP Generate Partial Map Complete 97ms
3/19/2021 8:49:11 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.24 seconds ago.
3/19/2021 8:49:11 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.59 seconds ago.
3/19/2021 8:49:15 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.26 seconds ago.
3/19/2021 8:49:35 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:49:35 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:49:35 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:49:35 AM 2.715 SINGLEP Generate Partial Map Complete 108ms
3/19/2021 8:49:37 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.20 seconds ago.
3/19/2021 8:49:38 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.28 seconds ago.
3/19/2021 8:49:40 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.56 seconds ago.
3/19/2021 8:49:42 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:49:42 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:49:42 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:49:42 AM 2.715 SINGLEP Generate Partial Map Complete 190ms
3/19/2021 8:49:42 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.52 seconds ago.
3/19/2021 8:49:44 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.01 seconds ago.
3/19/2021 8:49:44 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.84 seconds ago.
3/19/2021 8:49:46 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.23 seconds ago.
3/19/2021 8:49:57 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:49:57 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:49:57 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:49:57 AM 2.715 SINGLEP Generate Partial Map Complete 90ms
3/19/2021 8:49:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.77 seconds ago.
3/19/2021 8:50:02 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:50:02 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:50:02 AM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/19/2021 8:50:02 AM 2.715 SINGLEP Generate Partial Map Complete 28ms
3/19/2021 8:50:06 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.09 seconds ago.
3/19/2021 8:50:08 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 120 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:50:08 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:50:08 AM 2.715 SINGLEP Fixed 2640 missing planet factions.
3/19/2021 8:50:08 AM 2.715 SINGLEP Generate Partial Map Complete 48ms
3/19/2021 8:50:14 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:50:14 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:50:14 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:50:14 AM 2.715 SINGLEP Generate Partial Map Complete 69ms
3/19/2021 8:50:26 AM 2.715 SINGLEP Update mod and expansion statuses!
3/19/2021 8:50:26 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/19/2021 8:50:26 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/19/2021 8:50:26 AM 2.715 SINGLEP Found 285 xml files in 85 folders in 16ms
3/19/2021 8:50:27 AM 2.715 SINGLEP 285 Xml Files Parsed in 291ms
3/19/2021 8:50:27 AM 2.715 SINGLEP Gather Ancient Lifeforms (0.3153s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 16ms
3/19/2021 8:50:27 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0190s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 0 / 59: Arcen.Universal.AchievementTable (0.0130s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 1 / 59: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0130s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 2 / 59: Arcen.Universal.SFXItemTable (0.0150s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 3 / 59: Arcen.Universal.TextEmbededSpriteTable (0.0150s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 4 / 59: Arcen.Universal.ExternalIconDictionaryTable (0.0220s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 5 / 59: Arcen.Universal.MusicTrackTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 6 / 59: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0140s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 7 / 59: Arcen.Universal.ArcenExternalDataPatternTable (0.0150s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 8 / 59: Arcen.Universal.ArcenExternalCodeHookTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 9 / 59: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0128s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 10 / 59: Arcen.AIW2.Core.ExternalConstants (0.0180s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 11 / 59: Arcen.AIW2.Core.ExternalVisualConstants (0.0130s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 12 / 59: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 13 / 59: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 14 / 59: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 15 / 59: Arcen.AIW2.Core.TipCategoryTable (0.0130s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 16 / 59: Arcen.AIW2.Core.TipTable (0.0110s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 17 / 59: Arcen.AIW2.Core.JournalEntryTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 18 / 59: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 19 / 59: Arcen.AIW2.Core.GameSpeedTypeTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 20 / 59: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0150s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 21 / 59: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0120s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 22 / 59: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0040s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 23 / 59: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 24 / 59: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0080s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 25 / 59: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0060s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 26 / 59: Arcen.AIW2.Core.MapTypeDataTable (0.0080s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 27 / 59: Arcen.AIW2.Core.ScenarioDataTable (0.0060s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 28 / 59: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 29 / 59: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 30 / 59: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 31 / 59: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 32 / 59: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0100s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 33 / 59: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0030s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 34 / 59: Arcen.AIW2.Core.SpecialFactionDataTable (0.0100s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 35 / 59: Arcen.AIW2.Core.HackingTypeTable (0.0060s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 36 / 59: Arcen.AIW2.Core.DeathEffectTypeTable (0.0050s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 37 / 59: Arcen.AIW2.Core.EntityLineTypeTable (0.0750s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 38 / 59: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0030s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 39 / 59: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0090s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 40 / 59: Arcen.AIW2.Core.Balance_RangeTable (0.0050s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 41 / 59: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 42 / 59: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 43 / 59: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 44 / 59: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0080s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 45 / 59: Arcen.AIW2.Core.AIShipGroupTable (0.0080s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 46 / 59: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 47 / 59: Arcen.AIW2.Core.TechUpgradeTable (0.0050s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 48 / 59: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 49 / 59: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0100s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 50 / 59: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0040s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 51 / 59: Arcen.AIW2.Core.PlanetDefinitionTable (0.0070s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 52 / 59: Arcen.AIW2.Core.GameCommandTypeTable (0.0090s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 53 / 59: Arcen.AIW2.Core.GameEntityTypeDataTable (0.0930s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 54 / 59: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0040s)
3/19/2021 8:50:27 AM 2.715 SINGLEP 55 / 59: Arcen.AIW2.Core.TestChamberTable (0.0080s)
3/19/2021 8:50:28 AM 2.715 SINGLEP 56 / 59: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s)
3/19/2021 8:50:28 AM 2.715 SINGLEP 57 / 59: Arcen.AIW2.Core.TutorialTable (0.0070s)
3/19/2021 8:50:28 AM 2.715 SINGLEP 58 / 59: Arcen.Universal.SurrogateTableTable (0.0140s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Smooth All Plasma Cells (0.1281s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Post-Proton Surge (0.0070s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Background Radiation Taste Test (0.0080s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0110s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Windshield Wiping (0.0040s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Last Organizational Modeling (0.0370s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Stimulate Modulation (0.0160s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Tip Servos (0.0040s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Design New Fleet Logo (0.0070s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Order Cores By Seniority (0.0070s)
3/19/2021 8:50:28 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/19/2021 8:50:28 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:50:28 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:50:28 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:50:29 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/19/2021 8:50:29 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 8:50:29 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/19/2021 8:50:29 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Missing Faction (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Missing Faction (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack
3/19/2021 8:50:29 AM 2.715 SINGLEP loading as template
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction AIReserves.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction CPALogic.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction Mercenary.
3/19/2021 8:50:29 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/19/2021 8:50:29 AM 2.715 SINGLEP Finish load save in 217.1ms
3/19/2021 8:50:29 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1176837192 and planet count 160 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/19/2021 8:50:29 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 8:50:29 AM 2.715 SINGLEP Fixed 3200 missing planet factions.
3/19/2021 8:50:29 AM 2.715 SINGLEP Generate Partial Map Complete 71ms
3/19/2021 8:50:55 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:50:55 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:50:55 AM 2.715 SINGLEP Fixed 3200 missing planet factions.
3/19/2021 8:50:55 AM 2.715 SINGLEP Generate Partial Map Complete 114ms
3/19/2021 8:50:55 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.15 seconds ago.
3/19/2021 8:50:58 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.90 seconds ago.
3/19/2021 8:50:58 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.12 seconds ago.
3/19/2021 8:50:58 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.33 seconds ago.
3/19/2021 8:50:58 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.51 seconds ago.
3/19/2021 8:50:58 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.65 seconds ago.
3/19/2021 8:50:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.08 seconds ago.
3/19/2021 8:50:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.22 seconds ago.
3/19/2021 8:50:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.36 seconds ago.
3/19/2021 8:50:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.50 seconds ago.
3/19/2021 8:50:59 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.65 seconds ago.
3/19/2021 8:51:00 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.78 seconds ago.
3/19/2021 8:51:00 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.93 seconds ago.
3/19/2021 8:51:00 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 807853058 and planet count 160 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:51:00 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:51:00 AM 2.715 SINGLEP Fixed 3200 missing planet factions.
3/19/2021 8:51:00 AM 2.715 SINGLEP Generate Partial Map Complete 69ms
3/19/2021 8:51:14 AM 2.715 SINGLEP Update mod and expansion statuses!
3/19/2021 8:51:14 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/19/2021 8:51:14 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/19/2021 8:51:14 AM 2.715 SINGLEP Found 285 xml files in 85 folders in 17ms
3/19/2021 8:51:14 AM 2.715 SINGLEP 285 Xml Files Parsed in 325ms
3/19/2021 8:51:14 AM 2.715 SINGLEP Gather Ancient Lifeforms (0.3485s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 284 Xml Files Checked For Exp/Mod Status in 16ms
3/19/2021 8:51:14 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0140s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 0 / 59: Arcen.Universal.AchievementTable (0.0140s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 1 / 59: Arcen.AIW2.Core.ExternalVisualCoreConstants (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 2 / 59: Arcen.Universal.SFXItemTable (0.0130s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 3 / 59: Arcen.Universal.TextEmbededSpriteTable (0.0140s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 4 / 59: Arcen.Universal.ExternalIconDictionaryTable (0.0229s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 5 / 59: Arcen.Universal.MusicTrackTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 6 / 59: Arcen.AIW2.Core.NetworkingFrameworkTable (0.0200s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 7 / 59: Arcen.Universal.ArcenExternalDataPatternTable (0.0140s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 8 / 59: Arcen.Universal.ArcenExternalCodeHookTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 9 / 59: Arcen.Universal.ArcenExternalCodeHookHandlerTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 10 / 59: Arcen.AIW2.Core.ExternalConstants (0.0170s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 11 / 59: Arcen.AIW2.Core.ExternalVisualConstants (0.0140s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 12 / 59: Arcen.AIW2.Core.GalaxyMapTextboxFunctionTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 13 / 59: Arcen.AIW2.Core.AISentinelAlertLevelTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 14 / 59: Arcen.AIW2.Core.FleetNameTypeDataTable (0.0110s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 15 / 59: Arcen.AIW2.Core.TipCategoryTable (0.0130s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 16 / 59: Arcen.AIW2.Core.TipTable (0.0120s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 17 / 59: Arcen.AIW2.Core.JournalEntryTable (0.0130s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 18 / 59: Arcen.AIW2.Core.PlanetNameTypeDataTable (0.0110s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 19 / 59: Arcen.AIW2.Core.GameSpeedTypeTable (0.0130s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 20 / 59: Arcen.AIW2.Core.Balance_PriorityAsAITargetTable (0.0110s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 21 / 59: Arcen.AIW2.Core.Balance_PriorityAsFRDTargetTable (0.0030s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 22 / 59: Arcen.AIW2.Core.Balance_PriorityToProtectTable (0.0070s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 23 / 59: Arcen.AIW2.Core.ObjectiveGeneratorTable (0.0080s)
3/19/2021 8:51:14 AM 2.715 SINGLEP 24 / 59: Arcen.AIW2.Core.ArcenCameraTypeTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 25 / 59: Arcen.AIW2.Core.ShipVoiceGroupTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 26 / 59: Arcen.AIW2.Core.MapTypeDataTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 27 / 59: Arcen.AIW2.Core.ScenarioDataTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 28 / 59: Arcen.AIW2.Core.TargetEvaluatorTypeDataTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 29 / 59: Arcen.AIW2.Core.AIDefensePlacerTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 30 / 59: Arcen.AIW2.Core.FleetFormationTypeDataTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 31 / 59: Arcen.AIW2.Core.GalaxyMapDisplayModeTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 32 / 59: Arcen.AIW2.Core.TeamColorDefinitionTable (0.0110s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 33 / 59: Arcen.AIW2.Core.TeamColorPrefabsTable (0.0040s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 34 / 59: Arcen.AIW2.Core.SpecialFactionDataTable (0.0064s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 35 / 59: Arcen.AIW2.Core.HackingTypeTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 36 / 59: Arcen.AIW2.Core.DeathEffectTypeTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 37 / 59: Arcen.AIW2.Core.EntityLineTypeTable (0.0752s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 38 / 59: Arcen.AIW2.Core.Balance_MarkLevelTable (0.0039s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 39 / 59: Arcen.AIW2.Core.AIGuardPostAndCommandPlacerTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 40 / 59: Arcen.AIW2.Core.Balance_RangeTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 41 / 59: Arcen.AIW2.Core.Balance_RateOfFireTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 42 / 59: Arcen.AIW2.Core.Balance_SpeedDirectTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 43 / 59: Arcen.AIW2.Core.Balance_ShotSpeedTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 44 / 59: Arcen.AIW2.Core.AIShipGroupCategoryTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 45 / 59: Arcen.AIW2.Core.AIShipGroupTable (0.0111s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 46 / 59: Arcen.AIW2.Core.FleetDesignTemplateTable (0.0039s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 47 / 59: Arcen.AIW2.Core.TechUpgradeTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 48 / 59: Arcen.AIW2.Core.BuildSidebarCategoryTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 49 / 59: Arcen.AIW2.Core.AIWar2GalaxySettingTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 50 / 59: Arcen.AIW2.Core.SpaceboxDefinitionTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 51 / 59: Arcen.AIW2.Core.PlanetDefinitionTable (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 52 / 59: Arcen.AIW2.Core.GameCommandTypeTable (0.0100s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 53 / 59: Arcen.AIW2.Core.GameEntityTypeDataTable (0.1340s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 54 / 59: Arcen.AIW2.Core.ObjectiveCategoryTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 55 / 59: Arcen.AIW2.Core.TestChamberTable (0.0050s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 56 / 59: Arcen.AIW2.Core.TutorialCategoryTable (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 57 / 59: Arcen.AIW2.Core.TutorialTable (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP 58 / 59: Arcen.Universal.SurrogateTableTable (0.0160s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Investigating Parabolic Thrust (0.1713s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Post-Proton Surge (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Background Radiation Taste Test (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0160s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Windshield Wiping (0.0030s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Last Organizational Modeling (0.0500s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Stimulate Modulation (0.0270s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Tip Servos (0.0030s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Design New Fleet Logo (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Order Cores By Seniority (0.0060s)
3/19/2021 8:51:15 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
3/19/2021 8:51:15 AM 2.715 SINGLEP No resolution change was required.
3/19/2021 8:51:15 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/19/2021 8:51:15 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/19/2021 8:51:17 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/19/2021 8:51:17 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 8:51:17 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/19/2021 8:51:17 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/19/2021 8:51:17 AM 2.715 SINGLEP loading as template
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction AIReserves.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction CPALogic.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction Mercenary.
3/19/2021 8:51:17 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/19/2021 8:51:17 AM 2.715 SINGLEP Finish load save in 214.8ms
3/19/2021 8:51:17 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1521886463 and planet count 160 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/19/2021 8:51:17 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 8:51:17 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:51:17 AM 2.715 SINGLEP Generate Partial Map Complete 77ms
3/19/2021 8:51:23 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 887244770 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:51:23 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:51:23 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:51:23 AM 2.715 SINGLEP Generate Partial Map Complete 87ms
3/19/2021 8:51:26 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 659179498 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:51:26 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:51:26 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:51:26 AM 2.715 SINGLEP Generate Partial Map Complete 322ms
3/19/2021 8:51:38 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 659179498 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:51:38 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:51:38 AM 2.715 SINGLEP Fixed 3520 missing planet factions.
3/19/2021 8:51:38 AM 2.715 SINGLEP Generate Partial Map Complete 91ms
3/19/2021 8:51:38 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.27 seconds ago.
3/19/2021 8:51:42 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.95 seconds ago.
3/19/2021 8:55:37 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 659179498 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 8:55:37 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 8:55:37 AM 2.715 SINGLEP Fixed 3840 missing planet factions.
3/19/2021 8:55:37 AM 2.715 SINGLEP Generate Partial Map Complete 103ms
3/19/2021 9:18:45 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 659179498 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 9:18:45 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 9:18:45 AM 2.715 SINGLEP Fixed 3840 missing planet factions.
3/19/2021 9:18:45 AM 2.715 SINGLEP Generate Partial Map Complete 118ms
3/19/2021 9:23:36 AM 2.715 SINGLEP Start Generate FULL Map with Encapsulated and seed 659179498 and planet count 160 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/19/2021 9:23:36 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 30ms
3/19/2021 9:23:36 AM 2.715 SINGLEP Generate FULL Map Complete 478ms
3/19/2021 9:42:30 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/19/2021 9:42:30 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 9:42:30 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/19/2021 9:42:30 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/19/2021 9:42:30 AM 2.715 SINGLEP loading as template
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction AIReserves.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction CPALogic.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction Mercenary.
3/19/2021 9:42:30 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/19/2021 9:42:30 AM 2.715 SINGLEP Finish load save in 128.3ms
3/19/2021 9:42:30 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 2059675891 and planet count 160 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/19/2021 9:42:30 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/19/2021 9:42:30 AM 2.715 SINGLEP Fixed 3840 missing planet factions.
3/19/2021 9:42:30 AM 2.715 SINGLEP Generate Partial Map Complete 69ms
3/19/2021 9:42:34 AM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 659179498 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/19/2021 9:42:34 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/19/2021 9:42:34 AM 2.715 SINGLEP Fixed 3840 missing planet factions.
3/19/2021 9:42:34 AM 2.715 SINGLEP Generate Partial Map Complete 177ms
3/19/2021 9:42:34 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.21 seconds ago.
3/19/2021 9:48:15 AM 2.715 SINGLEP Start Generate FULL Map with Encapsulated and seed 659179498 and planet count 160 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/19/2021 9:48:16 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms
3/19/2021 9:48:16 AM 2.715 SINGLEP Generate FULL Map Complete 281ms
3/19/2021 10:02:38 AM 2.715 SINGLEP Skipped log Achievement To Steam Research Grant because we think it's already there.
3/19/2021 10:16:38 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 10:16:38 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/19/2021 10:16:38 AM 2.715 SINGLEP Finish load save in 363.7ms
3/19/2021 10:23:14 AM 2.715 SINGLEP Skipped log Achievement To Steam Knowledge is Power because we think it's already there.
3/19/2021 10:25:03 AM 2.715 SINGLEP Skipped log Achievement To Steam Tech Tree because we think it's already there.
3/19/2021 10:39:40 AM 2.715 SINGLEP Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there.
3/19/2021 10:45:38 AM 2.715 SINGLEP Skipped log Achievement To Steam Lots Of Metal because we think it's already there.
3/19/2021 11:03:22 AM 2.715 SINGLEP Skipped log Achievement To Steam Lots Of Energy because we think it's already there.
3/19/2021 11:12:48 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied/Autosave at 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 11:12:48 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/19/2021 11:12:48 AM 2.715 SINGLEP Finish load save in 483.2ms
3/19/2021 11:17:57 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied/ASD.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 11:17:59 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
3/19/2021 11:17:59 AM 2.715 SINGLEP Finish load save in 1,516.4ms
3/19/2021 12:08:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\Pre Relic Place.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 12:08:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/19/2021 12:08:32 PM 2.715 SINGLEP Finish load save in 1,361.9ms
3/19/2021 12:08:59 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\Pre Irwin Spire.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 12:09:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/19/2021 12:09:00 PM 2.715 SINGLEP Finish load save in 618.7ms
3/19/2021 12:42:41 PM 2.715 SINGLEP Skipped log Achievement To Steam Kills: Warrior because we think it's already there.
3/19/2021 1:12:30 PM 2.715 SINGLEP init
3/19/2021 2:18:02 PM 2.715 SINGLEP Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there.
3/19/2021 2:19:23 PM 2.715 SINGLEP Skipped log Achievement To Steam Kills: Merciless because we think it's already there.
3/19/2021 2:30:13 PM 2.715 SINGLEP Skipped log Achievement To Steam RAAAGH! because we think it's already there.
3/19/2021 2:53:20 PM 2.715 SINGLEP Skipped log Achievement To Steam Control 25 because we think it's already there.
3/19/2021 3:13:14 PM 2.715 SINGLEP Donating team Fireteam 92 has 12 units with strength 810. Status Assembling No target planet No lurk planet. Ships: Leonis: 12 to hunter, path A
3/19/2021 3:13:21 PM 2.715 SINGLEP Donating team Fireteam 99 has 16 units with strength 1654. Status Assembling No target planet No lurk planet. Ships: Leonis: 16 to hunter, path A
3/19/2021 3:26:58 PM 2.715 SINGLEP Hit exception in BuildShipsLookup debugCode 410 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x00168] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/19/2021 3:27:45 PM 2.715 SINGLEP debugCode 350 handle exo attacks System.Exception: Pike Guardian #523090 AI Sentinels on Cadez is black holed, but no black hole generator found
at Arcen.AIW2.External.SpecialFaction_AI.GetHostileBlackHoleGenerator (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad squad, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0005e] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.SpecialFaction_AI.HandleExogalacticAttacks (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d3] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/19/2021 3:38:05 PM 2.715 SINGLEP Hit exception in BuildShipsLookup debugCode 410 exception System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x00168] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/19/2021 4:12:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\The Search.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 4:12:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms
3/19/2021 4:12:41 PM 2.715 SINGLEP Finish load save in 1,347.0ms
3/19/2021 4:24:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\The Search.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 4:24:14 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 48ms
3/19/2021 4:24:14 PM 2.715 SINGLEP Finish load save in 1,505.2ms
3/19/2021 4:28:55 PM 2.715 SINGLEP Donating team Fireteam 136 has 6 units with strength 423. Status Assembling No target planet No lurk planet. Ships: Ritchie: 6 to hunter, path A
3/19/2021 4:41:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\The Search.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 4:41:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 51ms
3/19/2021 4:41:47 PM 2.715 SINGLEP Finish load save in 1,998.5ms
3/19/2021 5:13:56 PM 2.715 SINGLEP Donating team Fireteam 153 has 6 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Matsumoto: 6 to hunter, path A
3/19/2021 5:13:56 PM 2.715 SINGLEP Donating team Fireteam 154 has 1 units with strength 2002. Status Assembling No target planet No lurk planet. Ships: Ritchie: 1 to hunter, path A
3/19/2021 5:16:50 PM 2.715 SINGLEP Donating team Fireteam 163 has 1 units with strength 2173. Status Assembling No target planet No lurk planet. Ships: Ritchie: 1 to hunter, path A
3/19/2021 5:20:58 PM 2.715 SINGLEP Donating team Fireteam 167 has 7 units with strength 1680. Status Assembling No target planet No lurk planet. Ships: Leonis: 7 to hunter, path A
3/19/2021 5:21:09 PM 2.715 SINGLEP Donating team Fireteam 176 has 23 units with strength 2200. Status Assembling No target planet No lurk planet. Ships: Leonis: 20, Tabar: 3 to hunter, path A
3/19/2021 5:25:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied/The Search.save Source1: AnythingElse Source3: LoadingSaveGame
3/19/2021 5:25:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 47ms
3/19/2021 5:25:38 PM 2.715 SINGLEP Finish load save in 1,172.2ms
3/19/2021 5:26:40 PM 2.715 SINGLEP Donating team Fireteam 177 has 15 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Leonis: 15 to hunter, path A
3/19/2021 5:45:27 PM 2.715 SINGLEP Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there.
3/20/2021 7:08:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/20/2021 7:08:56 PM SINGLEP Boot up FleetOS (0.4558s)
3/20/2021 7:08:56 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/20/2021 7:08:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.5598s)
3/20/2021 7:08:57 PM SINGLEP Inspect Aft Hatches (0.1210s)
3/20/2021 7:08:57 PM SINGLEP Found 286 xml files in 86 folders in 138ms
3/20/2021 7:08:59 PM SINGLEP Check For Extra Modules (2.4064s)
3/20/2021 7:08:59 PM SINGLEP 286 Xml Files Parsed in 2,271ms
3/20/2021 7:08:59 PM SINGLEP Gather Ancient Lifeforms (0.0140s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Game Version: 2.715
3/20/2021 7:08:59 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0120s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0090s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0140s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0150s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Generating Framerates (0.0100s)
3/20/2021 7:08:59 PM 2.715 SINGLEP Update mod and expansion statuses!
3/20/2021 7:08:59 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/20/2021 7:08:59 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/20/2021 7:08:59 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0530s)
3/20/2021 7:08:59 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 13ms
3/20/2021 7:08:59 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0860s)
3/20/2021 7:09:00 PM 2.715 SINGLEP Remembering Alamo (0.1020s)
3/20/2021 7:09:00 PM 2.715 SINGLEP Boot Audio Comms (0.0080s)
3/20/2021 7:09:00 PM 2.715 SINGLEP Establish Individual Audio Links (0.0630s)
3/20/2021 7:09:00 PM 2.715 SINGLEP No resolution change was required.
3/20/2021 7:09:00 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/20/2021 7:09:00 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/20/2021 7:09:00 PM 2.715 SINGLEP Refresh Optical Lensing (0.0140s)
3/20/2021 7:09:00 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1190s)
3/20/2021 7:09:00 PM 2.715 SINGLEP Calculate Odds Of Success (0.0651s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Briefly Panic (1.9216s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Install Confidence Routines (0.2991s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Bring Commander Interface Online (0.1000s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Motivate All Crews (0.0760s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Locating Available Networks (0.0420s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Externalizing Patterns (0.0160s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Hooking Externals (0.0060s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/20/2021 7:09:02 PM 2.715 SINGLEP Disengaging Constants (0.0240s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Late Axionic Computations (0.2411s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Thinking Of Advice (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Degaussing Advice (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Naming All Known Planets (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Remembering Speeds (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Prioritizing Targets (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Thinking Of Objectives (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0270s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Synthesizing Vocals (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Investigating Map Signatures (0.0090s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Ejecting Tactical Core (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Calibrating Formations (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Discharging Colored Ions (0.0180s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Replicating Ion Colors (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Faction Diagnostics (0.0110s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Buffering Hackers (0.0100s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Inverting Death (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Linear Field Variance (0.0210s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Charging Marks (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Guarding The Posts (0.0090s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Range Manifolds (0.0050s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Purging ROFs (0.0840s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Manipulating Speeds (0.0080s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Detecting Projectiles (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Grouping Flow Fields (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0130s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Designing Fleets (0.0120s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Thinking Of Technologies (0.0090s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Injecting Galactic Variables (0.0110s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Medicating Starfields (0.0450s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Mopping Up Distant Planets (0.1603s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Categorizing All Planets (0.0090s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Organizing Commands (0.0140s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Calculating Firing Cones (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Declaring Ship Parts At Customs (0.1890s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Re-Aligning Objectives (0.0120s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Issuing Orders (0.0060s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Infusing (0.0150s)
3/20/2021 7:09:03 PM 2.715 SINGLEP Load Surrogates (0.0470s)
3/20/2021 7:09:51 PM 2.715 SINGLEP Rewire Lower Decks (47.8877s)
3/20/2021 7:09:51 PM 2.715 SINGLEP Post-Proton Surge (0.0200s)
3/20/2021 7:09:51 PM 2.715 SINGLEP Background Radiation Taste Test (0.0310s)
3/20/2021 7:09:51 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0441s)
3/20/2021 7:09:51 PM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Last Organizational Modeling (0.1061s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Stimulate Modulation (0.0460s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Tip Servos (0.0070s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0090s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Design New Fleet Logo (0.0120s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Order Cores By Seniority (0.0080s)
3/20/2021 7:09:52 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/20/2021 7:09:52 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Final Checks (0.1982s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Load Historical Documents (0.0039s)
3/20/2021 7:09:52 PM 2.715 SINGLEP 56.2 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (2.4s)
Briefly Panic (1.9s)
Install Confidence Routines (0.3s)
Rewire Lower Decks (47.9s)
3/20/2021 7:09:52 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/20/2021 7:10:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied/The Search 2 Use Last one if fail.save Source1: AnythingElse Source3: LoadingSaveGame
3/20/2021 7:10:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 55ms
3/20/2021 7:10:08 PM 2.715 SINGLEP Finish load save in 2,566.4ms
3/20/2021 7:13:07 PM 2.715 SINGLEP Logged Achievement To Steam MUAHUAHUAHUAHUA
3/20/2021 7:33:07 PM 2.715 SINGLEP Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there.
3/20/2021 7:55:48 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:50 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:51 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:51 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:52 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:52 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:53 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:53 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:53 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:55 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:55 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:55 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:55 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:56 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:56 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:56 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:55:56 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'jems haq'
3/20/2021 7:59:36 PM 2.715 SINGLEP Logged Achievement To Steam Losses: For The Greater Good
3/20/2021 8:25:07 PM 2.715 SINGLEP No resolution change was required.
3/20/2021 8:25:07 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/20/2021 8:25:07 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/20/2021 8:25:07 PM 2.715 SINGLEP Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':
GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
RelatedFactionIndex:-1
RelatedString:AIWar2GalaxySettingChanged_Int
RelatedString2:MaraudersKillCommandStations
RelatedIntegers(1): 1
3/20/2021 8:26:24 PM 2.715 SINGLEP Reconquest Seeding for Fortnoi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/20/2021 8:39:23 PM 2.715 SINGLEP Reconquest Seeding for Kaliban: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/20/2021 8:40:20 PM 2.715 SINGLEP No resolution change was required.
3/20/2021 8:40:20 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/20/2021 8:40:20 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/20/2021 8:45:16 PM 2.715 SINGLEP Logged Achievement To Steam The Real Bloodbath
3/20/2021 8:46:14 PM 2.715 SINGLEP Reconquest Seeding for Gundel: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/20/2021 8:46:29 PM 2.715 SINGLEP Reconquest Seeding for Denning: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/20/2021 9:03:41 PM 2.715 SINGLEP Donating team Fireteam 368 has 1 units with strength 3680. Status Staging No target planet No lurk planet. Ships: Spica: 1 to hunter, path B
3/20/2021 9:05:39 PM 2.715 SINGLEP Reconquest Seeding for Sortes: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
3/20/2021 9:05:43 PM 2.715 SINGLEP Reconquest Seeding for Dam: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/20/2021 9:12:07 PM 2.715 SINGLEP Reconquest Seeding for Matsumoto: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
3/20/2021 9:14:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied/Autosave at 5h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/20/2021 9:14:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 97ms
3/20/2021 9:14:32 PM 2.715 SINGLEP Finish load save in 3,247.3ms
3/20/2021 9:18:26 PM 2.715 SINGLEP Reconquest Seeding for Matsumoto: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
3/20/2021 9:21:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Nanocaust Allied\Autosave at 5h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/20/2021 9:21:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 108ms
3/20/2021 9:21:32 PM 2.715 SINGLEP Finish load save in 3,267.6ms
3/20/2021 9:25:22 PM 2.715 SINGLEP Reconquest Seeding for Gundel: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
3/20/2021 9:27:58 PM 2.715 SINGLEP Reconquest Seeding for Matsumoto: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
3/20/2021 9:28:43 PM 2.715 SINGLEP Logged Achievement To Steam Teach a Man to Fish...
3/20/2021 9:33:04 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'fctr env'
3/20/2021 9:42:17 PM 2.715 SINGLEP Reconquest Seeding for Seldon: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
3/20/2021 9:48:53 PM 2.715 SINGLEP Reconquest Seeding for Laubos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
3/20/2021 9:50:12 PM 2.715 SINGLEP Reconquest Seeding for Spica: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10
3/20/2021 9:54:47 PM 2.715 SINGLEP Reconquest Seeding for Ritchie: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
3/20/2021 10:03:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:03:11 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:03:11 PM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:03:11 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/20/2021 10:03:11 PM 2.715 SINGLEP loading as template
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction AIReserves.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction AntiAIZombie.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction CPALogic.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction Mercenary.
3/20/2021 10:03:11 PM 2.715 SINGLEP Added the faction TamedMacrophage.
3/20/2021 10:03:11 PM 2.715 SINGLEP Finish load save in 348.9ms
3/20/2021 10:03:11 PM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1103212567 and planet count 160 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:03:11 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:03:11 PM 2.715 SINGLEP Fixed 3840 missing planet factions.
3/20/2021 10:03:11 PM 2.715 SINGLEP Generate Partial Map Complete 154ms
3/20/2021 10:03:18 PM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:18 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:18 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:18 PM 2.715 SINGLEP Generate Partial Map Complete 30ms
3/20/2021 10:03:25 PM 2.715 SINGLEP Start Generate Partial Map with Grid and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:25 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:25 PM 2.715 SINGLEP Fixed 1944 missing planet factions.
3/20/2021 10:03:25 PM 2.715 SINGLEP Generate Partial Map Complete 163ms
3/20/2021 10:03:29 PM 2.715 SINGLEP Start Generate Partial Map with Encapsulated and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:29 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:29 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:29 PM 2.715 SINGLEP Generate Partial Map Complete 23ms
3/20/2021 10:03:31 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:31 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:31 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:31 PM 2.715 SINGLEP Generate Partial Map Complete 19ms
3/20/2021 10:03:48 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:48 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:48 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:48 PM 2.715 SINGLEP Generate Partial Map Complete 19ms
3/20/2021 10:03:49 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.61 seconds ago.
3/20/2021 10:03:51 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.72 seconds ago.
3/20/2021 10:03:53 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 1103212567 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:53 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:53 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:53 PM 2.715 SINGLEP Generate Partial Map Complete 24ms
3/20/2021 10:03:53 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 888280402 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:53 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:53 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:53 PM 2.715 SINGLEP Generate Partial Map Complete 25ms
3/20/2021 10:03:55 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 130468704 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:55 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:55 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:55 PM 2.715 SINGLEP Generate Partial Map Complete 24ms
3/20/2021 10:03:57 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 245195341 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:57 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:57 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:57 PM 2.715 SINGLEP Generate Partial Map Complete 24ms
3/20/2021 10:03:58 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 273837384 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:03:58 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:03:58 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:03:58 PM 2.715 SINGLEP Generate Partial Map Complete 23ms
3/20/2021 10:04:00 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 33504702 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:00 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:00 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:00 PM 2.715 SINGLEP Generate Partial Map Complete 24ms
3/20/2021 10:04:02 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 209281192 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:02 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:02 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:02 PM 2.715 SINGLEP Generate Partial Map Complete 24ms
3/20/2021 10:04:03 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 361455794 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:03 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:03 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:03 PM 2.715 SINGLEP Generate Partial Map Complete 22ms
3/20/2021 10:04:04 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 61479785 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:04 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:04 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:04 PM 2.715 SINGLEP Generate Partial Map Complete 22ms
3/20/2021 10:04:06 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 373857818 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:06 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:06 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:06 PM 2.715 SINGLEP Generate Partial Map Complete 67ms
3/20/2021 10:04:07 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 483027112 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:07 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:07 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:07 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:04:08 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 414559234 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:08 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:08 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:08 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:04:10 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 518020631 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:10 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:10 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:10 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:04:11 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 293404109 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:11 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:11 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:11 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:04:13 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 289712529 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:13 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:13 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:13 PM 2.715 SINGLEP Generate Partial Map Complete 17ms
3/20/2021 10:04:15 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 968999038 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:15 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:15 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:15 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:04:16 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 713786710 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:16 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:16 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:16 PM 2.715 SINGLEP Generate Partial Map Complete 17ms
3/20/2021 10:04:18 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 744172426 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:18 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:18 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:04:18 PM 2.715 SINGLEP Generate Partial Map Complete 20ms
3/20/2021 10:04:21 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.38 seconds ago.
3/20/2021 10:04:22 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 36630370 and planet count 60 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:04:22 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:04:22 PM 2.715 SINGLEP Fixed 1440 missing planet factions.
3/20/2021 10:04:22 PM 2.715 SINGLEP Generate Partial Map Complete 13ms
3/20/2021 10:06:00 PM 2.715 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:06:00 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:06:00 PM 2.715 HOST in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:06:00 PM 2.715 HOST Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/20/2021 10:06:00 PM 2.715 HOST loading as template
3/20/2021 10:06:00 PM 2.715 HOST Added the faction AIReserves.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction AntiAIZombie.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction AntiEveryoneZombie.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction AntiPlayerZombie.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction CPALogic.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction EnragedMacrophage.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction Mercenary.
3/20/2021 10:06:00 PM 2.715 HOST Added the faction TamedMacrophage.
3/20/2021 10:06:00 PM 2.715 HOST Finish load save in 84.1ms
3/20/2021 10:06:00 PM 2.715 HOST Start Generate Partial Map with Concentric and seed 77178101 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:06:00 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:06:00 PM 2.715 HOST Fixed 1500 missing planet factions.
3/20/2021 10:06:00 PM 2.715 HOST Generate Partial Map Complete 14ms
3/20/2021 10:11:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:11:01 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:11:01 PM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:11:01 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves AI Reserves
3/20/2021 10:11:01 PM 2.715 SINGLEP loading as template
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction AIReserves.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction AntiAIZombie.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction CPALogic.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction Mercenary.
3/20/2021 10:11:01 PM 2.715 SINGLEP Added the faction TamedMacrophage.
3/20/2021 10:11:01 PM 2.715 SINGLEP Finish load save in 72.9ms
3/20/2021 10:11:01 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 2066348901 and planet count 60 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:11:01 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:11:01 PM 2.715 SINGLEP Fixed 1440 missing planet factions.
3/20/2021 10:11:01 PM 2.715 SINGLEP Generate Partial Map Complete 14ms
3/20/2021 10:11:05 PM 2.715 SINGLEP Start Generate Partial Map with Concentric and seed 2066348901 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:05 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:05 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:05 PM 2.715 SINGLEP Generate Partial Map Complete 18ms
3/20/2021 10:11:08 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 2066348901 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:08 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:08 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:08 PM 2.715 SINGLEP Generate Partial Map Complete 103ms
3/20/2021 10:11:14 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 2066348901 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:14 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:14 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:14 PM 2.715 SINGLEP Generate Partial Map Complete 86ms
3/20/2021 10:11:15 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 243768926 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:15 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:15 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:15 PM 2.715 SINGLEP Generate Partial Map Complete 85ms
3/20/2021 10:11:27 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:27 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:27 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:27 PM 2.715 SINGLEP Generate Partial Map Complete 159ms
3/20/2021 10:11:34 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:11:34 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:11:34 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:11:34 PM 2.715 SINGLEP Generate Partial Map Complete 425ms
3/20/2021 10:12:03 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:03 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:03 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:03 PM 2.715 SINGLEP Generate Partial Map Complete 78ms
3/20/2021 10:12:06 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.40 seconds ago.
3/20/2021 10:12:07 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.17 seconds ago.
3/20/2021 10:12:20 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:20 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:20 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:20 PM 2.715 SINGLEP Generate Partial Map Complete 79ms
3/20/2021 10:12:23 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.88 seconds ago.
3/20/2021 10:12:26 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:26 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:26 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:26 PM 2.715 SINGLEP Generate Partial Map Complete 326ms
3/20/2021 10:12:27 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.67 seconds ago.
3/20/2021 10:12:30 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.24 seconds ago.
3/20/2021 10:12:31 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:31 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:31 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:31 PM 2.715 SINGLEP Generate Partial Map Complete 79ms
3/20/2021 10:12:32 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.23 seconds ago.
3/20/2021 10:12:34 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.24 seconds ago.
3/20/2021 10:12:37 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:37 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:37 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:37 PM 2.715 SINGLEP Generate Partial Map Complete 78ms
3/20/2021 10:12:38 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.89 seconds ago.
3/20/2021 10:12:38 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.45 seconds ago.
3/20/2021 10:12:38 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.58 seconds ago.
3/20/2021 10:12:41 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.03 seconds ago.
3/20/2021 10:12:42 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.84 seconds ago.
3/20/2021 10:12:42 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:42 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:42 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:42 PM 2.715 SINGLEP Generate Partial Map Complete 71ms
3/20/2021 10:12:42 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.12 seconds ago.
3/20/2021 10:12:45 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.58 seconds ago.
3/20/2021 10:12:46 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.63 seconds ago.
3/20/2021 10:12:47 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.61 seconds ago.
3/20/2021 10:12:47 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.97 seconds ago.
3/20/2021 10:12:47 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 447724146 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:12:47 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:12:47 PM 2.715 SINGLEP Fixed 1920 missing planet factions.
3/20/2021 10:12:47 PM 2.715 SINGLEP Generate Partial Map Complete 141ms
3/20/2021 10:12:48 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.29 seconds ago.
3/20/2021 10:12:48 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.44 seconds ago.
3/20/2021 10:15:03 PM 2.715 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:15:03 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:15:03 PM 2.715 HOST in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:15:03 PM 2.715 HOST Clear out factions that should not be in UI based on savegame: 13 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/20/2021 10:15:03 PM 2.715 HOST loading as template
3/20/2021 10:15:03 PM 2.715 HOST Added the faction AIReserves.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction AntiAIZombie.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction AntiEveryoneZombie.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction AntiPlayerZombie.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction CPALogic.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction EnragedMacrophage.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction Mercenary.
3/20/2021 10:15:03 PM 2.715 HOST Added the faction TamedMacrophage.
3/20/2021 10:15:03 PM 2.715 HOST Finish load save in 80.5ms
3/20/2021 10:15:03 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 36867783 and planet count 80 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:15:03 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:15:03 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:03 PM 2.715 HOST Generate Partial Map Complete 352ms
3/20/2021 10:15:05 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 36867783 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:05 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:05 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:05 PM 2.715 HOST Generate Partial Map Complete 92ms
3/20/2021 10:15:07 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 374853602 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:07 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:07 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:07 PM 2.715 HOST Generate Partial Map Complete 75ms
3/20/2021 10:15:10 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 296990525 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:10 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:10 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:10 PM 2.715 HOST Generate Partial Map Complete 82ms
3/20/2021 10:15:14 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 790030124 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:14 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:14 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:14 PM 2.715 HOST Generate Partial Map Complete 74ms
3/20/2021 10:15:18 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 790031111 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:18 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:18 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:18 PM 2.715 HOST Generate Partial Map Complete 99ms
3/20/2021 10:15:18 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.13 seconds ago.
3/20/2021 10:15:21 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 334484532 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:21 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:21 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:21 PM 2.715 HOST Generate Partial Map Complete 123ms
3/20/2021 10:15:24 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 57862333 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:24 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:24 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:24 PM 2.715 HOST Generate Partial Map Complete 232ms
3/20/2021 10:15:34 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 57862333 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:34 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:34 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:34 PM 2.715 HOST Generate Partial Map Complete 81ms
3/20/2021 10:15:34 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.82 seconds ago.
3/20/2021 10:15:35 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.57 seconds ago.
3/20/2021 10:15:36 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.34 seconds ago.
3/20/2021 10:15:51 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 57862333 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:15:51 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:15:51 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:15:51 PM 2.715 HOST Generate Partial Map Complete 82ms
3/20/2021 10:16:09 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 57862333 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:16:09 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:16:09 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 10:16:09 PM 2.715 HOST Generate Partial Map Complete 78ms
3/20/2021 10:16:11 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.36 seconds ago.
3/20/2021 10:37:43 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 57862333 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:37:43 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:37:43 PM 2.715 HOST Fixed 2160 missing planet factions.
3/20/2021 10:37:43 PM 2.715 HOST Generate Partial Map Complete 88ms
3/20/2021 10:40:37 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:40:37 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 791972159 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything)
3/20/2021 10:40:37 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:40:37 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:40:37 PM 2.715 HOST Generate Partial Map Complete 85ms
3/20/2021 10:40:43 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 635405457 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:40:43 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:40:43 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:40:43 PM 2.715 HOST Generate Partial Map Complete 199ms
3/20/2021 10:40:46 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 931159542 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:40:46 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:40:46 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:40:46 PM 2.715 HOST Generate Partial Map Complete 91ms
3/20/2021 10:48:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:48:15 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:48:15 PM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:48:15 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack
3/20/2021 10:48:15 PM 2.715 SINGLEP loading as template
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction AIReserves.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction AntiAIZombie.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction CPALogic.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction Mercenary.
3/20/2021 10:48:15 PM 2.715 SINGLEP Added the faction TamedMacrophage.
3/20/2021 10:48:15 PM 2.715 SINGLEP Finish load save in 81.7ms
3/20/2021 10:48:15 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 118860465 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:48:16 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:48:16 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:16 PM 2.715 SINGLEP Generate Partial Map Complete 313ms
3/20/2021 10:48:21 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 598559889 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:21 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:21 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:21 PM 2.715 SINGLEP Generate Partial Map Complete 76ms
3/20/2021 10:48:23 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 848554266 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:23 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:23 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:23 PM 2.715 SINGLEP Generate Partial Map Complete 103ms
3/20/2021 10:48:25 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 779550950 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:25 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:25 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:25 PM 2.715 SINGLEP Generate Partial Map Complete 121ms
3/20/2021 10:48:26 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 67011969 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:26 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:26 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:26 PM 2.715 SINGLEP Generate Partial Map Complete 125ms
3/20/2021 10:48:28 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 207132651 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:28 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:28 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:28 PM 2.715 SINGLEP Generate Partial Map Complete 124ms
3/20/2021 10:48:30 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 844038755 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:30 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:30 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:30 PM 2.715 SINGLEP Generate Partial Map Complete 110ms
3/20/2021 10:48:32 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 401927667 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:32 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:32 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:32 PM 2.715 SINGLEP Generate Partial Map Complete 178ms
3/20/2021 10:48:35 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 537814964 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:35 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:35 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:35 PM 2.715 SINGLEP Generate Partial Map Complete 67ms
3/20/2021 10:48:36 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 739629312 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:36 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:36 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:36 PM 2.715 SINGLEP Generate Partial Map Complete 84ms
3/20/2021 10:48:43 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103570881 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:43 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:43 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:43 PM 2.715 SINGLEP Generate Partial Map Complete 81ms
3/20/2021 10:48:44 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 139518073 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:45 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:45 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:45 PM 2.715 SINGLEP Generate Partial Map Complete 75ms
3/20/2021 10:48:47 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 352764473 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:47 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:47 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:47 PM 2.715 SINGLEP Generate Partial Map Complete 74ms
3/20/2021 10:48:48 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 27503065 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:48 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:48 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:48 PM 2.715 SINGLEP Generate Partial Map Complete 122ms
3/20/2021 10:48:59 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 958045505 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:48:59 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:48:59 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:48:59 PM 2.715 SINGLEP Generate Partial Map Complete 92ms
3/20/2021 10:49:02 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 14883528 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:02 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:02 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:02 PM 2.715 SINGLEP Generate Partial Map Complete 90ms
3/20/2021 10:49:05 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 391035761 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:05 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:05 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:05 PM 2.715 SINGLEP Generate Partial Map Complete 66ms
3/20/2021 10:49:12 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 703421758 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:12 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:12 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:12 PM 2.715 SINGLEP Generate Partial Map Complete 98ms
3/20/2021 10:49:13 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 579251097 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:13 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:13 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:13 PM 2.715 SINGLEP Generate Partial Map Complete 84ms
3/20/2021 10:49:15 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 953368352 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:15 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:15 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:15 PM 2.715 SINGLEP Generate Partial Map Complete 92ms
3/20/2021 10:49:16 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:16 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:16 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:16 PM 2.715 SINGLEP Generate Partial Map Complete 159ms
3/20/2021 10:49:24 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:24 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:24 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:24 PM 2.715 SINGLEP Generate Partial Map Complete 80ms
3/20/2021 10:49:33 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:33 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:33 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:33 PM 2.715 SINGLEP Generate Partial Map Complete 78ms
3/20/2021 10:49:58 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:49:58 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:49:58 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:49:58 PM 2.715 SINGLEP Generate Partial Map Complete 73ms
3/20/2021 10:49:58 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.62 seconds ago.
3/20/2021 10:50:06 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:50:06 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:50:06 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:50:06 PM 2.715 SINGLEP Generate Partial Map Complete 73ms
3/20/2021 10:54:25 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:54:25 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:54:25 PM 2.715 SINGLEP Fixed 1760 missing planet factions.
3/20/2021 10:54:25 PM 2.715 SINGLEP Generate Partial Map Complete 73ms
3/20/2021 10:54:30 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.76 seconds ago.
3/20/2021 10:56:33 PM 2.715 HOST Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/20/2021 10:56:33 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:56:33 PM 2.715 HOST in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/20/2021 10:56:33 PM 2.715 HOST Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/20/2021 10:56:33 PM 2.715 HOST loading as template
3/20/2021 10:56:33 PM 2.715 HOST Added the faction AIReserves.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction AntiAIZombie.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction AntiEveryoneZombie.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction AntiPlayerZombie.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction CPALogic.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction EnragedMacrophage.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction Mercenary.
3/20/2021 10:56:33 PM 2.715 HOST Added the faction TamedMacrophage.
3/20/2021 10:56:33 PM 2.715 HOST Finish load save in 79.4ms
3/20/2021 10:56:33 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/20/2021 10:56:33 PM 2.715 HOST PlayerAccount snopey1 has now been put in control of faction 1.
3/20/2021 10:56:33 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:56:33 PM 2.715 HOST Generate Partial Map Complete 147ms
3/20/2021 10:56:33 PM 2.715 HOST STEAM NETWORKING: P2P connection from Rekkie connected.
3/20/2021 10:56:33 PM 2.715 HOST Client requested to join with the name 'Rekkie'
3/20/2021 10:56:33 PM 2.715 HOST Client 'Rekkie' rejected because:
Client missing these expansions that the host is running: The Spire Rises
Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches.
3/20/2021 10:56:34 PM 2.715 HOST Client Rekkie (connection 1) has closed their connection.
3/20/2021 10:57:16 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:57:16 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:57:16 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:57:16 PM 2.715 HOST Generate Partial Map Complete 86ms
3/20/2021 10:57:22 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 10:57:22 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 10:57:22 PM 2.715 HOST Fixed 1760 missing planet factions.
3/20/2021 10:57:22 PM 2.715 HOST Generate Partial Map Complete 84ms
3/20/2021 11:02:12 PM 2.715 HOST STEAM NETWORKING: P2P connection from ->V<- LordQuorad connected.
3/20/2021 11:02:13 PM 2.715 HOST Client requested to join with the name 'LordQuorad'
3/20/2021 11:02:13 PM 2.715 HOST Tell client 'LordQuorad' that they are accepted.
3/20/2021 11:02:13 PM 2.715 HOST Regenerate the world to include the new player. All clients will get the new world data after that.
3/20/2021 11:02:13 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:02:13 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:02:13 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:02:13 PM 2.715 HOST Fixed 1840 missing planet factions.
3/20/2021 11:02:13 PM 2.715 HOST Generate Partial Map Complete 100ms
3/20/2021 11:02:13 PM 2.715 HOST Send all clients the world data that has just been regenerated.
3/20/2021 11:02:20 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:02:20 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:02:20 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:02:20 PM 2.715 HOST Fixed 1840 missing planet factions.
3/20/2021 11:02:20 PM 2.715 HOST Generate Partial Map Complete 92ms
3/20/2021 11:02:22 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.37 seconds ago.
3/20/2021 11:02:38 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:02:39 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:02:39 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:02:39 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 11:02:39 PM 2.715 HOST Generate Partial Map Complete 98ms
3/20/2021 11:02:57 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:02:57 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:02:57 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:02:57 PM 2.715 HOST Fixed 1920 missing planet factions.
3/20/2021 11:02:58 PM 2.715 HOST Generate Partial Map Complete 105ms
3/20/2021 11:03:01 PM 2.715 HOST STEAM NETWORKING: P2P connection from Rekkie connected.
3/20/2021 11:03:01 PM 2.715 HOST Client requested to join with the name 'Rekkie'
3/20/2021 11:03:01 PM 2.715 HOST Tell client 'Rekkie' that they are accepted.
3/20/2021 11:03:01 PM 2.715 HOST Regenerate the world to include the new player. All clients will get the new world data after that.
3/20/2021 11:03:01 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:01 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:01 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:01 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:01 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:03:01 PM 2.715 HOST Generate Partial Map Complete 95ms
3/20/2021 11:03:01 PM 2.715 HOST Send all clients the world data that has just been regenerated.
3/20/2021 11:03:05 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.70 seconds ago.
3/20/2021 11:03:07 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:07 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:07 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:07 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:07 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:03:07 PM 2.715 HOST Generate Partial Map Complete 104ms
3/20/2021 11:03:08 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.45 seconds ago.
3/20/2021 11:03:12 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:12 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:12 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:12 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:12 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:03:12 PM 2.715 HOST Generate Partial Map Complete 101ms
3/20/2021 11:03:15 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.38 seconds ago.
3/20/2021 11:03:16 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.94 seconds ago.
3/20/2021 11:03:18 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:18 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:18 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:18 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:18 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:03:18 PM 2.715 HOST Generate Partial Map Complete 99ms
3/20/2021 11:03:32 PM 2.715 HOST Start Generate Partial Map with D18Rings and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:32 PM 2.715 HOST Removed 52 self-referential planet links in this map. Harmless now.
3/20/2021 11:03:32 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:32 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:32 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:32 PM 2.715 HOST Fixed 1825 missing planet factions.
3/20/2021 11:03:32 PM 2.715 HOST Generate Partial Map Complete 48ms
3/20/2021 11:03:46 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:03:46 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:03:46 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:03:46 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:03:46 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:03:46 PM 2.715 HOST Generate Partial Map Complete 94ms
3/20/2021 11:04:01 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:04:01 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:04:01 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:04:01 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:04:01 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:04:01 PM 2.715 HOST Generate Partial Map Complete 91ms
3/20/2021 11:04:01 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.92 seconds ago.
3/20/2021 11:05:06 PM 2.715 HOST Client Rekkie (connection 3) has closed their connection.
3/20/2021 11:05:15 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:05:15 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:05:15 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:05:15 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:05:15 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:05:15 PM 2.715 HOST MP Error: SendMessageToSpecificClient Could not find connection 3 to send to!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenNetworkAuthority.SendTheEachClientTheirPlayerPrimaryKeyIDBeforeWorldSend () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.World.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:05:15 PM 2.715 HOST Generate Partial Map Complete 158ms
3/20/2021 11:05:23 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:05:24 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:05:24 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:05:24 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:05:24 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:05:24 PM 2.715 HOST MP Error: SendMessageToSpecificClient Could not find connection 3 to send to!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenNetworkAuthority.SendTheEachClientTheirPlayerPrimaryKeyIDBeforeWorldSend () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.World.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:05:24 PM 2.715 HOST Generate Partial Map Complete 424ms
3/20/2021 11:05:33 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:05:33 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:05:33 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:05:33 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:05:33 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:05:33 PM 2.715 HOST MP Error: SendMessageToSpecificClient Could not find connection 3 to send to!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenNetworkAuthority.SendTheEachClientTheirPlayerPrimaryKeyIDBeforeWorldSend () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.World.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:05:33 PM 2.715 HOST Generate Partial Map Complete 96ms
3/20/2021 11:05:36 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.13 seconds ago.
3/20/2021 11:05:47 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:05:47 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:05:47 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:05:47 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:05:47 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:05:47 PM 2.715 HOST MP Error: SendMessageToSpecificClient Could not find connection 3 to send to!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenNetworkAuthority.SendTheEachClientTheirPlayerPrimaryKeyIDBeforeWorldSend () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.World_AIW2.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.World.HandleLocalWorldStart (System.Boolean hadErrorsDuringGeneration) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:05:47 PM 2.715 HOST Generate Partial Map Complete 97ms
3/20/2021 11:05:53 PM 2.715 HOST STEAM NETWORKING: P2P connection from Rekkie connected.
3/20/2021 11:05:53 PM 2.715 HOST Client requested to join with the name 'Rekkie'
3/20/2021 11:05:53 PM 2.715 HOST Tell client 'Rekkie' that they are accepted.
3/20/2021 11:05:53 PM 2.715 HOST Send client 'Rekkie' the world data.
3/20/2021 11:05:54 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:05:54 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:05:54 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:05:54 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:05:54 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:05:54 PM 2.715 HOST Generate Partial Map Complete 143ms
3/20/2021 11:05:57 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.97 seconds ago.
3/20/2021 11:06:04 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:06:05 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:06:05 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:06:05 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:06:05 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:06:05 PM 2.715 HOST Generate Partial Map Complete 651ms
3/20/2021 11:06:05 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.68 seconds ago.
3/20/2021 11:06:06 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.68 seconds ago.
3/20/2021 11:06:07 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.98 seconds ago.
3/20/2021 11:06:08 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 3.99 seconds ago.
3/20/2021 11:06:09 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.25 seconds ago.
3/20/2021 11:06:11 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:06:11 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:06:11 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:06:11 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:06:11 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:06:11 PM 2.715 HOST Generate Partial Map Complete 93ms
3/20/2021 11:06:12 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 0.71 seconds ago.
3/20/2021 11:06:20 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:06:20 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:06:20 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:06:20 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:06:20 PM 2.715 HOST Fixed 2000 missing planet factions.
3/20/2021 11:06:20 PM 2.715 HOST Generate Partial Map Complete 117ms
3/20/2021 11:11:22 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:11:22 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:11:22 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:11:22 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:11:22 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:11:22 PM 2.715 HOST Generate Partial Map Complete 110ms
3/20/2021 11:11:24 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.67 seconds ago.
3/20/2021 11:12:47 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:12:48 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:12:48 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:12:48 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:12:48 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:12:48 PM 2.715 HOST Generate Partial Map Complete 226ms
3/20/2021 11:12:49 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.22 seconds ago.
3/20/2021 11:12:50 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 2.70 seconds ago.
3/20/2021 11:16:26 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:16:26 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:16:26 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:16:26 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:16:26 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:16:26 PM 2.715 HOST Generate Partial Map Complete 142ms
3/20/2021 11:16:33 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:16:33 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:16:33 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:16:33 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:16:33 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:16:33 PM 2.715 HOST Generate Partial Map Complete 98ms
3/20/2021 11:16:41 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:16:42 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:16:42 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:16:42 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:16:42 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:16:42 PM 2.715 HOST Generate Partial Map Complete 105ms
3/20/2021 11:16:54 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:16:54 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:16:54 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:16:54 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:16:54 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:16:54 PM 2.715 HOST Generate Partial Map Complete 137ms
3/20/2021 11:17:17 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:17:17 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:17:17 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:17:17 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:17:17 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:17:17 PM 2.715 HOST Generate Partial Map Complete 96ms
3/20/2021 11:18:12 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:18:12 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:18:12 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:18:12 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:18:12 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:18:12 PM 2.715 HOST Generate Partial Map Complete 152ms
3/20/2021 11:18:17 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 4.65 seconds ago.
3/20/2021 11:19:38 PM 2.715 HOST Start Generate Partial Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/20/2021 11:19:38 PM 2.715 HOST PlayerAccount snopey1 is controlling faction 1 already.
3/20/2021 11:19:38 PM 2.715 HOST PlayerAccount LordQuorad is controlling faction 16 already.
3/20/2021 11:19:38 PM 2.715 HOST PlayerAccount Rekkie is controlling faction 19 already.
3/20/2021 11:19:38 PM 2.715 HOST Fixed 2640 missing planet factions.
3/20/2021 11:19:38 PM 2.715 HOST Generate Partial Map Complete 126ms
3/20/2021 11:19:39 PM 2.715 HOST Skipped an extra mapgen call that was substantially the same as one that was run 1.49 seconds ago.
3/20/2021 11:24:51 PM 2.715 HOST Start Generate FULL Map with Realistic and seed 1851978018 and planet count 80 and 33 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/20/2021 11:24:52 PM 2.715 HOST Calculated Initial Strengths For New Full Galaxy Map in 13ms
3/20/2021 11:24:52 PM 2.715 HOST Generate FULL Map Complete 792ms
3/20/2021 11:31:15 PM 2.715 HOST STEAM NETWORKING: P2P connection from Rekkie connected.
3/20/2021 11:31:15 PM 2.715 HOST Client requested to join with the name 'Rekkie'
3/20/2021 11:31:15 PM 2.715 HOST Tell client 'Rekkie' that they are accepted.
3/20/2021 11:31:15 PM 2.715 HOST Send client 'Rekkie' the world data.
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1728369, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1706203, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1706203, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1642592, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1728369, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1706203, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1706203, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1642592, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:33 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1759344, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1628238, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1628238, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1638826, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1680326, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1751640, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1723318, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1556552, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1708685, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1779660, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/20/2021 11:45:49 PM 2.715 HOST Tried to write IntUltraEfficient K_ˉ1_To_8ˌ191, but passed value was: 1628238, which is out of range! Value set to 8191 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/21/2021 12:04:02 AM 2.715 HOST Warning: could not handle FromClientToServer_SignalDoneWithFrame because no player account for senderNetworkID 2
3/21/2021 8:12:58 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/21/2021 8:12:58 AM SINGLEP Boot up FleetOS (0.4251s)
3/21/2021 8:12:58 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/21/2021 8:12:58 AM SINGLEP Check System Logs For Rogue Intelligence (0.3190s)
3/21/2021 8:12:58 AM SINGLEP Inspect Aft Hatches (0.1110s)
3/21/2021 8:12:58 AM SINGLEP Found 286 xml files in 86 folders in 37ms
3/21/2021 8:13:00 AM SINGLEP Check For Extra Modules (2.1904s)
3/21/2021 8:13:00 AM SINGLEP 286 Xml Files Parsed in 2,149ms
3/21/2021 8:13:00 AM SINGLEP Gather Ancient Lifeforms (0.0070s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Game Version: 2.715
3/21/2021 8:13:00 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0120s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0090s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0140s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Generating Framerates (0.0080s)
3/21/2021 8:13:00 AM 2.715 SINGLEP Update mod and expansion statuses!
3/21/2021 8:13:00 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/21/2021 8:13:00 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/21/2021 8:13:00 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0430s)
3/21/2021 8:13:00 AM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 13ms
3/21/2021 8:13:00 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0640s)
3/21/2021 8:13:01 AM 2.715 SINGLEP Remembering Alamo (0.0240s)
3/21/2021 8:13:01 AM 2.715 SINGLEP Boot Audio Comms (0.0140s)
3/21/2021 8:13:01 AM 2.715 SINGLEP Establish Individual Audio Links (0.0620s)
3/21/2021 8:13:01 AM 2.715 SINGLEP No resolution change was required.
3/21/2021 8:13:01 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/21/2021 8:13:01 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/21/2021 8:13:01 AM 2.715 SINGLEP Refresh Optical Lensing (0.0150s)
3/21/2021 8:13:01 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1050s)
3/21/2021 8:13:01 AM 2.715 SINGLEP Calculate Odds Of Success (0.0540s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Briefly Panic (1.9935s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Install Confidence Routines (0.4001s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Bring Commander Interface Online (0.1050s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Motivate All Crews (0.0990s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Locating Available Networks (0.0740s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Externalizing Patterns (0.0210s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Hooking Externals (0.0050s)
3/21/2021 8:13:03 AM 2.715 SINGLEP Handlizing Hooks (0.0080s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Disengaging Constants (0.0232s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Late Axionic Computations (0.2211s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Connecting to Fleet Command (0.0065s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Thinking Of Advice (0.0072s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Degaussing Advice (0.0070s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Reading Alien Diaries (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Naming All Known Planets (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Remembering Speeds (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Prioritizing Targets (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0050s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Thinking Of Objectives (0.0082s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0290s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Synthesizing Vocals (0.0090s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Investigating Map Signatures (0.0140s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Calibrating Formations (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0110s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Discharging Colored Ions (0.0160s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Replicating Ion Colors (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Faction Diagnostics (0.0130s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Buffering Hackers (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Inverting Death (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Linear Field Variance (0.0170s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Charging Marks (0.0080s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Guarding The Posts (0.0940s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Range Manifolds (0.0090s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Purging ROFs (0.0050s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Manipulating Speeds (0.0140s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Detecting Projectiles (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Grouping Flow Fields (0.0100s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0220s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Designing Fleets (0.0140s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Thinking Of Technologies (0.0090s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Injecting Galactic Variables (0.0150s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Scattering Starfields (0.0430s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Breaking Distant Planets (0.1170s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Categorizing All Planets (0.0080s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Organizing Commands (0.0140s)
3/21/2021 8:13:04 AM 2.715 SINGLEP Calculating Firing Cones (0.0060s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Offending Sentient Ship Parts (0.2010s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Re-Aligning Objectives (0.0220s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Issuing Orders (0.0060s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Infusing (0.0190s)
3/21/2021 8:13:05 AM 2.715 SINGLEP Load Surrogates (0.0710s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Redefine Best Practices (45.9704s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Post-Proton Surge (0.0168s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Background Radiation Taste Test (0.0270s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0460s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Windshield Wiping (0.0110s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Last Organizational Modeling (0.0920s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Stimulate Modulation (0.0300s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Tip Servos (0.0100s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Order Cores By Seniority (0.0070s)
3/21/2021 8:13:51 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/21/2021 8:13:51 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Final Checks (0.2150s)
3/21/2021 8:13:51 AM 2.715 SINGLEP Load Historical Documents (0.0050s)
3/21/2021 8:13:51 AM 2.715 SINGLEP 53.9 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (2.2s)
Briefly Panic (2.0s)
Install Confidence Routines (0.4s)
Redefine Best Practices (46.0s)
3/21/2021 8:13:52 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/21/2021 8:14:21 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/21/2021 8:14:21 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 1.
3/21/2021 8:14:21 AM 2.715 SINGLEP in strip extra, Uncontrolled Player 19: hasHadFirstPlayer True shouldBeRemoved False
3/21/2021 8:14:21 AM 2.715 SINGLEP in strip extra, Quorad: hasHadFirstPlayer True shouldBeRemoved True
3/21/2021 8:14:21 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved True
3/21/2021 8:14:21 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 14 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Quorad Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves snopey1
3/21/2021 8:14:21 AM 2.715 SINGLEP loading as template
3/21/2021 8:14:21 AM 2.715 SINGLEP Added the faction AIReserves.
3/21/2021 8:14:21 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/21/2021 8:14:21 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/21/2021 8:14:21 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/21/2021 8:14:21 AM 2.715 SINGLEP Added the faction CPALogic.
3/21/2021 8:14:22 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/21/2021 8:14:22 AM 2.715 SINGLEP Added the faction Mercenary.
3/21/2021 8:14:22 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/21/2021 8:14:22 AM 2.715 SINGLEP Finish load save in 359.1ms
3/21/2021 8:14:22 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 2067979262 and planet count 80 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/21/2021 8:14:22 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:14:22 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:14:22 AM 2.715 SINGLEP Generate Partial Map Complete 163ms
3/21/2021 8:14:29 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:14:29 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:14:29 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:14:29 AM 2.715 SINGLEP Generate Partial Map Complete 127ms
3/21/2021 8:14:36 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:14:36 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:14:36 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:14:36 AM 2.715 SINGLEP Generate Partial Map Complete 95ms
3/21/2021 8:14:43 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:14:43 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:14:43 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:14:43 AM 2.715 SINGLEP Generate Partial Map Complete 132ms
3/21/2021 8:15:19 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:15:19 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:15:19 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:15:19 AM 2.715 SINGLEP Generate Partial Map Complete 127ms
3/21/2021 8:15:35 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:15:35 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:15:35 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:15:35 AM 2.715 SINGLEP Generate Partial Map Complete 82ms
3/21/2021 8:15:37 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.79 seconds ago.
3/21/2021 8:16:17 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:16:17 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:16:17 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:16:17 AM 2.715 SINGLEP Generate Partial Map Complete 133ms
3/21/2021 8:16:29 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:16:29 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:16:29 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:16:29 AM 2.715 SINGLEP Generate Partial Map Complete 148ms
3/21/2021 8:16:41 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:16:41 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:16:41 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:16:41 AM 2.715 SINGLEP Generate Partial Map Complete 154ms
3/21/2021 8:16:48 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:16:48 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:16:48 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:16:48 AM 2.715 SINGLEP Generate Partial Map Complete 94ms
3/21/2021 8:19:26 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:19:26 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:19:26 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:19:26 AM 2.715 SINGLEP Generate Partial Map Complete 87ms
3/21/2021 8:23:19 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:23:19 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:23:19 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:23:19 AM 2.715 SINGLEP Generate Partial Map Complete 119ms
3/21/2021 8:23:21 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.97 seconds ago.
3/21/2021 8:23:23 AM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.82 seconds ago.
3/21/2021 8:29:53 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 103981179 and planet count 80 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/21/2021 8:29:54 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 27ms
3/21/2021 8:29:54 AM 2.715 SINGLEP Generate FULL Map Complete 889ms
3/21/2021 8:30:06 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/21/2021 8:30:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:30:06 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/21/2021 8:30:06 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/21/2021 8:30:06 AM 2.715 SINGLEP loading as template
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction AIReserves.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction CPALogic.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction Mercenary.
3/21/2021 8:30:06 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/21/2021 8:30:06 AM 2.715 SINGLEP Finish load save in 133.7ms
3/21/2021 8:30:06 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 643653987 and planet count 80 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/21/2021 8:30:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:30:06 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:30:06 AM 2.715 SINGLEP Generate Partial Map Complete 185ms
3/21/2021 8:30:09 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:30:09 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:30:09 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:30:09 AM 2.715 SINGLEP Generate Partial Map Complete 124ms
3/21/2021 8:30:32 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 103981179 and planet count 80 and 31 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/21/2021 8:30:33 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms
3/21/2021 8:30:33 AM 2.715 SINGLEP Generate FULL Map Complete 289ms
3/21/2021 8:34:06 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/21/2021 8:34:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:34:06 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/21/2021 8:34:06 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/21/2021 8:34:06 AM 2.715 SINGLEP loading as template
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction AIReserves.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction CPALogic.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction Mercenary.
3/21/2021 8:34:06 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/21/2021 8:34:06 AM 2.715 SINGLEP Finish load save in 108.4ms
3/21/2021 8:34:06 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1220349197 and planet count 80 and 31 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/21/2021 8:34:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:34:07 AM 2.715 SINGLEP Fixed 2480 missing planet factions.
3/21/2021 8:34:07 AM 2.715 SINGLEP Generate Partial Map Complete 206ms
3/21/2021 8:35:34 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 1220349197 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/21/2021 8:35:34 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 11ms
3/21/2021 8:35:34 AM 2.715 SINGLEP Generate FULL Map Complete 265ms
3/21/2021 8:36:06 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/21/2021 8:36:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:36:06 AM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/21/2021 8:36:06 AM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/21/2021 8:36:06 AM 2.715 SINGLEP loading as template
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction AIReserves.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction AntiAIZombie.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction CPALogic.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction Mercenary.
3/21/2021 8:36:06 AM 2.715 SINGLEP Added the faction TamedMacrophage.
3/21/2021 8:36:06 AM 2.715 SINGLEP Finish load save in 188.2ms
3/21/2021 8:36:06 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 624772236 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/21/2021 8:36:06 AM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/21/2021 8:36:06 AM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/21/2021 8:36:06 AM 2.715 SINGLEP Generate Partial Map Complete 108ms
3/21/2021 8:36:12 AM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 103981179 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/21/2021 8:36:12 AM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/21/2021 8:36:12 AM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/21/2021 8:36:12 AM 2.715 SINGLEP Generate Partial Map Complete 114ms
3/21/2021 8:36:34 AM 2.715 SINGLEP Start Generate FULL Map with Realistic and seed 103981179 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/21/2021 8:36:34 AM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 9ms
3/21/2021 8:36:34 AM 2.715 SINGLEP Generate FULL Map Complete 266ms
3/21/2021 8:52:11 AM 2.715 SINGLEP No resolution change was required.
3/21/2021 8:52:11 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/21/2021 8:52:11 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/21/2021 12:12:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Reload.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 12:12:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/21/2021 12:12:21 PM 2.715 SINGLEP Finish load save in 276.5ms
3/21/2021 12:23:22 PM 2.715 SINGLEP Donating team Fireteam 12 has 5 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A
3/21/2021 12:23:22 PM 2.715 SINGLEP Donating team Fireteam 13 has 7 units with strength 796. Status Assembling No target planet No lurk planet. Ships: Druid: 3, Crush Tortoise: 3, Chimaera: 1 to hunter, path A
3/21/2021 12:58:02 PM 2.715 SINGLEP No resolution change was required.
3/21/2021 12:58:02 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/21/2021 12:58:02 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/21/2021 6:55:21 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/21/2021 6:55:21 PM SINGLEP Boot up FleetOS (0.4003s)
3/21/2021 6:55:21 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/21/2021 6:55:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.3531s)
3/21/2021 6:55:21 PM SINGLEP Inspect Aft Hatches (0.0840s)
3/21/2021 6:55:21 PM SINGLEP Found 286 xml files in 86 folders in 30ms
3/21/2021 6:55:23 PM SINGLEP Check For Extra Modules (2.0394s)
3/21/2021 6:55:23 PM SINGLEP 286 Xml Files Parsed in 2,004ms
3/21/2021 6:55:23 PM SINGLEP Gather Ancient Lifeforms (0.0060s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Game Version: 2.715
3/21/2021 6:55:23 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0180s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0130s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0210s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0180s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Generating Framerates (0.0080s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Update mod and expansion statuses!
3/21/2021 6:55:23 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/21/2021 6:55:23 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/21/2021 6:55:23 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0430s)
3/21/2021 6:55:23 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 15ms
3/21/2021 6:55:23 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0620s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Remembering Alamo (0.0220s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Boot Audio Comms (0.0130s)
3/21/2021 6:55:23 PM 2.715 SINGLEP Establish Individual Audio Links (0.0410s)
3/21/2021 6:55:23 PM 2.715 SINGLEP No resolution change was required.
3/21/2021 6:55:23 PM 2.715 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/21/2021 6:55:23 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/21/2021 6:55:23 PM 2.715 SINGLEP Refresh Optical Lensing (0.0160s)
3/21/2021 6:55:24 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1060s)
3/21/2021 6:55:24 PM 2.715 SINGLEP Calculate Odds Of Success (0.0640s)
3/21/2021 6:55:25 PM 2.715 SINGLEP Briefly Panic (1.8874s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Install Confidence Routines (0.3791s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Bring Commander Interface Online (0.1030s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Motivate All Crews (0.1130s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Locating Available Networks (0.0320s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Externalizing Patterns (0.0120s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Hooking Externals (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Disengaging Constants (0.0220s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Late Axionic Computations (0.2171s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0100s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Thinking Of Advice (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Degaussing Advice (0.0100s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Reading Alien Diaries (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Naming All Known Planets (0.0100s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Remembering Speeds (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Prioritizing Targets (0.0090s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0090s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Thinking Of Objectives (0.0080s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0290s)
3/21/2021 6:55:26 PM 2.715 SINGLEP Synthesizing Vocals (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Investigating Map Signatures (0.0110s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Ventilating Scenarios (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Ejecting Tactical Core (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Discharging Colored Ions (0.0160s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Replicating Ion Colors (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Faction Diagnostics (0.0150s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Buffering Hackers (0.0140s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Inverting Death (0.0100s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Linear Field Variance (0.0270s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Charging Marks (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Guarding The Posts (0.0980s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Range Manifolds (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Purging ROFs (0.0070s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Manipulating Speeds (0.0080s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Detecting Projectiles (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Grouping Flow Fields (0.0110s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0140s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Designing Fleets (0.0160s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Thinking Of Technologies (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Injecting Galactic Variables (0.0100s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Blowing Out Starfields (0.0520s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Ejecting Distant Planets (0.1940s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Categorizing All Planets (0.0140s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Organizing Commands (0.0160s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Calculating Firing Cones (0.0080s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Ruining Perfectly Good Ship Parts (0.2020s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Re-Aligning Objectives (0.0260s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Issuing Orders (0.0090s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Augmenting Infusers (0.0100s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Infusing (0.0180s)
3/21/2021 6:55:27 PM 2.715 SINGLEP Load Surrogates (0.0670s)
3/21/2021 6:56:16 PM 2.715 SINGLEP Reformatting Navigation (48.8601s)
3/21/2021 6:56:16 PM 2.715 SINGLEP Post-Proton Surge (0.0160s)
3/21/2021 6:56:16 PM 2.715 SINGLEP Background Radiation Taste Test (0.0310s)
3/21/2021 6:56:16 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0440s)
3/21/2021 6:56:16 PM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Last Organizational Modeling (0.0930s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Stimulate Modulation (0.0330s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Tip Servos (0.0070s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0100s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Design New Fleet Logo (0.0100s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Order Cores By Seniority (0.0080s)
3/21/2021 6:56:17 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/21/2021 6:56:17 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Final Checks (0.2110s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Load Historical Documents (0.0060s)
3/21/2021 6:56:17 PM 2.715 SINGLEP 56.6 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (2.0s)
Briefly Panic (1.9s)
Install Confidence Routines (0.4s)
Reformatting Navigation (48.9s)
3/21/2021 6:56:17 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/21/2021 6:56:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/End of day 1.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 6:56:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms
3/21/2021 6:56:33 PM 2.715 SINGLEP Finish load save in 613.0ms
3/21/2021 7:05:36 PM 2.715 SINGLEP No resolution change was required.
3/21/2021 7:05:36 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/21/2021 7:05:36 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/21/2021 8:29:54 PM 2.715 SINGLEP Donating team Fireteam 42 has 14 units with strength 763. Status Assembling No target planet No lurk planet. Ships: Blitz: 14 to hunter, path A
3/21/2021 8:32:13 PM 2.715 SINGLEP Reconquest Seeding for Druid: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/21/2021 8:58:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Reload.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 8:58:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/21/2021 8:58:41 PM 2.715 SINGLEP Finish load save in 266.9ms
3/21/2021 9:00:37 PM 2.715 SINGLEP Donating team Fireteam 54 has 20 units with strength 2717. Status Assembling No target planet No lurk planet. Ships: Blitz: 19, Serpent: 1 to hunter, path A
3/21/2021 9:19:11 PM 2.715 SINGLEP Donating team Fireteam 74 has 26 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Blitz: 26 to hunter, path A
3/21/2021 9:21:27 PM 2.715 SINGLEP Donating team Fireteam 94 has 5 units with strength 439. Status Assembling No target planet No lurk planet. Ships: Blitz: 5 to hunter, path A
3/21/2021 9:58:00 PM 2.715 SINGLEP Donating team Fireteam 100 has 2 units with strength 1316. Status Assembling No target planet No lurk planet. Ships: Cruel Dragon: 1, Eddy: 1 to hunter, path A
3/21/2021 10:08:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:08:14 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:08:14 PM 2.715 SINGLEP Finish load save in 519.9ms
3/21/2021 10:09:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:09:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:09:41 PM 2.715 SINGLEP Finish load save in 295.4ms
3/21/2021 10:10:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:10:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:10:16 PM 2.715 SINGLEP Finish load save in 314.8ms
3/21/2021 10:10:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:10:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:10:43 PM 2.715 SINGLEP Finish load save in 311.1ms
3/21/2021 10:10:50 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:10:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/21/2021 10:10:50 PM 2.715 SINGLEP Finish load save in 674.3ms
3/21/2021 10:11:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:11:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:11:05 PM 2.715 SINGLEP Finish load save in 295.3ms
3/21/2021 10:11:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:11:14 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:11:14 PM 2.715 SINGLEP Finish load save in 854.1ms
3/21/2021 10:11:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:11:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:11:24 PM 2.715 SINGLEP Finish load save in 304.3ms
3/21/2021 10:12:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:12:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:12:31 PM 2.715 SINGLEP Finish load save in 280.4ms
3/21/2021 10:12:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:12:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:12:38 PM 2.715 SINGLEP Finish load save in 322.8ms
3/21/2021 10:12:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:12:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:12:46 PM 2.715 SINGLEP Finish load save in 298.1ms
3/21/2021 10:12:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:12:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:12:53 PM 2.715 SINGLEP Finish load save in 339.3ms
3/21/2021 10:13:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:13:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:13:06 PM 2.715 SINGLEP Finish load save in 314.4ms
3/21/2021 10:13:12 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:13:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:13:13 PM 2.715 SINGLEP Finish load save in 324.7ms
3/21/2021 10:13:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:13:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:13:20 PM 2.715 SINGLEP Finish load save in 282.2ms
3/21/2021 10:13:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:13:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:13:26 PM 2.715 SINGLEP Finish load save in 300.4ms
3/21/2021 10:13:51 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:13:52 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:13:52 PM 2.715 SINGLEP Finish load save in 446.3ms
3/21/2021 10:14:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:14:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:14:00 PM 2.715 SINGLEP Finish load save in 297.7ms
3/21/2021 10:14:19 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:14:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:14:20 PM 2.715 SINGLEP Finish load save in 298.4ms
3/21/2021 10:14:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:14:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms
3/21/2021 10:14:27 PM 2.715 SINGLEP Finish load save in 462.3ms
3/21/2021 10:14:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:14:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:14:33 PM 2.715 SINGLEP Finish load save in 309.4ms
3/21/2021 10:14:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:14:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:14:39 PM 2.715 SINGLEP Finish load save in 299.8ms
3/21/2021 10:16:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:16:22 PM 2.715 SINGLEP Finish load save in 308.8ms
3/21/2021 10:16:28 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:16:29 PM 2.715 SINGLEP Finish load save in 298.8ms
3/21/2021 10:16:34 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:16:34 PM 2.715 SINGLEP Finish load save in 298.1ms
3/21/2021 10:16:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:16:40 PM 2.715 SINGLEP Finish load save in 329.2ms
3/21/2021 10:16:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/21/2021 10:16:47 PM 2.715 SINGLEP Finish load save in 335.8ms
3/21/2021 10:16:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:16:53 PM 2.715 SINGLEP Finish load save in 304.8ms
3/21/2021 10:16:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:16:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:16:58 PM 2.715 SINGLEP Finish load save in 339.4ms
3/21/2021 10:17:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:17:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/21/2021 10:17:04 PM 2.715 SINGLEP Finish load save in 325.9ms
3/21/2021 10:17:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:17:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/21/2021 10:17:10 PM 2.715 SINGLEP Finish load save in 711.2ms
3/21/2021 10:17:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:17:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:17:17 PM 2.715 SINGLEP Finish load save in 315.2ms
3/21/2021 10:17:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:17:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:17:24 PM 2.715 SINGLEP Finish load save in 309.9ms
3/21/2021 10:17:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:17:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 10:17:31 PM 2.715 SINGLEP Finish load save in 318.3ms
3/21/2021 10:18:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:18:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:18:26 PM 2.715 SINGLEP Finish load save in 304.2ms
3/21/2021 10:18:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:18:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:18:32 PM 2.715 SINGLEP Finish load save in 297.8ms
3/21/2021 10:18:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:18:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms
3/21/2021 10:18:40 PM 2.715 SINGLEP Finish load save in 471.6ms
3/21/2021 10:18:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:18:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 10:18:47 PM 2.715 SINGLEP Finish load save in 301.1ms
3/21/2021 10:18:56 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:18:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:18:56 PM 2.715 SINGLEP Finish load save in 311.2ms
3/21/2021 10:19:03 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:19:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:19:04 PM 2.715 SINGLEP Finish load save in 301.8ms
3/21/2021 10:19:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:19:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/21/2021 10:19:23 PM 2.715 SINGLEP Finish load save in 318.9ms
3/21/2021 10:29:33 PM 2.715 SINGLEP init
3/21/2021 10:35:49 PM 2.715 SINGLEP snopey1 used cheat on planet Crush Tortoise with result: All enemy units of faction snopey1 killed on planet Crush Tortoise (there were 224). 8 units were skipped because they were of 'never target' status.
3/21/2021 10:36:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4\Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:36:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:36:18 PM 2.715 SINGLEP Finish load save in 270.8ms
3/21/2021 10:36:32 PM 2.715 SINGLEP snopey1 used cheat on planet Crush Tortoise with result: All enemy units of faction snopey1 killed on planet Crush Tortoise (there were 225). 8 units were skipped because they were of 'never target' status.
3/21/2021 10:50:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:50:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:50:09 PM 2.715 SINGLEP Finish load save in 304.8ms
3/21/2021 10:51:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:51:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 10:51:12 PM 2.715 SINGLEP Finish load save in 284.3ms
3/21/2021 10:52:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:52:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 10:52:05 PM 2.715 SINGLEP Finish load save in 310.0ms
3/21/2021 10:52:19 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:52:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 10:52:20 PM 2.715 SINGLEP Finish load save in 336.7ms
3/21/2021 10:52:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:52:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:52:31 PM 2.715 SINGLEP Finish load save in 315.9ms
3/21/2021 10:53:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 10:53:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 10:53:15 PM 2.715 SINGLEP Finish load save in 312.7ms
3/21/2021 11:26:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:26:11 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:26:11 PM 2.715 SINGLEP Finish load save in 264.9ms
3/21/2021 11:26:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:26:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/21/2021 11:26:21 PM 2.715 SINGLEP Finish load save in 420.9ms
3/21/2021 11:26:50 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:26:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:26:50 PM 2.715 SINGLEP Finish load save in 261.2ms
3/21/2021 11:27:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:27:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:27:32 PM 2.715 SINGLEP Finish load save in 274.8ms
3/21/2021 11:28:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/21/2021 11:28:08 PM 2.715 SINGLEP Finish load save in 280.6ms
3/21/2021 11:28:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:28:19 PM 2.715 SINGLEP Finish load save in 270.8ms
3/21/2021 11:28:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:28:26 PM 2.715 SINGLEP Finish load save in 253.1ms
3/21/2021 11:28:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:28:33 PM 2.715 SINGLEP Finish load save in 263.8ms
3/21/2021 11:28:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:28:43 PM 2.715 SINGLEP Finish load save in 265.8ms
3/21/2021 11:28:50 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:28:51 PM 2.715 SINGLEP Finish load save in 258.2ms
3/21/2021 11:28:57 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:28:57 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:28:57 PM 2.715 SINGLEP Finish load save in 355.1ms
3/21/2021 11:29:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:29:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:29:05 PM 2.715 SINGLEP Finish load save in 260.8ms
3/21/2021 11:29:10 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:29:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:29:10 PM 2.715 SINGLEP Finish load save in 278.7ms
3/21/2021 11:29:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:29:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/21/2021 11:29:38 PM 2.715 SINGLEP Finish load save in 271.7ms
3/21/2021 11:29:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:29:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:29:58 PM 2.715 SINGLEP Finish load save in 261.1ms
3/21/2021 11:30:03 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:30:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:30:04 PM 2.715 SINGLEP Finish load save in 265.3ms
3/21/2021 11:32:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:32:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/21/2021 11:32:49 PM 2.715 SINGLEP Finish load save in 400.4ms
3/21/2021 11:32:55 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:32:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:32:55 PM 2.715 SINGLEP Finish load save in 264.7ms
3/21/2021 11:33:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:33:02 PM 2.715 SINGLEP Finish load save in 268.8ms
3/21/2021 11:33:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:33:08 PM 2.715 SINGLEP Finish load save in 263.7ms
3/21/2021 11:33:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:33:15 PM 2.715 SINGLEP Finish load save in 262.9ms
3/21/2021 11:33:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 11:33:20 PM 2.715 SINGLEP Finish load save in 322.6ms
3/21/2021 11:33:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:33:26 PM 2.715 SINGLEP Finish load save in 261.3ms
3/21/2021 11:33:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:33:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:33:32 PM 2.715 SINGLEP Finish load save in 269.1ms
3/21/2021 11:37:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:37:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:37:45 PM 2.715 SINGLEP Finish load save in 270.4ms
3/21/2021 11:38:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:38:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:38:08 PM 2.715 SINGLEP Finish load save in 282.6ms
3/21/2021 11:38:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:38:25 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/21/2021 11:38:25 PM 2.715 SINGLEP Finish load save in 327.0ms
3/21/2021 11:38:34 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:38:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:38:34 PM 2.715 SINGLEP Finish load save in 261.6ms
3/21/2021 11:38:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:38:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:38:42 PM 2.715 SINGLEP Finish load save in 265.8ms
3/21/2021 11:39:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/21/2021 11:39:01 PM 2.715 SINGLEP Finish load save in 407.6ms
3/21/2021 11:39:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:39:06 PM 2.715 SINGLEP Finish load save in 260.7ms
3/21/2021 11:39:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:39:15 PM 2.715 SINGLEP Finish load save in 266.6ms
3/21/2021 11:39:21 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:39:21 PM 2.715 SINGLEP Finish load save in 267.7ms
3/21/2021 11:39:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:39:29 PM 2.715 SINGLEP Finish load save in 253.9ms
3/21/2021 11:39:35 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/21/2021 11:39:35 PM 2.715 SINGLEP Finish load save in 324.1ms
3/21/2021 11:39:39 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:39:40 PM 2.715 SINGLEP Finish load save in 269.4ms
3/21/2021 11:39:57 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:39:57 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:39:57 PM 2.715 SINGLEP Finish load save in 286.0ms
3/21/2021 11:40:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:40:04 PM 2.715 SINGLEP Finish load save in 284.9ms
3/21/2021 11:40:28 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:28 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/21/2021 11:40:28 PM 2.715 SINGLEP Finish load save in 267.8ms
3/21/2021 11:40:34 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:40:34 PM 2.715 SINGLEP Finish load save in 275.6ms
3/21/2021 11:40:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:40:40 PM 2.715 SINGLEP Finish load save in 272.5ms
3/21/2021 11:40:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/21/2021 11:40:48 PM 2.715 SINGLEP Finish load save in 270.8ms
3/21/2021 11:40:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:40:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:40:54 PM 2.715 SINGLEP Finish load save in 267.9ms
3/21/2021 11:41:02 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:41:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:41:02 PM 2.715 SINGLEP Finish load save in 262.8ms
3/21/2021 11:41:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:41:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:41:08 PM 2.715 SINGLEP Finish load save in 278.3ms
3/21/2021 11:41:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:41:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/21/2021 11:41:41 PM 2.715 SINGLEP Finish load save in 268.6ms
3/21/2021 11:41:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:41:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:41:50 PM 2.715 SINGLEP Finish load save in 292.9ms
3/21/2021 11:41:56 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:41:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/21/2021 11:41:56 PM 2.715 SINGLEP Finish load save in 262.8ms
3/21/2021 11:42:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/21/2021 11:42:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/21/2021 11:42:02 PM 2.715 SINGLEP Finish load save in 257.4ms
3/22/2021 7:43:35 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/22/2021 7:43:35 AM SINGLEP Boot up FleetOS (0.4642s)
3/22/2021 7:43:36 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/22/2021 7:43:36 AM SINGLEP Check System Logs For Rogue Intelligence (0.5766s)
3/22/2021 7:43:36 AM SINGLEP Inspect Aft Hatches (0.1060s)
3/22/2021 7:43:36 AM SINGLEP Found 286 xml files in 86 folders in 78ms
3/22/2021 7:43:38 AM SINGLEP Check For Extra Modules (2.1317s)
3/22/2021 7:43:38 AM SINGLEP 286 Xml Files Parsed in 2,057ms
3/22/2021 7:43:38 AM SINGLEP Gather Ancient Lifeforms (0.0120s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Game Version: 2.715
3/22/2021 7:43:38 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0090s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0080s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0160s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Generating Framerates (0.0050s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Update mod and expansion statuses!
3/22/2021 7:43:38 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/22/2021 7:43:38 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/22/2021 7:43:38 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0420s)
3/22/2021 7:43:38 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 9ms
3/22/2021 7:43:38 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0520s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Remembering Alamo (0.0780s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Boot Audio Comms (0.0070s)
3/22/2021 7:43:38 AM 2.715 SINGLEP Establish Individual Audio Links (0.0490s)
3/22/2021 7:43:38 AM 2.715 SINGLEP No resolution change was required.
3/22/2021 7:43:38 AM 2.715 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/22/2021 7:43:38 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/22/2021 7:43:38 AM 2.715 SINGLEP Refresh Optical Lensing (0.0140s)
3/22/2021 7:43:39 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1771s)
3/22/2021 7:43:39 AM 2.715 SINGLEP Calculate Odds Of Success (0.0590s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Briefly Panic (2.1255s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Install Confidence Routines (0.3211s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Bring Commander Interface Online (0.0820s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Motivate All Crews (0.0690s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Locating Available Networks (0.0460s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Externalizing Patterns (0.0110s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Hooking Externals (0.0060s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Handlizing Hooks (0.0060s)
3/22/2021 7:43:41 AM 2.715 SINGLEP Disengaging Constants (0.0190s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Late Axionic Computations (0.2515s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Thinking Of Advice (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Degaussing Advice (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Reading Alien Diaries (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Naming All Known Planets (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Remembering Speeds (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Prioritizing Targets (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0260s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Synthesizing Vocals (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Investigating Map Signatures (0.0100s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Ventilating Scenarios (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Ejecting Tactical Core (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Calibrating Formations (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Discharging Colored Ions (0.0120s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Replicating Ion Colors (0.0050s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Faction Diagnostics (0.0110s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Buffering Hackers (0.0090s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Inverting Death (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Linear Field Variance (0.0150s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Charging Marks (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Guarding The Posts (0.0760s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Range Manifolds (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Purging ROFs (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Manipulating Speeds (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Detecting Projectiles (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Grouping Flow Fields (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0110s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Designing Fleets (0.0090s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Thinking Of Technologies (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0050s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Injecting Galactic Variables (0.0100s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Hugging Starfields (0.0300s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Reconstituting Distant Planets (0.1410s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Categorizing All Planets (0.0060s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Organizing Commands (0.0120s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Calculating Firing Cones (0.0050s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Scrapping Extra Ship Parts (0.1640s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Re-Aligning Objectives (0.0140s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Issuing Orders (0.0070s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Augmenting Infusers (0.0080s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Infusing (0.0149s)
3/22/2021 7:43:42 AM 2.715 SINGLEP Load Surrogates (0.0470s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Re-Scan For Hostile Intelligences (46.3501s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Post-Proton Surge (0.0230s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Background Radiation Taste Test (0.0510s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0301s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Last Organizational Modeling (0.1391s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Stimulate Modulation (0.0500s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Tip Servos (0.0080s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Design New Fleet Logo (0.0080s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Order Cores By Seniority (0.0070s)
3/22/2021 7:44:29 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/22/2021 7:44:29 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Final Checks (0.2051s)
3/22/2021 7:44:29 AM 2.715 SINGLEP Load Historical Documents (0.0050s)
3/22/2021 7:44:29 AM 2.715 SINGLEP 54.5 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (2.1s)
Briefly Panic (2.1s)
Install Confidence Routines (0.3s)
Late Axionic Computations (0.3s)
Re-Scan For Hostile Intelligences (46.4s)
3/22/2021 7:44:30 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/22/2021 7:45:28 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:45:28 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/22/2021 7:45:28 AM 2.715 SINGLEP Finish load save in 849.1ms
3/22/2021 7:46:29 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:46:29 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:46:29 AM 2.715 SINGLEP Finish load save in 262.8ms
3/22/2021 7:46:37 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:46:37 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 7:46:37 AM 2.715 SINGLEP Finish load save in 361.6ms
3/22/2021 7:46:47 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:46:47 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/22/2021 7:46:47 AM 2.715 SINGLEP Finish load save in 438.7ms
3/22/2021 7:47:43 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:47:43 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/22/2021 7:47:43 AM 2.715 SINGLEP Finish load save in 298.7ms
3/22/2021 7:47:49 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:47:49 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/22/2021 7:47:49 AM 2.715 SINGLEP Finish load save in 302.7ms
3/22/2021 7:48:18 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:48:18 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/22/2021 7:48:18 AM 2.715 SINGLEP Finish load save in 272.9ms
3/22/2021 7:48:24 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:48:24 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/22/2021 7:48:24 AM 2.715 SINGLEP Finish load save in 275.0ms
3/22/2021 7:48:30 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:48:30 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/22/2021 7:48:30 AM 2.715 SINGLEP Finish load save in 555.7ms
3/22/2021 7:48:39 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:48:40 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 28ms
3/22/2021 7:48:40 AM 2.715 SINGLEP Finish load save in 371.0ms
3/22/2021 7:49:13 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:49:14 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/22/2021 7:49:14 AM 2.715 SINGLEP Finish load save in 401.2ms
3/22/2021 7:49:19 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:49:20 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:49:20 AM 2.715 SINGLEP Finish load save in 291.7ms
3/22/2021 7:49:27 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:49:27 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/22/2021 7:49:27 AM 2.715 SINGLEP Finish load save in 330.8ms
3/22/2021 7:51:00 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:51:00 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/22/2021 7:51:00 AM 2.715 SINGLEP Finish load save in 272.2ms
3/22/2021 7:51:46 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:51:46 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/22/2021 7:51:46 AM 2.715 SINGLEP Finish load save in 310.9ms
3/22/2021 7:52:13 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:52:14 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/22/2021 7:52:14 AM 2.715 SINGLEP Finish load save in 387.4ms
3/22/2021 7:52:20 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:52:20 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 7:52:20 AM 2.715 SINGLEP Finish load save in 276.6ms
3/22/2021 7:53:07 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:53:07 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:53:07 AM 2.715 SINGLEP Finish load save in 259.5ms
3/22/2021 7:53:14 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:53:14 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:53:14 AM 2.715 SINGLEP Finish load save in 272.5ms
3/22/2021 7:54:36 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:54:37 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:54:37 AM 2.715 SINGLEP Finish load save in 271.2ms
3/22/2021 7:54:48 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:54:48 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/22/2021 7:54:48 AM 2.715 SINGLEP Finish load save in 273.2ms
3/22/2021 7:54:59 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:54:59 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/22/2021 7:54:59 AM 2.715 SINGLEP Finish load save in 353.5ms
3/22/2021 7:55:31 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:55:31 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:55:31 AM 2.715 SINGLEP Finish load save in 424.8ms
3/22/2021 7:55:51 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:55:51 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:55:51 AM 2.715 SINGLEP Finish load save in 251.3ms
3/22/2021 7:55:57 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:55:58 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:55:58 AM 2.715 SINGLEP Finish load save in 287.2ms
3/22/2021 7:56:03 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:56:03 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 7:56:03 AM 2.715 SINGLEP Finish load save in 280.7ms
3/22/2021 7:56:09 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:56:09 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:56:09 AM 2.715 SINGLEP Finish load save in 273.5ms
3/22/2021 7:56:29 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:56:30 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms
3/22/2021 7:56:30 AM 2.715 SINGLEP Finish load save in 356.0ms
3/22/2021 7:56:47 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:56:47 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/22/2021 7:56:47 AM 2.715 SINGLEP Finish load save in 389.1ms
3/22/2021 7:56:54 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:56:54 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/22/2021 7:56:54 AM 2.715 SINGLEP Finish load save in 263.2ms
3/22/2021 7:57:01 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:01 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/22/2021 7:57:01 AM 2.715 SINGLEP Finish load save in 292.6ms
3/22/2021 7:57:15 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:16 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:57:16 AM 2.715 SINGLEP Finish load save in 340.0ms
3/22/2021 7:57:21 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:21 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:57:21 AM 2.715 SINGLEP Finish load save in 264.2ms
3/22/2021 7:57:26 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:26 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/22/2021 7:57:26 AM 2.715 SINGLEP Finish load save in 266.6ms
3/22/2021 7:57:35 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:36 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/22/2021 7:57:36 AM 2.715 SINGLEP Finish load save in 746.7ms
3/22/2021 7:57:49 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:50 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:57:50 AM 2.715 SINGLEP Finish load save in 298.5ms
3/22/2021 7:57:54 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:57:55 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:57:55 AM 2.715 SINGLEP Finish load save in 523.2ms
3/22/2021 7:58:00 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:00 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 7:58:00 AM 2.715 SINGLEP Finish load save in 262.1ms
3/22/2021 7:58:07 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:07 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 7:58:07 AM 2.715 SINGLEP Finish load save in 252.9ms
3/22/2021 7:58:28 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:29 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/22/2021 7:58:29 AM 2.715 SINGLEP Finish load save in 321.3ms
3/22/2021 7:58:33 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:33 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 7:58:33 AM 2.715 SINGLEP Finish load save in 289.9ms
3/22/2021 7:58:38 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:38 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/22/2021 7:58:38 AM 2.715 SINGLEP Finish load save in 261.5ms
3/22/2021 7:58:42 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:58:42 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/22/2021 7:58:42 AM 2.715 SINGLEP Finish load save in 297.6ms
3/22/2021 7:59:30 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:59:30 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 7:59:30 AM 2.715 SINGLEP Finish load save in 272.5ms
3/22/2021 7:59:45 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:59:45 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/22/2021 7:59:45 AM 2.715 SINGLEP Finish load save in 270.4ms
3/22/2021 7:59:54 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 7:59:54 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/22/2021 7:59:54 AM 2.715 SINGLEP Finish load save in 265.5ms
3/22/2021 8:00:19 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Turret Rerolling.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:00:20 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/22/2021 8:00:20 AM 2.715 SINGLEP Finish load save in 396.3ms
3/22/2021 8:42:53 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:42:54 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms
3/22/2021 8:42:54 AM 2.715 SINGLEP Finish load save in 650.0ms
3/22/2021 8:43:55 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Hack.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:43:57 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 772ms
3/22/2021 8:43:57 AM 2.715 SINGLEP Finish load save in 1,660.8ms
3/22/2021 8:44:03 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Hack.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:44:04 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/22/2021 8:44:04 AM 2.715 SINGLEP Finish load save in 419.7ms
3/22/2021 8:44:04 AM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 8:44:13 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Hack.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:44:13 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/22/2021 8:44:13 AM 2.715 SINGLEP Finish load save in 418.2ms
3/22/2021 8:44:13 AM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 8:55:29 AM 2.715 SINGLEP snopey1 used cheat on planet Murder with result: Fallen Spire Relic spawned for player snopey1 on planet Murder
3/22/2021 8:56:52 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'cet hab'
3/22/2021 8:56:54 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'cet hab'
3/22/2021 8:58:37 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 4/Hack.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 8:58:37 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/22/2021 8:58:37 AM 2.715 SINGLEP Finish load save in 612.2ms
3/22/2021 8:58:49 AM 2.715 SINGLEP snopey1 attemped cheat on planet Murder (cmd:lucky spire) with failure: unknown command: 'lucky spire'
3/22/2021 8:59:05 AM 2.715 SINGLEP snopey1 used cheat on planet Murder with result: Fallen Spire Relic spawned for player snopey1 on planet Murder
3/22/2021 9:00:08 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'cet hab'
3/22/2021 9:57:53 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'fgi retc'
3/22/2021 10:22:56 AM 2.715 SINGLEP Donating team Fireteam 165 has 4 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Serpent: 4 to hunter, path A
3/22/2021 10:22:56 AM 2.715 SINGLEP Donating team Fireteam 166 has 7 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Fire Warrior: 7 to hunter, path A
3/22/2021 10:22:56 AM 2.715 SINGLEP Donating team Fireteam 167 has 4 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Skeleton: 4 to hunter, path A
3/22/2021 10:26:19 AM 2.715 SINGLEP Donating team Fireteam 167 has 1 units with strength 1968. Status Assembling No target planet No lurk planet. Ships: Fire Warrior: 1 to hunter, path A
3/22/2021 11:12:10 AM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'dbi Iant'
3/22/2021 12:28:42 PM 2.715 SINGLEP Tried to write Int16 PosExceptNeg1, but passed value was: -3, which is out of range! Value set to -1 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.External.WormholeInvasionData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.WormholeInvasionDataExternal.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData, System.Boolean isDoingPartialNetworkSync) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0
3/22/2021 12:40:03 PM 2.715 SINGLEP snopey1 used cheat on planet Penguinist with result: Fallen Spire Relic spawned for player snopey1 on planet Penguinist
3/22/2021 12:40:11 PM 2.715 SINGLEP snopey1 used cheat on planet Nightmare with result: Fallen Spire Relic spawned for player snopey1 on planet Nightmare
3/22/2021 12:40:21 PM 2.715 SINGLEP snopey1 used cheat on planet Axe Beak with result: Fallen Spire Relic spawned for player snopey1 on planet Axe Beak
3/22/2021 12:42:45 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'obi Iana'
3/22/2021 12:42:45 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'net haw'
3/22/2021 12:47:41 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'miq orq'
3/22/2021 12:58:52 PM 2.715 SINGLEP Reconquest Seeding for Wild: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/22/2021 1:01:03 PM 2.715 SINGLEP debugCode 350 handle exo attacks System.Exception: Paralysis Guardian #507888 AI Sentinels on Kirin is black holed, but no black hole generator found
at Arcen.AIW2.External.SpecialFaction_AI.GetHostileBlackHoleGenerator (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad squad, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0005e] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.SpecialFaction_AI.HandleExogalacticAttacks (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d3] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 1:03:49 PM 2.715 SINGLEP debugCode 350 handle exo attacks System.Exception: Tractor Guardian #529295 AI Sentinels on Ravager is black holed, but no black hole generator found
at Arcen.AIW2.External.SpecialFaction_AI.GetHostileBlackHoleGenerator (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad squad, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0005e] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.SpecialFaction_AI.HandleExogalacticAttacks (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x000d3] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 3:26:00 PM 2.715 SINGLEP Donating team Fireteam 178 has 1 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Boar: 1 to hunter, path A
3/22/2021 3:38:21 PM 2.715 SINGLEP Donating team Fireteam 188 has 10 units with strength 1414. Status Assembling No target planet No lurk planet. Ships: Hammer Knuckle: 10 to hunter, path A
3/22/2021 3:39:55 PM 2.715 SINGLEP Donating team Fireteam 188 has 26 units with strength 1520. Status Assembling No target planet No lurk planet. Ships: Brown Pot: 26 to hunter, path A
3/22/2021 3:46:55 PM 2.715 SINGLEP Reconquest Seeding for Skeleton: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
3/22/2021 3:46:55 PM 2.715 SINGLEP Donating team Fireteam 194 has 7 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Brown Pot: 7 to hunter, path A
3/22/2021 3:47:18 PM 2.715 SINGLEP Donating team Fireteam 203 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Hammer Knuckle: 1 to hunter, path A
3/22/2021 3:54:02 PM 2.715 SINGLEP Reconquest Seeding for Fire Warrior: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/22/2021 4:35:38 PM 2.715 SINGLEP Donating team Fireteam 231 has 3 units with strength 438. Status Assembling No target planet No lurk planet. Ships: Talon Runner: 3 to hunter, path A
3/22/2021 4:36:04 PM 2.715 SINGLEP Donating team Fireteam 234 has 5 units with strength 1222. Status Assembling No target planet No lurk planet. Ships: Talon Runner: 5 to hunter, path A
3/22/2021 4:36:56 PM 2.715 SINGLEP Donating team Fireteam 240 has 19 units with strength 2585. Status Assembling No target planet No lurk planet. Ships: Talon Runner: 19 to hunter, path A
3/22/2021 4:37:33 PM 2.715 SINGLEP Donating team Fireteam 253 has 2 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Talon Runner: 2 to hunter, path A
3/22/2021 4:37:33 PM 2.715 SINGLEP Donating team Fireteam 254 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Grasshopper: 1 to hunter, path A
3/22/2021 4:47:32 PM 2.715 SINGLEP Donating team Fireteam 263 has 1 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Fire Bird: 1 to hunter, path A
3/22/2021 4:47:35 PM 2.715 SINGLEP Reconquest Seeding for Serpent: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
3/22/2021 4:48:13 PM 2.715 SINGLEP Donating team Fireteam 281 has 15 units with strength 2691. Status Assembling No target planet No lurk planet. Ships: Refresh: 9, Kraaken: 6 to hunter, path A
3/22/2021 4:48:13 PM 2.715 SINGLEP Donating team Fireteam 282 has 6 units with strength 611. Status Assembling No target planet No lurk planet. Ships: Kraaken: 6 to hunter, path A
3/22/2021 4:48:20 PM 2.715 SINGLEP Donating team Fireteam 281 has 3 units with strength 1002. Status Assembling No target planet No lurk planet. Ships: Coal: 3 to hunter, path A
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Derailment
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Discounts Not Accepted
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: End of the Line
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Fully Arrayed
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Get The Bug Spray
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Nanobots Are No Fun
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Someone Call The Exterminator
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: That's No Moon
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Win On 80 Planet Map
3/22/2021 4:50:59 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Yet Divided
3/22/2021 4:51:01 PM 2.715 SINGLEP Hit exception in fallen spire LRP, debugCode 900 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.SpecialFaction_FallenSpire+<>c__DisplayClass58_0.b__3 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x000e1] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00393] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 4:51:04 PM 2.715 SINGLEP Hit exception in fallen spire LRP, debugCode 900 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.SpecialFaction_FallenSpire+<>c__DisplayClass58_0.b__3 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x000e1] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00393] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/22/2021 5:08:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
3/22/2021 5:08:30 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/22/2021 5:08:30 PM 2.715 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
3/22/2021 5:08:30 PM 2.715 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
3/22/2021 5:08:30 PM 2.715 SINGLEP loading as template
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction AIReserves.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction AntiAIZombie.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction AntiEveryoneZombie.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction AntiPlayerZombie.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction CPALogic.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction EnragedMacrophage.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction Mercenary.
3/22/2021 5:08:30 PM 2.715 SINGLEP Added the faction TamedMacrophage.
3/22/2021 5:08:30 PM 2.715 SINGLEP Finish load save in 411.3ms
3/22/2021 5:08:30 PM 2.715 SINGLEP Start Generate Partial Map with Realistic and seed 1044982744 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
3/22/2021 5:08:30 PM 2.715 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
3/22/2021 5:08:30 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:30 PM 2.715 SINGLEP Generate Partial Map Complete 176ms
3/22/2021 5:08:39 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 1044982744 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:39 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:39 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:39 PM 2.715 SINGLEP Generate Partial Map Complete 50ms
3/22/2021 5:08:43 PM 2.715 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.50 seconds ago.
3/22/2021 5:08:45 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 50066853 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:45 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:45 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:45 PM 2.715 SINGLEP Generate Partial Map Complete 33ms
3/22/2021 5:08:46 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 125255689 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:46 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:46 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:46 PM 2.715 SINGLEP Generate Partial Map Complete 34ms
3/22/2021 5:08:47 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 475567883 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:47 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:47 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:47 PM 2.715 SINGLEP Generate Partial Map Complete 38ms
3/22/2021 5:08:49 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 992059191 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:49 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:49 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:49 PM 2.715 SINGLEP Generate Partial Map Complete 40ms
3/22/2021 5:08:50 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 14767913 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:50 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:50 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:50 PM 2.715 SINGLEP Generate Partial Map Complete 40ms
3/22/2021 5:08:52 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 880091835 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:52 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:52 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:52 PM 2.715 SINGLEP Generate Partial Map Complete 36ms
3/22/2021 5:08:54 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 660525328 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:54 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:54 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:54 PM 2.715 SINGLEP Generate Partial Map Complete 44ms
3/22/2021 5:08:56 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 634759333 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:56 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:56 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:56 PM 2.715 SINGLEP Generate Partial Map Complete 38ms
3/22/2021 5:08:57 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 592308796 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:57 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:57 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:57 PM 2.715 SINGLEP Generate Partial Map Complete 41ms
3/22/2021 5:08:59 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 251642021 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:08:59 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:08:59 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:08:59 PM 2.715 SINGLEP Generate Partial Map Complete 42ms
3/22/2021 5:09:00 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 114810245 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:00 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:00 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:00 PM 2.715 SINGLEP Generate Partial Map Complete 40ms
3/22/2021 5:09:01 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 700133880 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:01 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:01 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:01 PM 2.715 SINGLEP Generate Partial Map Complete 37ms
3/22/2021 5:09:03 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 230828257 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:03 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:03 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:03 PM 2.715 SINGLEP Generate Partial Map Complete 116ms
3/22/2021 5:09:05 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 120090389 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:05 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:05 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:05 PM 2.715 SINGLEP Generate Partial Map Complete 37ms
3/22/2021 5:09:06 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 441481050 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:06 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:06 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:06 PM 2.715 SINGLEP Generate Partial Map Complete 38ms
3/22/2021 5:09:10 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 588002136 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:10 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:10 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:10 PM 2.715 SINGLEP Generate Partial Map Complete 41ms
3/22/2021 5:09:11 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 470097535 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:11 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:11 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:11 PM 2.715 SINGLEP Generate Partial Map Complete 42ms
3/22/2021 5:09:14 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 244621432 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:14 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:14 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:14 PM 2.715 SINGLEP Generate Partial Map Complete 37ms
3/22/2021 5:09:21 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 244621432 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:21 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:09:21 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:21 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:21 PM 2.715 SINGLEP Generate Partial Map Complete 53ms
3/22/2021 5:09:29 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 648250190 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:29 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:09:29 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:29 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:29 PM 2.715 SINGLEP Generate Partial Map Complete 42ms
3/22/2021 5:09:45 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 365238662 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:09:45 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:09:45 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:09:45 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:09:45 PM 2.715 SINGLEP Generate Partial Map Complete 54ms
3/22/2021 5:10:01 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 365238662 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:10:01 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:10:01 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:10:01 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:10:01 PM 2.715 SINGLEP Generate Partial Map Complete 54ms
3/22/2021 5:10:13 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 394769806 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:10:13 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:10:13 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:10:13 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:10:13 PM 2.715 SINGLEP Generate Partial Map Complete 47ms
3/22/2021 5:10:39 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 181652907 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:10:39 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:10:39 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:10:39 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:10:39 PM 2.715 SINGLEP Generate Partial Map Complete 53ms
3/22/2021 5:10:54 PM 2.715 SINGLEP Start Generate Partial Map with Simple and seed 181652907 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
3/22/2021 5:10:55 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 5:10:55 PM 2.715 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
3/22/2021 5:10:55 PM 2.715 SINGLEP Fixed 2160 missing planet factions.
3/22/2021 5:10:55 PM 2.715 SINGLEP Generate Partial Map Complete 114ms
3/22/2021 6:07:45 PM 2.715 SINGLEP Start Generate FULL Map with Simple and seed 181652907 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
3/22/2021 6:07:45 PM 2.715 SINGLEP Trying to create a minimum spanning tree with 80 planets
3/22/2021 6:07:46 PM 2.715 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms
3/22/2021 6:07:46 PM 2.715 SINGLEP Generate FULL Map Complete 949ms
3/22/2021 6:22:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:22:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/22/2021 6:22:23 PM 2.715 SINGLEP Finish load save in 187.1ms
3/22/2021 6:22:28 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:22:28 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/22/2021 6:22:28 PM 2.715 SINGLEP Finish load save in 171.4ms
3/22/2021 6:22:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:22:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/22/2021 6:22:33 PM 2.715 SINGLEP Finish load save in 162.3ms
3/22/2021 6:23:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:23:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/22/2021 6:23:08 PM 2.715 SINGLEP Finish load save in 179.2ms
3/22/2021 6:23:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:23:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/22/2021 6:23:13 PM 2.715 SINGLEP Finish load save in 213.1ms
3/22/2021 6:23:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:23:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/22/2021 6:23:18 PM 2.715 SINGLEP Finish load save in 161.5ms
3/22/2021 6:30:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:30:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 6:30:00 PM 2.715 SINGLEP Finish load save in 180.5ms
3/22/2021 6:46:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Turret Reroll.save Source1: AnythingElse Source3: LoadingSaveGame
3/22/2021 6:46:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/22/2021 6:46:00 PM 2.715 SINGLEP Finish load save in 180.8ms
3/24/2021 3:59:15 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/24/2021 3:59:15 PM SINGLEP Boot up FleetOS (0.4794s)
3/24/2021 3:59:15 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/24/2021 3:59:15 PM SINGLEP Check System Logs For Rogue Intelligence (0.5532s)
3/24/2021 3:59:16 PM SINGLEP Inspect Aft Hatches (0.1520s)
3/24/2021 3:59:16 PM SINGLEP Found 286 xml files in 86 folders in 117ms
3/24/2021 3:59:18 PM SINGLEP Check For Extra Modules (2.2841s)
3/24/2021 3:59:18 PM SINGLEP 286 Xml Files Parsed in 2,160ms
3/24/2021 3:59:18 PM SINGLEP Gather Ancient Lifeforms (0.0070s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Game Version: 2.715
3/24/2021 3:59:18 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0080s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0100s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0110s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Generating Framerates (0.0060s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Update mod and expansion statuses!
3/24/2021 3:59:18 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/24/2021 3:59:18 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/24/2021 3:59:18 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0488s)
3/24/2021 3:59:18 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 10ms
3/24/2021 3:59:18 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0851s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Remembering Alamo (0.1110s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Boot Audio Comms (0.0080s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Establish Individual Audio Links (0.0810s)
3/24/2021 3:59:18 PM 2.715 SINGLEP No resolution change was required.
3/24/2021 3:59:18 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/24/2021 3:59:18 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/24/2021 3:59:18 PM 2.715 SINGLEP Refresh Optical Lensing (0.0130s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1220s)
3/24/2021 3:59:18 PM 2.715 SINGLEP Calculate Odds Of Success (0.0960s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Briefly Panic (2.1047s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Install Confidence Routines (0.3311s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Bring Commander Interface Online (0.1030s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Motivate All Crews (0.0730s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Locating Available Networks (0.0270s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Externalizing Patterns (0.0140s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Hooking Externals (0.0050s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Disengaging Constants (0.0210s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Late Axionic Computations (0.2371s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Thinking Of Advice (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Degaussing Advice (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Naming All Known Planets (0.0074s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Remembering Speeds (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Prioritizing Targets (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0090s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Thinking Of Objectives (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0260s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Synthesizing Vocals (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Investigating Map Signatures (0.0090s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Ventilating Scenarios (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0060s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Ejecting Tactical Core (0.0080s)
3/24/2021 3:59:21 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Discharging Colored Ions (0.0130s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Replicating Ion Colors (0.0070s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Faction Diagnostics (0.0110s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Buffering Hackers (0.0091s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Inverting Death (0.0073s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Linear Field Variance (0.0180s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Charging Marks (0.0050s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Guarding The Posts (0.0080s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Range Manifolds (0.0110s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Purging ROFs (0.0760s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Manipulating Speeds (0.0060s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Detecting Projectiles (0.0060s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Grouping Flow Fields (0.0090s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0100s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Designing Fleets (0.0090s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Thinking Of Technologies (0.0060s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Medicating Starfields (0.0420s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Destroying Distant Planets (0.1520s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Categorizing All Planets (0.0070s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Organizing Commands (0.0100s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Calculating Firing Cones (0.0050s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Ruining Perfectly Good Ship Parts (0.1630s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Re-Aligning Objectives (0.0140s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Issuing Orders (0.0060s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Infusing (0.0170s)
3/24/2021 3:59:22 PM 2.715 SINGLEP Load Surrogates (0.0620s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Collecting Solar Wind (34.6584s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Post-Proton Surge (0.0160s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Background Radiation Taste Test (0.0372s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0240s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Windshield Wiping (0.0070s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Last Organizational Modeling (0.0810s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Stimulate Modulation (0.0370s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Tip Servos (0.0080s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Design New Fleet Logo (0.0080s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Order Cores By Seniority (0.0060s)
3/24/2021 3:59:57 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/24/2021 3:59:57 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Final Checks (0.2091s)
3/24/2021 3:59:57 PM 2.715 SINGLEP Load Historical Documents (0.0030s)
3/24/2021 3:59:57 PM 2.715 SINGLEP 43.0 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (2.3s)
Briefly Panic (2.1s)
Install Confidence Routines (0.3s)
Collecting Solar Wind (34.7s)
3/24/2021 3:59:58 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/24/2021 4:00:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 1.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:00:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/24/2021 4:00:06 PM 2.715 SINGLEP Finish load save in 466.7ms
3/24/2021 4:00:57 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 1.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:00:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/24/2021 4:00:58 PM 2.715 SINGLEP Finish load save in 223.6ms
3/24/2021 4:33:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:33:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 4:33:31 PM 2.715 SINGLEP Finish load save in 271.2ms
3/24/2021 4:39:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:39:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:39:45 PM 2.715 SINGLEP Finish load save in 174.1ms
3/24/2021 4:43:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:43:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms
3/24/2021 4:43:20 PM 2.715 SINGLEP Finish load save in 172.9ms
3/24/2021 4:45:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:45:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms
3/24/2021 4:45:08 PM 2.715 SINGLEP Finish load save in 162.8ms
3/24/2021 4:45:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:45:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 9ms
3/24/2021 4:45:16 PM 2.715 SINGLEP Finish load save in 164.3ms
3/24/2021 4:47:10 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:47:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:47:10 PM 2.715 SINGLEP Finish load save in 192.7ms
3/24/2021 4:47:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:47:30 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:47:30 PM 2.715 SINGLEP Finish load save in 205.2ms
3/24/2021 4:47:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:47:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:47:37 PM 2.715 SINGLEP Finish load save in 182.0ms
3/24/2021 4:47:46 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:47:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 4:47:46 PM 2.715 SINGLEP Finish load save in 199.2ms
3/24/2021 4:48:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:48:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:48:02 PM 2.715 SINGLEP Finish load save in 248.6ms
3/24/2021 4:48:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:48:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:48:20 PM 2.715 SINGLEP Finish load save in 184.3ms
3/24/2021 4:50:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:50:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 4:50:06 PM 2.715 SINGLEP Finish load save in 192.2ms
3/24/2021 4:50:27 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:50:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:50:27 PM 2.715 SINGLEP Finish load save in 185.2ms
3/24/2021 4:50:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:50:52 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 4:50:52 PM 2.715 SINGLEP Finish load save in 187.1ms
3/24/2021 4:51:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:51:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:51:49 PM 2.715 SINGLEP Finish load save in 191.1ms
3/24/2021 4:54:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:54:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:54:41 PM 2.715 SINGLEP Finish load save in 310.9ms
3/24/2021 4:54:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:54:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 4:54:48 PM 2.715 SINGLEP Finish load save in 196.1ms
3/24/2021 4:54:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:54:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:54:54 PM 2.715 SINGLEP Finish load save in 381.6ms
3/24/2021 4:55:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:55:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:55:01 PM 2.715 SINGLEP Finish load save in 175.2ms
3/24/2021 4:55:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:55:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:55:22 PM 2.715 SINGLEP Finish load save in 177.5ms
3/24/2021 4:56:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:56:25 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:56:25 PM 2.715 SINGLEP Finish load save in 194.0ms
3/24/2021 4:56:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:56:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/24/2021 4:56:31 PM 2.715 SINGLEP Finish load save in 279.6ms
3/24/2021 4:57:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 4:57:00 PM 2.715 SINGLEP Finish load save in 310.0ms
3/24/2021 4:57:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 4:57:15 PM 2.715 SINGLEP Finish load save in 179.6ms
3/24/2021 4:57:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 4:57:23 PM 2.715 SINGLEP Finish load save in 172.5ms
3/24/2021 4:57:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 4:57:29 PM 2.715 SINGLEP Finish load save in 192.9ms
3/24/2021 4:57:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 4:57:37 PM 2.715 SINGLEP Finish load save in 187.7ms
3/24/2021 4:57:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 4:57:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 4:57:43 PM 2.715 SINGLEP Finish load save in 186.7ms
3/24/2021 6:43:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 6:43:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/24/2021 6:43:01 PM 2.715 SINGLEP Finish load save in 612.4ms
3/24/2021 6:43:10 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 6:43:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 6:43:10 PM 2.715 SINGLEP Finish load save in 190.3ms
3/24/2021 6:43:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 6:43:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 6:43:17 PM 2.715 SINGLEP Finish load save in 199.4ms
3/24/2021 9:06:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/24/2021 9:06:10 PM 2.715 SINGLEP Finish load save in 242.2ms
3/24/2021 9:06:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:06:16 PM 2.715 SINGLEP Finish load save in 195.5ms
3/24/2021 9:06:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 9:06:22 PM 2.715 SINGLEP Finish load save in 196.9ms
3/24/2021 9:06:27 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:28 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms
3/24/2021 9:06:28 PM 2.715 SINGLEP Finish load save in 193.4ms
3/24/2021 9:06:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/24/2021 9:06:34 PM 2.715 SINGLEP Finish load save in 516.0ms
3/24/2021 9:06:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:06:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 9:06:45 PM 2.715 SINGLEP Finish load save in 195.2ms
3/24/2021 9:07:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:07:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 9:07:44 PM 2.715 SINGLEP Finish load save in 200.6ms
3/24/2021 9:07:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:07:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/24/2021 9:07:49 PM 2.715 SINGLEP Finish load save in 237.7ms
3/24/2021 9:36:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:36:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/24/2021 9:36:00 PM 2.715 SINGLEP Finish load save in 292.5ms
3/24/2021 9:36:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:36:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:36:06 PM 2.715 SINGLEP Finish load save in 225.6ms
3/24/2021 9:39:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:39:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/24/2021 9:39:18 PM 2.715 SINGLEP Finish load save in 592.5ms
3/24/2021 9:39:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:39:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/24/2021 9:39:53 PM 2.715 SINGLEP Finish load save in 219.6ms
3/24/2021 9:40:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:40:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:40:04 PM 2.715 SINGLEP Finish load save in 535.7ms
3/24/2021 9:40:10 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:40:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/24/2021 9:40:10 PM 2.715 SINGLEP Finish load save in 226.4ms
3/24/2021 9:40:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:40:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/24/2021 9:40:42 PM 2.715 SINGLEP Finish load save in 475.2ms
3/24/2021 9:40:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:40:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 9:40:50 PM 2.715 SINGLEP Finish load save in 212.8ms
3/24/2021 9:41:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:41:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 9:41:40 PM 2.715 SINGLEP Finish load save in 225.6ms
3/24/2021 9:41:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:41:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 123ms
3/24/2021 9:41:46 PM 2.715 SINGLEP Finish load save in 569.9ms
3/24/2021 9:41:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:41:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:41:54 PM 2.715 SINGLEP Finish load save in 214.8ms
3/24/2021 9:42:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/24/2021 9:42:01 PM 2.715 SINGLEP Finish load save in 227.7ms
3/24/2021 9:42:07 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 9:42:07 PM 2.715 SINGLEP Finish load save in 210.0ms
3/24/2021 9:42:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:42:13 PM 2.715 SINGLEP Finish load save in 230.8ms
3/24/2021 9:42:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 9:42:29 PM 2.715 SINGLEP Finish load save in 216.4ms
3/24/2021 9:42:46 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:42:46 PM 2.715 SINGLEP Finish load save in 251.4ms
3/24/2021 9:42:51 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:42:51 PM 2.715 SINGLEP Finish load save in 219.3ms
3/24/2021 9:42:59 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:42:59 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/24/2021 9:42:59 PM 2.715 SINGLEP Finish load save in 221.1ms
3/24/2021 9:43:19 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:43:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/24/2021 9:43:19 PM 2.715 SINGLEP Finish load save in 214.3ms
3/24/2021 9:43:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:43:25 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/24/2021 9:43:25 PM 2.715 SINGLEP Finish load save in 456.7ms
3/24/2021 9:44:19 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:44:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/24/2021 9:44:19 PM 2.715 SINGLEP Finish load save in 245.1ms
3/24/2021 9:44:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:44:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/24/2021 9:44:43 PM 2.715 SINGLEP Finish load save in 221.2ms
3/24/2021 9:44:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 9:44:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 9:44:49 PM 2.715 SINGLEP Finish load save in 234.2ms
3/24/2021 10:32:39 PM 2.715 SINGLEP init
3/24/2021 10:41:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 10:41:30 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/24/2021 10:41:30 PM 2.715 SINGLEP Finish load save in 289.6ms
3/24/2021 10:43:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/24/2021 10:43:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/24/2021 10:43:05 PM 2.715 SINGLEP Finish load save in 210.7ms
3/24/2021 11:10:03 PM 2.715 SINGLEP Donating team Fireteam 36 has 5 units with strength 1169. Status Assembling No target planet No lurk planet. Ships: Mercury: 5 to hunter, path A
3/24/2021 11:46:03 PM 2.715 SINGLEP Donating team Fireteam 48 has 1 units with strength 901. Status Assembling No target planet No lurk planet. Ships: Exbone: 1 to hunter, path A
3/24/2021 11:46:03 PM 2.715 SINGLEP Donating team Fireteam 49 has 18 units with strength 2702. Status Assembling No target planet No lurk planet. Ships: Exbone: 1, Fire Bird: 17 to hunter, path A
3/24/2021 11:46:03 PM 2.715 SINGLEP Donating team Fireteam 50 has 4 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Fire Bird: 4 to hunter, path A
3/24/2021 11:46:15 PM 2.715 SINGLEP Donating team Fireteam 52 has 4 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Exbone: 4 to hunter, path A
3/26/2021 11:19:16 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/26/2021 11:19:16 AM SINGLEP Boot up FleetOS (0.4781s)
3/26/2021 11:19:16 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 11:19:16 AM SINGLEP Check System Logs For Rogue Intelligence (0.6111s)
3/26/2021 11:19:16 AM SINGLEP Inspect Aft Hatches (0.1600s)
3/26/2021 11:19:17 AM SINGLEP Found 286 xml files in 86 folders in 129ms
3/26/2021 11:19:19 AM SINGLEP Check For Extra Modules (2.2427s)
3/26/2021 11:19:19 AM SINGLEP 286 Xml Files Parsed in 2,106ms
3/26/2021 11:19:19 AM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Game Version: 2.715
3/26/2021 11:19:19 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0120s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0090s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Generating Framerates (0.0060s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Update mod and expansion statuses!
3/26/2021 11:19:19 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 11:19:19 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/26/2021 11:19:19 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0370s)
3/26/2021 11:19:19 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 12ms
3/26/2021 11:19:19 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0950s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Remembering Alamo (0.0920s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Boot Audio Comms (0.0120s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Establish Individual Audio Links (0.0830s)
3/26/2021 11:19:19 AM 2.715 SINGLEP No resolution change was required.
3/26/2021 11:19:19 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 11:19:19 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/26/2021 11:19:19 AM 2.715 SINGLEP Refresh Optical Lensing (0.0140s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0850s)
3/26/2021 11:19:19 AM 2.715 SINGLEP Calculate Odds Of Success (0.0840s)
3/26/2021 11:19:21 AM 2.715 SINGLEP Briefly Panic (2.2485s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Install Confidence Routines (0.3621s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Bring Commander Interface Online (0.0820s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Motivate All Crews (0.0680s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Locating Available Networks (0.0680s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Externalizing Patterns (0.0140s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Hooking Externals (0.0080s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Disengaging Constants (0.0210s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Late Axionic Computations (0.2591s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0090s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Thinking Of Advice (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Degaussing Advice (0.0080s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Reading Alien Diaries (0.0080s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Naming All Known Planets (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Remembering Speeds (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Prioritizing Targets (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0270s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Synthesizing Vocals (0.0090s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Investigating Map Signatures (0.0110s)
3/26/2021 11:19:22 AM 2.715 SINGLEP Ventilating Scenarios (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Ejecting Tactical Core (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Calibrating Formations (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Discharging Colored Ions (0.0160s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Replicating Ion Colors (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Faction Diagnostics (0.0120s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Buffering Hackers (0.0120s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Inverting Death (0.0090s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Linear Field Variance (0.0260s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Charging Marks (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Guarding The Posts (0.0990s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Range Manifolds (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Purging ROFs (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Manipulating Speeds (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Detecting Projectiles (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Grouping Flow Fields (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0150s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Designing Fleets (0.0140s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Thinking Of Technologies (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Injecting Galactic Variables (0.0100s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Viewing Starfields (0.0490s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Scanning Distant Planets (0.1520s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Categorizing All Planets (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Organizing Commands (0.0120s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Calculating Firing Cones (0.0060s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Demoting Insubordinate Ship Parts (0.1690s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Re-Aligning Objectives (0.0195s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Issuing Orders (0.0070s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Augmenting Infusers (0.0077s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Infusing (0.0140s)
3/26/2021 11:19:23 AM 2.715 SINGLEP Load Surrogates (0.0670s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Issue Sufficient Warnings (34.7166s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Post-Proton Surge (0.0150s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Background Radiation Taste Test (0.0240s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0380s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Windshield Wiping (0.0070s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Last Organizational Modeling (0.0890s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Stimulate Modulation (0.0310s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Tip Servos (0.0070s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Order Cores By Seniority (0.0080s)
3/26/2021 11:19:58 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/26/2021 11:19:58 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0080s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Final Checks (0.2050s)
3/26/2021 11:19:58 AM 2.715 SINGLEP Load Historical Documents (0.0050s)
3/26/2021 11:19:59 AM 2.715 SINGLEP 43.3 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.6s)
Check For Extra Modules (2.2s)
Briefly Panic (2.2s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Issue Sufficient Warnings (34.7s)
3/26/2021 11:19:59 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/26/2021 11:20:06 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 2.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 11:20:06 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 11:20:06 AM 2.715 SINGLEP Finish load save in 501.8ms
3/26/2021 12:17:55 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 12:17:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms
3/26/2021 12:17:55 PM 2.715 SINGLEP Finish load save in 348.9ms
3/26/2021 12:48:14 PM 2.715 SINGLEP Reconquest Seeding for Sea Jelly: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
3/26/2021 12:53:45 PM 2.715 SINGLEP Reconquest Seeding for Perfect Murder: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
3/26/2021 12:57:52 PM 2.715 SINGLEP Reconquest Seeding for Spider: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10
3/26/2021 1:02:54 PM 2.715 SINGLEP Reconquest Seeding for Kvar: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
3/26/2021 2:32:44 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:32:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 2:32:44 PM 2.715 SINGLEP Finish load save in 280.1ms
3/26/2021 2:34:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:34:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 2:34:12 PM 2.715 SINGLEP Finish load save in 273.6ms
3/26/2021 2:34:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:34:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 2:34:40 PM 2.715 SINGLEP Finish load save in 278.6ms
3/26/2021 2:34:56 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 2:34:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 2:34:56 PM 2.715 SINGLEP Finish load save in 282.5ms
3/26/2021 2:50:55 PM 2.715 SINGLEP snopey1 used cheat on planet Cutlass with result: Fallen Spire Relic spawned for player snopey1 on planet Cutlass
3/26/2021 2:51:05 PM 2.715 SINGLEP snopey1 used cheat on planet Gorilla with result: Fallen Spire Relic spawned for player snopey1 on planet Gorilla
3/26/2021 2:52:58 PM 2.715 SINGLEP snopey1 used cheat on planet Resolute Assassin with result: Fallen Spire Relic spawned for player snopey1 on planet Resolute Assassin
3/26/2021 3:01:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 3:01:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 3:01:42 PM 2.715 SINGLEP Finish load save in 357.9ms
3/26/2021 4:19:29 PM 2.715 SINGLEP snopey1 used cheat on planet Aska with result: Fallen Spire Relic spawned for player snopey1 on planet Aska
3/26/2021 4:19:43 PM 2.715 SINGLEP snopey1 used cheat on planet Evil Warrior with result: Fallen Spire Relic spawned for player snopey1 on planet Evil Warrior
3/26/2021 4:19:43 PM 2.715 SINGLEP snopey1 used cheat on planet Evil Warrior with result: Fallen Spire Relic spawned for player snopey1 on planet Evil Warrior
3/26/2021 4:20:15 PM 2.715 SINGLEP snopey1 used cheat on planet Refresh with result: Fallen Spire Relic spawned for player snopey1 on planet Refresh
3/26/2021 4:20:31 PM 2.715 SINGLEP snopey1 used cheat on planet Winged Lizard with result: Fallen Spire Relic spawned for player snopey1 on planet Winged Lizard
3/26/2021 4:20:40 PM 2.715 SINGLEP snopey1 used cheat on planet Mimic with result: Fallen Spire Relic spawned for player snopey1 on planet Mimic
3/26/2021 4:22:27 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 4h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:22:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 4:22:27 PM 2.715 SINGLEP Finish load save in 530.3ms
3/26/2021 4:22:34 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5\Autosave at 4h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:22:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 4:22:35 PM 2.715 SINGLEP Finish load save in 1,110.4ms
3/26/2021 4:23:08 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Losses: What Have We Done
3/26/2021 4:24:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 4h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:24:14 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 4:24:14 PM 2.715 SINGLEP Finish load save in 341.5ms
3/26/2021 4:25:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Autosave at 4h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:25:25 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 4:25:25 PM 2.715 SINGLEP Finish load save in 557.6ms
3/26/2021 4:35:34 PM 2.715 SINGLEP snopey1 used cheat on planet Raptor with result: Fallen Spire Relic spawned for player snopey1 on planet Raptor
3/26/2021 4:55:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:55:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 4:55:53 PM 2.715 SINGLEP Finish load save in 396.7ms
3/26/2021 4:55:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:55:59 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 4:55:59 PM 2.715 SINGLEP Finish load save in 394.9ms
3/26/2021 4:56:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:56:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 4:56:26 PM 2.715 SINGLEP Finish load save in 383.4ms
3/26/2021 4:56:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:56:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 4:56:47 PM 2.715 SINGLEP Finish load save in 382.5ms
3/26/2021 4:57:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:57:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 4:57:47 PM 2.715 SINGLEP Finish load save in 392.5ms
3/26/2021 4:57:59 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:57:59 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 4:57:59 PM 2.715 SINGLEP Finish load save in 382.4ms
3/26/2021 4:58:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 4:58:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 4:58:06 PM 2.715 SINGLEP Finish load save in 380.9ms
3/26/2021 5:01:02 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:01:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:01:02 PM 2.715 SINGLEP Finish load save in 372.9ms
3/26/2021 5:01:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:01:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:01:37 PM 2.715 SINGLEP Finish load save in 367.0ms
3/26/2021 5:01:46 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:01:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:01:47 PM 2.715 SINGLEP Finish load save in 816.8ms
3/26/2021 5:02:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 5:02:09 PM 2.715 SINGLEP Finish load save in 516.1ms
3/26/2021 5:02:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:02:16 PM 2.715 SINGLEP Finish load save in 368.8ms
3/26/2021 5:02:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:02:27 PM 2.715 SINGLEP Finish load save in 353.7ms
3/26/2021 5:02:39 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/26/2021 5:02:40 PM 2.715 SINGLEP Finish load save in 839.3ms
3/26/2021 5:02:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:02:48 PM 2.715 SINGLEP Finish load save in 579.2ms
3/26/2021 5:02:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:02:54 PM 2.715 SINGLEP Finish load save in 364.8ms
3/26/2021 5:02:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:02:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:02:58 PM 2.715 SINGLEP Finish load save in 364.4ms
3/26/2021 5:03:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:10 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:03:10 PM 2.715 SINGLEP Finish load save in 1,274.6ms
3/26/2021 5:03:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:03:16 PM 2.715 SINGLEP Finish load save in 346.9ms
3/26/2021 5:03:28 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 5:03:29 PM 2.715 SINGLEP Finish load save in 438.9ms
3/26/2021 5:03:36 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:03:36 PM 2.715 SINGLEP Finish load save in 383.7ms
3/26/2021 5:03:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:03:42 PM 2.715 SINGLEP Finish load save in 367.6ms
3/26/2021 5:03:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:03:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:03:49 PM 2.715 SINGLEP Finish load save in 383.3ms
3/26/2021 5:04:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:04:09 PM 2.715 SINGLEP Finish load save in 376.7ms
3/26/2021 5:04:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:04:16 PM 2.715 SINGLEP Finish load save in 398.7ms
3/26/2021 5:04:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:04:24 PM 2.715 SINGLEP Finish load save in 370.8ms
3/26/2021 5:04:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 5:04:31 PM 2.715 SINGLEP Finish load save in 441.8ms
3/26/2021 5:04:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:04:37 PM 2.715 SINGLEP Finish load save in 366.6ms
3/26/2021 5:04:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:04:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:04:43 PM 2.715 SINGLEP Finish load save in 404.2ms
3/26/2021 5:05:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:05:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:05:38 PM 2.715 SINGLEP Finish load save in 387.4ms
3/26/2021 5:05:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:05:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:05:42 PM 2.715 SINGLEP Finish load save in 383.4ms
3/26/2021 5:05:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:05:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:05:50 PM 2.715 SINGLEP Finish load save in 865.8ms
3/26/2021 5:06:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:06:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:06:16 PM 2.715 SINGLEP Finish load save in 388.3ms
3/26/2021 5:06:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:06:30 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:06:30 PM 2.715 SINGLEP Finish load save in 363.9ms
3/26/2021 5:07:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:07:06 PM 2.715 SINGLEP Finish load save in 383.2ms
3/26/2021 5:07:12 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:07:12 PM 2.715 SINGLEP Finish load save in 371.8ms
3/26/2021 5:07:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:07:20 PM 2.715 SINGLEP Finish load save in 368.9ms
3/26/2021 5:07:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:07:38 PM 2.715 SINGLEP Finish load save in 406.7ms
3/26/2021 5:07:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:07:48 PM 2.715 SINGLEP Finish load save in 357.1ms
3/26/2021 5:07:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:07:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:07:56 PM 2.715 SINGLEP Finish load save in 1,884.6ms
3/26/2021 5:08:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:08:09 PM 2.715 SINGLEP Finish load save in 381.3ms
3/26/2021 5:08:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:08:16 PM 2.715 SINGLEP Finish load save in 380.3ms
3/26/2021 5:08:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/26/2021 5:08:23 PM 2.715 SINGLEP Finish load save in 467.2ms
3/26/2021 5:08:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:08:31 PM 2.715 SINGLEP Finish load save in 369.7ms
3/26/2021 5:08:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:08:37 PM 2.715 SINGLEP Finish load save in 368.2ms
3/26/2021 5:08:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:08:43 PM 2.715 SINGLEP Finish load save in 389.5ms
3/26/2021 5:08:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:08:48 PM 2.715 SINGLEP Finish load save in 415.7ms
3/26/2021 5:08:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:08:55 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:08:55 PM 2.715 SINGLEP Finish load save in 960.7ms
3/26/2021 5:09:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:09:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:09:17 PM 2.715 SINGLEP Finish load save in 402.1ms
3/26/2021 5:09:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:09:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:09:32 PM 2.715 SINGLEP Finish load save in 382.3ms
3/26/2021 5:09:39 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:09:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:09:39 PM 2.715 SINGLEP Finish load save in 376.9ms
3/26/2021 5:10:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:10:00 PM 2.715 SINGLEP Finish load save in 399.7ms
3/26/2021 5:10:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:10:09 PM 2.715 SINGLEP Finish load save in 367.5ms
3/26/2021 5:10:14 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:10:15 PM 2.715 SINGLEP Finish load save in 373.8ms
3/26/2021 5:10:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:10:24 PM 2.715 SINGLEP Finish load save in 385.4ms
3/26/2021 5:10:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:10:41 PM 2.715 SINGLEP Finish load save in 734.4ms
3/26/2021 5:10:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:10:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:10:48 PM 2.715 SINGLEP Finish load save in 398.9ms
3/26/2021 5:11:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5\Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:11:30 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:11:30 PM 2.715 SINGLEP Finish load save in 543.7ms
3/26/2021 5:11:36 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:11:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:11:36 PM 2.715 SINGLEP Finish load save in 388.7ms
3/26/2021 5:11:46 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:11:46 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:11:46 PM 2.715 SINGLEP Finish load save in 378.3ms
3/26/2021 5:11:55 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:11:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:11:56 PM 2.715 SINGLEP Finish load save in 375.9ms
3/26/2021 5:12:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:12:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:12:12 PM 2.715 SINGLEP Finish load save in 367.7ms
3/26/2021 5:12:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:13:33 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/26/2021 5:13:33 PM SINGLEP Boot up FleetOS (0.3914s)
3/26/2021 5:13:33 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 5:13:33 PM SINGLEP Check System Logs For Rogue Intelligence (0.3088s)
3/26/2021 5:13:33 PM SINGLEP Inspect Aft Hatches (0.0910s)
3/26/2021 5:13:33 PM SINGLEP Found 286 xml files in 86 folders in 40ms
3/26/2021 5:13:35 PM SINGLEP Check For Extra Modules (2.0060s)
3/26/2021 5:13:35 PM SINGLEP 286 Xml Files Parsed in 1,961ms
3/26/2021 5:13:35 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Game Version: 2.715
3/26/2021 5:13:35 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0110s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0080s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0130s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Generating Framerates (0.0050s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Update mod and expansion statuses!
3/26/2021 5:13:35 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 5:13:35 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/26/2021 5:13:35 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0306s)
3/26/2021 5:13:35 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 10ms
3/26/2021 5:13:35 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0520s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Remembering Alamo (0.0310s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Boot Audio Comms (0.0090s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Establish Individual Audio Links (0.0730s)
3/26/2021 5:13:35 PM 2.715 SINGLEP No resolution change was required.
3/26/2021 5:13:35 PM 2.715 SINGLEP Applied graphics settings:
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UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 5:13:35 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/26/2021 5:13:35 PM 2.715 SINGLEP Refresh Optical Lensing (0.0150s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0980s)
3/26/2021 5:13:35 PM 2.715 SINGLEP Calculate Odds Of Success (0.0550s)
3/26/2021 5:13:37 PM 2.715 SINGLEP Briefly Panic (2.0785s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Install Confidence Routines (0.3221s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Bring Commander Interface Online (0.0980s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Motivate All Crews (0.0870s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Locating Available Networks (0.0340s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Externalizing Patterns (0.0140s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Hooking Externals (0.0070s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Disengaging Constants (0.0190s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Late Axionic Computations (0.2238s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Thinking Of Advice (0.0071s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Degaussing Advice (0.0083s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Naming All Known Planets (0.0060s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Remembering Speeds (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Prioritizing Targets (0.0040s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0061s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Thinking Of Objectives (0.0091s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0290s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Synthesizing Vocals (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Investigating Map Signatures (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0050s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Ejecting Tactical Core (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Calibrating Formations (0.0060s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0085s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Discharging Colored Ions (0.0130s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Replicating Ion Colors (0.0070s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Faction Diagnostics (0.0100s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Buffering Hackers (0.0110s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Inverting Death (0.0090s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Linear Field Variance (0.0220s)
3/26/2021 5:13:38 PM 2.715 SINGLEP Charging Marks (0.0070s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Guarding The Posts (0.0870s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Range Manifolds (0.0070s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Purging ROFs (0.0040s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Manipulating Speeds (0.0101s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Detecting Projectiles (0.0050s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Grouping Flow Fields (0.0091s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0111s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Designing Fleets (0.0111s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Thinking Of Technologies (0.0070s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Injecting Galactic Variables (0.0080s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Cooking Starfields (0.0300s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Mopping Up Distant Planets (0.1170s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Categorizing All Planets (0.0090s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Organizing Commands (0.0130s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Calculating Firing Cones (0.0070s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Offending Sentient Ship Parts (0.1670s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Re-Aligning Objectives (0.0190s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0140s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Issuing Orders (0.0100s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Augmenting Infusers (0.0090s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Infusing (0.0160s)
3/26/2021 5:13:39 PM 2.715 SINGLEP Load Surrogates (0.0690s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Broadcasting Peace Message (32.4355s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Post-Proton Surge (0.0150s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Background Radiation Taste Test (0.0250s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0160s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Windshield Wiping (0.0060s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Last Organizational Modeling (0.0724s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Stimulate Modulation (0.0310s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Tip Servos (0.0080s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Order Cores By Seniority (0.0070s)
3/26/2021 5:14:12 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/26/2021 5:14:12 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Final Checks (0.1330s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Load Historical Documents (0.0040s)
3/26/2021 5:14:12 PM 2.715 SINGLEP 39.8 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (2.0s)
Briefly Panic (2.1s)
Install Confidence Routines (0.3s)
Broadcasting Peace Message (32.4s)
3/26/2021 5:14:12 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/26/2021 5:14:21 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:14:22 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:14:22 PM 2.715 SINGLEP Finish load save in 697.3ms
3/26/2021 5:14:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:14:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 5:14:31 PM 2.715 SINGLEP Finish load save in 521.5ms
3/26/2021 5:14:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:14:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:14:39 PM 2.715 SINGLEP Finish load save in 474.2ms
3/26/2021 5:14:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:14:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:14:48 PM 2.715 SINGLEP Finish load save in 442.5ms
3/26/2021 5:14:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:14:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 5:14:54 PM 2.715 SINGLEP Finish load save in 417.7ms
3/26/2021 5:15:02 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:15:03 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 5:15:03 PM 2.715 SINGLEP Finish load save in 480.4ms
3/26/2021 5:15:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:15:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:15:26 PM 2.715 SINGLEP Finish load save in 371.8ms
3/26/2021 5:16:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:16:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:16:31 PM 2.715 SINGLEP Finish load save in 349.8ms
3/26/2021 5:16:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:16:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:16:37 PM 2.715 SINGLEP Finish load save in 377.3ms
3/26/2021 5:16:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:16:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:16:45 PM 2.715 SINGLEP Finish load save in 704.9ms
3/26/2021 5:16:51 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:16:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:16:51 PM 2.715 SINGLEP Finish load save in 352.4ms
3/26/2021 5:17:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:17:06 PM 2.715 SINGLEP Finish load save in 370.3ms
3/26/2021 5:17:12 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:17:12 PM 2.715 SINGLEP Finish load save in 353.9ms
3/26/2021 5:17:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:17:19 PM 2.715 SINGLEP Finish load save in 550.9ms
3/26/2021 5:17:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:17:24 PM 2.715 SINGLEP Finish load save in 389.1ms
3/26/2021 5:17:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:17:33 PM 2.715 SINGLEP Finish load save in 392.7ms
3/26/2021 5:17:56 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:17:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:17:56 PM 2.715 SINGLEP Finish load save in 354.1ms
3/26/2021 5:18:27 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:18:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:18:27 PM 2.715 SINGLEP Finish load save in 388.5ms
3/26/2021 5:18:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:18:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:18:33 PM 2.715 SINGLEP Finish load save in 372.4ms
3/26/2021 5:18:41 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:18:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:18:42 PM 2.715 SINGLEP Finish load save in 360.0ms
3/26/2021 5:18:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:18:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:18:47 PM 2.715 SINGLEP Finish load save in 361.1ms
3/26/2021 5:18:55 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:18:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms
3/26/2021 5:18:56 PM 2.715 SINGLEP Finish load save in 492.4ms
3/26/2021 5:19:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:19:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:19:33 PM 2.715 SINGLEP Finish load save in 606.5ms
3/26/2021 5:19:39 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:19:39 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 5:19:39 PM 2.715 SINGLEP Finish load save in 382.7ms
3/26/2021 5:19:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:19:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/26/2021 5:19:45 PM 2.715 SINGLEP Finish load save in 614.3ms
3/26/2021 5:19:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:19:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:19:53 PM 2.715 SINGLEP Finish load save in 376.2ms
3/26/2021 5:20:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:20:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:20:01 PM 2.715 SINGLEP Finish load save in 438.8ms
3/26/2021 5:20:07 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:20:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:20:08 PM 2.715 SINGLEP Finish load save in 347.6ms
3/26/2021 5:20:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:20:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:20:18 PM 2.715 SINGLEP Finish load save in 501.0ms
3/26/2021 5:20:46 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/26/2021 5:20:46 PM SINGLEP Boot up FleetOS (0.3731s)
3/26/2021 5:20:46 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 5:20:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.2851s)
3/26/2021 5:20:46 PM SINGLEP Inspect Aft Hatches (0.0170s)
3/26/2021 5:20:46 PM SINGLEP Found 286 xml files in 86 folders in 23ms
3/26/2021 5:20:47 PM SINGLEP Check For Extra Modules (0.3561s)
3/26/2021 5:20:47 PM SINGLEP 286 Xml Files Parsed in 327ms
3/26/2021 5:20:47 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Game Version: 2.715
3/26/2021 5:20:47 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0150s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0140s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0130s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Generating Framerates (0.0070s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Update mod and expansion statuses!
3/26/2021 5:20:47 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 5:20:47 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/26/2021 5:20:47 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0350s)
3/26/2021 5:20:47 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 12ms
3/26/2021 5:20:47 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0230s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Remembering Alamo (0.0180s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Boot Audio Comms (0.0110s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Establish Individual Audio Links (0.0190s)
3/26/2021 5:20:47 PM 2.715 SINGLEP No resolution change was required.
3/26/2021 5:20:47 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 5:20:47 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/26/2021 5:20:47 PM 2.715 SINGLEP Refresh Optical Lensing (0.0160s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0230s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Calculate Odds Of Success (0.0220s)
3/26/2021 5:20:47 PM 2.715 SINGLEP Briefly Panic (0.3871s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Install Confidence Routines (0.3281s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Bring Commander Interface Online (0.1010s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Motivate All Crews (0.1040s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Locating Available Networks (0.0210s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Externalizing Patterns (0.0190s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Hooking Externals (0.0100s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Handlizing Hooks (0.0090s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Disengaging Constants (0.0190s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Late Axionic Computations (0.0640s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0060s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Connecting to Fleet Command (0.0100s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Thinking Of Advice (0.0054s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Degaussing Advice (0.0080s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Reading Alien Diaries (0.0061s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Naming All Known Planets (0.0071s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Remembering Speeds (0.0080s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Prioritizing Targets (0.0056s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0050s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Thinking Of Objectives (0.0090s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0081s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Synthesizing Vocals (0.0068s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Investigating Map Signatures (0.0100s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Discharging Colored Ions (0.0140s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Replicating Ion Colors (0.0050s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Faction Diagnostics (0.0127s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Buffering Hackers (0.0116s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Inverting Death (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Linear Field Variance (0.0100s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Charging Marks (0.0060s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Guarding The Posts (0.0860s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Range Manifolds (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Purging ROFs (0.0050s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Manipulating Speeds (0.0106s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Detecting Projectiles (0.0053s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Grouping Flow Fields (0.0083s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0125s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Designing Fleets (0.0120s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Thinking Of Technologies (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0070s)
3/26/2021 5:20:48 PM 2.715 SINGLEP Injecting Galactic Variables (0.0080s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Scattering Starfields (0.0130s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Gazing At Distant Planets (0.2971s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Categorizing All Planets (0.0150s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Organizing Commands (0.0740s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Calculating Firing Cones (0.0100s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Collapsing Pile Of Ship Parts (0.1740s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Re-Aligning Objectives (0.0240s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Issuing Orders (0.0100s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Augmenting Infusers (0.0120s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Infusing (0.0580s)
3/26/2021 5:20:49 PM 2.715 SINGLEP Load Surrogates (0.0660s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Ensure Time Travel Still Nonfunctional (3.7933s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Post-Proton Surge (0.0232s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Background Radiation Taste Test (0.0250s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0130s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Windshield Wiping (0.0080s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Last Organizational Modeling (0.0810s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Stimulate Modulation (0.0310s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Tip Servos (0.0070s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0101s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Design New Fleet Logo (0.0090s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Order Cores By Seniority (0.0090s)
3/26/2021 5:20:53 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/26/2021 5:20:53 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0070s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Final Checks (0.0630s)
3/26/2021 5:20:53 PM 2.715 SINGLEP Load Historical Documents (0.0060s)
3/26/2021 5:20:53 PM 2.715 SINGLEP 7.6 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.4s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Gazing At Distant Planets (0.3s)
Ensure Time Travel Still Nonfunctional (3.8s)
3/26/2021 5:20:54 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/26/2021 5:20:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:20:59 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:20:59 PM 2.715 SINGLEP Finish load save in 626.6ms
3/26/2021 5:21:05 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:21:06 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:21:06 PM 2.715 SINGLEP Finish load save in 650.5ms
3/26/2021 5:21:35 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:21:36 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:21:36 PM 2.715 SINGLEP Finish load save in 361.4ms
3/26/2021 5:21:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:21:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:21:41 PM 2.715 SINGLEP Finish load save in 473.6ms
3/26/2021 5:21:46 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:21:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:21:47 PM 2.715 SINGLEP Finish load save in 736.9ms
3/26/2021 5:22:03 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:03 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:22:03 PM 2.715 SINGLEP Finish load save in 436.4ms
3/26/2021 5:22:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:22:09 PM 2.715 SINGLEP Finish load save in 364.7ms
3/26/2021 5:22:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:22:15 PM 2.715 SINGLEP Finish load save in 367.0ms
3/26/2021 5:22:20 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:22:21 PM 2.715 SINGLEP Finish load save in 654.9ms
3/26/2021 5:22:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:22:27 PM 2.715 SINGLEP Finish load save in 348.1ms
3/26/2021 5:22:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:22:31 PM 2.715 SINGLEP Finish load save in 622.1ms
3/26/2021 5:22:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:37 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:22:37 PM 2.715 SINGLEP Finish load save in 369.6ms
3/26/2021 5:22:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:22:44 PM 2.715 SINGLEP Finish load save in 555.4ms
3/26/2021 5:22:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:22:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:22:54 PM 2.715 SINGLEP Finish load save in 541.1ms
3/26/2021 5:23:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:02 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:23:02 PM 2.715 SINGLEP Finish load save in 368.9ms
3/26/2021 5:23:09 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:09 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:23:09 PM 2.715 SINGLEP Finish load save in 414.5ms
3/26/2021 5:23:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:23:17 PM 2.715 SINGLEP Finish load save in 527.5ms
3/26/2021 5:23:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:23:24 PM 2.715 SINGLEP Finish load save in 387.8ms
3/26/2021 5:23:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms
3/26/2021 5:23:34 PM 2.715 SINGLEP Finish load save in 628.1ms
3/26/2021 5:23:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:23:43 PM 2.715 SINGLEP Finish load save in 368.5ms
3/26/2021 5:23:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:23:50 PM 2.715 SINGLEP Finish load save in 623.0ms
3/26/2021 5:23:56 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:23:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:23:56 PM 2.715 SINGLEP Finish load save in 379.8ms
3/26/2021 5:24:03 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:04 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:24:04 PM 2.715 SINGLEP Finish load save in 648.3ms
3/26/2021 5:24:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:11 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:24:11 PM 2.715 SINGLEP Finish load save in 374.2ms
3/26/2021 5:24:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:24:26 PM 2.715 SINGLEP Finish load save in 383.0ms
3/26/2021 5:24:31 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:24:32 PM 2.715 SINGLEP Finish load save in 672.7ms
3/26/2021 5:24:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:24:38 PM 2.715 SINGLEP Finish load save in 373.9ms
3/26/2021 5:24:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:24:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 16ms
3/26/2021 5:24:45 PM 2.715 SINGLEP Finish load save in 435.8ms
3/26/2021 5:25:16 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/26/2021 5:25:16 PM SINGLEP Boot up FleetOS (0.3690s)
3/26/2021 5:25:16 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 5:25:16 PM SINGLEP Check System Logs For Rogue Intelligence (0.2690s)
3/26/2021 5:25:16 PM SINGLEP Inspect Aft Hatches (0.0160s)
3/26/2021 5:25:16 PM SINGLEP Found 286 xml files in 86 folders in 24ms
3/26/2021 5:25:17 PM SINGLEP Check For Extra Modules (0.3611s)
3/26/2021 5:25:17 PM SINGLEP 286 Xml Files Parsed in 329ms
3/26/2021 5:25:17 PM SINGLEP Gather Ancient Lifeforms (0.0060s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Game Version: 2.715
3/26/2021 5:25:17 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0120s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0090s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0130s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Generating Framerates (0.0060s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Update mod and expansion statuses!
3/26/2021 5:25:17 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 5:25:17 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/26/2021 5:25:17 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0369s)
3/26/2021 5:25:17 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 13ms
3/26/2021 5:25:17 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0290s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Remembering Alamo (0.0240s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Boot Audio Comms (0.0130s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Establish Individual Audio Links (0.0260s)
3/26/2021 5:25:17 PM 2.715 SINGLEP No resolution change was required.
3/26/2021 5:25:17 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 5:25:17 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/26/2021 5:25:17 PM 2.715 SINGLEP Refresh Optical Lensing (0.0140s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0230s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Calculate Odds Of Success (0.0240s)
3/26/2021 5:25:17 PM 2.715 SINGLEP Briefly Panic (0.3410s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Install Confidence Routines (0.3210s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Bring Commander Interface Online (0.0900s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Motivate All Crews (0.0660s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Locating Available Networks (0.0560s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Externalizing Patterns (0.0160s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Hooking Externals (0.0150s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Handlizing Hooks (0.0100s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Disengaging Constants (0.0240s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Late Axionic Computations (0.0660s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Connecting to Fleet Command (0.0050s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Thinking Of Advice (0.0090s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Degaussing Advice (0.0052s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Reading Alien Diaries (0.0093s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Naming All Known Planets (0.0050s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Remembering Speeds (0.0090s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Prioritizing Targets (0.0074s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0050s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0090s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Thinking Of Objectives (0.0040s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0140s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Synthesizing Vocals (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Investigating Map Signatures (0.0120s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Ventilating Scenarios (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0101s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Ejecting Tactical Core (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Discharging Colored Ions (0.0160s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Replicating Ion Colors (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Faction Diagnostics (0.0115s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Buffering Hackers (0.0120s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Inverting Death (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Linear Field Variance (0.0090s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Charging Marks (0.0050s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Guarding The Posts (0.0843s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Range Manifolds (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Purging ROFs (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Manipulating Speeds (0.0080s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Detecting Projectiles (0.0080s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Grouping Flow Fields (0.0050s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0130s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Designing Fleets (0.0110s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Thinking Of Technologies (0.0070s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
3/26/2021 5:25:18 PM 2.715 SINGLEP Sucking In Starfields (0.0134s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Detecting Distant Planets (0.3051s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Categorizing All Planets (0.0141s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Organizing Commands (0.0660s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Calculating Firing Cones (0.0150s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Demoting Insubordinate Ship Parts (0.1670s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Re-Aligning Objectives (0.0210s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0130s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Issuing Orders (0.0130s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Augmenting Infusers (0.0430s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Infusing (0.0223s)
3/26/2021 5:25:19 PM 2.715 SINGLEP Load Surrogates (0.0730s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Disconnect All Space Elevators (3.6834s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Post-Proton Surge (0.0240s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Background Radiation Taste Test (0.0360s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0180s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Windshield Wiping (0.0080s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Last Organizational Modeling (0.0920s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Stimulate Modulation (0.0320s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Tip Servos (0.0070s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Order Cores By Seniority (0.0070s)
3/26/2021 5:25:23 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/26/2021 5:25:23 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0090s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Final Checks (0.0591s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Load Historical Documents (0.0050s)
3/26/2021 5:25:23 PM 2.715 SINGLEP 7.4 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Detecting Distant Planets (0.3s)
Disconnect All Space Elevators (3.7s)
3/26/2021 5:25:23 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/26/2021 5:25:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:25:31 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 40ms
3/26/2021 5:25:31 PM 2.715 SINGLEP Finish load save in 856.5ms
3/26/2021 5:25:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:25:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 5:25:38 PM 2.715 SINGLEP Finish load save in 689.4ms
3/26/2021 5:26:16 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:26:16 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:26:16 PM 2.715 SINGLEP Finish load save in 346.8ms
3/26/2021 5:26:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:26:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 5:26:54 PM 2.715 SINGLEP Finish load save in 523.8ms
3/26/2021 5:27:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:27:01 PM 2.715 SINGLEP Finish load save in 354.2ms
3/26/2021 5:27:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:27:08 PM 2.715 SINGLEP Finish load save in 355.6ms
3/26/2021 5:27:15 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:27:15 PM 2.715 SINGLEP Finish load save in 379.9ms
3/26/2021 5:27:21 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:27:21 PM 2.715 SINGLEP Finish load save in 511.5ms
3/26/2021 5:27:28 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:27:29 PM 2.715 SINGLEP Finish load save in 593.7ms
3/26/2021 5:27:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:27:38 PM 2.715 SINGLEP Finish load save in 374.7ms
3/26/2021 5:27:45 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:45 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:27:45 PM 2.715 SINGLEP Finish load save in 352.1ms
3/26/2021 5:27:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:27:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 5:27:53 PM 2.715 SINGLEP Finish load save in 712.2ms
3/26/2021 5:29:00 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:29:00 PM 2.715 SINGLEP Finish load save in 350.9ms
3/26/2021 5:29:08 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:08 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 5:29:08 PM 2.715 SINGLEP Finish load save in 362.1ms
3/26/2021 5:29:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:17 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms
3/26/2021 5:29:17 PM 2.715 SINGLEP Finish load save in 567.7ms
3/26/2021 5:29:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 5:29:24 PM 2.715 SINGLEP Finish load save in 560.4ms
3/26/2021 5:29:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 14ms
3/26/2021 5:29:33 PM 2.715 SINGLEP Finish load save in 374.4ms
3/26/2021 5:29:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms
3/26/2021 5:29:40 PM 2.715 SINGLEP Finish load save in 624.1ms
3/26/2021 5:29:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5\AmbushMLRS.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 5:29:47 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms
3/26/2021 5:29:47 PM 2.715 SINGLEP Finish load save in 348.2ms
3/26/2021 5:33:31 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'set eyu'
3/26/2021 5:34:52 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'leg eyrec'
3/26/2021 5:44:10 PM 2.715 SINGLEP snopey1 used cheat on planet Bowman with result: Fallen Spire Relic spawned for player snopey1 on planet Bowman
3/26/2021 6:19:35 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'net hau'
3/26/2021 6:31:31 PM 2.715 SINGLEP snopey1 used cheat on planet Exbone with result: Fallen Spire Relic spawned for player snopey1 on planet Exbone
3/26/2021 6:31:59 PM 2.715 SINGLEP snopey1 used cheat on planet Giant Beetle with result: Fallen Spire Relic spawned for player snopey1 on planet Giant Beetle
3/26/2021 6:39:18 PM 2.715 SINGLEP Donating team Fireteam 81 has 16 units with strength 2352. Status Assembling No target planet No lurk planet. Ships: Boxer: 16 to hunter, path A
3/26/2021 6:39:18 PM 2.715 SINGLEP Donating team Fireteam 82 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Undertaker: 1 to hunter, path A
3/26/2021 6:49:16 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'xeer gie'
3/26/2021 6:52:26 PM 2.715 SINGLEP Donating team Fireteam 94 has 11 units with strength 3426. Status Staging No target planet No lurk planet. Ships: Boxer: 11 to hunter, path B
3/26/2021 6:52:29 PM 2.715 SINGLEP Donating team Fireteam 94 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:11 PM 2.715 SINGLEP Donating team Fireteam 109 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:11 PM 2.715 SINGLEP Donating team Fireteam 107 has 29 units with strength 2800. Status Staging No target planet No lurk planet. Ships: Anger: 7, Boxer: 22 to hunter, path B
3/26/2021 6:53:13 PM 2.715 SINGLEP Donating team Fireteam 112 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:15 PM 2.715 SINGLEP Donating team Fireteam 112 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:17 PM 2.715 SINGLEP Donating team Fireteam 112 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:19 PM 2.715 SINGLEP Donating team Fireteam 112 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:21 PM 2.715 SINGLEP Donating team Fireteam 113 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:24 PM 2.715 SINGLEP Donating team Fireteam 113 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:25 PM 2.715 SINGLEP Donating team Fireteam 113 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:27 PM 2.715 SINGLEP Donating team Fireteam 113 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:29 PM 2.715 SINGLEP Donating team Fireteam 113 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/26/2021 6:53:32 PM 2.715 SINGLEP Donating team Fireteam 113 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Boxer: 2 to hunter, path A
3/26/2021 6:53:34 PM 2.715 SINGLEP Donating team Fireteam 113 has 3 units with strength 420. Status Assembling No target planet No lurk planet. Ships: Boxer: 3 to hunter, path A
3/26/2021 6:55:36 PM 2.715 SINGLEP Donating team Fireteam 114 has 4 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Boxer: 4 to hunter, path A
3/26/2021 6:57:54 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'qeer gic'
3/26/2021 7:00:29 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:00:29 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms
3/26/2021 7:00:29 PM 2.715 SINGLEP Finish load save in 673.9ms
3/26/2021 7:00:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:00:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 7:00:34 PM 2.715 SINGLEP Finish load save in 585.6ms
3/26/2021 7:00:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:00:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 7:00:41 PM 2.715 SINGLEP Finish load save in 599.5ms
3/26/2021 7:00:47 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:00:48 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/26/2021 7:00:48 PM 2.715 SINGLEP Finish load save in 1,133.7ms
3/26/2021 7:01:11 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:01:12 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:01:12 PM 2.715 SINGLEP Finish load save in 600.3ms
3/26/2021 7:01:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:01:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 7:01:18 PM 2.715 SINGLEP Finish load save in 581.9ms
3/26/2021 7:01:39 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:01:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:01:40 PM 2.715 SINGLEP Finish load save in 1,577.2ms
3/26/2021 7:01:49 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:01:50 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 7:01:50 PM 2.715 SINGLEP Finish load save in 646.2ms
3/26/2021 7:02:17 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:02:18 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 7:02:18 PM 2.715 SINGLEP Finish load save in 958.8ms
3/26/2021 7:02:24 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:02:24 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 7:02:24 PM 2.715 SINGLEP Finish load save in 581.1ms
3/26/2021 7:02:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:02:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms
3/26/2021 7:02:33 PM 2.715 SINGLEP Finish load save in 816.6ms
3/26/2021 7:02:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:02:42 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 7:02:42 PM 2.715 SINGLEP Finish load save in 563.7ms
3/26/2021 7:02:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:02:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:02:54 PM 2.715 SINGLEP Finish load save in 1,056.7ms
3/26/2021 7:03:03 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:03:03 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 7:03:03 PM 2.715 SINGLEP Finish load save in 600.9ms
3/26/2021 7:03:14 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:03:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 7:03:15 PM 2.715 SINGLEP Finish load save in 1,065.4ms
3/26/2021 7:03:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:03:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 7:03:26 PM 2.715 SINGLEP Finish load save in 604.5ms
3/26/2021 7:03:38 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:03:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:03:38 PM 2.715 SINGLEP Finish load save in 599.5ms
3/26/2021 7:04:01 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:04:01 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/26/2021 7:04:01 PM 2.715 SINGLEP Finish load save in 598.0ms
3/26/2021 7:04:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:04:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 18ms
3/26/2021 7:04:23 PM 2.715 SINGLEP Finish load save in 569.5ms
3/26/2021 7:04:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:04:41 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 7:04:41 PM 2.715 SINGLEP Finish load save in 1,198.5ms
3/26/2021 7:04:51 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:04:51 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 7:04:51 PM 2.715 SINGLEP Finish load save in 588.9ms
3/26/2021 7:06:21 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:06:21 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 7:06:21 PM 2.715 SINGLEP Finish load save in 646.5ms
3/26/2021 7:06:26 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:06:27 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/26/2021 7:06:27 PM 2.715 SINGLEP Finish load save in 640.6ms
3/26/2021 7:06:40 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:06:40 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:06:40 PM 2.715 SINGLEP Finish load save in 569.3ms
3/26/2021 7:06:48 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:06:49 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 7:06:49 PM 2.715 SINGLEP Finish load save in 667.2ms
3/26/2021 7:06:57 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:06:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 7:06:58 PM 2.715 SINGLEP Finish load save in 590.9ms
3/26/2021 7:07:14 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:07:15 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 17ms
3/26/2021 7:07:15 PM 2.715 SINGLEP Finish load save in 722.2ms
3/26/2021 7:08:47 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/26/2021 7:08:47 PM SINGLEP Boot up FleetOS (0.3911s)
3/26/2021 7:08:48 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/26/2021 7:08:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.3223s)
3/26/2021 7:08:48 PM SINGLEP Inspect Aft Hatches (0.0840s)
3/26/2021 7:08:48 PM SINGLEP Found 286 xml files in 86 folders in 44ms
3/26/2021 7:08:50 PM SINGLEP Check For Extra Modules (1.8746s)
3/26/2021 7:08:50 PM SINGLEP 286 Xml Files Parsed in 1,829ms
3/26/2021 7:08:50 PM SINGLEP Gather Ancient Lifeforms (0.0080s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Game Version: 2.715
3/26/2021 7:08:50 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0110s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0080s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0120s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Generating Framerates (0.0080s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Update mod and expansion statuses!
3/26/2021 7:08:50 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/26/2021 7:08:50 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/26/2021 7:08:50 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0320s)
3/26/2021 7:08:50 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 12ms
3/26/2021 7:08:50 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0430s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Remembering Alamo (0.0150s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Boot Audio Comms (0.0100s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Establish Individual Audio Links (0.0370s)
3/26/2021 7:08:50 PM 2.715 SINGLEP No resolution change was required.
3/26/2021 7:08:50 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/26/2021 7:08:50 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/26/2021 7:08:50 PM 2.715 SINGLEP Refresh Optical Lensing (0.0140s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0840s)
3/26/2021 7:08:50 PM 2.715 SINGLEP Calculate Odds Of Success (0.0603s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Briefly Panic (1.7692s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Install Confidence Routines (0.3244s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Bring Commander Interface Online (0.0809s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Motivate All Crews (0.0580s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Locating Available Networks (0.0790s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Externalizing Patterns (0.0160s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Hooking Externals (0.0090s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Handlizing Hooks (0.0060s)
3/26/2021 7:08:52 PM 2.715 SINGLEP Disengaging Constants (0.0200s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Late Axionic Computations (0.1980s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0050s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Thinking Of Advice (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Degaussing Advice (0.0050s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Reading Alien Diaries (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Naming All Known Planets (0.0050s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Remembering Speeds (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Prioritizing Targets (0.0060s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Thinking Of Objectives (0.0060s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0110s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Synthesizing Vocals (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Investigating Map Signatures (0.0100s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Ejecting Tactical Core (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Discharging Colored Ions (0.0140s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Replicating Ion Colors (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Faction Diagnostics (0.0110s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Buffering Hackers (0.0130s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Inverting Death (0.0080s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Linear Field Variance (0.0210s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Charging Marks (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Guarding The Posts (0.0919s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Range Manifolds (0.0060s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Purging ROFs (0.0060s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Manipulating Speeds (0.0100s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Detecting Projectiles (0.0051s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Grouping Flow Fields (0.0081s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0100s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Designing Fleets (0.0110s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Thinking Of Technologies (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Initiating Starfields (0.0340s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Discovering Distant Planets (0.1250s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Categorizing All Planets (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Organizing Commands (0.0120s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Calculating Firing Cones (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Discontinue Your Favorite Ship Parts (0.1630s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Re-Aligning Objectives (0.0160s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Issuing Orders (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/26/2021 7:08:53 PM 2.715 SINGLEP Infusing (0.0140s)
3/26/2021 7:08:54 PM 2.715 SINGLEP Load Surrogates (0.0550s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Ensure Ordnance Functional (6.3504s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Post-Proton Surge (0.0270s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Background Radiation Taste Test (0.0350s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0150s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Windshield Wiping (0.0080s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Last Organizational Modeling (0.0850s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Stimulate Modulation (0.0370s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Tip Servos (0.0080s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0060s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Design New Fleet Logo (0.0100s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Order Cores By Seniority (0.0050s)
3/26/2021 7:09:00 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/26/2021 7:09:00 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0103s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Final Checks (0.0593s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Load Historical Documents (0.0040s)
3/26/2021 7:09:00 PM 2.715 SINGLEP 13.1 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (1.9s)
Briefly Panic (1.8s)
Install Confidence Routines (0.3s)
Ensure Ordnance Functional (6.4s)
3/26/2021 7:09:00 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/26/2021 7:09:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:09:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 37ms
3/26/2021 7:09:05 PM 2.715 SINGLEP Finish load save in 1,006.7ms
3/26/2021 7:22:41 PM 2.715 SINGLEP snopey1 used cheat on planet Convict with result: Fallen Spire Relic spawned for player snopey1 on planet Convict
3/26/2021 7:23:21 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'dst tag'
3/26/2021 7:25:00 PM 2.715 SINGLEP Donating team Fireteam 121 has 25 units with strength 2988. Status Staging No target planet No lurk planet. Ships: Boxer: 25 to hunter, path B
3/26/2021 7:38:48 PM 2.715 SINGLEP snopey1 used cheat on planet Mercury with result: Fallen Spire Relic spawned for player snopey1 on planet Mercury
3/26/2021 7:39:21 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'gnib sodg'
3/26/2021 7:40:10 PM 2.715 SINGLEP Donating team Fireteam 135 has 4 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Forge: 4 to hunter, path A
3/26/2021 7:40:15 PM 2.715 SINGLEP Donating team Fireteam 138 has 4 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Forge: 4 to hunter, path A
3/26/2021 7:40:20 PM 2.715 SINGLEP Donating team Fireteam 138 has 2 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Forge: 2 to hunter, path A
3/26/2021 7:40:25 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'set eyu'
3/26/2021 7:40:29 PM 2.715 SINGLEP Donating team Fireteam 138 has 3 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Forge: 3 to hunter, path A
3/26/2021 7:41:53 PM 2.715 SINGLEP snopey1 used cheat on planet Winged Lizard with result: Fallen Spire Relic spawned for player snopey1 on planet Winged Lizard
3/26/2021 7:42:16 PM 2.715 SINGLEP snopey1 used cheat on planet Refresh with result: Fallen Spire Relic spawned for player snopey1 on planet Refresh
3/26/2021 7:52:04 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:52:05 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 104ms
3/26/2021 7:52:05 PM 2.715 SINGLEP Finish load save in 998.2ms
3/26/2021 7:52:12 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:52:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms
3/26/2021 7:52:13 PM 2.715 SINGLEP Finish load save in 647.5ms
3/26/2021 7:52:23 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:52:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms
3/26/2021 7:52:23 PM 2.715 SINGLEP Finish load save in 708.6ms
3/26/2021 7:52:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:52:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 36ms
3/26/2021 7:52:43 PM 2.715 SINGLEP Finish load save in 834.6ms
3/26/2021 7:52:57 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:52:58 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 7:52:58 PM 2.715 SINGLEP Finish load save in 862.2ms
3/26/2021 7:53:07 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:53:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 7:53:07 PM 2.715 SINGLEP Finish load save in 633.6ms
3/26/2021 7:53:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:53:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/26/2021 7:53:19 PM 2.715 SINGLEP Finish load save in 937.4ms
3/26/2021 7:53:19 PM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/26/2021 7:53:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:53:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 7:53:33 PM 2.715 SINGLEP Finish load save in 794.9ms
3/26/2021 7:53:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:53:44 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/26/2021 7:53:44 PM 2.715 SINGLEP Finish load save in 652.0ms
3/26/2021 7:53:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:53:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 7:53:56 PM 2.715 SINGLEP Finish load save in 1,393.9ms
3/26/2021 7:58:32 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:58:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/26/2021 7:58:32 PM 2.715 SINGLEP Finish load save in 666.6ms
3/26/2021 7:59:02 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:59:03 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/26/2021 7:59:03 PM 2.715 SINGLEP Finish load save in 631.0ms
3/26/2021 7:59:13 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:59:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 29ms
3/26/2021 7:59:13 PM 2.715 SINGLEP Finish load save in 615.5ms
3/26/2021 7:59:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:59:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 20ms
3/26/2021 7:59:26 PM 2.715 SINGLEP Finish load save in 611.7ms
3/26/2021 7:59:43 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:59:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 21ms
3/26/2021 7:59:43 PM 2.715 SINGLEP Finish load save in 633.2ms
3/26/2021 7:59:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 7:59:53 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
3/26/2021 7:59:53 PM 2.715 SINGLEP Finish load save in 943.3ms
3/26/2021 7:59:53 PM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/26/2021 7:59:53 PM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/26/2021 8:00:12 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 8:00:13 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 8:00:13 PM 2.715 SINGLEP Finish load save in 1,750.2ms
3/26/2021 8:00:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 8:00:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms
3/26/2021 8:00:23 PM 2.715 SINGLEP Finish load save in 626.4ms
3/26/2021 8:00:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 8:00:34 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms
3/26/2021 8:00:34 PM 2.715 SINGLEP Finish load save in 648.2ms
3/26/2021 8:00:42 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 8:00:43 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms
3/26/2021 8:00:43 PM 2.715 SINGLEP Finish load save in 797.1ms
3/26/2021 8:00:43 PM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/26/2021 8:00:53 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 8:00:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms
3/26/2021 8:00:54 PM 2.715 SINGLEP Finish load save in 633.3ms
3/26/2021 8:00:54 PM 2.715 SINGLEP Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001e0] in <2ece74d4652f4b068f2eadf81f09529b>:0
3/26/2021 8:27:20 PM 2.715 SINGLEP Donating team Fireteam 143 has 9 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 9 to hunter, path A
3/26/2021 8:27:26 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:29 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:27:33 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:37 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:40 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:27:44 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:48 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:52 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:27:55 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:27:59 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:02 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:06 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:10 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:14 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:17 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:20 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:23 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:27 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:30 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:33 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:36 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:39 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:42 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:45 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:49 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:52 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:28:55 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:28:58 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:01 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:29:04 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:07 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:11 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:29:14 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:17 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:20 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:29:24 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:27 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:30 PM 2.715 SINGLEP Donating team Fireteam 143 has 5 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 5 to hunter, path A
3/26/2021 8:29:33 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:29:35 PM 2.715 SINGLEP Donating team Fireteam 143 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:30:20 PM 2.715 SINGLEP Donating team Fireteam 144 has 2 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 2 to hunter, path A
3/26/2021 8:30:24 PM 2.715 SINGLEP Donating team Fireteam 144 has 4 units with strength 943. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 4 to hunter, path A
3/26/2021 8:30:28 PM 2.715 SINGLEP Donating team Fireteam 144 has 2 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 2 to hunter, path A
3/26/2021 8:30:32 PM 2.715 SINGLEP Donating team Fireteam 144 has 3 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 3 to hunter, path A
3/26/2021 8:30:37 PM 2.715 SINGLEP Donating team Fireteam 144 has 3 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 3 to hunter, path A
3/26/2021 8:30:41 PM 2.715 SINGLEP Donating team Fireteam 144 has 3 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 3 to hunter, path A
3/26/2021 8:30:45 PM 2.715 SINGLEP Donating team Fireteam 144 has 3 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 3 to hunter, path A
3/26/2021 8:30:50 PM 2.715 SINGLEP Donating team Fireteam 144 has 3 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 3 to hunter, path A
3/26/2021 8:42:06 PM 2.715 SINGLEP Donating team Fireteam 147 has 10 units with strength 683. Status Assembling No target planet No lurk planet. Ships: Ice Spider: 10 to hunter, path A
3/26/2021 8:44:38 PM 2.715 SINGLEP Donating team Fireteam 149 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Forge: 1 to hunter, path A
3/26/2021 8:51:35 PM 2.715 SINGLEP Donating team Fireteam 151 has 10 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Tinder: 10 to hunter, path A
3/26/2021 8:52:16 PM 2.715 SINGLEP Donating team Fireteam 151 has 2 units with strength 1966. Status Assembling No target planet No lurk planet. Ships: Azul: 2 to hunter, path A
3/26/2021 9:18:23 PM 2.715 SINGLEP Donating team Fireteam 167 has 15 units with strength 969. Status Assembling No target planet No lurk planet. Ships: Axe Beak: 15 to hunter, path A
3/26/2021 9:18:23 PM 2.715 SINGLEP Donating team Fireteam 172 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Forge: 2 to hunter, path A
3/26/2021 9:18:48 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'zcrt ezrak'
3/26/2021 9:41:57 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'net hau'
3/26/2021 9:42:28 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'cctr enj'
3/26/2021 10:06:53 PM 2.715 SINGLEP Donating team Fireteam 189 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Axe Beak: 1 to hunter, path A
3/26/2021 10:06:53 PM 2.715 SINGLEP Donating team Fireteam 192 has 9 units with strength 891. Status Assembling No target planet No lurk planet. Ships: Auto Repair Unit: 9 to hunter, path A
3/26/2021 10:06:53 PM 2.715 SINGLEP Donating team Fireteam 194 has 4 units with strength 392. Status Assembling No target planet No lurk planet. Ships: Forge: 4 to hunter, path A
3/26/2021 10:11:17 PM 2.715 SINGLEP Donating team Fireteam 197 has 1 units with strength 1629. Status Assembling No target planet No lurk planet. Ships: Tinder: 1 to hunter, path A
3/26/2021 10:12:31 PM 2.715 SINGLEP Donating team Fireteam 205 has 20 units with strength 5727. Status Staging No target planet No lurk planet. Ships: Tinder: 20 to hunter, path B
3/26/2021 10:25:47 PM 2.715 SINGLEP Donating team Fireteam 224 has 7 units with strength 1508. Status Assembling No target planet No lurk planet. Ships: Forge: 7 to hunter, path A
3/26/2021 10:25:47 PM 2.715 SINGLEP Donating team Fireteam 225 has 2 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Forge: 2 to hunter, path A
3/26/2021 10:37:58 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 10:38:00 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 33ms
3/26/2021 10:38:00 PM 2.715 SINGLEP Finish load save in 1,309.5ms
3/26/2021 10:39:47 PM 2.715 SINGLEP Donating team Fireteam 248 has 11 units with strength 1522. Status Assembling No target planet No lurk planet. Ships: Ogre: 11 to hunter, path A
3/26/2021 10:49:34 PM 2.715 SINGLEP Donating team Fireteam 276 has 13 units with strength 2119. Status Assembling No target planet No lurk planet. Ships: Momonga: 2, Tinder: 11 to hunter, path A
3/26/2021 10:49:34 PM 2.715 SINGLEP Donating team Fireteam 274 has 5 units with strength 4097. Status Staging No target planet No lurk planet. Ships: Tinder: 5 to hunter, path B
3/26/2021 10:49:34 PM 2.715 SINGLEP Donating team Fireteam 275 has 11 units with strength 2751. Status Staging No target planet No lurk planet. Ships: Tinder: 11 to hunter, path B
3/26/2021 10:49:34 PM 2.715 SINGLEP Donating team Fireteam 273 has 14 units with strength 2297. Status Staging No target planet No lurk planet. Ships: Tinder: 14 to hunter, path B
3/26/2021 10:52:22 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 10:52:23 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms
3/26/2021 10:52:23 PM 2.715 SINGLEP Finish load save in 811.4ms
3/26/2021 10:52:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp3.save Source1: AnythingElse Source3: LoadingSaveGame
3/26/2021 10:52:52 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/26/2021 10:52:52 PM 2.715 SINGLEP Finish load save in 704.9ms
3/26/2021 11:01:21 PM 2.715 SINGLEP Donating team Fireteam 311 has 13 units with strength 1115. Status Assembling No target planet No lurk planet. Ships: Axe Beak: 13 to hunter, path A
3/26/2021 11:11:24 PM 2.715 SINGLEP Donating team Fireteam 333 has 7 units with strength 2225. Status Assembling No target planet No lurk planet. Ships: Ogre: 7 to hunter, path A
3/26/2021 11:21:57 PM 2.715 SINGLEP Donating team Fireteam 362 has 5 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Forge: 5 to hunter, path A
3/26/2021 11:33:01 PM 2.715 SINGLEP Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'xeer gie'
3/26/2021 11:34:00 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: The Way Home
3/26/2021 11:43:40 PM 2.715 SINGLEP Donating team Fireteam 398 has 10 units with strength 4709. Status Staging No target planet No lurk planet. Ships: Boxer: 10 to hunter, path B
3/26/2021 11:43:40 PM 2.715 SINGLEP Donating team Fireteam 399 has 23 units with strength 3124. Status Staging No target planet No lurk planet. Ships: Auto Repair Unit: 1, Boxer: 22 to hunter, path B
3/26/2021 11:43:40 PM 2.715 SINGLEP Donating team Fireteam 400 has 26 units with strength 2678. Status Staging No target planet No lurk planet. Ships: Auto Repair Unit: 1, Boxer: 25 to hunter, path B
3/26/2021 11:43:40 PM 2.715 SINGLEP Donating team Fireteam 401 has 22 units with strength 2673. Status Staging No target planet No lurk planet. Ships: Auto Repair Unit: 9, Boxer: 13 to hunter, path B
3/26/2021 11:51:52 PM 2.715 SINGLEP Donating team Fireteam 448 has 1 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Dark Sword: 1 to hunter, path A
3/26/2021 11:51:52 PM 2.715 SINGLEP Donating team Fireteam 447 has 9 units with strength 5331. Status Staging No target planet No lurk planet. Ships: Dark Sword: 9 to hunter, path B
3/27/2021 10:34:11 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/27/2021 10:34:11 AM SINGLEP Boot up FleetOS (0.5598s)
3/27/2021 10:34:11 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/27/2021 10:34:11 AM SINGLEP Check System Logs For Rogue Intelligence (0.3694s)
3/27/2021 10:34:11 AM SINGLEP Inspect Aft Hatches (0.0920s)
3/27/2021 10:34:11 AM SINGLEP Found 286 xml files in 86 folders in 47ms
3/27/2021 10:34:13 AM SINGLEP Check For Extra Modules (2.0375s)
3/27/2021 10:34:13 AM SINGLEP 286 Xml Files Parsed in 1,989ms
3/27/2021 10:34:13 AM SINGLEP Gather Ancient Lifeforms (0.0100s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Game Version: 2.715
3/27/2021 10:34:13 AM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0110s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Recalculate Speed Of Light (0.0140s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0130s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Generating Framerates (0.0050s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Update mod and expansion statuses!
3/27/2021 10:34:13 AM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/27/2021 10:34:13 AM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/27/2021 10:34:13 AM 2.715 SINGLEP Check Nearby Stellar Masses (0.0390s)
3/27/2021 10:34:13 AM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 15ms
3/27/2021 10:34:13 AM 2.715 SINGLEP Pruning Excess Brain Cells (0.0620s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Remembering Alamo (0.0185s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Boot Audio Comms (0.0080s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Establish Individual Audio Links (0.0390s)
3/27/2021 10:34:13 AM 2.715 SINGLEP No resolution change was required.
3/27/2021 10:34:13 AM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/27/2021 10:34:13 AM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/27/2021 10:34:13 AM 2.715 SINGLEP Refresh Optical Lensing (0.0190s)
3/27/2021 10:34:13 AM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1120s)
3/27/2021 10:34:14 AM 2.715 SINGLEP Calculate Odds Of Success (0.0410s)
3/27/2021 10:34:15 AM 2.715 SINGLEP Briefly Panic (1.6264s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Install Confidence Routines (0.4031s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Bring Commander Interface Online (0.1010s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Motivate All Crews (0.0510s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Locating Available Networks (0.0340s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Externalizing Patterns (0.0230s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Hooking Externals (0.0110s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Handlizing Hooks (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Disengaging Constants (0.0260s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Late Axionic Computations (0.2791s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Suppressing Bad Thoughts (0.0080s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0100s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Thinking Of Advice (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Degaussing Advice (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Reading Alien Diaries (0.0110s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Naming All Known Planets (0.0060s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Remembering Speeds (0.0090s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Prioritizing Targets (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Rebooting Sensor Arrays (0.0090s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Unloading Prismatic Grid (0.0120s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Thinking Of Objectives (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Inhibiting Visual Scans (0.0280s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Synthesizing Vocals (0.0090s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Investigating Map Signatures (0.0150s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Ventilating Scenarios (0.0080s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Decontaminating Targeting Systems (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Ejecting Tactical Core (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Calibrating Formations (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Discharging Colored Ions (0.0170s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Replicating Ion Colors (0.0120s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Faction Diagnostics (0.0120s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Buffering Hackers (0.0120s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Inverting Death (0.0080s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Linear Field Variance (0.0190s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Charging Marks (0.0060s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Guarding The Posts (0.0980s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Range Manifolds (0.0080s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Purging ROFs (0.0050s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Manipulating Speeds (0.0110s)
3/27/2021 10:34:16 AM 2.715 SINGLEP Detecting Projectiles (0.0070s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Grouping Flow Fields (0.0080s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Modulating Flow Field Groups (0.0140s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Designing Fleets (0.0110s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Thinking Of Technologies (0.0100s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Categorizing Starboard Sensors (0.0060s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Brandishing Starfields (0.0360s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Blowing Up Distant Planets (0.1190s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Categorizing All Planets (0.0070s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Organizing Commands (0.0150s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Calculating Firing Cones (0.0090s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Divulge Ship Part Schematics To Enemy (0.1700s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Re-Aligning Objectives (0.0150s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Sterilizing Test Chamber (0.0080s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Issuing Orders (0.0110s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Augmenting Infusers (0.0080s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Infusing (0.0140s)
3/27/2021 10:34:17 AM 2.715 SINGLEP Load Surrogates (0.0750s)
3/27/2021 10:34:31 AM 2.715 SINGLEP Reassembling All Ships (14.3482s)
3/27/2021 10:34:31 AM 2.715 SINGLEP Post-Proton Surge (0.0150s)
3/27/2021 10:34:31 AM 2.715 SINGLEP Background Radiation Taste Test (0.0260s)
3/27/2021 10:34:31 AM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0170s)
3/27/2021 10:34:31 AM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Last Organizational Modeling (0.0850s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Stimulate Modulation (0.0420s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Tip Servos (0.0090s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Order Cores By Seniority (0.0090s)
3/27/2021 10:34:32 AM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/27/2021 10:34:32 AM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0120s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Final Checks (0.1370s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Load Historical Documents (0.0060s)
3/27/2021 10:34:32 AM 2.715 SINGLEP 21.7 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (2.0s)
Briefly Panic (1.6s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.3s)
Reassembling All Ships (14.3s)
3/27/2021 10:34:32 AM 2.715 SINGLEP Hello Steam user 'snopey1'
3/27/2021 10:34:37 AM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 3.save Source1: AnythingElse Source3: LoadingSaveGame
3/27/2021 10:34:39 AM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 53ms
3/27/2021 10:34:39 AM 2.715 SINGLEP Finish load save in 1,679.6ms
3/29/2021 8:54:43 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/29/2021 8:54:43 PM SINGLEP Boot up FleetOS (0.5501s)
3/29/2021 8:54:44 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/29/2021 8:54:44 PM SINGLEP Check System Logs For Rogue Intelligence (0.6792s)
3/29/2021 8:54:44 PM SINGLEP Inspect Aft Hatches (0.1760s)
3/29/2021 8:54:44 PM SINGLEP Found 286 xml files in 86 folders in 144ms
3/29/2021 8:54:47 PM SINGLEP Check For Extra Modules (2.3345s)
3/29/2021 8:54:47 PM SINGLEP 286 Xml Files Parsed in 2,183ms
3/29/2021 8:54:47 PM SINGLEP Gather Ancient Lifeforms (0.0080s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Game Version: 2.715
3/29/2021 8:54:47 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0100s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0120s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0110s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0110s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Generating Framerates (0.0060s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Update mod and expansion statuses!
3/29/2021 8:54:47 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/29/2021 8:54:47 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/29/2021 8:54:47 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0500s)
3/29/2021 8:54:47 PM 2.715 SINGLEP 286 Xml Files Checked For Exp/Mod Status in 26ms
3/29/2021 8:54:47 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.1030s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Remembering Alamo (0.1300s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Boot Audio Comms (0.0160s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Establish Individual Audio Links (0.0820s)
3/29/2021 8:54:47 PM 2.715 SINGLEP No resolution change was required.
3/29/2021 8:54:47 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/29/2021 8:54:47 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/29/2021 8:54:47 PM 2.715 SINGLEP Refresh Optical Lensing (0.0240s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.0920s)
3/29/2021 8:54:47 PM 2.715 SINGLEP Calculate Odds Of Success (0.0890s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Briefly Panic (2.3455s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Install Confidence Routines (0.4651s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Bring Commander Interface Online (0.1290s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Motivate All Crews (0.0950s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Locating Available Networks (0.0630s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Externalizing Patterns (0.0210s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Hooking Externals (0.0100s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Handlizing Hooks (0.0120s)
3/29/2021 8:54:50 PM 2.715 SINGLEP Disengaging Constants (0.0260s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Late Axionic Computations (0.2711s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0310s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Connecting to Fleet Command (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Thinking Of Advice (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Degaussing Advice (0.0100s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Naming All Known Planets (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Remembering Speeds (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Prioritizing Targets (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0110s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Thinking Of Objectives (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0220s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Synthesizing Vocals (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Investigating Map Signatures (0.0140s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Ventilating Scenarios (0.0100s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Ejecting Tactical Core (0.0130s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Calibrating Formations (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Discharging Colored Ions (0.0190s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Replicating Ion Colors (0.0100s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Faction Diagnostics (0.0120s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Buffering Hackers (0.0140s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Inverting Death (0.0130s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Linear Field Variance (0.0280s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Charging Marks (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Guarding The Posts (0.1190s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Range Manifolds (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Purging ROFs (0.0110s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Manipulating Speeds (0.0110s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Detecting Projectiles (0.0050s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Grouping Flow Fields (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0160s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Designing Fleets (0.0120s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Thinking Of Technologies (0.0070s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0110s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Injecting Galactic Variables (0.0090s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Fearing Starfields (0.0440s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Scouring Distant Planets (0.1550s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Categorizing All Planets (0.0080s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Organizing Commands (0.0160s)
3/29/2021 8:54:51 PM 2.715 SINGLEP Calculating Firing Cones (0.0070s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1969s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Re-Aligning Objectives (0.0260s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0170s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Issuing Orders (0.0080s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Augmenting Infusers (0.0100s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Infusing (0.0230s)
3/29/2021 8:54:52 PM 2.715 SINGLEP Load Surrogates (0.0790s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Reactivate Cold Fusion Reactor (36.2233s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Post-Proton Surge (0.0193s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Background Radiation Taste Test (0.0542s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0290s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Windshield Wiping (0.0090s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Last Organizational Modeling (0.1180s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Stimulate Modulation (0.0400s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Tip Servos (0.0100s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0070s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Design New Fleet Logo (0.0140s)
3/29/2021 8:55:28 PM 2.715 SINGLEP Order Cores By Seniority (0.0090s)
3/29/2021 8:55:28 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/29/2021 8:55:28 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0060s)
3/29/2021 8:55:29 PM 2.715 SINGLEP Final Checks (0.2170s)
3/29/2021 8:55:29 PM 2.715 SINGLEP Load Historical Documents (0.0040s)
3/29/2021 8:55:29 PM 2.715 SINGLEP 45.7 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.7s)
Check For Extra Modules (2.3s)
Briefly Panic (2.3s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.3s)
Reactivate Cold Fusion Reactor (36.2s)
3/29/2021 8:55:29 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/29/2021 8:55:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 3.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 8:55:35 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 42ms
3/29/2021 8:55:35 PM 2.715 SINGLEP Finish load save in 1,685.9ms
3/29/2021 9:09:51 PM 2.715 SINGLEP Donating team Fireteam 462 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Boxer: 1 to hunter, path A
3/29/2021 10:17:12 PM 2.715 SINGLEP Donating team Fireteam 478 has 24 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Scarlet Needle: 24 to hunter, path A
3/29/2021 10:17:40 PM 2.715 SINGLEP Donating team Fireteam 492 has 1 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Tinder: 1 to hunter, path A
3/29/2021 10:17:45 PM 2.715 SINGLEP Donating team Fireteam 500 has 9 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 9 to hunter, path A
3/29/2021 10:17:45 PM 2.715 SINGLEP Donating team Fireteam 499 has 16 units with strength 2941. Status Staging No target planet No lurk planet. Ships: Tropical Worm: 16 to hunter, path B
3/29/2021 10:17:50 PM 2.715 SINGLEP Donating team Fireteam 502 has 5 units with strength 833. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 5 to hunter, path A
3/29/2021 10:17:53 PM 2.715 SINGLEP Donating team Fireteam 502 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 8 to hunter, path A
3/29/2021 10:17:55 PM 2.715 SINGLEP Donating team Fireteam 502 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 8 to hunter, path A
3/29/2021 10:17:57 PM 2.715 SINGLEP Donating team Fireteam 505 has 4 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Momonga: 4 to hunter, path A
3/29/2021 10:17:57 PM 2.715 SINGLEP Donating team Fireteam 507 has 13 units with strength 1937. Status Assembling No target planet No lurk planet. Ships: Momonga: 13 to hunter, path A
3/29/2021 10:17:57 PM 2.715 SINGLEP Donating team Fireteam 508 has 7 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 7 to hunter, path A
3/29/2021 10:18:00 PM 2.715 SINGLEP Donating team Fireteam 510 has 3 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Ogre: 3 to hunter, path A
3/29/2021 10:18:03 PM 2.715 SINGLEP Donating team Fireteam 511 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Ogre: 8 to hunter, path A
3/29/2021 10:18:03 PM 2.715 SINGLEP Donating team Fireteam 512 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Momonga: 2 to hunter, path A
3/29/2021 10:18:06 PM 2.715 SINGLEP Donating team Fireteam 511 has 4 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Ogre: 4 to hunter, path A
3/29/2021 10:18:08 PM 2.715 SINGLEP Donating team Fireteam 511 has 1 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Tinder: 1 to hunter, path A
3/29/2021 10:18:08 PM 2.715 SINGLEP Donating team Fireteam 513 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Tinder: 2 to hunter, path A
3/29/2021 10:18:08 PM 2.715 SINGLEP Donating team Fireteam 512 has 14 units with strength 2614. Status Staging No target planet No lurk planet. Ships: Tinder: 14 to hunter, path B
3/29/2021 10:18:15 PM 2.715 SINGLEP Donating team Fireteam 512 has 13 units with strength 1804. Status Assembling No target planet No lurk planet. Ships: Ogre: 13 to hunter, path A
3/29/2021 10:18:49 PM 2.715 SINGLEP Donating team Fireteam 531 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Ogre: 4 to hunter, path A
3/29/2021 10:18:52 PM 2.715 SINGLEP Donating team Fireteam 531 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Ogre: 4 to hunter, path A
3/29/2021 10:18:58 PM 2.715 SINGLEP Donating team Fireteam 531 has 6 units with strength 981. Status Assembling No target planet No lurk planet. Ships: Ogre: 6 to hunter, path A
3/29/2021 10:19:11 PM 2.715 SINGLEP Donating team Fireteam 534 has 8 units with strength 1336. Status Assembling No target planet No lurk planet. Ships: Ogre: 6, Tinder: 2 to hunter, path A
3/29/2021 10:19:30 PM 2.715 SINGLEP Donating team Fireteam 537 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 2 to hunter, path A
3/29/2021 10:23:39 PM 2.715 SINGLEP Donating team Fireteam 552 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Ogre: 4 to hunter, path A
3/29/2021 10:25:45 PM 2.715 SINGLEP Donating team Fireteam 555 has 20 units with strength 25682. Status Staging No target planet No lurk planet. Ships: Tinder: 14, Whorl: 6 to hunter, path B
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 565 has 7 units with strength 607. Status Assembling No target planet No lurk planet. Ships: Dark Sword: 7 to hunter, path A
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 567 has 2 units with strength 687. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 2 to hunter, path A
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 560 has 25 units with strength 4311. Status Staging No target planet No lurk planet. Ships: Tinder: 25 to hunter, path B
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 559 has 19 units with strength 5003. Status Staging No target planet No lurk planet. Ships: Tinder: 19 to hunter, path B
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 558 has 23 units with strength 3239. Status Staging No target planet No lurk planet. Ships: Tinder: 23 to hunter, path B
3/29/2021 10:25:51 PM 2.715 SINGLEP Donating team Fireteam 561 has 4 units with strength 4598. Status Staging No target planet No lurk planet. Ships: Tinder: 4 to hunter, path B
3/29/2021 10:25:54 PM 2.715 SINGLEP Donating team Fireteam 567 has 6 units with strength 1122. Status Assembling No target planet No lurk planet. Ships: Tinder: 6 to hunter, path A
3/29/2021 10:25:56 PM 2.715 SINGLEP Donating team Fireteam 567 has 8 units with strength 1535. Status Assembling No target planet No lurk planet. Ships: Tinder: 8 to hunter, path A
3/29/2021 10:25:59 PM 2.715 SINGLEP Donating team Fireteam 567 has 5 units with strength 974. Status Assembling No target planet No lurk planet. Ships: Tinder: 5 to hunter, path A
3/29/2021 10:26:02 PM 2.715 SINGLEP Donating team Fireteam 567 has 2 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Tinder: 2 to hunter, path A
3/29/2021 10:26:13 PM 2.715 SINGLEP Donating team Fireteam 568 has 3 units with strength 451. Status Assembling No target planet No lurk planet. Ships: Dark Sword: 3 to hunter, path A
3/29/2021 10:26:27 PM 2.715 SINGLEP Donating team Fireteam 573 has 1 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Scarlet Needle: 1 to hunter, path A
3/29/2021 10:26:33 PM 2.715 SINGLEP Donating team Fireteam 573 has 2 units with strength 687. Status Assembling No target planet No lurk planet. Ships: Tinder: 2 to hunter, path A
3/29/2021 10:26:33 PM 2.715 SINGLEP Donating team Fireteam 574 has 4 units with strength 2481. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 4 to hunter, path A
3/29/2021 10:29:40 PM 2.715 SINGLEP Donating team Fireteam 576 has 4 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Anger: 4 to hunter, path A
3/29/2021 10:29:43 PM 2.715 SINGLEP Donating team Fireteam 576 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:29:46 PM 2.715 SINGLEP Donating team Fireteam 580 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:29:49 PM 2.715 SINGLEP Donating team Fireteam 582 has 7 units with strength 1117. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:29:52 PM 2.715 SINGLEP Donating team Fireteam 582 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:29:54 PM 2.715 SINGLEP Donating team Fireteam 582 has 7 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:30:05 PM 2.715 SINGLEP Donating team Fireteam 582 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:30:08 PM 2.715 SINGLEP Donating team Fireteam 582 has 7 units with strength 1246. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:30:10 PM 2.715 SINGLEP Donating team Fireteam 582 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:30:13 PM 2.715 SINGLEP Donating team Fireteam 582 has 7 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:30:15 PM 2.715 SINGLEP Donating team Fireteam 582 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:30:55 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:30:57 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 38ms
3/29/2021 10:30:57 PM 2.715 SINGLEP Finish load save in 1,873.8ms
3/29/2021 10:31:06 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:31:07 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms
3/29/2021 10:31:07 PM 2.715 SINGLEP Finish load save in 885.2ms
3/29/2021 10:31:52 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:31:54 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 35ms
3/29/2021 10:31:54 PM 2.715 SINGLEP Finish load save in 1,286.9ms
3/29/2021 10:32:18 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:32:19 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/29/2021 10:32:19 PM 2.715 SINGLEP Finish load save in 854.3ms
3/29/2021 10:32:25 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:32:26 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms
3/29/2021 10:32:26 PM 2.715 SINGLEP Finish load save in 844.8ms
3/29/2021 10:32:30 PM 2.715 SINGLEP Squad CalculateSpeed exception at debugStage 9000, exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.AIW2.Core.GameEntity_Squad.RemoveInvalidatedOrdersAndReturnFirstValid_IncludingDecollision () [0x00068] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.CalculateSpeed () [0x0036b] in <5cf80a2a30454151aae992d4135eb215>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <52e786f8e4a44fc6a01f53a82813da1e>:0
at Arcen.AIW2.Core.GameEntity_Squad.CalculateSpeed () [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass37_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass51_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5cf80a2a30454151aae992d4135eb215>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2ece74d4652f4b068f2eadf81f09529b>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
3/29/2021 10:32:33 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 10:32:33 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 19ms
3/29/2021 10:32:33 PM 2.715 SINGLEP Finish load save in 604.7ms
3/29/2021 10:37:20 PM 2.715 SINGLEP Donating team Fireteam 583 has 6 units with strength 641. Status Assembling No target planet No lurk planet. Ships: Ogre: 6 to hunter, path A
3/29/2021 10:37:25 PM 2.715 SINGLEP Donating team Fireteam 590 has 12 units with strength 787. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 12 to hunter, path A
3/29/2021 10:37:50 PM 2.715 SINGLEP Donating team Fireteam 593 has 6 units with strength 816. Status Assembling No target planet No lurk planet. Ships: Anger: 6 to hunter, path A
3/29/2021 10:37:53 PM 2.715 SINGLEP Donating team Fireteam 593 has 6 units with strength 1122. Status Assembling No target planet No lurk planet. Ships: Anger: 6 to hunter, path A
3/29/2021 10:37:56 PM 2.715 SINGLEP Donating team Fireteam 593 has 8 units with strength 1358. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:37:59 PM 2.715 SINGLEP Donating team Fireteam 593 has 7 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:38:02 PM 2.715 SINGLEP Donating team Fireteam 593 has 6 units with strength 1086. Status Assembling No target planet No lurk planet. Ships: Anger: 6 to hunter, path A
3/29/2021 10:38:04 PM 2.715 SINGLEP Donating team Fireteam 593 has 7 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:38:07 PM 2.715 SINGLEP Donating team Fireteam 593 has 8 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Anger: 8 to hunter, path A
3/29/2021 10:38:09 PM 2.715 SINGLEP Donating team Fireteam 593 has 5 units with strength 833. Status Assembling No target planet No lurk planet. Ships: Anger: 5 to hunter, path A
3/29/2021 10:38:12 PM 2.715 SINGLEP Donating team Fireteam 593 has 7 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Anger: 7 to hunter, path A
3/29/2021 10:39:26 PM 2.715 SINGLEP Donating team Fireteam 600 has 9 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Boxer: 9 to hunter, path A
3/29/2021 10:39:26 PM 2.715 SINGLEP Donating team Fireteam 599 has 16 units with strength 2941. Status Staging No target planet No lurk planet. Ships: Boxer: 16 to hunter, path B
3/29/2021 10:39:29 PM 2.715 SINGLEP Donating team Fireteam 599 has 2 units with strength 1185. Status Assembling No target planet No lurk planet. Ships: Anger: 1, Boxer: 1 to hunter, path A
3/29/2021 11:00:44 PM 2.715 SINGLEP Donating team Fireteam 655 has 1 units with strength 2535. Status Staging No target planet No lurk planet. Ships: Tropical Worm: 1 to hunter, path B
3/29/2021 11:28:30 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Temp.save Source1: AnythingElse Source3: LoadingSaveGame
3/29/2021 11:28:32 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms
3/29/2021 11:28:32 PM 2.715 SINGLEP Finish load save in 1,338.3ms
3/30/2021 2:58:02 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/30/2021 2:58:02 PM SINGLEP Boot up FleetOS (0.4571s)
3/30/2021 2:58:02 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
3/30/2021 2:58:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.3953s)
3/30/2021 2:58:02 PM SINGLEP Inspect Aft Hatches (0.1300s)
3/30/2021 2:58:02 PM SINGLEP Found 286 xml files in 86 folders in 75ms
3/30/2021 2:58:04 PM SINGLEP Check For Extra Modules (2.1165s)
3/30/2021 2:58:04 PM SINGLEP 286 Xml Files Parsed in 2,023ms
3/30/2021 2:58:04 PM SINGLEP Gather Ancient Lifeforms (0.0130s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Game Version: 2.715
3/30/2021 2:58:04 PM 2.715 SINGLEP Eject Trash Into Hyperspace (0.0090s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Bring Cloaking Systems Online (0.0070s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Recalculate Speed Of Light (0.0100s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Optimize Comfort On Command Decks (0.0120s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Generating Framerates (0.0060s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Update mod and expansion statuses!
3/30/2021 2:58:04 PM 2.715 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
3/30/2021 2:58:04 PM 2.715 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExtendedShipVariants (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) MoreSystemDefenders (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled)
3/30/2021 2:58:04 PM 2.715 SINGLEP Check Nearby Stellar Masses (0.0350s)
3/30/2021 2:58:04 PM 2.715 SINGLEP 285 Xml Files Checked For Exp/Mod Status in 10ms
3/30/2021 2:58:04 PM 2.715 SINGLEP Pruning Excess Brain Cells (0.0620s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Remembering Alamo (0.0210s)
3/30/2021 2:58:04 PM 2.715 SINGLEP Boot Audio Comms (0.0090s)
3/30/2021 2:58:05 PM 2.715 SINGLEP Establish Individual Audio Links (0.1020s)
3/30/2021 2:58:05 PM 2.715 SINGLEP No resolution change was required.
3/30/2021 2:58:05 PM 2.715 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/30/2021 2:58:05 PM 2.715 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
3/30/2021 2:58:05 PM 2.715 SINGLEP Refresh Optical Lensing (0.0160s)
3/30/2021 2:58:05 PM 2.715 SINGLEP Revise Fundamental Physical Laws (0.1080s)
3/30/2021 2:58:05 PM 2.715 SINGLEP Calculate Odds Of Success (0.0520s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Briefly Panic (1.8923s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Install Confidence Routines (0.3291s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Bring Commander Interface Online (0.0830s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Motivate All Crews (0.0970s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Locating Available Networks (0.0500s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Externalizing Patterns (0.0190s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Hooking Externals (0.0090s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Handlizing Hooks (0.0080s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Disengaging Constants (0.0220s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Late Axionic Computations (0.2120s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Suppressing Bad Thoughts (0.0161s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Sentinel Alertness Diagnostic (0.0080s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Connecting to Fleet Command (0.0070s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Thinking Of Advice (0.0060s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Degaussing Advice (0.0080s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Reading Alien Diaries (0.0070s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Naming All Known Planets (0.0070s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Remembering Speeds (0.0090s)
3/30/2021 2:58:07 PM 2.715 SINGLEP Prioritizing Targets (0.0060s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Rebooting Sensor Arrays (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Unloading Prismatic Grid (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Thinking Of Objectives (0.0090s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Inhibiting Visual Scans (0.0260s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Synthesizing Vocals (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Investigating Map Signatures (0.0090s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Ventilating Scenarios (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Decontaminating Targeting Systems (0.0050s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Ejecting Tactical Core (0.0110s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Calibrating Formations (0.0060s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Intercepting Galactic Maps (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Discharging Colored Ions (0.0150s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Replicating Ion Colors (0.0050s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Faction Diagnostics (0.0132s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Buffering Hackers (0.0110s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Inverting Death (0.0100s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Linear Field Variance (0.0200s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Charging Marks (0.0060s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Guarding The Posts (0.1110s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Range Manifolds (0.0150s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Purging ROFs (0.0060s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Manipulating Speeds (0.0110s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Detecting Projectiles (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Grouping Flow Fields (0.0083s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Modulating Flow Field Groups (0.0190s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Designing Fleets (0.0150s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Thinking Of Technologies (0.0080s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Categorizing Starboard Sensors (0.0080s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Injecting Galactic Variables (0.0120s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Surrounding Starfields (0.0430s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Pillaging Distant Planets (0.1160s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Categorizing All Planets (0.0100s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Organizing Commands (0.0160s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Calculating Firing Cones (0.0100s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Splitting Ship Parts Into Smaller Parts (0.1720s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Re-Aligning Objectives (0.0150s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Sterilizing Test Chamber (0.0100s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Issuing Orders (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Augmenting Infusers (0.0070s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Infusing (0.0180s)
3/30/2021 2:58:08 PM 2.715 SINGLEP Load Surrogates (0.0560s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Detecting Antimatter (34.1752s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Post-Proton Surge (0.0150s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Background Radiation Taste Test (0.0230s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Shuffling Chairs On Command Deck (0.0400s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Windshield Wiping (0.0070s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Last Organizational Modeling (0.0990s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Stimulate Modulation (0.0390s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Tip Servos (0.0060s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Sort Buildings Into Uneven Piles (0.0080s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Design New Fleet Logo (0.0110s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Order Cores By Seniority (0.0090s)
3/30/2021 2:58:43 PM 2.715 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1067
3/30/2021 2:58:43 PM 2.715 SINGLEP Make Factions That Extra Bit Special (0.0060s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Final Checks (0.2030s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Load Historical Documents (0.0030s)
3/30/2021 2:58:43 PM 2.715 SINGLEP 41.9 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (2.1s)
Briefly Panic (1.9s)
Install Confidence Routines (0.3s)
Detecting Antimatter (34.2s)
3/30/2021 2:58:43 PM 2.715 SINGLEP Hello Steam user 'snopey1'
3/30/2021 2:58:54 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/End Day 4.save Source1: AnythingElse Source3: LoadingSaveGame
3/30/2021 2:58:56 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 61ms
3/30/2021 2:58:56 PM 2.715 SINGLEP Finish load save in 1,969.1ms
3/30/2021 3:45:00 PM 2.715 SINGLEP snopey1 attemped cheat on planet Murdoch (cmd:scrub foe) with failure: unknown command: 'scrub foe'
3/30/2021 3:48:15 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Murdoch .
3/30/2021 3:48:52 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All construction projects on planet Murdoch (there were 4) have been instantly completed.
3/30/2021 3:49:07 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All enemy units of faction snopey1 killed on planet Murdoch (there were 52349). 2200 units were skipped because they were of 'never target' status.
3/30/2021 3:49:20 PM 2.715 SINGLEP snopey1 used cheat on planet Gel with result: All enemy units of faction snopey1 killed on planet Gel (there were 3297). 122 units were skipped because they were of 'never target' status.
3/30/2021 3:50:20 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All enemy units of faction snopey1 killed on planet Murdoch (there were 15352). 2584 units were skipped because they were of 'never target' status.
3/30/2021 3:51:00 PM 2.715 SINGLEP snopey1 used command on planet Murdoch with result: Entire Galaxy Now Watched
3/30/2021 3:51:41 PM 2.715 SINGLEP snopey1 attemped cheat on planet Murdoch (cmd:For Science 600000) with failure: unknown command: 'For Science 600000'
3/30/2021 3:52:02 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 600,000 Science
3/30/2021 3:53:24 PM 2.715 SINGLEP snopey1 used command on planet Murdoch with result: All Players Lost 300,000 Science
3/30/2021 3:53:33 PM 2.715 SINGLEP snopey1 used command on planet Murdoch with result: All Players Lost 66,150 Science
3/30/2021 3:53:45 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 30,000 Science
3/30/2021 3:54:15 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 30,000 Science
3/30/2021 3:54:50 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 30,000 Science
3/30/2021 3:54:53 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 30,000 Science
3/30/2021 3:56:12 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: All Players Granted 50,000 Science
3/30/2021 3:57:53 PM 2.715 SINGLEP snopey1 used cheat on planet Mimic with result: All Players Granted 50,000 Science
3/30/2021 4:00:08 PM 2.715 SINGLEP snopey1 used cheat on planet Mimic with result: All construction projects on planet Mimic (there were 258) have been instantly completed.
3/30/2021 4:01:05 PM 2.715 SINGLEP snopey1 used cheat on planet Murdoch with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Murdoch .
3/30/2021 4:03:19 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5\Start the end game.save Source1: AnythingElse Source3: LoadingSaveGame
3/30/2021 4:03:20 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/30/2021 4:03:20 PM 2.715 SINGLEP Finish load save in 1,126.5ms
3/30/2021 4:03:37 PM 2.715 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 5/Start the end game.save Source1: AnythingElse Source3: LoadingSaveGame
3/30/2021 4:03:38 PM 2.715 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms
3/30/2021 4:03:38 PM 2.715 SINGLEP Finish load save in 1,133.3ms
3/30/2021 4:04:35 PM 2.715 SINGLEP snopey1 used cheat on planet Meredy with result: All construction projects on planet Meredy (there were 3) have been instantly completed.
3/30/2021 4:09:36 PM 2.715 SINGLEP Donating team Fireteam 779 has 7 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 1, Bacura: 6 to hunter, path A
3/30/2021 4:09:36 PM 2.715 SINGLEP Donating team Fireteam 780 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Bacura: 1 to hunter, path A
3/30/2021 4:09:36 PM 2.715 SINGLEP Donating team Fireteam 781 has 1 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Coal: 1 to hunter, path A
3/30/2021 4:09:38 PM 2.715 SINGLEP Donating team Fireteam 780 has 6 units with strength 436. Status Assembling No target planet No lurk planet. Ships: Bacura: 6 to hunter, path A
3/30/2021 4:10:17 PM 2.715 SINGLEP Donating team Fireteam 786 has 2 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Spiral Shell: 2 to hunter, path A
3/30/2021 4:10:17 PM 2.715 SINGLEP Donating team Fireteam 788 has 1 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Cruel Dragon: 1 to hunter, path A
3/30/2021 4:10:17 PM 2.715 SINGLEP Donating team Fireteam 785 has 4 units with strength 3219. Status Staging No target planet No lurk planet. Ships: Spiral Shell: 3, Cruel Dragon: 1 to hunter, path B
3/30/2021 4:10:19 PM 2.715 SINGLEP Donating team Fireteam 788 has 23 units with strength 2247. Status Assembling No target planet No lurk planet. Ships: Dino: 4, Momonga: 11, Scarlet Needle: 8 to hunter, path A
3/30/2021 4:10:19 PM 2.715 SINGLEP Donating team Fireteam 790 has 4 units with strength 345. Status Assembling No target planet No lurk planet. Ships: Zephyr: 4 to hunter, path A
3/30/2021 4:10:24 PM 2.715 SINGLEP Donating team Fireteam 798 has 4 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Zephyr: 4 to hunter, path A
3/30/2021 4:10:24 PM 2.715 SINGLEP Donating team Fireteam 799 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Cruel Dragon: 1 to hunter, path A
3/30/2021 4:10:24 PM 2.715 SINGLEP Donating team Fireteam 803 has 16 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Zagan: 16 to hunter, path A
3/30/2021 4:10:36 PM 2.715 SINGLEP Donating team Fireteam 813 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Zephyr: 2 to hunter, path A
3/30/2021 4:10:36 PM 2.715 SINGLEP Donating team Fireteam 814 has 11 units with strength 1024. Status Assembling No target planet No lurk planet. Ships: Zephyr: 3, Cruel Dragon: 8 to hunter, path A
3/30/2021 4:10:40 PM 2.715 SINGLEP Donating team Fireteam 817 has 2 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Momonga: 2 to hunter, path A
3/30/2021 4:10:40 PM 2.715 SINGLEP Donating team Fireteam 819 has 1 units with strength 393. Status Assembling No target planet No lurk planet. Ships: Zagan: 1 to hunter, path A
3/30/2021 4:11:44 PM 2.715 SINGLEP snopey1 used cheat on planet Cruel Dragon with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Cruel Dragon .
3/30/2021 4:12:04 PM 2.715 SINGLEP Donating team Fireteam 835 has 6 units with strength 432. Status Assembling No target planet No lurk planet. Ships: Zagan: 6 to hunter, path A
3/30/2021 4:12:16 PM 2.715 SINGLEP snopey1 used cheat on planet Cruel Dragon with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Cruel Dragon .
3/30/2021 4:12:45 PM 2.715 SINGLEP snopey1 used cheat on planet Cruel Dragon with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Cruel Dragon .
3/30/2021 4:13:44 PM 2.715 SINGLEP Donating team Fireteam 856 has 24 units with strength 2271. Status Assembling No target planet No lurk planet. Ships: Momonga: 24 to hunter, path A
3/30/2021 4:13:44 PM 2.715 SINGLEP Donating team Fireteam 858 has 7 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Tinder: 7 to hunter, path A
3/30/2021 4:13:44 PM 2.715 SINGLEP Donating team Fireteam 860 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Tropical Worm: 1 to hunter, path A
3/30/2021 4:13:47 PM 2.715 SINGLEP Donating team Fireteam 869 has 6 units with strength 756. Status Assembling No target planet No lurk planet. Ships: Tinder: 6 to hunter, path A
3/30/2021 4:13:47 PM 2.715 SINGLEP Donating team Fireteam 874 has 4 units with strength 507. Status Assembling No target planet No lurk planet. Ships: Tinder: 1, Tropical Worm: 3 to hunter, path A
3/30/2021 4:13:56 PM 2.715 SINGLEP snopey1 used cheat on planet Zagan with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Zagan .
3/30/2021 4:14:39 PM 2.715 SINGLEP Donating team Fireteam 879 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Scarlet Needle: 1 to hunter, path A
3/30/2021 4:14:39 PM 2.715 SINGLEP Donating team Fireteam 881 has 4 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Dark Sword: 4 to hunter, path A
3/30/2021 4:14:49 PM 2.715 SINGLEP Donating team Fireteam 889 has 10 units with strength 1360. Status Assembling No target planet No lurk planet. Ships: Ogre: 10 to hunter, path A
3/30/2021 4:15:04 PM 2.715 SINGLEP Donating team Fireteam 900 has 10 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Momonga: 10 to hunter, path A
3/30/2021 4:15:08 PM 2.715 SINGLEP Donating team Fireteam 908 has 1 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Tinder: 1 to hunter, path A
3/30/2021 4:15:13 PM 2.715 SINGLEP Donating team Fireteam 915 has 8 units with strength 1088. Status Assembling No target planet No lurk planet. Ships: Ogre: 8 to hunter, path A
3/30/2021 4:15:17 PM 2.715 SINGLEP Donating team Fireteam 915 has 8 units with strength 1088. Status Assembling No target planet No lurk planet. Ships: Ogre: 8 to hunter, path A
3/30/2021 4:15:40 PM 2.715 SINGLEP snopey1 used cheat on planet Dino with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Dino .
3/30/2021 4:16:42 PM 2.715 SINGLEP snopey1 used cheat on planet Cave Worm with result: All enemy units of faction snopey1 killed on planet Cave Worm (there were 0). 109 units were skipped because they were of 'never target' status.
3/30/2021 4:17:26 PM 2.715 SINGLEP snopey1 used cheat on planet Vile Dirge with result: All enemy units of faction snopey1 killed on planet Vile Dirge (there were 9460). 110 units were skipped because they were of 'never target' status.
3/30/2021 4:17:30 PM 2.715 SINGLEP snopey1 used cheat on planet Vile Dirge with result: Fully healed all shields, hulls, and cloaking points of all ships of snopey1 on Vile Dirge .
3/30/2021 4:18:19 PM 2.715 SINGLEP snopey1 used cheat on planet Cave Worm with result: All enemy units of faction snopey1 killed on planet Cave Worm (there were 14597). 29 units were skipped because they were of 'never target' status.
3/30/2021 4:18:26 PM 2.715 SINGLEP snopey1 used cheat on planet Lamia with result: All enemy units of faction snopey1 killed on planet Lamia (there were 9670). 161 units were skipped because they were of 'never target' status.
3/30/2021 4:18:30 PM 2.715 SINGLEP snopey1 used cheat on planet Winged Lizard with result: All enemy units of faction snopey1 killed on planet Winged Lizard (there were 13974). 56 units were skipped because they were of 'never target' status.
3/30/2021 4:18:46 PM 2.715 SINGLEP snopey1 used cheat on planet Kratos Aurion with result: All enemy units of faction snopey1 killed on planet Kratos Aurion (there were 11058). 599 units were skipped because they were of 'never target' status.
3/30/2021 4:18:58 PM 2.715 SINGLEP snopey1 used cheat on planet Cave Worm with result: All enemy units of faction snopey1 killed on planet Cave Worm (there were 11024). 28 units were skipped because they were of 'never target' status.
3/30/2021 4:19:00 PM 2.715 SINGLEP snopey1 used cheat on planet Cave Worm with result: All enemy units of faction snopey1 killed on planet Cave Worm (there were 0). 31 units were skipped because they were of 'never target' status.
3/30/2021 4:19:20 PM 2.715 SINGLEP snopey1 used cheat on planet Wheeze with result: All enemy units of faction snopey1 killed on planet Wheeze (there were 185). 7 units were skipped because they were of 'never target' status.
3/30/2021 4:19:26 PM 2.715 SINGLEP snopey1 used cheat on planet Whorl with result: All enemy units of faction snopey1 killed on planet Whorl (there were 3424). 8 units were skipped because they were of 'never target' status.
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Derailment
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Discounts Not Accepted
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: End of the Line
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Fully Arrayed
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Get The Bug Spray
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Nanobots Are No Fun
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Someone Call The Exterminator
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Take A Look At My Friends
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Win On 80 Planet Map
3/30/2021 4:19:26 PM 2.715 SINGLEP Achievement Skipped Because Of Cheating: Yet Divided
3/30/2021 4:19:27 PM 2.715 SINGLEP snopey1 used cheat on planet Whorl with result: All enemy units of faction snopey1 killed on planet Whorl (there were 0). 8 units were skipped because they were of 'never target' status.
8/19/2021 6:54:50 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/19/2021 6:54:50 PM SINGLEP Boot up FleetOS (0.3403s)
8/19/2021 6:54:51 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/19/2021 6:54:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.8122s)
8/19/2021 6:54:52 PM SINGLEP Inspect Aft Hatches (0.9419s)
8/19/2021 6:54:53 PM SINGLEP Found 441 xml files in 106 folders in 556ms
8/19/2021 6:54:58 PM SINGLEP Check For Extra Modules (5.8321s)
8/19/2021 6:54:58 PM SINGLEP 441 Xml Files Parsed in 5,304ms
8/19/2021 6:54:58 PM SINGLEP Gather Ancient Lifeforms (0.0400s)
8/19/2021 6:54:58 PM 3.309 SINGLEP Game Version: 3.309
8/19/2021 6:54:58 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0485s)
8/19/2021 6:54:58 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0313s)
8/19/2021 6:54:58 PM 3.309 SINGLEP Update mod and expansion statuses!
8/19/2021 6:54:58 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/19/2021 6:54:58 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/19/2021 6:54:58 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0590s)
8/19/2021 6:54:58 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms
8/19/2021 6:54:59 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3581s)
8/19/2021 6:54:59 PM 3.309 SINGLEP No resolution change was required.
8/19/2021 6:54:59 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/19/2021 6:54:59 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/19/2021 6:54:59 PM 3.309 SINGLEP Remembering Alamo (0.1511s)
8/19/2021 6:54:59 PM 3.309 SINGLEP Calculate Odds Of Success (0.3712s)
8/19/2021 6:55:02 PM 3.309 SINGLEP Briefly Panic (2.7310s)
8/19/2021 6:55:03 PM 3.309 SINGLEP Install Confidence Routines (0.7131s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Late Axionic Computations (3.0482s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Acquiring Towel (0.0240s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0880s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Ejecting Tactical Core (0.1462s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Grouping Flow Fields (0.0400s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Sucking In Starfields (0.1891s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Ejecting Distant Planets (0.1863s)
8/19/2021 6:55:06 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s)
8/19/2021 6:55:07 PM 3.309 SINGLEP Developing New Ship Parts (0.2541s)
8/19/2021 6:55:07 PM 3.309 SINGLEP Re-Aligning Objectives (0.0930s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Deploying Portable Singularity (41.5494s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Post-Proton Surge (0.0210s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Background Radiation Taste Test (0.0622s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0330s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Windshield Wiping (0.0100s)
8/19/2021 6:55:48 PM 3.309 SINGLEP Last Organizational Modeling (0.1439s)
8/19/2021 6:55:49 PM 3.309 SINGLEP Stimulate Modulation (0.1090s)
8/19/2021 6:55:49 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/19/2021 6:55:49 PM 3.309 SINGLEP Order Cores By Seniority (0.0080s)
8/19/2021 6:55:49 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/19/2021 6:55:49 PM 3.309 SINGLEP Final Checks (0.7143s)
8/19/2021 6:55:49 PM 3.309 SINGLEP Load Historical Documents (0.0030s)
8/19/2021 6:55:49 PM 3.309 SINGLEP 59.2 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.8s)
Inspect Aft Hatches (0.9s)
Check For Extra Modules (5.8s)
Pruning Excess Brain Cells (0.4s)
Calculate Odds Of Success (0.4s)
Briefly Panic (2.7s)
Install Confidence Routines (0.7s)
Late Axionic Computations (3.0s)
Developing New Ship Parts (0.3s)
Deploying Portable Singularity (41.5s)
Final Checks (0.7s)
8/19/2021 6:55:50 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/19/2021 6:56:16 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'RemoveUnlockVariance', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'IntraGalacticCoordinatorPermadeath', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'ScoutAdjacentOnly', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'FletCapcityExtendersToSeed', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'BattlestationBasicFleetsToSeed', so its data was discarded.
8/19/2021 6:56:16 PM 3.309 SINGLEP Warning: Could not find AIWar2GalaxySetting 'MobileLoneWolfFleetsToSeed', so its data was discarded.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AIRelentlessWave.
8/19/2021 6:56:17 PM 3.309 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
8/19/2021 6:56:17 PM 3.309 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
8/19/2021 6:56:17 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 Relentless AI Wave (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves
8/19/2021 6:56:17 PM 3.309 SINGLEP loading as template
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AIRelentlessWave.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AIReserves.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AntiAIZombie.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction AntiPlayerZombie.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction CPALogic.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction EnragedMacrophage.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction Mercenary.
8/19/2021 6:56:17 PM 3.309 SINGLEP Added the faction TamedMacrophage.
8/19/2021 6:56:17 PM 3.309 SINGLEP Finish load save in 362.3ms
8/19/2021 6:56:17 PM 3.309 SINGLEP Start Generate Partial Map with Simple and seed 2114517680 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
8/19/2021 6:56:17 PM 3.309 SINGLEP Trying to create a minimum spanning tree with 80 planets
8/19/2021 6:56:17 PM 3.309 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
8/19/2021 6:56:17 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:56:17 PM 3.309 SINGLEP Generate Partial Map Complete 212ms
8/19/2021 6:56:59 PM 3.309 SINGLEP Start Generate Partial Map with Compass and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:56:59 PM 3.309 SINGLEP Compass. centerSizeParm 2 (18) numRings 2 connections 2
8/19/2021 6:56:59 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:56:59 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:56:59 PM 3.309 SINGLEP Generate Partial Map Complete 146ms
8/19/2021 6:58:18 PM 3.309 SINGLEP Start Generate Partial Map with Concentric and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:58:18 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:58:18 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:58:18 PM 3.309 SINGLEP Generate Partial Map Complete 32ms
8/19/2021 6:58:21 PM 3.309 SINGLEP Start Generate Partial Map with FatSnake and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:58:21 PM 3.309 SINGLEP got thickness 0 and increase it by 2
8/19/2021 6:58:21 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:58:21 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:58:21 PM 3.309 SINGLEP Generate Partial Map Complete 39ms
8/19/2021 6:58:42 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:58:42 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:58:42 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:58:42 PM 3.309 SINGLEP Generate Partial Map Complete 61ms
8/19/2021 6:58:55 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:58:55 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:58:55 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:58:55 PM 3.309 SINGLEP Generate Partial Map Complete 31ms
8/19/2021 6:58:57 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.76 seconds ago.
8/19/2021 6:58:58 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.97 seconds ago.
8/19/2021 6:58:59 PM 3.309 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.07 seconds ago.
8/19/2021 6:59:11 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 2114517680 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
8/19/2021 6:59:11 PM 3.309 SINGLEP PlayerAccount snopey1 is controlling faction 9 already.
8/19/2021 6:59:11 PM 3.309 SINGLEP Fixed 2080 missing planet factions.
8/19/2021 6:59:11 PM 3.309 SINGLEP Generate Partial Map Complete 28ms
8/19/2021 7:39:51 PM 3.309 SINGLEP Start Generate FULL Map with D18Bubbles and seed 2114517680 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything)
8/19/2021 7:39:52 PM 3.309 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 49ms
8/19/2021 7:39:52 PM 3.309 SINGLEP Generate FULL Map Complete 840ms
8/19/2021 9:59:17 PM 3.309 SINGLEP DELAYED2: Fixed incorrect count of ships to be granted. Was 10, now 50 Micro Concussive Missile Turret from Turret Schematic Server
8/19/2021 10:53:19 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/19/2021 10:53:19 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/20/2021 5:23:10 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/20/2021 5:23:10 PM SINGLEP Boot up FleetOS (0.3071s)
8/20/2021 5:23:11 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/20/2021 5:23:11 PM SINGLEP Check System Logs For Rogue Intelligence (0.6211s)
8/20/2021 5:23:12 PM SINGLEP Inspect Aft Hatches (0.5815s)
8/20/2021 5:23:12 PM SINGLEP Found 441 xml files in 106 folders in 510ms
8/20/2021 5:23:17 PM SINGLEP Check For Extra Modules (5.0206s)
8/20/2021 5:23:17 PM SINGLEP 441 Xml Files Parsed in 4,507ms
8/20/2021 5:23:17 PM SINGLEP Gather Ancient Lifeforms (0.0090s)
8/20/2021 5:23:17 PM 3.309 SINGLEP Game Version: 3.309
8/20/2021 5:23:17 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s)
8/20/2021 5:23:17 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0310s)
8/20/2021 5:23:17 PM 3.309 SINGLEP Update mod and expansion statuses!
8/20/2021 5:23:17 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/20/2021 5:23:17 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/20/2021 5:23:17 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0420s)
8/20/2021 5:23:17 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 10ms
8/20/2021 5:23:17 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.1090s)
8/20/2021 5:23:17 PM 3.309 SINGLEP No resolution change was required.
8/20/2021 5:23:17 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/20/2021 5:23:17 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/20/2021 5:23:17 PM 3.309 SINGLEP Remembering Alamo (0.1310s)
8/20/2021 5:23:17 PM 3.309 SINGLEP Calculate Odds Of Success (0.2524s)
8/20/2021 5:23:20 PM 3.309 SINGLEP Briefly Panic (2.6102s)
8/20/2021 5:23:20 PM 3.309 SINGLEP Install Confidence Routines (0.5965s)
8/20/2021 5:23:23 PM 3.309 SINGLEP Late Axionic Computations (2.7538s)
8/20/2021 5:23:23 PM 3.309 SINGLEP Acquiring Towel (0.0210s)
8/20/2021 5:23:23 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0420s)
8/20/2021 5:23:23 PM 3.309 SINGLEP Ejecting Tactical Core (0.1290s)
8/20/2021 5:23:23 PM 3.309 SINGLEP Grouping Flow Fields (0.0260s)
8/20/2021 5:23:24 PM 3.309 SINGLEP Sweet-Talking Starfields (0.1190s)
8/20/2021 5:23:24 PM 3.309 SINGLEP Combing Distant Planets (0.1180s)
8/20/2021 5:23:24 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s)
8/20/2021 5:23:24 PM 3.309 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2841s)
8/20/2021 5:23:24 PM 3.309 SINGLEP Re-Aligning Objectives (0.0860s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Wake Crew From Cryosleep (40.9164s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Post-Proton Surge (0.0350s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Background Radiation Taste Test (0.0350s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0360s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Windshield Wiping (0.0090s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Last Organizational Modeling (0.1480s)
8/20/2021 5:24:05 PM 3.309 SINGLEP Stimulate Modulation (0.0840s)
8/20/2021 5:24:05 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/20/2021 5:24:05 PM 3.309 SINGLEP Order Cores By Seniority (0.0080s)
8/20/2021 5:24:05 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/20/2021 5:24:06 PM 3.309 SINGLEP Final Checks (0.7286s)
8/20/2021 5:24:06 PM 3.309 SINGLEP Load Historical Documents (0.0040s)
8/20/2021 5:24:06 PM 3.309 SINGLEP 55.9 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.6s)
Inspect Aft Hatches (0.6s)
Check For Extra Modules (5.0s)
Calculate Odds Of Success (0.3s)
Briefly Panic (2.6s)
Install Confidence Routines (0.6s)
Late Axionic Computations (2.8s)
Kicking Ship Parts Down Elevator Shaft (0.3s)
Wake Crew From Cryosleep (40.9s)
Final Checks (0.7s)
8/20/2021 5:24:06 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/20/2021 5:24:21 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/End of Day 1.save Source1: AnythingElse Source3: LoadingSaveGame
8/20/2021 5:24:21 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/20/2021 5:24:22 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 50ms
8/20/2021 5:24:22 PM 3.309 SINGLEP Finish load save in 803.4ms
8/20/2021 6:08:18 PM 3.309 SINGLEP DELAYED2: init
8/20/2021 6:08:33 PM 3.309 SINGLEP DELAYED3: Reconquest Seeding for Specter: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
8/20/2021 6:33:03 PM 3.309 SINGLEP DELAYED4: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'jma setz'
8/20/2021 9:00:02 PM 3.309 SINGLEP DELAYED5: Raid Engine #21339 AI Sentinels on Adulocia is sending a wave against Scourge
8/20/2021 9:03:43 PM 3.309 SINGLEP DELAYED6: Raid Engine #21339 AI Sentinels on Adulocia is sending a wave against Scourge
8/20/2021 9:49:32 PM 3.309 SINGLEP DELAYED7: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'viq orf'
8/20/2021 9:49:32 PM 3.309 SINGLEP DELAYED8: Spire Cruiser Flagship is not fleet leader of of fleet Spire City 'viq orf', but instead another ship Spire Battleship Flagship is. Deleting self to fix.
8/20/2021 10:07:55 PM 3.309 SINGLEP DELAYED9: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'yet eyb'
8/20/2021 10:31:56 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/20/2021 10:31:56 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/20/2021 10:31:58 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Pre Super Hack.save Source1: AnythingElse Source3: LoadingSaveGame
8/20/2021 10:31:58 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
8/20/2021 10:31:58 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/20/2021 10:31:58 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 44ms
8/20/2021 10:31:58 PM 3.309 SINGLEP Finish load save in 483.6ms
8/20/2021 10:36:32 PM 3.309 SINGLEP DELAYED10: Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there.
8/20/2021 10:38:32 PM 3.309 SINGLEP DELAYED11: Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there.
8/20/2021 10:43:18 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6\Pre Super Hack.save Source1: AnythingElse Source3: LoadingSaveGame
8/20/2021 10:43:19 PM 3.309 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 1 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
8/20/2021 10:43:19 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/20/2021 10:43:19 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 44ms
8/20/2021 10:43:19 PM 3.309 SINGLEP Finish load save in 459.7ms
8/20/2021 10:59:49 PM 3.309 SINGLEP DELAYED12: Fixed incorrect count of ships to be granted. Was 4, now 10 Implosion Minefield from Other Defensive Schematic Server
8/21/2021 6:43:58 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/21/2021 6:43:58 PM SINGLEP Boot up FleetOS (0.3030s)
8/21/2021 6:43:59 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/21/2021 6:43:59 PM SINGLEP Check System Logs For Rogue Intelligence (0.8992s)
8/21/2021 6:44:00 PM SINGLEP Inspect Aft Hatches (0.9846s)
8/21/2021 6:44:01 PM SINGLEP Found 441 xml files in 106 folders in 557ms
8/21/2021 6:44:06 PM SINGLEP Check For Extra Modules (5.7445s)
8/21/2021 6:44:06 PM SINGLEP 441 Xml Files Parsed in 5,183ms
8/21/2021 6:44:06 PM SINGLEP Gather Ancient Lifeforms (0.0220s)
8/21/2021 6:44:06 PM 3.309 SINGLEP Game Version: 3.309
8/21/2021 6:44:06 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0110s)
8/21/2021 6:44:06 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0740s)
8/21/2021 6:44:06 PM 3.309 SINGLEP Update mod and expansion statuses!
8/21/2021 6:44:06 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/21/2021 6:44:06 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/21/2021 6:44:06 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0930s)
8/21/2021 6:44:06 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 17ms
8/21/2021 6:44:06 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.3851s)
8/21/2021 6:44:07 PM 3.309 SINGLEP No resolution change was required.
8/21/2021 6:44:07 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/21/2021 6:44:07 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/21/2021 6:44:07 PM 3.309 SINGLEP Remembering Alamo (0.2461s)
8/21/2021 6:44:07 PM 3.309 SINGLEP Calculate Odds Of Success (0.4231s)
8/21/2021 6:44:10 PM 3.309 SINGLEP Briefly Panic (2.7612s)
8/21/2021 6:44:11 PM 3.309 SINGLEP Install Confidence Routines (0.7735s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Late Axionic Computations (3.1649s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Acquiring Towel (0.0230s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Inhibiting Visual Scans (0.1073s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Ejecting Tactical Core (0.1741s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Grouping Flow Fields (0.0320s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Digging Up Starfields (0.0941s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Discovering Distant Planets (0.1781s)
8/21/2021 6:44:14 PM 3.309 SINGLEP Calculating Firing Cones (0.0160s)
8/21/2021 6:44:15 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.2659s)
8/21/2021 6:44:15 PM 3.309 SINGLEP Re-Aligning Objectives (0.1610s)
8/21/2021 6:44:55 PM 3.309 SINGLEP Isolating Thorium (40.5585s)
8/21/2021 6:44:55 PM 3.309 SINGLEP Post-Proton Surge (0.0210s)
8/21/2021 6:44:56 PM 3.309 SINGLEP Background Radiation Taste Test (0.0520s)
8/21/2021 6:44:56 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0390s)
8/21/2021 6:44:56 PM 3.309 SINGLEP Windshield Wiping (0.0060s)
8/21/2021 6:44:56 PM 3.309 SINGLEP Last Organizational Modeling (0.1660s)
8/21/2021 6:44:56 PM 3.309 SINGLEP Stimulate Modulation (0.0870s)
8/21/2021 6:44:56 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/21/2021 6:44:56 PM 3.309 SINGLEP Order Cores By Seniority (0.0080s)
8/21/2021 6:44:56 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/21/2021 6:44:57 PM 3.309 SINGLEP Final Checks (0.7263s)
8/21/2021 6:44:57 PM 3.309 SINGLEP Load Historical Documents (0.0050s)
8/21/2021 6:44:57 PM 3.309 SINGLEP 58.6 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.9s)
Inspect Aft Hatches (1.0s)
Check For Extra Modules (5.7s)
Pruning Excess Brain Cells (0.4s)
Calculate Odds Of Success (0.4s)
Briefly Panic (2.8s)
Install Confidence Routines (0.8s)
Late Axionic Computations (3.2s)
Demoting Insubordinate Ship Parts (0.3s)
Isolating Thorium (40.6s)
Final Checks (0.7s)
8/21/2021 6:44:57 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/21/2021 6:45:03 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/End of Day 2.save Source1: AnythingElse Source3: LoadingSaveGame
8/21/2021 6:45:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/21/2021 6:45:04 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 57ms
8/21/2021 6:45:04 PM 3.309 SINGLEP Finish load save in 1,143.7ms
8/21/2021 10:35:46 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/21/2021 10:35:46 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/21/2021 10:35:47 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Save 6.save Source1: AnythingElse Source3: LoadingSaveGame
8/21/2021 10:35:47 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/21/2021 10:35:47 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 49ms
8/21/2021 10:35:47 PM 3.309 SINGLEP Finish load save in 637.4ms
8/21/2021 11:30:08 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Save 7.save Source1: AnythingElse Source3: LoadingSaveGame
8/21/2021 11:30:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/21/2021 11:30:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 48ms
8/21/2021 11:30:09 PM 3.309 SINGLEP Finish load save in 550.4ms
8/21/2021 11:41:42 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Autosave at 5h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/21/2021 11:41:42 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/21/2021 11:41:42 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 43ms
8/21/2021 11:41:42 PM 3.309 SINGLEP Finish load save in 551.3ms
8/21/2021 11:57:12 PM 3.309 SINGLEP DELAYED2: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'xma setv'
8/22/2021 7:37:40 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/22/2021 7:37:40 PM SINGLEP Boot up FleetOS (0.2818s)
8/22/2021 7:37:41 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/22/2021 7:37:41 PM SINGLEP Check System Logs For Rogue Intelligence (0.6902s)
8/22/2021 7:37:42 PM SINGLEP Inspect Aft Hatches (0.7558s)
8/22/2021 7:37:42 PM SINGLEP Found 441 xml files in 106 folders in 319ms
8/22/2021 7:37:46 PM SINGLEP Check For Extra Modules (4.4337s)
8/22/2021 7:37:46 PM SINGLEP 441 Xml Files Parsed in 4,112ms
8/22/2021 7:37:46 PM SINGLEP Gather Ancient Lifeforms (0.0060s)
8/22/2021 7:37:46 PM 3.309 SINGLEP Game Version: 3.309
8/22/2021 7:37:46 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s)
8/22/2021 7:37:46 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0220s)
8/22/2021 7:37:46 PM 3.309 SINGLEP Update mod and expansion statuses!
8/22/2021 7:37:46 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/22/2021 7:37:46 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/22/2021 7:37:46 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0330s)
8/22/2021 7:37:46 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 13ms
8/22/2021 7:37:46 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2931s)
8/22/2021 7:37:47 PM 3.309 SINGLEP No resolution change was required.
8/22/2021 7:37:47 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/22/2021 7:37:47 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/22/2021 7:37:47 PM 3.309 SINGLEP Remembering Alamo (0.1851s)
8/22/2021 7:37:47 PM 3.309 SINGLEP Calculate Odds Of Success (0.2311s)
8/22/2021 7:37:49 PM 3.309 SINGLEP Briefly Panic (2.5517s)
8/22/2021 7:37:50 PM 3.309 SINGLEP Install Confidence Routines (0.6981s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Late Axionic Computations (2.6564s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Acquiring Towel (0.0210s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0800s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Ejecting Tactical Core (0.0980s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Grouping Flow Fields (0.0330s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Gazing Into Starfields (0.0620s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Pillaging Distant Planets (0.1012s)
8/22/2021 7:37:53 PM 3.309 SINGLEP Calculating Firing Cones (0.0070s)
8/22/2021 7:37:54 PM 3.309 SINGLEP Scrapping Extra Ship Parts (0.3611s)
8/22/2021 7:37:54 PM 3.309 SINGLEP Re-Aligning Objectives (0.1010s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Upgrade /dev/null (41.1534s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Post-Proton Surge (0.0250s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Background Radiation Taste Test (0.0460s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0640s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Windshield Wiping (0.0110s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Last Organizational Modeling (0.1170s)
8/22/2021 7:38:35 PM 3.309 SINGLEP Stimulate Modulation (0.0790s)
8/22/2021 7:38:35 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/22/2021 7:38:35 PM 3.309 SINGLEP Order Cores By Seniority (0.0050s)
8/22/2021 7:38:35 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/22/2021 7:38:36 PM 3.309 SINGLEP Final Checks (0.7005s)
8/22/2021 7:38:36 PM 3.309 SINGLEP Load Historical Documents (0.0050s)
8/22/2021 7:38:36 PM 3.309 SINGLEP 55.9 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.8s)
Check For Extra Modules (4.4s)
Pruning Excess Brain Cells (0.3s)
Briefly Panic (2.6s)
Install Confidence Routines (0.7s)
Late Axionic Computations (2.7s)
Scrapping Extra Ship Parts (0.4s)
Upgrade /dev/null (41.2s)
Final Checks (0.7s)
8/22/2021 7:38:36 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/22/2021 7:44:54 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/End of Day 3.save Source1: AnythingElse Source3: LoadingSaveGame
8/22/2021 7:44:55 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/22/2021 7:44:55 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 50ms
8/22/2021 7:44:55 PM 3.309 SINGLEP Finish load save in 1,020.4ms
8/22/2021 10:30:22 PM 3.309 SINGLEP DELAYED2: Reconquest Seeding for Cannon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
8/22/2021 10:38:32 PM 3.309 SINGLEP DELAYED3: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'zeg eyrep'
8/22/2021 11:04:15 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/22/2021 11:04:15 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/23/2021 6:24:08 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/23/2021 6:24:08 PM SINGLEP Boot up FleetOS (0.2487s)
8/23/2021 6:24:08 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/23/2021 6:24:09 PM SINGLEP Check System Logs For Rogue Intelligence (0.6731s)
8/23/2021 6:24:09 PM SINGLEP Inspect Aft Hatches (0.6512s)
8/23/2021 6:24:10 PM SINGLEP Found 441 xml files in 106 folders in 272ms
8/23/2021 6:24:13 PM SINGLEP Check For Extra Modules (4.1187s)
8/23/2021 6:24:13 PM SINGLEP 441 Xml Files Parsed in 3,842ms
8/23/2021 6:24:13 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
8/23/2021 6:24:13 PM 3.309 SINGLEP Game Version: 3.309
8/23/2021 6:24:13 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0100s)
8/23/2021 6:24:13 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0240s)
8/23/2021 6:24:13 PM 3.309 SINGLEP Update mod and expansion statuses!
8/23/2021 6:24:13 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/23/2021 6:24:13 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/23/2021 6:24:13 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0320s)
8/23/2021 6:24:13 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 8ms
8/23/2021 6:24:14 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2661s)
8/23/2021 6:24:14 PM 3.309 SINGLEP No resolution change was required.
8/23/2021 6:24:14 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/23/2021 6:24:14 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/23/2021 6:24:14 PM 3.309 SINGLEP Remembering Alamo (0.1601s)
8/23/2021 6:24:14 PM 3.309 SINGLEP Calculate Odds Of Success (0.2070s)
8/23/2021 6:24:17 PM 3.309 SINGLEP Briefly Panic (2.5540s)
8/23/2021 6:24:17 PM 3.309 SINGLEP Install Confidence Routines (0.6832s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Late Axionic Computations (2.6204s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Acquiring Towel (0.0160s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0730s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Ejecting Tactical Core (0.0941s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Grouping Flow Fields (0.0450s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Gesticulating Starfields (0.0481s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Reconstituting Distant Planets (0.1400s)
8/23/2021 6:24:20 PM 3.309 SINGLEP Calculating Firing Cones (0.0050s)
8/23/2021 6:24:21 PM 3.309 SINGLEP Violating Ship Part Bylaws (0.2541s)
8/23/2021 6:24:21 PM 3.309 SINGLEP Re-Aligning Objectives (0.0960s)
8/23/2021 6:25:01 PM 3.309 SINGLEP Install Replacement Weapons (40.7336s)
8/23/2021 6:25:01 PM 3.309 SINGLEP Post-Proton Surge (0.0230s)
8/23/2021 6:25:02 PM 3.309 SINGLEP Background Radiation Taste Test (0.0651s)
8/23/2021 6:25:02 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0480s)
8/23/2021 6:25:02 PM 3.309 SINGLEP Windshield Wiping (0.0090s)
8/23/2021 6:25:02 PM 3.309 SINGLEP Last Organizational Modeling (0.1270s)
8/23/2021 6:25:02 PM 3.309 SINGLEP Stimulate Modulation (0.0850s)
8/23/2021 6:25:02 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/23/2021 6:25:02 PM 3.309 SINGLEP Order Cores By Seniority (0.0090s)
8/23/2021 6:25:02 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/23/2021 6:25:03 PM 3.309 SINGLEP Final Checks (0.7374s)
8/23/2021 6:25:03 PM 3.309 SINGLEP Load Historical Documents (0.0040s)
8/23/2021 6:25:03 PM 3.309 SINGLEP 54.9 seconds total load time.
Check System Logs For Rogue Intelligence (0.7s)
Inspect Aft Hatches (0.7s)
Check For Extra Modules (4.1s)
Pruning Excess Brain Cells (0.3s)
Briefly Panic (2.6s)
Install Confidence Routines (0.7s)
Late Axionic Computations (2.6s)
Violating Ship Part Bylaws (0.3s)
Install Replacement Weapons (40.7s)
Final Checks (0.7s)
8/23/2021 6:25:03 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/23/2021 6:25:12 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/End of Day 4.save Source1: AnythingElse Source3: LoadingSaveGame
8/23/2021 6:25:14 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/23/2021 6:25:14 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 68ms
8/23/2021 6:25:14 PM 3.309 SINGLEP Finish load save in 1,811.4ms
8/23/2021 6:58:46 PM 3.309 SINGLEP DELAYED2: Raid Engine #2004 AI Sentinels on Foot Soldier is sending a wave against Scourge
8/23/2021 7:00:16 PM 3.309 SINGLEP DELAYED3: Logged Achievement To Steam Cruise Control
8/23/2021 7:10:46 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/23/2021 7:10:46 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/23/2021 7:10:47 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Save 9.save Source1: AnythingElse Source3: LoadingSaveGame
8/23/2021 7:10:48 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/23/2021 7:10:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 56ms
8/23/2021 7:10:49 PM 3.309 SINGLEP Finish load save in 1,053.6ms
8/23/2021 7:28:10 PM 3.309 SINGLEP DELAYED4: Fixed incorrect count of ships to be granted. Was 50, now 100 Ambush Turret from Turret Schematic Server
8/23/2021 9:25:46 PM 3.309 SINGLEP DELAYED5: Reconquest Seeding for Breeze: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
8/23/2021 9:32:55 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32747, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 9:32:56 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 9:34:07 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Post Error.save Source1: AnythingElse Source3: LoadingSaveGame
8/23/2021 9:34:09 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/23/2021 9:34:09 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 70ms
8/23/2021 9:34:09 PM 3.309 SINGLEP Finish load save in 1,550.1ms
8/23/2021 9:36:26 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32715, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 9:36:26 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 9:36:54 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31571, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 9:36:54 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:04:40 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32558, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:04:40 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:05:12 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30858, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:05:12 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:05:45 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30383, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:05:46 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:07:31 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31759, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:07:31 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:09:38 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30946, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:09:38 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:10:34 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -29803, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:10:34 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:12:31 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31006, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:12:32 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:13:07 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30664, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:13:07 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:13:16 PM 3.309 SINGLEP DELAYED6: Skipped log Achievement To Steam Control 50 because we think it's already there.
8/23/2021 10:13:52 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32394, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:13:52 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:14:41 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31954, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:14:41 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:15:05 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -28880, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:15:05 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:15:41 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6\Autosave at 7h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/23/2021 10:15:43 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/23/2021 10:15:43 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 67ms
8/23/2021 10:15:43 PM 3.309 SINGLEP Finish load save in 1,570.7ms
8/23/2021 10:24:03 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31570, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:24:03 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:24:29 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32267, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:24:29 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:28:11 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32652, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:28:11 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:28:40 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31242, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:28:40 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:30:52 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30980, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:30:52 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:31:20 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30745, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:31:20 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:31:53 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31784, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:31:53 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:32:27 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31821, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:32:27 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:33:15 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31050, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:33:15 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:33:51 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30709, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:33:51 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/23/2021 10:39:03 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -29745, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/23/2021 10:39:03 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:15:50 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
8/24/2021 6:15:51 PM SINGLEP Boot up FleetOS (0.3051s)
8/24/2021 6:15:51 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10 (10.0.0) 64bit
graphicsDeviceName: Radeon RX Vega
graphicsDeviceID: 26751
graphicsDeviceVendor: ATI
graphicsDeviceVendorID: 4098
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8120
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 1800X Eight-Core Processor
processorCount: 16
processorFrequency: 3593
systemMemorySize: 16313
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
8/24/2021 6:15:51 PM SINGLEP Check System Logs For Rogue Intelligence (0.8093s)
8/24/2021 6:15:52 PM SINGLEP Inspect Aft Hatches (0.5431s)
8/24/2021 6:15:52 PM SINGLEP Found 441 xml files in 106 folders in 177ms
8/24/2021 6:15:56 PM SINGLEP Check For Extra Modules (3.6176s)
8/24/2021 6:15:56 PM SINGLEP 441 Xml Files Parsed in 3,424ms
8/24/2021 6:15:56 PM SINGLEP Gather Ancient Lifeforms (0.0050s)
8/24/2021 6:15:56 PM 3.309 SINGLEP Game Version: 3.309
8/24/2021 6:15:56 PM 3.309 SINGLEP Eject Trash Into Hyperspace (0.0200s)
8/24/2021 6:15:56 PM 3.309 SINGLEP Bring Cloaking Systems Online (0.0400s)
8/24/2021 6:15:56 PM 3.309 SINGLEP Update mod and expansion statuses!
8/24/2021 6:15:56 PM 3.309 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED)
8/24/2021 6:15:56 PM 3.309 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled)
8/24/2021 6:15:56 PM 3.309 SINGLEP Check Nearby Stellar Masses (0.0470s)
8/24/2021 6:15:56 PM 3.309 SINGLEP 441 Xml Files Checked For Exp/Mod Status in 11ms
8/24/2021 6:15:56 PM 3.309 SINGLEP Pruning Excess Brain Cells (0.2901s)
8/24/2021 6:15:56 PM 3.309 SINGLEP No resolution change was required.
8/24/2021 6:15:56 PM 3.309 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
8/24/2021 6:15:56 PM 3.309 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
8/24/2021 6:15:56 PM 3.309 SINGLEP Last Save File appears to have been deleted! Name was: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Post Error barrage.save
8/24/2021 6:15:56 PM 3.309 SINGLEP Remembering Alamo (0.2054s)
8/24/2021 6:15:56 PM 3.309 SINGLEP Calculate Odds Of Success (0.1810s)
8/24/2021 6:15:59 PM 3.309 SINGLEP Briefly Panic (2.6492s)
8/24/2021 6:16:00 PM 3.309 SINGLEP Install Confidence Routines (0.7204s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Late Axionic Computations (3.0602s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Acquiring Towel (0.0200s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Inhibiting Visual Scans (0.0940s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Ejecting Tactical Core (0.1691s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Grouping Flow Fields (0.0380s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Weepinig Over Starfields (0.1190s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Reconstituting Distant Planets (0.1220s)
8/24/2021 6:16:03 PM 3.309 SINGLEP Calculating Firing Cones (0.0160s)
8/24/2021 6:16:04 PM 3.309 SINGLEP Demoting Insubordinate Ship Parts (0.2801s)
8/24/2021 6:16:04 PM 3.309 SINGLEP Re-Aligning Objectives (0.0980s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Destroying Nanotech Chamber (40.9911s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Post-Proton Surge (0.0210s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Background Radiation Taste Test (0.0510s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Shuffling Chairs On Command Deck (0.0400s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Windshield Wiping (0.0060s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Last Organizational Modeling (0.1520s)
8/24/2021 6:16:45 PM 3.309 SINGLEP Stimulate Modulation (0.0970s)
8/24/2021 6:16:45 PM 3.309 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1387
8/24/2021 6:16:45 PM 3.309 SINGLEP Order Cores By Seniority (0.0090s)
8/24/2021 6:16:45 PM 3.309 SINGLEP DELAYED1: Info: will dump 1412 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
8/24/2021 6:16:46 PM 3.309 SINGLEP Final Checks (0.7044s)
8/24/2021 6:16:46 PM 3.309 SINGLEP Load Historical Documents (0.0050s)
8/24/2021 6:16:46 PM 3.309 SINGLEP 55.5 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.8s)
Inspect Aft Hatches (0.5s)
Check For Extra Modules (3.6s)
Pruning Excess Brain Cells (0.3s)
Briefly Panic (2.6s)
Install Confidence Routines (0.7s)
Late Axionic Computations (3.1s)
Demoting Insubordinate Ship Parts (0.3s)
Destroying Nanotech Chamber (41.0s)
Final Checks (0.7s)
8/24/2021 6:16:46 PM 3.309 SINGLEP Hello Steam user 'snopey1'
8/24/2021 6:19:02 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6\Autosave at 7h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
8/24/2021 6:19:04 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/24/2021 6:19:04 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 72ms
8/24/2021 6:19:04 PM 3.309 SINGLEP Finish load save in 2,499.6ms
8/24/2021 6:25:42 PM 3.309 SINGLEP DELAYED2: Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'naz lucreg'
8/24/2021 6:27:20 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32411, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:27:20 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:49:43 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31670, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:49:43 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:51:28 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32429, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:51:28 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:52:23 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32039, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:52:23 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:53:39 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30083, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:53:40 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1126403 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:54:31 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -29725, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:54:31 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 6:56:12 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32453, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 6:56:12 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:04:14 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32148, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:04:14 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:09:29 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30874, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:09:29 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:12:57 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30910, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:12:57 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:16:43 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -28596, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:16:43 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:20:21 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -29858, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:20:21 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:21:32 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32030, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:21:33 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:23:14 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -27712, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:23:14 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:35:08 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -27529, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:35:08 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:35:50 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -25365, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:35:50 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:37:57 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -27790, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:37:57 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:39:09 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -26912, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:39:09 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:41:37 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -28457, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 7:41:38 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 7:43:05 PM 3.309 SINGLEP -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/24/2021 7:43:05 PM 3.309 SINGLEP ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at :0)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0
8/24/2021 7:51:45 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
8/24/2021 7:51:45 PM 3.309 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
8/24/2021 7:51:45 PM 3.309 SINGLEP in strip extra, snopey1: hasHadFirstPlayer True shouldBeRemoved False
8/24/2021 7:51:45 PM 3.309 SINGLEP Clear out factions that should not be in UI based on savegame: 12 (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave
8/24/2021 7:51:45 PM 3.309 SINGLEP loading as template
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction AIRelentlessWave.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction AIReserves.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction AntiAIZombie.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction AntiEveryoneZombie.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction AntiPlayerZombie.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction CPALogic.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction EnragedMacrophage.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction Mercenary.
8/24/2021 7:51:45 PM 3.309 SINGLEP Added the faction TamedMacrophage.
8/24/2021 7:51:45 PM 3.309 SINGLEP Finish load save in 310.3ms
8/24/2021 7:51:45 PM 3.309 SINGLEP Start Generate Partial Map with D18Bubbles and seed 1429237021 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
8/24/2021 7:51:45 PM 3.309 SINGLEP PlayerAccount snopey1 has now been put in control of faction 9.
8/24/2021 7:51:45 PM 3.309 SINGLEP Fixed 2160 missing planet factions.
8/24/2021 7:51:45 PM 3.309 SINGLEP Generate Partial Map Complete 84ms
8/24/2021 7:52:48 PM 3.309 SINGLEP Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Game 6/Save 14.save Source1: AnythingElse Source3: LoadingSaveGame
8/24/2021 7:52:49 PM 3.309 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
8/24/2021 7:52:49 PM 3.309 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 62ms
8/24/2021 7:52:49 PM 3.309 SINGLEP Finish load save in 1,314.9ms
8/24/2021 8:01:46 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -30156, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:01:46 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:04:19 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32618, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:04:19 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:04:55 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -27796, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:04:56 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:05:32 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -26477, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:05:32 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:06:07 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -28319, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:06:08 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:06:46 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -26361, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:06:46 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:07:19 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -25308, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:07:19 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:16:31 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -27074, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:16:31 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:17:21 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -31033, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:17:21 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:20:35 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -32331, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:20:36 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
8/24/2021 8:21:04 PM 3.309 SINGLEP Tried to write Int16 NonNeg, but passed value was: -24999, which is out of range! Value set to 0 so your save would work. (Unknown field being saved)
at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <408f273ce6e14939a78a836e9832f03e>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0
at ArcenGameController.Update () [0x00000] in :0
8/24/2021 8:21:04 PM 3.309 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 1331204 Exception: System.Exception: Canary code exception at CanaryCode (iS8Y). Code above it is the real problem.
at Arcen.Universal.ArcenDeserializationBufferModern.ValidateCanary (System.String ExpectedCanaryString, System.String CanaryFieldName, Arcen.Universal.CanaryStyle Canary) [0x000af] in <88e9d61a9487463786944c5fd3b595e5>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0016a] in <38007ea4e51a4aa8bc7d70c70cfb1d93>:0