6/4/2017 1:36:44 PM RunInitialSetup for AIWarExternalCode. 6/4/2017 1:36:44 PM RunInitialSetup for AIWarExternalVisualizationCode. 6/4/2017 1:37:29 PM World Created, Launching Server 6/4/2017 1:37:29 PM Successfully opened host socket 6/4/2017 1:45:45 PM Shutting Down Socket 6/4/2017 1:45:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2017 1:45:45 PM Successfully opened host socket 6/4/2017 1:46:31 PM Shutting Down Socket 6/4/2017 1:46:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2017 1:46:31 PM Successfully opened host socket 6/4/2017 1:46:54 PM Shutting Down Socket 6/4/2017 1:46:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2017 1:46:54 PM Successfully opened host socket 6/4/2017 1:46:59 PM Shutting Down Socket 6/4/2017 1:46:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2017 1:46:59 PM Successfully opened host socket 6/4/2017 2:13:37 PM Shutting Down Socket 6/4/2017 2:13:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2017 2:13:37 PM Successfully opened host socket 6/4/2017 2:18:38 PM Shutting Down Socket 6/4/2017 2:18:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/12/2019 8:16:42 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/12/2019 8:16:42 PM Resolution changed to windowed 1000x600 5/12/2019 8:16:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2019 8:16:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/12/2019 8:16:56 PM ArcenAssetBundleCache.InstantiatedObjects: 748 5/12/2019 8:16:56 PM Game Version: 0.858 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2017 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/12/2019 8:16:56 PM 14.2 seconds total load time. LoadFinalSFXStuff (8.0s) ExternalConstants (0.4s) SpaceboxDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (1.2s) SurrogateTableTable (0.9s) 5/12/2019 8:16:56 PM Hello Steam user 'Apathetic' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at ArcenGameController.Update () [0x00000] in <6b88aebda48549949b011bdf0b91383b>:0 5/12/2019 8:17:16 PM Resolution changed to windowed 1000x600 5/12/2019 8:17:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2019 8:17:16 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 5/12/2019 8:17:24 PM Resolution changed to windowed 1000x600 5/12/2019 8:17:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2019 8:17:24 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 5/12/2019 8:17:47 PM Generate Map with type Clusters and seed 912682530 and 11 faction configs (11 setup factions) 5/12/2019 8:17:47 PM World Created, Launching Server 5/12/2019 8:17:48 PM Successfully opened host socket 5/12/2019 8:17:53 PM Generate Map with type Clusters and seed 912682530 and null faction configs (11 setup factions) 5/12/2019 8:17:53 PM Generate Map Complete 5/12/2019 8:17:55 PM Generate Map with type Clusters and seed 912682530 and null faction configs (11 setup factions) 5/12/2019 8:17:56 PM Generate Map Complete 5/12/2019 8:18:10 PM Generate Map with type Clusters and seed 912682530 and null faction configs (11 setup factions) 5/12/2019 8:18:10 PM Generate Map Complete 5/12/2019 8:18:13 PM Generate Map with type Clusters and seed 912682530 and null faction configs (11 setup factions) 5/12/2019 8:18:13 PM Generate Map Complete 5/12/2019 8:18:19 PM Generate Map with type Clusters and seed 912682530 and null faction configs (11 setup factions) 5/12/2019 8:18:19 PM Generate Map Complete 5/12/2019 8:18:35 PM bStartGame: timeOfLastChanges: neg-1 5/12/2019 8:18:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/12/2019 8:19:12 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/12/2019 8:19:13 PM Resolution changed to windowed 1000x600 5/12/2019 8:19:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2019 8:19:13 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 5/12/2019 8:19:22 PM ArcenAssetBundleCache.InstantiatedObjects: 748 5/12/2019 8:19:23 PM Game Version: 0.858 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2017 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/12/2019 8:19:23 PM 10.4 seconds total load time. LoadFinalSFXStuff (7.0s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.2s) SurrogateTableTable (0.5s) 5/12/2019 8:19:23 PM Hello Steam user 'Apathetic' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at ArcenGameController.Update () [0x00000] in <6b88aebda48549949b011bdf0b91383b>:0 5/12/2019 8:19:34 PM Successfully opened host socket 5/12/2019 8:20:12 PM Resolution changed to fullscreen 1080x1920 5/12/2019 8:20:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/12/2019 8:20:12 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 5/12/2019 8:32:03 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 125 30 entities moved to loose of type DroneAutocannonMinipod 18 entities moved to loose of type DroneAblativeGatling 10 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 5/12/2019 8:39:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/31/2021 8:22:08 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/31/2021 8:22:08 AM SINGLEP Boot up FleetOS (0.3177s) 5/31/2021 8:22:09 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 8:22:09 AM SINGLEP Check System Logs For Rogue Intelligence (1.4685s) 5/31/2021 8:22:10 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 8:22:10 AM SINGLEP Inspect Aft Hatches (0.7063s) 5/31/2021 8:22:10 AM SINGLEP Found 416 xml files in 102 folders in 37ms 5/31/2021 8:22:15 AM SINGLEP Check For Extra Modules (5.2359s) 5/31/2021 8:22:15 AM SINGLEP 416 Xml Files Parsed in 5,191ms 5/31/2021 8:22:15 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Game Version: 3.005 5/31/2021 8:22:15 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0080s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0040s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Recalculate Speed Of Light (0.0090s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0090s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Generating Framerates (0.0070s) 5/31/2021 8:22:15 AM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 8:22:15 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 8:22:15 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 8:22:15 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.0330s) 5/31/2021 8:22:15 AM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 13ms 5/31/2021 8:22:16 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.2248s) 5/31/2021 8:22:16 AM 3.005 SINGLEP Remembering Alamo (0.0689s) 5/31/2021 8:22:16 AM 3.005 SINGLEP Boot Audio Comms (0.0060s) 5/31/2021 8:22:16 AM 3.005 SINGLEP Establish Individual Audio Links (0.1479s) 5/31/2021 8:22:16 AM 3.005 SINGLEP No resolution change was required. 5/31/2021 8:22:16 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 8:22:16 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 8:22:16 AM 3.005 SINGLEP Refresh Optical Lensing (0.0180s) 5/31/2021 8:22:16 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.5215s) 5/31/2021 8:22:16 AM 3.005 SINGLEP Calculate Odds Of Success (0.1251s) 5/31/2021 8:22:28 AM 3.005 SINGLEP Briefly Panic (11.6647s) 5/31/2021 8:22:28 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 8:22:29 AM 3.005 SINGLEP Install Confidence Routines (0.4146s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Bring Commander Interface Online (0.0759s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Motivate All Crews (0.0400s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Locating Available Networks (0.0609s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Externalizing Patterns (0.0155s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Hooking Externals (0.0060s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Handlizing Hooks (0.0070s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Disengaging Constants (0.1021s) 5/31/2021 8:22:29 AM 3.005 SINGLEP Late Axionic Computations (0.4567s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Searching For Particle Forms (1.5671s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Weighing Options (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Poking At Status Indicators (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Discovering States Of Matter (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Searching For A Leader (0.0090s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Connecting to Fleet Command (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Thinking Of Advice (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Degaussing Advice (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Reading Alien Diaries (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Naming All Known Planets (0.0050s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Remembering Speeds (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Prioritizing Targets (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Thinking Of Objectives (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Inhibiting Visual Scans (0.0380s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Synthesizing Vocals (0.0050s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Investigating Map Signatures (0.0100s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Ventilating Scenarios (0.0050s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Ejecting Tactical Core (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Calibrating Formations (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Discharging Colored Ions (0.0130s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Replicating Ion Colors (0.0040s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Faction Diagnostics (0.0120s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Buffering Hackers (0.0752s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Inverting Death (0.0100s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Linear Field Variance (0.0632s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Charging Marks (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Differentiating Marks (0.0899s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Range Manifolds (0.0040s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Purging ROFs (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Manipulating Speeds (0.0080s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Detecting Projectiles (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Grouping Flow Fields (0.0070s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0111s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Designing Fleets (0.0090s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Thinking Of Technologies (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Injecting Galactic Variables (0.0100s) 5/31/2021 8:22:31 AM 3.005 SINGLEP Digging Up Starfields (0.0433s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Digitising Distant Planets (0.1494s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Categorizing All Planets (0.0080s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Organizing Commands (0.0170s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Calculating Firing Cones (0.0085s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.2748s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Re-Aligning Objectives (0.0090s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Sterilizing Test Chamber (0.0050s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Issuing Orders (0.0060s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Augmenting Infusers (0.0070s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Infusing (0.0140s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Load Surrogates (0.0470s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Locate Dictionaries (0.0050s) 5/31/2021 8:22:32 AM 3.005 SINGLEP Set Stage (0.0110s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Reformatting Navigation (37.5665s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Post-Proton Surge (0.0200s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Background Radiation Taste Test (0.0483s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Windshield Wiping (0.0050s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Last Organizational Modeling (0.1219s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 8:23:10 AM 3.005 SINGLEP Stimulate Modulation (0.0679s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Tip Servos (0.0150s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Design New Fleet Logo (0.0080s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Inspect Fleet Logo (0.0060s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Ogle Enemy Logo (0.0060s) 5/31/2021 8:23:10 AM 3.005 SINGLEP Order Cores By Seniority (0.0070s) 5/31/2021 8:23:10 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 8:23:10 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0070s) 5/31/2021 8:23:11 AM 3.005 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 8:23:11 AM 3.005 SINGLEP Final Checks (0.6998s) 5/31/2021 8:23:11 AM 3.005 SINGLEP Error deserializing player profile data via xml: System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x0012c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x002d4] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00071] in :0 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.PlayerProfile.DeserializeFrom_NewXmlStyle (System.String FullFilename, System.String FilenameForDisplay, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.PlayerProfile.LoadFromDisk (System.String Filename, Arcen.Universal.PlayerProfile+Complaints Complain, Arcen.Universal.PlayerProfile+SaveAsLastProfileSelected SaveAsLast, Arcen.Universal.PlayerProfile+ErrorStyle Errors) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__104.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 8:23:11 AM 3.005 SINGLEP Load Historical Documents (0.0060s) 5/31/2021 8:23:11 AM 3.005 SINGLEP 63.1 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.5s) Inspect Aft Hatches (0.7s) Check For Extra Modules (5.2s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (11.7s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Searching For Particle Forms (1.6s) Kicking Ship Parts Down Elevator Shaft (0.3s) Reformatting Navigation (37.6s) Final Checks (0.7s) 5/31/2021 8:23:11 AM 3.005 SINGLEP Hello Steam user 'Apathetic' 5/31/2021 8:24:14 AM 3.005 SINGLEP Base Color: ByzantineBlue Trim Color: c3E8EDE 5/31/2021 8:24:40 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 8:24:42 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 8:24:43 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 8:24:43 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 8ms 5/31/2021 8:24:43 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 8:28:03 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 143 created, 0 removed, 143 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 12 created, 0 removed, 12 active. GameCommands: 17 created, 0 removed, 17 active. GE_Others: 4 created, 0 removed, 4 active. GE_Shots: 3 created, 0 removed, 3 active. GE_Squads: 178 created, 0 removed, 178 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 27 created, 0 removed, 27 active. Planets: 3 created, 0 removed, 3 active. SpeedGroups: 8 created, 2 removed, 5 active. ========================================== 5/31/2021 8:28:06 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 8:28:06 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 8:28:06 AM 3.005 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/31/2021 8:28:06 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/31/2021 8:28:06 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 8:28:27 AM 3.005 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 5/31/2021 8:28:37 AM 3.005 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 5/31/2021 8:28:52 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 13 created, 0 removed, 13 active. GameCommands: 2 created, 0 removed, 2 active. GE_Others: 2 created, 0 removed, 2 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 181 created, 0 removed, 181 active. Pathfinders: 14 created, 0 removed, 14 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 8:28:55 AM 3.005 SINGLEP Could not find resolution matching 1000x600 out of 25 options! 5/31/2021 8:29:14 AM 3.005 SINGLEP Resolution changed to fullscreen 1080x1920 5/31/2021 8:29:14 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 8:29:14 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 8:29:28 AM 3.005 SINGLEP No resolution change was required. 5/31/2021 8:29:28 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 8:29:28 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 8:29:32 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 8:29:33 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 8:29:33 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 8:29:33 AM 3.005 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/31/2021 8:29:33 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/31/2021 8:29:33 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 8:33:54 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 3 created, 0 removed, 3 active. Fleets: 13 created, 0 removed, 13 active. GameCommands: 19 created, 0 removed, 19 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 187 created, 0 removed, 187 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 38 created, 26 removed, 11 active. ========================================== 5/31/2021 8:33:56 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 8:33:57 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 8:33:57 AM 3.005 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/31/2021 8:33:57 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/31/2021 8:33:57 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 8:55:51 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 124 created, 0 removed, 124 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 13 created, 0 removed, 13 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 554 created, 20 removed, 534 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 8:56:02 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 8:56:02 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 8:56:02 AM 3.005 SINGLEP Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 5/31/2021 8:56:02 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 0ms 5/31/2021 8:56:02 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 9:07:03 AM 3.005 SINGLEP Logged Achievement To Steam Give a Man a Fish... 5/31/2021 9:25:25 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 16 created, 0 removed, 16 active. GameCommands: 33 created, 0 removed, 33 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 39 created, 0 removed, 39 active. GE_Squads: 606 created, 98 removed, 508 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 36 created, 0 removed, 36 active. Planets: 4 created, 0 removed, 4 active. SpeedGroups: 1 created, 0 removed, 1 active. ========================================== 5/31/2021 9:25:28 AM 3.005 SINGLEP Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 8 factions (StartATutorial NotLoadingAnything) 5/31/2021 9:25:28 AM 3.005 SINGLEP Added faction AI Praetorian Guard (index 8) to go with faction 2 5/31/2021 9:25:28 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 1ms 5/31/2021 9:25:28 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 9:39:00 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,078 created, 0 removed, 1,078 active. Factions: 9 created, 0 removed, 9 active. Fireteams: 4 created, 0 removed, 4 active. Fleets: 31 created, 0 removed, 31 active. GameCommands: 16 created, 0 removed, 16 active. GE_Others: 30 created, 0 removed, 30 active. GE_Shots: 72 created, 0 removed, 72 active. GE_Squads: 698 created, 155 removed, 543 active. Pathfinders: 18 created, 0 removed, 18 active. PlanetFactions: 153 created, 0 removed, 153 active. Planets: 17 created, 0 removed, 17 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 9:43:24 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 0 created, 0 removed, 0 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 0 created, 0 removed, 0 active. GameCommands: 0 created, 0 removed, 0 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 0 created, 0 removed, 0 active. PlanetFactions: 0 created, 0 removed, 0 active. Planets: 0 created, 0 removed, 0 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 9:43:24 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 359295512 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/31/2021 9:43:24 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/31/2021 9:43:24 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 9:43:24 AM 3.005 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 9:44:35 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 0 created, 0 removed, 0 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 11:33:17 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/31/2021 11:33:17 AM SINGLEP Boot up FleetOS (0.1585s) 5/31/2021 11:33:18 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 11:33:18 AM SINGLEP Check System Logs For Rogue Intelligence (0.2881s) 5/31/2021 11:33:18 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 11:33:18 AM SINGLEP Inspect Aft Hatches (0.0160s) 5/31/2021 11:33:18 AM SINGLEP Found 416 xml files in 102 folders in 30ms 5/31/2021 11:33:18 AM SINGLEP Check For Extra Modules (0.3669s) 5/31/2021 11:33:18 AM SINGLEP 416 Xml Files Parsed in 334ms 5/31/2021 11:33:18 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Game Version: 3.005 5/31/2021 11:33:18 AM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0130s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Bring Cloaking Systems Online (0.0070s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Recalculate Speed Of Light (0.0100s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0093s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Generating Framerates (0.0040s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 11:33:18 AM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 11:33:18 AM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 11:33:18 AM 3.005 SINGLEP Check Nearby Stellar Masses (0.0280s) 5/31/2021 11:33:18 AM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 9ms 5/31/2021 11:33:18 AM 3.005 SINGLEP Pruning Excess Brain Cells (0.0220s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Remembering Alamo (0.0120s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Boot Audio Comms (0.0060s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Establish Individual Audio Links (0.0160s) 5/31/2021 11:33:18 AM 3.005 SINGLEP No resolution change was required. 5/31/2021 11:33:18 AM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 11:33:18 AM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 11:33:18 AM 3.005 SINGLEP Refresh Optical Lensing (0.0080s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0170s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Calculate Odds Of Success (0.0180s) 5/31/2021 11:33:18 AM 3.005 SINGLEP Briefly Panic (0.2507s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 11:33:19 AM 3.005 SINGLEP Install Confidence Routines (0.3150s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Bring Commander Interface Online (0.0669s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Motivate All Crews (0.0380s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Locating Available Networks (0.0190s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Externalizing Patterns (0.0200s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Hooking Externals (0.0080s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Handlizing Hooks (0.0050s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Disengaging Constants (0.0220s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Late Axionic Computations (0.0370s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Searching For Particle Forms (0.1644s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Weighing Options (0.0040s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Poking At Status Indicators (0.0080s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Discovering States Of Matter (0.0090s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Searching For A Leader (0.0100s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0091s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Connecting to Fleet Command (0.0101s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Thinking Of Advice (0.0090s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Degaussing Advice (0.0101s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Reading Alien Diaries (0.0111s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Naming All Known Planets (0.0080s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Remembering Speeds (0.0081s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Prioritizing Targets (0.0100s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Rebooting Sensor Arrays (0.0077s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Unloading Prismatic Grid (0.0090s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Thinking Of Objectives (0.0091s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Inhibiting Visual Scans (0.0120s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Synthesizing Vocals (0.0060s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Investigating Map Signatures (0.0120s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Ventilating Scenarios (0.0050s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Decontaminating Targeting Systems (0.0081s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Ejecting Tactical Core (0.0100s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Calibrating Formations (0.0080s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Intercepting Galactic Maps (0.0091s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Discharging Colored Ions (0.0140s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Replicating Ion Colors (0.0050s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Faction Diagnostics (0.0110s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Buffering Hackers (0.0240s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Inverting Death (0.0070s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Linear Field Variance (0.0070s) 5/31/2021 11:33:19 AM 3.005 SINGLEP Charging Marks (0.0050s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Differentiating Marks (0.0700s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Range Manifolds (0.0050s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Purging ROFs (0.0090s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Manipulating Speeds (0.0081s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Detecting Projectiles (0.0070s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Grouping Flow Fields (0.0080s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Modulating Flow Field Groups (0.0130s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Designing Fleets (0.0080s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Thinking Of Technologies (0.0060s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Injecting Galactic Variables (0.0110s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Cleansing Starfields (0.0100s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Crawling Distant Planets (0.0110s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Categorizing All Planets (0.0050s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Organizing Commands (0.0140s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Calculating Firing Cones (0.0050s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Finding Old Ship Parts (0.2550s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Sterilizing Test Chamber (0.0050s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Issuing Orders (0.0060s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Augmenting Infusers (0.0080s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Infusing (0.0160s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Load Surrogates (0.0452s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Locate Dictionaries (0.0060s) 5/31/2021 11:33:20 AM 3.005 SINGLEP Set Stage (0.0110s) 5/31/2021 11:33:22 AM 3.005 SINGLEP Printing Paper Copies Of All Data Banks (2.3484s) 5/31/2021 11:33:22 AM 3.005 SINGLEP Post-Proton Surge (0.0140s) 5/31/2021 11:33:22 AM 3.005 SINGLEP Background Radiation Taste Test (0.0200s) 5/31/2021 11:33:22 AM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0170s) 5/31/2021 11:33:22 AM 3.005 SINGLEP Windshield Wiping (0.0070s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Last Organizational Modeling (0.1019s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 11:33:23 AM 3.005 SINGLEP Stimulate Modulation (0.0769s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Tip Servos (0.0070s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Design New Fleet Logo (0.0110s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Inspect Fleet Logo (0.0080s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Ogle Enemy Logo (0.0050s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/31/2021 11:33:23 AM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 11:33:23 AM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Final Checks (0.3697s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Load Historical Documents (0.0030s) 5/31/2021 11:33:23 AM 3.005 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Finding Old Ship Parts (0.3s) Printing Paper Copies Of All Data Banks (2.3s) Final Checks (0.4s) 5/31/2021 11:33:23 AM 3.005 SINGLEP Hello Steam user 'Apathetic' 5/31/2021 11:34:13 AM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 11:35:34 AM 3.005 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: AnythingElse Source3: LoadingQuickStart 5/31/2021 11:35:34 AM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'IntraGalacticCoordinatorPermadeath', so its data was discarded. 5/31/2021 11:35:34 AM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmenterPermadeath', so its data was discarded. 5/31/2021 11:35:34 AM 3.005 SINGLEP Warning: Could not find AIWar2GalaxySetting 'GlobalCommandAugmentersToSeed', so its data was discarded. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction CPALogic. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/31/2021 11:35:34 AM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 11. 5/31/2021 11:35:34 AM 3.005 SINGLEP Clear out factions that should not be in UI based on savegame: 13 Macrophage Infestation - Enraged Cross Planet Attack Relentless AI Wave (Beacon) Scourge (Beacon) Fallen Spire (Beacon) Macrophage Infestation - Tamed (Beacon) Human Resistance Fighters (Beacon) Devourer Golem AI Reserves Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 5/31/2021 11:35:34 AM 3.005 SINGLEP loading as template 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AIReserves. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AntiAIZombie. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AntiEveryoneZombie. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction AntiPlayerZombie. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction CPALogic. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction EnragedMacrophage. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction Mercenary. 5/31/2021 11:35:34 AM 3.005 SINGLEP Added the faction TamedMacrophage. 5/31/2021 11:35:34 AM 3.005 SINGLEP Finish load save in 421.5ms 5/31/2021 11:35:34 AM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 1138738468 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/31/2021 11:35:34 AM 3.005 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 11:35:34 AM 3.005 SINGLEP Generate Partial Map Complete 132ms 5/31/2021 11:35:34 AM 3.005 SINGLEP Start Generate FULL Map with Realistic and seed 1138738468 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 5/31/2021 11:35:35 AM 3.005 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 22ms 5/31/2021 11:35:35 AM 3.005 SINGLEP Generate FULL Map Complete 318ms 5/31/2021 11:35:35 AM 3.005 SINGLEP Fixed incorrect count of ships to be granted. Was 3, now 10 Paralysis Minefield from Other Defensive Schematic Server 5/31/2021 11:47:13 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 11:47:13 AM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 11:48:08 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 11:48:08 AM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 11:49:21 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 11:49:21 AM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 11:49:35 AM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 11:49:35 AM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 12:01:18 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 12:01:18 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 12:01:18 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Zant to Lusus 5/31/2021 12:01:18 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 12:25:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 12:25:52 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 12:25:52 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Zant to Lusus 5/31/2021 12:25:52 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 12:35:42 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 12:35:42 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 12:35:42 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Langefors to Levin 5/31/2021 12:35:42 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 12:41:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 12:41:56 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 12:41:56 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Langefors to Levin 5/31/2021 12:41:56 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 12:51:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 12:51:50 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 12:52:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 12:52:04 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 12:59:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 12:59:30 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 12:59:30 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Zant to Lusus 5/31/2021 12:59:30 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:02:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 1:02:03 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:02:03 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Yotaro to Levin 5/31/2021 1:02:03 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:04:33 PM 3.005 SINGLEP Logged Achievement To Steam Off to the Dire Graveyard 5/31/2021 1:19:31 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 1:19:31 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:19:31 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from James to Loth 5/31/2021 1:19:31 PM 3.005 SINGLEP Spawning 4 different types of units 5/31/2021 1:20:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 1:20:25 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:20:25 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Langefors to Lusus 5/31/2021 1:20:25 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:25:33 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:33 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:25:38 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:38 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:25:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:44 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:25:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:46 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:25:54 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:54 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:25:55 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:25:55 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:26:06 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:06 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:26:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:10 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:26:10 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:10 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:26:17 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:17 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:26:48 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:48 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:26:50 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:50 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:26:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:56 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:26:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:57 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:26:58 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:26:58 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:01 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:01 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:04 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:04 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:04 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:05 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:05 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:08 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:08 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:09 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:09 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:12 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:12 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:12 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:14 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:14 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:16 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:16 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:19 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:19 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:20 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:20 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:20 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:20 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:23 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:23 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:25 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:25 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:27 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:27 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:28 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:28 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:30 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:30 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:30 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:34 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:34 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:36 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:36 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:36 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:27:38 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:38 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:41 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:41 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:41 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:44 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:45 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:45 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:46 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:46 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:49 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:49 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:52 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:27:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:52 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:27:52 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:52 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:56 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:56 PM 3.005 SINGLEP Spawning 1 different types of units 5/31/2021 1:27:57 PM 3.005 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 1:27:57 PM 3.005 SINGLEP Spawning 2 different types of units 5/31/2021 1:29:03 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 1:29:03 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:29:03 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from Langefors to Lusus 5/31/2021 1:29:03 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:31:44 PM 3.005 SINGLEP SpawnWave invoked, target faction index 7 5/31/2021 1:31:44 PM 3.005 SINGLEP Finding a suitable spawn entity 5/31/2021 1:31:44 PM 3.005 SINGLEP Spawning wave directly on target. find the wormhole from James to Daribow 5/31/2021 1:31:44 PM 3.005 SINGLEP Spawning 3 different types of units 5/31/2021 1:33:40 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 5,296 created, 0 removed, 5,296 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 18 created, 7 removed, 11 active. Fleets: 182 created, 0 removed, 182 active. GameCommands: 220 created, 0 removed, 220 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 415 created, 0 removed, 415 active. GE_Squads: 30,269 created, 26,960 removed, 3,309 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 437 created, 435 removed, 2 active. ========================================== 5/31/2021 2:18:54 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/31/2021 2:18:54 PM SINGLEP Boot up FleetOS (0.1585s) 5/31/2021 2:18:54 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 2:18:54 PM SINGLEP Check System Logs For Rogue Intelligence (0.2562s) 5/31/2021 2:18:54 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 2:18:54 PM SINGLEP Inspect Aft Hatches (0.0160s) 5/31/2021 2:18:54 PM SINGLEP Found 416 xml files in 102 folders in 30ms 5/31/2021 2:18:54 PM SINGLEP Check For Extra Modules (0.3616s) 5/31/2021 2:18:54 PM SINGLEP 416 Xml Files Parsed in 330ms 5/31/2021 2:18:54 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Game Version: 3.005 5/31/2021 2:18:54 PM 3.005 SINGLEP Eject Trash Into Hyperspace (0.0120s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Recalculate Speed Of Light (0.0100s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Optimize Comfort On Command Decks (0.0080s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Generating Framerates (0.0040s) 5/31/2021 2:18:54 PM 3.005 SINGLEP Update mod and expansion statuses! 5/31/2021 2:18:54 PM 3.005 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 2:18:54 PM 3.005 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 2:18:54 PM 3.005 SINGLEP Check Nearby Stellar Masses (0.0330s) 5/31/2021 2:18:54 PM 3.005 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 9ms 5/31/2021 2:18:55 PM 3.005 SINGLEP Pruning Excess Brain Cells (0.0210s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Remembering Alamo (0.0120s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Boot Audio Comms (0.0050s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Establish Individual Audio Links (0.0161s) 5/31/2021 2:18:55 PM 3.005 SINGLEP No resolution change was required. 5/31/2021 2:18:55 PM 3.005 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 2:18:55 PM 3.005 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 2:18:55 PM 3.005 SINGLEP Refresh Optical Lensing (0.0060s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Revise Fundamental Physical Laws (0.0180s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Calculate Odds Of Success (0.0180s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Briefly Panic (0.2438s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 2:18:55 PM 3.005 SINGLEP Install Confidence Routines (0.3327s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Bring Commander Interface Online (0.0689s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Motivate All Crews (0.0390s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Locating Available Networks (0.0150s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Externalizing Patterns (0.0230s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Hooking Externals (0.0070s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Handlizing Hooks (0.0050s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Disengaging Constants (0.0220s) 5/31/2021 2:18:55 PM 3.005 SINGLEP Late Axionic Computations (0.0350s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Searching For Particle Forms (0.1698s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Weighing Options (0.0040s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Poking At Status Indicators (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Discovering States Of Matter (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Searching For A Leader (0.0080s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Suppressing Bad Thoughts (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Connecting to Fleet Command (0.0091s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Thinking Of Advice (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Degaussing Advice (0.0091s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Reading Alien Diaries (0.0091s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Naming All Known Planets (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Remembering Speeds (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Prioritizing Targets (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Rebooting Sensor Arrays (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Unloading Prismatic Grid (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Thinking Of Objectives (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Inhibiting Visual Scans (0.0100s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Synthesizing Vocals (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Investigating Map Signatures (0.0120s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Ventilating Scenarios (0.0050s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Decontaminating Targeting Systems (0.0076s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Ejecting Tactical Core (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Calibrating Formations (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Intercepting Galactic Maps (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Discharging Colored Ions (0.0131s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Replicating Ion Colors (0.0040s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Faction Diagnostics (0.0120s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Buffering Hackers (0.0190s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Inverting Death (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Linear Field Variance (0.0080s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Charging Marks (0.0050s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Differentiating Marks (0.0719s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Range Manifolds (0.0050s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Purging ROFs (0.0080s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Manipulating Speeds (0.0091s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Detecting Projectiles (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Grouping Flow Fields (0.0081s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Modulating Flow Field Groups (0.0120s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Designing Fleets (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Thinking Of Technologies (0.0050s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Categorizing Starboard Sensors (0.0070s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Injecting Galactic Variables (0.0120s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Surrounding Starfields (0.0090s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Reconstituting Distant Planets (0.0110s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Categorizing All Planets (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Organizing Commands (0.0130s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Calculating Firing Cones (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Declaring Ship Part Sovereignty (0.2517s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Re-Aligning Objectives (0.0100s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Sterilizing Test Chamber (0.0050s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Issuing Orders (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Augmenting Infusers (0.0080s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Infusing (0.0160s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Load Surrogates (0.0450s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Locate Dictionaries (0.0060s) 5/31/2021 2:18:56 PM 3.005 SINGLEP Set Stage (0.0100s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Calculate Improbability (2.2804s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Post-Proton Surge (0.0141s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Background Radiation Taste Test (0.0210s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Windshield Wiping (0.0050s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Last Organizational Modeling (0.1069s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 2:18:59 PM 3.005 SINGLEP Stimulate Modulation (0.0530s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Tip Servos (0.0060s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Design New Fleet Logo (0.0120s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Inspect Fleet Logo (0.0080s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Ogle Enemy Logo (0.0050s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Order Cores By Seniority (0.0080s) 5/31/2021 2:18:59 PM 3.005 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 2:18:59 PM 3.005 SINGLEP Make Factions That Extra Bit Special (0.0090s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Final Checks (0.3577s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Load Historical Documents (0.0040s) 5/31/2021 2:18:59 PM 3.005 SINGLEP 5.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Install Confidence Routines (0.3s) Declaring Ship Part Sovereignty (0.3s) Calculate Improbability (2.3s) Final Checks (0.4s) 5/31/2021 2:18:59 PM 3.005 SINGLEP Hello Steam user 'Apathetic' 5/31/2021 2:19:05 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 2:19:05 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 1057430725 and planet count 80 and 22 factions (StartingTheLobbyDefaults NotLoadingAnything) 5/31/2021 2:19:06 PM 3.005 SINGLEP Added the faction AIRelentlessWave. 5/31/2021 2:19:06 PM 3.005 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 2:19:06 PM 3.005 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 2:19:18 PM 3.005 SINGLEP Start Generate Partial Map with Realistic and seed 1057430725 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/31/2021 2:19:18 PM 3.005 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 5/31/2021 2:19:18 PM 3.005 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 2:19:18 PM 3.005 SINGLEP Generate Partial Map Complete 102ms 5/31/2021 2:19:20 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.11 seconds ago. 5/31/2021 2:19:21 PM 3.005 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.25 seconds ago. 5/31/2021 2:23:39 PM 3.005 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3005_MoreFixes Multiplayer Status: SinglePlayerOnly ========================================== Factions: 23 created, 0 removed, 23 active. Fleets: 103 created, 0 removed, 103 active. GameCommands: 0 created, 0 removed, 0 active. Pathfinders: 16 created, 0 removed, 16 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. ========================================== 5/31/2021 6:14:21 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 5/31/2021 6:14:21 PM SINGLEP Boot up FleetOS (0.1681s) 5/31/2021 6:14:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/31/2021 6:14:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.2687s) 5/31/2021 6:14:21 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 5/31/2021 6:14:21 PM SINGLEP Inspect Aft Hatches (0.0160s) 5/31/2021 6:14:21 PM SINGLEP Found 416 xml files in 102 folders in 32ms 5/31/2021 6:14:21 PM SINGLEP Check For Extra Modules (0.4123s) 5/31/2021 6:14:21 PM SINGLEP 416 Xml Files Parsed in 376ms 5/31/2021 6:14:21 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Game Version: 3.006 5/31/2021 6:14:21 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0110s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0090s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0120s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0080s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Generating Framerates (0.0040s) 5/31/2021 6:14:21 PM 3.006 SINGLEP Update mod and expansion statuses! 5/31/2021 6:14:21 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 5/31/2021 6:14:21 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 5/31/2021 6:14:21 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0310s) 5/31/2021 6:14:21 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 5/31/2021 6:14:22 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.2308s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Remembering Alamo (0.0120s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Boot Audio Comms (0.0062s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Establish Individual Audio Links (0.0170s) 5/31/2021 6:14:22 PM 3.006 SINGLEP No resolution change was required. 5/31/2021 6:14:22 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/31/2021 6:14:22 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/31/2021 6:14:22 PM 3.006 SINGLEP Refresh Optical Lensing (0.0060s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0180s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Calculate Odds Of Success (0.0330s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Briefly Panic (0.2883s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 5/31/2021 6:14:22 PM 3.006 SINGLEP Install Confidence Routines (0.3257s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Bring Commander Interface Online (0.0690s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Motivate All Crews (0.0394s) 5/31/2021 6:14:22 PM 3.006 SINGLEP Locating Available Networks (0.0629s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Externalizing Patterns (0.0220s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Hooking Externals (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Handlizing Hooks (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Disengaging Constants (0.0320s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Late Axionic Computations (0.1419s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Searching For Particle Forms (0.1843s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Weighing Options (0.0050s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Poking At Status Indicators (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Discovering States Of Matter (0.0110s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Searching For A Leader (0.0120s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Connecting to Fleet Command (0.0110s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Thinking Of Advice (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Degaussing Advice (0.0110s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Reading Alien Diaries (0.0120s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Naming All Known Planets (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Remembering Speeds (0.0110s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Prioritizing Targets (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Thinking Of Objectives (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0460s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Synthesizing Vocals (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Investigating Map Signatures (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Ventilating Scenarios (0.0050s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Ejecting Tactical Core (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Calibrating Formations (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Discharging Colored Ions (0.0140s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Replicating Ion Colors (0.0050s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Faction Diagnostics (0.0130s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Buffering Hackers (0.0210s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Inverting Death (0.0070s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Linear Field Variance (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Charging Marks (0.0050s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Differentiating Marks (0.0799s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Range Manifolds (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Purging ROFs (0.0080s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Manipulating Speeds (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Detecting Projectiles (0.0074s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Grouping Flow Fields (0.0090s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0180s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Designing Fleets (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Thinking Of Technologies (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Injecting Galactic Variables (0.0110s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Gesticulating Starfields (0.0100s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Verifying Distant Planets (0.0120s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Categorizing All Planets (0.0060s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Organizing Commands (0.0150s) 5/31/2021 6:14:23 PM 3.006 SINGLEP Calculating Firing Cones (0.0050s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Divulge Ship Part Schematics To Enemy (0.2714s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Re-Aligning Objectives (0.0110s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0060s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Issuing Orders (0.0060s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Augmenting Infusers (0.0090s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Infusing (0.0150s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Load Surrogates (0.0470s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Locate Dictionaries (0.0070s) 5/31/2021 6:14:24 PM 3.006 SINGLEP Set Stage (0.0090s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Check for Magnetic Feedback (2.3886s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Post-Proton Surge (0.0140s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Background Radiation Taste Test (0.0221s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Windshield Wiping (0.0060s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Last Organizational Modeling (0.1339s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 5/31/2021 6:14:26 PM 3.006 SINGLEP Stimulate Modulation (0.0589s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Tip Servos (0.0070s) 5/31/2021 6:14:26 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Design New Fleet Logo (0.0130s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Inspect Fleet Logo (0.0090s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Ogle Enemy Logo (0.0060s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Order Cores By Seniority (0.0070s) 5/31/2021 6:14:27 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 5/31/2021 6:14:27 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0080s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Final Checks (0.4023s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Load Historical Documents (0.0031s) 5/31/2021 6:14:27 PM 3.006 SINGLEP 6.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.3s) Check for Magnetic Feedback (2.4s) Final Checks (0.4s) 5/31/2021 6:14:27 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 5/31/2021 6:15:11 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 5/31/2021 6:15:11 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 5/31/2021 6:15:11 PM 3.006 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 6:15:11 PM 3.006 SINGLEP in strip extra, Apathetic: hasHadFirstPlayer True shouldBeRemoved False 5/31/2021 6:15:11 PM 3.006 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Macrophage Infestation - Tamed (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Relentless AI Wave Macrophage Infestation - Enraged Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 5/31/2021 6:15:11 PM 3.006 SINGLEP loading as template 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction AIRelentlessWave. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction AIReserves. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction AntiAIZombie. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction AntiEveryoneZombie. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction AntiPlayerZombie. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction CPALogic. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction EnragedMacrophage. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction Mercenary. 5/31/2021 6:15:11 PM 3.006 SINGLEP Added the faction TamedMacrophage. 5/31/2021 6:15:11 PM 3.006 SINGLEP Finish load save in 213.7ms 5/31/2021 6:15:11 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 511582966 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 5/31/2021 6:15:11 PM 3.006 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 5/31/2021 6:15:11 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 6:15:11 PM 3.006 SINGLEP Generate Partial Map Complete 153ms 5/31/2021 6:15:13 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 511582966 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/31/2021 6:15:13 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 5/31/2021 6:15:13 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 6:15:13 PM 3.006 SINGLEP Generate Partial Map Complete 111ms 5/31/2021 6:15:20 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 511582966 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 5/31/2021 6:15:20 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 5/31/2021 6:15:20 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 5/31/2021 6:15:20 PM 3.006 SINGLEP Generate Partial Map Complete 95ms 5/31/2021 6:17:05 PM 3.006 SINGLEP Start Generate FULL Map with Realistic and seed 511582966 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 5/31/2021 6:17:06 PM 3.006 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 38ms 5/31/2021 6:17:06 PM 3.006 SINGLEP Generate FULL Map Complete 351ms 5/31/2021 6:32:14 PM 3.006 SINGLEP Logged Achievement To Steam Lots Of Energy 5/31/2021 6:35:11 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 6:35:11 PM 3.006 SINGLEP Finding a suitable spawn entity 5/31/2021 6:35:11 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lipton to Soaring 5/31/2021 6:35:11 PM 3.006 SINGLEP Spawning 3 different types of units 5/31/2021 6:51:23 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 6:51:23 PM 3.006 SINGLEP Spawning 2 different types of units 5/31/2021 6:51:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 6:51:28 PM 3.006 SINGLEP Spawning 3 different types of units 5/31/2021 6:54:31 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 6:54:31 PM 3.006 SINGLEP Spawning 3 different types of units 5/31/2021 6:54:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 5/31/2021 6:54:36 PM 3.006 SINGLEP Spawning 3 different types of units 5/31/2021 7:24:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 5/31/2021 7:24:49 PM 3.006 SINGLEP Finding a suitable spawn entity 5/31/2021 7:24:49 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Luca to Shaw 5/31/2021 7:24:49 PM 3.006 SINGLEP Spawning 4 different types of units 5/31/2021 7:39:33 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,492 created, 0 removed, 3,492 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 9 created, 0 removed, 9 active. Fleets: 162 created, 1 removed, 161 active. GameCommands: 138 created, 0 removed, 138 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 644 created, 0 removed, 644 active. GE_Squads: 9,298 created, 6,167 removed, 3,131 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 50 created, 50 removed, 0 active. ========================================== 6/1/2021 4:35:48 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/1/2021 4:35:48 PM SINGLEP Boot up FleetOS (0.1568s) 6/1/2021 4:35:48 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2021 4:35:48 PM SINGLEP Check System Logs For Rogue Intelligence (0.5096s) 6/1/2021 4:35:48 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/1/2021 4:35:48 PM SINGLEP Inspect Aft Hatches (0.1189s) 6/1/2021 4:35:48 PM SINGLEP Found 416 xml files in 102 folders in 32ms 6/1/2021 4:35:50 PM SINGLEP Check For Extra Modules (1.2830s) 6/1/2021 4:35:50 PM SINGLEP 416 Xml Files Parsed in 1,248ms 6/1/2021 4:35:50 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Game Version: 3.006 6/1/2021 4:35:50 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0090s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0120s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0080s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Generating Framerates (0.0060s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Update mod and expansion statuses! 6/1/2021 4:35:50 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/1/2021 4:35:50 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/1/2021 4:35:50 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0380s) 6/1/2021 4:35:50 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 9ms 6/1/2021 4:35:50 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.2178s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Remembering Alamo (0.0180s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Boot Audio Comms (0.0050s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Establish Individual Audio Links (0.0460s) 6/1/2021 4:35:50 PM 3.006 SINGLEP No resolution change was required. 6/1/2021 4:35:50 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2021 4:35:50 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2021 4:35:50 PM 3.006 SINGLEP Refresh Optical Lensing (0.0060s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0240s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Calculate Odds Of Success (0.0350s) 6/1/2021 4:35:50 PM 3.006 SINGLEP Briefly Panic (0.2368s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/1/2021 4:35:51 PM 3.006 SINGLEP Install Confidence Routines (0.3137s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Bring Commander Interface Online (0.0689s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Motivate All Crews (0.0400s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Locating Available Networks (0.0639s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Externalizing Patterns (0.0180s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Hooking Externals (0.0140s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Handlizing Hooks (0.0090s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Disengaging Constants (0.0240s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Late Axionic Computations (0.1379s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Searching For Particle Forms (0.1778s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Weighing Options (0.0040s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Poking At Status Indicators (0.0090s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Discovering States Of Matter (0.0111s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Searching For A Leader (0.0111s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0121s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Connecting to Fleet Command (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Thinking Of Advice (0.0086s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Degaussing Advice (0.0130s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Reading Alien Diaries (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Naming All Known Planets (0.0080s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Remembering Speeds (0.0130s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Prioritizing Targets (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Thinking Of Objectives (0.0110s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0569s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Synthesizing Vocals (0.0050s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Investigating Map Signatures (0.0090s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Ventilating Scenarios (0.0060s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0090s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Ejecting Tactical Core (0.0091s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Calibrating Formations (0.0080s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0101s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Discharging Colored Ions (0.0150s) 6/1/2021 4:35:51 PM 3.006 SINGLEP Replicating Ion Colors (0.0030s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Faction Diagnostics (0.0130s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Buffering Hackers (0.0200s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Inverting Death (0.0050s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Linear Field Variance (0.0130s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Charging Marks (0.0050s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Differentiating Marks (0.0080s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Guarding The Posts (0.0720s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Range Manifolds (0.0040s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Purging ROFs (0.0070s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Manipulating Speeds (0.0080s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Detecting Projectiles (0.0081s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Grouping Flow Fields (0.0091s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0120s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Designing Fleets (0.0090s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Thinking Of Technologies (0.0050s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Injecting Galactic Variables (0.0120s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Exploding Starfields (0.0140s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Digitising Distant Planets (0.0150s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Categorizing All Planets (0.0060s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Organizing Commands (0.0120s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Calculating Firing Cones (0.0060s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Ruining Perfectly Good Ship Parts (0.2567s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Re-Aligning Objectives (0.0110s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0050s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Issuing Orders (0.0060s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Augmenting Infusers (0.0080s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Infusing (0.0160s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Load Surrogates (0.0471s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Locate Dictionaries (0.0060s) 6/1/2021 4:35:52 PM 3.006 SINGLEP Set Stage (0.0090s) 6/1/2021 4:35:54 PM 3.006 SINGLEP Designing Antimatter Grid (2.3597s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Post-Proton Surge (0.0140s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Background Radiation Taste Test (0.0210s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0230s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Windshield Wiping (0.0060s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Last Organizational Modeling (0.1229s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/1/2021 4:35:55 PM 3.006 SINGLEP Stimulate Modulation (0.0579s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Tip Servos (0.0070s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Design New Fleet Logo (0.0100s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Inspect Fleet Logo (0.0070s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Ogle Enemy Logo (0.0060s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Order Cores By Seniority (0.0080s) 6/1/2021 4:35:55 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/1/2021 4:35:55 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Final Checks (0.4097s) 6/1/2021 4:35:55 PM 3.006 SINGLEP Load Historical Documents (0.0030s) 6/1/2021 4:35:55 PM 3.006 SINGLEP 7.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (1.3s) Install Confidence Routines (0.3s) Ruining Perfectly Good Ship Parts (0.3s) Designing Antimatter Grid (2.4s) Final Checks (0.4s) 6/1/2021 4:35:56 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 6/1/2021 4:36:11 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/1/2021 4:36:16 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/G1\game 1.save Source1: AnythingElse Source3: LoadingSaveGame 6/1/2021 4:36:17 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/1/2021 4:36:17 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/1/2021 4:36:17 PM 3.006 SINGLEP Finish load save in 396.9ms 6/1/2021 4:41:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 4:41:58 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 4:41:58 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Luca to Shaw 6/1/2021 4:41:58 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 4:45:21 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 4:45:21 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 4:45:26 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 4:45:26 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 4:56:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 4:56:13 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 4:56:13 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Luca to Shaw 6/1/2021 4:56:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 5:00:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 5:00:42 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 5:00:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 5:00:47 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 5:31:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 5:31:53 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 5:31:53 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Luca to Shaw 6/1/2021 5:31:53 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 5:44:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 5:44:35 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 5:44:35 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lipton to Luca 6/1/2021 5:44:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 5:57:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 5:57:32 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 5:57:32 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lipton to Soaring 6/1/2021 5:57:32 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 6:34:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 6:34:53 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 6:34:53 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Pauphus to Luca 6/1/2021 6:34:53 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 6:42:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 6:42:47 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 6:42:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 6:42:57 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 6:43:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 6:43:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:01:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:39 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:39 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:44 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:01:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:44 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:01:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:01:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:49 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:54 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:54 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 7:01:54 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 7:01:54 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lipton to Luca 6/1/2021 7:01:54 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:01:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:01:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:01:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:01:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:09 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:02:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:14 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:02:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:14 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:02:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:19 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:19 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:19 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:19 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:29 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:29 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:02:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:39 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:39 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:44 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:44 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:02:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:44 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:44 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:49 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:02:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:02:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:02:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:02:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:02:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:03:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:09 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:03:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:09 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:03:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:14 PM 3.006 SINGLEP Spawning 1 different types of units 6/1/2021 7:03:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:14 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:03:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:19 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:19 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:34 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:34 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:44 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:44 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:49 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:49 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:03:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:03:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:01 PM 3.006 SINGLEP Logged Achievement To Steam A Terminal Problem (Bronze) 6/1/2021 7:04:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:13 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:04:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:18 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:18 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:23 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:23 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:04:23 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:23 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:28 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:28 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:33 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:33 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:04:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:33 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:48 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:48 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:04:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:53 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:04:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:53 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:04:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:53 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:04:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:04:53 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:03 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:03 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:03 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:03 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:18 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:18 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:18 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:18 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:43 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:05:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:43 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:43 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:05:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:44 PM 3.006 SINGLEP Logged Achievement To Steam A Terminal Problem (Silver) 6/1/2021 7:05:45 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:45 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:45 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:45 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:48 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:48 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:05:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:52 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:05:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:52 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:05:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:05:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:05:52 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:06 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:06 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:08 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:08 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:08 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:08 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:10 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:10 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:12 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:16 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:37 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:37 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:39 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:39 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:41 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:43 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:43 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:43 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:47 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:47 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:49 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:51 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:51 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:55 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:55 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:07:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:55 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:07:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:55 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:07:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:07:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:01 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:01 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:08:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:01 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:01 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:03 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:03 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:07 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:08:20 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:20 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:20 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:20 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:20 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:20 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:20 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:20 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:21 PM 3.006 SINGLEP Logged Achievement To Steam A Terminal Problem (Gold) 6/1/2021 7:08:21 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:21 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:08:21 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:21 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:27 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:27 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:27 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:27 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:28 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:28 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:32 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:08:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:32 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:33 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:35 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:35 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:37 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:37 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:41 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:42 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:42 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:43 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:43 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:44 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:44 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:44 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:08:44 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:44 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:46 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:08:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:08:46 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:10:04 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 7:10:04 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 7:10:04 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Orilia to Territa 6/1/2021 7:10:04 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:16:25 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 12,483 created, 0 removed, 12,483 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 810 created, 786 removed, 24 active. Fleets: 166 created, 11 removed, 155 active. GameCommands: 425 created, 1 removed, 424 active. GE_Others: 254 created, 0 removed, 254 active. GE_Shots: 3,448 created, 0 removed, 3,448 active. GE_Squads: 64,714 created, 58,544 removed, 6,170 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 188 created, 185 removed, 3 active. ========================================== 6/1/2021 7:16:32 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/1/2021 7:16:32 PM 3.006 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 6/1/2021 7:16:32 PM 3.006 SINGLEP in strip extra, Apathetic: hasHadFirstPlayer True shouldBeRemoved False 6/1/2021 7:16:32 PM 3.006 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/1/2021 7:16:32 PM 3.006 SINGLEP loading as template 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction AIRelentlessWave. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction AIReserves. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction AntiAIZombie. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction AntiEveryoneZombie. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction AntiPlayerZombie. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction CPALogic. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction EnragedMacrophage. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction Mercenary. 6/1/2021 7:16:32 PM 3.006 SINGLEP Added the faction TamedMacrophage. 6/1/2021 7:16:32 PM 3.006 SINGLEP Finish load save in 112.8ms 6/1/2021 7:16:32 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1147520312 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/1/2021 7:16:32 PM 3.006 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 6/1/2021 7:16:32 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:16:32 PM 3.006 SINGLEP Generate Partial Map Complete 137ms 6/1/2021 7:16:39 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 1147520312 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:16:39 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:16:39 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:16:39 PM 3.006 SINGLEP Generate Partial Map Complete 87ms 6/1/2021 7:16:40 PM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 0.81 seconds ago. 6/1/2021 7:16:41 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:16:41 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:16:41 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:16:41 PM 3.006 SINGLEP Generate Partial Map Complete 75ms 6/1/2021 7:16:50 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:16:50 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:16:50 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:16:50 PM 3.006 SINGLEP Generate Partial Map Complete 70ms 6/1/2021 7:16:55 PM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.55 seconds ago. 6/1/2021 7:17:10 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:17:10 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:17:10 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:17:10 PM 3.006 SINGLEP Generate Partial Map Complete 86ms 6/1/2021 7:17:12 PM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.13 seconds ago. 6/1/2021 7:17:14 PM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.27 seconds ago. 6/1/2021 7:17:15 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:17:15 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:17:15 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:17:15 PM 3.006 SINGLEP Generate Partial Map Complete 140ms 6/1/2021 7:17:18 PM 3.006 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 2.62 seconds ago. 6/1/2021 7:17:25 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:17:25 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:17:25 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:17:25 PM 3.006 SINGLEP Generate Partial Map Complete 160ms 6/1/2021 7:17:32 PM 3.006 SINGLEP Start Generate Partial Map with Realistic and seed 550619675 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/1/2021 7:17:32 PM 3.006 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/1/2021 7:17:32 PM 3.006 SINGLEP Fixed 1840 missing planet factions. 6/1/2021 7:17:32 PM 3.006 SINGLEP Generate Partial Map Complete 74ms 6/1/2021 7:30:09 PM 3.006 SINGLEP Start Generate FULL Map with Realistic and seed 550619675 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/1/2021 7:30:10 PM 3.006 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 10ms 6/1/2021 7:30:10 PM 3.006 SINGLEP Generate FULL Map Complete 339ms 6/1/2021 7:30:10 PM 3.006 SINGLEP Fixed incorrect count of ships to be granted. Was 4, now 3 V-Wing Drone Hangar from Other Defensive Schematic Server 6/1/2021 7:30:10 PM 3.006 SINGLEP Fixed incorrect count of ships to be granted. Was 6, now 4 Interplanetary Engineer from Other Defensive Schematic Server 6/1/2021 7:36:40 PM 3.006 SINGLEP No resolution change was required. 6/1/2021 7:36:40 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2021 7:36:40 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2021 7:38:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:38:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:38:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:38:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 7:44:05 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 7:44:05 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 7:44:05 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Halpern to Hemry 6/1/2021 7:44:05 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:55:15 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:55:15 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 7:55:17 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 7:55:17 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 7:57:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 7:57:59 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 7:57:59 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 7:57:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:01:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:01:06 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:01:08 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:01:08 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:09:11 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 8:09:11 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:09:11 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 8:09:11 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:13:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 8:13:52 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:13:52 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 8:13:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:38:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 8:38:51 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:38:51 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 8:38:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:45:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 8:45:50 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:45:50 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 8:45:50 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 8:50:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:50:22 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 8:50:24 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/1/2021 8:50:24 PM 3.006 SINGLEP Spawning 2 different types of units 6/1/2021 8:52:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 8:52:18 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 8:52:18 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/1/2021 8:52:18 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 9:00:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 9:00:27 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:00:27 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Elee to Murakami 6/1/2021 9:00:27 PM 3.006 SINGLEP Spawning 3 different types of units 6/1/2021 9:06:23 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/1/2021 9:06:23 PM 3.006 SINGLEP Finding a suitable spawn entity 6/1/2021 9:06:23 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Elee to Murakami 6/1/2021 9:06:23 PM 3.006 SINGLEP Spawning 4 different types of units 6/1/2021 9:11:36 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 60 created, 49 removed, 11 active. Fleets: 159 created, 3 removed, 156 active. GameCommands: 9 created, 0 removed, 9 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 47,223 created, 42,266 removed, 4,957 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 71 created, 71 removed, 0 active. ========================================== 6/2/2021 3:16:57 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/2/2021 3:16:57 PM SINGLEP Boot up FleetOS (0.5770s) 6/2/2021 3:16:58 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2021 3:16:59 PM SINGLEP Check System Logs For Rogue Intelligence (2.0923s) 6/2/2021 3:17:00 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/2/2021 3:17:00 PM SINGLEP Inspect Aft Hatches (1.2071s) 6/2/2021 3:17:01 PM SINGLEP Found 416 xml files in 102 folders in 1,215ms 6/2/2021 3:17:08 PM SINGLEP Check For Extra Modules (8.1545s) 6/2/2021 3:17:08 PM SINGLEP 416 Xml Files Parsed in 6,972ms 6/2/2021 3:17:08 PM SINGLEP Gather Ancient Lifeforms (0.0575s) 6/2/2021 3:17:08 PM 3.006 SINGLEP Game Version: 3.006 6/2/2021 3:17:08 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0341s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0759s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0894s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0160s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Generating Framerates (0.0070s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Update mod and expansion statuses! 6/2/2021 3:17:09 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/2/2021 3:17:09 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/2/2021 3:17:09 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0864s) 6/2/2021 3:17:09 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 11ms 6/2/2021 3:17:09 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.3712s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Remembering Alamo (0.1825s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Boot Audio Comms (0.0279s) 6/2/2021 3:17:09 PM 3.006 SINGLEP Establish Individual Audio Links (0.1528s) 6/2/2021 3:17:10 PM 3.006 SINGLEP No resolution change was required. 6/2/2021 3:17:10 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2021 3:17:10 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/2/2021 3:17:10 PM 3.006 SINGLEP Refresh Optical Lensing (0.0535s) 6/2/2021 3:17:10 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.3100s) 6/2/2021 3:17:10 PM 3.006 SINGLEP Calculate Odds Of Success (0.1850s) 6/2/2021 3:17:20 PM 3.006 SINGLEP Briefly Panic (10.1978s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/2/2021 3:17:21 PM 3.006 SINGLEP Install Confidence Routines (0.3923s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Bring Commander Interface Online (0.0800s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Motivate All Crews (0.0659s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Locating Available Networks (0.0750s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Externalizing Patterns (0.0110s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Hooking Externals (0.0040s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Handlizing Hooks (0.0090s) 6/2/2021 3:17:21 PM 3.006 SINGLEP Disengaging Constants (0.0917s) 6/2/2021 3:17:22 PM 3.006 SINGLEP Late Axionic Computations (0.5726s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Searching For Particle Forms (2.3452s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Weighing Options (0.0060s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Poking At Status Indicators (0.0080s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Discovering States Of Matter (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Searching For A Leader (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0114s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Connecting to Fleet Command (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Thinking Of Advice (0.0101s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Degaussing Advice (0.0121s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Reading Alien Diaries (0.0100s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Naming All Known Planets (0.0131s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Remembering Speeds (0.0120s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Prioritizing Targets (0.0100s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0091s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Thinking Of Objectives (0.0111s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Inhibiting Visual Scans (0.1063s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Synthesizing Vocals (0.0050s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Investigating Map Signatures (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Ventilating Scenarios (0.0050s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0090s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Ejecting Tactical Core (0.0100s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Calibrating Formations (0.0080s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0110s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Discharging Colored Ions (0.0140s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Replicating Ion Colors (0.0050s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Faction Diagnostics (0.0140s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Buffering Hackers (0.1094s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Inverting Death (0.0260s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Linear Field Variance (0.0812s) 6/2/2021 3:17:24 PM 3.006 SINGLEP Charging Marks (0.0120s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Differentiating Marks (0.0829s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Range Manifolds (0.0050s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Purging ROFs (0.0090s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Manipulating Speeds (0.0100s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Detecting Projectiles (0.0081s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Grouping Flow Fields (0.0100s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0130s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Designing Fleets (0.0100s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Thinking Of Technologies (0.0050s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0080s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Injecting Galactic Variables (0.0131s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Berating Starfields (0.0362s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Pillaging Distant Planets (0.1546s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Categorizing All Planets (0.0120s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Organizing Commands (0.0180s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Calculating Firing Cones (0.0080s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Declaring Ship Part Sovereignty (0.2571s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Re-Aligning Objectives (0.0441s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0050s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Issuing Orders (0.0060s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Augmenting Infusers (0.0080s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Infusing (0.0160s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Load Surrogates (0.0489s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Locate Dictionaries (0.0040s) 6/2/2021 3:17:25 PM 3.006 SINGLEP Set Stage (0.0110s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Flex All Capacitors (36.6939s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Post-Proton Surge (0.0380s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Background Radiation Taste Test (0.0682s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0350s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Windshield Wiping (0.0060s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Last Organizational Modeling (0.1389s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/2/2021 3:18:02 PM 3.006 SINGLEP Stimulate Modulation (0.0629s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Tip Servos (0.0050s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Design New Fleet Logo (0.0090s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Inspect Fleet Logo (0.0080s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Ogle Enemy Logo (0.0070s) 6/2/2021 3:18:02 PM 3.006 SINGLEP Order Cores By Seniority (0.0100s) 6/2/2021 3:18:02 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/2/2021 3:18:02 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/2/2021 3:18:03 PM 3.006 SINGLEP Final Checks (0.7633s) 6/2/2021 3:18:03 PM 3.006 SINGLEP Load Historical Documents (0.0060s) 6/2/2021 3:18:03 PM 3.006 SINGLEP 66.8 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (2.1s) Inspect Aft Hatches (1.2s) Check For Extra Modules (8.2s) Pruning Excess Brain Cells (0.4s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (10.2s) Install Confidence Routines (0.4s) Late Axionic Computations (0.6s) Searching For Particle Forms (2.3s) Declaring Ship Part Sovereignty (0.3s) Flex All Capacitors (36.7s) Final Checks (0.8s) 6/2/2021 3:18:04 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 6/2/2021 3:37:23 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/2/2021 3:37:26 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going well.save Source1: AnythingElse Source3: LoadingSaveGame 6/2/2021 3:37:26 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 3:37:26 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/2/2021 3:37:26 PM 3.006 SINGLEP Finish load save in 435.4ms 6/2/2021 3:38:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 3:38:37 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 3:38:37 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 3:38:37 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 3:50:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 3:50:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 3:50:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 3:50:51 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 3:53:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 3:53:13 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 3:53:13 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 3:53:13 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 3:55:12 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 3:55:12 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 3:55:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 3:55:14 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:02:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:02:19 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:02:19 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 4:02:19 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:40 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:40 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:07:40 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:40 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:07:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:46 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:46 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:46 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:46 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:07:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:58 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:07:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:58 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:07:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:58 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:07:58 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:07:58 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:04 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:04 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:08:04 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:04 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:08:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:10 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:10 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:08:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:10 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:08:10 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:10 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:16 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:08:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:16 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:22 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 4:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:22 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:08:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:22 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:28 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:28 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:08:30 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:08:30 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:08:30 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 4:08:30 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:08:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 4:08:34 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 4:15:24 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:15:24 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:15:24 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 4:15:24 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:21:02 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:21:02 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:21:02 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 4:21:02 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:27:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:27:22 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:27:22 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 4:27:22 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:34:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 4:34:07 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 4:34:07 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 4:34:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 4:35:46 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 16,004 created, 0 removed, 16,004 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 139 created, 93 removed, 46 active. Fleets: 159 created, 4 removed, 155 active. GameCommands: 305 created, 0 removed, 305 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 2,077 created, 0 removed, 2,077 active. GE_Squads: 37,433 created, 29,984 removed, 7,449 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 569 created, 568 removed, 1 active. ========================================== 6/2/2021 6:30:46 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/2/2021 6:30:47 PM SINGLEP Boot up FleetOS (0.1502s) 6/2/2021 6:30:47 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2021 6:30:47 PM SINGLEP Check System Logs For Rogue Intelligence (0.3117s) 6/2/2021 6:30:47 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/2/2021 6:30:47 PM SINGLEP Inspect Aft Hatches (0.0180s) 6/2/2021 6:30:47 PM SINGLEP Found 416 xml files in 102 folders in 34ms 6/2/2021 6:30:47 PM SINGLEP Check For Extra Modules (0.3766s) 6/2/2021 6:30:47 PM SINGLEP 416 Xml Files Parsed in 339ms 6/2/2021 6:30:47 PM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Game Version: 3.006 6/2/2021 6:30:47 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0090s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0070s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Recalculate Speed Of Light (0.0164s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0083s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Generating Framerates (0.0035s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Update mod and expansion statuses! 6/2/2021 6:30:47 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/2/2021 6:30:47 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/2/2021 6:30:47 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0323s) 6/2/2021 6:30:47 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 6/2/2021 6:30:47 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.0220s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Remembering Alamo (0.0130s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Boot Audio Comms (0.0060s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Establish Individual Audio Links (0.0160s) 6/2/2021 6:30:47 PM 3.006 SINGLEP No resolution change was required. 6/2/2021 6:30:47 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2021 6:30:47 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/2/2021 6:30:47 PM 3.006 SINGLEP Refresh Optical Lensing (0.0060s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.0180s) 6/2/2021 6:30:47 PM 3.006 SINGLEP Calculate Odds Of Success (0.0220s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Briefly Panic (0.2557s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/2/2021 6:30:48 PM 3.006 SINGLEP Install Confidence Routines (0.3261s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Bring Commander Interface Online (0.0699s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Motivate All Crews (0.0489s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Locating Available Networks (0.0160s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Externalizing Patterns (0.0170s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Hooking Externals (0.0060s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Handlizing Hooks (0.0052s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Disengaging Constants (0.0210s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Late Axionic Computations (0.0540s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Searching For Particle Forms (0.1698s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Weighing Options (0.0050s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Poking At Status Indicators (0.0070s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Discovering States Of Matter (0.0070s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Searching For A Leader (0.0100s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0080s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Connecting to Fleet Command (0.0091s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Thinking Of Advice (0.0080s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Degaussing Advice (0.0090s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Reading Alien Diaries (0.0091s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Naming All Known Planets (0.0070s) 6/2/2021 6:30:48 PM 3.006 SINGLEP Remembering Speeds (0.0080s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Prioritizing Targets (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0080s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0080s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Thinking Of Objectives (0.0091s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0110s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Synthesizing Vocals (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Investigating Map Signatures (0.0110s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Ventilating Scenarios (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Ejecting Tactical Core (0.0091s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Calibrating Formations (0.0080s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Discharging Colored Ions (0.0160s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Replicating Ion Colors (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Faction Diagnostics (0.0120s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Buffering Hackers (0.0253s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Inverting Death (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Linear Field Variance (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Charging Marks (0.0050s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Differentiating Marks (0.0829s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Range Manifolds (0.0050s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Purging ROFs (0.0080s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Manipulating Speeds (0.0091s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Detecting Projectiles (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Grouping Flow Fields (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0120s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Designing Fleets (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Thinking Of Technologies (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Injecting Galactic Variables (0.0120s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Sucking In Starfields (0.0090s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Mapping Distant Planets (0.0120s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Categorizing All Planets (0.0050s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Organizing Commands (0.0120s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Calculating Firing Cones (0.0060s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Collapsing Pile Of Ship Parts (0.1319s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Re-Aligning Objectives (0.0100s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0050s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Issuing Orders (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Augmenting Infusers (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Infusing (0.0160s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Load Surrogates (0.0480s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Locate Dictionaries (0.0070s) 6/2/2021 6:30:49 PM 3.006 SINGLEP Set Stage (0.0090s) 6/2/2021 6:30:51 PM 3.006 SINGLEP Resynchronize Auxiliary Primaries (2.3262s) 6/2/2021 6:30:51 PM 3.006 SINGLEP Post-Proton Surge (0.0140s) 6/2/2021 6:30:51 PM 3.006 SINGLEP Background Radiation Taste Test (0.0200s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Windshield Wiping (0.0060s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Last Organizational Modeling (0.1119s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/2/2021 6:30:52 PM 3.006 SINGLEP Stimulate Modulation (0.0559s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Tip Servos (0.0060s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0100s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Design New Fleet Logo (0.0070s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Inspect Fleet Logo (0.0070s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Ogle Enemy Logo (0.0060s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Order Cores By Seniority (0.0090s) 6/2/2021 6:30:52 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/2/2021 6:30:52 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Final Checks (0.3517s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Load Historical Documents (0.0060s) 6/2/2021 6:30:52 PM 3.006 SINGLEP 5.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Resynchronize Auxiliary Primaries (2.3s) Final Checks (0.4s) 6/2/2021 6:30:52 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 6/2/2021 6:30:59 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\progressing some.save Source1: AnythingElse Source3: LoadingSaveGame 6/2/2021 6:31:00 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 6:31:00 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 6/2/2021 6:31:00 PM 3.006 SINGLEP Finish load save in 492.2ms 6/2/2021 6:36:29 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 20,071 created, 0 removed, 20,071 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 79 created, 52 removed, 27 active. Fleets: 155 created, 1 removed, 154 active. GameCommands: 281 created, 0 removed, 281 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 1,015 created, 0 removed, 1,015 active. GE_Squads: 10,995 created, 1,366 removed, 9,629 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 25 created, 23 removed, 2 active. ========================================== 6/2/2021 6:36:32 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\progressing some.save Source1: AnythingElse Source3: LoadingSaveGame 6/2/2021 6:36:32 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/2/2021 6:36:32 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 6/2/2021 6:36:32 PM 3.006 SINGLEP Finish load save in 229.4ms 6/2/2021 6:40:00 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 6:40:00 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 6:40:00 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 6:40:00 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:44:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 6:44:42 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 6:44:42 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 6:44:42 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:51:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 6:51:37 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 6:51:37 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 6:51:37 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:53:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:43 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:43 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:43 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:45 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:45 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:45 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:45 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:47 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:53:47 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:47 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:51 PM 3.006 SINGLEP Spawning 1 different types of units 6/2/2021 6:53:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:51 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:55 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:53:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:55 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:53:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:57 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:57 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:53:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:59 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:53:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:53:59 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:06 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:06 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:06 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:06 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:06 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:34 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:34 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:34 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:36 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:36 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:36 PM 3.006 SINGLEP Spawning 1 different types of units 6/2/2021 6:54:36 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:36 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:38 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:38 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:38 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:38 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:42 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:42 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:42 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:42 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:48 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:48 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:48 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:48 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:48 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:54 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:54:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:54 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:54:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:56 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:54:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:54:56 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:01 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:01 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:01 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:01 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:03 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:03 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:03 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:05 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:05 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:05 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:05 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:07 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:07 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:07 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:09 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:09 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:09 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:13 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:17 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:17 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:17 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:17 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:19 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:19 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:19 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:29 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:29 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:29 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:31 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:31 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:31 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:31 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:33 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:33 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:33 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:37 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:37 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:39 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:39 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:41 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:41 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:41 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:50 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:50 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:50 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:50 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:54 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:54 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:54 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:55:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:56 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:56 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:55:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:56 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:55:56 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:55:56 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 6:56:00 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:00 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:56:00 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:00 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:56:04 PM 3.006 SINGLEP Logged Achievement To Steam Kills: Warrior 6/2/2021 6:56:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:13 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 6:56:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:56:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:56:13 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 6:56:13 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 6:57:53 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 6:57:53 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 6:57:53 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 6:57:53 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:05:46 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 7:05:46 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:05:49 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 7:05:49 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:34:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 7:34:55 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 7:34:55 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/2/2021 7:34:55 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:39:26 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 7:39:26 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:39:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 7:39:27 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:39:55 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 7:39:55 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 7:39:55 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Honor to Norg 6/2/2021 7:39:55 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 7:44:39 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 7:44:39 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 7:44:39 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Bonde to Norg 6/2/2021 7:44:39 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 7:50:51 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 7:50:51 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 7:50:51 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Bonde to Norg 6/2/2021 7:50:51 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 7:56:27 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 7:56:27 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 7:56:27 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Beta to Norg 6/2/2021 7:56:27 PM 3.006 SINGLEP Spawning 3 different types of units 6/2/2021 8:02:41 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 8:02:41 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 8:02:41 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Bonde to Norg 6/2/2021 8:02:41 PM 3.006 SINGLEP Spawning 2 different types of units 6/2/2021 8:07:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/2/2021 8:07:32 PM 3.006 SINGLEP Finding a suitable spawn entity 6/2/2021 8:07:32 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/2/2021 8:07:32 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 8:11:20 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 8:11:20 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 8:11:22 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/2/2021 8:11:22 PM 3.006 SINGLEP Spawning 4 different types of units 6/2/2021 8:25:59 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 712 created, 695 removed, 17 active. Fleets: 159 created, 9 removed, 150 active. GameCommands: 252 created, 0 removed, 252 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,253 created, 0 removed, 1,253 active. GE_Squads: 57,802 created, 52,239 removed, 5,563 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 1,197 created, 1,197 removed, 0 active. ========================================== 6/4/2021 3:35:36 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/4/2021 3:35:36 PM SINGLEP Boot up FleetOS (0.6250s) 6/4/2021 3:35:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/4/2021 3:35:39 PM SINGLEP Check System Logs For Rogue Intelligence (2.3681s) 6/4/2021 3:35:40 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/4/2021 3:35:40 PM SINGLEP Inspect Aft Hatches (1.4611s) 6/4/2021 3:35:42 PM SINGLEP Found 416 xml files in 102 folders in 1,750ms 6/4/2021 3:35:53 PM SINGLEP Check For Extra Modules (12.5631s) 6/4/2021 3:35:53 PM SINGLEP 416 Xml Files Parsed in 10,843ms 6/4/2021 3:35:53 PM SINGLEP Gather Ancient Lifeforms (0.0409s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Game Version: 3.006 6/4/2021 3:35:53 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.1531s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0569s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Recalculate Speed Of Light (0.1729s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Generating Framerates (0.0040s) 6/4/2021 3:35:53 PM 3.006 SINGLEP Update mod and expansion statuses! 6/4/2021 3:35:53 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/4/2021 3:35:53 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/4/2021 3:35:53 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.2960s) 6/4/2021 3:35:53 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 15ms 6/4/2021 3:35:54 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.8798s) 6/4/2021 3:35:55 PM 3.006 SINGLEP Remembering Alamo (0.9575s) 6/4/2021 3:35:55 PM 3.006 SINGLEP Boot Audio Comms (0.0070s) 6/4/2021 3:35:56 PM 3.006 SINGLEP Establish Individual Audio Links (0.6658s) 6/4/2021 3:35:56 PM 3.006 SINGLEP No resolution change was required. 6/4/2021 3:35:56 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2021 3:35:56 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2021 3:35:56 PM 3.006 SINGLEP Refresh Optical Lensing (0.0539s) 6/4/2021 3:35:56 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.4102s) 6/4/2021 3:35:57 PM 3.006 SINGLEP Calculate Odds Of Success (0.2566s) 6/4/2021 3:36:11 PM 3.006 SINGLEP Briefly Panic (14.0915s) 6/4/2021 3:36:11 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/4/2021 3:36:11 PM 3.006 SINGLEP Install Confidence Routines (0.5198s) 6/4/2021 3:36:11 PM 3.006 SINGLEP Bring Commander Interface Online (0.1209s) 6/4/2021 3:36:11 PM 3.006 SINGLEP Motivate All Crews (0.0709s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Locating Available Networks (0.1297s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Externalizing Patterns (0.0130s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Hooking Externals (0.0040s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Handlizing Hooks (0.0080s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Disengaging Constants (0.1153s) 6/4/2021 3:36:12 PM 3.006 SINGLEP Late Axionic Computations (0.6469s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Searching For Particle Forms (3.1536s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Weighing Options (0.0230s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Poking At Status Indicators (0.0140s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Discovering States Of Matter (0.0120s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Searching For A Leader (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0096s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Connecting to Fleet Command (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Thinking Of Advice (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Degaussing Advice (0.0121s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Reading Alien Diaries (0.0110s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Naming All Known Planets (0.0090s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Remembering Speeds (0.0110s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Prioritizing Targets (0.0110s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0080s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Thinking Of Objectives (0.0110s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0562s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Synthesizing Vocals (0.0060s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Investigating Map Signatures (0.0090s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Ventilating Scenarios (0.0040s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Ejecting Tactical Core (0.0090s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Calibrating Formations (0.0080s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Discharging Colored Ions (0.0140s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Replicating Ion Colors (0.0050s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Faction Diagnostics (0.0120s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Buffering Hackers (0.1441s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Inverting Death (0.0220s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Linear Field Variance (0.0599s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Charging Marks (0.0060s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Differentiating Marks (0.0769s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Range Manifolds (0.0060s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Purging ROFs (0.0070s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Manipulating Speeds (0.0100s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Detecting Projectiles (0.0080s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Grouping Flow Fields (0.0090s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0130s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Designing Fleets (0.0110s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Thinking Of Technologies (0.0060s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0050s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Injecting Galactic Variables (0.0120s) 6/4/2021 3:36:16 PM 3.006 SINGLEP Miming Starfields (0.0820s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Resizing Distant Planets (0.2035s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Categorizing All Planets (0.0140s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Organizing Commands (0.0160s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Calculating Firing Cones (0.0302s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Scrapping Extra Ship Parts (0.2318s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Re-Aligning Objectives (0.0100s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0750s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Issuing Orders (0.0200s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Augmenting Infusers (0.0110s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Infusing (0.0200s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Load Surrogates (0.0530s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Locate Dictionaries (0.0050s) 6/4/2021 3:36:17 PM 3.006 SINGLEP Set Stage (0.0100s) 6/4/2021 3:37:01 PM 3.006 SINGLEP Gathering Nuclear Power (44.4614s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Post-Proton Surge (0.0400s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Background Radiation Taste Test (0.0641s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0349s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Windshield Wiping (0.0090s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Last Organizational Modeling (0.1249s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/4/2021 3:37:02 PM 3.006 SINGLEP Stimulate Modulation (0.0509s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Tip Servos (0.0070s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Design New Fleet Logo (0.0120s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Inspect Fleet Logo (0.0090s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Ogle Enemy Logo (0.0081s) 6/4/2021 3:37:02 PM 3.006 SINGLEP Order Cores By Seniority (0.0110s) 6/4/2021 3:37:02 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/4/2021 3:37:02 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0100s) 6/4/2021 3:37:03 PM 3.006 SINGLEP Final Checks (0.7765s) 6/4/2021 3:37:03 PM 3.006 SINGLEP Load Historical Documents (0.0040s) 6/4/2021 3:37:03 PM 3.006 SINGLEP 87.0 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (2.4s) Inspect Aft Hatches (1.5s) Check For Extra Modules (12.6s) Check Nearby Stellar Masses (0.3s) Pruning Excess Brain Cells (0.9s) Remembering Alamo (1.0s) Establish Individual Audio Links (0.7s) Revise Fundamental Physical Laws (0.4s) Calculate Odds Of Success (0.3s) Briefly Panic (14.1s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Searching For Particle Forms (3.2s) Gathering Nuclear Power (44.5s) Final Checks (0.8s) 6/4/2021 3:37:04 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 6/4/2021 3:38:54 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/4/2021 3:39:00 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/4/2021 3:39:00 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/4/2021 3:39:00 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 31ms 6/4/2021 3:39:00 PM 3.006 SINGLEP Finish load save in 657.1ms 6/4/2021 3:40:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 3:40:28 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 3:40:28 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Beta to Norg 6/4/2021 3:40:28 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 3:45:50 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 3:45:50 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 3:45:52 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 3:45:52 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 3:46:42 PM 3.006 SINGLEP Logged Achievement To Steam Getting Into This: 5 Hour Campaign 6/4/2021 3:49:30 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 3:49:30 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 3:49:30 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/4/2021 3:49:30 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 3:57:11 PM 3.006 SINGLEP SpawnWave invoked, target faction index 19 6/4/2021 3:57:11 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 3:57:11 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Eurus to Kakizaki 6/4/2021 3:57:11 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 3:58:02 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 3:58:02 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 3:58:02 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Berk to Kirie 6/4/2021 3:58:02 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 4:06:17 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 4:06:17 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 4:06:17 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Ei to Halpern 6/4/2021 4:06:17 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 4:06:28 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 4:06:28 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 4:06:28 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Beta to Norg 6/4/2021 4:06:28 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 4:11:59 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 4:11:59 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 4:12:01 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 4:12:01 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 4:14:26 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,194 created, 0 removed, 19,194 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 72 created, 53 removed, 19 active. Fleets: 164 created, 5 removed, 159 active. GameCommands: 310 created, 0 removed, 310 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 1,632 created, 0 removed, 1,632 active. GE_Squads: 20,319 created, 15,139 removed, 5,180 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 293 created, 293 removed, 0 active. ========================================== 6/4/2021 8:12:44 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/4/2021 8:12:44 PM SINGLEP Boot up FleetOS (0.2195s) 6/4/2021 8:12:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/4/2021 8:12:46 PM SINGLEP Check System Logs For Rogue Intelligence (1.9559s) 6/4/2021 8:12:46 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/4/2021 8:12:46 PM SINGLEP Inspect Aft Hatches (0.4947s) 6/4/2021 8:12:46 PM SINGLEP Found 416 xml files in 102 folders in 206ms 6/4/2021 8:12:51 PM SINGLEP Check For Extra Modules (5.2344s) 6/4/2021 8:12:51 PM SINGLEP 416 Xml Files Parsed in 5,037ms 6/4/2021 8:12:51 PM SINGLEP Gather Ancient Lifeforms (0.0160s) 6/4/2021 8:12:51 PM 3.006 SINGLEP Game Version: 3.006 6/4/2021 8:12:51 PM 3.006 SINGLEP Eject Trash Into Hyperspace (0.0703s) 6/4/2021 8:12:51 PM 3.006 SINGLEP Bring Cloaking Systems Online (0.0582s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Recalculate Speed Of Light (0.1343s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Optimize Comfort On Command Decks (0.0340s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Generating Framerates (0.0110s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Update mod and expansion statuses! 6/4/2021 8:12:52 PM 3.006 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED) 6/4/2021 8:12:52 PM 3.006 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/4/2021 8:12:52 PM 3.006 SINGLEP Check Nearby Stellar Masses (0.0822s) 6/4/2021 8:12:52 PM 3.006 SINGLEP 416 Xml Files Checked For Exp/Mod Status in 10ms 6/4/2021 8:12:52 PM 3.006 SINGLEP Pruning Excess Brain Cells (0.3029s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Remembering Alamo (0.2032s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Boot Audio Comms (0.0280s) 6/4/2021 8:12:52 PM 3.006 SINGLEP Establish Individual Audio Links (0.2281s) 6/4/2021 8:12:52 PM 3.006 SINGLEP No resolution change was required. 6/4/2021 8:12:52 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2021 8:12:52 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2021 8:12:52 PM 3.006 SINGLEP Refresh Optical Lensing (0.0269s) 6/4/2021 8:12:53 PM 3.006 SINGLEP Revise Fundamental Physical Laws (0.4575s) 6/4/2021 8:12:53 PM 3.006 SINGLEP Calculate Odds Of Success (0.1501s) 6/4/2021 8:13:03 PM 3.006 SINGLEP Briefly Panic (10.2305s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Element 0 was null! In PopupScrollingTwoColumnButtonList 81 at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at Arcen.Universal.Engine_Universal+d__130.MoveNext () [0x00000] in <6924f07c18c040fcb6965154cce003c5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 6/4/2021 8:13:04 PM 3.006 SINGLEP Install Confidence Routines (0.7647s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Bring Commander Interface Online (0.0810s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Motivate All Crews (0.0490s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Locating Available Networks (0.0902s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Externalizing Patterns (0.0090s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Hooking Externals (0.0050s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Handlizing Hooks (0.0100s) 6/4/2021 8:13:04 PM 3.006 SINGLEP Disengaging Constants (0.1280s) 6/4/2021 8:13:05 PM 3.006 SINGLEP Late Axionic Computations (0.6796s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Searching For Particle Forms (2.4125s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Weighing Options (0.0179s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Poking At Status Indicators (0.0170s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Discovering States Of Matter (0.0170s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Searching For A Leader (0.0110s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Connecting to Fleet Command (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Thinking Of Advice (0.0090s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Degaussing Advice (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Reading Alien Diaries (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Naming All Known Planets (0.0091s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Remembering Speeds (0.0101s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Prioritizing Targets (0.0111s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Rebooting Sensor Arrays (0.0090s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Unloading Prismatic Grid (0.0130s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Thinking Of Objectives (0.0110s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Inhibiting Visual Scans (0.0752s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Synthesizing Vocals (0.0056s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Investigating Map Signatures (0.0110s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Ventilating Scenarios (0.0061s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Decontaminating Targeting Systems (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Ejecting Tactical Core (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Calibrating Formations (0.0092s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Intercepting Galactic Maps (0.0141s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Discharging Colored Ions (0.0220s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Replicating Ion Colors (0.0050s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Faction Diagnostics (0.0125s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Buffering Hackers (0.1256s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Inverting Death (0.0170s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Linear Field Variance (0.0635s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Charging Marks (0.0179s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Differentiating Marks (0.1049s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Guarding The Posts (0.0060s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Range Manifolds (0.0050s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Purging ROFs (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Manipulating Speeds (0.0091s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Detecting Projectiles (0.0090s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Grouping Flow Fields (0.0121s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Modulating Flow Field Groups (0.0200s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Designing Fleets (0.0100s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Thinking Of Technologies (0.0060s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Categorizing Starboard Sensors (0.0050s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Injecting Galactic Variables (0.0130s) 6/4/2021 8:13:08 PM 3.006 SINGLEP Medicating Starfields (0.0646s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Pillaging Distant Planets (0.1802s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Categorizing All Planets (0.0160s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Organizing Commands (0.0400s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Calculating Firing Cones (0.0294s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Demoting Insubordinate Ship Parts (0.4010s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Re-Aligning Objectives (0.0120s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Sterilizing Test Chamber (0.0050s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Issuing Orders (0.0080s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Augmenting Infusers (0.0080s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Infusing (0.0160s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Load Surrogates (0.0490s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Locate Dictionaries (0.0040s) 6/4/2021 8:13:09 PM 3.006 SINGLEP Set Stage (0.0110s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Wake Crew From Cryosleep (36.9667s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Post-Proton Surge (0.0339s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Background Radiation Taste Test (0.0697s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Shuffling Chairs On Command Deck (0.0520s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Windshield Wiping (0.0060s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Last Organizational Modeling (0.1149s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/4/2021 8:13:46 PM 3.006 SINGLEP Stimulate Modulation (0.0629s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Tip Servos (0.0070s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Design New Fleet Logo (0.0160s) 6/4/2021 8:13:46 PM 3.006 SINGLEP Inspect Fleet Logo (0.0070s) 6/4/2021 8:13:47 PM 3.006 SINGLEP Ogle Enemy Logo (0.0060s) 6/4/2021 8:13:47 PM 3.006 SINGLEP Order Cores By Seniority (0.0121s) 6/4/2021 8:13:47 PM 3.006 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1375 6/4/2021 8:13:47 PM 3.006 SINGLEP Make Factions That Extra Bit Special (0.0140s) 6/4/2021 8:13:47 PM 3.006 SINGLEP Final Checks (0.7388s) 6/4/2021 8:13:47 PM 3.006 SINGLEP Load Historical Documents (0.0030s) 6/4/2021 8:13:47 PM 3.006 SINGLEP 63.9 seconds total load time. Check System Logs For Rogue Intelligence (2.0s) Inspect Aft Hatches (0.5s) Check For Extra Modules (5.2s) Pruning Excess Brain Cells (0.3s) Revise Fundamental Physical Laws (0.5s) Briefly Panic (10.2s) Install Confidence Routines (0.8s) Late Axionic Computations (0.7s) Searching For Particle Forms (2.4s) Demoting Insubordinate Ship Parts (0.4s) Wake Crew From Cryosleep (37.0s) Final Checks (0.7s) 6/4/2021 8:13:48 PM 3.006 SINGLEP Hello Steam user 'Apathetic' 6/4/2021 8:14:00 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/4/2021 8:14:03 PM 3.006 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/4/2021 8:14:04 PM 3.006 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/4/2021 8:14:04 PM 3.006 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 6/4/2021 8:14:04 PM 3.006 SINGLEP Finish load save in 471.5ms 6/4/2021 8:17:32 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 8:17:32 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:17:32 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Beatty to Kakizaki 6/4/2021 8:17:32 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 8:18:25 PM 3.006 SINGLEP No resolution change was required. 6/4/2021 8:18:25 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2021 8:18:25 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2021 8:19:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index 19 6/4/2021 8:19:16 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:19:16 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Cavalos to Berk 6/4/2021 8:19:16 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 8:20:16 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 8:20:16 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 8:20:18 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 8:20:18 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 8:21:05 PM 3.006 SINGLEP Logged Achievement To Steam Lots Of Metal 6/4/2021 8:22:21 PM 3.006 SINGLEP No resolution change was required. 6/4/2021 8:22:21 PM 3.006 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2021 8:22:21 PM 3.006 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2021 8:23:37 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 8:23:37 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:23:37 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Lix to Elee 6/4/2021 8:23:37 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 8:25:57 PM 3.006 SINGLEP SpawnWave invoked, target faction index 19 6/4/2021 8:25:57 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:25:57 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Trill to Berk 6/4/2021 8:25:57 PM 3.006 SINGLEP Spawning 2 different types of units 6/4/2021 8:29:42 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 8:29:42 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:29:42 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Barto to Kirie 6/4/2021 8:29:42 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 8:33:14 PM 3.006 SINGLEP SpawnWave invoked, target faction index 19 6/4/2021 8:33:14 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:33:14 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Varil to Backraid 6/4/2021 8:33:14 PM 3.006 SINGLEP Spawning 4 different types of units 6/4/2021 8:35:02 PM 3.006 SINGLEP SpawnWave invoked, target faction index -1 6/4/2021 8:35:02 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:35:02 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Varil to Backraid 6/4/2021 8:35:02 PM 3.006 SINGLEP Spawning 5 different types of units 6/4/2021 8:35:06 PM 3.006 SINGLEP Reconquest Seeding for Backraid: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/4/2021 8:35:38 PM 3.006 SINGLEP SpawnWave invoked, target faction index 1 6/4/2021 8:35:38 PM 3.006 SINGLEP Finding a suitable spawn entity 6/4/2021 8:35:38 PM 3.006 SINGLEP Spawning wave directly on target. find the wormhole from Milner to Kakizaki 6/4/2021 8:35:38 PM 3.006 SINGLEP Spawning 3 different types of units 6/4/2021 8:54:22 PM 3.006 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3006_RisingSpire Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 61,207 created, 0 removed, 61,207 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 446 created, 388 removed, 58 active. Fleets: 243 created, 28 removed, 215 active. GameCommands: 343 created, 0 removed, 343 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 1,158 created, 0 removed, 1,158 active. GE_Squads: 32,140 created, 25,706 removed, 6,434 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 785 created, 754 removed, 31 active. ========================================== 6/5/2021 8:33:29 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2021 8:33:29 AM SINGLEP Boot up FleetOS (0.1768s) 6/5/2021 8:33:30 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2021 8:33:30 AM SINGLEP Check System Logs For Rogue Intelligence (0.8711s) 6/5/2021 8:33:30 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/5/2021 8:33:30 AM SINGLEP Inspect Aft Hatches (0.1299s) 6/5/2021 8:33:30 AM SINGLEP Found 420 xml files in 104 folders in 35ms 6/5/2021 8:33:31 AM SINGLEP Check For Extra Modules (1.3627s) 6/5/2021 8:33:31 AM SINGLEP 420 Xml Files Parsed in 1,326ms 6/5/2021 8:33:31 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Game Version: 3.100 6/5/2021 8:33:31 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0120s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0080s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0150s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Generating Framerates (0.0070s) 6/5/2021 8:33:31 AM 3.100 SINGLEP Update mod and expansion statuses! 6/5/2021 8:33:31 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/5/2021 8:33:31 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/5/2021 8:33:31 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0397s) 6/5/2021 8:33:31 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/5/2021 8:33:32 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.2148s) 6/5/2021 8:33:32 AM 3.100 SINGLEP Remembering Alamo (0.0170s) 6/5/2021 8:33:32 AM 3.100 SINGLEP Boot Audio Comms (0.0070s) 6/5/2021 8:33:32 AM 3.100 SINGLEP Establish Individual Audio Links (0.0499s) 6/5/2021 8:33:32 AM 3.100 SINGLEP No resolution change was required. 6/5/2021 8:33:32 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 8:33:32 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 8:33:32 AM 3.100 SINGLEP Refresh Optical Lensing (0.0070s) 6/5/2021 8:33:32 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0250s) 6/5/2021 8:33:32 AM 3.100 SINGLEP Calculate Odds Of Success (0.0440s) 6/5/2021 8:33:33 AM 3.100 SINGLEP Briefly Panic (1.5438s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Install Confidence Routines (0.3457s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Bring Commander Interface Online (0.0669s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Motivate All Crews (0.0689s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Locating Available Networks (0.0599s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Externalizing Patterns (0.0150s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Hooking Externals (0.0120s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Handlizing Hooks (0.0080s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Disengaging Constants (0.0190s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Late Axionic Computations (0.1720s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Categorizing Teapots (0.0120s) 6/5/2021 8:33:34 AM 3.100 SINGLEP Ordering Vague Notions (0.0140s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Searching For Particle Forms (0.3646s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Weighing Options (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Poking At Status Indicators (0.0100s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Discovering States Of Matter (0.0110s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Searching For A Leader (0.0120s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0101s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0111s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Connecting to Fleet Command (0.0110s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Thinking Of Advice (0.0101s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Degaussing Advice (0.0111s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Reading Alien Diaries (0.0121s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Naming All Known Planets (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Remembering Speeds (0.0101s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Prioritizing Targets (0.0120s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0100s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Thinking Of Objectives (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0580s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Synthesizing Vocals (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Investigating Map Signatures (0.0100s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Ventilating Scenarios (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0091s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Ejecting Tactical Core (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Calibrating Formations (0.0081s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0101s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Discharging Colored Ions (0.0130s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Replicating Ion Colors (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Faction Diagnostics (0.0130s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Buffering Hackers (0.0230s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Inverting Death (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Linear Field Variance (0.0130s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Charging Marks (0.0040s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Differentiating Marks (0.0719s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Range Manifolds (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Purging ROFs (0.0070s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Manipulating Speeds (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Detecting Projectiles (0.0080s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Grouping Flow Fields (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0121s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Designing Fleets (0.0130s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Thinking Of Technologies (0.0110s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0090s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Injecting Galactic Variables (0.0140s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Brandishing Starfields (0.0230s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Mopping Up Distant Planets (0.0180s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Categorizing All Planets (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Organizing Commands (0.0120s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Calculating Firing Cones (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Demoting Insubordinate Ship Parts (0.1798s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Re-Aligning Objectives (0.0110s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Issuing Orders (0.0060s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Augmenting Infusers (0.0080s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Infusing (0.0160s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Load Surrogates (0.0470s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Locate Dictionaries (0.0050s) 6/5/2021 8:33:35 AM 3.100 SINGLEP Set Stage (0.0100s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Investigating Meaning Of Life (4.2422s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Post-Proton Surge (0.0150s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Background Radiation Taste Test (0.0220s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0190s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Windshield Wiping (0.0050s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Last Organizational Modeling (0.1099s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/5/2021 8:33:40 AM 3.100 SINGLEP Stimulate Modulation (0.0519s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Tip Servos (0.0060s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Design New Fleet Logo (0.0100s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Inspect Fleet Logo (0.0070s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Ogle Enemy Logo (0.0060s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Order Cores By Seniority (0.0091s) 6/5/2021 8:33:40 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/5/2021 8:33:40 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Final Checks (0.3749s) 6/5/2021 8:33:40 AM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/5/2021 8:33:40 AM 3.100 SINGLEP 11.5 seconds total load time. Check System Logs For Rogue Intelligence (0.9s) Check For Extra Modules (1.4s) Briefly Panic (1.5s) Install Confidence Routines (0.3s) Searching For Particle Forms (0.4s) Investigating Meaning Of Life (4.2s) Final Checks (0.4s) 6/5/2021 8:33:41 AM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/5/2021 8:36:04 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/5/2021 8:36:06 AM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 8:36:06 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 8:36:06 AM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 24ms 6/5/2021 8:36:06 AM 3.100 SINGLEP Finish load save in 518.4ms 6/5/2021 8:40:25 AM 3.100 SINGLEP Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 6/5/2021 9:09:35 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 38,331 created, 0 removed, 38,331 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 739 created, 706 removed, 33 active. Fleets: 321 created, 74 removed, 247 active. GameCommands: 426 created, 0 removed, 426 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 1,555 created, 0 removed, 1,555 active. GE_Squads: 34,025 created, 26,434 removed, 7,591 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 586 created, 586 removed, 0 active. ========================================== 6/5/2021 12:22:21 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2021 12:22:21 PM SINGLEP Boot up FleetOS (0.1669s) 6/5/2021 12:22:21 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2021 12:22:21 PM SINGLEP Check System Logs For Rogue Intelligence (0.6005s) 6/5/2021 12:22:21 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/5/2021 12:22:21 PM SINGLEP Inspect Aft Hatches (0.1439s) 6/5/2021 12:22:21 PM SINGLEP Found 420 xml files in 104 folders in 30ms 6/5/2021 12:22:23 PM SINGLEP Check For Extra Modules (1.2817s) 6/5/2021 12:22:23 PM SINGLEP 420 Xml Files Parsed in 1,250ms 6/5/2021 12:22:23 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Game Version: 3.100 6/5/2021 12:22:23 PM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0150s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Bring Cloaking Systems Online (0.0070s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Recalculate Speed Of Light (0.0156s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0087s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Generating Framerates (0.0056s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Update mod and expansion statuses! 6/5/2021 12:22:23 PM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/5/2021 12:22:23 PM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/5/2021 12:22:23 PM 3.100 SINGLEP Check Nearby Stellar Masses (0.0398s) 6/5/2021 12:22:23 PM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/5/2021 12:22:23 PM 3.100 SINGLEP Pruning Excess Brain Cells (0.2148s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Remembering Alamo (0.0180s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Establish Individual Audio Links (0.0220s) 6/5/2021 12:22:23 PM 3.100 SINGLEP No resolution change was required. 6/5/2021 12:22:23 PM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 12:22:23 PM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 12:22:23 PM 3.100 SINGLEP Refresh Optical Lensing (0.0080s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0220s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Calculate Odds Of Success (0.0499s) 6/5/2021 12:22:23 PM 3.100 SINGLEP Briefly Panic (0.3297s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Install Confidence Routines (0.3440s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Bring Commander Interface Online (0.0689s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Motivate All Crews (0.0779s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Locating Available Networks (0.0649s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Externalizing Patterns (0.0140s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Hooking Externals (0.0080s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Handlizing Hooks (0.0070s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Disengaging Constants (0.0244s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Late Axionic Computations (0.1439s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Categorizing Teapots (0.0080s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Ordering Vague Notions (0.0090s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Searching For Particle Forms (0.1789s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Weighing Options (0.0050s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Poking At Status Indicators (0.0070s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Discovering States Of Matter (0.0111s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Searching For A Leader (0.0123s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Suppressing Bad Thoughts (0.0105s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Connecting to Fleet Command (0.0100s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Thinking Of Advice (0.0138s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Degaussing Advice (0.0133s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Reading Alien Diaries (0.0104s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Naming All Known Planets (0.0083s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Remembering Speeds (0.0107s) 6/5/2021 12:22:24 PM 3.100 SINGLEP Prioritizing Targets (0.0111s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Rebooting Sensor Arrays (0.0094s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Unloading Prismatic Grid (0.0113s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Thinking Of Objectives (0.0112s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Inhibiting Visual Scans (0.0544s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Synthesizing Vocals (0.0070s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Investigating Map Signatures (0.0090s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Ventilating Scenarios (0.0083s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Decontaminating Targeting Systems (0.0103s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Ejecting Tactical Core (0.0114s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Calibrating Formations (0.0103s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Intercepting Galactic Maps (0.0122s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Discharging Colored Ions (0.0183s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Replicating Ion Colors (0.0060s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Faction Diagnostics (0.0140s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Buffering Hackers (0.0224s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Inverting Death (0.0060s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Linear Field Variance (0.0130s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Charging Marks (0.0050s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Differentiating Marks (0.1064s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Range Manifolds (0.0070s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Purging ROFs (0.0100s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Manipulating Speeds (0.0110s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Detecting Projectiles (0.0091s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Grouping Flow Fields (0.0110s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Modulating Flow Field Groups (0.0140s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Designing Fleets (0.0095s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Thinking Of Technologies (0.0075s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Categorizing Starboard Sensors (0.0090s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Injecting Galactic Variables (0.0119s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Surrounding Starfields (0.0155s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Browsing Distant Planets (0.0141s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Categorizing All Planets (0.0061s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Organizing Commands (0.0118s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Calculating Firing Cones (0.0062s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Collapsing Pile Of Ship Parts (0.1785s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Re-Aligning Objectives (0.0100s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Issuing Orders (0.0070s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Augmenting Infusers (0.0110s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Infusing (0.0170s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Load Surrogates (0.0480s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Locate Dictionaries (0.0050s) 6/5/2021 12:22:25 PM 3.100 SINGLEP Set Stage (0.0100s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Calculate Improbability (2.5413s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Post-Proton Surge (0.0161s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Background Radiation Taste Test (0.0212s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0184s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Windshield Wiping (0.0060s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Last Organizational Modeling (0.1229s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/5/2021 12:22:28 PM 3.100 SINGLEP Stimulate Modulation (0.0610s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Tip Servos (0.0070s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Design New Fleet Logo (0.0120s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Inspect Fleet Logo (0.0072s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Ogle Enemy Logo (0.0090s) 6/5/2021 12:22:28 PM 3.100 SINGLEP Order Cores By Seniority (0.0100s) 6/5/2021 12:22:28 PM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/5/2021 12:22:28 PM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0092s) 6/5/2021 12:22:29 PM 3.100 SINGLEP Final Checks (0.3832s) 6/5/2021 12:22:29 PM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/5/2021 12:22:29 PM 3.100 SINGLEP 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (1.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Calculate Improbability (2.5s) Final Checks (0.4s) 6/5/2021 12:22:29 PM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/5/2021 12:26:31 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/5/2021 12:26:33 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 12:26:33 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 12:26:34 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 6/5/2021 12:26:34 PM 3.100 SINGLEP Finish load save in 620.2ms 6/5/2021 12:53:45 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 26,862 created, 0 removed, 26,862 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 335 created, 199 removed, 136 active. Fleets: 351 created, 59 removed, 292 active. GameCommands: 383 created, 0 removed, 383 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 3,480 created, 0 removed, 3,480 active. GE_Squads: 49,049 created, 40,992 removed, 8,057 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 491 created, 482 removed, 9 active. ========================================== 6/5/2021 12:53:57 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2021 12:53:57 PM SINGLEP Boot up FleetOS (0.1618s) 6/5/2021 12:53:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2021 12:53:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.3019s) 6/5/2021 12:53:57 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/5/2021 12:53:57 PM SINGLEP Inspect Aft Hatches (0.0200s) 6/5/2021 12:53:57 PM SINGLEP Found 420 xml files in 104 folders in 34ms 6/5/2021 12:53:58 PM SINGLEP Check For Extra Modules (0.3556s) 6/5/2021 12:53:58 PM SINGLEP 420 Xml Files Parsed in 318ms 6/5/2021 12:53:58 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Game Version: 3.100 6/5/2021 12:53:58 PM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Bring Cloaking Systems Online (0.0080s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Recalculate Speed Of Light (0.0130s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Generating Framerates (0.0040s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Update mod and expansion statuses! 6/5/2021 12:53:58 PM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/5/2021 12:53:58 PM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/5/2021 12:53:58 PM 3.100 SINGLEP Check Nearby Stellar Masses (0.0310s) 6/5/2021 12:53:58 PM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/5/2021 12:53:58 PM 3.100 SINGLEP Pruning Excess Brain Cells (0.0240s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Remembering Alamo (0.0130s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Boot Audio Comms (0.0100s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Establish Individual Audio Links (0.0160s) 6/5/2021 12:53:58 PM 3.100 SINGLEP No resolution change was required. 6/5/2021 12:53:58 PM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 12:53:58 PM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 12:53:58 PM 3.100 SINGLEP Refresh Optical Lensing (0.0090s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0210s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Calculate Odds Of Success (0.0180s) 6/5/2021 12:53:58 PM 3.100 SINGLEP Briefly Panic (0.3523s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Install Confidence Routines (0.3568s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Bring Commander Interface Online (0.0679s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Motivate All Crews (0.0380s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Locating Available Networks (0.0180s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Externalizing Patterns (0.0130s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Hooking Externals (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Handlizing Hooks (0.0070s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Disengaging Constants (0.0180s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Late Axionic Computations (0.0360s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Categorizing Teapots (0.0040s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Ordering Vague Notions (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Searching For Particle Forms (0.1679s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Weighing Options (0.0040s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Poking At Status Indicators (0.0070s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Discovering States Of Matter (0.0070s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Searching For A Leader (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Suppressing Bad Thoughts (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Connecting to Fleet Command (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Thinking Of Advice (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Degaussing Advice (0.0100s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Reading Alien Diaries (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Naming All Known Planets (0.0070s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Remembering Speeds (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Prioritizing Targets (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Rebooting Sensor Arrays (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Unloading Prismatic Grid (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Thinking Of Objectives (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Inhibiting Visual Scans (0.0120s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Synthesizing Vocals (0.0060s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Investigating Map Signatures (0.0110s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Ventilating Scenarios (0.0050s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Decontaminating Targeting Systems (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Ejecting Tactical Core (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Calibrating Formations (0.0071s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Intercepting Galactic Maps (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Discharging Colored Ions (0.0140s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Replicating Ion Colors (0.0040s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Faction Diagnostics (0.0130s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Buffering Hackers (0.0210s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Inverting Death (0.0060s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Linear Field Variance (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Charging Marks (0.0050s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Differentiating Marks (0.0689s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Range Manifolds (0.0050s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Purging ROFs (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Manipulating Speeds (0.0091s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Detecting Projectiles (0.0070s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Grouping Flow Fields (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Modulating Flow Field Groups (0.0130s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Designing Fleets (0.0090s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Thinking Of Technologies (0.0050s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Injecting Galactic Variables (0.0130s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Cleansing Starfields (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Detecting Distant Planets (0.0180s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Categorizing All Planets (0.0080s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Organizing Commands (0.0140s) 6/5/2021 12:53:59 PM 3.100 SINGLEP Calculating Firing Cones (0.0060s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Scrapping Extra Ship Parts (0.1538s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Re-Aligning Objectives (0.0100s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Issuing Orders (0.0060s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Augmenting Infusers (0.0090s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Infusing (0.0150s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Load Surrogates (0.0470s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Locate Dictionaries (0.0050s) 6/5/2021 12:54:00 PM 3.100 SINGLEP Set Stage (0.0110s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Inhibiting Isotope Emitters (2.3492s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Post-Proton Surge (0.0160s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Background Radiation Taste Test (0.0220s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Windshield Wiping (0.0050s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Last Organizational Modeling (0.1069s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/5/2021 12:54:02 PM 3.100 SINGLEP Stimulate Modulation (0.0629s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Tip Servos (0.0060s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0110s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Design New Fleet Logo (0.0110s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Inspect Fleet Logo (0.0070s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Ogle Enemy Logo (0.0050s) 6/5/2021 12:54:02 PM 3.100 SINGLEP Order Cores By Seniority (0.0070s) 6/5/2021 12:54:02 PM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/5/2021 12:54:02 PM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0100s) 6/5/2021 12:54:03 PM 3.100 SINGLEP Final Checks (0.3712s) 6/5/2021 12:54:03 PM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/5/2021 12:54:03 PM 3.100 SINGLEP 5.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Inhibiting Isotope Emitters (2.3s) Final Checks (0.4s) 6/5/2021 12:54:03 PM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/5/2021 12:54:11 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== ========================================== 6/5/2021 8:24:04 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2021 8:24:04 PM SINGLEP Boot up FleetOS (0.1559s) 6/5/2021 8:24:05 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2021 8:24:05 PM SINGLEP Check System Logs For Rogue Intelligence (0.2973s) 6/5/2021 8:24:05 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/5/2021 8:24:05 PM SINGLEP Inspect Aft Hatches (0.0150s) 6/5/2021 8:24:05 PM SINGLEP Found 420 xml files in 104 folders in 33ms 6/5/2021 8:24:05 PM SINGLEP Check For Extra Modules (0.3496s) 6/5/2021 8:24:05 PM SINGLEP 420 Xml Files Parsed in 314ms 6/5/2021 8:24:05 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Game Version: 3.100 6/5/2021 8:24:05 PM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Bring Cloaking Systems Online (0.0070s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Recalculate Speed Of Light (0.0150s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0180s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Generating Framerates (0.0040s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Update mod and expansion statuses! 6/5/2021 8:24:05 PM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/5/2021 8:24:05 PM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/5/2021 8:24:05 PM 3.100 SINGLEP Check Nearby Stellar Masses (0.0350s) 6/5/2021 8:24:05 PM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 11ms 6/5/2021 8:24:05 PM 3.100 SINGLEP Pruning Excess Brain Cells (0.0220s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Remembering Alamo (0.0130s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Boot Audio Comms (0.0110s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Establish Individual Audio Links (0.0150s) 6/5/2021 8:24:05 PM 3.100 SINGLEP No resolution change was required. 6/5/2021 8:24:05 PM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2021 8:24:05 PM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2021 8:24:05 PM 3.100 SINGLEP Refresh Optical Lensing (0.0100s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0190s) 6/5/2021 8:24:05 PM 3.100 SINGLEP Calculate Odds Of Success (0.0200s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Briefly Panic (0.3357s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Install Confidence Routines (0.3694s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Bring Commander Interface Online (0.0669s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Motivate All Crews (0.0560s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Locating Available Networks (0.0160s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Externalizing Patterns (0.0130s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Hooking Externals (0.0110s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Handlizing Hooks (0.0090s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Disengaging Constants (0.0260s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Late Axionic Computations (0.0390s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Categorizing Teapots (0.0040s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Ordering Vague Notions (0.0080s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Searching For Particle Forms (0.1668s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Weighing Options (0.0050s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Poking At Status Indicators (0.0060s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Discovering States Of Matter (0.0070s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Searching For A Leader (0.0100s) 6/5/2021 8:24:06 PM 3.100 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Connecting to Fleet Command (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Thinking Of Advice (0.0076s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Degaussing Advice (0.0110s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Reading Alien Diaries (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Naming All Known Planets (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Remembering Speeds (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Prioritizing Targets (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Rebooting Sensor Arrays (0.0090s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Unloading Prismatic Grid (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Thinking Of Objectives (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Inhibiting Visual Scans (0.0120s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Synthesizing Vocals (0.0070s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Investigating Map Signatures (0.0120s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Ventilating Scenarios (0.0050s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Decontaminating Targeting Systems (0.0090s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Ejecting Tactical Core (0.0090s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Calibrating Formations (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Intercepting Galactic Maps (0.0090s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Discharging Colored Ions (0.0150s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Replicating Ion Colors (0.0040s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Faction Diagnostics (0.0120s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Buffering Hackers (0.0200s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Inverting Death (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Linear Field Variance (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Charging Marks (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Differentiating Marks (0.0689s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Range Manifolds (0.0050s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Purging ROFs (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Manipulating Speeds (0.0091s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Detecting Projectiles (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Grouping Flow Fields (0.0081s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Modulating Flow Field Groups (0.0121s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Designing Fleets (0.0090s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Thinking Of Technologies (0.0050s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Categorizing Starboard Sensors (0.0080s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Injecting Galactic Variables (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Ignoring Starfields (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Gazing At Distant Planets (0.0150s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Categorizing All Planets (0.0070s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Organizing Commands (0.0130s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Calculating Firing Cones (0.0070s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Holding Ship Parts For Comfort (0.1558s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Re-Aligning Objectives (0.0100s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Sterilizing Test Chamber (0.0060s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Issuing Orders (0.0050s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Augmenting Infusers (0.0070s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Infusing (0.0170s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Load Surrogates (0.0460s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Locate Dictionaries (0.0050s) 6/5/2021 8:24:07 PM 3.100 SINGLEP Set Stage (0.0110s) 6/5/2021 8:24:09 PM 3.100 SINGLEP Weaponizing Cryonics (2.2799s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Post-Proton Surge (0.0140s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Background Radiation Taste Test (0.0210s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0210s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Windshield Wiping (0.0070s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Last Organizational Modeling (0.1059s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/5/2021 8:24:10 PM 3.100 SINGLEP Stimulate Modulation (0.0529s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Tip Servos (0.0060s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Design New Fleet Logo (0.0090s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Inspect Fleet Logo (0.0070s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Ogle Enemy Logo (0.0070s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Order Cores By Seniority (0.0090s) 6/5/2021 8:24:10 PM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/5/2021 8:24:10 PM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Final Checks (0.3888s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/5/2021 8:24:10 PM 3.100 SINGLEP 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Check For Extra Modules (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Weaponizing Cryonics (2.3s) Final Checks (0.4s) 6/5/2021 8:24:10 PM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/5/2021 8:24:15 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 8:24:16 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 8:24:16 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 25ms 6/5/2021 8:24:16 PM 3.100 SINGLEP Finish load save in 781.9ms 6/5/2021 8:50:29 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 29,934 created, 0 removed, 29,934 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 1,672 created, 1,545 removed, 127 active. Fleets: 606 created, 139 removed, 467 active. GameCommands: 327 created, 0 removed, 327 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 2,150 created, 0 removed, 2,150 active. GE_Squads: 152,989 created, 144,549 removed, 8,440 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 673 created, 666 removed, 7 active. ========================================== 6/5/2021 8:50:36 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\Autosave at 7h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 8:50:36 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 8:50:36 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 6/5/2021 8:50:36 PM 3.100 SINGLEP Finish load save in 288.4ms 6/5/2021 8:51:19 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 50 created, 0 removed, 50 active. Fleets: 406 created, 0 removed, 406 active. GameCommands: 1 created, 0 removed, 1 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 12,738 created, 5,924 removed, 6,814 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 27 created, 5 removed, 22 active. ========================================== 6/5/2021 8:51:21 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\sanity check.save Source1: AnythingElse Source3: LoadingSaveGame 6/5/2021 8:51:22 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/5/2021 8:51:22 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 13ms 6/5/2021 8:51:22 PM 3.100 SINGLEP Finish load save in 303.3ms 6/5/2021 9:18:33 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 503 created, 367 removed, 136 active. Fleets: 605 created, 13 removed, 592 active. GameCommands: 92 created, 0 removed, 92 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 141,485 created, 133,154 removed, 8,331 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 217 created, 209 removed, 8 active. ========================================== 6/6/2021 7:55:46 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2021 7:55:46 AM SINGLEP Boot up FleetOS (0.1572s) 6/6/2021 7:55:47 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2021 7:55:47 AM SINGLEP Check System Logs For Rogue Intelligence (0.8426s) 6/6/2021 7:55:47 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/6/2021 7:55:47 AM SINGLEP Inspect Aft Hatches (0.1299s) 6/6/2021 7:55:47 AM SINGLEP Found 420 xml files in 104 folders in 30ms 6/6/2021 7:55:48 AM SINGLEP Check For Extra Modules (1.3047s) 6/6/2021 7:55:48 AM SINGLEP 420 Xml Files Parsed in 1,272ms 6/6/2021 7:55:48 AM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/6/2021 7:55:48 AM 3.100 SINGLEP Game Version: 3.100 6/6/2021 7:55:48 AM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0110s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Bring Cloaking Systems Online (0.0090s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Recalculate Speed Of Light (0.0165s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0080s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Generating Framerates (0.0067s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Update mod and expansion statuses! 6/6/2021 7:55:49 AM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/6/2021 7:55:49 AM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/6/2021 7:55:49 AM 3.100 SINGLEP Check Nearby Stellar Masses (0.0450s) 6/6/2021 7:55:49 AM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/6/2021 7:55:49 AM 3.100 SINGLEP Pruning Excess Brain Cells (0.2158s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Remembering Alamo (0.0180s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Establish Individual Audio Links (0.0509s) 6/6/2021 7:55:49 AM 3.100 SINGLEP No resolution change was required. 6/6/2021 7:55:49 AM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2021 7:55:49 AM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2021 7:55:49 AM 3.100 SINGLEP Refresh Optical Lensing (0.0070s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0200s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Calculate Odds Of Success (0.0340s) 6/6/2021 7:55:49 AM 3.100 SINGLEP Briefly Panic (0.3357s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Install Confidence Routines (0.3647s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Bring Commander Interface Online (0.0659s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Motivate All Crews (0.0393s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Locating Available Networks (0.0641s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Externalizing Patterns (0.0140s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Hooking Externals (0.0070s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Handlizing Hooks (0.0100s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Disengaging Constants (0.0220s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Late Axionic Computations (0.1588s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Categorizing Teapots (0.0090s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Ordering Vague Notions (0.0100s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Searching For Particle Forms (0.1899s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Weighing Options (0.0050s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Poking At Status Indicators (0.0080s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Discovering States Of Matter (0.0110s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Searching For A Leader (0.0110s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0101s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Connecting to Fleet Command (0.0100s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Thinking Of Advice (0.0102s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Degaussing Advice (0.0114s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Reading Alien Diaries (0.0114s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Naming All Known Planets (0.0090s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Remembering Speeds (0.0101s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Prioritizing Targets (0.0110s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Unloading Prismatic Grid (0.0140s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Thinking Of Objectives (0.0090s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Inhibiting Visual Scans (0.0572s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Synthesizing Vocals (0.0070s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Investigating Map Signatures (0.0110s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Ventilating Scenarios (0.0060s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Decontaminating Targeting Systems (0.0060s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Ejecting Tactical Core (0.0090s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Calibrating Formations (0.0080s) 6/6/2021 7:55:50 AM 3.100 SINGLEP Intercepting Galactic Maps (0.0110s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Discharging Colored Ions (0.0120s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Replicating Ion Colors (0.0040s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Faction Diagnostics (0.0130s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Buffering Hackers (0.0210s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Inverting Death (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Linear Field Variance (0.0130s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Charging Marks (0.0050s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Differentiating Marks (0.0689s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Range Manifolds (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Purging ROFs (0.0070s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Manipulating Speeds (0.0090s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Detecting Projectiles (0.0080s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Grouping Flow Fields (0.0080s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Modulating Flow Field Groups (0.0121s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Designing Fleets (0.0090s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Thinking Of Technologies (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Injecting Galactic Variables (0.0130s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Cooking Starfields (0.0130s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Screening Distant Planets (0.0170s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Categorizing All Planets (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Organizing Commands (0.0130s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Calculating Firing Cones (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Finding Old Ship Parts (0.1471s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Re-Aligning Objectives (0.0110s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Issuing Orders (0.0070s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Augmenting Infusers (0.0060s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Infusing (0.0160s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Load Surrogates (0.0470s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Locate Dictionaries (0.0070s) 6/6/2021 7:55:51 AM 3.100 SINGLEP Set Stage (0.0090s) 6/6/2021 7:55:53 AM 3.100 SINGLEP Recording Result: 42 (2.3826s) 6/6/2021 7:55:53 AM 3.100 SINGLEP Post-Proton Surge (0.0150s) 6/6/2021 7:55:53 AM 3.100 SINGLEP Background Radiation Taste Test (0.0210s) 6/6/2021 7:55:53 AM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/6/2021 7:55:53 AM 3.100 SINGLEP Windshield Wiping (0.0050s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Last Organizational Modeling (0.1349s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/6/2021 7:55:54 AM 3.100 SINGLEP Stimulate Modulation (0.0539s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Tip Servos (0.0050s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Design New Fleet Logo (0.0110s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Inspect Fleet Logo (0.0060s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Ogle Enemy Logo (0.0060s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Order Cores By Seniority (0.0090s) 6/6/2021 7:55:54 AM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/6/2021 7:55:54 AM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0081s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Final Checks (0.3487s) 6/6/2021 7:55:54 AM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/6/2021 7:55:54 AM 3.100 SINGLEP 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (1.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Recording Result: 42 (2.4s) Final Checks (0.3s) 6/6/2021 7:55:55 AM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/6/2021 7:56:03 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/6/2021 7:56:07 AM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\going better.save Source1: AnythingElse Source3: LoadingSaveGame 6/6/2021 7:56:07 AM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 7:56:07 AM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 27ms 6/6/2021 7:56:07 AM 3.100 SINGLEP Finish load save in 666.2ms 6/6/2021 9:35:45 AM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 27,312 created, 0 removed, 27,312 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 5,587 created, 4,826 removed, 761 active. Fleets: 3,109 created, 1,504 removed, 1,605 active. GameCommands: 632 created, 5 removed, 627 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 4,053 created, 0 removed, 4,053 active. GE_Squads: 3,583,741 created, 3,553,429 removed, 30,312 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 3,678 created, 3,651 removed, 27 active. ========================================== 6/6/2021 12:55:02 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2021 12:55:02 PM SINGLEP Boot up FleetOS (0.1811s) 6/6/2021 12:55:02 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2021 12:55:02 PM SINGLEP Check System Logs For Rogue Intelligence (0.4993s) 6/6/2021 12:55:02 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/6/2021 12:55:02 PM SINGLEP Inspect Aft Hatches (0.1273s) 6/6/2021 12:55:03 PM SINGLEP Found 420 xml files in 104 folders in 36ms 6/6/2021 12:55:07 PM SINGLEP Check For Extra Modules (4.6171s) 6/6/2021 12:55:07 PM SINGLEP 420 Xml Files Parsed in 4,588ms 6/6/2021 12:55:07 PM SINGLEP Gather Ancient Lifeforms (0.0140s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Game Version: 3.100 6/6/2021 12:55:07 PM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0340s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Bring Cloaking Systems Online (0.0120s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Recalculate Speed Of Light (0.0721s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0320s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Generating Framerates (0.0090s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Update mod and expansion statuses! 6/6/2021 12:55:07 PM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/6/2021 12:55:07 PM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/6/2021 12:55:07 PM 3.100 SINGLEP Check Nearby Stellar Masses (0.0840s) 6/6/2021 12:55:07 PM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 16ms 6/6/2021 12:55:07 PM 3.100 SINGLEP Pruning Excess Brain Cells (0.1051s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Remembering Alamo (0.0360s) 6/6/2021 12:55:07 PM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/6/2021 12:55:08 PM 3.100 SINGLEP Establish Individual Audio Links (0.1171s) 6/6/2021 12:55:08 PM 3.100 SINGLEP No resolution change was required. 6/6/2021 12:55:08 PM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2021 12:55:08 PM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2021 12:55:08 PM 3.100 SINGLEP Refresh Optical Lensing (0.0189s) 6/6/2021 12:55:08 PM 3.100 SINGLEP Revise Fundamental Physical Laws (0.4402s) 6/6/2021 12:55:08 PM 3.100 SINGLEP Calculate Odds Of Success (0.1814s) 6/6/2021 12:55:19 PM 3.100 SINGLEP Briefly Panic (11.0935s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Install Confidence Routines (0.4458s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Bring Commander Interface Online (0.0769s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Motivate All Crews (0.0580s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Locating Available Networks (0.0381s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Externalizing Patterns (0.0100s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Hooking Externals (0.0040s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Handlizing Hooks (0.0070s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Disengaging Constants (0.0787s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Late Axionic Computations (0.3988s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Categorizing Teapots (0.0190s) 6/6/2021 12:55:20 PM 3.100 SINGLEP Ordering Vague Notions (0.0220s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Searching For Particle Forms (2.3943s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Weighing Options (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Poking At Status Indicators (0.0080s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Discovering States Of Matter (0.0090s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Searching For A Leader (0.0110s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Suppressing Bad Thoughts (0.0103s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Connecting to Fleet Command (0.0120s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Thinking Of Advice (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Degaussing Advice (0.0090s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Reading Alien Diaries (0.0110s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Naming All Known Planets (0.0080s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Remembering Speeds (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Prioritizing Targets (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Unloading Prismatic Grid (0.0110s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Thinking Of Objectives (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Inhibiting Visual Scans (0.0471s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Synthesizing Vocals (0.0249s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Investigating Map Signatures (0.0150s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Ventilating Scenarios (0.0080s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Ejecting Tactical Core (0.0050s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Calibrating Formations (0.0090s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Intercepting Galactic Maps (0.0100s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Discharging Colored Ions (0.0140s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Replicating Ion Colors (0.0050s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Faction Diagnostics (0.0130s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Buffering Hackers (0.1293s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Inverting Death (0.0140s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Linear Field Variance (0.0270s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Charging Marks (0.0110s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Differentiating Marks (0.0110s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Guarding The Posts (0.0929s) 6/6/2021 12:55:23 PM 3.100 SINGLEP Range Manifolds (0.0050s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Purging ROFs (0.0060s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Manipulating Speeds (0.0110s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Detecting Projectiles (0.0080s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Grouping Flow Fields (0.0090s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Modulating Flow Field Groups (0.0190s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Designing Fleets (0.0200s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Thinking Of Technologies (0.0070s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Injecting Galactic Variables (0.0120s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Blowing Out Starfields (0.0290s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Detecting Distant Planets (0.1631s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Categorizing All Planets (0.0170s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Organizing Commands (0.0379s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Calculating Firing Cones (0.0200s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Violating Ship Part Bylaws (0.2789s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Re-Aligning Objectives (0.0100s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Issuing Orders (0.0060s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Augmenting Infusers (0.0080s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Infusing (0.0170s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Load Surrogates (0.0490s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Locate Dictionaries (0.0030s) 6/6/2021 12:55:24 PM 3.100 SINGLEP Set Stage (0.0120s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Rewire Lower Decks (37.3039s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Post-Proton Surge (0.0260s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Background Radiation Taste Test (0.0901s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0531s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Windshield Wiping (0.0110s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Last Organizational Modeling (0.1499s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/6/2021 12:56:02 PM 3.100 SINGLEP Stimulate Modulation (0.0749s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Tip Servos (0.0090s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Design New Fleet Logo (0.0100s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Inspect Fleet Logo (0.0100s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Ogle Enemy Logo (0.0090s) 6/6/2021 12:56:02 PM 3.100 SINGLEP Order Cores By Seniority (0.0100s) 6/6/2021 12:56:02 PM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/6/2021 12:56:02 PM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0110s) 6/6/2021 12:56:03 PM 3.100 SINGLEP Final Checks (0.7403s) 6/6/2021 12:56:03 PM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/6/2021 12:56:03 PM 3.100 SINGLEP 61.1 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Check For Extra Modules (4.6s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (11.1s) Install Confidence Routines (0.4s) Late Axionic Computations (0.4s) Searching For Particle Forms (2.4s) Violating Ship Part Bylaws (0.3s) Rewire Lower Decks (37.3s) Final Checks (0.7s) 6/6/2021 12:56:04 PM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/6/2021 12:56:09 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/6/2021 12:56:11 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Round 2\final assault started.save Source1: AnythingElse Source3: LoadingSaveGame 6/6/2021 12:56:12 PM 3.100 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/6/2021 12:56:12 PM 3.100 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms 6/6/2021 12:56:12 PM 3.100 SINGLEP Finish load save in 869.4ms 6/6/2021 1:02:03 PM 3.100 SINGLEP Logged Achievement To Steam Miffed 6/6/2021 1:03:10 PM 3.100 SINGLEP Logged Achievement To Steam Kills: Merciless 6/6/2021 1:22:43 PM 3.100 SINGLEP Logged Achievement To Steam Nearing The End? 10 Hour Campaign 6/6/2021 1:34:12 PM 3.100 SINGLEP Reconquest Seeding for Tangaroa: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/6/2021 1:34:38 PM 3.100 SINGLEP Logged Achievement To Steam Fully Arrayed 6/6/2021 1:34:38 PM 3.100 SINGLEP Logged Achievement To Steam Weren't We On The Same Side 6/6/2021 1:34:38 PM 3.100 SINGLEP Logged Achievement To Steam Win On 80 Planet Map 6/6/2021 1:39:13 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 37,926 created, 0 removed, 37,926 active. Factions: 23 created, 0 removed, 23 active. Fireteams: 3,799 created, 2,483 removed, 1,316 active. Fleets: 3,453 created, 1,557 removed, 1,896 active. GameCommands: 741 created, 9 removed, 732 active. GE_Others: 232 created, 0 removed, 232 active. GE_Shots: 9,062 created, 0 removed, 9,062 active. GE_Squads: 13,120,756 created, 13,071,741 removed, 49,015 active. Pathfinders: 34 created, 0 removed, 34 active. PlanetFactions: 1,840 created, 0 removed, 1,840 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 4,880 created, 4,791 removed, 89 active. ========================================== 6/6/2021 8:40:45 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2021 8:40:45 PM SINGLEP Boot up FleetOS (0.1610s) 6/6/2021 8:40:45 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2021 8:40:46 PM SINGLEP Check System Logs For Rogue Intelligence (0.5509s) 6/6/2021 8:40:46 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/6/2021 8:40:46 PM SINGLEP Inspect Aft Hatches (0.1449s) 6/6/2021 8:40:46 PM SINGLEP Found 420 xml files in 104 folders in 35ms 6/6/2021 8:40:47 PM SINGLEP Check For Extra Modules (1.3157s) 6/6/2021 8:40:47 PM SINGLEP 420 Xml Files Parsed in 1,278ms 6/6/2021 8:40:47 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Game Version: 3.100 6/6/2021 8:40:47 PM 3.100 SINGLEP Eject Trash Into Hyperspace (0.0110s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Bring Cloaking Systems Online (0.0100s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Recalculate Speed Of Light (0.0150s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Generating Framerates (0.0060s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Update mod and expansion statuses! 6/6/2021 8:40:47 PM 3.100 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/6/2021 8:40:47 PM 3.100 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/6/2021 8:40:47 PM 3.100 SINGLEP Check Nearby Stellar Masses (0.0390s) 6/6/2021 8:40:47 PM 3.100 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 10ms 6/6/2021 8:40:47 PM 3.100 SINGLEP Pruning Excess Brain Cells (0.2158s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Remembering Alamo (0.0190s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Boot Audio Comms (0.0060s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Establish Individual Audio Links (0.0510s) 6/6/2021 8:40:47 PM 3.100 SINGLEP No resolution change was required. 6/6/2021 8:40:47 PM 3.100 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2021 8:40:47 PM 3.100 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2021 8:40:47 PM 3.100 SINGLEP Refresh Optical Lensing (0.0070s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Revise Fundamental Physical Laws (0.0220s) 6/6/2021 8:40:47 PM 3.100 SINGLEP Calculate Odds Of Success (0.0429s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Briefly Panic (0.3217s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Install Confidence Routines (0.3470s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Bring Commander Interface Online (0.0678s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Motivate All Crews (0.0579s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Locating Available Networks (0.0610s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Externalizing Patterns (0.0140s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Hooking Externals (0.0070s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Handlizing Hooks (0.0100s) 6/6/2021 8:40:48 PM 3.100 SINGLEP Disengaging Constants (0.0240s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Late Axionic Computations (0.1579s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Categorizing Teapots (0.0070s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Ordering Vague Notions (0.0060s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Searching For Particle Forms (0.2014s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Weighing Options (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Poking At Status Indicators (0.0070s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Discovering States Of Matter (0.0111s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Searching For A Leader (0.0111s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Suppressing Bad Thoughts (0.0111s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Sentinel Alertness Diagnostic (0.0101s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Connecting to Fleet Command (0.0101s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Thinking Of Advice (0.0100s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Degaussing Advice (0.0110s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Reading Alien Diaries (0.0111s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Naming All Known Planets (0.0101s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Remembering Speeds (0.0100s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Prioritizing Targets (0.0100s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Rebooting Sensor Arrays (0.0152s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Unloading Prismatic Grid (0.0110s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Thinking Of Objectives (0.0100s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Inhibiting Visual Scans (0.0660s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Synthesizing Vocals (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Investigating Map Signatures (0.0110s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Ventilating Scenarios (0.0060s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Decontaminating Targeting Systems (0.0080s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Ejecting Tactical Core (0.0090s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Calibrating Formations (0.0080s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Intercepting Galactic Maps (0.0100s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Discharging Colored Ions (0.0131s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Replicating Ion Colors (0.0040s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Faction Diagnostics (0.0134s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Buffering Hackers (0.0221s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Inverting Death (0.0060s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Linear Field Variance (0.0130s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Charging Marks (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Differentiating Marks (0.0699s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Guarding The Posts (0.0060s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Range Manifolds (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Purging ROFs (0.0080s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Manipulating Speeds (0.0172s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Detecting Projectiles (0.0070s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Grouping Flow Fields (0.0070s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Modulating Flow Field Groups (0.0130s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Designing Fleets (0.0090s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Thinking Of Technologies (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Categorizing Starboard Sensors (0.0061s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Injecting Galactic Variables (0.0121s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Miming Starfields (0.0140s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Milking Distant Planets (0.0150s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Categorizing All Planets (0.0050s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Organizing Commands (0.0150s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Calculating Firing Cones (0.0060s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Declaring Ship Part Sovereignty (0.1698s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Re-Aligning Objectives (0.0110s) 6/6/2021 8:40:49 PM 3.100 SINGLEP Sterilizing Test Chamber (0.0050s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Issuing Orders (0.0070s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Augmenting Infusers (0.0070s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Infusing (0.0160s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Load Surrogates (0.0470s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Locate Dictionaries (0.0060s) 6/6/2021 8:40:50 PM 3.100 SINGLEP Set Stage (0.0100s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Rewire Lower Decks (2.3530s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Post-Proton Surge (0.0150s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Background Radiation Taste Test (0.0492s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Shuffling Chairs On Command Deck (0.0189s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Windshield Wiping (0.0050s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Last Organizational Modeling (0.1149s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/6/2021 8:40:52 PM 3.100 SINGLEP Stimulate Modulation (0.0771s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Tip Servos (0.0050s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Design New Fleet Logo (0.0080s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Inspect Fleet Logo (0.0070s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Ogle Enemy Logo (0.0080s) 6/6/2021 8:40:52 PM 3.100 SINGLEP Order Cores By Seniority (0.0100s) 6/6/2021 8:40:52 PM 3.100 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/6/2021 8:40:52 PM 3.100 SINGLEP Make Factions That Extra Bit Special (0.0071s) 6/6/2021 8:40:53 PM 3.100 SINGLEP Final Checks (0.3471s) 6/6/2021 8:40:53 PM 3.100 SINGLEP Load Historical Documents (0.0030s) 6/6/2021 8:40:53 PM 3.100 SINGLEP 7.8 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Check For Extra Modules (1.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Rewire Lower Decks (2.4s) Final Checks (0.3s) 6/6/2021 8:40:53 PM 3.100 SINGLEP Hello Steam user 'Apathetic' 6/6/2021 8:41:01 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/6/2021 8:41:01 PM 3.100 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 6/6/2021 8:41:01 PM 3.100 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 6/6/2021 8:41:01 PM 3.100 SINGLEP in strip extra, Apathetic: hasHadFirstPlayer True shouldBeRemoved False 6/6/2021 8:41:01 PM 3.100 SINGLEP Clear out factions that should not be in UI based on savegame: 15 (Beacon) Scourge (Beacon) Nanocaust (Beacon) Human Resistance Fighters (Beacon) Marauders (Beacon) Fallen Spire (Beacon) Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Relentless AI Wave 6/6/2021 8:41:01 PM 3.100 SINGLEP loading as template 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction AIRelentlessWave. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction AIReserves. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction AntiAIZombie. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction AntiEveryoneZombie. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction AntiPlayerZombie. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction CPALogic. 6/6/2021 8:41:01 PM 3.100 SINGLEP Added the faction Mercenary. 6/6/2021 8:41:01 PM 3.100 SINGLEP Finish load save in 342.3ms 6/6/2021 8:41:01 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 453016913 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 6/6/2021 8:41:02 PM 3.100 SINGLEP PlayerAccount Apathetic has now been put in control of faction 1. 6/6/2021 8:41:02 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:41:02 PM 3.100 SINGLEP Generate Partial Map Complete 520ms 6/6/2021 8:44:03 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 453016913 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:03 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:03 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:03 PM 3.100 SINGLEP Generate Partial Map Complete 109ms 6/6/2021 8:44:07 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.75 seconds ago. 6/6/2021 8:44:16 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 453016913 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:16 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:16 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:16 PM 3.100 SINGLEP Generate Partial Map Complete 244ms 6/6/2021 8:44:24 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 453016913 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:24 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:24 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:24 PM 3.100 SINGLEP Generate Partial Map Complete 115ms 6/6/2021 8:44:29 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 453016913 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:29 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:29 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:29 PM 3.100 SINGLEP Generate Partial Map Complete 107ms 6/6/2021 8:44:31 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 1.71 seconds ago. 6/6/2021 8:44:32 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.12 seconds ago. 6/6/2021 8:44:33 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 3.94 seconds ago. 6/6/2021 8:44:33 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.34 seconds ago. 6/6/2021 8:44:34 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.87 seconds ago. 6/6/2021 8:44:34 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 221000525 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:34 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:34 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:34 PM 3.100 SINGLEP Generate Partial Map Complete 88ms 6/6/2021 8:44:38 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 643885323 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:38 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:38 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:38 PM 3.100 SINGLEP Generate Partial Map Complete 78ms 6/6/2021 8:44:41 PM 3.100 SINGLEP Start Generate Partial Map with Realistic and seed 548898915 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/6/2021 8:44:41 PM 3.100 SINGLEP PlayerAccount Apathetic is controlling faction 1 already. 6/6/2021 8:44:41 PM 3.100 SINGLEP Fixed 1760 missing planet factions. 6/6/2021 8:44:41 PM 3.100 SINGLEP Generate Partial Map Complete 117ms 6/6/2021 8:44:46 PM 3.100 SINGLEP Skipped an extra mapgen call that was substantially the same as one that was run 4.75 seconds ago. 6/6/2021 8:48:41 PM 3.100 SINGLEP Start Generate FULL Map with Realistic and seed 548898915 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/6/2021 8:48:41 PM 3.100 SINGLEP Mapgen: Removed the faction TamedMacrophage. 6/6/2021 8:48:42 PM 3.100 SINGLEP Calculated Initial Strengths For New Full Galaxy Map in 19ms 6/6/2021 8:48:42 PM 3.100 SINGLEP Generate FULL Map Complete 437ms 6/6/2021 9:16:17 PM 3.100 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3100_CommanderVision Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 7,420 created, 0 removed, 7,420 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 7 created, 0 removed, 7 active. Fleets: 151 created, 0 removed, 151 active. GameCommands: 150 created, 0 removed, 150 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 720 created, 0 removed, 720 active. GE_Squads: 6,402 created, 3,006 removed, 3,396 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 6 created, 6 removed, 0 active. ========================================== 6/7/2021 3:12:39 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2021 3:12:39 PM SINGLEP Boot up FleetOS (0.1617s) 6/7/2021 3:12:39 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2021 3:12:39 PM SINGLEP Check System Logs For Rogue Intelligence (0.6659s) 6/7/2021 3:12:40 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/7/2021 3:12:40 PM SINGLEP Inspect Aft Hatches (0.1528s) 6/7/2021 3:12:40 PM SINGLEP Found 420 xml files in 104 folders in 29ms 6/7/2021 3:12:41 PM SINGLEP Check For Extra Modules (1.4906s) 6/7/2021 3:12:41 PM SINGLEP 420 Xml Files Parsed in 1,458ms 6/7/2021 3:12:41 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Game Version: 3.101 6/7/2021 3:12:41 PM 3.101 SINGLEP Eject Trash Into Hyperspace (0.0110s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Bring Cloaking Systems Online (0.0090s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Recalculate Speed Of Light (0.0210s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Generating Framerates (0.0040s) 6/7/2021 3:12:41 PM 3.101 SINGLEP Update mod and expansion statuses! 6/7/2021 3:12:41 PM 3.101 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/7/2021 3:12:41 PM 3.101 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/7/2021 3:12:41 PM 3.101 SINGLEP Check Nearby Stellar Masses (0.0559s) 6/7/2021 3:12:41 PM 3.101 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 18ms 6/7/2021 3:12:42 PM 3.101 SINGLEP Pruning Excess Brain Cells (0.2757s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Remembering Alamo (0.0200s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Boot Audio Comms (0.0110s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Establish Individual Audio Links (0.0509s) 6/7/2021 3:12:42 PM 3.101 SINGLEP No resolution change was required. 6/7/2021 3:12:42 PM 3.101 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 3:12:42 PM 3.101 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 3:12:42 PM 3.101 SINGLEP Refresh Optical Lensing (0.0070s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Revise Fundamental Physical Laws (0.0240s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Calculate Odds Of Success (0.0430s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Briefly Panic (0.3860s) 6/7/2021 3:12:42 PM 3.101 SINGLEP Install Confidence Routines (0.4105s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Bring Commander Interface Online (0.0831s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Motivate All Crews (0.0420s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Locating Available Networks (0.0728s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Externalizing Patterns (0.0160s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Hooking Externals (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Handlizing Hooks (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Disengaging Constants (0.0400s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Late Axionic Computations (0.1691s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Categorizing Teapots (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Ordering Vague Notions (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Searching For Particle Forms (0.1728s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Weighing Options (0.0055s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Poking At Status Indicators (0.0065s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Discovering States Of Matter (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Searching For A Leader (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Suppressing Bad Thoughts (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Connecting to Fleet Command (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Thinking Of Advice (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Degaussing Advice (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Reading Alien Diaries (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Naming All Known Planets (0.0070s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Remembering Speeds (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Prioritizing Targets (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Unloading Prismatic Grid (0.0080s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Thinking Of Objectives (0.0089s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Inhibiting Visual Scans (0.0399s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Synthesizing Vocals (0.0060s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Investigating Map Signatures (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Ventilating Scenarios (0.0050s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Ejecting Tactical Core (0.0070s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Calibrating Formations (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Intercepting Galactic Maps (0.0090s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Discharging Colored Ions (0.0190s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Replicating Ion Colors (0.0050s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Faction Diagnostics (0.0150s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Buffering Hackers (0.0350s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Inverting Death (0.0100s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Linear Field Variance (0.0200s) 6/7/2021 3:12:43 PM 3.101 SINGLEP Charging Marks (0.0050s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Differentiating Marks (0.0859s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Guarding The Posts (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Range Manifolds (0.0050s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Purging ROFs (0.0080s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Manipulating Speeds (0.0090s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Detecting Projectiles (0.0090s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Grouping Flow Fields (0.0090s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Modulating Flow Field Groups (0.0140s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Designing Fleets (0.0120s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Thinking Of Technologies (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Injecting Galactic Variables (0.0120s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Weepinig Over Starfields (0.0150s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Gazing At Distant Planets (0.0180s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Categorizing All Planets (0.0060s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Organizing Commands (0.0140s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Calculating Firing Cones (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Breaking In New Ship Parts (0.1582s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Re-Aligning Objectives (0.0120s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Sterilizing Test Chamber (0.0050s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Issuing Orders (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Augmenting Infusers (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Infusing (0.0170s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Load Surrogates (0.0559s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Locate Dictionaries (0.0070s) 6/7/2021 3:12:44 PM 3.101 SINGLEP Set Stage (0.0090s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Re-inverting All Vacuum Chambers (2.6831s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Post-Proton Surge (0.0150s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Background Radiation Taste Test (0.0240s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Windshield Wiping (0.0050s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Last Organizational Modeling (0.1339s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/7/2021 3:12:47 PM 3.101 SINGLEP Stimulate Modulation (0.0709s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Tip Servos (0.0060s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Sort Buildings Into Uneven Piles (0.0080s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Design New Fleet Logo (0.0090s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Inspect Fleet Logo (0.0070s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Ogle Enemy Logo (0.0060s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Order Cores By Seniority (0.0090s) 6/7/2021 3:12:47 PM 3.101 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/7/2021 3:12:47 PM 3.101 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Final Checks (0.3686s) 6/7/2021 3:12:47 PM 3.101 SINGLEP Load Historical Documents (0.0039s) 6/7/2021 3:12:47 PM 3.101 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.7s) Check For Extra Modules (1.5s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Re-inverting All Vacuum Chambers (2.7s) Final Checks (0.4s) 6/7/2021 3:12:48 PM 3.101 SINGLEP Hello Steam user 'Apathetic' 6/7/2021 3:12:54 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 3:12:57 PM 3.101 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/lets see if this will be the spire.save Source1: AnythingElse Source3: LoadingSaveGame 6/7/2021 3:12:58 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 3:12:58 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/7/2021 3:12:58 PM 3.101 SINGLEP Finish load save in 464.0ms 6/7/2021 3:25:12 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 9,132 created, 0 removed, 9,132 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 10 created, 0 removed, 10 active. Fleets: 151 created, 0 removed, 151 active. GameCommands: 106 created, 0 removed, 106 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 1,017 created, 0 removed, 1,017 active. GE_Squads: 4,940 created, 1,438 removed, 3,502 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/7/2021 3:25:13 PM 3.101 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/Autosave at 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/7/2021 3:25:14 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 3:25:14 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 6/7/2021 3:25:14 PM 3.101 SINGLEP Finish load save in 198.9ms 6/7/2021 4:03:09 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 1,756 created, 0 removed, 1,756 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 53 created, 34 removed, 19 active. Fleets: 153 created, 2 removed, 151 active. GameCommands: 293 created, 0 removed, 293 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 1,024 created, 0 removed, 1,024 active. GE_Squads: 13,467 created, 9,468 removed, 3,999 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 72 created, 71 removed, 1 active. ========================================== 6/7/2021 7:24:04 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2021 7:24:04 PM SINGLEP Boot up FleetOS (0.1801s) 6/7/2021 7:24:04 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2021 7:24:04 PM SINGLEP Check System Logs For Rogue Intelligence (0.2694s) 6/7/2021 7:24:05 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/7/2021 7:24:05 PM SINGLEP Inspect Aft Hatches (0.4172s) 6/7/2021 7:24:05 PM SINGLEP Found 420 xml files in 104 folders in 37ms 6/7/2021 7:24:05 PM SINGLEP Check For Extra Modules (0.3936s) 6/7/2021 7:24:05 PM SINGLEP 420 Xml Files Parsed in 351ms 6/7/2021 7:24:05 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Game Version: 3.101 6/7/2021 7:24:05 PM 3.101 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Bring Cloaking Systems Online (0.0080s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Recalculate Speed Of Light (0.0140s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Generating Framerates (0.0040s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Update mod and expansion statuses! 6/7/2021 7:24:05 PM 3.101 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/7/2021 7:24:05 PM 3.101 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/7/2021 7:24:05 PM 3.101 SINGLEP Check Nearby Stellar Masses (0.0360s) 6/7/2021 7:24:05 PM 3.101 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 9ms 6/7/2021 7:24:05 PM 3.101 SINGLEP Pruning Excess Brain Cells (0.0190s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Remembering Alamo (0.0120s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Boot Audio Comms (0.0090s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Establish Individual Audio Links (0.0200s) 6/7/2021 7:24:05 PM 3.101 SINGLEP No resolution change was required. 6/7/2021 7:24:05 PM 3.101 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2021 7:24:05 PM 3.101 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2021 7:24:05 PM 3.101 SINGLEP Refresh Optical Lensing (0.0050s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Revise Fundamental Physical Laws (0.0190s) 6/7/2021 7:24:05 PM 3.101 SINGLEP Calculate Odds Of Success (0.0170s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Briefly Panic (0.3347s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Install Confidence Routines (0.3582s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Bring Commander Interface Online (0.0669s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Motivate All Crews (0.0390s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Locating Available Networks (0.0160s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Externalizing Patterns (0.0180s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Hooking Externals (0.0060s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Handlizing Hooks (0.0050s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Disengaging Constants (0.0220s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Late Axionic Computations (0.0360s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Categorizing Teapots (0.0050s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Ordering Vague Notions (0.0080s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Searching For Particle Forms (0.1577s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Weighing Options (0.0050s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Poking At Status Indicators (0.0070s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Discovering States Of Matter (0.0070s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Searching For A Leader (0.0100s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Suppressing Bad Thoughts (0.0081s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Connecting to Fleet Command (0.0090s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Thinking Of Advice (0.0080s) 6/7/2021 7:24:06 PM 3.101 SINGLEP Degaussing Advice (0.0090s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Reading Alien Diaries (0.0130s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Naming All Known Planets (0.0070s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Remembering Speeds (0.0077s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Prioritizing Targets (0.0091s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Rebooting Sensor Arrays (0.0090s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Unloading Prismatic Grid (0.0100s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Thinking Of Objectives (0.0091s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Inhibiting Visual Scans (0.0110s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Synthesizing Vocals (0.0070s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Investigating Map Signatures (0.0130s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Ventilating Scenarios (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Ejecting Tactical Core (0.0090s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Calibrating Formations (0.0091s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Intercepting Galactic Maps (0.0090s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Discharging Colored Ions (0.0160s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Replicating Ion Colors (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Faction Diagnostics (0.0130s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Buffering Hackers (0.0250s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Inverting Death (0.0060s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Linear Field Variance (0.0080s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Charging Marks (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Differentiating Marks (0.0699s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Guarding The Posts (0.0060s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Range Manifolds (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Purging ROFs (0.0080s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Manipulating Speeds (0.0100s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Detecting Projectiles (0.0080s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Grouping Flow Fields (0.0076s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Modulating Flow Field Groups (0.0130s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Designing Fleets (0.0100s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Thinking Of Technologies (0.0060s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Categorizing Starboard Sensors (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Injecting Galactic Variables (0.0110s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Fearing Starfields (0.0140s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Pinpointing Distant Planets (0.0280s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Categorizing All Planets (0.0060s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Organizing Commands (0.0120s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Calculating Firing Cones (0.0060s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Ejecting Ship Parts Into Space (0.1339s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Re-Aligning Objectives (0.0100s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Sterilizing Test Chamber (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Issuing Orders (0.0070s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Augmenting Infusers (0.0070s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Infusing (0.0160s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Load Surrogates (0.0467s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Locate Dictionaries (0.0050s) 6/7/2021 7:24:07 PM 3.101 SINGLEP Set Stage (0.0110s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Redefine Best Practices (2.3865s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Post-Proton Surge (0.0130s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Background Radiation Taste Test (0.0210s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Windshield Wiping (0.0050s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Last Organizational Modeling (0.1139s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/7/2021 7:24:10 PM 3.101 SINGLEP Stimulate Modulation (0.0659s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Tip Servos (0.0069s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Design New Fleet Logo (0.0120s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Inspect Fleet Logo (0.0070s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Ogle Enemy Logo (0.0050s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Order Cores By Seniority (0.0080s) 6/7/2021 7:24:10 PM 3.101 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/7/2021 7:24:10 PM 3.101 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Final Checks (0.3647s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Load Historical Documents (0.0040s) 6/7/2021 7:24:10 PM 3.101 SINGLEP 6.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Inspect Aft Hatches (0.4s) Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Redefine Best Practices (2.4s) Final Checks (0.4s) 6/7/2021 7:24:10 PM 3.101 SINGLEP Hello Steam user 'Apathetic' 6/7/2021 7:24:14 PM 3.101 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/find spire debris.save Source1: AnythingElse Source3: LoadingSaveGame 6/7/2021 7:24:14 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 7:24:14 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 32ms 6/7/2021 7:24:14 PM 3.101 SINGLEP Finish load save in 494.2ms 6/7/2021 7:51:19 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 12,560 created, 0 removed, 12,560 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 282 created, 265 removed, 17 active. Fleets: 167 created, 3 removed, 164 active. GameCommands: 740 created, 25 removed, 715 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 2,331 created, 0 removed, 2,331 active. GE_Squads: 14,335 created, 7,549 removed, 6,786 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 69 created, 57 removed, 12 active. ========================================== 6/7/2021 7:51:24 PM 3.101 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire\can i get the stuff.save Source1: AnythingElse Source3: LoadingSaveGame 6/7/2021 7:51:24 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/7/2021 7:51:24 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 11ms 6/7/2021 7:51:24 PM 3.101 SINGLEP Finish load save in 234.6ms 6/7/2021 9:35:26 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 227 created, 194 removed, 33 active. Fleets: 157 created, 11 removed, 146 active. GameCommands: 186 created, 88 removed, 98 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 443 created, 0 removed, 443 active. GE_Squads: 27,890 created, 23,504 removed, 4,386 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 475 created, 475 removed, 0 active. ========================================== 6/8/2021 3:47:56 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/8/2021 3:47:56 PM SINGLEP Boot up FleetOS (0.1618s) 6/8/2021 3:47:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/8/2021 3:47:57 PM SINGLEP Check System Logs For Rogue Intelligence (1.3032s) 6/8/2021 3:47:58 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/8/2021 3:47:58 PM SINGLEP Inspect Aft Hatches (0.1539s) 6/8/2021 3:47:58 PM SINGLEP Found 420 xml files in 104 folders in 30ms 6/8/2021 3:47:59 PM SINGLEP Check For Extra Modules (1.2637s) 6/8/2021 3:47:59 PM SINGLEP 420 Xml Files Parsed in 1,230ms 6/8/2021 3:47:59 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Game Version: 3.101 6/8/2021 3:47:59 PM 3.101 SINGLEP Eject Trash Into Hyperspace (0.0120s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Bring Cloaking Systems Online (0.0090s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Recalculate Speed Of Light (0.0161s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Generating Framerates (0.0050s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Update mod and expansion statuses! 6/8/2021 3:47:59 PM 3.101 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/8/2021 3:47:59 PM 3.101 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/8/2021 3:47:59 PM 3.101 SINGLEP Check Nearby Stellar Masses (0.0400s) 6/8/2021 3:47:59 PM 3.101 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 9ms 6/8/2021 3:47:59 PM 3.101 SINGLEP Pruning Excess Brain Cells (0.2179s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Remembering Alamo (0.0180s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Boot Audio Comms (0.0080s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Establish Individual Audio Links (0.0260s) 6/8/2021 3:47:59 PM 3.101 SINGLEP No resolution change was required. 6/8/2021 3:47:59 PM 3.101 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/8/2021 3:47:59 PM 3.101 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/8/2021 3:47:59 PM 3.101 SINGLEP Refresh Optical Lensing (0.0090s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Revise Fundamental Physical Laws (0.0240s) 6/8/2021 3:47:59 PM 3.101 SINGLEP Calculate Odds Of Success (0.0380s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Briefly Panic (0.3537s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Install Confidence Routines (0.3816s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Bring Commander Interface Online (0.0669s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Motivate All Crews (0.0430s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Locating Available Networks (0.0679s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Externalizing Patterns (0.0150s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Hooking Externals (0.0120s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Handlizing Hooks (0.0080s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Disengaging Constants (0.0210s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Late Axionic Computations (0.1489s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Categorizing Teapots (0.0050s) 6/8/2021 3:48:00 PM 3.101 SINGLEP Ordering Vague Notions (0.0090s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Searching For Particle Forms (0.2078s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Weighing Options (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Poking At Status Indicators (0.0070s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Discovering States Of Matter (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Searching For A Leader (0.0140s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Sentinel Alertness Diagnostic (0.0111s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Connecting to Fleet Command (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Thinking Of Advice (0.0100s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Degaussing Advice (0.0120s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Reading Alien Diaries (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Naming All Known Planets (0.0090s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Remembering Speeds (0.0100s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Prioritizing Targets (0.0121s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Unloading Prismatic Grid (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Thinking Of Objectives (0.0112s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Inhibiting Visual Scans (0.0631s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Synthesizing Vocals (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Investigating Map Signatures (0.0100s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Ventilating Scenarios (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Decontaminating Targeting Systems (0.0090s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Ejecting Tactical Core (0.0091s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Calibrating Formations (0.0091s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Intercepting Galactic Maps (0.0091s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Discharging Colored Ions (0.0130s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Replicating Ion Colors (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Faction Diagnostics (0.0130s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Buffering Hackers (0.0220s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Inverting Death (0.0060s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Linear Field Variance (0.0120s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Charging Marks (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Differentiating Marks (0.0819s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Guarding The Posts (0.0060s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Range Manifolds (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Purging ROFs (0.0080s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Manipulating Speeds (0.0090s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Detecting Projectiles (0.0070s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Grouping Flow Fields (0.0080s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Modulating Flow Field Groups (0.0130s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Designing Fleets (0.0090s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Thinking Of Technologies (0.0060s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Injecting Galactic Variables (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Challenging Starfields (0.0160s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Milking Distant Planets (0.0190s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Categorizing All Planets (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Organizing Commands (0.0150s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Calculating Firing Cones (0.0060s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Wearing Ship Parts On Head (0.1758s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Re-Aligning Objectives (0.0110s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Sterilizing Test Chamber (0.0050s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Issuing Orders (0.0070s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Augmenting Infusers (0.0070s) 6/8/2021 3:48:01 PM 3.101 SINGLEP Infusing (0.0150s) 6/8/2021 3:48:02 PM 3.101 SINGLEP Load Surrogates (0.0470s) 6/8/2021 3:48:02 PM 3.101 SINGLEP Locate Dictionaries (0.0060s) 6/8/2021 3:48:02 PM 3.101 SINGLEP Set Stage (0.0100s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Remote Probe Programmed To Replicate (2.4363s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Post-Proton Surge (0.0150s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Background Radiation Taste Test (0.0220s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Shuffling Chairs On Command Deck (0.0180s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Windshield Wiping (0.0060s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Last Organizational Modeling (0.1089s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/8/2021 3:48:04 PM 3.101 SINGLEP Stimulate Modulation (0.0539s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Tip Servos (0.0070s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Design New Fleet Logo (0.0110s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Inspect Fleet Logo (0.0060s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Ogle Enemy Logo (0.0070s) 6/8/2021 3:48:04 PM 3.101 SINGLEP Order Cores By Seniority (0.0080s) 6/8/2021 3:48:04 PM 3.101 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/8/2021 3:48:04 PM 3.101 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/8/2021 3:48:05 PM 3.101 SINGLEP Final Checks (0.3977s) 6/8/2021 3:48:05 PM 3.101 SINGLEP Load Historical Documents (0.0050s) 6/8/2021 3:48:05 PM 3.101 SINGLEP 8.7 seconds total load time. Check System Logs For Rogue Intelligence (1.3s) Check For Extra Modules (1.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Remote Probe Programmed To Replicate (2.4s) Final Checks (0.4s) 6/8/2021 3:48:05 PM 3.101 SINGLEP Hello Steam user 'Apathetic' 6/8/2021 3:48:08 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/8/2021 3:48:08 PM 3.101 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/going well.save Source1: AnythingElse Source3: LoadingSaveGame 6/8/2021 3:48:09 PM 3.101 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/8/2021 3:48:09 PM 3.101 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 23ms 6/8/2021 3:48:09 PM 3.101 SINGLEP Finish load save in 422.4ms 6/8/2021 4:21:05 PM 3.101 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3101_QuickStartHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 19,685 created, 0 removed, 19,685 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 161 created, 148 removed, 13 active. Fleets: 146 created, 0 removed, 146 active. GameCommands: 460 created, 17 removed, 443 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 1,208 created, 0 removed, 1,208 active. GE_Squads: 7,216 created, 3,533 removed, 3,683 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 12 created, 12 removed, 0 active. ========================================== 6/10/2021 4:03:28 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2021 4:03:28 PM SINGLEP Boot up FleetOS (0.3057s) 6/10/2021 4:03:30 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2021 4:03:30 PM SINGLEP Check System Logs For Rogue Intelligence (1.7703s) 6/10/2021 4:03:31 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/10/2021 4:03:31 PM SINGLEP Inspect Aft Hatches (1.2198s) 6/10/2021 4:03:32 PM SINGLEP Found 418 xml files in 104 folders in 1,130ms 6/10/2021 4:03:39 PM SINGLEP Check For Extra Modules (8.0509s) 6/10/2021 4:03:39 PM SINGLEP 418 Xml Files Parsed in 6,921ms 6/10/2021 4:03:39 PM SINGLEP Gather Ancient Lifeforms (0.0080s) 6/10/2021 4:03:39 PM 3.103 SINGLEP Game Version: 3.103 6/10/2021 4:03:39 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0820s) 6/10/2021 4:03:39 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0736s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Recalculate Speed Of Light (0.1099s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0120s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Generating Framerates (0.0050s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Update mod and expansion statuses! 6/10/2021 4:03:40 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/10/2021 4:03:40 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/10/2021 4:03:40 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.1090s) 6/10/2021 4:03:40 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 31ms 6/10/2021 4:03:40 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.4226s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Remembering Alamo (0.2059s) 6/10/2021 4:03:40 PM 3.103 SINGLEP Boot Audio Comms (0.0269s) 6/10/2021 4:03:41 PM 3.103 SINGLEP Establish Individual Audio Links (0.1823s) 6/10/2021 4:03:41 PM 3.103 SINGLEP No resolution change was required. 6/10/2021 4:03:41 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2021 4:03:41 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2021 4:03:41 PM 3.103 SINGLEP Refresh Optical Lensing (0.0633s) 6/10/2021 4:03:41 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.6272s) 6/10/2021 4:03:41 PM 3.103 SINGLEP Calculate Odds Of Success (0.1580s) 6/10/2021 4:03:51 PM 3.103 SINGLEP Briefly Panic (9.5163s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Install Confidence Routines (0.6610s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Bring Commander Interface Online (0.0811s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Motivate All Crews (0.0380s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Locating Available Networks (0.0950s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Externalizing Patterns (0.0170s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Hooking Externals (0.0070s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Handlizing Hooks (0.0050s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Disengaging Constants (0.1035s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Late Axionic Computations (0.5734s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Categorizing Teapots (0.0160s) 6/10/2021 4:03:52 PM 3.103 SINGLEP Ordering Vague Notions (0.0145s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Searching For Particle Forms (2.3892s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Weighing Options (0.0270s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Poking At Status Indicators (0.0130s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Discovering States Of Matter (0.0090s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Searching For A Leader (0.0110s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0060s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0130s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Connecting to Fleet Command (0.0110s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Thinking Of Advice (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Degaussing Advice (0.0130s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Reading Alien Diaries (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Naming All Known Planets (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Remembering Speeds (0.0110s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Prioritizing Targets (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0110s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0120s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Thinking Of Objectives (0.0121s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0760s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Synthesizing Vocals (0.0060s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Investigating Map Signatures (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Ventilating Scenarios (0.0050s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Ejecting Tactical Core (0.0090s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Calibrating Formations (0.0090s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0100s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Discharging Colored Ions (0.0140s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Replicating Ion Colors (0.0070s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Faction Diagnostics (0.0160s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Buffering Hackers (0.0879s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Inverting Death (0.0060s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Linear Field Variance (0.0579s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Charging Marks (0.0060s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Differentiating Marks (0.0090s) 6/10/2021 4:03:55 PM 3.103 SINGLEP Guarding The Posts (0.0889s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Range Manifolds (0.0060s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Purging ROFs (0.0070s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Detecting Projectiles (0.0090s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Grouping Flow Fields (0.0090s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0230s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Designing Fleets (0.0100s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Thinking Of Technologies (0.0060s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Injecting Galactic Variables (0.0120s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Gesticulating Starfields (0.0649s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Ejecting Distant Planets (0.1938s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Categorizing All Planets (0.0050s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Organizing Commands (0.0120s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Calculating Firing Cones (0.0040s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Ejecting Ship Parts Into Space (0.1718s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Re-Aligning Objectives (0.0480s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0050s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Issuing Orders (0.0060s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Augmenting Infusers (0.0080s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Infusing (0.0160s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Load Surrogates (0.0499s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/10/2021 4:03:56 PM 3.103 SINGLEP Set Stage (0.0110s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Check Forcefield Integrity (37.5383s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Post-Proton Surge (0.0270s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Background Radiation Taste Test (0.0856s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0390s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Windshield Wiping (0.0100s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Last Organizational Modeling (0.1199s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/10/2021 4:04:34 PM 3.103 SINGLEP Stimulate Modulation (0.0540s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Tip Servos (0.0090s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0078s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Design New Fleet Logo (0.0075s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Inspect Fleet Logo (0.0054s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Ogle Enemy Logo (0.0080s) 6/10/2021 4:04:34 PM 3.103 SINGLEP Order Cores By Seniority (0.0085s) 6/10/2021 4:04:34 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/10/2021 4:04:34 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0081s) 6/10/2021 4:04:35 PM 3.103 SINGLEP Final Checks (0.8000s) 6/10/2021 4:04:35 PM 3.103 SINGLEP Load Historical Documents (0.0040s) 6/10/2021 4:04:35 PM 3.103 SINGLEP 67.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.8s) Inspect Aft Hatches (1.2s) Check For Extra Modules (8.1s) Pruning Excess Brain Cells (0.4s) Revise Fundamental Physical Laws (0.6s) Briefly Panic (9.5s) Install Confidence Routines (0.7s) Late Axionic Computations (0.6s) Searching For Particle Forms (2.4s) Check Forcefield Integrity (37.5s) Final Checks (0.8s) 6/10/2021 4:04:35 PM 3.103 SINGLEP Hello Steam user 'Apathetic' 6/10/2021 4:04:45 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/10/2021 4:04:50 PM 3.103 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/going well.save Source1: AnythingElse Source3: LoadingSaveGame 6/10/2021 4:04:50 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/10/2021 4:04:51 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 22ms 6/10/2021 4:04:51 PM 3.103 SINGLEP Finish load save in 521.0ms 6/10/2021 6:21:59 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,162 created, 0 removed, 18,162 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 342 created, 327 removed, 15 active. Fleets: 155 created, 8 removed, 147 active. GameCommands: 740 created, 155 removed, 585 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 1,207 created, 0 removed, 1,207 active. GE_Squads: 15,485 created, 11,618 removed, 3,867 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 9 created, 9 removed, 0 active. ========================================== 6/11/2021 4:34:37 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2021 4:34:37 PM SINGLEP Boot up FleetOS (0.3763s) 6/11/2021 4:34:38 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2021 4:34:39 PM SINGLEP Check System Logs For Rogue Intelligence (1.9688s) 6/11/2021 4:34:41 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/11/2021 4:34:41 PM SINGLEP Inspect Aft Hatches (1.8244s) 6/11/2021 4:34:43 PM SINGLEP Found 418 xml files in 104 folders in 2,365ms 6/11/2021 4:34:55 PM SINGLEP Check For Extra Modules (13.7417s) 6/11/2021 4:34:55 PM SINGLEP 418 Xml Files Parsed in 11,522ms 6/11/2021 4:34:55 PM SINGLEP Gather Ancient Lifeforms (0.1732s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Game Version: 3.103 6/11/2021 4:34:55 PM 3.103 SINGLEP Eject Trash Into Hyperspace (0.0231s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Bring Cloaking Systems Online (0.0761s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Recalculate Speed Of Light (0.1406s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Optimize Comfort On Command Decks (0.0581s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Generating Framerates (0.0130s) 6/11/2021 4:34:55 PM 3.103 SINGLEP Update mod and expansion statuses! 6/11/2021 4:34:55 PM 3.103 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/11/2021 4:34:55 PM 3.103 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/11/2021 4:34:55 PM 3.103 SINGLEP Check Nearby Stellar Masses (0.1669s) 6/11/2021 4:34:55 PM 3.103 SINGLEP 418 Xml Files Checked For Exp/Mod Status in 17ms 6/11/2021 4:34:56 PM 3.103 SINGLEP Pruning Excess Brain Cells (0.4566s) 6/11/2021 4:34:56 PM 3.103 SINGLEP Remembering Alamo (0.2043s) 6/11/2021 4:34:56 PM 3.103 SINGLEP Boot Audio Comms (0.0109s) 6/11/2021 4:34:56 PM 3.103 SINGLEP Establish Individual Audio Links (0.1718s) 6/11/2021 4:34:56 PM 3.103 SINGLEP No resolution change was required. 6/11/2021 4:34:56 PM 3.103 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2021 4:34:56 PM 3.103 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2021 4:34:56 PM 3.103 SINGLEP Refresh Optical Lensing (0.0577s) 6/11/2021 4:34:57 PM 3.103 SINGLEP Revise Fundamental Physical Laws (0.4123s) 6/11/2021 4:34:57 PM 3.103 SINGLEP Calculate Odds Of Success (0.1874s) 6/11/2021 4:35:07 PM 3.103 SINGLEP Briefly Panic (10.7986s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Install Confidence Routines (0.5285s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Bring Commander Interface Online (0.1011s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Motivate All Crews (0.0779s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Locating Available Networks (0.1170s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Externalizing Patterns (0.0160s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Hooking Externals (0.0070s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Handlizing Hooks (0.0051s) 6/11/2021 4:35:08 PM 3.103 SINGLEP Disengaging Constants (0.0660s) 6/11/2021 4:35:09 PM 3.103 SINGLEP Late Axionic Computations (0.5829s) 6/11/2021 4:35:09 PM 3.103 SINGLEP Categorizing Teapots (0.0180s) 6/11/2021 4:35:09 PM 3.103 SINGLEP Ordering Vague Notions (0.0150s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Searching For Particle Forms (2.7858s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Weighing Options (0.0353s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Poking At Status Indicators (0.0170s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Discovering States Of Matter (0.0170s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Searching For A Leader (0.0180s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Sentinel Alertness Diagnostic (0.0090s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Connecting to Fleet Command (0.0090s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Thinking Of Advice (0.0080s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Degaussing Advice (0.0111s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Reading Alien Diaries (0.0111s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Naming All Known Planets (0.0090s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Remembering Speeds (0.0100s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Prioritizing Targets (0.0110s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Rebooting Sensor Arrays (0.0111s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Unloading Prismatic Grid (0.0100s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Thinking Of Objectives (0.0111s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Inhibiting Visual Scans (0.0951s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Synthesizing Vocals (0.0050s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Investigating Map Signatures (0.0110s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Ventilating Scenarios (0.0040s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Decontaminating Targeting Systems (0.0070s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Ejecting Tactical Core (0.0090s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Calibrating Formations (0.0081s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Intercepting Galactic Maps (0.0101s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Discharging Colored Ions (0.0130s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Replicating Ion Colors (0.0050s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Faction Diagnostics (0.0140s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Buffering Hackers (0.1343s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Inverting Death (0.0210s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Linear Field Variance (0.0475s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Charging Marks (0.0110s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Differentiating Marks (0.0240s) 6/11/2021 4:35:12 PM 3.103 SINGLEP Guarding The Posts (0.0220s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Range Manifolds (0.1118s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Purging ROFs (0.0040s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Manipulating Speeds (0.0080s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Detecting Projectiles (0.0080s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Grouping Flow Fields (0.0090s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Modulating Flow Field Groups (0.0130s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Designing Fleets (0.0090s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Thinking Of Technologies (0.0060s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Injecting Galactic Variables (0.0121s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Dropping Starfields (0.0648s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Scouring Distant Planets (0.1587s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Categorizing All Planets (0.0160s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Organizing Commands (0.0189s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Calculating Firing Cones (0.0253s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Developing New Ship Parts (0.2424s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Re-Aligning Objectives (0.0100s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Sterilizing Test Chamber (0.0050s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Issuing Orders (0.0060s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Augmenting Infusers (0.0080s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Infusing (0.0160s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Load Surrogates (0.0470s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Locate Dictionaries (0.0040s) 6/11/2021 4:35:13 PM 3.103 SINGLEP Set Stage (0.0110s) 6/11/2021 4:35:51 PM 3.103 SINGLEP Toy With Natives On Nearby Planet (38.0565s) 6/11/2021 4:35:51 PM 3.103 SINGLEP Post-Proton Surge (0.0279s) 6/11/2021 4:35:51 PM 3.103 SINGLEP Background Radiation Taste Test (0.0634s) 6/11/2021 4:35:51 PM 3.103 SINGLEP Shuffling Chairs On Command Deck (0.0390s) 6/11/2021 4:35:51 PM 3.103 SINGLEP Windshield Wiping (0.0100s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Last Organizational Modeling (0.1430s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Info: will dump 1407 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/11/2021 4:35:52 PM 3.103 SINGLEP Stimulate Modulation (0.0679s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Tip Servos (0.0100s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Sort Buildings Into Uneven Piles (0.0090s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Design New Fleet Logo (0.0125s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Inspect Fleet Logo (0.0090s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Ogle Enemy Logo (0.0080s) 6/11/2021 4:35:52 PM 3.103 SINGLEP Order Cores By Seniority (0.0060s) 6/11/2021 4:35:52 PM 3.103 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/11/2021 4:35:52 PM 3.103 SINGLEP Make Factions That Extra Bit Special (0.0070s) 6/11/2021 4:35:53 PM 3.103 SINGLEP Final Checks (0.9483s) 6/11/2021 4:35:53 PM 3.103 SINGLEP Load Historical Documents (0.0120s) 6/11/2021 4:35:53 PM 3.103 SINGLEP 76.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (2.0s) Inspect Aft Hatches (1.8s) Check For Extra Modules (13.7s) Pruning Excess Brain Cells (0.5s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (10.8s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Searching For Particle Forms (2.8s) Toy With Natives On Nearby Planet (38.1s) Final Checks (0.9s) 6/11/2021 4:35:54 PM 3.103 SINGLEP Hello Steam user 'Apathetic' 6/11/2021 4:35:59 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/11/2021 4:35:59 PM 3.103 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/3 cities.save Source1: AnythingElse Source3: LoadingSaveGame 6/11/2021 4:35:59 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 4:35:59 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 26ms 6/11/2021 4:35:59 PM 3.103 SINGLEP Finish load save in 554.3ms 6/11/2021 5:06:59 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 16,479 created, 0 removed, 16,479 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 113 created, 62 removed, 51 active. Fleets: 182 created, 23 removed, 159 active. GameCommands: 1,059 created, 179 removed, 880 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 2,325 created, 0 removed, 2,325 active. GE_Squads: 17,190 created, 12,213 removed, 4,977 active. Pathfinders: 30 created, 0 removed, 30 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 59 created, 51 removed, 8 active. ========================================== 6/11/2021 5:07:02 PM 3.103 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire\Autosave at 3h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 6/11/2021 5:07:03 PM 3.103 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/11/2021 5:07:03 PM 3.103 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 6/11/2021 5:07:03 PM 3.103 SINGLEP Finish load save in 281.3ms 6/11/2021 5:11:43 PM 3.103 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3103_RealityBendingTooltipHotfix Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 23 created, 0 removed, 23 active. Fleets: 163 created, 0 removed, 163 active. GameCommands: 15 created, 0 removed, 15 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 6,658 created, 439 removed, 6,219 active. Pathfinders: 24 created, 0 removed, 24 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 18 created, 8 removed, 10 active. ========================================== 6/12/2021 7:14:14 AM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/12/2021 7:14:14 AM SINGLEP Boot up FleetOS (0.1953s) 6/12/2021 7:14:15 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/12/2021 7:14:15 AM SINGLEP Check System Logs For Rogue Intelligence (0.9466s) 6/12/2021 7:14:16 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/12/2021 7:14:16 AM SINGLEP Inspect Aft Hatches (0.5655s) 6/12/2021 7:14:16 AM SINGLEP Found 420 xml files in 104 folders in 32ms 6/12/2021 7:14:17 AM SINGLEP Check For Extra Modules (1.3037s) 6/12/2021 7:14:17 AM SINGLEP 420 Xml Files Parsed in 1,269ms 6/12/2021 7:14:17 AM SINGLEP Gather Ancient Lifeforms (0.0050s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Game Version: 3.104 6/12/2021 7:14:17 AM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0100s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Bring Cloaking Systems Online (0.0100s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Recalculate Speed Of Light (0.0170s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0100s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Generating Framerates (0.0070s) 6/12/2021 7:14:17 AM 3.104 SINGLEP Update mod and expansion statuses! 6/12/2021 7:14:17 AM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/12/2021 7:14:17 AM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/12/2021 7:14:17 AM 3.104 SINGLEP Check Nearby Stellar Masses (0.0390s) 6/12/2021 7:14:17 AM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 12ms 6/12/2021 7:14:18 AM 3.104 SINGLEP Pruning Excess Brain Cells (0.2538s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Remembering Alamo (0.0190s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Boot Audio Comms (0.0060s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Establish Individual Audio Links (0.0549s) 6/12/2021 7:14:18 AM 3.104 SINGLEP No resolution change was required. 6/12/2021 7:14:18 AM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/12/2021 7:14:18 AM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/12/2021 7:14:18 AM 3.104 SINGLEP Refresh Optical Lensing (0.0070s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0220s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Calculate Odds Of Success (0.0340s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Briefly Panic (0.3317s) 6/12/2021 7:14:18 AM 3.104 SINGLEP Install Confidence Routines (0.4006s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Bring Commander Interface Online (0.0689s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Motivate All Crews (0.0430s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Locating Available Networks (0.0699s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Externalizing Patterns (0.0130s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Hooking Externals (0.0100s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Handlizing Hooks (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Disengaging Constants (0.0220s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Late Axionic Computations (0.1748s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Categorizing Teapots (0.0080s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Ordering Vague Notions (0.0050s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Searching For Particle Forms (0.1929s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Weighing Options (0.0050s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Poking At Status Indicators (0.0090s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Discovering States Of Matter (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Searching For A Leader (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Suppressing Bad Thoughts (0.0101s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0101s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Connecting to Fleet Command (0.0101s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Thinking Of Advice (0.0101s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Degaussing Advice (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Reading Alien Diaries (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Naming All Known Planets (0.0090s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Remembering Speeds (0.0101s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Prioritizing Targets (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Unloading Prismatic Grid (0.0100s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Thinking Of Objectives (0.0110s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Inhibiting Visual Scans (0.0420s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Synthesizing Vocals (0.0070s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Investigating Map Signatures (0.0100s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Ventilating Scenarios (0.0050s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Decontaminating Targeting Systems (0.0080s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Ejecting Tactical Core (0.0090s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Calibrating Formations (0.0080s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Intercepting Galactic Maps (0.0100s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Discharging Colored Ions (0.0140s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Replicating Ion Colors (0.0040s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Faction Diagnostics (0.0130s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Buffering Hackers (0.0240s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Inverting Death (0.0080s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Linear Field Variance (0.0130s) 6/12/2021 7:14:19 AM 3.104 SINGLEP Charging Marks (0.0050s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Differentiating Marks (0.0699s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Guarding The Posts (0.0060s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Range Manifolds (0.0050s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Purging ROFs (0.0070s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Manipulating Speeds (0.0100s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Detecting Projectiles (0.0071s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Grouping Flow Fields (0.0081s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Modulating Flow Field Groups (0.0130s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Designing Fleets (0.0090s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Thinking Of Technologies (0.0070s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Categorizing Starboard Sensors (0.0050s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Injecting Galactic Variables (0.0121s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Viewing Starfields (0.0140s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Dissolving Distant Planets (0.0180s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Categorizing All Planets (0.0060s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Organizing Commands (0.0120s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Calculating Firing Cones (0.0060s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Developing New Ship Parts (0.1438s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Re-Aligning Objectives (0.0110s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Sterilizing Test Chamber (0.0050s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Issuing Orders (0.0060s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Augmenting Infusers (0.0080s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Infusing (0.0170s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Load Surrogates (0.0480s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Locate Dictionaries (0.0050s) 6/12/2021 7:14:20 AM 3.104 SINGLEP Set Stage (0.0110s) 6/12/2021 7:14:22 AM 3.104 SINGLEP Eject And Reinsert Warp Cores (2.4351s) 6/12/2021 7:14:22 AM 3.104 SINGLEP Post-Proton Surge (0.0140s) 6/12/2021 7:14:22 AM 3.104 SINGLEP Background Radiation Taste Test (0.0210s) 6/12/2021 7:14:22 AM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0220s) 6/12/2021 7:14:22 AM 3.104 SINGLEP Windshield Wiping (0.0060s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Last Organizational Modeling (0.1159s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/12/2021 7:14:23 AM 3.104 SINGLEP Stimulate Modulation (0.0619s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Tip Servos (0.0060s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0060s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Design New Fleet Logo (0.0120s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Inspect Fleet Logo (0.0070s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Ogle Enemy Logo (0.0050s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Order Cores By Seniority (0.0090s) 6/12/2021 7:14:23 AM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/12/2021 7:14:23 AM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Final Checks (0.3547s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/12/2021 7:14:23 AM 3.104 SINGLEP 8.8 seconds total load time. Check System Logs For Rogue Intelligence (0.9s) Inspect Aft Hatches (0.6s) Check For Extra Modules (1.3s) Pruning Excess Brain Cells (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Eject And Reinsert Warp Cores (2.4s) Final Checks (0.4s) 6/12/2021 7:14:23 AM 3.104 SINGLEP Hello Steam user 'Apathetic' 6/12/2021 7:14:29 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/12/2021 7:14:29 AM 3.104 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/4 cities.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 7:14:30 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 7:14:30 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 34ms 6/12/2021 7:14:30 AM 3.104 SINGLEP Finish load save in 472.5ms 6/12/2021 7:26:01 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 18,533 created, 0 removed, 18,533 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 164 created, 117 removed, 47 active. Fleets: 162 created, 0 removed, 162 active. GameCommands: 212 created, 40 removed, 172 active. GE_Others: 256 created, 0 removed, 256 active. GE_Shots: 1,091 created, 0 removed, 1,091 active. GE_Squads: 14,216 created, 8,035 removed, 6,181 active. Pathfinders: 28 created, 0 removed, 28 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 24 created, 20 removed, 4 active. ========================================== 6/12/2021 7:26:03 AM 3.104 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/4 cities.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 7:26:04 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 7:26:04 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 6/12/2021 7:26:04 AM 3.104 SINGLEP Finish load save in 226.0ms 6/12/2021 8:27:09 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 3,470 created, 0 removed, 3,470 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 446 created, 400 removed, 46 active. Fleets: 169 created, 19 removed, 150 active. GameCommands: 795 created, 142 removed, 653 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 2,137 created, 0 removed, 2,137 active. GE_Squads: 30,950 created, 23,238 removed, 7,712 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 472 created, 455 removed, 17 active. ========================================== 6/12/2021 8:27:11 AM 3.104 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire/found one.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 8:27:11 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 8:27:11 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 12ms 6/12/2021 8:27:11 AM 3.104 SINGLEP Finish load save in 264.1ms 6/12/2021 8:31:23 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 39 created, 3 removed, 36 active. Fleets: 188 created, 0 removed, 188 active. GameCommands: 641 created, 36 removed, 605 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 620 created, 0 removed, 620 active. GE_Squads: 11,136 created, 2,066 removed, 9,070 active. Pathfinders: 32 created, 0 removed, 32 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 43 created, 23 removed, 20 active. ========================================== 6/12/2021 8:31:27 AM 3.104 SINGLEP Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Fallen Spire\finding next one.save Source1: AnythingElse Source3: LoadingSaveGame 6/12/2021 8:31:27 AM 3.104 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level. 6/12/2021 8:31:27 AM 3.104 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 10ms 6/12/2021 8:31:27 AM 3.104 SINGLEP Finish load save in 250.7ms 6/12/2021 8:35:09 AM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== EntityOrders: 0 created, 0 removed, 0 active. Factions: 21 created, 0 removed, 21 active. Fireteams: 16 created, 0 removed, 16 active. Fleets: 148 created, 0 removed, 148 active. GameCommands: 9 created, 0 removed, 9 active. GE_Others: 0 created, 0 removed, 0 active. GE_Shots: 0 created, 0 removed, 0 active. GE_Squads: 4,024 created, 280 removed, 3,744 active. Pathfinders: 26 created, 0 removed, 26 active. PlanetFactions: 1,680 created, 0 removed, 1,680 active. Planets: 80 created, 0 removed, 80 active. SpeedGroups: 0 created, 0 removed, 0 active. ========================================== 6/12/2021 2:30:42 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/12/2021 2:30:42 PM SINGLEP Boot up FleetOS (0.1626s) 6/12/2021 2:30:43 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/12/2021 2:30:43 PM SINGLEP Check System Logs For Rogue Intelligence (0.7943s) 6/12/2021 2:30:43 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/12/2021 2:30:43 PM SINGLEP Inspect Aft Hatches (0.1629s) 6/12/2021 2:30:43 PM SINGLEP Found 420 xml files in 104 folders in 31ms 6/12/2021 2:30:45 PM SINGLEP Check For Extra Modules (1.3776s) 6/12/2021 2:30:45 PM SINGLEP 420 Xml Files Parsed in 1,344ms 6/12/2021 2:30:45 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Game Version: 3.104 6/12/2021 2:30:45 PM 3.104 SINGLEP Eject Trash Into Hyperspace (0.0130s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Bring Cloaking Systems Online (0.0080s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Recalculate Speed Of Light (0.0180s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Generating Framerates (0.0050s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Update mod and expansion statuses! 6/12/2021 2:30:45 PM 3.104 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/12/2021 2:30:45 PM 3.104 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) 6/12/2021 2:30:45 PM 3.104 SINGLEP Check Nearby Stellar Masses (0.0489s) 6/12/2021 2:30:45 PM 3.104 SINGLEP 420 Xml Files Checked For Exp/Mod Status in 12ms 6/12/2021 2:30:45 PM 3.104 SINGLEP Pruning Excess Brain Cells (0.2477s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Remembering Alamo (0.0180s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Boot Audio Comms (0.0060s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Establish Individual Audio Links (0.0270s) 6/12/2021 2:30:45 PM 3.104 SINGLEP No resolution change was required. 6/12/2021 2:30:45 PM 3.104 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/12/2021 2:30:45 PM 3.104 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/12/2021 2:30:45 PM 3.104 SINGLEP Refresh Optical Lensing (0.0060s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Revise Fundamental Physical Laws (0.0220s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Calculate Odds Of Success (0.0370s) 6/12/2021 2:30:45 PM 3.104 SINGLEP Briefly Panic (0.3426s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Install Confidence Routines (0.3956s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Bring Commander Interface Online (0.0709s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Motivate All Crews (0.0400s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Locating Available Networks (0.0630s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Externalizing Patterns (0.0130s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Hooking Externals (0.0080s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Handlizing Hooks (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Disengaging Constants (0.0220s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Late Axionic Computations (0.1740s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Categorizing Teapots (0.0070s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Ordering Vague Notions (0.0060s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Searching For Particle Forms (0.2029s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Weighing Options (0.0050s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Poking At Status Indicators (0.0070s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Discovering States Of Matter (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Searching For A Leader (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Suppressing Bad Thoughts (0.0100s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Sentinel Alertness Diagnostic (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Connecting to Fleet Command (0.0101s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Thinking Of Advice (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Degaussing Advice (0.0120s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Reading Alien Diaries (0.0110s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Naming All Known Planets (0.0100s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Remembering Speeds (0.0092s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Prioritizing Targets (0.0121s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Rebooting Sensor Arrays (0.0100s) 6/12/2021 2:30:46 PM 3.104 SINGLEP Unloading Prismatic Grid (0.0100s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Thinking Of Objectives (0.0101s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Inhibiting Visual Scans (0.0430s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Synthesizing Vocals (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Investigating Map Signatures (0.0100s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Ventilating Scenarios (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Decontaminating Targeting Systems (0.0090s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Ejecting Tactical Core (0.0080s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Calibrating Formations (0.0090s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Intercepting Galactic Maps (0.0100s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Discharging Colored Ions (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Replicating Ion Colors (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Faction Diagnostics (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Buffering Hackers (0.0220s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Inverting Death (0.0060s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Linear Field Variance (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Charging Marks (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Differentiating Marks (0.0739s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Guarding The Posts (0.0060s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Range Manifolds (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Purging ROFs (0.0080s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Manipulating Speeds (0.0090s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Detecting Projectiles (0.0080s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Grouping Flow Fields (0.0070s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Modulating Flow Field Groups (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Designing Fleets (0.0080s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Thinking Of Technologies (0.0070s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Categorizing Starboard Sensors (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Injecting Galactic Variables (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Pining For Starfields (0.0150s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Ejecting Distant Planets (0.0170s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Categorizing All Planets (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Organizing Commands (0.0130s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Calculating Firing Cones (0.0060s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Breaking In New Ship Parts (0.1439s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Re-Aligning Objectives (0.0090s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Sterilizing Test Chamber (0.0050s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Issuing Orders (0.0070s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Augmenting Infusers (0.0070s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Infusing (0.0160s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Load Surrogates (0.0470s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Locate Dictionaries (0.0060s) 6/12/2021 2:30:47 PM 3.104 SINGLEP Set Stage (0.0110s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Weaponizing Cryonics (2.5319s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Post-Proton Surge (0.0140s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Background Radiation Taste Test (0.0250s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Shuffling Chairs On Command Deck (0.0200s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Windshield Wiping (0.0080s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Last Organizational Modeling (0.1379s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/12/2021 2:30:50 PM 3.104 SINGLEP Stimulate Modulation (0.0529s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Tip Servos (0.0060s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Design New Fleet Logo (0.0110s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Inspect Fleet Logo (0.0060s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Ogle Enemy Logo (0.0070s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Order Cores By Seniority (0.0090s) 6/12/2021 2:30:50 PM 3.104 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/12/2021 2:30:50 PM 3.104 SINGLEP Make Factions That Extra Bit Special (0.0080s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Final Checks (0.3677s) 6/12/2021 2:30:50 PM 3.104 SINGLEP Load Historical Documents (0.0030s) 6/12/2021 2:30:50 PM 3.104 SINGLEP 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.8s) Check For Extra Modules (1.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Weaponizing Cryonics (2.5s) Final Checks (0.4s) 6/12/2021 2:30:51 PM 3.104 SINGLEP Hello Steam user 'Apathetic' 6/12/2021 2:39:31 PM 3.104 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3104_DistributedEconomyMode Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/20/2021 1:42:18 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/20/2021 1:42:18 PM SINGLEP Boot up FleetOS (0.2123s) 6/20/2021 1:42:19 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2021 1:42:19 PM SINGLEP Check System Logs For Rogue Intelligence (1.6130s) 6/20/2021 1:42:20 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/20/2021 1:42:20 PM SINGLEP Inspect Aft Hatches (0.9026s) 6/20/2021 1:42:20 PM SINGLEP Found 426 xml files in 106 folders in 28ms 6/20/2021 1:42:28 PM SINGLEP Check For Extra Modules (7.4253s) 6/20/2021 1:42:28 PM SINGLEP 426 Xml Files Parsed in 7,394ms 6/20/2021 1:42:28 PM SINGLEP Gather Ancient Lifeforms (0.0034s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Game Version: 3.301 6/20/2021 1:42:28 PM 3.301 SINGLEP Eject Trash Into Hyperspace (0.0659s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Bring Cloaking Systems Online (0.0799s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Recalculate Speed Of Light (0.0839s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Optimize Comfort On Command Decks (0.0440s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Generating Framerates (0.0040s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Update mod and expansion statuses! 6/20/2021 1:42:28 PM 3.301 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/20/2021 1:42:28 PM 3.301 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/20/2021 1:42:28 PM 3.301 SINGLEP Check Nearby Stellar Masses (0.1338s) 6/20/2021 1:42:28 PM 3.301 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 16ms 6/20/2021 1:42:28 PM 3.301 SINGLEP Pruning Excess Brain Cells (0.2258s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Remembering Alamo (0.0463s) 6/20/2021 1:42:28 PM 3.301 SINGLEP Boot Audio Comms (0.0060s) 6/20/2021 1:42:29 PM 3.301 SINGLEP Establish Individual Audio Links (0.2368s) 6/20/2021 1:42:29 PM 3.301 SINGLEP No resolution change was required. 6/20/2021 1:42:29 PM 3.301 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2021 1:42:29 PM 3.301 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2021 1:42:29 PM 3.301 SINGLEP Refresh Optical Lensing (0.0380s) 6/20/2021 1:42:29 PM 3.301 SINGLEP Revise Fundamental Physical Laws (0.7444s) 6/20/2021 1:42:30 PM 3.301 SINGLEP Calculate Odds Of Success (0.1619s) 6/20/2021 1:42:41 PM 3.301 SINGLEP Briefly Panic (11.7998s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Install Confidence Routines (0.4451s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Bring Commander Interface Online (0.0749s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Motivate All Crews (0.0400s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Locating Available Networks (0.0610s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Externalizing Patterns (0.0110s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Hooking Externals (0.0040s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Handlizing Hooks (0.0080s) 6/20/2021 1:42:42 PM 3.301 SINGLEP Disengaging Constants (0.0580s) 6/20/2021 1:42:43 PM 3.301 SINGLEP Late Axionic Computations (0.4900s) 6/20/2021 1:42:43 PM 3.301 SINGLEP Sizing Planets (0.0050s) 6/20/2021 1:42:43 PM 3.301 SINGLEP Measuring Gravity (0.0080s) 6/20/2021 1:42:43 PM 3.301 SINGLEP Categorizing Teapots (0.0110s) 6/20/2021 1:42:43 PM 3.301 SINGLEP Ordering Vague Notions (0.0110s) 6/20/2021 1:42:44 PM 3.301 SINGLEP Searching For Particle Forms (1.9552s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Weighing Options (0.0058s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Poking At Status Indicators (0.0060s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Discovering States Of Matter (0.0090s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Searching For A Leader (0.0110s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Suppressing Bad Thoughts (0.0110s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Connecting to Fleet Command (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Thinking Of Advice (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Degaussing Advice (0.0110s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Reading Alien Diaries (0.0110s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Naming All Known Planets (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Remembering Speeds (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Prioritizing Targets (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Rebooting Sensor Arrays (0.0110s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Unloading Prismatic Grid (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Thinking Of Objectives (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Inhibiting Visual Scans (0.0420s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Synthesizing Vocals (0.0060s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Investigating Map Signatures (0.0120s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Ventilating Scenarios (0.0040s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Decontaminating Targeting Systems (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Ejecting Tactical Core (0.0090s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Calibrating Formations (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Intercepting Galactic Maps (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Discharging Colored Ions (0.0140s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Replicating Ion Colors (0.0040s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Faction Diagnostics (0.0150s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Buffering Hackers (0.0784s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Inverting Death (0.0060s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Linear Field Variance (0.0270s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Charging Marks (0.0050s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Differentiating Marks (0.0719s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Guarding The Posts (0.0050s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Range Manifolds (0.0060s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Purging ROFs (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Manipulating Speeds (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Detecting Projectiles (0.0080s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Grouping Flow Fields (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Modulating Flow Field Groups (0.0140s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Designing Fleets (0.0100s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Thinking Of Technologies (0.0070s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Categorizing Starboard Sensors (0.0070s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Injecting Galactic Variables (0.0140s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Propping Up Starfields (0.0359s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Combing Distant Planets (0.1848s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Categorizing All Planets (0.0051s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Organizing Commands (0.0120s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Calculating Firing Cones (0.0050s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Scrapping Extra Ship Parts (0.1458s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Re-Aligning Objectives (0.0120s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Sterilizing Test Chamber (0.0040s) 6/20/2021 1:42:45 PM 3.301 SINGLEP Issuing Orders (0.0070s) 6/20/2021 1:42:46 PM 3.301 SINGLEP Augmenting Infusers (0.0100s) 6/20/2021 1:42:46 PM 3.301 SINGLEP Infusing (0.0157s) 6/20/2021 1:42:46 PM 3.301 SINGLEP Load Surrogates (0.0490s) 6/20/2021 1:42:46 PM 3.301 SINGLEP Locate Dictionaries (0.0040s) 6/20/2021 1:42:46 PM 3.301 SINGLEP Set Stage (0.0120s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Download Memories To Dark Obelisk (35.0768s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Post-Proton Surge (0.0160s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Background Radiation Taste Test (0.0579s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Shuffling Chairs On Command Deck (0.0450s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Windshield Wiping (0.0090s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Last Organizational Modeling (0.1504s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/20/2021 1:43:21 PM 3.301 SINGLEP Stimulate Modulation (0.0539s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Tip Servos (0.0090s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Design New Fleet Logo (0.0080s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Inspect Fleet Logo (0.0090s) 6/20/2021 1:43:21 PM 3.301 SINGLEP AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as intentionally empty! This will cause some problems. 6/20/2021 1:43:21 PM 3.301 SINGLEP Ogle Enemy Logo (0.0110s) 6/20/2021 1:43:21 PM 3.301 SINGLEP Order Cores By Seniority (0.0060s) 6/20/2021 1:43:21 PM 3.301 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/20/2021 1:43:21 PM 3.301 SINGLEP Make Factions That Extra Bit Special (0.0100s) 6/20/2021 1:43:22 PM 3.301 SINGLEP Final Checks (0.6553s) 6/20/2021 1:43:22 PM 3.301 SINGLEP Load Historical Documents (0.0030s) 6/20/2021 1:43:22 PM 3.301 SINGLEP 64.2 seconds total load time. Check System Logs For Rogue Intelligence (1.6s) Inspect Aft Hatches (0.9s) Check For Extra Modules (7.4s) Revise Fundamental Physical Laws (0.7s) Briefly Panic (11.8s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Searching For Particle Forms (2.0s) Download Memories To Dark Obelisk (35.1s) Final Checks (0.7s) 6/20/2021 1:43:22 PM 3.301 SINGLEP Hello Steam user 'Apathetic' 6/20/2021 1:43:56 PM 3.301 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 3301_RevengeOfTheGhosts Multiplayer Status: SinglePlayerOnly ========================================== Planets: 0 created, 0 removed, 0 active. ========================================== 6/20/2021 1:44:08 PM SINGLEP Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/20/2021 1:44:08 PM SINGLEP Boot up FleetOS (0.1458s) 6/20/2021 1:44:08 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2007 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz processorCount: 8 processorFrequency: 3498 systemMemorySize: 16321 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2021 1:44:08 PM SINGLEP Check System Logs For Rogue Intelligence (0.2249s) 6/20/2021 1:44:08 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/20/2021 1:44:08 PM SINGLEP Inspect Aft Hatches (0.0230s) 6/20/2021 1:44:08 PM SINGLEP Found 426 xml files in 106 folders in 28ms 6/20/2021 1:44:08 PM SINGLEP Check For Extra Modules (0.3729s) 6/20/2021 1:44:08 PM SINGLEP 426 Xml Files Parsed in 342ms 6/20/2021 1:44:08 PM SINGLEP Gather Ancient Lifeforms (0.0040s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Game Version: 3.301 6/20/2021 1:44:08 PM 3.301 SINGLEP Eject Trash Into Hyperspace (0.0090s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Bring Cloaking Systems Online (0.0070s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Recalculate Speed Of Light (0.0180s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Optimize Comfort On Command Decks (0.0090s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Generating Framerates (0.0100s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Update mod and expansion statuses! 6/20/2021 1:44:08 PM 3.301 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) Echoes of the Ancients (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 6/20/2021 1:44:08 PM 3.301 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreStartingFleets (Disabled) MoreStartingFleetsPlus (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 6/20/2021 1:44:08 PM 3.301 SINGLEP Check Nearby Stellar Masses (0.0399s) 6/20/2021 1:44:08 PM 3.301 SINGLEP 426 Xml Files Checked For Exp/Mod Status in 11ms 6/20/2021 1:44:08 PM 3.301 SINGLEP Pruning Excess Brain Cells (0.0200s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Remembering Alamo (0.0130s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Boot Audio Comms (0.0080s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Establish Individual Audio Links (0.0140s) 6/20/2021 1:44:08 PM 3.301 SINGLEP No resolution change was required. 6/20/2021 1:44:08 PM 3.301 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2021 1:44:08 PM 3.301 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2021 1:44:08 PM 3.301 SINGLEP Refresh Optical Lensing (0.0080s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Revise Fundamental Physical Laws (0.0230s) 6/20/2021 1:44:08 PM 3.301 SINGLEP Calculate Odds Of Success (0.0190s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Briefly Panic (0.3387s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Install Confidence Routines (0.3683s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Bring Commander Interface Online (0.0669s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Motivate All Crews (0.0410s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Locating Available Networks (0.0160s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Externalizing Patterns (0.0141s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Hooking Externals (0.0090s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Handlizing Hooks (0.0060s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Disengaging Constants (0.0210s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Late Axionic Computations (0.0559s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Sizing Planets (0.0040s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Measuring Gravity (0.0090s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Categorizing Teapots (0.0090s) 6/20/2021 1:44:09 PM 3.301 SINGLEP Ordering Vague Notions (0.0130s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Searching For Particle Forms (0.1993s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Weighing Options (0.0040s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Poking At Status Indicators (0.0080s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Discovering States Of Matter (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Searching For A Leader (0.0100s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Suppressing Bad Thoughts (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Sentinel Alertness Diagnostic (0.0100s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Connecting to Fleet Command (0.0101s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Thinking Of Advice (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Degaussing Advice (0.0101s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Reading Alien Diaries (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Naming All Known Planets (0.0091s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Remembering Speeds (0.0101s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Prioritizing Targets (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Rebooting Sensor Arrays (0.0101s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Unloading Prismatic Grid (0.0100s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Thinking Of Objectives (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Inhibiting Visual Scans (0.0130s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Synthesizing Vocals (0.0070s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Investigating Map Signatures (0.0130s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Ventilating Scenarios (0.0040s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Decontaminating Targeting Systems (0.0080s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Ejecting Tactical Core (0.0100s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Calibrating Formations (0.0080s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Intercepting Galactic Maps (0.0090s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Discharging Colored Ions (0.0141s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Replicating Ion Colors (0.0040s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Faction Diagnostics (0.0130s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Buffering Hackers (0.0210s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Inverting Death (0.0070s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Linear Field Variance (0.0070s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Charging Marks (0.0060s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Differentiating Marks (0.0689s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Guarding The Posts (0.0070s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Range Manifolds (0.0050s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Purging ROFs (0.0080s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Manipulating Speeds (0.0100s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Detecting Projectiles (0.0071s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Grouping Flow Fields (0.0090s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Modulating Flow Field Groups (0.0130s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Designing Fleets (0.0080s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Thinking Of Technologies (0.0060s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Categorizing Starboard Sensors (0.0060s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Injecting Galactic Variables (0.0131s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Digging Up Starfields (0.0090s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Verifying Distant Planets (0.0110s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Categorizing All Planets (0.0050s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Organizing Commands (0.0120s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Calculating Firing Cones (0.0050s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Remembering Lost Ship Parts (0.1399s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Re-Aligning Objectives (0.0090s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Sterilizing Test Chamber (0.0050s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Issuing Orders (0.0060s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Augmenting Infusers (0.0090s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Infusing (0.0160s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Load Surrogates (0.0480s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Locate Dictionaries (0.0050s) 6/20/2021 1:44:10 PM 3.301 SINGLEP Set Stage (0.0100s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Deploying Portable Singularity (2.3484s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Post-Proton Surge (0.0220s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Background Radiation Taste Test (0.0320s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Shuffling Chairs On Command Deck (0.0260s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Windshield Wiping (0.0070s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Last Organizational Modeling (0.1329s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Info: will dump 1410 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 6/20/2021 1:44:13 PM 3.301 SINGLEP Stimulate Modulation (0.0510s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Tip Servos (0.0050s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Sort Buildings Into Uneven Piles (0.0070s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Design New Fleet Logo (0.0100s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Inspect Fleet Logo (0.0070s) 6/20/2021 1:44:13 PM 3.301 SINGLEP AI Ship Group 'AntiNecromancerGuardians' never has any items added to it and is not marked as intentionally empty! This will cause some problems. 6/20/2021 1:44:13 PM 3.301 SINGLEP Ogle Enemy Logo (0.0090s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Order Cores By Seniority (0.0110s) 6/20/2021 1:44:13 PM 3.301 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 1376 6/20/2021 1:44:13 PM 3.301 SINGLEP Make Factions That Extra Bit Special (0.0090s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Final Checks (0.3381s) 6/20/2021 1:44:13 PM 3.301 SINGLEP Load Historical Documents (0.0030s) 6/20/2021 1:44:13 PM 3.301 SINGLEP 5.9 seconds total load time. Check For Extra Modules (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Deploying Portable Singularity (2.3s) Final Checks (0.3s) 6/20/2021 1:44:14 PM 3.301 SINGLEP Hello Steam user 'Apathetic'